├── AppJogoVelha
├── AppJogoVelha
│ ├── AssemblyInfo.cs
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── AppJogoVelha.csproj
│ ├── MainPage.xaml
│ └── MainPage.xaml.cs
├── AppJogoVelha.UWP
│ ├── Assets
│ │ ├── StoreLogo.backup.png
│ │ ├── LargeTile.scale-100.png
│ │ ├── LargeTile.scale-200.png
│ │ ├── LargeTile.scale-400.png
│ │ ├── SmallTile.scale-100.png
│ │ ├── SmallTile.scale-200.png
│ │ ├── SmallTile.scale-400.png
│ │ ├── StoreLogo.scale-100.png
│ │ ├── StoreLogo.scale-200.png
│ │ ├── StoreLogo.scale-400.png
│ │ ├── SplashScreen.scale-100.png
│ │ ├── SplashScreen.scale-200.png
│ │ ├── SplashScreen.scale-400.png
│ │ ├── Square44x44Logo.scale-100.png
│ │ ├── Square44x44Logo.scale-200.png
│ │ ├── Square44x44Logo.scale-400.png
│ │ ├── Wide310x150Logo.scale-100.png
│ │ ├── Wide310x150Logo.scale-200.png
│ │ ├── Wide310x150Logo.scale-400.png
│ │ ├── Square150x150Logo.scale-100.png
│ │ ├── Square150x150Logo.scale-200.png
│ │ ├── Square150x150Logo.scale-400.png
│ │ ├── Square44x44Logo.targetsize-16.png
│ │ ├── Square44x44Logo.targetsize-256.png
│ │ ├── Square44x44Logo.targetsize-48.png
│ │ ├── Square44x44Logo.altform-unplated_targetsize-16.png
│ │ ├── Square44x44Logo.altform-unplated_targetsize-256.png
│ │ └── Square44x44Logo.altform-unplated_targetsize-48.png
│ ├── App.xaml
│ ├── MainPage.xaml
│ ├── MainPage.xaml.cs
│ ├── Properties
│ │ ├── AssemblyInfo.cs
│ │ └── Default.rd.xml
│ ├── Package.appxmanifest
│ ├── App.xaml.cs
│ └── AppJogoVelha.UWP.csproj
└── AppJogoVelha.Android
│ ├── Resources
│ ├── mipmap-hdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-mdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-xhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-xxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-xxxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-anydpi-v26
│ │ ├── icon.xml
│ │ └── icon_round.xml
│ ├── values
│ │ ├── colors.xml
│ │ └── styles.xml
│ └── AboutResources.txt
│ ├── Properties
│ ├── AndroidManifest.xml
│ └── AssemblyInfo.cs
│ ├── Assets
│ └── AboutAssets.txt
│ ├── MainActivity.cs
│ └── AppJogoVelha.Android.csproj
├── .gitattributes
├── AppJogoVelha.sln
└── .gitignore
/AppJogoVelha/AppJogoVelha/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using Xamarin.Forms.Xaml;
2 |
3 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)]
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.backup.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.backup.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/LargeTile.scale-100.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/LargeTile.scale-100.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/LargeTile.scale-200.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/LargeTile.scale-200.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/LargeTile.scale-400.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/LargeTile.scale-400.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/SmallTile.scale-100.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/SmallTile.scale-100.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/SmallTile.scale-200.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/SmallTile.scale-200.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/SmallTile.scale-400.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/SmallTile.scale-400.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.scale-100.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.scale-100.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.scale-200.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.scale-200.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.scale-400.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/StoreLogo.scale-400.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/SplashScreen.scale-100.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/SplashScreen.scale-100.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/SplashScreen.scale-200.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/SplashScreen.scale-200.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/SplashScreen.scale-400.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/SplashScreen.scale-400.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-hdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-hdpi/icon.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-mdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-mdpi/icon.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xhdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xhdpi/icon.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxhdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxhdpi/icon.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.scale-100.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.scale-100.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.scale-200.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.scale-200.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.scale-400.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.scale-400.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Wide310x150Logo.scale-100.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Wide310x150Logo.scale-100.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Wide310x150Logo.scale-200.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Wide310x150Logo.scale-200.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Wide310x150Logo.scale-400.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Wide310x150Logo.scale-400.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxxhdpi/icon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxxhdpi/icon.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square150x150Logo.scale-100.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square150x150Logo.scale-100.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square150x150Logo.scale-200.