├── .gitattributes ├── .github └── workflows │ └── publish.yaml ├── .gitignore ├── ArtToGeometryDash.sln ├── ArtToGeometryDash ├── ArtToGeometryDash.csproj └── Program.cs ├── Images ├── Demon.png └── Wolf.png ├── LICENSE └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.github/workflows/publish.yaml: -------------------------------------------------------------------------------- 1 | name: Publish 2 | 3 | on: 4 | release: 5 | types: [ created ] 6 | 7 | jobs: 8 | independent: 9 | runs-on: ubuntu-latest 10 | permissions: 11 | contents: write 12 | packages: write 13 | strategy: 14 | matrix: 15 | dotnet: [ "6.0" ] 16 | runtime: [ linux-x64, win-x64 ] 17 | project: [ ArtToGeometryDash ] 18 | steps: 19 | - uses: actions/checkout@v3 20 | - name: Setup .NET 21 | uses: actions/setup-dotnet@v3 22 | with: 23 | dotnet-version: ${{ matrix.dotnet }}.x 24 | - name: Set Version 25 | run: echo ${{ github.ref_name }} | sed -r "s/^v/TOOL_VERSION=/" >> $GITHUB_ENV 26 | - name: Restore dependencies 27 | run: dotnet restore ./ArtToGeometryDash.sln 28 | - name: publish 29 | run: dotnet publish ./${{ matrix.project }}/${{ matrix.project }}.csproj -c Release -r ${{ matrix.runtime }} -p:Version=$TOOL_VERSION -p:PublishSingleFile=true --self-contained true 30 | - name: edit binaries 31 | run: | 32 | cd ./${{ matrix.project }}/bin/Release/net${{ matrix.dotnet }}/${{ matrix.runtime }}/publish 33 | rm *.pdb 34 | for file in *; do 35 | if [[ $file == *.* ]]; then 36 | base="${file%.*}" 37 | ext="${file##*.}" 38 | mv "$file" "${base}-${{ matrix.runtime }}.${ext}" 39 | else 40 | mv "$file" "${file}-${{ matrix.runtime }}" 41 | fi 42 | done 43 | - name: release 44 | uses: softprops/action-gh-release@v1 45 | with: 46 | files: | 47 | ./${{ matrix.project }}/bin/Release/net${{ matrix.dotnet }}/${{ matrix.runtime }}/publish/* 48 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /ArtToGeometryDash.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.27703.2047 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArtToGeometryDash", "ArtToGeometryDash\ArtToGeometryDash.csproj", "{62679F7A-A81F-4187-9BCD-10D0E5E40D66}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {62679F7A-A81F-4187-9BCD-10D0E5E40D66}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {120A2C6F-9F8F-4597-B263-EA3DA51EA8D3} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /ArtToGeometryDash/ArtToGeometryDash.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | enable 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /ArtToGeometryDash/Program.cs: -------------------------------------------------------------------------------- 1 | using GeometryDashAPI.Data; 2 | using GeometryDashAPI.Levels; 3 | using GeometryDashAPI.Levels.GameObjects.Default; 4 | using GeometryDashAPI.Levels.GameObjects.Triggers; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Diagnostics; 8 | using System.Drawing; 9 | using System.Drawing.Drawing2D; 10 | using System.Globalization; 11 | using System.IO; 12 | 13 | namespace ArtToGeometryDash 14 | { 15 | public class Program 16 | { 17 | private static string levelName; 18 | private static int levelRevision; 19 | private static string fileArt; 20 | private static int artWight, artHeight; 21 | private static Bitmap art; 22 | private static byte[] filterColor; 23 | private static bool useAlphaChannel; 24 | private static byte alphaChannel; 25 | private static int