├── imgs ├── img1.png ├── img2.png └── img3.png ├── README_ja.md ├── README_en.md ├── LICENSE └── README.md /imgs/img1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Flutterando/Clean-Dart/HEAD/imgs/img1.png -------------------------------------------------------------------------------- /imgs/img2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Flutterando/Clean-Dart/HEAD/imgs/img2.png -------------------------------------------------------------------------------- /imgs/img3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Flutterando/Clean-Dart/HEAD/imgs/img3.png -------------------------------------------------------------------------------- /README_ja.md: -------------------------------------------------------------------------------- 1 | # Clean Dart 2 | Dart/Flutter向けのクリーンアーキテクチャ提案 3 | 4 | # Introduction 5 | 6 | クリーンアーキテクチャは、プロジェクトの未来を定義すると言えます。そのため、私たちの役割は、それをどこに、いつ、どのように適用するかを知るために、常に勉強することです。 7 | 8 | この提案は、Robert C. Martinの **“Clean Architecture: A Craftsman's Guide to Software Structure and Design”** の原則と、そのレイヤー構造アプローチに基づいています。 9 | 10 | # Clean Architecture layers 11 | 12 | **Robert C. Martin**は、アーキテクチャが「クリーン」であるためには、少なくとも4つの主要かつ独立したレイヤーを持っている必要があると述べています。それらは次のとおりです。 13 | 14 | 1. Enterprise Business Rules : 企業の就業規則 15 | 2. Application Business Rules : コンピュータ上のプログラムの就業規則 16 | 3. Interface Adapters : 異なるレイヤーをつなげる適合器 17 | 4. Frameworks & Drivers (External) : プログラムの枠組みとOSとDevice間のソフトウェア(外部) 18 | 19 | ![Image 3](imgs/img3.png) 20 | 21 | 22 | ## Enterprise Business Rules : 企業の就業規則 23 | 24 | これは、システムの最も感度が高く、最も高いレベルのレイヤーです。これらは、**エンティティ**と呼ばれるデータモデルによって表されます。 25 | 26 | エンティティは、純粋でなければなりません。これは、それが下のレイヤーについての知識を持っていないことを意味します。一方、他のすべてのレイヤーは、**エンティティ**について知っています。 27 | 28 | ## Application Business Rules : コンピュータ上のプログラムの就業規則 29 | 30 | これらは、排他的で特定のアプリケーションに固有のルールであり、ターゲットデバイスでのみ実行できます。これらは、**ユースケース** と呼ばれるコマンドで表され、大まかに言えば、ユーザーがアプリケーション内で実行できるアクションを表します。 31 | 32 | **ユースケース** は、**エンティティ** レイヤーのみを知っており、下位レイヤーについては何も知りません。 33 | 34 | もし **ユースケース** が上位レイヤーにアクセスする必要がある場合、それは [**依存性逆転の原則**](https://ja.wikipedia.org/wiki/%E4%BE%9D%E5%AD%98%E6%80%A7%E9%80%86%E8%BB%A2%E3%81%AE%E5%8E%9F%E5%89%87) を考慮して行われるべきです。 35 | 36 | ## Interface Adapters : 異なるレイヤーをつなげる適合器 37 | 38 | このレイヤーは、上位レイヤーと外部データの間の橋渡しとしての役割を果たします。これは、ビジネスルールで定義されたインターフェース契約を尊重する方法で、外部データが上位レイヤーと通信するのを助けます。 39 | 40 | ## Frameworks & Drivers (External) : プログラムの枠組みとOSとDevice間のソフトウェア(外部) 41 | 42 | 全ての上位レイヤーの抽象化は、それらと外部アーティファクトとの間の結合を改善するために特に設計されました。これにより、プラグ&プレイのスタイルでいつでもそれらを切り替えることが容易になります。 43 | 44 | このレイヤーは非常に揮発性が高く、常に変化しています。しかし、クリーンアーキテクチャの中では、これらの変更は完全に痛みなく安全に行うことができ、ビジネスルールは変更されません。 45 | 46 | Rest APIからGraphQL APIに、UIから別のUIに、FlutterからAngularDartに切り替えることができます。ビジネスルールは以前と同じように機能し続け、それらを変更する必要はありません。 47 | 48 | そうは言っても、具体例がないと理解が難しいかもしれません。そこで、Flutterando Clean Architecture、つまり **Clean Dart** の提案をご紹介します。 49 | 50 | # Clean Dart 51 | 52 | ![Image 1](imgs/img1.png) 53 | 54 | Flutterを例にとって、4つのレイヤーがあり、メインのフォーカスはアプリケーションドメインにあります。このレイヤーには、2つの主要なビジネスルール、**エンティティ** と **ユースケース** が存在します。 55 | 56 | ![Image 1](imgs/img2.png) 57 | 58 | このアーキテクチャは、外部レイヤーを分離し、ビジネスルールを保持することを提案しています。 59 | 60 | ## Presenter 61 | 62 | **プレゼンター** レイヤーは、アプリケーションのI/Oと相互作用を宣言する責任があります。 63 | 64 | もし、Flutterを例にとると、このレイヤーには、ウィジェット、ページ、およびステート管理が含まれます。一方、バックエンドを扱う場合、このレイヤーはAPIのハンドラーやコマンドが存在する場所になります。 65 | 66 | ## Domain 67 | 68 | **ドメイン** レイヤーは、**エンティティ** と **ユースケース** を含む **ビジネスルール** を持っています。 69 | 70 | **エンティティ** は、データの検証ルールや関数、または `ValueObjects` を通じてデータの検証ルールを持つかもしれませんが、シンプルなオブジェクトである必要があります。**エンティティは、他のレイヤーのオブジェクトに依存してはいけません。** 71 | 72 | **ユースケース** は、特定の問題を解決するために必要なロジックを実行しなければなりません。もし **ユースケース** が外部アクセスを必要とする場合、このアクセスは、下位レイヤーによって実装されるインターフェースコンタクトを介して行われるかもしれません。 73 | 74 | **ドメイン** は、ビジネスルールの実行のみに責任を持たなければなりません。リポジトリやサービスのような他のオブジェクトの実装を持ってはいけません。 75 | 76 | 責任を持つ例として、リポジトリを取ると、このリポジトリにはインターフェース契約のみがあります。この契約の実装は、下位レイヤーによって行われなければなりません。 77 | 78 | ## Infrastructure (Infra) 79 | 80 | このレイヤーは、インターフェースを実装することで **ドメイン** レイヤーをサポートします。これを行うために、外部データを適応させ、ドメインの契約を満たす必要があります。 81 | 82 | このレイヤーには、おそらく、APIなどの外部データに依存できないリポジトリやサービスインターフェースの実装や、Bluetoothデバイスなどのハードウェアへのアクセスが含まれます。 83 | 84 | リポジトリが外部データを処理し適応できるようにするために、これらのサービスのための契約を作成する必要があります。これは、我々のアーキテクチャの下位レイヤーに実装責任を遅延させることを目的としています。 