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square150x150Logo.scale-200.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square150x150Logo.scale-400.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square150x150Logo.scale-400.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.targetsize-16.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.targetsize-16.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.targetsize-256.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.targetsize-256.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.targetsize-48.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.targetsize-48.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-hdpi/launcher_foreground.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-hdpi/launcher_foreground.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-mdpi/launcher_foreground.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-mdpi/launcher_foreground.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xhdpi/launcher_foreground.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xhdpi/launcher_foreground.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxhdpi/launcher_foreground.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxhdpi/launcher_foreground.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxxhdpi/launcher_foreground.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-xxxhdpi/launcher_foreground.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.altform-unplated_targetsize-16.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.altform-unplated_targetsize-16.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.altform-unplated_targetsize-256.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.altform-unplated_targetsize-256.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.altform-unplated_targetsize-48.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Fanizzi/AppJogoVelha/HEAD/AppJogoVelha/AppJogoVelha.UWP/Assets/Square44x44Logo.altform-unplated_targetsize-48.png
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha/App.xaml:
--------------------------------------------------------------------------------
1 |
2 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-anydpi-v26/icon.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/mipmap-anydpi-v26/icon_round.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/values/colors.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 | #FFFFFF
4 | #3F51B5
5 | #303F9F
6 | #FF4081
7 |
8 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Properties/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/MainPage.xaml:
--------------------------------------------------------------------------------
1 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Xamarin.Forms;
3 | using Xamarin.Forms.Xaml;
4 |
5 | namespace AppJogoVelha
6 | {
7 | public partial class App : Application
8 | {
9 | public App()
10 | {
11 | InitializeComponent();
12 |
13 | MainPage = new MainPage();
14 | }
15 |
16 | protected override void OnStart()
17 | {
18 | }
19 |
20 | protected override void OnSleep()
21 | {
22 | }
23 |
24 | protected override void OnResume()
25 | {
26 | }
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha/AppJogoVelha.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | true
6 |
7 |
8 |
9 | portable
10 | true
11 |
12 |
13 |
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Assets/AboutAssets.txt:
--------------------------------------------------------------------------------
1 | Any raw assets you want to be deployed with your application can be placed in
2 | this directory (and child directories) and given a Build Action of "AndroidAsset".
3 |
4 | These files will be deployed with your package and will be accessible using Android's
5 | AssetManager, like this:
6 |
7 | public class ReadAsset : Activity
8 | {
9 | protected override void OnCreate (Bundle bundle)
10 | {
11 | base.OnCreate (bundle);
12 |
13 | InputStream input = Assets.Open ("my_asset.txt");
14 | }
15 | }
16 |
17 | Additionally, some Android functions will automatically load asset files:
18 |
19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
20 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/MainPage.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using Windows.Foundation;
7 | using Windows.Foundation.Collections;
8 | using Windows.UI.Xaml;
9 | using Windows.UI.Xaml.Controls;
10 | using Windows.UI.Xaml.Controls.Primitives;
11 | using Windows.UI.Xaml.Data;
12 | using Windows.UI.Xaml.Input;
13 | using Windows.UI.Xaml.Media;
14 | using Windows.UI.Xaml.Navigation;
15 |
16 | namespace AppJogoVelha.UWP
17 | {
18 | public sealed partial class MainPage
19 | {
20 | public MainPage()
21 | {
22 | this.InitializeComponent();
23 |
24 | LoadApplication(new AppJogoVelha.App());
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/values/styles.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
18 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("AppJogoVelha.UWP")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("AppJogoVelha.UWP")]
13 | [assembly: AssemblyCopyright("Copyright © 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Version information for an assembly consists of the following four values:
18 | //
19 | // Major Version
20 | // Minor Version
21 | // Build Number
22 | // Revision
23 | //
24 | // You can specify all the values or you can default the Build and Revision Numbers
25 | // by using the '*' as shown below:
26 | // [assembly: AssemblyVersion("1.0.*")]
27 | [assembly: AssemblyVersion("1.0.0.0")]
28 | [assembly: AssemblyFileVersion("1.0.0.0")]
29 | [assembly: ComVisible(false)]
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 | using Android.App;
5 |
6 | // General Information about an assembly is controlled through the following
7 | // set of attributes. Change these attribute values to modify the information
8 | // associated with an assembly.
