├── LICENSE ├── README.md ├── ToDoList.txt ├── bundles ├── bundle.properties └── bundle_ko.properties ├── content ├── blocks │ ├── distribution │ │ ├── hyper-intestine.hjson │ │ ├── intestine-bridge.hjson │ │ └── intestine-router.hjson │ ├── drills │ │ └── flesh-cutter.hjson │ ├── environment │ │ ├── blood-floor.hjson │ │ ├── blood-vent.hjson │ │ ├── bone-floor.hjson │ │ ├── bone-fragment.hjson │ │ ├── bone-marrow-floor.hjson │ │ ├── fat-floor.hjson │ │ ├── fat-wall.hjson │ │ ├── flesh-block-wall.hjson │ │ ├── flesh-floor.hjson │ │ ├── gastric-juice-floor.hjson │ │ ├── hard-bone-wall.hjson │ │ ├── hardened-blood-floor.hjson │ │ ├── hardened-blood-wall.hjson │ │ └── methane-vent.hjson │ ├── liquid │ │ ├── blood-vessel-junction.hjson │ │ ├── blood-vessel-router.hjson │ │ ├── blood-vessel.hjson │ │ ├── bloodsucker.hjson │ │ └── flesh-heart.hjson │ ├── logic │ │ ├── brain-memory.hjson │ │ └── brain-processor.hjson │ ├── power │ │ ├── bio-network.hjson │ │ ├── flesh-generator.hjson │ │ ├── flesh-panel-large.hjson │ │ └── flesh-panel.hjson │ ├── production │ │ ├── bioreactor.hjson │ │ └── blood-purifier.hjson │ ├── props │ │ ├── blood-scab.hjson │ │ ├── bone-cluster.hjson │ │ ├── tangled.hjson │ │ ├── tumor.hjson │ │ └── vascular-bundle.hjson │ ├── storage │ │ ├── core-accumulate.hjson │ │ ├── core-aggregate.hjson │ │ ├── flesh-container.hjson │ │ └── flesh-unloader.hjson │ ├── turrets │ │ ├── acid-mine.hjson │ │ ├── bloodmoon.hjson │ │ ├── bloodshot.hjson │ │ ├── butcher.hjson │ │ ├── doomsday.hjson │ │ ├── flesh-mine.hjson │ │ ├── overmelt.hjson │ │ ├── sanz.hjson │ │ └── the-hive.hjson │ ├── units │ │ ├── assmbler-changer1.hjson │ │ ├── assmbler-changer2.hjson │ │ ├── assmbler-changer3.hjson │ │ ├── assmbler-changer4.hjson │ │ ├── biosynthesizer.hjson │ │ ├── blood-transfusion.hjson │ │ ├── cancer-activator.hjson │ │ ├── cell-assembler.hjson │ │ ├── cell-hive.hjson │ │ ├── cell-reconstructor2.hjson │ │ ├── flesh-assembler.hjson │ │ ├── flesh-constructor.hjson │ │ ├── flesh-hive.hjson │ │ ├── red-heart.hjson │ │ ├── time-accelerator.hjson │ │ └── worm-nest.hjson │ └── walls │ │ ├── bone-wall.hjson │ │ ├── flesh-wall.hjson │ │ ├── large-bone-wall.hjson │ │ └── large-flesh-wall.hjson ├── items │ ├── bone.hjson │ ├── fat.hjson │ └── flesh.hjson ├── liquids │ ├── blood.hjson │ └── gastric-juice.hjson ├── planets │ └── vermillion.hjson ├── sectors │ ├── cell-factory.hjson │ ├── crossroads-4.hjson │ ├── first-encounter.hjson │ ├── origin-of-infection.hjson │ ├── red-zone.hjson │ ├── s4.txt │ ├── strong-bone.txt │ └── time-attack.hjson ├── status │ ├── active-infection.hjson │ └── inactive-infection.hjson └── units │ ├── abomination.hjson │ ├── big-flesh-spider.hjson │ ├── big-fleshball.hjson │ ├── bonebug.hjson │ ├── cancer.hjson │ ├── flesh-bug.hjson │ ├── flesh-missile.hjson │ ├── flesh-spider.hjson │ ├── fleshball.hjson │ ├── fleshnugget.hjson │ ├── fleshs.hjson │ ├── gigant.hjson │ ├── heavy-bonebug.hjson │ ├── mega-hive.hjson │ ├── mind-dominator.hjson │ ├── mutanted-cell.hjson │ ├── semi-hive.hjson │ ├── small-flesh-missile.hjson │ ├── spider-egg.hjson │ ├── testunit.hjson │ ├── the-cell.hjson │ ├── the-worm.hjson │ ├── u0-c1.hjson │ ├── u0-c2.hjson │ └── wall-of-flesh.hjson ├── icon-old.png ├── icon.png ├── logo.png ├── maps ├── cell-factory.msav ├── crossroads-4.msav ├── first-encounter.msav ├── origin-of-infection.msav ├── red-zone.msav └── time-attack.msav ├── mod.json ├── schematics └── core-aggregate.msch ├── scripts ├── main.js └── units │ └── testunit.js ├── sounds ├── draw-flesh.ogg ├── flesh-attack.ogg └── flesh-walk.ogg ├── sprites ├── blocks │ ├── distribution │ │ ├── hyper-intestine-0-0.png │ │ ├── hyper-intestine-0-1.png │ │ ├── hyper-intestine-0-2.png │ │ ├── hyper-intestine-0-3.png │ │ ├── hyper-intestine-1-0.png │ │ ├── hyper-intestine-1-1.png │ │ ├── hyper-intestine-1-2.png │ │ ├── hyper-intestine-1-3.png │ │ ├── hyper-intestine-2-0.png │ │ ├── hyper-intestine-2-1.png │ │ ├── hyper-intestine-2-2.png │ │ ├── hyper-intestine-2-3.png │ │ ├── hyper-intestine-3-0.png │ │ ├── hyper-intestine-3-1.png │ │ ├── hyper-intestine-3-2.png │ │ ├── hyper-intestine-3-3.png │ │ ├── hyper-intestine-4-0.png │ │ ├── hyper-intestine-4-1.png │ │ ├── hyper-intestine-4-2.png │ │ ├── hyper-intestine-4-3.png │ │ ├── hyper-intestine.png │ │ ├── intestine-bridge-arrow.png │ │ ├── intestine-bridge-bridge-bottom.png │ │ ├── intestine-bridge-bridge.png │ │ ├── intestine-bridge-dir.png │ │ ├── intestine-bridge.png │ │ └── intestine-router.png │ ├── drills │ │ ├── flesh-cutter-rotator.png │ │ ├── flesh-cutter-top.png │ │ └── flesh-cutter.png │ ├── environment │ │ ├── blood-floor1.png │ │ ├── blood-floor2.png │ │ ├── blood-vent1.png │ │ ├── blood-vent2.png │ │ ├── bone-floor1.png │ │ ├── bone-floor2.png │ │ ├── bone-floor3.png │ │ ├── bone-fragment1.png │ │ ├── bone-fragment2.png │ │ ├── bone-fragment3.png │ │ ├── bone-marrow-floor.png │ │ ├── fat-floor1.png │ │ ├── fat-floor2.png │ │ ├── fat-floor3.png │ │ ├── fat-wall-large.png │ │ ├── fat-wall1.png │ │ ├── fat-wall2.png │ │ ├── flesh-block-wall-large.png │ │ ├── flesh-block-wall1.png │ │ ├── flesh-block-wall2.png │ │ ├── flesh-floor1.png │ │ ├── flesh-floor2.png │ │ ├── flesh-floor3.png │ │ ├── gastric-juice-floor.png │ │ ├── hard-bone-wall-large.png │ │ ├── hard-bone-wall1.png │ │ ├── hard-bone-wall2.png │ │ ├── hardened-blood-floor1.png │ │ ├── hardened-blood-floor2.png │ │ ├── hardened-blood-floor3.png │ │ ├── hardened-blood-wall-large.png │ │ ├── hardened-blood-wall1.png │ │ ├── hardened-blood-wall2.png │ │ └── methane-vent.png │ ├── liquid │ │ ├── blood-vessel-bottom-0.png │ │ ├── blood-vessel-bottom-1.png │ │ ├── blood-vessel-bottom-2.png │ │ ├── blood-vessel-bottom-3.png │ │ ├── blood-vessel-bottom-4.png │ │ ├── blood-vessel-bottom.png │ │ ├── blood-vessel-junction.png │ │ ├── blood-vessel-router-bottom.png │ │ ├── blood-vessel-router.png │ │ ├── blood-vessel-top-0.png │ │ ├── blood-vessel-top-1.png │ │ ├── blood-vessel-top-2.png │ │ ├── blood-vessel-top-3.png │ │ ├── blood-vessel-top-4.png │ │ ├── bloodsucker-liquid.png │ │ ├── bloodsucker.png │ │ ├── flesh-heart-liquid.png │ │ └── flesh-heart.png │ ├── logic │ │ ├── brain-memory.png │ │ └── brain-processor.png │ ├── power │ │ ├── bio-network.png │ │ ├── flesh-generator-light.png │ │ ├── flesh-generator.png │ │ ├── flesh-panel-large.png │ │ └── flesh-panel.png │ ├── production │ │ ├── bioreactor-bottom.png │ │ ├── bioreactor-top.png │ │ ├── bioreactor.png │ │ ├── blood-purifier-liquid.png │ │ └── blood-purifier.png │ ├── props │ │ ├── blood-scab1.png │ │ ├── blood-scab2.png │ │ ├── bone-cluster-shadow1.png │ │ ├── bone-cluster-shadow2.png │ │ ├── bone-cluster-shadow3.png │ │ ├── bone-cluster1.png │ │ ├── bone-cluster2.png │ │ ├── bone-cluster3.png │ │ ├── tangled1.png │ │ ├── tangled2.png │ │ ├── tangled3.png │ │ ├── tumor-shadow1.png │ │ ├── tumor-shadow2.png │ │ ├── tumor1.png │ │ ├── tumor2.png │ │ ├── vascular-bundle1.png │ │ └── vascular-bundle2.png │ ├── storage │ │ ├── core-accumulate-team.png │ │ ├── core-accumulate-thruster1.png │ │ ├── core-accumulate-thruster2.png │ │ ├── core-accumulate.png │ │ ├── core-aggregate-team.png │ │ ├── core-aggregate-thruster1.png │ │ ├── core-aggregate-thruster2.png │ │ ├── core-aggregate.png │ │ ├── flesh-container-team.png │ │ ├── flesh-container.png │ │ ├── flesh-unloader-center.png │ │ └── flesh-unloader.png │ ├── turrets │ │ ├── acid-mine-team-top.png │ │ ├── acid-mine.png │ │ ├── bases │ │ │ ├── flesh-block-1.png │ │ │ ├── flesh-block-2.png │ │ │ └── flesh-block-3.png │ │ ├── bloodmoon.png │ │ ├── bloodshot.png │ │ ├── butcher.png │ │ ├── doomsday.png │ │ ├── flesh-mine-team-top.png │ │ ├── flesh-mine.png │ │ ├── overmelt-base.png │ │ ├── overmelt.png │ │ ├── sanz.png │ │ └── the-hive.png │ ├── units │ │ ├── assmbler-changer1-side1.png │ │ ├── assmbler-changer1-side2.png │ │ ├── assmbler-changer1-top.png │ │ ├── assmbler-changer1.png │ │ ├── assmbler-changer2-side1.png │ │ ├── assmbler-changer2-side2.png │ │ ├── assmbler-changer2-top.png │ │ ├── assmbler-changer2.png │ │ ├── assmbler-changer3-side1.png │ │ ├── assmbler-changer3-side2.png │ │ ├── assmbler-changer3-top.png │ │ ├── assmbler-changer3.png │ │ ├── assmbler-changer4-side1.png │ │ ├── assmbler-changer4-side2.png │ │ ├── assmbler-changer4-top.png │ │ ├── assmbler-changer4.png │ │ ├── biosynthesizer-base.png │ │ ├── biosynthesizer.png │ │ ├── blood-transfusion.png │ │ ├── cancer-activator-base.png │ │ ├── cancer-activator.png │ │ ├── cell-assembler-side1.png │ │ ├── cell-assembler-side2.png │ │ ├── cell-assembler-top.png │ │ ├── cell-assembler.png │ │ ├── cell-hive-base.png │ │ ├── cell-hive.png │ │ ├── cell-reconstructor2-in.png │ │ ├── cell-reconstructor2-out.png │ │ ├── cell-reconstructor2-top.png │ │ ├── cell-reconstructor2.png │ │ ├── flesh-assembler-side1.png │ │ ├── flesh-assembler-side2.png │ │ ├── flesh-assembler-top.png │ │ ├── flesh-assembler.png │ │ ├── flesh-constructor-in.png │ │ ├── flesh-constructor-out.png │ │ ├── flesh-constructor-top.png │ │ ├── flesh-constructor.png │ │ ├── flesh-hive-out.png │ │ ├── flesh-hive-top.png │ │ ├── flesh-hive.png │ │ ├── red-heart-base.png │ │ ├── red-heart-shadow.png │ │ ├── red-heart.png │ │ ├── time-accelerator-base.png │ │ ├── time-accelerator.png │ │ ├── worm-nest-base.png │ │ ├── worm-nest-shadow.png │ │ └── worm-nest.png │ └── walls │ │ ├── bone-wall.png │ │ ├── flesh-wall-base.png │ │ ├── flesh-wall.png │ │ ├── large-bone-wall.png │ │ ├── large-flesh-wall-base.png │ │ └── large-flesh-wall.png ├── flesh-mod-shape-Sprite1.png ├── flesh-mod-sprite1.png ├── items │ ├── bone.png │ ├── fat.png │ └── flesh.png ├── liquids │ ├── blood.png │ └── gastric-juice.png ├── others │ ├── drill.png │ ├── flying-neoplasm-squid.png │ ├── hydro-bomber.png │ ├── kalyx.png │ ├── mule-full.png │ ├── mule-spawner.png │ ├── neoplasm-agrili-pod.png │ ├── neoplasm-cardius.png │ ├── neoplasm-immitis-arc-pod.png │ ├── neoplasm-squid-spawner.png │ ├── pallium.png │ ├── pore-missile.png │ ├── renale-spawner-ball.png │ ├── renale-spawner-top.png │ ├── renale-spawner.png │ ├── vesicle.png │ └── worm-full.png ├── status │ ├── active-infection.png │ └── inactive-infection.png └── units │ ├── crawl unit │ ├── abomination-full.png │ ├── abomination-segment0.png │ ├── abomination-segment1.png │ ├── abomination-segment2.png │ ├── abomination.png │ ├── flesh-bug-segment0.png │ ├── flesh-bug-segment1.png │ ├── flesh-bug-segment2.png │ ├── flesh-bug.png │ ├── fleshnugget-cell.png │ ├── fleshnugget-nozzle.png │ ├── fleshnugget.png │ └── the-worm │ │ ├── the-worm-segment0.png │ │ ├── the-worm-segment1.png │ │ ├── the-worm-segment2.png │ │ ├── the-worm-segment3.png │ │ ├── the-worm-segment4.png │ │ ├── the-worm-segment5.png │ │ ├── the-worm-segment6.png │ │ ├── the-worm-segment7.png │ │ ├── the-worm-segment8.png │ │ ├── the-worm-segment9.png │ │ └── the-worm.png │ ├── flesh-mod-unit-sprite1.png │ ├── flying unit │ ├── big-fleshball-wings.png │ ├── big-fleshball.png │ ├── bonebug.png │ ├── cancer.png │ ├── fleshball.png │ ├── mega-hive.png │ └── u0-c2.png │ ├── leg unit │ ├── big-flesh-spider-full.png │ ├── big-flesh-spider-leg-base.png │ ├── big-flesh-spider-leg.png │ ├── big-flesh-spider-nozzle.png │ ├── big-flesh-spider.png │ ├── flesh-spider-leg-base.png │ ├── flesh-spider-leg.png │ └── flesh-spider.png │ ├── mech unit │ ├── gigant-base.png │ ├── gigant-cell.png │ ├── gigant-leg.png │ ├── gigant.png │ ├── u0-c1-base.png │ ├── u0-c1-cell.png │ ├── u0-c1-leg.png │ └── u0-c1.png │ ├── mind-dominator.png │ ├── missiles │ ├── flesh-missile.png │ ├── fleshs.png │ └── small-flesh-missile.png │ ├── semi-hive.png │ ├── spider-egg.png │ ├── tank unit │ ├── heavy-bonebug-treads.png │ ├── heavy-bonebug.png │ ├── mutanted-cell-treads.png │ ├── mutanted-cell.png │ ├── the-cell-treads.png │ └── the-cell.png │ ├── testunit.png │ ├── wall-of-flesh.png │ └── weapons │ ├── flesh-cannon.png │ ├── flesh-flamethrower.png │ └── fleshgun.png └── studyNote.txt /README.md: -------------------------------------------------------------------------------- 1 | # FleshMod 2 | ![logo](https://github.com/FallingDice/flesh-mod/blob/master/logo.png) 3 | 4 | ## [discord-link](https://discord.gg/WEtrSxuWPk) 5 | 6 | This is my first time modding. I'm still inexperienced, but, I hope you'll show me a lot of interest. 7 | 8 | Contributor: 9 | MsX07 - sprites, ideas, suggestions 10 | Angelbros - suggestions 11 | 12 | 1.0v 13 | - update icon png!! 14 | 15 | 1.01v 16 | - flesh hive -> flesh pool 17 | 18 | 1.1v 19 | - add unit loopsounds 20 | 21 | 1.2v 22 | - update sprites! 23 | 24 | 1.23v 25 | - add all unit to regen Abilities 26 | 27 | 1.24v 28 | - update sprites! 29 | 30 | 1.25v 31 | - update icon&logo! 32 | 33 | 1.26v 34 | - update sprites! 35 | 36 | 1.3v 37 | - bugfix 38 | 39 | 1.44v 40 | - intestine sprites update 41 | 42 | 1.48v 43 | - intestine update! 44 | 45 | 1.54v 46 | - delete unless halo -------------------------------------------------------------------------------- /ToDoList.txt: -------------------------------------------------------------------------------- 1 | 4/13 dead 2 | 3 | -대규모 스프라이트 수정(게임스타일에 맞게) 4 | 5 | 6 | 7 | -고기장식 추가 8 | - bone 티어 업(기존 드릴과 유닛으로 채굴 불가) 9 | - 새로운 종류의 드릴 추가 10 | 11 | -assembler drone 새로 만들기 12 | 13 | /무기한/ 14 | -유닛에 파츠와 suffix에니메이션 기능 추가 15 | -포탑에도 suffix 추가 16 | 17 | -포탑 베이스 스프라이트 유기적인 것으로 수정 및 통일 18 | -flesh bug에게 턱 suffix 추가 19 | 20 | duct 프레임으로 애니메이션 추가, 장이 움직이듯이 부풀었다, 줄어들었다 반복 21 | 22 | 23 | //고려사항(할까말까 생각중) 24 | 25 | @wip sprite list@ 26 | 27 | [미지정 list] 28 | 29 | [수정 list] 30 | 31 | @reserch list@ 32 | 33 | •core-aggregate(no condition) 34 | 35 | #block/unit 36 | •flesh-hive[parents: core-aggregate](red-zone comp) 37 | •cell-hive[parents: core-aggregate](red-zone comp) 38 | 39 | •blood-transfusion[parents: time-accelator](contaminated-area comp) 40 | •time-accelator[parents: core-aggregate](ragged-channel comp) 41 | 42 | •cell-reconstructor[parents: cell-hive](wip) 43 | •cell-reconstructor2[parents: cell-hive](wip) 44 | •cell-assmbler[parents: cell-hive](no condition) 45 | •flesh-assmbler[parents: flesh-hive](no condition) 46 | 47 | •assmbler-changer1[parents: core-aggregate](red-zone comp) 48 | •assmbler-changer2[parents: changer1](contaminated-area comp) 49 | •assmbler-changer3[parents: changer2](wip) 50 | •assmbler-changer4[parents: changer3](wip) 51 | 52 | #block/turret 53 | •bloodshot[parents: core-aggregate](no condition) 54 | 55 | •butcher[parents: bloodshot](first-encounter comp) 56 | •bloodmoon[parents: bloodshot](first-encounter comp) 57 | •acid-mine[parents: bloodshot](wip) 58 | •doomsday[parents: bloodshot](time-attack comp) 59 | 60 | •sanz[parents: butcher](wip) 61 | 62 | •overmelt[parents: acid-mine](wip) 63 | 64 | •flesh-mine[parents: doomsday](wip) 65 | •the-hive[parents: doomsday](wip) 66 | 67 | 68 | #units 69 | •fleshnugget[parents: flesh-hive](no condition) 70 | •fleshball[parents: flesh-hive](no condition) 71 | 72 | •big-fleshball[parents: flesh-assembler](no condition) 73 | •flesh-bug[parents: flesh-assembler](no condition) 74 | •big-flesh-spider[parents: flesh-assembler](no condition) 75 | 76 | •cancer[parents: cell-reconstructor](no condition) 77 | •heavy-bonebug[parents: cell-reconstructor2](no condition) 78 | 79 | @map list@ 80 | 81 | always: 82 | first-encounter[flesh, blood] 83 | time-attack[flesh, blood, fat(wip), bone(wip)] 84 | infection-of-origin[flesh, blood, fat(wip), bone(wip)] 85 | 86 | stages: 87 | first-encounter => red-zone[flesh, blood] 88 | 89 | red-zone => ragged-channel[flesh, blood, gastric-juice, fat, bone(del예정)] 90 | red-zone => contaminated-area[flesh, blood, fat(wip), bone(wip)] 91 | 92 | 93 | 94 | @idea note@ 95 | 96 | 1.유닛 아이디어 97 | 98 | - 보스몹 wall-of-flesh 99 | 입이랑 눈깔 부분은 wepon으로 수정 100 | 붙은 눈이랑 입은 제거 101 | 102 | 2. 기타 아이디어 103 | -광물 채굴기능 104 | -블록 자가증식 105 | 106 | 3. 서로다른 무기로 연속공격 107 | ex. 