colorStart; 26 | private static float scale; 27 | private static int EditorLayer; 28 | private static int blockStart; 29 | private static double userDistance; 30 | private static bool addTrigger; 31 | private static float coordX, coordY; 32 | private static LocalLevels localLevels; 33 | private static Dictionary palette = new Dictionary(); 34 | private static Level level; 35 | private static bool filtering; 36 | private static string mode; 37 | private static short HSVChannel; 38 | private static bool debugMode; 39 | 40 | const string consoleLine = "________________"; 41 | 42 | private static int BytesToInt(byte r, byte g, byte b) 43 | { 44 | return r << 16 | g << 8 | b; 45 | } 46 | 47 | private static int? FindSimilar(byte r, byte g, byte b) 48 | { 49 | foreach (var element in palette) 50 | { 51 | if (element.Key < 1 && element.Key > 999) 52 | continue; 53 | byte cr = level.Colors[(short)element.Value].Red; 54 | byte cg = level.Colors[(short)element.Value].Green; 55 | byte cb = level.Colors[(short)element.Value].Blue; 56 | 57 | double distance = Math.Sqrt(Math.Pow(r - cr, 2) + Math.Pow(g - cg, 2) + Math.Pow(b - cb, 2)); 58 | if (distance < userDistance) 59 | return element.Key; 60 | } 61 | return null; 62 | } 63 | 64 | private static bool FindSimilar(byte r, byte g, byte b, byte cr, byte cg, byte cb) 65 | { 66 | double distance = Math.Sqrt(Math.Pow(r - cr, 2) + Math.Pow(g - cg, 2) + Math.Pow(b - cb, 2)); 67 | if (distance < userDistance) 68 | return true; 69 | return false; 70 | } 71 | 72 | private static Bitmap OpenResizeArt(string path, int width, int height) 73 | { 74 | var img = new Bitmap(path); 75 | var res = new Bitmap(width, height); 76 | var drawImage = Graphics.FromImage(res); 77 | 78 | drawImage.InterpolationMode = InterpolationMode.Bilinear; 79 | var destination = new Rectangle(0, 0, width, height); 80 | var source = new Rectangle(0, 0, img.Width, img.Height); 81 | drawImage.DrawImage(img, destination, source, GraphicsUnit.Pixel); 82 | 83 | return res; 84 | } 85 | 86 | private static Hsv Rgb2HsvString(byte ri, byte gi, byte bi) 87 | { 88 | int h; 89 | float s, v; 90 | float max, min; 91 | 92 | var r = (float)ri / 255; 93 | var g = (float)gi / 255; 94 | var b = (float)bi / 255; 95 | 96 | max = (float)Math.Max(Math.Max(ri, gi), bi) / 255; 97 | min = (float)Math.Min(Math.Min(ri, gi), bi) / 255; 98 | 99 | if (max == r && g >= b) 100 | h = (int)(60 * (g - b) / (max - min)); 101 | else if (max == r && g < b) 102 | h = (int)(60 * (g - b) / (max - min) + 360); 103 | else if (max == g) 104 | h = (int)(60 * (b - r) / (max - min) + 120); 105 | else 106 | h = (int)(60 * (r - g) / (max - min) + 240); 107 | 108 | if (h > 180) 109 | h -= 360; 110 | 111 | if (max == 0) 112 | s = 0; 113 | else 114 | s = 1 - min / max; 115 | 116 | v = max; 117 | 118 | return new Hsv() 119 | { 120 | Hue = h, 121 | Saturation = (float)Math.Round(s, 2), 122 | Brightness = (float)Math.Round(v, 2) 123 | }; 124 | } 125 | 126 | static void Main(string[] args) 127 | { 128 | Console.Title = "Art To Geometry Dash"; 129 | Welcome(); 130 | 131 | string? path = null; 132 | LocalLevels? localLevels = null; 133 | while (localLevels == null) 134 | { 135 | try 136 | { 137 | localLevels = LocalLevels.LoadFile(path); 138 | } 139 | catch (Exception e) 140 | { 141 | if (debugMode) 142 | { 143 | Console.WriteLine(e.Message); 144 | Console.WriteLine(e.StackTrace); 145 | } 146 | Console.WriteLine($"failed to load game saves: '{e.Message}'"); 147 | Console.WriteLine("press Ctrl + C for exit"); 148 | Console.WriteLine("or enter a full path to the CCLocalLevels.dat for continue"); 149 | Console.Write("> "); 150 | path = Console.ReadLine(); 151 | } 152 | } 153 | 154 | InputSettings(localLevels); 155 | 156 | Console.Write("How to add image, HSV or RGB (HSV use only 1 color channel)\nWrite h or r\n> "); 157 | mode = Console.ReadLine().ToLower(); 158 | Console.Clear(); 159 | if (mode == "h") 160 | InputHSVSettings(); 161 | else 162 | InputRgbSettings(); 163 | Console.Clear(); 164 | 165 | Stopwatch sw = new Stopwatch(); 166 | sw.Restart(); 167 | 168 | Console.WriteLine("Loading image ..."); 169 | art = OpenResizeArt(fileArt, artWight, artHeight); 170 | 171 | Console.WriteLine("Loading level ..."); 172 | if (levelRevision == -1) 173 | level = new Level(localLevels.GetLevel(levelName)); 174 | else 175 | level = new Level(localLevels.GetLevel(levelName, levelRevision)); 176 | blockStart = level.CountBlock; 177 | 178 | Console.WriteLine("Creating art..."); 179 | if (mode == "h") 180 | CreateHsvArt(); 181 | else 182 | CreateRgBart(); 183 | 184 | Console.WriteLine("Save..."); 185 | localLevels.GetLevel(levelName).SaveLevel(level); 186 | localLevels.Save(path); 187 | 188 | sw.Stop(); 189 | 190 | Console.Clear(); 191 | if (mode == "h") 192 | Console.WriteLine($"Completed!\nUsed blocks: {level.CountBlock - blockStart}\nElapsed time: {sw.ElapsedTicks} ticks ({sw.ElapsedMilliseconds} milliseconds)"); 193 | else 194 | Console.WriteLine($"Completed!\nUsed colors: {palette.Count}\nUsed blocks: {level.CountBlock - blockStart}\nElapsed time: {sw.ElapsedTicks} ticks ({sw.ElapsedMilliseconds} milliseconds)"); 195 | Console.WriteLine("Press any button to continue."); 196 | Console.ReadKey(); 197 | } 198 | 199 | private static void Welcome() 200 | { 201 | Console.WriteLine("Art To Geometry Dash."); 202 | Console.WriteLine("The program for the transfer of art and other images in Geometry Dash."); 203 | Console.WriteLine("Version: 1.2"); 204 | Console.WriteLine($"{consoleLine}\n\nAuthors: Folleach and Relayx"); 205 | Console.WriteLine($"{consoleLine}\n\nContributors: Nodus Lorden (HSV and Resize mode)"); 206 | Console.WriteLine($"{consoleLine}\n\nFor its work, the program uses the library GeometryDashAPI\nhttps://github.com/Folleach/GeometryDashAPI"); 207 | Console.WriteLine($"{consoleLine}\n"); 208 | Console.ForegroundColor = ConsoleColor.Red; 209 | Console.WriteLine("You must close all instances of the game before moving the image!"); 210 | Console.ForegroundColor = ConsoleColor.Gray; 211 | Console.WriteLine("Press any button to continue."); 212 | var key = Console.ReadKey(); 213 | debugMode = key.Key == ConsoleKey.B; 214 | Console.Clear(); 215 | } 216 | 217 | private static void InputSettings(LocalLevels levels) 218 | { 219 | 220 | while (true) 221 | { 222 | Console.Write("Image path.\nExample: C:\\images\\my.png\n> "); 223 | fileArt = Console.ReadLine().Replace("\"", ""); 224 | if (File.Exists(fileArt)) 225 | break; 226 | Console.WriteLine($"File '{fileArt}' doesn't contains\n"); 227 | } 228 | 229 | Console.Clear(); 230 | 231 | Console.Write("Art Width and height.\nExample: 32 32\n> "); 232 | string[] artsize = Console.ReadLine().Split(' '); 233 | artWight = int.Parse(artsize[0]); 234 | artHeight = int.Parse(artsize[1]); 235 | Console.Clear(); 236 | 237 | Console.Write("The size of the pixel in art.