├── Example ├── Quark.unityexport.unitypackage └── Quark.unitypacker.unitypackage ├── LICENSE ├── README.md └── Source ├── .gitignore ├── ICSharpCode.SharpZipLib.dll ├── LibPack ├── LibPack.csproj ├── Properties │ └── AssemblyInfo.cs ├── UnityPacker.cs └── packages.config ├── UnityPack ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── UnityPacker.csproj ├── UnityPacker.sln └── UnityUnpack ├── Program.cs ├── Properties └── AssemblyInfo.cs └── UnityUnpack.csproj /Example/Quark.unityexport.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FatihBAKIR/UnityPacker/e04bb6c676828fb3dcabb704b86e449ce3d236af/Example/Quark.unityexport.unitypackage -------------------------------------------------------------------------------- /Example/Quark.unitypacker.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FatihBAKIR/UnityPacker/e04bb6c676828fb3dcabb704b86e449ce3d236af/Example/Quark.unitypacker.unitypackage -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2015-2017 Fatih BAKIR 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityPacker 2 | 3 | UnityPacker is a collection of a library and small command line tools that can create, unpack and inspect `UnityPackage` files without a Unity installation. It is great for automated builds of Unity tools. 4 | 5 | Usage is very simple: 6 | 7 | ./UnityPack *directory to pack* *destination pack name* 8 | ./UnityUnpack *pack name* *directory to unpack to* 9 | 10 | For example: 11 | 12 | ./UnityPack . Package 13 | 14 | Will produce a `Package.unitypackage` from the contents current directory recursively in the current directory. 15 | 16 | ./UnityUnpack Package.unitypackage . 17 | 18 | Will unpack the `Package.unitypackage` to the working directory, with proper directory structure. 19 | 20 | + When used with `respectMeta` option, packer will maintain prefab components 21 | and even complete scenes if they are included in the directory. 22 | 23 | + It will maintain meta files through packing and unpacking. You can include a meta file generated by unity. 24 | If no meta file exists for a file, it will be automatically generated. 25 | 26 | + It can omit more using the `extensions` option. 27 | 28 | + It can omit whole directories with the `directories` option. 29 | 30 | + Sizes of the packages exported from Unity itself and UnityPacker are usually the same. 31 | 32 | # Full usage 33 | 34 | ./UnityPack . MyAssets Assets/MyAssets "gitignore,md,exe,dll" ".git" 35 | 36 | Such a run will create a file called `MyAssets.unitypackage` with the contents of this directory, 37 | omitting files with extensions `gitignore, md, exe, dll` and the directory `.git`. When imported 38 | by unity, all files will be put in `MyAssets` folder in project. The path starts from unity project 39 | root, so if it doesn't start with `Assets/` it won't show up in the editor! 40 | 41 | ./UnityUnpack MyAssets.unitypackage . 42 | 43 | Such a run will extract the contents of the unitypackage with proper directory structure to 44 | the working directory. 45 | 46 | *Was tested on Unity 2017.2.0f3 and 5.5 with packages from both Mac and Linux hosts.* 47 | -------------------------------------------------------------------------------- /Source/.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | build/ 21 | bld/ 22 | [Bb]in/ 23 | [Oo]bj/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | 28 | # MSTest test Results 29 | [Tt]est[Rr]esult*/ 30 | [Bb]uild[Ll]og.