9 | [assembly: AssemblyTitle("AppJogoVelha.Android")]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("")]
13 | [assembly: AssemblyProduct("AppJogoVelha.Android")]
14 | [assembly: AssemblyCopyright("Copyright © 2014")]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 | [assembly: ComVisible(false)]
18 |
19 | // Version information for an assembly consists of the following four values:
20 | //
21 | // Major Version
22 | // Minor Version
23 | // Build Number
24 | // Revision
25 | [assembly: AssemblyVersion("1.0.0.0")]
26 | [assembly: AssemblyFileVersion("1.0.0.0")]
27 |
28 | // Add some common permissions, these can be removed if not needed
29 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)]
30 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
31 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/MainActivity.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | using Android.App;
4 | using Android.Content.PM;
5 | using Android.Runtime;
6 | using Android.OS;
7 |
8 | namespace AppJogoVelha.Droid
9 | {
10 | [Activity(Label = "AppJogoVelha", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize )]
11 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
12 | {
13 | protected override void OnCreate(Bundle savedInstanceState)
14 | {
15 | base.OnCreate(savedInstanceState);
16 |
17 | Xamarin.Essentials.Platform.Init(this, savedInstanceState);
18 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
19 | LoadApplication(new App());
20 | }
21 | public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
22 | {
23 | Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
24 |
25 | base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha/MainPage.xaml:
--------------------------------------------------------------------------------
1 |
2 |
5 |
6 |
8 |
9 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Properties/Default.rd.xml:
--------------------------------------------------------------------------------
1 |
17 |
18 |
19 |
20 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/Resources/AboutResources.txt:
--------------------------------------------------------------------------------
1 | Images, layout descriptions, binary blobs and string dictionaries can be included
2 | in your application as resource files. Various Android APIs are designed to
3 | operate on the resource IDs instead of dealing with images, strings or binary blobs
4 | directly.
5 |
6 | For example, a sample Android app that contains a user interface layout (main.xml),
7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8 | would keep its resources in the "Resources" directory of the application:
9 |
10 | Resources/
11 | drawable-hdpi/
12 | icon.png
13 |
14 | drawable-ldpi/
15 | icon.png
16 |
17 | drawable-mdpi/
18 | icon.png
19 |
20 | layout/
21 | main.xml
22 |
23 | values/
24 | strings.xml
25 |
26 | In order to get the build system to recognize Android resources, set the build action to
27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but
28 | instead operate on resource IDs. When you compile an Android application that uses resources,
29 | the build system will package the resources for distribution and generate a class called
30 | "Resource" that contains the tokens for each one of the resources included. For example,
31 | for the above Resources layout, this is what the Resource class would expose:
32 |
33 | public class Resource {
34 | public class drawable {
35 | public const int icon = 0x123;
36 | }
37 |
38 | public class layout {
39 | public const int main = 0x456;
40 | }
41 |
42 | public class strings {
43 | public const int first_string = 0xabc;
44 | public const int second_string = 0xbcd;
45 | }
46 | }
47 |
48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
50 | string in the dictionary file values/strings.xml.
51 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/Package.appxmanifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
8 |
9 |
13 |
14 |
15 |
16 |
17 | AppJogoVelha.UWP
18 | B6CF2C19-8566-4A53-A0FC-5D189E47792D
19 | Assets\StoreLogo.png
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
34 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using Windows.ApplicationModel;
7 | using Windows.ApplicationModel.Activation;
8 | using Windows.Foundation;
9 | using Windows.Foundation.Collections;
10 | using Windows.UI.Xaml;
11 | using Windows.UI.Xaml.Controls;
12 | using Windows.UI.Xaml.Controls.Primitives;
13 | using Windows.UI.Xaml.Data;
14 | using Windows.UI.Xaml.Input;
15 | using Windows.UI.Xaml.Media;
16 | using Windows.UI.Xaml.Navigation;
17 |
18 | namespace AppJogoVelha.UWP
19 | {
20 | ///
21 | /// Provides application-specific behavior to supplement the default Application class.
22 | ///
23 | sealed partial class App : Application
24 | {
25 | ///
26 | /// Initializes the singleton application object. This is the first line of authored code
27 | /// executed, and as such is the logical equivalent of main() or WinMain().
28 | ///
29 | public App()
30 | {
31 | this.InitializeComponent();
32 | this.Suspending += OnSuspending;
33 | }
34 |
35 | ///
36 | /// Invoked when the application is launched normally by the end user. Other entry points
37 | /// will be used such as when the application is launched to open a specific file.
38 | ///
39 | /// Details about the launch request and process.
