├── .gitattributes ├── .gitignore ├── .vsconfig ├── Assets ├── Prefabs.meta ├── Prefabs │ ├── Minecraft.meta │ ├── Minecraft │ │ ├── EquippedItems.prefab │ │ ├── EquippedItems.prefab.meta │ │ ├── InventoryMinecraft.prefab │ │ ├── InventoryMinecraft.prefab.meta │ │ ├── InventoryMinecraftCursorSlot.prefab │ │ ├── InventoryMinecraftCursorSlot.prefab.meta │ │ ├── InventoryMinecraftSlot.prefab │ │ └── InventoryMinecraftSlot.prefab.meta │ ├── SimpleList.meta │ └── SimpleList │ │ ├── InventoryList.prefab │ │ ├── InventoryList.prefab.meta │ │ ├── InventoryListSlot.prefab │ │ └── InventoryListSlot.prefab.meta ├── Scenes.meta ├── Scenes │ ├── InventoryDemo.unity │ ├── InventoryDemo.unity.meta │ ├── InventoryEquipmentDemo.unity │ └── InventoryEquipmentDemo.unity.meta ├── ScriptableObjects.meta ├── ScriptableObjects │ ├── Inventory.meta │ ├── Inventory │ │ ├── InventoryChannel.asset │ │ ├── InventoryChannel.asset.meta │ │ ├── InventoryUIChannel.asset │ │ ├── InventoryUIChannel.asset.meta │ │ ├── ItemTypes.meta │ │ ├── ItemTypes │ │ │ ├── ItemType_Boots.asset │ │ │ ├── ItemType_Boots.asset.meta │ │ │ ├── ItemType_ChestArmour.asset │ │ │ ├── ItemType_ChestArmour.asset.meta │ │ │ ├── ItemType_Helmet.asset │ │ │ ├── ItemType_Helmet.asset.meta │ │ │ ├── ItemType_Pants.asset │ │ │ ├── ItemType_Pants.asset.meta │ │ │ ├── ItemType_Weapon.asset │ │ │ └── ItemType_Weapon.asset.meta │ │ ├── Items.meta │ │ └── Items │ │ │ ├── AppleItem.asset │ │ │ ├── AppleItem.asset.meta │ │ │ ├── Cap.asset │ │ │ ├── Cap.asset.meta │ │ │ ├── KeyItem.asset │ │ │ ├── KeyItem.asset.meta │ │ │ ├── Shorts.asset │ │ │ ├── Shorts.asset.meta │ │ │ ├── Sneakers.asset │ │ │ ├── Sneakers.asset.meta │ │ │ ├── Sword.asset │ │ │ ├── Sword.asset.meta │ │ │ ├── TShirt.asset │ │ │ └── TShirt.asset.meta │ ├── Stats.meta │ └── Stats │ │ ├── AttackStat.asset │ │ ├── AttackStat.asset.meta │ │ ├── DefenseStat.asset │ │ └── DefenseStat.asset.meta ├── Scripts.meta ├── Scripts │ ├── Common.meta │ ├── Common │ │ ├── Common.asmdef │ │ ├── Common.asmdef.meta │ │ ├── CompositeScriptableObject.cs │ │ ├── CompositeScriptableObject.cs.meta │ │ ├── DataComponent.cs │ │ ├── DataComponent.cs.meta │ │ ├── Editor.meta │ │ └── Editor │ │ │ ├── Common.Editor.asmdef │ │ │ ├── Common.Editor.asmdef.meta │ │ │ ├── CompositeScriptableObjectEditor.cs │ │ │ └── CompositeScriptableObjectEditor.cs.meta │ ├── Inventory.meta │ ├── Inventory │ │ ├── Controllers.meta │ │ ├── Controllers │ │ │ ├── EquippedItemsHolder.cs │ │ │ ├── EquippedItemsHolder.cs.meta │ │ │ ├── FollowMouse.cs │ │ │ ├── FollowMouse.cs.meta │ │ │ ├── InventoryChannel.cs │ │ │ ├── InventoryChannel.cs.meta │ │ │ ├── InventoryHolder.cs │ │ │ └── InventoryHolder.cs.meta │ │ ├── Core.meta │ │ ├── Core │ │ │ ├── Inventory.cs │ │ │ ├── Inventory.cs.meta │ │ │ ├── InventoryItem.cs │ │ │ ├── InventoryItem.cs.meta │ │ │ ├── InventoryItemType.cs │ │ │ ├── InventoryItemType.cs.meta │ │ │ ├── InventorySlot.cs │ │ │ ├── InventorySlot.cs.meta │ │ │ ├── Utils.cs │ │ │ └── Utils.cs.meta │ │ ├── InventorySystem.asmdef │ │ └── InventorySystem.asmdef.meta │ ├── InventoryStatApplier.cs │ ├── InventoryStatApplier.cs.meta │ ├── Stats.meta │ ├── Stats │ │ ├── Stat.cs │ │ ├── Stat.cs.meta │ │ ├── StatHolder.cs │ │ ├── StatHolder.cs.meta │ │ ├── StatModifierDataComponent.cs │ │ ├── StatModifierDataComponent.cs.meta │ │ ├── StatsSystem.asmdef │ │ └── StatsSystem.asmdef.meta │ ├── Tests.meta │ ├── Tests │ │ ├── InventorySlotTest.cs │ │ ├── InventorySlotTest.cs.meta │ │ ├── InventoryTest.cs │ │ ├── InventoryTest.cs.meta │ │ ├── Tests.asmdef │ │ └── Tests.asmdef.meta │ ├── UI.meta │ └── UI │ │ ├── Inventory.meta │ │ ├── Inventory │ │ ├── EquippedItemsUIController.cs │ │ ├── EquippedItemsUIController.cs.meta │ │ ├── InventoryCursorController.cs │ │ ├── InventoryCursorController.cs.meta │ │ ├── InventorySlotUIController.cs │ │ ├── InventorySlotUIController.cs.meta │ │ ├── InventoryUIChannel.cs │ │ ├── InventoryUIChannel.cs.meta │ │ ├── InventoryUIController.cs │ │ └── InventoryUIController.cs.meta │ │ ├── Stats.meta │ │ ├── Stats │ │ ├── StatUIController.cs │ │ └── StatUIController.cs.meta │ │ ├── UIAssembly.asmdef │ │ └── UIAssembly.asmdef.meta ├── Sprites.meta └── Sprites │ ├── Inventory.meta │ └── Inventory │ ├── EmptySlots.meta │ ├── EmptySlots │ ├── chest_slot.png │ ├── chest_slot.png.meta │ ├── chest_slot.png~ │ ├── feet_slot.png │ ├── feet_slot.png.meta │ ├── feet_slot.png~ │ ├── hand_slot.png │ ├── hand_slot.png.meta │ ├── hand_slot.png~ │ ├── head_slot.png │ ├── head_slot.png.meta │ ├── head_slot.png~ │ ├── pants_slot.png │ ├── pants_slot.png.meta │ └── pants_slot.png~ │ ├── apple.png │ ├── apple.png.meta │ ├── cap.png │ ├── cap.png.meta │ ├── key.png │ ├── key.png.meta │ ├── shorts.png │ ├── shorts.png.meta │ ├── sneaker.png │ ├── sneaker.png.meta │ ├── sword.png │ ├── sword.png.meta │ ├── tshirt.png │ └── tshirt.png.meta ├── Logs ├── ApiUpdaterCheck.txt ├── AssetImportWorker0.log └── Packages-Update.log ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings └── EditorUserSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 886517fc81f330541be0561c94327889 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/Common.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Common", 3 | "rootNamespace": "", 4 | "references": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "allowUnsafeCode": false, 8 | "overrideReferences": false, 9 | "precompiledReferences": [], 10 | "autoReferenced": true, 11 | "defineConstraints": [], 12 | "versionDefines": [], 13 | "noEngineReferences": false 14 | } -------------------------------------------------------------------------------- /Assets/Scripts/Common/Common.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2473748eae554d4a89b28d08bf53e5f 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/CompositeScriptableObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEngine; 4 | 5 | public class CompositeScriptableObject : ScriptableObject 6 | { 7 | [SerializeField] 8 | private DataComponentList m_DataComponents; 9 | 10 | public bool HasDataComponent() where T : DataComponent 11 | { 12 | return m_DataComponents.m_DataComponentsList.Any(x => x is T); 13 | } 14 | 15 | public bool HasDataComponent(Type type) 16 | { 17 | return m_DataComponents.m_DataComponentsList.Any(x => x.GetType() == type); 18 | } 19 | 20 | public T GetDataComponent() where T : DataComponent 21 | { 22 | return m_DataComponents.m_DataComponentsList.FirstOrDefault(x => x is T) as T; 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/CompositeScriptableObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8029095e8097c6f41b8d99700a773dcf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/DataComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [Serializable] 6 | public abstract class DataComponent 7 | { 8 | } 9 | 10 | [Serializable] 11 | public struct DataComponentList 12 | { 13 | [SerializeReference] 14 | public List m_DataComponentsList; 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/DataComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9612316e6f581f740a240b98e2d15274 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0c346bfffb53eb46819f6b7d4c7e462 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/Editor/Common.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Common.Editor", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:d2473748eae554d4a89b28d08bf53e5f" 6 | ], 7 | "includePlatforms": [], 8 | "excludePlatforms": [ 9 | "Android", 10 | "CloudRendering", 11 | "iOS", 12 | "LinuxStandalone64", 13 | "Lumin", 14 | "macOSStandalone", 15 | "PS4", 16 | "Stadia", 17 | "Switch", 18 | "tvOS", 19 | "WSA", 20 | "WebGL", 21 | "WindowsStandalone32", 22 | "WindowsStandalone64", 23 | "XboxOne" 24 | ], 25 | "allowUnsafeCode": false, 26 | "overrideReferences": false, 27 | "precompiledReferences": [], 28 | "autoReferenced": true, 29 | "defineConstraints": [], 30 | "versionDefines": [], 31 | "noEngineReferences": false 32 | } -------------------------------------------------------------------------------- /Assets/Scripts/Common/Editor/Common.