총 발사 후, 앞으로 돌진 레이저 108 | 이게 1패턴 109 | 110 | 보스패턴처럼 화려하게 만들 열쇠 111 | 112 | 늦출 수 있는 경우 113 | 첫슛 딜레이 114 | 슛 딜레이 115 | 쿨다운 116 | 117 | 웜업<-유력후보 118 | 119 | 리로드 120 | 121 | //또다른 아이디어 122 | 뼈 벽 스프라이트를 치아로 변경 123 | -------------------------------------------------------------------------------- /content/blocks/distribution/hyper-intestine.hjson: -------------------------------------------------------------------------------- 1 | type: Conveyor 2 | category: distribution 3 | size: 1 4 | health: 40 5 | speed: 0.09 6 | displayedSpeed: 4.2 7 | underBullets: true 8 | solid: false 9 | 10 | breakSound: plantBreak 11 | destroySound: plantBreak 12 | 13 | targetable: true 14 | 15 | //특정유닛이 지나가면 파괴되는지 여부 16 | unitMoveBreakable: true 17 | 18 | requirements: [ 19 | flesh/1 20 | ] 21 | 22 | bridgeReplacement: intestine-bridge 23 | 24 | research: { 25 | parent: core-aggregate 26 | requirements: 27 | [ 28 | flesh/5 29 | ] 30 | } -------------------------------------------------------------------------------- /content/blocks/distribution/intestine-bridge.hjson: -------------------------------------------------------------------------------- 1 | type: BufferedItemBridge 2 | category: distribution 3 | size: 1 4 | health: 40 5 | speed: 4 6 | underBullets: true 7 | solid: false 8 | 9 | breakSound: plantBreak 10 | destroySound: plantBreak 11 | 12 | requirements: [ 13 | flesh/10 14 | ] 15 | 16 | targetable: true 17 | 18 | //특정유닛이 지나가면 파괴되는지 여부 19 | unitMoveBreakable: true 20 | 21 | research: { 22 | parent: intestine-router 23 | requirements: [ 24 | flesh/200 25 | ] 26 | } 27 | -------------------------------------------------------------------------------- /content/blocks/distribution/intestine-router.hjson: -------------------------------------------------------------------------------- 1 | type: Router 2 | category: distribution 3 | size: 1 4 | health: 40 5 | speed: 4 6 | dumpTime: 1 7 | underBullets: true 8 | solid: false 9 | 10 | breakSound: plantBreak 11 | destroySound: plantBreak 12 | 13 | requirements: [ 14 | flesh/3 15 | ] 16 | 17 | targetable: true 18 | 19 | //특정유닛이 지나가면 파괴되는지 여부 20 | unitMoveBreakable: true 21 | 22 | research: { 23 | parent: intestine 24 | requirements: 25 | [ 26 | flesh/100 27 | ] 28 | } -------------------------------------------------------------------------------- /content/blocks/drills/flesh-cutter.hjson: -------------------------------------------------------------------------------- 1 | type: Drill 2 | category: production 3 | size: 2 4 | health: 80 5 | itemCapacity: 10 6 | tier: 2 7 | drillTime: 200 8 | 9 | requirements: [ 10 | flesh/24 11 | ] 12 | 13 | drawer: { 14 | type: DrawMulti 15 | drawers: [ 16 | { 17 | type: DrawDefault 18 | }, 19 | { 20 | type: DrawRegion 21 | suffix: -top 22 | } 23 | ] 24 | } 25 | 26 | consumes: { 27 | liquid: { 28 | liquid: water 29 | amount: 0.018 30 | optional: true 31 | booster: true 32 | } 33 | } 34 | 35 | research: core-aggregate 36 | researchCostMultiplier: 0.1 -------------------------------------------------------------------------------- /content/blocks/environment/blood-floor.hjson: -------------------------------------------------------------------------------- 1 | type: Floor 2 | liquidDrop: blood 3 | liquidMultiplier: 1.3 4 | isLiquid: true 5 | cacheLayer: water 6 | shallow: true 7 | albedo: 0.7 8 | speedMultiplier: 0.5 9 | supportsOverlay: true 10 | overlayAlpha: 0.65 11 | 12 | variants: 2 13 | -------------------------------------------------------------------------------- /content/blocks/environment/blood-vent.hjson: -------------------------------------------------------------------------------- 1 | type: SteamVent 2 | effect: ventSteam 3 | liquidDrop: blood 4 | effectColor: ff1744 5 | attributes: { 6 | heat: 0.5 7 | } 8 | 9 | blendGroup: flesh-floor 10 | parent: flesh-floor 11 | 12 | variants: 2 -------------------------------------------------------------------------------- /content/blocks/environment/bone-floor.hjson: -------------------------------------------------------------------------------- 1 | type: Floor 2 | itemDrop: bone 3 | 4 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/environment/bone-fragment.hjson: -------------------------------------------------------------------------------- 1 | type: OreBlock 2 | oreDefault: false 3 | oreThreshold: 0.882 4 | oreScale: 25.380953 5 | itemDrop: bone 6 | -------------------------------------------------------------------------------- /content/blocks/environment/bone-marrow-floor.hjson: -------------------------------------------------------------------------------- 1 | type: Floor 2 | cacheLayer: water 3 | shallow: true 4 | albedo: 0.5 5 | speedMultiplier: 0.3 6 | supportsOverlay: true 7 | 8 | variants: 0 9 | 10 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/environment/fat-floor.hjson: -------------------------------------------------------------------------------- 1 | type: Floor 2 | itemDrop: fat 3 | 4 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/environment/fat-wall.hjson: -------------------------------------------------------------------------------- 1 | type: StaticWall 2 | itemDrop: fat 3 | 4 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/environment/flesh-block-wall.hjson: -------------------------------------------------------------------------------- 1 | type: StaticWall 2 | itemDrop: flesh -------------------------------------------------------------------------------- /content/blocks/environment/flesh-floor.hjson: -------------------------------------------------------------------------------- 1 | type: Floor 2 | itemDrop: flesh 3 | 4 | walkEffect: artilleryTrail 5 | walkSound: plantBreak 6 | walkSoundVolume: 0.03 7 | -------------------------------------------------------------------------------- /content/blocks/environment/gastric-juice-floor.hjson: -------------------------------------------------------------------------------- 1 | type: Floor 2 | liquidDrop: gastric-juice 3 | liquidMultiplier: 1.3 4 | isLiquid: true 5 | cacheLayer: water 6 | albedo: 0.9 7 | speedMultiplier: 0.6 8 | emitLight: true 9 | lightRadius: 30 10 | lightColor: a5df00 11 | supportsOverlay: true 12 | 13 | status: melting 14 | statusDuration: 180 15 | 16 | variants: 0 17 | 18 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/environment/hard-bone-wall.hjson: -------------------------------------------------------------------------------- 1 | type: StaticWall 2 | itemDrop: bone 3 | 4 | //MsX07 idea 5 | -------------------------------------------------------------------------------- /content/blocks/environment/hardened-blood-floor.hjson: -------------------------------------------------------------------------------- 1 | type: Floor -------------------------------------------------------------------------------- /content/blocks/environment/hardened-blood-wall.hjson: -------------------------------------------------------------------------------- 1 | type: StaticWall -------------------------------------------------------------------------------- /content/blocks/environment/methane-vent.hjson: -------------------------------------------------------------------------------- 1 | type: SteamVent 2 | effect: ventSteam 3 | effectColor: ff1744 4 | attributes: { 5 | heat: 0.5 6 | } 7 | 8 | blendGroup: fat-floor 9 | parent: fat-floor 10 | 11 | variants: 0 12 | 13 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/liquid/blood-vessel-junction.hjson: -------------------------------------------------------------------------------- 1 | type: LiquidJunction 2 | category: liquid 3 | size: 1 4 | health: 40 5 | underBullets: true 6 | solid: false 7 | 8 | requirements: [ 9 | flesh/1 10 | ] 11 | 12 | hidden: true -------------------------------------------------------------------------------- /content/blocks/liquid/blood-vessel-router.hjson: -------------------------------------------------------------------------------- 1 | type: LiquidRouter 2 | category: liquid 3 | size: 1 4 | health: 40 5 | liquidCapacity: 10 6 | underBullets: true 7 | solid: false 8 | 9 | requirements: [ 10 | flesh/1 11 | ] 12 | 13 | research: { 14 | parent: blood-vessel-junction 15 | requirements: 16 | [ 17 | flesh/100 18 | ] 19 | } -------------------------------------------------------------------------------- /content/blocks/liquid/blood-vessel.hjson: -------------------------------------------------------------------------------- 1 | type: Conduit 2 | category: liquid 3 | size: 1 4 | health: 40 5 | leaks: true 6 | underBullets: true 7 | solid: false 8 | 9 | requirements: [ 10 | flesh/1 11 | ] 12 | 13 | //junctionReplacement: blood-vessel-junction 14 | 15 | research: { 16 | parent: bloodsucker 17 | requirements: 18 | [ 19 | flesh/50 20 | ] 21 | } -------------------------------------------------------------------------------- /content/blocks/liquid/bloodsucker.hjson: -------------------------------------------------------------------------------- 1 | type: Pump 2 | category: liquid 3 | size: 1 4 | health: 40 5 | hasLiquids: true 6 | liquidCapacity: 20 7 | pumpAmount: 0.1 8 | 9 | requirements: [ 10 | flesh/10 11 | ] 12 | 13 | squareSprite: false 14 | 15 | research: { 16 | parent: core-aggregate 17 | requirements: 18 | [ 19 | flesh/250 20 | ] 21 | } -------------------------------------------------------------------------------- /content/blocks/liquid/flesh-heart.hjson: -------------------------------------------------------------------------------- 1 | type: Pump 2 | category: liquid 3 | size: 3 4 | health: 1200 5 | hasLiquids: true 6 | liquidCapacity: 100 7 | pumpAmount: 1 8 | 9 | requirements: [ 10 | flesh/1000 11 | ] 12 | 13 | squareSprite: false 14 | 15 | research: { 16 | parent: core-aggregate 17 | requirements: 18 | [ 19 | flesh/5000 20 | ] 21 | } 22 | 23 | attributes: steam 24 | group: liquids -------------------------------------------------------------------------------- /content/blocks/logic/brain-memory.hjson: -------------------------------------------------------------------------------- 1 | type: MemoryBlock 2 | category: logic 3 | health: 1000 4 | size: 1 5 | 6 | memoryCapacity: 512 7 | 8 | requirements: [ 9 | flesh/90, fat/300 10 | ] 11 | 12 | research: { 13 | parent: brain-processor 14 | requirements: 15 | [ 16 | fat/300, flesh/50 17 | ] 18 | } 19 | 20 | research: brain-processor 21 | researchCostMultiplier: 0.1 22 | 23 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/logic/brain-processor.hjson: -------------------------------------------------------------------------------- 1 | type: LogicBlock 2 | category: logic 3 | health: 1000 4 | size: 2 5 | 6 | instructionsPerTick: 16 7 | range: 200 8 | 9 | requirements: [ 10 | flesh/120, fat/360 11 | ] 12 | 13 | research: { 14 | parent: core-aggregate 15 | requirements: 16 | [ 17 | fat/500, flesh/100 18 | ] 19 | } 20 | 21 | research: { 22 | parent: core-aggregate 23 | objectives: [ 24 | { 25 | type: SectorComplete 26 | preset: red-zone 27 | } 28 | ] 29 | } 30 | researchCostMultiplier: 0.2 31 | 32 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/power/bio-network.hjson: -------------------------------------------------------------------------------- 1 | type: PowerNode 2 | category: power 3 | size: 2 4 | health: 1000 5 | 6 | requirements: [ 7 | flesh/100 8 | ] 9 | 10 | maxNodes: 2 11 | laserRange: 20 12 | baseExplosiveness: 1 13 | 14 | research: flesh-panel 15 | researchCostMultiplier: 0.2 16 | 17 | squareSprite: false 18 | -------------------------------------------------------------------------------- /content/blocks/power/flesh-generator.hjson: -------------------------------------------------------------------------------- 1 | type: ConsumeGenerator 2 | category: power 3 | size: 2 4 | health: 400 5 | 6 | requirements: [ 7 | flesh/120 8 | ] 9 | 10 | powerProduction: 3 11 | 12 | consumes: { 13 | liquid: { 14 | liquid: water 15 | amount: 0.1 16 | }, 17 | itemFlammable: {} 18 | itemExplode: {} 19 | } 20 | hasLiquids: true 21 | liquidCapacity: 20 22 | powerCapacity: 5000 23 | 24 | generateEffect: generatespark 25 | ambientSound: smelter 26 | ambientSoundVolume: 0.1 27 | 28 | itemDuration: 180 29 | 30 | drawer: { 31 | type: DrawMulti 32 | drawers: [ 33 | { 34 | type: DrawDefault 35 | }, 36 | { 37 | type: DrawRegion 38 | suffix: -light 39 | } 40 | ] 41 | } 42 | 43 | research: core-aggregate 44 | researchCostMultiplier: 0.3 45 | -------------------------------------------------------------------------------- /content/blocks/power/flesh-panel-large.hjson: -------------------------------------------------------------------------------- 1 | type: SolarGenerator 2 | category: power 3 | size: 3 4 | health: 320 5 | 6 | requirements: [ 7 | flesh/150 8 | ] 9 | 10 | powerProduction: 2.5 11 | 12 | research: flesh-panel 13 | researchCostMultiplier: 0.3 -------------------------------------------------------------------------------- /content/blocks/power/flesh-panel.hjson: -------------------------------------------------------------------------------- 1 | name: Flesh Panel 2 | description: oh, no... 3 | type: SolarGenerator 4 | category: power 5 | size: 1 6 | health: 40 7 | 8 | requirements: [ 9 | flesh/30 10 | ] 11 | 12 | powerProduction: 1 13 | 14 | research: core-aggregate 15 | researchCostMultiplier: 0.33 -------------------------------------------------------------------------------- /content/blocks/production/bioreactor.hjson: -------------------------------------------------------------------------------- 1 | type: GenericCrafter 2 | category: crafting 3 | health: 520 4 | size: 3 5 | 6 | drawer: { 7 | type: DrawMulti 8 | drawers: [ 9 | { 10 | type: DrawRegion 11 | suffix: -bottom 12 | }, 13 | { 14 | type: DrawLiquidTile 15 | drawLiquid: blood 16 | suffix: -liquid 17 | }, 18 | { 19 | type: DrawDefault 20 | }, 21 | { 22 | type: DrawRegion 23 | suffix: -top 24 | } 25 | ] 26 | } 27 | 28 | hasItems: true 29 | hasPower: true 30 | hasLiquids: true 31 | itemCapacity: 40 32 | liquidCapacity: 48 33 | 34 | requirements: [ 35 | lead/80 36 | metaglass/60 37 | titanium/80 38 | thorium/10 39 | silicon/40 40 | ] 41 | 42 | consumes: { 43 | power: 5 44 | items: { 45 | items: [ 46 | scrap/2 47 | spore-pod/4 48 | ] 49 | } 50 | liquid: { 51 | liquid: water 52 | amount: 0.4 53 | } 54 | } 55 | outputItem: flesh/6 56 | outputLiquid : { 57 | liquid: blood 58 | amount: 0.4 59 | } 60 | 61 | craftTime: 120 62 | craftEffect: blastExplosion 63 | craftSound: drillImpact 64 | 65 | research: cultivator 66 | researchCostMultiplier: 0.3 -------------------------------------------------------------------------------- /content/blocks/production/blood-purifier.hjson: -------------------------------------------------------------------------------- 1 | type: GenericCrafter 2 | category: crafting 3 | health: 120 4 | size: 1 5 | 6 | drawer: { 7 | type: DrawMulti 8 | drawers: [ 9 | { 10 | type: DrawDefault 11 | }, 12 | { 13 | type: DrawLiquidRegion 14 | drawLiquid: water 15 | } 16 | ] 17 | } 18 | 19 | hasPower: true 20 | hasLiquids: true 21 | liquidCapacity: 24 22 | 23 | requirements: [ 24 | flesh/130 25 | ] 26 | 27 | consumes: { 28 | power: 2 29 | liquid: { 30 | liquid: blood 31 | amount: 0.2 32 | } 33 | } 34 | 35 | outputLiquid : { 36 | liquid: water 37 | amount: 0.2 38 | } 39 | 40 | //어텍맵 점령 이후 41 | research: { 42 | parent: core-aggregate 43 | requirements: 44 | [ 45 | flesh/600 46 | ] 47 | objectives: [ 48 | { 49 | type: SectorComplete 50 | preset: red-zone 51 | } 52 | ] 53 | } 54 | researchCostMultiplier: 0.33 -------------------------------------------------------------------------------- /content/blocks/props/blood-scab.hjson: -------------------------------------------------------------------------------- 1 | type: Prop 2 | blendGroup: flesh-floor 3 | 4 | breakSound: rock-crush 5 | variants: 2 -------------------------------------------------------------------------------- /content/blocks/props/bone-cluster.hjson: -------------------------------------------------------------------------------- 1 | type: TallBlock 2 | clipSize: 64 3 | customShadow: true 4 | blendGroup: flesh-floor 5 | 6 | variants: 3 7 | 8 | //MsX07 idea -------------------------------------------------------------------------------- /content/blocks/props/tangled.hjson: -------------------------------------------------------------------------------- 1 | type: Prop 2 | shadowAlpha: 0.1 3 | blendGroup: hardened-blood-floor 4 | 5 | breakSound: rock-crush 6 | variants: 3 -------------------------------------------------------------------------------- /content/blocks/props/tumor.hjson: -------------------------------------------------------------------------------- 1 | type: TallBlock 2 | clipSize: 64 3 | customShadow: true 4 | blendGroup: flesh-floor 5 | 6 | variants: 2 -------------------------------------------------------------------------------- /content/blocks/props/vascular-bundle.hjson: -------------------------------------------------------------------------------- 1 | type: Prop 2 | shadowAlpha: 0.3 3 | 4 | blendGroup: flesh-floor 5 | parent: flesh-floor 6 | 7 | variants: 2 8 | 9 | //spritesize 32로 수정 바람 -------------------------------------------------------------------------------- /content/blocks/storage/core-accumulate.hjson: -------------------------------------------------------------------------------- 1 | type: CoreBlock 2 | category: effect 3 | size: 4 4 | health: 6000 5 | itemCapacity: 8000 6 | 7 | requirements: [ 8 | flesh/6000 9 | ] 10 | 11 | squareSprite: false 12 | 13 | unitType: mind-dominator 14 | 15 | unitCapModifier: 150 16 | research: core-aggregate 17 | researchCostMultiplier: 0.1 18 | 19 | squareSprite: false -------------------------------------------------------------------------------- /content/blocks/storage/core-aggregate.hjson: -------------------------------------------------------------------------------- 1 | name: Core: Agrregate 2 | type: CoreBlock 3 | category: effect 4 | size: 3 5 | health: 3000 6 | itemCapacity: 6000 7 | 8 | requirements: [ 9 | flesh/3000 10 | ] 11 | 12 | isFirstTier: true 13 | squareSprite: false 14 | alwaysUnlocked: true 15 | 16 | unitType: mind-dominator 17 | 18 | unitCapModifier: 100 19 | research: { 20 | planet: vermillion 21 | root: true 22 | name: vermillion 23 | } 24 | 25 | squareSprite: false -------------------------------------------------------------------------------- /content/blocks/storage/flesh-container.hjson: -------------------------------------------------------------------------------- 1 | type: StorageBlock 2 | category: effect 3 | scaledHealth: 80 4 | size: 2 5 | itemCapacity: 200 6 | 7 | requirements: [ 8 | flesh/60 9 | ] 10 | 11 | squareSprite: false 12 | 13 | research: core-aggregate 14 | researchCostMultiplier: 0.5 -------------------------------------------------------------------------------- /content/blocks/storage/flesh-unloader.hjson: -------------------------------------------------------------------------------- 1 | type: Unloader 2 | category: effect 3 | health: 160 4 | size: 1 5 | speed: 10 6 | 7 | requirements: [ 8 | flesh/60, fat/10, bone/5 9 | ] 10 | 11 | group: transportation 12 | 13 | research: flesh-container 14 | researchCostMultiplier: 0.5 15 | -------------------------------------------------------------------------------- /content/blocks/turrets/acid-mine.hjson: -------------------------------------------------------------------------------- 1 | type: ShockMine 2 | category: turret 3 | health: 100 4 | damage: 5 5 | size: 1 6 | tileDamage: 20 7 | length: 10 8 | tendrils: 4 9 | hasShadow: false 10 | 11 | bullet: { 12 | type: LiquidBulletType 13 | damage: 20 14 | drag: 0.05 15 | splashDamage: 60 16 | splashDamageRadius: 24 17 | liquid: gastric-juice 18 | orbSize: 4 19 | puddleSize: 64 20 | despawnHit: true 21 | despawnSound: splash 22 | 23 | status: melting 24 | statusDuration: 720 25 | killShooter: true 26 | } 27 | 28 | requirements: [ 29 | flesh/50, bone/20 30 | ] 31 | 32 | research: bloodshot -------------------------------------------------------------------------------- /content/blocks/turrets/bloodmoon.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | category: turret 3 | health: 1000 4 | armor: 1 5 | size: 3 6 | range: 240 7 | minRange: 60 8 | targetAir: false 9 | ammoEjectBack: 5 10 | ammoUseEffect: casing3Double 11 | ammoPerShot: 2 12 | 13 | requirements: [ 14 | flesh/320 15 | ] 16 | 17 | shootSound: artillery 18 | forceMultiTarget: true 19 | 20 | outlineColor: 6b1355 21 | reload: 120 22 | heatColor: ff1744 23 | inaccuracy: 15 24 | recoil: 2 25 | shootCone: 30 26 | 27 | coolant: { 28 | type: ConsumeCoolant 29 | allowLiquid: true 30 | amount: 0.5 31 | } 32 | 33 | shoot: { 34 | shots: 2 35 | shotDelay: 5 36 | } 37 | ammoTypes: { 38 | flesh: { 39 | type: ArtilleryBulletType 40 | width: 11 41 | height: 11 42 | speed: 5 43 | damage: 5 44 | lifetime: 80 45 | splashDamage: 40 46 | splashDamageRadius: 50 47 | trailWidth: 3 48 | trailLength: 5 49 | trailColor: ff4764 50 | frontColor: ff4040 51 | backColor: ff4040 52 | homingPower: 0.08 53 | homingRange: 50 54 | hitSound: explosion 55 | hitEffect: blastExplosion 56 | collidesTiles: false 57 | makeFire: true 58 | knockback: 0.8 59 | smokeEffect: shootSmokeSquareSparse 60 | 61 | status: spore-slowed 62 | } 63 | } 64 | 65 | drawer: { 66 | type: DrawTurret 67 | basePrefix: flesh- 68 | } 69 | 70 | research: { 71 | parent: bloodshot 72 | requirements: 73 | [ 74 | flesh/1200 75 | ] 76 | objectives: [ 77 | { 78 | type: SectorComplete 79 | preset: first-encounter 80 | } 81 | ] 82 | } -------------------------------------------------------------------------------- /content/blocks/turrets/bloodshot.hjson: -------------------------------------------------------------------------------- 1 | type: LiquidTurret 2 | category: turret 3 | health: 200 4 | size: 1 5 | range: 100 6 | 7 | requirements: [ 8 | flesh/50 9 | ] 10 | 11 | shootSound: splash 12 | 13 | hasLiquids: true 14 | liquidCapacity: 10 15 | recoil: 0 16 | 17 | outlineColor: 6b1355 18 | reload: 20 19 | heatColor: ff1744 20 | inaccuracy: 35 21 | shootCone: 50 22 | 23 | 24 | ammoTypes: { 25 | blood: { 26 | type: LiquidBulletType 27 | speed: 6 28 | damage: 15 29 | knockback: 0.5 30 | drag: 0.05 31 | lifetime: 20 32 | splashDamage: 10 33 | splashDamageRadius: 40 34 | homingPower: 0.15 35 | liquid: blood 36 | orbSize: 4 37 | puddleSize: 8 38 | despawnHit: true 39 | despawnSound: splash 40 | 41 | status: spore-slowed 42 | statusDuration: 360 43 | 44 | } 45 | } 46 | 47 | drawer: { 48 | type: DrawTurret 49 | basePrefix: flesh- 50 | } 51 | 52 | research: { 53 | parent: core-aggregate 54 | requirements: 55 | [ 56 | flesh/150 57 | ] 58 | } 59 | -------------------------------------------------------------------------------- /content/blocks/turrets/butcher.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | category: turret 3 | health: 1000 4 | armor: 1 5 | range: 180 6 | size: 3 7 | 8 | requirements: [ 9 | flesh/120 10 | ] 11 | 12 | shootSound: shoot 13 | forceMultiTarget: true 14 | 15 | outlineColor: 6b1355 16 | reload: 40 17 | heatColor: ff1744 18 | inaccuracy: 15 19 | 20 | coolant: { 21 | type: ConsumeCoolant 22 | allowLiquid: true 23 | amount: 0.3 24 | } 25 | 26 | shoot: { 27 | shots: 4 28 | shotDelay: 3 29 | } 30 | ammoTypes: { 31 | flesh: { 32 | type: BasicBulletType 33 | width: 7 34 | height: 9 35 | speed: 3 36 | damage: 20 37 | lifetime: 60 38 | splashDamage: 20 39 | splashDamageRadius: 10 40 | sprite: missile-large 41 | trailWidth: 2 42 | trailLength: 10 43 | trailColor: ff4764 44 | frontColor: ff4040 45 | backColor: f04040 46 | smokeEffect: shootSmokeSquareSparse 47 | homingPower: 0.3 48 | hitSound: explosion 49 | 50 | status: spore-slowed 51 | }, 52 | bone: { 53 | type: BasicBulletType 54 | width: 9 55 | height: 11 56 | speed: 5 57 | damage: 25 58 | lifetime: 40 59 | splashDamage: 20 60 | splashDamageRadius: 30 61 | sprite: missile-large 62 | trailWidth: 2 63 | trailLength: 5 64 | trailColor: ffffff 65 | frontColor: ssssss 66 | backColor: ssssss 67 | hitColor: ffffff 68 | smokeEffect: shootSmokeSquareSparse 69 | hitSound: explosion 70 | pierce: true 71 | pierceBuilding: false 72 | pierceCap: 1 73 | 74 | status: blasted 75 | } 76 | } 77 | 78 | drawer: { 79 | type: DrawTurret 80 | basePrefix: flesh- 81 | } 82 | 83 | research: { 84 | parent: bloodshot 85 | requirements: 86 | [ 87 | flesh/1200 88 | ] 89 | objectives: [ 90 | { 91 | type: SectorComplete 92 | preset: first-encounter 93 | } 94 | ] 95 | } -------------------------------------------------------------------------------- /content/blocks/turrets/doomsday.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | category: turret 3 | health: 1000 4 | armor: 2 5 | size: 3 6 | range: 600 7 | 8 | shootSound: missileLaunch 9 | chargeSound: lasercharge 10 | 11 | requirements: [ 12 | flesh/420 13 | ] 14 | 15 | moveWhileCharging: false 16 | accurateDelay: false 17 | outlineColor: 6b1355 18 | targetAir: false 19 | targetGround: true 20 | reload: 500 21 | velocityRnd: 0.15 22 | inaccuracy: 5 23 | shootWarmupSpeed: 0.05 24 | minWarmup: 0.9 25 | warmupMaintainTime: 90 26 | heatColor: ff1744 27 | 28 | shoot: { 29 | shots: 2 30 | firstShotDelay: 20 31 | shotDelay: 10 32 | } 33 | ammoTypes: { 34 | flesh: { 35 | ammoPerShot: 5 36 | maxAmmo: 20 37 | reloadMultiplier: 0.6 38 | shootEffect: shootBig 39 | smokeEffect: shootSmokeMissile 40 | instantDisappear: true 41 | damage: 0 42 | spawnUnit: flesh-missile 43 | } 44 | } 45 | 46 | drawer: { 47 | type: DrawTurret 48 | basePrefix: flesh- 49 | parts: [ 50 | { 51 | type: shapePart 52 | hollow: true 53 | circle: true 54 | layer: 110 //이펙트 기본 레이어 55 | color: ff6993 56 | stroke: 0 57 | strokeTo: 1.5 58 | radiusTo: 5 59 | radius: 1 60 | }, 61 | { 62 | type: HaloPart 63 | radius: 1 64 | tri: true 65 | layer: 110 66 | color: ff6993 67 | haloRotateSpeed: 1.3 68 | haloRadius: 3 69 | haloRadiusTo: 5 70 | stroke: 0 71 | strokeTo: 1.5 72 | shapes: 5 73 | triLengthTo: 4 74 | triLength: 0 75 | } 76 | ] 77 | } 78 | 79 | consumes: { 80 | liquid: { 81 | liquid: blood 82 | amount: 0.3 83 | } 84 | } 85 | 86 | unitCapModifier: -1 87 | 88 | research: { 89 | parent: bloodshot 90 | requirements: 91 | [ 92 | flesh/4200 93 | ] 94 | objectives: [ 95 | { 96 | type: SectorComplete 97 | preset: time-attack 98 | } 99 | ] 100 | } -------------------------------------------------------------------------------- /content/blocks/turrets/flesh-mine.hjson: -------------------------------------------------------------------------------- 1 | type: ShockMine 2 | category: turret 3 | health: 1000 4 | damage: 5 5 | size: 1 6 | tileDamage: 20 7 | length: 3 8 | tendrils: 1 9 | hasShadow: false 10 | 11 | bullet: { 12 | instantDisappear: true 13 | damage: 0 14 | spawnUnit: the-cell 15 | } 16 | 17 | requirements: [ 18 | flesh/600, bone/40 19 | ] 20 | 21 | research: doomsday -------------------------------------------------------------------------------- /content/blocks/turrets/overmelt.hjson: -------------------------------------------------------------------------------- 1 | type: ContinuousTurret 2 | category: turret 3 | health: 1200 4 | armor: 2 5 | size: 4 6 | range: 250 7 | shootCone: 360 8 | recoil: 0 9 | firingMoveFract: 1.5 10 | 11 | 12 | requirements: [ 13 | flesh/700, fat/300, bone/120 14 | ] 15 | 16 | outlineColor: 6b1355 17 | 18 | shootType: { 19 | type: PointLaserBulletType 20 | hitEffect: hitMeltdown 21 | hitColor: a5df8f 22 | color: a5df8f 23 | damage: 50 24 | buildingDamageMultiplier: 0.3 25 | healPercent: 1 26 | collidesTeam: true 27 | } 28 | 29 | shootSound: none 30 | shootEffect: shootBigSmoke2 31 | loopSoundVolume: 1 32 | loopSound: laserbeam 33 | 34 | shootWarmupSpeed: 0.08 35 | 36 | shootY: 0.5 37 | 38 | aimChangeSpeed: 1.3 39 | rotateSpeed: 0.7 40 | 41 | unitSort: strongest 42 | 43 | consumes: { 44 | power: 6 45 | liquid: { 46 | liquid: gastric-juice 47 | amount: 0.6 48 | } 49 | } 50 | 51 | status: melting 52 | statusDuration: 360 53 | 54 | drawer: { 55 | type: DrawTurret 56 | basePrefix: overmelt-base 57 | } 58 | 59 | research: acid-mine -------------------------------------------------------------------------------- /content/blocks/turrets/sanz.hjson: -------------------------------------------------------------------------------- 1 | type: ItemTurret 2 | category: turret 3 | health: 600 4 | armor: 1 5 | size: 2 6 | range: 100 7 | shootY: 5 8 | shootCone: 40 9 | 10 | requirements: [ 11 | bone/260 12 | ] 13 | 14 | shootSound: shootAltLong 15 | 16 | outlineColor: asasas 17 | reload: 40 18 | heatColor: ff1744 19 | shake: 1 20 | inaccuracy: 15 21 | ammoPerShot: 3 22 | maxAmmo: 30 23 | consumeAmmoOnce: true 24 | targetUnderBlocks: false 25 | 26 | coolant: { 27 | type: ConsumeCoolant 28 | allowLiquid: true 29 | amount: 0.3 30 | } 31 | 32 | shoot: { 33 | type: ShootSpread 34 | shots: 6 35 | spread: 3 36 | } 37 | 38 | ammoTypes: { 39 | bone: { 40 | type: BasicBulletType 41 | knockback: 4 42 | hitSize: 7 43 | width: 25 44 | height: 20 45 | speed: 6 46 | damage: 20 47 | lifetime: 20 48 | splashDamage: 20 49 | splashDamageRadius: 10 50 | hitSound: explosion 51 | shootEffect: shootBigColor 52 | smokeEffect: shootSmokeSquareSparse 53 | hitEffect: hitSquaresColor 54 | despawnEffect: hitSquaresColor 55 | hitColor: ffffff 56 | backColor: ssssss 57 | trailColor: ffffff 58 | frontColor: ssssss 59 | trailWidth: 6 60 | trailLength: 3 61 | pierce: true 62 | pierceBuilding: true 63 | pierceCap: 1 64 | 65 | status: spore-slowed 66 | } 67 | } 68 | 69 | research: butcher 70 | -------------------------------------------------------------------------------- /content/blocks/turrets/the-hive.hjson: -------------------------------------------------------------------------------- 1 | type: LiquidTurret 2 | category: turret 3 | health: 600 4 | size: 2 5 | range: 240 6 | 7 | requirements: [ 8 | flesh/250 9 | ] 10 | 11 | hasLiquids: true 12 | liquidCapacity: 5 13 | 14 | outlineColor: 6b1355 15 | reload: 35 16 | heatColor: ff1744 17 | inaccuracy: 35 18 | shootCone: 50 19 | 20 | 21 | ammoTypes: { 22 | blood: { 23 | type: LiquidBulletType 24 | liquid: blood 25 | damage: 0 26 | shootSound: splash 27 | despawnHit: true 28 | despawnSound: splash 29 | 30 | instantDisappear: true 31 | spawnUnit: fleshs 32 | } 33 | } 34 | 35 | drawer: { 36 | type: DrawTurret 37 | basePrefix: flesh- 38 | } 39 | 40 | research: doomsday -------------------------------------------------------------------------------- /content/blocks/units/assmbler-changer1.hjson: -------------------------------------------------------------------------------- 1 | type: UnitAssemblerModule 2 | category: units 3 | size: 1 4 | health: 300 5 | regionSuffix: -dark 6 | tier: 1 7 | 8 | requirements: [ 9 | flesh/50 10 | ] 11 | 12 | research: { 13 | parent: core-aggregate 14 | objectives: [ 15 | { 16 | type: SectorComplete 17 | preset: red-zone 18 | } 19 | ] 20 | } 21 | researchCostMultiplier: 0.2 -------------------------------------------------------------------------------- /content/blocks/units/assmbler-changer2.hjson: -------------------------------------------------------------------------------- 1 | type: UnitAssemblerModule 2 | category: units 3 | size: 2 4 | health: 600 5 | regionSuffix: -dark 6 | tier: 2 7 | 8 | requirements: [ 9 | flesh/200 10 | ] 11 | 12 | research: { 13 | parent: assmbler-changer1 14 | objectives: [ 15 | { 16 | type: SectorComplete 17 | preset: cell-factory 18 | } 19 | ] 20 | } 21 | researchCostMultiplier: 0.5 -------------------------------------------------------------------------------- /content/blocks/units/assmbler-changer3.hjson: -------------------------------------------------------------------------------- 1 | type: UnitAssemblerModule 2 | category: units 3 | size: 3 4 | health: 2000 5 | regionSuffix: -dark 6 | tier: 3 7 | 8 | requirements: [ 9 | flesh/800 10 | ] 11 | 12 | research: assmbler-changer2 13 | researchCostMultiplier: 0.2 -------------------------------------------------------------------------------- /content/blocks/units/assmbler-changer4.hjson: -------------------------------------------------------------------------------- 1 | type: UnitAssemblerModule 2 | category: units 3 | size: 4 4 | health: 4800 5 | regionSuffix: -dark 6 | tier: 4 7 | 8 | requirements: [ 9 | flesh/3200 10 | ] 11 | 12 | research: assmbler-changer3 13 | researchCostMultiplier: 0.2 -------------------------------------------------------------------------------- /content/blocks/units/biosynthesizer.hjson: -------------------------------------------------------------------------------- 1 | type: PowerTurret 2 | category: units 3 | size: 3 4 | health: 1200 5 | 6 | requirements: [ 7 | flesh/800, 8 | lead/80, 9 | metaglass/80, 10 | titanium/120 11 | ] 12 | 13 | shootSound: none 14 | reload: 600 15 | cooldownTime: 600 16 | shootY: 0.5 17 | alwaysShooting: true 18 | 19 | shootType: { 20 | shootEffect: shootBig 21 | smokeEffect: artilleryTrailSmoke 22 | instantDisappear: true 23 | damage: 0 24 | spawnUnit: spider-egg 25 | } 26 | 27 | consumes: { 28 | liquid: { 29 | liquid: blood 30 | amount: 0.1 31 | } 32 | } 33 | 34 | drawer: { 35 | type: DrawTurret 36 | basePrefix: biosynthesizer-base 37 | } 38 | 39 | unitCapModifier: 4 40 | research: bioreactor 41 | researchCostMultiplier: 0.3 42 | -------------------------------------------------------------------------------- /content/blocks/units/blood-transfusion.hjson: -------------------------------------------------------------------------------- 1 | type: RepairTower 2 | category: units 3 | size: 3 4 | range: 200 5 | healAmount: 1.2 6 | 7 | requirements: [ 8 | flesh/700 9 | ] 10 | 11 | research: { 12 | parent: time-accelerator 13 | objectives: [ 14 | { 15 | type: SectorComplete 16 | preset: cell-factory 17 | } 18 | ] 19 | } -------------------------------------------------------------------------------- /content/blocks/units/cancer-activator.hjson: -------------------------------------------------------------------------------- 1 | type: PowerTurret 2 | category: units 3 | health: 1600 4 | size: 3 5 | constructTime: 3600 6 | range: 400 7 | 8 | requirements: [ 9 | flesh/800 10 | ] 11 | 12 | shootSound: plantBreak 13 | shootY: 0.5 14 | reload: 1800 15 | cooldownTime: 1800 16 | solid: false 17 | 18 | consumes: { 19 | items: { 20 | items: [ 21 | flesh/500, fat/50 22 | ] 23 | }, 24 | liquid: { 25 | liquid: blood 26 | amount: 0.1 27 | } 28 | } 29 | 30 | shootType: { 31 | shootEffect: shootBig 32 | smokeEffect: artilleryTrailSmoke 33 | instantDisappear: true 34 | damage: 0 35 | spawnUnit: cancer 36 | } 37 | 38 | hasItems: true 39 | itemCapacity: 1000 40 | 41 | drawTeamOverlay: false 42 | squareSprite: false 43 | 44 | research: cell-hive 45 | researchCostMultiplier: 0.3 46 | -------------------------------------------------------------------------------- /content/blocks/units/cell-assembler.hjson: -------------------------------------------------------------------------------- 1 | type: UnitAssembler 2 | category: units 3 | configurable: true 4 | size: 4 5 | areaSize: 8 6 | dronesCreated: 4 7 | droneConstructTime: 90 8 | 9 | regionSuffix: -dark 10 | 11 | requirements: [ 12 | flesh/1000, bone/400, fat/250 13 | ] 14 | 15 | consumes: { 16 | power: 3, 17 | liquids: [ 18 | blood/0.5 19 | ] 20 | } 21 | 22 | plans: [ 23 | { 24 | type: UnitAssemblerPlan 25 | unit: bonebug 26 | time: 1080 27 | requirements: [ 28 | flesh-mod-the-cell/5 29 | flesh-mod-large-bone-wall/2 30 | ] 31 | }, 32 | { 33 | type: UnitAssemblerPlan 34 | unit: u0-c2 35 | time: 2160 36 | requirements: [ 37 | flesh-mod-the-cell/7 38 | flesh-mod-large-bone-wall/5 39 | ] 40 | }, 41 | { 42 | type: UnitAssemblerPlan 43 | unit: u0-c1 44 | time: 3240 45 | requirements: [ 46 | flesh-mod-the-cell/10 47 | flesh-mod-large-bone-wall/8 48 | ] 49 | }, 50 | { 51 | type: UnitAssemblerPlan 52 | unit: gigant 53 | time: 14800 54 | requirements: [ 55 | flesh-mod-u0-c1/3 56 | flesh-mod-u0-c2/5 57 | flesh-mod-large-bone-wall/20 58 | ] 59 | }, 60 | { 61 | type: UnitAssemblerPlan 62 | unit: abomination 63 | time: 14800 64 | requirements: [ 65 | flesh-mod-the-cell/30 66 | flesh-mod-cancer-f/10 67 | flesh-mod-large-flesh-wall/30 68 | ] 69 | } 70 | ] 71 | 72 | squareSprite: false 73 | research: cell-hive 74 | researchCostMultiplier: 0.4 75 | -------------------------------------------------------------------------------- /content/blocks/units/cell-hive.hjson: -------------------------------------------------------------------------------- 1 | type: PowerTurret 2 | category: units 3 | size: 2 4 | health: 200 5 | range: 600 6 | 7 | requirements: [ 8 | flesh/300 9 | ] 10 | 11 | //alwaysShooting: true 12 | shootSound: plantBreak 13 | shootY: 0.5 14 | reload: 300 15 | cooldownTime: 300 16 | solid: false 17 | 18 | shootType: { 19 | shootEffect: shootBig 20 | smokeEffect: artilleryTrailSmoke 21 | instantDisappear: true 22 | damage: 0 23 | spawnUnit: the-cell 24 | } 25 | 26 | consumes: {} 27 | 28 | research: { 29 | parent: core-aggregate 30 | objectives: [ 31 | { 32 | type: SectorComplete 33 | preset: red-zone 34 | } 35 | ] 36 | } 37 | customShadow: false 38 | drawTeamOverlay: false 39 | squareSprite: false 40 | researchCostMultiplier: 0.5 41 | -------------------------------------------------------------------------------- /content/blocks/units/cell-reconstructor2.hjson: -------------------------------------------------------------------------------- 1 | type: Reconstructor 2 | category: units 3 | health: 1550 4 | size: 3 5 | constructTime: 3600 6 | 7 | requirements: [ 8 | flesh/1200 9 | ] 10 | 11 | upgrades: [ 12 | [bonebug, heavy-bonebug] 13 | ] 14 | 15 | consumes: { 16 | items: { 17 | items: [ 18 | flesh/800, bone/200 19 | ] 20 | } 21 | } 22 | 23 | research: { 24 | parent: cell-hive 25 | objectives: [ 26 | { 27 | type: SectorComplete 28 | preset: red-zone 29 | } 30 | ] 31 | } 32 | researchCostMultiplier: 0.3 33 | 34 | //추후 레드존이라 쓰인 위치 수정 -------------------------------------------------------------------------------- /content/blocks/units/flesh-assembler.hjson: -------------------------------------------------------------------------------- 1 | type: UnitAssembler 2 | category: units 3 | configurable: true 4 | size: 4 5 | areaSize: 8 6 | droneType: assembly-drone 7 | dronesCreated: 4 8 | droneConstructTime: 90 9 | 10 | regionSuffix: -dark 11 | 12 | requirements: [ 13 | flesh/1000, bone/400, fat/250 14 | ] 15 | 16 | consumes: { 17 | power: 3, 18 | liquids: [ 19 | blood/0.5 20 | ] 21 | } 22 | 23 | plans: [ 24 | { 25 | type: UnitAssemblerPlan 26 | unit: big-fleshball 27 | requirements: [ 28 | flesh-mod-fleshball/6 29 | flesh-mod-large-flesh-wall/8 30 | ] 31 | time: 3600 32 | }, 33 | { 34 | type: UnitAssemblerPlan 35 | unit: flesh-bug 36 | requirements: [ 37 | flesh-mod-fleshnugget/10 38 | flesh-mod-large-flesh-wall/12 39 | ] 40 | time: 3600 41 | }, 42 | { 43 | type: UnitAssemblerPlan 44 | unit: big-flesh-spider 45 | requirements: [ 46 | flesh-mod-fleshnugget/10 47 | flesh-mod-fleshball/6 48 | flesh-mod-large-flesh-wall/20 49 | ] 50 | time: 3600 51 | } 52 | ] 53 | 54 | squareSprite: false 55 | research: flesh-hive 56 | researchCostMultiplier: 0.4 57 | -------------------------------------------------------------------------------- /content/blocks/units/flesh-constructor.hjson: -------------------------------------------------------------------------------- 1 | type: Constructor 2 | size: 3 3 | category: units 4 | requirements: [ 5 | flesh/200 6 | ] 7 | hasPower: true 8 | consumes: { 9 | power: 0.2 10 | } 11 | buildSpeed: 1 12 | filter: [ 13 | flesh-wall 14 | large-flesh-wall 15 | bone-wall 16 | large-bone-wall 17 | ] 18 | research: core-aggregate 19 | squareSprite: false 20 | conductivePower: true 21 | researchCostMultiplier: 0.3 22 | maxBlockSize: 3 23 | -------------------------------------------------------------------------------- /content/blocks/units/flesh-hive.hjson: -------------------------------------------------------------------------------- 1 | type: unitFactory 2 | category: units 3 | size: 3 4 | health: 500 5 | 6 | requirements: [ 7 | flesh/600 8 | ] 9 | 10 | plans: [ 11 | { 12 | unit: fleshball 13 | requirements: [flesh/50, fat/20] 14 | time: 1200 15 | }, 16 | { 17 | unit: fleshnugget 18 | requirements: [] 19 | time: 300 20 | } 21 | ] 22 | 23 | consumes: { 24 | liquid: { 25 | liquid: blood 26 | amount: 0.1 27 | } 28 | } 29 | 30 | research: { 31 | parent: core-aggregate 32 | objectives: [ 33 | { 34 | type: SectorComplete 35 | preset: red-zone 36 | } 37 | ] 38 | } 39 | researchCostMultiplier: 0.2 40 | -------------------------------------------------------------------------------- /content/blocks/units/red-heart.hjson: -------------------------------------------------------------------------------- 1 | type: PowerTurret 2 | category: units 3 | size: 3 4 | health: 3000 5 | range: 300 6 | 7 | solid: false 8 | customShadow: true 9 | 10 | rotateSpeed: 0.1 11 | 12 | consumes: {} 13 | 14 | shoot: { 15 | type: ShootSpread 16 | shots: 16 17 | spread: 10 18 | firstShotDelay: 1000 19 | shotDelay: 30 20 | } 21 | 22 | shootSound: plantBreak 23 | shootY: 0.5 24 | reload: 500 25 | 26 | shootType: { 27 | shootEffect: shootBig 28 | smokeEffect: artilleryTrailSmoke 29 | instantDisappear: true 30 | damage: 0 31 | spawnUnit: fleshnugget 32 | } 33 | 34 | unitCapModifier: 16 35 | drawTeamOverlay: false 36 | squareSprite: false 37 | buildVisibility: sandboxOnly 38 | 39 | outlineRadius: 0 -------------------------------------------------------------------------------- /content/blocks/units/time-accelerator.hjson: -------------------------------------------------------------------------------- 1 | type: RepairTurret 2 | category: units 3 | health: 1600 4 | size: 2 5 | 6 | length: 10 7 | repairSpeed: 1 8 | repairRadius: 80 9 | beamWidth: 0.5 10 | pulseRadius: 10 11 | coolantUse: 0.16 12 | coolantMultiplier: 1.6 13 | acceptCoolant: true 14 | widthSinMag: 0.5 15 | powerUse:0.6 16 | 17 | targetBuildings: true 18 | targetUnits: true 19 | predictTarget: true 20 | 21 | laserColor: ff7144 22 | healColor: ff1744 23 | 24 | requirements: [ 25 | flesh/300, fat/100 26 | ] 27 | 28 | drawer: { 29 | type: DrawTurret 30 | basePrefix: time-accelerator-base 31 | } 32 | 33 | research: { 34 | parent: core-aggregate 35 | objectives: [ 36 | { 37 | type: SectorComplete 38 | preset: cell-factory 39 | } 40 | ] 41 | } 42 | researchCostMultiplier: 0.5 -------------------------------------------------------------------------------- /content/blocks/units/worm-nest.hjson: -------------------------------------------------------------------------------- 1 | type: PowerTurret 2 | category: units 3 | size: 4 4 | health: 10000 5 | range: 600 6 | 7 | solid: false 8 | customShadow: true 9 | 10 | consumes: {} 11 | 12 | shoot: { 13 | shots: 2 14 | firstShotDelay: 3000 15 | shotDelay: 180 16 | } 17 | 18 | shootSound: plantBreak 19 | reload: 2000 20 | shootY: 0.5 21 | 22 | shootType: { 23 | shootEffect: shootBig 24 | smokeEffect: artilleryTrailSmoke 25 | instantDisappear: true 26 | damage: 0 27 | spawnUnit: the-worm 28 | } 29 | 30 | drawer: { 31 | type: DrawTurret 32 | basePrefix: worm-nest-base 33 | } 34 | 35 | unitCapModifier: 6 36 | drawTeamOverlay: false 37 | squareSprite: false 38 | buildVisibility: sandboxOnly 39 | -------------------------------------------------------------------------------- /content/blocks/walls/bone-wall.hjson: -------------------------------------------------------------------------------- 1 | type: wall 2 | size: 1 3 | health: 400 4 | armor: 10 5 | category: defense 6 | requirements: [ 7 | bone/12 8 | ] 9 | 10 | //절연 11 | insulated: true 12 | //흡수 13 | absorbLasers: true 14 | //우선도 15 | schematicPriority: 10 16 | 17 | 18 | //반사율 19 | chanceDeflect: 10 20 | flashHit: true 21 | 22 | 23 | //전격 확률 24 | //lightningChance: 0.05 25 | 26 | //lightningDamage: 30 27 | 28 | research: { 29 | parent: flesh-wall 30 | requirements: 31 | [ 32 | bone/300 33 | ] 34 | } 35 | 36 | //붙으면 데미지 입는 벽 MsX07 idea betamindy 참고 37 | -------------------------------------------------------------------------------- /content/blocks/walls/flesh-wall.hjson: -------------------------------------------------------------------------------- 1 | type: PowerTurret 2 | size: 1 3 | health: 150 4 | armor: 1 5 | category: defense 6 | requirements: [ 7 | flesh/12 8 | ] 9 | 10 | //insulated: true 11 | //absorbLasers: true 12 | //schematicPriority: 10 13 | //chanceDeflect: 10 14 | //flashHit: true 15 | //lightningChance: 0.05 16 | 17 | reload: 40 18 | shootSound: sap 19 | consumes: {} 20 | 21 | recoil: 0 22 | inaccuracy: 0 23 | shoot: { 24 | shots: 4 25 | firstShotDelay: 35 26 | ShotDelay: 0.75 27 | } 28 | 29 | shootType: { 30 | type: SapBulletType 31 | knockback: -0.5 32 | damage: 1 33 | sapStrength: 0.85 34 | length: 55 35 | shootEffect: shootSmall 36 | hitColor: ff6993 37 | color: ff6993 38 | despawnEffect: none 39 | width: 0.55 40 | lifetime: 20 41 | 42 | status: spore-slowed 43 | } 44 | 45 | drawer: { 46 | type: DrawTurret 47 | basePrefix: flesh-wall-base 48 | } 49 | 50 | research: { 51 | parent: core-aggregate 52 | requirements: 53 | [ 54 | {item: flesh, amount: 100} 55 | ] 56 | } 57 | -------------------------------------------------------------------------------- /content/blocks/walls/large-bone-wall.hjson: -------------------------------------------------------------------------------- 1 | type: wall 2 | size: 2 3 | health: 1600 4 | armor: 10 5 | category: defense 6 | requirements: [ 7 | bone/48 8 | ] 9 | 10 | insulated: true 11 | absorbLasers: true 12 | schematicPriority: 10 13 | 14 | //반사율 15 | chanceDeflect: 10 16 | flashHit: true 17 | 18 | research: { 19 | parent: bone-wall 20 | requirements: 21 | [ 22 | bone/1200 23 | ] 24 | } 25 | 26 | //붙으면 데미지 입는 벽 MsX07 idea 27 | -------------------------------------------------------------------------------- /content/blocks/walls/large-flesh-wall.hjson: -------------------------------------------------------------------------------- 1 | type: PowerTurret 2 | size: 2 3 | health: 600 4 | armor: 1 5 | category: defense 6 | requirements: [ 7 | flesh/48 8 | ] 9 | 10 | reload: 20 11 | shootSound: sap 12 | consumes: {} 13 | 14 | recoil: 0 15 | inaccuracy: 0 16 | shoot: { 17 | shots: 8 18 | firstShotDelay: 35 19 | ShotDelay: 0.75 20 | } 21 | 22 | shootType: { 23 | type: SapBulletType 24 | knockback: -1 25 | damage: 4 26 | sapStrength: 0.85 27 | length: 55 28 | shootEffect: shootSmall 29 | hitColor: ff6993 30 | color: ff6993 31 | despawnEffect: none 32 | width: 0.55 33 | lifetime: 20 34 | 35 | status: spore-slowed 36 | } 37 | 38 | drawer: { 39 | type: DrawTurret 40 | basePrefix: large-flesh-wall-base 41 | } 42 | 43 | research: { 44 | parent: flesh-wall 45 | requirements: 46 | [ 47 | {item: flesh, amount: 1200} 48 | ] 49 | } 50 | -------------------------------------------------------------------------------- /content/items/bone.hjson: -------------------------------------------------------------------------------- 1 | name: Bone 2 | description: ohno 3 | color: ebeef5 4 | 5 | cost: 1.4 6 | hardness: 1.5 7 | healthScaling: 0.1 8 | 9 | research: { 10 | parent: flesh 11 | } 12 | 13 | //MsX07 idea 14 | -------------------------------------------------------------------------------- /content/items/fat.hjson: -------------------------------------------------------------------------------- 1 | name: Fat 2 | description: so sweet! 3 | color: e6dc73 4 | 5 | cost: 0.5 6 | hardness: 0.4 7 | flammability: 1.2 8 | explosiveness: 0.1 9 | 10 | research: { 11 | parent: flesh 12 | } 13 | 14 | //MsX07 idea 15 | -------------------------------------------------------------------------------- /content/items/flesh.hjson: -------------------------------------------------------------------------------- 1 | name: Flesh 2 | description: so deilicious! 3 | color: ed6179 4 | 5 | cost: 1.3 6 | hardness: 1.1 7 | flammability: 0.8 8 | explosiveness: 0 9 | lowPriority: true 10 | 11 | research: core-aggregate 12 | -------------------------------------------------------------------------------- /content/liquids/blood.hjson: -------------------------------------------------------------------------------- 1 | name: Blood 2 | description: more.. 3 | type: CellLiquid 4 | cells: 20 5 | 6 | colorFrom: ff0000 7 | colorTo: 8B0000 8 | color: ff0000 9 | 10 | coolant: false 11 | spreadTarget: water 12 | spreadDamage: 0.07 13 | blockReactive: false 14 | viscosity: 0.65 15 | heatCapacity: 0.4 16 | boilPoint: 0.5 17 | capPuddles: false 18 | moveThroughBlocks: true 19 | gasColor: dddddd 20 | 21 | effect: inactive-infection 22 | 23 | research: { 24 | parent: flesh 25 | } -------------------------------------------------------------------------------- /content/liquids/gastric-juice.hjson: -------------------------------------------------------------------------------- 1 | name: Gastric Juice 2 | type: Liquid 3 | 4 | color: a5df00 5 | 6 | coolant: false 7 | temperature: 1 8 | blockReactive: false 9 | viscosity: 0.75 10 | heatCapacity: 0.3 11 | effect: melting 12 | lightColor: a5df0060 13 | 14 | research: { 15 | parent: blood 16 | } 17 | 18 | 19 | //MsX07 idea 20 | -------------------------------------------------------------------------------- /content/planets/vermillion.