├── LICENSE
├── README.md
├── __resource.lua
├── cl_entityenum.lua
├── cl_env.lua
├── cl_groupholder.lua
├── cl_pedscache.lua
├── cl_player.lua
├── cl_utils.lua
├── config.lua
└── spawning
├── cl_player.lua
├── cl_savezones.lua
└── cl_zombies.lua
/LICENSE:
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578 | versions of the GNU Affero General Public License can be used, that proxy's
579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
662 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # CorruptSnail
2 | [](https://github.com/FiveM-Scripts/CorruptSnail-Gamemode/releases/latest)
3 | [](LICENSE)
4 | A zombie gamemode for FiveM with a big focus on letting the player adventure the map to find random scenarios involving AI survivors and zombies.
5 |
6 | This mod is still in an early WIP phase.
7 |
8 | ## Installation
9 | - Download the resource.
10 | - Extract the zipfile and copy all files to **resources/corruptsnail**.
11 | - Open **server.cfg** and add `ensure corruptsnail`.
12 |
13 | ## TODO
14 | - Add safezones where players can meet each other, restock on ammo, get random items or accept random missions
15 | - Have heavily armed AI guarding the safezones
16 | - Make it possible for players to collect a phone and map for free in every safezone to gain access to all-map communication, make all players who also have a phone visible on the map and make all hidden blips visible
17 | - Dynamic spawning system (there should be way more zombies spawning in Los Santos than in the desert in the middle of nowhere)
18 | - Random AI survivor scenarios (i.e. rebel groups or military helis flying by like in the old version of CorruptSnail, can either be friendly or hostile)
--------------------------------------------------------------------------------
/__resource.lua:
--------------------------------------------------------------------------------
1 | resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
2 | resource_type 'gametype' { name = 'CorruptSnail' }
3 |
4 | shared_script "config.lua"
5 |
6 | client_scripts {
7 | "cl_utils.lua",
8 | "cl_entityenum.lua",
9 | "cl_player.lua",
10 | "cl_env.lua",
11 | "cl_groupholder.lua",
12 | "cl_pedscache.lua",
13 | "spawning/cl_player.lua",
14 | "spawning/cl_zombies.lua",
15 | "spawning/cl_savezones.lua"
16 | }
--------------------------------------------------------------------------------
/cl_entityenum.lua:
--------------------------------------------------------------------------------
1 | local entityEnumerator = {
2 | __gc = function(enum)
3 | if enum.destructor and enum.handle then
4 | enum.destructor(enum.handle)
5 | end
6 | enum.destructor = nil
7 | enum.handle = nil
8 | end
9 | }
10 |
11 | EntityEnum = {}
12 |
13 | --[[ ENTITY ITERATION STUFF ]]
14 |
15 | local function EnumerateEntities(initFunc, moveFunc, disposeFunc)
16 | return coroutine.wrap(function()
17 | local iter, id = initFunc()
18 | if not id or id == 0 then
19 | disposeFunc(iter)
20 | return
21 | end
22 |
23 | local enum = {handle = iter, destructor = disposeFunc}
24 | setmetatable(enum, entityEnumerator)
25 |
26 | local next = true
27 | repeat
28 | coroutine.yield(id)
29 | next, id = moveFunc(iter)
30 | until not next
31 |
32 | enum.destructor, enum.handle = nil, nil
33 | disposeFunc(iter)
34 | end)
35 | end
36 |
37 | function EntityEnum.EnumerateObjects()
38 | return EnumerateEntities(FindFirstObject, FindNextObject, EndFindObject)
39 | end
40 |
41 | function EntityEnum.EnumeratePeds()
42 | return EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed)
43 | end
44 |
45 | function EntityEnum.EnumerateVehicles()
46 | return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle)
47 | end
48 |
49 | function EntityEnum.EnumeratePickups()
50 | return EnumerateEntities(FindFirstPickup, FindNextPickup, EndFindPickup)
51 | end
--------------------------------------------------------------------------------
/cl_env.lua:
--------------------------------------------------------------------------------
1 | Utils.CreateLoadedInThread(function()
2 | DisplayRadar(not Config.HIDE_RADAR)
3 | SetBlackout(Config.ENABLE_BLACKOUT)
4 | SetAudioFlag("DisableFlightMusic", true)
5 | SetAudioFlag("PoliceScannerDisabled", true)
6 | StartAudioScene("FBI_HEIST_H5_MUTE_AMBIENCE_SCENE")
7 |
8 | if Config.FIRST_PERSON_LOCK then
9 | SetFollowPedCamViewMode(4)
10 | SetFollowVehicleCamViewMode(4)
11 | end
12 |
13 | for i = 1, 15 do
14 | EnableDispatchService(i, false)
15 | end
16 |
17 | while true do
18 | Wait(0)
19 |
20 | local playerId = PlayerId()
21 |
22 | HideHudComponentThisFrame(1)
23 | HideHudComponentThisFrame(3)
24 | HideHudComponentThisFrame(4)
25 | HideHudComponentThisFrame(13)
26 |
27 | if not Config.ENABLE_PEDS then
28 | SetPedDensityMultiplierThisFrame(0.0)
29 | SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0)
30 | end
31 |
32 | if not Config.ENABLE_TRAFFIC then
33 | SetVehicleDensityMultiplierThisFrame(0.0)
34 | SetParkedVehicleDensityMultiplierThisFrame(0.0)
35 | SetRandomVehicleDensityMultiplierThisFrame(0.0)
36 | end
37 |
38 | if IsPlayerWantedLevelGreater(playerId, 0) then
39 | ClearPlayerWantedLevel(playerId)
40 | end
41 |
42 | if Config.FIRST_PERSON_LOCK then
43 | DisableControlAction(0, 0, true)
44 | end
45 | end
46 | end)
47 |
48 | Citizen.CreateThread(function()
49 | if Config.ENV_SYNC then
50 | while true do
51 | Wait(10000)
52 |
53 | if Config.ENV_SYNC then
54 | NetworkOverrideClockTime(NetworkGetServerTime()) -- Simple time sync
55 | SetWeatherTypeNowPersist("FOGGY") -- TODO: Weather system!!!
