├── README.md
├── LICENSE.meta
├── CHANGELOG.md.meta
├── README.md.meta
├── package.json.meta
├── Runtime.meta
├── Runtime
├── FusedVR.Web3.asmdef.meta
├── Scripts.meta
├── Scripts
│ ├── Web3Manager.cs.meta
│ └── Web3Manager.cs
└── FusedVR.Web3.asmdef
├── CHANGELOG.md
├── package.json
├── .gitignore
└── LICENSE
/README.md:
--------------------------------------------------------------------------------
1 | # FusedVR Web3 Authentication
2 |
3 | DEPRECATED and RENAMED AS ChainAuth : ]https://github.com/FusedVR/chainauth-unity-sdk](https://github.com/FusedVR/chainauth-unity-sdk)
4 |
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1 | {
2 | "name": "FusedVR.Web3",
3 | "rootNamespace": "",
4 | "references": [],
5 | "includePlatforms": [],
6 | "excludePlatforms": [],
7 | "allowUnsafeCode": false,
8 | "overrideReferences": false,
9 | "precompiledReferences": [],
10 | "autoReferenced": true,
11 | "defineConstraints": [],
12 | "versionDefines": [],
13 | "noEngineReferences": false
14 | }
--------------------------------------------------------------------------------
/CHANGELOG.md:
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1 | # Changelog
2 | All notable changes to com.fusedvr.web3 package will be documented in this file.
3 |
4 | The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5 | and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6 |
7 | ## [0.2.0] - 2022-04-24
8 |
9 | - Re-order appId and email parameters for login
10 | - Store Token in Player Preferences to be used between play throughs
11 | - Add Function for Getting Magic Link after Login
12 |
13 | ## [0.1.0] - 2022-01-02
14 |
15 | - Initial Release of FusedVR Authentication SDK
16 | - Contains APIs for Login, Balances, ERC-20, and NFTs
--------------------------------------------------------------------------------
/package.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "com.fusedvr.web3",
3 | "version": "0.2.0",
4 | "displayName": "FusedVR Web3",
5 | "description": "This Web3 Package connects to the FusedVR APIs to help you authenticate and communicate with the Blockchain from Unity",
6 | "dependencies": {
7 | "com.unity.nuget.newtonsoft-json": "2.0.0"
8 | },
9 | "keywords": [
10 | "web3",
11 | "api",
12 | "nft"
13 | ],
14 | "author": {
15 | "name": "Vasanth Mohan",
16 | "email": "vasanth.mohan@fusedvr.com",
17 | "url": "https://www.fusedvr.com"
18 | },
19 | "type": "tool",
20 | "unity": "2019.4",
21 | "hideInEditor": false,
22 | "license": "See LICENSE.md file"
23 | }
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 | #
5 | /[Ll]ibrary/
6 | /[Tt]emp/
7 | /[Oo]bj/
8 | /[Bb]uild/
9 | /[Bb]uilds/
10 | /[Ll]ogs/
11 | /[Mm]emoryCaptures/
12 |
13 | # Asset meta data should only be ignored when the corresponding asset is also ignored
14 | !/[Aa]ssets/**/*.meta
15 |
16 | # Uncomment this line if you wish to ignore the asset store tools plugin
17 | # /[Aa]ssets/AssetStoreTools*
18 |
19 | # Autogenerated Jetbrains Rider plugin
20 | [Aa]ssets/Plugins/Editor/JetBrains*
21 |
22 | # Visual Studio cache directory
23 | .vs/
24 |
25 | # Gradle cache directory
26 | .gradle/
27 |
28 | # Autogenerated VS/MD/Consulo solution and project files
29 | ExportedObj/
30 | .consulo/
31 | *.csproj
32 | *.unityproj
33 | *.sln
34 | *.suo
35 | *.tmp
36 | *.user
37 | *.userprefs
38 | *.pidb
39 | *.booproj
40 | *.svd
41 | *.pdb
42 | *.mdb
43 | *.opendb
44 | *.VC.db
45 |
46 | # Unity3D generated meta files
47 | *.pidb.meta
48 | *.pdb.meta
49 | *.mdb.meta
50 |
51 | # Unity3D generated file on crash reports
52 | sysinfo.txt
53 |
54 | # Builds
55 | *.apk
56 | *.unitypackage
57 |
58 | # Crashlytics generated file
59 | crashlytics-build.properties
60 |
61 |
--------------------------------------------------------------------------------
/Runtime/Scripts/Web3Manager.cs:
--------------------------------------------------------------------------------
1 | /**
2 | * Copyright 2022 Vasanth Mohan. All rights and licenses reserved.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | */
10 |
11 | using System;
12 | using System.Threading.Tasks;
13 | using Newtonsoft.Json;
14 | using UnityEngine;
15 | using UnityEngine.Networking;
16 | using System.Runtime.CompilerServices;
17 | using System.Collections.Generic;
18 |
19 | namespace FusedVR.Web3 {
20 | ///
21 | /// A Static wrapper Class around https://crypto.fusedvr.com APIs for authenticating against the blockchain
22 | /// Via a magic link sent to a user's email address
23 | ///
24 | public class Web3Manager {
25 |
26 | public class Response { public T response; } //generic response
27 |
28 | public readonly static string host = "https://crypto.fusedvr.com/api"; //host for apis
29 |
30 | public readonly static string BEARER_TOKEN_KEY = "crypto.fusedvr.bearer.token";
31 |
32 | ///
33 | /// Calls the /fused/login with an appId and email address
34 | /// Requires a long polling against the API to ensure the user has time to authenticate
35 | /// Timeout is approximately 6 minutes
36 | ///
37 | public static async Task Login(string email, string appId) {
38 | WWWForm form = new WWWForm();
39 | form.AddField("email", email);
40 | form.AddField("appId", appId);