40 | protected override void OnLaunched(LaunchActivatedEventArgs e)
41 | {
42 | #if DEBUG
43 | if (System.Diagnostics.Debugger.IsAttached)
44 | {
45 | this.DebugSettings.EnableFrameRateCounter = true;
46 | }
47 | #endif
48 |
49 | Frame rootFrame = Window.Current.Content as Frame;
50 |
51 | // Do not repeat app initialization when the Window already has content,
52 | // just ensure that the window is active
53 | if (rootFrame == null)
54 | {
55 | // Create a Frame to act as the navigation context and navigate to the first page
56 | rootFrame = new Frame();
57 |
58 | rootFrame.NavigationFailed += OnNavigationFailed;
59 | Xamarin.Forms.Forms.Init(e);
60 |
61 | if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
62 | {
63 | //TODO: Load state from previously suspended application
64 | }
65 |
66 | // Place the frame in the current Window
67 | Window.Current.Content = rootFrame;
68 | }
69 |
70 | if (rootFrame.Content == null)
71 | {
72 | // When the navigation stack isn't restored navigate to the first page,
73 | // configuring the new page by passing required information as a navigation
74 | // parameter
75 | rootFrame.Navigate(typeof(MainPage), e.Arguments);
76 | }
77 | // Ensure the current window is active
78 | Window.Current.Activate();
79 | }
80 |
81 | ///
82 | /// Invoked when Navigation to a certain page fails
83 | ///
84 | /// The Frame which failed navigation
85 | /// Details about the navigation failure
86 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
87 | {
88 | throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
89 | }
90 |
91 | ///
92 | /// Invoked when application execution is being suspended. Application state is saved
93 | /// without knowing whether the application will be terminated or resumed with the contents
94 | /// of memory still intact.
95 | ///
96 | /// The source of the suspend request.
97 | /// Details about the suspend request.
98 | private void OnSuspending(object sender, SuspendingEventArgs e)
99 | {
100 | var deferral = e.SuspendingOperation.GetDeferral();
101 | //TODO: Save application state and stop any background activity
102 | deferral.Complete();
103 | }
104 | }
105 | }
106 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha/MainPage.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Threading.Tasks;
7 | using Xamarin.Forms;
8 |
9 | namespace AppJogoVelha
10 | {
11 | public partial class MainPage : ContentPage
12 | {
13 | string vez = "X";
14 |
15 | public MainPage()
16 | {
17 | InitializeComponent();
18 | }
19 |
20 | private async void Button_Clicked(object sender, EventArgs e)
21 | {
22 | // Identificando qual botão disparou o evento
23 | Button btn = (Button)sender;
24 |
25 | // Desabilitando o botão
26 | btn.IsEnabled = false;
27 |
28 | // Trocando texto do botão de acordo com quem é a vez.
29 | if (vez == "X")
30 | {
31 | btn.Text = "X";
32 | vez = "O";
33 | }
34 | else
35 | {
36 | btn.Text = "O";
37 | vez = "X";
38 | }
39 |
40 | // verificando se a primeira linha teve ganhador
41 | if (btn1.Text == "X" && btn2.Text == "X" && btn3.Text == "X")
42 | {
43 | await DisplayAlert("Parabéns!", "Você ganhou X!!!!", "OK");
44 | zerar();
45 | }
46 |
47 | else if (btn4.Text == "X" && btn5.Text == "X" && btn6.Text == "X")
48 | {
49 | await DisplayAlert("Parabéns!", "Você ganhou X!!!!", "OK");
50 | zerar();
51 | }
52 |
53 | else if (btn7.Text == "X" && btn8.Text == "X" && btn9.Text == "X")
54 | {
55 | await DisplayAlert("Parabéns!", "Você ganhou X!!!!", "OK");
56 | zerar();
57 | }
58 |
59 | else if (btn1.Text == "X" && btn5.Text == "X" && btn9.Text == "X")
60 | {
61 | await DisplayAlert("Parabéns!", "Você ganhou X!!!!", "OK");
62 | zerar();
63 | }
64 |
65 | else if (btn3.Text == "X" && btn5.Text == "X" && btn7.Text == "X")
66 | {
67 | await DisplayAlert("Parabéns!", "Você ganhou X!!!!", "OK");
68 | zerar();
69 | }
70 |
71 | else if (btn1.Text == "O" && btn2.Text == "O" && btn3.Text == "O")
72 | {
73 | await DisplayAlert("Parabéns!", "Você ganhou O!!!!", "OK");
74 | zerar();
75 | }
76 |
77 | else if (btn4.Text == "O" && btn5.Text == "O" && btn6.Text == "O")
78 | {
79 | await DisplayAlert("Parabéns!", "Você ganhou O!!!!", "OK");
80 | zerar();
81 | }
82 |
83 | else if (btn7.Text == "O" && btn8.Text == "O" && btn9.Text == "O")
84 | {
