├── .gitattributes ├── .gitignore ├── AdditionalFunctions.cpp ├── AdditionalFunctions.h ├── DragonbornPresence.cpp ├── DragonbornPresence.h ├── DragonbornPresence.vcxproj ├── DragonbornPresence.vcxproj.filters ├── LICENSE ├── README.md ├── discord_rpc ├── include │ ├── discord_register.h │ └── discord_rpc.h └── lib │ └── discord-rpc.lib ├── exports.def ├── main.cpp ├── src ├── SKSE │ └── plugins │ │ └── DragonbornPresenceLocale.txt └── Scripts │ └── Source │ ├── DragonbornPresence.psc │ ├── FZR_PlayerReferenceLoadScript.psc │ ├── FZR_PlayerTrackerQuestScript.psc │ ├── FZR_TrackInSameCell.psc │ └── FZR_XMarkerReferenceScript.psc └── tinyfsm └── include └── tinyfsm.hpp /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /AdditionalFunctions.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include "skse64/GameReferences.h" 3 | 4 | Actor* GetPlayer() { 5 | return reinterpret_cast(*g_thePlayer); 6 | } 7 | 8 | //Converts Windows1251 text into UTF8. 9 | const char* Cp1251ToUtf8(const char* str) { 10 | const auto result_u = MultiByteToWideChar(1251, 0, str, -1, nullptr, 0); 11 | 12 | if (!result_u) { return nullptr; } 13 | 14 | const auto ures = new wchar_t[result_u]; 15 | 16 | if (!MultiByteToWideChar(1251, 0, str, -1, ures, result_u)) { 17 | delete[] ures; 18 | return nullptr; 19 | } 20 | 21 | const auto result_c = WideCharToMultiByte(65001, 0, ures, -1, nullptr, 0, 22 | nullptr, nullptr); 23 | if (!result_c) { 24 | delete[] ures; 25 | return nullptr; 26 | } 27 | 28 | const auto cres = new char[result_c]; 29 | 30 | if (!WideCharToMultiByte(65001, 0, ures, -1, cres, result_c, nullptr, 31 | nullptr)) { 32 | delete[] cres; 33 | return nullptr; 34 | } 35 | 36 | delete[] ures; 37 | return cres; 38 | } 39 | 40 | bool is_valid_utf8(const char * string) { 41 | if (!string) { return true; } 42 | auto bytes = reinterpret_cast(string); 43 | unsigned int cp; 44 | int num; 45 | while (*bytes != 0x00) { 46 | if ((*bytes & 0x80) == 0x00) { 47 | // U+0000 to U+007F 48 | cp = (*bytes & 0x7F); 49 | num = 1; 50 | } 51 | else if ((*bytes & 0xE0) == 0xC0) { 52 | // U+0080 to U+07FF 53 | cp = (*bytes & 0x1F); 54 | num = 2; 55 | } 56 | else if ((*bytes & 0xF0) == 0xE0) { 57 | // U+0800 to U+FFFF 58 | cp = (*bytes & 0x0F); 59 | num = 3; 60 | } 61 | else if ((*bytes & 0xF8) == 0xF0) { 62 | // U+10000 to U+10FFFF 63 | cp = (*bytes & 0x07); 64 | num = 4; 65 | } 66 | else { return false; } 67 | bytes += 1; 68 | for (auto i = 1; i < num; ++i) { 69 | if ((*bytes & 0xC0) != 0x80) { return false; } 70 | cp = (cp << 6) | (*bytes & 0x3F); 71 | bytes += 1; 72 | } 73 | if ((cp > 0x10FFFF) || 74 | ((cp <= 0x007F) && (num != 1)) || 75 | ((cp >= 0xD800) && (cp <= 0xDFFF)) || 76 | ((cp >= 0x0080) && (cp <= 0x07FF) && (num != 2)) || 77 | ((cp >= 0x0800) && (cp <= 0xFFFF) && (num != 3)) || 78 | ((cp >= 0x10000) && (cp <= 0x1FFFFF) && (num != 4))) { 79 | return false; 80 | } 81 | } 82 | return true; 83 | } 84 | 85 | //Formats a string, allowing you to insert various types into it. 86 | const char* Format(const char* fmt, ...) { 87 | va_list args; 88 | va_start(args, fmt); 89 | std::vector v(1024); 90 | 91 | while (true) { 92 | va_list args2; 93 | va_copy(args2, args); 94 | const auto res = vsnprintf(v.data(), v.size(), fmt, args2); 95 | if ((res >= 0) && (res < static_cast(v.size()))) { 96 | va_end(args); 97 | va_end(args2); 98 | return std::string(v.data()).c_str(); 99 | } 100 | size_t size; 101 | 102 | if (res < 0) 103 | size = v.size() * 2; 104 | else 105 | size = static_cast(res) + 1; 106 | 107 | v.clear(); 108 | v.resize(size); 109 | va_end(args2); 110 | } 111 | } 112 | -------------------------------------------------------------------------------- /AdditionalFunctions.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "skse64/GameReferences.h" 3 | 4 | Actor* GetPlayer(); 5 | const char* Cp1251ToUtf8(const char* str); 6 | bool is_valid_utf8(const char * string); 7 | const char* Format(const char* fmt, ...); 8 | -------------------------------------------------------------------------------- /DragonbornPresence.cpp: -------------------------------------------------------------------------------- 1 | #include "tinyfsm.hpp" 2 | #include "DragonbornPresence.h" 3 | #include "skse64/GameMenus.h" 4 | #include "AdditionalFunctions.h" 5 | #include 6 | 7 | 8 | bool is_user_connected = true; 9 | 10 | int64_t start_time; 11 | 12 | const char * application_id = "565627104608256015"; 13 | const char * steam_appid = "72850"; 14 | 15 | const char * current_player_info; 16 | 17 | const char * current_position; 18 | 19 | std::map locales 20 | { 21 | { 22 | {"MainMenu", "Main menu"}, {"EditingCharacter", "Editing