├── .gitignore
├── Assembly-CSharp-Editor.csproj
├── Assembly-CSharp.csproj
├── Assets
├── Editor.meta
├── Editor
│ ├── Base36.cs
│ ├── Base36.cs.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── defaultImage.jpg
│ │ ├── defaultImage.jpg.meta
│ │ ├── stylesheet.uss
│ │ └── stylesheet.uss.meta
│ ├── UnityListApi.cs
│ ├── UnityListApi.cs.meta
│ ├── UnityListEditor.cs
│ ├── UnityListEditor.cs.meta
│ ├── UnityListFile.cs
│ ├── UnityListFile.cs.meta
│ ├── UnityListFileDownloadHandler.cs
│ ├── UnityListFileDownloadHandler.cs.meta
│ ├── UnityListItem.cs
│ └── UnityListItem.cs.meta
├── JsonDotNet.meta
├── JsonDotNet
│ ├── Assemblies.meta
│ ├── Assemblies
│ │ ├── AOT.meta
│ │ ├── AOT
│ │ │ ├── Newtonsoft.Json.XML
│ │ │ ├── Newtonsoft.Json.XML.meta
│ │ │ └── Newtonsoft.Json.dll.meta
│ │ ├── Standalone.meta
│ │ ├── Standalone
│ │ │ ├── Newtonsoft.Json.XML
│ │ │ ├── Newtonsoft.Json.XML.meta
│ │ │ └── Newtonsoft.Json.dll.meta
│ │ ├── Windows.meta
│ │ └── Windows
│ │ │ ├── Newtonsoft.Json.XML
│ │ │ ├── Newtonsoft.Json.XML.meta
│ │ │ └── Newtonsoft.Json.dll.meta
│ ├── Documentation.meta
│ ├── Documentation
│ │ ├── Json Net for Unity 2.0.1.pdf
│ │ └── Json Net for Unity 2.0.1.pdf.meta
│ ├── JsonDotNet201Source.zip
│ ├── JsonDotNet201Source.zip.meta
│ ├── link.xml
│ └── link.xml.meta
├── Plugins.meta
└── Plugins
│ ├── Editor.meta
│ └── Editor
│ ├── JetBrains.meta
│ └── JetBrains
│ └── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── README.md
├── UIElementsSchema
├── UIElements.xsd
├── UnityEditor.Experimental.UIElements.xsd
├── UnityEditor.PackageManager.UI.xsd
└── UnityEngine.Experimental.UIElements.xsd
└── UnityList.sln
/.gitignore:
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27 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_1;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE
28 | prompt
29 | 4
30 | 0169
31 | False
32 |
33 |
34 | pdbonly
35 | true
36 | Temp\bin\Release\
37 | prompt
38 | 4
39 | 0169
40 | False
41 |
42 |
43 | true
44 | true
45 | false
46 | false
47 | false
48 |
49 |
50 |
51 | D:\Softwares\Unity Installations\2018.2.1f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
52 |
53 |
54 | D:\Softwares\Unity Installations\2018.2.1f1\Editor\Data\Managed/UnityEditor.dll
55 |
56 |
57 |
58 |
59 |
60 |
61 | D:/Unity Projects/UnityList/Library/ScriptAssemblies/UnityEditor.StandardEvents.dll
62 |
63 |
64 | D:/Unity Projects/UnityList/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
65 |
66 |
67 | D:/Unity Projects/UnityList/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
68 |
69 |
70 | D:/Unity Projects/UnityList/Library/ScriptAssemblies/Unity.TextMeshPro.dll
71 |
72 |
73 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
74 |
75 |
76 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
77 |
78 |
79 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
80 |
81 |
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83 |
84 |
85 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
86 |
87 |
88 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
89 |
90 |
91 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll
92 |
93 |
94 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
95 |
96 |
97 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CloudWebServicesModule.dll
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101 |
102 |
103 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
104 |
105 |
106 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
107 |
108 |
109 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
110 |
111 |
112 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
113 |
114 |
115 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.FacebookModule.dll
116 |
117 |
118 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
119 |
120 |
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122 |
123 |
124 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
125 |
126 |
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128 |
129 |