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a8d0f847436442b49bc17fe2cd60d074 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | [CustomPropertyDrawer(typeof(DataComponentList))] 8 | public class DataComponentListDrawerUIE : PropertyDrawer 9 | { 10 | private bool m_IsListOpen = false; 11 | private string[] m_ObjectTypeNames; 12 | private List m_ObjectTypes; 13 | private int m_SelectedTypeIndex = 0; 14 | 15 | public DataComponentListDrawerUIE() 16 | { 17 | m_ObjectTypes = AppDomain.CurrentDomain.GetAssemblies() 18 | .SelectMany(assembly => assembly.GetTypes()) 19 | .Where(type => type.IsSubclassOf(typeof(DataComponent))).ToList(); 20 | 21 | 22 | m_ObjectTypeNames = new string[m_ObjectTypes.Count]; 23 | for (int i = 0; i < m_ObjectTypes.Count; ++i) 24 | { 25 | m_ObjectTypeNames[i] = m_ObjectTypes[i].Name; 26 | } 27 | } 28 | 29 | public override float GetPropertyHeight(SerializedProperty property, GUIContent label) 30 | { 31 | float height = EditorGUI.GetPropertyHeight(property); 32 | 33 | if (m_IsListOpen) 34 | { 35 | height += 24.0f; 36 | 37 | SerializedProperty listProperty = property.FindPropertyRelative("m_DataComponentsList"); 38 | for (int i = 0; i < listProperty.arraySize; ++i) 39 | { 40 | height += EditorGUI.GetPropertyHeight(listProperty.GetArrayElementAtIndex(i)); 41 | } 42 | } 43 | 44 | return height; 45 | } 46 | 47 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 48 | { 49 | EditorGUI.BeginProperty(position, label, property); 50 | 51 | m_IsListOpen = EditorGUI.Foldout(new Rect(position.x, position.y, position.width, 18.0f), m_IsListOpen, label); 52 | if (m_IsListOpen) 53 | { 54 | position.y += 20.0f; 55 | position.x += 20.0f; 56 | position.width -= 20.0f; 57 | 58 | SerializedProperty listProperty = property.FindPropertyRelative("m_DataComponentsList"); 59 | 60 | if (m_ObjectTypes == null) 61 | { 62 | // This is far from ideal !!! 63 | // TODO: find another way to init those lists!!! 64 | 65 | m_ObjectTypes = AppDomain.CurrentDomain.GetAssemblies() 66 | .SelectMany(assembly => assembly.GetTypes()) 67 | .Where(type => type.IsSubclassOf(typeof(DataComponent))).ToList(); 68 | 69 | 70 | m_ObjectTypeNames = new string[m_ObjectTypes.Count]; 71 | for (int i = 0; i < m_ObjectTypes.Count; ++i) 72 | { 73 | m_ObjectTypeNames[i] = m_ObjectTypes[i].Name; 74 | } 75 | } 76 | 77 | m_SelectedTypeIndex = EditorGUI.Popup(new Rect(position.x, position.y, position.width - 20.0f, 18.0f), m_SelectedTypeIndex, m_ObjectTypeNames); 78 | 79 | 80 | if (GUI.Button(new Rect(position.x + position.width - 20.0f, position.y, 20.0f, 18.0f), new GUIContent("+", "Add"))) 81 | { 82 | CompositeScriptableObject compositeObject = property.serializedObject.targetObject as CompositeScriptableObject; 83 | if (!compositeObject.HasDataComponent(m_ObjectTypes[m_SelectedTypeIndex])) 84 | { 85 | int targetIndex = listProperty.arraySize; 86 | listProperty.InsertArrayElementAtIndex(listProperty.arraySize); 87 | SerializedProperty newArrayElement = listProperty.GetArrayElementAtIndex(targetIndex); 88 | 89 | newArrayElement.managedReferenceValue = Activator.CreateInstance(m_ObjectTypes[m_SelectedTypeIndex]); 90 | 91 | EditorUtility.SetDirty(property.serializedObject.targetObject); 92 | } 93 | } 94 | 95 | position.y += 20.0f; 96 | 97 | int idToRemove = -1; 98 | for (int i = 0; i < listProperty.arraySize; ++i) 99 | { 100 | SerializedProperty listEntryProperty = listProperty.GetArrayElementAtIndex(i); 101 | 102 | EditorGUI.PropertyField(new Rect(position.x, position.y, position.width - 20.0f, position.height), listEntryProperty, new GUIContent(listEntryProperty.managedReferenceFullTypename), true); 103 | 104 | if (GUI.Button(new Rect(position.x + position.width - 20.0f, position.y, 20.0f, 18.0f), new GUIContent("X", "Remove"))) 105 | { 106 | idToRemove = i; 107 | } 108 | 109 | position.y += EditorGUI.GetPropertyHeight(listProperty.GetArrayElementAtIndex(i)); 110 | } 111 | 112 | if (idToRemove >= 0) 113 | { 114 | listProperty.DeleteArrayElementAtIndex(idToRemove); 115 | EditorUtility.SetDirty(property.serializedObject.targetObject); 116 | } 117 | } 118 | 119 | EditorGUI.EndProperty(); 120 | } 121 | } -------------------------------------------------------------------------------- /Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7db3a2f30c7b1c1489412babda04b950 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44de274582edfdb4391330c5f87c1baa 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ef74dd3d2392804e87aca94c8efb560 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/EquippedItemsHolder.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class EquippedItemsHolder : MonoBehaviour 4 | { 5 | [SerializeField] 6 | InventorySystem.InventoryItemType[] m_SlotItemTypes; 7 | 8 | private InventorySystem.Inventory m_EquippedItemsInventory = new InventorySystem.Inventory(); 9 | public InventorySystem.Inventory EquippedItemsInventory => m_EquippedItemsInventory; 10 | 11 | private void Awake() 12 | { 13 | foreach (InventorySystem.InventoryItemType itemType in m_SlotItemTypes) 14 | { 15 | InventorySystem.InventorySlot newSlot = m_EquippedItemsInventory.CreateSlot(); 16 | newSlot.MaxQuantity = 1; 17 | newSlot.AddAllowedItemType(itemType); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/EquippedItemsHolder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b98548396f41da47a3f33f776fc1908 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/FollowMouse.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class FollowMouse : MonoBehaviour 4 | { 5 | [SerializeField] 6 | private Canvas ParentCanvas; 7 | 8 | private void Update() 9 | { 10 | Vector2 pos; 11 | RectTransformUtility.ScreenPointToLocalPointInRectangle(ParentCanvas.transform as RectTransform, Input.mousePosition, ParentCanvas.worldCamera, out pos); 12 | transform.position = ParentCanvas.transform.TransformPoint(pos); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/FollowMouse.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3db2faa2612e74e4a88ce2aa152bf5b4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/InventoryChannel.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "ScriptableObjects/Inventory/InventoryChannel")] 4 | public class InventoryChannel : ScriptableObject 5 | { 6 | public delegate void InventoryItemLootCallback(InventorySystem.InventoryItem item, uint quantity); 7 | 8 | public InventoryItemLootCallback OnInventoryItemLoot; 9 | 10 | public void RaiseLootItem(InventorySystem.InventoryItem item) 11 | { 12 | OnInventoryItemLoot?.Invoke(item, 1); 13 | } 14 | 15 | public void RaiseLootItem(InventorySystem.InventoryItem item, uint quantity) 16 | { 17 | OnInventoryItemLoot?.Invoke(item, quantity); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/InventoryChannel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 193b461135fb29943b3df2f43d508f57 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/InventoryHolder.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class InventoryHolder : MonoBehaviour 4 | { 5 | [SerializeField] 6 | private InventoryChannel InventoryChannel; 7 | [SerializeField] 8 | private uint DefaultSlotCount = 0; 9 | [SerializeField] 10 | private bool CanCreateSlots = false; 11 | 12 | private InventorySystem.Inventory m_Inventory = new InventorySystem.Inventory(); 13 | public InventorySystem.Inventory Inventory => m_Inventory; 14 | 15 | private void Awake() 16 | { 17 | InventoryChannel.OnInventoryItemLoot += OnInventoryItemLoot; 18 | } 19 | private void Start() 20 | { 21 | for (uint i = 0; i < DefaultSlotCount; ++i) 22 | { 23 | m_Inventory.CreateSlot(); 24 | } 25 | } 26 | 27 | private void OnDestroy() 28 | { 29 | InventoryChannel.OnInventoryItemLoot -= OnInventoryItemLoot; 30 | } 31 | 32 | private void OnInventoryItemLoot(InventorySystem.InventoryItem item, uint quantity) 33 | { 34 | InventorySystem.InventorySlot slotToUse = m_Inventory.FindFirst(slot => slot.Item == item); 35 | if (slotToUse == null) 36 | { 37 | slotToUse = m_Inventory.FindFirst(slot => slot.Item == null); 38 | } 39 | 40 | if (slotToUse == null && CanCreateSlots) 41 | { 42 | slotToUse = m_Inventory.CreateSlot(); 43 | } 44 | 45 | slotToUse?.StoreItem(item, quantity); 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Controllers/InventoryHolder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c344d2d8c9e93848a0ac73a1d6798f5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c7571318aa761024e8d6dfc1b4e06803 