├── .gitignore ├── .gitmodules ├── Cameras ├── AssassinsCreed3 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Core.cpp │ │ ├── Core.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── dllmain.cpp │ │ ├── input.cpp │ │ ├── input.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── AssassinsCreedOdyssey │ ├── CameraTools.sln │ ├── Common.props │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── ActionData.cpp │ │ ├── ActionData.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── D3D11Hooker.cpp │ │ ├── D3D11Hooker.h │ │ ├── Defaults.h │ │ ├── GameCameraData.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_impl_win32.cpp │ │ │ ├── imgui_impl_win32.h │ │ │ ├── imgui_internal.h │ │ │ ├── imgui_widgets.cpp │ │ │ ├── imstb_rectpack.h │ │ │ ├── imstb_textedit.h │ │ │ └── imstb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── ScanPattern.cpp │ │ ├── ScanPattern.h │ │ ├── ScreenshotController.cpp │ │ ├── ScreenshotController.h │ │ ├── Settings.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── AssassinsCreedOrigins │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ ├── Notes.txt │ └── ReadMe.md ├── BatmanArkhamKnight │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── BulletstormFCE │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Cyberpunk2077 │ ├── CameraTools.sln │ ├── Common.props │ ├── IGCSClient │ │ ├── App.config │ │ ├── App.xaml │ │ ├── App.xaml.cs │ │ ├── Classes │ │ │ ├── AppState.cs │ │ │ ├── ArgumentVerifier.cs │ │ │ ├── AspectRatio.cs │ │ │ ├── ContainerEventArgs.cs │ │ │ ├── CustomNotification.cs │ │ │ ├── DllCacheData.cs │ │ │ ├── DllInjector.cs │ │ │ ├── ExtensionMethods.cs │ │ │ ├── GeneralUtils.cs │ │ │ ├── IGCSMessage.cs │ │ │ ├── IniFileHandler.cs │ │ │ ├── KeyCombination.cs │ │ │ ├── LogHandler.cs │ │ │ ├── MessageHandler.cs │ │ │ ├── Resolution.cs │ │ │ ├── Settings │ │ │ │ ├── BoolSetting.cs │ │ │ │ ├── DropDownSetting.cs │ │ │ │ ├── FloatSetting.cs │ │ │ │ ├── FolderSetting.cs │ │ │ │ ├── IntSetting.cs │ │ │ │ ├── KeyBindingSetting.cs │ │ │ │ └── Setting.cs │ │ │ └── Win32Wrapper.cs │ │ ├── ConstantsEnums.cs │ │ ├── Controls │ │ │ ├── ApplicationOutputPage.xaml │ │ │ ├── ApplicationOutputPage.xaml.cs │ │ │ ├── BoolInputWPF.xaml │ │ │ ├── BoolInputWPF.xaml.cs │ │ │ ├── CustomDisplayPart.xaml │ │ │ ├── CustomDisplayPart.xaml.cs │ │ │ ├── DisableableFloatInputSliderWPF.xaml │ │ │ ├── DisableableFloatInputSliderWPF.xaml.cs │ │ │ ├── DropDownInputWPF.xaml │ │ │ ├── DropDownInputWPF.xaml.cs │ │ │ ├── FloatInputSliderWPF.xaml │ │ │ ├── FloatInputSliderWPF.xaml.cs │ │ │ ├── FloatInputWPF.xaml │ │ │ ├── FloatInputWPF.xaml.cs │ │ │ ├── FolderInputWPF.xaml │ │ │ ├── FolderInputWPF.xaml.cs │ │ │ ├── GeneralPage.xaml │ │ │ ├── GeneralPage.xaml.cs │ │ │ ├── HotsamplingPage.xaml │ │ │ ├── HotsamplingPage.xaml.cs │ │ │ ├── IntInputWPF.xaml │ │ │ ├── IntInputWPF.xaml.cs │ │ │ ├── KeyCombinationInputWPF.xaml │ │ │ ├── KeyCombinationInputWPF.xaml.cs │ │ │ ├── OnOffInputWPF.cs │ │ │ ├── ThemePage.xaml │ │ │ └── ThemePage.xaml.cs │ │ ├── DesignTime │ │ │ ├── DesignTimeResources.xaml │ │ │ └── IntellisenseResources.cs │ │ ├── Forms │ │ │ ├── ExceptionViewerWPF.xaml │ │ │ ├── ExceptionViewerWPF.xaml.cs │ │ │ ├── MainWindow.xaml │ │ │ ├── MainWindow.xaml.cs │ │ │ ├── ProcessSelectorWPF.xaml │ │ │ ├── ProcessSelectorWPF.xaml.cs │ │ │ ├── SimpleExceptionViewerWPF.xaml │ │ │ └── SimpleExceptionViewerWPF.xaml.cs │ │ ├── GameSpecific │ │ │ ├── Classes │ │ │ │ ├── GameSpecificConstants.cs │ │ │ │ └── SettingFactory.cs │ │ │ └── Controls │ │ │ │ ├── ConfigurationPage.xaml │ │ │ │ ├── ConfigurationPage.xaml.cs │ │ │ │ ├── EnvironmentAdjustmentsPage.xaml │ │ │ │ ├── EnvironmentAdjustmentsPage.xaml.cs │ │ │ │ ├── KeyBindingPage.xaml │ │ │ │ └── KeyBindingPage.xaml.cs │ │ ├── IGCSClient.csproj │ │ ├── IGCSIcon.ico │ │ ├── Interfaces │ │ │ ├── IFloatSettingControl.cs │ │ │ ├── IInputControl.cs │ │ │ └── ISetting.cs │ │ ├── LICENSE │ │ ├── NamedPipeSubsystem │ │ │ ├── NamedPipeClient.cs │ │ │ ├── NamedPipeServer.cs │ │ │ ├── NamedPipeStreamBase.cs │ │ │ └── NamedPipeStreamConnection.cs │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ ├── Resources.Designer.cs │ │ │ └── Resources.resx │ │ ├── Themes │ │ │ ├── AccentColorPicker.xaml │ │ │ ├── AccentColorPicker.xaml.cs │ │ │ ├── AppTheme.cs │ │ │ ├── Generic.xaml │ │ │ └── InverseAppThemeConverter.cs │ │ ├── app.manifest │ │ └── packages.config │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── ActionData.cpp │ │ ├── ActionData.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameCameraData.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── MessageHandler.cpp │ │ ├── MessageHandler.h │ │ ├── NamedPipeManager.cpp │ │ ├── NamedPipeManager.h │ │ ├── Settings.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── DMC5 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── ActionData.cpp │ │ ├── ActionData.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── Settings.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── DOOM │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── DXMD │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Dishonored2 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── ScanPattern.cpp │ │ ├── ScanPattern.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ ├── Notes.txt │ └── ReadMe.md ├── DyingLight │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Greedfall │ ├── CameraTools.sln │ ├── Common.props │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── ActionData.cpp │ │ ├── ActionData.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── D3D11Hooker.cpp │ │ ├── D3D11Hooker.h │ │ ├── Defaults.h │ │ ├── GameCameraData.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_impl_win32.cpp │ │ │ ├── imgui_impl_win32.h │ │ │ ├── imgui_internal.h │ │ │ ├── imgui_widgets.cpp │ │ │ ├── imstb_rectpack.h │ │ │ ├── imstb_textedit.h │ │ │ └── imstb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── ScanPattern.cpp │ │ ├── ScanPattern.h │ │ ├── ScreenshotController.cpp │ │ ├── ScreenshotController.h │ │ ├── Settings.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Hellblade │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Hitman2016 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── input.cpp │ │ ├── input.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── HomefrontTheRevolution │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Injustice2 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── KingdomComeDeliverance │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── ScanPattern.cpp │ │ ├── ScanPattern.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── LordsOfTheFallen │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── MGS5 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Mafia3 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── MetroExodus │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── ScanPattern.cpp │ │ ├── ScanPattern.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Prey │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── ResidentEvil2 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── ActionData.cpp │ │ ├── ActionData.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── Settings.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── ResidentEvil3 │ ├── CameraTools.sln │ ├── Common.props │ ├── IGCSClient │ │ ├── App.config │ │ ├── App.xaml │ │ ├── App.xaml.cs │ │ ├── Classes │ │ │ ├── AppState.cs │ │ │ ├── ArgumentVerifier.cs │ │ │ ├── AspectRatio.cs │ │ │ ├── ContainerEventArgs.cs │ │ │ ├── CustomNotification.cs │ │ │ ├── DllCacheData.cs │ │ │ ├── DllInjector.cs │ │ │ ├── ExtensionMethods.cs │ │ │ ├── GeneralUtils.cs │ │ │ ├── IGCSMessage.cs │ │ │ ├── IniFileHandler.cs │ │ │ ├── KeyCombination.cs │ │ │ ├── LogHandler.cs │ │ │ ├── MessageHandler.cs │ │ │ ├── Resolution.cs │ │ │ ├── Settings │ │ │ │ ├── BoolSetting.cs │ │ │ │ ├── DropDownSetting.cs │ │ │ │ ├── FloatSetting.cs │ │ │ │ ├── FolderSetting.cs │ │ │ │ ├── IntSetting.cs │ │ │ │ ├── KeyBindingSetting.cs │ │ │ │ └── Setting.cs │ │ │ └── Win32Wrapper.cs │ │ ├── ConstantsEnums.cs │ │ ├── Controls │ │ │ ├── ApplicationOutputPage.xaml │ │ │ ├── ApplicationOutputPage.xaml.cs │ │ │ ├── BoolInputWPF.xaml │ │ │ ├── BoolInputWPF.xaml.cs │ │ │ ├── CustomDisplayPart.xaml │ │ │ ├── CustomDisplayPart.xaml.cs │ │ │ ├── DropDownInputWPF.xaml │ │ │ ├── DropDownInputWPF.xaml.cs │ │ │ ├── FloatInputSliderWPF.xaml │ │ │ ├── FloatInputSliderWPF.xaml.cs │ │ │ ├── FloatInputWPF.xaml │ │ │ ├── FloatInputWPF.xaml.cs │ │ │ ├── FolderInputWPF.xaml │ │ │ ├── FolderInputWPF.xaml.cs │ │ │ ├── GeneralPage.xaml │ │ │ ├── GeneralPage.xaml.cs │ │ │ ├── HotsamplingPage.xaml │ │ │ ├── HotsamplingPage.xaml.cs │ │ │ ├── IntInputWPF.xaml │ │ │ ├── IntInputWPF.xaml.cs │ │ │ ├── KeyCombinationInputWPF.xaml │ │ │ ├── KeyCombinationInputWPF.xaml.cs │ │ │ ├── ThemePage.xaml │ │ │ └── ThemePage.xaml.cs │ │ ├── DesignTime │ │ │ ├── DesignTimeResources.xaml │ │ │ └── IntellisenseResources.cs │ │ ├── FodyWeavers.xml │ │ ├── FodyWeavers.xsd │ │ ├── Forms │ │ │ ├── ExceptionViewerWPF.xaml │ │ │ ├── ExceptionViewerWPF.xaml.cs │ │ │ ├── MainWindow.xaml │ │ │ ├── MainWindow.xaml.cs │ │ │ ├── ProcessSelectorWPF.xaml │ │ │ ├── ProcessSelectorWPF.xaml.cs │ │ │ ├── SimpleExceptionViewerWPF.xaml │ │ │ └── SimpleExceptionViewerWPF.xaml.cs │ │ ├── GameSpecific │ │ │ ├── Classes │ │ │ │ ├── GameSpecificConstants.cs │ │ │ │ └── SettingFactory.cs │ │ │ └── Controls │ │ │ │ ├── ConfigurationPage.xaml │ │ │ │ ├── ConfigurationPage.xaml.cs │ │ │ │ ├── KeyBindingPage.xaml │ │ │ │ └── KeyBindingPage.xaml.cs │ │ ├── IGCSClient.csproj │ │ ├── IGCSIcon.ico │ │ ├── Interfaces │ │ │ ├── IFloatSettingControl.cs │ │ │ ├── IInputControl.cs │ │ │ └── ISetting.cs │ │ ├── LICENSE │ │ ├── NamedPipeSubsystem │ │ │ ├── NamedPipeClient.cs │ │ │ ├── NamedPipeServer.cs │ │ │ ├── NamedPipeStreamBase.cs │ │ │ └── NamedPipeStreamConnection.cs │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ ├── Resources.Designer.cs │ │ │ └── Resources.resx │ │ ├── Themes │ │ │ ├── AccentColorPicker.xaml │ │ │ ├── AccentColorPicker.xaml.cs │ │ │ ├── AppTheme.cs │ │ │ ├── Generic.xaml │ │ │ └── InverseAppThemeConverter.cs │ │ ├── app.manifest │ │ └── packages.config │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── ActionData.cpp │ │ ├── ActionData.