* 31 | 32 | # NUNIT 33 | *.VisualState.xml 34 | TestResult.xml 35 | 36 | # Build Results of an ATL Project 37 | [Dd]ebugPS/ 38 | [Rr]eleasePS/ 39 | dlldata.c 40 | 41 | # DNX 42 | project.lock.json 43 | artifacts/ 44 | 45 | *_i.c 46 | *_p.c 47 | *_i.h 48 | *.ilk 49 | *.meta 50 | *.obj 51 | *.pch 52 | *.pdb 53 | *.pgc 54 | *.pgd 55 | *.rsp 56 | *.sbr 57 | *.tlb 58 | *.tli 59 | *.tlh 60 | *.tmp 61 | *.tmp_proj 62 | *.log 63 | *.vspscc 64 | *.vssscc 65 | .builds 66 | *.pidb 67 | *.svclog 68 | *.scc 69 | 70 | # Chutzpah Test files 71 | _Chutzpah* 72 | 73 | # Visual C++ cache files 74 | ipch/ 75 | *.aps 76 | *.ncb 77 | *.opensdf 78 | *.sdf 79 | *.cachefile 80 | 81 | # Visual Studio profiler 82 | *.psess 83 | *.vsp 84 | *.vspx 85 | 86 | # TFS 2012 Local Workspace 87 | $tf/ 88 | 89 | # Guidance Automation Toolkit 90 | *.gpState 91 | 92 | # ReSharper is a .NET coding add-in 93 | _ReSharper*/ 94 | *.[Rr]e[Ss]harper 95 | *.DotSettings.user 96 | 97 | # JustCode is a .NET coding add-in 98 | .JustCode 99 | 100 | # TeamCity is a build add-in 101 | _TeamCity* 102 | 103 | # DotCover is a Code Coverage Tool 104 | *.dotCover 105 | 106 | # NCrunch 107 | _NCrunch_* 108 | .*crunch*.local.xml 109 | 110 | # MightyMoose 111 | *.mm.* 112 | AutoTest.Net/ 113 | 114 | # Web workbench (sass) 115 | .sass-cache/ 116 | 117 | # Installshield output folder 118 | [Ee]xpress/ 119 | 120 | # DocProject is a documentation generator add-in 121 | DocProject/buildhelp/ 122 | DocProject/Help/*.HxT 123 | DocProject/Help/*.HxC 124 | DocProject/Help/*.hhc 125 | DocProject/Help/*.hhk 126 | DocProject/Help/*.hhp 127 | DocProject/Help/Html2 128 | DocProject/Help/html 129 | 130 | # Click-Once directory 131 | publish/ 132 | 133 | # Publish Web Output 134 | *.[Pp]ublish.xml 135 | *.azurePubxml 136 | # TODO: Comment the next line if you want to checkin your web deploy settings 137 | # but database connection strings (with potential passwords) will be unencrypted 138 | *.pubxml 139 | *.publishproj 140 | 141 | # NuGet Packages 142 | *.nupkg 143 | # The packages folder can be ignored because of Package Restore 144 | **/packages/* 145 | # except build/, which is used as an MSBuild target. 146 | !**/packages/build/ 147 | # Uncomment if necessary however generally it will be regenerated when needed 148 | #!**/packages/repositories.config 149 | 150 | # Windows Azure Build Output 151 | csx/ 152 | *.build.csdef 153 | 154 | # Windows Store app package directory 155 | AppPackages/ 156 | 157 | # Visual Studio cache files 158 | # files ending in .cache can be ignored 159 | *.[Cc]ache 160 | # but keep track of directories ending in .cache 161 | !*.[Cc]ache/ 162 | 163 | # Others 164 | ClientBin/ 165 | [Ss]tyle[Cc]op.* 166 | ~$* 167 | *~ 168 | *.dbmdl 169 | *.dbproj.schemaview 170 | *.pfx 171 | *.publishsettings 172 | node_modules/ 173 | orleans.codegen.cs 174 | 175 | # RIA/Silverlight projects 176 | Generated_Code/ 177 | 178 | # Backup & report files from converting an old project file 179 | # to a newer Visual Studio version. Backup files are not needed, 180 | # because we have git ;-) 181 | _UpgradeReport_Files/ 182 | Backup*/ 183 | UpgradeLog*.XML 184 | UpgradeLog*.htm 185 | 186 | # SQL Server files 187 | *.mdf 188 | *.ldf 189 | 190 | # Business Intelligence projects 191 | *.rdl.data 192 | *.bim.layout 193 | *.bim_*.settings 194 | 195 | # Microsoft Fakes 196 | FakesAssemblies/ 197 | 198 | # Node.js Tools for Visual Studio 199 | .ntvs_analysis.dat 200 | 201 | # Visual Studio 6 build log 202 | *.plg 203 | 204 | # Visual Studio 6 workspace options file 205 | *.opt 206 | .idea 207 | -------------------------------------------------------------------------------- /Source/ICSharpCode.SharpZipLib.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FatihBAKIR/UnityPacker/e04bb6c676828fb3dcabb704b86e449ce3d236af/Source/ICSharpCode.SharpZipLib.dll -------------------------------------------------------------------------------- /Source/LibPack/LibPack.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {64B390F7-C794-478E-BBE2-203A69A35CC6} 8 | {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 9 | Library 10 | Properties 11 | UnityPacker 12 | LibPack 13 | v2.0 14 | 512 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | ..\ICSharpCode.SharpZipLib.dll 38 | 39 | 40 | 41 | 42 | 43 | 44 | ..\packages\YamlDotNet.4.2.3-pre0454\lib\net35\YamlDotNet.dll 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 62 | -------------------------------------------------------------------------------- /Source/LibPack/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("LibPack")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("LibPack")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("64B390F7-C794-478E-BBE2-203A69A35CC6")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /Source/LibPack/UnityPacker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Security.Cryptography; 7 | using System.Text; 8 | using ICSharpCode.SharpZipLib.GZip; 9 | using ICSharpCode.SharpZipLib.Tar; 10 | using YamlDotNet.RepresentationModel; 11 | 12 | namespace UnityPacker 13 | { 14 | public class OnDiskFile 15 | { 16 | private readonly string _diskPath; 17 | private readonly YamlMappingNode _meta; 18 | 19 | public string PackPath { get; } 20 | 21 | public OnDiskFile(string packPath, string diskPath, YamlMappingNode meta) 22 | { 23 | PackPath = packPath; 24 | _diskPath = diskPath; 25 | _meta = meta; 26 | } 27 | 28 | public string GetDiskPath() 29 | { 30 | return _diskPath; 31 | } 32 | 33 | public Stream GetFile() 34 | { 35 | return File.Open(_diskPath, FileMode.Open, FileAccess.Read); 36 | } 37 | 38 | public YamlMappingNode GetMeta() 39 | { 40 | return _meta; 41 | } 42 | 43 | public string GetHash() 44 | { 45 | return ((YamlScalarNode) _meta["guid"]).Value; 46 | } 47 | } 48 | 49 | internal static class RandomUtils 50 | { 51 | static string CreateMd5(string input) 52 | { 53 | var md5 = MD5.Create(); 54 | var inputBytes = Encoding.ASCII.GetBytes(input); 55 | var hashBytes = md5.ComputeHash(inputBytes); 56 | 57 | var sb = new StringBuilder(); 58 | foreach (byte t in hashBytes) 59 | { 60 | sb.Append(t.ToString("X2")); 61 | } 62 | return sb.ToString(); 63 | } 64 | 65 | static readonly Random r = new Random(); 66 | 67 | public static string RandomString(int len = 32) 68 | { 69 | var c = ""; 70 | for (int i = 0; i < len; i++) 71 | { 72 | c += r.Next(0, 128); 73 | } 74 | return c; 75 | } 76 | 77 | public static string RandomHash() 78 | { 79 | return CreateMd5(RandomString()).ToLower(); 80 | } 81 | } 82 | 83 | public class Package : IEnumerable> 84 | { 85 | private readonly string _name; 86 | private readonly Dictionary _files = new Dictionary(); 87 | 88 | /// 89 | /// Creates an empty package with the given name 90 | /// 91 | /// name of the package 92 | public Package(string name) 93 | { 94 | _name = name; 95 | } 96 | 97 | /// 98 | /// Adds the given file on disk to this package 99 | /// 100 | /// The file to be added 101 | public void PushFile(OnDiskFile file) 102 | { 103 | _files.Add(file.PackPath, file); 104 | } 105 | 106 | public OnDiskFile GetFile(string path) 107 | { 108 | return _files[path]; 109 | } 110 | 111 | /// 112 | /// Generates a .unitypackage file from this package 113 | /// 114 | /// Root directory name, usually starts with Assets/ 115 | public void GeneratePackage(string root = "Assets/") 116 | { 117 | var tmpPath = Path.Combine(Path.GetTempPath(), "packUnity" + _name); 118 | if (Directory.Exists(tmpPath)) 119 | { 120 | Directory.Delete(tmpPath, true); 121 | } 122 | Directory.CreateDirectory(tmpPath); 123 | 124 | foreach (var file in _files) 125 | { 126 | /* 127 | * For every file there exists a directory named file.guid in the tar archive that looks like: 128 | * + /asset -> actual asset data 129 | * + /asset.meta -> meta file 130 | * + /pathname -> actual path in the package 131 | * 132 | * There can be more files such as preview but are optional. 