56 | end
57 | end
58 | end
59 | end)
--------------------------------------------------------------------------------
/cl_groupholder.lua:
--------------------------------------------------------------------------------
1 | PLAYER_GROUP = GetHashKey("PLAYER")
2 |
3 | ZOMBIE_GROUP = GetHashKey("_ZOMBIE")
4 | AddRelationshipGroup("_ZOMBIE")
5 | SetRelationshipBetweenGroups(5, PLAYER_GROUP, ZOMBIE_GROUP)
6 | SetRelationshipBetweenGroups(5, ZOMBIE_GROUP, PLAYER_GROUP)
7 |
8 | SAFEZONE_GUARD_GROUP = GetHashKey("_SAFEZONE_GUARD")
9 | AddRelationshipGroup("_SAFEZONE_GUARD")
10 | SetRelationshipBetweenGroups(1, PLAYER_GROUP, SAFEZONE_GUARD_GROUP)
11 | SetRelationshipBetweenGroups(1, SAFEZONE_GUARD_GROUP, PLAYER_GROUP)
--------------------------------------------------------------------------------
/cl_pedscache.lua:
--------------------------------------------------------------------------------
1 | g_peds = {}
2 | g_zombieAmount = 0
3 |
4 | local function FetchPeds()
5 | local zombieAmount = 0
6 |
7 | local untilPause = 10
8 |
9 | for ped, pedData in pairs(g_peds) do
10 | if not DoesEntityExist(ped) or IsPedDeadOrDying(ped) then
11 | g_peds[ped] = nil
12 | elseif pedData.IsZombie then
13 | zombieAmount = zombieAmount + 1
14 | end
15 | end
16 |
17 | for ped in EntityEnum.EnumeratePeds() do
18 | local relationshipGroup = GetPedRelationshipGroupHash(ped)
19 | local isZombie = relationshipGroup == ZOMBIE_GROUP
20 | local isGuard = relationshipGroup == SAFEZONE_GUARD_GROUP
21 | local combatTarget
22 |
23 | if isZombie then
24 | zombieAmount = zombieAmount + 1
25 |
26 | for ped2 in EntityEnum.EnumeratePeds() do
27 | if IsPedInCombat(ped, ped2) then
28 | combatTarget = ped2
29 |
30 | break
31 | end
32 | end
33 | end
34 |
35 | g_peds[ped] = {IsZombie = isZombie, RelationshipGroup = relationshipGroup, ZombieCombatTarget = combatTarget,
36 | IsGuard = isGuard}
37 |
38 | untilPause = untilPause - 1
39 | if untilPause < 0 then
40 | untilPause = 10
41 |
42 | Wait(0)
43 | end
44 | end
45 |
46 | g_zombieAmount = zombieAmount
47 | end
48 |
49 | Utils.CreateLoadedInThread(function()
50 | while true do
51 | Wait(100)
52 |
53 | FetchPeds()
54 | end
55 | end)
--------------------------------------------------------------------------------
/cl_player.lua:
--------------------------------------------------------------------------------
1 | Player = {}
2 |
3 | function Player.IsSpawnHost()
4 | local mPlayerId = PlayerId()
5 | local mServerId = GetPlayerServerId(mPlayerId)
6 | local mPlayerPedPos = GetEntityCoords(PlayerPedId())
7 |
8 | for _, playerId in ipairs(GetActivePlayers()) do
9 | if playerId ~= mPlayerId then
10 | if GetPlayerServerId(playerId) > mServerId and Utils.GetDistanceBetweenCoords(mPlayerPedPos,
11 | GetEntityCoords(GetPlayerPed(playerId))) <= Config.Spawning.HOST_DECIDE_DIST then
12 | return false
13 | end
14 | end
15 | end
16 |
17 | return true
18 | end
19 |
--------------------------------------------------------------------------------
/cl_utils.lua:
--------------------------------------------------------------------------------
1 | Utils = {}
2 |
3 | local function WaitForModel(model)
4 | if IsModelValid(model) then
5 | RequestModel(model)
6 |
7 | while not HasModelLoaded(model) do
8 | Wait(0)
9 | end
10 | end
11 | end
12 |
13 | function Utils.CreatePed(model, pedType, pos, heading)
14 | if IsModelAPed(model) then
15 | WaitForModel(model)
16 |
17 | local ped = CreatePed(pedType, model, pos.x, pos.y, pos.z, heading, true)
18 |
19 | SetModelAsNoLongerNeeded(model)
20 |
21 | return ped
22 | end
23 | end
24 |
25 | function Utils.CreateVehicle(model, pos, heading)
26 | if IsModelAVehicle(model) then
27 | WaitForModel(model)
