├── LICENSE ├── README.md ├── image ├── StarRailTool.png ├── star-rail_1.png ├── star-rail_2.png ├── star-rail_3.png ├── star-rail_4.png └── star-rail_5.png └── src ├── Star Rail Tool.sln └── Star Rail Tool ├── App.xaml ├── App.xaml.cs ├── AssemblyInfo.cs ├── Controls ├── AudioSettingsControl.xaml ├── AudioSettingsControl.xaml.cs ├── GraphicsSettingsControl.xaml └── GraphicsSettingsControl.xaml.cs ├── Entity ├── ChannelEntity.cs ├── GraphicsSettingsEntity.cs ├── GraphicsSettingsModelEntity.cs ├── SettingEntity.cs └── ThemeSettingEntity.cs ├── Helper ├── ChannelHelper.cs ├── Core.cs ├── DialogHelper.cs ├── FileHelper.cs ├── GameHelper.cs ├── IniFile.cs ├── MessageBoxHelper.cs └── SnackbarHelper.cs ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── NotifyIconHelper.cs ├── Pages ├── AdvancedPage.xaml ├── AdvancedPage.xaml.cs ├── ChannelSwitchPage.xaml ├── ChannelSwitchPage.xaml.cs ├── GetWarpLinkPage.xaml ├── GetWarpLinkPage.xaml.cs ├── HomePage.xaml ├── HomePage.xaml.cs ├── SettingPage.xaml └── SettingPage.xaml.cs ├── Properties ├── PublishProfiles │ ├── FolderProfile.pubxml │ └── FolderProfile.pubxml.user ├── Resources.Designer.cs └── Resources.resx ├── Resources ├── PCGameSDK.dll ├── StarRail_BiliBili.ico ├── StarRail_NullCraft.ico ├── StarRail_NullCraft.png └── StarRail_miHoYo.ico ├── SaveAccount.cs ├── Star Rail Tool.csproj ├── Star Rail Tool.csproj.user └── StarRail_NullCraft.ico /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |
2 |
3 | 星穹铁道工具 4 |

星穹之匙 - The key of StarRail

5 |

(一个星穹铁道工具 - A Star Rail Tool)

6 | 7 | 8 | 9 |
10 | 11 | ## 《星穹之匙》 12 | 13 | #### 为什么制作这款工具? 14 | 15 | 这款工具制作原因是我之前为原神制作过类似的工具软件 —— 《[提瓦特之匙](https://github.com/FastChen/The-Key-of-Teyvat)》 16 | 17 | ## 主要功能 18 | 19 | - 支持切换登录服务器:星穹列车(官服)、无名客(B服) 20 | - 支持解锁 120 FPS 上限 (官方自身支持的功能非内存注入,安全稳定) 21 | - 支持软件提前修改游戏的 图像设置 与 声音设置。 22 | - 可以获取 跃迁链接 (可以用于其它抽卡分析工具) 23 | 24 | ## 预计更新功能 25 | 26 | - [ ] 考虑将 Titanium.Web.Proxy 更换为 Yarp.ReverseProxy 27 | - [ ] 其它暂时未定,可通过 Issue 进行提交 28 | 29 | ## 下载 30 | 31 | **仅在下面提供地址发布** 32 | 33 | - [星穹列车一家人:495990072](http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=L8I9jFbNKaJDKBQutIkcEfElaxBEtFGF&authKey=%2BmS56faj%2FbeeZiJj8Nv32aEjCnwt4GBy52jkFJ1XT1Exxc9UxICteShzKWdZATrI&noverify=0&group_code=495990072) 34 | - [Github Releases](https://github.com/FastChen/Star-Rail-Tool/releases) 35 | 36 | ## Q&A 37 | 38 | **Q:这个工具可以干嘛?** 39 | 40 | A:目前可以切换服务器、解锁帧数、更改游戏设置。 41 | 42 | --- 43 | 44 | **Q:使用会导致封号吗?** 45 | 46 | A1:"怕别用,用别怕,封别叫" 47 | 48 | A2:工具都是基于官方自带的功能实现,理论上不会封号。因为不是操作内存注入什么的那种工具。 49 | 50 | ## 一起讨论游戏 51 | [星穹列车一家人:495990072](http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=L8I9jFbNKaJDKBQutIkcEfElaxBEtFGF&authKey=%2BmS56faj%2FbeeZiJj8Nv32aEjCnwt4GBy52jkFJ1XT1Exxc9UxICteShzKWdZATrI&noverify=0&group_code=495990072) 52 | 53 | ## 捐助支持 54 | 55 | [捐助我们](https://docs.nullcraft.org/donate) | [爱发电](https://afdian.net/@fastchen) 56 | 57 | ## 一些图片 58 | 59 | 星穹铁道工具 60 | 星穹铁道工具 61 | 星穹铁道工具 62 | 星穹铁道工具 63 | 星穹铁道工具 64 | 65 | ## License 66 | 67 | - 使用 WPF-UI 库作为软件 UI 界面 68 | - 使用 Titanium.Web.Proxy 库用于跃迁链接获取 -------------------------------------------------------------------------------- /image/StarRailTool.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/image/StarRailTool.png -------------------------------------------------------------------------------- /image/star-rail_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/image/star-rail_1.png -------------------------------------------------------------------------------- /image/star-rail_2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/image/star-rail_2.png -------------------------------------------------------------------------------- /image/star-rail_3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/image/star-rail_3.png -------------------------------------------------------------------------------- /image/star-rail_4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/image/star-rail_4.png -------------------------------------------------------------------------------- /image/star-rail_5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/image/star-rail_5.png -------------------------------------------------------------------------------- /src/Star Rail Tool.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.4.33403.182 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Star Rail Tool", "Star Rail Tool\Star Rail Tool.csproj", "{D4129D61-ED72-409E-B57D-5FE1BFBD7BC4}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {D4129D61-ED72-409E-B57D-5FE1BFBD7BC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {D4129D61-ED72-409E-B57D-5FE1BFBD7BC4}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {D4129D61-ED72-409E-B57D-5FE1BFBD7BC4}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {D4129D61-ED72-409E-B57D-5FE1BFBD7BC4}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {517DF87E-48EF-471C-AA5D-72D8AB30A6D5} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /src/Star Rail Tool/App.xaml: -------------------------------------------------------------------------------- 1 |  7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /src/Star Rail Tool/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Diagnostics; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | using System.Windows; 10 | using System.Windows.Threading; 11 | 12 | namespace Star_Rail_Tool 13 | { 14 | /// 15 | /// Interaction logic for App.xaml 16 | /// 17 | public partial class App : Application 18 | { 19 | string eType = ""; 20 | string eMessage = ""; 21 | string eStackTrace = ""; 22 | public App() 23 | { 24 | //首先注册开始和退出事件 25 | this.Startup += new StartupEventHandler(App_Startup); 26 | this.Exit += new ExitEventHandler(App_Exit); 27 | } 28 | 29 | void App_Startup(object sender, StartupEventArgs e) 30 | { 31 | //UI线程未捕获异常处理事件 32 | this.DispatcherUnhandledException += new DispatcherUnhandledExceptionEventHandler(App_DispatcherUnhandledException); 33 | //Task线程内未捕获异常处理事件 34 | TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException; 35 | //非UI线程未捕获异常处理事件 36 | //AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); 37 | } 38 | 39 | void App_Exit(object sender, ExitEventArgs e) 40 | { 41 | //程序退出时需要处理的业务 42 | } 43 | 44 | void App_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e) 45 | { 46 | try 47 | { 48 | e.Handled = true; //把 Handled 属性设为true,表示此异常已处理,程序可以继续运行,不会强制退出 49 | //MessageBox.Show("UI线程异常:" + e.Exception.Message); 50 | 51 | eType = "异常类型;UI线程异常"; 52 | eMessage = "异常信息:" + e.Exception.Message; 53 | eStackTrace = "异常全部信息:" + e.Exception.StackTrace; 54 | MessageBox.Show(eType + "\r\n" + eMessage + "\r\n" + eStackTrace, "请将此界面截图并反馈给开发者-快辰,已捕获得到的异常", MessageBoxButton.OK, MessageBoxImage.Error); 55 | } 56 | catch (Exception ex) 57 | { 58 | //if (ex.InnerException != null) 59 | // Console.WriteLine("Inner exception: {0}", e.InnerException); 60 | 61 | MessageBox.Show("特殊UI线程异常:" + ex.InnerException); 62 | //此时程序出现严重异常,将强制结束退出 63 | MessageBox.Show("UI线程发生致命错误!\r\n请把发生此错误之前做的事情反馈给开发者-快辰", "无法继续运行"); 64 | } 65 | 66 | } 67 | 68 | //void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) 69 | //{ 70 | // StringBuilder sbEx = new StringBuilder(); 71 | // if (e.IsTerminating) 72 | // { 73 | // sbEx.AppendLine("异常类型;非UI线程发生致命错误"); 74 | // } 75 | // else 76 | // { 77 | // sbEx.AppendLine("异常类型;非UI线程异常"); 78 | // } 79 | // if (e.ExceptionObject is Exception) 80 | // { 81 | // sbEx.AppendLine("异常信息:" + ((Exception)e.ExceptionObject).Message); 82 | // sbEx.AppendLine("异常全部信息:" + ((Exception)e.ExceptionObject).StackTrace); 83 | // } 84 | // else 85 | // { 86 | // sbEx.Append(e.ExceptionObject); 87 | // } 88 | // MessageBox.Show(sbEx.ToString(), "请将此界面截图并反馈给开发者-快辰,已捕获得到的异常", MessageBoxButton.OK, MessageBoxImage.Error); 89 | //} 90 | 91 | void TaskScheduler_UnobservedTaskException(object sender, UnobservedTaskExceptionEventArgs e) 92 | { 93 | //task线程内未处理捕获 94 | eType = "异常类型;Task线程异常"; 95 | eMessage = "异常信息:" + e.Exception.Message; 96 | eStackTrace = "异常全部信息:" + e.Exception.StackTrace; 97 | MessageBox.Show(eType + "\r\n" + eMessage + "\r\n" + eStackTrace, "请将此界面截图并反馈给开发者-快辰,已捕获得到的异常", MessageBoxButton.OK, MessageBoxImage.Error); 98 | e.SetObserved();//设置该异常已察觉(这样处理后就不会引起程序崩溃) 99 | } 100 | } 101 | } 102 | -------------------------------------------------------------------------------- /src/Star Rail Tool/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | 3 | [assembly: ThemeInfo( 4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 5 | //(used if a resource is not found in the page, 6 | // or application resource dictionaries) 7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 8 | //(used if a resource is not found in the page, 9 | // app, or any theme specific resource dictionaries) 10 | )] 11 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Controls/AudioSettingsControl.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Controls/AudioSettingsControl.