85 | 86 | 私たちの提案は、外部データにアクセスするために **DataSource** オブジェクトを作成することです。例えば、FirebaseのようなBaaSや、SQLiteベースのローカルキャッシュです。また、アプリケーションとデバイスハードウェアの間の通信をインターフェースするために **Driver** オブジェクトを作成することも提案しています。 87 | 88 | データソースとドライバーのような外部アクセスは、別のレイヤーによって実装されなければならず、このレイヤーにはインターフェース契約のみが残ります。 89 | 90 | ## External 91 | 92 | ここでは、ハードウェア、パッケージ、または高度に特定のアクセスに依存する外部アクセスを実装します。 93 | 94 | 基本的に、**External** レイヤーには、非常に揮発性が高く、常に変化することが期待されるすべてが含まれます。 95 | 96 | Flutterにおいて、例えば、ローカルキャッシュには `shared_preferences` を使用します。しかし、プロジェクトの後半になると、`shared_preferences` がアプリケーションの要件を満たすことができなくなり、`hive` のような別のパッケージに置き換えたいと思うかもしれません。この場合、必要なのは、`hive` 固有のロジックを使用して、インフラストラクチャレイヤーが期待する契約の新しいインスタンスを実装するだけです。 97 | 98 | 他の実用的な例は、Firebase Auth を元としたログインシステムを考える時です。しかしながら、他の認証プロバイダを使用したいと思う別の製品があります。この置換を行うためには、新しいプロバイダに基づいたデータソースを実装し、必要に応じてこの実装を使用するだけです。この代用を行うには、この新しいプロバイダに基づいたデータソースの実装をし、必要な時にFirebaseのものの代わりにこの実装を使用する「依存関係の反転」を行うだけで良くなります。 99 | 100 | **データソース** は、外部データを発見し、それをインフラレイヤーに送信することだけに気を配らなければなりません。 101 | 102 | これと同様に、**ドライバー** オブジェクトは、契約で必要とされるデバイスハードウェア情報のみを提供し、それ以外のことには関与してはいけません。 103 | 104 | # Tips 105 | 106 | ## Think on layers 107 | 108 | 開発を始める時、レイヤーについて考えることから始めましょう。例えば、**プレゼンター** や **外部** レイヤーについては心配しないでください。もし外部レイヤーから考え始めると、最終的にはそれに誤解されるかもしれません。したがって、最も内部から最も外部まで、各レイヤーを開発することに慣れるべきです。 109 | 110 | あなたの "クリーン" な旅の最初には、これらのレイヤーのいくつかが無駄に見えるかもしれません。これは、私たちの考え方がまだ **レイヤー** に基づいていない場合に起こります (または、おそらく、あなたのビジネスルールがこれに対してあまりにも単純すぎるためかもしれません)。 111 | 112 | ## Unit Testing is your new UI 113 | 114 | なにを始める前にも、アプリケーションのビューを作成することは、開発者にとって非常に一般的で、ビジネスルールをテストするのに役立ちます。しかし、これに対してより適切なツールがすでに存在し、特にこの種のテストに特化した場所があります。 115 | 116 | "クリーン" な方法で開発することは、**TDD** (テスト駆動開発) と完全に関連しており、**プレゼンター** レイヤーは、最後に考えて開発するものの1つになります。 117 | 118 | ## Spent your time dealing with possible errors 119 | 120 | **一般的に例外を処理するよりも例外をスローさせる方が良いです...** 121 | 良いアプローチは、`dartz` ライブラリの `Either` クラスのようなハンドリング強制アプローチを使用することです。 122 | 123 | `Either` クラスは、2つの異なるデータを受け取ることができます。`Left` はエラーを表し、`Right` は実際の期待される結果を表します。これにより、例外を手動で **try-catch** で処理する必要がなくなり、エラーが発生しやすい上位レイヤーでの処理が減ります。 124 | 125 | ## Don't fall in the temptation of bypassing a layer 126 | 127 | 時々、とてもシンプルな **ユースケース** があるかもしれません。例えば、これはデータが正しく受信されていることを確認し、CRUD処理を行うためにデータを **リポジトリ** に渡すだけのものです。 128 | 129 | データを検証して、別のクラスに送信するだけのメソッドを持つクラスがあることは、奇妙に思えるかもしれませんが、プロジェクトを保守する際に非常に便利であることがわかります。あなたの **ユースケース** がこのように小さく生まれることは珍しくありませんが、近い将来にはより大きく、より複雑になります。 130 | 131 | この場合の一つの例としては、Firebaseを使う時です。Firebaseパッケージは単にStreamを返すだけで、あなたは同様にそれを直接あなたの **ビュー** に置くことができます。しかし、いつかFirebaseをプロジェクトから削除して代替手段に置き換える必要がある場合、ビュー全体を作り直すか、プロジェクト全体を作り直す必要があるかもしれません。 132 | 133 | つまり、あなたの **コントローラ** から直接 **リポジトリ** を呼び出すこと、またはFirebaseを直接 **ビュー** で使用することに誘惑されないでください。あなたはあなたのアーキテクチャの法則を破り、最終的にはあなたの決定を後悔することになります。 134 | 135 | # Sign up! 136 | 137 | 私たちはあなたのフィードバックを待っています! 138 | 139 | もし、あなたがこの提案に賛成であるなら、このリポジトリに **スター** をつけてください。これは、私たちの提案に同意する「クリーンマニフェスト」に署名することと同じです! 140 | 141 | We are open to suggestions and improvements on this documentation! 142 | If you want to contribute, open an [issue](https://github.com/Flutterando/Clean-Dart/issues). Our team will be very happy with your interest in improving this tool for the community. Also, feel free to open a **pull request** with fixes to this proposal documentation. 143 | 144 | 私たちはこのドキュメントに関する提案と改善を受け付けています! 145 | もし、貢献したいと思ったら、[issue](https://github.com/Flutterando/Clean-Dart/issues)を開いてください。私たちのチームは、コミュニティのためにこのツールを改善するためのあなたの関心に非常に喜びます。また、この提案のドキュメントを修正するための **プルリクエスト** を自由に開いてください。 146 | 147 | # Examples 148 | 149 | - [Clean Dart Login with Firebase, MobX and Modular](https://github.com/jacobaraujo7/login-firebase-clean-dart) 150 | - [Clean Dart Github Search with BLoC and Modular](https://github.com/Flutterando/clean-dart-search-bloc) 151 | - [Clean Dart Github Search with MobX and Modular](https://github.com/jacobaraujo7/clean-dart-search-mobx) 152 | - [Clean Dart Github Search with Flutter Command](https://github.com/aquilarafa/clean_dart_flutter_command) 153 | - [Chat WebSocket with Get_It and Cubit](https://github.com/rodrigorahman/flutter_curso_chat_websocket) 154 | - [Clean Dart Pokedex with BLoC and Modular](https://github.com/umpedetiago/pokedex_with_cleandart.git) 155 | 156 | # Useful links 157 | 158 | - [Resumo do livro "Arquitetura Limpa"](https://medium.com/@deividchari/desvendando-a-arquitetura-limpa-de-uncle-bob-3e60d9aa9cce) 159 | - [Sua Arquitetura está limpa?](https://medium.com/flutterando/sua-arquitetura-est%C3%A1-limpa-clean-architecture-no-flutter-458c68fad120) 160 | - [Os tijolos do Clean Architecture](https://www.youtube.com/watch?v=C8mpy3pwqQc) 161 | - [The Clean Code Blog](https://blog.cleancoder.com/uncle-bob/2012/08/13/the-clean-architecture.html) 162 | - [Guilherme's Proposal](https://github.com/guilherme-v/flutter-clean-arch) 163 | -------------------------------------------------------------------------------- /README_en.md: -------------------------------------------------------------------------------- 1 | # Clean Dart 2 | Clean architecture proposal for Dart/Flutter. 3 | 4 | # Introduction 5 | 6 | We can say that a clean architecture might define the future of your project. Knowing that, it's our role to study constantly in order to know where, when and how to apply it. 7 | 8 | This proposal is based on Robert C. Martin's **“Clean Architecture: A Craftsman's Guide to Software Structure and Design”** principles and it's layers structure approach. 9 | 10 | # Clean Architecture layers 11 | 12 | **Robert C. Martin** states that, to be considered "clean", an architecture must have at least 4 main and independent layers. They are: 13 | 14 | 1. Enterprise Business Rules 15 | 2. Application Business Rules 16 | 3. Interface Adapters 17 | 4. Frameworks & Drivers (External) 18 | 19 | ![Image 3](imgs/img3.png) 20 | 21 | 22 | ## Enterprise Business Rules 23 | 24 | They are the most sensitive rules of a system and, thus, the highest-level layer. They are represented by data models called **entities**. 25 | 26 | An **entity** must be pure. This means that it cannot have any knowledge about the layers below it. On the other hand, all other layers know about the **entities**. 27 | 28 | ## Application Business Rules 29 | 30 | They are the rules that are exclusive and specific to your application and can only be executed by the target device. They are expressed in commands called **use cases**, which, roughly speaking, represents any action the user can perform within your application. 31 | 32 | An **use case** only knows the **entities** layer, and know nothing about the lower layers. 33 | 34 | If an **use case** needs to access a higher layer, it should be done with the [**Dependency Inversion Principle**](https://en.wikipedia.org/wiki/Dependency_inversion_principle) in mind. 35 | 36 | ## Interface Adapters 37 | 38 | This layer is responsible for acting as a bridge between the higher layers and the external data. It helps the external data to communicate with the higher layers in a way that respects the interface contracts defined in the business rules. 39 | 40 | 41 | ## Frameworks & Drivers 42 | 43 | All the higher-level layers abstractions were designed specially top improve the decoupling between them and the external artifacts. This makes easier to switch them whenever you want, in a plug & play fashion. 44 | 45 | The frameworks & drivers layer is highly volatile, and is constantly changing. Within a clean architecture, however, these changes may be completely painless and safe, leaving your business rules untouched. 46 | 47 | We can, then, switch from our Rest API to a GraphQL one, from our UI to another one, or even from Flutter itself to AngularDart. The business rules will keep working as before, as you won't need to change them not even a little. 48 | 49 | That said, let's present our proposal for a Flutterando Clean Architecture, namely, **Clean Dart**. 50 | 51 | 52 | # Clean Dart 53 | 54 | ![Image 1](imgs/img1.png) 55 | 56 | By using Flutter as an example, we have four layers, keeping the "plugin architecture", with the main focus on the Application Domain. In this layer inhabits the two main business rules, the **entities** and the **usecases**. 57 | 58 | ![Image 1](imgs/img2.png) 59 | 60 | This architecture proposes to dissociate the external layers and preserve the business rules. 61 | 62 | ## Presenter 63 | 64 | The **Presenter** layer is responsible to declare the I/O and the interactions of the application. 