28 |
29 | local veh = CreateVehicle(model, table.unpack(pos), heading, true)
30 |
31 | SetModelAsNoLongerNeeded(model)
32 |
33 | return veh
34 | end
35 | end
36 |
37 | function Utils.CreateProp(model, pos, dynamic, placeOnGround)
38 | if IsModelValid(model) then
39 | WaitForModel(model)
40 |
41 | local x, y, z = table.unpack(pos)
42 | local prop = CreateObject(model, x, y, GetGroundZFor_3dCoord(x, y, z), true, false, dynamic)
43 |
44 | SetModelAsNoLongerNeeded(model)
45 |
46 | return prop
47 | end
48 | end
49 |
50 | function Utils.GetDistanceBetweenCoords(pos1, pos2)
51 | return math.abs(#pos1 - #pos2)
52 | end
53 |
54 | function Utils.GetRandomPosOffsetFromEntity(entity, minDistance, maxDistance)
55 | local angle = math.random() * math.pi * 2
56 | local r = math.sqrt(math.random()) * maxDistance
57 | local x = r * math.cos(angle)
58 | local y = r * math.sin(angle)
59 |
60 | return GetOffsetFromEntityInWorldCoords(entity, x, y, 0.0)
61 | end
62 |
63 | function Utils.FindGoodSpawnPos(minDistance)
64 | local goodSpawnFound = false
65 | local maxDistance = Config.Spawning.Zombies.DESPAWN_DISTANCE
66 | local newPos
67 |
68 | local mPlayerPedId = PlayerPedId()
69 |
70 | local tries = 5
71 | while not goodSpawnFound do
72 | goodSpawnFound = true
73 |
74 | newPos = Utils.GetRandomPosOffsetFromEntity(mPlayerPedId, minDistance, maxDistance)
75 |
76 | if not newPos then
77 | goodSpawnFound = false
78 | tries = tries - 1
79 | else
80 | for _, playerId in ipairs(GetActivePlayers()) do
81 | if Utils.GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(playerId)), newPos) < minDistance then
82 | goodSpawnFound = false
83 | tries = tries - 1
84 |
85 | break
86 | end
87 | end
88 | end
89 |
90 | if tries == 0 then
91 | return nil
92 | end
93 | end
94 |
95 | return newPos
96 | end
97 |
98 | function Utils.ZToGround(pos)
99 | local found, z = GetGroundZFor_3dCoord(table.unpack(pos))
100 |
101 | if found then
102 | return z
103 | end
104 | end
105 |
106 | function Utils.IsPosNearAPlayer(pos, maxDistance)
107 | local nearbyPlayer = false
108 |
109 | for _, playerId in ipairs(GetActivePlayers()) do
110 | if Utils.GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(playerId)), pos) < maxDistance then
111 | nearbyPlayer = true
112 |
113 | break
114 | end
115 | end
116 |
117 | return nearbyPlayer
118 | end
119 |
120 | function Utils.GetRandomPlayer()
121 | return math.random(#GetActivePlayers())
122 | end
123 |
124 | function Utils.CreateLoadedInThread(func)
125 | Citizen.CreateThread(function()
126 | while not NetworkIsSessionActive() do
127 | Wait(100)
128 | end
129 |
130 | func()
131 | end)
132 | end
133 |
134 | function Utils.LoadInteriors()
135 | RequestIpl("shr_int")
136 | local PDM = GetInteriorAtCoords(-59.7936, -1098.784, 27.2612)
137 | LoadInterior(PDM)
138 | while not IsInteriorReady(PDM) do
139 | Wait(0)
140 | end
141 |
142 | EnableInteriorProp(PDM, "csr_beforeMission")
143 | EnableInteriorProp(PDM, "shutter_closed")
144 | RefreshInterior(PDM)
145 |
146 | RequestIpl("id2_14_during_door")
147 | RequestIpl("id2_14_during1")
148 |
149 | RequestIpl("sp1_10_real_interior")
150 | RequestIpl("sp1_10_real_interior_lod")
151 |
152 | RequestIpl("methtrailer_grp1")
153 | RequestIpl("bkr_bi_hw1_13_int")
154 |
155 | RequestIpl("RC12B_Destroyed")
156 | RequestIpl("RC12B_HospitalInterior")
157 | end
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | Config = {
2 | -- Time and weather sync (disable if you have your own solution)
3 | ENV_SYNC = true,
4 | -- Hide Radar
5 | HIDE_RADAR = true,
6 | -- First person only
7 | FIRST_PERSON_LOCK = true,
8 | -- Enable blackout
9 | ENABLE_BLACKOUT = false,
10 | -- Enable or disable AI peds.
