├── .gitignore ├── Assembly-CSharp-Editor.csproj ├── Assembly-CSharp.csproj ├── Assets ├── Editor.meta ├── Editor │ ├── Base36.cs │ ├── Base36.cs.meta │ ├── Resources.meta │ ├── Resources │ │ ├── defaultImage.jpg │ │ ├── defaultImage.jpg.meta │ │ ├── stylesheet.uss │ │ └── stylesheet.uss.meta │ ├── UnityListApi.cs │ ├── UnityListApi.cs.meta │ ├── UnityListEditor.cs │ ├── UnityListEditor.cs.meta │ ├── UnityListFile.cs │ ├── UnityListFile.cs.meta │ ├── UnityListFileDownloadHandler.cs │ ├── UnityListFileDownloadHandler.cs.meta │ ├── UnityListItem.cs │ └── UnityListItem.cs.meta ├── JsonDotNet.meta ├── JsonDotNet │ ├── Assemblies.meta │ ├── Assemblies │ │ ├── AOT.meta │ │ ├── AOT │ │ │ ├── Newtonsoft.Json.XML │ │ │ ├── Newtonsoft.Json.XML.meta │ │ │ └── Newtonsoft.Json.dll.meta │ │ ├── Standalone.meta │ │ ├── Standalone │ │ │ ├── Newtonsoft.Json.XML │ │ │ ├── Newtonsoft.Json.XML.meta │ │ │ └── Newtonsoft.Json.dll.meta │ │ ├── Windows.meta │ │ └── Windows │ │ │ ├── Newtonsoft.Json.XML │ │ │ ├── Newtonsoft.Json.XML.meta │ │ │ └── Newtonsoft.Json.dll.meta │ ├── Documentation.meta │ ├── Documentation │ │ ├── Json Net for Unity 2.0.1.pdf │ │ └── Json Net for Unity 2.0.1.pdf.meta │ ├── JsonDotNet201Source.zip │ ├── JsonDotNet201Source.zip.meta │ ├── link.xml │ └── link.xml.meta ├── Plugins.meta └── Plugins │ ├── Editor.meta │ └── Editor │ ├── JetBrains.meta │ └── JetBrains │ └── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md ├── UIElementsSchema ├── UIElements.xsd ├── UnityEditor.Experimental.UIElements.xsd ├── UnityEditor.PackageManager.UI.xsd └── UnityEngine.Experimental.UIElements.xsd └── UnityList.sln /.gitignore: -------------------------------------------------------------------------------- 1 | Library/ 2 | .idea/ 3 | Temp/ 4 | -------------------------------------------------------------------------------- /Assembly-CSharp-Editor.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 4 5 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 6 | 7 | 8 | Debug 9 | AnyCPU 10 | 10.0.20506 11 | 2.0 12 | 13 | 14 | {0CB151B8-4831-7399-C9AB-33B252FB3B45} 15 | Library 16 | Properties 17 | Assembly-CSharp-Editor 18 | v4.5 19 | 512 20 | . 21 | 22 | 23 | true 24 | full 25 | false 26 | Temp\bin\Debug\ 27 | 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312 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1871038dc8968540a1dcb7f6e9e0c7c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/Base36.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Editor 4 | { 5 | public static class Base36 6 | { 7 | private const string Digits = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; 8 | public static string Encode(long value) 9 | { 10 | if (value == long.MinValue) 11 | { 12 | //hard coded value due to error when getting absolute value below: "Negating the minimum value of a twos complement number is invalid.". 13 | return "-1Y2P0IJ32E8E8"; 14 | } 15 | bool negative = value < 0; 16 | value = Math.Abs(value); 17 | string encoded = string.Empty; 18 | do 19 | encoded = Digits[(int)(value % Digits.Length)] + encoded; 20 | while ((value /= Digits.Length) != 0); 21 | return negative ? "-" + encoded : encoded; 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/Editor/Base36.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63ddfa444a0f450bbed8ef8c0684a393 3 | timeCreated: 1533084225 -------------------------------------------------------------------------------- /Assets/Editor/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae3a52fbe7d8de44893bb3f061d2e89e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/Resources/defaultImage.