65 | 66 | If we take Flutter as an example, this layer would contain the Widgets, Pages and the State Management. On the other hand, if we were dealing with the backend, this layer would be where we would have the Handlers or Commands of our API. 67 | 68 | ## Domain 69 | 70 | The **Domain** layer will contain our **core business rules** (entity) and **application-specific business rules** (usecases). 71 | 72 | Our **entities** must be simple objects, that may or not have validation rules for its data through functions or ValueObjects. **The entity must not depend on any object of the other layers.** 73 | 74 | The **usecases** must run the necessary logic to solve a specific problem. If the **usecase** needs the any external access, this access may be done through interface contacts that will be implemented by the lower-level layers. 75 | 76 | The **Domain** must be responsible only for the execution of the business rules. It must not have any other object implementations, like repositories or services. 77 | 78 | Taking a repository as example, we will have only the interface contract to this repository. The implementation of this contract must be done by a lower-level layer. 79 | 80 | ## Infrastructure (Infra) 81 | 82 | This layer supports the **Domain** layer by implementing its interfaces. To do this, it have to adapt the external data so that it fullfill the domain contracts. 83 | 84 | This layer will, probably, have the implementation for some repository or service interface that can't depend on external data, like an API, or the access to some hardware, like a Bluetooth device. 85 | 86 | For the repository to be able to process and adapt the external data we must create contracts for these services, aiming to defer the implementation responsibility to a lower-level layer in our architecture. 87 | 88 | Our suggestion is to create **DataSource** object when we want to access external data, that is, for example, a BaaS like Firebase or a SQLite-based local cache. Another suggestion is to create **Driver** objects to interface the communication between your application and some device hardware. 89 | 90 | The external accesses like data sources and drivers must be implemented by another layer, leaving only the interface contracts in this layer. 91 | 92 | ## External 93 | 94 | Here we implement the external accesses that depends on a hardware, package or highly-specific access. 95 | 96 | Basically, the **External** layer must contain everything that is expected to be highly volatile and constantly changed. 97 | 98 | In Flutter, for instance, we use `shared_preferences` for local cache. However, it may be that, in a later stage of the project, `shared_preferences` won't be able to meet the requirements of our application and we will want to replace it with another package, like `hive`. When this happens, all we need to do is to implement, using the logic inherent to `hive`, a new instance of the contract that the infrastructure layer expects. 99 | 100 | Another pragmatic example would be to think in a login system based on Firebase Auth. Another product, however, want to use other authentication provider. To make this substitution it would be as simple as implementing a data source based on this new provider and "invert the dependency", using this implementation instead of the Firebase one's when need. 101 | 102 | The **data sources** must only worry about discovering the external data and sending it to the infra layer, where they will be dealt. 103 | 104 | Likewise, the **drivers** objects must only provide the device hardware info that is required by the contract, and not deal with anything else. 105 | 106 | # Tips 107 | 108 | ## Think on layers 109 | 110 | When you are about to start developing, start thinking about layers. We shouldn't worry with what the **Presenter** or **External** layers have, for example. If we start thinking by the external layers we may be eventually misguided by them. Thus, we should get used to develop each layer, from the most internal to the most external. 