85 | await DisplayAlert("Parabéns!", "Você ganhou O!!!!", "OK");
86 | zerar();
87 | }
88 |
89 | else if (btn1.Text == "O" && btn5.Text == "O" && btn9.Text == "O")
90 | {
91 | await DisplayAlert("Parabéns!", "Você ganhou O!!!!", "OK");
92 | zerar();
93 | }
94 |
95 | else if (btn3.Text == "O" && btn5.Text == "O" && btn7.Text == "O")
96 | {
97 | await DisplayAlert("Parabéns!", "Você ganhou O!!!!", "OK");
98 | zerar();
99 | }
100 |
101 | else if (btn1.IsEnabled == false && btn2.IsEnabled == false && btn3.IsEnabled == false && btn4.IsEnabled == false && btn5.IsEnabled == false && btn6.IsEnabled == false && btn7.IsEnabled == false && btn8.IsEnabled == false && btn9.IsEnabled == false)
102 | {
103 | await DisplayAlert("Velha!", "Os jogadores 'X' e 'O' perderam", "Ok");
104 | zerar();
105 | }
106 |
107 |
108 |
109 |
110 | }
111 |
112 |
113 | void zerar()
114 | {
115 | btn1.IsEnabled = true;
116 | btn1.Text = "";
117 | btn2.IsEnabled = true;
118 | btn2.Text = "";
119 | btn3.IsEnabled = true;
120 | btn3.Text = "";
121 | btn4.IsEnabled = true;
122 | btn4.Text = "";
123 | btn5.IsEnabled = true;
124 | btn5.Text = "";
125 | btn6.IsEnabled = true;
126 | btn6.Text = "";
127 | btn7.IsEnabled = true;
128 | btn7.Text = "";
129 | btn8.IsEnabled = true;
130 | btn8.Text = "";
131 | btn9.IsEnabled = true;
132 | btn9.Text = "";
133 |
134 | }
135 | }
136 | }
137 |
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.Android/AppJogoVelha.Android.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}
7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df}
9 | Library
10 | AppJogoVelha.Droid
11 | AppJogoVelha.Android
12 | True
13 | True
14 | Resources\Resource.designer.cs
15 | Resource
16 | Properties\AndroidManifest.xml
17 | Resources
18 | Assets
19 | false
20 | v12.0
21 | true
22 | true
23 | Xamarin.Android.Net.AndroidClientHandler
24 |
25 |
26 |
27 |
28 | true
29 | portable
30 | false
31 | bin\Debug
32 | DEBUG;
33 | prompt
34 | 4
35 | None
36 |
37 |
38 | true
39 | portable
40 | true
41 | bin\Release
42 | prompt
43 | 4
44 | true
45 | false
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 | {2C8E83B9-336D-41A7-B1F0-65635C75789D}
92 | AppJogoVelha
93 |
94 |
95 |
96 |
97 |
--------------------------------------------------------------------------------
/AppJogoVelha.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.0.32112.339
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AppJogoVelha.UWP", "AppJogoVelha\AppJogoVelha.UWP\AppJogoVelha.UWP.csproj", "{536048F0-8146-4F84-AFA1-DC38CAFD73D1}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AppJogoVelha.Android", "AppJogoVelha\AppJogoVelha.Android\AppJogoVelha.Android.csproj", "{A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}"
9 | EndProject
10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AppJogoVelha", "AppJogoVelha\AppJogoVelha\AppJogoVelha.csproj", "{9527B264-B8CF-4C55-B184-5177F8A1F455}"
11 | EndProject
12 | Global
13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
14 | Debug|Any CPU = Debug|Any CPU
15 | Debug|ARM = Debug|ARM
16 | Debug|x64 = Debug|x64
17 | Debug|x86 = Debug|x86
18 | Release|Any CPU = Release|Any CPU
19 | Release|ARM = Release|ARM
20 | Release|x64 = Release|x64
21 | Release|x86 = Release|x86
22 | EndGlobalSection
23 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
24 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|Any CPU.ActiveCfg = Debug|x64
25 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|Any CPU.Build.0 = Debug|x64
26 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|Any CPU.Deploy.0 = Debug|x64
27 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|ARM.ActiveCfg = Debug|ARM
28 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|ARM.Build.0 = Debug|ARM
29 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|ARM.Deploy.0 = Debug|ARM
30 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|x64.ActiveCfg = Debug|x64
31 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|x64.Build.0 = Debug|x64
32 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|x64.Deploy.0 = Debug|x64
33 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|x86.ActiveCfg = Debug|x86
34 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|x86.Build.0 = Debug|x86
35 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Debug|x86.Deploy.0 = Debug|x86
