├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── CustomMatrixLayout.cs │ ├── CustomMatrixLayout.cs.meta │ ├── CustomTileDisplay.cs │ ├── CustomTileDisplay.cs.meta │ ├── MapEditorWindow.cs │ └── MapEditorWindow.cs.meta ├── GridMapEditor.meta └── GridMapEditor │ ├── Data.meta │ ├── Data │ ├── New MapData.asset │ └── New MapData.asset.meta │ ├── Materials.meta │ ├── Materials │ ├── M_Default.mat │ ├── M_Default.mat.meta │ ├── M_Finish.mat │ ├── M_Finish.mat.meta │ ├── M_Path.mat │ ├── M_Path.mat.meta │ ├── M_Start.mat │ └── M_Start.mat.meta │ ├── Prefab.meta │ ├── Prefab │ ├── Default.prefab │ ├── Default.prefab.meta │ ├── Finish.prefab │ ├── Finish.prefab.meta │ ├── Path.prefab │ ├── Path.prefab.meta │ ├── Start.prefab │ └── Start.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta │ ├── Scripts.meta │ └── Scripts │ ├── CustomEditors.meta │ ├── CustomEditors │ ├── MatrixLayout.cs │ └── MatrixLayout.cs.meta │ ├── Data.meta │ ├── Data │ ├── MapData.cs │ └── MapData.cs.meta │ ├── Interfaces.meta │ ├── Interfaces │ ├── INode.cs │ └── INode.cs.meta │ ├── Managers.meta │ ├── Managers │ ├── LevelManager.cs │ ├── LevelManager.cs.meta │ ├── MapManager.cs │ └── MapManager.cs.meta │ ├── Nodes.meta │ └── Nodes │ ├── NodeBase.cs │ ├── NodeBase.cs.meta │ ├── SimpleNode.cs │ └── SimpleNode.cs.meta ├── DataCreation.gif ├── DataSetup.gif ├── MapColor.gif ├── MapCreation.gif ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── NetworkManager.asset.meta ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0336cc9e4e68ca84392077b848decb81 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/CustomMatrixLayout.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | namespace GridMapEditor 5 | { 6 | [CustomPropertyDrawer(typeof(MatrixLayout))] 7 | public class CustomMatrixLayout : PropertyDrawer 8 | { 9 | public static int TileOptionsCount; 10 | public static SerializedProperty TilesColor; 11 | 12 | public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent _label) 13 | { 14 | // non dovrebbero andare sotto al valore 2 15 | _property.FindPropertyRelative("mapWidth").intValue = EditorGUI.IntField(_position, "Map Width", _property.FindPropertyRelative("mapWidth").intValue); 16 | _property.FindPropertyRelative("mapHeight").intValue = EditorGUI.IntField( 17 | new Rect(_position.x, _position.y + 20f, _position.width, _position.height), 18 | "Map Height", 19 | _property.FindPropertyRelative("mapHeight").intValue); 20 | 21 | if (GUI.Button(new Rect(_position.x, _position.y + 45f, _position.width * 0.2f, _position.height), new GUIContent("Edit Map"))) 22 | { 23 | SerializedProperty rows = _property.FindPropertyRelative("rows"); 24 | rows.arraySize = _property.FindPropertyRelative("mapHeight").intValue; 25 | for (int i = 0; i < rows.arraySize; i++) 26 | { 27 | SerializedProperty row = rows.GetArrayElementAtIndex(i).FindPropertyRelative("row"); 28 | row.arraySize = _property.FindPropertyRelative("mapWidth").intValue; 29 | } 30 | 31 | MapEditorWindow.Show(_property); 32 | } 33 | 34 | if (GUI.Button(new Rect(_position.x + _position.width * 0.22f, _position.y + 45f, _position.width * 0.2f, _position.height), new GUIContent("Reset Map"))) 35 | { 36 | SerializedProperty matrixRows = _property.FindPropertyRelative("rows"); 37 | matrixRows.arraySize = _property.FindPropertyRelative("mapHeight").intValue; 38 | for (int i = 0; i < matrixRows.arraySize; i++) 39 | { 40 | SerializedProperty row = matrixRows.GetArrayElementAtIndex(i).FindPropertyRelative("row"); 41 | row.arraySize = _property.FindPropertyRelative("mapWidth").intValue; 42 | 43 | for (int j = 0; j < row.arraySize; j++) 44 | { 45 | row.GetArrayElementAtIndex(j).FindPropertyRelative("type").intValue = 0; 46 | } 47 | } 48 | } 49 | 50 | EditorGUI.PropertyField(new Rect(_position.x, _position.y + 70f, _position.width, _position.height), _property.FindPropertyRelative("tiles"), true); 51 | TileOptionsCount = _property.FindPropertyRelative("tiles").arraySize; 52 | TilesColor = _property.FindPropertyRelative("tilesColor"); 53 | 54 | } 55 | 56 | public override float GetPropertyHeight(SerializedProperty property, GUIContent label) 57 | { 58 | return 18f; 59 | } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /Assets/Editor/CustomMatrixLayout.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a746f6569be8e894b91df9ecc3b0fd8c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/CustomTileDisplay.