111 | 112 | It may be that, in the beginning of your "clean" journey, some of these layers may seem useless. This happens when our thinking is not yet based **on layers** (or, maybe, because your business rule is too much simple for this). 113 | 114 | ## Unit Testing is your new UI 115 | 116 | It's very common to developers to create your apps views before anything, so they help them to test their business rules. However, we already have a more proper tool for this, and a place specially designed for this kind of test. 117 | 118 | Developing in a "clean" way is completely related with **TDD** (Test-Driven Development), as the **Presenter** layer is going to be one of the latest that we are going to think and develop. 119 | 120 | ## Spent your time dealing with possible errors 121 | 122 | **It's better to let a Exception be thrown than to handle it in a generic way...** 123 | A good tip is to use some handling-enforcing approach, like the `Either` class from `dartz` library. 124 | 125 | The `Either` class may receive two distinct data, a `Left` one, representing an error, and a `Right` one, representing the actual expected result. This reduces a lot the need to manually handle the exceptions with **try-catch**, which is error-prone, in higher layers. 126 | 127 | ## Don't fall in the temptation of bypassing a layer 128 | 129 | Sometimes you may have a very simple **usecase**, that will simply pass the data to the **repository**, like, for example, a CRUD where all you need to do is to validate if the data is being correctly received and yield it to the **repository** to do its work. 130 | 131 | It may seem weird to have a class that have a single method which only function is to validate the data and send it to another class, but you are going to see that this will become quite useful when you are maintaining your project. It's not uncommon that your **usecase** borns small like this, but in the near future it grows bigger and more complex. 132 | 133 | An example of this case is when you are using Firebase. The Firebase package only returns a Stream, and you could, as well, simply put it directly in your **view**. However, if someday you need to remove Firebase from your project and replace it with an alternative, you will have to remake your entire view, or even your entire project. 134 | 135 | That said, don't fall in the temptation of calling the **repository** directly from your **controller**, or to use Firebase directly in your **view**. You will be breaking your architecture laws and will eventually regret of your decision. 136 | 137 | # Sign up! 138 | 139 | We would like to have your feedback! 140 | 141 | If you like your "Clean Dart" architecture proposal, leave a **star** in this repository. This is the same as signing a "clean manifest" agreeing with our proposal! 142 | 143 | We are open to suggestions and improvements on this documentation! 144 | If you want to contribute, open an [issue](https://github.com/Flutterando/Clean-Dart/issues). Our team will be very happy with your interest in improving this tool for the community. Also, feel free to open a **pull request** with fixes to this proposal documentation. 145 | 146 | # Examples 147 | 148 | - [Clean Dart Login with Firebase, MobX and Modular](https://github.com/jacobaraujo7/login-firebase-clean-dart) 149 | - [Clean Dart Github Search with BLoC and Modular](https://github.com/Flutterando/clean-dart-search-bloc) 150 | - [Clean Dart Github Search with MobX and Modular](https://github.com/jacobaraujo7/clean-dart-search-mobx) 151 | - [Clean Dart Github Search with Flutter Command](https://github.com/aquilarafa/clean_dart_flutter_command) 152 | - [Chat WebSocket with Get_It and Cubit](https://github.com/rodrigorahman/flutter_curso_chat_websocket) 153 | - [Clean Dart Pokedex with BLoC and Modular](https://github.com/umpedetiago/pokedex_with_cleandart.git) 154 | 155 | # Useful links 156 | 157 | - [Resumo do livro "Arquitetura Limpa"](https://medium.com/@deividchari/desvendando-a-arquitetura-limpa-de-uncle-bob-3e60d9aa9cce) 158 | - [Sua Arquitetura está limpa?](https://medium.com/flutterando/sua-arquitetura-est%C3%A1-limpa-clean-architecture-no-flutter-458c68fad120) 159 | - [Os tijolos do Clean Architecture](https://www.youtube.com/watch?v=C8mpy3pwqQc) 160 | - [The Clean Code Blog](https://blog.cleancoder.com/uncle-bob/2012/08/13/the-clean-architecture.html) 161 | - [Guilherme's Proposal](https://github.com/guilherme-v/flutter-clean-arch) 162 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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Martin no livro **“Arquitetura Limpa: O Guia do Artesão para Estrutura e Design de Software”**. 