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Animation; 13 | using System.Windows.Media.Imaging; 14 | using System.Windows.Navigation; 15 | using System.Windows.Shapes; 16 | using Wpf.Ui.Controls; 17 | using Wpf.Ui.Controls.Interfaces; 18 | using Wpf.Ui.Mvvm.Services; 19 | 20 | namespace Star_Rail_Tool.Controls 21 | { 22 | /// 23 | /// AudioSettingsControl.xaml 的交互逻辑 24 | /// 25 | public partial class AudioSettingsControl : UserControl 26 | { 27 | public AudioSettingsControl() 28 | { 29 | InitializeComponent(); 30 | } 31 | 32 | private void UserControl_Loaded(object sender, RoutedEventArgs e) 33 | { 34 | ReadAudioVolumeSettings(); 35 | } 36 | 37 | private void ReadAudioVolumeSettings() 38 | { 39 | Slider_Volume_Master.Value = GameHelper.GetAudioVolumeSettings("AudioSettings_MasterVolume_h1622207037"); 40 | Slider_Volume_BGM.Value = GameHelper.GetAudioVolumeSettings("AudioSettings_BGMVolume_h240914409"); 41 | Slider_Volume_VO.Value = GameHelper.GetAudioVolumeSettings("AudioSettings_VOVolume_h805685304"); 42 | Slider_Volume_SFX.Value = GameHelper.GetAudioVolumeSettings("AudioSettings_SFXVolume_h2753520268"); 43 | } 44 | 45 | private void Button_Apply_Click(object sender, RoutedEventArgs e) 46 | { 47 | DialogHelper dialog = new DialogHelper(); 48 | dialog.LeftButtonVisibility = System.Windows.Visibility.Visible; 49 | dialog.LeftButtonClick += new RoutedEventHandler(DialogLeftButtonClick); 50 | dialog.LeftButtonText = "确定修改"; 51 | dialog.RightButtonText = "取消"; 52 | dialog.Title = "确定修改游戏声音设置?"; 53 | dialog.Content = "如果修改失败,尝试以管理员模式启动工具并关闭游戏后再试。"; 54 | dialog.Show(); 55 | } 56 | 57 | private void DialogLeftButtonClick(object sender, RoutedEventArgs e) 58 | { 59 | var dialogControl = (IDialogControl)sender; 60 | dialogControl.Hide(); 61 | 62 | GameHelper.SetAudioVolumeSettings((int)Slider_Volume_Master.Value, (int)Slider_Volume_BGM.Value, (int)Slider_Volume_VO.Value, (int)Slider_Volume_SFX.Value); 63 | } 64 | 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Controls/GraphicsSettingsControl.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Controls/GraphicsSettingsControl.xaml.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | using System.Windows.Controls; 9 | using System.Windows.Data; 10 | using System.Windows.Documents; 11 | using System.Windows.Input; 12 | using System.Windows.Media; 13 | using System.Windows.Media.Imaging; 14 | using System.Windows.Navigation; 15 | using System.Windows.Shapes; 16 | using Wpf.Ui.Controls.Interfaces; 17 | 18 | namespace Star_Rail_Tool.Controls 19 | { 20 | /// 21 | /// GraphicsSettingsControl.xaml 的交互逻辑 22 | /// 23 | public partial class GraphicsSettingsControl : UserControl 24 | { 25 | public GraphicsSettingsControl() 26 | { 27 | InitializeComponent(); 28 | InitallzeControls(); 29 | } 30 | 31 | private void UserControl_Loaded(object sender, RoutedEventArgs e) 32 | { 33 | Get(); 34 | } 35 | 36 | private void InitallzeControls() 37 | { 38 | List shadowQuality = new List(); 39 | shadowQuality.Add(new GraphicsSettingsEntity { ID = 0, Name = "关" }); 40 | //shadowQuality.Add(new GraphicsSettingsEntity { ID = 1, Name = "非常低"}); 41 | shadowQuality.Add(new GraphicsSettingsEntity { ID = 2, Name = "低" }); 42 | shadowQuality.Add(new GraphicsSettingsEntity { ID = 3, Name = "中" }); 43 | shadowQuality.Add(new GraphicsSettingsEntity { ID = 4, Name = "高" }); 44 | ComboBox_ShadowQuality.ItemsSource = shadowQuality; 45 | 46 | List renderScale = new List(); 47 | renderScale.Add(new GraphicsSettingsEntity { ID = 0, Name = "0.6" }); 48 | renderScale.Add(new GraphicsSettingsEntity { ID = 1, Name = "0.8" }); 49 | renderScale.Add(new GraphicsSettingsEntity { ID = 2, Name = "1.0" }); 50 | renderScale.Add(new GraphicsSettingsEntity { ID = 3, Name = "1.2" }); 51 | renderScale.Add(new GraphicsSettingsEntity { ID = 4, Name = "1.4" }); 52 | renderScale.Add(new GraphicsSettingsEntity { ID = 5, Name = "1.6" }); 53 | renderScale.Add(new GraphicsSettingsEntity { ID = 6, Name = "1.8" }); 54 | renderScale.Add(new GraphicsSettingsEntity { ID = 7, Name = "2.0" }); 55 | ComboBox_RenderScale.ItemsSource = renderScale; 56 | 57 | List reflectionQuality = new List(); 58 | reflectionQuality.Add(new GraphicsSettingsEntity { ID = 1, Name = "非常低" }); 59 | reflectionQuality.Add(new GraphicsSettingsEntity { ID = 2, Name = "低" }); 60 | reflectionQuality.Add(new GraphicsSettingsEntity { ID = 3, Name = "中" }); 61 | reflectionQuality.Add(new GraphicsSettingsEntity { ID = 4, Name = "高" }); 62 | reflectionQuality.Add(new GraphicsSettingsEntity { ID = 5, Name = "非常高" }); 63 | ComboBox_ReflectionQuality.ItemsSource = reflectionQuality; 64 | 65 | List characterQuality = new List(); 66 | //characterQuality.Add(new GraphicsSettingsEntity { ID = 1, Name = "非常低" }); 67 | characterQuality.Add(new GraphicsSettingsEntity { ID = 2, Name = "低" }); 68 | characterQuality.Add(new GraphicsSettingsEntity { ID = 3, Name = "中" }); 69 | characterQuality.Add(new GraphicsSettingsEntity { ID = 4, Name = "高" }); 70 | //characterQuality.Add(new GraphicsSettingsEntity { ID = 5, Name = "非常高" }); 71 | ComboBox_CharacterQuality.ItemsSource = characterQuality; 72 | 73 | 74 | List envDetailQuality = new List(); 75 | envDetailQuality.Add(new GraphicsSettingsEntity { ID = 1, Name = "非常低" }); 76 | envDetailQuality.Add(new GraphicsSettingsEntity { ID = 2, Name = "低" }); 77 | envDetailQuality.Add(new GraphicsSettingsEntity { ID = 3, Name = "中" }); 78 | envDetailQuality.Add(new GraphicsSettingsEntity { ID = 4, Name = "高" }); 79 | envDetailQuality.Add(new GraphicsSettingsEntity { ID = 5, Name = "非常高" }); 80 | ComboBox_EnvDetailQuality.ItemsSource = envDetailQuality; 81 | 82 | List bloomQuality = new List(); 83 | bloomQuality.Add(new GraphicsSettingsEntity { ID = 0, Name = "关" }); 84 | bloomQuality.Add(new GraphicsSettingsEntity { ID = 1, Name = "非常低" }); 85 | bloomQuality.Add(new GraphicsSettingsEntity { ID = 2, Name = "低" }); 86 | bloomQuality.Add(new GraphicsSettingsEntity { ID = 3, Name = "中" }); 87 | bloomQuality.Add(new GraphicsSettingsEntity { ID = 4, Name = "高" }); 88 | bloomQuality.Add(new GraphicsSettingsEntity { ID = 5, Name = "非常高" }); 89 | ComboBox_BloomQuality.ItemsSource = bloomQuality; 90 | 91 | List aAMode = new List(); 92 | aAMode.Add(new GraphicsSettingsEntity { ID = 0, Name = "关" }); 93 | aAMode.Add(new GraphicsSettingsEntity { ID = 1, Name = "TAA" }); 94 | aAMode.Add(new GraphicsSettingsEntity { ID = 2, Name = "FXAA" }); 95 | ComboBox_AAMode.ItemsSource = aAMode; 96 | 97 | List lightQuality = new List(); 98 | lightQuality.Add(new GraphicsSettingsEntity { ID = 1, Name = "非常低" }); 99 | lightQuality.Add(new GraphicsSettingsEntity { ID = 2, Name = "低" }); 100 | lightQuality.Add(new GraphicsSettingsEntity { ID = 3, Name = "中" }); 101 | lightQuality.Add(new GraphicsSettingsEntity { ID = 4, Name = "高" }); 102 | lightQuality.Add(new GraphicsSettingsEntity { ID = 5, Name = "非常高" }); 103 | ComboBox_LightQuality.ItemsSource = lightQuality; 104 | } 105 | 106 | public void Get() 107 | { 108 | string data = GameHelper.GetGraphicsSettingsModel(); 109 | if (!string.IsNullOrEmpty(data)) 110 | { 111 | var entity = JsonConvert.DeserializeObject(data); 112 | 113 | ToggleSwitch_VSync.IsChecked = Convert.ToBoolean(entity.EnableVSync); 114 | 115 | ComboBox_RenderScale.SelectedValue = entity.RenderScale.ToString("0.0"); 116 | 117 | ComboBox_ShadowQuality.SelectedValue = entity.ShadowQuality; 118 | ComboBox_ReflectionQuality.SelectedValue = entity.ReflectionQuality; 119 | ComboBox_CharacterQuality.SelectedValue = entity.CharacterQuality; 120 | ComboBox_EnvDetailQuality.SelectedValue = entity.EnvDetailQuality; 121 | ComboBox_BloomQuality.SelectedValue = entity.BloomQuality; 122 | ComboBox_AAMode.SelectedValue = entity.AAMode; 123 | ComboBox_LightQuality.SelectedValue = entity.LightQuality; 124 | 125 | System.Diagnostics.Trace.WriteLine("GetGraphicsSettingsModel:" +JsonConvert.SerializeObject(entity, Formatting.Indented)); 126 | } 127 | } 128 | 129 | public void Set() 130 | { 131 | DialogHelper dialog = new DialogHelper(); 132 | dialog.LeftButtonVisibility = System.Windows.Visibility.Visible; 133 | dialog.LeftButtonClick += new RoutedEventHandler(DialogLeftButtonClick); 134 | dialog.LeftButtonText = "确定修改"; 135 | dialog.RightButtonText = "取消"; 136 | dialog.Title = "确定修改游戏图像设置?"; 137 | dialog.Content = "如果修改失败,尝试以管理员模式启动工具 或 进入游戏图形设置,手动关闭 [垂直同步] 选项,然后关闭游戏后再试。"; 138 | dialog.Show(); 139 | } 140 | 141 | private void DialogLeftButtonClick(object sender, RoutedEventArgs e) 142 | { 143 | var dialogControl = (IDialogControl)sender; 144 | dialogControl.Hide(); 145 | 146 | try 147 | { 148 | bool enableVSync = (bool)ToggleSwitch_VSync.IsChecked; 149 | 150 | double renderScale = Convert.ToDouble(ComboBox_RenderScale.SelectedValue.ToString()); 151 | 152 | int shadowQuality = Convert.ToInt32(ComboBox_ShadowQuality.SelectedValue.ToString()); 153 | int reflectionQuality = Convert.ToInt32(ComboBox_ReflectionQuality.SelectedValue.ToString()); 154 | int characterQuality = Convert.ToInt32(ComboBox_CharacterQuality.SelectedValue.ToString()); 155 | int envDetailQuality = Convert.ToInt32(ComboBox_EnvDetailQuality.SelectedValue.ToString()); 156 | int bloomQuality = Convert.ToInt32(ComboBox_BloomQuality.SelectedValue.ToString()); 157 | int aAMode = Convert.ToInt32(ComboBox_AAMode.SelectedValue.ToString()); 158 | int lightQuality = Convert.ToInt32(ComboBox_LightQuality.SelectedValue.ToString()); 159 | 160 | GameHelper.SetGraphicsSettingsModel(enableVSync, renderScale, shadowQuality, reflectionQuality, characterQuality, envDetailQuality, bloomQuality, aAMode, lightQuality); 161 | } 162 | catch(Exception ex) 163 | { 164 | SnackbarHelper.ShowDanger("应用图形设置错误", "错误原因:" + ex.Message); 165 | } 166 | } 167 | 168 | 169 | private void Button_Apply_Click(object sender, RoutedEventArgs e) 170 | { 171 | Set(); 172 | } 173 | 174 | } 175 | } 176 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Entity/ChannelEntity.cs: -------------------------------------------------------------------------------- 1 | namespace Star_Rail_Tool 2 | { 3 | internal class ChannelEntity 4 | { 5 | public int ID { get; set; } 6 | public string Name { get; set; } 7 | public int Channel { get; set; } 8 | public string CPS { get; set; } 9 | public int SubChannel { get; set; } 10 | } 11 | } -------------------------------------------------------------------------------- /src/Star Rail Tool/Entity/GraphicsSettingsEntity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Security.Cryptography; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace Star_Rail_Tool 9 | { 10 | public class GraphicsSettingsEntity 11 | { 12 | public int ID { get; set; } 13 | public string Name { get; set; } 14 | public bool IsEnabled { get; set; } 15 | public bool enabled 16 | { 17 | get 18 | { 19 | return IsEnabled; 20 | } 21 | set 22 | { 23 | IsEnabled = value; 24 | } 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Entity/GraphicsSettingsModelEntity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Star_Rail_Tool 8 | { 9 | public class GraphicsSettingsModelEntity 10 | { 11 | /// 12 | /// FPS 13 | /// 14 | public int FPS { get; set; } 15 | 16 | /// 17 | /// 垂直同步 18 | /// 19 | public bool EnableVSync { get; set; } 20 | 21 | /// 22 | /// 渲染精度 23 | /// 24 | public double RenderScale { get; set; } 25 | 26 | /// 27 | /// 图像质量-不用管。 