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.Collections; 4 | using System; 5 | 6 | namespace GridMapEditor 7 | { 8 | [CustomPropertyDrawer(typeof(Tile))] 9 | public class CustomTileDisplay : PropertyDrawer 10 | { 11 | #region Delegates 12 | public static Action OnClick; 13 | #endregion 14 | 15 | Rect rectPosition; 16 | 17 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 18 | { 19 | rectPosition = position; 20 | 21 | if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && rectPosition.Contains(Event.current.mousePosition)) 22 | { 23 | property.FindPropertyRelative("type").intValue += 1; 24 | if (CustomMatrixLayout.TileOptionsCount <= property.FindPropertyRelative("type").intValue) 25 | property.FindPropertyRelative("type").intValue = 0; 26 | 27 | property.serializedObject.ApplyModifiedProperties(); 28 | if (OnClick != null) 29 | OnClick(); 30 | } 31 | 32 | 33 | Rect newPosition = position; 34 | newPosition.width = 15f; 35 | newPosition.height = 15f; 36 | newPosition.x += 1.5f; 37 | newPosition.y += 1.5f; 38 | 39 | if (property.FindPropertyRelative("type").intValue >= CustomMatrixLayout.TileOptionsCount) 40 | property.FindPropertyRelative("type").intValue = 0; 41 | 42 | EditorGUI.DrawRect(newPosition, CustomMatrixLayout.TilesColor.GetArrayElementAtIndex(property.FindPropertyRelative("type").intValue).colorValue); 43 | 44 | } 45 | 46 | 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/Editor/CustomTileDisplay.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42896a89ac3a00743a4e4ced01317186 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/MapEditorWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | namespace GridMapEditor 5 | { 6 | public class MapEditorWindow : EditorWindow 7 | { 8 | SerializedProperty property; 9 | 10 | public static void Show(SerializedProperty _property) 11 | { 12 | EditorWindow window = EditorWindow.GetWindow(typeof(MapEditorWindow)); 13 | (window as MapEditorWindow).property = _property; 14 | } 15 | 16 | private void OnGUI() 17 | { 18 | Rect newPosition = new Rect(); 19 | newPosition.x = 36f; 20 | newPosition.y = 8f; 21 | newPosition.height = 18f; 22 | newPosition.width = 18f; 23 | 24 | this.minSize = new Vector2( 25 | Mathf.Max(18f * (property.FindPropertyRelative("mapWidth").intValue + 3), 116f), 26 | 18f * (property.FindPropertyRelative("mapHeight").intValue + 10)); 27 | this.maxSize = this.minSize; 28 | 29 | property.FindPropertyRelative("tilesColor").arraySize = property.FindPropertyRelative("tiles").arraySize; 30 | 31 | #region Grid Section 32 | // draw upper indexes 33 | for (int i = 0; i < property.FindPropertyRelative("mapWidth").intValue; i++) 34 | { 35 | EditorGUI.LabelField(newPosition, i.ToString()); 36 | newPosition.x += 18f; 37 | } 38 | 39 | newPosition.x = 18f; 40 | newPosition.y += 18f; 41 | 42 | // get map variable from MapData 43 | SerializedProperty rows = property.FindPropertyRelative("rows"); 44 | 45 | // Get the first row 46 | for (int j = 0; j < property.FindPropertyRelative("mapHeight").intValue; j++) 47 | { 48 | SerializedProperty row = rows.GetArrayElementAtIndex(j).FindPropertyRelative("row"); 49 | EditorGUI.LabelField(newPosition, j.ToString()); 50 | newPosition.x += 18f; 51 | for (int i = 0; i < property.FindPropertyRelative("mapWidth").intValue; i++) 52 | { 53 | EditorGUI.PropertyField(newPosition, row.GetArrayElementAtIndex(i), GUIContent.none); 54 | newPosition.x += 18f; 55 | } 56 | 57 | newPosition.x = 18f; 58 | newPosition.y += 18f; 59 | } 60 | 61 | CustomTileDisplay.OnClick += HandleRepaint; 62 | #endregion 63 | 64 | //#region Start Section 65 | //newPosition.width = 18f * (property.FindPropertyRelative("mapWidth").intValue + 3); 66 | //EditorGUI.LabelField(newPosition, "Start Position"); 67 | //newPosition.y += 18f; 68 | 69 | //Rect tempRect = new Rect(newPosition.x, newPosition.y, newPosition.width - 36f, newPosition.height); 70 | //EditorGUIUtility.labelWidth = tempRect.width - 18f * property.FindPropertyRelative("mapWidth").intValue; 71 | //property.FindPropertyRelative("startX").intValue = EditorGUI.IntField(tempRect, new GUIContent("x"), property.FindPropertyRelative("startX").intValue); 72 | //newPosition.y += 18f; 73 | 74 | //tempRect = new Rect(newPosition.x, newPosition.y, newPosition.width -36f, newPosition.height); 75 | //property.FindPropertyRelative("startY").intValue = EditorGUI.IntField(tempRect, "y", property.FindPropertyRelative("startY").intValue); 76 | //newPosition.y += 18f; 77 | //#endregion 78 | 79 | //#region End Section 80 | //newPosition.width = 18f * (property.FindPropertyRelative("mapWidth").intValue + 3); 81 | //EditorGUI.LabelField(newPosition, "End Position"); 82 | //newPosition.y += 18f; 83 | 84 | //tempRect = new Rect(newPosition.x, newPosition.y, newPosition.width - 36f, newPosition.height); 85 | //EditorGUIUtility.labelWidth = tempRect.width - 