├── .gitignore ├── Contributing.md ├── LICENSE ├── Ultimanite.sln └── Ultimanite ├── Ultimanite.vcxproj ├── Ultimanite.vcxproj.filters ├── dllmain.cpp ├── enums.h ├── framework.h ├── gameplay.h ├── httplib.h ├── packages.config ├── patterns.h ├── script.h ├── script_wrappers.h ├── sdk.h ├── source ├── duk_config.h ├── duk_source_meta.json ├── duktape.c └── duktape.h ├── structs.h ├── ue4.h ├── util.h └── xorstr.hpp /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Ll]og/ 33 | [Ll]ogs/ 34 | 35 | # Visual Studio 2015/2017 cache/options directory 36 | .vs/ 37 | # Uncomment if you have tasks that create the project's static files in wwwroot 38 | #wwwroot/ 39 | 40 | # Visual Studio 2017 auto generated files 41 | Generated\ Files/ 42 | 43 | # MSTest test Results 44 | [Tt]est[Rr]esult*/ 45 | [Bb]uild[Ll]og.* 46 | 47 | # NUnit 48 | *.VisualState.xml 49 | TestResult.xml 50 | nunit-*.xml 51 | 52 | # Build Results of an ATL Project 53 | [Dd]ebugPS/ 54 | [Rr]eleasePS/ 55 | dlldata.c 56 | 57 | # Benchmark Results 58 | BenchmarkDotNet.Artifacts/ 59 | 60 | # .NET Core 61 | project.lock.json 62 | project.fragment.lock.json 63 | artifacts/ 64 | 65 | # ASP.NET Scaffolding 66 | ScaffoldingReadMe.txt 67 | 68 | # StyleCop 69 | StyleCopReport.xml 70 | 71 | # Files built by Visual Studio 72 | *_i.c 73 | *_p.c 74 | *_h.h 75 | *.ilk 76 | *.meta 77 | *.obj 78 | *.iobj 79 | *.pch 80 | *.pdb 81 | *.ipdb 82 | *.pgc 83 | *.pgd 84 | *.rsp 85 | *.sbr 86 | *.tlb 87 | *.tli 88 | *.tlh 89 | *.tmp 90 | *.tmp_proj 91 | *_wpftmp.csproj 92 | *.log 93 | *.tlog 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. 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Typically with well formatted code, you normally shouldn't hit a line count of anything over 80 or 90 characters. 20 | - The indentation style we use is 2 spaces per level. 21 | - The opening brace for namespaces, classes, functions, enums, structs, unions, conditionals, and loops go on the next line. 22 | - With array initializer lists and lambda expressions it is OK to keep the brace on the same line. 23 | - References and pointers have the ampersand or asterisk against the type name, not the variable name. Example: `int* var`, not `int *var`. 24 | - Use multi-line comments (`/* Comment text */`) for multi-lines and parameters, use single-line comments (`// Comment text`) otherwise. 25 | - Always make sure you are doing whatever you are doing under the correct file context, make sure to read everything and check for duplications. 26 | 27 | ## Naming 28 | - All variables, class, enum, function, and struct names should be in upper CamelCase. If the name contains an abbreviation uppercase it. 29 | - `class SomeClassName` 30 | - `enum IPCCommandType` 31 | - All compile time constants should be fully uppercased. With constants that have more than one word in them, use an underscore to separate them. 32 | - `constexpr double PI = 3.14159;` 33 | - `constexpr int MAX_PATH = 260;` 34 | - Please do not use [Hungarian notation](http://en.wikipedia.org/wiki/Hungarian_notation) prefixes with variables. The only exceptions to this are the variable prefixes below. 35 | - Global variables – `g` 36 | - Class variables – `m` 37 | - Static variables – `s` 38 | - Keep every context in a namespace, keep every context in a seprated file if possible. 39 | ## Conditionals 40 | - Do not leave `else` or `else if` conditions dangling unless the `if` condition lacks braces. 41 | - Yes: 42 | 43 | ```c++ 44 | if (condition) 45 | { 46 | // code 47 | } 48 | else 49 | { 50 | // code 51 | } 52 | ``` 53 | - Acceptable: 54 | 55 | ```c++ 56 | if (condition) 57 | // code line 58 | else 59 | // code line 60 | ``` 61 | - No: 62 | 63 | ```c++ 64 | if (condition) 65 | { 66 | // code 67 | } 68 | else 69 | // code line 70 | ``` 71 | 72 | 73 | ## Classes and structs 74 | - If making a [POD](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) type, use a `struct` for this. Use a `class` otherwise. 75 | - Class layout should be in the order, `private`, `protected`, and then `public`. 76 | - If one or more of these sections are not needed, then simply don't include them. 77 | - For each of the above specified access levels, the contents of each should follow this given order: constructor, destructor, operator overloads, functions, then variables. 78 | - When defining the variables, define `static` variables before the non-static ones. 79 | 80 | ```c++ 81 | class ExampleClass : public SomeParent 82 | { 83 | public: 84 | ExampleClass(int x, int y); 85 | 86 | int GetX() const; 87 | int GetY() const; 88 | 89 | protected: 90 | virtual void SomeProtectedFunction() = 0; 91 | static float SomeVariable; 92 | 93 | private: 94 | int m_x; 95 | int m_y; 96 | }; 97 | ``` 98 | 99 | # C++ code-specific guidelines 100 | 101 | Summary: 102 | 103 | - [General](#cpp-code-general) 104 | - [Headers](#cpp-code-headers) 105 | - [Loops](#cpp-code-loops) 106 | - [Functions](#cpp-code-functions) 107 | - [Classes and Structs](#cpp-code-classes-and-structs) 108 | 109 | ## General 110 | - The codebase currently uses C++20 (Latest). 111 | - Use the [nullptr](http://en.cppreference.com/w/cpp/language/nullptr) type over the macro `NULL`. 112 | - If a [range-based for loop](http://en.cppreference.com/w/cpp/language/range-for) can be used instead of container iterators, use it. 113 | - Obviously, try not to use `goto` unless you have a *really* good reason for it. 114 | - If a compiler warning is found, please try and fix it. 115 | - Try to avoid using raw pointers (pointers allocated with `new`) as much as possible. There are cases where using a raw pointer is unavoidable, and in these situations it is OK to use them. An example of this is functions from a C library that require them. In cases where it is avoidable, the STL usually has a means to solve this (`vector`, `unique_ptr`, etc). 116 | - Do not use the `auto` keyword everywhere. While it's nice that the type can be determined by the compiler, it cannot be resolved at 'readtime' by the developer as easily. Use auto only in cases where it is obvious what the type being assigned is (note: 'obvious' means not having to open other files or reading the header file). Some situations where it is appropriate to use `auto` is when iterating over a `std::map` container in a foreach loop, or to shorten the length of container iterator variable declarations. 117 | - Do not use `using namespace [x];` in headers. Try not to use it at all if you can. 118 | - The preferred form of the increment and decrement operator in for-loops is prefix-form (e.g. `++var`). 119 | 120 | ## Headers 121 | - All needed headers should be included in framework header, include any new header files in the framework header. 122 | - If you find duplicate includes of a certain header, remove it. 123 | - Each of the above header sections should also be in importance order. 124 | - This project uses `#pragma once` as header guards. 125 | 126 | ## Loops 127 | - If an infinite loop is required, do not use `for (;;)`, use `while (true)`. 128 | - Empty-bodied loops should use braces after their header, not a semicolon. 129 | - Yes: `while (condition) {}` 130 | - No: `while (condition);` 131 | - For do-while loops, place 'while' on the same line as the closing brackets 132 | 133 | ```c++ 134 | do 135 | { 136 | // code 137 | } while (false); 138 | ``` 139 | 140 | ## Functions 141 | - If a function parameter is a pointer or reference and its value or data isn't intended to be changed, please mark that parameter as `const`. 142 | - Functions that specifically modify their parameters should have the respective parameter(s) marked as a pointer so that the variables being modified are syntaxically obvious. 143 | - What not to do: 144 | 145 | ```c++ 146 | template 147 | inline void Clamp(T& val, const T& min, const T& max) 148 | { 149 | if (val < min) 150 | val = min; 151 | else if (val > max) 152 | val = max; 153 | } 154 | ``` 155 | 156 | Example call: `Clamp(var, 1000, 5000);` 157 | 158 | - What to do: 159 | 160 | ```c++ 161 | template 162 | inline void Clamp(T* val, const T& min, const T& max) 163 | { 164 | if (*val < min) 165 | *val = min; 166 | else if (*val > max) 167 | *val = max; 168 | } 169 | ``` 170 | 171 | Example call: `Clamp(&var, 1000, 5000);` 172 | - Otherwise, you can use references. 173 | 174 | - Class member functions that you do not want to be overridden in inheriting classes should be marked with the `final` specifier. 175 | 176 | ```c++ 177 | class ClassName : ParentClass 178 | { 179 | public: 180 | void Update() final; 181 | }; 182 | ``` 183 | 184 | - Overridden member functions that can also be inherited should be marked with the `override` specifier to make it easier to see which functions belong to the parent class. 185 | 186 | ```c++ 187 | class ClassName : ParentClass 188 | { 189 | public: 190 | void Update() override; 191 | }; 192 | ``` 193 | 194 | ## Classes and structs 195 | - Classes and structs that are not intended to be extended through inheritance should be marked with the `final` specifier. 196 | 197 | ```c++ 198 | class ClassName final : ParentClass 199 | { 200 | // Class definitions 201 | }; 202 | ``` 203 | 204 | 205 | ## UE4 206 | - ProcessEvent is the game thread, about 80% of game calles are passed thorugh ProcessEvent, You should be very cautious adding anything to the processevent hook. 207 | - **Donot** use inline functions inside the hook, use static functions instead. 208 | - Force inline if the function is a class member getter. 209 | - If you have to add some blocking code to a ufunction hook inside processevent hook (e.g: Finding alot of objects when `xxxx` is called), then hook `xxxx` **directly** by doing `DetourAttach(&(UFunction->Func), xxxxHook);`. 210 | - Avoid using `GetAsyncKeyState`, Use proper ufunction hook if possible, if not use UE4 input hook, direct input hook. 211 | 212 | - Don't call ProcessEvent directly unless necessary. 213 | - Don't: 214 | 215 | ```c++ 216 | static UObject* SwitchLevel = FindObject(L"Function /Script/Engine.PlayerController.SwitchLevel"); 217 | 218 | struct { 219 | FString URL = L"..."; 220 | } Params; 221 | 222 | ProcessEvent(InController, SwitchLevel, &Prams); 223 | ``` 224 | 225 | - Do : 226 | ```c++ 227 | static UObject* SwitchLevel = FindObject(L"Function /Script/Engine.PlayerController.SwitchLevel"); 228 | auto ret = Controller->Call(SwitchLevel, FString(L"...") /* ACCEPTS ANY NUMBER\TYPE OF PARAMS */); 229 | ``` 230 | 231 | - if you are going to use hardcoded offset outside of a full class\struct, please cast the pointer to `uintptr_t` and add the offset to it instead of make a full struct. 232 | 233 | - Check for invalid pointers by doing `UObject.isValid()` or `IsBadReadPtr`, sometimes pointers can be valid but not valid for reading. 234 | 235 | - If you are finding the same object over and over make sure to define the variable as `static`. 236 | 237 | - Avoid allocation, reallocating memory manually unless needed. 238 | 239 | - If FNameToString was used directly, make sure to free the memory. 240 | 241 | - Feel free to copy any needed classes from the sdk, but make sure to implement all classes it needs and not feel it with padding. 242 | 243 | - **Everything** is a wide string, only use normal strings if necessary, all classes has functions for both string types. 244 | 245 | - **Don't** use C Strings unless necessary, use STD strings in normal cases. 246 | 247 | - Avoid copying strings over and over, use references when possible. 248 | 249 | ------ 250 | 251 | - Please, try to be as strict as possible applying these guidelines to maintain a stable project shape. 252 | - Keep in mind, Exceptions can be made, you can ask me `kemo#1337` for any help or style tips. -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. 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If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Ultimanite.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.31105.61 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Ultimanite", "Ultimanite\Ultimanite.vcxproj", "{573E06F0-042C-4EDB-AF95-E6894A481639}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Debug|x64.ActiveCfg = Debug|x64 17 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Debug|x64.Build.0 = Debug|x64 18 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Debug|x86.ActiveCfg = Debug|Win32 19 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Debug|x86.Build.0 = Debug|Win32 20 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Release|x64.ActiveCfg = Release|x64 21 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Release|x64.Build.0 = Release|x64 22 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Release|x86.ActiveCfg = Release|Win32 23 | {573E06F0-042C-4EDB-AF95-E6894A481639}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {C1804CAD-5AB4-416F-8126-5C57E6E41F5D} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /Ultimanite/Ultimanite.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {573e06f0-042c-4edb-af95-e6894a481639} 25 | Ultimanite 26 | 10.0 27 | 28 | 29 | 30 | DynamicLibrary 31 | true 32 | v142 33 | Unicode 34 | 35 | 36 | DynamicLibrary 37 | false 38 | v142 39 | true 40 | Unicode 41 | 42 | 43 | DynamicLibrary 44 | true 45 | v142 46 | Unicode 47 | 48 | 49 | DynamicLibrary 50 | false 51 | v142 52 | true 53 | Unicode 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | true 75 | $(SolutionDir)\bin 76 | 77 | 78 | false 79 | $(SolutionDir)\bin 80 | 81 | 82 | true 83 | $(SolutionDir)\bin 84 | $(IncludePath) 85 | 86 | 87 | false 88 | $(SolutionDir)\bin 89 | $(IncludePath) 90 | 91 | 92 | true 93 | 94 | 95 | true 96 | 97 | 98 | true 99 | 100 | 101 | true 102 | 103 | 104 | 105 | Level3 106 | true 107 | WIN32;_DEBUG;ULTIMANITE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 108 | true 109 | Use 110 | pch.h 111 | stdcpplatest 112 | stdc17 113 | 114 | 115 | Windows 116 | true 117 | false 118 | 119 | 120 | 121 | 122 | Level3 123 | true 124 | true 125 | true 126 | WIN32;NDEBUG;ULTIMANITE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 127 | true 128 | Use 129 | pch.h 130 | stdcpplatest 131 | stdc17 132 | 133 | 134 | Windows 135 | true 136 | true 137 | true 138 | false 139 | 140 | 141 | 142 | 143 | Level3 144 | true 145 | _DEBUG;ULTIMANITE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 146 | true 147 | NotUsing 148 | pch.h 149 | stdcpplatest 150 | stdc17 151 | 152 | 153 | Windows 154 | true 155 | false 156 | 157 | 158 | 159 | 160 | Level3 161 | true 162 | true 163 | true 164 | NDEBUG;ULTIMANITE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 165 | true 166 | NotUsing 167 | pch.h 168 | stdcpplatest 169 | stdc17 170 | 171 | 172 | Windows 173 | true 174 | true 175 | true 176 | false 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. 208 | 209 | 210 | 211 | 212 | -------------------------------------------------------------------------------- /Ultimanite/Ultimanite.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | Resource Files 23 | 24 | 25 | 26 | 27 | Header Files 28 | 29 | 30 | Header Files 31 | 32 | 33 | Header Files 34 | 35 | 36 | Header Files 37 | 38 | 39 | Header Files 40 | 41 | 42 | Header Files 43 | 44 | 45 | Header Files 46 | 47 | 48 | Header Files 49 | 50 | 51 | Header Files 52 | 53 | 54 | Header Files 55 | 56 | 57 | Header Files 58 | 59 | 60 | Header Files 61 | 62 | 63 | 64 | 65 | 66 | -------------------------------------------------------------------------------- /Ultimanite/dllmain.