28 | /// 29 | public int ResolutionQuality { get; set; } 30 | 31 | /// 32 | /// 阴影质量 33 | /// 34 | public int ShadowQuality { get; set; } 35 | 36 | /// 37 | /// 光照质量 38 | /// 39 | public int LightQuality { get; set; } 40 | 41 | /// 42 | /// 角色质量 43 | /// 44 | public int CharacterQuality { get; set; } 45 | 46 | /// 47 | /// 场景细节 48 | /// 49 | public int EnvDetailQuality { get; set; } 50 | 51 | /// 52 | /// 反射质量 53 | /// 54 | public int ReflectionQuality { get; set; } 55 | 56 | /// 57 | /// 泛光效果 58 | /// 59 | public int BloomQuality { get; set; } 60 | 61 | /// 62 | /// 抗锯齿 63 | /// 64 | public int AAMode { get; set; } 65 | 66 | } 67 | } 68 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Entity/SettingEntity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace Star_Rail_Tool 9 | { 10 | public static class SettingEntity 11 | { 12 | public static string iniFileName = @"\StarRailSetting.ini"; 13 | public static string iniFilePath = Environment.CurrentDirectory + iniFileName; 14 | 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Entity/ThemeSettingEntity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Star_Rail_Tool 8 | { 9 | public class ThemeSettingEntity 10 | { 11 | public int ID { get; set; } 12 | public string Name { get; set; } 13 | public string Value { get; set; } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/ChannelHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Diagnostics; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | using System.Windows; 9 | using System.Xml.Linq; 10 | 11 | namespace Star_Rail_Tool 12 | { 13 | public class ChannelHelper 14 | { 15 | private List channelList = new List(); 16 | 17 | private string LauncherConfigPath; 18 | private string GameConfigPath; 19 | 20 | private string PCGameSDKPath; 21 | 22 | public ChannelHelper(string launcherPath, string gamePath) 23 | { 24 | LauncherConfigPath = launcherPath; 25 | GameConfigPath = gamePath; 26 | 27 | PCGameSDKPath = Path.GetDirectoryName(GameConfigPath) + @"\StarRail_Data\Plugins\PCGameSDK.dll"; 28 | 29 | //File.Delete(GameConfigPath); 30 | //Trace.WriteLine("诡异文件(居然能在 \ 目录创建文件???):"+File.Exists(GameConfigPath)); 31 | 32 | InitializeChannelList(); 33 | } 34 | private void InitializeChannelList() 35 | { 36 | //官服国服-星穹列车 37 | AddChannel("[miHoYo] 星穹列车", 1, "gw_PC", 1); 38 | //B服-无名客 39 | AddChannel("[BILIBILI] 无名客", 14, "bilibili_PC", 0); 40 | } 41 | 42 | /// 43 | /// 添加服务器列表 44 | /// 45 | /// 46 | /// 47 | /// 48 | /// 49 | private void AddChannel(string name, int channel, string cps, int sub_channel) 50 | { 51 | ChannelEntity channelEnitiy = new ChannelEntity(); 52 | channelEnitiy.ID = channelList.Count; 53 | channelEnitiy.Name = name; 54 | 55 | channelEnitiy.Channel = channel; 56 | channelEnitiy.CPS = cps; 57 | channelEnitiy.SubChannel = sub_channel; 58 | 59 | channelList.Add(channelEnitiy); 60 | } 61 | 62 | /// 63 | /// 获取列表里所有的 ChannelList Name 64 | /// 65 | /// 66 | public string[] GetChannelNames() 67 | { 68 | List channels = new List(); 69 | 70 | foreach (ChannelEntity channelEntity in channelList) 71 | { 72 | channels.Add(channelEntity.Name); 73 | } 74 | 75 | return channels.ToArray(); 76 | } 77 | 78 | /// 79 | /// 获取当前选中的服务器 80 | /// 81 | /// 82 | public int Get() 83 | { 84 | int index = -1; 85 | if (FileHelper.Exists(GameConfigPath)) 86 | { 87 | index = GetChannel(); 88 | } 89 | return index; 90 | } 91 | 92 | /// 93 | /// 通过GameConfig获取当前登录服务器 94 | /// 95 | /// 96 | private int GetChannel() 97 | { 98 | IniFile iniFile = new IniFile(GameConfigPath); 99 | //写出启动器配置 100 | System.Diagnostics.Trace.WriteLine("GetChannel:" + GameConfigPath); 101 | System.Diagnostics.Trace.WriteLine(iniFile.ReadValue("General", "channel")); 102 | ChannelEntity server = channelList.Find(delegate (ChannelEntity s) { return s.Channel == Convert.ToInt32(iniFile.ReadValue("General", "channel")); }); 103 | return server.ID; 104 | } 105 | 106 | /// 107 | /// 设置当前登录服务器 108 | /// 109 | /// 110 | public void Set(int index) 111 | { 112 | if (FileHelper.Exists(GameConfigPath)) 113 | { 114 | ChannelEntity server = channelList.Find(delegate (ChannelEntity s) { return s.ID == index; }); 115 | 116 | if (server.Channel == 14) 117 | { 118 | ExportNeedFiles(PCGameSDKPath); 119 | } 120 | if (server.Channel == 1) 121 | { 122 | DeleteExportFiles(PCGameSDKPath); 123 | } 124 | 125 | SetChannel(server.Channel, server.CPS, server.SubChannel); 126 | } 127 | else 128 | { 129 | SnackbarHelper.ShowDanger("错误:游戏配置文件不存在", "前往 [本体设置] 重新设置启动器路径后再试。"); 130 | } 131 | } 132 | 133 | /// 134 | /// 设置 Launcher 和 Game 的登录服务器 135 | /// 136 | /// 137 | /// 138 | /// 139 | private void SetChannel(int channel, string cps, int SubChannel) 140 | { 141 | if (FileHelper.Exists(LauncherConfigPath)) 142 | { 143 | IniFile iniLauncher = new IniFile(LauncherConfigPath); 144 | //写出启动器配置 145 | iniLauncher.WriteValue("launcher", "channel", channel.ToString()); 146 | iniLauncher.WriteValue("launcher", "cps", cps); 147 | iniLauncher.WriteValue("launcher", "sub_channel", SubChannel.ToString()); 148 | } 149 | else 150 | { 151 | SnackbarHelper.ShowDanger("错误:启动器 Config.ini 文件丢失", "无法修改启动器的 Config.ini 文件。"); 152 | } 153 | 154 | if (FileHelper.Exists(GameConfigPath)) 155 | { 156 | IniFile iniGame = new IniFile(GameConfigPath); 157 | //写出游戏配置 158 | iniGame.WriteValue("General", "channel", channel.ToString()); 159 | iniGame.WriteValue("General", "cps", cps); 160 | iniGame.WriteValue("General", "sub_channel", SubChannel.ToString()); 161 | } 162 | else 163 | { 164 | SnackbarHelper.ShowDanger("错误:游戏 Config.ini 文件丢失", "切换登录服务器失败,前往 [本体设置] 重新设置游戏路径。"); 165 | } 166 | } 167 | 168 | /// 169 | /// 导出需要文件 170 | /// 171 | /// 172 | private void ExportNeedFiles(string exportFilePath) 173 | { 174 | if (FileHelper.Exists(exportFilePath)) 175 | { 176 | return; 177 | } 178 | try 179 | { 180 | byte[] byDll = Properties.Resources.PCGameSDK; 181 | using (FileStream fs = new FileStream(exportFilePath, FileMode.Create)) 182 | { 183 | fs.Write(byDll, 0, byDll.Length); 184 | } 185 | } 186 | catch (Exception e) 187 | { 188 | SnackbarHelper.ShowDanger("导出所需文件失败!", "请尝试已管理员启动后再次修改。\r\n设置管理员运行方式:右键软件 -> 弹出菜单选择 [属性] -> 新窗口上方选择 [兼容性] -> [勾选] 以管理员身份运行此程序"); 189 | } 190 | } 191 | 192 | /// 193 | /// 删除不需要的文件 194 | /// 195 | /// 196 | private void DeleteExportFiles(string exportFilePath) 197 | { 198 | if (!FileHelper.Exists(exportFilePath)) 199 | { 200 | return; 201 | } 202 | 203 | if (File.Exists(exportFilePath)) 204 | { 205 | File.Delete(exportFilePath); 206 | } 207 | } 208 | } 209 | } 210 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/Core.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Diagnostics; 5 | using System.IO; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | 10 | namespace Star_Rail_Tool 11 | { 12 | public class Core 13 | { 14 | public static bool IsAdministrator() 15 | { 16 | System.Security.Principal.WindowsIdentity identity = System.Security.Principal.WindowsIdentity.GetCurrent(); 17 | System.Security.Principal.WindowsPrincipal principal = new System.Security.Principal.WindowsPrincipal(identity); 18 | return principal.IsInRole(System.Security.Principal.WindowsBuiltInRole.Administrator); 19 | } 20 | 21 | public static void RunGame(string path, string param = "") 22 | { 23 | try 24 | { 25 | if (!File.Exists(path)) 26 | { 27 | throw new FileNotFoundException(); 28 | 29 | throw new SystemException(); 30 | } 31 | 32 | ProcessStartInfo startInfo = new ProcessStartInfo(); 33 | startInfo.FileName = path; 34 | startInfo.Arguments = param; 35 | startInfo.WorkingDirectory = Path.GetDirectoryName(path); 36 | 37 | Process.Start(startInfo); 38 | 39 | SnackbarHelper.Show("启动文件中...", "当前启动文件路径:" + path, Wpf.Ui.Common.SymbolRegular.Open24, Wpf.Ui.Common.ControlAppearance.Primary); 40 | } 41 | catch (Win32Exception w) 42 | { 43 | SnackbarHelper.ShowDanger("需要管理员权限", "错误信息:" + w.Message); 44 | } 45 | catch (Exception e) 46 | { 47 | string eMessage = e.Message; 48 | if (e.GetType() == typeof(FileNotFoundException)) 49 | { 50 | eMessage = "文件不存在,请前往 [本体设置] 重新设置启动器路径。"