character"} 23 | } 24 | }; 25 | 26 | 27 | #pragma region State Machine 28 | 29 | #pragma region Event Declaration 30 | struct StatusEvent : tinyfsm::Event { 31 | }; 32 | 33 | struct GoToMainMenu : StatusEvent { 34 | }; 35 | struct GoToLoading : StatusEvent { 36 | }; 37 | struct GoToEditingCharacter : StatusEvent { 38 | }; 39 | struct GoToPlaying : StatusEvent { 40 | }; 41 | #pragma endregion 42 | 43 | #pragma region State Machine Class Declaration 44 | struct DiscordState : tinyfsm::Fsm { 45 | static void react(tinyfsm::Event const &) { 46 | }; 47 | 48 | virtual void react(GoToMainMenu const &) { 49 | }; 50 | 51 | virtual void react(GoToLoading const &) { 52 | }; 53 | 54 | virtual void react(GoToEditingCharacter const &) { 55 | }; 56 | 57 | virtual void react(GoToPlaying const &) { 58 | }; 59 | 60 | virtual void entry() { 61 | }; 62 | 63 | virtual void exit() { 64 | }; 65 | }; 66 | #pragma endregion 67 | 68 | #pragma region States Declaration 69 | struct MainMenuState : DiscordState { 70 | void entry() override; 71 | void react(GoToLoading const &) override; 72 | }; 73 | 74 | struct LoadingState : DiscordState { 75 | void entry() override; 76 | void react(GoToMainMenu const &) override; 77 | void react(GoToEditingCharacter const &) override; 78 | void react(GoToPlaying const &) override; 79 | }; 80 | 81 | struct EditingCharacterState : DiscordState { 82 | void entry() override; 83 | void react(GoToPlaying const &) override; 84 | }; 85 | 86 | struct PlayingState : DiscordState { 87 | void entry() override; 88 | void react(GoToEditingCharacter const &) override; 89 | void react(GoToLoading const &) override; 90 | void react(GoToMainMenu const &) override; 91 | }; 92 | 93 | FSM_INITIAL_STATE(DiscordState, LoadingState) 94 | #pragma endregion 95 | 96 | #pragma region Actions and Event Reactions Implemention 97 | void MainMenuState::entry() { 98 | _MESSAGE("Main Menu State"); 99 | dragonborn_presence_namespace::UpdatePresence( 100 | locales.find("MainMenu")->second.c_str(), nullptr); 101 | } 102 | 103 | void MainMenuState::react(GoToLoading const &) { transit(); } 104 | 105 | void LoadingState::entry() { _MESSAGE("Loading State"); } 106 | 107 | void LoadingState::react(GoToMainMenu const &) { transit(); } 108 | 109 | void LoadingState::react(GoToEditingCharacter const &) { 110 | transit(); 111 | } 112 | 113 | void LoadingState::react(GoToPlaying const &) { transit(); } 114 | 115 | void EditingCharacterState::entry() { 116 | _MESSAGE("Editing Character State"); 117 | dragonborn_presence_namespace::UpdatePresence( 118 | locales.find("EditingCharacter")->second.c_str(), nullptr); 119 | } 120 | 121 | void EditingCharacterState::react(GoToPlaying const &) { 122 | transit(); 123 | } 124 | 125 | void PlayingState::entry() { 126 | _MESSAGE("Playing State"); 127 | dragonborn_presence_namespace::UpdatePresence(current_position, 128 | current_player_info); 129 | } 130 | 131 | void PlayingState::react(GoToEditingCharacter const &) { 132 | transit(); 133 | } 134 | 135 | void PlayingState::react(GoToLoading const &) { transit(); } 136 | 137 | void PlayingState::react(GoToMainMenu const &) { transit(); } 138 | #pragma endregion 139 | 140 | #pragma endregion 141 | 142 | namespace dragonborn_presence_namespace { 143 | 144 | void SetLocale() { 145 | FILE * file = nullptr; 146 | const auto err = fopen_s(&file, 147 | R"(Data\SKSE\Plugins\DragonbornPresenceLocale.txt)", 148 | "r"); 149 | 150 | if (err == 2 || file == nullptr) // Missing file. 151 | return; 152 | 153 | if (err != 0) // Unknown error code. 154 | return; 155 | 156 | char buffer[1024]; 157 | auto index = 0; 158 | while (fgets(buffer, 1024, file) != nullptr) { 159 | std::string line = buffer; 160 | while (!line.empty() && (line[line.length() - 1] == '\r' || line[line. 161 | length() - 1] == '\n')) 162 | line = line.substr(0, line.length() - 1); 163 | 164 | if (line.empty()) 165 | continue; 166 | 167 | if (line[0] == ';') 168 | continue; 169 | 170 | if (index == 0) { locales.find("MainMenu")->second = line; } else if ( 171 | index == 1) { locales.find("EditingCharacter")->second = line; } 172 | 173 | index++; 174 | } 175 | 176 | fclose(file); 177 | } 178 | 179 | #pragma region Discord Callbacks 180 | 181 | //Calls when Discord RPC is successfully connected to user. 182 | void HandleDiscordReady(const DiscordUser * connected_user) { 183 | _MESSAGE("Discord RPC: connected to user %s#%s - %s", 184 | connected_user->username, connected_user->discriminator, 185 | connected_user->userId); 186 | is_user_connected = true; 187 | } 188 | 189 | //Calls when discord reported an error. 