130 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
131 |
132 |
133 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
134 |
135 |
136 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
137 |
138 |
139 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
140 |
141 |
142 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
143 |
144 |
145 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
146 |
147 |
148 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
149 |
150 |
151 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
152 |
153 |
154 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
155 |
156 |
157 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
158 |
159 |
160 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
161 |
162 |
163 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
164 |
165 |
166 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
167 |
168 |
169 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
170 |
171 |
172 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
173 |
174 |
175 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
176 |
177 |
178 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
179 |
180 |
181 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
182 |
183 |
184 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
185 |
186 |
187 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
188 |
189 |
190 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
191 |
192 |
193 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
194 |
195 |
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198 |
199 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
200 |
201 |
202 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
203 |
204 |
205 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
206 |
207 |
208 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
209 |
210 |
211 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
212 |
213 |
214 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
215 |
216 |
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218 |
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220 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
221 |
222 |
223 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
224 |
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226 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
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228 |
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230 |
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235 | D:/Softwares/Unity Installations/2018.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
236 |
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5 | externalObjects: {}
6 | userData:
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9 |
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/Assets/Editor/Base36.cs:
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1 | using System;
2 |
3 | namespace Editor
4 | {
5 | public static class Base36
6 | {
7 | private const string Digits = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
8 | public static string Encode(long value)
9 | {
10 | if (value == long.MinValue)
11 | {
12 | //hard coded value due to error when getting absolute value below: "Negating the minimum value of a twos complement number is invalid.".
13 | return "-1Y2P0IJ32E8E8";
14 | }
15 | bool negative = value < 0;
16 | value = Math.Abs(value);
17 | string encoded = string.Empty;
18 | do
19 | encoded = Digits[(int)(value % Digits.Length)] + encoded;
20 | while ((value /= Digits.Length) != 0);
21 | return negative ? "-" + encoded : encoded;
22 | }
23 | }
24 | }
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1 | #topMenu {
2 | flex-direction: row;
3 | background-color: #3C3C3C;
4 | margin-right: 0;
5 | }
6 |
7 | #topMenu TextField{
8 | flex-grow: 1;
9 | font-size: 17px;
10 | background-image: none;
11 | background-color: #767676;
12 | border-left: 0;
13 | text-color: #e3e3e3;
14 | margin-top: 0;