11 | ENABLE_PEDS = false,
12 | -- Enable or disable AI traffic.
13 | ENABLE_TRAFFIC = false,
14 | }
15 |
16 | Config.Spawning = {
17 | -- Min distance between players to decide one "host"
18 | HOST_DECIDE_DIST = 200.0,
19 | -- Set the default spawnpoints when joining the server.
20 | SPAWN_POINTS = {
21 | {x = -1041.74, y = -2744.13, z = 21.36},
22 | {x = -1158.01, y = -2035.35, z = 13.17},
23 | {x = 774.52, y = -3196.33, z = 5.90},
24 | {x = 278.12, y = -3219.67, z = 5.79},
25 | {x = -1207.2, y = -1796.74, z = 3.91},
26 | {x = -2542.0256, y = 2341.4169, z = 33.059909},
27 | {x = -2328.2419, y = 3245.5944, z = 33.0539665},
28 | {x = 2853.88, y = 1574.5, z = 24.57},
29 | {x = 2662.8, y = 1445.18, z = 20.97},
30 | {x = 2945.86, y = 2746.16, z = 43.3},
31 | {x = 3724.9, y = 4517.88, z = 20.96},
32 | {x = 3319.43, y = 5170.69, z = 18.44},
33 | {x = 1459.32, y = 6547.12, z = 14.63},
34 | {x = 1718.77, y = 6421.56, z = 33.37},
35 | {x = 402.45, y = 6630.64, z = 28.24},
36 | {x = 1511.46, y = 6334.95, z = 23.98},
37 | {x = 41.62, y = 3663.17, z = 39.55},
38 | {x = 374.1, y = 3582.86, z = 33.29},
39 | {x = 1968.7, y = 5178.15, z = 47.85}
40 | },
41 | -- Set this to true or false to switch between MP or SP skins.
42 | MULTIPLAYER_MODEL = false,
43 | -- Set the single player models that players can spawn with.
44 | SP_MODELS = {
45 | "a_m_y_vinewood_01", "a_m_m_bevhills_02", "a_m_m_mexlabor_01", "g_m_y_strpunk_02", "a_m_y_genstreet_01"
46 | },
47 | -- Set the default weapons for each player
48 | DEFAULT_WEAPONS = {
49 | "WEAPON_PISTOL", "WEAPON_HAMMER"
50 | }
51 | }
52 |
53 | Config.Spawning.Zombies = {
54 | -- Max amount of spawned zombies at once by you
55 | MAX_AMOUNT = 75,
56 | -- Chance a zombie receives a special attributes (per attribute, 0 - 100)
57 | ATTR_CHANCE = 25,
58 | -- Max Health
59 | MAX_HEALTH = 300,
60 | -- Max Armor
61 | MAX_ARMOR = 200,
62 | -- The speed at which zombies are walking towards enemies
63 | WALK_SPEED = 1.0,
64 | -- Enable zombie sounds
65 | ENABLE_SOUNDS = true,
66 | -- Min spawn distance
67 | MIN_SPAWN_DISTANCE = 100.0,
68 | -- Despawn distance (should always be at least 2x min spawn distance)
69 | DESPAWN_DISTANCE = 200.0,
70 | -- Model of zombies
71 | -- TODO: List of models
72 | ZOMBIE_MODEL = "u_m_y_zombie_01"
73 | }
74 |
75 | Config.Spawning.Safezones = {
76 | -- Min distance to safezone to spawn guards
77 | SPAWN_DIST = 300.0,
78 | -- Guard Weapons
79 | GUARD_WEAPONS = {
80 | "WEAPON_COMBATMG",
81 | "WEAPON_MINIGUN",
82 | "WEAPON_ASSAULTSHOTGUN"
83 | },
84 | -- Safezones
85 | SAFEZONES = {
86 | {
87 | -- LS Lester's Hideout
88 | Core = { 717.25, -964.09 },
89 | GuardSpawns = {
90 | { 711.76, -979.43, 24.11, 183.15 },
91 | { 723.64, -978.59, 24.13, 223.51 },
92 | { 742.28, -969.73, 24.52, 272.48 },
93 | { 689.58, -1028.74, 22.43, 242.04 },
94 | { 663.61, -1020.4, 22.28, 187.31 },
95 | { 659.81, -941.82, 21.88, 322.89 },
96 | { 750.31, -936.90, 24.96, 172.58 }
97 | }
98 | },
99 | {
100 | -- Sandy Shores Police Station
101 | Core = { 1853.61, 3686.79 },
102 | GuardSpawns = {
103 | { 1849.08, 3678.36, 34.27, 210.17 },
104 | { 1864.21, 3686.78, 34.27, 212.44 },
105 | { 1848.68, 3699.51, 34.27, 31.72 },
106 | { 1817.18, 3680.22, 34.28, 58.85 },
107 | { 1815.68, 3669.67, 34.28, 117.48 },
108 | { 1961.26, 3735.42, 32.37, 201.27 },
109 | { 1971.52, 3741.76, 32.33, 160.78 }
110 | }
111 | },
112 | {
113 | -- Paleto Bay Bank
114 | Core = { -106.72, 6466.90 },
115 | GuardSpawns = {