; 51 | } 52 | SnackbarHelper.ShowDanger("启动失败...", "错误信息:" + eMessage); 53 | } 54 | } 55 | 56 | public static void OpenWebBrowser(string url) 57 | { 58 | Process proc = new Process(); 59 | proc.StartInfo.UseShellExecute = true; 60 | proc.StartInfo.FileName = url; 61 | proc.Start(); 62 | } 63 | 64 | } 65 | } 66 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/DialogHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using Wpf.Ui.Common; 8 | using Wpf.Ui.Controls; 9 | using Wpf.Ui.Controls.Interfaces; 10 | 11 | namespace Star_Rail_Tool 12 | { 13 | public class DialogHelper 14 | { 15 | Dialog dialog = MainWindow.mainWindows.RootDialog; 16 | public string Title { get; set; } 17 | public string Content { get; set; } 18 | public string LeftButtonText { get; set; } 19 | public Visibility LeftButtonVisibility { get; set; } 20 | public RoutedEventHandler LeftButtonClick { get; set; } 21 | public string RightButtonText { get; set; } 22 | public Visibility RightButtonVisibility { get; set; } 23 | public RoutedEventHandler RightButtonClick { get; set; } 24 | 25 | public void Show() 26 | { 27 | MainWindow.mainWindows.RootDialog_Title.Text= Title; 28 | MainWindow.mainWindows.RootDialog_Content.Text= Content; 29 | 30 | if (LeftButtonClick != null) 31 | { 32 | dialog.ButtonLeftClick += new RoutedEventHandler(LeftButtonClick); 33 | } 34 | if (RightButtonClick != null) 35 | { 36 | dialog.ButtonRightClick += new RoutedEventHandler(RightButtonClick); 37 | } 38 | 39 | dialog.ButtonLeftName = LeftButtonText; 40 | dialog.ButtonRightName = RightButtonText; 41 | 42 | dialog.ButtonLeftVisibility = LeftButtonVisibility; 43 | dialog.ButtonRightVisibility = RightButtonVisibility; 44 | 45 | dialog.Show(); 46 | } 47 | 48 | private static void DialogControlOnButtonRightClick(object sender, RoutedEventArgs e) 49 | { 50 | var dialogControl = (IDialogControl)sender; 51 | dialogControl.Hide(); 52 | } 53 | //public static void Show(string title, string massage, SymbolRegular icon, ControlAppearance appearance, int timeout = 5000) 54 | //{ 55 | // Snackbar RootSnackbar = MainWindow.mainWindows.RootSnackbar; 56 | // RootSnackbar.Timeout = timeout; 57 | // RootSnackbar.Show(title, massage, icon, appearance); 58 | //} 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/FileHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace Star_Rail_Tool 9 | { 10 | public class FileHelper 11 | { 12 | /// 13 | /// 查询文件是否存在 14 | /// 15 | /// 16 | /// 17 | public static bool Exists(string path) 18 | { 19 | return File.Exists(path); 20 | } 21 | 22 | public static bool Delete(string path) 23 | { 24 | if (File.Exists(path)) 25 | { 26 | File.Delete(path); 27 | } 28 | return !File.Exists(path); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/GameHelper.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Win32; 2 | using Newtonsoft.Json; 3 | using Newtonsoft.Json.Linq; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.Diagnostics; 7 | //using System.Diagnostics; 8 | using System.Linq; 9 | using System.Runtime.InteropServices; 10 | using System.Text; 11 | using System.Threading.Tasks; 12 | using System.Windows.Media.Animation; 13 | using Wpf.Ui.Controls; 14 | using Wpf.Ui.Mvvm.Services; 15 | 16 | namespace Star_Rail_Tool 17 | { 18 | public class GameHelper 19 | { 20 | static RegistryKey regKey = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\miHoYo\崩坏:星穹铁道", true); 21 | 22 | 23 | public static void SetAudioVolumeSettings(int master, int bgm, int vo, int sfx) 24 | { 25 | try 26 | { 27 | regKey.SetValue("AudioSettings_MasterVolume_h1622207037", master); 28 | regKey.SetValue("AudioSettings_BGMVolume_h240914409", bgm); 29 | regKey.SetValue("AudioSettings_VOVolume_h805685304", vo); 30 | regKey.SetValue("AudioSettings_SFXVolume_h2753520268", sfx); 31 | 32 | SnackbarHelper.ShowSuccess("游戏设置已变更", "可进入游戏声音设置查看是否正确设置。"); 33 | } 34 | catch (Exception ex) 35 | { 36 | SnackbarHelper.ShowDanger("修改音频设置失败!", "错误信息:" + ex.Message); 37 | } 38 | } 39 | 40 | public static int GetAudioVolumeSettings(string keyName) 41 | { 42 | int volume = -1; 43 | 44 | try 45 | { 46 | if (HasRegKey()) 47 | { 48 | volume = (int)regKey.GetValue(keyName); 49 | } 50 | } 51 | catch { } 52 | 53 | return volume; 54 | } 55 | 56 | 57 | const string GraphicsSettings_Model_h2986158309 = "GraphicsSettings_Model_h2986158309"; 58 | public static string GetGraphicsSettingsModel() 59 | { 60 | string data = GetGraphicsSettingsModelData(); 61 | return data; 62 | } 63 | 64 | public static void SetGraphicsSettingsModel(bool enableVSync, double renderScale, int shadowQuality, int reflectionQuality, int characterQuality, int envDetailQuality, int bloomQuality, int aAMode, int lightQuality) 65 | { 66 | string data = GetGraphicsSettingsModelData(); 67 | if (string.IsNullOrEmpty(data)) 68 | { 69 | DialogHelper dialog = new DialogHelper(); 70 | dialog.LeftButtonVisibility = System.Windows.Visibility.Hidden; 71 | dialog.RightButtonText = "我知道了"; 72 | dialog.Title = "尝试修改游戏配置失败。"; 73 | dialog.Content = "请尝试进入游戏图形设置,手动关闭 [垂直同步] 选项,然后关闭游戏后再试。"; 74 | dialog.Show(); 75 | 76 | return; 77 | } 78 | 79 | var useData = JsonConvert.DeserializeObject(data); 80 | if (useData != null) 81 | { 82 | useData.EnableVSync = enableVSync; 83 | useData.RenderScale = renderScale; 84 | useData.ShadowQuality = shadowQuality; 85 | useData.ReflectionQuality = reflectionQuality; 86 | useData.CharacterQuality = characterQuality; 87 | useData.EnvDetailQuality = envDetailQuality; 88 | useData.BloomQuality = bloomQuality; 89 | useData.AAMode = aAMode; 90 | useData.LightQuality = lightQuality; 91 | 92 | byte[] newData = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(useData)); 93 | 94 | regKey.SetValue(GraphicsSettings_Model_h2986158309, newData); 95 | 96 | SnackbarHelper.ShowSuccess("游戏配置已变更", "可进入游戏图像设置查看是否正确设置。"); 97 | 98 | Trace.WriteLine("SetGraphicsSettingsModel:"); 99 | Trace.WriteLine("修改前:" + data); 100 | Trace.WriteLine("修改后:" + Encoding.UTF8.GetString(newData)); 101 | } 102 | } 103 | 104 | public static int GetFPS() 105 | { 106 | string data = GetGraphicsSettingsModelData(); 107 | int fps = -1; 108 | if (string.IsNullOrEmpty(data)) 109 | { 110 | return fps; 111 | } 112 | 113 | var useData = JsonConvert.DeserializeObject(data); 114 | if (useData != null) 115 | { 116 | fps = useData.FPS; 117 | } 118 | 119 | return fps; 120 | } 121 | 122 | public static void UnlockFPS(int fps) 123 | { 124 | switch (fps) 125 | { 126 | case 120: 127 | if (SetFPS(120, false)) 128 | { 129 | SnackbarHelper.Show("Turbo 120 FPS! 已解锁!", "注意:120FPS 使用官方功能实现,解锁会影响游戏内的图像设置,可以使用软件修改图像设置。", Wpf.Ui.Common.SymbolRegular.Fps12024, Wpf.Ui.Common.ControlAppearance.Danger); 130 | } 131 | break; 132 | case 60: 133 | if (SetFPS(60, false)) 134 | { 135 | SnackbarHelper.Show("已修改为 60 FPS", "已将 FPS 上限修改为 60FPS", Wpf.Ui.Common.SymbolRegular.Fps6024, Wpf.Ui.Common.ControlAppearance.Caution); 136 | } 137 | break; 138 | case 30: 139 | if (SetFPS(30, false)) 140 | { 141 | SnackbarHelper.Show("已修改为 30 FPS", "已将 FPS 上限修改为 30FPS", Wpf.Ui.Common.SymbolRegular.AnimalTurtle24, Wpf.Ui.Common.ControlAppearance.Secondary); 142 | } 143 | break; 144 | } 145 | } 146 | 147 | private static void PopupErrorDialog() 148 | { 149 | DialogHelper dialog = new DialogHelper(); 150 | dialog.LeftButtonVisibility = System.Windows.Visibility.Hidden; 151 | dialog.RightButtonText = "我知道了"; 152 | dialog.Title = "尝试修改 FPS 上限失败。"; 153 | dialog.Content = "请尝试进入游戏图形设置,手动关闭 [垂直同步] 选项,然后关闭游戏后再试。"; 154 | dialog.Show(); 155 | } 156 | 157 | private static bool SetFPS(int fps, bool vsync) 158 | { 159 | string data = GetGraphicsSettingsModelData(); 160 | if (string.IsNullOrEmpty(data)) 161 | { 162 | PopupErrorDialog(); 163 | return false; 164 | } 165 | 166 | var useData = JsonConvert.DeserializeObject(data); 167 | if(useData != null) 168 | { 169 | useData.FPS = fps; 170 | useData.EnableVSync = vsync; 171 | 172 | byte[] newData = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(useData)); 173 | 174 | regKey.SetValue(GraphicsSettings_Model_h2986158309, newData); 175 | 176 | Trace.WriteLine("修改前:" + data); 177 | Trace.WriteLine("修改后:" + Encoding.UTF8.GetString(newData)); 178 | 179 | return true; 180 | } 181 | else 182 | { 183 | PopupErrorDialog(); 184 | } 185 | return false; 186 | } 187 | 188 | private static bool HasRegKey() 189 | { 190 | return regKey != null; 191 | } 192 | 193 | private static string GetGraphicsSettingsModelData() 194 | { 195 | string data = null; 196 | try 197 | { 198 | if (HasRegKey()) 199 | { 200 | data = Encoding.UTF8.GetString((byte[])regKey.GetValue(GraphicsSettings_Model_h2986158309)); 201 | } 202 | } 203 | catch{ } 204 | return data; 205 | } 206 | 207 | } 208 | } 209 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/IniFile.