├── .gitattributes
├── .github
└── workflows
│ └── publish.yaml
├── .gitignore
├── ArtToGeometryDash.sln
├── ArtToGeometryDash
├── ArtToGeometryDash.csproj
└── Program.cs
├── Images
├── Demon.png
└── Wolf.png
├── LICENSE
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.github/workflows/publish.yaml:
--------------------------------------------------------------------------------
1 | name: Publish
2 |
3 | on:
4 | release:
5 | types: [ created ]
6 |
7 | jobs:
8 | independent:
9 | runs-on: ubuntu-latest
10 | permissions:
11 | contents: write
12 | packages: write
13 | strategy:
14 | matrix:
15 | dotnet: [ "6.0" ]
16 | runtime: [ linux-x64, win-x64 ]
17 | project: [ ArtToGeometryDash ]
18 | steps:
19 | - uses: actions/checkout@v3
20 | - name: Setup .NET
21 | uses: actions/setup-dotnet@v3
22 | with:
23 | dotnet-version: ${{ matrix.dotnet }}.x
24 | - name: Set Version
25 | run: echo ${{ github.ref_name }} | sed -r "s/^v/TOOL_VERSION=/" >> $GITHUB_ENV
26 | - name: Restore dependencies
27 | run: dotnet restore ./ArtToGeometryDash.sln
28 | - name: publish
29 | run: dotnet publish ./${{ matrix.project }}/${{ matrix.project }}.csproj -c Release -r ${{ matrix.runtime }} -p:Version=$TOOL_VERSION -p:PublishSingleFile=true --self-contained true
30 | - name: edit binaries
31 | run: |
32 | cd ./${{ matrix.project }}/bin/Release/net${{ matrix.dotnet }}/${{ matrix.runtime }}/publish
33 | rm *.pdb
34 | for file in *; do
35 | if [[ $file == *.* ]]; then
36 | base="${file%.*}"
37 | ext="${file##*.}"
38 | mv "$file" "${base}-${{ matrix.runtime }}.${ext}"
39 | else
40 | mv "$file" "${file}-${{ matrix.runtime }}"
41 | fi
42 | done
43 | - name: release
44 | uses: softprops/action-gh-release@v1
45 | with:
46 | files: |
47 | ./${{ matrix.project }}/bin/Release/net${{ matrix.dotnet }}/${{ matrix.runtime }}/publish/*
48 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
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5 | *.suo
6 | *.user
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14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | project.fragment.lock.json
46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
53 | *.obj
54 | *.pch
55 | *.pdb
56 | *.pgc
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82 | *.sdf
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101 | *.[Rr]e[Ss]harper
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105 | .JustCode
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108 | _TeamCity*
109 |
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114 | _NCrunch_*
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130 | DocProject/Help/*.HxT
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132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
140 |
141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
148 |
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150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
153 |
154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
165 |
166 | # Microsoft Azure Build Output
167 | csx/
168 | *.build.csdef
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170 | # Microsoft Azure Emulator
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172 | rcf/
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176 | BundleArtifacts/
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182 | *.[Cc]ache
183 | # but keep track of directories ending in .cache
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185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
204 |
205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
207 | # because we have git ;-)
208 | _UpgradeReport_Files/
209 | Backup*/
210 | UpgradeLog*.XML
211 | UpgradeLog*.htm
212 |
213 | # SQL Server files
214 | *.mdf
215 | *.ldf
216 |
217 | # Business Intelligence projects
218 | *.rdl.data
219 | *.bim.layout
220 | *.bim_*.settings
221 |
222 | # Microsoft Fakes
223 | FakesAssemblies/
224 |
225 | # GhostDoc plugin setting file