10 | 11 | 12 | # Camadas de uma Arquitetura Limpa 13 | 14 | **Robert C. Martin** conclui que uma arquitetura deve conter pelo menos 4 camadas principais e independentes para ser considerada “limpa”, são elas: 15 | 1. Regras de Negócio Corporativas 16 | 2. Regras de Negócio da Aplicação 17 | 3. Adaptadores de Interface 18 | 4. Frameworks & Drivers (Externos) 19 | 20 | ![Image 3](imgs/img3.png) 21 | 22 | 23 | ## Regras de Negócio Corporativas 24 | 25 | São as regras de negócio cruciais para a sua aplicação, são representadas por modelos de dados denominado **"Entidades"**, essa camada tem as regras mais sensíveis de um sistema, por isso ela está no topo das camadas. Uma "Entidade" deve ser pura, ou seja, não deve conhecer nenhuma outra camada, porém é conhecida pelas outras camadas. 26 | 27 | 28 | ## Regras de Negócio da Aplicação 29 | 30 | São as regras que só o computador pode executar, aqui temos uma representação de comandos chamados de **"Casos de Uso"**, e basicamente representam as ações que um usuário pode fazer na aplicação. 31 | 32 | Um **"Caso de Uso"** conhece apenas as Entidades, porém não sabe nada sobre as implementações das camadas de mais baixo nível. 33 | 34 | Se um **"Caso de Uso"** precisar acessar uma camada superior, deverá fazê-lo por meio de contratos definidos por uma interface, seguindo o **“Princípio de Inversão de Dependências”** do [SOLID](https://www.youtube.com/watch?v=mkx0CdWiPRA). 35 | 36 | 37 | ## Adaptadores de Interface 38 | 39 | Essa camada é responsável por “dar suporte” para as camadas mais altas (Regras de Negócios) convertendo os dados externos em um formato que cumpra os contratos de interface definidos pelas Regras de Negócios. 40 | 41 | 42 | ## Frameworks & Drivers 43 | 44 | Todas as abstrações feitas pelas camadas mais altas foram para aumentar a facilidade do plug & play dos artefatos externos como um banco de dados ou uma interface gráfica. 45 | 46 | Essa camada normalmente sofre muitas modificações, porém com uma arquitetura limpa aplicada isso pode ser completamente indolor e segura para a sua regra de negócio. 47 | 48 | Podemos então trocar uma API REST por outra em GraphQL sem afetar suas regras de negócio. Poderemos também trocar a interface gráfica completamente ou até mesmo trocar o Flutter pelo AngularDart e mesmo assim as Regras de Negócio ficarão funcionais! 49 | 50 | Dado as descrições iremos apresentar a proposta de Arquitetura Limpa da Flutterando, a **“Clean Dart”**. 51 | 52 | 53 | # Clean Dart 54 | 55 | ![Image 1](imgs/img1.png) 56 | 57 | Usando o Flutter como exemplo teremos então quatro camadas mantendo a “Arquitetura de Plugin”, com foco principal no Domínio da Aplicação, camada esta que hospeda as 2 Regras de Negócio principais, estamos falando das **Entidades** e dos **Casos de Uso**. 58 | 59 | ![Image 1](imgs/img2.png) 60 | 61 | A proposta de Arquitetura se propõe a desacoplar as camadas mais externas e preservar a Regra de Negócio. 62 | 63 | 64 | ## Presenter 65 | 66 | A Camada **Presenter** fica responsável por declarar as entradas, saídas e interações da aplicação. 67 | 68 | Usando o Flutter como exemplo, hospedaremos os Widgets, Pages e também Alguma Gerência de Estado, já no backend como exemplo, seria nesta camada onde colocaríamos os Handlers ou Commands da nossa API. 69 | 70 | 71 | ## Domain 72 | 73 | A camada de **Domain** hospedará as Regras de Negócio Corporativa(Entity) e da Aplicação(Usecase). 74 | 75 | Nossas Entidades devem ser objetos simples podendo conter regras de validação dos seus dados por meio de funções ou ValueObjects. **A Entidade não deve usar nenhum objeto das outras camadas.