190 | void HandleDiscordError(const int error_code, const char * message) { 191 | _MESSAGE("Discord RPC: an error occured (%d: %s)", error_code, message); 192 | } 193 | 194 | 195 | //Calls when Discord RPC is disconnected from user. 196 | void HandleDiscordDisconnected(const int error_code, const char * message) { 197 | _MESSAGE("Discord RPC: disconnected (%d: %s)", error_code, message); 198 | is_user_connected = false; 199 | } 200 | 201 | #pragma endregion 202 | 203 | #pragma region Discord Functions 204 | //Initializes Discord RPC. Sets the timer, counting down the time from the 205 | //start of the game. Assigns functions to be called when callbacks. 206 | void InitDiscord() { 207 | start_time = time(nullptr); 208 | DiscordEventHandlers handlers; 209 | memset(&handlers, 0, sizeof(handlers)); 210 | handlers.ready = HandleDiscordReady; 211 | handlers.errored = HandleDiscordError; 212 | handlers.disconnected = HandleDiscordDisconnected; 213 | 214 | Discord_Initialize(application_id, &handlers, 1, steam_appid); 215 | _MESSAGE("Discord RPC Init OK."); 216 | } 217 | 218 | //Updates rich presence in Discord. 219 | void UpdatePresence(const char * current_state, 220 | const char * current_details) { 221 | if (is_user_connected) { 222 | DiscordRichPresence discord_presence; 223 | memset(&discord_presence, 0, sizeof(discord_presence)); 224 | discord_presence.state = current_state; 225 | discord_presence.details = current_details; 226 | discord_presence.startTimestamp = start_time; 227 | discord_presence.largeImageKey = "skyrim_logo"; 228 | discord_presence.largeImageText = "The Elder Scrolls V: Skyrim"; 229 | Discord_UpdatePresence(&discord_presence); 230 | 231 | Discord_RunCallbacks(); 232 | 233 | _MESSAGE("Updated presence."); 234 | } 235 | } 236 | #pragma endregion 237 | 238 | #pragma region ReceiveEvent 239 | 240 | EventResult DiscordMenuEventHandler::ReceiveEvent( 241 | MenuOpenCloseEvent * evn, 242 | EventDispatcher * dispatcher) { 243 | if (evn->opening && evn->menuName == BSFixedString("Main Menu")) { 244 | DiscordState::dispatch(GoToMainMenu()); 245 | } else if (evn->menuName == BSFixedString("Loading Menu")) { 246 | if (evn->opening) 247 | DiscordState::dispatch(GoToLoading()); 248 | else 249 | DiscordState::dispatch(GoToPlaying()); 250 | } else if (evn->menuName == BSFixedString("RaceSex Menu")) { 251 | if (evn->opening) 252 | DiscordState::dispatch(GoToEditingCharacter()); 253 | else 254 | DiscordState::dispatch(GoToPlaying()); 255 | } 256 | 257 | return kEvent_Continue; 258 | } 259 | #pragma endregion 260 | 261 | #pragma region Event Handlers 262 | DiscordMenuEventHandler g_discordMenuEventHandler; 263 | #pragma endregion 264 | 265 | #pragma region Event registration 266 | void RegisterGameEventHandlers() { 267 | _MESSAGE("Registering game event handlers..."); 268 | 269 | DiscordState::start(); 270 | 271 | auto mm = MenuManager::GetSingleton(); 272 | if (mm) { 273 | mm->MenuOpenCloseEventDispatcher()->AddEventSink( 274 | &g_discordMenuEventHandler); 275 | } else { _MESSAGE("Failed to register SKSE menuEventHandler!"); } 276 | } 277 | #pragma endregion 278 | 279 | #pragma region Papyrus functions 280 | void UpdatePresenceData(StaticFunctionTag * base, BSFixedString new_position, 281 | BSFixedString new_player_info) { 282 | _MESSAGE("CURRENT POSITION: %s", new_position.data); 283 | current_position = is_valid_utf8(new_position.data) 284 | ? new_position.data 285 | : Cp1251ToUtf8(new_position.data); 286 | current_player_info = is_valid_utf8(new_player_info.data) 287 | ? new_player_info.data 288 | : Cp1251ToUtf8(new_player_info.data); 289 | if (DiscordState::is_in_state()) { 290 | UpdatePresence(current_position, current_player_info); 291 | } 292 | } 293 | 294 | void SetGameLoaded(StaticFunctionTag * base) { 295 | DiscordState::dispatch(GoToPlaying()); 296 | UpdatePresence(current_position, current_player_info); 297 | } 298 | 299 | 300 | bool RegisterFuncs(VMClassRegistry * registry) { 301 | registry->RegisterFunction( 302 | new NativeFunction2 303 | ("UpdatePresenceData", "DragonbornPresence", UpdatePresenceData, 304 | registry)); 305 | 306 | registry->RegisterFunction(new NativeFunction0( 307 | "SetGameLoaded", "DragonbornPresence", SetGameLoaded, registry)); 308 | 309 | InitDiscord(); 310 | 311 | return true; 312 | } 313 | #pragma endregion 314 | } 315 | -------------------------------------------------------------------------------- /DragonbornPresence.