133 | */ 134 | 135 | string fdirpath = Path.Combine(tmpPath, file.Value.GetHash()); 136 | Directory.CreateDirectory(fdirpath); 137 | 138 | File.Copy(file.Value.GetDiskPath(), Path.Combine(fdirpath, "asset")); // copy to asset file 139 | 140 | using (StreamWriter writer = new StreamWriter(Path.Combine(fdirpath, "pathname"))) // the pathname file 141 | { 142 | var altName = file.Value.GetDiskPath(); 143 | if (altName.StartsWith(".")) 144 | altName = altName.Replace("." + Path.DirectorySeparatorChar, ""); 145 | 146 | writer.Write(root + altName.Replace(Path.DirectorySeparatorChar + "", "/")); 147 | } 148 | using (StreamWriter writer = new StreamWriter(Path.Combine(fdirpath, "asset.meta"))) // the meta file 149 | { 150 | var doc = new YamlDocument(file.Value.GetMeta()); 151 | var ys = new YamlStream(doc); 152 | ys.Save(writer); 153 | } 154 | var fi = new FileInfo(Path.Combine(fdirpath, "asset.meta")); 155 | using (var fs = fi.Open(FileMode.Open)) 156 | { 157 | fs.SetLength(fi.Length - 3 - Environment.NewLine.Length); 158 | } 159 | } 160 | 161 | CreateTarGZ(_name + ".unitypackage", tmpPath); 162 | Directory.Delete(tmpPath, true); 163 | } 164 | 165 | static YamlMappingNode ReadMeta(string file) 166 | { 167 | using (var read = new StreamReader(file)) 168 | { 169 | var metaYaml = new YamlStream(); 170 | metaYaml.Load(read); 171 | return (YamlMappingNode) metaYaml.Documents[0].RootNode; 172 | } 173 | } 174 | 175 | /// 176 | /// Creates a Package object from the given directory 177 | /// 178 | /// Directory to pack 179 | /// Name of the package 180 | /// Whether metadata files should be kept or not 181 | /// Extensions to omit 182 | /// Directories to omit 183 | /// 184 | public static Package FromDirectory(string dir, string packName, bool respectMeta, string[] omitExts, 185 | string[] omitDirs) 186 | { 187 | var files = Directory.GetFiles(dir, "*.*", SearchOption.AllDirectories); 188 | 189 | // Create a package object from the given directory 190 | var pack = new Package(packName); 191 | 192 | foreach (var file in files) 193 | { 194 | var altName = file; 195 | if (file.StartsWith(".")) 196 | altName = file.Replace("." + Path.DirectorySeparatorChar, ""); 197 | 198 | var skip = omitDirs.Any(d => altName.StartsWith(d)); // if the filename starts with any skipped dirname 199 | 200 | var extension = Path.GetExtension(file).Replace(".", ""); 201 | if (skip || omitExts.Contains(extension)) 202 | continue; 203 | 204 | var meta = new YamlMappingNode 205 | { 206 | {"guid", RandomUtils.RandomHash()}, 207 | {"fileFormatVersion", "2"} 208 | }; 209 | if (respectMeta && File.Exists(file + ".meta")) 210 | { 211 | var metaFile = file + ".meta"; 212 | meta = ReadMeta(metaFile); 213 | } 214 | 215 | var f = new OnDiskFile(file, file, meta); 216 | pack.PushFile(f); 217 | } 218 | 219 | return pack; 220 | } 221 | 222 | public static Package FromPackage(string pathToPack) 223 | { 224 | Stream inStream = File.Open(pathToPack, FileMode.Open, FileAccess.Read); 225 | Stream gziStream = new GZipInputStream(inStream); 226 | TarArchive ar = TarArchive.CreateInputTarArchive(gziStream); 227 | 228 | var name = Path.GetFileNameWithoutExtension(pathToPack); 229 | 230 | var tmpPath = Path.Combine(Path.GetTempPath(), "packUnity" + name); 231 | if (Directory.Exists(tmpPath)) 232 | { 233 | Directory.Delete(tmpPath, true); 234 | } 235 | 236 | ar.ExtractContents(tmpPath); 237 | ar.Close(); 238 | gziStream.Close(); 239 | inStream.Close(); 240 | 241 | var dirs = Directory.GetDirectories(tmpPath); 242 | 243 | var pack = new Package(name); 244 | foreach (var dir in dirs) 245 | { 246 | var assetPath = File.ReadAllText(Path.Combine(dir, "pathname")); 247 | var meta = ReadMeta(Path.Combine(dir, "asset.meta")); 248 | var diskPath = Path.Combine(dir, "asset"); 249 | var guid = Path.GetFileName(dir); 250 | if (((YamlScalarNode) meta["guid"]).Value != guid) 251 | { 252 | using (var stderr = new StreamWriter(Console.OpenStandardError())) 253 | { 254 | stderr.WriteLine("Erroneous File In Package! {0}, {1}", assetPath, guid); 255 | } 256 | continue; 257 | } 258 | var file = new OnDiskFile(assetPath, diskPath, meta); 259 | pack.PushFile(file); 260 | } 261 | 262 | return pack; 263 | } 264 | 265 | /// 266 | /// Creates a folder from this package with the correct structure 267 | /// 268 | public void GenerateFolder(string to = "") 269 | { 270 | foreach (var file in this) 271 | { 272 | var outPath = Path.Combine(to, file.Value.PackPath); 273 | var metaPath = outPath + ".meta"; 274 | Directory.CreateDirectory(Path.GetDirectoryName(outPath)); 275 | File.Copy(file.Value.GetDiskPath(), outPath); 276 | using (var writer = new StreamWriter(metaPath)) // the meta file 277 | { 278 | var doc = new YamlDocument(file.Value.GetMeta()); 279 | var ys = new YamlStream(doc); 280 | ys.Save(writer); 281 | } 282 | var fi = new FileInfo(metaPath); 283 | using (var fs = fi.Open(FileMode.Open)) 284 | { 285 | fs.SetLength(fi.Length - 3 - Environment.NewLine.Length); 286 | } 287 | } 288 | } 289 | 290 | private static void CreateTarGZ(string tgzFilename, string sourceDirectory) 291 | { 292 | Stream outStream = File.Create(tgzFilename); 293 | Stream gzoStream = new GZipOutputStream(outStream); 294 | TarArchive tarArchive = TarArchive.CreateOutputTarArchive(gzoStream); 295 | 296 | tarArchive.RootPath = sourceDirectory.Replace('\\', '/'); 297 | if (tarArchive.RootPath.EndsWith("/")) 298 | tarArchive.RootPath = tarArchive.RootPath.Remove(tarArchive.RootPath.Length - 1); 299 | 300 | AddDirectoryFilesToTar(tarArchive, sourceDirectory, true); 301 | 302 | tarArchive.Close(); 303 | } 304 | 305 | private static void AddDirectoryFilesToTar(TarArchive tarArchive, string sourceDirectory, bool recurse) 306 | { 307 | var filenames = Directory.GetFiles(sourceDirectory); 308 | foreach (var filename in filenames) 309 | { 310 | var tarEntry = TarEntry.CreateEntryFromFile(filename); 311 | tarEntry.Name = filename.Remove(0, tarArchive.RootPath.Length + 1); 312 | tarArchive.WriteEntry(tarEntry, true); 313 | } 314 | 315 | if (!recurse) return; 316 | 317 | var directories = Directory.GetDirectories(sourceDirectory); 318 | foreach (var directory in directories) 319 | { 320 | AddDirectoryFilesToTar(tarArchive, directory, true); 321 | } 322 | } 323 | 324 | public IEnumerator> GetEnumerator() 325 | { 326 | return _files.GetEnumerator(); 327 | } 328 | 329 | IEnumerator IEnumerable.GetEnumerator() 330 | { 331 | return GetEnumerator(); 332 | } 333 | } 334 | } -------------------------------------------------------------------------------- /Source/LibPack/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | -------------------------------------------------------------------------------- /Source/UnityPack/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace UnityPacker 5 | { 6 | class PackProgram 7 | { 8 | static void Main(string[] args) 9 | { 10 | if (args.Length < 2) 11 | { 12 | Console.WriteLine("Usage:"); 13 | Console.WriteLine( 14 | "UnityPacker [Source Path] [Package Name] [Respect Meta] [Omitted Extensions] [Omitted Directories]"); 15 | return; 16 | } 17 | 18 | var inpath = args[0]; 19 | var fileName = args.Length > 1 ? args[1] : "Package"; 20 | var rootDir = args.Length > 2 ? args[2] : "Assets/"; 21 | var exts = args.Length > 3 ? args[3].Split(',') : new string[0]; 22 | var dirs = args.Length > 4 ? args[4].Split(',') : new string[0]; 23 | 24 | var extensions = new List(exts) 25 | { 26 | "meta" // always skip meta files 27 | }; 28 | 29 | // Create a package object from the given directory 30 | var pack = Package.FromDirectory(inpath, fileName, true, extensions.ToArray(), dirs); 31 | pack.GeneratePackage(rootDir); 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Source/UnityPack/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("UnityPack")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("UnityPack")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("f6bbb979-6ad7-4886-9d4d-1fbb7c6bf88e")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /Source/UnityPack/UnityPacker.