├── LICENSE ├── README.md ├── __resource.lua ├── cl_entityenum.lua ├── cl_env.lua ├── cl_groupholder.lua ├── cl_pedscache.lua ├── cl_player.lua ├── cl_utils.lua ├── config.lua └── spawning ├── cl_player.lua ├── cl_savezones.lua └── cl_zombies.lua /LICENSE: -------------------------------------------------------------------------------- 1 | GNU AFFERO GENERAL PUBLIC LICENSE 2 | Version 3, 19 November 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU Affero General Public License is a free, copyleft license for 11 | software and other kinds of works, specifically designed to ensure 12 | cooperation with the community in the case of network server software. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CorruptSnail 2 | [![GitHub release](https://img.shields.io/github/release/FiveM-Scripts/CorruptSnail-Gamemode.svg)](https://github.com/FiveM-Scripts/CorruptSnail-Gamemode/releases/latest) 3 | [![GitHub license](https://img.shields.io/github/license/FiveM-Scripts/CorruptSnail-Gamemode.svg)](LICENSE) Discord Status 4 | A zombie gamemode for FiveM with a big focus on letting the player adventure the map to find random scenarios involving AI survivors and zombies. 5 | 6 | This mod is still in an early WIP phase. 7 | 8 | ## Installation 9 | - Download the resource. 10 | - Extract the zipfile and copy all files to **resources/corruptsnail**. 11 | - Open **server.cfg** and add `ensure corruptsnail`. 12 | 13 | ## TODO 14 | - Add safezones where players can meet each other, restock on ammo, get random items or accept random missions 15 | - Have heavily armed AI guarding the safezones 16 | - Make it possible for players to collect a phone and map for free in every safezone to gain access to all-map communication, make all players who also have a phone visible on the map and make all hidden blips visible 17 | - Dynamic spawning system (there should be way more zombies spawning in Los Santos than in the desert in the middle of nowhere) 18 | - Random AI survivor scenarios (i.e. rebel groups or military helis flying by like in the old version of CorruptSnail, can either be friendly or hostile) -------------------------------------------------------------------------------- /__resource.lua: -------------------------------------------------------------------------------- 1 | resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" 2 | resource_type 'gametype' { name = 'CorruptSnail' } 3 | 4 | shared_script "config.lua" 5 | 6 | client_scripts { 7 | "cl_utils.lua", 8 | "cl_entityenum.lua", 9 | "cl_player.lua", 10 | "cl_env.lua", 11 | "cl_groupholder.lua", 12 | "cl_pedscache.lua", 13 | "spawning/cl_player.lua", 14 | "spawning/cl_zombies.lua", 15 | "spawning/cl_savezones.lua" 16 | } -------------------------------------------------------------------------------- /cl_entityenum.lua: -------------------------------------------------------------------------------- 1 | local entityEnumerator = { 2 | __gc = function(enum) 3 | if enum.destructor and enum.handle then 4 | enum.destructor(enum.handle) 5 | end 6 | enum.destructor = nil 7 | enum.handle = nil 8 | end 9 | } 10 | 11 | EntityEnum = {} 12 | 13 | --[[ ENTITY ITERATION STUFF ]] 14 | 15 | local function EnumerateEntities(initFunc, moveFunc, disposeFunc) 16 | return coroutine.wrap(function() 17 | local iter, id = initFunc() 18 | if not id or id == 0 then 19 | disposeFunc(iter) 20 | return 21 | end 22 | 23 | local enum = {handle = iter, destructor = disposeFunc} 24 | setmetatable(enum, entityEnumerator) 25 | 26 | local next = true 27 | repeat 28 | coroutine.yield(id) 29 | next, id = moveFunc(iter) 30 | until not next 31 | 32 | enum.destructor, enum.handle = nil, nil 33 | disposeFunc(iter) 34 | end) 35 | end 36 | 37 | function EntityEnum.EnumerateObjects() 38 | return EnumerateEntities(FindFirstObject, FindNextObject, EndFindObject) 39 | end 40 | 41 | function EntityEnum.EnumeratePeds() 42 | return EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed) 43 | end 44 | 45 | function EntityEnum.EnumerateVehicles() 46 | return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle) 47 | end 48 | 49 | function EntityEnum.EnumeratePickups() 50 | return EnumerateEntities(FindFirstPickup, FindNextPickup, EndFindPickup) 51 | end -------------------------------------------------------------------------------- /cl_env.lua: -------------------------------------------------------------------------------- 1 | Utils.CreateLoadedInThread(function() 2 | DisplayRadar(not Config.HIDE_RADAR) 3 | SetBlackout(Config.ENABLE_BLACKOUT) 4 | SetAudioFlag("DisableFlightMusic", true) 5 | SetAudioFlag("PoliceScannerDisabled", true) 6 | StartAudioScene("FBI_HEIST_H5_MUTE_AMBIENCE_SCENE") 7 | 8 | if Config.FIRST_PERSON_LOCK then 9 | SetFollowPedCamViewMode(4) 10 | SetFollowVehicleCamViewMode(4) 11 | end 12 | 13 | for i = 1, 15 do 14 | EnableDispatchService(i, false) 15 | end 16 | 17 | while true do 18 | Wait(0) 19 | 20 | local playerId = PlayerId() 21 | 22 | HideHudComponentThisFrame(1) 23 | HideHudComponentThisFrame(3) 24 | HideHudComponentThisFrame(4) 25 | HideHudComponentThisFrame(13) 26 | 27 | if not Config.ENABLE_PEDS then 28 | SetPedDensityMultiplierThisFrame(0.0) 29 | SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0) 30 | end 31 | 32 | if not Config.ENABLE_TRAFFIC then 33 | SetVehicleDensityMultiplierThisFrame(0.0) 34 | SetParkedVehicleDensityMultiplierThisFrame(0.0) 35 | SetRandomVehicleDensityMultiplierThisFrame(0.0) 36 | end 37 | 38 | if IsPlayerWantedLevelGreater(playerId, 0) then 39 | ClearPlayerWantedLevel(playerId) 40 | end 41 | 42 | if Config.FIRST_PERSON_LOCK then 43 | DisableControlAction(0, 0, true) 44 | end 45 | end 46 | end) 47 | 48 | Citizen.CreateThread(function() 49 | if Config.ENV_SYNC then 50 | while true do 51 | Wait(10000) 52 | 53 | if Config.ENV_SYNC then 54 | NetworkOverrideClockTime(NetworkGetServerTime()) -- Simple time sync 55 | SetWeatherTypeNowPersist("FOGGY") -- TODO: Weather system!!! 56 | end 57 | end 58 | end 59 | end) -------------------------------------------------------------------------------- /cl_groupholder.lua: -------------------------------------------------------------------------------- 1 | PLAYER_GROUP = GetHashKey("PLAYER") 2 | 3 | ZOMBIE_GROUP = GetHashKey("_ZOMBIE") 4 | AddRelationshipGroup("_ZOMBIE") 5 | SetRelationshipBetweenGroups(5, PLAYER_GROUP, ZOMBIE_GROUP) 6 | SetRelationshipBetweenGroups(5, ZOMBIE_GROUP, PLAYER_GROUP) 7 | 8 | SAFEZONE_GUARD_GROUP = GetHashKey("_SAFEZONE_GUARD") 9 | AddRelationshipGroup("_SAFEZONE_GUARD") 10 | SetRelationshipBetweenGroups(1, PLAYER_GROUP, SAFEZONE_GUARD_GROUP) 11 | SetRelationshipBetweenGroups(1, SAFEZONE_GUARD_GROUP, PLAYER_GROUP) -------------------------------------------------------------------------------- /cl_pedscache.lua: -------------------------------------------------------------------------------- 1 | g_peds = {} 2 | g_zombieAmount = 0 3 | 4 | local function FetchPeds() 5 | local zombieAmount = 0 6 | 7 | local untilPause = 10 8 | 9 | for ped, pedData in pairs(g_peds) do 10 | if not DoesEntityExist(ped) or IsPedDeadOrDying(ped) then 11 | g_peds[ped] = nil 12 | elseif pedData.IsZombie then 13 | zombieAmount = zombieAmount + 1 14 | end 15 | end 16 | 17 | for ped in EntityEnum.EnumeratePeds() do 18 | local relationshipGroup = GetPedRelationshipGroupHash(ped) 19 | local isZombie = relationshipGroup == ZOMBIE_GROUP 20 | local isGuard = relationshipGroup == SAFEZONE_GUARD_GROUP 21 | local combatTarget 22 | 23 | if isZombie then 24 | zombieAmount = zombieAmount + 1 25 | 26 | for ped2 in EntityEnum.EnumeratePeds() do 27 | if IsPedInCombat(ped, ped2) then 28 | combatTarget = ped2 29 | 30 | break 31 | end 32 | end 33 | end 34 | 35 | g_peds[ped] = {IsZombie = isZombie, RelationshipGroup = relationshipGroup, ZombieCombatTarget = combatTarget, 36 | IsGuard = isGuard} 37 | 38 | untilPause = untilPause - 1 39 | if untilPause < 0 then 40 | untilPause = 10 41 | 42 | Wait(0) 43 | end 44 | end 45 | 46 | g_zombieAmount = zombieAmount 47 | end 48 | 49 | Utils.CreateLoadedInThread(function() 50 | while true do 51 | Wait(100) 52 | 53 | FetchPeds() 54 | end 55 | end) -------------------------------------------------------------------------------- /cl_player.lua: -------------------------------------------------------------------------------- 1 | Player = {} 2 | 3 | function Player.IsSpawnHost() 4 | local mPlayerId = PlayerId() 5 | local mServerId = GetPlayerServerId(mPlayerId) 6 | local mPlayerPedPos = GetEntityCoords(PlayerPedId()) 7 | 8 | for _, playerId in ipairs(GetActivePlayers()) do 9 | if playerId ~= mPlayerId then 10 | if GetPlayerServerId(playerId) > mServerId and Utils.GetDistanceBetweenCoords(mPlayerPedPos, 11 | GetEntityCoords(GetPlayerPed(playerId))) <= Config.Spawning.HOST_DECIDE_DIST then 12 | return false 13 | end 14 | end 15 | end 16 | 17 | return true 18 | end 19 | -------------------------------------------------------------------------------- /cl_utils.lua: -------------------------------------------------------------------------------- 1 | Utils = {} 2 | 3 | local function WaitForModel(model) 4 | if IsModelValid(model) then 5 | RequestModel(model) 6 | 7 | while not HasModelLoaded(model) do 8 | Wait(0) 9 | end 10 | end 11 | end 12 | 13 | function Utils.CreatePed(model, pedType, pos, heading) 14 | if IsModelAPed(model) then 15 | WaitForModel(model) 16 | 17 | local ped = CreatePed(pedType, model, pos.x, pos.y, pos.z, heading, true) 18 | 19 | SetModelAsNoLongerNeeded(model) 20 | 21 | return ped 22 | end 23 | end 24 | 25 | function Utils.CreateVehicle(model, pos, heading) 26 | if IsModelAVehicle(model) then 27 | WaitForModel(model) 28 | 29 | local veh = CreateVehicle(model, table.unpack(pos), heading, true) 30 | 31 | SetModelAsNoLongerNeeded(model) 32 | 33 | return veh 34 | end 35 | end 36 | 37 | function Utils.CreateProp(model, pos, dynamic, placeOnGround) 38 | if IsModelValid(model) then 39 | WaitForModel(model) 40 | 41 | local x, y, z = table.unpack(pos) 42 | local prop = CreateObject(model, x, y, GetGroundZFor_3dCoord(x, y, z), true, false, dynamic) 43 | 44 | SetModelAsNoLongerNeeded(model) 45 | 46 | return prop 47 | end 48 | end 49 | 50 | function Utils.GetDistanceBetweenCoords(pos1, pos2) 51 | return math.abs(#pos1 - #pos2) 52 | end 53 | 54 | function Utils.GetRandomPosOffsetFromEntity(entity, minDistance, maxDistance) 55 | local angle = math.random() * math.pi * 2 56 | local r = math.sqrt(math.random()) * maxDistance 57 | local x = r * math.cos(angle) 58 | local y = r * math.sin(angle) 59 | 60 | return GetOffsetFromEntityInWorldCoords(entity, x, y, 0.0) 61 | end 62 | 63 | function Utils.FindGoodSpawnPos(minDistance) 64 | local goodSpawnFound = false 65 | local maxDistance = Config.Spawning.Zombies.DESPAWN_DISTANCE 66 | local newPos 67 | 68 | local mPlayerPedId = PlayerPedId() 69 | 70 | local tries = 5 71 | while not goodSpawnFound do 72 | goodSpawnFound = true 73 | 74 | newPos = Utils.GetRandomPosOffsetFromEntity(mPlayerPedId, minDistance, maxDistance) 75 | 76 | if not newPos then 77 | goodSpawnFound = false 78 | tries = tries - 1 79 | else 80 | for _, playerId in ipairs(GetActivePlayers()) do 81 | if Utils.GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(playerId)), newPos) < minDistance then 82 | goodSpawnFound = false 83 | tries = tries - 1 84 | 85 | break 86 | end 87 | end 88 | end 89 | 90 | if tries == 0 then 91 | return nil 92 | end 93 | end 94 | 95 | return newPos 96 | end 97 | 98 | function Utils.ZToGround(pos) 99 | local found, z = GetGroundZFor_3dCoord(table.unpack(pos)) 100 | 101 | if found then 102 | return z 103 | end 104 | end 105 | 106 | function Utils.IsPosNearAPlayer(pos, maxDistance) 107 | local nearbyPlayer = false 108 | 109 | for _, playerId in ipairs(GetActivePlayers()) do 110 | if Utils.GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(playerId)), pos) < maxDistance then 111 | nearbyPlayer = true 112 | 113 | break 114 | end 115 | end 116 | 117 | return nearbyPlayer 118 | end 119 | 120 | function Utils.GetRandomPlayer() 121 | return math.random(#GetActivePlayers()) 122 | end 123 | 124 | function Utils.CreateLoadedInThread(func) 125 | Citizen.CreateThread(function() 126 | while not NetworkIsSessionActive() do 127 | Wait(100) 128 | end 129 | 130 | func() 131 | end) 132 | end 133 | 134 | function Utils.LoadInteriors() 135 | RequestIpl("shr_int") 136 | local PDM = GetInteriorAtCoords(-59.7936, -1098.784, 27.2612) 137 | LoadInterior(PDM) 138 | while not IsInteriorReady(PDM) do 139 | Wait(0) 140 | end 141 | 142 | EnableInteriorProp(PDM, "csr_beforeMission") 143 | EnableInteriorProp(PDM, "shutter_closed") 144 | RefreshInterior(PDM) 145 | 146 | RequestIpl("id2_14_during_door") 147 | RequestIpl("id2_14_during1") 148 | 149 | RequestIpl("sp1_10_real_interior") 150 | RequestIpl("sp1_10_real_interior_lod") 151 | 152 | RequestIpl("methtrailer_grp1") 153 | RequestIpl("bkr_bi_hw1_13_int") 154 | 155 | RequestIpl("RC12B_Destroyed") 156 | RequestIpl("RC12B_HospitalInterior") 157 | end -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | Config = { 2 | -- Time and weather sync (disable if you have your own solution) 3 | ENV_SYNC = true, 4 | -- Hide Radar 5 | HIDE_RADAR = true, 6 | -- First person only 7 | FIRST_PERSON_LOCK = true, 8 | -- Enable blackout 9 | ENABLE_BLACKOUT = false, 10 | -- Enable or disable AI peds. 11 | ENABLE_PEDS = false, 12 | -- Enable or disable AI traffic. 13 | ENABLE_TRAFFIC = false, 14 | } 15 | 16 | Config.Spawning = { 17 | -- Min distance between players to decide one "host" 18 | HOST_DECIDE_DIST = 200.0, 19 | -- Set the default spawnpoints when joining the server. 20 | SPAWN_POINTS = { 21 | {x = -1041.74, y = -2744.13, z = 21.36}, 22 | {x = -1158.01, y = -2035.35, z = 13.17}, 23 | {x = 774.52, y = -3196.33, z = 5.90}, 24 | {x = 278.12, y = -3219.67, z = 5.79}, 25 | {x = -1207.2, y = -1796.74, z = 3.91}, 26 | {x = -2542.0256, y = 2341.4169, z = 33.059909}, 27 | {x = -2328.2419, y = 3245.5944, z = 33.0539665}, 28 | {x = 2853.88, y = 1574.5, z = 24.57}, 29 | {x = 2662.8, y = 1445.18, z = 20.97}, 30 | {x = 2945.86, y = 2746.16, z = 43.3}, 31 | {x = 3724.9, y = 4517.88, z = 20.96}, 32 | {x = 3319.43, y = 5170.69, z = 18.44}, 33 | {x = 1459.32, y = 6547.12, z = 14.63}, 34 | {x = 1718.77, y = 6421.56, z = 33.37}, 35 | {x = 402.45, y = 6630.64, z = 28.24}, 36 | {x = 1511.46, y = 6334.95, z = 23.98}, 37 | {x = 41.62, y = 3663.17, z = 39.55}, 38 | {x = 374.1, y = 3582.86, z = 33.29}, 39 | {x = 1968.7, y = 5178.15, z = 47.85} 40 | }, 41 | -- Set this to true or false to switch between MP or SP skins. 42 | MULTIPLAYER_MODEL = false, 43 | -- Set the single player models that players can spawn with. 44 | SP_MODELS = { 45 | "a_m_y_vinewood_01", "a_m_m_bevhills_02", "a_m_m_mexlabor_01", "g_m_y_strpunk_02", "a_m_y_genstreet_01" 46 | }, 47 | -- Set the default weapons for each player 48 | DEFAULT_WEAPONS = { 49 | "WEAPON_PISTOL", "WEAPON_HAMMER" 50 | } 51 | } 52 | 53 | Config.Spawning.Zombies = { 54 | -- Max amount of spawned zombies at once by you 55 | MAX_AMOUNT = 75, 56 | -- Chance a zombie receives a special attributes (per attribute, 0 - 100) 57 | ATTR_CHANCE = 25, 58 | -- Max Health 59 | MAX_HEALTH = 300, 60 | -- Max Armor 61 | MAX_ARMOR = 200, 62 | -- The speed at which zombies are walking towards enemies 63 | WALK_SPEED = 1.0, 64 | -- Enable zombie sounds 65 | ENABLE_SOUNDS = true, 66 | -- Min spawn distance 67 | MIN_SPAWN_DISTANCE = 100.0, 68 | -- Despawn distance (should always be at least 2x min spawn distance) 69 | DESPAWN_DISTANCE = 200.0, 70 | -- Model of zombies 71 | -- TODO: List of models 72 | ZOMBIE_MODEL = "u_m_y_zombie_01" 73 | } 74 | 75 | Config.Spawning.Safezones = { 76 | -- Min distance to safezone to spawn guards 77 | SPAWN_DIST = 300.0, 78 | -- Guard Weapons 79 | GUARD_WEAPONS = { 80 | "WEAPON_COMBATMG", 81 | "WEAPON_MINIGUN", 82 | "WEAPON_ASSAULTSHOTGUN" 83 | }, 84 | -- Safezones 85 | SAFEZONES = { 86 | { 87 | -- LS Lester's Hideout 88 | Core = { 717.25, -964.09 }, 89 | GuardSpawns = { 90 | { 711.76, -979.43, 24.11, 183.15 }, 91 | { 723.64, -978.59, 24.13, 223.51 }, 92 | { 742.28, -969.73, 24.52, 272.48 }, 93 | { 689.58, -1028.74, 22.43, 242.04 }, 94 | { 663.61, -1020.4, 22.28, 187.31 }, 95 | { 659.81, -941.82, 21.88, 322.89 }, 96 | { 750.31, -936.90, 24.96, 172.58 } 97 | } 98 | }, 99 | { 100 | -- Sandy Shores Police Station 101 | Core = { 1853.61, 3686.79 }, 102 | GuardSpawns = { 103 | { 1849.08, 3678.36, 34.27, 210.17 }, 104 | { 1864.21, 3686.78, 34.27, 212.44 }, 105 | { 1848.68, 3699.51, 34.27, 31.72 }, 106 | { 1817.18, 3680.22, 34.28, 58.85 }, 107 | { 1815.68, 3669.67, 34.28, 117.48 }, 108 | { 1961.26, 3735.42, 32.37, 201.27 }, 109 | { 1971.52, 3741.76, 32.33, 160.78 } 110 | } 111 | }, 112 | { 113 | -- Paleto Bay Bank 114 | Core = { -106.72, 6466.90 }, 115 | GuardSpawns = { 116 | { -110.63, 6457.0, 31.46, 165.7 }, 117 | { -116.71, 6462.79, 31.47, 91.52 }, 118 | { -142.54, 6466.9, 31.72, 98.25 }, 119 | { -111.89, 6440.0, 31.48, 283.98 } 120 | } 121 | }, 122 | { 123 | -- LS Michael's House 124 | Core = { -806.56, 177.16 }, 125 | GuardSpawns = { 126 | { -816.0, 180.16, 72.15, 247.69 }, 127 | { -825.08, 184.42, 71.88, 148.37 }, 128 | { -848.01, 164.45, 66.62, 135.81 }, 129 | { -848.42, 153.59, 65.36, 69.32 }, 130 | { -793.51, 169.16, 71.66, 200.26 }, 131 | { -780.34, 185.82, 72.84, 112.88 }, 132 | { -797.5, 186.38, 72.61, 167.02 } 133 | } 134 | }, 135 | { 136 | -- LS Franklin's (Old) House 137 | Core = { -12.39, -1435.02 }, 138 | GuardSpawns = { 139 | { -11.39, -1447.97, 30.72, 200.2 }, 140 | { -17.55, -1448.32, 30.65, 128.65 }, 141 | { -10.64, -1421.21, 30.68, 1.72 }, 142 | { -8.97, -1476.65, 30.52, 311.24 }, 143 | { -80.54, -1460.95, 32.60, 169.36 }, 144 | { -56.04, -1479.99, 32.16, 54.37 } 145 | } 146 | }, 147 | { 148 | -- Mount Chilliad Altruist Camp 149 | Core = { -1128.17, 4923.42 }, 150 | GuardSpawns = { 151 | { -1035.24, 4908.41, 207.77, 336.9 }, 152 | { -1041.7, 4920.35, 207.42, 327.48 }, 153 | { -1087.33, 4896.38, 214.41, 352.9 }, 154 | { -1083.72, 4933.76, 229.22, 118.28 }, 155 | { -1137.07, 4935.04, 222.27, 253.97 }, 156 | { -1143.03, 4912.33, 220.97, 324.59 }, 157 | { -1184.75, 4927.64, 222.82, 84.36 }, 158 | { -1065.5, 4892.92, 223.07, 238.06 }, 159 | { -1086.82, 4975.08, 209.41, 347.96 } 160 | } 161 | } 162 | } 163 | } -------------------------------------------------------------------------------- /spawning/cl_player.lua: -------------------------------------------------------------------------------- 1 | local Spawn = {} 2 | 3 | function Spawn.GetDetfaultWeapons() 4 | local playerPed = PlayerPedId() 5 | for k, v in pairs(Config.Spawning.DEFAULT_WEAPONS) do 6 | GiveWeaponToPed(playerPed, v, -1, false, true) 7 | end 8 | 9 | SetCurrentPedWeapon(playerPed, "WEAPON_UNARMED", true) 10 | end 11 | 12 | function Spawn.GetRandomSafeZoneCoords() 13 | local keys = {} 14 | 15 | for key, value in pairs(Config.Spawning.SPAWN_POINTS) do 16 | keys[#keys+1] = key 17 | end 18 | 19 | math.randomseed(GetGameTimer()) 20 | index = keys[math.random(1, #keys)] 21 | 22 | return Config.Spawning.SPAWN_POINTS[index] 23 | end 24 | 25 | function Spawn.GetRandomSinglePlayer() 26 | local keys = {} 27 | 28 | for key, value in pairs(Config.Spawning.SP_MODELS) do 29 | keys[#keys+1] = key 30 | end 31 | 32 | math.randomseed(GetGameTimer()) 33 | index = keys[math.random(1, #keys)] 34 | 35 | return Config.Spawning.SP_MODELS[index] 36 | end 37 | 38 | function Spawn.GetRandomMultiPlayerModel() 39 | local modelHash = "mp_m_freemode_01" 40 | local playerPed = PlayerPedId() 41 | 42 | SetPedHeadBlendData(playerPed, 0, math.random(45), 0,math.random(45), math.random(5), math.random(5),1.0,1.0,1.0,true) 43 | SetPedHairColor(playerPed, math.random(1, 4), 1) 44 | 45 | SetPedComponentVariation(playerPed, 0, math.random(0, 5), 0, 2) 46 | SetPedComponentVariation(playerPed, 2, math.random(1, 17), 3, 2) 47 | SetPedComponentVariation(playerPed, 3, 0, 0, 2) 48 | 49 | SetPedComponentVariation(playerPed, 4, 1, math.random(0, 15), 2) 50 | SetPedComponentVariation(playerPed, 6, 3, math.random(0, 15), 2) 51 | SetPedComponentVariation(playerPed, 8, 0, 240, 0) 52 | SetPedComponentVariation(playerPed, 10, 0, 0, 2) 53 | SetPedComponentVariation(playerPed, 11, 0, math.random(0, 5), 0) 54 | end 55 | 56 | 57 | function SendNotification(icon, type, sender, title, text) 58 | SetNotificationTextEntry("STRING") 59 | AddTextComponentString(text) 60 | SetNotificationMessage(icon, icon, true, type, sender, title, text) 61 | PlaySoundFrontend(-1, "Event_Message_Purple", "GTAO_FM_Events_Soundset", true) 62 | DrawNotification(true, true) 63 | end 64 | 65 | AddEventHandler("onClientGameTypeStart", function() 66 | exports.spawnmanager:setAutoSpawnCallback(function() 67 | spawnPos = Spawn.GetRandomSafeZoneCoords() 68 | if Config.Spawning.MULTIPLAYER_MODEL then 69 | exports.spawnmanager:spawnPlayer({ 70 | x = spawnPos.x, 71 | y = spawnPos.y, 72 | z = spawnPos.z, 73 | model = "mp_m_freemode_01" 74 | }, function() 75 | Spawn.GetDetfaultWeapons() 76 | Spawn.GetRandomMultiPlayerModel() 77 | end) 78 | else 79 | exports.spawnmanager:spawnPlayer({ 80 | x = spawnPos.x, 81 | y = spawnPos.y, 82 | z = spawnPos.z, 83 | model = Spawn.GetRandomSinglePlayer() 84 | }, function() 85 | Spawn.GetDetfaultWeapons() 86 | end) 87 | end 88 | end) 89 | 90 | exports.spawnmanager:setAutoSpawn(true) 91 | 92 | if GetIsLoadingScreenActive() or not IsGameplayCamRendering() then 93 | exports.spawnmanager:forceRespawn() 94 | end 95 | 96 | Wait(3000) 97 | 98 | Utils.LoadInteriors() 99 | SendNotification("CHAR_LESTER_DEATHWISH", 1, "CorruptSnail", "", GetLabelText("collision_9a0v4k")) 100 | end) -------------------------------------------------------------------------------- /spawning/cl_savezones.lua: -------------------------------------------------------------------------------- 1 | local GUARD_MODEL = GetHashKey("u_m_y_juggernaut_01") 2 | 3 | local GUARDSPAWN_ID_DECOR = "_GUARD_SPAWNID" 4 | DecorRegister(GUARDSPAWN_ID_DECOR, 3) 5 | 6 | AddTextEntry("SAFEZONE_BLIP_NAME", "Safezone") 7 | 8 | local function SpawnGuard(guardSpawn) 9 | local guard = Utils.CreatePed(GUARD_MODEL, 25, vector3(guardSpawn[1], guardSpawn[2], guardSpawn[3]), guardSpawn[4]) 10 | 11 | SetPedRelationshipGroupHash(guard, SAFEZONE_GUARD_GROUP) 12 | 13 | SetEntityInvincible(guard, true) 14 | SetPedSeeingRange(guard, 75.0) 15 | SetPedHearingRange(guard, 75.0) 16 | 17 | GiveWeaponToPed(guard, GetHashKey(Config.Spawning.Safezones.GUARD_WEAPONS[math.random(1, #Config.Spawning.Safezones.GUARD_WEAPONS)]), 18 | 9999, true, true) 19 | 20 | SetPedAccuracy(guard, 100) 21 | SetPedFiringPattern(guard, GetHashKey("FIRING_PATTERN_FULL_AUTO")) 22 | SetPedCombatAttributes(guard, 0, false) 23 | 24 | SetPedCanRagdoll(guard, false) 25 | SetPedAlertness(guard, 3) 26 | 27 | SetPedSphereDefensiveArea(guard, guardSpawn[1], guardSpawn[2], guardSpawn[3], 25.0) 28 | SetPedDesiredHeading(guard, guardSpawn[4]) 29 | SetPedToInformRespectedFriends(guard, 20.0, 1) 30 | 31 | DecorSetInt(guard, GUARDSPAWN_ID_DECOR, guardSpawn.Id) 32 | end 33 | 34 | local function HandleGuardSpawning() 35 | local untilPause = 10 36 | local spawnedIds = {} 37 | for ped, pedData