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #include "framework.h" 20 | #include "gameplay.h" 21 | #include "patterns.h" 22 | 23 | void Setup() 24 | { 25 | Util::SetupConsole(); 26 | 27 | EEngineVersion CurrentVersion = EEngineVersion::None; 28 | 29 | auto GObjectsAddress = Util::FindPattern(UE_4_20_GOBJECTS); 30 | auto ToStringAddress = Util::FindPattern(UE_4_20_FNAME_TOSTRING); 31 | auto GetFirstPlayerControllerAddress = Util::FindPattern(UE_4_20_GETFIRSTPLAYERCONTROLLER); 32 | auto SpawnActorFromClassAddress = Util::FindPattern(UE_4_20_SPAWNACTORFROMCLASS); 33 | auto LoadObjectAddress = Util::FindPattern(UE_4_20_LOADOBJECT); 34 | auto ConstructObjectAddress = Util::FindPattern(UE_4_20_CONSTRUCTOBJECT); 35 | auto FreeAddress = Util::FindPattern(UE_4_20_FREE); 36 | 37 | if (GObjectsAddress && ToStringAddress && GetFirstPlayerControllerAddress && SpawnActorFromClassAddress && ConstructObjectAddress && FreeAddress) 38 | { 39 | if (!LoadObjectAddress) 40 | { 41 | LoadObjectAddress = Util::FindPattern("4C 89 4C 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 48 8B EC 48 83 EC 78 33 C0"); 42 | CurrentVersion = EEngineVersion::UE_4_20; 43 | } 44 | else 45 | { 46 | CurrentVersion = EEngineVersion::UE_4_20; 47 | } 48 | 49 | } 50 | 51 | // not able to find any version yet, lets try again 52 | if (CurrentVersion == EEngineVersion::None) 53 | { 54 | GObjectsAddress = Util::FindPattern(UE_4_21_GOBJECTS); 55 | ToStringAddress = Util::FindPattern(UE_4_21_FNAME_TOSTRING); 56 | GetFirstPlayerControllerAddress = Util::FindPattern(UE_4_21_GETFIRSTPLAYERCONTROLLER); 57 | SpawnActorFromClassAddress = Util::FindPattern(UE_4_21_SPAWNACTORFROMCLASS); 58 | LoadObjectAddress = Util::FindPattern(UE_4_21_LOADOBJECT); 59 | ConstructObjectAddress = Util::FindPattern(UE_4_21_CONSTRUCTOBJECT); 60 | FreeAddress = Util::FindPattern(UE_4_21_FREE); 61 | 62 | if (GObjectsAddress && ToStringAddress && GetFirstPlayerControllerAddress && SpawnActorFromClassAddress && LoadObjectAddress && ConstructObjectAddress && FreeAddress) 63 | { 64 | CurrentVersion = EEngineVersion::UE_4_21; 65 | } 66 | } 67 | 68 | // not able to find any version yet, lets try again 69 | if (CurrentVersion == EEngineVersion::None) 70 | { 71 | GObjectsAddress = Util::FindPattern(UE_4_22_GOBJECTS); 72 | ToStringAddress = Util::FindPattern(UE_4_22_FNAME_TOSTRING); 73 | GetFirstPlayerControllerAddress = Util::FindPattern(UE_4_22_GETFIRSTPLAYERCONTROLLER); 74 | SpawnActorFromClassAddress = Util::FindPattern(UE_4_22_SPAWNACTORFROMCLASS); 75 | LoadObjectAddress = Util::FindPattern(UE_4_22_LOADOBJECT); 76 | ConstructObjectAddress = Util::FindPattern(UE_4_22_CONSTRUCTOBJECT); 77 | FreeAddress = Util::FindPattern(UE_4_22_FREE); 78 | 79 | if (GObjectsAddress && ToStringAddress && GetFirstPlayerControllerAddress && SpawnActorFromClassAddress && LoadObjectAddress && ConstructObjectAddress && FreeAddress) 80 | { 81 | CurrentVersion = EEngineVersion::UE_4_22; 82 | } 83 | } 84 | 85 | if (CurrentVersion == EEngineVersion::None) 86 | { 87 | printf("Unsupported Engine version!\n"); 88 | return; 89 | } 90 | 91 | auto ObjectsOffset = *(int32_t*)(GObjectsAddress + 3); 92 | auto FinalObjectsAddress = GObjectsAddress + 7 + ObjectsOffset; 93 | 94 | if (CurrentVersion >= EEngineVersion::UE_4_21) 95 | { 96 | // support recent version of GObjects 97 | GlobalObjects = decltype(GlobalObjects)(FinalObjectsAddress); 98 | } 99 | else 100 | { 101 | // support legacy version of GObjects 102 | ObjObjects = decltype(ObjObjects)(FinalObjectsAddress); 103 | } 104 | 105 | FNameToString = decltype(FNameToString)(ToStringAddress); 106 | GetFirstPlayerController = decltype(GetFirstPlayerController)(GetFirstPlayerControllerAddress); 107 | SpawnActor = decltype(SpawnActor)(SpawnActorFromClassAddress); 108 | StaticConstructObjectInternal = decltype(StaticConstructObjectInternal)(ConstructObjectAddress); 109 | StaticLoadObjectInternal = decltype(StaticLoadObjectInternal)(LoadObjectAddress); 110 | FreeInternal = decltype(FreeInternal)(FreeAddress); 111 | 112 | auto CurrentEngineVersion = std::stof(RuntimeOptions::GetFortniteVersion()); 113 | 114 | if (7.4 <= CurrentEngineVersion && !strstr(RuntimeOptions::GetFortniteVersion().c_str(), "8")) 115 | { 116 | ProcessEvent = decltype(ProcessEvent)(FindObject(L"FortEngine_")->VTableObject[0x41]); 117 | } 118 | else 119 | { 120 | ProcessEvent = decltype(ProcessEvent)(FindObject(L"FortEngine_")->VTableObject[0x40]); 121 | } 122 | 123 | // we are ready to enter a game 124 | Game::Setup(); 125 | } 126 | 127 | BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID lpReserved) 128 | { 129 | if (reason == DLL_PROCESS_ATTACH) 130 | { 131 | Setup(); 132 | } 133 | 134 | return TRUE; 135 | } 136 | -------------------------------------------------------------------------------- /Ultimanite/enums.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | 21 | enum EObjectFlags 22 | { 23 | RF_NoFlags = 0x00000000, 24 | RF_Public = 0x00000001, 25 | RF_Standalone = 0x00000002, 26 | RF_MarkAsNative = 0x00000004, 27 | RF_Transactional = 0x00000008, 28 | RF_ClassDefaultObject = 0x00000010, 29 | RF_ArchetypeObject = 0x00000020, 30 | RF_Transient = 0x00000040, 31 | RF_MarkAsRootSet = 0x00000080, 32 | RF_TagGarbageTemp = 0x00000100, 33 | RF_NeedInitialization = 0x00000200, 34 | RF_NeedLoad = 0x00000400, 35 | RF_KeepForCooker = 0x00000800, 36 | RF_NeedPostLoad = 0x00001000, 37 | RF_NeedPostLoadSubobjects = 0x00002000, 38 | RF_NewerVersionExists = 0x00004000, 39 | RF_BeginDestroyed = 0x00008000, 40 | RF_FinishDestroyed = 0x00010000, 41 | RF_BeingRegenerated = 0x00020000, 42 | RF_DefaultSubObject = 0x00040000, 43 | RF_WasLoaded = 0x00080000, 44 | RF_TextExportTransient = 0x00100000, 45 | RF_LoadCompleted = 0x00200000, 46 | RF_InheritableComponentTemplate = 0x00400000, 47 | RF_DuplicateTransient = 0x00800000, 48 | RF_StrongRefOnFrame = 0x01000000, 49 | RF_NonPIEDuplicateTransient = 0x02000000, 50 | RF_Dynamic = 0x04000000, 51 | RF_WillBeLoaded = 0x08000000, 52 | }; 53 | 54 | enum class ESpawnActorNameMode : uint8_t 55 | { 56 | Required_Fatal, 57 | Required_ErrorAndReturnNull, 58 | Required_ReturnNull, 59 | Requested 60 | }; 61 | 62 | enum class ESpawnActorCollisionHandlingMethod : uint8_t 63 | { 64 | Undefined = 0, 65 | AlwaysSpawn = 1, 66 | AdjustIfPossibleButAlwaysSpawn = 2, 67 | AdjustIfPossibleButDontSpawnIfColliding = 3, 68 | DontSpawnIfColliding = 4, 69 | ESpawnActorCollisionHandlingMethod_MAX = 5 70 | }; 71 | 72 | enum class EAthenaGamePhase : uint8_t 73 | { 74 | None = 0, 75 | Setup = 1, 76 | Warmup = 2, 77 | Aircraft = 3, 78 | SafeZones = 4, 79 | EndGame = 5, 80 | Count = 6, 81 | EAthenaGamePhase_MAX = 7 82 | }; 83 | 84 | enum class EFortCustomPartType : uint8_t 85 | { 86 | Head = 0, 87 | Body = 1, 88 | Hat = 2, 89 | Backpack = 3, 90 | Charm = 4, 91 | Face = 5, 92 | NumTypes = 6, 93 | EFortCustomPartType_MAX = 7 94 | }; 95 | 96 | enum class ENetRole : uint8_t 97 | { 98 | ROLE_None = 0, 99 | ROLE_SimulatedProxy = 1, 100 | ROLE_AutonomousProxy = 2, 101 | ROLE_Authority = 3, 102 | ROLE_MAX = 4 103 | }; 104 | -------------------------------------------------------------------------------- /Ultimanite/framework.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | 21 | #define JM_XORSTR_DISABLE_AVX_INTRINSICS //OLD CPU SUPPORT 22 | 23 | #define CPPHTTPLIB_OPENSSL_SUPPORT 24 | 25 | #include "httplib.h" 26 | #include 27 | #include 28 | #include 29 | #include 30 | #include 31 | #include 32 | #include 33 | #include 34 | #include 35 | 36 | #include "source/duktape.h" 37 | #include "xorstr.hpp" 38 | #define _(str) xorstr_(str) 39 | 40 | //always the last 41 | #include "enums.h" 42 | #include "util.h" 43 | #include "structs.h" 44 | #include "ue4.h" 45 | #include "sdk.h" 46 | #include "script.h" -------------------------------------------------------------------------------- /Ultimanite/gameplay.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | 21 | #include "framework.h" 22 | 23 | namespace Game 24 | { 25 | inline bool bReady = false; 26 | inline bool bDroppedLoadingScreen = false; 27 | 28 | static void SpawnPickupAtLocation(UObject* ItemDefinition, int Count, FVector Location) 29 | { 30 | auto FortPickupAthena = SpawnActorEasy(GetWorld(), FindObject(L"Class /Script/FortniteGame.FortPickupAthena"), Location, {}); 31 | 32 | auto EntryCount = reinterpret_cast(__int64(FortPickupAthena) + __int64(Offsets::PrimaryPickupItemEntryOffset) + __int64(Offsets::CountOffset)); 33 | auto EntryItemDefinition = reinterpret_cast(__int64(FortPickupAthena) + __int64(Offsets::PrimaryPickupItemEntryOffset) + __int64(Offsets::ItemDefinitionOffset)); 34 | 35 | *EntryCount = Count; 36 | *EntryItemDefinition = ItemDefinition; 37 | 38 | Pickup::OnRep_PrimaryPickupItemEntry(FortPickupAthena); 39 | Pickup::TossPickup(FortPickupAthena, Location, Globals::Pawn, 6, true); 40 | } 41 | 42 | static bool IsMatchingGuid(FGuid A, FGuid B) 43 | { 44 | return A.A == B.A && A.B == B.B && A.C == B.C && A.D == B.D; 45 | } 46 | 47 | static void EquipInventoryItem(FGuid Guid) 48 | { 49 | auto ItemInstances = reinterpret_cast*>(__int64(Globals::FortInventory) + __int64(Offsets::InventoryOffset) + __int64(Offsets::ItemInstancesOffset)); 50 | 51 | for (int i = 0; i < ItemInstances->Num(); i++) 52 | { 53 | auto CurrentItemInstance = ItemInstances->operator[](i); 54 | 55 | // Does the GUID in the inventory match with the one we are trying to equip 56 | if (IsMatchingGuid(Player::GetGuid(CurrentItemInstance), Guid)) 57 | { 58 | // if the GUIDs match, equip the weapon 59 | if (!7.4 <= std::stof(RuntimeOptions::GetFortniteVersion())) 60 | { 61 | Player::EquipWeaponByDefinition(Globals::Pawn, Player::GetItemDefinition(CurrentItemInstance), Guid); 62 | } 63 | else 64 | { 65 | Player::EquipWeaponDefinition(Globals::Pawn, Player::GetItemDefinition(CurrentItemInstance), Guid); 66 | } 67 | 68 | } 69 | } 70 | } 71 | 72 | static void HandlePickup(void* Params) 73 | { 74 | struct ServerHandlePickupParams 75 | { 76 | UObject* Pickup; 77 | float InFlyTime; 78 | FVector InStartDirection; 79 | bool bPlayPickupSound; 80 | }; 81 | 82 | auto CurrentParams = (ServerHandlePickupParams*)Params; 83 | 84 | auto ItemInstances = reinterpret_cast*>(__int64(Globals::FortInventory) + __int64(Offsets::InventoryOffset) + __int64(Offsets::ItemInstancesOffset)); 85 | 86 | if (CurrentParams->Pickup != nullptr) 87 | { 88 | // get world item definition from item entry 89 | UObject** WorldItemDefinition = reinterpret_cast(__int64(CurrentParams->Pickup) + __int64(Offsets::PrimaryPickupItemEntryOffset) + __int64(Offsets::ItemDefinitionOffset)); 90 | TArray QuickbarSlots = *reinterpret_cast*>(reinterpret_cast(Globals::Quickbar) + Offsets::PrimaryQuickbarOffset + Offsets::SlotsOffset); 91 | 92 | for (int i = 0; i < QuickbarSlots.Num(); i++) 93 | { 94 | if (QuickbarSlots[i].Items.Data == 0) 95 | { 96 | if (i >= 6) 97 | { 98 | // no space left in inventory, we should replace the current focused quickbar with this new pickup. 99 | int* CurrentFocusedSlot = reinterpret_cast(__int64(Globals::Quickbar) + __int64(Offsets::PrimaryQuickbarOffset) + __int64(Offsets::CurrentFocusedSlotOffset)); 100 | 101 | // do not replace pickaxe 102 | if (*CurrentFocusedSlot == 0) 103 | { 104 | continue; 105 | } 106 | 107 | i = *CurrentFocusedSlot; 108 | 109 | FGuid CurrentFocusedGUID = QuickbarSlots[*CurrentFocusedSlot].Items[0]; 110 | 111 | // loop through item entries and see which item matches the current focused slot GUID 112 | for (int j = 0; i < ItemInstances->Num(); j++) 113 | { 114 | auto ItemInstance = ItemInstances->operator[](j); 115 | 116 | auto ItemEntryDefinition = reinterpret_cast(__int64(ItemInstance) + __int64(Offsets::ItemEntryOffset) + __int64(Offsets::ItemDefinitionOffset)); 117 | auto ItemEntryGuid = reinterpret_cast(__int64(ItemInstance) + __int64(Offsets::ItemEntryOffset) + __int64(Offsets::ItemGuidOffset)); 118 | 119 | if (IsMatchingGuid(CurrentFocusedGUID, *ItemEntryGuid)) 120 | { 121 | // spawn the item we are replacing as a pickup 122 | SpawnPickupAtLocation(*ItemEntryDefinition, 1, AActor::GetLocation(Globals::Pawn)); 123 | } 124 | } 125 | 126 | // empty current slot 127 | Player::EmptySlot(Globals::Quickbar, *CurrentFocusedSlot); 128 | } 129 | 130 | // give player item 131 | Inventory::AddItemToInventoryWithUpdate(*WorldItemDefinition, EFortQuickBars::Primary, i, 1); 132 | 133 | // destroy pickup in world 134 | AActor::Destroy(CurrentParams->Pickup); 135 | 136 | break; 137 | } 138 | } 139 | } 140 | } 141 | 142 | static void HandleInventoryDrop(void* Params) 143 | { 144 | struct ServerAttemptInventoryDropParams 145 | { 146 | FGuid ItemGuid; 147 | int Count; 148 | }; 149 | 150 | auto PawnLocation = AActor::GetLocation(Globals::Pawn); 151 | 152 | auto ItemInstances = reinterpret_cast*>(__int64(Globals::FortInventory) + __int64(Offsets::InventoryOffset) + __int64(Offsets::ItemInstancesOffset)); 153 | auto RequestedGuid = ((ServerAttemptInventoryDropParams*)Params)->ItemGuid; 154 | 155 | auto QuickbarSlots = *reinterpret_cast*>(__int64(Globals::Quickbar) + __int64(Offsets::PrimaryQuickbarOffset) + __int64(Offsets::SlotsOffset)); 156 | 157 | for (int i = 0; i < QuickbarSlots.Num(); i++) 158 | { 159 | if (QuickbarSlots[i].Items.Data != nullptr) 160 | { 161 | if (IsMatchingGuid(QuickbarSlots[i].Items[0], RequestedGuid)) 162 | { 163 | // remove item we are dropping from quickbars 164 | Player::EmptySlot(Globals::Quickbar, i); 165 | 166 | // update inventory due to quickbars being updated 167 | Inventory::UpdateInventory(); 168 | } 169 | } 170 | } 171 | 172 | for (int i = 0; i < ItemInstances->Num(); i++) 173 | { 174 | auto CurrentItemInstance = ItemInstances->operator[](i); 175 | auto CurrentGuid = Player::GetGuid(CurrentItemInstance); 176 | 177 | if (IsMatchingGuid(CurrentGuid, RequestedGuid)) 178 | { 179 | // we know this weapon is the one we want, fetch item definition from ItemEntry 180 | auto ItemDefinition = reinterpret_cast(__int64(CurrentItemInstance) + __int64(Offsets::ItemEntryOffset) + __int64(Offsets::ItemDefinitionOffset)); 181 | 182 | if (ItemDefinition) 183 | { 184 | // spawn item we dropped as a pickup 185 | SpawnPickupAtLocation(*ItemDefinition, 1, PawnLocation); 186 | } 187 | } 188 | } 189 | } 190 | 191 | static void LoadMatch() 192 | { 193 | Globals::Controller = GetFirstPlayerController(GetWorld()); 194 | Globals::GameState = FindObject(L"Athena_GameState_C /Game/Athena/Maps/Athena_Terrain.Athena_Terrain.PersistentLevel.Athena_GameState_C"); 195 | Globals::GameMode = FindObject(L"Athena_GameMode_C /Game/Athena/Maps/Athena_Terrain.Athena_Terrain.PersistentLevel.Athena_GameMode_C"); 196 | 197 | Globals::Pawn = SpawnActorEasy(GetWorld(), FindObject(L"BlueprintGeneratedClass /Game/Athena/PlayerPawn_Athena.PlayerPawn_Athena_C"), FVector{0, 0, 5000}, {}); 198 | 199 | Player::K2_TeleportTo(Globals::Pawn, FVector{-280, 400, 5000}, {}); 200 | 201 | Globals::PlayerState = *reinterpret_cast(reinterpret_cast(Globals::Controller) + Offsets::PlayerStateOffset); 202 | 203 | UObject* CheatManager = StaticConstructObjectInternal(FindObject(L"Class /Script/Engine.CheatManager"), Globals::Controller, 0, 0, 0, 0, 0, 0, 0); 204 | 205 | *reinterpret_cast(__int64(Globals::Controller) + __int64(Offsets::CheatManagerOffset)) = CheatManager; 206 | 207 | Globals::ChestsSound = FindObject(L"SoundCue /Game/Sounds/Foley_Loot/Containers/Treasure_Chest/Tiered_Chest_Open_T01_Cue.Tiered_Chest_Open_T01_Cue"); 208 | Globals::AmmoBoxSound = FindObject(L"SoundCue /Game/Sounds/Foley_Loot/Containers/Toolbox/Toolbox_SearchEnd_Cue.Toolbox_SearchEnd_Cue"); 209 | 210 | UObject* FortEngine = FindObject(L"FortEngine /Engine/Transient.FortEngine_"); 211 | 212 | UObject* GameViewport = *reinterpret_cast(__int64(FortEngine) + __int64(Offsets::GameViewportOffset)); 213 | UObject** CurrentConsole = reinterpret_cast(__int64(GameViewport) + __int64(Offsets::ViewportConsoleOffset)); 214 | UObject* NewConsole = StaticConstructObjectInternal(FindObject(L"Class /Script/Engine.Console"), GameViewport, 0, 0, 0, 0, 0, 0, 0); 215 | 216 | // asign console to game viewport 217 | *CurrentConsole = NewConsole; 218 | 219 | // required so inventory does not get filled up quickly 220 | *reinterpret_cast(__int64(Globals::Controller) + __int64(Offsets::OverriddenBackpackSizeOffset)) = 999; 221 | 222 | uint8_t* ControllerBitField = reinterpret_cast(__int64(Globals::Controller) + __int64(Offsets::bInfiniteAmmo)); 223 | 224 | // bInfiniteAmmo 225 | ControllerBitField[0] = 1; 226 | 227 | Player::Possess(Globals::Controller, Globals::Pawn); 228 | 229 | // some builds do not have GetGameVersion, we will assume that they use StartMatch 230 | if (RuntimeOptions::GetFortniteVersion().c_str() != "Unknown") 231 | { 232 | // builds that require GamePhase 233 | if (strstr(RuntimeOptions::GetFortniteVersion().c_str(), "4") || strstr(RuntimeOptions::GetFortniteVersion().c_str(), "6") || strstr(RuntimeOptions::GetFortniteVersion().c_str(), "7")) 234 | { 235 | EAthenaGamePhase* CurrentGamePhase = reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::GamePhaseOffset)); 236 | *CurrentGamePhase = EAthenaGamePhase::Aircraft; 237 | 238 | GameState::OnRep_GamePhase(Globals::GameState, EAthenaGamePhase::None); 239 | } 240 | 241 | // builds that require StartMatch 242 | if (strstr(RuntimeOptions::GetFortniteVersion().c_str(), "3") || strstr(RuntimeOptions::GetFortniteVersion().c_str(), "5") || strstr(RuntimeOptions::GetFortniteVersion().c_str(), "8") || strstr(RuntimeOptions::GetFortniteVersion().c_str(), "9") || strstr(RuntimeOptions::GetFortniteVersion().c_str(), "10")) 243 | { 244 | GameMode::StartMatch(Globals::GameMode); 245 | } 246 | } 247 | else 248 | { 249 | GameMode::StartMatch(Globals::GameMode); 250 | } 251 | 252 | //SHOWING HIDDEN POIs 253 | if (strstr(RuntimeOptions::GetFortniteVersion().c_str(), "6.")) 