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameCameraData.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── MessageHandler.cpp │ │ ├── MessageHandler.h │ │ ├── NamedPipeManager.cpp │ │ ├── NamedPipeManager.h │ │ ├── Settings.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── RyseSonOfRome │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── SOTTR │ ├── CameraTools.sln │ ├── Common.props │ ├── IGCSClient │ │ ├── App.config │ │ ├── App.xaml │ │ ├── App.xaml.cs │ │ ├── Classes │ │ │ ├── AppState.cs │ │ │ ├── ArgumentVerifier.cs │ │ │ ├── AspectRatio.cs │ │ │ ├── ContainerEventArgs.cs │ │ │ ├── CustomNotification.cs │ │ │ ├── DllCacheData.cs │ │ │ ├── DllInjector.cs │ │ │ ├── ExtensionMethods.cs │ │ │ ├── GeneralUtils.cs │ │ │ ├── IGCSMessage.cs │ │ │ ├── IniFileHandler.cs │ │ │ ├── KeyCombination.cs │ │ │ ├── LogHandler.cs │ │ │ ├── MessageHandler.cs │ │ │ ├── Resolution.cs │ │ │ ├── Settings │ │ │ │ ├── BoolSetting.cs │ │ │ │ ├── DropDownSetting.cs │ │ │ │ ├── FloatSetting.cs │ │ │ │ ├── FolderSetting.cs │ │ │ │ ├── IntSetting.cs │ │ │ │ ├── KeyBindingSetting.cs │ │ │ │ └── Setting.cs │ │ │ └── Win32Wrapper.cs │ │ ├── ConstantsEnums.cs │ │ ├── Controls │ │ │ ├── ApplicationOutputPage.xaml │ │ │ ├── ApplicationOutputPage.xaml.cs │ │ │ ├── BoolInputWPF.xaml │ │ │ ├── BoolInputWPF.xaml.cs │ │ │ ├── CustomDisplayPart.xaml │ │ │ ├── CustomDisplayPart.xaml.cs │ │ │ ├── DropDownInputWPF.xaml │ │ │ ├── DropDownInputWPF.xaml.cs │ │ │ ├── FloatInputSliderWPF.xaml │ │ │ ├── FloatInputSliderWPF.xaml.cs │ │ │ ├── FloatInputWPF.xaml │ │ │ ├── FloatInputWPF.xaml.cs │ │ │ ├── FolderInputWPF.xaml │ │ │ ├── FolderInputWPF.xaml.cs │ │ │ ├── GeneralPage.xaml │ │ │ ├── GeneralPage.xaml.cs │ │ │ ├── HotsamplingPage.xaml │ │ │ ├── HotsamplingPage.xaml.cs │ │ │ ├── IntInputWPF.xaml │ │ │ ├── IntInputWPF.xaml.cs │ │ │ ├── KeyCombinationInputWPF.xaml │ │ │ ├── KeyCombinationInputWPF.xaml.cs │ │ │ ├── ThemePage.xaml │ │ │ └── ThemePage.xaml.cs │ │ ├── DesignTime │ │ │ ├── DesignTimeResources.xaml │ │ │ └── IntellisenseResources.cs │ │ ├── FodyWeavers.xml │ │ ├── FodyWeavers.xsd │ │ ├── Forms │ │ │ ├── ExceptionViewerWPF.xaml │ │ │ ├── ExceptionViewerWPF.xaml.cs │ │ │ ├── MainWindow.xaml │ │ │ ├── MainWindow.xaml.cs │ │ │ ├── ProcessSelectorWPF.xaml │ │ │ ├── ProcessSelectorWPF.xaml.cs │ │ │ ├── SimpleExceptionViewerWPF.xaml │ │ │ └── SimpleExceptionViewerWPF.xaml.cs │ │ ├── GameSpecific │ │ │ ├── Classes │ │ │ │ ├── GameSpecificConstants.cs │ │ │ │ └── SettingFactory.cs │ │ │ └── Controls │ │ │ │ ├── ConfigurationPage.xaml │ │ │ │ ├── ConfigurationPage.xaml.cs │ │ │ │ ├── KeyBindingPage.xaml │ │ │ │ └── KeyBindingPage.xaml.cs │ │ ├── IGCSClient.csproj │ │ ├── IGCSIcon.ico │ │ ├── Interfaces │ │ │ ├── IFloatSettingControl.cs │ │ │ ├── IInputControl.cs │ │ │ └── ISetting.cs │ │ ├── LICENSE │ │ ├── NamedPipeSubsystem │ │ │ ├── NamedPipeClient.cs │ │ │ ├── NamedPipeServer.cs │ │ │ ├── NamedPipeStreamBase.cs │ │ │ └── NamedPipeStreamConnection.cs │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ ├── Resources.Designer.cs │ │ │ └── Resources.resx │ │ ├── Themes │ │ │ ├── AccentColorPicker.xaml │ │ │ ├── AccentColorPicker.xaml.cs │ │ │ ├── AppTheme.cs │ │ │ ├── Generic.xaml │ │ │ └── InverseAppThemeConverter.cs │ │ ├── app.manifest │ │ └── packages.config │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── ActionData.cpp │ │ ├── ActionData.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameCameraData.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── MessageHandler.cpp │ │ ├── MessageHandler.h │ │ ├── NamedPipeManager.cpp │ │ ├── NamedPipeManager.h │ │ ├── Settings.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── TEW2 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ ├── Notes.txt │ └── ReadMe.md ├── Titanfall2 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── CommandConsole.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── EngineClient.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── Overlay │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── OverlayConsole.cpp │ │ ├── OverlayConsole.h │ │ ├── OverlayControl.cpp │ │ ├── OverlayControl.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── UniversalD3D11Hook.cpp │ │ ├── UniversalD3D11Hook.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Tombraider │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Core.cpp │ │ ├── Core.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── dllmain.cpp │ │ ├── input.cpp │ │ ├── input.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Watch_Dogs │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── Watch_Dogs2 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ │ ├── AOBBlock.cpp │ │ ├── AOBBlock.h │ │ ├── Camera.cpp │ │ ├── Camera.h │ │ ├── CameraManipulator.cpp │ │ ├── CameraManipulator.h │ │ ├── Console.cpp │ │ ├── Console.h │ │ ├── Defaults.h │ │ ├── GameConstants.h │ │ ├── GameImageHooker.cpp │ │ ├── GameImageHooker.h │ │ ├── Gamepad.cpp │ │ ├── Gamepad.h │ │ ├── Globals.cpp │ │ ├── Globals.h │ │ ├── InjectableGenericCameraSystem.vcxproj │ │ ├── InjectableGenericCameraSystem.vcxproj.filters │ │ ├── Input.cpp │ │ ├── Input.h │ │ ├── InputHooker.cpp │ │ ├── InputHooker.h │ │ ├── Interceptor.asm │ │ ├── InterceptorHelper.cpp │ │ ├── InterceptorHelper.h │ │ ├── Main.cpp │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md └── Wolfenstein2 │ ├── CameraTools.sln │ ├── InjectableGenericCameraSystem │ ├── AOBBlock.cpp │ ├── AOBBlock.h │ ├── Camera.cpp │ ├── Camera.h │ ├── CameraManipulator.cpp │ ├── CameraManipulator.h │ ├── Console.cpp │ ├── Console.h │ ├── Defaults.h │ ├── GameConstants.h │ ├── GameImageHooker.cpp │ ├── GameImageHooker.h │ ├── Gamepad.cpp │ ├── Gamepad.h │ ├── Globals.cpp │ ├── Globals.h │ ├── InjectableGenericCameraSystem.vcxproj │ ├── InjectableGenericCameraSystem.vcxproj.filters │ ├── Input.cpp │ ├── Input.h │ ├── InputHooker.cpp │ ├── InputHooker.h │ ├── Interceptor.asm │ ├── InterceptorHelper.cpp │ ├── InterceptorHelper.h │ ├── Main.cpp │ ├── System.cpp │ ├── System.h │ ├── Utils.cpp │ ├── Utils.h │ ├── stdafx.cpp │ ├── stdafx.h │ └── targetver.h │ └── ReadMe.md ├── LICENSE ├── MiscCheatTables ├── APlagueTaleInnocence_Otis.CT ├── Avengers_PMAdjustments_Otis_103.CT ├── Control_DX12_Otis.CT ├── Dishonored2_AnselFixes_Otis.CT ├── Gujian3_AnselEnhancements_Otis.CT ├── HighLODSHack_CP2077_162_2_Otis.CT ├── MassEffectLE.CT └── RDR2_PhotomodeEnhancements_Otis.CT ├── Notes ├── APlagueTale.txt ├── AnselEverywhere.txt ├── Control.txt ├── DMC5.txt ├── Darksiders3.txt ├── Dishonored2.txt ├── DyingLight.txt ├── Greedfall.txt ├── Gujian3.txt ├── Hitman2.txt ├── Injustice2.txt ├── KingdomComeDeliverance.txt ├── MassEffectAndromeda.txt ├── MetroExodus.txt ├── Notes.txt ├── RDR2.txt ├── RE3_demo.txt ├── Rage2.txt ├── SOTTR.txt ├── StarwarsFallenOrder.txt ├── Titanfall2Notes.txt ├── Wolfenstein2Notes.txt ├── re2.txt ├── readme.md └── setpause_trace_TF2.txt ├── ReadMe.md ├── Tools ├── AOBGen │ ├── AOBGen.csproj │ ├── AOBGen.sln │ ├── AOBGenerator.cs │ ├── App.config │ ├── IGCSIcon.ico │ ├── LICENSE │ ├── Mainform.Designer.cs │ ├── Mainform.cs │ ├── Mainform.resx │ ├── Program.cs │ ├── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ ├── Resources.resx │ │ ├── Settings.Designer.cs │ │ └── Settings.settings │ └── ReadMe.md ├── IGCSInjector │ ├── IGCSInjector.sln │ ├── IGCSInjector │ │ ├── CDataFile.cpp │ │ ├── CDataFile.h │ │ ├── IGCSInjector.cpp │ │ ├── IGCSInjector.vcxproj │ │ ├── IGCSInjector.vcxproj.filters │ │ ├── LICENSE │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ └── ReadMe.md ├── IGCSInjectorUI │ ├── IGCSInjectorUI.sln │ ├── ReadMe.md │ └── src │ │ ├── About.cs │ │ ├── About.resx │ │ ├── DllCacheData.cs │ │ ├── DllInjector.cs │ │ ├── IGCSIcon.ico │ │ ├── IGCSInjectorUI.csproj │ │ ├── LICENSE │ │ ├── MainForm.Designer.cs │ │ ├── MainForm.cs │ │ ├── MainForm.resx │ │ ├── MainResources.Designer.cs │ │ ├── MainResources.resx │ │ ├── ProcessSelector.Designer.cs │ │ ├── ProcessSelector.cs │ │ ├── ProcessSelector.resx │ │ ├── Program.cs │ │ ├── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ ├── Resources.resx │ │ ├── Settings.Designer.cs │ │ └── Settings.settings │ │ ├── Resources │ │ ├── IGCS_Credits.png │ │ └── IGCS_SplashScreen.jpg │ │ ├── Win32Wrapper.cs │ │ ├── app.manifest │ │ └── igcs.config ├── NamedPipeTester │ ├── NamedPipeTester.cpp │ ├── NamedPipeTester.vcxproj │ └── NamedPipeTester.vcxproj.filters └── WndProcDumper │ ├── ReadMe.md │ ├── Src │ ├── Console.cpp │ ├── Console.h │ ├── Defaults.h │ ├── Main.cpp │ ├── Utils.cpp │ ├── Utils.h │ ├── WndProcDumper.vcxproj │ ├── stdafx.cpp │ ├── stdafx.h │ └── targetver.h │ └── WndProcDumper.sln └── dependencies ├── MinHook.vcxproj ├── stb.vcxproj ├── stb ├── .github │ ├── CONTRIBUTING.md │ └── PULL_REQUEST_TEMPLATE.md ├── .travis.yml ├── README.md ├── data │ ├── atari_8bit_font_revised.png │ ├── easy_font_raw.png │ ├── herringbone │ │ ├── license.txt │ │ ├── template_caves_limit_connectivity.png │ │ ├── template_caves_tiny_corridors.png │ │ ├── template_corner_caves.png │ │ ├── template_horizontal_corridors_v1.png │ │ ├── template_horizontal_corridors_v2.png │ │ ├── template_horizontal_corridors_v3.png │ │ ├── template_limit_connectivity_fat.png │ │ ├── template_limited_connectivity.png │ │ ├── template_maze_2_wide.png │ │ ├── template_maze_plus_2_wide.png │ │ ├── template_open_areas.png │ │ ├── template_ref2_corner_caves.png │ │ ├── template_rooms_and_corridors.png │ │ ├── template_rooms_and_corridors_2_wide_diagonal_bias.png │ │ ├── template_rooms_limit_connectivity.png │ │ ├── template_round_rooms_diagonal_corridors.png │ │ ├── template_sean_dungeon.png │ │ ├── template_simple_caves_2_wide.png │ │ └── template_square_rooms_with_random_rects.png │ ├── map_01.png │ ├── map_02.png │ └── map_03.png ├── deprecated │ ├── rrsprintf.h │ ├── stb_image.c │ └── stretchy_buffer.txt ├── docs │ ├── other_libs.md │ ├── stb_howto.txt │ ├── stb_voxel_render_interview.md │ └── why_public_domain.md ├── stb.h ├── stb_c_lexer.h ├── stb_connected_components.h ├── stb_divide.h ├── stb_dxt.h ├── stb_easy_font.h ├── stb_herringbone_wang_tile.h ├── stb_image.h ├── stb_image_resize.h ├── stb_image_write.h ├── stb_leakcheck.h ├── stb_perlin.h ├── stb_rect_pack.h ├── stb_sprintf.h ├── stb_textedit.h ├── stb_tilemap_editor.h ├── stb_truetype.h ├── stb_vorbis.c ├── stb_voxel_render.h ├── stretchy_buffer.h ├── tests │ ├── Makefile │ ├── c_lexer_test.c │ ├── c_lexer_test.dsp │ ├── caveview │ │ ├── README.md │ │ ├── cave_main.c │ │ ├── cave_mesher.c │ │ ├── cave_parse.c │ │ ├── cave_parse.h │ │ ├── cave_render.c │ │ ├── caveview.dsp │ │ ├── caveview.dsw │ │ ├── caveview.h │ │ ├── glext.h │ │ ├── glext_list.h │ │ ├── main.c │ │ ├── stb_gl.h │ │ ├── stb_glprog.h │ │ └── win32 │ │ │ └── SDL_windows_main.c │ ├── grid_reachability.c │ ├── herringbone.dsp │ ├── herringbone_generator.c │ ├── herringbone_map.c │ ├── herringbone_map.dsp │ ├── image_test.c │ ├── image_test.dsp │ ├── oversample │ │ ├── README.md │ │ ├── main.c │ │ ├── oversample.dsp │ │ ├── oversample.dsw │ │ ├── oversample.exe │ │ └── stb_wingraph.h │ ├── pg_test │ │ └── pg_test.c │ ├── pngsuite │ │ ├── 16bit │ │ │ ├── basi0g16.png │ │ │ ├── basi2c16.png │ │ │ ├── basi4a16.png │ │ │ ├── basi6a16.png │ │ │ ├── basn0g16.png │ │ │ ├── basn2c16.png │ │ │ ├── basn4a16.png │ │ │ ├── basn6a16.png │ │ │ ├── bgai4a16.png │ │ │ ├── bgan6a16.png │ │ │ ├── bggn4a16.png │ │ │ ├── bgyn6a16.png │ │ │ ├── oi1n0g16.png │ │ │ ├── oi1n2c16.png │ │ │ ├── oi2n0g16.png │ │ │ ├── oi2n2c16.png │ │ │ ├── oi4n0g16.png │ │ │ ├── oi4n2c16.png │ │ │ ├── oi9n0g16.png │ │ │ ├── oi9n2c16.png │ │ │ ├── tbbn2c16.png │ │ │ ├── tbgn2c16.png │ │ │ └── tbwn0g16.png │ │ ├── PngSuite.LICENSE │ │ ├── corrupt │ │ │ ├── xc1n0g08.png │ │ │ ├── xc9n2c08.png │ │ │ ├── xcrn0g04.png │ │ │ ├── xcsn0g01.png │ │ │ ├── xd0n2c08.png │ │ │ ├── xd3n2c08.png │ │ │ ├── xd9n2c08.png │ │ │ ├── xdtn0g01.png │ │ │ ├── xhdn0g08.png │ │ │ ├── xlfn0g04.png │ │ │ ├── xs1n0g01.png │ │ │ ├── xs2n0g01.png │ │ │ ├── xs4n0g01.png │ │ │ └── xs7n0g01.png │ │ ├── primary │ │ │ ├── basi0g01.png │ │ │ ├── basi0g02.png │ │ │ ├── basi0g04.png │ │ │ ├── basi0g08.png │ │ │ ├── basi2c08.png │ │ │ ├── basi3p01.png │ │ │ ├── basi3p02.png │ │ │ ├── basi3p04.png │ │ │ ├── basi3p08.png │ │ │ ├── basi4a08.png │ │ │ ├── basi6a08.png │ │ │ ├── basn0g01.png │ │ │ ├── basn0g02.png │ │ │ ├── basn0g04.png │ │ │ ├── basn0g08.png │ │ │ ├── basn2c08.png │ │ │ ├── basn3p01.png │ │ │ ├── basn3p02.png │ │ │ ├── basn3p04.png │ │ │ ├── basn3p08.png │ │ │ ├── basn4a08.png │ │ │ ├── basn6a08.png │ │ │ ├── bgai4a08.png │ │ │ ├── bgan6a08.png │ │ │ ├── bgbn4a08.png │ │ │ ├── bgwn6a08.png │ │ │ ├── s01i3p01.png │ │ │ ├── s01n3p01.png │ │ │ ├── s02i3p01.png │ │ │ ├── s02n3p01.png │ │ │ ├── s03i3p01.png │ │ │ ├── s03n3p01.png │ │ │ ├── s04i3p01.png │ │ │ ├── s04n3p01.png │ │ │ ├── s05i3p02.png │ │ │ ├── s05n3p02.png │ │ │ ├── s06i3p02.png │ │ │ ├── s06n3p02.png │ │ │ ├── s07i3p02.png │ │ │ ├── s07n3p02.png │ │ │ ├── s08i3p02.png │ │ │ ├── s08n3p02.png │ │ │ ├── s09i3p02.png │ │ │ ├── s09n3p02.png │ │ │ ├── s32i3p04.png │ │ │ ├── s32n3p04.png │ │ │ ├── s33i3p04.png │ │ │ ├── s33n3p04.png │ │ │ ├── s34i3p04.png │ │ │ ├── s34n3p04.png │ │ │ ├── s35i3p04.png │ │ │ ├── s35n3p04.png │ │ │ ├── s36i3p04.png │ │ │ ├── s36n3p04.png │ │ │ ├── s37i3p04.png │ │ │ ├── s37n3p04.png │ │ │ ├── s38i3p04.png │ │ │ ├── s38n3p04.png │ │ │ ├── s39i3p04.png │ │ │ ├── s39n3p04.png │ │ │ ├── s40i3p04.png │ │ │ ├── s40n3p04.png │ │ │ ├── tbbn0g04.png │ │ │ ├── tbbn3p08.png │ │ │ ├── tbgn3p08.png │ │ │ ├── tbrn2c08.png │ │ │ ├── tbwn3p08.png │ │ │ ├── tbyn3p08.png │ │ │ ├── tm3n3p02.png │ │ │ ├── tp0n0g08.png │ │ │ ├── tp0n2c08.png │ │ │ ├── tp0n3p08.png │ │ │ ├── tp1n3p08.png │ │ │ ├── z00n2c08.png │ │ │ ├── z03n2c08.png │ │ │ ├── z06n2c08.png │ │ │ └── z09n2c08.png │ │ ├── primary_check │ │ │ ├── basi0g01.png │ │ │ ├── basi0g02.png │ │ │ ├── basi0g04.png │ │ │ ├── basi0g08.png │ │ │ ├── basi2c08.png │ │ │ ├── basi3p01.png │ │ │ ├── basi3p02.png │ │ │ ├── basi3p04.png │ │ │ ├── basi3p08.png │ │ │ ├── basi4a08.png │ │ │ ├── basi6a08.png │ │ │ ├── basn0g01.png │ │ │ ├── basn0g02.png │ │ │ ├── basn0g04.png │ │ │ ├── basn0g08.png │ │ │ ├── basn2c08.png │ │ │ ├── basn3p01.png │ │ │ ├── basn3p02.png │ │ │ ├── basn3p04.png │ │ │ ├── basn3p08.png │ │ │ ├── basn4a08.png │ │ │ ├── basn6a08.png │ │ │ ├── bgai4a08.png │ │ │ ├── bgan6a08.png │ │ │ ├── bgbn4a08.png │ │ │ ├── bgwn6a08.png │ │ │ ├── s01i3p01.png │ │ │ ├── s01n3p01.png │ │ │ ├── s02i3p01.png │ │ │ ├── s02n3p01.png │ │ │ ├── s03i3p01.png │ │ │ ├── s03n3p01.png │ │ │ ├── s04i3p01.png │ │ │ ├── s04n3p01.png │ │ │ ├── s05i3p02.png │ │ │ ├── s05n3p02.png │ │ │ ├── s06i3p02.png │ │ │ ├── s06n3p02.png │ │ │ ├── s07i3p02.png │ │ │ ├── s07n3p02.png │ │ │ ├── s08i3p02.png │ │ │ ├── s08n3p02.png │ │ │ ├── s09i3p02.png │ │ │ ├── s09n3p02.png │ │ │ ├── s32i3p04.png │ │ │ ├── s32n3p04.png │ │ │ ├── s33i3p04.png │ │ │ ├── s33n3p04.png │ │ │ ├── s34i3p04.png │ │ │ ├── s34n3p04.png │ │ │ ├── s35i3p04.png │ │ │ ├── s35n3p04.png │ │ │ ├── s36i3p04.png │ │ │ ├── s36n3p04.png │ │ │ ├── s37i3p04.png │ │ │ ├── s37n3p04.png │ │ │ ├── s38i3p04.png │ │ │ ├── s38n3p04.png │ │ │ ├── s39i3p04.png │ │ │ ├── s39n3p04.png │ │ │ ├── s40i3p04.png │ │ │ ├── s40n3p04.png │ │ │ ├── tbbn0g04.png │ │ │ ├── tbbn3p08.png │ │ │ ├── tbgn3p08.png │ │ │ ├── tbrn2c08.png │ │ │ ├── tbwn3p08.png │ │ │ ├── tbyn3p08.png │ │ │ ├── tm3n3p02.png │ │ │ ├── tp0n0g08.png │ │ │ ├── tp0n2c08.png │ │ │ ├── tp0n3p08.png │ │ │ ├── tp1n3p08.png │ │ │ ├── z00n2c08.png │ │ │ ├── z03n2c08.png │ │ │ ├── z06n2c08.png │ │ │ └── z09n2c08.png │ │ └── unused │ │ │ ├── ccwn2c08.png │ │ │ ├── ccwn3p08.png │ │ │ ├── cdfn2c08.png │ │ │ ├── cdhn2c08.png │ │ │ ├── cdsn2c08.png │ │ │ ├── cdun2c08.png │ │ │ ├── ch1n3p04.png │ │ │ ├── ch2n3p08.png │ │ │ ├── cm0n0g04.png │ │ │ ├── cm7n0g04.png │ │ │ ├── cm9n0g04.png │ │ │ ├── cs3n2c16.png │ │ │ ├── cs3n3p08.png │ │ │ ├── cs5n2c08.png │ │ │ ├── cs5n3p08.png │ │ │ ├── cs8n2c08.png │ │ │ ├── cs8n3p08.png │ │ │ ├── ct0n0g04.png │ │ │ ├── ct1n0g04.png │ │ │ ├── cten0g04.png │ │ │ ├── ctfn0g04.png │ │ │ ├── ctgn0g04.png │ │ │ ├── cthn0g04.png │ │ │ ├── ctjn0g04.png │ │ │ ├── ctzn0g04.png │ │ │ ├── f00n0g08.png │ │ │ ├── f00n2c08.png │ │ │ ├── f01n0g08.png │ │ │ ├── f01n2c08.png │ │ │ ├── f02n0g08.png │ │ │ ├── f02n2c08.png │ │ │ ├── f03n0g08.png │ │ │ ├── f03n2c08.png │ │ │ ├── f04n0g08.png │ │ │ ├── f04n2c08.png │ │ │ ├── f99n0g04.png │ │ │ ├── g03n0g16.png │ │ │ ├── g03n2c08.png │ │ │ ├── g03n3p04.png │ │ │ ├── g04n0g16.png │ │ │ ├── g04n2c08.png │ │ │ ├── g04n3p04.png │ │ │ ├── g05n0g16.png │ │ │ ├── g05n2c08.png │ │ │ ├── g05n3p04.png │ │ │ ├── g07n0g16.png │ │ │ ├── g07n2c08.png │ │ │ ├── g07n3p04.png │ │ │ ├── g10n0g16.png │ │ │ ├── g10n2c08.png │ │ │ ├── g10n3p04.png │ │ │ ├── g25n0g16.png │ │ │ ├── g25n2c08.png │ │ │ ├── g25n3p04.png │ │ │ ├── pp0n2c16.png │ │ │ ├── pp0n6a08.png │ │ │ ├── ps1n0g08.png │ │ │ ├── ps1n2c16.png │ │ │ ├── ps2n0g08.png │ │ │ └── ps2n2c16.png │ ├── prerelease │ │ └── stb_lib.h │ ├── resample_test.cpp │ ├── resample_test_c.c │ ├── resize.dsp │ ├── sdf │ │ ├── sdf_test.c │ │ ├── sdf_test_arial_16.png │ │ ├── sdf_test_times_16.png │ │ └── sdf_test_times_50.png │ ├── stb.c │ ├── stb.dsp │ ├── stb.dsw │ ├── stb_cpp.cpp │ ├── stb_cpp.dsp │ ├── stblib.dsp │ ├── stblib_test.c │ ├── stblib_test_companion.c │ ├── stretch_test.c │ ├── stretch_test.dsp │ ├── stretchy_buffer_test.c │ ├── test_c_compilation.c │ ├── test_c_lexer.c │ ├── test_cpp_compilation.cpp │ ├── test_dxt.c │ ├── test_easyfont.c │ ├── test_image.c │ ├── test_image_write.c │ ├── test_perlin.c │ ├── test_sprintf.c │ ├── test_truetype.c │ ├── test_vorbis.c │ ├── test_voxel.c │ ├── textedit_sample.c │ ├── tilemap_editor_integration_example.c │ └── vorbseek │ │ ├── vorbseek.c │ │ └── vorbseek.dsp └── tools │ ├── README.footer.md │ ├── README.header.md │ ├── README.list │ ├── easy_font_maker.c │ ├── make_readme.c │ ├── make_readme.dsp │ ├── mr.bat │ ├── unicode.c │ └── unicode │ └── unicode.dsp ├── stb_image_dds └── stb_image_dds.h └── stb_impl.c /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "dependencies/MinHook"] 2 | path = dependencies/MinHook 3 | url = https://github.com/TsudaKageyu/minhook 4 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreed3/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreed3/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreed3/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Assassin's Creed 3 2 | ============================ 3 | 4 | BROKEN. Game got updated late in its release cycle and camera has to be rebuild from scratch -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOdyssey/Common.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | $(SolutionDir)bin\$(Platform)\$(Configuration)\ 6 | $(SolutionDir)intermediate\$(ProjectName)\$(Platform)\$(Configuration)\ 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOdyssey/InjectableGenericCameraSystem/D3D11Hooker.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::D3D11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOdyssey/InjectableGenericCameraSystem/GameConstants.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Cameras/AssassinsCreedOdyssey/InjectableGenericCameraSystem/GameConstants.h -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOdyssey/InjectableGenericCameraSystem/OverlayConsole.