in pairs(g_peds) do 38 | if pedData.IsGuard then 39 | local guardCoords = GetEntityCoords(ped) 40 | 41 | if not Utils.IsPosNearAPlayer(guardCoords, Config.Spawning.Safezones.SPAWN_DIST) then 42 | SetPedAsNoLongerNeeded(ped) 43 | else 44 | spawnedIds[DecorGetInt(ped, GUARDSPAWN_ID_DECOR)] = true 45 | end 46 | 47 | untilPause = untilPause - 1 48 | if untilPause == 0 then 49 | untilPause = 10 50 | 51 | Wait(0) 52 | end 53 | end 54 | end 55 | 56 | for _, safezone in ipairs(Config.Spawning.Safezones.SAFEZONES) do 57 | for _, guardSpawn in ipairs(safezone.GuardSpawns) do 58 | if guardSpawn.Id and not spawnedIds[guardSpawn.Id] then 59 | SpawnGuard(guardSpawn) 60 | end 61 | end 62 | end 63 | end 64 | 65 | Utils.CreateLoadedInThread(function() 66 | Wait(250) 67 | 68 | if Player.IsSpawnHost() then 69 | HandleGuardSpawning() 70 | end 71 | end) 72 | 73 | Citizen.CreateThread(function() 74 | local id = 0 75 | 76 | for _, safezone in ipairs(Config.Spawning.Safezones.SAFEZONES) do 77 | local blipCoords = safezone.Core 78 | local blip = AddBlipForCoord(blipCoords[1], blipCoords[2], blipCoords[3]) 79 | 80 | SetBlipSprite(blip, 487) 81 | SetBlipAsShortRange(blip, true) 82 | SetBlipScale(blip, 0.9) 83 | EndTextCommandSetBlipName(blip) 84 | SetBlipNameFromTextFile(blip, "SAFEZONE_BLIP_NAME") 85 | 86 | for _, guardSpawn in ipairs(safezone.GuardSpawns) do 87 | guardSpawn.Id = id 88 | id = id + 1 89 | end 90 | end 91 | end) -------------------------------------------------------------------------------- /spawning/cl_zombies.lua: -------------------------------------------------------------------------------- 1 | local ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR = "_ZOMBIE_IGNORE_COMBAT_TIMEOUT" 2 | DecorRegister(ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR, 3) 3 | 4 | local ZOMBIE_TARGET_DECOR = "_ZOMBIE_TARGET" 5 | DecorRegister(ZOMBIE_TARGET_DECOR, 3) 6 | 7 | local ZOMBIE_TIME_UNTIL_SOUND_DECOR = "_ZOMBIE_SOUND_TIMEOUT" 8 | DecorRegister(ZOMBIE_TIME_UNTIL_SOUND_DECOR, 3) 9 | 10 | local ZOMBIE_TASK_DECOR = "_ZOMBIE_TASK" 11 | DecorRegister(ZOMBIE_TASK_DECOR, 3) 12 | 13 | local ZOMBIE_MODEL = GetHashKey(Config.Spawning.Zombies.ZOMBIE_MODEL) 14 | 15 | local function AttrRollTheDice() 16 | return math.random(100) <= Config.Spawning.Zombies.ATTR_CHANCE 17 | end 18 | 19 | local function ZombifyPed(ped) 20 | SetPedRelationshipGroupHash(ped, ZOMBIE_GROUP) 21 | 22 | SetPedHearingRange(ped, 9999.0) 23 | SetPedSeeingRange(ped, 50.0) 24 | 25 | SetPedConfigFlag(ped, 224, true) 26 | SetPedConfigFlag(ped, 281, true) 27 | SetPedCombatAttributes(ped, 46, true) 28 | SetPedCombatAttributes(ped, 5, true) 29 | SetPedCombatAttributes(ped, 1, false) 30 | SetPedCombatAttributes(ped, 0, false) 31 | SetPedCombatAbility(ped, 2) 32 | SetPedCombatRange(ped, 2) 33 | 34 | SetAiMeleeWeaponDamageModifier(9999.0) 35 | SetPedRagdollBlockingFlags(ped, 4) 36 | SetPedCanRagdollFromPlayerImpact(ped, false) 37 | SetPedCanPlayAmbientAnims(ped, false) 38 | SetPedPathAvoidFire(ped, false) 39 | SetPedKeepTask(ped, true) 40 | TaskWanderStandard(ped, 10.0, 10) 41 | 42 | SetEntityHealth(ped, math.random(200, Config.Spawning.Zombies.MAX_HEALTH)) 43 | SetPedArmour(ped, math.random(0, Config.Spawning.Zombies.MAX_ARMOR)) 44 | 45 | if AttrRollTheDice() then 46 | SetPedRagdollOnCollision(ped, true) 47 | end 48 | 49 | if AttrRollTheDice() then 50 | SetPedSuffersCriticalHits(ped, false) 51 | end 52 | end 53 | 54 | local function TrySpawnRandomZombie() 55 | local spawnPos = Utils.FindGoodSpawnPos(Config.Spawning.Zombies.MIN_SPAWN_DISTANCE) 56 | 57 | if spawnPos then 58 | local newZ = Utils.ZToGround(spawnPos) 59 | 60 | if not newZ then 61 | newZ = spawnPos.z - 1000.0 62 | end 63 | 64 | local zombie = Utils.CreatePed(ZOMBIE_MODEL, 25, vector3(spawnPos.x, spawnPos.y, newZ), 0.0) 65 | ZombifyPed(zombie) 66 | end 67 | end 68 | 69 | local