15 | margin-bottom: 0;
16 | margin-right: 0;
17 | text-alignment:middle-left;
18 | }
19 |
20 | #topMenu Label {
21 | font-size: 20px;
22 | text-color: #e3e3e3;
23 | }
24 |
25 | #topMenu Button{
26 | background-image: none;
27 | font-size: 17px;
28 | margin-bottom: 0;
29 | margin-top: 0;
30 | margin-right: 0;
31 | margin-left: 0;
32 | text-color: #e3e3e3;
33 | padding-top: 0;
34 | padding-bottom: 0;
35 | }
36 |
37 | #topMenu Button:hover{
38 | background-image:none;
39 | background-color: #7a7a7a;
40 | text-color: #fff;
41 | }
42 |
43 | #topMenu Button:active {
44 | background-image: none;
45 | background-color: #676767;
46 | }
47 |
48 | #itemsList{
49 | flex-direction: column;
50 | flex-grow: 1;
51 | }
52 | #itemsList .itemContainer{
53 | flex-direction: row;
54 | margin-left: 0px;
55 | margin-right: 0px;
56 | margin-bottom: 0px;
57 | margin-top: 0px;
58 | background-color: #D2D2D2;
59 | }
60 | #itemsList .itemDetails{
61 | flex: 1;
62 | flex-grow: 1;
63 | flex-direction: column;
64 | background-color: #E2E2E2;
65 | }
66 | #itemsList .itemTitle {
67 | font-size: 18px;
68 | text-color: #000000;
69 | font-style: bold;
70 | margin-top: 5px;
71 | margin-bottom: 0;
72 | }
73 | #itemsList .itemDescription {
74 | word-wrap: true;
75 | /*padding-right: 105px;*/
76 | /*flex-grow: 1;*/
77 | font-size: 14px;
78 |
79 | }
80 | #itemsList .itemImage{
81 | width: 100;
82 | height: 100;
83 | margin-left: 5px;
84 | margin-right: 5px;
85 | margin-bottom: 5px;
86 | margin-top: 5px;
87 |
88 | }
89 | #itemsList .itemAuthor{
90 | font-size: 12px;
91 | margin-top: 0;
92 | }
93 | #itemsList .itemActionButtons{
94 | flex-direction: row;
95 | background-color: #D2D2D2;
96 | }
97 | #itemsList .itemActionButtons Button{
98 |
99 | background-image: none;
100 | font-size: 17px;
101 | margin-bottom: 0;
102 | margin-top: 0;
103 | margin-right: 0;
104 | margin-left: 0;
105 | text-color: #000;
106 | padding-top: 0;
107 | padding-bottom: 0;
108 | }
109 |
110 | #itemsList .itemActionButtons Button:hover{
111 | background-image:none;
112 | background-color: #7a7a7a;
113 | text-color: #fff;
114 | }
115 |
116 | #itemsList .itemActionButtons Button:active {
117 | background-image: none;
118 | background-color: #676767;
119 | }
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/Assets/Editor/UnityListApi.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using Newtonsoft.Json;
5 | using UnityEngine;
6 | using UnityEngine.Networking;
7 |
8 | namespace Editor
9 | {
10 | public class UnityListSearchApi
11 | {
12 | private const string SearchUrl = "https://unitylist.com/api/search?";
13 |
14 | public readonly string SearchPhrase;
15 | public int Page { get; private set; }
16 | public UnityListSearchApiResult Result { get; private set; }
17 |
18 | public bool HasAnotherPage
19 | {
20 | get { return Result.Pages > 1 && Page < Result.Pages; }
21 | }
22 |
23 | public UnityListSearchApi(string phrase)
24 | {
25 | SearchPhrase = phrase == null ? "" : phrase;
26 | Page = 1;
27 | }
28 |
29 | public void Search(Action callback)
30 | {
31 | string url = SearchUrl;
32 | if (Page > 1) url += "p=" + Page + "&";
33 | if (SearchPhrase.Length > 0) url += "search=" + SearchPhrase;
34 |
35 | UnityWebRequest request = UnityWebRequest.Get(url);
36 | var asyncReq = request.SendWebRequest();
37 | asyncReq.completed += operation =>
38 | {
39 | if (!asyncReq.isDone) Debug.LogError("Error while fetching items from UnityList");
40 |
41 | UnityListSearchApiResult result = JsonConvert.DeserializeObject(request.downloadHandler.text);
42 | if (Result == null)
43 | Result = result;
44 | else
45 | {
46 | Result.AddEntries(result.Entries);
47 | }
48 |
49 | if (callback != null) callback.Invoke(Result.Entries);
50 | };
51 | }
52 |
53 | public void NextPage(Action callback)
54 | {
55 | Page += 1;
56 | Search(callback);
57 | }
58 |
59 | public void PreviousPage(Action callback)
60 | {
61 | Page -= 1;
62 | Search(callback);
63 | }
64 |
65 | public void SetPage(int page)
66 | {
67 | Page = page;