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Vermilion 2 | alwaysUnlocked: true 3 | 4 | defaultEnv: 17 5 | 6 | mesh: [ 7 | { 8 | //blood 9 | type: NoiseMesh 10 | planet: vermillion 11 | divisions: 5 12 | seed: 7 13 | radius: 1.229 14 | color1: ff1744 15 | color2: ff0000 16 | octaves: 3.7 17 | persistence: 1.1 18 | } 19 | { 20 | //flesh 21 | type: NoiseMesh 22 | planet: vermillion 23 | divisions: 5 24 | radius: 1.22 25 | seed: 94 26 | color1: ff6993 27 | color2: dd5662 28 | octaves: 3.7 29 | persistence: 0.6 30 | scale: 0.75 31 | mag: 1 32 | } 33 | { 34 | //hard blood 35 | type: NoiseMesh 36 | planet: vermillion 37 | divisions: 6 38 | seed: 101 39 | radius: 1.2441 40 | color1: aa1422 41 | color2: ss0000 42 | octaves: 5.1 43 | persistence: 0.8 44 | } 45 | 46 | ] 47 | cloudMesh: [ 48 | { 49 | type: HexSkyMesh 50 | planet: vermillion 51 | speed: 1.21 52 | radius: 0.1 53 | divisions: 6 54 | color: sf172430 55 | octaves: 3 56 | persistence: 0.3 57 | scl: 1 58 | thresh: 0.6 59 | } 60 | { 61 | type: HexSkyMesh 62 | planet: vermillion 63 | speed: 1.01 64 | radius: 0.11 65 | divisions: 6 66 | color: ff174430 67 | octaves: 3 68 | persistence: 0.4 69 | scl: 0.9 70 | thresh: 0.6 71 | } 72 | { 73 | type: HexSkyMesh 74 | planet: vermillion 75 | speed: 0.891 76 | radius: 0.091 77 | divisions: 6 78 | color: sf172430 79 | octaves: 3 80 | persistence: 0.5 81 | scl: 1.1 82 | thresh: 0.6 83 | } 84 | ] 85 | generator: { 86 | octaves: 3 87 | persistence: 0.52 88 | scale: 40 89 | mag: 0.721 90 | thresh: 1.152 91 | min: 100 92 | max: 100 93 | radMin: 220 94 | radMax: 600 95 | iceChance: 0.51 96 | carbonChance: 0.32 97 | berylChance: 0 98 | ferricChance: 0.26 99 | } 100 | 101 | defaultCore: core-aggregate 102 | parent: sun 103 | solarSystem: sun 104 | 105 | startSector: 0 106 | sectorSeed: 13743 107 | sectorSize: 2 108 | 109 | //행성 궤도 사이의 기본 간격 110 | orbitSpacing: 2 111 | 112 | //행성구의 반지름 113 | radius: 1.2 114 | 115 | //카메라 움직임 116 | minZoom: 1.5 117 | 118 | //대기 반경 조정 매개변수 119 | atmosphereRadIn: 0.02 120 | atmosphereRadOut: 0.3 121 | 122 | //회전시간 123 | rotateTime: 720 124 | 125 | //낮 밤 주기 매개변수 126 | lightSrcTo: 0.7 127 | lightDstFrom: 0.1 128 | 129 | atmosphereColor: ff174040 130 | landCloudColor: d00000 131 | iconColor: ff1744 132 | 133 | launchCandidates: [] 134 | //itemWhitelist: [flesh, bone, fat] 135 | 136 | enemyBuildSpeedMultiplier: 0.4 137 | 138 | //set rule 139 | waveTeam: crux 140 | fog: true 141 | lighting: true 142 | 143 | hasAtmosphere: true 144 | allowWaveSimulation: true 145 | clearSectorOnLose: true 146 | allowWaves: true 147 | 148 | allowLaunchSchematics: false 149 | allowLaunchToNumbered: false 150 | allowLaunchLoadout: false 151 | allowSectorInvasion: false 152 | 153 | prebuildBase: false 154 | tidalLock: true 155 | updateLighting: true 156 | allowCampaignRules: true 157 | 158 | campaignRuleDefaults.fog: true 159 | campaignRuleDefaults.showSpawns: true 160 | 161 | //행성 표시 162 | visible: true 163 | -------------------------------------------------------------------------------- /content/sectors/cell-factory.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Cell Factory 2 | description: this level is ohno...... 3 | details: oh, no 4 | 5 | planet: vermillion 6 | sector: 5 7 | difficulty: 4 8 | 9 | research: { 10 | parent: red-zone 11 | objectives: [ 12 | { 13 | type: SectorComplete 14 | preset: red-zone 15 | } 16 | ] 17 | } 18 | 19 | //세번째 구역1 -------------------------------------------------------------------------------- /content/sectors/crossroads-4.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Crossroads 4 2 | description: this level is ohno...... 3 | details: oh, no 4 | 5 | planet: vermillion 6 | sector: 4 7 | difficulty: 3 8 | 9 | captureWave: 25 10 | 11 | research: { 12 | parent: first-encounter 13 | objectives: [ 14 | { 15 | type: SectorComplete 16 | preset: first-encounter 17 | } 18 | ] 19 | } 20 | 21 | //두번째 구역1 -------------------------------------------------------------------------------- /content/sectors/first-encounter.hjson: -------------------------------------------------------------------------------- 1 | localizedName: First Encounter 2 | description: You have encounted enemies for the first time. Defend them from their attacks. 3 | details: this level is so easy... 4 | 5 | planet: vermillion 6 | sector: 0 7 | difficulty: 1 8 | 9 | research: core-aggregate 10 | alwaysUnlocked: true 11 | addStartingItems: true 12 | 13 | captureWave: 15 14 | 15 | //첫번째 구역 16 | -------------------------------------------------------------------------------- /content/sectors/origin-of-infection.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Origin of Infection 2 | description: this level is ohno...... 3 | details: oh, no 4 | 5 | planet: vermillion 6 | sector: 16 7 | difficulty: 10 8 | 9 | research: { 10 | parent: first-encounter 11 | objectives: [ 12 | { 13 | type: SectorComplete 14 | preset: first-encounter 15 | } 16 | ] 17 | } 18 | 19 | isLastSector: true 20 | attackAfterWaves: true 21 | 22 | //마지막 구역 -------------------------------------------------------------------------------- /content/sectors/red-zone.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Red Zone 2 | description: A significant number of enemies have been found moving towards the core. Stop them. 3 | details: you must caution back... 4 | 5 | planet: vermillion 6 | sector: 3 7 | difficulty: 4 8 | 9 | captureWave: 25 10 | 11 | research: { 12 | parent: first-encounter 13 | objectives: [ 14 | { 15 | type: SectorComplete 16 | preset: first-encounter 17 | } 18 | ] 19 | } 20 | 21 | //두번째 구역2 -------------------------------------------------------------------------------- /content/sectors/s4.txt: -------------------------------------------------------------------------------- 1 | localizedName: s4 2 | description: this level is ohno...... 3 | details: oh, no 4 | 5 | planet: vermillion 6 | sector: 8 7 | difficulty: 4 8 | 9 | research: { 10 | parent: red-zone 11 | objectives: [ 12 | { 13 | type: SectorComplete 14 | preset: cell-factory 15 | } 16 | ] 17 | } 18 | 19 | //네번째 구역 -------------------------------------------------------------------------------- /content/sectors/strong-bone.txt: -------------------------------------------------------------------------------- 1 | localizedName: Strong Bone 2 | description: this level is ohno...... 3 | details: oh, no 4 | 5 | planet: vermillion 6 | sector: 2 7 | difficulty: 6 8 | 9 | research: { 10 | parent: red-zone 11 | objectives: [ 12 | { 13 | type: SectorComplete 14 | preset: red-zone 15 | } 16 | ] 17 | } 18 | 19 | //세번째 구역2 -------------------------------------------------------------------------------- /content/sectors/time-attack.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Time Attack 2 | description: this level is ohno...... 3 | details: oh, no 4 | 5 | planet: vermillion 6 | sector: 7 7 | difficulty: 7 8 | 9 | research: core-aggregate 10 | alwaysUnlocked: true 11 | 12 | attackAfterWaves: true 13 | 14 | //도전, 이벤트 구역 -------------------------------------------------------------------------------- /content/status/active-infection.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Active Infection 2 | 3 | //스프라이트 라인 및 컬러 직접 넣어야 함 4 | color: ff174480 5 | applyColor: ff174480 6 | blending: additive 7 | 8 | damageMultiplier: 0.75 9 | healthMultiplier: 0.5 10 | speedMultiplier: 0.8 11 | reloadMultiplier: 0.7 12 | buildSpeedMultiplier: 0.6 13 | dragMultiplier: 0.4 14 | 15 | //? 16 | transitionDamage: 0 17 | disarm: true 18 | 19 | //도트딜 20 | damage: 0.1 21 | effectChance: 0.15 22 | effect: overclocked 23 | applyEffect: none 24 | 25 | affinities: [ 26 | wet 27 | ] 28 | 29 | opposites: [ 30 | burning, melting 31 | ] 32 | -------------------------------------------------------------------------------- /content/status/inactive-infection.hjson: -------------------------------------------------------------------------------- 1 | localizedName: Inactive Infection 2 | 3 | color: ff174480 4 | applyColor: ff174480 5 | blending: additive 6 | 7 | damageMultiplier: 1.5 8 | healthMultiplier: 0.9 9 | speedMultiplier: 1.3 10 | reloadMultiplier: 1.8 11 | buildSpeedMultiplier: 1.2 12 | dragMultiplier: 1.3 13 | 14 | //? 15 | transitionDamage: 0 16 | disarm: false 17 | 18 | //도트딜 19 | damage: -0.1 20 | effectChance: 0.15 21 | effect: overclocked 22 | applyEffect: none 23 | 24 | affinities: [ 25 | wet 26 | ] 27 | 28 | opposites: [ 29 | burning, melting 30 | ] 31 | -------------------------------------------------------------------------------- /content/units/abomination.hjson: -------------------------------------------------------------------------------- 1 | //cell unit 3T assmble 2 | 3 | name: abomination 4 | type: crawl 5 | flying: false 6 | speed: 0.2 7 | health: 12000 8 | armor: 50 9 | hitSize: 60 10 | range: 40 11 | 12 | healColor: ff1744 13 | deathSound: plantBreak 14 | deathExplosionEffect: steam 15 | createScorch: false 16 | envDisabled: 0 17 | 18 | rotateSpeed: 1.5 19 | immunities: [wet, burning, spore-slowed] 20 | itemCapacity: 600 21 | 22 | outlineColor: 6b1355 23 | drawCell: false 24 | 25 | controller: HugAI 26 | crushDamage: 20 27 | segments: 3 28 | segmentScl: 3 29 | segmentPhase: 3 30 | segmentMag: 1.5 31 | knockback: 0.5 32 | 33 | loopSoundVolume: 0.24 34 | loopSound: bioLoop 35 | 36 | healFlash: true 37 | 38 | abilities: [ 39 | { 40 | type: SpawnDeathAbility 41 | amount: 5 42 | spread: 40 43 | unit: cancer 44 | }, 45 | { 46 | type: LiquidExplodeAbility 47 | liquid: blood 48 | amount: 80 49 | }, 50 | { 51 | type: ShieldRegenFieldAbility 52 | range: 80 53 | amount: 60 54 | reload: 300 55 | max: 600 56 | }, 57 | { 58 | type: LiquidRegenAbility 59 | liquid: blood 60 | slurpEffect: neoplasmHeal 61 | }, 62 | { 63 | type: RegenAbility 64 | amount: 2 65 | } 66 | ] 67 | 68 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/big-flesh-spider.hjson: -------------------------------------------------------------------------------- 1 | //flesh unit 2t assmble 2 | 3 | name: Big Flesh Spider 4 | type: legs 5 | flying: false 6 | health: 2400 7 | armor: 3 8 | speed: 1 9 | hitSize: 21 10 | range: 120 11 | 12 | healColor: ff1744 13 | deathSound: plantBreak 14 | deathExplosionEffect: steam 15 | createScorch: false 16 | envDisabled: 0 17 | 18 | groundLayer: 75 //기본값 19 | rotateSpeed: 1.6 20 | legCount: 8 21 | legContinuousMove: true 22 | lockLegBase: true 23 | hovering: true 24 | 25 | legMaxLength: 1.2 26 | 27 | legLengthScl: 0.95 28 | 29 | //앞으로 나갈 때 크기변화 30 | legForwardScl: 0.7 31 | 32 | //관절 사이 크기 33 | legExtension: -6 34 | 35 | //고정자세 36 | legStraightness: 0.6 37 | legStraightLength: 0.9 38 | 39 | //몸과 다리 사이 거리 크기 오프셋 40 | legBaseOffset: 6 41 | legLength: 34 42 | legSpeed: 0.5 43 | legGroupSize: 2 44 | 45 | legSplashDamage: 25 46 | legSplashRange: 50 47 | 48 | //걷는 간격 walk interval 49 | legMoveSpace: 1 50 | 51 | //foot effect 52 | rippleScale: 0.8 53 | 54 | immunities: [ 55 | spore-slowed, wet 56 | ] 57 | 58 | shadowElevation: 0.6 59 | drawCell: false 60 | outlineColor: 6b1355 61 | 62 | parts: [ 63 | { 64 | type: RegionPart 65 | progress: warmup 66 | growProgress: warmup 67 | suffix: -nozzle 68 | mirror: true 69 | under: true 70 | x: 0 71 | y: 0 72 | moveX: 3 73 | moveY: 0 74 | moveRot: -30 75 | layerOffset: -0.01 76 | 77 | growX: 0.1 78 | growY: 0.1 79 | moves: [ 80 | { 81 | type: partMove 82 | progress: recoil 83 | rot: -4 84 | y: -2 85 | } 86 | ] 87 | } 88 | ] 89 | 90 | weapons: [ 91 | { 92 | name: flesh-cannon 93 | rotate: true 94 | rotateSpeed: 0.6 95 | mirror: true 96 | x: 10 97 | y: 0 98 | reload: 100 99 | layerOffset: -0.02 100 | alternate: false 101 | ejectEffect: casing3 102 | shootSound: cannon 103 | bullet: { 104 | type: BasicBulletType 105 | damage: 30 106 | speed: 6 107 | width: 7 108 | height: 13 109 | lifetime: 45 110 | sprite: missile-large 111 | trailWidth: 2.5 112 | trailLength: 5 113 | trailColor: ff4764 114 | frontColor: ff4040 115 | backColor: ff4040 116 | smokeEffect: none 117 | recoil: -0.05 118 | 119 | shake: 0.3 120 | status: spore-slowed 121 | } 122 | }, 123 | { 124 | shootWarmupSpeed: 0.01 125 | minWarmup: 0.9 126 | warmupMaintainTime: 90 127 | x: 0 128 | y: 0 129 | rotate: false 130 | mirror: false 131 | reload: 400 132 | shootCone: 15 133 | shootSound: shootBig 134 | ejectEffect: casing4 135 | shake: 2 136 | bullet: { 137 | type: BasicBulletType 138 | damage: 80 139 | speed: 12 140 | width: 4 141 | height: 16 142 | lifetime: 40 143 | sprite: missile-large 144 | trailWidth: 2 145 | trailLength: 10 146 | trailColor: ff4764 147 | frontColor: ff4040 148 | backColor: ff4040 149 | pierce: true 150 | pierceBuilding: true 151 | pierceCap: 3 152 | recoil: 1 153 | impact: true 154 | homingPower: 0.8 155 | homingRange: 60 156 | lightning: 3 157 | lightningLength: 6 158 | lightningLengthRand: 3 159 | lightningColor: f3e979 160 | lightningDamage: 10 161 | shootEffect: { 162 | type: WaveEffect 163 | lifetime: 30 164 | sizeFrom: 0 165 | sizeTo: 30 166 | strokeFrom: 2 167 | strokeTo: 0 168 | colorFrom: ffffffff 169 | colorTo: ff117488 170 | lightColor: ff0000aa 171 | } 172 | } 173 | } 174 | ] 175 | 176 | abilities: [ 177 | { 178 | type: SpawnDeathAbility 179 | randAmount: 2 180 | spread: 20 181 | unit: flesh-spider 182 | }, 183 | { 184 | type: LiquidExplodeAbility 185 | liquid: blood 186 | amount: 45 187 | }, 188 | { 189 | type: MoveEffectAbility 190 | minVelocity: 1.7 191 | x: 0 192 | y: -0.4 193 | effect: artilleryTrailSmoke 194 | teamColor: false 195 | color: ff1744 196 | interval: 5 197 | }, 198 | { 199 | type: UnitSpawnAbility 200 | unit: spider-egg 201 | spawnX: 0 202 | spawnY: -20 203 | spawnTime: 1800 204 | }, 205 | { 206 | type: RegenAbility 207 | amount: 0.4 208 | } 209 | ] 210 | 211 | //다섯번째 스테이지로 추후 변경 212 | research: { 213 | parent: flesh-assembler 214 | objectives: [ 215 | { 216 | type: SectorComplete 217 | preset: cell-factory 218 | } 219 | ] 220 | requirements: 221 | [ 222 | flesh/7500 223 | ] 224 | } 225 | 226 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/big-fleshball.hjson: -------------------------------------------------------------------------------- 1 | //flesh unit 2t 2 | 3 | name: Big Flesh Ball 4 | description: seed of disaster. 