├── .gitignore ├── CMakeLists.txt ├── COPYING ├── HPL.sln ├── HPL.vcproj ├── HPL.xcodeproj └── project.pbxproj ├── LICENSE-assets ├── LICENSE-shaders ├── LICENSE-tests ├── NOTICE ├── README.markdown ├── TODO ├── assets ├── core │ ├── programs │ │ ├── Ambient_Color_fp.cg │ │ ├── Bump2D_Light_fp.cg │ │ ├── Bump2D_Light_vp.cg │ │ ├── BumpColorSpec_Light_Spot_fp.cg │ │ ├── BumpColorSpec_Light_fp.cg │ │ ├── BumpSpec2D_Light_fp.cg │ │ ├── BumpSpec2D_Light_vp.cg │ │ ├── BumpSpec_Light_Spot_fp.cg │ │ ├── BumpSpec_Light_Spot_fp_pass2.cg │ │ ├── BumpSpec_Light_fp.cg │ │ ├── Bump_Light_Spot_fp.cg │ │ ├── Bump_Light_Spot_fp_pass2.cg │ │ ├── Bump_Light_fp.cg │ │ ├── DiffuseSpec_Light_Spot_fp.cg │ │ ├── DiffuseSpec_Light_Spot_fp_pass2.cg │ │ ├── DiffuseSpec_Light_Spot_vp.cg │ │ ├── DiffuseSpec_Light_fp.cg │ │ ├── DiffuseSpec_Light_vp.cg │ │ ├── Diffuse_ColorMul_vp.cg │ │ ├── Diffuse_Color_fp.cg │ │ ├── Diffuse_Color_vp.cg │ │ ├── Diffuse_EnvMap_Reflect_vp.cg │ │ ├── Diffuse_Light_Spot_fp.cg │ │ ├── Diffuse_Light_Spot_fp_pass1.cg │ │ ├── Diffuse_Light_Spot_fp_pass2.cg │ │ ├── Diffuse_Light_Spot_vp.cg │ │ ├── Diffuse_Light_fp.cg │ │ ├── Diffuse_Light_vp.cg │ │ ├── Fallback01_Diffuse_Light_Spot_p2_vp.cg │ │ ├── Fallback01_Diffuse_Light_p1_vp.cg │ │ ├── Fallback01_Diffuse_Light_p2_vp.cg │ │ ├── Fallback02_Diffuse_Light_Spot_p2_vp.cg │ │ ├── Fallback02_Diffuse_Light_Spot_p3_vp.cg │ │ ├── Fallback02_Diffuse_Light_p1_vp.cg │ │ ├── Fallback02_Diffuse_Light_p2_vp.cg │ │ ├── Fog_Solid_fp.cg │ │ ├── Fog_Solid_vp.cg │ │ ├── Fog_Trans_Alpha_fp.cg │ │ ├── Fog_Trans_ModX2_fp.cg │ │ ├── Fog_Trans_Mod_fp.cg │ │ ├── Fog_Trans_vp.cg │ │ ├── PostEffect_Bloom_fp.cg │ │ ├── PostEffect_Bloom_vp.cg │ │ ├── PostEffect_Blur_2D_fp.cg │ │ ├── PostEffect_Blur_Rect_fp.cg │ │ ├── PostEffect_Blur_vp.cg │ │ ├── PostEffect_DoF_fp.cg │ │ ├── PostEffect_DoF_vp.cg │ │ ├── PostEffect_Fallback01_Blur_2D_fp.cg │ │ ├── PostEffect_Fallback01_Blur_Rect_fp.cg │ │ ├── PostEffect_Motion_fp.cg │ │ ├── PostEffect_Motion_staticloop_fp.cg │ │ ├── PostEffect_Motion_vp.cg │ │ ├── PostEffect_Offset_fp.cg │ │ ├── PostEffect_Offset_vp.cg │ │ ├── ShadowExtrude_fp.cg │ │ ├── ShadowExtrude_vp.cg │ │ ├── Water_Diffuse_vp.cg │ │ ├── Water_Fog_vp.cg │ │ ├── refract_fp.cg │ │ ├── refract_special_fp.cg │ │ ├── refract_vp.cg │ │ ├── refract_water_fp.cg │ │ └── refract_water_vp.cg │ └── textures │ │ ├── Normalization_neg_x.tga │ │ ├── Normalization_neg_y.tga │ │ ├── Normalization_neg_z.tga │ │ ├── Normalization_pos_x.tga │ │ ├── Normalization_pos_y.tga │ │ ├── Normalization_pos_z.tga │ │ ├── PointLight2D.bmp │ │ ├── core_falloff_linear.jpg │ │ └── core_spot_negative_reject.tga ├── fonts │ ├── test.lang │ ├── viewer.fnt │ ├── viewer_00.tga │ └── viewer_01.tga ├── gui │ ├── gui_def_button_down_corner_ld.bmp │ ├── gui_def_button_down_corner_ru.bmp │ ├── gui_def_button_up_border_d.bmp │ ├── gui_def_button_up_border_l.bmp │ ├── gui_def_button_up_border_r.bmp │ ├── gui_def_button_up_border_u.bmp │ ├── gui_def_button_up_corner_ld.bmp │ ├── gui_def_button_up_corner_lu.bmp │ ├── gui_def_button_up_corner_rd.bmp │ ├── gui_def_button_up_corner_ru.bmp │ ├── gui_def_checkbox_checked.bmp │ ├── gui_def_checkbox_unchecked.bmp │ ├── gui_def_combobox_border.bmp │ ├── gui_def_frame_border_d.bmp │ ├── gui_def_frame_border_l.bmp │ ├── gui_def_frame_border_r.bmp │ ├── gui_def_frame_border_u.bmp │ ├── gui_def_frame_corner_ld.bmp │ ├── gui_def_frame_corner_lu.bmp │ ├── gui_def_frame_corner_rd.bmp │ ├── gui_def_frame_corner_ru.bmp │ ├── gui_def_pointer_normal.bmp │ ├── gui_def_pointer_text.bmp │ ├── gui_def_slider_hori_arrow_d.bmp │ ├── gui_def_slider_hori_arrow_u.bmp │ ├── gui_def_slider_vert_arrow_d.bmp │ ├── gui_def_slider_vert_arrow_u.bmp │ ├── gui_def_textbox_marker00.bmp │ ├── gui_def_textbox_marker01.bmp │ ├── gui_def_window_border_d.bmp │ ├── gui_def_window_border_l.bmp │ ├── gui_def_window_border_r.bmp │ ├── gui_def_window_border_u.bmp │ ├── gui_def_window_corner_ld.bmp │ ├── gui_def_window_corner_lu.bmp │ ├── gui_def_window_corner_rd.bmp │ ├── gui_def_window_corner_ru.bmp │ ├── gui_def_window_label.bmp │ ├── gui_default.skin │ ├── gui_test_anim00.jpg │ ├── gui_test_anim01.jpg │ ├── gui_test_anim02.jpg │ └── gui_test_anim03.jpg ├── maps │ ├── ai_test_map.dae │ ├── bug_test01.dae │ ├── map1test.dae │ ├── maptest0.dae │ ├── maptest0_complex.dae │ ├── maptest0_overlap.dae │ └── maptest2.dae ├── materials.cfg ├── models │ ├── AnimTest2.dae │ ├── Floor.dae │ ├── Hammer.dae │ ├── ObjectAnim.dae │ ├── ObjectAnim_14.dae │ ├── TestParticle.ps │ ├── blood_stain.dae │ ├── box_scale.dae │ ├── boxtest.DAE │ ├── boxtest.mat │ ├── glassbox.dae │ ├── hinge_test.dae │ ├── hinge_test.ent │ ├── inverse_box.dae │ ├── joint2.dae │ ├── mine_barrel.dae │ ├── mine_barrel.ent │ ├── mine_barrel.jpg │ ├── mine_barrel.mat │ ├── mine_barrel_bump.tga │ ├── misc_rect.dae │ ├── misc_rect.jpg │ ├── misc_rect.mat │ ├── misc_rect_bump.jpg │ ├── multijoint_test.dae │ ├── nullparent_test.dae │ ├── physics_box.dae │ ├── rect.dae │ ├── rect2.dae │ ├── screw_test.dae │ ├── slider_test.dae │ ├── smallball.dae │ ├── smallball.jpg │ ├── smallball.mat │ ├── test_door01.dae │ ├── test_door01.ent │ ├── test_door01_closed.dae │ ├── test_door01_closing.dae │ ├── test_door01_open.dae │ ├── test_door01_opening.dae │ ├── tex_test.dae │ ├── tile_test.dae │ ├── transperant01.dae │ ├── transperant02.dae │ ├── transperant03.dae │ ├── woodbox.dae │ ├── woodbox.ent │ └── woodbox_zup.dae ├── resources.cfg └── textures │ ├── LightFP.cg │ ├── LightVP.cg │ ├── PortalMarker.jpg │ ├── PostEffectFP.cg │ ├── SimpleFP.cg │ ├── SimpleVP.cg │ ├── Spotlight.bmp │ ├── Spotlight.psd │ ├── Spotlight.tga │ ├── fire.ps │ ├── fireparticle.jpg │ ├── fireparticle.mat │ ├── floor.jpg │ ├── floor.mat │ ├── floor_grate01.tga │ ├── grey.jpg │ ├── light_att01.jpg │ ├── light_player_flashlight_spot.lnt │ ├── material_floor.jpg │ ├── material_floor.mat │ ├── material_floor_bump.jpg │ ├── material_metal11.jpg │ ├── material_metal11.mat │ ├── material_metal11_bump.jpg │ ├── metal.mat │ ├── metal_bump.tga │ ├── misc_flare.jpg │ ├── misc_flare.mat │ ├── misc_flare2.jpg │ ├── misc_flare2.mat │ ├── player_flashlight_falloff.jpg │ ├── player_flashlight_gobo.tga │ ├── refraction01.jpg │ ├── smiley_spot.lnt │ ├── smiley_spot.tga │ ├── smiley_spot_falloff.png │ ├── splat3.jpg │ ├── splat3.mat │ ├── spotbeam.jpg │ ├── spotbeam.mat │ ├── stain01.jpg │ ├── svamp2.ogm │ ├── test.jpg │ ├── test.mat │ ├── test01.beam │ ├── test_gobo.tga │ ├── test_halo_flare.mat │ ├── test_halo_flare.png │ ├── test_halo_flare2.jpg │ ├── test_halo_flare2.mat │ ├── test_video2.ogm │ ├── testar.jpg │ ├── testar.mat │ ├── transperant01.jpg │ ├── transperant01.mat │ ├── transperant01_alpha.jpg │ ├── transperant02.jpg │ ├── transperant02.mat │ ├── transperant03.jpg │ ├── transperant03.mat │ ├── water_bump00.jpg │ ├── water_bump01.jpg │ ├── water_bump02.jpg │ ├── water_bump03.jpg │ ├── water_bump04.jpg │ ├── water_bump05.jpg │ ├── water_bump06.jpg │ ├── water_bump07.jpg │ └── water_default_nmap.tga ├── include ├── GL │ └── GLee.h ├── ai │ ├── AI.h │ ├── AINodeContainer.h │ ├── AINodeGenerator.h │ ├── AStar.h │ └── StateMachine.h ├── game │ ├── Game.h │ ├── GameTypes.h │ ├── LowLevelGameSetup.h │ ├── SaveGame.h │ ├── ScriptFuncs.h │ ├── Updateable.h │ └── Updater.h ├── graphics │ ├── Animation.h │ ├── AnimationTrack.h │ ├── BackgroundImage.h │ ├── Beam.h │ ├── BillBoard.h │ ├── Bitmap2D.h │ ├── Bone.h │ ├── BoneState.h │ ├── Color.h │ ├── FontData.h │ ├── GPUProgram.h │ ├── GfxObject.h │ ├── Graphics.h │ ├── GraphicsDrawer.h │ ├── GraphicsTypes.h │ ├── ImageEntityData.h │ ├── LowLevelGraphics.h │ ├── LowLevelPicture.h │ ├── Material.h │ ├── MaterialHandler.h │ ├── Material_Additive.h │ ├── Material_Alpha.h │ ├── Material_BaseLight.h │ ├── Material_Bump.h │ ├── Material_BumpColorSpec.h │ ├── Material_BumpSpec.h │ ├── Material_BumpSpec2D.h │ ├── Material_Diffuse.h │ ├── Material_Diffuse2D.h │ ├── Material_DiffuseAdditive2D.h │ ├── Material_DiffuseAlpha2D.h │ ├── Material_DiffuseSpec.h │ ├── Material_EnvMap_Reflect.h │ ├── Material_Fallback01_BaseLight.h │ ├── Material_Fallback02_BaseLight.h │ ├── Material_Flat.h │ ├── Material_FontNormal.h │ ├── Material_Modulative.h │ ├── Material_ModulativeX2.h │ ├── Material_Smoke2D.h │ ├── Material_Water.h │ ├── Mesh.h │ ├── Mesh2d.h │ ├── MeshCreator.h │ ├── OcclusionQuery.h │ ├── ParticleEmitter.h │ ├── ParticleEmitter2D.h │ ├── ParticleEmitter3D.h │ ├── ParticleEmitter3D_UserData.h │ ├── ParticleSystem3D.h │ ├── PixelFormat.h │ ├── RenderList.h │ ├── RenderObject2D.h │ ├── RenderState.h │ ├── Renderable.h │ ├── Renderer2D.h │ ├── Renderer3D.h │ ├── RendererPostEffects.h │ ├── Skeleton.h │ ├── SubMesh.h │ ├── Texture.h │ ├── VertexBuffer.h │ └── VideoStream.h ├── gui │ ├── Gui.h │ ├── GuiGfxElement.h │ ├── GuiMaterial.h │ ├── GuiMaterialBasicTypes.h │ ├── GuiPopUp.h │ ├── GuiPopUpMessageBox.h │ ├── GuiSet.h │ ├── GuiSkin.h │ ├── GuiTypes.h │ ├── Widget.h │ ├── WidgetBaseClasses.h │ ├── WidgetButton.h │ ├── WidgetCheckBox.h │ ├── WidgetComboBox.h │ ├── WidgetFrame.h │ ├── WidgetImage.h │ ├── WidgetLabel.h │ ├── WidgetListBox.h │ ├── WidgetSlider.h │ ├── WidgetTextBox.h │ └── WidgetWindow.h ├── haptic │ ├── Haptic.h │ ├── HapticForce.h │ ├── HapticShape.h │ ├── HapticSurface.h │ ├── HapticTypes.h │ └── LowLevelHaptic.h ├── hpl.h ├── impl │ ├── CGProgram.h │ ├── CharacterBodyNewton.h │ ├── CollideShapeNewton.h │ ├── KeyboardSDL.h │ ├── LowLevelGraphicsSDL.h │ ├── LowLevelInputSDL.h │ ├── LowLevelPhysicsNewton.h │ ├── LowLevelResourcesSDL.h │ ├── LowLevelSoundOpenAL.h │ ├── LowLevelSystemSDL.h │ ├── MeshLoaderCollada.h │ ├── MeshLoaderMSH.h │ ├── MouseSDL.h │ ├── OcclusionQueryOGL.h │ ├── OpenALSoundChannel.h │ ├── OpenALSoundData.h │ ├── OpenALSoundEnvironment.h │ ├── PBuffer.h │ ├── PhysicsBodyNewton.h │ ├── PhysicsControllerNewton.h │ ├── PhysicsJointBallNewton.h │ ├── PhysicsJointHingeNewton.h │ ├── PhysicsJointNewton.h │ ├── PhysicsJointScrewNewton.h │ ├── PhysicsJointSliderNewton.h │ ├── PhysicsMaterialNewton.h │ ├── PhysicsWorldNewton.h │ ├── Platform.h │ ├── SDLBitmap2D.h │ ├── SDLFontData.h │ ├── SDLGameSetup.h │ ├── SDLPixelFormat.h │ ├── SDLTexture.h │ ├── SqScript.h │ ├── VertexBufferOGL.h │ ├── VertexBufferVBO.h │ ├── VideoStreamTheora.h │ ├── scriptstring.h │ ├── stdstring.h │ └── tinyXML │ │ ├── tinystr.h │ │ └── tinyxml.h ├── input │ ├── Action.h │ ├── ActionHaptic.h │ ├── ActionKeyboard.h │ ├── ActionMouseButton.h │ ├── Input.h │ ├── InputDevice.h │ ├── InputTypes.h │ ├── Keyboard.h │ ├── LowLevelInput.h │ └── Mouse.h ├── math │ ├── BoundingVolume.h │ ├── CRC.h │ ├── Frustum.h │ ├── Math.h │ ├── MathTypes.h │ ├── Matrix.h │ ├── MeshTypes.h │ ├── PidController.h │ ├── Quaternion.h │ ├── Spring.h │ ├── Vector2.h │ └── Vector3.h ├── physics │ ├── Body2D.h │ ├── CharacterBody.h │ ├── CollideData.h │ ├── CollideData2D.h │ ├── CollideShape.h │ ├── Collider2D.h │ ├── LowLevelPhysics.h │ ├── Physics.h │ ├── PhysicsBody.h │ ├── PhysicsController.h │ ├── PhysicsJoint.h │ ├── PhysicsJointBall.h │ ├── PhysicsJointHinge.h │ ├── PhysicsJointScrew.h │ ├── PhysicsJointSlider.h │ ├── PhysicsMaterial.h │ ├── PhysicsWorld.h │ └── SurfaceData.h ├── resources │ ├── AnimationManager.h │ ├── ConfigFile.h │ ├── EntityLoader_Object.h │ ├── FileSearcher.h │ ├── FontManager.h │ ├── FrameBase.h │ ├── FrameBitmap.h │ ├── FrameTexture.h │ ├── GpuProgramManager.h │ ├── ImageEntityManager.h │ ├── ImageManager.h │ ├── LanguageFile.h │ ├── LowLevelResources.h │ ├── MaterialManager.h │ ├── MeshLoader.h │ ├── MeshLoaderHandler.h │ ├── MeshManager.h │ ├── ParticleManager.h │ ├── ResourceBase.h │ ├── ResourceImage.h │ ├── ResourceManager.h │ ├── Resources.h │ ├── ResourcesTypes.h │ ├── ScriptManager.h │ ├── SoundEntityManager.h │ ├── SoundManager.h │ ├── TextureManager.h │ ├── TileSetManager.h │ └── VideoManager.h ├── scene │ ├── AnimationState.h │ ├── Area2D.h │ ├── Camera.h │ ├── Camera2D.h │ ├── Camera3D.h │ ├── ColliderEntity.h │ ├── Entity.h │ ├── Entity2D.h │ ├── Entity3D.h │ ├── GridMap2D.h │ ├── ImageEntity.h │ ├── Light.h │ ├── Light2D.h │ ├── Light2DPoint.h │ ├── Light3D.h │ ├── Light3DPoint.h │ ├── Light3DSpot.h │ ├── MeshEntity.h │ ├── MultiImageEntity.h │ ├── Node.h │ ├── Node2D.h │ ├── Node3D.h │ ├── NodeState.h │ ├── PortalContainer.h │ ├── RenderableContainer.h │ ├── Scene.h │ ├── SectorVisibility.h │ ├── SoundEntity.h │ ├── SoundSource.h │ ├── SubMeshEntity.h │ ├── Tile.h │ ├── TileData.h │ ├── TileLayer.h │ ├── TileMap.h │ ├── TileMapIt.h │ ├── TileMapLineIt.h │ ├── TileMapRectIt.h │ ├── TileSet.h │ ├── World2D.h │ └── World3D.h ├── sound │ ├── LowLevelSound.h │ ├── MusicHandler.h │ ├── Sound.h │ ├── SoundChannel.h │ ├── SoundData.h │ ├── SoundEntityData.h │ ├── SoundEnvironment.h │ └── SoundHandler.h └── system │ ├── BinTree.h │ ├── Container.h │ ├── LogicTimer.h │ ├── LowLevelSystem.h │ ├── MemoryManager.h │ ├── Script.h │ ├── SerializeClass.h │ ├── String.h │ ├── System.h │ └── SystemTypes.h ├── sources ├── ai │ ├── AI.cpp │ ├── AINodeContainer.cpp │ ├── AINodeGenerator.cpp │ ├── AStar.cpp │ └── StateMachine.cpp ├── game │ ├── Game.cpp │ ├── GameTypes.cpp │ ├── SaveGame.cpp │ ├── ScriptFuncs.cpp │ └── Updater.cpp ├── graphics │ ├── Animation.cpp │ ├── AnimationTrack.cpp │ ├── BackgroundImage.cpp │ ├── Beam.cpp │ ├── BillBoard.cpp │ ├── Bone.cpp │ ├── BoneState.cpp │ ├── Color.cpp │ ├── FontData.cpp │ ├── GPUProgram.cpp │ ├── GfxObject.cpp │ ├── Graphics.cpp │ ├── GraphicsDrawer.cpp │ ├── ImageEntityData.cpp │ ├── Material.cpp │ ├── MaterialHandler.cpp │ ├── Material_Additive.cpp │ ├── Material_Alpha.cpp │ ├── Material_BaseLight.cpp │ ├── Material_Bump.cpp │ ├── Material_BumpColorSpec.cpp │ ├── Material_BumpSpec.cpp │ ├── Material_BumpSpec2D.cpp │ ├── Material_Diffuse.cpp │ ├── Material_Diffuse2D.cpp │ ├── Material_DiffuseAdditive2D.cpp │ ├── Material_DiffuseAlpha2D.cpp │ ├── Material_DiffuseSpec.cpp │ ├── Material_EnvMap_Reflect.cpp │ ├── Material_Fallback01_BaseLight.cpp │ ├── Material_Fallback02_BaseLight.cpp │ ├── Material_Flat.cpp │ ├── Material_FontNormal.cpp │ ├── Material_Modulative.cpp │ ├── Material_ModulativeX2.cpp │ ├── Material_Smoke2D.cpp │ ├── Material_Water.cpp │ ├── Mesh.cpp │ ├── Mesh2d.cpp │ ├── MeshCreator.cpp │ ├── ParticleEmitter.cpp │ ├── ParticleEmitter2D.cpp │ ├── ParticleEmitter3D.cpp │ ├── ParticleEmitter3D_UserData.cpp │ ├── ParticleSystem3D.cpp │ ├── RenderList.cpp │ ├── RenderObject2D.cpp │ ├── RenderState.cpp │ ├── Renderable.cpp │ ├── Renderer2D.cpp │ ├── Renderer3D.cpp │ ├── RendererPostEffects.cpp │ ├── Skeleton.cpp │ └── SubMesh.cpp ├── gui │ ├── Gui.cpp │ ├── GuiGfxElement.cpp │ ├── GuiMaterialBasicTypes.cpp │ ├── GuiPopUp.cpp │ ├── GuiPopUpMessageBox.cpp │ ├── GuiSet.cpp │ ├── GuiSkin.cpp │ ├── Widget.cpp │ ├── WidgetBaseClasses.cpp │ ├── WidgetButton.cpp │ ├── WidgetCheckBox.cpp │ ├── WidgetComboBox.cpp │ ├── WidgetFrame.cpp │ ├── WidgetImage.cpp │ ├── WidgetLabel.cpp │ ├── WidgetListBox.cpp │ ├── WidgetSlider.cpp │ ├── WidgetTextBox.cpp │ └── WidgetWindow.cpp ├── haptic │ ├── Haptic.cpp │ └── LowLevelHaptic.cpp ├── impl │ ├── CGProgram.cpp │ ├── CharacterBodyNewton.cpp │ ├── CollideShapeNewton.cpp │ ├── GLee.c │ ├── KeyboardSDL.cpp │ ├── LowLevelGraphicsSDL.cpp │ ├── LowLevelInputSDL.cpp │ ├── LowLevelPhysicsNewton.cpp │ ├── LowLevelResourcesSDL.cpp │ ├── LowLevelSoundOpenAL.cpp │ ├── LowLevelSystemSDL.cpp │ ├── MeshLoaderCollada.cpp │ ├── MeshLoaderColladaHelpers.cpp │ ├── MeshLoaderColladaLoader.cpp │ ├── MeshLoaderMSH.cpp │ ├── MouseSDL.cpp │ ├── OcclusionQueryOGL.cpp │ ├── OpenALSoundChannel.cpp │ ├── OpenALSoundData.cpp │ ├── OpenALSoundEnvironment.cpp │ ├── PBuffer.cpp │ ├── PhysicsBodyNewton.cpp │ ├── PhysicsControllerNewton.cpp │ ├── PhysicsJointBallNewton.cpp │ ├── PhysicsJointHingeNewton.cpp │ ├── PhysicsJointScrewNewton.cpp │ ├── PhysicsJointSliderNewton.cpp │ ├── PhysicsMaterialNewton.cpp │ ├── PhysicsWorldNewton.cpp │ ├── SDLBitmap2D.cpp │ ├── SDLFontData.cpp │ ├── SDLGameSetup.cpp │ ├── SDLTexture.cpp │ ├── SqScript.cpp │ ├── VertexBufferOGL.cpp │ ├── VertexBufferVBO.cpp │ ├── VideoStreamTheora.cpp │ ├── platform │ │ ├── posix.cpp │ │ └── win32.cpp │ ├── scriptstring.cpp │ ├── stdstring.cpp │ └── tinyXml │ │ ├── tinystr.cpp │ │ ├── tinyxml.cpp │ │ ├── tinyxmlerror.cpp │ │ └── tinyxmlparser.cpp ├── input │ ├── Action.cpp │ ├── ActionHaptic.cpp │ ├── ActionKeyboard.cpp │ ├── ActionMouseButton.cpp │ ├── Input.cpp │ ├── InputDevice.cpp │ ├── Keyboard.cpp │ └── Mouse.cpp ├── math │ ├── BoundingVolume.cpp │ ├── CRC.cpp │ ├── Frustum.cpp │ ├── Math.cpp │ ├── MathTypes.cpp │ ├── MeshTypes.cpp │ ├── Quaternion.cpp │ └── Spring.cpp ├── physics │ ├── Body2D.cpp │ ├── CharacterBody.cpp │ ├── Collider2D.cpp │ ├── Physics.cpp │ ├── PhysicsBody.cpp │ ├── PhysicsController.cpp │ ├── PhysicsJoint.cpp │ ├── PhysicsJointBall.cpp │ ├── PhysicsJointHinge.cpp │ ├── PhysicsJointScrew.cpp │ ├── PhysicsJointSlider.cpp │ ├── PhysicsWorld.cpp │ └── SurfaceData.cpp ├── resources │ ├── AnimationManager.cpp │ ├── ConfigFile.cpp │ ├── EntityLoader_Object.cpp │ ├── FileSearcher.cpp │ ├── FontManager.cpp │ ├── FrameBitmap.cpp │ ├── FrameTexture.cpp │ ├── GpuProgramManager.cpp │ ├── ImageEntityManager.cpp │ ├── ImageManager.cpp │ ├── LanguageFile.cpp │ ├── MaterialManager.cpp │ ├── MeshLoaderHandler.cpp │ ├── MeshManager.cpp │ ├── ParticleManager.cpp │ ├── ResourceBase.cpp │ ├── ResourceImage.cpp │ ├── ResourceManager.cpp │ ├── Resources.cpp │ ├── ScriptManager.cpp │ ├── SoundEntityManager.cpp │ ├── SoundManager.cpp │ ├── TextureManager.cpp │ ├── TileSetManager.cpp │ └── VideoManager.cpp ├── scene │ ├── AnimationState.cpp │ ├── Area2D.cpp │ ├── Camera2D.cpp │ ├── Camera3D.cpp │ ├── ColliderEntity.cpp │ ├── Entity.cpp │ ├── Entity2D.cpp │ ├── Entity3D.cpp │ ├── GridMap2D.cpp │ ├── ImageEntity.cpp │ ├── Light.cpp │ ├── Light2D.cpp │ ├── Light2DPoint.cpp │ ├── Light3D.cpp │ ├── Light3DPoint.cpp │ ├── Light3DSpot.cpp │ ├── MeshEntity.cpp │ ├── MultiImageEntity.cpp │ ├── Node.cpp │ ├── Node2D.cpp │ ├── Node3D.cpp │ ├── NodeState.cpp │ ├── PortalContainer.cpp │ ├── Scene.cpp │ ├── SectorVisibility.cpp │ ├── SoundEntity.cpp │ ├── SoundSource.cpp │ ├── SubMeshEntity.cpp │ ├── Tile.cpp │ ├── TileData.cpp │ ├── TileLayer.cpp │ ├── TileMap.cpp │ ├── TileMapLineIt.cpp │ ├── TileMapRectIt.cpp │ ├── TileSet.cpp │ ├── World2D.cpp │ └── World3D.cpp ├── sound │ ├── LowLevelSound.cpp │ ├── MusicHandler.cpp │ ├── Sound.cpp │ ├── SoundEntityData.cpp │ └── SoundHandler.cpp └── system │ ├── Container.cpp │ ├── LogicTimer.cpp │ ├── MemoryManager.cpp │ ├── SerializeClass.cpp │ ├── String.cpp │ └── System.cpp ├── tests ├── Common │ ├── SimpleCamera.cpp │ ├── SimpleCamera.h │ ├── stdafx.cpp │ └── stdafx.h ├── GuiTest │ ├── GuiTest.cpp │ ├── GuiTest.h │ ├── GuiTest.sln │ └── GuiTest.vcproj ├── PhysicsTest │ ├── PhysicsTest.cpp │ ├── PhysicsTest.h │ ├── PhysicsTest.sln │ └── PhysicsTest.vcproj ├── RenderTest │ ├── RenderTest.cpp │ ├── RenderTest.sln │ └── RenderTest.vcproj ├── SDLMain.h ├── SDLMain.m ├── SceneTest │ ├── SceneCamera.cpp │ ├── SceneCamera.h │ ├── SceneTest.cpp │ ├── SceneTest.sln │ └── SceneTest.vcproj ├── SerializeTest │ ├── SerializeTest.cpp │ ├── SerializeTest.sln │ └── SerializeTest.vcproj ├── SpotLightTest │ ├── SpotLightTest.cpp │ ├── SpotLightTest.sln │ └── SpotLightTest.vcproj └── VideoTest │ ├── VideoTest.cpp │ ├── VideoTest.h │ ├── VideoTest.sln │ └── VideoTest.vcproj └── tools ├── HplHelper ├── App.ico ├── AssemblyInfo.cs ├── Form1.cs ├── Form1.resx ├── HplHelper.csproj ├── HplHelper.sln ├── HplMaterial.cs ├── HplSound.cs ├── HplSystem.cs ├── HplTrans.cs ├── MainForm.cs └── MainForm.resx ├── HudObjectEditor ├── HOECamera.cpp ├── HOECamera.h ├── HudObjectEditor.cpp ├── HudObjectEditor.sln └── HudObjectEditor.vcproj ├── MapEditor ├── App.ico ├── AreaForm.cs ├── AreaForm.resx ├── AssemblyInfo.cs ├── EditLayerForm.cs ├── EditLayerForm.resx ├── Form1.cs ├── Form1.resx ├── Form2.cs ├── Form2.resx ├── LayerForm.cs ├── LayerForm.resx ├── LightForm.cs ├── LightForm.resx ├── MapPropForm.cs ├── MapPropForm.resx ├── Mapeditor.csproj ├── Mapeditor.sln ├── Mapeditor.suo ├── MiniMapForm.cs ├── MiniMapForm.resx ├── NewMapForm.cs ├── NewMapForm.resx ├── ParticleForm.cs ├── ParticleForm.resx ├── PropForm.cs ├── PropForm.resx ├── PropertiesAreaForm.cs ├── PropertiesAreaForm.resx ├── PropertiesLightForm.cs ├── PropertiesLightForm.resx ├── PropertiesParticleForm.cs ├── PropertiesParticleForm.resx ├── PropertiesPropForm.cs ├── PropertiesPropForm.resx ├── PropertiesSoundForm.cs ├── PropertiesSoundForm.resx ├── SoundForm.cs ├── SoundForm.resx ├── cArea.cs ├── cAreaType.cs ├── cEntity.cs ├── cEntityAnimation.cs ├── cHplXml.cs ├── cImageEntity.cs ├── cImageEntityData.cs ├── cLight.cs ├── cMapIO.cs ├── cMath.cs ├── cParticle.cs ├── cParticleType.cs ├── cProp.cs ├── cPropData.cs ├── cSoundSource.cs ├── cTile.cs ├── cTileData.cs ├── cTileLayer.cs ├── 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