68 | }
69 | }
70 |
71 | public class UnityListSearchApiResult
72 | {
73 | public int Total;
74 | public int Pages;
75 | public string Suggested;
76 | public UnityListSearchApiResultEntry[] Entries;
77 |
78 | public void AddEntries(UnityListSearchApiResultEntry[] entries)
79 | {
80 | Entries = entries.Concat(entries).ToArray();
81 | }
82 | }
83 |
84 | public class UnityListSearchApiResultEntry
85 | {
86 | [JsonProperty("id")] private string _id;
87 |
88 | public int Id
89 | {
90 | get { return int.Parse(_id); }
91 | }
92 |
93 | [JsonProperty("createdAt")] private string _createdAt;
94 |
95 | public DateTime CreatedAt
96 | {
97 | get { return DateTime.Parse(_createdAt); }
98 | }
99 |
100 | [JsonProperty("updatedAt")] private string _updatedAt;
101 |
102 | public DateTime UpdatedAt
103 | {
104 | get { return DateTime.Parse(_updatedAt); }
105 | }
106 |
107 | public string Author;
108 | public string Type;
109 | public string Title;
110 | [JsonProperty("lang")] public string Language;
111 |
112 | public string Slug;
113 | public Dictionary Tags;
114 | [JsonProperty("desc")] public string Description;
115 |
116 | [JsonProperty("thumbnail")]
117 | private string _thumbnail;
118 | public string Image
119 | {
120 | get { return (_thumbnail == null) ? null :"https://unitylist.com" + _thumbnail; }
121 | }
122 | }
123 | }
--------------------------------------------------------------------------------
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/Assets/Editor/UnityListEditor.cs:
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1 | using System;
2 | using UnityEditor;
3 | using UnityEditor.Experimental.UIElements;
4 | using UnityEngine;
5 | using UnityEngine.Experimental.UIElements;
6 |
7 | namespace Editor
8 | {
9 | public class UnityListEditor : EditorWindow
10 | {
11 | [SerializeField] private static UnityListEditor _window;
12 |
13 | [SerializeField] private VisualElement _root;
14 | [SerializeField] private ScrollView _list;
15 | [SerializeField] private UnityListSearchApi _currentReq;
16 |
17 | [MenuItem("Tools/UnityList")]
18 | private static void GetWindow()
19 | {
20 | _window = GetWindow();
21 | _window.Show();
22 | }
23 |
24 | private void Awake()
25 | {
26 | BuildUi();
27 | }
28 |
29 | private void OnEnable()
30 | {
31 | RebuildUi();
32 | }
33 |
34 | private void BuildUi()
35 | {
36 | _root = this.GetRootVisualContainer();
37 | _root.AddStyleSheetPath("stylesheet");
38 |
39 | BuildTopMenu();
40 | BuildList();
41 |
42 | GetFeaturedItems();
43 | }
44 |
45 | private void GetFeaturedItems()
46 | {
47 | _currentReq = new UnityListSearchApi(null);
48 | _currentReq.Search((items) =>
49 | {
50 | foreach (var item in items)
51 | {
52 | new UnityListItem(item, ref _list);
53 | }
54 | });
55 | }
56 |
57 | private void BuildList()
58 | {
59 | //if (_list != null) return;
60 |
61 | _list = new ScrollView {name = "itemsList", stretchContentWidth = true};
62 | _list.verticalScroller.valueChanged += e =>
63 | {
64 | var listVerticalScroller = _list.verticalScroller;
65 | if (Math.Abs(e - listVerticalScroller.highValue) < 0.001f)
66 | {
67 | if (_currentReq != null && _currentReq.HasAnotherPage)
68 | _currentReq.NextPage(DisplayItems);
69 | }
70 | };
71 | _root.Add(_list);
72 | }
73 |
74 | private void BuildTopMenu()
75 | {
76 | var menuContainer = new VisualContainer {name = "topMenu"};
77 | var label = new Label("UnityList");
78 | var searchInput = new TextField {name = "searchInput"};
79 | var searchButton = new Button(Search) {name = "search", text = "SEARCH"};
80 |
81 | menuContainer.Add(label);
82 | menuContainer.Add(searchInput);
83 | menuContainer.Add(searchButton);
84 | _root.Add(menuContainer);
85 | }
86 |
87 | private void Search()
88 | {
89 | var searchInput = _root.Q("topMenu").Q("searchInput").text.Trim();
90 | Debug.Log(searchInput);
91 |
92 | _currentReq = new UnityListSearchApi(searchInput);
93 | _currentReq.Search((i) =>
94 | {
95 | _list.Clear();
96 | foreach (var item in i)
97 | {