36 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|Any CPU.ActiveCfg = Release|x64
37 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|Any CPU.Build.0 = Release|x64
38 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|Any CPU.Deploy.0 = Release|x64
39 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|ARM.ActiveCfg = Release|ARM
40 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|ARM.Build.0 = Release|ARM
41 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|ARM.Deploy.0 = Release|ARM
42 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|x64.ActiveCfg = Release|x64
43 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|x64.Build.0 = Release|x64
44 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|x64.Deploy.0 = Release|x64
45 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|x86.ActiveCfg = Release|x86
46 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|x86.Build.0 = Release|x86
47 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}.Release|x86.Deploy.0 = Release|x86
48 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
49 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|Any CPU.Build.0 = Debug|Any CPU
50 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
51 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|ARM.ActiveCfg = Debug|Any CPU
52 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|ARM.Build.0 = Debug|Any CPU
53 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|ARM.Deploy.0 = Debug|Any CPU
54 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|x64.ActiveCfg = Debug|Any CPU
55 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|x64.Build.0 = Debug|Any CPU
56 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|x64.Deploy.0 = Debug|Any CPU
57 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|x86.ActiveCfg = Debug|Any CPU
58 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|x86.Build.0 = Debug|Any CPU
59 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Debug|x86.Deploy.0 = Debug|Any CPU
60 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|Any CPU.ActiveCfg = Release|Any CPU
61 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|Any CPU.Build.0 = Release|Any CPU
62 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|Any CPU.Deploy.0 = Release|Any CPU
63 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|ARM.ActiveCfg = Release|Any CPU
64 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|ARM.Build.0 = Release|Any CPU
65 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|ARM.Deploy.0 = Release|Any CPU
66 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|x64.ActiveCfg = Release|Any CPU
67 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|x64.Build.0 = Release|Any CPU
68 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|x64.Deploy.0 = Release|Any CPU
69 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|x86.ActiveCfg = Release|Any CPU
70 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|x86.Build.0 = Release|Any CPU
71 | {A6E69B23-3761-4BC9-8CA0-55704D9F5BD0}.Release|x86.Deploy.0 = Release|Any CPU
72 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
73 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|Any CPU.Build.0 = Debug|Any CPU
74 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
75 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|ARM.ActiveCfg = Debug|Any CPU
76 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|ARM.Build.0 = Debug|Any CPU
77 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|ARM.Deploy.0 = Debug|Any CPU
78 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|x64.ActiveCfg = Debug|Any CPU
79 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|x64.Build.0 = Debug|Any CPU
80 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|x64.Deploy.0 = Debug|Any CPU
81 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|x86.ActiveCfg = Debug|Any CPU
82 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|x86.Build.0 = Debug|Any CPU
83 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Debug|x86.Deploy.0 = Debug|Any CPU
84 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|Any CPU.ActiveCfg = Release|Any CPU
85 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|Any CPU.Build.0 = Release|Any CPU