254 | { 255 | Player::ShowBuildingFoundation(FindObject(L"LF_Athena_POI_15x15_C /Game/Athena/Maps/Athena_POI_Foundations.Athena_POI_Foundations.PersistentLevel.LF_FloatingIsland"), EDynamicFoundationType::Static); 256 | Player::ShowBuildingFoundation(FindObject(L"LF_Athena_POI_75x75_C /Game/Athena/Maps/Athena_POI_Foundations.Athena_POI_Foundations.PersistentLevel.LF_Lake1"), EDynamicFoundationType::Static); 257 | } 258 | if ((strstr(RuntimeOptions::GetFortniteVersion().c_str(), "7."))) 259 | { 260 | Player::ShowBuildingFoundation(FindObject(L"LF_Athena_POI_25x25_C /Game/Athena/Maps/Athena_POI_Foundations.Athena_POI_Foundations.PersistentLevel.LF_Athena_POI_25x36"), EDynamicFoundationType::Static); 261 | } 262 | if ((strstr(RuntimeOptions::GetFortniteVersion().c_str(), "8."))) 263 | { 264 | Player::ShowBuildingFoundation(FindObject(L"LF_Athena_POI_50x50_C /Game/Athena/Maps/Athena_POI_Foundations.Athena_POI_Foundations.PersistentLevel.LF_Athena_POI_50x53_Volcano"), EDynamicFoundationType::Static); 265 | } 266 | 267 | Player::ServerReadyToStartMatch(Globals::Controller); 268 | 269 | UObject* HeadCharacterPart = FindObject(_(L"CustomCharacterPart /Game/Characters/CharacterParts/Female/Medium/Heads/F_Med_Head1.F_Med_Head1")); 270 | UObject* BodyCharacterPart = FindObject(_(L"CustomCharacterPart /Game/Characters/CharacterParts/Female/Medium/Bodies/F_Med_Soldier_01.F_Med_Soldier_01")); 271 | 272 | if (HeadCharacterPart && BodyCharacterPart) 273 | { 274 | Player::ServerChoosePart(Globals::Pawn, EFortCustomPartType::Body, BodyCharacterPart); 275 | Player::ServerChoosePart(Globals::Pawn, EFortCustomPartType::Head, HeadCharacterPart); 276 | 277 | ProcessEvent(Globals::PlayerState, FindObject(L"Function /Script/FortniteGame.FortPlayerState.OnRep_CharacterParts"), nullptr); 278 | } 279 | 280 | Kismet::Say(L"Welcome to Lunar"); 281 | } 282 | 283 | static UObject* BuildingActorLast; 284 | static UObject* LastClass; 285 | 286 | static bool bIsStarted; 287 | 288 | namespace Hooks 289 | { 290 | void* ProcessEventDetour(UObject* Object, UObject* Function, void* Params) 291 | { 292 | auto ObjectName = Object->GetFullName(); 293 | auto FunctionName = Function->GetFullName(); 294 | 295 | if (wcsstr(FunctionName.c_str(), L"OnSetPlayButtonText") || 296 | Function->GetName().find(L"BP_PlayButton") != std::wstring::npos) 297 | { 298 | if (!bIsStarted) 299 | { 300 | auto PlayerController = GetFirstPlayerController(GetWorld()); 301 | 302 | if (PlayerController) 303 | { 304 | static UObject* SwitchLevel = FindObject(L"Function /Script/Engine.PlayerController.SwitchLevel"); 305 | PlayerController->Call(SwitchLevel, FString(L"Athena_Terrain?Game=/Game/Athena/Athena_GameMode.Athena_GameMode_C")); 306 | } 307 | bIsStarted = true; 308 | } 309 | } 310 | 311 | // called when we load into a level 312 | if (wcsstr(FunctionName.c_str(), L"ReadyToStartMatch")) 313 | { 314 | if (!bReady) 315 | { 316 | bReady = true; 317 | 318 | // At this point, we are in the loading screen. Start loading into Athena_Terrain. 319 | LoadMatch(); 320 | } 321 | } 322 | 323 | // called when an item is dropped from the inventory 324 | if (wcsstr(FunctionName.c_str(), L"ServerAttemptInventoryDrop")) 325 | { 326 | HandleInventoryDrop(Params); 327 | } 328 | 329 | // called when a player picks up a pickup 330 | if (wcsstr(FunctionName.c_str(), L"ServerHandlePickup")) 331 | { 332 | HandlePickup(Params); 333 | } 334 | 335 | // called when we select an item in inventory 336 | if (wcsstr(FunctionName.c_str(), L"ServerExecuteInventoryItem")) 337 | { 338 | EquipInventoryItem(*(FGuid*)Params); 339 | } 340 | 341 | if (wcsstr(FunctionName.c_str(), L"ServerCreateBuilding")) 342 | { 343 | auto CurrentBuildableClass = *reinterpret_cast(__int64(Globals::Controller) + Offsets::CurrentBuildableClassOffset); 344 | auto LastPreviewLocation = *reinterpret_cast(__int64(Globals::Controller) + Offsets::LastBuildLocationOffset); 345 | auto LastPreviewRotation = *reinterpret_cast(__int64(Globals::Controller) + Offsets::LastBuildRotationOffset); 346 | auto BuildingActor = SpawnActorEasy(GetWorld(), CurrentBuildableClass, LastPreviewLocation, LastPreviewRotation); 347 | Building::InitializeBuildingActor(BuildingActor); 348 | } 349 | 350 | if (wcsstr(FunctionName.c_str(), L"ServerAttemptInteract")) 351 | { 352 | struct ServerAttemptInteract 353 | { 354 | UObject* ReceivingActor; 355 | UObject* InteractComponent; 356 | byte InteractType; 357 | }; 358 | 359 | auto CurrentParams = (ServerAttemptInteract*)Params; 360 | 361 | if (CurrentParams->ReceivingActor->GetFullName().starts_with(L"Tiered_")) 362 | { 363 | struct BitField 364 | { 365 | char bAlwaysShowContainer : 1; // 0xeb9(0x01) 366 | char bAlwaysMaintainLoot : 1; // 0xeb9(0x01) 367 | char bDestroyContainerOnSearch : 1; // 0xeb9(0x01) 368 | char bAlreadySearched : 1; // 0xeb9(0x01) 369 | }; 370 | 371 | auto ContainerBitField = reinterpret_cast(__int64(CurrentParams->ReceivingActor) + __int64(Offsets::bAlreadySearchedOffset)); 372 | ContainerBitField->bAlreadySearched = true; 373 | Player::OnRep_bAlreadySearched(CurrentParams->ReceivingActor); 374 | 375 | auto ContainerLocation = AActor::GetLocation(CurrentParams->ReceivingActor); 376 | 377 | if (CurrentParams->ReceivingActor->GetFullName().starts_with(L"Tiered_Chest")) 378 | { 379 | Player::ClientPlaySoundAtLocation(Globals::Controller, Globals::ChestsSound, ContainerLocation, 1, 1); 380 | } 381 | else if (CurrentParams->ReceivingActor->GetFullName().starts_with(L"Tiered_Ammo")) 382 | { 383 | Player::ClientPlaySoundAtLocation(Globals::Controller, Globals::AmmoBoxSound, ContainerLocation, 1, 1); 384 | } 385 | } 386 | else if (Globals::InviteToilet && CurrentParams->ReceivingActor == Globals::InviteToilet) 387 | { 388 | system(_("start https://discord.gg/lunarfn")); 389 | } 390 | } 391 | 392 | if (wcsstr(FunctionName.c_str(), L"ServerAttemptExitVehicle")) 393 | { 394 | UObject* Vehicle = Player::GetVehicle(); 395 | 396 | *reinterpret_cast(__int64(Globals::Pawn) + __int64(Offsets::RoleOffset)) = ENetRole::ROLE_Authority; 397 | *reinterpret_cast(__int64(Vehicle) + __int64(Offsets::RoleOffset)) = ENetRole::ROLE_Authority; 398 | } 399 | 400 | 401 | if (Globals::InviteToilet && Object == Globals::InviteToilet && wcsstr(FunctionName.c_str(), L"BlueprintCanInteract") && bDroppedLoadingScreen) 402 | { 403 | struct params 404 | { 405 | UObject* InteractingPawn; 406 | bool ret; 407 | }; 408 | 409 | static_cast(Params)->ret = true; 410 | return nullptr; 411 | } 412 | 413 | if (Globals::BotPawn && Object == Globals::BotPawn && wcsstr(FunctionName.c_str(), L"Tick") && bDroppedLoadingScreen) 414 | { 415 | auto Target = Globals::BotTarget - AActor::GetLocation(Globals::BotPawn); 416 | 417 | if (AActor::GetLocation(Globals::BotPawn) != Target) 418 | { 419 | Player::SetControlRotation(Globals::BotController, Target.ToRotator()); 420 | AActor::K2_SetActorRotation(Globals::BotPawn, Target.ToRotator()); 421 | Player::AddMovementInput(Globals::BotPawn, Target); 422 | } 423 | } 424 | 425 | if (Object == Globals::Pawn && wcsstr(FunctionName.c_str(), L"Tick") && bDroppedLoadingScreen) 426 | { 427 | if (!strstr(RuntimeOptions::GetFortniteVersion().c_str(), "3.")) 428 | { 429 | *reinterpret_cast(__int64(Globals::Pawn) + __int64(Offsets::RoleOffset)) = (Player::IsInVehicle() ? ENetRole::ROLE_AutonomousProxy : ENetRole::ROLE_Authority); 430 | 431 | UObject* Vehicle = Player::GetVehicle(); 432 | 433 | if (Vehicle) 434 | { 435 | *reinterpret_cast(__int64(Vehicle) + __int64(Offsets::RoleOffset)) = ENetRole::ROLE_AutonomousProxy; 436 | } 437 | } 438 | 439 | static bool bHasExecuted; 440 | 441 | if (GetAsyncKeyState(VK_F7)) 442 | { 443 | if (!bHasExecuted) 444 | { 445 | bHasExecuted = !bHasExecuted; 446 | 447 | //DEBUG CODE 448 | 449 | CreateThread(nullptr, 0, reinterpret_cast(&UScript::F7), nullptr, 0, nullptr); 450 | } 451 | } 452 | else 453 | { 454 | bHasExecuted = false; 455 | } 456 | 457 | static bool bHasPressedRButton; 458 | if (Building::IsInBuildMode() && !strstr(RuntimeOptions::GetFortniteVersion().c_str(), "3.")) 459 | { 460 | Globals::bCanBuild = *reinterpret_cast(Globals::BuildingOffset + 0x20); 461 | Globals::_bCanBuild = *reinterpret_cast(Globals::BuildingOffset + 0x28); 462 | 463 | if (bDroppedLoadingScreen && GetAsyncKeyState(VK_LBUTTON) & 0x8000 && Globals::_bCanBuild && !Globals::bCanBuild) 464 | { 465 | auto CurrentBuildableClass = *reinterpret_cast(__int64(Globals::Controller) + Offsets::CurrentBuildableClassOffset); 466 | auto LastPreviewLocation = *reinterpret_cast(__int64(Globals::Controller) + Offsets::LastBuildLocationOffset); 467 | auto LastPreviewRotation = *reinterpret_cast(__int64(Globals::Controller) + Offsets::LastBuildRotationOffset); 468 | 469 | if (BuildingActorLast && LastClass && !Util::IsBadReadPtr(BuildingActorLast) && !Util::IsBadReadPtr(LastClass)) 470 | { 471 | auto CurrentLoc = AActor::GetLocation(BuildingActorLast); 472 | if (!Util::IsBadReadPtr(&CurrentLoc.X) && !Util::IsBadReadPtr(&CurrentLoc.Z) && !Util::IsBadReadPtr(&CurrentLoc.Z) && !Util::IsBadReadPtr(&LastPreviewLocation.X) && !Util::IsBadReadPtr(&LastPreviewLocation.Z) && !Util::IsBadReadPtr(&LastPreviewLocation.Z) && !Util::IsBadReadPtr(CurrentBuildableClass)) 473 | { 474 | if (CurrentLoc.X == LastPreviewLocation.X && CurrentLoc.Y == LastPreviewLocation.Y && CurrentLoc.Z == LastPreviewLocation.Z && LastClass == CurrentBuildableClass) 475 | { 476 | return ProcessEvent(Object, Function, Params); 477 | } 478 | } 479 | } 480 | 481 | auto BuildingActor = SpawnActorEasy(GetWorld(), CurrentBuildableClass, LastPreviewLocation, LastPreviewRotation); 482 | BuildingActorLast = BuildingActor; 483 | LastClass = CurrentBuildableClass; 484 | Building::InitializeBuildingActor(BuildingActor); 485 | } 486 | } 487 | } 488 | 489 | if (wcsstr(FunctionName.c_str(), L"ServerLoadingScreenDropped")) 490 | { 491 | struct ToSlateBrush 492 | { 493 | FSlateBrush Brush; 494 | }; 495 | 496 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::MinimapBackgroundBrushOffset))->ObjectResource = StaticLoadObjectEasy(FindObject(L"Class /Script/Engine.Texture2D"), L"/Game/Athena/HUD/MiniMap/MiniMapAthena.MiniMapAthena"); 497 | 498 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::MinimapSafeZoneBrushOffset))->Brush = {}; // MinimapCircleBrush 499 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::MinimapCircleBrushOffset))->Brush = {}; // MinimapCircleBrush 500 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::MinimapNextCircleBrushOffset))->Brush = {}; // MinimapCircleBrush 501 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::FullMapCircleBrushOffset))->Brush = {}; // MinimapCircleBrush 502 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::FullMapNextCircleBrushOffset))->Brush = {}; // MinimapCircleBrush 503 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::MinimapSafeZoneBrushOffset))->Brush = {}; // MinimapCircleBrush 504 | 505 | auto CurrentFortVersion = Globals::FortniteVersion; 506 | 507 | if (strstr(RuntimeOptions::GetFortniteVersion().c_str(), "6.21")) 508 | { 509 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::FloatingIslandBrushOffset))->Brush = {}; // FloatingIslandBrush 510 | reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::FloatingIslandBrushActivatedOffset))->Brush = {}; // FloatingIslandBrushActivated 511 | } 512 | 513 | // setup duktape 514 | UScript::InitBindings(); 515 | 516 | TArray FortHLODSMActors = GameplayStatics::GetAllActorsOfClass(FindObject(L"Class /Script/FortniteGame.FortHLODSMActor")); 517 | 518 | // destroy all FortHLODSMactor instances to remove HLODs 519 | for (int i = 0; i < FortHLODSMActors.Num(); i++) 520 | { 521 | AActor::Destroy(FortHLODSMActors[i]); 522 | } 523 | 524 | auto NetDebugUI = FindObject(L"NetDebugUI_C /Engine/Transient.FortEngine_0.FortGameInstance_0.AthenaHUD_C_0.WidgetTree_0.NetDebugContainer.WidgetTree_0.NetDebugUI"); 525 | 526 | if (NetDebugUI) 527 | { 528 | // hide net debug UI in-game 529 | Widget::RemoveFromViewport(NetDebugUI); 530 | } 531 | 532 | // enable main menu in-game 533 | auto bHasServerFinishedLoading = reinterpret_cast(reinterpret_cast(Globals::Controller) + Offsets::bHasServerFinishedLoadingOffset); 534 | *bHasServerFinishedLoading = true; 535 | 536 | Player::ServerSetClientHasFinishedLoading(Globals::Controller); 537 | 538 | // used to show username in top left 539 | PlayerState::OnRep_SquadId(); 540 | 541 | auto Text1 = TextActor::Spawn({150, 40, 2900}, {0, 180, 0}); 542 | 543 | TextActor::SetText(Text1, _(L"Welcome to Lunar!