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "skse64/GameEvents.h" 3 | #include "skse64/PapyrusNativeFunctions.h" 4 | #include "discord_rpc.h" 5 | 6 | 7 | namespace dragonborn_presence_namespace { 8 | 9 | void SetLocale(); 10 | 11 | #pragma region Discord Callbacks 12 | void HandleDiscordReady(const DiscordUser * connected_user); 13 | 14 | void HandleDiscordError(const int error_code, const char * message); 15 | 16 | void HandleDiscordDisconnected(const int error_code, const char * message); 17 | #pragma endregion 18 | 19 | #pragma region Discord Functions 20 | void InitDiscord(); 21 | void UpdatePresence(const char * current_state, const char * current_details); 22 | #pragma endregion 23 | 24 | #pragma region Handler classes 25 | class DiscordMenuEventHandler : public BSTEventSink { 26 | public: 27 | EventResult ReceiveEvent(MenuOpenCloseEvent * evn, 28 | EventDispatcher * dispatcher); 29 | }; 30 | #pragma endregion 31 | 32 | #pragma region Event Handlers 33 | extern DiscordMenuEventHandler g_discordMenuEventHandler; 34 | 35 | void RegisterGameEventHandlers(); 36 | #pragma endregion 37 | 38 | #pragma region Papyrus functions 39 | void UpdatePresenceData(StaticFunctionTag * base, BSFixedString new_position, 40 | BSFixedString new_player_info); 41 | 42 | void SetGameLoaded(StaticFunctionTag * base); 43 | 44 | bool RegisterFuncs(VMClassRegistry * registry); 45 | #pragma endregion 46 | } 47 | -------------------------------------------------------------------------------- /DragonbornPresence.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | x64 7 | 8 | 9 | Release 10 | x64 11 | 12 | 13 | 14 | {40FF968B-2AD9-4FE4-A6F3-99673827C3BD} 15 | DragonbornPresence 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | Win32Proj 25 | 10.0 26 | 27 | 28 | 29 | DynamicLibrary 30 | v143 31 | MultiByte 32 | true 33 | 34 | 35 | DynamicLibrary 36 | v143 37 | MultiByte 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | <_ProjectFileVersion>15.0.28127.55 52 | 53 | 54 | $(SolutionDir)$(Platform)\$(Configuration)\ 55 | $(Platform)\$(Configuration)\ 56 | true 57 | $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH); 58 | $(VC_ReferencesPath_x64); 59 | $(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64 60 | $(VC_IncludePath);$(WindowsSDK_IncludePath);$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(FxCopDir);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x64);$(SystemRoot) 61 | 62 | 63 | $(SolutionDir)$(Configuration)\ 64 | $(Configuration)\ 65 | false 66 | $(VC_ReferencesPath_x64); 67 | $(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64 68 | $(VC_IncludePath);$(WindowsSDK_IncludePath);$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(FxCopDir);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x64);$(SystemRoot) 69 | $(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(FxCopDir);$(PATH); 70 | 71 | 72 | 73 | Disabled 74 | $(ProjectDir)tinyfsm\include;C:\Users\fozar\source\repos\common;$(ProjectDir)discord_rpc\include;$(SolutionDir);$(SolutionDir)\..;%(AdditionalIncludeDirectories) 75 | _DEBUG;_WINDOWS;_USRDLL;DRAGONBORNPRESENCE_EXPORTS;%(PreprocessorDefinitions) 76 | true 77 | EnableFastChecks 78 | MultiThreadedDebug 79 | 80 | Level3 81 | EditAndContinue 82 | common/IPrefix.h;%(ForcedIncludeFiles) 83 | 84 | 85 | exports.def 86 | true 87 | Windows 88 | MachineX64 89 | $(ProjectDir)discord_rpc\lib\discord-rpc.lib;%(AdditionalDependencies) 90 | false 91 | 92 | 93 | 94 | 95 | MaxSpeed 96 | true 97 | $(ProjectDir)tinyfsm\include;$(SolutionDir)\..\common;$(ProjectDir)discord_rpc\include;$(SolutionDir);$(SolutionDir)\..;%(AdditionalIncludeDirectories) 98 | NDEBUG;_WINDOWS;_USRDLL;DRAGONBORNPRESENCE_EXPORTS;%(PreprocessorDefinitions) 99 | MultiThreaded 100 | true 101 | 102 | Level3 103 | ProgramDatabase 104 | common/IPrefix.h;%(ForcedIncludeFiles) 105 | 106 | 107 | exports.def 108 | true 109 | Windows 110 | true 111 | true 112 | MachineX64 113 | $(ProjectDir)discord_rpc\lib\discord-rpc.lib;%(AdditionalDependencies) 114 | false 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | {472e19ab-def0-42df-819b-18722e8dc822} 136 | 137 | 138 | {7028b79c-06e3-4d9a-b38c-1dc3680b1bdb} 139 | 140 | 141 | {5fd1c08d-db80-480c-a1c6-f0920005cd13} 142 | 143 | 144 | 145 | 146 | 147 | -------------------------------------------------------------------------------- /DragonbornPresence.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {0de5bd58-0bc0-4794-8aac-706fc9850f7a} 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | discord 19 | 20 | 21 | discord 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. 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If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DragonbornPresence SE 2 | -------------------------------------------------------------------------------- /discord_rpc/include/discord_register.