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | using System.Runtime.InteropServices; 4 | using System.Text; 5 | 6 | namespace Star_Rail_Tool 7 | { 8 | public class IniFile 9 | { 10 | public string inipath; 11 | 12 | //声明API函数 13 | [DllImport("kernel32")] 14 | private static extern long WritePrivateProfileString(string section, string key, string val, string filePath); 15 | 16 | //[DllImport("kernel32", CharSet = CharSet.Ansi)] 17 | //private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath); 18 | 19 | [DllImport("kernel32.dll")] 20 | private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath); 21 | 22 | /// 23 | /// 构造方法 24 | /// 25 | /// 文件路径 26 | public IniFile(string INIPath) 27 | { 28 | inipath = INIPath; 29 | } 30 | 31 | public IniFile() { } 32 | 33 | /// 34 | /// 验证文件是否存在 35 | /// 36 | /// 布尔值 37 | public bool ExistINIFile() 38 | { 39 | return File.Exists(inipath); 40 | } 41 | 42 | /// 43 | /// 写入INI文件 44 | /// 45 | /// 项目名称(如 [TypeName] ) 46 | /// 键 47 | /// 值 48 | public void WriteValue(string Section, string Key, string Value) 49 | { 50 | WritePrivateProfileString(Section, Key, Value, this.inipath); 51 | } 52 | /// 53 | /// 读出INI文件 54 | /// 55 | /// 项目名称(如 [TypeName] ) 56 | /// 键 57 | public string ReadValue(string Section, string Key, string Default = "") 58 | { 59 | StringBuilder temp = new StringBuilder(4096); 60 | int i = GetPrivateProfileString(Section, Key, "", temp, 4096, this.inipath); 61 | if (string.IsNullOrEmpty(temp.ToString())) 62 | { 63 | return Default; 64 | } 65 | return temp.ToString(); 66 | } 67 | } 68 | } -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/MessageBoxHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using Wpf.Ui.Controls.Interfaces; 8 | 9 | namespace Star_Rail_Tool 10 | { 11 | public class MessageBoxHelper 12 | { 13 | public MessageBoxHelper() { } 14 | 15 | //public void Show() 16 | //{ 17 | // var dialog = new Wpf.Ui.Controls.MessageBox(); 18 | // dialog.Content = "A test Content"; 19 | // dialog.Title = "A Title"; 20 | // dialog.ButtonLeftName = "确定"; 21 | // dialog.ButtonRightName = "取消"; 22 | // dialog.ButtonLeftClick += MessageBox_LeftButtonClick; 23 | // dialog.ButtonRightClick += MessageBox_RightButtonClick; 24 | // //dialog.Topmost = false; 25 | // dialog.ShowDialog(); 26 | 27 | //} 28 | 29 | //private void MessageBox_LeftButtonClick(object sender, System.Windows.RoutedEventArgs e) 30 | //{ 31 | // (sender as Wpf.Ui.Controls.MessageBox)?.Close(); 32 | // return true; 33 | //} 34 | 35 | //private void MessageBox_RightButtonClick(object sender, System.Windows.RoutedEventArgs e) 36 | //{ 37 | // (sender as Wpf.Ui.Controls.MessageBox)?.Close(); 38 | //} 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Helper/SnackbarHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Diagnostics; 4 | using System.Threading; 5 | using Wpf.Ui.Common; 6 | using Wpf.Ui.Controls; 7 | using Wpf.Ui.Mvvm.Contracts; 8 | 9 | namespace Star_Rail_Tool 10 | { 11 | public class SnackbarHelper 12 | { 13 | //Snackbar RootSnackbar = MainWindow.mainWindows.RootSnackbar; 14 | //public string Title { get; set; } 15 | //public string Message { get; set; } 16 | //public int Timeout { get; set; } 17 | //public SymbolRegular Icon { get; set; } 18 | //public ControlAppearance Appearance { get; set; } 19 | 20 | //private int GetTimeout() 21 | //{ 22 | // if (Timeout == default(int)) 23 | // { 24 | // Timeout = 5000; 25 | // } 26 | // return Timeout; 27 | //} 28 | 29 | //public void Show() 30 | //{ 31 | // RootSnackbar.Timeout = GetTimeout(); 32 | // RootSnackbar.Show(Title, Message, Icon, Appearance); 33 | //} 34 | 35 | /// 36 | /// 显示底部通知,调用 MainWindow 内的 RootSnackbar 控件。 37 | /// 38 | /// 标题 39 | /// 内容 40 | /// 图标 41 | /// 主题色 42 | /// 消失时间 43 | public static void Show(string title, string massage, SymbolRegular icon, ControlAppearance appearance, int timeout = 5000) 44 | { 45 | Snackbar RootSnackbar = MainWindow.mainWindows.RootSnackbar; 46 | RootSnackbar.Timeout = timeout; 47 | RootSnackbar.Show(title, massage, icon, appearance); 48 | } 49 | public static void ShowInfo(string title, string massage, int timeout = 5000) 50 | { 51 | Show(title, massage, SymbolRegular.Info24, ControlAppearance.Info, timeout); 52 | } 53 | public static void ShowSuccess(string title, string massage, int timeout = 5000) 54 | { 55 | Show(title, massage, SymbolRegular.CheckmarkCircle24, ControlAppearance.Success, timeout); 56 | } 57 | public static void ShowCaution(string title, string massage, int timeout = 5000) 58 | { 59 | Show(title, massage, SymbolRegular.ErrorCircle24, ControlAppearance.Caution, timeout); 60 | } 61 | public static void ShowDanger(string title, string massage, int timeout = 5000) 62 | { 63 | Show(title, massage, SymbolRegular.DismissCircle24, ControlAppearance.Danger, timeout); 64 | } 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /src/Star Rail Tool/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 50 | 51 | 52 | 56 | 57 | 58 | 59 | 60 | 61 | 69 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 83 | 84 | 85 | 86 | 91 | 92 | 93 | 94 | 95 | 96 | -------------------------------------------------------------------------------- /src/Star Rail Tool/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using Star_Rail_Tool.Pages; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading; 7 | using System.Threading.Tasks; 8 | using System.Windows; 9 | using System.Windows.Controls; 10 | using System.Windows.Controls.Primitives; 11 | using System.Windows.Data; 12 | using System.Windows.Documents; 13 | using System.Windows.Input; 14 | using System.Windows.Media; 15 | using System.Windows.Media.Imaging; 16 | using System.Windows.Navigation; 17 | using System.Windows.Shapes; 18 | using Wpf.Ui.Appearance; 19 | using Wpf.Ui.Controls; 20 | using Wpf.Ui.Controls.Interfaces; 21 | using Wpf.Ui.Mvvm.Contracts; 22 | using Wpf.Ui.Mvvm.Services; 23 | 24 | namespace Star_Rail_Tool 25 | { 26 | /// 27 | /// Interaction logic for MainWindow.xaml 28 | /// 29 | public partial class MainWindow : UiWindow 30 | { 31 | private string title = "星穹之匙 | The key of Star Rail - FastChen"; 32 | private string version = "v" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); 33 | public static MainWindow mainWindows; 34 | //public NotifyIcon notifyIcon = new NotifyIcon(); 35 | public IniFile settingini = new IniFile(SettingEntity.iniFilePath); 36 | public MainWindow() 37 | { 38 | InitializeComponent(); 39 | SetTheme(); 40 | SetWindowSize(); 41 | 42 | InitializeUI(); 43 | //TitleBar.Icon = new BitmapImage(new Uri(Properties.Resources.StarRail_NullCraft.ToString())); 44 | mainWindows = this; 45 | 46 | if (Core.IsAdministrator()) 47 | { 48 | title = "[管理员] " + title; 49 | } 50 | 51 | title += " " + version; 52 | 53 | this.Title= title; 54 | TitleBar.Title = title; 55 | } 56 | 57 | private void InitializeUI() 58 | { 59 | //Wpf.Ui.Appearance.Accent.ApplySystemAccent(); 60 | //Wpf.Ui.Appearance.Background.Apply(this, Wpf.Ui.Appearance.BackgroundType.None); 61 | 62 | //Wpf.Ui.Appearance.Watcher.Watch(this); 63 | 64 | } 65 | 66 | private void SetTheme() 67 | { 68 | string theme = settingini.ReadValue("Software", "Theme"); 69 | 70 | if (theme == "Dark") 71 | { 72 | Wpf.Ui.Appearance.Theme.Apply(ThemeType.Dark); 73 | } 74 | else 75 | { 76 | Wpf.Ui.Appearance.Theme.Apply(ThemeType.Light); 77 | } 78 | 79 | //if (theme == "Dark") 80 | //{ 81 | // Wpf.Ui.Appearance.Theme.Apply(ThemeType.Dark); 82 | //} else if (theme == "Light") 83 | //{ 84 | // Wpf.Ui.Appearance.Theme.Apply(ThemeType.Light); 85 | //} 86 | //else 87 | //{ 88 | // Wpf.Ui.Appearance.Watcher.Watch(this); 89 | //} 90 | } 91 | private void SetWindowSize() 92 | { 93 | string wWidth = settingini.ReadValue("Software", "WindowWidth"); 94 | string wHeight = settingini.ReadValue("Software", "WindowHeight"); 95 | if (!string.IsNullOrEmpty(wWidth)) 96 | { 97 | this.Width = Convert.ToInt32(wWidth); 98 | } 99 | if (!string.IsNullOrEmpty(wHeight)) 100 | { 101 | this.Height = Convert.ToInt32(wHeight); 102 | } 103 | } 104 | 105 | private void UiWindow_Loaded(object sender, RoutedEventArgs e) 106 | { 107 | 108 | } 109 | 110 | private void UiWindow_Closed(object sender, EventArgs e) 111 | { 112 | if (this.WindowState == WindowState.Normal) 113 | { 114 | settingini.WriteValue("Software", "WindowWidth", ((int)Width).ToString()); 115 | settingini.WriteValue("Software", "WindowHeight", ((int)Height).ToString()); 116 | } 117 | } 118 | 119 | //private void NavigationButtonTheme_OnClick(object sender, RoutedEventArgs e) 120 | //{ 121 | // Wpf.Ui.Appearance.Theme.Apply(Theme.GetAppTheme() == Wpf.Ui.Appearance.ThemeType.Dark ? Wpf.Ui.Appearance.ThemeType.Light : Wpf.Ui.Appearance.ThemeType.Dark, Wpf.Ui.Appearance.BackgroundType.Mica); 122 | // settingini.WriteValue("Software", "Theme", Theme.GetAppTheme().ToString()); 123 | //} 124 | 125 | private void ActionDialog_OnButtonRightClick(object sender, RoutedEventArgs e) 126 | { 127 | RootDialog.Hide(); 128 | } 129 | 130 | } 131 | } 132 | -------------------------------------------------------------------------------- /src/Star Rail Tool/NotifyIconHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using Wpf.Ui.Controls; 7 | 8 | namespace Star_Rail_Tool 9 | { 10 | public class NotifyIconHelper 11 | { 12 | //static NotifyIcon notifyIcon = MainWindow.mainWindows.notifyIcon; 13 | 14 | //public static void Show(string title, string text, ToolTipIcon icon = ToolTipIcon.None, int timeout = 5) 15 | //{ 16 | // notifyIcon. 