\nThis project was made by kemo, mix, danii, sizzy and kyiro.")); 544 | 545 | httplib::SSLClient cli("discord.com"); 546 | 547 | if (auto res = cli.Get(_("/invite/lunarfn"))) 548 | { 549 | if (res->status == 200) 550 | { 551 | auto content = res->body; 552 | (content.erase(content.find("members"), content.length())).erase(0, content.find("|") + 2); 553 | 554 | auto message = _("Current Lunar server members: ") + content + _("\nJoin using the toilet below!"); 555 | 556 | auto Text2 = TextActor::Spawn({-150, -200, 3000}, {0, 120, 0}); 557 | 558 | TextActor::SetText(Text2, std::wstring(message.begin(), message.end()).c_str()); 559 | 560 | Globals::InviteToilet = SpawnActorEasy(GetWorld(), FindObject(L"BlueprintGeneratedClass /Game/Athena/BuildingActors/Props/Building/ActorBlueprints/Containers/Athena_Prop_Bathroom_Toilet_01.Athena_Prop_Bathroom_Toilet_01_C"), {200, -170, 2800}, {0, 0, 0}); 561 | } 562 | } 563 | 564 | 565 | DWORD QuickbarOffset = FindOffset(L"ObjectProperty /Script/FortniteGame.FortPlayerController.QuickBars"); 566 | Globals::FortInventory = reinterpret_cast(__int64(Globals::Controller) + __int64(Offsets::WorldInventoryOffset))->Inventory; 567 | 568 | if (QuickbarOffset != 0) 569 | { 570 | Globals::Quickbar = SpawnActorEasy(GetWorld(), FindObject(L"Class /Script/FortniteGame.FortQuickBars"), FVector{-122398, -103873.02, 3962.51}, {}); 571 | reinterpret_cast(__int64(Globals::Controller) + __int64(QuickbarOffset))->QuickBar = Globals::Quickbar; 572 | } 573 | else 574 | { 575 | QuickbarOffset = FindOffset(L"ObjectProperty /Script/FortniteGame.FortPlayerController.ClientQuickBars"); 576 | Globals::Quickbar = reinterpret_cast(__int64(Globals::Controller) + __int64(QuickbarOffset))->QuickBar; 577 | } 578 | 579 | 580 | // set owner of quickbar to current controller 581 | Player::SetOwner(Globals::Quickbar, Globals::Controller); 582 | 583 | // give gameplay abilities 584 | UObject** AbilitySystemComponent = reinterpret_cast(__int64(Globals::Pawn) + __int64(Offsets::AbilitySystemComponentOffset)); 585 | 586 | if (AbilitySystemComponent) 587 | { 588 | Player::GrantGameplayAbility(Globals::Pawn, FindObject(L"Class /Script/FortniteGame.FortGameplayAbility_Sprint")); 589 | Player::GrantGameplayAbility(Globals::Pawn, FindObject(L"Class /Script/FortniteGame.FortGameplayAbility_Jump")); 590 | Player::GrantGameplayAbility(Globals::Pawn, FindObject(L"BlueprintGeneratedClass /Game/Abilities/Player/Generic/Traits/DefaultPlayer/GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C")); 591 | Player::GrantGameplayAbility(Globals::Pawn, FindObject(L"BlueprintGeneratedClass /Game/Abilities/Player/Generic/Traits/DefaultPlayer/GA_DefaultPlayer_InteractUse.GA_DefaultPlayer_InteractUse_C")); 592 | Player::GrantGameplayAbility(Globals::Pawn, FindObject(L"BlueprintGeneratedClass /Game/Athena/DrivableVehicles/GA_AthenaEnterVehicle.GA_AthenaEnterVehicle_C")); 593 | Player::GrantGameplayAbility(Globals::Pawn, FindObject(L"BlueprintGeneratedClass /Game/Athena/DrivableVehicles/GA_AthenaExitVehicle.GA_AthenaExitVehicle_C")); 594 | Player::GrantGameplayAbility(Globals::Pawn, FindObject(L"BlueprintGeneratedClass /Game/Athena/DrivableVehicles/GA_AthenaInVehicle.GA_AthenaInVehicle_C")); 595 | } 596 | 597 | Inventory::AddItemToInventoryWithUpdate(FindObject(_(L"FortWeaponMeleeItemDefinition /Game/Athena/Items/Weapons/WID_Harvest_Pickaxe_Athena_C_T01.WID_Harvest_Pickaxe_Athena_C_T01")), EFortQuickBars::Primary, 0, 1); 598 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortBuildingItemDefinition /Game/Items/Weapons/BuildingTools/BuildingItemData_Wall.BuildingItemData_Wall"), EFortQuickBars::Secondary, 0, 1); 599 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortBuildingItemDefinition /Game/Items/Weapons/BuildingTools/BuildingItemData_Floor.BuildingItemData_Floor"), EFortQuickBars::Secondary, 1, 1); 600 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortBuildingItemDefinition /Game/Items/Weapons/BuildingTools/BuildingItemData_Stair_W.BuildingItemData_Stair_W"), EFortQuickBars::Secondary, 2, 1); 601 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortBuildingItemDefinition /Game/Items/Weapons/BuildingTools/BuildingItemData_RoofS.BuildingItemData_RoofS"), EFortQuickBars::Secondary, 3, 1); 602 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortResourceItemDefinition /Game/Items/ResourcePickups/WoodItemData.WoodItemData"), EFortQuickBars::Secondary, 0, 999); 603 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortResourceItemDefinition /Game/Items/ResourcePickups/StoneItemData.StoneItemData"), EFortQuickBars::Secondary, 0, 999); 604 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortResourceItemDefinition /Game/Items/ResourcePickups/MetalItemData.MetalItemData"), EFortQuickBars::Secondary, 0, 999); 605 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortAmmoItemDefinition /Game/Athena/Items/Ammo/AthenaAmmoDataRockets.AthenaAmmoDataRockets"), EFortQuickBars::Secondary, 0, 999); 606 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortAmmoItemDefinition /Game/Items/Ammo/AthenaAmmoDataShells.AthenaAmmoDataShells"), EFortQuickBars::Secondary, 0, 999); 607 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortAmmoItemDefinition /Game/Items/Ammo/AthenaAmmoDataBulletsMedium.AthenaAmmoDataBulletsMedium"), EFortQuickBars::Secondary, 0, 999); 608 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortAmmoItemDefinition /Game/Items/Ammo/AthenaAmmoDataBulletsLight.AthenaAmmoDataBulletsLight"), EFortQuickBars::Secondary, 0, 999); 609 | Inventory::AddItemToInventoryWithUpdate(FindObject(L"FortAmmoItemDefinition /Game/Items/Ammo/AthenaAmmoDataBulletsHeavy.AthenaAmmoDataBulletsHeavy"), EFortQuickBars::Secondary, 0, 999); 610 | 611 | CreateThread(nullptr, 0, reinterpret_cast(&UScript::ExecuteStartupScript), nullptr, 0, nullptr); 612 | bDroppedLoadingScreen = true; 613 | 614 | EAthenaGamePhase* CurrentGamePhase = reinterpret_cast(__int64(Globals::GameState) + __int64(Offsets::GamePhaseOffset)); 615 | *CurrentGamePhase = EAthenaGamePhase::Aircraft; 616 | 617 | GameState::OnRep_GamePhase(Globals::GameState, EAthenaGamePhase::None); 618 | } 619 | 620 | if (wcsstr(FunctionName.c_str(), L"CheatScript")) 621 | { 622 | FString* ScriptNameF = (FString*)Params; 623 | 624 | if (!ScriptNameF->IsValid()) 625 | { 626 | return nullptr; 627 | } 628 | 629 | std::wstring ScriptNameW = ScriptNameF->ToWString(); 630 | std::wstring argW; 631 | std::string arg; 632 | 633 | if (ScriptNameW.find(L" ") != std::wstring::npos) argW = ScriptNameW.substr(ScriptNameW.find(L" ") + 1); 634 | std::string a(argW.begin(), argW.end()); 635 | arg = a; 636 | 637 | if (wcsstr(ScriptNameW.c_str(), L"test")) 638 | { 639 | if (!argW.empty()) 640 | { 641 | Kismet::Say(argW.c_str()); 642 | } 643 | else 644 | { 645 | Kismet::Say(L"No Args"); 646 | } 647 | } 648 | if (wcsstr(ScriptNameW.c_str(), L"SpawnActor")) 649 | { 650 | static UObject* Class = StaticLoadObjectEasy(FindObject(L"Class /Script/Engine.BlueprintGeneratedClass", true), argW.c_str()); 651 | // prevent collision issues 652 | FVector ActorLocation = AActor::GetLocation(Globals::Pawn); 653 | ActorLocation.X += 500; 654 | if (Class) 655 | { 656 | SpawnActorEasy(GetWorld(), Class, ActorLocation, FRotator{0, 0, 0}); 657 | Kismet::Say(L"Actor Spawned!"); 658 | } 659 | else 660 | { 661 | Kismet::Say(L"Class Not Found!"); 662 | } 663 | } 664 | if (wcsstr(ScriptNameW.c_str(), L"SpawnPickup")) 665 | { 666 | int ObjectCount = GlobalObjects ? GlobalObjects->ObjectCount : ObjObjects->NumElements; 667 | 668 | for (int i = 0; i < ObjectCount; i++) 669 | { 670 | auto Object = FindObjectById(i); 671 | 672 | if (Object == nullptr) 673 | { 674 | continue; 675 | } 676 | 677 | if (Object->GetFullName().find(argW) != std::wstring::npos) 678 | { 679 | if (Object->GetFullName().find(L"ItemDefinition") != std::wstring::npos) 680 | { 681 | FVector ActorLocation = AActor::GetLocation(Globals::Pawn); 682 | SpawnPickupAtLocation(Object, 1, ActorLocation); 683 | return 0; 684 | } 685 | } 686 | } 687 | Kismet::Say(L"Item Definition Was not found!"); 688 | } 689 | 690 | return nullptr; 691 | } 692 | 693 | return ProcessEvent(Object, Function, Params); 694 | } 695 | } 696 | 697 | 698 | void (*Build)(__int64 A, __int64* B, __int64 C) = nullptr; 699 | 700 | 701 | void BuildExec(__int64 A, __int64* B, __int64 C) 702 | { 703 | Globals::BuildingOffset = A; 704 | 705 | DetourTransactionBegin(); 706 | DetourUpdateThread(GetCurrentThread()); 707 | 708 | DetourDetach(&(void*&)Build, BuildExec); 709 | 710 | DetourTransactionCommit(); 711 | } 712 | 713 | 714 | void Setup() 715 | { 716 | DetourTransactionBegin(); 717 | DetourUpdateThread(GetCurrentThread()); 718 | 719 | DetourAttach(&(void*&)ProcessEvent, Hooks::ProcessEventDetour); 720 | 721 | DetourTransactionCommit(); 722 | 723 | SetupOffsets(); 724 | 725 | Build = decltype(Build)(Util::FindPattern(_("48 89 5C 24 ? 57 48 83 EC 30 48 8B FA 48 8B D9 48 83 E9 80 49 8B D0"))); 726 | 727 | DetourTransactionBegin(); 728 | DetourUpdateThread(GetCurrentThread()); 729 | 730 | DetourAttach(&(void*&)Build, BuildExec); 731 | 732 | DetourTransactionCommit(); 733 | } 734 | } 735 | -------------------------------------------------------------------------------- /Ultimanite/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /Ultimanite/patterns.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | 21 | // From 2.5-CL-3889387 to 4.5-CL-4166199. 22 | #define UE_4_20_GOBJECTS _("48 8B 05 ? ? ? ? 48 8D 1C C8 81 4B ? ? ? ? ? 49 63 76 30") 23 | #define UE_4_20_FNAME_TOSTRING _("48 89 5C 24 ? 57 48 83 EC 40 83 79 04 00 48 8B DA 48 8B F9") 24 | #define UE_4_20_GETFIRSTPLAYERCONTROLLER _("83 B9 ? ? ? ? ? 7E ? 48 8B 89 ? ? ? ? E9") 25 | #define UE_4_20_SPAWNACTORFROMCLASS _("40 53 56 57 48 83 EC 70 48 8B 05 ? ? ? ? 48 33 C4 48 89 44 24 ? 0F 28 1D ? ? ? ? 0F 57 D2 48 8B B4 24 ? ? ? ? 0F 28 CB") 26 | #define UE_4_20_CONSTRUCTOBJECT _("4C 89 44 24 ? 53 55 56 57 41 54 41 56 41 57 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ?") 27 | #define UE_4_20_LOADOBJECT _("4C 89 4C 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 33 D2") 28 | #define UE_4_20_GETROW _("48 89 5C 24 ? 48 89 74 24 ? 48 89 54 24 ? 57 48 83 EC 60 48 83 79 ? ? 41 0F B6 F9 49 8B F0 48 8B D9 75 6C 80 3D ? ? ? ? ? 0F 82 ? ? ? ? 45 33 C0 48 8D 54 24 ? E8 ? ? ? ? 83 78 08 00 74 05 48 8B 18 EB 07") 29 | #define UE_4_20_FREE _("48 85 C9 74 1D 4C 8B 05 ? ? ? ? 4D 85 C0") 30 | 31 | // From Season 5 to Season 6. 32 | #define UE_4_21_GOBJECTS _("48 8B 05 ? ? ? ? 48 8B 0C C8 48 8D 04 D1 EB 03 48 8B ? 81 48 08 ? ? ? 40 49") 33 | #define UE_4_21_FNAME_TOSTRING _("48 89 5C 24 ? 57 48 83 EC 30 83 79 04 00 48 8B DA 48 8B F9") 34 | #define UE_4_21_GETFIRSTPLAYERCONTROLLER _("83 B9 ? ? ? ? ? 7E ? 48 8B 89 ? ? ? ? E9") 35 | #define UE_4_21_SPAWNACTORFROMCLASS _("40 53 56 57 48 83 EC 70 48 8B 05 ? ? ? ? 48 33 C4 48 89 44 24 ? 0F 28 1D ? ? ? ? 0F 57 D2 48 8B B4 24 ? ? ? ? 0F 28 CB") 36 | #define UE_4_21_CONSTRUCTOBJECT _("48 89 5C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 85 ? ? ? ? 44 8B A5 ? ? ? ? 48 8D 05 ? ? ? ?") 37 | #define UE_4_21_LOADOBJECT _("4C 89 4C 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 78 45 33 F6") 38 | #define UE_4_21_FREE _("48 85 C9 74 2E 53 48 83 EC 20 48 8B D9") 39 | 40 | // Season 7 (Tested 7.3 and 7.4) 41 | #define UE_4_22_GOBJECTS _("48 8B 05 ? ? ? ? 48 8B 0C C8 48 8D 04 D1 EB 03 48 8B ? 81 48 08 ? ? ? 40 49") 42 | #define UE_4_22_FNAME_TOSTRING _("48 89 5C 24 ? 57 48 83 EC 30 83 79 04 00 48 8B DA 48 8B F9") 43 | #define UE_4_22_GETFIRSTPLAYERCONTROLLER _("83 B9 ? ? ? ? ? 7E ? 48 8B 89 ? ? ? ? E9") 44 | #define UE_4_22_SPAWNACTORFROMCLASS _("40 53 56 57 48 83 EC 70 48 8B 05 ? ? ? ? 48 33 C4 48 89 44 24 ? 0F 28 1D ? ? ? ? 0F 57 D2 48 8B B4 24 ? ? ? ? 0F 28 CB") 45 | #define UE_4_22_CONSTRUCTOBJECT _("48 89 5C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 85 ? ? ? ? 44 8B A5 ? ? ? ? 48 8D 05 ? ? ? ?") 46 | #define UE_4_22_LOADOBJECT _("4C 89 4C 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 78 45 33 F6") 47 | #define UE_4_22_FREE _("48 85 C9 74 2E 53 48 83 EC 20 48 8B D9") 48 | 49 | // 8.51 50 | #define UE_4_23_GOBJECTS _("48 8B 05 ? ? ? ? 48 8B 0C C8 48 8D 04 D1 EB 03 48 8B ? 81 48 08 ? ? ? 40 49") 51 | #define UE_4_23_FNAME_TOSTRING _("48 89 5C 24 ? 57 48 83 EC 30 83 79 04 00 48 8B DA 48 8B F9") 52 | #define UE_4_23_GETFIRSTPLAYERCONTROLLER _("83 B9 ? ? ? ? ? 7E ? 48 8B 89 ? ? ? ? E9") 53 | #define UE_4_23_SPAWNACTORFROMCLASS _("40 53 56 57 48 83 EC 70 48 8B 05 ? ? ? ? 48 33 C4 48 89 44 24 ? 0F 28 1D ? ? ? ? 0F 57 D2 48 8B B4 24 ? ? ? ? 0F 28 CB") 54 | #define UE_4_23_CONSTRUCTOBJECT _("48 89 5C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 85 ? ? ? ? 44 8B A5 ? ? ? ? 48 8D 05 ? ? ? ?") 55 | #define UE_4_23_LOADOBJECT _("4C 89 4C 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 78 45 33 F6") 56 | #define UE_4_23_FREE _("48 85 C9 74 2E 53 48 83 EC 20 48 8B D9") -------------------------------------------------------------------------------- /Ultimanite/script.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | #include "script_wrappers.h" 21 | 22 | namespace UScript 23 | { 24 | static void error_handler(void* udata, const char* msg) { 25 | (void)udata; 26 | std::string message = "*** FATAL ERROR: "; 27 | message.append(msg ? msg : "NO MESSAGE"); 28 | std::wstring messageW(message.begin(), message.end()); 29 | 30 | printf("\n%s\n\n", message.c_str()); 31 | Kismet::Say(messageW.c_str()); 32 | return; 33 | } 34 | 35 | static void eval(std::string code) { 36 | duk_eval_string_noresult(Globals::DukContext, code.c_str()); 37 | return; 38 | } 39 | 40 | static void ExecuteStartupScript() 41 | { 42 | auto content = Util::readAllText(Util::GetRuntimePath() + "\\uscripts\\startup.js"); 43 | 44 | if (content.empty()) return; 45 | 46 | duk_eval_string_noresult(Globals::DukContext, content.c_str()); 47 | 48 | return; 49 | } 50 | 51 | static void F7() 52 | { 53 | auto content = Util::readAllText(Util::GetRuntimePath() + "\\uscripts\\f7.js"); 54 | 55 | if (content.empty()) return; 56 | 57 | duk_eval_string_noresult(Globals::DukContext, content.c_str()); 58 | 59 | return; 60 | } 61 | 62 | static void InitBindings() 63 | { 64 | duk_context* ctx = duk_create_heap(NULL, NULL, NULL, NULL, error_handler); 65 | 66 | Globals::DukContext = ctx; 67 | 68 | duk_push_c_function(ctx, duk_findobject, DUK_VARARGS); //DOC 69 | duk_put_global_string(ctx, "UFindObject"); 70 | 71 | duk_push_c_function(ctx, duk_spawnactor, DUK_VARARGS); //DOC 72 | duk_put_global_string(ctx, "USpawnActor"); 73 | 74 | duk_push_c_function(ctx, duk_destroyactor, DUK_VARARGS); //DOC 75 | duk_put_global_string(ctx, "UDestroyActor"); 76 | 77 | duk_push_c_function(ctx, duk_additemtoinventory, DUK_VARARGS); //DOC 78 | duk_put_global_string(ctx, "UAddItemToInventory"); 79 | 80 | duk_push_c_function(ctx, duk_scaleactor, DUK_VARARGS); //DOC 81 | duk_put_global_string(ctx, "UScaleActor"); 82 | 83 | duk_push_c_function(ctx, duk_getlocalplayer, DUK_VARARGS); //DOC 84 | duk_put_global_string(ctx, "UGetLocalPlayer"); 85 | 86 | duk_push_c_function(ctx, duk_getactorofclass, DUK_VARARGS); //DOC 87 | duk_put_global_string(ctx, "UGetActorOfClass"); 88 | 89 | duk_push_c_function(ctx, duk_getactorlocation, DUK_VARARGS); //DOC 90 | duk_put_global_string(ctx, "UGetActorLocation"); 91 | 92 | duk_push_c_function(ctx, duk_displayobjectname, DUK_VARARGS); //DOC 93 | duk_put_global_string(ctx, "UDisplayObjectName"); 94 | 95 | duk_push_c_function(ctx, duk_teleportactor, DUK_VARARGS); //DOC 96 | duk_put_global_string(ctx, "UTeleportActor"); 97 | 98 | duk_push_c_function(ctx, duk_spawnpickupatlocation, DUK_VARARGS); //DOC 99 | duk_put_global_string(ctx, "USpawnPickupAtLocation"); 100 | 101 | duk_push_c_function(ctx, duk_spawntextactor, DUK_VARARGS); //DOC 102 | duk_put_global_string(ctx, "USpawnTextActor"); 103 | 104 | duk_push_c_function(ctx, duk_settextactortext, DUK_VARARGS); //DOC 105 | duk_put_global_string(ctx, "USetTextActorText"); 106 | 107 | duk_push_c_function(ctx, duk_activateability, DUK_VARARGS); //DOC 108 | duk_put_global_string(ctx, _("UActivateAbility")); 109 | 110 | duk_push_c_function(ctx, duk_renderasciiwithactor, DUK_VARARGS); //DOC 111 | duk_put_global_string(ctx, "URenderASCIIWithActor"); 112 | 113 | duk_push_c_function(ctx, duk_webclient, DUK_VARARGS); //DOC 114 | duk_put_global_string(ctx, "UWebClient"); 115 | 116 | duk_push_c_function(ctx, duk_webclientget, DUK_VARARGS);//DOC 117 | duk_put_global_string(ctx, "UWebClientGet"); 118 | 119 | duk_push_c_function(ctx, duk_webclientpost, DUK_VARARGS);//DOC 120 | duk_put_global_string(ctx, "UWebClientPost"); 121 | 122 | duk_push_c_function(ctx, duk_spawnbot, DUK_VARARGS); //DOC 123 | duk_put_global_string(ctx, "USpawnBot"); 124 | 125 | duk_push_c_function(ctx, duk_movebottotarget, DUK_VARARGS); //DOC 126 | duk_put_global_string(ctx, "UMoveBotToTarget"); 127 | 128 | duk_push_c_function(ctx, duk_setplayermaxhealth, DUK_VARARGS); //DOC 129 | duk_put_global_string(ctx, "USetPlayerMaxHealth"); 130 | 131 | duk_push_c_function(ctx, duk_setplayerhealth, DUK_VARARGS); //DOC 132 | duk_put_global_string(ctx, "USetPlayerHealth"); 133 | 134 | duk_push_c_function(ctx, duk_setplayermaxshield, DUK_VARARGS); //DOC 135 | duk_put_global_string(ctx, "USetPlayerMaxShield"); 136 | 137 | duk_push_c_function(ctx, duk_setplayershield, DUK_VARARGS); //DOC 138 | duk_put_global_string(ctx, "USetPlayerShield"); 139 | 140 | duk_push_c_function(ctx, duk_executeconsolecommand, DUK_VARARGS); //DOC 141 | duk_put_global_string(ctx, "UExecuteConsoleCommand"); 142 | 143 | duk_push_c_function(ctx, duk_readfileasstring, DUK_VARARGS); //DOC 144 | duk_put_global_string(ctx, "UReadFileAsString"); 145 | 146 | duk_push_c_function(ctx, duk_getgamepath, DUK_VARARGS); //DOC 147 | duk_put_global_string(ctx, "UGetGamePath"); 148 | 149 | duk_push_c_function(ctx, duk_print, DUK_VARARGS); //DOC 150 | duk_put_global_string(ctx, "UPrint"); 151 | 152 | duk_push_c_function(ctx, duk_jump, DUK_VARARGS); //DOC 153 | duk_put_global_string(ctx, "UJump"); 154 | 155 | /*duk_push_c_function(ctx, duk_triggerwin, DUK_VARARGS); 156 | duk_put_global_string(ctx, "UTriggerWin"); 157 | 158 | duk_push_c_function(ctx, duk_processeventhook, DUK_VARARGS); 159 | duk_put_global_string(ctx, "UProcessEventHook");*/ 160 | } 161 | } 162 | -------------------------------------------------------------------------------- /Ultimanite/script_wrappers.