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #if defined(DISCORD_DYNAMIC_LIB) 4 | #if defined(_WIN32) 5 | #if defined(DISCORD_BUILDING_SDK) 6 | #define DISCORD_EXPORT __declspec(dllexport) 7 | #else 8 | #define DISCORD_EXPORT __declspec(dllimport) 9 | #endif 10 | #else 11 | #define DISCORD_EXPORT __attribute__((visibility("default"))) 12 | #endif 13 | #else 14 | #define DISCORD_EXPORT 15 | #endif 16 | 17 | #ifdef __cplusplus 18 | extern "C" { 19 | #endif 20 | 21 | DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command); 22 | DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId); 23 | 24 | #ifdef __cplusplus 25 | } 26 | #endif 27 | -------------------------------------------------------------------------------- /discord_rpc/include/discord_rpc.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | 4 | // clang-format off 5 | 6 | #if defined(DISCORD_DYNAMIC_LIB) 7 | # if defined(_WIN32) 8 | # if defined(DISCORD_BUILDING_SDK) 9 | # define DISCORD_EXPORT __declspec(dllexport) 10 | # else 11 | # define DISCORD_EXPORT __declspec(dllimport) 12 | # endif 13 | # else 14 | # define DISCORD_EXPORT __attribute__((visibility("default"))) 15 | # endif 16 | #else 17 | # define DISCORD_EXPORT 18 | #endif 19 | 20 | // clang-format on 21 | 22 | #ifdef __cplusplus 23 | extern "C" { 24 | #endif 25 | 26 | typedef struct DiscordRichPresence { 27 | const char* state; /* max 128 bytes */ 28 | const char* details; /* max 128 bytes */ 29 | int64_t startTimestamp; 30 | int64_t endTimestamp; 31 | const char* largeImageKey; /* max 32 bytes */ 32 | const char* largeImageText; /* max 128 bytes */ 33 | const char* smallImageKey; /* max 32 bytes */ 34 | const char* smallImageText; /* max 128 bytes */ 35 | const char* partyId; /* max 128 bytes */ 36 | int partySize; 37 | int partyMax; 38 | const char* matchSecret; /* max 128 bytes */ 39 | const char* joinSecret; /* max 128 bytes */ 40 | const char* spectateSecret; /* max 128 bytes */ 41 | int8_t instance; 42 | } DiscordRichPresence; 43 | 44 | typedef struct DiscordUser { 45 | const char* userId; 46 | const char* username; 47 | const char* discriminator; 48 | const char* avatar; 49 | } DiscordUser; 50 | 51 | typedef struct DiscordEventHandlers { 52 | void (*ready)(const DiscordUser* request); 53 | void (*disconnected)(int errorCode, const char* message); 54 | void (*errored)(int errorCode, const char* message); 55 | void (*joinGame)(const char* joinSecret); 56 | void (*spectateGame)(const char* spectateSecret); 57 | void (*joinRequest)(const DiscordUser* request); 58 | } DiscordEventHandlers; 59 | 60 | #define DISCORD_REPLY_NO 0 61 | #define DISCORD_REPLY_YES 1 62 | #define DISCORD_REPLY_IGNORE 2 63 | 64 | DISCORD_EXPORT void Discord_Initialize(const char* applicationId, 65 | DiscordEventHandlers* handlers, 66 | int autoRegister, 67 | const char* optionalSteamId); 68 | DISCORD_EXPORT void Discord_Shutdown(void); 69 | 70 | /* checks for incoming messages, dispatches callbacks */ 71 | DISCORD_EXPORT void Discord_RunCallbacks(void); 72 | 73 | /* If you disable the lib starting its own io thread, you'll need to call this from your own */ 74 | #ifdef DISCORD_DISABLE_IO_THREAD 75 | DISCORD_EXPORT void Discord_UpdateConnection(void); 76 | #endif 77 | 78 | DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); 79 | DISCORD_EXPORT void Discord_ClearPresence(void); 80 | 81 | DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); 82 | 83 | DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers); 84 | 85 | #ifdef __cplusplus 86 | } /* extern "C" */ 87 | #endif 88 | -------------------------------------------------------------------------------- /discord_rpc/lib/discord-rpc.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Fozar/DragonbornPresence-SE/0446ba4d072853d693ec7ad5298e633c44e76149/discord_rpc/lib/discord-rpc.lib -------------------------------------------------------------------------------- /exports.def: -------------------------------------------------------------------------------- 1 | LIBRARY "DragonbornPresence" 2 | EXPORTS 3 | SKSEPlugin_Query 4 | SKSEPlugin_Load -------------------------------------------------------------------------------- /main.cpp: -------------------------------------------------------------------------------- 1 | #include "skse64/PluginAPI.h" // super 2 | #include "skse64_common/skse_version.h" // What version of SKSE is running? 