** 76 | 77 | Os **Casos de Uso** devem executar a lógica necessária para resolver o problema. Se o **Caso de Uso** precisar de algum acesso externo então esse acesso deve ser feito por meio de contratos de interface que serão implementados em uma camada de mais baixo nível. 78 | 79 | A camada **Domain** deve ser responsável apenas pela execução da lógica de negócio, não deve haver implementações de outros objetos como Repositories ou Services dentro do **Domain**. 80 | 81 | Tomando um Repository como exemplo, teremos que ter apenas o contrato de interfaces(Abstrações) e a responsabilidade de implementação desse objeto deverá ser repassado a outra camada mais baixa. 82 | 83 | 84 | ## Infrastructure (Infra) 85 | 86 | Esta camada dá suporte a camada **Domain** implementando suas interfaces. Para isso, adapta os dados externos para que possa cumprir os contratos do domínio. 87 | 88 | Muito provavelmente nessa camada iremos implementar alguma interface de um Repository ou Services que pode ou não depender de dados externos como uma API ou acesso a algum Hardware como por exemplo Bluetooth. 89 | 90 | Para que o Repository possa processar e adaptar os dados externos devemos criar contratos para esses serviços visando passar a responsabilidade de implementação para a camada mais baixa da nossa arquitetura. 91 | 92 | Como sugestão, iremos criar objetos de **DataSource** quando quisermos acessar um dado externo, uma BaaS como Firebase ou um Cache Local usando SQLite por exemplo. 93 | Outra sugestão seria criar objetos denominados **Drivers** para interfacear a comunicação com algum Hardware do dispositivo. 94 | 95 | Os acessos externos como Datasources e Drivers devem ser implementados por outra camada, ficando apenas os Contratos de Interface nesta camada de Infra. 96 | 97 | 98 | ## External 99 | 100 | Aqui começaremos a implementar os acessos externos e que dependem de um hardware, package ou acesso muito específico. 101 | 102 | Basicamente a camada External deve conter tudo aquilo que terá grandes chances de ser alterado sem que o programador possa intervir diretamente no projeto. 103 | 104 | No Flutter por exemplo, para cache local usamos o SharedPreferences, mas talvez em alguma estágio do projeto a implementação do SharedPreferences não seja mais suficiente para a aplicação e deve ser substituída por outro package como Hive, nesse ponto a única coisa que precisamos fazer é criar uma nova classe, implementando o Contrato esperado pela camada mais alta (que seria a **Infra**) e implementarmos a lógica usando o Hive. 105 | 106 | Um outro exemplo prático seria pensar em um login com Firebase Auth, porém outro produto deseja utilizar um outro provider de autenticação. Bastaria apenas implementar um datasource baseado no outro provider e “Inverter a Dependência” substituindo a implementação do Firebase pela nova quando for necessário. 107 | 108 | Os Datasources devem se preocupar apenas em “descobrir” os dados externos e enviar para a camada de Infra para serem tratados. 109 | 110 | Da mesma forma os objetos **Drivers** devem apenas retornar as informações solicitadas sobre o Hardware do Device e não devem fazer tratamento fora ao que lhe foi solicitado no contrato. 111 | 112 | # Dicas 113 | 114 | ## Pense por camada 115 | 116 | Quando for desenvolver comece a pensar por camada, não devemos nos preocupar com o que tem na camada de **Presenter** ou **External** por exemplo. Se pensarmos nas camadas mais externas podemos acabar nos orientando (erroneamente) por essas camadas. Assim, devemos nos acostumar a desenvolver camada por camada, de dentro para fora e não ao contrário. 117 | 118 | Talvez no começo da sua jornada "Limpa" algumas camadas possam parecer "sem utilidade", isso acontece quando nossa mente ainda não está **Pensando em Camadas** (ou porque sua Regra de Negócio é simples demais para isso) 119 | 120 | ## Teste de Unidade será sua nova UI 121 | 122 | É muito comum os desenvolvedores criarem primeiro as suas Views para que então possam "testar" as Regras de Negócio. Mas nós já temos uma ferramenta própria para isso e um lugar dedicado para armazenar esses testes. 123 | 124 | Desenvolver de forma "limpa" está em total sinergia com o **TDD**(Test Driven Development) pois a camada de **Presenter** será uma das últimas coisas que iremos pensar no desenvolvimento da nossa feature. 