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | #include "framework.h" 21 | 22 | //void UDisplayObjectName(ObjectPointer); 23 | static duk_ret_t duk_displayobjectname(duk_context* ctx) 24 | { 25 | int ArgsLength = duk_get_top(ctx); 26 | if (ArgsLength < 1) 27 | { 28 | MessageBox(nullptr, L"This function takes 1 arguments!.", L"UDisplayObjectName", 0); 29 | return DUK_RET_TYPE_ERROR; 30 | } 31 | 32 | auto object = (UObject*)duk_get_pointer(ctx, 0); 33 | 34 | if (!object || Util::IsBadReadPtr(object)) 35 | { 36 | MessageBox(nullptr, L"Object is null.", L"UDisplayObjectName", 0); 37 | return DUK_RET_TYPE_ERROR; 38 | } 39 | 40 | auto objectNameW = object->GetFullName(); 41 | 42 | MessageBoxW(nullptr, objectNameW.c_str(), L"UDisplayObjectName", MB_OK); 43 | 44 | return 0; 45 | } 46 | 47 | //UObject* UFindObject("OBJECT FULLNAME"); 48 | static duk_ret_t duk_findobject(duk_context* ctx) 49 | { 50 | int ArgsLength = duk_get_top(ctx); 51 | if (ArgsLength != 1) 52 | { 53 | MessageBox(nullptr, L"This function takes 1 arguments!.", L"UFindObject", 0); 54 | return DUK_RET_TYPE_ERROR; 55 | } 56 | 57 | std::string objectName = duk_get_string(ctx, 0); 58 | 59 | std::wstring objectNameW(objectName.begin(), objectName.end()); 60 | 61 | auto object = FindObject(objectNameW); 62 | 63 | if (!object || Util::IsBadReadPtr(object)) 64 | { 65 | MessageBox(nullptr, L"Object cannot be found.", L"UFindObject", 0); 66 | return DUK_RET_TYPE_ERROR; 67 | } 68 | 69 | duk_push_pointer(ctx, object); 70 | 71 | return 1; //one return value 72 | } 73 | 74 | //UObject* USpawnActor(ClassObject, [X, Y, Z], [Pitch, Yaw, Roll]); 75 | static duk_ret_t duk_spawnactor(duk_context* ctx) 76 | { 77 | int ArgsLength = duk_get_top(ctx); 78 | if (ArgsLength < 3) 79 | { 80 | MessageBox(nullptr, L"This function takes 3 arguments!.", L"USpawnActor", 0); 81 | return DUK_RET_TYPE_ERROR; 82 | } 83 | 84 | auto classObject = duk_get_pointer(ctx, 0); 85 | 86 | if (!classObject || Util::IsBadReadPtr(classObject)) 87 | { 88 | MessageBox(nullptr, L"Actor class was not found, mostly a wrong name.", L"USpawnActor", 0); 89 | return DUK_RET_TYPE_ERROR; 90 | } 91 | 92 | auto locationArraySize = duk_get_length(ctx, 1); 93 | 94 | auto rotationArraySize = duk_get_length(ctx, 2); 95 | 96 | if (rotationArraySize == 3 && locationArraySize == 3) 97 | { 98 | duk_get_prop_index(ctx, 1, 0); 99 | auto x = duk_get_int(ctx, -1); 100 | 101 | duk_get_prop_index(ctx, 1, 1); 102 | auto y = duk_get_int(ctx, -1); 103 | 104 | duk_get_prop_index(ctx, 1, 2); 105 | auto z = duk_get_int(ctx, -1); 106 | 107 | duk_get_prop_index(ctx, 2, 0); 108 | auto pitch = duk_get_int(ctx, -1); 109 | 110 | duk_get_prop_index(ctx, 2, 1); 111 | auto yaw = duk_get_int(ctx, -1); 112 | 113 | duk_get_prop_index(ctx, 2, 2); 114 | auto roll = duk_get_int(ctx, -1); 115 | 116 | FVector Location{x, y, z}; 117 | FRotator Rotation{pitch, yaw, roll}; 118 | 119 | auto actor = SpawnActorEasy(GetWorld(), (UObject*)classObject, Location, Rotation); 120 | 121 | if (!actor || Util::IsBadReadPtr(actor)) 122 | { 123 | MessageBox(nullptr, L"Failed to spawn actor.", L"USpawnActor", 0); 124 | return DUK_RET_TYPE_ERROR; 125 | } 126 | 127 | duk_push_pointer(ctx, actor); 128 | } 129 | else 130 | { 131 | MessageBox(nullptr, L"Location/Rotations is not correct.", L"USpawnActor", 0); 132 | return DUK_RET_TYPE_ERROR; 133 | } 134 | 135 | return 1; 136 | } 137 | 138 | //void UDestroyActor(ObjectPointer); 139 | static duk_ret_t duk_destroyactor(duk_context* ctx) 140 | { 141 | int ArgsLength = duk_get_top(ctx); 142 | if (ArgsLength < 1) 143 | { 144 | MessageBox(nullptr, L"This function takes 1 arguments!.", L"UDestroyActor", 0); 145 | return DUK_RET_TYPE_ERROR; 146 | } 147 | 148 | auto object = (UObject*)duk_get_pointer(ctx, 0); 149 | 150 | if (!object || Util::IsBadReadPtr(object)) 151 | { 152 | MessageBox(nullptr, L"Object is null.", L"UDestroyActor", 0); 153 | return DUK_RET_TYPE_ERROR; 154 | } 155 | 156 | AActor::Destroy(object); 157 | 158 | return 0; 159 | } 160 | 161 | //UObject* UGetActorOfClass(actorClass, index); 162 | static duk_ret_t duk_getactorofclass(duk_context* ctx) 163 | { 164 | int ArgsLength = duk_get_top(ctx); 165 | if (ArgsLength < 2) 166 | { 167 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"UGetActorOfClass", 0); 168 | return DUK_RET_TYPE_ERROR; 169 | } 170 | 171 | auto classObject = (UObject*)duk_get_pointer(ctx, 0); 172 | 173 | if (!classObject || Util::IsBadReadPtr(classObject)) 174 | { 175 | MessageBox(nullptr, L"Actor class was not found.", L"UGetActorOfClass", 0); 176 | return DUK_RET_TYPE_ERROR; 177 | } 178 | 179 | auto index = duk_get_int(ctx, 1); 180 | 181 | auto actor = GameplayStatics::GetAllActorsOfClass(classObject)[index]; 182 | 183 | if (!actor || Util::IsBadReadPtr(actor)) 184 | { 185 | MessageBox(nullptr, L"Actor object is null!.", L"UGetActorOfClass", 0); 186 | return DUK_RET_TYPE_ERROR; 187 | } 188 | 189 | duk_push_pointer(ctx, actor); 190 | 191 | return 1; 192 | } 193 | 194 | //UObject* UGetLocalPlayer(); 195 | static duk_ret_t duk_getlocalplayer(duk_context* ctx) 196 | { 197 | int ArgsLength = duk_get_top(ctx); 198 | if (ArgsLength < 0) 199 | { 200 | MessageBox(nullptr, L"This function takes 0 arguments!.", L"UGetLocalPlayer", 0); 201 | return DUK_RET_TYPE_ERROR; 202 | } 203 | 204 | duk_push_pointer(ctx, Globals::Pawn); 205 | 206 | return 1; 207 | } 208 | 209 | //void UScaleActor(ActorObjectPointer, [x, y, z]); 210 | static duk_ret_t duk_scaleactor(duk_context* ctx) 211 | { 212 | int ArgsLength = duk_get_top(ctx); 213 | if (ArgsLength != 2) 214 | { 215 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"UScaleActor", 0); 216 | return DUK_RET_TYPE_ERROR; 217 | } 218 | 219 | UObject* actorObject = (UObject*)duk_get_pointer(ctx, 0); 220 | 221 | if (!actorObject || Util::IsBadReadPtr(actorObject)) 222 | { 223 | MessageBox(nullptr, L"Object was not found.", L"UScaleActor", 0); 224 | return DUK_RET_TYPE_ERROR; 225 | } 226 | 227 | auto arraySize = duk_get_length(ctx, 1); 228 | 229 | if (arraySize == 3) 230 | { 231 | duk_get_prop_index(ctx, 1, 0); 232 | auto x = static_cast(duk_get_int(ctx, -1)); 233 | 234 | duk_get_prop_index(ctx, 1, 1); 235 | auto y = static_cast(duk_get_int(ctx, -1)); 236 | 237 | duk_get_prop_index(ctx, 1, 2); 238 | auto z = static_cast(duk_get_int(ctx, -1)); 239 | 240 | AActor::SetActorScale3D(actorObject, FVector{ x, y, z }); 241 | } 242 | else 243 | { 244 | MessageBox(nullptr, L"Scale is not correct.", L"UScaleActor", 0); 245 | return DUK_RET_TYPE_ERROR; 246 | } 247 | 248 | return 0; 249 | } 250 | 251 | //void UTeleportActor(objectPointer, [X, Y, Z], [Pitch, Yaw, Roll]); 252 | static duk_ret_t duk_teleportactor(duk_context* ctx) 253 | { 254 | int ArgsLength = duk_get_top(ctx); 255 | if (ArgsLength < 3) 256 | { 257 | MessageBox(nullptr, L"This function takes 3 arguments!.", L"UTeleportActor", 0); 258 | return DUK_RET_TYPE_ERROR; 259 | } 260 | 261 | auto actor = duk_get_pointer(ctx, 0); 262 | 263 | if (!actor || Util::IsBadReadPtr(actor)) 264 | { 265 | MessageBox(nullptr, L"Actor was not found.", L"UTeleportActor", 0); 266 | return DUK_RET_TYPE_ERROR; 267 | } 268 | 269 | auto locationArraySize = duk_get_length(ctx, 1); 270 | 271 | auto rotationArraySize = duk_get_length(ctx, 2); 272 | 273 | if (rotationArraySize == 3 && locationArraySize == 3) 274 | { 275 | duk_get_prop_index(ctx, 1, 0); 276 | auto x = duk_get_int(ctx, -1); 277 | 278 | duk_get_prop_index(ctx, 1, 1); 279 | auto y = duk_get_int(ctx, -1); 280 | 281 | duk_get_prop_index(ctx, 1, 2); 282 | auto z = duk_get_int(ctx, -1); 283 | 284 | duk_get_prop_index(ctx, 2, 0); 285 | auto pitch = duk_get_int(ctx, -1); 286 | 287 | duk_get_prop_index(ctx, 2, 1); 288 | auto yaw = duk_get_int(ctx, -1); 289 | 290 | duk_get_prop_index(ctx, 2, 2); 291 | auto roll = duk_get_int(ctx, -1); 292 | 293 | FVector Location{x, y, z}; 294 | FRotator Rotation{pitch, yaw, roll}; 295 | 296 | struct Params 297 | { 298 | FVector DestLocation; 299 | FRotator DestRotation; 300 | }; 301 | 302 | Params params; 303 | 304 | params.DestLocation = Location; 305 | params.DestRotation = Rotation; 306 | 307 | auto func = FindObject(L"Function /Script/Engine.Actor.K2_TeleportTo"); 308 | 309 | ProcessEvent(actor, func, ¶ms); 310 | } 311 | else 312 | { 313 | MessageBox(nullptr, L"Location/Rotations is not correct.", L"UTeleportActor", 0); 314 | return DUK_RET_TYPE_ERROR; 315 | } 316 | 317 | return 0; 318 | } 319 | 320 | //void UAddItemToInventory(weaponObject, slot); 321 | static duk_ret_t duk_additemtoinventory(duk_context* ctx) 322 | { 323 | int ArgsLength = duk_get_top(ctx); 324 | if (ArgsLength != 2) 325 | { 326 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"UAddItemToInventory", 0); 327 | return DUK_RET_TYPE_ERROR; 328 | } 329 | 330 | UObject* weaponObject = (UObject*)duk_get_pointer(ctx, 0); 331 | 332 | if (!weaponObject || Util::IsBadReadPtr(weaponObject)) 333 | { 334 | MessageBox(nullptr, L"Weapons object was not found, mostly a wrong name.", L"UAddItemToInventory", 0); 335 | return DUK_RET_TYPE_ERROR; 336 | } 337 | 338 | auto slot = duk_get_int(ctx, 1); 339 | 340 | //MessageBoxW(nullptr, weaponObject->GetFullName().c_str(), L"OK", 0); 341 | //MessageBoxW(nullptr, std::to_wstring(slot).c_str(), L"OK", 0); 342 | 343 | Inventory::AddItemToInventoryWithUpdate(weaponObject, EFortQuickBars::Primary, slot, 1); 344 | 345 | return 0; 346 | } 347 | 348 | //void USpawnPickupAtLocation(weaponObject, x, y, z); 349 | static duk_ret_t duk_spawnpickupatlocation(duk_context* ctx) 350 | { 351 | int ArgsLength = duk_get_top(ctx); 352 | if (ArgsLength != 4) 353 | { 354 | MessageBox(nullptr, L"This function takes 4 arguments!.", L"USpawnPickupAtLocation", 0); 355 | return DUK_RET_TYPE_ERROR; 356 | } 357 | 358 | UObject* object = (UObject*)duk_get_pointer(ctx, 0); 359 | 360 | if (!object || Util::IsBadReadPtr(object)) 361 | { 362 | MessageBox(nullptr, L"Weapon object is null.", L"USpawnPickupAtLocation", 0); 363 | return DUK_RET_TYPE_ERROR; 364 | } 365 | 366 | auto x = static_cast(duk_get_int(ctx, 1)); 367 | auto y = static_cast(duk_get_int(ctx, 2)); 368 | auto z = static_cast(duk_get_int(ctx, 3)); 369 | 370 | Pickup::SpawnPickupAtLocation(object, 1, {x, y, z}); 371 | 372 | return 0; 373 | } 374 | 375 | //int UGetActorLocation(actorPointer, index); 376 | static duk_ret_t duk_getactorlocation(duk_context* ctx) 377 | { 378 | int ArgsLength = duk_get_top(ctx); 379 | if (ArgsLength != 2) 380 | { 381 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"UGetActorLocation", 0); 382 | return DUK_RET_TYPE_ERROR; 383 | } 384 | 385 | UObject* actorObject = (UObject*)duk_get_pointer(ctx, 0); 386 | 387 | if (!actorObject || Util::IsBadReadPtr(actorObject)) 388 | { 389 | MessageBox(nullptr, L"Object was not found.", L"UGetActorLocation", 0); 390 | return DUK_RET_TYPE_ERROR; 391 | } 392 | 393 | auto index = duk_get_int(ctx, 1); 394 | 395 | //TODO: return an array or json. 396 | auto location = AActor::GetLocation(actorObject); 397 | 398 | switch (index) 399 | { 400 | case 1: //X 401 | { 402 | duk_push_int(ctx, location.X); 403 | //printf("Return X: %f\n", location.X); 404 | break; 405 | } 406 | case 2: //Y 407 | { 408 | duk_push_int(ctx, location.Y); 409 | //printf("Return Y: %f\n", location.Y); 410 | break; 411 | } 412 | case 3: //Z 413 | { 414 | duk_push_int(ctx, location.Z); 415 | //printf("Return Z: %f\n", location.Z); 416 | break; 417 | } 418 | default: duk_push_int(ctx, location.X); 419 | } 420 | 421 | return 1; //one return value 422 | } 423 | 424 | //UObject* USpawnTextActor([X, Y, Z], [Pitch, Yaw, Roll]); 425 | static duk_ret_t duk_spawntextactor(duk_context* ctx) 426 | { 427 | int ArgsLength = duk_get_top(ctx); 428 | if (ArgsLength < 2) 429 | { 430 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"USpawnTextActor", 0); 431 | return DUK_RET_TYPE_ERROR; 432 | } 433 | 434 | auto locationArraySize = duk_get_length(ctx, 0); 435 | 436 | auto rotationArraySize = duk_get_length(ctx, 1); 437 | 438 | if (rotationArraySize == 3 && locationArraySize == 3) 439 | { 440 | duk_get_prop_index(ctx, 0, 0); 441 | auto x = duk_get_int(ctx, -1); 442 | 443 | duk_get_prop_index(ctx, 0, 1); 444 | auto y = duk_get_int(ctx, -1); 445 | 446 | duk_get_prop_index(ctx, 0, 2); 447 | auto z = duk_get_int(ctx, -1); 448 | 449 | duk_get_prop_index(ctx, 1, 0); 450 | auto pitch = duk_get_int(ctx, -1); 451 | 452 | duk_get_prop_index(ctx, 1, 1); 453 | auto yaw = duk_get_int(ctx, -1); 454 | 455 | duk_get_prop_index(ctx, 1, 2); 456 | auto roll = duk_get_int(ctx, -1); 457 | 458 | FVector Location{x, y, z}; 459 | FRotator Rotation{pitch, yaw, roll}; 460 | 461 | auto actor = TextActor::Spawn(Location, Rotation); 462 | 463 | if (!actor || Util::IsBadReadPtr(actor)) 464 | { 465 | MessageBox(nullptr, L"Failed to spawn actor.", L"USpawnTextActor", 0); 466 | return DUK_RET_TYPE_ERROR; 467 | } 468 | 469 | duk_push_pointer(ctx, actor); 470 | } 471 | else 472 | { 473 | MessageBox(nullptr, L"Location/Rotations is not correct.", L"USpawnTextActor", 0); 474 | return DUK_RET_TYPE_ERROR; 475 | } 476 | 477 | 478 | return 1; 479 | } 480 | 481 | //void USetTextActorText(actorPointer, "New text"); 482 | static duk_ret_t duk_settextactortext(duk_context* ctx) 483 | { 484 | int ArgsLength = duk_get_top(ctx); 485 | if (ArgsLength < 2) 486 | { 487 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"USetTextActorText", 0); 488 | return DUK_RET_TYPE_ERROR; 489 | } 490 | 491 | UObject* actorObject = (UObject*)duk_get_pointer(ctx, 0); 492 | 493 | if (!actorObject || Util::IsBadReadPtr(actorObject)) 494 | { 495 | MessageBox(nullptr, L"Actor pointer is