17 | // notifyIcon.sho(timeout, title, text, icon); 18 | //} 19 | 20 | //public static void ShowInfo(string title, string text, int timeout = 5) 21 | //{ 22 | // notifyIcon.ShowBalloonTip(timeout, title, text, ToolTipIcon.Info); 23 | //} 24 | 25 | //public static void ShowWarning(string title, string text, int timeout = 5) 26 | //{ 27 | // notifyIcon.ShowBalloonTip(timeout, title, text, ToolTipIcon.Warning); 28 | //} 29 | //public static void ShowError(string title, string text, int timeout = 5) 30 | //{ 31 | // notifyIcon.ShowBalloonTip(timeout, title, text, ToolTipIcon.Error); 32 | //} 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/AdvancedPage.xaml: -------------------------------------------------------------------------------- 1 |  13 | 14 | 15 | 16 | 17 | 18 | 22 | 23 | 24 | 25 | 30 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 51 | 52 | 53 | 54 | 58 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 78 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 94 | 98 | 99 | 100 | 101 | 102 | 103 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 119 | 120 | 121 | 122 | 126 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/AdvancedPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | using System.Windows.Controls; 9 | using System.Windows.Data; 10 | using System.Windows.Documents; 11 | using System.Windows.Input; 12 | using System.Windows.Media; 13 | using System.Windows.Media.Imaging; 14 | using System.Windows.Navigation; 15 | using System.Windows.Shapes; 16 | using Wpf.Ui.Common; 17 | using Wpf.Ui.Controls; 18 | 19 | namespace Star_Rail_Tool.Pages 20 | { 21 | /// 22 | /// AdvancedPage.xaml 的交互逻辑 23 | /// 24 | public partial class AdvancedPage : UiPage 25 | { 26 | public IniFile settingini = new IniFile(SettingEntity.iniFilePath); 27 | public AdvancedPage() 28 | { 29 | InitializeComponent(); 30 | } 31 | 32 | private void UiPage_Loaded(object sender, RoutedEventArgs e) 33 | { 34 | InitializeSetting(); 35 | GetFPS(); 36 | } 37 | 38 | private void GetFPS() 39 | { 40 | int fps = GameHelper.GetFPS(); 41 | SymbolRegular icon; 42 | string title; 43 | switch (fps) 44 | { 45 | case 120: 46 | icon = SymbolRegular.Fps12024; 47 | break; 48 | case 60: 49 | icon = SymbolRegular.Fps6024; 50 | break; 51 | case 30: 52 | icon = SymbolRegular.Fps3024; 53 | break; 54 | default: 55 | title = "修改帧数上限"; 56 | icon = Wpf.Ui.Common.SymbolRegular.LockClosed24; 57 | break; 58 | } 59 | title = "当前帧数上限:" + fps; 60 | TextBlock_FPS_Title.Text = title; 61 | CardControl_FPS.Icon = icon; 62 | } 63 | 64 | private void InitializeSetting() 65 | { 66 | string mode = settingini.ReadValue("Game", "WindowMode"); 67 | if (!string.IsNullOrEmpty(mode)) 68 | { 69 | ComboBox_Window_Mode.SelectedIndex = Convert.ToInt32(settingini.ReadValue("Game", "WindowMode")); 70 | } 71 | 72 | NumberBox_Window_Width.Text = settingini.ReadValue("Game", "Width"); 73 | NumberBox_Window_Height.Text = settingini.ReadValue("Game", "Height"); 74 | TextBox_Window_ExtraParam.Text = settingini.ReadValue("Game", "ExtraParam"); 75 | } 76 | 77 | private string WindowMode() 78 | { 79 | //-screen-fullscreen 0=关闭全屏独占 1=开启 80 | //ComboBox_WindowMode 81 | //0 全屏幕 82 | //1 窗口化 83 | //2 无边窗口化 84 | string param = "-screen-fullscreen"; 85 | switch (ComboBox_Window_Mode.SelectedIndex) 86 | { 87 | case 0: 88 | param += " 1"; 89 | break; 90 | case 1: 91 | param += " 0"; 92 | break; 93 | case 2: 94 | param = "-popupwindow"; 95 | break; 96 | default: 97 | param = ""; 98 | break; 99 | } 100 | return param; 101 | } 102 | private string WindowsSize() 103 | { 104 | int width = Convert.ToInt32(NumberBox_Window_Width.Text); 105 | int heigth = Convert.ToInt32(NumberBox_Window_Height.Text); 106 | 107 | return $"-screen-width {width} -screen-height {heigth}"; 108 | } 109 | private string GenerateParam() 110 | { 111 | string windowmode = WindowMode(); 112 | string windowsize = WindowsSize(); 113 | string fullParam = $"{windowmode} {windowsize} {TextBox_Window_ExtraParam.Text}"; 114 | 115 | Console.WriteLine("[GameSettingForm]>[GenerateParam()]\r\n" + fullParam); 116 | return fullParam; 117 | } 118 | public void AdvancedStart() 119 | { 120 | string gamePath = settingini.ReadValue("Path", "Game"); 121 | if (File.Exists(gamePath)) 122 | { 123 | Core.RunGame(gamePath, GenerateParam()); 124 | } 125 | } 126 | private void Button_Game_Run_Click(object sender, RoutedEventArgs e) 127 | { 128 | AdvancedStart(); 129 | } 130 | 131 | private void Button_FPS_Modify(object sender, RoutedEventArgs e) 132 | { 133 | if (sender is not Wpf.Ui.Controls.Button button) 134 | return; 135 | 136 | GameHelper.UnlockFPS(Convert.ToInt16(button.Tag.ToString())); 137 | GetFPS(); 138 | } 139 | 140 | private void ComboBox_Window_Mode_SelectionChanged(object sender, SelectionChangedEventArgs e) 141 | { 142 | settingini.WriteValue("Game", "WindowMode", ComboBox_Window_Mode.SelectedIndex.ToString()); 143 | } 144 | 145 | private void NumberBox_Window_Size_TextChanged(object sender, TextChangedEventArgs e) 146 | { 147 | settingini.WriteValue("Game", ((NumberBox)sender).Tag.ToString(), ((NumberBox)sender).Text); 148 | } 149 | 150 | private void TextBox_Window_ExtraParam_TextChanged(object sender, TextChangedEventArgs e) 151 | { 152 | settingini.WriteValue("Game", "ExtraParam", TextBox_Window_ExtraParam.Text); 153 | } 154 | 155 | } 156 | } 157 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/ChannelSwitchPage.xaml: -------------------------------------------------------------------------------- 1 |  12 | 13 | 14 | 15 | 16 | 17 | 21 | 22 | 23 | 24 | 28 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 43 | 44 | 94 | 95 | 96 | 97 | 98 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/ChannelSwitchPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Channels; 7 | using System.Threading.Tasks; 8 | using System.Windows; 9 | using System.Windows.Controls; 10 | using System.Windows.Data; 11 | using System.Windows.Documents; 12 | using System.Windows.Input; 13 | using System.Windows.Media; 14 | using System.Windows.Media.Imaging; 15 | using System.Windows.Navigation; 16 | using Wpf.Ui.Controls; 17 | 18 | namespace Star_Rail_Tool.Pages 19 | { 20 | /// 21 | /// ChannelSwitchPage.xaml 的交互逻辑 22 | /// 23 | public partial class ChannelSwitchPage : UiPage 24 | { 25 | IniFile settingini = new IniFile(SettingEntity.iniFilePath); 26 | ChannelHelper channel; 27 | 28 | string lastServer = string.Empty; 29 | public ChannelSwitchPage() 30 | { 31 | InitializeComponent(); 32 | InitallzeChannel(); 33 | } 34 | 35 | private void UiPage_Loaded(object sender, RoutedEventArgs e) 36 | { 37 | ReadGameServer(); 38 | } 39 | 40 | private string GetConfigPath(string path) 41 | { 42 | string temp = Path.GetDirectoryName(path) + @"\config.ini"; 43 | if (FileHelper.Exists(temp)) 44 | { 45 | return temp; 46 | } 47 | return null; 48 | } 49 | 50 | private void InitallzeChannel() 51 | { 52 | string launcherConfigPath = GetConfigPath(settingini.ReadValue("Path", "Launcher")); 53 | string gameConfigPath = GetConfigPath(settingini.ReadValue("Path", "Game")); 54 | 55 | if (FileHelper.Exists(gameConfigPath)) 56 | { 57 | channel = new ChannelHelper(launcherConfigPath, gameConfigPath); 58 | 59 | ComboBox_Channel.Items.Clear(); 60 | ComboBox_Channel.ItemsSource = channel.GetChannelNames(); 61 | 62 | ReadGameServer(); 63 | } 64 | } 65 | 66 | public void ReadGameServer() 67 | { 68 | if (channel != null) 69 | { 70 | int serverIndex = channel.Get(); 71 | 72 | if (serverIndex != -1) 73 | { 74 | ComboBox_Channel.SelectedIndex = serverIndex; 75 | TextBlock_Channel_Type.Text = "当前登录服务器:" + ComboBox_Channel.Text; 76 | 77 | if (ComboBox_Channel.Text != lastServer) 78 | { 79 | SnackbarHelper.ShowCaution("登录服务器状态更新", "当前登录服务器:" + ComboBox_Channel.Text); 80 | } 81 | } 82 | lastServer = ComboBox_Channel.Text; 83 | } 84 | else 85 | { 86 | InitallzeChannel(); 87 | } 88 | } 89 | 90 | private void Button_Channel_Switch_Click(object sender, RoutedEventArgs e) 91 | { 92 | if (ComboBox_Channel.SelectedIndex != -1) 93 | { 94 | channel.Set(ComboBox_Channel.SelectedIndex); 95 | ReadGameServer(); 96 | } 97 | 98 | } 99 | 100 | 101 | //SaveAccount save = new SaveAccount(); 102 | //private void Button_Test_A_Click(object sender, RoutedEventArgs e) 103 | //{ 104 | 105 | // save.SaveAccountFile("TEST"); 106 | //} 107 | 108 | //private void Button_Test_B_Click(object sender, RoutedEventArgs e) 109 | //{ 110 | // save.WriteAccountRegKey("TEST"); 111 | //} 112 | } 113 | } 114 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/GetWarpLinkPage.xaml: -------------------------------------------------------------------------------- 1 |  12 | 13 | 14 | 15 | 16 | 17 | 21 | 22 | 23 | 24 | 28 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 47 | 48 | 49 | 50 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/GetWarpLinkPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Navigation; 14 | using System.Windows.Shapes; 15 | using Titanium.Web.Proxy.Models; 16 | using Titanium.Web.Proxy; 17 | using Wpf.Ui.Controls; 18 | using Titanium.Web.Proxy.EventArguments; 19 | using System.Net; 20 | 21 | namespace Star_Rail_Tool.Pages 22 | { 23 | /// 24 | /// GetWarpLinkPage.xaml 的交互逻辑 25 | /// 26 | public partial class GetWarpLinkPage : UiPage 27 | { 28 | private ProxyServer proxyServer; 29 | private ExplicitProxyEndPoint explicitEndPoint; 30 | public GetWarpLinkPage() 31 | { 32 | InitializeComponent(); 33 | } 34 | 35 | private void Button_Proxy_Start_Click(object sender, RoutedEventArgs e) 36 | { 37 | StartProxy(); 38 | } 39 | 40 | private void Button_Proxy_Stop_Click(object sender, RoutedEventArgs e) 41 | { 42 | StopProxy(); 43 | } 44 | 45 | private void Button_Remove_Certificate_Click(object sender, RoutedEventArgs e) 46 | { 47 | if (proxyServer != null) 48 | { 49 | proxyServer.CertificateManager.RemoveTrustedRootCertificate(); 50 | FileHelper.Delete(Environment.CurrentDirectory + @"\rootCert.pfx"); 51 | SnackbarHelper.ShowSuccess("成功", "已移除证书并删除文件"); 52 | } 53 | } 54 | 55 | 56 | private void StartProxy() 57 | { 58 | proxyServer = new ProxyServer(); 59 | proxyServer.BeforeRequest += OnRequest; 60 | 61 | //绑定监听端口 62 | explicitEndPoint = new ExplicitProxyEndPoint(IPAddress.Any, 8086, true); 63 | Console.WriteLine("监听地址127.0.0.1:8086"); 64 | //代理服务器注册监听地址 65 | proxyServer.AddEndPoint(explicitEndPoint); 66 | proxyServer.Start(); 67 | proxyServer.SetAsSystemHttpsProxy(explicitEndPoint); 