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/Inventory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace InventorySystem 5 | { 6 | public class Inventory 7 | { 8 | private readonly List m_Slots = new List(); 9 | 10 | public uint SlotCount => (uint)m_Slots.Count; 11 | 12 | public delegate void SlotUpdateCallback(InventorySlot slot); 13 | public SlotUpdateCallback OnSlotAdded; 14 | public SlotUpdateCallback OnSlotRemoved; 15 | 16 | public InventorySlot CreateSlot() 17 | { 18 | InventorySlot newSlot = new InventorySlot(); 19 | m_Slots.Add(newSlot); 20 | 21 | OnSlotAdded?.Invoke(newSlot); 22 | return newSlot; 23 | } 24 | 25 | public void DestroySlot(InventorySlot slot) 26 | { 27 | m_Slots.Remove(slot); 28 | OnSlotRemoved?.Invoke(slot); 29 | } 30 | 31 | public void Clear() 32 | { 33 | m_Slots.ForEach(slot => slot.Clear()); 34 | } 35 | 36 | public void ForEach(Action action) 37 | { 38 | m_Slots.ForEach(slot => action(slot)); 39 | } 40 | 41 | public InventorySlot FindFirst(Predicate predicate) 42 | { 43 | return m_Slots.Find(predicate); 44 | } 45 | 46 | public List FindAll(Predicate predicate) 47 | { 48 | return m_Slots.FindAll(predicate); 49 | } 50 | } 51 | } -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/Inventory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96a110fd086f2c44b8e078d1a89746fa 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/InventoryItem.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace InventorySystem 4 | { 5 | [CreateAssetMenu(menuName = "ScriptableObjects/Inventory/InventoryItem")] 6 | public class InventoryItem : CompositeScriptableObject 7 | { 8 | public string Name; 9 | public Sprite Sprite; 10 | public InventoryItemType ItemType; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/InventoryItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e1bdca8a401476429810a908c797638 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/InventoryItemType.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace InventorySystem 4 | { 5 | [CreateAssetMenu(menuName = "ScriptableObjects/Inventory/InventoryItemType")] 6 | public class InventoryItemType : ScriptableObject 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/InventoryItemType.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7656e5445869d9842ae4d62614cae485 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/InventorySlot.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace InventorySystem 4 | { 5 | public class FailedToMoveItemToSlotException : System.Exception 6 | { 7 | } 8 | 9 | public class InventorySlot 10 | { 11 | public delegate void ItemChangeCallback(InventorySlot slot); 12 | public ItemChangeCallback OnItemChange; 13 | 14 | private InventoryItem m_Item; 15 | private uint m_Quantity; 16 | private uint m_MaxQuantity = uint.MaxValue; 17 | private List m_AllowedItemTypes = new List(); 18 | 19 | public InventoryItem Item => m_Item; 20 | public uint Quantity => m_Quantity; 21 | 22 | public uint MaxQuantity 23 | { 24 | get { return m_MaxQuantity; } 25 | set { m_MaxQuantity = value; } 26 | } 27 | 28 | public void AddAllowedItemType(InventoryItemType itemType) 29 | { 30 | m_AllowedItemTypes.Add(itemType); 31 | } 32 | 33 | public void StoreItem(InventoryItem item, uint quantity) 34 | { 35 | if ((m_Item == null || m_Item == item) && CanSlotContainItem(item) && CanAddItemsToSlot(quantity)) 36 | { 37 | m_Item = item; 38 | m_Quantity += quantity; 39 | OnItemChange?.Invoke(this); 40 | } 41 | else 42 | { 43 | throw new FailedToMoveItemToSlotException(); 44 | } 45 | } 46 | 47 | public void Clear() 48 | { 49 | m_Item = null; 50 | m_Quantity = 0; 51 | OnItemChange?.Invoke(this); 52 | } 53 | 54 | public void MoveTo(InventorySlot slotDestination, uint quantity) 55 | { 56 | if (slotDestination == null || quantity > m_Quantity || !slotDestination.CanSlotContainItem(m_Item)) 57 | { 58 | throw new FailedToMoveItemToSlotException(); 59 | } 60 | else 61 | { 62 | if (slotDestination.m_Item == m_Item || slotDestination.m_Item == null) 63 | { 64 | uint movableQuantity = System.Math.Min(quantity, slotDestination.MaxQuantity - slotDestination.Quantity); 65 | slotDestination.m_Item = m_Item; 66 | slotDestination.m_Quantity += movableQuantity; 67 | m_Quantity -= movableQuantity; 68 | 69 | if (m_Quantity == 0) 70 | { 71 | Clear(); 72 | } 73 | } 74 | else if (m_Quantity == quantity) 75 | { 76 | if (CanSlotHoldItems(slotDestination.m_Quantity) && slotDestination.CanSlotHoldItems(m_Quantity)) 77 | { 78 | Utils.Swap(ref slotDestination.m_Item, ref m_Item); 79 | Utils.Swap(ref slotDestination.m_Quantity, ref m_Quantity); 80 | } 81 | else 82 | { 83 | throw new FailedToMoveItemToSlotException(); 84 | } 85 | } 86 | else 87 | { 88 | throw new FailedToMoveItemToSlotException(); 89 | } 90 | } 91 | OnItemChange?.Invoke(this); 92 | slotDestination.OnItemChange?.Invoke(slotDestination); 93 | } 94 | 95 | public void MoveAllTo(InventorySlot slotDestination) 96 | { 97 | MoveTo(slotDestination, m_Quantity); 98 | } 99 | 100 | public bool CanSlotContainItem(InventoryItem item) 101 | { 102 | return item == null || CanSlotContainItemType(item.ItemType); 103 | } 104 | 105 | public bool CanSlotContainItemType(InventoryItemType itemType) 106 | { 107 | return m_AllowedItemTypes.Count == 0 || m_AllowedItemTypes.Contains(itemType); 108 | } 109 | 110 | public bool CanSlotHoldItems(uint quantity) 111 | { 112 | return quantity <= m_MaxQuantity; 113 | } 114 | 115 | public bool CanAddItemsToSlot(uint quantity) 116 | { 117 | return CanSlotHoldItems(m_Quantity + quantity); 118 | } 119 | } 120 | } -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/InventorySlot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad9a0068f4eb6ec4898db04d7627137b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/Utils.cs: -------------------------------------------------------------------------------- 1 |  2 | class Utils 3 | { 4 | public static void Swap(ref T left, ref T right) 5 | { 6 | T temp; 7 | temp = left; 8 | left = right; 9 | right = temp; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/Core/Utils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3c1c035e5a4842240bbbb79e74801397 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/InventorySystem.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "InventorySystem", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:d2473748eae554d4a89b28d08bf53e5f" 6 | ], 7 | "includePlatforms": [], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": false, 11 | "precompiledReferences": [], 12 | "autoReferenced": true, 13 | "defineConstraints": [], 14 | "versionDefines": [], 15 | "noEngineReferences": false 16 | } -------------------------------------------------------------------------------- /Assets/Scripts/Inventory/InventorySystem.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eebf41ff48a3dad41afe3f864c2d17c0 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/InventoryStatApplier.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | public class InventoryStatApplier : MonoBehaviour 5 | { 6 | private EquippedItemsHolder m_EquippedItems; 7 | private StatHolder m_StatHolder; 8 | private Dictionary m_AppliedModifiers = new Dictionary(); 9 | 10 | private void Start() 11 | { 12 | m_StatHolder = GetComponent(); 13 | m_EquippedItems = GetComponent(); 14 | m_EquippedItems.EquippedItemsInventory.ForEach(x => x.OnItemChange += OnItemChange); 15 | } 16 | 17 | private void OnDestroy() 18 | { 19 | m_EquippedItems.EquippedItemsInventory.ForEach(x => x.OnItemChange -= OnItemChange); 20 | } 21 | 22 | private void OnItemChange(InventorySystem.InventorySlot slot) 23 | { 24 | if (m_AppliedModifiers.ContainsKey(slot)) 25 | { 26 | StatModifier oldModifier = m_AppliedModifiers[slot]; 27 | if (oldModifier != null) 28 | { 29 | m_StatHolder.RemoveModifer(oldModifier); 30 | } 31 | } 32 | 33 | StatModifier newModifier = slot.Item != null ? slot.Item.GetDataComponent().Modifier : null; 34 | if (newModifier != null) 35 | { 36 | m_StatHolder.AddModifer(newModifier); 37 | } 38 | 39 | m_AppliedModifiers[slot] = newModifier; 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Assets/Scripts/InventoryStatApplier.