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FaizanDurrani/UnityList/48b47d92266e6051f026ac7032e6b980a107c8f8/Assets/Editor/Resources/defaultImage.jpg -------------------------------------------------------------------------------- /Assets/Editor/Resources/defaultImage.jpg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0072dff3687e042429f8752d588fcd96 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 7 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -100 37 | wrapU: 1 38 | wrapV: 1 39 | wrapW: 1 40 | nPOTScale: 0 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 1 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 1 53 | spriteTessellationDetail: -1 54 | textureType: 8 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | platformSettings: 61 | - serializedVersion: 2 62 | buildTarget: DefaultTexturePlatform 63 | maxTextureSize: 2048 64 | resizeAlgorithm: 0 65 | textureFormat: -1 66 | textureCompression: 1 67 | compressionQuality: 50 68 | crunchedCompression: 0 69 | allowsAlphaSplitting: 0 70 | overridden: 0 71 | androidETC2FallbackOverride: 0 72 | spriteSheet: 73 | serializedVersion: 2 74 | sprites: [] 75 | outline: [] 76 | physicsShape: [] 77 | bones: [] 78 | spriteID: a8909d61f5904ab44806d1d104c04e79 79 | vertices: [] 80 | indices: 81 | edges: [] 82 | weights: [] 83 | spritePackingTag: 84 | pSDRemoveMatte: 0 85 | pSDShowRemoveMatteOption: 0 86 | userData: 87 | assetBundleName: 88 | assetBundleVariant: 89 | -------------------------------------------------------------------------------- /Assets/Editor/Resources/stylesheet.uss: -------------------------------------------------------------------------------- 1 | #topMenu { 2 | flex-direction: row; 3 | background-color: #3C3C3C; 4 | margin-right: 0; 5 | } 6 | 7 | #topMenu TextField{ 8 | flex-grow: 1; 9 | font-size: 17px; 10 | background-image: none; 11 | background-color: #767676; 12 | border-left: 0; 13 | text-color: #e3e3e3; 14 | margin-top: 0; 15 | margin-bottom: 0; 16 | margin-right: 0; 17 | text-alignment:middle-left; 18 | } 19 | 20 | #topMenu Label { 21 | font-size: 20px; 22 | text-color: #e3e3e3; 23 | } 24 | 25 | #topMenu Button{ 26 | background-image: none; 27 | font-size: 17px; 28 | margin-bottom: 0; 29 | margin-top: 0; 30 | margin-right: 0; 31 | margin-left: 0; 32 | text-color: #e3e3e3; 33 | padding-top: 0; 34 | padding-bottom: 0; 35 | } 36 | 37 | #topMenu Button:hover{ 38 | background-image:none; 39 | background-color: #7a7a7a; 40 | text-color: #fff; 41 | } 42 | 43 | #topMenu Button:active { 44 | background-image: none; 45 | background-color: #676767; 46 | } 47 | 48 | #itemsList{ 49 | flex-direction: column; 50 | flex-grow: 1; 51 | } 52 | #itemsList .itemContainer{ 53 | flex-direction: row; 54 | margin-left: 0px; 55 | margin-right: 0px; 56 | margin-bottom: 0px; 57 | margin-top: 0px; 58 | background-color: #D2D2D2; 59 | } 60 | #itemsList .itemDetails{ 61 | flex: 1; 62 | flex-grow: 1; 63 | flex-direction: column; 64 | background-color: #E2E2E2; 65 | } 66 | #itemsList .itemTitle { 67 | font-size: 18px; 68 | text-color: #000000; 69 | font-style: bold; 70 | margin-top: 5px; 71 | margin-bottom: 0; 72 | } 73 | #itemsList .itemDescription { 74 | word-wrap: true; 75 | /*padding-right: 105px;*/ 76 | /*flex-grow: 1;*/ 77 | font-size: 14px; 78 | 79 | } 80 | #itemsList .itemImage{ 81 | width: 100; 82 | height: 100; 83 | margin-left: 5px; 84 | margin-right: 5px; 85 | margin-bottom: 5px; 86 | margin-top: 5px; 87 | 88 | } 89 | #itemsList .itemAuthor{ 90 | font-size: 12px; 91 | margin-top: 0; 92 | } 93 | #itemsList .itemActionButtons{ 94 | flex-direction: row; 95 | background-color: #D2D2D2; 96 | } 97 | #itemsList .itemActionButtons Button{ 98 | 99 | background-image: none; 100 | font-size: 17px; 101 | margin-bottom: 0; 102 | margin-top: 0; 103 | margin-right: 0; 104 | margin-left: 0; 105 | text-color: #000; 106 | padding-top: 0; 107 | padding-bottom: 0; 108 | } 109 | 110 | #itemsList .itemActionButtons Button:hover{ 111 | background-image:none; 112 | background-color: #7a7a7a; 113 | text-color: #fff; 114 | } 115 | 116 | #itemsList .itemActionButtons Button:active { 117 | background-image: none; 118 | background-color: #676767; 119 | } -------------------------------------------------------------------------------- /Assets/Editor/Resources/stylesheet.uss.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce23fbd1e2aad5f419962a51c05e1047 3 | ScriptedImporter: 4 | fileIDToRecycleName: 5 | 11400000: stylesheet 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} 11 | -------------------------------------------------------------------------------- /Assets/Editor/UnityListApi.