18f * property.FindPropertyRelative("mapWidth").intValue; 86 | //property.FindPropertyRelative("endX").intValue = EditorGUI.IntField(tempRect, new GUIContent("x"), property.FindPropertyRelative("endX").intValue); 87 | //newPosition.y += 18f; 88 | 89 | //tempRect = new Rect(newPosition.x, newPosition.y, newPosition.width - 36f, newPosition.height); 90 | //property.FindPropertyRelative("endY").intValue = EditorGUI.IntField(tempRect, "y", property.FindPropertyRelative("endY").intValue); 91 | //newPosition.y += 18f; 92 | //#endregion 93 | 94 | #region EnumColors 95 | newPosition.y += 10f; 96 | newPosition.width = 18f * (property.FindPropertyRelative("mapWidth").intValue + 3); 97 | EditorGUI.LabelField(newPosition, "Tile Colors"); 98 | newPosition.y += 18f; 99 | 100 | for (int i = 0; i < property.FindPropertyRelative("tiles").arraySize; i++) 101 | { 102 | property.FindPropertyRelative("tilesColor").GetArrayElementAtIndex(i).colorValue = EditorGUI.ColorField( 103 | newPosition, 104 | new GUIContent(property.FindPropertyRelative("tiles").GetArrayElementAtIndex(i).FindPropertyRelative("name").stringValue), 105 | property.FindPropertyRelative("tilesColor").GetArrayElementAtIndex(i).colorValue, 106 | showEyedropper: true, 107 | showAlpha: false, 108 | hdr: false 109 | ); 110 | 111 | newPosition.y += 20f; 112 | } 113 | #endregion 114 | 115 | #region Reset Button 116 | newPosition.y += 3f; 117 | 118 | if (GUI.Button(new Rect(newPosition.x, newPosition.y, 80f, newPosition.height), new GUIContent("Reset Map"))) 119 | { 120 | SerializedProperty matrixRows = property.FindPropertyRelative("rows"); 121 | matrixRows.arraySize = property.FindPropertyRelative("mapHeight").intValue; 122 | for (int i = 0; i < matrixRows.arraySize; i++) 123 | { 124 | SerializedProperty row = matrixRows.GetArrayElementAtIndex(i).FindPropertyRelative("row"); 125 | row.arraySize = property.FindPropertyRelative("mapWidth").intValue; 126 | 127 | for (int j = 0; j < row.arraySize; j++) 128 | { 129 | row.GetArrayElementAtIndex(j).FindPropertyRelative("type").intValue = 0; 130 | } 131 | } 132 | } 133 | #endregion 134 | } 135 | 136 | #region Handlers 137 | private void HandleRepaint() 138 | { 139 | Repaint(); 140 | } 141 | #endregion 142 | } 143 | } 144 | -------------------------------------------------------------------------------- /Assets/Editor/MapEditorWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a86f72ace56a9664fa9b843fa84fa01c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GridMapEditor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfd80f0f29502ab4183852bd40ac3bfa 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 088453a0b540abe499097c97846a335b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/CustomEditors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f1ac138194442454c869950981399372 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/CustomEditors/MatrixLayout.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace GridMapEditor 4 | { 5 | [System.Serializable] 6 | public class MatrixLayout 7 | { 8 | public int mapWidth = 8; 9 | public int mapHeight = 8; 10 | //public int startX = 0; 11 | //public int startY = 0; 12 | //public int endX = 0; 13 | //public int endY = 0; 14 | 15 | public rowData[] rows; 16 | 17 | public TileDictionaryElement[] tiles = { new TileDictionaryElement("Default") }; 18 | 19 | public Color[] tilesColor = { Color.yellow }; 20 | } 21 | 22 | [System.Serializable] 23 | public class TileDictionaryElement 24 | { 25 | [SerializeField] 26 | public string name; 27 | [SerializeField] 28 | public GameObject prefab; 29 | 30 | public TileDictionaryElement(string _name) 31 | { 32 | name = _name; 33 | prefab = null; 34 | } 35 | } 36 | 37 | [System.Serializable] 38 | public class rowData 39 | { 40 | public Tile[] row; 41 | } 42 | 43 | [System.Serializable] 44 | public class Tile 45 | { 46 | public int type = 0; 47 | } 48 | } 49 | 50 | 51 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/CustomEditors/MatrixLayout.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8fd76b0721c75e44da20d56e2d9650a5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3f13359ab546844bafe59c6aff4fe9b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Data/MapData.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | namespace GridMapEditor 5 | { 6 | [CreateAssetMenu(fileName = "New MapData", menuName = "Data/MapData", order = 1)] 7 | public class MapData : ScriptableObject 8 | { 9 | public MatrixLayout map; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Data/MapData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e359161572209af4c9a384141681c677 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Interfaces.