98 | new UnityListItem(item, ref _list);
99 | }
100 | });
101 | }
102 |
103 | private void DisplayItems(UnityListSearchApiResultEntry[] items)
104 | {
105 | foreach (var item in items)
106 | {
107 | new UnityListItem(item, ref _list);
108 | }
109 | }
110 |
111 | private static void OnProjectChange()
112 | {
113 | if (_window != null)
114 | _window.RebuildUi();
115 | }
116 |
117 | private void RebuildUi()
118 | {
119 | if (_root != null) _root.Clear();
120 | _root = null;
121 |
122 | BuildUi();
123 | }
124 |
125 | private static UnityListFile _downloadOperation;
126 |
127 | public static void Download(string fileName, string path, string url)
128 | {
129 | _downloadOperation = new UnityListFile(fileName, url, path);
130 | }
131 |
132 | private void OnInspectorUpdate()
133 | {
134 | if (_downloadOperation == null || _downloadOperation.Completed)
135 | {
136 | EditorUtility.ClearProgressBar();
137 | _downloadOperation = null;
138 | }
139 | else
140 | {
141 | var percentage = (int) (_downloadOperation.Progress * 100) + "%";
142 | var info = "Downloading " + _downloadOperation.FileName + " " + _downloadOperation.Downloaded + "/" +
143 | _downloadOperation.FileSize + "KB";
144 | if (
145 | EditorUtility.DisplayCancelableProgressBar("Downloading " + percentage, info,
146 | _downloadOperation.Completed ? 1f : _downloadOperation.Progress))
147 | {
148 | _downloadOperation.Cancel();
149 | _downloadOperation = null;
150 | }
151 | }
152 | }
153 | }
154 | }
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/Assets/Editor/UnityListFile.cs:
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1 | using System;
2 | using Newtonsoft.Json;
3 | using UnityEngine;
4 | using UnityEngine.Networking;
5 | using AsyncOperation = UnityEngine.AsyncOperation;
6 |
7 | namespace Editor
8 | {
9 | public class UnityListFile
10 | {
11 | public bool Completed { get; private set; }
12 | public Exception Error { get; private set; }
13 |
14 | public float Progress
15 | {
16 | get { return _req.downloadProgress; }
17 | }
18 |
19 | public string Path { get; private set; }
20 | public bool Cancelled { get; private set; }
21 |
22 | public string FullPath
23 | {
24 | get { return Path + "/" + FileName; }
25 | }
26 |
27 | public string FileName { get; private set; }
28 | public string Url { get; private set; }
29 |
30 | public int FileSize
31 | {
32 | get { return _handler.TotalLength / 1024; }
33 | }
34 |
35 | public int Downloaded
36 | {
37 | get { return _handler.AlreadyWritten / 1024; }
38 | }
39 |
40 | private readonly UnityWebRequest _req;
41 | private readonly UnityListFileDownloadHandler _handler;
42 |
43 | public UnityListFile(string fileName, string url, string path)
44 | {
45 | Path = path;
46 | Url = url;
47 | FileName = fileName;
48 |
49 | _handler = new UnityListFileDownloadHandler(FullPath);
50 | _req = new UnityWebRequest(url, "GET", _handler, null);
51 | var asyncReq = _req.SendWebRequest();
52 | asyncReq.completed += OnFileDownloaded;
53 | }
54 |
55 | private void OnFileDownloaded(AsyncOperation obj)
56 | {
57 | Completed = true;
58 | Error = new Exception(_req.error);
59 | }
60 |
61 | public void Cancel()
62 | {
63 | Cancelled = true;
64 | _req.Abort();
65 | _handler.Abort();
66 | }
67 | }
68 | }
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/Assets/Editor/UnityListFileDownloadHandler.cs:
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1 | using System.IO;
2 | using UnityEngine.Networking;
3 | using UnityEngine;
4 |
5 | namespace Editor
6 | {
7 | public class UnityListFileDownloadHandler : DownloadHandlerScript
8 | {
9 | private readonly FileStream _fileStream;
10 | public int AlreadyWritten { get; private set; }
11 | public int TotalLength { get; private set; }
12 |
13 | public UnityListFileDownloadHandler(string path) : base(new byte[16*1024])
14 | {
15 | _fileStream = File.Create(path);
16 | }
17 |
18 | protected override float GetProgress()
19 | {
20 | return (float) AlreadyWritten / TotalLength;
21 | }
22 |