not valid.", L"USetTextActorText", 0); 496 | return DUK_RET_TYPE_ERROR; 497 | } 498 | 499 | std::string text = duk_get_string(ctx, 1); 500 | 501 | std::wstring textW(text.begin(), text.end()); 502 | 503 | TextActor::SetText(actorObject, textW.c_str()); 504 | 505 | return 0; 506 | } 507 | 508 | //void UActivateAbility(abilityClass); 509 | static duk_ret_t duk_activateability(duk_context* ctx) 510 | { 511 | int ArgsLength = duk_get_top(ctx); 512 | if (ArgsLength < 1) 513 | { 514 | MessageBox(nullptr, _(L"This function takes 1 arguments!."), _(L"UActivateAbility"), 0); 515 | return DUK_RET_TYPE_ERROR; 516 | } 517 | 518 | UObject* abilityClass = (UObject*)duk_get_pointer(ctx, 0); 519 | 520 | if (!abilityClass || Util::IsBadReadPtr(abilityClass)) 521 | { 522 | MessageBox(nullptr, _(L"Ability class pointer is not valid."), _(L"UActivateAbility"), 0); 523 | return DUK_RET_TYPE_ERROR; 524 | } 525 | 526 | Player::GrantGameplayAbility(Globals::Pawn, abilityClass); 527 | 528 | return 0; 529 | } 530 | 531 | //void URenderASCIIWithActor(objectPointer, ASCIIMap, lineLength, itemWidth, itemWidth, [X, Y, Z], [Pitch, Yaw, Roll]); 532 | static duk_ret_t duk_renderasciiwithactor(duk_context* ctx) 533 | { 534 | int ArgsLength = duk_get_top(ctx); 535 | if (ArgsLength < 6) 536 | { 537 | MessageBox(nullptr, L"This function takes 6 arguments!.", L"URenderASCIIWithActor", 0); 538 | return DUK_RET_TYPE_ERROR; 539 | } 540 | 541 | auto actor = (UObject*)duk_get_pointer(ctx, 0); 542 | 543 | if (!actor || Util::IsBadReadPtr(actor)) 544 | { 545 | MessageBox(nullptr, L"Actor class is invalid.", L"URenderASCIIWithActor", 0); 546 | return DUK_RET_TYPE_ERROR; 547 | } 548 | 549 | std::string map = duk_get_string(ctx, 1); 550 | 551 | int lineLength = duk_get_int(ctx, 2); 552 | 553 | float actorWidth = duk_get_int(ctx, 3); 554 | 555 | float actorHeight = duk_get_int(ctx, 4); 556 | 557 | auto locationArraySize = duk_get_length(ctx, 5); 558 | 559 | auto rotationArraySize = duk_get_length(ctx, 6); 560 | 561 | if (rotationArraySize == 3 && locationArraySize == 3) 562 | { 563 | duk_get_prop_index(ctx, 5, 0); 564 | auto x = duk_get_int(ctx, -1); 565 | 566 | duk_get_prop_index(ctx, 5, 1); 567 | auto y = duk_get_int(ctx, -1); 568 | 569 | duk_get_prop_index(ctx, 5, 2); 570 | auto z = duk_get_int(ctx, -1); 571 | 572 | duk_get_prop_index(ctx, 6, 0); 573 | auto pitch = duk_get_int(ctx, -1); 574 | 575 | duk_get_prop_index(ctx, 6, 1); 576 | auto yaw = duk_get_int(ctx, -1); 577 | 578 | duk_get_prop_index(ctx, 6, 2); 579 | auto roll = duk_get_int(ctx, -1); 580 | 581 | FVector Location{x, y, z}; 582 | FRotator Rotation{pitch, yaw, roll}; 583 | 584 | //printf("%s", map.c_str()); 585 | 586 | //printf("x: %f, y: %f, z: %f\n", Location.X, Location.Y, Location.Y); 587 | 588 | Render::MapWithActor(actor, map, actorWidth, actorHeight, lineLength, Location, Rotation); 589 | } 590 | else 591 | { 592 | MessageBox(nullptr, L"Location/Rotations is not correct.", L"URenderASCIIWithActor", 0); 593 | return DUK_RET_TYPE_ERROR; 594 | } 595 | 596 | return 0; 597 | } 598 | 599 | //WebClientPointer UWebClient("Host"); 600 | static duk_ret_t duk_webclient(duk_context* ctx) 601 | { 602 | int ArgsLength = duk_get_top(ctx); 603 | if (ArgsLength != 1) 604 | { 605 | MessageBox(nullptr, L"This function takes 1 arguments!.", L"UWebClient", 0); 606 | return DUK_RET_TYPE_ERROR; 607 | } 608 | 609 | std::string host = duk_get_string(ctx, 0); 610 | 611 | if (!host.empty()) 612 | { 613 | static httplib::SSLClient cli(host); 614 | 615 | duk_push_pointer(ctx, &cli); 616 | } 617 | else 618 | { 619 | MessageBox(nullptr, L"Host name cannot be empty!.", L"UWebClient", 0); 620 | return DUK_RET_TYPE_ERROR; 621 | } 622 | 623 | return 1; //one return value 624 | } 625 | 626 | //MISSING: A function to add headers, bodys etc etc. 627 | 628 | //String UWebClientGet(Client, "Path"); 629 | static duk_ret_t duk_webclientget(duk_context* ctx) 630 | { 631 | int ArgsLength = duk_get_top(ctx); 632 | if (ArgsLength != 2) 633 | { 634 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"UWebClientGet", 0); 635 | return DUK_RET_TYPE_ERROR; 636 | } 637 | 638 | auto cli = (httplib::SSLClient*)duk_get_pointer(ctx, 0); 639 | 640 | if (!cli || Util::IsBadReadPtr(cli)) 641 | { 642 | MessageBox(nullptr, L"Client is invalid.", L"UWebClientGet", 0); 643 | return DUK_RET_TYPE_ERROR; 644 | } 645 | 646 | std::string path = duk_get_string(ctx, 1); 647 | 648 | if (!path.empty()) 649 | { 650 | if (auto res = (*cli).Get(path.c_str())) 651 | { 652 | if (res->status == 200) 653 | { 654 | duk_push_string(ctx, res->body.c_str()); 655 | } 656 | } 657 | } 658 | else 659 | { 660 | MessageBox(nullptr, L"Path cannot be empty!.", L"UWebClientGet", 0); 661 | return DUK_RET_TYPE_ERROR; 662 | } 663 | 664 | return 1; //one return value 665 | } 666 | 667 | //String UWebClientPost(Client, "Path", "Body", "Content-Type"); 668 | static duk_ret_t duk_webclientpost(duk_context* ctx) 669 | { 670 | int ArgsLength = duk_get_top(ctx); 671 | if (ArgsLength != 4) 672 | { 673 | MessageBox(nullptr, L"This function takes 4 arguments!.", L"UWebClientPost", 0); 674 | return DUK_RET_TYPE_ERROR; 675 | } 676 | 677 | auto cli = (httplib::SSLClient*)duk_get_pointer(ctx, 0); 678 | 679 | if (!cli || Util::IsBadReadPtr(cli)) 680 | { 681 | MessageBox(nullptr, L"Client is invalid.", L"UWebClientPost", 0); 682 | return DUK_RET_TYPE_ERROR; 683 | } 684 | 685 | std::string path = duk_get_string(ctx, 1); 686 | std::string body = duk_get_string(ctx, 2); 687 | std::string type = duk_get_string(ctx, 3); 688 | 689 | if (!path.empty()) 690 | { 691 | if (auto res = (*cli).Post(path.c_str(), body.c_str(), type.c_str())) 692 | { 693 | if (res->status == 200) 694 | { 695 | duk_push_string(ctx, res->body.c_str()); 696 | } 697 | } 698 | } 699 | else 700 | { 701 | MessageBox(nullptr, L"Path cannot be empty!.", L"UWebClientPost", 0); 702 | return DUK_RET_TYPE_ERROR; 703 | } 704 | 705 | return 1; //one return value 706 | } 707 | 708 | /* 709 | //void UTriggerWin(); 710 | static duk_ret_t duk_triggerwin(duk_context* ctx) 711 | { 712 | Player::TriggerWin(); 713 | return 0; 714 | }*/ 715 | 716 | /* 717 | //void UProcessEventHook("EVENT", function() {}); 718 | static duk_ret_t duk_processeventhook(duk_context* ctx) 719 | { 720 | int ArgsLength = duk_get_top(ctx); 721 | if (ArgsLength != 2) 722 | { 723 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"UProcessEventHook", 0); 724 | return DUK_RET_TYPE_ERROR; 725 | } 726 | 727 | std::string event = duk_get_string(ctx, 0); 728 | std::wstring eventW(event.begin(), event.end()); 729 | 730 | duk_require_function(ctx, 1); 731 | duk_dup(ctx, 1); 732 | duk_put_global_string(ctx, event.c_str()); 733 | 734 | Globals::ProcessEventHooks.push_back(eventW); 735 | 736 | return 0; 737 | }*/ 738 | 739 | //void USpawnBot([X, Y, Z], [Pitch, Yaw, Roll]); 740 | static duk_ret_t duk_spawnbot(duk_context* ctx) 741 | { 742 | int ArgsLength = duk_get_top(ctx); 743 | if (ArgsLength < 2) 744 | { 745 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"USpawnBot", 0); 746 | return DUK_RET_TYPE_ERROR; 747 | } 748 | 749 | auto locationArraySize = duk_get_length(ctx, 0); 750 | 751 | auto rotationArraySize = duk_get_length(ctx, 1); 752 | 753 | if (rotationArraySize == 3 && locationArraySize == 3) 754 | { 755 | duk_get_prop_index(ctx, 0, 0); 756 | auto x = duk_get_int(ctx, -1); 757 | 758 | duk_get_prop_index(ctx, 0, 1); 759 | auto y = duk_get_int(ctx, -1); 760 | 761 | duk_get_prop_index(ctx, 0, 2); 762 | auto z = duk_get_int(ctx, -1); 763 | 764 | duk_get_prop_index(ctx, 1, 0); 765 | auto pitch = duk_get_int(ctx, -1); 766 | 767 | duk_get_prop_index(ctx, 1, 1); 768 | auto yaw = duk_get_int(ctx, -1); 769 | 770 | duk_get_prop_index(ctx, 1, 2); 771 | auto roll = duk_get_int(ctx, -1); 772 | 773 | FVector Location{x, y, z}; 774 | FRotator Rotation{pitch, yaw, roll}; 775 | 776 | if (!Globals::BotController) 777 | { 778 | Globals::BotController = SpawnActorEasy(GetWorld(), FindObject(_(L"Class /Script/FortniteGame.AthenaAIController")), FVector{0, 0, 10000}, {}); 779 | 780 | Globals::BotPawn = SpawnActorEasy(GetWorld(), FindObject(L"BlueprintGeneratedClass /Game/Athena/PlayerPawn_Athena.PlayerPawn_Athena_C"), Location, Rotation); 781 | 782 | auto botPlayerState = SpawnActorEasy(GetWorld(), FindObject(L"Class /Script/FortniteGame.FortPlayerStateAthena"), FVector{0, 0, 2792}, {}); 783 | 784 | if (Globals::BotPawn) 785 | { 786 | Player::Possess(Globals::BotController, Globals::BotPawn); 787 | Player::SetMaxHealth(Globals::BotPawn, 100); 788 | Player::SetHealth(Globals::BotPawn, 100); 789 | } 790 | else 791 | { 792 | MessageBox(nullptr, L"Couldn't spawn a bot pawn.", L"USpawnBot", 0); 793 | return DUK_RET_TYPE_ERROR; 794 | } 795 | 796 | auto PlayerStatePawn = reinterpret_cast(reinterpret_cast(Globals::BotPawn) + Offsets::PlayerStatePawnOffset); 797 | auto PlayerStateController = reinterpret_cast(reinterpret_cast(Globals::BotController) + Offsets::PlayerStateOffset); 798 | 799 | *PlayerStatePawn = botPlayerState; 800 | *PlayerStateController = botPlayerState; 801 | 802 | ProcessEvent(Globals::BotPawn, FindObject(L"Function /Script/Engine.Pawn.OnRep_PlayerState"), nullptr); 803 | ProcessEvent(Globals::BotController, FindObject(L"Function /Script/Engine.Controller.OnRep_PlayerState"), nullptr); 804 | 805 | auto sk = FindObject(L"SkeletalMesh /Game/Characters/Survivors/Female/Small/F_SML_Starter_01/Meshes/F_SML_Starter_Epic.F_SML_Starter_Epic"); 806 | if (sk) 807 | { 808 | Player::SetSkeletalMesh(Globals::BotPawn, sk); 809 | } 810 | 811 | //TODO: figure out why char parts doesn't show 812 | /* 813 | UObject* HeadCharacterPart = FindObject(L"CustomCharacterPart /Game/Characters/CharacterParts/Female/Medium/Heads/F_Med_Head1.F_Med_Head1"); 814 | UObject* BodyCharacterPart = FindObject(L"CustomCharacterPart /Game/Characters/CharacterParts/Female/Medium/Bodies/F_Med_Soldier_01.F_Med_Soldier_01"); 815 | 816 | Player::ServerChoosePart(botPawn, EFortCustomPartType::Body, BodyCharacterPart); 817 | Player::ServerChoosePart(botPawn, EFortCustomPartType::Head, HeadCharacterPart); 818 | 819 | ProcessEvent(botPlayerState, FindObject(L"Function /Script/FortniteGame.FortPlayerState.OnRep_CharacterParts"), nullptr); 820 | */ 821 | 822 | duk_push_pointer(ctx, Globals::BotPawn); 823 | } 824 | } 825 | else 826 | { 827 | MessageBox(nullptr, L"Location/Rotations is not correct.", L"USpawnBot", 0); 828 | return DUK_RET_TYPE_ERROR; 829 | } 830 | 831 | return 1; 832 | } 833 | 834 | //void UMoveBotToTarget(playerPawnPointer, X, Y, Z); 835 | static duk_ret_t duk_movebottotarget(duk_context* ctx) 836 | { 837 | int ArgsLength = duk_get_top(ctx); 838 | if (ArgsLength < 4) 839 | { 840 | MessageBox(nullptr, L"This function takes 4 arguments!.", L"UMoveBotToTarget", 0); 841 | return DUK_RET_TYPE_ERROR; 842 | } 843 | 844 | auto pawn = (UObject*)duk_get_pointer(ctx, 0); 845 | 846 | if (!pawn || Util::IsBadReadPtr(pawn)) 847 | { 848 | MessageBox(nullptr, L"Pawn pointer is invalid.", L"UMoveBotToTarget", 0); 849 | return DUK_RET_TYPE_ERROR; 850 | } 851 | 852 | 853 | auto x = static_cast(duk_get_int(ctx, 1)); 854 | auto y = static_cast(duk_get_int(ctx, 2)); 855 | auto z = static_cast(duk_get_int(ctx, 3)); 856 | 857 | FVector Location{x, y, z}; 858 | 859 | if (Globals::BotController) 860 | { 861 | Globals::BotTarget = Location; 862 | } 863 | 864 | return 0; 865 | } 866 | 867 | //void USetPlayerMaxHealth(playerPawnPointer, newMaxHealth); 868 | static duk_ret_t duk_setplayermaxhealth(duk_context* ctx) 869 | { 870 | int ArgsLength = duk_get_top(ctx); 871 | if (ArgsLength < 2) 872 | { 873 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"USetPlayerMaxHealth", 0); 874 | return DUK_RET_TYPE_ERROR; 875 | } 876 | 877 | UObject* playerPawnPointer = (UObject*)duk_get_pointer(ctx, 0); 878 | 879 | if (!playerPawnPointer || Util::IsBadReadPtr(playerPawnPointer)) 880 | { 881 | MessageBox(nullptr, L"Player pawn pointer is not valid.", L"USetPlayerMaxHealth", 0); 882 | return DUK_RET_TYPE_ERROR; 883 | } 884 | 885 | auto newMaxHealth = duk_get_int(ctx, 1); 886 | 887 | Player::SetMaxHealth(playerPawnPointer, newMaxHealth); 888 | 889 | return 0; 890 | } 891 | 892 | //void USetPlayerHealth(playerPawnPointer, newHealth); 893 | static duk_ret_t duk_setplayerhealth(duk_context* ctx) 894 | { 895 | int ArgsLength = duk_get_top(ctx); 896 | if (ArgsLength < 2) 897 | { 898 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"USetPlayerHealth", 0); 899 | return DUK_RET_TYPE_ERROR; 900 | } 901 | 902 | UObject* playerPawnPointer = (UObject*)duk_get_pointer(ctx, 0); 903 | 904 | if (!playerPawnPointer || Util::IsBadReadPtr(playerPawnPointer)) 905 | { 906 | MessageBox(nullptr, L"Player pawn pointer is not valid.", L"USetPlayerHealth", 0); 907 | return DUK_RET_TYPE_ERROR; 908 | } 909 | 910 | auto newHealth = duk_get_int(ctx, 1); 911 | 912 | Player::SetHealth(playerPawnPointer, newHealth); 913 | 914 | return 0; 915 | } 916 | 917 | //void USetPlayerMaxShield(playerPawnPointer, newHealth); 918 | static duk_ret_t duk_setplayermaxshield(duk_context* ctx) 919 | { 920 | int ArgsLength = duk_get_top(ctx); 921 | if (ArgsLength < 2) 922 | { 923 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"USetPlayerMaxShield", 0); 924 | return DUK_RET_TYPE_ERROR; 925 | } 926 | 927 | UObject* playerPawnPointer = (UObject*)duk_get_pointer(ctx, 0); 928 | 929 | if (!playerPawnPointer || Util::IsBadReadPtr(playerPawnPointer)) 930 | { 931 | MessageBox(nullptr, L"Player pawn pointer is not valid.", L"USetPlayerMaxShield", 0); 932 | return DUK_RET_TYPE_ERROR; 933 | } 934 | 935 | auto newHealth = duk_get_int(ctx, 1); 936 | 937 | Player::SetMaxShield(playerPawnPointer, newHealth); 938 | 939 | return 0; 940 | } 941 | 942 | //void USetPlayerShield(playerPawnPointer, newHealth); 943 | static duk_ret_t duk_setplayershield(duk_context* ctx) 944 | { 945 | int ArgsLength = duk_get_top(ctx); 946 | if (ArgsLength < 2) 947 | { 948 | MessageBox(nullptr, L"This function takes 2 arguments!.", L"USetPlayerShield", 0); 949 | return DUK_RET_TYPE_ERROR; 950 | } 951 | 952 | UObject* playerPawnPointer = (UObject*)duk_get_pointer(ctx, 0); 953 | 954 | if (!playerPawnPointer || Util::IsBadReadPtr(playerPawnPointer)) 955 | { 956 | MessageBox(nullptr, L"Player pawn pointer is not valid.", L"USetPlayerShield", 0); 957 | return DUK_RET_TYPE_ERROR; 958 | } 959 | 960 | auto newHealth = duk_get_int(ctx, 1); 961 | 962 | Player::SetShield(playerPawnPointer, newHealth); 963 | 964 | return 0; 965 | } 966 | 967 | //void UExecuteConsoleCommand("Command"); 968 | static duk_ret_t duk_executeconsolecommand(duk_context* ctx) 969 | { 970 | int ArgsLength = duk_get_top(ctx); 971 | if (ArgsLength != 1) 972 | { 973 | MessageBox(nullptr, L"This function takes 1 argument!.", L"UExecuteConsoleCommand", 0); 974 | return DUK_RET_TYPE_ERROR; 975 | } 976 | 977 | std::string cmd = duk_get_string(ctx, 0); 978 | 979 | if (!cmd.empty()) 980 | { 981 | std::wstring cmdW(cmd.begin(), cmd.end()); 982 | Kismet::ExecuteConsoleCommand(cmdW.c_str()); 983 | } 984 | else 985 | { 986 | MessageBox(nullptr, L"Commnad cannot be empty!.", L"UExecuteConsoleCommand", 0); 987 | return DUK_RET_TYPE_ERROR; 988 | } 989 | 990 | return 0; 991 | } 992 | 993 | //String UGetGamePath(); 994 | static duk_ret_t duk_getgamepath(duk_context* ctx) 995 | { 996 | int ArgsLength = duk_get_top(ctx); 997 | if (ArgsLength != 0) 998 | { 999 | MessageBox(nullptr, L"This function takes 0 arguments!.", L"UGetGamePath", 0); 1000 | return DUK_RET_TYPE_ERROR; 1001 | } 1002 | 1003 | duk_push_string(ctx, Util::GetRuntimePath().c_str()); 1004 | 1005 | return 1; 1006 | } 1007 | 1008 | //String UReadFileAsString("Path"); 1009 | static duk_ret_t duk_readfileasstring(duk_context* ctx) 1010 | { 1011 | int ArgsLength = duk_get_top(ctx); 1012 | if (ArgsLength != 1) 1013 | { 1014 | MessageBox(nullptr, L"This function takes 1 argument!.", L"UReadFileAsString", 0); 1015 | return DUK_RET_TYPE_ERROR; 1016 | } 1017 | 1018 | std::string path = duk_get_string(ctx, 0); 1019 | 1020 | if (!path.empty()) 1021 | { 1022 | duk_push_string(ctx, Util::readAllText(path).c_str()); 1023 | } 1024 | else 1025 | { 1026 | MessageBox(nullptr, L"Path cannot be empty!.", L"UReadFileAsString", 0); 1027 | return DUK_RET_TYPE_ERROR; 1028 | } 1029 | 1030 | return 1; 1031 | } 1032 | 1033 | //void UPrint("Hello World!"); 1034 | static duk_ret_t duk_print(duk_context* ctx) 1035 | { 1036 | int ArgsLength = duk_get_top(ctx); 1037 | if (ArgsLength != 1) 1038 | { 1039 | MessageBox(nullptr, L"This function takes 1 argument!.", L"UPrint", 0); 1040 | return DUK_RET_TYPE_ERROR; 1041 | } 1042 | 1043 | std::string msg = duk_get_string(ctx, 0); 1044 | std::wstring msgW(msg.begin(), msg.end()); 1045 | 1046 | printf("%s\n", msg.c_str()); 1047 | Kismet::Say(msgW.c_str()); 1048 | 1049 | return 0; 1050 | } 1051 | 1052 | //void UJump(playerPawnPointer); 1053 | static duk_ret_t duk_jump(duk_context* ctx) 1054 | { 1055 | int ArgsLength = duk_get_top(ctx); 1056 | if (ArgsLength != 1) 1057 | { 1058 | MessageBox(nullptr, L"This function takes 1 argument!.", L"UJump", 0); 1059 | return DUK_RET_TYPE_ERROR; 1060 | } 1061 | 1062 | auto pawn = (UObject*)duk_get_pointer(ctx, 0); 1063 | 1064 | if (!pawn || Util::IsBadReadPtr(pawn)) 1065 | { 1066 | MessageBox(nullptr, L"Pawn pointer is invalid.", L"UJump", 0); 1067 | return DUK_RET_TYPE_ERROR; 1068 | } 1069 | 1070 | Player::Jump(pawn); 1071 | 1072 | return 0; 1073 | } -------------------------------------------------------------------------------- /Ultimanite/structs.