5 | type: flying 6 | flying: true 7 | health: 1600 8 | armor: 2 9 | speed: 1.5 10 | hitSize: 24 11 | range: 160 12 | 13 | healColor: ff1744 14 | deathSound: plantBreak 15 | deathExplosionEffect: steam 16 | createScorch: false 17 | envDisabled: 0 18 | 19 | accel: 0.2 20 | drag: 0.03 21 | 22 | drawCell: false 23 | engineSize: 0 24 | outlineColor: 6b1355 25 | lowAltitude: true 26 | crashDamageMultiplier: 3 27 | 28 | buildSpeed: 1.5 29 | 30 | //targetFlags: [factory, battery, storage, core] 31 | 32 | parts: [ 33 | { 34 | type: RegionPart 35 | progress: warmup 36 | suffix: -wings 37 | mirror: true 38 | under: true 39 | moveX: 15 40 | moveY: -7 41 | moveRot: -20 42 | recoilIndex: 3 43 | layerOffset: -0.01 44 | growX: 0.1 45 | growY: 0.1 46 | moves: [ 47 | { 48 | type: partMove 49 | progress: recoil 50 | rot: 3 51 | x: -1 52 | y: -1 53 | } 54 | ] 55 | } 56 | ] 57 | 58 | weapons: [ 59 | { 60 | rotate: true 61 | x: 10 62 | y: 0 63 | reload: 25 64 | ejectEffect: casing2 65 | shootSound: shoot 66 | inaccuracy: 5 67 | 68 | shoot: { 69 | shots: 2 70 | shotDelay: 4 71 | } 72 | 73 | bullet: { 74 | type: BasicBulletType 75 | damage: 25 76 | speed: 4.25 77 | width: 6 78 | height: 8 79 | lifetime: 60 80 | sprite: missile-large 81 | trailWidth: 3 82 | trailLength: 4.6 83 | trailColor: ff4764 84 | frontColor: ff4040 85 | backColor: ff4040 86 | recoil: 0 87 | shootEffect: none 88 | smokeEffect: none 89 | 90 | status: spore-slowed 91 | } 92 | }, 93 | { 94 | mirror: true 95 | x: 3 96 | y: 0 97 | reload: 15 98 | shootSound: sap 99 | 100 | bullet: { 101 | type: SapBulletType 102 | damage: 4 103 | sapStrength: 0.85 104 | length: 90 105 | shootEffect: shootSmall 106 | hitColor: ff6993 107 | color: ff6993 108 | width: 0.55 109 | lifetime: 12 110 | knockback: -0.5 111 | 112 | status: spore-slowed 113 | } 114 | }, 115 | { 116 | shoot: { 117 | shots: 2 118 | shotDelay: 10 119 | } 120 | shootWarmupSpeed: 0.04 121 | minWarmup: 0.9 122 | warmupMaintainTime: 90 123 | x: 0 124 | y: 0 125 | rotate: false 126 | mirror: false 127 | reload: 200 128 | shootCone: 20 129 | shootStatus: fast 130 | shake: 0.7 131 | rotate: true 132 | 133 | shootSound: laser 134 | bullet: { 135 | type: LaserBulletType 136 | damage: 50 137 | length: 50 138 | lifetime: 30 139 | pierce: true 140 | pierceBuilding: true 141 | recoil: 0.1 142 | impact: true 143 | shootEffect: { 144 | type: WaveEffect 145 | lifetime: 25 146 | sizeFrom: 0 147 | sizeTo: 15 148 | strokeFrom: 5 149 | strokeTO: 0 150 | colorFrom: ffffffff 151 | colorTo: ff117488 152 | lightColor: ff0000aa 153 | } 154 | } 155 | } 156 | ] 157 | 158 | abilities: [ 159 | { 160 | type: SpawnDeathAbility 161 | randAmount: 3 162 | spread: 45 163 | faceOutwards: true 164 | unit: fleshball 165 | }, 166 | { 167 | type: LiquidExplodeAbility 168 | liquid: blood 169 | amount: 65 170 | } 171 | { 172 | type: MoveEffectAbility 173 | minVelocity: 1.7 174 | x: 0 175 | y: -0.4 176 | effect: artilleryTrailSmoke 177 | teamColor: false 178 | color: ff1744 179 | interval: 5 180 | }, 181 | { 182 | type: RegenAbility 183 | amount: 0.25 184 | } 185 | ] 186 | 187 | research: { 188 | parent: flesh-assembler 189 | objectives: [ 190 | { 191 | type: SectorComplete 192 | preset: cell-factory 193 | } 194 | ] 195 | requirements: 196 | [ 197 | flesh/5000 198 | ] 199 | } 200 | 201 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/bonebug.hjson: -------------------------------------------------------------------------------- 1 | //자원 획득자, 외골격을 가져 매우 단단합니다. MsX07 idea 2 | //new factory 3 | 4 | name: Bone Bug 5 | type: flying 6 | flying: true 7 | health: 500 8 | armor: 10 9 | speed: 3 10 | hitSize: 8 11 | 12 | accel: 0.1 13 | drag: 0.2 14 | 15 | defaultController: MinerAI 16 | 17 | healColor: ff1744 18 | deathSound: plantBreak 19 | deathExplosionEffect: steam 20 | createScorch: false 21 | envDisabled: 0 22 | 23 | mineSpeed: 3 24 | mineTier: 2 25 | itemCapacity: 40 26 | drawCell: false 27 | engineSize: 0 28 | 29 | weapons: [ 30 | { 31 | mirror: true 32 | rotate: true 33 | x: 0 34 | y: 0 35 | reload: 20 36 | shootSound: sap 37 | 38 | bullet: { 39 | type: SapBulletType 40 | damage: 8 41 | sapStrength: 0.85 42 | length: 100 43 | shootEffect: shootSmall 44 | hitColor: ff6993 45 | color: ff6993 46 | despawnEffect: none 47 | width: 0.55 48 | lifetime: 25 49 | knockback: -0.5 50 | 51 | status: spore-slowed 52 | } 53 | } 54 | ] 55 | 56 | research: { 57 | parent: cell-assembler 58 | requirements: 59 | [ 60 | flesh/2000 61 | ] 62 | } 63 | 64 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/cancer.hjson: -------------------------------------------------------------------------------- 1 | //cell hive 2T 2 | 3 | name: Cancer 4 | type: flying 5 | flying: true 6 | speed: 2.3 7 | health: 600 8 | armor: 1 9 | hitSize: 10 10 | range: 80 11 | 12 | healColor: ff1744 13 | deathSound: plantBreak 14 | deathExplosionEffect: steam 15 | createScorch: false 16 | envDisabled: 0 17 | 18 | drag: 0.05 19 | accel: 0.1 20 | 21 | mineSpeed: 3 22 | buildSpeed: 1 23 | mineTier: 1 24 | itemCapacity: 40 25 | 26 | outlineColor: 6b1355 27 | drawCell: false 28 | engineSize: 0 29 | lowAltitude: true 30 | 31 | weapons: [ 32 | { 33 | rotate: true 34 | x: 4 35 | y: 0 36 | reload: 15 37 | shootSound: lasershoot 38 | baseRotation: -45 39 | alternate: true 40 | 41 | bullet: { 42 | type: LaserBoltBulletType 43 | damage: 12 44 | speed: 6 45 | lifetime: 20 46 | healPercent: 3.5 47 | collidesTeam: true 48 | reflectable: false 49 | 50 | shootEffect: shootHeal 51 | smokeEffect: hitLaser 52 | hitEffect: hitLaser 53 | despawnEffect: hitLaser 54 | frontColor: ff4040 55 | backColor: ff4040 56 | } 57 | } 58 | ] 59 | 60 | abilities: [ 61 | { 62 | type: LiquidExplodeAbility 63 | liquid: blood 64 | amount: 20 65 | }, 66 | { 67 | type: UnitSpawnAbility 68 | unit: cancer 69 | spawnX: 0 70 | spawnY: 0 71 | spawnTime: 14400 72 | }, 73 | { 74 | type: RepairFieldAbility 75 | range: 80 76 | amount: 40 77 | reload: 600 78 | }, 79 | { 80 | type: RegenAbility 81 | amount: 0.1 82 | } 83 | ] 84 | 85 | research: cancer-activator 86 | researchCostMultiplier: 0.3 87 | 88 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/flesh-bug.hjson: -------------------------------------------------------------------------------- 1 | //flesh unit 2t assmble 2 | 3 | name: Flesh Bug 4 | description: seed of disaster. 5 | type: crawl 6 | flying: false 7 | health: 1600 8 | armor: 2 9 | speed: 1.2 10 | hitSize: 16 11 | range: 120 12 | 13 | healColor: ff1744 14 | deathSound: plantBreak 15 | deathExplosionEffect: steam 16 | createScorch: false 17 | envDisabled: 0 18 | 19 | outlineColor: 6b1355 20 | drawBody: false 21 | drawCell: false 22 | 23 | controller: HugAI 24 | omniMovement: false 25 | crushDamage: 0.5 26 | rotateSpeed: 2.6 27 | segments: 3 28 | segmentScl:3 29 | segmentPhase: 3 30 | segmentMag: 0.5 31 | drownTimeMultiplier: 3 32 | circleTarget: true 33 | 34 | weapons: [ 35 | { 36 | name: fleshgun 37 | rotate: true 38 | x: 0 39 | y: 0 40 | mirror: false 41 | shootSound: cannon 42 | reload: 30 43 | bullet: { 44 | type: BasicBulletType 45 | sprite: missile-large 46 | damage: 30 47 | speed: 10 48 | lifetime: 30 49 | width: 5 50 | height: 8 51 | trailWidth: 3 52 | trailLength: 4.6 53 | trailColor: ff4764 54 | frontColor: ff4040 55 | backColor: ff4040 56 | recoil: 0 57 | shootEffect: shootBig 58 | smokeEffect: shootBigSmoke 59 | 60 | weaveMag: 2 61 | weaveScale: 2 62 | 63 | status: spore-slowed 64 | statusDuration: 360 65 | } 66 | }, 67 | { 68 | mirror: true 69 | rotate: true 70 | x: 5 71 | y: 0 72 | cooldownTime: 60 73 | reload: 200 74 | smoothReloadSpeed: 0.15 75 | shootSound: missileLaunch 76 | bullet: { 77 | type: BasicBulletType 78 | reloadMultiplier: 0.75 79 | shootEffect: shootBig 80 | smokeEffect: shootBigSmoke2 81 | instantDisappear: true 82 | damage: 0 83 | speed: 0 84 | spawnUnit: small-flesh-missile 85 | shootEffect: { 86 | type: WaveEffect 87 | lifetime: 30 88 | sizeFrom: 40 89 | sizeTo: 0 90 | strokeFrom: 2 91 | strokeTO: 8 92 | colorFrom: ffffffff 93 | colorTo: ff117488 94 | lightColor: ff0000aa 95 | } 96 | } 97 | } 98 | ] 99 | 100 | abilities: [ 101 | { 102 | type: SpawnDeathAbility 103 | randAmount: 6 104 | spread: 20 105 | faceOutwards: true 106 | unit: fleshnugget 107 | }, 108 | { 109 | type: LiquidExplodeAbility 110 | liquid: blood 111 | amount: 70 112 | }, 113 | { 114 | type: RegenAbility 115 | amount: 0.25 116 | } 117 | ] 118 | 119 | research: { 120 | parent: flesh-assembler 121 | objectives: [ 122 | { 123 | type: SectorComplete 124 | preset: cell-factory 125 | } 126 | ] 127 | requirements: 128 | [ 129 | flesh/5000 130 | ] 131 | } 132 | 133 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/flesh-missile.hjson: -------------------------------------------------------------------------------- 1 | type: missile 2 | physics: false 3 | template: MissileUnitType 4 | flying: true 5 | speed: 4 6 | deathExplosionEffect: massiveExplosion 7 | healColor: ff1744 8 | deathSound: plantBreak 9 | createScorch: false 10 | 11 | controller: MissileAI 12 | missileAccelTime: 30 13 | useUnitCap: false 14 | engineSize: 0.5 15 | engineOffset: 2.5 16 | lifetime: 200 17 | rotateSpeed: 0.3 18 | hitSize: 6 19 | trailLength: 15 20 | homingDelay: 0.1 21 | health: 100 22 | trailColor: ff1744 23 | aimDst: 10 24 | drawCell: false 25 | outlines: true 26 | outlineRadius: 2 27 | outlineColor: 6b1355 28 | hidden: true 29 | range: 40 30 | weapons: [ 31 | { 32 | reload: 1 33 | shake: 3 34 | shootOnDeath: true 35 | mirror: false 36 | shootCone: 360 37 | bullet: { 38 | type: ExplosionBulletType 39 | splashDamage: 150 40 | splashDamageRadius: 40 41 | buildingDamageMultiplier: 0.5 42 | hitEffect: titanExplosion 43 | } 44 | } 45 | ] 46 | 47 | abilities: [ 48 | { 49 | type: SpawnDeathAbility 50 | randAmount: 3 51 | spread: 20 52 | unit: fleshball 53 | }, 54 | { 55 | type: UnitSpawnAbility 56 | unit: small-flesh-missile 57 | spawnX: 0 58 | spawnY: -20 59 | spawnTime: 60 60 | }, 61 | { 62 | type: LiquidExplodeAbility 63 | liquid: blood 64 | amount: 30 65 | } 66 | ] -------------------------------------------------------------------------------- /content/units/flesh-spider.hjson: -------------------------------------------------------------------------------- 1 | name: Flesh Spider 2 | type: legs 3 | flying: false 4 | health: 300 5 | armor: 1 6 | speed: 1.2 7 | hitSize: 9 8 | range: 120 9 | 10 | healColor: ff1744 11 | deathSound: plantBreak 12 | deathExplosionEffect: steam 13 | createScorch: false 14 | envDisabled: 0 15 | 16 | groundLayer: 74 17 | rotateSpeed: 3 18 | legCount: 6 19 | legContinuousMove: true 20 | lockLegBase: true 21 | hovering: true 22 | 23 | //targetFlags: [battery, storage] 24 | 25 | legMaxLength: 1.2 26 | 27 | legLengthScl: 0.95 28 | legForwardScl: 0.7 29 | 30 | legExtension: -6 31 | 32 | legStraightness: 0.4 33 | legStraightLength: 0.6 34 | 35 | legBaseOffset: 0 36 | legLength: 28 37 | legSpeed: 1.2 38 | 39 | legSplashDamage: 10 40 | legSplashRange: 20 41 | 42 | legMoveSpace: 0.8 43 | rippleScale: 0.3 44 | shadowElevation: 0.3 45 | 46 | drawCell: false 47 | outlineColor: 6b1355 48 | 49 | immunities: [ 50 | spore-slowed, wet 51 | ] 52 | 53 | weapons: [ 54 | { 55 | mirror: false 56 | x: 0 57 | y: 0 58 | reload: 30 59 | ejectEffect: casing2 60 | shootSound: pew 61 | 62 | bullet: { 63 | type: BasicBulletType 64 | damage: 8 65 | speed: 4 66 | width: 4 67 | height: 6 68 | lifetime: 37 69 | sprite: missile-large 70 | trailWidth: 1 71 | trailLength: 2 72 | trailColor: ff4764 73 | frontColor: ff4040 74 | backColor: ff4040 75 | shootEffect: none 76 | smokeEffect: none 77 | recoil: -0.1 78 | 79 | status: spore-slowed 80 | } 81 | }, 82 | { 83 | mirror: true 84 | x: 3 85 | y: 0 86 | reload: 20 87 | shootSound: sap 88 | 89 | bullet: { 90 | type: SapBulletType 91 | damage: 4 92 | sapStrength: 0.85 93 | length: 55 94 | shootEffect: shootSmall 95 | hitColor: ff6993 96 | color: ff6993 97 | width: 0.55 98 | lifetime: 20 99 | recoil: -0.05 100 | knockback: -0.3 101 | 102 | status: spore-slowed 103 | } 104 | }, 105 | { 106 | shootWarmupSpeed: 0.03 107 | minWarmup: 0.9 108 | warmupMaintainTime: 90 109 | x: 0 110 | y: 0 111 | rotate: false 112 | mirror: false 113 | reload: 300 114 | shootCone: 15 115 | shootSound: cannon 116 | bullet: { 117 | type: BasicBulletType 118 | damage: 30 119 | speed: 10 120 | width: 5 121 | height: 9 122 | lifetime: 40 123 | sprite: missile-large 124 | trailWidth: 2 125 | trailLength: 5 126 | trailColor: ff4764 127 | frontColor: ff4040 128 | backColor: ff4040 129 | pierce: true 130 | pierceBuilding: true 131 | pierceCap: 5 132 | recoil: 0.3 133 | impact: true 134 | homingPower: 0.5 135 | homingRange: 60 136 | } 137 | }, 138 | { 139 | shootWarmupSpeed: 0.04 140 | minWarmup: 0.9 141 | warmupMaintainTime: 90 142 | x: 0 143 | y: 0 144 | display: false 145 | rotate: false 146 | mirror: false 147 | reload: 150 148 | shootCone: 20 149 | 150 | //퓨즈 사운드로 교체요함 151 | shootSound: spark 152 | bullet: { 153 | width: 0 154 | height: 0 155 | speed: 8 156 | lifetime: 5 157 | despawnEffect: none 158 | hitEffect: none 159 | collides: false 160 | damage: 0 161 | pierce: true 162 | pierceBuilding: true 163 | recoil: -20 164 | impact: true 165 | } 166 | } 167 | ] 168 | 169 | abilities: [ 170 | { 171 | type: SpawnDeathAbility 172 | randAmount: 3 173 | spread: 20 174 | faceOutwards: true 175 | unit: fleshnugget 176 | }, 177 | { 178 | type: LiquidExplodeAbility 179 | liquid: blood 180 | amount: 30 181 | }, 182 | { 183 | type: MoveEffectAbility 184 | minVelocity: 1.7 185 | x: 0 186 | y: -0.4 187 | effect: artilleryTrailSmoke 188 | teamColor: false 189 | color: ff1744 190 | interval: 5 191 | }, 192 | { 193 | type: RegenAbility 194 | amount: 0.05 195 | } 196 | ] 197 | 198 | research: { 199 | parent: big-flesh-spider 200 | } 201 | 202 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/fleshball.hjson: -------------------------------------------------------------------------------- 1 | name: Flesh Ball 2 | description: seed of disaster. 3 | type: flying 4 | flying: true 5 | health: 120 6 | speed: 2.5 7 | hitSize: 9 8 | range: 120 9 | 10 | healColor: ff1744 11 | deathSound: plantBreak 12 | deathExplosionEffect: steam 13 | createScorch: false 14 | envDisabled: 0 15 | 16 | accel: 0.16 17 | drag: 0.032 18 | 19 | drawCell: false 20 | engineSize: 0 21 | outlineColor: 6b1355 22 | lowAltitude: true 23 | 24 | //targetFlags: [generator, battery, core] 25 | 26 | weapons: [ 27 | { 28 | mirror: false 29 | x: 0 30 | y: 0 31 | reload: 20 32 | ejectEffect: casing1 33 | shootSound: pew 34 | 35 | bullet: { 36 | type: BasicBulletType 37 | damage: 6 38 | speed: 4.25 39 | width: 6 40 | height: 8 41 | lifetime: 40 42 | sprite: missile-large 43 | trailWidth: 3 44 | trailLength: 4.6 45 | trailColor: ff4764 46 | frontColor: ff4040 47 | backColor: ff4040 48 | shootEffect: none 49 | smokeEffect: none 50 | recoil: -0.05 51 | 52 | status: spore-slowed 53 | } 54 | }, 55 | { 56 | mirror: true 57 | x: 3 58 | y: 0 59 | reload: 20 60 | shootSound: sap 61 | 62 | bullet: { 63 | type: SapBulletType 64 | damage: 1 65 | sapStrength: 0.85 66 | length: 55 67 | shootEffect: shootSmall 68 | hitColor: ff6993 69 | color: ff6993 70 | width: 0.55 71 | lifetime: 10 72 | recoil: -0.05 73 | knockback: -0.3 74 | 75 | status: spore-slowed 76 | } 77 | }, 78 | { 79 | shootWarmupSpeed: 0.03 80 | minWarmup: 0.9 81 | warmupMaintainTime: 90 82 | x: 0 83 | y: 0 84 | rotate: false 85 | mirror: false 86 | reload: 250 87 | shootCone: 15 88 | shootSound: cannon 89 | shoot: { 90 | shots: 5 91 | shotDelay: 15 92 | } 93 | bullet: { 94 | type: BasicBulletType 95 | damage: 4 96 | speed: 8 97 | width: 6 98 | height: 8 99 | lifetime: 35 100 | sprite: missile-large 101 | trailWidth: 2 102 | trailLength: 5 103 | trailColor: ff4764 104 | frontColor: ff4040 105 | backColor: ff4040 106 | pierce: true 107 | pierceBuilding: true 108 | recoil: -0.2 109 | impact: true 110 | } 111 | } 112 | ] 113 | 114 | abilities: [ 115 | { 116 | type: SpawnDeathAbility 117 | randAmount: 3 118 | amount: 0 119 | spread: 20 120 | faceOutwards: true 121 | unit: fleshnugget 122 | }, 123 | { 124 | type: LiquidExplodeAbility 125 | liquid: blood 126 | amount: 40 127 | }, 128 | { 129 | type: MoveEffectAbility 130 | minVelocity: 2.51 131 | x: 0 132 | y: -0.4 133 | effect: artilleryTrailSmoke 134 | teamColor: false 135 | color: ff1744 136 | interval: 5 137 | }, 138 | { 139 | type: RegenAbility 140 | amount: 0.02 141 | } 142 | ] 143 | 144 | research: { 145 | parent: flesh-hive 146 | requirements: 147 | [ 148 | flesh/1500 149 | ] 150 | } 151 | 152 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/fleshnugget.hjson: -------------------------------------------------------------------------------- 1 | name: Flesh Nugget 2 | description: seed of disaster. 