\n1: 1 pixel = 1/4 block\nExample: 0,8\n> "); 238 | scale = float.Parse(Console.ReadLine().Replace(",", "."), CultureInfo.InvariantCulture); 239 | Console.Clear(); 240 | 241 | Console.Write("Alpha color.\nExample 1: 255 255 255 (Cut close to white color)\nExample 2: A 245 (Cuts all pixels with little aplha.)\nExample 3: N (for skip) \n> "); 242 | string[] al = Console.ReadLine().Split(' '); 243 | // Eng a and Rus а 244 | if (al.Length > 1) 245 | { 246 | if (al[0].ToLower() == "a" || al[0].ToLower() == "а") 247 | { 248 | useAlphaChannel = true; 249 | alphaChannel = byte.Parse(al[1]); 250 | } 251 | else 252 | { 253 | filterColor = new byte[3]; 254 | filterColor[0] = byte.Parse(al[0]); 255 | filterColor[1] = byte.Parse(al[1]); 256 | filterColor[2] = byte.Parse(al[2]); 257 | } 258 | filtering = true; 259 | } 260 | else 261 | filtering = false; 262 | Console.Clear(); 263 | 264 | Console.Write("Layer for art.\n> "); 265 | EditorLayer = int.Parse(Console.ReadLine()); 266 | Console.Clear(); 267 | 268 | Console.Write("Image position in level.\nExample for position in cells: 10 5\nExample for position in coordinates: C 600 300\nUsing position far from 0 when adding a large image, otherwise the level may not open.\n> "); 269 | string[] coords = Console.ReadLine().Split(' '); 270 | if (coords[0].ToLower() == "c" || coords[0].ToLower() == "с") 271 | { 272 | coordX = float.Parse(coords[1]); 273 | coordY = float.Parse(coords[2]); 274 | } 275 | else 276 | { 277 | coordX = float.Parse(coords[0]) * 60 - 15; 278 | coordY = float.Parse(coords[1]) * 60; 279 | } 280 | Console.Clear(); 281 | 282 | while (true) 283 | { 284 | Console.Write("The name of the level in which the art will be placed.\nRecomended use empty level.\nPossible level damage!\n> "); 285 | levelName = Console.ReadLine(); 286 | Console.Write("Level revision. Void or string if not revision.\n> "); 287 | var rev = Console.ReadLine(); 288 | levelRevision = int.TryParse(rev, out var num) ? num : -1; 289 | try 290 | { 291 | levels.GetLevel(levelName, levelRevision == -1 ? 0 : levelRevision); 292 | } 293 | catch 294 | { 295 | Console.WriteLine($"Level '{levelName}' with revision doesn't contains\n"); 296 | continue; 297 | } 298 | break; 299 | } 300 | 301 | Console.Clear(); 302 | } 303 | 304 | private static void InputRgbSettings() 305 | { 306 | Console.Write("Color similarity ratio.\n0 - Exact color match\nThe higher the value, the less color will be used in the level.\nRecommended value: 10\n> "); 307 | userDistance = double.Parse(Console.ReadLine(), CultureInfo.InvariantCulture); 308 | Console.Clear(); 309 | 310 | Console.Write("What ID to start creating the palette\n> "); 311 | colorStart = int.Parse(Console.ReadLine()); 312 | Console.Clear(); 313 | 314 | Console.Write("Add a color changing trigger?\nWrite Y or N\n> "); 315 | var addtrgstr = Console.ReadLine(); 316 | addTrigger = addtrgstr.ToLower() == "yes" || addtrgstr.ToLower() == "y" ? true : false; 317 | Console.Clear(); 318 | } 319 | 320 | private static void InputHSVSettings() 321 | { 322 | if (filtering) 323 | { 324 | Console.Write("Color similarity ratio (for deleting hsv colors).\n0 - Exact color match\nThe higher the value, the less color will be used in the level.