116 | { -110.63, 6457.0, 31.46, 165.7 },
117 | { -116.71, 6462.79, 31.47, 91.52 },
118 | { -142.54, 6466.9, 31.72, 98.25 },
119 | { -111.89, 6440.0, 31.48, 283.98 }
120 | }
121 | },
122 | {
123 | -- LS Michael's House
124 | Core = { -806.56, 177.16 },
125 | GuardSpawns = {
126 | { -816.0, 180.16, 72.15, 247.69 },
127 | { -825.08, 184.42, 71.88, 148.37 },
128 | { -848.01, 164.45, 66.62, 135.81 },
129 | { -848.42, 153.59, 65.36, 69.32 },
130 | { -793.51, 169.16, 71.66, 200.26 },
131 | { -780.34, 185.82, 72.84, 112.88 },
132 | { -797.5, 186.38, 72.61, 167.02 }
133 | }
134 | },
135 | {
136 | -- LS Franklin's (Old) House
137 | Core = { -12.39, -1435.02 },
138 | GuardSpawns = {
139 | { -11.39, -1447.97, 30.72, 200.2 },
140 | { -17.55, -1448.32, 30.65, 128.65 },
141 | { -10.64, -1421.21, 30.68, 1.72 },
142 | { -8.97, -1476.65, 30.52, 311.24 },
143 | { -80.54, -1460.95, 32.60, 169.36 },
144 | { -56.04, -1479.99, 32.16, 54.37 }
145 | }
146 | },
147 | {
148 | -- Mount Chilliad Altruist Camp
149 | Core = { -1128.17, 4923.42 },
150 | GuardSpawns = {
151 | { -1035.24, 4908.41, 207.77, 336.9 },
152 | { -1041.7, 4920.35, 207.42, 327.48 },
153 | { -1087.33, 4896.38, 214.41, 352.9 },
154 | { -1083.72, 4933.76, 229.22, 118.28 },
155 | { -1137.07, 4935.04, 222.27, 253.97 },
156 | { -1143.03, 4912.33, 220.97, 324.59 },
157 | { -1184.75, 4927.64, 222.82, 84.36 },
158 | { -1065.5, 4892.92, 223.07, 238.06 },
159 | { -1086.82, 4975.08, 209.41, 347.96 }
160 | }
161 | }
162 | }
163 | }
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/spawning/cl_player.lua:
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1 | local Spawn = {}
2 |
3 | function Spawn.GetDetfaultWeapons()
4 | local playerPed = PlayerPedId()
5 | for k, v in pairs(Config.Spawning.DEFAULT_WEAPONS) do
6 | GiveWeaponToPed(playerPed, v, -1, false, true)
7 | end
8 |
9 | SetCurrentPedWeapon(playerPed, "WEAPON_UNARMED", true)
10 | end
11 |
12 | function Spawn.GetRandomSafeZoneCoords()
13 | local keys = {}
14 |
15 | for key, value in pairs(Config.Spawning.SPAWN_POINTS) do
16 | keys[#keys+1] = key
17 | end
18 |
19 | math.randomseed(GetGameTimer())
20 | index = keys[math.random(1, #keys)]
21 |
22 | return Config.Spawning.SPAWN_POINTS[index]
23 | end
24 |
25 | function Spawn.GetRandomSinglePlayer()
26 | local keys = {}
27 |
28 | for key, value in pairs(Config.Spawning.SP_MODELS) do
29 | keys[#keys+1] = key
30 | end
31 |
32 | math.randomseed(GetGameTimer())
33 | index = keys[math.random(1, #keys)]
34 |
35 | return Config.Spawning.SP_MODELS[index]
36 | end
37 |
38 | function Spawn.GetRandomMultiPlayerModel()
39 | local modelHash = "mp_m_freemode_01"
40 | local playerPed = PlayerPedId()
41 |
42 | SetPedHeadBlendData(playerPed, 0, math.random(45), 0,math.random(45), math.random(5), math.random(5),1.0,1.0,1.0,true)
43 | SetPedHairColor(playerPed, math.random(1, 4), 1)
44 |
45 | SetPedComponentVariation(playerPed, 0, math.random(0, 5), 0, 2)
46 | SetPedComponentVariation(playerPed, 2, math.random(1, 17), 3, 2)
47 | SetPedComponentVariation(playerPed, 3, 0, 0, 2)
48 |
49 | SetPedComponentVariation(playerPed, 4, 1, math.random(0, 15), 2)
50 | SetPedComponentVariation(playerPed, 6, 3, math.random(0, 15), 2)
51 | SetPedComponentVariation(playerPed, 8, 0, 240, 0)
52 | SetPedComponentVariation(playerPed, 10, 0, 0, 2)
53 | SetPedComponentVariation(playerPed, 11, 0, math.random(0, 5), 0)
54 | end
55 |
56 |
57 | function SendNotification(icon, type, sender, title, text)
58 | SetNotificationTextEntry("STRING")