23 | protected override void ReceiveContentLength(int contentLength)
24 | {
25 | TotalLength = contentLength;
26 | Debug.Log(contentLength);
27 | }
28 |
29 | protected override void CompleteContent()
30 | {
31 | Abort();
32 | }
33 |
34 | protected override bool ReceiveData(byte[] data, int dataLength)
35 | {
36 | _fileStream.Write(data, 0, dataLength);
37 | AlreadyWritten += dataLength;
38 | return true;
39 | }
40 |
41 | public void Abort()
42 | {
43 | _fileStream.Close();
44 | _fileStream.Dispose();
45 | }
46 | }
47 | }
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1 | using UnityEditor;
2 | using UnityEngine;
3 | using UnityEngine.Experimental.UIElements;
4 | using UnityEngine.Experimental.UIElements.StyleSheets;
5 | using UnityEngine.Networking;
6 |
7 | namespace Editor
8 | {
9 | public class UnityListItem
10 | {
11 | private readonly UnityListSearchApiResultEntry _entry;
12 | private readonly VisualElement _parent;
13 | private readonly Texture2D _emptyTexture = Resources.Load("defaultImage");
14 |
15 | public UnityListItem(UnityListSearchApiResultEntry entry, ref ScrollView parent)
16 | {
17 | _entry = entry;
18 | _parent = parent;
19 |
20 | BuildUi();
21 | }
22 |
23 | private void BuildUi()
24 | {
25 | var itemContainer = new VisualContainer();
26 | itemContainer.AddToClassList("itemContainer");
27 |
28 | var image = new Image{image = StyleValue.Create(_emptyTexture)};
29 | image.AddToClassList("itemImage");
30 | itemContainer.Add(image);
31 |
32 | var itemDetails = new VisualContainer();
33 | itemDetails.AddToClassList("itemDetails");
34 | itemContainer.Add(itemDetails);
35 |
36 | var title = new Label(_entry.Title);
37 | title.AddToClassList("itemTitle");
38 | itemDetails.Add(title);
39 |
40 | var authorAndUpdatedAt =
41 | new Label(_entry.Author + " - Updated At: " + _entry.UpdatedAt.ToShortDateString());
42 | authorAndUpdatedAt.AddToClassList("itemAuthor");
43 | itemDetails.Add(authorAndUpdatedAt);
44 |
45 | var description = new Label(_entry.Description);
46 | description.AddToClassList("itemDescription");
47 | itemDetails.Add(description);
48 |
49 | var actionButtons = new VisualContainer();
50 | actionButtons.AddToClassList("itemActionButtons");
51 | itemDetails.Add(actionButtons);
52 |
53 | var downloadButton = new Button(Download) {text = "Download"};
54 | downloadButton.AddToClassList("itemDownloadButton");
55 | actionButtons.Add(downloadButton);
56 |
57 | var itemViewButton = new Button(ViewItem) {text = "Open in Browser"};
58 | itemViewButton.AddToClassList("itemViewButton");
59 | actionButtons.Add(itemViewButton);
60 |
61 | _parent.Add(itemContainer);
62 |
63 | LoadImage(image);
64 | }
65 |
66 | private void ViewItem()
67 | {
68 | Application.OpenURL("https://unitylist.com/p/" + Base36.Encode(0 | _entry.Id) + "/" + _entry.Slug);
69 | }
70 |
71 | private void Download()
72 | {
73 | var url = "https://unitylist.com/api/get?download&id=" + _entry.Id;
74 |
75 | var path = EditorUtility.OpenFolderPanel("Select Folder", Application.dataPath, _entry.Title);
76 | Debug.Log(path);
77 | EditorUtility.ClearProgressBar();
78 | if (path.Length <= 1) return;
79 |
80 | UnityListEditor.Download(_entry.Title + ".zip", path, url);
81 | }
82 |
83 | private void LoadImage(Image image)
84 | {
85 | if (_entry.Image == null) return;
86 |
87 | UnityWebRequest texture = UnityWebRequestTexture.GetTexture(_entry.Image);
88 | var asyncReq = texture.SendWebRequest();
89 | asyncReq.completed += operation =>
90 | {
91 | if (asyncReq.isDone)
92 | {
93 | var tex = DownloadHandlerTexture.GetContent(texture);
94 | image.image = StyleValue.Create(tex);
95 | }
96 | };
97 | }
98 | }
99 | }
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176 | excludedTargetPlatforms: []
177 | m_PerPlatformDefaultQuality:
178 | Android: 2
179 | Nintendo 3DS: 5
180 | Nintendo Switch: 5
181 | PS4: 5
182 | PSM: 5
183 | PSP2: 2
184 | Standalone: 5
185 | Tizen: 2
186 | WebGL: 3
187 | WiiU: 5
188 | Windows Store Apps: 5
189 | XboxOne: 5
190 | iPhone: 2
191 | tvOS: 2