86 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|Any CPU.Deploy.0 = Release|Any CPU
87 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|ARM.ActiveCfg = Release|Any CPU
88 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|ARM.Build.0 = Release|Any CPU
89 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|ARM.Deploy.0 = Release|Any CPU
90 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|x64.ActiveCfg = Release|Any CPU
91 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|x64.Build.0 = Release|Any CPU
92 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|x64.Deploy.0 = Release|Any CPU
93 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|x86.ActiveCfg = Release|Any CPU
94 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|x86.Build.0 = Release|Any CPU
95 | {9527B264-B8CF-4C55-B184-5177F8A1F455}.Release|x86.Deploy.0 = Release|Any CPU
96 | EndGlobalSection
97 | GlobalSection(SolutionProperties) = preSolution
98 | HideSolutionNode = FALSE
99 | EndGlobalSection
100 | GlobalSection(ExtensibilityGlobals) = postSolution
101 | SolutionGuid = {E11BF96A-2904-41A4-9AB4-BBE5D9AF8413}
102 | EndGlobalSection
103 | EndGlobal
104 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Oo]ut/
33 | [Ll]og/
34 | [Ll]ogs/
35 |
36 | # Visual Studio 2015/2017 cache/options directory
37 | .vs/
38 | # Uncomment if you have tasks that create the project's static files in wwwroot
39 | #wwwroot/
40 |
41 | # Visual Studio 2017 auto generated files
42 | Generated\ Files/
43 |
44 | # MSTest test Results
45 | [Tt]est[Rr]esult*/
46 | [Bb]uild[Ll]og.*
47 |
48 | # NUnit
49 | *.VisualState.xml
50 | TestResult.xml
51 | nunit-*.xml
52 |
53 | # Build Results of an ATL Project
54 | [Dd]ebugPS/
55 | [Rr]eleasePS/
56 | dlldata.c
57 |
58 | # Benchmark Results
59 | BenchmarkDotNet.Artifacts/
60 |
61 | # .NET Core
62 | project.lock.json
63 | project.fragment.lock.json
64 | artifacts/
65 |
66 | # ASP.NET Scaffolding
67 | ScaffoldingReadMe.txt
68 |
69 | # StyleCop
70 | StyleCopReport.xml
71 |
72 | # Files built by Visual Studio
73 | *_i.c
74 | *_p.c
75 | *_h.h
76 | *.ilk
77 | *.meta
78 | *.obj
79 | *.iobj
80 | *.pch
81 | *.pdb
82 | *.ipdb
83 | *.pgc
84 | *.pgd
85 | *.rsp
86 | *.sbr
87 | *.tlb
88 | *.tli
89 | *.tlh
90 | *.tmp
91 | *.tmp_proj
92 | *_wpftmp.csproj
93 | *.log
94 | *.vspscc
95 | *.vssscc
96 | .builds
97 | *.pidb
98 | *.svclog
99 | *.scc
100 |
101 | # Chutzpah Test files
102 | _Chutzpah*
103 |
104 | # Visual C++ cache files
105 | ipch/
106 | *.aps
107 | *.ncb
108 | *.opendb
109 | *.opensdf
110 | *.sdf
111 | *.cachefile
112 | *.VC.db
113 | *.VC.VC.opendb
114 |
115 | # Visual Studio profiler
116 | *.psess
117 | *.vsp
118 | *.vspx
119 | *.sap
120 |
121 | # Visual Studio Trace Files
122 | *.e2e
123 |
124 | # TFS 2012 Local Workspace
125 | $tf/
126 |
127 | # Guidance Automation Toolkit
128 | *.gpState
129 |
130 | # ReSharper is a .NET coding add-in
131 | _ReSharper*/
132 | *.[Rr]e[Ss]harper
133 | *.DotSettings.user
134 |
135 | # TeamCity is a build add-in
136 | _TeamCity*
137 |
138 | # DotCover is a Code Coverage Tool
139 | *.dotCover
140 |
141 | # AxoCover is a Code Coverage Tool
142 | .axoCover/*
143 | !.axoCover/settings.json
144 |
145 | # Coverlet is a free, cross platform Code Coverage Tool
146 | coverage*.json
147 | coverage*.xml
148 | coverage*.info
149 |
150 | # Visual Studio code coverage results
151 | *.coverage
152 | *.coveragexml
153 |
154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
208 |
209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
212 |
213 | # Microsoft Azure Emulator
214 | ecf/
215 | rcf/
216 |
217 | # Windows Store app package directories and files
218 | AppPackages/
219 | BundleArtifacts/
220 | Package.StoreAssociation.xml
221 | _pkginfo.txt
222 | *.appx
223 | *.appxbundle
224 | *.appxupload
225 |
226 | # Visual Studio cache files
227 | # files ending in .cache can be ignored
228 | *.[Cc]ache
229 | # but keep track of directories ending in .cache
230 | !?*.[Cc]ache/
231 |
232 | # Others
233 | ClientBin/
234 | ~$*
235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
250 |
251 | # RIA/Silverlight projects
252 | Generated_Code/
253 |
254 | # Backup & report files from converting an old project file
255 | # to a newer Visual Studio version. Backup files are not needed,
256 | # because we have git ;-)
257 | _UpgradeReport_Files/