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46e7b4f69f5f8bd46aa2982012841ac3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Stats.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb2d03cc1eac1a648add033c99432a9e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Stats/Stat.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class StatModifier 6 | { 7 | [SerializeField] 8 | private Stat m_ImpactedStat = null; 9 | [SerializeField] 10 | private float m_ModifierValue = 0.0f; 11 | 12 | public Stat ImpactedStat => m_ImpactedStat; 13 | public float ModifierValue => m_ModifierValue; 14 | } 15 | 16 | [CreateAssetMenu(menuName = "ScriptableObjects/Stats/Stat")] 17 | public class Stat : ScriptableObject 18 | { 19 | [SerializeField] 20 | private float m_BaseValue; 21 | 22 | public float BaseValue => m_BaseValue; 23 | } 24 | -------------------------------------------------------------------------------- /Assets/Scripts/Stats/Stat.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 255a55f5e37529f499274ecc1199b66f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Stats/StatHolder.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using UnityEngine; 4 | using UnityEngine.Events; 5 | 6 | public class StatHolder : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private Stat[] m_ContainedStats; 10 | 11 | private List m_Modifiers = new List(); 12 | public UnityEvent OnStatChange; 13 | 14 | public void AddModifer(StatModifier statModifier) 15 | { 16 | m_Modifiers.Add(statModifier); 17 | 18 | OnStatChange?.Invoke(statModifier.ImpactedStat, ComputeStatValue(statModifier.ImpactedStat)); 19 | } 20 | 21 | public void RemoveModifer(StatModifier statModifier) 22 | { 23 | m_Modifiers.Remove(statModifier); 24 | 25 | OnStatChange?.Invoke(statModifier.ImpactedStat, ComputeStatValue(statModifier.ImpactedStat)); 26 | } 27 | 28 | private float ComputeStatValue(Stat stat) 29 | { 30 | float value = (m_ContainedStats.Contains(stat) ? stat.BaseValue : 0.0f); 31 | m_Modifiers.FindAll(x => x.ImpactedStat == stat).ForEach(x => value += x.ModifierValue); 32 | return value; 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Assets/Scripts/Stats/StatHolder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd67bc32a3109824796571291a3bb733 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Stats/StatModifierDataComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class StatModifierDataComponent : DataComponent 6 | { 7 | [SerializeField] 8 | private StatModifier m_Modifier; 9 | 10 | public StatModifier Modifier => m_Modifier; 11 | } -------------------------------------------------------------------------------- /Assets/Scripts/Stats/StatModifierDataComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84e180f6a70ad7546acd00bf4a0c31e3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Stats/StatsSystem.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "StatsSystem", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:d2473748eae554d4a89b28d08bf53e5f" 6 | ], 7 | "includePlatforms": [], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": false, 11 | "precompiledReferences": [], 12 | "autoReferenced": true, 13 | "defineConstraints": [], 14 | "versionDefines": [], 15 | "noEngineReferences": false 16 | } -------------------------------------------------------------------------------- /Assets/Scripts/Stats/StatsSystem.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41d3b5812041d9d4cb50eb108a2104b3 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2639bb2a7186f740aaef3be5a71f4ae 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Tests/InventorySlotTest.cs: -------------------------------------------------------------------------------- 1 | using InventorySystem; 2 | using NUnit.Framework; 3 | using UnityEngine; 4 | 5 | public class InventorySlotTest 6 | { 7 | 8 | [Test] 9 | public void StoreAndClearSlot() 10 | { 11 | InventoryItem testItem = ScriptableObject.CreateInstance(); 12 | 13 | InventorySlot slot = new InventorySlot(); 14 | 15 | slot.StoreItem(testItem, 10); 16 | 17 | Assert.AreEqual(slot.Item, testItem); 18 | Assert.AreEqual(slot.Quantity, 10); 19 | 20 | slot.Clear(); 21 | 22 | Assert.AreEqual(slot.Item, null); 23 | Assert.AreEqual(slot.Quantity, 0); 24 | } 25 | 26 | [Test] 27 | public void MoveToEmptySlot() 28 | { 29 | InventoryItem testItem = ScriptableObject.CreateInstance(); 30 | 31 | InventorySlot slotSource = new InventorySlot(); 32 | InventorySlot slotDestination = new InventorySlot(); 33 | 34 | slotSource.StoreItem(testItem, 10); 35 | 36 | slotSource.MoveTo(slotDestination, 4); 37 | 38 | 39 | Assert.AreEqual(slotSource.Item, testItem); 40 | Assert.AreEqual(slotSource.Quantity, 6); 41 | Assert.AreEqual(slotDestination.Item, testItem); 42 | Assert.AreEqual(slotDestination.Quantity, 4); 43 | } 44 | 45 | [Test] 46 | public void MoveError() 47 | { 48 | InventoryItem testItem1 = ScriptableObject.CreateInstance(); 49 | InventoryItem testItem2 = ScriptableObject.CreateInstance(); 50 | 51 | InventorySlot slotSource = new InventorySlot(); 52 | InventorySlot slotDestination = new InventorySlot(); 53 | 54 | slotSource.StoreItem(testItem1, 10); 55 | slotDestination.StoreItem(testItem2, 10); 56 | 57 | bool succeeded = false; 58 | 59 | try 60 | { 61 | slotSource.MoveTo(slotDestination, 4); 62 | } 63 | catch 64 | { 65 | succeeded = true; 66 | } 67 | 68 | Assert.IsTrue(succeeded); 69 | } 70 | 71 | [Test] 72 | public void MoveAdd() 73 | { 74 | InventoryItem testItem = ScriptableObject.CreateInstance(); 75 | 76 | InventorySlot slotSource = new InventorySlot(); 77 | InventorySlot slotDestination = new InventorySlot(); 78 | 79 | slotSource.StoreItem(testItem, 2); 80 | slotDestination.StoreItem(testItem, 4); 81 | 82 | slotSource.MoveAllTo(slotDestination); 83 | 84 | Assert.AreEqual(slotSource.Item, null); 85 | Assert.AreEqual(slotSource.Quantity, 0); 86 | Assert.AreEqual(slotDestination.Item, testItem); 87 | Assert.AreEqual(slotDestination.Quantity, 6); 88 | } 89 | 90 | [Test] 91 | public void MoveWithExchange() 92 | { 93 | InventoryItem testItem1 = ScriptableObject.CreateInstance(); 94 | InventoryItem testItem2 = ScriptableObject.CreateInstance(); 95 | 96 | InventorySlot slotSource = new InventorySlot(); 97 | InventorySlot slotDestination = new InventorySlot(); 98 | 99 | slotSource.StoreItem(testItem1, 2); 100 | slotDestination.StoreItem(testItem2, 4); 101 | 102 | slotSource.MoveAllTo(slotDestination); 103 | 104 | Assert.AreEqual(slotSource.Item, testItem2); 105 | Assert.AreEqual(slotSource.Quantity, 4); 106 | Assert.AreEqual(slotDestination.Item, testItem1); 107 | Assert.AreEqual(slotDestination.Quantity, 2); 108 | } 109 | } -------------------------------------------------------------------------------- /Assets/Scripts/Tests/InventorySlotTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5f45f2d12a2641d49bd04127e1e507d4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tests/InventoryTest.cs: -------------------------------------------------------------------------------- 1 | using InventorySystem; 2 | using NUnit.Framework; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class InventoryTest 7 | { 8 | [Test] 9 | public void CreateSlots() 10 | { 11 | const uint slotCount = 10; 12 | 13 | Inventory inventory = new Inventory(); 14 | 15 | for (uint i = 0; i < slotCount; ++i) 16 | { 17 | inventory.CreateSlot(); 18 | } 19 | 20 | Assert.AreEqual(inventory.SlotCount, slotCount); 21 | } 22 | 23 | [Test] 24 | public void ClearSlots() 25 | { 26 | const uint slotCount = 10; 27 | 28 | InventoryItem testItem = ScriptableObject.CreateInstance(); 29 | 30 | Inventory inventory = new Inventory(); 31 | 32 | for (uint i = 0; i < slotCount; ++i) 33 | { 34 | InventorySlot slot = inventory.CreateSlot(); 35 | slot.StoreItem(testItem, 1); 36 | } 37 | 38 | inventory.ForEach(slot => 39 | { 40 | Assert.AreEqual(slot.Item, testItem); 41 | Assert.AreEqual(slot.Quantity, 1); 42 | }); 43 | 44 | inventory.Clear(); 45 | 46 | Assert.AreEqual(inventory.SlotCount, slotCount); 47 | 48 | inventory.ForEach(slot => 49 | { 50 | Assert.AreEqual(slot.Item, null); 51 | Assert.AreEqual(slot.Quantity, 0); 52 | }); 53 | } 54 | 55 | [Test] 56 | public void FindFirstSlot() 57 | { 58 | const uint slotCount = 10; 59 | 60 | InventoryItem testItem1 = ScriptableObject.CreateInstance(); 61 | InventoryItem testItem2 = ScriptableObject.CreateInstance(); 62 | 63 | Inventory inventory = new Inventory(); 64 | 65 | for (uint i = 0; i < slotCount; ++i) 66 | { 67 | InventorySlot slot = inventory.CreateSlot(); 68 | slot.StoreItem(i == 7 ? testItem1 : testItem2, i + 1); 69 | } 70 | 71 | InventorySlot foundSlot = inventory.FindFirst(slot => slot.Item == testItem1); 72 | Assert.IsNotNull(foundSlot); 73 | Assert.AreEqual(foundSlot.Quantity, 8); 74 | } 75 | 76 | [Test] 77 | public void FindAllSlots() 78 | { 79 | const uint slotCount = 10; 80 | 81 | InventoryItem testItem1 = ScriptableObject.CreateInstance(); 82 | InventoryItem testItem2 = ScriptableObject.CreateInstance(); 83 | 84 | Inventory inventory = new Inventory(); 85 | 86 | for (uint i = 0; i < slotCount; ++i) 87 | { 88 | InventorySlot slot = inventory.CreateSlot(); 89 | slot.StoreItem((i % 3) == 0 ? testItem1 : testItem2, i + 1); 90 | } 91 | 92 | List foundSlot = inventory.FindAll(slot => slot.Item == testItem1); 93 | Assert.AreEqual(foundSlot.Count, 4); 94 | } 95 | } -------------------------------------------------------------------------------- /Assets/Scripts/Tests/InventoryTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a6431bed497e7ba44b421addb40d84d7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tests/Tests.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Tests", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UnityEngine.TestRunner", 6 | "UnityEditor.TestRunner", 7 | "Common", 8 | "InventorySystem" 9 | ], 10 | "includePlatforms": [ 11 | "Editor" 12 | ], 13 | "excludePlatforms": [], 14 | "allowUnsafeCode": false, 15 | "overrideReferences": true, 16 | "precompiledReferences": [ 17 | "nunit.framework.dll" 18 | ], 19 | "autoReferenced": false, 20 | "defineConstraints": [ 21 | "UNITY_INCLUDE_TESTS" 22 | ], 23 | "versionDefines": [], 24 | "noEngineReferences": false 25 | } -------------------------------------------------------------------------------- /Assets/Scripts/Tests/Tests.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c2469de96e1b0d4f8c93f261136013b 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35bd414b45331a24fbc1abfc52f7f9b2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c7cafe5306451f14385f08c5b809a56b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/EquippedItemsUIController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class EquippedItemsUISlot 6 | { 7 | public InventorySlotUIController SlotController; 8 | public InventorySystem.InventoryItemType ItemType; 9 | } 10 | 11 | public class EquippedItemsUIController : MonoBehaviour 12 | { 13 | [SerializeField] 14 | private InventoryUIChannel InventoryUIChannel; 15 | [SerializeField] 16 | private InventoryCursorController m_Cursor; 17 | [SerializeField] 18 | private EquippedItemsUISlot[] m_Slots; 19 | 20 | private InventorySystem.Inventory m_DisplayedEquippedItemsInventory; 21 | 22 | private void Awake() 23 | { 24 | InventoryUIChannel.OnInventoryToggle += OnInventoryToggle; 25 | gameObject.SetActive(false); 26 | m_Cursor.CursorSlot.OnItemChange += OnCursorItemChange; 27 | } 28 | 29 | private void OnDestroy() 30 | { 31 | InventoryUIChannel.OnInventoryToggle -= OnInventoryToggle; 32 | m_Cursor.CursorSlot.OnItemChange -= OnCursorItemChange; 33 | } 34 | 35 | private void OnInventoryToggle(InventoryHolder inventoryHolder) 36 | { 37 | InventorySystem.Inventory EquippedItemInventory = inventoryHolder.GetComponent().EquippedItemsInventory; 38 | 39 | if (m_DisplayedEquippedItemsInventory == null) 40 | { 41 | gameObject.SetActive(true); 42 | 43 | m_DisplayedEquippedItemsInventory = EquippedItemInventory; 44 | 45 | if (m_DisplayedEquippedItemsInventory != null) 46 | { 47 | foreach (EquippedItemsUISlot slot in m_Slots) 48 | { 49 | slot.SlotController.InventorySlot = m_DisplayedEquippedItemsInventory.FindFirst(x => x.CanSlotContainItemType(slot.ItemType)); 50 | } 51 | } 52 | } 53 | else if (m_DisplayedEquippedItemsInventory == EquippedItemInventory) 54 | { 55 | gameObject.SetActive(false); 56 | m_DisplayedEquippedItemsInventory = null; 57 | Array.ForEach(m_Slots, x => x.SlotController.InventorySlot = null); 58 | } 59 | } 60 | 61 | private void OnCursorItemChange(InventorySystem.InventorySlot slot) 62 | { 63 | InventorySystem.InventoryItem cursorItem = m_Cursor.CursorSlot.Item; 64 | foreach (EquippedItemsUISlot equipmentSlot in m_Slots) 65 | { 66 | equipmentSlot.SlotController.IsHighlighted = cursorItem != null && equipmentSlot.SlotController.InventorySlot.CanSlotContainItem(cursorItem); 67 | } 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/EquippedItemsUIController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1da1d2cd67da11641b2260ca01ca22e4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventoryCursorController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | using UnityEngine.EventSystems; 4 | using UnityEngine.UI; 5 | 6 | public class InventoryCursorController : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private InventoryUIChannel InventoryUIChannel; 10 | [SerializeField] 11 | private InventoryChannel InventoryChannel; 12 | 13 | private InventorySystem.InventorySlot m_CursorSlot = new InventorySystem.InventorySlot(); 14 | public InventorySystem.InventorySlot CursorSlot => m_CursorSlot; 15 | 16 | private void Awake() 17 | { 18 | InventoryUIChannel.OnInventoryToggle += OnInventoryToggle; 19 | } 20 | 21 | private void Start() 22 | { 23 | InventorySlotUIController slotController = GetComponent(); 24 | if (slotController != null) 25 | { 26 | slotController.InventorySlot = m_CursorSlot; 27 | } 28 | } 29 | 30 | private void OnDestroy() 31 | { 32 | InventoryUIChannel.OnInventoryToggle -= OnInventoryToggle; 33 | } 34 | 35 | private void Update() 36 | { 37 | if (Input.GetMouseButtonDown(0)) 38 | { 39 | InventorySystem.InventorySlot slot = FindSlotAtPosition(); 40 | if (slot != null) 41 | { 42 | try 43 | { 44 | m_CursorSlot.MoveAllTo(slot); 45 | } 46 | catch (InventorySystem.FailedToMoveItemToSlotException) {} 47 | } 48 | } 49 | else if (Input.GetMouseButtonDown(1)) 50 | { 51 | InventorySystem.InventorySlot slot = FindSlotAtPosition(); 52 | if (slot != null && (slot.Item == m_CursorSlot.Item || m_CursorSlot.Item == null)) 53 | { 54 | try 55 | { 56 | slot.MoveTo(m_CursorSlot, 1); 57 | } 58 | catch (InventorySystem.FailedToMoveItemToSlotException) {} 59 | } 60 | } 61 | } 62 | 63 | private InventorySystem.InventorySlot FindSlotAtPosition() 64 | { 65 | InventorySystem.InventorySlot foundSlot = null; 66 | 67 | PointerEventData pointerEventData = new PointerEventData(null); 68 | pointerEventData.position = transform.position; 69 | 70 | List results = new List(); 71 | EventSystem.current.RaycastAll(pointerEventData, results); 72 | 73 | foreach (RaycastResult result in results) 74 | { 75 | InventorySlotUIController slotController = result.gameObject.GetComponent(); 76 | if (slotController != null) 77 | { 78 | foundSlot = slotController.InventorySlot; 79 | break; 80 | } 81 | } 82 | 83 | return foundSlot; 84 | } 85 | 86 | private void OnInventoryToggle(InventoryHolder inventoryHolder) 87 | { 88 | if (m_CursorSlot.Item != null) 89 | { 90 | InventoryChannel.RaiseLootItem(m_CursorSlot.Item, m_CursorSlot.Quantity); 91 | m_CursorSlot.Clear(); 92 | } 93 | } 94 | } 95 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventoryCursorController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a62c4fe035c04e498b326cf30aabad7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventorySlotUIController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public class InventorySlotUIController : MonoBehaviour 5 | { 6 | [SerializeField] 7 | private Text TextField; 8 | [SerializeField] 9 | private Text QuantityField; 10 | [SerializeField] 11 | private Image ImageField; 12 | [SerializeField] 13 | private Sprite EmptySlotSprite; 14 | [SerializeField] 15 | private Color HighlightColor; 16 | 17 | private Image m_Image; 18 | 19 | private InventorySystem.InventorySlot m_InventorySlot; 20 | public InventorySystem.InventorySlot InventorySlot 21 | { 22 | get { return m_InventorySlot; } 23 | set 24 | { 25 | if (m_InventorySlot != null) 26 | { 27 | m_InventorySlot.OnItemChange -= UpdateSlot; 28 | } 29 | 30 | m_InventorySlot = value; 31 | UpdateSlot(m_InventorySlot); 32 | 33 | if (m_InventorySlot != null) 34 | { 35 | m_InventorySlot.OnItemChange += UpdateSlot; 36 | } 37 | } 38 | } 39 | 40 | private Color m_DefaultColor; 41 | private bool m_IsHighlighted = false; 42 | public bool IsHighlighted 43 | { 44 | get { return m_IsHighlighted; } 45 | set 46 | { 47 | m_IsHighlighted = value; 48 | 49 | if (m_Image != null) 50 | { 51 | m_Image.color = (m_IsHighlighted ? HighlightColor : m_DefaultColor); 52 | } 53 | } 54 | } 55 | 56 | private void Start() 57 | { 58 | m_Image = GetComponent(); 59 | if (m_Image != null) 60 | { 61 | m_DefaultColor = m_Image.color; 62 | } 63 | } 64 | 65 | private void OnDestroy() 66 | { 67 | InventorySlot = null; 68 | } 69 | 70 | public void DestroySlot() 71 | { 72 | InventoryUIController inventory = GetComponentInParent(); 73 | if (inventory != null) 74 | { 75 | inventory.DisplayedInventory?.DestroySlot(m_InventorySlot); 76 | } 77 | } 78 | 79 | private void UpdateSlot(InventorySystem.InventorySlot slot) 80 | { 81 | bool displaySlot = m_InventorySlot != null && m_InventorySlot.Item != null; 82 | 83 | if (TextField != null) 84 | { 85 | TextField.gameObject.SetActive(displaySlot); 86 | TextField.text = (displaySlot ? m_InventorySlot.Item.Name : ""); 87 | } 88 | 89 | if (QuantityField != null) 90 | { 91 | QuantityField.gameObject.SetActive(displaySlot); 92 | QuantityField.text = (displaySlot ? m_InventorySlot.Quantity.ToString() : ""); 93 | } 94 | 95 | if (ImageField != null) 96 | { 97 | ImageField.gameObject.SetActive(displaySlot || EmptySlotSprite != null); 98 | ImageField.sprite = (displaySlot ? m_InventorySlot.Item.Sprite : EmptySlotSprite); 99 | } 100 | } 101 | } 102 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventorySlotUIController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac17e2544fb5959409bf57a108167640 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventoryUIChannel.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "ScriptableObjects/Inventory/InventoryUIChannel")] 4 | public class InventoryUIChannel : ScriptableObject 5 | { 6 | public delegate void InventoryToggleCallback(InventoryHolder inventoryHolder); 7 | public InventoryToggleCallback OnInventoryToggle; 8 | 9 | public void RaiseToggle(InventoryHolder inventoryHolder) 10 | { 11 | OnInventoryToggle?.Invoke(inventoryHolder); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventoryUIChannel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 089161d63fa9a20418dbbe83f822f5fa 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventoryUIController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEngine; 4 | 5 | public class InventoryUIController : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private InventoryUIChannel InventoryUIChannel; 9 | [SerializeField] 10 | private InventorySlotUIController SlotControllerPrefab; 11 | 12 | private InventorySystem.Inventory m_DisplayedInventory; 13 | public InventorySystem.Inventory DisplayedInventory => m_DisplayedInventory; 14 | 15 | private void Awake() 16 | { 17 | InventoryUIChannel.OnInventoryToggle += OnInventoryToggle; 18 | gameObject.SetActive(false); 19 | } 20 | 21 | private void OnDestroy() 22 | { 23 | InventoryUIChannel.OnInventoryToggle -= OnInventoryToggle; 24 | } 25 | 26 | private void OnInventoryToggle(InventoryHolder inventoryHolder) 27 | { 28 | if (m_DisplayedInventory == null) 29 | { 30 | gameObject.SetActive(true); 31 | m_DisplayedInventory = inventoryHolder.Inventory; 32 | m_DisplayedInventory.OnSlotAdded += CreateSlotController; 33 | m_DisplayedInventory.OnSlotRemoved += DestroyInventorySlot; 34 | m_DisplayedInventory.ForEach(CreateSlotController); 35 | } 36 | else if (m_DisplayedInventory == inventoryHolder.Inventory) 37 | { 38 | gameObject.SetActive(false); 39 | Array.ForEach(GetComponentsInChildren(), slot => Destroy(slot.gameObject)); 40 | m_DisplayedInventory.OnSlotRemoved -= DestroyInventorySlot; 41 | m_DisplayedInventory.OnSlotAdded -= CreateSlotController; 42 | m_DisplayedInventory = null; 43 | } 44 | } 45 | 46 | private void CreateSlotController(InventorySystem.InventorySlot slot) 47 | { 48 | InventorySlotUIController newSlotController = Instantiate(SlotControllerPrefab, transform); 49 | newSlotController.InventorySlot = slot; 50 | } 51 | 52 | private void DestroyInventorySlot(InventorySystem.InventorySlot slot) 53 | { 54 | InventorySlotUIController foundController = GetComponentsInChildren().FirstOrDefault(slotController => slotController.InventorySlot == slot); 55 | if (foundController != null) 56 | { 57 | Destroy(foundController.gameObject); 58 | } 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Inventory/InventoryUIController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 494835f2c4360bf42b365d84dcc50368 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Stats.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2044ff7517b556242981c37397608d3f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Stats/StatUIController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | [Serializable] 7 | public class StatUIData 8 | { 9 | public Stat WatchedStat = null; 10 | public Text StatUIField = null; 11 | } 12 | 13 | public class StatUIController : MonoBehaviour 14 | { 15 | [SerializeField] 16 | private InventoryUIChannel InventoryUIChannel; 17 | [SerializeField] 18 | private StatUIData[] m_Stats; 19 | 20 | private InventorySystem.Inventory m_DisplayedEquippedItemsInventory; 21 | 22 | private void Awake() 23 | { 24 | InventoryUIChannel.OnInventoryToggle += OnInventoryToggle; 25 | gameObject.SetActive(false); 26 | } 27 | 28 | private void OnDestroy() 29 | { 30 | InventoryUIChannel.OnInventoryToggle -= OnInventoryToggle; 31 | } 32 | 33 | private void OnInventoryToggle(InventoryHolder inventoryHolder) 34 | { 35 | InventorySystem.Inventory equippedItemInventory = inventoryHolder.GetComponent().EquippedItemsInventory; 36 | 37 | if (m_DisplayedEquippedItemsInventory == null) 38 | { 39 | gameObject.SetActive(true); 40 | m_DisplayedEquippedItemsInventory = equippedItemInventory; 41 | } 42 | else if (m_DisplayedEquippedItemsInventory == equippedItemInventory) 43 | { 44 | gameObject.SetActive(false); 45 | m_DisplayedEquippedItemsInventory = null; 46 | } 47 | } 48 | 49 | public void UpdateStat(Stat stat, float value) 50 | { 51 | m_Stats.First(x => x.WatchedStat == stat).StatUIField.text = string.Format("{0:0}", value); 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/Stats/StatUIController.cs.meta: 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Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 2 | [api-updater (non-obsolete-error-filter)] 3 | ---------------------------------- 4 | jit/startup time : 675.1752ms 5 | moved types parse time: 60ms 6 | candidates parse time : 1ms 7 | C# parse time : 299ms 8 | candidates check time : 53ms 9 | console write time : 0ms 10 | 11 | [api-updater (non-obsolete-error-filter)] 19/04/2021 19:15:21 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 12 | [api-updater (non-obsolete-error-filter)] 13 | ---------------------------------- 14 | jit/startup time : 88.761ms 15 | moved types parse time: 48ms 16 | candidates parse time : 1ms 17 | C# parse time : 159ms 18 | candidates check time : 50ms 19 | console write time : 0ms 20 | 21 | [api-updater (non-obsolete-error-filter)] 19/04/2021 19:25:42 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 22 | [api-updater (non-obsolete-error-filter)] 23 | ---------------------------------- 24 | jit/startup time : 94.7774ms 25 | moved types parse time: 51ms 26 | candidates parse time : 1ms 27 | C# parse time : 171ms 28 | candidates check time : 47ms 29 | console write time : 0ms 30 | 31 | [api-updater (non-obsolete-error-filter)] 19/04/2021 19:48:33 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 32 | [api-updater (non-obsolete-error-filter)] 33 | ---------------------------------- 34 | jit/startup time : 92.7518ms 35 | moved types parse time: 51ms 36 | candidates parse time : 1ms 37 | C# parse time : 185ms 38 | candidates check time : 48ms 39 | console write time : 0ms 40 | 41 | [api-updater (non-obsolete-error-filter)] 20/04/2021 23:54:33 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 42 | [api-updater (non-obsolete-error-filter)] 43 | ---------------------------------- 44 | jit/startup time : 779.4555ms 45 | moved types parse time: 57ms 46 | candidates parse time : 1ms 47 | C# parse time : 306ms 48 | candidates check time : 31ms 49 | console write time : 0ms 50 | 51 | [api-updater (non-obsolete-error-filter)] 20/04/2021 23:54:58 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 52 | [api-updater (non-obsolete-error-filter)] 53 | ---------------------------------- 54 | jit/startup time : 111.7356ms 55 | moved types parse time: 51ms 56 | candidates parse time : 1ms 57 | C# parse time : 165ms 58 | candidates check time : 28ms 59 | console write time : 0ms 60 | 61 | [api-updater (non-obsolete-error-filter)] 20/04/2021 23:55:18 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 62 | [api-updater (non-obsolete-error-filter)] 63 | ---------------------------------- 64 | jit/startup time : 107.7114ms 65 | moved types parse time: 63ms 66 | candidates parse time : 1ms 67 | C# parse time : 164ms 68 | candidates check time : 27ms 69 | console write time : 0ms 70 | 71 | [api-updater (non-obsolete-error-filter)] 15/08/2021 16:10:48 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 72 | [api-updater (non-obsolete-error-filter)] 73 | ---------------------------------- 74 | jit/startup time : 799.6901ms 75 | moved types parse time: 54ms 76 | candidates parse time : 1ms 77 | C# parse time : 288ms 78 | candidates check time : 38ms 79 | console write time : 0ms 80 | 81 | [api-updater (non-obsolete-error-filter)] 15/08/2021 16:12:14 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 82 | [api-updater (non-obsolete-error-filter)] 83 | ---------------------------------- 84 | jit/startup time : 181.9478ms 85 | moved types parse time: 52ms 86 | candidates parse time : 1ms 87 | C# parse time : 170ms 88 | candidates check time : 49ms 89 | console write time : 0ms 90 | 91 | [api-updater (non-obsolete-error-filter)] 15/08/2021 16:12:18 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 92 | [api-updater (non-obsolete-error-filter)] 93 | ---------------------------------- 94 | jit/startup time : 156.4115ms 95 | moved types parse time: 55ms 96 | candidates parse time : 1ms 97 | C# parse time : 172ms 98 | candidates check time : 24ms 99 | console write time : 0ms 100 | 101 | [api-updater (non-obsolete-error-filter)] 15/08/2021 17:11:18 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 102 | [api-updater (non-obsolete-error-filter)] 103 | ---------------------------------- 104 | jit/startup time : 114.2085ms 105 | moved types parse time: 47ms 106 | candidates parse time : 1ms 107 | C# parse time : 165ms 108 | candidates check time : 44ms 109 | console write time : 0ms 110 | 111 | [api-updater (non-obsolete-error-filter)] 15/08/2021 17:11:24 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 112 | [api-updater (non-obsolete-error-filter)] 113 | ---------------------------------- 114 | jit/startup time : 115.6882ms 115 | moved types parse time: 53ms 116 | candidates parse time : 1ms 117 | C# parse time : 169ms 118 | candidates check time : 46ms 119 | console write time : 0ms 120 | 121 | [api-updater (non-obsolete-error-filter)] 22/08/2021 17:42:11 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 122 | [api-updater (non-obsolete-error-filter)] 123 | ---------------------------------- 124 | jit/startup time : 679.8965ms 125 | moved types parse time: 48ms 126 | candidates parse time : 1ms 127 | C# parse time : 227ms 128 | candidates check time : 48ms 129 | console write time : 0ms 130 | 131 | [api-updater (non-obsolete-error-filter)] 22/08/2021 17:42:14 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 132 | [api-updater (non-obsolete-error-filter)] 133 | ---------------------------------- 134 | jit/startup time : 115.1703ms 135 | moved types parse time: 46ms 136 | candidates parse time : 1ms 137 | C# parse time : 161ms 138 | candidates check time : 56ms 139 | console write time : 0ms 140 | 141 | [api-updater (non-obsolete-error-filter)] 22/08/2021 17:43:54 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 142 | [api-updater (non-obsolete-error-filter)] 143 | ---------------------------------- 144 | jit/startup time : 130.1371ms 145 | moved types parse time: 47ms 146 | candidates parse time : 1ms 147 | C# parse time : 171ms 148 | candidates check time : 40ms 149 | console write time : 0ms 150 | 151 | [api-updater (non-obsolete-error-filter)] 22/08/2021 17:58:11 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 152 | [api-updater (non-obsolete-error-filter)] 153 | ---------------------------------- 154 | jit/startup time : 267.6406ms 155 | moved types parse time: 47ms 156 | candidates parse time : 1ms 157 | C# parse time : 146ms 158 | candidates check time : 36ms 159 | console write time : 0ms 160 | 161 | [api-updater (non-obsolete-error-filter)] 25/08/2021 01:51:31 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 162 | [api-updater (non-obsolete-error-filter)] 163 | ---------------------------------- 164 | jit/startup time : 959.6567ms 165 | moved types parse time: 56ms 166 | candidates parse time : 1ms 167 | C# parse time : 289ms 168 | candidates check time : 35ms 169 | console write time : 0ms 170 | 171 | [api-updater (non-obsolete-error-filter)] 25/08/2021 02:27:57 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 172 | [api-updater (non-obsolete-error-filter)] 173 | ---------------------------------- 174 | jit/startup time : 129.9447ms 175 | moved types parse time: 46ms 176 | candidates parse time : 1ms 177 | C# parse time : 235ms 178 | candidates check time : 50ms 179 | console write time : 0ms 180 | 181 | [api-updater (non-obsolete-error-filter)] 25/08/2021 02:36:42 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 182 | [api-updater (non-obsolete-error-filter)] 183 | ---------------------------------- 184 | jit/startup time : 109.98ms 185 | moved types parse time: 54ms 186 | candidates parse time : 1ms 187 | C# parse time : 190ms 188 | candidates check time : 36ms 189 | console write time : 0ms 190 | 191 | [api-updater (non-obsolete-error-filter)] 29/08/2021 17:27:54 : Starting C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 192 | [api-updater (non-obsolete-error-filter)] 193 | ---------------------------------- 194 | jit/startup time : 850.6098ms 195 | moved types parse time: 56ms 196 | candidates parse time : 1ms 197 | C# parse time : 306ms 198 | candidates check time : 46ms 199 | console write time : 1ms 200 | 201 | -------------------------------------------------------------------------------- /Logs/AssetImportWorker0.log: -------------------------------------------------------------------------------- 1 | Using pre-set license 2 | Built from '2020.2/release' branch; Version is '2020.2.1f1 (270dd8c3da1c) revision 2559448'; Using compiler version '192528614'; Build Type 'Release' 3 | OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 8047 MB 4 | BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 5 | 6 | COMMAND LINE ARGUMENTS: 7 | C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Unity.exe 8 | -adb2 9 | -batchMode 10 | -noUpm 11 | -name 12 | AssetImportWorker0 13 | -projectPath 14 | D:/Unity Projects/InventorySystem 15 | -logFile 16 | Logs/AssetImportWorker0.log 17 | -srvPort 18 | 50040 19 | Successfully changed project path to: D:/Unity Projects/InventorySystem 20 | D:/Unity Projects/InventorySystem 21 | Using Asset Import Pipeline V2. 22 | Refreshing native plugins compatible for Editor in 38.83 ms, found 0 plugins. 23 | Preloading 0 native plugins for Editor in 0.00 ms. 24 | Initialize engine version: 2020.2.1f1 (270dd8c3da1c) 25 | [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/UnitySubsystems 26 | [Subsystems] Discovering subsystems at path D:/Unity Projects/InventorySystem/Assets 27 | GfxDevice: creating device client; threaded=0 28 | Direct3D: 29 | Version: Direct3D 11.0 [level 11.1] 30 | Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c) 31 | Vendor: 32 | VRAM: 4021 MB 33 | Driver: 25.21.14.2546 34 | Initialize mono 35 | Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed' 36 | Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' 37 | Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/etc' 38 | Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56672 39 | Begin MonoManager ReloadAssembly 40 | Registering precompiled unity dll's ... 