226 | *.GhostDoc.xml
227 |
228 | # Node.js Tools for Visual Studio
229 | .ntvs_analysis.dat
230 |
231 | # Visual Studio 6 build log
232 | *.plg
233 |
234 | # Visual Studio 6 workspace options file
235 | *.opt
236 |
237 | # Visual Studio LightSwitch build output
238 | **/*.HTMLClient/GeneratedArtifacts
239 | **/*.DesktopClient/GeneratedArtifacts
240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
--------------------------------------------------------------------------------
/ArtToGeometryDash.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.27703.2047
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArtToGeometryDash", "ArtToGeometryDash\ArtToGeometryDash.csproj", "{62679F7A-A81F-4187-9BCD-10D0E5E40D66}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {120A2C6F-9F8F-4597-B263-EA3DA51EA8D3}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/ArtToGeometryDash/ArtToGeometryDash.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net6.0
6 | enable
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/ArtToGeometryDash/Program.cs:
--------------------------------------------------------------------------------
1 | using GeometryDashAPI.Data;
2 | using GeometryDashAPI.Levels;
3 | using GeometryDashAPI.Levels.GameObjects.Default;
4 | using GeometryDashAPI.Levels.GameObjects.Triggers;
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Diagnostics;
8 | using System.Drawing;
9 | using System.Drawing.Drawing2D;
10 | using System.Globalization;
11 | using System.IO;
12 |
13 | namespace ArtToGeometryDash
14 | {
15 | public class Program
16 | {
17 | private static string levelName;
18 | private static int levelRevision;
19 | private static string fileArt;
20 | private static int artWight, artHeight;
21 | private static Bitmap art;
22 | private static byte[] filterColor;
23 | private static bool useAlphaChannel;
24 | private static byte alphaChannel;
25 | private static int colorStart;
26 | private static float scale;
27 | private static int EditorLayer;
28 | private static int blockStart;
29 | private static double userDistance;
30 | private static bool addTrigger;
31 | private static float coordX, coordY;
32 | private static LocalLevels localLevels;
33 | private static Dictionary palette = new Dictionary();
34 | private static Level level;
35 | private static bool filtering;
36 | private static string mode;
37 | private static short HSVChannel;
38 | private static bool debugMode;
39 |
40 | const string consoleLine = "________________";
41 |
42 | private static int BytesToInt(byte r, byte g, byte b)
43 | {
44 | return r << 16 | g << 8 | b;
45 | }
46 |
47 | private static int? FindSimilar(byte r, byte g, byte b)
48 | {
49 | foreach (var element in palette)
50 | {
51 | if (element.Key < 1 && element.Key > 999)
52 | continue;
53 | byte cr = level.Colors[(short)element.Value].Red;
54 | byte cg = level.Colors[(short)element.Value].Green;
55 | byte cb = level.Colors[(short)element.Value].Blue;
56 |
57 | double distance = Math.Sqrt(Math.Pow(r - cr, 2) + Math.Pow(g - cg, 2) + Math.Pow(b - cb, 2));
58 | if (distance < userDistance)
59 | return element.Key;
60 | }
61 | return null;
62 | }
63 |
64 | private static bool FindSimilar(byte r, byte g, byte b, byte cr, byte cg, byte cb)
65 | {
66 | double distance = Math.Sqrt(Math.Pow(r - cr, 2) + Math.Pow(g - cg, 2) + Math.Pow(b - cb, 2));
67 | if (distance < userDistance)
68 | return true;
69 | return false;
70 | }
71 |
72 | private static Bitmap OpenResizeArt(string path, int width, int height)
73 | {
74 | var img = new Bitmap(path);
75 | var res = new Bitmap(width, height);
76 | var drawImage = Graphics.FromImage(res);
77 |
78 | drawImage.InterpolationMode = InterpolationMode.Bilinear;
79 | var destination = new Rectangle(0, 0, width, height);
80 | var source = new Rectangle(0, 0, img.Width, img.Height);
81 | drawImage.DrawImage(img, destination, source, GraphicsUnit.Pixel);
82 |
83 | return res;
84 | }
85 |