3 | #include // CSIDL_MYCODUMENTS 4 | 5 | #include "DragonbornPresence.h" 6 | 7 | 8 | const char * log_path = R"(\My Games\Skyrim Special Edition\SKSE\DragonbornPresence.log)"; 9 | 10 | const char * plugin_name = "DragonbornPresence"; 11 | const UInt32 kVersionMajor = 1; 12 | const UInt32 kVersionMinor = 1; 13 | const UInt32 kVersionPatch = 0; 14 | 15 | static PluginHandle g_pluginHandle = kPluginHandle_Invalid; 16 | 17 | 18 | SKSEScaleformInterface * g_scaleform = nullptr; 19 | SKSESerializationInterface * g_serialization = nullptr; 20 | SKSEMessagingInterface * g_messageInterface = nullptr; 21 | SKSEPapyrusInterface * g_papyrus = nullptr; 22 | 23 | 24 | extern "C" { 25 | 26 | bool SKSEPlugin_Query(const SKSEInterface * skse, PluginInfo * info) { 27 | // Called by SKSE to learn about this plugin and check that it's safe to load it 28 | IDebugLog::OpenRelative(CSIDL_MYDOCUMENTS, log_path); 29 | IDebugLog::SetPrintLevel(IDebugLog::kLevel_Error); 30 | #ifdef _DEBUG 31 | IDebugLog::SetLogLevel(IDebugLog::kLevel_DebugMessage); 32 | #else 33 | IDebugLog::SetLogLevel(IDebugLog::kLevel_Message); 34 | #endif 35 | 36 | _MESSAGE("%s %i.%i.%i", plugin_name, kVersionMajor, kVersionMinor, 37 | kVersionPatch); 38 | 39 | // populate info structure 40 | info->infoVersion = PluginInfo::kInfoVersion; 41 | info->name = plugin_name; 42 | info->version = kVersionMajor; 43 | 44 | // store plugin handle so we can identify ourselves later 45 | g_pluginHandle = skse->GetPluginHandle(); 46 | 47 | if (skse->isEditor) { 48 | _MESSAGE("loaded in editor, marking as incompatible"); 49 | 50 | return false; 51 | } 52 | if (skse->runtimeVersion != RUNTIME_VERSION_1_6_323) { 53 | _MESSAGE("unsupported runtime version %08X", skse->runtimeVersion); 54 | 55 | return false; 56 | } 57 | 58 | 59 | // ### do not do anything else in this callback 60 | // ### only fill out PluginInfo and return true/false 61 | 62 | // supported runtime version 63 | return true; 64 | } 65 | 66 | bool SKSEPlugin_Load(const SKSEInterface * skse) { 67 | // Called by SKSE to load this plugin 68 | _MESSAGE("DragonbornPresence loaded"); 69 | 70 | dragonborn_presence_namespace::SetLocale(); 71 | 72 | g_papyrus = static_cast(skse->QueryInterface( 73 | kInterface_Papyrus)); 74 | 75 | //Check if the function registration was a success... 76 | const auto reg_check = g_papyrus->Register( 77 | dragonborn_presence_namespace::RegisterFuncs); 78 | 79 | if (reg_check) { _MESSAGE("Papyrus Register Succeeded"); } 80 | 81 | dragonborn_presence_namespace::RegisterGameEventHandlers(); 82 | 83 | return true; 84 | } 85 | 86 | }; 87 | -------------------------------------------------------------------------------- /src/SKSE/plugins/DragonbornPresenceLocale.txt: -------------------------------------------------------------------------------- 1 | ;The order of localized strings is important! 2 | ;MainMenu 3 | Main menu 4 | ;EditingCharacter 5 | Editing character 6 | -------------------------------------------------------------------------------- /src/Scripts/Source/DragonbornPresence.psc: -------------------------------------------------------------------------------- 1 | Scriptname DragonbornPresence 2 | 3 | Function UpdatePresenceData(String currentPosition, String currentPlayerInfo) Global Native 4 | 5 | Function SetGameLoaded() Global Native 6 | 7 | String Function GetCurrentPosition(String currentWorldspaceName, String currentLocationName, String currentCellName) Global 8 | If(currentWorldspaceName) 9 | If(currentLocationName) 10 | If(currentWorldspaceName == currentLocationName) 11 | Return currentWorldspaceName 12 | Else 13 | Return currentWorldspaceName + ": " + currentLocationName 14 | EndIf 15 | Else 16 | Return currentWorldspaceName 17 | EndIf 18 | ElseIf(currentLocationName) 19 | If(currentCellName) 20 | If(currentLocationName == currentCellName) 21 | Return currentLocationName 22 | Else 23 | Return currentLocationName + ": " + currentCellName 24 | EndIf 25 | Else 26 | Return currentLocationName 27 | EndIf 28 | Else 29 | Return currentCellName 30 | EndIf 31 | EndFunction 32 | 33 | String Function GetPlayerInfo(Actor playerRef) Global 34 | Return playerRef.GetBaseObject().GetName() + " - " + playerRef.GetRace().GetName() + " (" + playerRef.GetLevel() + ")" 35 | EndFunction 36 | -------------------------------------------------------------------------------- /src/Scripts/Source/FZR_PlayerReferenceLoadScript.psc: -------------------------------------------------------------------------------- 1 | Scriptname FZR_PlayerReferenceLoadScript extends ReferenceAlias 2 | 3 | Import DragonbornPresence 4 | 5 | String currentCellName 6 | String currentLocationName 7 | String currentWorldspaceName 8 | String currentPosition 9 | 10 | Function UpdatePosition() 11 | Actor playerRef = GetActorReference() 12 | currentCellName = playerRef.GetParentCell().GetName() 13 | currentLocationName = playerRef.GetCurrentLocation().GetName() 14 | currentWorldspaceName = playerRef.GetWorldSpace().GetName() 