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using Newtonsoft.Json; 5 | using UnityEngine; 6 | using UnityEngine.Networking; 7 | 8 | namespace Editor 9 | { 10 | public class UnityListSearchApi 11 | { 12 | private const string SearchUrl = "https://unitylist.com/api/search?"; 13 | 14 | public readonly string SearchPhrase; 15 | public int Page { get; private set; } 16 | public UnityListSearchApiResult Result { get; private set; } 17 | 18 | public bool HasAnotherPage 19 | { 20 | get { return Result.Pages > 1 && Page < Result.Pages; } 21 | } 22 | 23 | public UnityListSearchApi(string phrase) 24 | { 25 | SearchPhrase = phrase == null ? "" : phrase; 26 | Page = 1; 27 | } 28 | 29 | public void Search(Action callback) 30 | { 31 | string url = SearchUrl; 32 | if (Page > 1) url += "p=" + Page + "&"; 33 | if (SearchPhrase.Length > 0) url += "search=" + SearchPhrase; 34 | 35 | UnityWebRequest request = UnityWebRequest.Get(url); 36 | var asyncReq = request.SendWebRequest(); 37 | asyncReq.completed += operation => 38 | { 39 | if (!asyncReq.isDone) Debug.LogError("Error while fetching items from UnityList"); 40 | 41 | UnityListSearchApiResult result = JsonConvert.DeserializeObject(request.downloadHandler.text); 42 | if (Result == null) 43 | Result = result; 44 | else 45 | { 46 | Result.AddEntries(result.Entries); 47 | } 48 | 49 | if (callback != null) callback.Invoke(Result.Entries); 50 | }; 51 | } 52 | 53 | public void NextPage(Action callback) 54 | { 55 | Page += 1; 56 | Search(callback); 57 | } 58 | 59 | public void PreviousPage(Action callback) 60 | { 61 | Page -= 1; 62 | Search(callback); 63 | } 64 | 65 | public void SetPage(int page) 66 | { 67 | Page = page; 68 | } 69 | } 70 | 71 | public class UnityListSearchApiResult 72 | { 73 | public int Total; 74 | public int Pages; 75 | public string Suggested; 76 | public UnityListSearchApiResultEntry[] Entries; 77 | 78 | public void AddEntries(UnityListSearchApiResultEntry[] entries) 79 | { 80 | Entries = entries.Concat(entries).ToArray(); 81 | } 82 | } 83 | 84 | public class UnityListSearchApiResultEntry 85 | { 86 | [JsonProperty("id")] private string _id; 87 | 88 | public int Id 89 | { 90 | get { return int.Parse(_id); } 91 | } 92 | 93 | [JsonProperty("createdAt")] private string _createdAt; 94 | 95 | public DateTime CreatedAt 96 | { 97 | get { return DateTime.Parse(_createdAt); } 98 | } 99 | 100 | [JsonProperty("updatedAt")] private string _updatedAt; 101 | 102 | public DateTime UpdatedAt 103 | { 104 | get { return DateTime.Parse(_updatedAt); } 105 | } 106 | 107 | public string Author; 108 | public string Type; 109 | public string Title; 110 | [JsonProperty("lang")] public string Language; 111 | 112 | public string Slug; 113 | public Dictionary Tags; 114 | [JsonProperty("desc")] public string Description; 115 | 116 | [JsonProperty("thumbnail")] 117 | private string _thumbnail; 118 | public string Image 119 | { 120 | get { return (_thumbnail == null) ? null :"https://unitylist.com" + _thumbnail; } 121 | } 122 | } 123 | } -------------------------------------------------------------------------------- /Assets/Editor/UnityListApi.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 961bee942dd747d49360de44befd9b98 3 | timeCreated: 1533070795 -------------------------------------------------------------------------------- /Assets/Editor/UnityListEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEditor; 3 | using UnityEditor.Experimental.UIElements; 4 | using UnityEngine; 5 | using UnityEngine.Experimental.UIElements; 6 | 7 | namespace Editor 8 | { 9 | public class UnityListEditor : EditorWindow 10 | { 11 | [SerializeField] private static UnityListEditor _window; 12 | 13 | [SerializeField] private VisualElement _root; 14 | [SerializeField] private ScrollView _list; 15 | [SerializeField] private UnityListSearchApi _currentReq; 16 | 17 | [MenuItem("Tools/UnityList")] 18 | private static void GetWindow() 19 | { 20 | _window = GetWindow(); 21 | _window.Show(); 22 | } 23 | 24 | private void Awake() 25 | { 26 | BuildUi(); 27 | } 28 | 29 | private void OnEnable() 30 | { 31 | RebuildUi(); 32 | } 33 | 34 | private void BuildUi() 35 | { 36 | _root = this.GetRootVisualContainer(); 37 | _root.AddStyleSheetPath("stylesheet"); 38 | 39 | BuildTopMenu(); 40 | BuildList(); 41 | 42 | GetFeaturedItems(); 43 | } 44 | 45 | private void GetFeaturedItems() 46 | { 47 | _currentReq = new UnityListSearchApi(null); 48 | _currentReq.Search((items) => 49 | { 50 | foreach (var item in items) 51 | { 52 | new UnityListItem(item, ref _list); 53 | } 54 | }); 55 | } 56 | 57 | private void BuildList() 58 | { 59 | //if (_list != null) return; 60 | 61 | _list = new ScrollView {name = "itemsList", stretchContentWidth = true}; 62 | _list.verticalScroller.valueChanged += e => 63 | { 64 | var listVerticalScroller = _list.verticalScroller; 65 | if (Math.Abs(e - listVerticalScroller.highValue) < 0.001f) 66 | { 67 | if (_currentReq != null && _currentReq.HasAnotherPage) 68 | _currentReq.NextPage(DisplayItems); 69 | } 70 | }; 71 | _root.Add(_list); 72 | } 73 | 74 | private void BuildTopMenu() 75 | { 76 | var menuContainer = new VisualContainer {name = "topMenu"}; 77 | var label = new Label("UnityList"); 78 | var searchInput = new TextField {name = "searchInput"}; 79 | var searchButton = new Button(Search) {name = "search", text = "SEARCH"}; 80 | 81 | menuContainer.Add(label); 82 | menuContainer.Add(searchInput); 83 | menuContainer.Add(searchButton); 84 | _root.Add(menuContainer); 85 | } 86 | 87 | private void Search() 88 | { 89 | var searchInput = _root.Q("topMenu").Q("searchInput").text.Trim(); 90 | Debug.Log(searchInput); 91 | 92 | _currentReq = new UnityListSearchApi(searchInput); 93 | _currentReq.Search((i) => 94 | { 95 | _list.Clear(); 96 | foreach (var item in i) 97 | { 98 | new UnityListItem(item, ref _list); 99 | } 100 | }); 101 | } 102 | 103 | private void DisplayItems(UnityListSearchApiResultEntry[] items) 104 | { 105 | foreach (var item in items) 106 | { 107 | new UnityListItem(item, ref _list); 108 | } 109 | } 110 | 111 | private static void OnProjectChange() 112 | { 113 | if (_window != null) 114 | _window.RebuildUi(); 115 | } 116 | 117 | private void RebuildUi() 118 | { 119 | if (_root != null) _root.Clear(); 120 | _root = null; 121 | 122 | BuildUi(); 123 | } 124 | 125 | private static UnityListFile _downloadOperation; 126 | 127 | public static void Download(string fileName, string path, string url) 128 | { 129 | _downloadOperation = new UnityListFile(fileName, url, path); 130 | } 131 | 132 | private void OnInspectorUpdate() 133 | { 134 | if (_downloadOperation == null || _downloadOperation.Completed) 135 | { 136 | EditorUtility.ClearProgressBar(); 137 | _downloadOperation = null; 138 | } 139 | else 140 | { 141 | var percentage = (int) (_downloadOperation.Progress * 100) + "%"; 142 | var info = "Downloading " + _downloadOperation.FileName + " " + _downloadOperation.Downloaded + "/" + 143 | _downloadOperation.FileSize + "KB"; 144 | if ( 145 | EditorUtility.DisplayCancelableProgressBar("Downloading " + percentage, info, 146 | _downloadOperation.Completed ? 1f : _downloadOperation.Progress)) 147 | { 148 | _downloadOperation.Cancel(); 149 | _downloadOperation = null; 150 | } 151 | } 152 | } 153 | } 154 | } -------------------------------------------------------------------------------- /Assets/Editor/UnityListEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b38272d391b63ab49ab3c6358e73a3f9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/UnityListFile.