125 | 126 | ## Gaste mais tempo tratando erros 127 | 128 | **"É melhor deixar uma Exception acontecer do que tratar um erro de forma genérica"...** 129 | Uma boa dica é usar alguma classe que nos obrigue a tratar os erros como o **Either** do pacote **dartz**. 130 | 131 | Either é uma classe que pode receber dois tipos de dados, um Left (para quando enviar o erro) e o Right(para enviar o dado esperado). Isso também diminui muito a necessidade de realizar um tratamento manual de erro com **try catch** em camadas mais superiores como **Presenter**. 132 | 133 | ## Não caia na tentação de furar uma camada 134 | 135 | Algumas vezes você poderá ter um **UseCase** muito simples, que apenas repassa para o **Repository**, como por exemplo em um CRUD onde você apenas precisa validar se a informação está chegando da maneira correta e repassar para o **Repository** fazer seu trabalho. 136 | 137 | Parece estranho você ter uma classe com um método que faz somente a validação dos dados e repassa para outra classe, porém você verá a grande utilidade disso no momento de uma manutenção. Pois muitas vezes o **UseCase** pode nascer pequeno mas em um futuro próximo ele pode ganhar corpo. 138 | 139 | Um exemplo disso é a utilização do Firebase, o package do Firebase te retornar uma Stream que você pode muito bem colocar ele direto na sua **View**, porém se um dia você quiser remover o firebase do seu projeto, você terá que reconstruir toda sua tela ou pior todo seu projeto. 140 | 141 | Sendo assim não caia na tentação de chamar o **Repository** direto do **Controller** ou mesmo plugar o Firebase direto na sua **View**, além de infringir as regras da arquitetura, você irá se arrepender em um futuro próximo. 142 | 143 | # Assine! 144 | 145 | Apreciamos o seu feedback! 146 | Se concorda com a proposta de Arquitetura Limpa "Clean Dart", deixe uma **Star** neste repositório. Uma **Star** é o mesmo que assinar um "manifesto limpo" concordando com essa proposta. 147 | 148 | Estamos abertos a sugestões e melhorias na documentação! 149 | Faça isso por meio das [issues](https://github.com/Flutterando/Clean-Dart/issues), nossa equipe ficará muito contente com seu interesse em melhorar essa ferramenta para a comunidade. 150 | 151 | Sinta-se a vontade para abrir um **PR** com correções na documentação dessa proposta. 152 | 153 | # Exemplos 154 | 155 | - [Clean Dart Login with Firebase, MobX and Modular](https://github.com/jacobaraujo7/login-firebase-clean-dart) 156 | - [Clean Dart Github Search with BLoC and Modular](https://github.com/Flutterando/clean-dart-search-bloc) 157 | - [Clean Dart Github Search with MobX and Modular](https://github.com/jacobaraujo7/clean-dart-search-mobx) 158 | - [Clean Dart Github Search with Flutter Command](https://github.com/aquilarafa/clean_dart_flutter_command) 159 | - [Clean Dart Github - Path dependency with State Managers approaches](https://github.com/whosramoss/clean-dart-github) 160 | - [Chat WebSocket with Get_It and Cubit](https://github.com/rodrigorahman/flutter_curso_chat_websocket) 161 | - [Movie App With MicroApps, Modular and Flutter_Triple](https://github.com/Bwolfs2/coffsy_movie_app) 162 | - [Clean Dart Pokedex with BLoC and Modular](https://github.com/umpedetiago/pokedex_with_cleandart.git) 163 | 164 | # Links úteis 165 | 166 | - [Resumo do livro "Arquitetura Limpa"](https://medium.com/@deividchari/desvendando-a-arquitetura-limpa-de-uncle-bob-3e60d9aa9cce) 167 | - [Sua Arquitetura está limpa?](https://medium.com/flutterando/sua-arquitetura-est%C3%A1-limpa-clean-architecture-no-flutter-458c68fad120) 168 | - [Os tijolos do Clean Architecture](https://www.youtube.com/watch?v=C8mpy3pwqQc) 169 | - [The Clean Code Blog](https://blog.cleancoder.com/uncle-bob/2012/08/13/the-clean-architecture.html) 170 | - [Guilherme's Proposal](https://github.com/guilherme-v/flutter-clean-arch) 171 | - [Flutter TDD Clean Architecture Course](https://www.youtube.com/watch?v=KjE2IDphA_U&list=PLB6lc7nQ1n4iYGE_khpXRdJkJEp9WOech) 172 | --------------------------------------------------------------------------------