68 | 69 | UpdateControlStatus(); 70 | 71 | SnackbarHelper.ShowSuccess("已启动跃迁链接获取代理", "代理状态更新"); 72 | } 73 | 74 | private void StopProxy() 75 | { 76 | if (proxyServer.ProxyRunning) 77 | { 78 | proxyServer.Stop(); 79 | } 80 | UpdateControlStatus(); 81 | 82 | SnackbarHelper.ShowInfo("已关闭跃迁链接获取代理", "代理状态更新"); 83 | } 84 | 85 | private async void AddLog(string str) 86 | { 87 | RichTextBox_Log.AppendText(str + "\r\n"); 88 | } 89 | private void UpdateControlStatus() 90 | { 91 | Button_Remove_Certificate.IsEnabled = true; 92 | Button_Proxy_Start.IsEnabled = !proxyServer.ProxyRunning; 93 | Button_Proxy_Stop.IsEnabled = proxyServer.ProxyRunning; 94 | } 95 | 96 | public async Task OnRequest(object sender, SessionEventArgs e) 97 | { 98 | //Console.WriteLine(e.HttpClient.Request.Url); 99 | var method = e.HttpClient.Request.Method.ToUpper(); 100 | if (method == "GET") 101 | { 102 | string requestUrl = e.HttpClient.Request.Url; 103 | string targetUrl = "https://api-takumi.mihoyo.com/common/gacha_record/api/getGachaLog?"; 104 | if (requestUrl.Contains(targetUrl)) 105 | { 106 | Console.WriteLine("已截取AuthKey URL:" + requestUrl); 107 | this.Dispatcher.Invoke(new Action(() => 108 | { 109 | CradExpander_Link.IsExpanded = true; 110 | AddLog(requestUrl); 111 | StopProxy(); 112 | 113 | SnackbarHelper.ShowInfo("成功获取跃迁链接", "请在步骤三内的文本框中查看或复制"); 114 | })); 115 | 116 | } 117 | } 118 | } 119 | } 120 | } 121 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/HomePage.xaml: -------------------------------------------------------------------------------- 1 |  12 | 13 | 14 | 15 | 16 | 17 | 21 | 22 | 23 | 24 | 28 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 53 | 54 | 58 | 62 | 63 | 64 | 65 | 71 | 72 | 76 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 96 | 97 | 103 | 104 | 110 | 111 | 112 | 113 | 114 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/HomePage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows; 3 | using Wpf.Ui.Controls; 4 | using Wpf.Ui.Controls.Interfaces; 5 | using Wpf.Ui.Mvvm.Contracts; 6 | using Wpf.Ui.Mvvm.Services; 7 | 8 | namespace Star_Rail_Tool.Pages 9 | { 10 | /// 11 | /// HomePage.xaml 的交互逻辑 12 | /// 13 | public partial class HomePage : UiPage 14 | { 15 | private MainWindow parentWindow; 16 | public MainWindow ParentWindow 17 | { 18 | get { return parentWindow; } 19 | set { parentWindow = value; } 20 | } 21 | IniFile settingini = new IniFile(SettingEntity.iniFilePath); 22 | public HomePage() 23 | { 24 | InitializeComponent(); 25 | } 26 | 27 | private void Button_Run_Click(object sender, RoutedEventArgs e) 28 | { 29 | string path = settingini.ReadValue("Path", ((Button)sender).Tag.ToString()); 30 | Core.RunGame(path); 31 | } 32 | 33 | private void ButtonAction_OnClick(object sender, RoutedEventArgs e) 34 | { 35 | if (sender is not CardAction cardAction) 36 | return; 37 | 38 | var tag = cardAction.Tag as string; 39 | 40 | if (String.IsNullOrWhiteSpace(tag)) 41 | return; 42 | 43 | switch (tag) 44 | { 45 | case "Join": 46 | Core.OpenWebBrowser("http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=-xFlDbeV_RDgImiwyiJ9vHwh2edB_yFY&authKey=aFMhsPtdtsSVDQTRq%2F2rb5o%2FpH7UyAV1NN4sGfsRb478xoIy1Yi0u%2BD3yJ4MSrcH&noverify=0&group_code=495990072"); 47 | break; 48 | 49 | case "Github": 50 | Core.OpenWebBrowser("https://github.com/FastChen/Star-Rail-Tool"); 51 | break; 52 | } 53 | } 54 | 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/SettingPage.xaml: -------------------------------------------------------------------------------- 1 |  12 | 13 | 14 | 15 | 16 | 17 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 55 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 71 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Pages/SettingPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Win32; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Diagnostics; 5 | using System.IO; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | using System.Windows; 10 | using System.Windows.Controls; 11 | using System.Windows.Data; 12 | using System.Windows.Documents; 13 | using System.Windows.Input; 14 | using System.Windows.Media; 15 | using System.Windows.Media.Imaging; 16 | using System.Windows.Navigation; 17 | using Wpf.Ui.Appearance; 18 | using Wpf.Ui.Controls; 19 | using Wpf.Ui.Controls.Interfaces; 20 | using static System.Net.Mime.MediaTypeNames; 21 | 22 | namespace Star_Rail_Tool.Pages 23 | { 24 | /// 25 | /// SettingPage.xaml 的交互逻辑 26 | /// 27 | public partial class SettingPage : UiPage 28 | { 29 | IniFile settingini = new IniFile(SettingEntity.iniFilePath); 30 | public SettingPage() 31 | { 32 | InitializeComponent(); 33 | ReadSetting(); 34 | 35 | List theme = new List(); 36 | //theme.Add(new ThemeSettingEntity { ID = 0, Name = "跟随系统", Value="Auto" }); 37 | theme.Add(new ThemeSettingEntity { ID = 1, Name = "深色", Value = "Dark" }); 38 | theme.Add(new ThemeSettingEntity { ID = 2, Name = "浅色", Value = "Light" }); 39 | ComboBox_Theme.ItemsSource = theme; 40 | } 41 | 42 | public void ReadSetting() 43 | { 44 | string launcherPath = settingini.ReadValue("Path", "Launcher"); 45 | string gamePath = settingini.ReadValue("Path", "Game"); 46 | 47 | string theme = settingini.ReadValue("Software", "Theme"); 48 | 49 | if (FileHelper.Exists(launcherPath)) 50 | { 51 | TextBox_Launcher_Path.Text = launcherPath; 52 | TextBox_Launcher_Path.Icon = Wpf.Ui.Common.SymbolRegular.CheckmarkCircle24; 53 | } 54 | if (FileHelper.Exists(gamePath)) 55 | { 56 | TextBox_Game_Path.Text = gamePath; 57 | TextBox_Game_Path.Icon = Wpf.Ui.Common.SymbolRegular.CheckmarkCircle24; 58 | } 59 | else 60 | { 61 | string getGamePath = GetGamePath(launcherPath); 62 | if (!string.IsNullOrEmpty(getGamePath)) 63 | { 64 | TextBox_Game_Path.Text = getGamePath; 65 | TextBox_Game_Path.Icon = Wpf.Ui.Common.SymbolRegular.CheckmarkCircle24; 66 | } 67 | } 68 | 69 | if (!string.IsNullOrEmpty(theme)) 70 | { 71 | ComboBox_Theme.SelectedValue = theme; 72 | } 73 | 74 | } 75 | 76 | private void Button_Path_Launcher_Click(object sender, RoutedEventArgs e) 77 | { 78 | OpenFileDialog dialog = new OpenFileDialog(); 79 | dialog.Title = "请选择《崩坏:星穹铁道》的启动器文件(launcher.exe)"; 80 | dialog.Filter = "星穹铁道启动器|launcher.exe"; 81 | 82 | if (dialog.ShowDialog() == true) 83 | { 84 | settingini.WriteValue("Path", "Launcher", dialog.FileName); 85 | TextBox_Launcher_Path.Icon = Wpf.Ui.Common.SymbolRegular.CheckmarkCircle24; 86 | TextBox_Launcher_Path.Text = dialog.FileName; 87 | 88 | string gamePath = GetGamePath(dialog.FileName); 89 | if (FileHelper.Exists(gamePath)) 90 | { 91 | WriteGamePath(gamePath); 92 | } 93 | else 94 | { 95 | DialogHelper findDialog = new DialogHelper(); 96 | findDialog.LeftButtonVisibility = Visibility.Hidden; 97 | findDialog.RightButtonText = "手动设置"; 98 | findDialog.RightButtonClick = new RoutedEventHandler(DialogRightButtonClick); 99 | findDialog.Title = "尝试自动设置游戏路径失败。"; 100 | findDialog.Content = "请点击下方 [手动设置] 按钮进行手动选择《崩坏:星穹铁道》游戏本体(StarRail.exe)"; 101 | findDialog.Show(); 102 | } 103 | } 104 | } 105 | 106 | private void WriteGamePath(string gamePath) 107 | { 108 | settingini.WriteValue("Path", "Game", gamePath); 109 | TextBox_Game_Path.Text = gamePath; 110 | TextBox_Game_Path.Icon = Wpf.Ui.Common.SymbolRegular.CheckmarkCircle24; 111 | 112 | if (FileHelper.Exists(gamePath)) 113 | { 114 | SnackbarHelper.ShowSuccess("游戏路径设置完成", "已成功设置游戏路径。"); 115 | } 116 | } 117 | 118 | private void DialogRightButtonClick(object sender, RoutedEventArgs e) 119 | { 120 | var dialogControl = (IDialogControl)sender; 121 | dialogControl.Hide(); 122 | 123 | WriteGamePath(OpenFindGameDialog()); 124 | } 125 | 126 | private string OpenFindGameDialog() 127 | { 128 | OpenFileDialog dialog = new OpenFileDialog(); 129 | dialog.Title = "请选择《崩坏:星穹铁道》游戏本体(StarRail.exe)"; 130 | dialog.Filter = "星穹铁道本体|StarRail.exe"; 131 | 132 | if (dialog.ShowDialog() == true) 133 | { 134 | return dialog.FileName; 135 | } 136 | return ""; 137 | } 138 | 139 | public string GetGamePath(string launcherPath) 140 | { 141 | string launcherConfigPath = Path.GetDirectoryName(launcherPath)+@"\config.ini"; 142 | if (File.Exists(launcherConfigPath)) 143 | { 144 | IniFile launcherConfig = new IniFile(launcherConfigPath); 145 | string gamePath = launcherConfig.ReadValue("launcher", "game_install_path").Replace("/", @"\"); 146 | string gameName = launcherConfig.ReadValue("launcher", "game_start_name"); 147 | string fullGamePath = gamePath + @"\" + gameName; 148 | 149 | Trace.WriteLine(launcherConfigPath+" | "+ gamePath+" | "+ gameName); 150 | 151 | if (File.Exists(fullGamePath)) 152 | { 153 | return fullGamePath; 154 | } 155 | } 156 | return ""; 157 | } 158 | 159 | 160 | private void ComboBox_Language_SelectionChanged(object sender, SelectionChangedEventArgs e) 161 | { 162 | //TODO 163 | } 164 | 165 | private void ComboBox_Theme_SelectionChanged(object sender, SelectionChangedEventArgs e) 166 | { 167 | string theme = ComboBox_Theme.SelectedValue.ToString(); 168 | 169 | if (theme == "Dark") 170 | { 171 | Wpf.Ui.Appearance.Theme.Apply(ThemeType.Dark); 172 | } 173 | else 174 | { 175 | Wpf.Ui.Appearance.Theme.Apply(ThemeType.Light); 176 | } 177 | settingini.WriteValue("Software", "Theme", theme); 178 | 179 | } 180 | 181 | } 182 | } 183 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Properties/PublishProfiles/FolderProfile.pubxml: -------------------------------------------------------------------------------- 1 |  2 | 5 | 6 | 7 | Release 8 | Any CPU 9 | bin\Publish\ 10 | FileSystem 11 | <_TargetId>Folder 12 | net7.0-windows 13 | win-x64 14 | false 15 | true 16 | false 17 | 18 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Properties/PublishProfiles/FolderProfile.pubxml.user: -------------------------------------------------------------------------------- 1 |  2 | 5 | 6 | 7 | True|2023-06-18T06:12:12.0934638Z;True|2023-05-17T01:38:12.2503373+08:00;True|2023-05-17T00:34:03.1318928+08:00;True|2023-05-17T00:32:27.7405559+08:00;True|2023-05-07T20:43:00.1603346+08:00;True|2023-05-07T20:25:31.3706970+08:00;True|2023-05-07T20:13:23.0825981+08:00;True|2023-05-07T12:23:30.6102419+08:00;True|2023-05-07T12:22:07.1246280+08:00;True|2023-05-07T12:11:37.9752292+08:00;True|2023-05-06T00:13:25.8396621+08:00;True|2023-05-03T18:44:08.8507559+08:00;True|2023-05-02T23:47:12.3889185+08:00;True|2023-05-02T21:17:01.6670098+08:00;True|2023-05-02T20:54:11.9912512+08:00;True|2023-05-02T18:29:05.7004087+08:00;True|2023-05-02T02:38:24.6931375+08:00;True|2023-05-02T02:35:06.1741290+08:00;True|2023-05-02T02:12:09.2635299+08:00;True|2023-05-02T02:03:27.0285991+08:00;True|2023-05-02T02:02:19.1218794+08:00;True|2023-05-02T02:00:49.1681418+08:00;True|2023-05-02T01:56:43.2473028+08:00;True|2023-05-02T01:56:12.2304202+08:00;True|2023-05-02T01:55:35.3703609+08:00;True|2023-05-02T01:54:47.9812877+08:00;True|2023-05-02T01:53:24.6690585+08:00;True|2023-05-02T01:52:19.3695098+08:00;True|2023-05-02T01:51:15.4489233+08:00;True|2023-05-02T01:47:16.9360273+08:00;True|2023-05-02T01:41:20.4872806+08:00;True|2023-05-02T01:23:42.7192773+08:00;True|2023-05-02T01:22:03.3131164+08:00;True|2023-05-02T01:15:37.3150396+08:00;True|2023-05-02T01:05:10.4498661+08:00;True|2023-05-02T01:00:48.1709830+08:00;True|2023-05-02T00:54:17.6412475+08:00;True|2023-05-01T02:19:11.6597888+08:00;True|2023-05-01T02:18:47.1425797+08:00;True|2023-05-01T02:11:45.6077271+08:00;True|2023-05-01T02:08:46.3489383+08:00;True|2023-05-01T02:04:10.6229972+08:00;True|2023-04-30T22:52:12.2113930+08:00;True|2023-04-30T22:49:55.3419950+08:00;True|2023-04-29T19:03:16.9597148+08:00;True|2023-04-27T19:56:38.0227656+08:00;True|2023-04-27T19:26:29.6225120+08:00;True|2023-04-27T01:04:45.3504083+08:00;True|2023-04-27T00:58:02.1551361+08:00;True|2023-04-27T00:56:54.3820090+08:00; 8 | 9 | 10 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Star_Rail_Tool.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// 一个强类型的资源类,用于查找本地化的字符串等。 17 | /// 18 | // 此类是由 StronglyTypedResourceBuilder 19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen 21 | // (以 /str 作为命令选项),或重新生成 VS 项目。 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// 返回此类使用的缓存的 ResourceManager 实例。 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Star_Rail_Tool.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// 重写当前线程的 CurrentUICulture 属性,对 51 | /// 使用此强类型资源类的所有资源查找执行重写。 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// 查找 System.Byte[] 类型的本地化资源。 65 | /// 66 | internal static byte[] PCGameSDK { 67 | get { 68 | object obj = ResourceManager.GetObject("PCGameSDK", resourceCulture); 69 | return ((byte[])(obj)); 70 | } 71 | } 72 | 73 | /// 74 | /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 75 | /// 76 | internal static System.Drawing.Icon StarRail_BiliBili { 77 | get { 78 | object obj = ResourceManager.GetObject("StarRail_BiliBili", resourceCulture); 79 | return ((System.Drawing.Icon)(obj)); 80 | } 81 | } 82 | 83 | /// 84 | /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 85 | /// 86 | internal static System.Drawing.Icon StarRail_miHoYo { 87 | get { 88 | object obj = ResourceManager.GetObject("StarRail_miHoYo", resourceCulture); 89 | return ((System.Drawing.Icon)(obj)); 90 | } 91 | } 92 | 93 | /// 94 | /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 95 | /// 96 | internal static System.Drawing.Icon StarRail_NullCraft { 97 | get { 98 | object obj = ResourceManager.GetObject("StarRail_NullCraft", resourceCulture); 99 | return ((System.Drawing.Icon)(obj)); 100 | } 101 | } 102 | } 103 | } 104 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Resources\PCGameSDK.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 123 | 124 | 125 | ..\Resources\StarRail_BiliBili.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 126 | 127 | 128 | ..\Resources\StarRail_miHoYo.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 129 | 130 | 131 | ..\Resources\StarRail_NullCraft.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 132 | 133 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Resources/PCGameSDK.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/src/Star Rail Tool/Resources/PCGameSDK.dll -------------------------------------------------------------------------------- /src/Star Rail Tool/Resources/StarRail_BiliBili.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/src/Star Rail Tool/Resources/StarRail_BiliBili.ico -------------------------------------------------------------------------------- /src/Star Rail Tool/Resources/StarRail_NullCraft.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/src/Star Rail Tool/Resources/StarRail_NullCraft.ico -------------------------------------------------------------------------------- /src/Star Rail Tool/Resources/StarRail_NullCraft.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/src/Star Rail Tool/Resources/StarRail_NullCraft.png -------------------------------------------------------------------------------- /src/Star Rail Tool/Resources/StarRail_miHoYo.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/src/Star Rail Tool/Resources/StarRail_miHoYo.ico -------------------------------------------------------------------------------- /src/Star Rail Tool/SaveAccount.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Win32; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | 9 | namespace Star_Rail_Tool 10 | { 11 | public class SaveAccount 12 | { 13 | const string MIHOYOSDK_ADL_PROD_CN_h3123967166 = "MIHOYOSDK_ADL_PROD_CN_h3123967166"; 14 | const string App_LastUserID_h2841727341 = "App_LastUserID_h2841727341"; 15 | static RegistryKey regKey = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\miHoYo\崩坏:星穹铁道", true); 16 | byte[] ADL_PROD; 17 | int App_LastUserID; 18 | 19 | string savePath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\NullCraft\Star Rail Tool\Account"; 20 | 21 | public SaveAccount() 22 | { 23 | CheckDirExists(savePath); 24 | } 25 | 26 | private void CheckDirExists(string path) 27 | { 28 | if (!Directory.Exists(path)) 29 | { 30 | Directory.CreateDirectory(path); 31 | } 32 | } 33 | 34 | public bool HasRegKey() 35 | { 36 | return regKey != null; 37 | } 38 | 39 | private void GetData() 40 | { 41 | if (!HasRegKey()) 42 | { 43 | return; 44 | } 45 | 46 | ADL_PROD = (byte[])regKey.GetValue(MIHOYOSDK_ADL_PROD_CN_h3123967166); 47 | App_LastUserID = (int)regKey.GetValue(App_LastUserID_h2841727341); 48 | //DATA = (byte[])regKey.GetValue(GENERAL_DATA_h2389025596); 49 | } 50 | 51 | public bool WriteAccountRegKey(string name) 52 | { 53 | if (!HasRegKey()) 54 | { 55 | return false; 56 | } 57 | 58 | string path = savePath + $@"\{name}"; 59 | ADL_PROD = File.ReadAllBytes(path + @"\MIHOYOSDK_ADL_PROD_CN_h3123967166"); 60 | App_LastUserID = Convert.ToInt32(File.ReadAllText(path + @"\App_LastUserID_h2841727341")); 61 | 62 | regKey.SetValue("MIHOYOSDK_ADL_PROD_CN_h3123967166", ADL_PROD); 63 | regKey.SetValue("App_LastUserID_h2841727341", App_LastUserID); 64 | 65 | return true; 66 | } 67 | 68 | public bool SaveAccountFile(string name) 69 | { 70 | GetData(); 71 | 72 | bool canSave = false; 73 | if (ADL_PROD != null) 74 | { 75 | string path = savePath + $@"\{name}"; 76 | 77 | CheckDirExists(path); 78 | 79 | File.WriteAllText(path + @"\MIHOYOSDK_ADL_PROD_CN_h3123967166", Encoding.UTF8.GetString(ADL_PROD)); 80 | File.WriteAllText(path + @"\App_LastUserID_h2841727341", App_LastUserID.ToString()); 81 | 82 | canSave = true; 83 | } 84 | return canSave; 85 | } 86 | } 87 | } 88 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Star Rail Tool.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | WinExe 5 | net7.0-windows 6 | Star_Rail_Tool 7 | enable 8 | true 9 | StarRail_NullCraft.ico 10 | 星穹铁道切服工具 11 | 快辰、灵工艺 12 | https://fastchen.com/ 13 | 14 | 1.1.0.618 15 | 16 | 17 | 18 | none 19 | 20 | 21 | 22 | none 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | True 48 | True 49 | Resources.resx 50 | 51 | 52 | 53 | 54 | 55 | ResXFileCodeGenerator 56 | Resources.Designer.cs 57 | 58 | 59 | 60 | 61 | -------------------------------------------------------------------------------- /src/Star Rail Tool/Star Rail Tool.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | <_LastSelectedProfileId>E:\CSharp\FastChen\Star Rail Tool NET7\Star Rail Tool\Properties\PublishProfiles\FolderProfile.pubxml 5 | 6 | 7 | 8 | Designer 9 | 10 | 11 | 12 | 13 | Code 14 | 15 | 16 | Code 17 | 18 | 19 | Code 20 | 21 | 22 | Code 23 | 24 | 25 | Code 26 | 27 | 28 | Code 29 | 30 | 31 | Code 32 | 33 | 34 | 35 | 36 | Designer 37 | 38 | 39 | Designer 40 | 41 | 42 | Designer 43 | 44 | 45 | Designer 46 | 47 | 48 | Designer 49 | 50 | 51 | Designer 52 | 53 | 54 | Designer 55 | 56 | 57 | Designer 58 | 59 | 60 | -------------------------------------------------------------------------------- /src/Star Rail Tool/StarRail_NullCraft.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FastChen/Star-Rail-Tool/4f0790f303dd476b04c4c9a4d921ac2139dcbfbc/src/Star Rail Tool/StarRail_NullCraft.ico --------------------------------------------------------------------------------