86 | private static Hsv Rgb2HsvString(byte ri, byte gi, byte bi)
87 | {
88 | int h;
89 | float s, v;
90 | float max, min;
91 |
92 | var r = (float)ri / 255;
93 | var g = (float)gi / 255;
94 | var b = (float)bi / 255;
95 |
96 | max = (float)Math.Max(Math.Max(ri, gi), bi) / 255;
97 | min = (float)Math.Min(Math.Min(ri, gi), bi) / 255;
98 |
99 | if (max == r && g >= b)
100 | h = (int)(60 * (g - b) / (max - min));
101 | else if (max == r && g < b)
102 | h = (int)(60 * (g - b) / (max - min) + 360);
103 | else if (max == g)
104 | h = (int)(60 * (b - r) / (max - min) + 120);
105 | else
106 | h = (int)(60 * (r - g) / (max - min) + 240);
107 |
108 | if (h > 180)
109 | h -= 360;
110 |
111 | if (max == 0)
112 | s = 0;
113 | else
114 | s = 1 - min / max;
115 |
116 | v = max;
117 |
118 | return new Hsv()
119 | {
120 | Hue = h,
121 | Saturation = (float)Math.Round(s, 2),
122 | Brightness = (float)Math.Round(v, 2)
123 | };
124 | }
125 |
126 | static void Main(string[] args)
127 | {
128 | Console.Title = "Art To Geometry Dash";
129 | Welcome();
130 |
131 | string? path = null;
132 | LocalLevels? localLevels = null;
133 | while (localLevels == null)
134 | {
135 | try
136 | {
137 | localLevels = LocalLevels.LoadFile(path);
138 | }
139 | catch (Exception e)
140 | {
141 | if (debugMode)
142 | {
143 | Console.WriteLine(e.Message);
144 | Console.WriteLine(e.StackTrace);
145 | }
146 | Console.WriteLine($"failed to load game saves: '{e.Message}'");
147 | Console.WriteLine("press Ctrl + C for exit");
148 | Console.WriteLine("or enter a full path to the CCLocalLevels.dat for continue");
149 | Console.Write("> ");
150 | path = Console.ReadLine();
151 | }
152 | }
153 |
154 | InputSettings(localLevels);
155 |
156 | Console.Write("How to add image, HSV or RGB (HSV use only 1 color channel)\nWrite h or r\n> ");
157 | mode = Console.ReadLine().ToLower();
158 | Console.Clear();
159 | if (mode == "h")
160 | InputHSVSettings();
161 | else
162 | InputRgbSettings();
163 | Console.Clear();
164 |
165 | Stopwatch sw = new Stopwatch();
166 | sw.Restart();
167 |
168 | Console.WriteLine("Loading image ...");
169 | art = OpenResizeArt(fileArt, artWight, artHeight);
170 |
171 | Console.WriteLine("Loading level ...");
172 | if (levelRevision == -1)
173 | level = new Level(localLevels.GetLevel(levelName));
174 | else
175 | level = new Level(localLevels.GetLevel(levelName, levelRevision));
176 | blockStart = level.CountBlock;
177 |
178 | Console.WriteLine("Creating art...");
179 | if (mode == "h")
180 | CreateHsvArt();
181 | else
182 | CreateRgBart();
183 |
184 | Console.WriteLine("Save...");
185 | localLevels.GetLevel(levelName).SaveLevel(level);
186 | localLevels.Save(path);
187 |
188 | sw.Stop();
189 |
190 | Console.Clear();
191 | if (mode == "h")
192 | Console.WriteLine($"Completed!\nUsed blocks: {level.CountBlock - blockStart}\nElapsed time: {sw.ElapsedTicks} ticks ({sw.ElapsedMilliseconds} milliseconds)");
193 | else
194 | Console.WriteLine($"Completed!\nUsed colors: {palette.Count}\nUsed blocks: {level.CountBlock - blockStart}\nElapsed time: {sw.ElapsedTicks} ticks ({sw.ElapsedMilliseconds} milliseconds)");
195 | Console.WriteLine("Press any button to continue.");
196 | Console.ReadKey();
197 | }
198 |
199 | private static void Welcome()
200 | {
201 | Console.WriteLine("Art To Geometry Dash.");
202 | Console.WriteLine("The program for the transfer of art and other images in Geometry Dash.");
203 | Console.WriteLine("Version: 1.2");
204 | Console.WriteLine($"{consoleLine}\n\nAuthors: Folleach and Relayx");
205 | Console.WriteLine($"{consoleLine}\n\nContributors: Nodus Lorden (HSV and Resize mode)");
206 | Console.WriteLine($"{consoleLine}\n\nFor its work, the program uses the library GeometryDashAPI\nhttps://github.com/Folleach/GeometryDashAPI");
207 | Console.WriteLine($"{consoleLine}\n");
208 | Console.ForegroundColor = ConsoleColor.Red;
209 | Console.WriteLine("You must close all instances of the game before moving the image!");