258 | Backup*/
259 | UpgradeLog*.XML
260 | UpgradeLog*.htm
261 | ServiceFabricBackup/
262 | *.rptproj.bak
263 |
264 | # SQL Server files
265 | *.mdf
266 | *.ldf
267 | *.ndf
268 |
269 | # Business Intelligence projects
270 | *.rdl.data
271 | *.bim.layout
272 | *.bim_*.settings
273 | *.rptproj.rsuser
274 | *- [Bb]ackup.rdl
275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
277 |
278 | # Microsoft Fakes
279 | FakesAssemblies/
280 |
281 | # GhostDoc plugin setting file
282 | *.GhostDoc.xml
283 |
284 | # Node.js Tools for Visual Studio
285 | .ntvs_analysis.dat
286 | node_modules/
287 |
288 | # Visual Studio 6 build log
289 | *.plg
290 |
291 | # Visual Studio 6 workspace options file
292 | *.opt
293 |
294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
295 | *.vbw
296 |
297 | # Visual Studio LightSwitch build output
298 | **/*.HTMLClient/GeneratedArtifacts
299 | **/*.DesktopClient/GeneratedArtifacts
300 | **/*.DesktopClient/ModelManifest.xml
301 | **/*.Server/GeneratedArtifacts
302 | **/*.Server/ModelManifest.xml
303 | _Pvt_Extensions
304 |
305 | # Paket dependency manager
306 | .paket/paket.exe
307 | paket-files/
308 |
309 | # FAKE - F# Make
310 | .fake/
311 |
312 | # CodeRush personal settings
313 | .cr/personal
314 |
315 | # Python Tools for Visual Studio (PTVS)
316 | __pycache__/
317 | *.pyc
318 |
319 | # Cake - Uncomment if you are using it
320 | # tools/**
321 | # !tools/packages.config
322 |
323 | # Tabs Studio
324 | *.tss
325 |
326 | # Telerik's JustMock configuration file
327 | *.jmconfig
328 |
329 | # BizTalk build output
330 | *.btp.cs
331 | *.btm.cs
332 | *.odx.cs
333 | *.xsd.cs
334 |
335 | # OpenCover UI analysis results
336 | OpenCover/
337 |
338 | # Azure Stream Analytics local run output
339 | ASALocalRun/
340 |
341 | # MSBuild Binary and Structured Log
342 | *.binlog
343 |
344 | # NVidia Nsight GPU debugger configuration file
345 | *.nvuser
346 |
347 | # MFractors (Xamarin productivity tool) working folder
348 | .mfractor/
349 |
350 | # Local History for Visual Studio
351 | .localhistory/
352 |
353 | # BeatPulse healthcheck temp database
354 | healthchecksdb
355 |
356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
357 | MigrationBackup/
358 |
359 | # Ionide (cross platform F# VS Code tools) working folder
360 | .ionide/
361 |
362 | # Fody - auto-generated XML schema
363 | FodyWeavers.xsd
--------------------------------------------------------------------------------
/AppJogoVelha/AppJogoVelha.UWP/AppJogoVelha.UWP.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | x86
7 | {536048F0-8146-4F84-AFA1-DC38CAFD73D1}
8 | AppContainerExe
9 | Properties
10 | AppJogoVelha.UWP
11 | AppJogoVelha.UWP
12 | en-US
13 | UAP
14 | 10.0.19041.0
15 | 10.0.16299.0
16 | 14
17 | true
18 | 512
19 | {A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
20 | false
21 | x86|x64|arm
22 |
23 |
24 | true
25 | bin\ARM\Debug\
26 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
27 | ;2008
28 | portable
29 | ARM
30 | false
31 | prompt
32 | true
33 |
34 |
35 | bin\ARM\Release\
36 | TRACE;NETFX_CORE;WINDOWS_UWP
37 | true
38 | ;2008
39 | pdbonly
40 | ARM
41 | false
42 | prompt
43 | true
44 | true
45 |
46 |
47 | true
48 | bin\x64\Debug\
49 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
50 | ;2008
51 | portable
52 | x64
53 | false
54 | prompt
55 | true
56 |
57 |
58 | bin\x64\Release\
59 | TRACE;NETFX_CORE;WINDOWS_UWP
60 | true
61 | ;2008
62 | pdbonly
63 | x64
64 | false
65 | prompt
66 | true
67 | true
68 |
69 |
70 | true
71 | bin\x86\Debug\
72 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
73 | ;2008
74 | portable
75 | x86
76 | false
77 | prompt
78 | true
79 |
80 |
81 | bin\x86\Release\
82 | TRACE;NETFX_CORE;WINDOWS_UWP
83 | true
84 | ;2008
85 | pdbonly
86 | x86
87 | false
88 | prompt
89 | true
90 | true
91 |
92 |
93 |
94 | App.xaml
95 |
96 |
97 | MainPage.xaml
98 |
99 |
100 |
101 |
102 |
103 | Designer
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 | MSBuild:Compile
139 | Designer
140 |
141 |
142 | MSBuild:Compile
143 | Designer
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 | {2C8E83B9-336D-41A7-B1F0-65635C75789D}
154 | AppJogoVelha
155 |
156 |
157 |
158 | 14.0
159 |
160 |
161 |
162 |
--------------------------------------------------------------------------------