function HandleExistingZombies() 70 | local mPlayerPed = PlayerPedId() 71 | local currentCloudTime = GetCloudTimeAsInt() 72 | 73 | local untilPause = 10 74 | for ped, pedData in pairs(g_peds) do 75 | if pedData.IsZombie then 76 | local zombieCoords = GetEntityCoords(ped) 77 | 78 | if Player.IsSpawnHost() and (IsPedDeadOrDying(ped) or not Utils.IsPosNearAPlayer(zombieCoords, Config.Spawning.Zombies.DESPAWN_DISTANCE)) then 79 | SetPedAsNoLongerNeeded(ped) 80 | else 81 | local zombieCombatTimeout = DecorGetInt(ped, ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR) 82 | 83 | SetAmbientVoiceName(ped, "ALIENS") 84 | DisablePedPainAudio(ped, true) 85 | 86 | if not HasAnimSetLoaded("move_m@drunk@verydrunk") then 87 | RequestAnimSet("move_m@drunk@verydrunk") 88 | end 89 | SetPedMovementClipset(ped, "move_m@drunk@verydrunk", 0.5) 90 | 91 | SetBlockingOfNonTemporaryEvents(ped, zombieCombatTimeout > currentCloudTime) 92 | 93 | if Config.Spawning.Zombies.ENABLE_SOUNDS and DecorGetInt(ped, ZOMBIE_TIME_UNTIL_SOUND_DECOR) <= currentCloudTime then 94 | DisablePedPainAudio(ped, false) 95 | PlayPain(ped, 27) 96 | DecorSetInt(ped, ZOMBIE_TIME_UNTIL_SOUND_DECOR, currentCloudTime + math.random(5, 60)) 97 | end 98 | 99 | local zombieGameTarget = pedData.ZombieCombatTarget 100 | 101 | if zombieGameTarget and zombieCombatTimeout <= currentCloudTime 102 | and Utils.GetDistanceBetweenCoords(GetEntityCoords(zombieGameTarget), zombieCoords) > 2.0 then 103 | DecorSetInt(ped, ZOMBIE_IGNORE_COMBAT_TIMEOUT_DECOR, currentCloudTime + 20) 104 | DecorSetInt(ped, ZOMBIE_TARGET_DECOR, zombieGameTarget) 105 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 0) 106 | 107 | SetBlockingOfNonTemporaryEvents(ped, true) 108 | end 109 | 110 | local zombieDecorTarget = DecorGetInt(ped, ZOMBIE_TARGET_DECOR) 111 | 112 | if zombieDecorTarget ~= 0 then 113 | local curTask = DecorGetInt(ped, ZOMBIE_TASK_DECOR) 114 | local zombieDecorTargetPos = GetEntityCoords(zombieDecorTarget) 115 | 116 | if Utils.GetDistanceBetweenCoords(zombieDecorTargetPos, zombieCoords) > 2.0 then 117 | if IsPedOnVehicle(zombieDecorTarget) then 118 | if curTask ~= 2 then 119 | TaskCombatPed(ped, zombieDecorTarget, 0, 16) 120 | 121 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 2) 122 | end 123 | elseif curTask ~= 1 then 124 | TaskGoToEntity(ped, zombieDecorTarget, -1, 2.0, Config.Spawning.Zombies.WALK_SPEED) 125 | 126 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 1) 127 | end 128 | else 129 | DecorSetInt(ped, ZOMBIE_TASK_DECOR, 0) 130 | 131 | if not IsPedOnVehicle(ped) and IsPedOnVehicle(zombieDecorTarget) then 132 | TaskClimb(ped) 133 | elseif not IsPedInCombat(ped, zombieDecorTarget) then 134 | TaskCombatPed(ped, zombieDecorTarget, 0, 16) 135 | end 136 | end 137 | end 138 | end 139 | 140 | untilPause = untilPause - 1 141 | if untilPause == 0 then 142 | untilPause = 10 143 | 144 | Wait(0) 145 | end 146 | end 147 | end 148 | end 149 | 150 | Utils.CreateLoadedInThread(function() 151 | while true do 152 | Wait(250) 153 | 154 | if Player.IsSpawnHost() and g_zombieAmount <= Config.Spawning.Zombies.MAX_AMOUNT then 155 | TrySpawnRandomZombie() 156 | end 157 | 158 | HandleExistingZombies() 159 | end 160 | end) 161 | 162 | Utils.CreateLoadedInThread(function() 163 | while true do 164 | Wait(10000) 165 | 166 | local untilPause = 10 167 | for ped, pedData in pairs(g_peds) do 168 | if not pedData.IsZombie then 169 | local relationshipGroup = pedData.RelationshipGroup 170 | 171 | SetRelationshipBetweenGroups(5, ZOMBIE_GROUP, relationshipGroup) 172 | SetRelationshipBetweenGroups(5, relationshipGroup, ZOMBIE_GROUP) 173 | 174 | untilPause = untilPause - 1 175 | if untilPause == 0 then 176 | untilPause = 10 177 | 178 | Wait(0) 179 | end 180 | end 181 | end 182 | end 183 | end) --------------------------------------------------------------------------------