210 | Console.ForegroundColor = ConsoleColor.Gray;
211 | Console.WriteLine("Press any button to continue.");
212 | var key = Console.ReadKey();
213 | debugMode = key.Key == ConsoleKey.B;
214 | Console.Clear();
215 | }
216 |
217 | private static void InputSettings(LocalLevels levels)
218 | {
219 |
220 | while (true)
221 | {
222 | Console.Write("Image path.\nExample: C:\\images\\my.png\n> ");
223 | fileArt = Console.ReadLine().Replace("\"", "");
224 | if (File.Exists(fileArt))
225 | break;
226 | Console.WriteLine($"File '{fileArt}' doesn't contains\n");
227 | }
228 |
229 | Console.Clear();
230 |
231 | Console.Write("Art Width and height.\nExample: 32 32\n> ");
232 | string[] artsize = Console.ReadLine().Split(' ');
233 | artWight = int.Parse(artsize[0]);
234 | artHeight = int.Parse(artsize[1]);
235 | Console.Clear();
236 |
237 | Console.Write("The size of the pixel in art.\n1: 1 pixel = 1/4 block\nExample: 0,8\n> ");
238 | scale = float.Parse(Console.ReadLine().Replace(",", "."), CultureInfo.InvariantCulture);
239 | Console.Clear();
240 |
241 | Console.Write("Alpha color.\nExample 1: 255 255 255 (Cut close to white color)\nExample 2: A 245 (Cuts all pixels with little aplha.)\nExample 3: N (for skip) \n> ");
242 | string[] al = Console.ReadLine().Split(' ');
243 | // Eng a and Rus а
244 | if (al.Length > 1)
245 | {
246 | if (al[0].ToLower() == "a" || al[0].ToLower() == "а")
247 | {
248 | useAlphaChannel = true;
249 | alphaChannel = byte.Parse(al[1]);
250 | }
251 | else
252 | {
253 | filterColor = new byte[3];
254 | filterColor[0] = byte.Parse(al[0]);
255 | filterColor[1] = byte.Parse(al[1]);
256 | filterColor[2] = byte.Parse(al[2]);
257 | }
258 | filtering = true;
259 | }
260 | else
261 | filtering = false;
262 | Console.Clear();
263 |
264 | Console.Write("Layer for art.\n> ");
265 | EditorLayer = int.Parse(Console.ReadLine());
266 | Console.Clear();
267 |
268 | Console.Write("Image position in level.\nExample for position in cells: 10 5\nExample for position in coordinates: C 600 300\nUsing position far from 0 when adding a large image, otherwise the level may not open.\n> ");
269 | string[] coords = Console.ReadLine().Split(' ');
270 | if (coords[0].ToLower() == "c" || coords[0].ToLower() == "с")
271 | {
272 | coordX = float.Parse(coords[1]);
273 | coordY = float.Parse(coords[2]);
274 | }
275 | else
276 | {
277 | coordX = float.Parse(coords[0]) * 60 - 15;
278 | coordY = float.Parse(coords[1]) * 60;
279 | }
280 | Console.Clear();
281 |
282 | while (true)
283 | {
284 | Console.Write("The name of the level in which the art will be placed.\nRecomended use empty level.\nPossible level damage!\n> ");
285 | levelName = Console.ReadLine();
286 | Console.Write("Level revision. Void or string if not revision.\n> ");
287 | var rev = Console.ReadLine();
288 | levelRevision = int.TryParse(rev, out var num) ? num : -1;
289 | try
290 | {
291 | levels.GetLevel(levelName, levelRevision == -1 ? 0 : levelRevision);
292 | }
293 | catch
294 | {
295 | Console.WriteLine($"Level '{levelName}' with revision doesn't contains\n");
296 | continue;
297 | }
298 | break;
299 | }
300 |
301 | Console.Clear();
302 | }
303 |
304 | private static void InputRgbSettings()
305 | {
306 | Console.Write("Color similarity ratio.\n0 - Exact color match\nThe higher the value, the less color will be used in the level.\nRecommended value: 10\n> ");
307 | userDistance = double.Parse(Console.ReadLine(), CultureInfo.InvariantCulture);
308 | Console.Clear();
309 |
310 | Console.Write("What ID to start creating the palette\n> ");
311 | colorStart = int.Parse(Console.ReadLine());
312 | Console.Clear();
313 |
314 | Console.Write("Add a color changing trigger?\nWrite Y or N\n> ");
315 | var addtrgstr = Console.ReadLine();
316 | addTrigger = addtrgstr.ToLower() == "yes" || addtrgstr.ToLower() == "y" ? true : false;
317 | Console.Clear();
318 | }
319 |
320 | private static void InputHSVSettings()
321 | {
322 | if (filtering)