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include "imgui.h" 5 | 6 | namespace IGCS 7 | { 8 | 9 | class OverlayConsole 10 | { 11 | public: 12 | // singleton implementation. 13 | static OverlayConsole& instance() 14 | { 15 | static OverlayConsole instance; 16 | return instance; 17 | } 18 | void clear(); 19 | void logDebug(const char* fmt, ...) IM_FMTARGS(2); 20 | void logError(const char* fmt, ...) IM_FMTARGS(2); 21 | void logLine(const char* fmt, ...) IM_FMTARGS(2); 22 | void draw(); 23 | 24 | OverlayConsole(OverlayConsole const&) = delete; // see: https://stackoverflow.com/a/1008289/44991 25 | void operator=(OverlayConsole const&) = delete; 26 | 27 | private: 28 | OverlayConsole() 29 | { 30 | InitializeCriticalSectionAndSpinCount(&_contentCriticalSection, 0x400); 31 | } 32 | void logLinev(const char* fmt, va_list args); 33 | 34 | CRITICAL_SECTION _contentCriticalSection; 35 | ImGuiTextBuffer _buf; 36 | ImGuiTextFilter _filter; 37 | ImVector _lineOffsets; // Index to lines offset 38 | }; 39 | } 40 | 41 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOdyssey/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void init(); 8 | void toggleOverlay(); 9 | void renderOverlay(); 10 | bool isMainMenuVisible(); 11 | void addNotification(std::string notificationText); 12 | void initImGui(); 13 | } 14 | 15 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOdyssey/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOdyssey/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOrigins/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void init(); 8 | void toggleOverlay(); 9 | void renderOverlay(); 10 | bool isMainMenuVisible(); 11 | void addNotification(std::string notificationText); 12 | } 13 | 14 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOrigins/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOrigins/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/AssassinsCreedOrigins/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/BatmanArkhamKnight/InjectableGenericCameraSystem/GameConstants.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Cameras/BatmanArkhamKnight/InjectableGenericCameraSystem/GameConstants.h -------------------------------------------------------------------------------- /Cameras/BatmanArkhamKnight/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/BatmanArkhamKnight/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/BatmanArkhamKnight/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Batman Arkham Knight 2 | ============================ 3 | 4 | Current supported game version: v1.6.2.0 5 | Credits: Otis_Inf / One3rd / Jim2Point0 6 | 7 | For updates and support: https://www.patreon.com/Otis_Inf 8 | 9 | ### Acknowledgements 10 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 11 | -------------------------------------------------------------------------------- /Cameras/BulletstormFCE/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/BulletstormFCE/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/BulletstormFCE/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Bulletstorm Full Clip Edition 2 | ============================ 3 | 4 | Current supported game version: v1.1+ 5 | Camera version: 1.0.2 6 | Credits: Otis_Inf. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/Common.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | $(SolutionDir)bin\$(Platform)\$(Configuration)\ 6 | $(SolutionDir)intermediate\$(ProjectName)\$(Platform)\$(Configuration)\ 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Controls/BoolInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Controls/DisableableFloatInputSliderWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Controls/DropDownInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Controls/FloatInputSliderWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Controls/FloatInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Controls/FolderInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Controls/IntInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/DesignTime/DesignTimeResources.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/DesignTime/IntellisenseResources.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace IGCSClient 8 | { 9 | /// 10 | /// Required class for intellisense in wpf designer for ModernWPF 11 | /// 12 | public class IntellisenseResources : ModernWpf.DesignTime.IntellisenseResourcesBase 13 | { 14 | public IntellisenseResources() 15 | { 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/IGCSIcon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Cameras/Cyberpunk2077/IGCSClient/IGCSIcon.ico -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/Themes/Generic.xaml: -------------------------------------------------------------------------------- 1 | 4 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/IGCSClient/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Cyberpunk2077/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Cyberpunk 2077 2 | ============================ 3 | 4 | Current supported game version: v1.0.10+ 5 | Credits: Otis_Inf & Jim2Point0. Special thanks: Etra 6 | Binaries: https://www.patreon.com/Otis_Inf 7 | 8 | ### IMPORTANT 9 | This is the only public location of this mod. You're not allowed to upload the mod to other sites like Nexus. 10 | If you see the mod being added there, please report it. Thanks. 11 | 12 | ### Acknowledgements 13 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 14 | -------------------------------------------------------------------------------- /Cameras/DMC5/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void init(); 8 | void toggleOverlay(); 9 | void renderOverlay(); 10 | bool isMainMenuVisible(); 11 | void addNotification(std::string notificationText); 12 | } 13 | 14 | -------------------------------------------------------------------------------- /Cameras/DMC5/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/DMC5/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/DMC5/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/DMC5/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Devil May Cry 5 2 | ============================ 3 | 4 | Current supported game version: v1.0.1+ 5 | Camera version: 1.0.2 6 | Credits: Otis_Inf, Jim2Point0, Hattiwatti, K-putt. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Features 11 | 12 | - Camera control: (Also in cut scenes and during a paused game) 13 | - FoV control 14 | - Free unlimited camera movement and rotation 15 | - Game pause / unpause, also in cut scenes. 16 | - Resolution scaling 17 | - Hud toggle 18 | - Aspect Ratio selection. 19 | - DoF removal in cutscenes. 20 | 21 | ### Important: DirectX 11 only 22 | The tools only work with DirectX11 of the game. The game itself starts with DirectX 12 by default. To switch back 23 | to DirectX 11, please see [this guide](https://framedsc.github.io/GameGuides/devil_may_cry_5.htm). 24 | 25 | ### Acknowledgements 26 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 27 | -------------------------------------------------------------------------------- /Cameras/DOOM/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/DOOM/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/DOOM/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for DOOM 2 | ============================ 3 | 4 | Current supported game version: v6.66 (latest, steam) 5 | Credits: Otis_Inf 6 | 7 | For updates and support: https://www.patreon.com/Otis_Inf 8 | 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/DXMD/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/DXMD/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/DXMD/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Deus Ex: Mankind Divided 2 | ============================ 3 | 4 | Current supported game version: v1.19+ 5 | Camera version: 1.0.4 6 | Credits: Otis_Inf. Special thanks to K-putt and Jim2Point0 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/Dishonored2/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Dishonored2/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Dishonored2/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Dishonored 2 and Dishonored: Death of the Outsider 2 | ============================ 3 | 4 | Current supported game version: v1.77.9+ (Dishonored 2) and v1.145+ (Dishonored: death of the outsider) 5 | Camera version: 1.0.2 6 | Credits: Otis_Inf. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Features 11 | - Camera control: (Also in cut scenes) 12 | - FoV control 13 | - Free unlimited camera movement and rotation 14 | - Ansel everywhere 15 | - Ansel movement fixed 16 | - Ansel now works in a windowed game 17 | 18 | NOTE: If you enable Ansel using Alt-F2, you shouldn't enable this camera. 19 | 20 | ### Acknowledgements 21 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 22 | -------------------------------------------------------------------------------- /Cameras/DyingLight/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void init(); 8 | void toggleOverlay(); 9 | void renderOverlay(); 10 | bool isMainMenuVisible(); 11 | void addNotification(std::string notificationText); 12 | } 13 | 14 | -------------------------------------------------------------------------------- /Cameras/DyingLight/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/DyingLight/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/DyingLight/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/DyingLight/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Dying Light 2 | ============================ 3 | 4 | Current supported game version: v1.1.16+ 5 | Camera version: 1.0.1 6 | Credits: Otis_Inf. Thanks to Jim2Point0 for LoD override. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### How to use 11 | Read the enclosed readme.txt for details, really! Run the game as **administrator** otherwise it won't work. 12 | 13 | ### Acknowledgements 14 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 15 | -------------------------------------------------------------------------------- /Cameras/Greedfall/Common.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | $(SolutionDir)bin\$(Platform)\$(Configuration)\ 6 | $(SolutionDir)intermediate\$(ProjectName)\$(Platform)\$(Configuration)\ 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/Greedfall/InjectableGenericCameraSystem/D3D11Hooker.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::D3D11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/Greedfall/InjectableGenericCameraSystem/OverlayConsole.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include "imgui.h" 5 | 6 | namespace IGCS 7 | { 8 | 9 | class OverlayConsole 10 | { 11 | public: 12 | // singleton implementation. 13 | static OverlayConsole& instance() 14 | { 15 | static OverlayConsole instance; 16 | return instance; 17 | } 18 | void clear(); 19 | void logDebug(const char* fmt, ...) IM_FMTARGS(2); 20 | void logError(const char* fmt, ...) IM_FMTARGS(2); 21 | void logLine(const char* fmt, ...) IM_FMTARGS(2); 22 | void draw(); 23 | 24 | OverlayConsole(OverlayConsole const&) = delete; // see: https://stackoverflow.com/a/1008289/44991 25 | void operator=(OverlayConsole const&) = delete; 26 | 27 | private: 28 | OverlayConsole() 29 | { 30 | InitializeCriticalSectionAndSpinCount(&_contentCriticalSection, 0x400); 31 | } 32 | void logLinev(const char* fmt, va_list args); 33 | 34 | CRITICAL_SECTION _contentCriticalSection; 35 | ImGuiTextBuffer _buf; 36 | ImGuiTextFilter _filter; 37 | ImVector _lineOffsets; // Index to lines offset 38 | }; 39 | } 40 | 41 | -------------------------------------------------------------------------------- /Cameras/Greedfall/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void init(); 8 | void toggleOverlay(); 9 | void renderOverlay(); 10 | bool isMainMenuVisible(); 11 | void addNotification(std::string notificationText); 12 | void initImGui(); 13 | } 14 | 15 | -------------------------------------------------------------------------------- /Cameras/Greedfall/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Greedfall/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Hellblade/InjectableGenericCameraSystem/OverlayConsole.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include "ImGui.h" 5 | 6 | namespace IGCS 7 | { 8 | 9 | class OverlayConsole 10 | { 11 | public: 12 | // singleton implementation. 13 | static OverlayConsole& instance() 14 | { 15 | static OverlayConsole instance; 16 | return instance; 17 | } 18 | 19 | void clear() { _buf.clear(); _lineOffsets.clear(); } 20 | void logDebug(const char* fmt, ...) IM_PRINTFARGS(2); 21 | void logError(const char* fmt, ...) IM_PRINTFARGS(2); 22 | void logLine(const char* fmt, ...) IM_PRINTFARGS(2); 23 | void draw(); 24 | 25 | OverlayConsole(OverlayConsole const&) = delete; // see: https://stackoverflow.com/a/1008289/44991 26 | void operator=(OverlayConsole const&) = delete; 27 | 28 | private: 29 | OverlayConsole() {} 30 | void logLinev(const char* fmt, va_list args); 31 | 32 | ImGuiTextBuffer _buf; 33 | ImGuiTextFilter _filter; 34 | ImVector _lineOffsets; // Index to lines offset 35 | bool _scrollToBottom; 36 | }; 37 | } 38 | 39 | -------------------------------------------------------------------------------- /Cameras/Hellblade/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void toggleOverlay(); 8 | void renderOverlay(); 9 | bool isMainMenuVisible(); 10 | void addNotification(std::string notificationText); 11 | } 12 | 13 | -------------------------------------------------------------------------------- /Cameras/Hellblade/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/Hellblade/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Hellblade/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Hellblade/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Hellblade: Senua's Sacrifice 2 | ============================ 3 | 4 | Current supported game version: v1.0.0+ 5 | Camera version: 1.0.2 6 | Credits: Otis_Inf 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### How to use 11 | Read the enclosed readme.txt for details, really! Run the game as **administrator** otherwise it won't work. 12 | 13 | ### Acknowledgements 14 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 15 | -------------------------------------------------------------------------------- /Cameras/Hitman2016/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Hitman2016/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Hitman2016/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Hitman 2016 2 | ============================ 3 | 4 | Current supported game version: v1.13.2+. 5 | Credits: Otis_Inf / Jim2Point0. Special thanks to: One3rd 6 | 7 | For updates and support: https://www.patreon.com/Otis_Inf 8 | 9 | ### Acknowledgements 10 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 11 | -------------------------------------------------------------------------------- /Cameras/HomefrontTheRevolution/InjectableGenericCameraSystem/OverlayConsole.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include "ImGui.h" 5 | 6 | namespace IGCS 7 | { 8 | 9 | class OverlayConsole 10 | { 11 | public: 12 | // singleton implementation. 13 | static OverlayConsole& instance() 14 | { 15 | static OverlayConsole instance; 16 | return instance; 17 | } 18 | 19 | void clear() { _buf.clear(); _lineOffsets.clear(); } 20 | void logDebug(const char* fmt, ...) IM_PRINTFARGS(2); 21 | void logError(const char* fmt, ...) IM_PRINTFARGS(2); 22 | void logLine(const char* fmt, ...) IM_PRINTFARGS(2); 23 | void draw(); 24 | 25 | OverlayConsole(OverlayConsole const&) = delete; // see: https://stackoverflow.com/a/1008289/44991 26 | void operator=(OverlayConsole const&) = delete; 27 | 28 | private: 29 | OverlayConsole() {} 30 | void logLinev(const char* fmt, va_list args); 31 | 32 | ImGuiTextBuffer _buf; 33 | ImGuiTextFilter _filter; 34 | ImVector _lineOffsets; // Index to lines offset 35 | bool _scrollToBottom; 36 | }; 37 | } 38 | 39 | -------------------------------------------------------------------------------- /Cameras/HomefrontTheRevolution/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void toggleOverlay(); 8 | void renderOverlay(); 9 | bool isMainMenuVisible(); 10 | void addNotification(std::string notificationText); 11 | } 12 | 13 | -------------------------------------------------------------------------------- /Cameras/HomefrontTheRevolution/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/HomefrontTheRevolution/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/HomefrontTheRevolution/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/HomefrontTheRevolution/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Homefront: The Revolution 2 | ============================ 3 | 4 | Current supported game version: v1.0.0.1+ 5 | Camera version: 1.0.4 6 | Credits: Otis_Inf and One3rd 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/Injustice2/InjectableGenericCameraSystem/GameConstants.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Cameras/Injustice2/InjectableGenericCameraSystem/GameConstants.h -------------------------------------------------------------------------------- /Cameras/Injustice2/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Injustice2/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Injustice2/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Injustice 2 2 | ============================ 3 | 4 | BROKEN. Anti-cheat in the game makes it impossible to update this source. -------------------------------------------------------------------------------- /Cameras/KingdomComeDeliverance/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/KingdomComeDeliverance/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/KingdomComeDeliverance/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Kingdom Come Deliverance 2 | ============================ 3 | 4 | Current supported game version: v1.9.2+ 5 | Camera version: 1.0.1 6 | Credits: Otis_Inf. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Features 11 | - Camera control: 12 | - FoV control 13 | - Free unlimited camera movement and rotation 14 | - Ansel everywhere 15 | - No clip-check anymore in Ansel/free camera 16 | - Makes all cvars writable 17 | 18 | NOTE: If you enable Ansel using Alt-F2, you shouldn't enable this camera. This camera uses the function in the game 19 | used by Ansel as well. 20 | 21 | During cutscenes, it's not possible to move the camera or even pause the game. Also, the black bars in cutscenes 22 | are still present. 23 | 24 | ### Acknowledgements 25 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 26 | -------------------------------------------------------------------------------- /Cameras/LordsOfTheFallen/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/LordsOfTheFallen/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/LordsOfTheFallen/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Lords of the Fallen 2 | ============================ 3 | 4 | Current supported game version: v1.3 (latest) 5 | Camera version: 1.0.1 6 | Credits: Otis_Inf, Petroski, Jim2Point0 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/MGS5/InjectableGenericCameraSystem/OverlayConsole.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include "ImGui.h" 5 | 6 | namespace IGCS 7 | { 8 | 9 | class OverlayConsole 10 | { 11 | public: 12 | // singleton implementation. 