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {765AC4AF-8B5F-455F-8D4D-4DA1EA4C442E} 8 | Exe 9 | Properties 10 | UnityPacker 11 | UnityPack 12 | v4.0 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | ..\packages\YamlDotNet.4.2.3-pre0454\lib\net35\YamlDotNet.dll 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | {64b390f7-c794-478e-bbe2-203a69a35cc6} 49 | LibPack 50 | 51 | 52 | 53 | 60 | -------------------------------------------------------------------------------- /Source/UnityPacker.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.31101.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityPacker", "UnityPack\UnityPacker.csproj", "{765AC4AF-8B5F-455F-8D4D-4DA1EA4C442E}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LibPack", "LibPack\LibPack.csproj", "{64B390F7-C794-478E-BBE2-203A69A35CC6}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityUnpack", "UnityUnpack\UnityUnpack.csproj", "{B5D4485F-8F27-4BE2-AD65-051169ED9453}" 11 | EndProject 12 | Global 13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 14 | Debug|Any CPU = Debug|Any CPU 15 | Release|Any CPU = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {765AC4AF-8B5F-455F-8D4D-4DA1EA4C442E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 19 | {765AC4AF-8B5F-455F-8D4D-4DA1EA4C442E}.Debug|Any CPU.Build.0 = Debug|Any CPU 20 | {765AC4AF-8B5F-455F-8D4D-4DA1EA4C442E}.Release|Any CPU.ActiveCfg = Release|Any CPU 21 | {765AC4AF-8B5F-455F-8D4D-4DA1EA4C442E}.Release|Any CPU.Build.0 = Release|Any CPU 22 | {64B390F7-C794-478E-BBE2-203A69A35CC6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {64B390F7-C794-478E-BBE2-203A69A35CC6}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {64B390F7-C794-478E-BBE2-203A69A35CC6}.Release|Any CPU.ActiveCfg = Release|Any CPU 25 | {64B390F7-C794-478E-BBE2-203A69A35CC6}.Release|Any CPU.Build.0 = Release|Any CPU 26 | {B5D4485F-8F27-4BE2-AD65-051169ED9453}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 27 | {B5D4485F-8F27-4BE2-AD65-051169ED9453}.Debug|Any CPU.Build.0 = Debug|Any CPU 28 | {B5D4485F-8F27-4BE2-AD65-051169ED9453}.Release|Any CPU.ActiveCfg = Release|Any CPU 29 | {B5D4485F-8F27-4BE2-AD65-051169ED9453}.Release|Any CPU.Build.0 = Release|Any CPU 30 | EndGlobalSection 31 | GlobalSection(SolutionProperties) = preSolution 32 | HideSolutionNode = FALSE 33 | EndGlobalSection 34 | EndGlobal 35 | -------------------------------------------------------------------------------- /Source/UnityUnpack/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace UnityPacker 5 | { 6 | internal class UnpackProgram 7 | { 8 | public static void Main(string[] args) 9 | { 10 | var p = Package.FromPackage(args[0]); 11 | p.GenerateFolder(args.Length > 0 ? args[1] : ""); 12 | } 13 | } 14 | } -------------------------------------------------------------------------------- /Source/UnityUnpack/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("UnityUnpack")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("UnityUnpack")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("B5D4485F-8F27-4BE2-AD65-051169ED9453")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /Source/UnityUnpack/UnityUnpack.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {B5D4485F-8F27-4BE2-AD65-051169ED9453} 8 | {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 9 | Exe 10 | Properties 11 | UnityPacker 12 | UnityUnpack 13 | v4.5 14 | 512 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | {64b390f7-c794-478e-bbe2-203a69a35cc6} 50 | LibPack 51 | 52 | 53 | 54 | 61 | --------------------------------------------------------------------------------