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 017a701e6eda82444b142ff9b3cab9d6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Interfaces/INode.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public interface INode 5 | { 6 | void Init(int _x, int _y); 7 | } 8 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Interfaces/INode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a33a85f37d5f2b34c80f82b11e7ba102 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Managers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b30d5b8530865b4488457d25c78f3983 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Managers/LevelManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using GridMapEditor; 4 | 5 | public class LevelManager : MonoBehaviour 6 | { 7 | private MapManager mapMng; 8 | 9 | private void Start() 10 | { 11 | mapMng = GetComponent(); 12 | if (mapMng != null) 13 | mapMng.Init(); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Managers/LevelManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd9140425bc3cf8429ea0c4ac36b57ae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Managers/MapManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using GridMapEditor; 5 | 6 | public class MapManager : MonoBehaviour 7 | { 8 | [SerializeField] 9 | private MapData mapData; 10 | 11 | [Header("Map Options")] 12 | [SerializeField] 13 | private Transform mapContainer; 14 | 15 | #region API 16 | public void Init() 17 | { 18 | rowData[] rows = mapData.map.rows; 19 | 20 | for (int i = 0; i < rows.Length; i++) 21 | { 22 | Tile[] _currentRow = rows[i].row; 23 | 24 | for (int j = 0; j < _currentRow.Length; j++) 25 | { 26 | GameObject _newNode = Instantiate(mapData.map.tiles[_currentRow[j].type].prefab, mapContainer); 27 | _newNode.transform.position = new Vector3(i, 0, j); 28 | 29 | INode node = _newNode.GetComponent(); 30 | node.Init(i, j); 31 | } 32 | } 33 | } 34 | #endregion 35 | } 36 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Managers/MapManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b215b7e76e82034d94d3cae33384fa3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Nodes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52b672c7e36bb4144b540ac93c7bb889 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Nodes/NodeBase.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public abstract class NodeBase : MonoBehaviour, INode 5 | { 6 | [Header("Position")] 7 | [SerializeField] 8 | private int xCoordinate; 9 | [SerializeField] 10 | private int yCoordinate; 11 | 12 | #region API 13 | public virtual void Init(int _x, int _y) 14 | { 15 | xCoordinate = _x; 16 | yCoordinate = _y; 17 | } 18 | #endregion 19 | } 20 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Nodes/NodeBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3ed783f15611754fb784ad8001ae7eb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Nodes/SimpleNode.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class SimpleNode : NodeBase 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /Assets/GridMapEditor/Scripts/Nodes/SimpleNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28051c9eee0a5fe408337fec853839be 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /DataCreation.gif: 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 1 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 1 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 0 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294964991 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | PerformanceReportingSettings: 32 | m_Enabled: 0 33 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Grid Map Editor 2 | 3 | ## Info 4 | 5 | This editor greatly simplify grid maps creation by creating a customized Scriptable Object for every level in the game. 6 | 7 | An in-game map will be generated based on the prefabs inserted in the Scriptable Object. 8 | 9 | ## Instructions 10 | 11 | ### Step 1 12 | 13 | ![](DataCreation.gif) 14 | 15 | Scriptable Object creation. 16 | 17 | ### Step 2 18 | 19 | ![](DataSetup.gif) 20 | 21 | Scriptable Object setup. The object can contain any number of tile types. 22 | 23 | ### Step 3 24 | 25 | ![](MapColor.gif) 26 | 27 | Set the color for every tile type and then create the map by coloring every tile of the grid shown. 28 | 29 | ### Step 4 30 | 31 | ![](MapCreation.gif) 32 | 33 | The Map Manager script is an example script that will generate the in-game map. I suggest to personalize this script to your needs. --------------------------------------------------------------------------------