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | #include "framework.h" 21 | #define PI (3.1415926535897932f) 22 | 23 | class StructMaker 24 | { 25 | public: 26 | void* structPtr = nullptr; 27 | private: 28 | size_t totalSize = 0; 29 | size_t padding = 0; 30 | 31 | template 32 | void add(T Src) 33 | { 34 | constexpr auto Size = sizeof(T); 35 | 36 | totalSize += Size; 37 | 38 | structPtr = realloc(structPtr, totalSize); 39 | if (structPtr) memcpy((void*)(reinterpret_cast(structPtr) + padding), &Src, Size); 40 | 41 | //printf("Size: %d, totalSize: %d, paddint: %d\n", Size, totalSize, padding); 42 | 43 | padding += Size; 44 | } 45 | 46 | template 47 | constexpr void* Create() const 48 | { 49 | return (void*)((uintptr_t)structPtr + padding); 50 | } 51 | 52 | public: 53 | template 54 | void* Create(T retValue, Rest ... params) 55 | { 56 | add(retValue); 57 | 58 | return Create<>(params...); 59 | } 60 | }; 61 | 62 | template 63 | struct TArray 64 | { 65 | friend struct FString; 66 | 67 | public: 68 | T* Data; 69 | int32_t Count; 70 | int32_t Max; 71 | 72 | inline TArray() 73 | { 74 | Data = nullptr; 75 | Count = Max = 0; 76 | }; 77 | 78 | inline int Num() const 79 | { 80 | return Count; 81 | }; 82 | 83 | inline T& operator[](int i) 84 | { 85 | return Data[i]; 86 | }; 87 | 88 | inline const T& operator[](int i) const 89 | { 90 | return Data[i]; 91 | }; 92 | 93 | inline bool IsValidIndex(int i) const 94 | { 95 | return i < Num(); 96 | } 97 | 98 | inline void Add(T InputData) 99 | { 100 | Data = (T*)realloc(Data, sizeof(T) * (Count + 1)); 101 | Data[Count++] = InputData; 102 | Max = Count; 103 | }; 104 | }; 105 | 106 | struct FString : private TArray 107 | { 108 | FString() 109 | { 110 | }; 111 | 112 | FString(const wchar_t* other) 113 | { 114 | Max = Count = *other ? std::wcslen(other) + 1 : 0; 115 | 116 | if (Count) 117 | { 118 | Data = const_cast(other); 119 | } 120 | } 121 | 122 | bool IsValid() const 123 | { 124 | return Data != nullptr; 125 | } 126 | 127 | const wchar_t* ToWString() const 128 | { 129 | return Data; 130 | } 131 | 132 | std::string ToString() const 133 | { 134 | auto length = std::wcslen(Data); 135 | 136 | std::string str(length, '\0'); 137 | 138 | std::use_facet>(std::locale()).narrow(Data, Data + length, '?', &str[0]); 139 | 140 | return str; 141 | } 142 | }; 143 | 144 | struct FGuid 145 | { 146 | int A; 147 | int B; 148 | int C; 149 | int D; 150 | }; 151 | 152 | struct FName; 153 | 154 | 155 | inline void (*FreeInternal)(void*); 156 | void (*FNameToString)(FName* pThis, FString& out); 157 | 158 | struct FName 159 | { 160 | uint32_t ComparisonIndex; 161 | uint32_t DisplayIndex; 162 | 163 | FName() = default; 164 | 165 | explicit FName(int64_t name) 166 | { 167 | DisplayIndex = (name & 0xFFFFFFFF00000000LL) >> 32; 168 | ComparisonIndex = (name & 0xFFFFFFFFLL); 169 | }; 170 | 171 | FName(uint32_t comparisonIndex, uint32_t displayIndex) : ComparisonIndex(comparisonIndex), 172 | DisplayIndex(displayIndex) 173 | { 174 | } 175 | 176 | auto ToString() 177 | { 178 | FString temp; 179 | FNameToString(this, temp); 180 | 181 | std::wstring ret(temp.ToWString()); 182 | 183 | FreeInternal((void*)temp.ToWString()); 184 | 185 | return ret; 186 | } 187 | }; 188 | 189 | void* (*ProcessEvent)(void* Object, void* Function, void* Params); 190 | 191 | // This stays the same throughout all Fortnite builds so far, no need to change. 192 | struct UObject 193 | { 194 | void** VTableObject; 195 | DWORD ObjectFlags; 196 | DWORD InternalIndex; 197 | UObject* Class; 198 | FName NamePrivate; 199 | UObject* Outer; 200 | 201 | bool IsA(UObject* cmp) const 202 | { 203 | if (this->Class == cmp) 204 | { 205 | return true; 206 | } 207 | return false; 208 | } 209 | 210 | std::wstring GetName() 211 | { 212 | return NamePrivate.ToString(); 213 | } 214 | 215 | std::string GetNameA() 216 | { 217 | auto NameW = NamePrivate.ToString(); 218 | return std::string(NameW.begin(), NameW.end()); 219 | } 220 | 221 | std::wstring GetFullName() 222 | { 223 | std::wstring temp; 224 | 225 | for (auto outer = Outer; outer; outer = outer->Outer) 226 | { 227 | temp = outer->GetName() + L"." + temp; 228 | } 229 | 230 | temp = reinterpret_cast(Class)->GetName() + L" " + temp + this->GetName(); 231 | return temp; 232 | } 233 | 234 | FName GetFName() const 235 | { 236 | return *reinterpret_cast(this + 0x18); 237 | } 238 | 239 | bool isValid() const 240 | { 241 | return !Util::IsBadReadPtr((void*)this); 242 | } 243 | 244 | 245 | //TODO: fix return values! 246 | template 247 | inline ReturnType Call(UObject* function, First&& firstParam, Rest&&... params) 248 | { 249 | ReturnType RetInstance{}; 250 | 251 | auto caller = new StructMaker(); 252 | 253 | auto ret = *(ReturnType*)caller->Create(std::forward(firstParam), std::forward(params)..., 254 | RetInstance); 255 | 256 | ProcessEvent(this, function, caller->structPtr); 257 | 258 | return ret; 259 | } 260 | }; 261 | 262 | struct UField : UObject 263 | { 264 | UField* Next; 265 | }; 266 | 267 | struct UProperty : UField 268 | { 269 | uint32_t ArrayDim; // 0x30 270 | uint32_t ElementSize; // 0x34 271 | uint64_t PropertyFlags; // 0x38 272 | char pad_40[4]; // 0x40 273 | uint32_t Offset; // 0x44 274 | char pad_48[0x70 - 0x30 - 0x18]; 275 | }; 276 | 277 | struct UStruct : UField 278 | { 279 | UStruct* Super; // 0x30 280 | struct UProperty* Children; // 0x38 281 | uint32_t Size; // 0x40 282 | char pad_44[0x88 - 0x30 - 0x14]; 283 | }; 284 | struct UFunction : UStruct 285 | { 286 | uint32_t FunctionFlags; 287 | char pad[28]; // 0x8C 288 | void* Func; // 0xB0 289 | }; 290 | 291 | struct FRotator 292 | { 293 | float Pitch; 294 | float Yaw; 295 | float Roll; 296 | }; 297 | 298 | struct FVector 299 | { 300 | float X; 301 | float Y; 302 | float Z; 303 | 304 | auto operator-(FVector A) 305 | { 306 | return FVector { this->X - A.X, this->Y - A.Y, this->Z - A.Z }; 307 | } 308 | 309 | auto operator+(FVector A) 310 | { 311 | return FVector { this->X + A.X, this->Y + A.Y, this->Z + A.Z }; 312 | } 313 | 314 | auto operator==(FVector A) 315 | { 316 | return (this->X == A.X && this->Y == A.Y && this->Z == A.Z); 317 | } 318 | 319 | auto operator!=(FVector A) 320 | { 321 | return (this->X != A.X && this->Y != A.Y && this->Z != A.Z); 322 | } 323 | 324 | auto ToRotator() 325 | { 326 | FRotator R; 327 | R.Yaw = atan2(Y, X) * (180.f / PI); 328 | 329 | R.Pitch = 0; //atan2(Z, sqrt(X * X + Y * Y)) * (180.f / PI); 330 | 331 | R.Roll = 0; 332 | return R; 333 | } 334 | }; 335 | 336 | struct FVector2D 337 | { 338 | float X; 339 | float Y; 340 | 341 | inline FVector2D() 342 | : X(0), Y(0) 343 | { 344 | } 345 | 346 | inline FVector2D(float x, float y) 347 | : X(x), 348 | Y(y) 349 | { 350 | } 351 | }; 352 | 353 | // This stays the same throughout all of Fortnite, no need to change. 354 | struct FUObjectItem 355 | { 356 | UObject* Object; 357 | DWORD Flags; 358 | DWORD ClusterIndex; 359 | DWORD SerialNumber; 360 | DWORD SerialNumber2; 361 | }; 362 | 363 | // This struct is used on 4.20 and below. Not used on any future builds. 364 | // We will call it TUObjectArray to prevent conflict. 365 | struct TUObjectArray 366 | { 367 | uint8_t* Objects; 368 | uint32_t MaxElements; 369 | uint32_t NumElements; 370 | }; 371 | 372 | // This struct is used on 4.21 and above. 373 | struct TUObjectArrayNew 374 | { 375 | FUObjectItem* Objects[9]; 376 | }; 377 | 378 | struct GObjects 379 | { 380 | TUObjectArrayNew* ObjectArray; 381 | BYTE _padding_0[0xC]; 382 | DWORD ObjectCount; 383 | }; 384 | 385 | struct FWeakObjectPtr 386 | { 387 | public: 388 | inline bool SerialNumbersMatch(FUObjectItem* ObjectItem) const 389 | { 390 | return ObjectItem->SerialNumber == ObjectSerialNumber; 391 | } 392 | 393 | bool IsValid() const; 394 | 395 | UObject* Get() const; 396 | 397 | int32_t ObjectIndex; 398 | int32_t ObjectSerialNumber; 399 | }; 400 | 401 | template 402 | struct TWeakObjectPtr : public TWeakObjectPtrBase 403 | { 404 | public: 405 | inline T* Get() const 406 | { 407 | return (T*)TWeakObjectPtrBase::Get(); 408 | } 409 | 410 | inline T& operator*() const 411 | { 412 | return *Get(); 413 | } 414 | 415 | inline T* operator->() const 416 | { 417 | return Get(); 418 | } 419 | 420 | inline bool IsValid() const 421 | { 422 | return TWeakObjectPtrBase::IsValid(); 423 | } 424 | }; 425 | 426 | template 427 | class TPersistentObjectPtr 428 | { 429 | public: 430 | FWeakObjectPtr WeakPtr; 431 | int32_t TagAtLastTest; 432 | TObjectID ObjectID; 433 | }; 434 | 435 | struct FSoftObjectPath 436 | { 437 | FName AssetPathName; 438 | FString SubPathString; 439 | }; 440 | 441 | class FSoftObjectPtr : public TPersistentObjectPtr 442 | { 443 | 444 | }; 445 | 446 | template 447 | class TSoftObjectPtr : FSoftObjectPtr 448 | { 449 | 450 | }; 451 | 452 | struct FKey { 453 | struct FName KeyName; // 0x00(0x08) 454 | char UnknownData_8[0x10]; // 0x08(0x10) 455 | }; 456 | 457 | struct FText 458 | { 459 | char data[0x18]; 460 | }; 461 | 462 | struct FActorSpawnParameters 463 | { 464 | FActorSpawnParameters() : Name(), Template(nullptr), Owner(nullptr), Instigator(nullptr), OverrideLevel(nullptr), 465 | SpawnCollisionHandlingOverride(), bRemoteOwned(0), bNoFail(0), 466 | bDeferConstruction(0), 467 | bAllowDuringConstructionScript(0), 468 | NameMode(), 469 | ObjectFlags() 470 | { 471 | } 472 | ; 473 | 474 | FName Name; 475 | UObject* Template; 476 | UObject* Owner; 477 | UObject* Instigator; 478 | UObject* OverrideLevel; 479 | ESpawnActorCollisionHandlingMethod SpawnCollisionHandlingOverride; 480 | 481 | private: 482 | uint8_t bRemoteOwned : 1; 483 | 484 | public: 485 | bool IsRemoteOwned() const { return bRemoteOwned; } 486 | 487 | uint8_t bNoFail : 1; 488 | uint8_t bDeferConstruction : 1; 489 | uint8_t bAllowDuringConstructionScript : 1; 490 | ESpawnActorNameMode NameMode; 491 | EObjectFlags ObjectFlags; 492 | }; 493 | 494 | template 495 | class TEnumAsByte 496 | { 497 | public: 498 | inline TEnumAsByte() 499 | { 500 | } 501 | 502 | inline TEnumAsByte(TEnum _value) 503 | : value(static_cast(_value)) 504 | { 505 | } 506 | 507 | explicit inline TEnumAsByte(int32_t _value) 508 | : value(static_cast(_value)) 509 | { 510 | } 511 | 512 | explicit inline TEnumAsByte(uint8_t _value) 513 | : value(_value) 514 | { 515 | } 516 | 517 | inline operator TEnum() const 518 | { 519 | return (TEnum)value; 520 | } 521 | 522 | inline TEnum GetValue() const 523 | { 524 | return (TEnum)value; 525 | } 526 | 527 | private: 528 | uint8_t value; 529 | }; 530 | 531 | struct FActiveGameplayEffectHandle 532 | { 533 | int Handle; // 0x00(0x04) 534 | bool bPassedFiltersAndWasExecuted; // 0x04(0x01) 535 | char UnknownData_5[0x3]; // 0x05(0x03) 536 | }; 537 | 538 | struct FGameplayEffectContextHandle 539 | { 540 | char UnknownData_0[0x30]; // 0x00(0x18) 541 | }; 542 | 543 | struct FGameplayAbilitySpecDef 544 | { 545 | UObject* Ability; 546 | unsigned char Unk00[0x90]; 547 | }; 548 | 549 | struct FLinearColor { 550 | float R; 551 | float G; 552 | float B; 553 | float A; 554 | }; 555 | 556 | enum class EFortResourceType : uint8_t 557 | { 558 | Wood = 0, 559 | Stone = 1, 560 | Metal = 2, 561 | Permanite = 3, 562 | None = 4, 563 | EFortResourceType_MAX = 5 564 | }; -------------------------------------------------------------------------------- /Ultimanite/ue4.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | #include "framework.h" 21 | 22 | // Used on UE version 4.20 and lower. 23 | inline TUObjectArray* ObjObjects; 24 | 25 | // Used on UE version 4.21 and higher. 