59 | AddTextComponentString(text)
60 | SetNotificationMessage(icon, icon, true, type, sender, title, text)
61 | PlaySoundFrontend(-1, "Event_Message_Purple", "GTAO_FM_Events_Soundset", true)
62 | DrawNotification(true, true)
63 | end
64 |
65 | AddEventHandler("onClientGameTypeStart", function()
66 | exports.spawnmanager:setAutoSpawnCallback(function()
67 | spawnPos = Spawn.GetRandomSafeZoneCoords()
68 | if Config.Spawning.MULTIPLAYER_MODEL then
69 | exports.spawnmanager:spawnPlayer({
70 | x = spawnPos.x,
71 | y = spawnPos.y,
72 | z = spawnPos.z,
73 | model = "mp_m_freemode_01"
74 | }, function()
75 | Spawn.GetDetfaultWeapons()
76 | Spawn.GetRandomMultiPlayerModel()
77 | end)
78 | else
79 | exports.spawnmanager:spawnPlayer({
80 | x = spawnPos.x,
81 | y = spawnPos.y,
82 | z = spawnPos.z,
83 | model = Spawn.GetRandomSinglePlayer()
84 | }, function()
85 | Spawn.GetDetfaultWeapons()
86 | end)
87 | end
88 | end)
89 |
90 | exports.spawnmanager:setAutoSpawn(true)
91 |
92 | if GetIsLoadingScreenActive() or not IsGameplayCamRendering() then
93 | exports.spawnmanager:forceRespawn()
94 | end
95 |
96 | Wait(3000)
97 |
98 | Utils.LoadInteriors()
99 | SendNotification("CHAR_LESTER_DEATHWISH", 1, "CorruptSnail", "", GetLabelText("collision_9a0v4k"))
100 | end)
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/spawning/cl_savezones.lua:
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1 | local GUARD_MODEL = GetHashKey("u_m_y_juggernaut_01")
2 |
3 | local GUARDSPAWN_ID_DECOR = "_GUARD_SPAWNID"
4 | DecorRegister(GUARDSPAWN_ID_DECOR, 3)
5 |
6 | AddTextEntry("SAFEZONE_BLIP_NAME", "Safezone")
7 |
8 | local function SpawnGuard(guardSpawn)
9 | local guard = Utils.CreatePed(GUARD_MODEL, 25, vector3(guardSpawn[1], guardSpawn[2], guardSpawn[3]), guardSpawn[4])
10 |
11 | SetPedRelationshipGroupHash(guard, SAFEZONE_GUARD_GROUP)
12 |
13 | SetEntityInvincible(guard, true)
14 | SetPedSeeingRange(guard, 75.0)
15 | SetPedHearingRange(guard, 75.0)
16 |
17 | GiveWeaponToPed(guard, GetHashKey(Config.Spawning.Safezones.GUARD_WEAPONS[math.random(1, #Config.Spawning.Safezones.GUARD_WEAPONS)]),
18 | 9999, true, true)
19 |
20 | SetPedAccuracy(guard, 100)
21 | SetPedFiringPattern(guard, GetHashKey("FIRING_PATTERN_FULL_AUTO"))
22 | SetPedCombatAttributes(guard, 0, false)
23 |
24 | SetPedCanRagdoll(guard, false)
25 | SetPedAlertness(guard, 3)
26 |
27 | SetPedSphereDefensiveArea(guard, guardSpawn[1], guardSpawn[2], guardSpawn[3], 25.0)
28 | SetPedDesiredHeading(guard, guardSpawn[4])
29 | SetPedToInformRespectedFriends(guard, 20.0, 1)
30 |
31 | DecorSetInt(guard, GUARDSPAWN_ID_DECOR, guardSpawn.Id)
32 | end
33 |
34 | local function HandleGuardSpawning()
35 | local untilPause = 10
36 | local spawnedIds = {}
37 | for ped, pedData in pairs(g_peds) do
38 | if pedData.IsGuard then
39 | local guardCoords = GetEntityCoords(ped)
40 |
41 | if not Utils.IsPosNearAPlayer(guardCoords, Config.Spawning.Safezones.SPAWN_DIST) then
42 | SetPedAsNoLongerNeeded(ped)
43 | else
44 | spawnedIds[DecorGetInt(ped, GUARDSPAWN_ID_DECOR)] = true
45 | end
46 |
47 | untilPause = untilPause - 1
48 | if untilPause == 0 then
49 | untilPause = 10
50 |
51 | Wait(0)
52 | end
53 | end
54 | end
55 |
56 | for _, safezone in ipairs(Config.Spawning.Safezones.SAFEZONES) do
57 | for _, guardSpawn in ipairs(safezone.GuardSpawns) do
58 | if guardSpawn.Id and not spawnedIds[guardSpawn.Id] then
59 | SpawnGuard(guardSpawn)
60 | end
61 | end
62 | end
63 | end
64 |