3 | type: crawl 4 | flying: false 5 | health: 80 6 | speed: 3 7 | hitSize: 6 8 | 9 | healColor: ff1744 10 | deathSound: plantBreak 11 | deathExplosionEffect: steam 12 | createScorch: false 13 | envDisabled: 0 14 | 15 | outlineColor: 6b1355 16 | 17 | drawCell: false 18 | controller: HugAI 19 | omniMovement: false 20 | crushDamage: 0.2 21 | rotateSpeed: 3 22 | circleTarget: true 23 | 24 | parts: [ 25 | { 26 | type: RegionPart 27 | progress: warmup 28 | suffix: -nozzle 29 | mirror: true 30 | under: true 31 | x: 0 32 | y: 0 33 | moveX: 0 34 | moveY: 4 35 | moveRot: -45 36 | layerOffset: -0.01 37 | 38 | growX: 0.1 39 | growY: 0.1 40 | } 41 | ] 42 | 43 | weapons: [ 44 | { 45 | rotate: true 46 | mirror: false 47 | x: 0 48 | y: 0 49 | reload: 20 50 | shootSound: sap 51 | 52 | bullet: { 53 | type: SapBulletType 54 | damage: 2 55 | sapStrength: 0.85 56 | length: 55 57 | shootEffect: shootSmall 58 | hitColor: ff6993 59 | color: ff6993 60 | width: 0.55 61 | lifetime: 10 62 | recoil: -2 63 | knockback: -0.3 64 | 65 | status: spore-slowed 66 | } 67 | }, 68 | { 69 | shootWarmupSpeed: 0.05 70 | minWarmup: 0.9 71 | warmupMaintainTime: 90 72 | x: 0 73 | y: 0 74 | display: false 75 | rotate: false 76 | mirror: false 77 | reload: 200 78 | shootCone: 20 79 | shootSound: spark 80 | bullet: { 81 | width: 0 82 | height: 0 83 | speed: 8 84 | lifetime: 5 85 | despawnEffect: none 86 | hitEffect: none 87 | collides: false 88 | damage: 0 89 | pierce: true 90 | pierceBuilding: true 91 | recoil: -20 92 | impact: true 93 | } 94 | }, 95 | { 96 | shootWarmupSpeed: 0.04 97 | minWarmup: 0.9 98 | warmupMaintainTime: 90 99 | x: 0 100 | y: 0 101 | rotate: false 102 | mirror: false 103 | reload: 200 104 | shootCone: 20 105 | shootSound: pew 106 | shoot: { 107 | shots: 3 108 | shotDelay: 10 109 | } 110 | bullet: { 111 | type: BasicBulletType 112 | damage: 4 113 | speed: 4.25 114 | width: 6 115 | height: 8 116 | lifetime: 25 117 | sprite: missile-large 118 | trailWidth: 3 119 | trailLength: 4.6 120 | trailColor: ff4764 121 | frontColor: ff4040 122 | backColor: ff4040 123 | pierce: true 124 | pierceBuilding: true 125 | recoil: 5 126 | impact: true 127 | } 128 | } 129 | ] 130 | 131 | abilities: [ 132 | { 133 | type: LiquidExplodeAbility 134 | liquid: blood 135 | amount: 20 136 | }, 137 | { 138 | type: MoveEffectAbility 139 | minVelocity: 3.2 140 | x: 0 141 | y: -0.4 142 | effect: artilleryTrailSmoke 143 | teamColor: false 144 | color: ff1744 145 | interval: 5 146 | }, 147 | { 148 | type: RegenAbility 149 | amount: 0.015 150 | } 151 | ] 152 | 153 | research: { 154 | parent: flesh-hive 155 | requirements: 156 | [ 157 | {item: flesh, amount: 100} 158 | ] 159 | } 160 | 161 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/fleshs.hjson: -------------------------------------------------------------------------------- 1 | type: missile 2 | template: MissileUnitType 3 | flying: true 4 | speed: 2.5 5 | 6 | physics: false 7 | 8 | healColor: ff1744 9 | deathSound: plantBreak 10 | deathExplosionEffect: steam 11 | createScorch: false 12 | 13 | controller: MissileAI 14 | useUnitCap: false 15 | engineSize: 0 16 | lifetime: 300 17 | hitSize: 4 18 | rotateSpeed: 4 19 | trailLength: 5 20 | health: 50 21 | trailColor: ff1744 22 | drawCell: false 23 | outlines: true 24 | outlineRadius: 1 25 | outlineColor: 6b1355 26 | hidden: true 27 | range: 40 28 | weapons: [ 29 | { 30 | reload: 2 31 | mirror: true 32 | shootCone: 360 33 | bullet: { 34 | type: SapBulletType 35 | damage: 3 36 | width: 0.55 37 | sapStrength: 0.85 38 | length: 10 39 | hitColor: ff6993 40 | color: ff6993 41 | shootEffect: none 42 | smokeEffect: none 43 | lifetime: 5 44 | recoil: -0.3 45 | knockback: -0.3 46 | 47 | status: spore-slowed 48 | statusDuration: 30 49 | killShooter: false 50 | } 51 | } 52 | ] 53 | 54 | abilities: [ 55 | { 56 | type: LiquidExplodeAbility 57 | liquid: blood 58 | amount: 3 59 | } 60 | ] -------------------------------------------------------------------------------- /content/units/gigant.hjson: -------------------------------------------------------------------------------- 1 | //cell unit 3T 2 | 3 | name: Gigant 4 | type: mech 5 | flying: false 6 | speed: 0.4 7 | health: 5000 8 | armor: 15 9 | hitSize: 26 10 | range: 80 11 | 12 | healColor: ff1744 13 | deathSound: plantBreak 14 | deathExplosionEffect: steam 15 | createScorch: false 16 | envDisabled: 0 17 | 18 | loopSoundVolume: 0.12 19 | loopSound: bioLoop 20 | 21 | rotateSpeed: 0.7 22 | immunities: [wet, spore-slowed] 23 | itemCapacity: 200 24 | mechFrontSway: 0.5 25 | mechSideSway: 0.5 26 | mechStepParticles: true 27 | 28 | abilities: [ 29 | { 30 | type: SpawnDeathAbility 31 | amount: 3 32 | spread: 30 33 | faceOutwards: true 34 | unit: cancer 35 | }, 36 | { 37 | type: LiquidExplodeAbility 38 | liquid: blood 39 | amount: 45 40 | }, 41 | { 42 | type: ShieldRegenFieldAbility 43 | range: 60 44 | amount: 40 45 | reload: 300 46 | max: 200 47 | }, 48 | { 49 | type: EnergyFieldAbility 50 | damage: 50 51 | range: 80 52 | reload: 100 53 | 54 | statusDuration: 60 55 | maxTargets: 1 56 | healPercent: 20 57 | sameTypeHealMult: 0.5 58 | 59 | color: ff4040 60 | layer: 59.9 61 | } 62 | ] 63 | 64 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/heavy-bonebug.hjson: -------------------------------------------------------------------------------- 1 | //침을 뱉으며 원거리에서 싸웁니다. 외골격을 가져 매우 단단합니다. MsX07 idea 2 | //bonebug 2T 3 | 4 | name: Heavy Bone Bug 5 | type: tank 6 | flying: false 7 | health: 2500 8 | armor: 10 9 | speed: 0.9 10 | hitSize: 16 11 | range: 120 12 | 13 | healColor: ff1744 14 | deathSound: plantBreak 15 | deathExplosionEffect: steam 16 | createScorch: false 17 | envDisabled: 0 18 | 19 | aimDst: 80 20 | 21 | drawCell: false 22 | targetAir: false 23 | crushDamage: 0.5 24 | 25 | canBoost: true 26 | riseSpeed: 0.05 27 | boostMultiplier: 1.5 28 | 29 | weapons: [ 30 | { 31 | x: 0 32 | y: 0 33 | rotate: true 34 | mirror: false 35 | faceTarget: false 36 | shootSound: none 37 | reload: 80 38 | bullet: { 39 | type: LiquidBulletType 40 | speed: 6 41 | damage: 30 42 | knockback: 0.5 43 | drag: 0.05 44 | lifetime: 20 45 | splashDamage: 10 46 | splashDamageRadius: 40 47 | homingPower: 0.15 48 | liquid: blood 49 | orbSize: 4 50 | puddleSize: 8 51 | despawnHit: true 52 | despawnSound: splash 53 | 54 | status: spore-slowed 55 | statusDuration: 360 56 | } 57 | }, 58 | { 59 | name: flesh-flamethrower 60 | x: 5 61 | y: 0 62 | rotate: true 63 | mirror: true 64 | top: false 65 | faceTarget: false 66 | shootY: 2 67 | recoil: 1 68 | ejectEffect: none 69 | shootSound: flame 70 | 71 | reload: 11 72 | bullet: { 73 | type: BulletType 74 | hitSize: 7 75 | lifetime: 20 76 | speed: 6 77 | pierce: true 78 | pierceBuilding: true 79 | pierceCap: 2 80 | statusDuration: 1800 81 | knockback: 0.2 82 | 83 | shootEffect: shootSmallFlame 84 | hitEffect: hitFlameSmall 85 | despawnEffect: none 86 | status: active-infection 87 | keepVelocity: false 88 | hittable: false 89 | } 90 | } 91 | ] 92 | 93 | research: cell-reconstructor2 94 | researchCostMultiplier: 0.3 95 | 96 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/mind-dominator.hjson: -------------------------------------------------------------------------------- 1 | alwaysUnlocked: true 2 | 3 | name: Mind Dominator 4 | controller: BuilderAI 5 | alwaysFlee: true 6 | fleeRange: 500 7 | 8 | type: flying 9 | flying: true 10 | health: 100 11 | speed: 5.6 12 | hitSize: 8 13 | 14 | accel: 0.09 15 | drag: 0.08 16 | 17 | rotateSpeed: 7 18 | mineSpeed: 6 19 | buildSpeed: 1 20 | mineTier: 1 21 | itemCapacity: 100 22 | drawCell: false 23 | engineSize: 0 24 | outlineColor: 6b1355 25 | 26 | mineFloor: true 27 | mineWalls: true 28 | isEnemy: false 29 | envDisabled: 0 30 | coreUnitDock: true 31 | targetPriority: -2 32 | faceTarget: true 33 | lowAltitude: false 34 | mineHardnessScaling: false 35 | targetable: false 36 | hittable: false 37 | envDisabled: 0 38 | 39 | abilities: [ 40 | { 41 | type: RepairFieldAbility 42 | range: 80 43 | amount: 20 44 | reload: 300 45 | }, 46 | { 47 | type: ShieldRegenFieldAbility 48 | range: 40 49 | amount: 10 50 | reload: 500 51 | max: 50 52 | }, 53 | { 54 | type: EnergyFieldAbility 55 | damage: 1 56 | range: 40 57 | reload: 100 58 | 59 | statusDuration: 60 60 | maxTargets: 2 61 | healPercent: 5 62 | sameTypeHealMult: 0.5 63 | color: ff4040 64 | } 65 | ] 66 | 67 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/mutanted-cell.hjson: -------------------------------------------------------------------------------- 1 | name: Mutanted Cell 2 | type: tank 3 | flying: false 4 | health: 300 5 | armor: 3 6 | speed: 0.5 7 | hitSize: 6 8 | range: 180 9 | 10 | healColor: ff1744 11 | deathSound: plantBreak 12 | deathExplosionEffect: steam 13 | createScorch: false 14 | envDisabled: 0 15 | 16 | controller: SuicideAI 17 | drawCell: false 18 | circleTarget: true 19 | crushDamage: 0.5 20 | omniMovement: true 21 | rotateSpeed: 1 22 | outlineColor: 6b1355 23 | 24 | weapons: [ 25 | { 26 | rotate: false 27 | x: 0 28 | y: 0 29 | reload: 13 30 | mirror: false 31 | shootSound: none 32 | faceTarget: false 33 | 34 | bullet: { 35 | type: SapBulletType 36 | damage: 12 37 | width: 0.55 38 | sapStrength: 0.1 39 | length: 30 40 | hitColor: ff6993 41 | color: ff6993 42 | shootEffect: none 43 | smokeEffect: none 44 | lifetime: 15 45 | recoil: -0.3 46 | knockback: -1 47 | 48 | rangeOverride: 120 49 | } 50 | }, 51 | { 52 | shootWarmupSpeed: 0.1 53 | minWarmup: 0.3 54 | warmupMaintainTime: 30 55 | x: 0 56 | y: 0 57 | rotate: false 58 | mirror: false 59 | reload: 120 60 | shootSound: pew 61 | bullet: { 62 | type: BasicBulletType 63 | damage: 8 64 | speed: 4.25 65 | width: 6 66 | height: 8 67 | lifetime: 30 68 | sprite: missile-large 69 | trailWidth: 3 70 | trailLength: 4.6 71 | trailColor: ff4764 72 | frontColor: ff4040 73 | backColor: ff4040 74 | recoil: 0.2 75 | } 76 | }, 77 | { 78 | mirror: false 79 | rotate: true 80 | cooldownTime: 30 81 | reload: 200 82 | smoothReloadSpeed: 0.15 83 | shootSound: none 84 | bullet: { 85 | type: BasicBulletType 86 | reloadMultiplier: 1.2 87 | shootEffect: none 88 | smokeEffect: none 89 | instantDisappear: true 90 | damage: 0 91 | speed: 0 92 | spawnUnit: fleshs 93 | } 94 | } 95 | ] 96 | 97 | abilities: [ 98 | { 99 | type: LiquidExplodeAbility 100 | liquid: blood 101 | amount: 15 102 | }, 103 | { 104 | type: RegenAbility 105 | amount: 0.001 106 | } 107 | ] 108 | 109 | research: the-cell 110 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/semi-hive.hjson: -------------------------------------------------------------------------------- 1 | type: missile 2 | flying: false 3 | speed: 0.01 4 | rotateSpeed: 0.01 5 | hitSize: 12 6 | 7 | healColor: ff1744 8 | deathSound: plantBreak 9 | deathExplosionEffect: steam 10 | createScorch: false 11 | envDisabled: 0 12 | 13 | physics: false 14 | groundLayer: 59.9 15 | 16 | health: 240 17 | drawCell: false 18 | outlines: true 19 | outlineColor: 6b1355 20 | lifetime: 36000 21 | 22 | weapons: [ 23 | { 24 | mirror: false 25 | rotate: true 26 | cooldownTime: 600 27 | reload: 600 28 | shootSound: plantBreak 29 | faceTarget: false 30 | 31 | bullet: { 32 | type: BasicBulletType 33 | shootEffect: shootBig 34 | smokeEffect: shootBigSmoke2 35 | instantDisappear: true 36 | damage: 0 37 | spawnUnit: the-cell 38 | } 39 | } 40 | ] 41 | 42 | abilities: [ 43 | { 44 | type: SpawnDeathAbility 45 | randAmount: 8 46 | spread: 30 47 | faceOutwards: true 48 | unit: the-cell 49 | }, 50 | { 51 | type: LiquidExplodeAbility 52 | liquid: blood 53 | amount: 10 54 | }, 55 | { 56 | type: RegenAbility 57 | amount: 0.04 58 | } 59 | ] 60 | 61 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/small-flesh-missile.hjson: -------------------------------------------------------------------------------- 1 | type: missile 2 | physics: false 3 | template: MissileUnitType 4 | flying: true 5 | speed: 2.5 6 | 7 | healColor: ff1744 8 | deathSound: plantBreak 9 | deathExplosionEffect: steam 10 | createScorch: false 11 | 12 | controller: MissileAI 13 | missileAccelTime: 30 14 | useUnitCap: false 15 | engineSize: 0.3 16 | engineOffset: 2.5 17 | lifetime: 200 18 | hitSize: 3 19 | rotateSpeed: 4 20 | trailLength: 5 21 | homingDelay: 0.2 22 | health: 30 23 | trailColor: ff1744 24 | aimDst: 5 25 | drawCell: false 26 | outlines: true 27 | outlineRadius: 1 28 | outlineColor: 6b1355 29 | hidden: true 30 | range: 40 31 | weapons: [ 32 | { 33 | reload: 1 34 | shake: 1 35 | shootOnDeath: true 36 | mirror: false 37 | shootCone: 360 38 | bullet: { 39 | type: ExplosionBulletType 40 | splashDamage: 60 41 | splashDamageRadius: 30 42 | buildingDamageMultiplier: 0.5 43 | hitEffect: titanExplosion 44 | } 45 | } 46 | ] 47 | 48 | abilities: [ 49 | { 50 | type: LiquidExplodeAbility 51 | liquid: blood 52 | amount: 10 53 | } 54 | ] -------------------------------------------------------------------------------- /content/units/spider-egg.hjson: -------------------------------------------------------------------------------- 1 | type: missile 2 | flying: false 3 | speed: 0 4 | rotateSpeed: 0 5 | engineSize: 0 6 | hitSize: 12 7 | 8 | healColor: ff1744 9 | deathSound: plantBreak 10 | deathExplosionEffect: steam 11 | createScorch: false 12 | envDisabled: 0 13 | 14 | lifetime: 3600 15 | health: 500 16 | drawCell: false 17 | outlines: true 18 | outlineColor: 6b1355 19 | hidden: true 20 | 21 | physics: false 22 | groundLayer: 59.9 23 | 24 | weapons: [ 25 | { 26 | x: 0 27 | y: 0 28 | rotate: true 29 | mirror: false 30 | faceTarget: false 31 | shootSound: none 32 | reload: 120 33 | bullet: { 34 | type: LiquidBulletType 35 | speed: 6 36 | damage: 5 37 | knockback: 0.5 38 | drag: 0.05 39 | lifetime: 20 40 | splashDamage: 10 41 | splashDamageRadius: 40 42 | homingPower: 0.15 43 | liquid: blood 44 | orbSize: 4 45 | puddleSize: 8 46 | despawnHit: true 47 | despawnSound: splash 48 | 49 | status: spore-slowed 50 | statusDuration: 360 51 | } 52 | } 53 | ] 54 | 55 | abilities: [ 56 | { 57 | type: SpawnDeathAbility 58 | amount: 1 59 | spread: 20 60 | faceOutwards: true 61 | unit: flesh-spider 62 | }, 63 | { 64 | type: LiquidExplodeAbility 65 | liquid: blood 66 | amount: 10 67 | } 68 | ] 69 | 70 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/testunit.hjson: -------------------------------------------------------------------------------- 1 | mineTier: 5 2 | health: 9000 3 | armor: 5 4 | speed: 0.4 5 | accel: 0.06 6 | drag: 0.017 7 | range: 160 8 | speed: 2.5 9 | lowAltitude: true 10 | flying: true 11 | engineOffset: 10.5 12 | rotateShooting: true 13 | hitSize: 8 14 | engineSize: 3 15 | buildSpeed: 2.5 16 | 17 | itemCapacity: 6000 18 | //payloadCapacity: 800 -------------------------------------------------------------------------------- /content/units/the-cell.hjson: -------------------------------------------------------------------------------- 1 | name: The Cell 2 | type: tank 3 | flying: false 4 | health: 30 5 | armor: 3 6 | speed: 2 7 | hitSize: 6 8 | range: 180 9 | 10 | healColor: ff1744 11 | deathSound: plantBreak 12 | deathExplosionEffect: steam 13 | createScorch: false 14 | envDisabled: 0 15 | 16 | controller: SuicideAI 17 | drawCell: false 18 | circleTarget: true 19 | targetAir: false 20 | crushDamage: 0.3 21 | omniMovement: true 22 | rotateSpeed: 3 23 | outlineColor: 6b1355 24 | 25 | weapons: [ 26 | { 27 | rotate: false 28 | x: 0 29 | y: 0 30 | reload: 13 31 | mirror: false 32 | shootSound: none 33 | faceTarget: false 34 | 35 | bullet: { 36 | type: SapBulletType 37 | damage: 3 38 | width: 0.55 39 | sapStrength: 0.1 40 | length: 25 41 | hitColor: ff6993 42 | color: ff6993 43 | shootEffect: none 44 | smokeEffect: none 45 | lifetime: 10 46 | recoil: -0.3 47 | knockback: -1 48 | 49 | rangeOverride: 120 50 | } 51 | }, 52 | { 53 | shootWarmupSpeed: 0.1 54 | minWarmup: 0.3 55 | warmupMaintainTime: 30 56 | x: 0 57 | y: 0 58 | rotate: false 59 | mirror: false 60 | reload: 240 61 | shootSound: pew 62 | bullet: { 63 | type: BasicBulletType 64 | damage: 4 65 | speed: 4.25 66 | width: 6 67 | height: 8 68 | lifetime: 25 69 | sprite: missile-large 70 | trailWidth: 3 71 | trailLength: 4.6 72 | trailColor: ff4764 73 | frontColor: ff4040 74 | backColor: ff4040 75 | recoil: 0.2 76 | } 77 | }, 78 | { 79 | shootCone: 360 80 | mirror: false 81 | shootOnDeath: false 82 | controllable: false 83 | autoTarget: true 84 | 85 | linearWarmup: true 86 | minWarmup: 1 87 | shootWarmupSpeed: 0.0003 88 | smoothReloadSpeed: 0.0003 89 | faceTarget: false 90 | shootSound: none 91 | bullet: { 92 | type: BasicBulletType 93 | shootEffect: none 94 | instantDisappear: true 95 | damage: 0 96 | speed: 0 97 | spawnUnit: mutanted-cell 98 | killShooter: true 99 | shootEffect: { 100 | type: WaveEffect 101 | lifetime: 10 102 | sizeFrom: 10 103 | sizeTo: 0 104 | strokeFrom: 2 105 | strokeTo: 4 106 | colorFrom: ffffffff 107 | colorTo: ff117488 108 | lightColor: ff0000aa 109 | } 110 | } 111 | } 112 | ] 113 | 114 | abilities: [ 115 | { 116 | type: LiquidExplodeAbility 117 | liquid: blood 118 | amount: 5 119 | }, 120 | { 121 | type: RegenAbility 122 | amount: -0.001 123 | } 124 | ] 125 | 126 | research: { 127 | parent: cell-hive 128 | requirements: 129 | [ 130 | flesh/1000 131 | ] 132 | } 133 | 134 | useUnitCap: false 135 | -------------------------------------------------------------------------------- /content/units/the-worm.hjson: -------------------------------------------------------------------------------- 1 | name: The Worm 2 | type: crawl 3 | flying: false 4 | speed: 1.5 5 | health: 2400 6 | hitSize: 12 7 | range: 30 8 | 9 | controller: HugAI 10 | 11 | healColor: ff1744 12 | deathSound: plantBreak 13 | deathExplosionEffect: steam 14 | createScorch: false 15 | envDisabled: 0 16 | 17 | outlineColor: 6b1355 18 | 19 | rotateSpeed: 3.5 20 | itemCapacity: 600 21 | 22 | drawCell: false 23 | 24 | weapons: [ 25 | { 26 | mirror: true 27 | rotate: false 28 | x: 0 29 | y: 35 30 | reload: 20 31 | shootSound: sap 32 | 33 | bullet: { 34 | type: SapBulletType 35 | damage: 30 36 | sapStrength: 0.85 37 | length: 50 38 | shootEffect: shootSmall 39 | hitColor: ff6993 40 | color: ff6993 41 | width: 0.55 42 | lifetime: 30 43 | knockback: -3 44 | recoil: 0 45 | 46 | status: spore-slowed 47 | 48 | rangeOverride: 120 49 | } 50 | }, 51 | { 52 | mirror: false 53 | rotate: true 54 | reload: 5 55 | shootSound: sap 56 | 57 | bullet: { 58 | type: SapBulletType 59 | damage: 5 60 | sapStrength: 0.85 61 | length: 20 62 | shootEffect: shootSmall 63 | hitColor: ff6993 64 | color: ff6993 65 | width: 0.55 66 | lifetime: 20 67 | 68 | status: spore-slowed 69 | } 70 | } 71 | ] 72 | 73 | abilities: [ 74 | { 75 | type: LiquidExplodeAbility 76 | liquid: blood 77 | amount: 60 78 | }, 79 | { 80 | type: RegenAbility 81 | amount: 0.4 82 | } 83 | ] 84 | 85 | crushDamage: 1 86 | segments: 10 87 | segmentScl: 10 88 | segmentPhase: 10 89 | segmentMag: 1 90 | omniMovement: false 91 | 92 | useUnitCap: false 93 | targetPriority: 1 94 | -------------------------------------------------------------------------------- /content/units/u0-c1.hjson: -------------------------------------------------------------------------------- 1 | //부스팅 가능, 속도 매우 빠름, 공중상태 공격시 연발 미사일, 지상에서는 초고속 총탄 발사 2 | //cell unit 2t 3 | //시리즈 컬러 bone으로 수정 4 | 5 | name: U0-C1 6 | type: mech 7 | flying: false 8 | health: 1000 9 | armor: 10 10 | speed: 0.5 11 | hitSize: 8 12 | range: 60 13 | 14 | healColor: ff1744 15 | deathSound: plantBreak 16 | deathExplosionEffect: steam 17 | createScorch: false 18 | envDisabled: 0 19 | 20 | canBoost: true 21 | riseSpeed: 0.05 22 | rotationLimit: 15 23 | boostMultiplier: 5 24 | forceMultiTarget: true 25 | 26 | weapons: [ 27 | { 28 | mirror: false 29 | x: 0 30 | y: 0 31 | reload: 400 32 | ejectEffect: casing1 33 | shootSound: artillery 34 | range: 60 35 | 36 | bullet: { 37 | type: BasicBulletType 38 | damage: 10 39 | speed: 4 40 | width: 12 41 | height: 16 42 | lifetime: 300 43 | sprite: missile-large 44 | trailWidth: 3 45 | trailLength: 4.6 46 | trailColor: ff4764 47 | frontColor: ff4040 48 | backColor: ff4040 49 | shootEffect: none 50 | smokeEffect: none 51 | recoil: -0.05 52 | status: spore-slowed 53 | pierce: true 54 | homingPower: 0.8 55 | keepVelocity: false 56 | } 57 | }, 58 | { 59 | shootWarmupSpeed: 0.05 60 | minWarmup: 0.9 61 | x: 0 62 | y: 0 63 | rotate: false 64 | mirror: false 65 | reload: 250 66 | shootCone: 35 67 | shootSound: pew 68 | inaccuracy: 35 69 | shoot: { 70 | shots: 20 71 | shotDelay: 5 72 | } 73 | bullet: { 74 | type: BasicBulletType 75 | damage: 2 76 | speed: 6 77 | width: 6 78 | height: 8 79 | lifetime: 30 80 | sprite: large-orb 81 | trailWidth: 1 82 | trailLength: 3 83 | trailColor: ff4764 84 | frontColor: ff4040 85 | backColor: ff4040 86 | recoil: -0.1 87 | impact: true 88 | homingPower: 0.2 89 | keepVelocity: false 90 | weaveMag: 2 91 | weaveScale: 2 92 | } 93 | }, 94 | { 95 | x: 0 96 | y: 0 97 | rotate: false 98 | mirror: false 99 | reload: 250 100 | shootSound: cannon 101 | inaccuracy: 70 102 | shoot: { 103 | shots: 20 104 | shotDelay: 5 105 | } 106 | bullet: { 107 | type: BasicBulletType 108 | damage: 3 109 | speed: 8 110 | width: 6 111 | height: 8 112 | sprite: missile-large 113 | trailWidth: 1 114 | trailLength: 3 115 | trailColor: ff1744 116 | lifetime: 45 117 | frontColor: ff4040 118 | backColor: ff4040 119 | impact: true 120 | pierce: true 121 | homingPower: 1 122 | homingDelay: 0.5 123 | keepVelocity: false 124 | weaveMag: 4 125 | weaveScale: 4 126 | } 127 | parts: [ 128 | { 129 | type: shapePart 130 | hollow: true 131 | circle: true 132 | layer: 110 133 | color: ff6993 134 | stroke: 0 135 | strokeTo: 1.5 136 | radiusTo: 3 137 | radius: 1 138 | }, 139 | { 140 | type: HaloPart 141 | radius: 1 142 | tri: true 143 | layer: 110 144 | color: ff6993 145 | haloRotateSpeed: 1.3 146 | haloRadius: 3 147 | haloRadiusTo: 3 148 | stroke: 0 149 | strokeTo: 2 150 | shapes: 4 151 | triLengthTo: 4 152 | triLength: 0 153 | } 154 | ] 155 | }, 156 | { 157 | mirror: true 158 | rotate: true 159 | x: 0 160 | y: 0 161 | cooldownTime: 60 162 | reload: 500 163 | smoothReloadSpeed: 0.15 164 | shootSound: missileLaunch 165 | shoot: { 166 | shots: 2 167 | shotDelay: 15 168 | } 169 | bullet: { 170 | type: BasicBulletType 171 | shootEffect: shootBig 172 | smokeEffect: shootBigSmoke2 173 | instantDisappear: true 174 | damage: 0 175 | speed: 0 176 | spawnUnit: small-flesh-missile 177 | } 178 | }, 179 | { 180 | shootWarmupSpeed: 0.05 181 | minWarmup: 0.9 182 | x: 0 183 | y: 0 184 | display: false 185 | rotate: false 186 | mirror: false 187 | reload: 250 188 | shootCone: 40 189 | shootSound: spark 190 | bullet: { 191 | type: LaserBoltBulletType 192 | speed: 6 193 | lifetime: 30 194 | damage: 60 195 | recoil: 20 196 | impact: true 197 | } 198 | } 199 | ] 200 | 201 | abilities: [ 202 | { 203 | type: RepairFieldAbility 204 | range: 40 205 | amount: 100 206 | reload: 300 207 | }, 208 | { 209 | type: MoveEffectAbility 210 | minVelocity: 1 211 | x: 0 212 | y: -0.4 213 | effect: artilleryTrailSmoke 214 | teamColor: false 215 | color: ff1744 216 | interval: 5 217 | } 218 | ] 219 | 220 | //네번째 스테이지로 추후 변경 221 | research: { 222 | parent: cell-assembler 223 | objectives: [ 224 | { 225 | type: SectorComplete 226 | preset: cell-factory 227 | } 228 | ] 229 | requirements: 230 | [ 231 | flesh/7500 232 | ] 233 | } 234 | 235 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/u0-c2.hjson: -------------------------------------------------------------------------------- 1 | //속도감 있는 전투기 2 | //cellunit 2t 3 | 4 | name: U0-C2 5 | type: flying 6 | flying: true 7 | health: 500 8 | armor: 10 9 | speed: 5 10 | hitSize: 9 11 | range: 120 12 | 13 | accel: 0.08 14 | drag: 0.09 15 | 16 | healColor: ff1744 17 | deathSound: plantBreak 18 | deathExplosionEffect: steam 19 | createScorch: false 20 | envDisabled: 0 21 | 22 | lowAltitude: true 23 | circleTarget: true 24 | drawCell: false 25 | 26 | weapons: [ 27 | { 28 | x: 0 29 | y: 0 30 | mirror: false 31 | rotate: false 32 | reload: 250 33 | shootCone: 15 34 | shootSound: shoot 35 | shoot: { 36 | type: ShootBarrel 37 | shots: 30 38 | shotDelay: 5 39 | barrels: [ 40 | 10, 0, 0, 41 | -10, 0, 0, 42 | ] 43 | } 44 | bullet: { 45 | type: BasicBulletType 46 | damage: 4 47 | speed: 8 48 | width: 6 49 | height: 8 50 | lifetime: 40 51 | sprite: missile-large 52 | trailWidth: 1 53 | trailLength: 3 54 | trailColor: ff4764 55 | frontColor: ff4040 56 | backColor: ff4040 57 | homingPower: 0.3 58 | impact: true 59 | } 60 | parts: [ 61 | { 62 | type: shapePart 63 | hollow: true 64 | circle: true 65 | layer: 110 66 | color: ff6993 67 | stroke: 0 68 | strokeTo: 1.5 69 | radiusTo: 3 70 | radius: 1 71 | }, 72 | { 73 | type: HaloPart 74 | radius: 1 75 | tri: true 76 | layer: 110 77 | color: ff6993 78 | haloRotateSpeed: 1.3 79 | haloRadius: 3 80 | haloRadiusTo: 3 81 | stroke: 0 82 | strokeTo: 2 83 | shapes: 4 84 | triLengthTo: 4 85 | triLength: 0 86 | } 87 | ] 88 | } 89 | ] 90 | 91 | abilities: [ 92 | { 93 | type: MoveEffectAbility 94 | minVelocity: 5 95 | x: 0 96 | y: -0.4 97 | effect: artilleryTrailSmoke 98 | teamColor: false 99 | color: ff1744 100 | interval: 5 101 | } 102 | ] 103 | 104 | //네번째 스테이지로 추후 변경 105 | research: { 106 | parent: cell-assembler 107 | objectives: [ 108 | { 109 | type: SectorComplete 110 | preset: cell-factory 111 | } 112 | ] 113 | requirements: 114 | [ 115 | flesh/5000 116 | ] 117 | } 118 | 119 | useUnitCap: false -------------------------------------------------------------------------------- /content/units/wall-of-flesh.hjson: -------------------------------------------------------------------------------- 1 | type: flying 2 | flying: true 3 | health: 9999999 4 | armor: 200 5 | speed: 0.2 6 | hitSize: 100 7 | range: 300 8 | rotateSpeed: 0.4 9 | 10 | healColor: ff1744 11 | deathSound: plantBreak 12 | deathExplosionEffect: steam 13 | createScorch: false 14 | envDisabled: 0 15 | 16 | accel: 1.3 17 | drag: 0.5 18 | 19 | mineSpeed: 3 20 | buildSpeed: 2 21 | mineTier: 3 22 | itemCapacity: 200 23 | drawCell: false 24 | engineSize: 0 25 | outlineColor: 6b1355 26 | 27 | weapons: [ 28 | { 29 | x: 0 30 | y: 0 31 | rotate: true 32 | mirror: false 33 | faceTarget: false 34 | shootSound: none 35 | reload: 60 36 | bullet: { 37 | type: LiquidBulletType 38 | speed: 6 39 | damage: 5 40 | knockback: 5 41 | drag: 0.05 42 | lifetime: 200 43 | splashDamage: 100 44 | splashDamageRadius: 400 45 | homingPower: 0.15 46 | liquid: blood 47 | orbSize: 12 48 | puddleSize: 40 49 | despawnHit: true 50 | despawnSound: splash 51 | 52 | status: spore-slowed 53 | statusDuration: 360 54 | } 55 | } 56 | ] 57 | 58 | abilities: [ 59 | { 60 | type: ShieldRegenFieldAbility 61 | range: 80 62 | amount: 40 63 | reload: 300 64 | max:200 65 | } 66 | ] -------------------------------------------------------------------------------- /icon-old.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FallingDice/flesh-mod/76ae4884ac21c923fd8aa6572e0667be4bb70202/icon-old.png 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-------------------------------------------------------------------------------- 1 | #유닛 구성 기본 요소(##공중유닛 기본요소, ##다리유닛 기본요소, ##기는유닛 기본요소, ##미사일유닛 기본요소) 2 | 3 | #무기구성 기본요소 weapons: [](##총알구성 기본요소 bullet: {}, ##파츠구성 기본요소 parts: []) 4 | 5 | #능력구성 요소 abilities: [] 6 | 7 | #테크트리 요소 research: {} 8 | 9 | "키워드> 들어갈 수 있는 내용, 들어갈 수 있는 내용" 또다른 키워드 10 | "키워드:b" 불값 11 | "키워드:n" 숫자 f는 소수 가능 12 | "!키워드"는 긴 내용을 가진 함수를 포함하는 코드 13 | 14 | #유닛 구성 기본 요소 15 | type:> mech, flying, legs, tank, crawl, missile, payload 16 | speed: 1.0 17 | health: 100 18 | armor: 1 19 | 20 | //1*1크기 21 | hitSize: 8 22 | 23 | range: n 24 | 25 | 선택요소 26 | engineOffset: nf 27 | outlineColor: c 28 | rotateSpeed: 1.0 29 | lowAltitude: b 30 | mineSpeed: 1.0? 31 | buildSpeed: 1.0? 32 | mineTier: 1 33 | itemCapacity: 20 34 | 35 | immunities: [] 36 | > none, burning, freezing, unmoving, slow, fast, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed, electrified, invincible, dynamic 37 | 38 | drawCell: false 39 | fogRadius: n 40 | lightRadius: n 41 | singleTarget: true 42 | drownTimeMultiplier: 1.0 43 | 44 | groundLayer: n 45 | >60(유닛 기본값), 75(레그유닛 기본값), 110(이펙트 기본값), 220 max 46 | 47 | //그림자 높이 조절 48 | shadowElevation: nf 49 | 50 | //원을 그리며 타깃 추적 51 | circleTarget: true 52 | 53 | ##매크유닛 기본요소 54 | mechFrontSway: nf 55 | mechSideSway: nf 56 | mechStepParticles: true 57 | canBoost: true 58 | riseSpeed: nf 59 | 60 | ##공중유닛 기본요소 61 | flying: true 62 | accel: nf 63 | drag: nf 64 | 65 | 선택요소 66 | engineSize: nf 67 | 68 | ##다리유닛 기본요소 69 | legCount: n 70 | legContinuousMove: true 71 | hovering: true 72 | 73 | 선택요소 74 | lockLegBase: b 75 | legMaxLength: nf 76 | legMinLength: nf 77 | 78 | legLengthScl: nf 79 | legForwardScl: nf 80 | 81 | legExtension: nf? 82 | legStraightness: nf 83 | legStraightLength: nf 84 | legBaseOffset: nf 85 | legLength: nf 86 | legSpeed: 1.0 87 | stepShake: nf 88 | legGroupSize: nf 89 | 90 | legSplashDamage: nf? 91 | legSplashRange: nf? 92 | legMoveSpace: nf 93 | rippleScale: nf 94 | 95 | ##기는유닛 기본요소 96 | controller: HugAI 97 | omniMovement: false 98 | crushDamage: nf 99 | segments: n 100 | 101 | 선택요소 102 | segmentScl: nf 103 | segmentPhase: nf 104 | segmentMag: nf 105 | 106 | ##미사일유닛 기본요소 107 | 108 | 선택요소 109 | 110 | #무기구성 기본요소 weapons: [] 111 | name: str 112 | x: 0 113 | y: 0 114 | reload: n 115 | !bullet{} 116 | 117 | 선택요소 118 | rotate: b 119 | mirror: b 120 | layerOffset: -0.01 121 | ejectEffect> 122 | shootSound> shoot, shootBig, bang, cannon, pew 123 | 124 | ##총알구성 기본요소 bullet: {} 125 | type> BasicBulletType, 126 | damage: n 127 | speed: nf 128 | width: nf 129 | height: nf 130 | lifetime: n 131 | 132 | 선택요소 133 | sprite> 134 | shootCone: n(360) 135 | color 136 | frontColor 137 | backColor 138 | 139 | status: 140 | > none, burning, freezing, unmoving, slow, fast, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed, electrified, invincible, dynamic 141 | 142 | //밀리초 기준, 1초에 60값임. 143 | statusDuration: 60 144 | 145 | trailWidth: nf 146 | trailLength: nf 147 | trailColor 148 | recoil: nf 149 | pierce: b 150 | pierceBuilding: b 151 | !parts: [] 152 | 153 | shootWarmupSpeed: nf 154 | minWarmup: nf 155 | warmupMaintainTime: n 156 | impact: b 157 | homingPower: nf 158 | homingDelay: nf 159 | homingRange: n 160 | spin: nf 161 | 162 | Effects> shoot, hit, despawn, smoke, eject 163 | 164 | ##이펙트 구성 기본요소 165 | type:> explosionEffect, multiEffect, particleEffect, radialEffect, seqEffect, soundEffect, waveEffect, warpEffect 166 | 167 | ##파츠구성 기본요소 parts: [] 168 | type:> DrawPart, FlarePart, HaloPart, HoverPart, RegionPart, shapePart 169 | 170 | radius: nf 171 | stroke: nf 172 | haloRadius: nf 173 | layer: n 174 | color 175 | 176 | 선택요소 177 | hollow: b 178 | circle: b 179 | tri: b 180 | radiusTo: nf 181 | strokeTo: nf 182 | haloRadiusTo: nf 183 | shapes: n 184 | triLength: nf 185 | triLengthTo: nf 186 | 187 | #능력구성 요소 abilities: [] 188 | type> RepairFieldAbility, MoveEffectAbility, SpawnDeathAbility,UnitSpawnAbility, LiquidExplodeAbility, ShieldRegenFieldAbility 189 | 190 | ##리페어 191 | range: n 192 | amount: n 193 | reload: n 194 | 195 | ##무브이펙 196 | x: 0 197 | y: 0 198 | effect> artilleryTrailSmoke 199 | color 200 | 201 | minVelocity: nf 202 | interval: nf? 203 | teamColor: b 204 | 205 | ##스폰데스 206 | amount: n 207 | randAmount: n 208 | [연산법: amount+randAmount] 209 | 210 | spread: n 211 | unit: str 212 | 213 | faceOutwards: b 214 | 215 | ##유닛스폰 216 | unit: str 217 | spawnX: 0 218 | spawnY: 0 219 | spawnTime: n 220 | 221 | ##액체폭발 222 | liquid: str 223 | amount: n 224 | 225 | ##실드 생성 226 | range: n 227 | amount: n ||percent: n 228 | reload: n 229 | max:n 230 | 231 | #테크트리 요소 research: {} 232 | parent: str 233 | requirements: [str/n] 234 | objectives: [] 235 | 236 | ##objectives: [] 237 | {}type:> SectorComplete 238 | {}preset: str 239 | 240 | 241 | 242 | 243 | minWarmup: 0.9 /pls not over 1.0 244 | 245 | 246 | 임시 저장소 247 | { 248 | shootCone: 360 249 | mirror: false 250 | reload: 0 251 | shootOnDeath: false 252 | controllable: false 253 | shootWarmupSpeed: 0.01 254 | minWarmup: 1.5 255 | warmupMaintainTime: 150 256 | faceTarget: false 257 | shootSound: none 258 | bullet: { 259 | type: BasicBulletType 260 | reloadMultiplier: 0.8 261 | shootEffect: none 262 | instantDisappear: true 263 | damage: 0 264 | speed: 0 265 | spawnUnit: the-cell 266 | killShooter: true 267 | shootEffect: { 268 | type: WaveEffect 269 | lifetime: 10 270 | sizeFrom: 10 271 | sizeTo: 0 272 | strokeFrom: 2 273 | strokeTo: 4 274 | colorFrom: ffffffff 275 | colorTo: ff117488 276 | lightColor: ff0000aa 277 | } 278 | } 279 | }, --------------------------------------------------------------------------------