15 | currentPosition = GetCurrentPosition(currentWorldspaceName as String, currentLocationName as String, currentCellName as String) 16 | UpdatePresenceData(currentPosition as String, GetPlayerInfo(playerRef) as String) 17 | EndFunction 18 | 19 | Event OnPlayerLoadGame() 20 | Utility.Wait(0.1) 21 | UpdatePosition() 22 | SetGameLoaded() 23 | EndEvent 24 | -------------------------------------------------------------------------------- /src/Scripts/Source/FZR_PlayerTrackerQuestScript.psc: -------------------------------------------------------------------------------- 1 | ScriptName FZR_PlayerTrackerQuestScript Extends Quest 2 | 3 | Import DragonbornPresence 4 | FZR_PlayerReferenceLoadScript Property playerRefScript Auto 5 | 6 | Event OnInit() 7 | Utility.Wait(0.1) 8 | playerRefScript.UpdatePosition() 9 | SetGameLoaded() 10 | EndEvent 11 | -------------------------------------------------------------------------------- /src/Scripts/Source/FZR_TrackInSameCell.psc: -------------------------------------------------------------------------------- 1 | Scriptname FZR_TrackInSameCell Extends ActiveMagicEffect 2 | {ability that will be activated when player is not in the same cell as invisibleObject} 3 | 4 | Actor Property playerRef Auto 5 | ObjectReference Property invisibleObject Auto 6 | FZR_PlayerReferenceLoadScript Property playerRefScript Auto 7 | 8 | Event OnEffectStart(Actor akTarget, Actor akCaster) 9 | Utility.Wait(0.1) 10 | invisibleObject.MoveTo(playerRef) 11 | playerRefScript.UpdatePosition() 12 | EndEvent 13 | -------------------------------------------------------------------------------- /src/Scripts/Source/FZR_XMarkerReferenceScript.psc: -------------------------------------------------------------------------------- 1 | Scriptname FZR_XMarkerReferenceScript Extends ObjectReference 2 | 3 | Actor property playerRef Auto 4 | FZR_PlayerReferenceLoadScript Property playerRefScript Auto 5 | 6 | Event OnCellDetach() 7 | Utility.Wait(0.1) 8 | MoveTo(playerRef) 9 | playerRefScript.UpdatePosition() 10 | EndEvent 11 | -------------------------------------------------------------------------------- /tinyfsm/include/tinyfsm.hpp: -------------------------------------------------------------------------------- 1 | /* 2 | * TinyFSM - Tiny Finite State Machine Processor 3 | * 4 | * Copyright (c) 2012-2018 Axel Burri 5 | * 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy 7 | * of this software and associated documentation files (the "Software"), to deal 8 | * in the Software without restriction, including without limitation the rights 9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 | * copies of the Software, and to permit persons to whom the Software is 11 | * furnished to do so, subject to the following conditions: 12 | * 13 | * The above copyright notice and this permission notice shall be included in 14 | * all copies or substantial portions of the Software. 15 | * 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 | * THE SOFTWARE. 23 | */ 24 | 25 | /* --------------------------------------------------------------------- 26 | * Version: 0.3.2 27 | * 28 | * API documentation: see "../doc/50-API.md" 29 | * 30 | * The official TinyFSM website is located at: 31 | * https://digint.ch/tinyfsm/ 32 | * 33 | * Author: 34 | * Axel Burri 35 | * --------------------------------------------------------------------- 36 | */ 37 | 38 | #ifndef TINYFSM_HPP_INCLUDED 39 | #define TINYFSM_HPP_INCLUDED 40 | 41 | #ifndef TINYFSM_NOSTDLIB 42 | #include 43 | #endif 44 | 45 | // #include 46 | // #define DBG(str) do { std::cerr << str << std::endl; } while( false ) 47 | // DBG("*** dbg_example *** " << __PRETTY_FUNCTION__); 48 | 49 | namespace tinyfsm 50 | { 51 | 52 | // -------------------------------------------------------------------------- 53 | 54 | struct Event { }; 55 | 56 | // -------------------------------------------------------------------------- 57 | 58 | #ifdef TINYFSM_NOSTDLIB 59 | // remove dependency on standard library (silent fail!). 60 | // useful in conjunction with -nostdlib option, e.g. if your compiler 61 | // does not provide a standard library. 62 | // NOTE: this silently disables all static_assert() calls below! 