41 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll 42 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll 43 | Registered in 0.004248 seconds. 44 | Native extension for WindowsStandalone target not found 45 | Native extension for WebGL target not found 46 | Refreshing native plugins compatible for Editor in 78.44 ms, found 0 plugins. 47 | Preloading 0 native plugins for Editor in 0.00 ms. 48 | Invoked RoslynAnalysisRunner static constructor. 49 | RoslynAnalysisRunner will not be running. 50 | RoslynAnalysisRunner has terminated. 51 | Mono: successfully reloaded assembly 52 | - Completed reload, in 2.351 seconds 53 | Platform modules already initialized, skipping 54 | Registering precompiled user dll's ... 55 | Registered in 0.022196 seconds. 56 | Begin MonoManager ReloadAssembly 57 | Native extension for WindowsStandalone target not found 58 | Native extension for WebGL target not found 59 | Refreshing native plugins compatible for Editor in 0.40 ms, found 0 plugins. 60 | Preloading 0 native plugins for Editor in 0.00 ms. 61 | Invoked RoslynAnalysisRunner static constructor. 62 | RoslynAnalysisRunner will not be running. 63 | RoslynAnalysisRunner has terminated. 64 | Mono: successfully reloaded assembly 65 | - Completed reload, in 2.060 seconds 66 | Platform modules already initialized, skipping 67 | ======================================================================== 68 | Worker process is ready to serve import requests 69 | Launched and connected shader compiler UnityShaderCompiler.exe after 0.18 seconds 70 | Refreshing native plugins compatible for Editor in 0.26 ms, found 0 plugins. 71 | Preloading 0 native plugins for Editor in 0.00 ms. 72 | Unloading 1118 Unused Serialized files (Serialized files now loaded: 0) 73 | System memory in use before: 57.0 MB. 74 | System memory in use after: 57.0 MB. 75 | 76 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1560. 77 | Total: 3.644800 ms (FindLiveObjects: 0.234500 ms CreateObjectMapping: 0.154900 ms MarkObjects: 3.041900 ms DeleteObjects: 0.211400 ms) 78 | 79 | ======================================================================== 80 | Received Import Request. 81 | path: Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs 82 | artifactKey: Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 83 | Start importing Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs using Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e33b31c88fb9bfd33f9b334aacb01ddf') in 0.126717 seconds 84 | Import took 0.157553 seconds . 85 | 86 | ======================================================================== 87 | Received Import Request. 88 | Time since last request: 32.067521 seconds. 89 | path: Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs 90 | artifactKey: Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 91 | Start importing Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs using Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7817dfb844a1e0651b21bc8858ad824c') in 0.007367 seconds 92 | Import took 0.021559 seconds . 93 | 94 | ======================================================================== 95 | Received Import Request. 96 | Time since last request: 8.050039 seconds. 97 | path: Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs 98 | artifactKey: Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 99 | Start importing Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs using Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a56cd88de0816b3f280d9cf29b043ca9') in 0.003067 seconds 100 | Import took 0.015792 seconds . 101 | 102 | ======================================================================== 103 | Received Import Request. 104 | Time since last request: 17.436622 seconds. 105 | path: Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs 106 | artifactKey: Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 107 | Start importing Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs using Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3de5893e7cf2539be5f67722aea0e838') in 0.003074 seconds 108 | Import took 0.023095 seconds . 109 | 110 | ======================================================================== 111 | Received Import Request. 112 | Time since last request: 49.556256 seconds. 113 | path: Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs 114 | artifactKey: Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 115 | Start importing Assets/Scripts/Common/Editor/CompositeScriptableObjectEditor.cs using Guid(7db3a2f30c7b1c1489412babda04b950) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fb4d29cf3a651dc9d819ddafc60a82bb') in 0.024142 seconds 116 | Import took 0.041706 seconds . 117 | 118 | ======================================================================== 119 | Received Prepare 120 | Registering precompiled user dll's ... 121 | Registered in 0.000671 seconds. 122 | Begin MonoManager ReloadAssembly 123 | Native extension for WindowsStandalone target not found 124 | Native extension for WebGL target not found 125 | Refreshing native plugins compatible for Editor in 0.20 ms, found 0 plugins. 126 | Preloading 0 native plugins for Editor in 0.00 ms. 127 | Invoked RoslynAnalysisRunner static constructor. 128 | RoslynAnalysisRunner will not be running. 129 | RoslynAnalysisRunner has terminated. 130 | Mono: successfully reloaded assembly 131 | - Completed reload, in 0.769 seconds 132 | Platform modules already initialized, skipping 133 | Refreshing native plugins compatible for Editor in 0.20 ms, found 0 plugins. 134 | Preloading 0 native plugins for Editor in 0.00 ms. 135 | Unloading 1113 Unused Serialized files (Serialized files now loaded: 0) 136 | System memory in use before: 57.0 MB. 137 | System memory in use after: 57.1 MB. 138 | 139 | Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1562. 140 | Total: 2.276900 ms (FindLiveObjects: 0.156200 ms CreateObjectMapping: 0.045800 ms MarkObjects: 2.023600 ms DeleteObjects: 0.050000 ms) 141 | 142 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Mon Apr 19 18:55:36 2021 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.collab-proxy@1.3.9 9 | com.unity.ide.rider@2.0.7 10 | com.unity.ide.visualstudio@2.0.5 11 | com.unity.ide.vscode@1.2.3 12 | com.unity.modules.ai@1.0.0 13 | com.unity.modules.androidjni@1.0.0 14 | com.unity.modules.animation@1.0.0 15 | com.unity.modules.assetbundle@1.0.0 16 | com.unity.modules.audio@1.0.0 17 | com.unity.modules.cloth@1.0.0 18 | com.unity.modules.director@1.0.0 19 | com.unity.modules.imageconversion@1.0.0 20 | com.unity.modules.imgui@1.0.0 21 | com.unity.modules.jsonserialize@1.0.0 22 | com.unity.modules.particlesystem@1.0.0 23 | com.unity.modules.physics@1.0.0 24 | com.unity.modules.physics2d@1.0.0 25 | com.unity.modules.screencapture@1.0.0 26 | com.unity.modules.terrain@1.0.0 27 | com.unity.modules.terrainphysics@1.0.0 28 | com.unity.modules.tilemap@1.0.0 29 | com.unity.modules.ui@1.0.0 30 | com.unity.modules.uielements@1.0.0 31 | com.unity.modules.umbra@1.0.0 32 | com.unity.modules.unityanalytics@1.0.0 33 | com.unity.modules.unitywebrequest@1.0.0 34 | com.unity.modules.unitywebrequestassetbundle@1.0.0 35 | com.unity.modules.unitywebrequestaudio@1.0.0 36 | com.unity.modules.unitywebrequesttexture@1.0.0 37 | com.unity.modules.unitywebrequestwww@1.0.0 38 | com.unity.modules.vehicles@1.0.0 39 | com.unity.modules.video@1.0.0 40 | com.unity.modules.vr@1.0.0 41 | com.unity.modules.wind@1.0.0 42 | com.unity.modules.xr@1.0.0 43 | com.unity.test-framework@1.1.19 44 | com.unity.textmeshpro@3.0.1 45 | com.unity.timeline@1.4.4 46 | com.unity.ugui@1.0.0 47 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.9", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.5", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.19", 8 | "com.unity.textmeshpro": "3.0.1", 9 | "com.unity.timeline": "1.4.4", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | 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-------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # InventorySystem 2 | A simple Inventory system 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