26 | inline GObjects* GlobalObjects; 27 | 28 | 29 | inline UObject* (*GetFirstPlayerController)(UObject* World); 30 | 31 | inline UObject* (*SpawnActor)(UObject* World, UObject* Class, FVector* Position, FRotator* Rotation, const FActorSpawnParameters& SpawnParameters); 32 | 33 | static UObject* (*StaticConstructObjectInternal)(void*, void*, void*, int, unsigned int, void*, bool, void*, bool); 34 | 35 | static UObject* (*StaticLoadObjectInternal)(UObject* ObjectClass, UObject* InOuter, const TCHAR* InName, const TCHAR* Filename, uint32_t LoadFlags, UObject* Sandbox, bool bAllowObjectReconciliation); 36 | 37 | inline void (*TickPlayerInput)(const UObject* PlayerController, const float DeltaSeconds, const bool bGamePaused); 38 | 39 | enum class EEngineVersion : uint8_t 40 | { 41 | UE_4_20 = 0, 42 | UE_4_21 = 1, 43 | UE_4_22 = 2, 44 | None = 3 45 | }; 46 | 47 | inline void NumChunks(int* start, int* end) 48 | { 49 | int cStart = 0, cEnd = 0; 50 | 51 | if (!cEnd) 52 | { 53 | while (1) 54 | { 55 | if (GlobalObjects->ObjectArray->Objects[cStart] == 0) 56 | { 57 | cStart++; 58 | } 59 | else 60 | { 61 | break; 62 | } 63 | } 64 | 65 | cEnd = cStart; 66 | while (1) 67 | { 68 | if (GlobalObjects->ObjectArray->Objects[cEnd] == 0) 69 | { 70 | break; 71 | } 72 | else 73 | { 74 | cEnd++; 75 | } 76 | } 77 | } 78 | 79 | *start = cStart; 80 | *end = cEnd; 81 | } 82 | 83 | 84 | 85 | static UObject* FindObjectById(uint32_t Id) 86 | { 87 | if (GlobalObjects) 88 | { 89 | // we are on ue 4.21+ 90 | int cStart = 0, cEnd = 0; 91 | int chunkIndex = 0, chunkSize = 0xFFFF, chunkPos; 92 | FUObjectItem* Object; 93 | 94 | NumChunks(&cStart, &cEnd); 95 | 96 | chunkIndex = Id / chunkSize; 97 | if (chunkSize * chunkIndex != 0 && 98 | chunkSize * chunkIndex == Id) 99 | { 100 | chunkIndex--; 101 | } 102 | 103 | chunkPos = cStart + chunkIndex; 104 | if (chunkPos < cEnd) 105 | { 106 | Object = GlobalObjects->ObjectArray->Objects[chunkPos] + (Id - chunkSize * chunkIndex); 107 | 108 | if (!Object) { return NULL; } 109 | 110 | return Object->Object; 111 | } 112 | } 113 | else 114 | { 115 | // we are on ue 4.20 on lower 116 | auto Offset = 24 * Id; 117 | return *(UObject**)(ObjObjects->Objects + Offset); 118 | } 119 | 120 | return nullptr; 121 | } 122 | 123 | template static T FindObject(std::wstring ObjectToFind, bool IsEqual = false) 124 | { 125 | int ObjectCount = GlobalObjects ? GlobalObjects->ObjectCount : ObjObjects->NumElements; 126 | 127 | for (int i = 0; i < ObjectCount; i++) 128 | { 129 | auto Object = FindObjectById(i); 130 | 131 | if (Object == nullptr) 132 | { 133 | continue; 134 | } 135 | 136 | if (IsEqual) 137 | { 138 | if (Object->GetFullName() == ObjectToFind) 139 | { 140 | return (T)Object; 141 | } 142 | } 143 | else 144 | { 145 | if (wcsstr(Object->GetFullName().c_str(), ObjectToFind.c_str())) 146 | { 147 | return (T)Object; 148 | } 149 | } 150 | } 151 | 152 | return nullptr; 153 | } 154 | 155 | static DWORD FindOffset(std::wstring OffsetToFind) 156 | { 157 | auto Object = FindObject(OffsetToFind, true); 158 | 159 | if (Object) 160 | { 161 | return *(uint32_t*)(__int64(Object) + 0x44); 162 | } 163 | 164 | return 0; 165 | } 166 | 167 | inline void DumpObjects() 168 | { 169 | std::wofstream DumpFile("dump_objects_log.txt"); 170 | 171 | int ObjectCount = GlobalObjects ? GlobalObjects->ObjectCount : ObjObjects->NumElements; 172 | 173 | for (int i = 0; i < ObjectCount; i++) 174 | { 175 | auto Object = FindObjectById(i); 176 | 177 | if (Object == nullptr) 178 | { 179 | continue; 180 | } 181 | 182 | DumpFile << Object->GetFullName() << std::endl; 183 | } 184 | } 185 | 186 | static UObject* GetWorld() 187 | { 188 | static auto FortEngine = FindObject(L"FortEngine_"); 189 | static auto GameViewportOffset = FindOffset(L"ObjectProperty /Script/Engine.Engine.GameViewport"); 190 | static auto WorldOffset = FindOffset(L"ObjectProperty /Script/Engine.GameViewportClient.World"); 191 | 192 | UObject* GameViewport = *reinterpret_cast(__int64(FortEngine) + __int64(GameViewportOffset)); 193 | UObject** World = reinterpret_cast(__int64(GameViewport) + __int64(WorldOffset)); 194 | 195 | return *World; 196 | } 197 | 198 | static UObject* SpawnActorEasy(UObject* WorldContextObject, UObject* Actor, FVector Location, FRotator ParamRotation) 199 | { 200 | FRotator Rotation = ParamRotation; 201 | return SpawnActor(WorldContextObject, Actor, &Location, &Rotation, FActorSpawnParameters()); 202 | } 203 | 204 | static UObject* StaticLoadObjectEasy(UObject* ObjectClass, const wchar_t* InPath) 205 | { 206 | return StaticLoadObjectInternal(ObjectClass, nullptr, InPath, nullptr, 0, nullptr, false); 207 | } 208 | -------------------------------------------------------------------------------- /Ultimanite/util.h: -------------------------------------------------------------------------------- 1 | /* 2 | Lunar / Ultimanite 3 | Copyright (C) 2021 Daniele Giompaolo 4 | 5 | This program is free software: you can redistribute it and/or modify 6 | it under the terms of the GNU General Public License as published by 7 | the Free Software Foundation, either version 3 of the License, or 8 | (at your option) any later version. 9 | 10 | This program is distributed in the hope that it will be useful, 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | GNU General Public License for more details. 14 | 15 | You should have received a copy of the GNU General Public License 16 | along with this program. If not, see . 17 | */ 18 | 19 | #pragma once 20 | #include "framework.h" 21 | 22 | #define RELATIVE_ADDRESS(address, size) ((PBYTE)((UINT_PTR)(address) + *(PINT)((UINT_PTR)(address) + ((size) - sizeof(INT))) + (size))) 23 | 24 | namespace Util 25 | { 26 | static __forceinline void SetupConsole() 27 | { 28 | AllocConsole(); 29 | 30 | FILE* pFile; 31 | freopen_s(&pFile, "CONOUT$", "w", stdout); 32 | } 33 | 34 | static __forceinline bool IsBadReadPtr(void* p) 35 | { 36 | MEMORY_BASIC_INFORMATION mbi; 37 | if (VirtualQuery(p, &mbi, sizeof(mbi))) 38 | { 39 | DWORD mask = (PAGE_READONLY | PAGE_READWRITE | PAGE_WRITECOPY | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY); 40 | bool b = !(mbi.Protect & mask); 41 | if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true; 42 | 43 | return b; 44 | } 45 | return true; 46 | } 47 | 48 | static __forceinline std::string readAllText(const std::string& path) 49 | { 50 | std::ifstream input_file(path); 51 | if (!input_file.is_open()) return std::string(); 52 | 53 | return std::string((std::istreambuf_iterator(input_file)), std::istreambuf_iterator()); 54 | } 55 | 56 | static __forceinline std::string GetRuntimePath() 57 | { 58 | char result[MAX_PATH]; 59 | std::string path(result, GetModuleFileNameA(nullptr, result, MAX_PATH)); 60 | size_t pos = path.find_last_of("\\/"); 61 | return (std::string::npos == pos) ? "" : path.substr(0, pos); 62 | } 63 | 64 | static __forceinline uintptr_t FindPattern(const char* signature, bool bRelative = false, uint32_t offset = 0) 65 | { 66 | uintptr_t base_address = reinterpret_cast(GetModuleHandle(NULL)); 67 | static auto patternToByte = [](const char* pattern) 68 | { 69 | auto bytes = std::vector{}; 70 | const auto start = const_cast(pattern); 71 | const auto end = const_cast(pattern) + strlen(pattern); 72 | 73 | for (auto current = start; current < end; ++current) 74 | { 75 | if (*current == '?') 76 | { 77 | ++current; 78 | if (*current == '?') ++current; 79 | bytes.push_back(-1); 80 | } 81 | else { bytes.push_back(strtoul(current, ¤t, 16)); } 82 | } 83 | return bytes; 84 | }; 85 | 86 | const auto dosHeader = (PIMAGE_DOS_HEADER)base_address; 87 | const auto ntHeaders = (PIMAGE_NT_HEADERS)((std::uint8_t*)base_address + dosHeader->e_lfanew); 88 | 89 | const auto sizeOfImage = ntHeaders->OptionalHeader.SizeOfImage; 90 | auto patternBytes = patternToByte(signature); 91 | const auto scanBytes = reinterpret_cast(base_address); 92 | 93 | const auto s = patternBytes.size(); 94 | const auto d = patternBytes.data(); 95 | 96 | for (auto i = 0ul; i < sizeOfImage - s; ++i) 97 | { 98 | bool found = true; 99 | for (auto j = 0ul; j < s; ++j) 100 | { 101 | if (scanBytes[i + j] != d[j] && d[j] != -1) 102 | { 103 | found = false; 104 | break; 105 | } 106 | } 107 | if (found) 108 | { 109 | uintptr_t address = reinterpret_cast(&scanBytes[i]); 110 | if (bRelative) 111 | { 112 | address = ((address + offset + 4) + *(int32_t*)(address + offset)); 113 | return address; 114 | } 115 | return address; 116 | } 117 | } 118 | return NULL; 119 | } 120 | } 121 | -------------------------------------------------------------------------------- /Ultimanite/xorstr.hpp: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright 2017 - 2021 Justas Masiulis 3 | * 4 | * Licensed under the Apache License, Version 2.0 (the "License"); 5 | * you may not use this file except in compliance with the License. 6 | * You may obtain a copy of the License at 7 | * 8 | * http://www.apache.org/licenses/LICENSE-2.0 9 | * 10 | * Unless required by applicable law or agreed to in writing, software 11 | * distributed under the License is distributed on an "AS IS" BASIS, 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | * See the License for the specific language governing permissions and 14 | * limitations under the License. 15 | */ 16 | 17 | #ifndef JM_XORSTR_HPP 18 | #define JM_XORSTR_HPP 19 | 20 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 21 | #include 22 | #elif defined(_M_X64) || defined(__amd64__) || defined(_M_IX86) || defined(__i386__) 23 | #include 24 | #else 25 | #error Unsupported platform 26 | #endif 27 | 28 | #include 29 | #include 30 | #include 31 | #include 32 | 33 | #define xorstr(str) ::jm::xor_string([]() { return str; }, std::integral_constant{}, std::make_index_sequence<::jm::detail::_buffer_size()>{}) 34 | #define xorstr_(str) xorstr(str).crypt_get() 35 | 36 | #ifdef _MSC_VER 37 | #define XORSTR_FORCEINLINE __forceinline 38 | #else 39 | #define XORSTR_FORCEINLINE __attribute__((always_inline)) inline 40 | #endif 41 | 42 | #if defined(__clang__) || defined(__GNUC__) 43 | #define JM_XORSTR_LOAD_FROM_REG(x) ::jm::detail::load_from_reg(x) 44 | #else 45 | #define JM_XORSTR_LOAD_FROM_REG(x) (x) 46 | #endif 47 | 48 | namespace jm { 49 | 50 | namespace detail { 51 | 52 | template 53 | XORSTR_FORCEINLINE constexpr std::size_t _buffer_size() 54 | { 55 | return ((Size / 16) + (Size % 16 != 0)) * 2; 56 | } 57 | 58 | template 59 | XORSTR_FORCEINLINE constexpr std::uint32_t key4() noexcept 60 | { 61 | std::uint32_t value = Seed; 62 | for(char c : __TIME__) 63 | value = static_cast((value ^ c) * 16777619ull); 64 | return value; 65 | } 66 | 67 | template 68 | XORSTR_FORCEINLINE constexpr std::uint64_t key8() 69 | { 70 | constexpr auto first_part = key4<2166136261 + S>(); 71 | constexpr auto second_part = key4(); 72 | return (static_cast(first_part) << 32) | second_part; 73 | } 74 | 75 | // loads up to 8 characters of string into uint64 and xors it with the key 76 | template 77 | XORSTR_FORCEINLINE constexpr std::uint64_t 78 | load_xored_str8(std::uint64_t key, std::size_t idx, const CharT* str) noexcept 79 | { 80 | using cast_type = typename std::make_unsigned::type; 81 | constexpr auto value_size = sizeof(CharT); 82 | constexpr auto idx_offset = 8 / value_size; 83 | 84 | std::uint64_t value = key; 85 | for(std::size_t i = 0; i < idx_offset && i + idx * idx_offset < N; ++i) 86 | value ^= 87 | (std::uint64_t{ static_cast(str[i + idx * idx_offset]) } 88 | << ((i % idx_offset) * 8 * value_size)); 89 | 90 | return value; 91 | } 92 | 93 | // forces compiler to use registers instead of stuffing constants in rdata 94 | XORSTR_FORCEINLINE std::uint64_t load_from_reg(std::uint64_t value) noexcept 95 | { 96 | #if defined(__clang__) || defined(__GNUC__) 97 | asm("" : "=r"(value) : "0"(value) :); 98 | #endif 99 | return value; 100 | } 101 | 102 | template 103 | struct uint64_v { 104 | constexpr static std::uint64_t value = V; 105 | }; 106 | 107 | } // namespace detail 108 | 109 | template 110 | class xor_string; 111 | 112 | template 113 | class xor_string, std::index_sequence> { 114 | #ifndef JM_XORSTR_DISABLE_AVX_INTRINSICS 115 | constexpr static inline std::uint64_t alignment = ((Size > 16) ? 32 : 16); 116 | #else 117 | constexpr static inline std::uint64_t alignment = 16; 118 | #endif 119 | 120 | alignas(alignment) std::uint64_t _storage[sizeof...(Keys)]; 121 | 122 | public: 123 | using value_type = CharT; 124 | using size_type = std::size_t; 125 | using pointer = CharT*; 126 | using const_pointer = const CharT*; 127 | 128 | template 129 | XORSTR_FORCEINLINE xor_string(L l, std::integral_constant, std::index_sequence) noexcept 130 | : _storage{ JM_XORSTR_LOAD_FROM_REG(detail::uint64_v(Keys, Indices, l())>::value)... } 131 | {} 132 | 133 | XORSTR_FORCEINLINE constexpr size_type size() const noexcept 134 | { 135 | return Size - 1; 136 | } 137 | 138 | XORSTR_FORCEINLINE void crypt() noexcept 139 | { 140 | // everything is inlined by hand because a certain compiler with a certain linker is _very_ slow 141 | #if defined(__clang__) 142 | alignas(alignment) 143 | std::uint64_t arr[]{ JM_XORSTR_LOAD_FROM_REG(Keys)... }; 144 | std::uint64_t* keys = 145 | (std::uint64_t*)JM_XORSTR_LOAD_FROM_REG((std::uint64_t)arr); 146 | #else 147 | alignas(alignment) std::uint64_t keys[]{ JM_XORSTR_LOAD_FROM_REG(Keys)... }; 148 | #endif 149 | 150 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 151 | #if defined(__clang__) 152 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : __builtin_neon_vst1q_v( 153 | reinterpret_cast(_storage) + Indices * 2, 154 | veorq_u64(__builtin_neon_vld1q_v(reinterpret_cast(_storage) + Indices * 2, 51), 155 | __builtin_neon_vld1q_v(reinterpret_cast(keys) + Indices * 2, 51)), 156 | 51)), ...); 157 | #else // GCC, MSVC 158 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : vst1q_u64( 159 | reinterpret_cast(_storage) + Indices * 2, 160 | veorq_u64(vld1q_u64(reinterpret_cast(_storage) + Indices * 2), 161 | vld1q_u64(reinterpret_cast(keys) + Indices * 2)))), ...); 162 | #endif 163 | #elif !defined(JM_XORSTR_DISABLE_AVX_INTRINSICS) 164 | ((Indices >= sizeof(_storage) / 32 ? static_cast(0) : _mm256_store_si256( 165 | reinterpret_cast<__m256i*>(_storage) + Indices, 166 | _mm256_xor_si256( 167 | _mm256_load_si256(reinterpret_cast(_storage) + Indices), 168 | _mm256_load_si256(reinterpret_cast(keys) + Indices)))), ...); 169 | 170 | if constexpr(sizeof(_storage) % 32 != 0) 171 | _mm_store_si128( 172 | reinterpret_cast<__m128i*>(_storage + sizeof...(Keys) - 2), 173 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage + sizeof...(Keys) - 2)), 174 | _mm_load_si128(reinterpret_cast(keys + sizeof...(Keys) - 2)))); 175 | #else 176 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : _mm_store_si128( 177 | reinterpret_cast<__m128i*>(_storage) + Indices, 178 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage) + Indices), 179 | _mm_load_si128(reinterpret_cast(keys) + Indices)))), ...); 180 | #endif 181 | } 182 | 183 | XORSTR_FORCEINLINE const_pointer get() const noexcept 184 | { 185 | return reinterpret_cast(_storage); 186 | } 187 | 188 | XORSTR_FORCEINLINE pointer get() noexcept 189 | { 190 | return reinterpret_cast(_storage); 191 | } 192 | 193 | XORSTR_FORCEINLINE pointer crypt_get() noexcept 194 | { 195 | // crypt() is inlined by hand because a certain compiler with a certain linker is _very_ slow 196 | #if defined(__clang__) 197 | alignas(alignment) 198 | std::uint64_t arr[]{ JM_XORSTR_LOAD_FROM_REG(Keys)... }; 199 | std::uint64_t* keys = 200 | (std::uint64_t*)JM_XORSTR_LOAD_FROM_REG((std::uint64_t)arr); 201 | #else 202 | alignas(alignment) std::uint64_t keys[]{ JM_XORSTR_LOAD_FROM_REG(Keys)... }; 203 | #endif 204 | 205 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 206 | #if defined(__clang__) 207 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : __builtin_neon_vst1q_v( 208 | reinterpret_cast(_storage) + Indices * 2, 209 | veorq_u64(__builtin_neon_vld1q_v(reinterpret_cast(_storage) + Indices * 2, 51), 210 | __builtin_neon_vld1q_v(reinterpret_cast(keys) + Indices * 2, 51)), 211 | 51)), ...); 212 | #else // GCC, MSVC 213 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : vst1q_u64( 214 | reinterpret_cast(_storage) + Indices * 2, 215 | veorq_u64(vld1q_u64(reinterpret_cast(_storage) + Indices * 2), 216 | vld1q_u64(reinterpret_cast(keys) + Indices * 2)))), ...); 217 | #endif 218 | #elif !defined(JM_XORSTR_DISABLE_AVX_INTRINSICS) 219 | ((Indices >= sizeof(_storage) / 32 ? static_cast(0) : _mm256_store_si256( 220 | reinterpret_cast<__m256i*>(_storage) + Indices, 221 | _mm256_xor_si256( 222 | _mm256_load_si256(reinterpret_cast(_storage) + Indices), 223 | _mm256_load_si256(reinterpret_cast(keys) + Indices)))), ...); 224 | 225 | if constexpr(sizeof(_storage) % 32 != 0) 226 | _mm_store_si128( 227 | reinterpret_cast<__m128i*>(_storage + sizeof...(Keys) - 2), 228 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage + sizeof...(Keys) - 2)), 229 | _mm_load_si128(reinterpret_cast(keys + sizeof...(Keys) - 2)))); 230 | #else 231 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : _mm_store_si128( 232 | reinterpret_cast<__m128i*>(_storage) + Indices, 233 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage) + Indices), 234 | _mm_load_si128(reinterpret_cast(keys) + Indices)))), ...); 235 | #endif 236 | 237 | return (pointer)(_storage); 238 | } 239 | }; 240 | 241 | template 242 | xor_string(L l, std::integral_constant, std::index_sequence) -> xor_string< 243 | std::remove_const_t>, 244 | Size, 245 | std::integer_sequence()...>, 246 | std::index_sequence>; 247 | 248 | } // namespace jm 249 | 250 | #endif // include guard 251 | --------------------------------------------------------------------------------