\nRecommended value: 10\n> "); 325 | userDistance = double.Parse(Console.ReadLine(), CultureInfo.InvariantCulture); 326 | Console.Clear(); 327 | } 328 | Console.Write("ID for base HSV color\n> "); 329 | HSVChannel = short.Parse(Console.ReadLine()); 330 | Console.Clear(); 331 | } 332 | 333 | private static void CreateRgBart() 334 | { 335 | var currentColorID = colorStart; 336 | 337 | for (int x = 0; x < art.Width; x += 1) 338 | { 339 | for (int y = 0; y < art.Height; y += 1) 340 | { 341 | System.Drawing.Color color = art.GetPixel(x, y); 342 | int colorInt = BytesToInt(color.R, color.G, color.B); 343 | if (filtering) 344 | { 345 | if (useAlphaChannel) 346 | { 347 | if (color.A < alphaChannel) 348 | continue; 349 | } 350 | else 351 | { 352 | if (FindSimilar(color.R, color.G, color.B, filterColor[0], filterColor[1], filterColor[2])) 353 | continue; 354 | } 355 | } 356 | if (!palette.ContainsKey(colorInt)) 357 | { 358 | var sim = FindSimilar(color.R, color.G, color.B); 359 | if (sim == null) 360 | { 361 | level.AddColor(new GeometryDashAPI.Levels.Color((short)currentColorID) 362 | { 363 | Red = color.R, 364 | Green = color.G, 365 | Blue = color.B 366 | }); 367 | palette.Add(colorInt, currentColorID); 368 | if (addTrigger) 369 | { 370 | level.AddBlock(new PulseTrigger() 371 | { 372 | TargetGroupId = currentColorID, 373 | Red = color.R, 374 | Green = color.G, 375 | Blue = color.B, 376 | Hold = 10f, 377 | PositionX = +coordX, 378 | PositionY = 0 + coordY, 379 | EditorL = (short)EditorLayer 380 | }); 381 | } 382 | currentColorID++; 383 | } 384 | else 385 | { 386 | colorInt = (int)sim; 387 | } 388 | } 389 | var block = new ColorBlock(917) 390 | { 391 | ColorBase = (short)palette[colorInt], 392 | Scale = scale, 393 | EditorL = (short)EditorLayer, 394 | PositionX = x * 7.5f * scale + coordX, 395 | PositionY = (art.Height - y) * 7.5f * scale + coordY 396 | }; 397 | level.AddBlock(block); 398 | } 399 | } 400 | } 401 | 402 | private static void CreateHsvArt() 403 | { 404 | level.AddColor(new GeometryDashAPI.Levels.Color(HSVChannel) 405 | { 406 | Red = 255, 407 | Green = 0, 408 | Blue = 0 409 | }); 410 | 411 | for (var x = 0; x < art.Width; x += 1) 412 | { 413 | for (var y = 0; y < art.Height; y += 1) 414 | { 415 | var color = art.GetPixel(x, y); 416 | if (filtering){ 417 | if (useAlphaChannel) 418 | { 419 | if (color.A < alphaChannel) 420 | continue; 421 | } 422 | else 423 | { 424 | if (FindSimilar(color.R, color.G, color.B, filterColor[0], filterColor[1], filterColor[2])) 425 | continue; 426 | } 427 | } 428 | 429 | var block = new ColorBlock(917); 430 | block.ColorBase = HSVChannel; 431 | block.Scale = scale; 432 | block.EditorL = (short)EditorLayer; 433 | block.PositionX = (x * 7.5f * scale) + coordX; 434 | block.PositionY = ((art.Height - y) * 7.5f * scale) + coordY; 435 | block.Hsv = Rgb2HsvString(color.R, color.G, color.B); 436 | level.AddBlock(block); 437 | } 438 | } 439 | } 440 | } 441 | } 442 | -------------------------------------------------------------------------------- /Images/Demon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Folleach/ArtToGeometryDash/5800e54e519883fc151878790fd199e2d43eef64/Images/Demon.png -------------------------------------------------------------------------------- /Images/Wolf.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Folleach/ArtToGeometryDash/5800e54e519883fc151878790fd199e2d43eef64/Images/Wolf.png -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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