323 | {
324 | Console.Write("Color similarity ratio (for deleting hsv colors).\n0 - Exact color match\nThe higher the value, the less color will be used in the level.\nRecommended value: 10\n> ");
325 | userDistance = double.Parse(Console.ReadLine(), CultureInfo.InvariantCulture);
326 | Console.Clear();
327 | }
328 | Console.Write("ID for base HSV color\n> ");
329 | HSVChannel = short.Parse(Console.ReadLine());
330 | Console.Clear();
331 | }
332 |
333 | private static void CreateRgBart()
334 | {
335 | var currentColorID = colorStart;
336 |
337 | for (int x = 0; x < art.Width; x += 1)
338 | {
339 | for (int y = 0; y < art.Height; y += 1)
340 | {
341 | System.Drawing.Color color = art.GetPixel(x, y);
342 | int colorInt = BytesToInt(color.R, color.G, color.B);
343 | if (filtering)
344 | {
345 | if (useAlphaChannel)
346 | {
347 | if (color.A < alphaChannel)
348 | continue;
349 | }
350 | else
351 | {
352 | if (FindSimilar(color.R, color.G, color.B, filterColor[0], filterColor[1], filterColor[2]))
353 | continue;
354 | }
355 | }
356 | if (!palette.ContainsKey(colorInt))
357 | {
358 | var sim = FindSimilar(color.R, color.G, color.B);
359 | if (sim == null)
360 | {
361 | level.AddColor(new GeometryDashAPI.Levels.Color((short)currentColorID)
362 | {
363 | Red = color.R,
364 | Green = color.G,
365 | Blue = color.B
366 | });
367 | palette.Add(colorInt, currentColorID);
368 | if (addTrigger)
369 | {
370 | level.AddBlock(new PulseTrigger()
371 | {
372 | TargetGroupId = currentColorID,
373 | Red = color.R,
374 | Green = color.G,
375 | Blue = color.B,
376 | Hold = 10f,
377 | PositionX = +coordX,
378 | PositionY = 0 + coordY,
379 | EditorL = (short)EditorLayer
380 | });
381 | }
382 | currentColorID++;
383 | }
384 | else
385 | {
386 | colorInt = (int)sim;
387 | }
388 | }
389 | var block = new ColorBlock(917)
390 | {
391 | ColorBase = (short)palette[colorInt],
392 | Scale = scale,
393 | EditorL = (short)EditorLayer,
394 | PositionX = x * 7.5f * scale + coordX,
395 | PositionY = (art.Height - y) * 7.5f * scale + coordY
396 | };
397 | level.AddBlock(block);
398 | }
399 | }
400 | }
401 |
402 | private static void CreateHsvArt()
403 | {
404 | level.AddColor(new GeometryDashAPI.Levels.Color(HSVChannel)
405 | {
406 | Red = 255,
407 | Green = 0,
408 | Blue = 0
409 | });
410 |
411 | for (var x = 0; x < art.Width; x += 1)
412 | {
413 | for (var y = 0; y < art.Height; y += 1)
414 | {
415 | var color = art.GetPixel(x, y);
416 | if (filtering){
417 | if (useAlphaChannel)
418 | {
419 | if (color.A < alphaChannel)
420 | continue;
421 | }
422 | else
423 | {
424 | if (FindSimilar(color.R, color.G, color.B, filterColor[0], filterColor[1], filterColor[2]))
425 | continue;
426 | }
427 | }
428 |
429 | var block = new ColorBlock(917);
430 | block.ColorBase = HSVChannel;
431 | block.Scale = scale;
432 | block.EditorL = (short)EditorLayer;
433 | block.PositionX = (x * 7.5f * scale) + coordX;
434 | block.PositionY = ((art.Height - y) * 7.5f * scale) + coordY;
435 | block.Hsv = Rgb2HsvString(color.R, color.G, color.B);
436 | level.AddBlock(block);
437 | }
438 | }
439 | }
440 | }
441 | }
442 |
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/Images/Demon.png:
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https://raw.githubusercontent.com/Folleach/ArtToGeometryDash/5800e54e519883fc151878790fd199e2d43eef64/Images/Demon.png
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/Images/Wolf.png:
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https://raw.githubusercontent.com/Folleach/ArtToGeometryDash/5800e54e519883fc151878790fd199e2d43eef64/Images/Wolf.png
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/LICENSE:
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/README.md:
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1 | # ArtToGeometryDash
2 | **The program for transferring images to the level in the game Geometry Dash.**
3 |
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