192 |
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/ProjectSettings/TagManager.asset:
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!78 &1
4 | TagManager:
5 | serializedVersion: 2
6 | tags: []
7 | layers:
8 | - Default
9 | - TransparentFX
10 | - Ignore Raycast
11 | -
12 | - Water
13 | - UI
14 | -
15 | -
16 | -
17 | -
18 | -
19 | -
20 | -
21 | -
22 | -
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24 | -
25 | -
26 | -
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28 | -
29 | -
30 | -
31 | -
32 | -
33 | -
34 | -
35 | -
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38 | -
39 | -
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42 | uniqueID: 0
43 | locked: 0
44 |
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!5 &1
4 | TimeManager:
5 | m_ObjectHideFlags: 0
6 | Fixed Timestep: 0.02
7 | Maximum Allowed Timestep: 0.1
8 | m_TimeScale: 1
9 | Maximum Particle Timestep: 0.03
10 |
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/ProjectSettings/UnityConnectSettings.asset:
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!310 &1
4 | UnityConnectSettings:
5 | m_ObjectHideFlags: 0
6 | m_Enabled: 0
7 | m_TestMode: 0
8 | m_TestEventUrl:
9 | m_TestConfigUrl:
10 | m_TestInitMode: 0
11 | CrashReportingSettings:
12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate
14 | m_Enabled: 0
15 | m_CaptureEditorExceptions: 1
16 | UnityPurchasingSettings:
17 | m_Enabled: 0
18 | m_TestMode: 0
19 | UnityAnalyticsSettings:
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21 | m_InitializeOnStartup: 1
22 | m_TestMode: 0
23 | m_TestEventUrl:
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25 | UnityAdsSettings:
26 | m_Enabled: 0
27 | m_InitializeOnStartup: 1
28 | m_TestMode: 0
29 | m_IosGameId:
30 | m_AndroidGameId:
31 | m_GameIds: {}
32 | m_GameId:
33 | PerformanceReportingSettings:
34 | m_Enabled: 0
35 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # UnityList
2 | Editor extension to search and download projects from https://UnityList.com/
3 |
4 | 
5 |
6 | The EditorWindow is built using UIElements and can be customized by changing the stylesheet "stylesheet.uss" inside `Editor/Resources/`
7 |
8 | ## Roadmap
9 | - [x] Searching
10 | - [x] Project downloading
11 | - [x] Lazy loading
12 | - [ ] Grid Layout
13 | - [ ] Auto .zip extraction
14 | - [ ] Better filtering
15 | - [ ] Search by category
16 | - [ ] Downloaded asset tracking
17 |
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/UIElementsSchema/UIElements.xsd:
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/UIElementsSchema/UnityEditor.Experimental.UIElements.xsd:
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/UIElementsSchema/UnityEditor.PackageManager.UI.xsd:
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/UIElementsSchema/UnityEngine.Experimental.UIElements.xsd:
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/UnityList.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2010
3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{0CB151B8-4831-7399-C9AB-33B252FB3B45}"
4 | EndProject
5 | Global
6 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
7 | Debug|Any CPU = Debug|Any CPU
8 | Release|Any CPU = Release|Any CPU
9 | EndGlobalSection
10 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
11 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
12 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Debug|Any CPU.Build.0 = Debug|Any CPU
13 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Release|Any CPU.ActiveCfg = Release|Any CPU
14 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Release|Any CPU.Build.0 = Release|Any CPU
15 | EndGlobalSection
16 | GlobalSection(SolutionProperties) = preSolution
17 | HideSolutionNode = FALSE
18 | EndGlobalSection
19 | GlobalSection(MonoDevelopProperties) = preSolution
20 | StartupItem = Assembly-CSharp.csproj
21 | EndGlobalSection
22 | EndGlobal
23 |
--------------------------------------------------------------------------------