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Newtonsoft.Json; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | using AsyncOperation = UnityEngine.AsyncOperation; 6 | 7 | namespace Editor 8 | { 9 | public class UnityListFile 10 | { 11 | public bool Completed { get; private set; } 12 | public Exception Error { get; private set; } 13 | 14 | public float Progress 15 | { 16 | get { return _req.downloadProgress; } 17 | } 18 | 19 | public string Path { get; private set; } 20 | public bool Cancelled { get; private set; } 21 | 22 | public string FullPath 23 | { 24 | get { return Path + "/" + FileName; } 25 | } 26 | 27 | public string FileName { get; private set; } 28 | public string Url { get; private set; } 29 | 30 | public int FileSize 31 | { 32 | get { return _handler.TotalLength / 1024; } 33 | } 34 | 35 | public int Downloaded 36 | { 37 | get { return _handler.AlreadyWritten / 1024; } 38 | } 39 | 40 | private readonly UnityWebRequest _req; 41 | private readonly UnityListFileDownloadHandler _handler; 42 | 43 | public UnityListFile(string fileName, string url, string path) 44 | { 45 | Path = path; 46 | Url = url; 47 | FileName = fileName; 48 | 49 | _handler = new UnityListFileDownloadHandler(FullPath); 50 | _req = new UnityWebRequest(url, "GET", _handler, null); 51 | var asyncReq = _req.SendWebRequest(); 52 | asyncReq.completed += OnFileDownloaded; 53 | } 54 | 55 | private void OnFileDownloaded(AsyncOperation obj) 56 | { 57 | Completed = true; 58 | Error = new Exception(_req.error); 59 | } 60 | 61 | public void Cancel() 62 | { 63 | Cancelled = true; 64 | _req.Abort(); 65 | _handler.Abort(); 66 | } 67 | } 68 | } -------------------------------------------------------------------------------- /Assets/Editor/UnityListFile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 645663099ba04b959abcbdd60cd04dc5 3 | timeCreated: 1533313550 -------------------------------------------------------------------------------- /Assets/Editor/UnityListFileDownloadHandler.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using UnityEngine.Networking; 3 | using UnityEngine; 4 | 5 | namespace Editor 6 | { 7 | public class UnityListFileDownloadHandler : DownloadHandlerScript 8 | { 9 | private readonly FileStream _fileStream; 10 | public int AlreadyWritten { get; private set; } 11 | public int TotalLength { get; private set; } 12 | 13 | public UnityListFileDownloadHandler(string path) : base(new byte[16*1024]) 14 | { 15 | _fileStream = File.Create(path); 16 | } 17 | 18 | protected override float GetProgress() 19 | { 20 | return (float) AlreadyWritten / TotalLength; 21 | } 22 | 23 | protected override void ReceiveContentLength(int contentLength) 24 | { 25 | TotalLength = contentLength; 26 | Debug.Log(contentLength); 27 | } 28 | 29 | protected override void CompleteContent() 30 | { 31 | Abort(); 32 | } 33 | 34 | protected override bool ReceiveData(byte[] data, int dataLength) 35 | { 36 | _fileStream.Write(data, 0, dataLength); 37 | AlreadyWritten += dataLength; 38 | return true; 39 | } 40 | 41 | public void Abort() 42 | { 43 | _fileStream.Close(); 44 | _fileStream.Dispose(); 45 | } 46 | } 47 | } -------------------------------------------------------------------------------- /Assets/Editor/UnityListFileDownloadHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d303151ee73748578b34056f9acf00eb 3 | timeCreated: 1533319084 -------------------------------------------------------------------------------- /Assets/Editor/UnityListItem.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using UnityEngine.Experimental.UIElements; 4 | using UnityEngine.Experimental.UIElements.StyleSheets; 5 | using UnityEngine.Networking; 6 | 7 | namespace Editor 8 | { 9 | public class UnityListItem 10 | { 11 | private readonly UnityListSearchApiResultEntry _entry; 12 | private readonly VisualElement _parent; 13 | private readonly Texture2D _emptyTexture = Resources.Load("defaultImage"); 14 | 15 | public UnityListItem(UnityListSearchApiResultEntry entry, ref ScrollView parent) 16 | { 17 | _entry = entry; 18 | _parent = parent; 19 | 20 | BuildUi(); 21 | } 22 | 23 | private void BuildUi() 24 | { 25 | var itemContainer = new VisualContainer(); 26 | itemContainer.AddToClassList("itemContainer"); 27 | 28 | var image = new Image{image = StyleValue.Create(_emptyTexture)}; 29 | image.AddToClassList("itemImage"); 30 | itemContainer.Add(image); 31 | 32 | var itemDetails = new VisualContainer(); 33 | itemDetails.AddToClassList("itemDetails"); 34 | itemContainer.Add(itemDetails); 35 | 36 | var title = new Label(_entry.Title); 37 | title.AddToClassList("itemTitle"); 38 | itemDetails.Add(title); 39 | 40 | var authorAndUpdatedAt = 41 | new Label(_entry.Author + " - Updated At: " + _entry.UpdatedAt.ToShortDateString()); 42 | authorAndUpdatedAt.AddToClassList("itemAuthor"); 43 | itemDetails.Add(authorAndUpdatedAt); 44 | 45 | var description = new Label(_entry.Description); 46 | description.AddToClassList("itemDescription"); 47 | itemDetails.Add(description); 48 | 49 | var actionButtons = new VisualContainer(); 50 | actionButtons.AddToClassList("itemActionButtons"); 51 | itemDetails.Add(actionButtons); 52 | 53 | var downloadButton = new Button(Download) {text = "Download"}; 54 | downloadButton.AddToClassList("itemDownloadButton"); 55 | actionButtons.Add(downloadButton); 56 | 57 | var itemViewButton = new Button(ViewItem) {text = "Open in Browser"}; 58 | itemViewButton.AddToClassList("itemViewButton"); 59 | actionButtons.Add(itemViewButton); 60 | 61 | _parent.Add(itemContainer); 62 | 63 | LoadImage(image); 64 | } 65 | 66 | private void ViewItem() 67 | { 68 | Application.OpenURL("https://unitylist.com/p/" + Base36.Encode(0 | _entry.Id) + "/" + _entry.Slug); 69 | } 70 | 71 | private void Download() 72 | { 73 | var url = "https://unitylist.com/api/get?download&id=" + _entry.Id; 74 | 75 | var path = EditorUtility.OpenFolderPanel("Select Folder", Application.dataPath, _entry.Title); 76 | Debug.Log(path); 77 | EditorUtility.ClearProgressBar(); 78 | if (path.Length <= 1) return; 79 | 80 | UnityListEditor.Download(_entry.Title + ".zip", path, url); 81 | } 82 | 83 | private void LoadImage(Image image) 84 | { 85 | if 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-------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityList 2 | Editor extension to search and download projects from https://UnityList.com/ 3 | 4 | ![UnityList](https://i.imgur.com/QT3XvoW.png) 5 | 6 | The EditorWindow is built using UIElements and can be customized by changing the stylesheet "stylesheet.uss" inside `Editor/Resources/` 7 | 8 | ## Roadmap 9 | - [x] Searching 10 | - [x] Project downloading 11 | - [x] Lazy loading 12 | - [ ] Grid Layout 13 | - [ ] Auto .zip extraction 14 | - [ ] Better filtering 15 | - [ ] Search by category 16 | - [ ] Downloaded asset tracking 17 | -------------------------------------------------------------------------------- /UIElementsSchema/UIElements.xsd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.Experimental.UIElements.xsd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEditor.PackageManager.UI.xsd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | -------------------------------------------------------------------------------- /UIElementsSchema/UnityEngine.Experimental.UIElements.xsd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | 232 | 233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | 244 | 245 | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | -------------------------------------------------------------------------------- /UnityList.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2010 3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{0CB151B8-4831-7399-C9AB-33B252FB3B45}" 4 | EndProject 5 | Global 6 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 7 | Debug|Any CPU = Debug|Any CPU 8 | Release|Any CPU = Release|Any CPU 9 | EndGlobalSection 10 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 11 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 12 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Debug|Any CPU.Build.0 = Debug|Any CPU 13 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Release|Any CPU.ActiveCfg = Release|Any CPU 14 | {0CB151B8-4831-7399-C9AB-33B252FB3B45}.Release|Any CPU.Build.0 = Release|Any CPU 15 | EndGlobalSection 16 | GlobalSection(SolutionProperties) = preSolution 17 | HideSolutionNode = FALSE 18 | EndGlobalSection 19 | GlobalSection(MonoDevelopProperties) = preSolution 20 | StartupItem = Assembly-CSharp.csproj 21 | EndGlobalSection 22 | EndGlobal 23 | --------------------------------------------------------------------------------