13 | static OverlayConsole& instance() 14 | { 15 | static OverlayConsole instance; 16 | return instance; 17 | } 18 | 19 | void clear() { _buf.clear(); _lineOffsets.clear(); } 20 | void logDebug(const char* fmt, ...) IM_PRINTFARGS(2); 21 | void logError(const char* fmt, ...) IM_PRINTFARGS(2); 22 | void logLine(const char* fmt, ...) IM_PRINTFARGS(2); 23 | void draw(); 24 | 25 | OverlayConsole(OverlayConsole const&) = delete; // see: https://stackoverflow.com/a/1008289/44991 26 | void operator=(OverlayConsole const&) = delete; 27 | 28 | private: 29 | OverlayConsole() {} 30 | void logLinev(const char* fmt, va_list args); 31 | 32 | ImGuiTextBuffer _buf; 33 | ImGuiTextFilter _filter; 34 | ImVector _lineOffsets; // Index to lines offset 35 | bool _scrollToBottom; 36 | }; 37 | } 38 | 39 | -------------------------------------------------------------------------------- /Cameras/MGS5/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void toggleOverlay(); 8 | void renderOverlay(); 9 | bool isMainMenuVisible(); 10 | void addNotification(std::string notificationText); 11 | } 12 | 13 | -------------------------------------------------------------------------------- /Cameras/MGS5/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/MGS5/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/MGS5/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/MGS5/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Metal Gear Solid V: The Phantom Pain 2 | ============================ 3 | 4 | Current supported game version: v1.0.12+ 5 | Camera version: 1.0.3 6 | Credits: Otis_Inf and Jan Schatter. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | 11 | ### Acknowledgements 12 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 13 | -------------------------------------------------------------------------------- /Cameras/Mafia3/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Mafia3/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Mafia3/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Mafia III 2 | ============================ 3 | 4 | Current supported game version: 5 | Camera version: 1.0.2 6 | Credits: Otis_Inf. HUD toggle by Hodgedogs. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/MetroExodus/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/MetroExodus/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/MetroExodus/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Metro Exodus 2 | ============================ 3 | 4 | Current supported game version: v1.0.1.6+ 5 | Camera version: 1.0.2 6 | Credits: Otis_Inf. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Features 11 | - Camera control in Ansel / Photomode everywhere 12 | - FoV control 13 | - Free unlimited camera movement and rotation 14 | - Ansel everywhere 15 | - No range limits in photomode / ansel. 16 | - Propper, non-stuttering game pause/unpause (also during ansel/photomode) 17 | 18 | ### Acknowledgements 19 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 20 | -------------------------------------------------------------------------------- /Cameras/Prey/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Prey/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Prey/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Prey 2017 2 | ============================ 3 | 4 | BROKEN. Game moved to a separate dll and camera has to be rebuild from scratch -------------------------------------------------------------------------------- /Cameras/ResidentEvil2/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void init(); 8 | void toggleOverlay(); 9 | void renderOverlay(); 10 | bool isMainMenuVisible(); 11 | void addNotification(std::string notificationText); 12 | } 13 | 14 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil2/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/ResidentEvil2/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil2/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/Common.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | $(SolutionDir)bin\$(Platform)\$(Configuration)\ 6 | $(SolutionDir)intermediate\$(ProjectName)\$(Platform)\$(Configuration)\ 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Controls/ApplicationOutputPage.xaml: -------------------------------------------------------------------------------- 1 |  11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Controls/BoolInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Controls/DropDownInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Controls/FloatInputSliderWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Controls/FloatInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Controls/FolderInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Controls/IntInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/DesignTime/DesignTimeResources.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/DesignTime/IntellisenseResources.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace IGCSClient 8 | { 9 | /// 10 | /// Required class for intellisense in wpf designer for ModernWPF 11 | /// 12 | public class IntellisenseResources : ModernWpf.DesignTime.IntellisenseResourcesBase 13 | { 14 | public IntellisenseResources() 15 | { 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/FodyWeavers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/IGCSIcon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Cameras/ResidentEvil3/IGCSClient/IGCSIcon.ico -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/Themes/Generic.xaml: -------------------------------------------------------------------------------- 1 | 4 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/IGCSClient/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/ResidentEvil3/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Resident Evil 3 2 | ============================ 3 | 4 | Current supported game version: v1.0+ 5 | Camera version: 1.0.3 6 | Credits: Otis_Inf. Thanks to Cielos for the anti-anti-cheat AOB. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/RyseSonOfRome/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/RyseSonOfRome/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/RyseSonOfRome/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Ryse: Son of Rome 2 | ============================ 3 | 4 | Current supported game version: v1.0.0.153+ 5 | Camera version: 1.0.0 6 | Credits: Otis_Inf. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/SOTTR/Common.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | $(SolutionDir)bin\$(Platform)\$(Configuration)\ 6 | $(SolutionDir)intermediate\$(ProjectName)\$(Platform)\$(Configuration)\ 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Controls/ApplicationOutputPage.xaml: -------------------------------------------------------------------------------- 1 |  11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Controls/BoolInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Controls/DropDownInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Controls/FloatInputSliderWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Controls/FloatInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Controls/FolderInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Controls/IntInputWPF.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/DesignTime/DesignTimeResources.xaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/DesignTime/IntellisenseResources.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace IGCSClient 8 | { 9 | /// 10 | /// Required class for intellisense in wpf designer for ModernWPF 11 | /// 12 | public class IntellisenseResources : ModernWpf.DesignTime.IntellisenseResourcesBase 13 | { 14 | public IntellisenseResources() 15 | { 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/FodyWeavers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/IGCSIcon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Cameras/SOTTR/IGCSClient/IGCSIcon.ico -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/Themes/Generic.xaml: -------------------------------------------------------------------------------- 1 | 4 | -------------------------------------------------------------------------------- /Cameras/SOTTR/IGCSClient/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Cameras/SOTTR/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/SOTTR/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/SOTTR/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Shadow of the Tomb Raider 2 | ============================ 3 | 4 | Current supported game version: v1.0+ 5 | Camera version: 1.0.6 6 | Credits: Otis_Inf. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### Acknowledgements 11 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 12 | -------------------------------------------------------------------------------- /Cameras/TEW2/InjectableGenericCameraSystem/OverlayConsole.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include "ImGui.h" 5 | 6 | namespace IGCS 7 | { 8 | 9 | class OverlayConsole 10 | { 11 | public: 12 | // singleton implementation. 13 | static OverlayConsole& instance() 14 | { 15 | static OverlayConsole instance; 16 | return instance; 17 | } 18 | 19 | void clear() { _buf.clear(); _lineOffsets.clear(); } 20 | void logDebug(const char* fmt, ...) IM_PRINTFARGS(2); 21 | void logError(const char* fmt, ...) IM_PRINTFARGS(2); 22 | void logLine(const char* fmt, ...) IM_PRINTFARGS(2); 23 | void draw(); 24 | 25 | OverlayConsole(OverlayConsole const&) = delete; // see: https://stackoverflow.com/a/1008289/44991 26 | void operator=(OverlayConsole const&) = delete; 27 | 28 | private: 29 | OverlayConsole() {} 30 | void logLinev(const char* fmt, va_list args); 31 | 32 | ImGuiTextBuffer _buf; 33 | ImGuiTextFilter _filter; 34 | ImVector _lineOffsets; // Index to lines offset 35 | bool _scrollToBottom; 36 | }; 37 | } 38 | 39 | -------------------------------------------------------------------------------- /Cameras/TEW2/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void toggleOverlay(); 8 | void renderOverlay(); 9 | bool isMainMenuVisible(); 10 | void addNotification(std::string notificationText); 11 | } 12 | 13 | -------------------------------------------------------------------------------- /Cameras/TEW2/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/TEW2/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/TEW2/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/TEW2/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for The Evil Within 2 2 | ============================ 3 | 4 | Current supported game version: v1.0+ 5 | Camera version: 1.0.1 6 | Credits: Otis_Inf 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### HUD Toggle 11 | You need a hud toggle. I made one, here it is: 12 | https://mega.nz/#!1EIgFaSC!