65 | Utils.CreateLoadedInThread(function()
66 | Wait(250)
67 |
68 | if Player.IsSpawnHost() then
69 | HandleGuardSpawning()
70 | end
71 | end)
72 |
73 | Citizen.CreateThread(function()
74 | local id = 0
75 |
76 | for _, safezone in ipairs(Config.Spawning.Safezones.SAFEZONES) do
77 | local blipCoords = safezone.Core
78 | local blip = AddBlipForCoord(blipCoords[1], blipCoords[2], blipCoords[3])
79 |
80 | SetBlipSprite(blip, 487)
81 | SetBlipAsShortRange(blip, true)
82 | SetBlipScale(blip, 0.9)
83 | EndTextCommandSetBlipName(blip)
84 | SetBlipNameFromTextFile(blip, "SAFEZONE_BLIP_NAME")
85 |
86 | for _, guardSpawn in ipairs(safezone.GuardSpawns) do
87 | guardSpawn.Id = id
88 | id = id + 1
89 | end
90 | end
91 | end)
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/spawning/cl_zombies.lua:
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1 | local ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR = "_ZOMBIE_IGNORE_COMBAT_TIMEOUT"
2 | DecorRegister(ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR, 3)
3 |
4 | local ZOMBIE_TARGET_DECOR = "_ZOMBIE_TARGET"
5 | DecorRegister(ZOMBIE_TARGET_DECOR, 3)
6 |
7 | local ZOMBIE_TIME_UNTIL_SOUND_DECOR = "_ZOMBIE_SOUND_TIMEOUT"
8 | DecorRegister(ZOMBIE_TIME_UNTIL_SOUND_DECOR, 3)
9 |
10 | local ZOMBIE_TASK_DECOR = "_ZOMBIE_TASK"
11 | DecorRegister(ZOMBIE_TASK_DECOR, 3)
12 |
13 | local ZOMBIE_MODEL = GetHashKey(Config.Spawning.Zombies.ZOMBIE_MODEL)
14 |
15 | local function AttrRollTheDice()
16 | return math.random(100) <= Config.Spawning.Zombies.ATTR_CHANCE
17 | end
18 |
19 | local function ZombifyPed(ped)
20 | SetPedRelationshipGroupHash(ped, ZOMBIE_GROUP)
21 |
22 | SetPedHearingRange(ped, 9999.0)
23 | SetPedSeeingRange(ped, 50.0)
24 |
25 | SetPedConfigFlag(ped, 224, true)
26 | SetPedConfigFlag(ped, 281, true)
27 | SetPedCombatAttributes(ped, 46, true)
28 | SetPedCombatAttributes(ped, 5, true)
29 | SetPedCombatAttributes(ped, 1, false)
30 | SetPedCombatAttributes(ped, 0, false)
31 | SetPedCombatAbility(ped, 2)
32 | SetPedCombatRange(ped, 2)
33 |
34 | SetAiMeleeWeaponDamageModifier(9999.0)
35 | SetPedRagdollBlockingFlags(ped, 4)
36 | SetPedCanRagdollFromPlayerImpact(ped, false)
37 | SetPedCanPlayAmbientAnims(ped, false)
38 | SetPedPathAvoidFire(ped, false)
39 | SetPedKeepTask(ped, true)
40 | TaskWanderStandard(ped, 10.0, 10)
41 |
42 | SetEntityHealth(ped, math.random(200, Config.Spawning.Zombies.MAX_HEALTH))
43 | SetPedArmour(ped, math.random(0, Config.Spawning.Zombies.MAX_ARMOR))
44 |
45 | if AttrRollTheDice() then
46 | SetPedRagdollOnCollision(ped, true)
47 | end
48 |
49 | if AttrRollTheDice() then
50 | SetPedSuffersCriticalHits(ped, false)
51 | end
52 | end
53 |
54 | local function TrySpawnRandomZombie()
55 | local spawnPos = Utils.FindGoodSpawnPos(Config.Spawning.Zombies.MIN_SPAWN_DISTANCE)
56 |
57 | if spawnPos then
58 | local newZ = Utils.ZToGround(spawnPos)
59 |
60 | if not newZ then
61 | newZ = spawnPos.z - 1000.0
62 | end
63 |
64 | local zombie = Utils.CreatePed(ZOMBIE_MODEL, 25, vector3(spawnPos.x, spawnPos.y, newZ), 0.0)
65 | ZombifyPed(zombie)
66 | end
67 | end
68 |
69 | local function HandleExistingZombies()
70 | local mPlayerPed = PlayerPedId()
71 | local currentCloudTime = GetCloudTimeAsInt()
72 |
73 | local untilPause = 10
74 | for ped, pedData in pairs(g_peds) do
75 | if pedData.IsZombie then
76 | local zombieCoords = GetEntityCoords(ped)
77 |
78 | if Player.IsSpawnHost() and (IsPedDeadOrDying(ped) or not Utils.IsPosNearAPlayer(zombieCoords, Config.Spawning.Zombies.DESPAWN_DISTANCE)) then
