├── .gitignore ├── .gitmodules ├── .vsconfig ├── Assets ├── Materials.meta ├── Materials │ ├── Native SH Visualizer.mat │ ├── Native SH Visualizer.mat.meta │ ├── SHTester.mat │ ├── SHTester.mat.meta │ ├── Sky1.mat │ ├── Sky1.mat.meta │ ├── Sky2.mat │ ├── Sky2.mat.meta │ ├── Sky3.mat │ ├── Sky3.mat.meta │ ├── Sky4.mat │ ├── Sky4.mat.meta │ ├── Sky5.mat │ ├── Sky5.mat.meta │ ├── Sky6.mat │ ├── Sky6.mat.meta │ ├── Sky7.mat │ └── Sky7.mat.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.lighting │ ├── SampleScene.lighting.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── SampleScene_Profiles.meta │ └── SampleScene_Profiles │ │ ├── PostProcessing Profile.asset │ │ └── PostProcessing Profile.asset.meta ├── Scripts.meta ├── Scripts │ ├── Rotator.cs │ ├── Rotator.cs.meta │ ├── SkySetter.cs │ └── SkySetter.cs.meta ├── Shaders.meta ├── Shaders │ ├── SHTester.shader │ └── SHTester.shader.meta ├── Textures.meta └── Textures │ ├── Skies.meta │ └── Skies │ ├── fouriesburg_mountain_cloudy_1k.hdr │ ├── fouriesburg_mountain_cloudy_1k.hdr.meta │ ├── kloofendal_38d_partly_cloudy_puresky_1k.hdr │ ├── kloofendal_38d_partly_cloudy_puresky_1k.hdr.meta │ ├── kloofendal_48d_partly_cloudy_puresky_1k.hdr │ ├── kloofendal_48d_partly_cloudy_puresky_1k.hdr.meta │ ├── kloppenheim_06_puresky_1k.hdr │ ├── kloppenheim_06_puresky_1k.hdr.meta │ ├── kloppenheim_07_puresky_1k.hdr │ ├── kloppenheim_07_puresky_1k.hdr.meta │ ├── quarry_01_puresky_1k.hdr │ ├── quarry_01_puresky_1k.hdr.meta │ ├── table_mountain_1_puresky_1k.hdr │ └── table_mountain_1_puresky_1k.hdr.meta ├── LICENSE ├── LICENSE.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── README.md.meta └── preview.png /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 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dace5db8aebf697408529e748d626ee2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Rotator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Rotator : MonoBehaviour 6 | { 7 | private float m_time; 8 | 9 | private void Update() 10 | { 11 | m_time += Time.deltaTime; 12 | transform.localEulerAngles = Vector3.up * Mathf.Sin(m_time * 0.5f) * 180; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/Rotator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b2ae20d0ccd27a4787fe585fa7844d8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SkySetter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class SkySetter : MonoBehaviour 7 | { 8 | public Material sky; 9 | 10 | private void Awake() 11 | { 12 | var button = GetComponent