_P7LmSBpLrE6RcMd4iq4cOn1Je_ElvMzIQdxxGJzjyo 13 | 14 | This one can be used together with Reshade 3, latest build. 15 | 16 | ### Acknowledgements 17 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 18 | -------------------------------------------------------------------------------- /Cameras/Titanfall2/InjectableGenericCameraSystem/OverlayControl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | 5 | namespace IGCS::OverlayControl 6 | { 7 | void init(); 8 | void toggleOverlay(); 9 | void renderOverlay(); 10 | bool isMainMenuVisible(); 11 | void addNotification(std::string notificationText); 12 | } 13 | 14 | -------------------------------------------------------------------------------- /Cameras/Titanfall2/InjectableGenericCameraSystem/UniversalD3D11Hook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "stdafx.h" 4 | #include 5 | 6 | namespace IGCS::DX11Hooker 7 | { 8 | void initializeHook(); 9 | } -------------------------------------------------------------------------------- /Cameras/Titanfall2/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Titanfall2/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Titanfall2/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Titanfall 2 2 | ============================ 3 | 4 | Current supported game version: v2.0.11+ (Origin version) 5 | Camera version: 1.0.3 6 | Credits: Otis_Inf. 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### HUD Toggle 11 | Use the hud toggle by The Janitor: http://www.moddb.com/games/titanfall-2/downloads/toggle-hud5 12 | 13 | ### Acknowledgements 14 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 15 | -------------------------------------------------------------------------------- /Cameras/Tombraider/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Tombraider/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Tombraider/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Tomb Raider (2013) 2 | ============================ 3 | 4 | Current supported game version: v1.1.748 5 | Credits: Otis_Inf. Thanks to Jim2Point0 for the CT which is used as a starting point to hunt down the hooks for the interceptors. 6 | For updates and support: https://www.patreon.com/Otis_Inf 7 | 8 | HUD / menu toggle to disable menu: https://mega.nz/#!RcBC0DZJ!4CSAYLKhRsXJNtqYVszphcOxULokhQPHyi_fRm5y_2Y 9 | -------------------------------------------------------------------------------- /Cameras/Watch_Dogs/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Watch_Dogs/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Watch_Dogs/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Watch_Dogs 2 | ============================ 3 | 4 | Current supported game version: v1.06.329 5 | Credits: Otis_Inf / Jim2Point0 6 | 7 | For updates and support: https://www.patreon.com/Otis_Inf 8 | 9 | ### Acknowledgements 10 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 11 | -------------------------------------------------------------------------------- /Cameras/Watch_Dogs2/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Watch_Dogs2/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Cameras/Watch_Dogs2/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Watch_Dogs 2 2 | ============================ 3 | 4 | Current supported game version: v1.016+ 5 | Camera version: 1.0.5 6 | Credits: Otis_Inf. Hotsample code by DeadEndThrills 7 | 8 | For updates and support: https://www.patreon.com/Otis_Inf 9 | 10 | ### HUD toggle 11 | A ubisoft game without a hud toggle is hard to take shots of, so I made a HUD toggle with 3D Migoto. 12 | You can find it here: https://mega.nz/#!FQQShJyS!Ipg4CycflblD2LvZdlfQMgl29ptx_yqPX_HA03u5hoU 13 | It also contains a readme.txt file with the info you need to install it. 14 | 15 | ### Acknowledgements 16 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 17 | -------------------------------------------------------------------------------- /Cameras/Wolfenstein2/InjectableGenericCameraSystem/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Cameras/Wolfenstein2/InjectableGenericCameraSystem/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /Notes/readme.md: -------------------------------------------------------------------------------- 1 | Notes 2 | ====== 3 | 4 | This folder contains notes which are taken during reverse engineering. Per game the notes are in a txt file. Not all notes result in a camera system 5 | as sometimes it's not worth pursuing or not all data needed for a camera are discovered. 6 | -------------------------------------------------------------------------------- /Tools/AOBGen/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Tools/AOBGen/IGCSIcon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/AOBGen/IGCSIcon.ico -------------------------------------------------------------------------------- /Tools/AOBGen/Program.cs: -------------------------------------------------------------------------------- 1 | // AOBGen. (c) Frans Bouma 2 | // License: MIT 3 | // https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Tools/AOBGen 4 | ////////////////////////////////////////////////////// 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Linq; 8 | using System.Threading.Tasks; 9 | using System.Windows.Forms; 10 | 11 | namespace AOBGen 12 | { 13 | internal static class Program 14 | { 15 | /// 16 | /// The main entry point for the application. 17 | /// 18 | [STAThread] 19 | static void Main() 20 | { 21 | Application.EnableVisualStyles(); 22 | Application.SetCompatibleTextRenderingDefault(false); 23 | Application.Run(new _mainForm()); 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Tools/AOBGen/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace AOBGen.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Tools/AOBGen/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Tools/IGCSInjector/IGCSInjector/IGCSInjector.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjector/IGCSInjector/IGCSInjector.cpp -------------------------------------------------------------------------------- /Tools/IGCSInjector/IGCSInjector/stdafx.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjector/IGCSInjector/stdafx.cpp -------------------------------------------------------------------------------- /Tools/IGCSInjector/IGCSInjector/stdafx.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjector/IGCSInjector/stdafx.h -------------------------------------------------------------------------------- /Tools/IGCSInjector/IGCSInjector/targetver.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjector/IGCSInjector/targetver.h -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/About.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjectorUI/src/About.cs -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/DllCacheData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace IGCSInjectorUI 4 | { 5 | internal class DllCacheData 6 | { 7 | internal DllCacheData(string dllName, DateTime lastUsedDate) 8 | { 9 | this.DllName = dllName; 10 | this.LastUsedDate = lastUsedDate; 11 | } 12 | 13 | internal string DllName {get;set;} 14 | internal DateTime LastUsedDate {get;set;} 15 | } 16 | } -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/IGCSIcon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjectorUI/src/IGCSIcon.ico -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | 7 | namespace IGCSInjectorUI 8 | { 9 | static class Program 10 | { 11 | /// 12 | /// The main entry point for the application. 13 | /// 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetCompatibleTextRenderingDefault(false); 19 | 20 | Application.Run(new MainForm()); 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/Resources/IGCS_Credits.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjectorUI/src/Resources/IGCS_Credits.png -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/Resources/IGCS_SplashScreen.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/Tools/IGCSInjectorUI/src/Resources/IGCS_SplashScreen.jpg -------------------------------------------------------------------------------- /Tools/IGCSInjectorUI/src/igcs.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /Tools/NamedPipeTester/NamedPipeTester.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | -------------------------------------------------------------------------------- /Tools/WndProcDumper/ReadMe.md: -------------------------------------------------------------------------------- 1 | Injectable camera for Watch_Dogs 2 | ============================ 3 | 4 | Current supported game version: v1.06.329 5 | Camera release binaries: https://github.com/FransBouma/InjectableGenericCameraSystem/releases/tag/Watch_Dogs_v101 6 | Feedback / Guide: http://www.deadendthrills.com/forum/discussion/221/guide-watch-dogs#latest 7 | Credits: Otis_Inf / Jim2Point0 8 | 9 | ### Acknowledgements 10 | This camera uses [MinHook](https://github.com/TsudaKageyu/minhook) by Tsuda Kageyu. 11 | -------------------------------------------------------------------------------- /Tools/WndProcDumper/Src/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // TestInjectDll.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /Tools/WndProcDumper/Src/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /dependencies/stb/.github/CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | Pull Requests and Issues are both welcome. 