79 | SetPedAsNoLongerNeeded(ped)
80 | else
81 | local zombieCombatTimeout = DecorGetInt(ped, ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR)
82 |
83 | SetAmbientVoiceName(ped, "ALIENS")
84 | DisablePedPainAudio(ped, true)
85 |
86 | if not HasAnimSetLoaded("move_m@drunk@verydrunk") then
87 | RequestAnimSet("move_m@drunk@verydrunk")
88 | end
89 | SetPedMovementClipset(ped, "move_m@drunk@verydrunk", 0.5)
90 |
91 | SetBlockingOfNonTemporaryEvents(ped, zombieCombatTimeout > currentCloudTime)
92 |
93 | if Config.Spawning.Zombies.ENABLE_SOUNDS and DecorGetInt(ped, ZOMBIE_TIME_UNTIL_SOUND_DECOR) <= currentCloudTime then
94 | DisablePedPainAudio(ped, false)
95 | PlayPain(ped, 27)
96 | DecorSetInt(ped, ZOMBIE_TIME_UNTIL_SOUND_DECOR, currentCloudTime + math.random(5, 60))
97 | end
98 |
99 | local zombieGameTarget = pedData.ZombieCombatTarget
100 |
101 | if zombieGameTarget and zombieCombatTimeout <= currentCloudTime
102 | and Utils.GetDistanceBetweenCoords(GetEntityCoords(zombieGameTarget), zombieCoords) > 2.0 then
103 | DecorSetInt(ped, ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR, currentCloudTime + 20)
104 | DecorSetInt(ped, ZOMBIE_TARGET_DECOR, zombieGameTarget)
105 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 0)
106 |
107 | SetBlockingOfNonTemporaryEvents(ped, true)
108 | end
109 |
110 | local zombieDecorTarget = DecorGetInt(ped, ZOMBIE_TARGET_DECOR)
111 |
112 | if zombieDecorTarget ~= 0 then
113 | local curTask = DecorGetInt(ped, ZOMBIE_TASK_DECOR)
114 | local zombieDecorTargetPos = GetEntityCoords(zombieDecorTarget)
115 |
116 | if Utils.GetDistanceBetweenCoords(zombieDecorTargetPos, zombieCoords) > 2.0 then
117 | if IsPedOnVehicle(zombieDecorTarget) then
118 | if curTask ~= 2 then
119 | TaskCombatPed(ped, zombieDecorTarget, 0, 16)
120 |
121 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 2)
122 | end
123 | elseif curTask ~= 1 then
124 | TaskGoToEntity(ped, zombieDecorTarget, -1, 2.0, Config.Spawning.Zombies.WALK_SPEED)
125 |
126 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 1)
127 | end
128 | else
129 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 0)
130 |
131 | if not IsPedOnVehicle(ped) and IsPedOnVehicle(zombieDecorTarget) then
132 | TaskClimb(ped)
133 | elseif not IsPedInCombat(ped, zombieDecorTarget) then
134 | TaskCombatPed(ped, zombieDecorTarget, 0, 16)
135 | end
136 | end
137 | end
138 | end
139 |
140 | untilPause = untilPause - 1
141 | if untilPause == 0 then
142 | untilPause = 10
143 |
144 | Wait(0)
145 | end
146 | end
147 | end
148 | end
149 |
150 | Utils.CreateLoadedInThread(function()
151 | while true do
152 | Wait(250)
153 |
154 | if Player.IsSpawnHost() and g_zombieAmount <= Config.Spawning.Zombies.MAX_AMOUNT then
155 | TrySpawnRandomZombie()
156 | end
157 |
158 | HandleExistingZombies()
159 | end
160 | end)
161 |
162 | Utils.CreateLoadedInThread(function()
163 | while true do
164 | Wait(10000)
165 |
166 | local untilPause = 10
167 | for ped, pedData in pairs(g_peds) do
168 | if not pedData.IsZombie then
169 | local relationshipGroup = pedData.RelationshipGroup
170 |
171 | SetRelationshipBetweenGroups(5, ZOMBIE_GROUP, relationshipGroup)
172 | SetRelationshipBetweenGroups(5, relationshipGroup, ZOMBIE_GROUP)
173 |
174 | untilPause = untilPause - 1
175 | if untilPause == 0 then
176 | untilPause = 10
177 |
178 | Wait(0)
179 | end
180 | end
181 | end
182 | end
183 | end)
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