63 | template 64 | struct is_same_fsm { static constexpr bool value = true; }; 65 | #else 66 | // check if both fsm and state class share same fsmtype 67 | template 68 | struct is_same_fsm : std::is_same< typename F::fsmtype, typename S::fsmtype > { }; 69 | #endif 70 | 71 | template 72 | struct _state_instance 73 | { 74 | using value_type = S; 75 | using type = _state_instance; 76 | static S value; 77 | }; 78 | 79 | template 80 | typename _state_instance::value_type _state_instance::value; 81 | 82 | // -------------------------------------------------------------------------- 83 | 84 | template 85 | class Fsm 86 | { 87 | public: 88 | 89 | using fsmtype = Fsm; 90 | using state_ptr_t = F *; 91 | 92 | static state_ptr_t current_state_ptr; 93 | 94 | // public, leaving ability to access state instance (e.g. on reset) 95 | template 96 | static constexpr S & state(void) { 97 | static_assert(is_same_fsm::value, "accessing state of different state machine"); 98 | return _state_instance::value; 99 | } 100 | 101 | template 102 | static constexpr bool is_in_state(void) { 103 | static_assert(is_same_fsm::value, "accessing state of different state machine"); 104 | return current_state_ptr == &_state_instance::value; 105 | } 106 | 107 | /// state machine functions 108 | public: 109 | 110 | // explicitely specialized in FSM_INITIAL_STATE macro 111 | static void set_initial_state(); 112 | 113 | static void reset() { }; 114 | 115 | static void enter() { 116 | current_state_ptr->entry(); 117 | } 118 | 119 | static void start() { 120 | set_initial_state(); 121 | enter(); 122 | } 123 | 124 | template 125 | static void dispatch(E const & event) { 126 | current_state_ptr->react(event); 127 | } 128 | 129 | 130 | /// state transition functions 131 | protected: 132 | 133 | template 134 | void transit(void) { 135 | static_assert(is_same_fsm::value, "transit to different state machine"); 136 | current_state_ptr->exit(); 137 | current_state_ptr = &_state_instance::value; 138 | current_state_ptr->entry(); 139 | } 140 | 141 | template 142 | void transit(ActionFunction action_function) { 143 | static_assert(is_same_fsm::value, "transit to different state machine"); 144 | current_state_ptr->exit(); 145 | // NOTE: we get into deep trouble if the action_function sends a new event. 146 | // TODO: implement a mechanism to check for reentrancy 147 | action_function(); 148 | current_state_ptr = &_state_instance::value; 149 | current_state_ptr->entry(); 150 | } 151 | 152 | template 153 | void transit(ActionFunction action_function, ConditionFunction condition_function) { 154 | if(condition_function()) { 155 | transit(action_function); 156 | } 157 | } 158 | }; 159 | 160 | template 161 | typename Fsm::state_ptr_t Fsm::current_state_ptr; 162 | 163 | // -------------------------------------------------------------------------- 164 | 165 | template 166 | struct FsmList; 167 | 168 | template<> struct FsmList<> { 169 | static void set_initial_state() { } 170 | static void reset() { } 171 | static void enter() { } 172 | template 173 | static void dispatch(E const &) { } 174 | }; 175 | 176 | template 177 | struct FsmList 178 | { 179 | using fsmtype = Fsm; 180 | 181 | static void set_initial_state() { 182 | fsmtype::set_initial_state(); 183 | FsmList::set_initial_state(); 184 | } 185 | 186 | static void reset() { 187 | F::reset(); 188 | FsmList::reset(); 189 | } 190 | 191 | static void enter() { 192 | fsmtype::enter(); 193 | FsmList::enter(); 194 | } 195 | 196 | static void start() { 197 | set_initial_state(); 198 | enter(); 199 | } 200 | 201 | template 202 | static void dispatch(E const & event) { 203 | fsmtype::template dispatch(event); 204 | FsmList::template dispatch(event); 205 | } 206 | }; 207 | 208 | // -------------------------------------------------------------------------- 209 | 210 | template struct StateList; 211 | template<> struct StateList<> { 212 | static void reset() { } 213 | }; 214 | template 215 | struct StateList 216 | { 217 | static void reset() { 218 | _state_instance::value = S(); 219 | StateList::reset(); 220 | } 221 | }; 222 | 223 | // -------------------------------------------------------------------------- 224 | 225 | template 226 | struct MooreMachine : tinyfsm::Fsm 227 | { 228 | virtual void entry(void) { }; /* entry actions in some states */ 229 | void exit(void) { }; /* no exit actions */ 230 | }; 231 | 232 | template 233 | struct MealyMachine : tinyfsm::Fsm 234 | { 235 | // input actions are modeled in react(): 236 | // - conditional dependent of event type or payload 237 | // - transit<>(ActionFunction) 238 | void entry(void) { }; /* no entry actions */ 239 | void exit(void) { }; /* no exit actions */ 240 | }; 241 | 242 | } /* namespace tinyfsm */ 243 | 244 | 245 | #define FSM_INITIAL_STATE(_FSM, _STATE) \ 246 | namespace tinyfsm { \ 247 | template<> void Fsm< _FSM >::set_initial_state(void) { \ 248 | current_state_ptr = &_state_instance< _STATE >::value; \ 249 | } \ 250 | } 251 | 252 | #endif /* TINYFSM_HPP_INCLUDED */ 253 | --------------------------------------------------------------------------------