2 | 3 | # Responsiveness 4 | 5 | General priority order is: 6 | 7 | * Crashes 8 | * Bugs 9 | * Warnings 10 | * Enhancements (new features, performance improvement, etc) 11 | 12 | Pull requests get priority over Issues. Some pull requests I take 13 | as written; some I modify myself; some I will request changes before 14 | accepting them. Because I've ended up supporting a lot of libraries 15 | (20 as I write this, with more on the way), I am somewhat slow to 16 | address things. Many issues have been around for a long time. 17 | 18 | # Pull requests 19 | 20 | * Do NOT update the version number in the file. (This just causes conflicts.) 21 | * Do add your name to the list of contributors. (Don't worry about the formatting.) I'll try to remember to add it if you don't, but I sometimes forget as it's an extra step. 22 | 23 | # Specific libraries 24 | 25 | I generally do not want new file formats for stb_image because 26 | we are trying to improve its security, so increasing its attack 27 | surface is counter-productive. 28 | 29 | -------------------------------------------------------------------------------- /dependencies/stb/.github/PULL_REQUEST_TEMPLATE.md: -------------------------------------------------------------------------------- 1 | * Delete this list before clicking CREATE PULL REQUEST 2 | * Make sure you're using a special branch just for this pull request. (Sometimes people unknowingly use a default branch, then later update that branch, which updates the pull request with the other changes if it hasn't been merged yet.) 3 | * Do NOT update the version number in the file. (This just causes conflicts.) 4 | * Do add your name to the list of contributors. (Don't worry about the formatting.) I'll try to remember to add it if you don't, but I sometimes forget as it's an extra step. 5 | 6 | If you get something above wrong, don't fret it, it's not the end of the world. 7 | -------------------------------------------------------------------------------- /dependencies/stb/.travis.yml: -------------------------------------------------------------------------------- 1 | language: C 2 | install: true 3 | script: 4 | - cd tests 5 | - make all 6 | -------------------------------------------------------------------------------- /dependencies/stb/data/atari_8bit_font_revised.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/dependencies/stb/data/atari_8bit_font_revised.png -------------------------------------------------------------------------------- /dependencies/stb/data/easy_font_raw.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/FransBouma/InjectableGenericCameraSystem/25f91babdca23fc83f4b6ab6064d33ba18e92c1c/dependencies/stb/data/easy_font_raw.png -------------------------------------------------------------------------------- /dependencies/stb/data/herringbone/license.txt: -------------------------------------------------------------------------------- 1 | All files in this directory are in the public domain. 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struct 14 | { 15 | int xpos, zpos, max_y; 16 | int height[16][16]; 17 | raw_block rb[16][16][256]; // [z][x][y] which becomes [y][x][z] in stb 18 | } chunk; 19 | 20 | chunk *get_decoded_chunk(int chunk_x, int chunk_z); 21 | 22 | #define NUM_SEGMENTS 16 23 | typedef struct 24 | { 25 | int max_y, xpos, zpos; 26 | 27 | unsigned char *blockdata[NUM_SEGMENTS]; 28 | unsigned char *data[NUM_SEGMENTS]; 29 | unsigned char *skylight[NUM_SEGMENTS]; 30 | unsigned char *light[NUM_SEGMENTS]; 31 | 32 | void *pointer_to_free; 33 | 34 | int refcount; // this allows multi-threaded building without wrapping in ANOTHER struct 35 | } fast_chunk; 36 | 37 | fast_chunk *get_decoded_fastchunk(int chunk_x, int chunk_z); // cache, never call free() 38 | 39 | fast_chunk *get_decoded_fastchunk_uncached(int chunk_x, int chunk_z); 40 | 41 | #endif 42 | -------------------------------------------------------------------------------- /dependencies/stb/tests/caveview/caveview.dsw: -------------------------------------------------------------------------------- 1 | Microsoft Developer Studio Workspace File, Format Version 6.00 2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! 3 | 4 | ############################################################################### 5 | 6 | Project: "caveview"=.\caveview.dsp - Package Owner=<4> 7 | 8 | Package=<5> 9 | {{{ 10 | }}} 11 | 12 | Package=<4> 13 | {{{ 14 | }}} 15 | 16 | ############################################################################### 17 | 18 | Global: 19 | 20 | Package=<5> 21 | {{{ 22 | }}} 23 | 24 | Package=<3> 25 | {{{ 26 | }}} 27 | 28 | ############################################################################### 29 | 30 | -------------------------------------------------------------------------------- /dependencies/stb/tests/caveview/main.c: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /dependencies/stb/tests/stretch_test.c: -------------------------------------------------------------------------------- 1 | // check that stb_truetype compiles with no stb_rect_pack.h 2 | #define STB_TRUETYPE_IMPLEMENTATION 3 | #include "stb_truetype.h" 4 | 5 | #include "stretchy_buffer.h" 6 | #include 7 | 8 | int main(int arg, char **argv) 9 | { 10 | int i; 11 | int *arr = NULL; 12 | 13 | for (i=0; i < 1000000; ++i) 14 | sb_push(arr, i); 15 | 16 | assert(sb_count(arr) == 1000000); 17 | for (i=0; i < 1000000; ++i) 18 | assert(arr[i] == i); 19 | 20 | sb_free(arr); 21 | arr = NULL; 22 | 23 | for (i=0; i < 1000; ++i) 24 | sb_add(arr, 1000); 25 | assert(sb_count(arr) == 1000000); 26 | 27 | return 0; 28 | } -------------------------------------------------------------------------------- /dependencies/stb/tests/stretchy_buffer_test.c: -------------------------------------------------------------------------------- 1 | #include "stretchy_buffer.h" -------------------------------------------------------------------------------- /dependencies/stb/tests/test_c_lexer.c: -------------------------------------------------------------------------------- 1 | #include "stb_c_lexer.h" 2 | -------------------------------------------------------------------------------- /dependencies/stb/tests/test_dxt.c: -------------------------------------------------------------------------------- 1 | #include "stb_dxt.h" 2 | -------------------------------------------------------------------------------- /dependencies/stb/tests/test_easyfont.c: -------------------------------------------------------------------------------- 1 | #include "stb_easy_font.h" 2 | -------------------------------------------------------------------------------- /dependencies/stb/tests/test_image.c: -------------------------------------------------------------------------------- 1 | #include "stb_image.h" -------------------------------------------------------------------------------- /dependencies/stb/tests/test_image_write.c: -------------------------------------------------------------------------------- 1 | #include "stb_image_write.h" -------------------------------------------------------------------------------- /dependencies/stb/tests/test_perlin.c: -------------------------------------------------------------------------------- 1 | #include "stb_perlin.h" -------------------------------------------------------------------------------- /dependencies/stb/tests/test_sprintf.c: -------------------------------------------------------------------------------- 1 | #include "stb_sprintf.h" -------------------------------------------------------------------------------- /dependencies/stb/tests/test_vorbis.c: -------------------------------------------------------------------------------- 1 | #define STB_IMAGE_STATIC 2 | #define STB_IMAGE_IMPLEMENTATION 3 | #include "stb_image.h" 4 | 5 | #define STB_VORBIS_HEADER_ONLY 6 | #include "stb_vorbis.c" 7 | #include "stb.h" 8 | 9 | extern void stb_vorbis_dumpmem(void); 10 | 11 | #ifdef VORBIS_TEST 12 | int main(int argc, char **argv) 13 | { 14 | size_t memlen; 15 | unsigned char *mem = stb_fileu("c:/x/sketch008.ogg", &memlen); 16 | int chan, samplerate; 17 | short *output; 18 | int samples = stb_vorbis_decode_memory(mem, memlen, &chan, &samplerate, &output); 19 | stb_filewrite("c:/x/sketch008.raw", output, samples*4); 20 | return 0; 21 | } 22 | #endif 23 | -------------------------------------------------------------------------------- /dependencies/stb/tests/test_voxel.c: -------------------------------------------------------------------------------- 1 | #include "stb_voxel_render.h" -------------------------------------------------------------------------------- /dependencies/stb/tools/README.header.md: -------------------------------------------------------------------------------- 1 | stb 2 | === 3 | 4 | single-file public domain (or MIT licensed) libraries for C/C++ 5 | 6 | Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize 7 | by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts. 8 | 9 | 10 | library | lastest version | category | LoC | description 11 | --------------------- | ---- | -------- | --- | -------------------------------- 12 | -------------------------------------------------------------------------------- /dependencies/stb/tools/mr.bat: -------------------------------------------------------------------------------- 1 | debug\make_readme 2 | -------------------------------------------------------------------------------- /dependencies/stb_impl.c: -------------------------------------------------------------------------------- 1 | #define STB_IMAGE_IMPLEMENTATION 2 | #define STB_IMAGE_DDS_IMPLEMENTATION 3 | #define STB_IMAGE_WRITE_IMPLEMENTATION 4 | #define STB_IMAGE_RESIZE_IMPLEMENTATION 5 | 6 | #include "stb_image.h" 7 | #include "stb_image_dds.h" 8 | #include "stb_image_write.h" 9 | #include "stb_image_resize.h" 10 | --------------------------------------------------------------------------------