41 | string url = host + "/fused/login";
42 | UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
43 | await webRequest.SendWebRequest();
44 |
45 | Dictionary jsonMap = JsonConvert.DeserializeObject>(
46 | System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
47 | if (jsonMap != null) {
48 | string bearerToken = "";
49 | jsonMap.TryGetValue("token", out bearerToken);
50 | PlayerPrefs.SetString(BEARER_TOKEN_KEY, bearerToken);
51 | return true;
52 | } else {
53 | return false;
54 | }
55 | }
56 |
57 | ///
58 | /// Requires that the Login Function has been called for the user and app
59 | /// Calls the /fused/getMagicLink endpoint to get the link that authenticates the user
60 | /// This link should be displayed to the user in the application to enable them to authenticate the service
61 | ///
62 | public static async Task GetMagicLink(string email, string appId) {
63 | WWWForm form = new WWWForm();
64 | form.AddField("email", email);
65 | form.AddField("appId", appId);
66 | string url = host + "/fused/getMagicLink";
67 | UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
68 | await webRequest.SendWebRequest();
69 |
70 | Dictionary jsonMap = JsonConvert.DeserializeObject>(
71 | System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
72 | if (jsonMap != null) {
73 | string value = ""; //get dictionary value
74 | jsonMap.TryGetValue("magicLink", out value);
75 | return value;
76 | } else {
77 | return "Login Function has NOT been called";
78 | }
79 | }
80 |
81 | ///
82 | /// Requires that the user is authenticated
83 | /// Calls the /fused/address endpoint to get the address that the user authenticated with
84 | /// Please note that this is just an example for the end point. The address is also stored within the JWT token
85 | /// and can be decoded using the example method below
86 | ///
87 | public static async Task GetAddress() {
88 | WWWForm form = new WWWForm();
89 | string url = host + "/account";
90 | UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
91 | webRequest.SetRequestHeader("Authorization", "Bearer " + PlayerPrefs.GetString(BEARER_TOKEN_KEY) );
92 | await webRequest.SendWebRequest();
93 |
94 | Dictionary jsonMap = JsonConvert.DeserializeObject>(
95 | System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
96 | if (jsonMap != null) {
97 | string value = ""; //get dictionary value
98 | jsonMap.TryGetValue("address", out value);
99 | return value;
100 | } else {
101 | return "Error Validating";
102 | }
103 | }
104 |
105 | ///
106 | /// Requires that the user is authenticated
107 | /// Gets the currency balance for the user on the given chain.
108 | /// i.e. eth, polygon, bsc, ropsten, mumbai
109 | ///
110 | public static async Task GetNativeBalance(string chain) {
111 | WWWForm form = new WWWForm();
112 | form.AddField("chain", chain);
113 | string url = host + "/account/balance";
114 | UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
115 | webRequest.SetRequestHeader("Authorization", "Bearer " + PlayerPrefs.GetString(BEARER_TOKEN_KEY) );
116 | await webRequest.SendWebRequest();
117 |
118 | Dictionary jsonMap = JsonConvert.DeserializeObject>(
119 | System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
120 | if (jsonMap != null) {
121 | string value = ""; //get dictionary value
122 | jsonMap.TryGetValue("balance", out value);
123 | return value;
124 | } else {
125 | return "Error Validating";
126 | }
127 | }
128 |
129 | ///
130 | /// Requires that the user is authenticated
131 | /// Gets the erc-20 token balances for the user on the given chain.
132 | /// i.e. eth, polygon, bsc, ropsten, mumbai
133 | ///
134 | public static async Task>> GetERC20Tokens(string chain) {
135 | WWWForm form = new WWWForm();
136 | form.AddField("chain", chain);
137 | string url = host + "/account/erc20";
138 | UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
139 | webRequest.SetRequestHeader("Authorization", "Bearer " + PlayerPrefs.GetString(BEARER_TOKEN_KEY) );
140 | await webRequest.SendWebRequest();
141 |
142 | List< Dictionary > jsonMap = JsonConvert.DeserializeObject<
143 | List< Dictionary > >
144 | (System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
145 | return jsonMap;
146 | }
147 |
148 | ///
149 | /// Requires that the user is authenticated
150 | /// Gets the nft balances for the user on the given chain.
151 | /// i.e. eth, polygon, bsc, ropsten, mumbai
152 | ///
153 | public static async Task>> GetNFTTokens(string chain) {
154 | WWWForm form = new WWWForm();
155 | form.AddField("chain", chain);
156 | string url = host + "/account/nfts";
157 | UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
158 | webRequest.SetRequestHeader("Authorization", "Bearer " + PlayerPrefs.GetString(BEARER_TOKEN_KEY) );
159 | await webRequest.SendWebRequest();
160 |
161 | List> jsonMap = JsonConvert.DeserializeObject<
162 | List>>
163 | (System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
164 | return jsonMap;
165 | }
166 |
167 | // example implmentation for decoding a JWT bearer token
168 | static void DecodeJWT(string token) {
169 | var parts = token.Split('.');
170 | if (parts.Length > 2) {
171 | var decode = parts[1];
172 | var padLength = 4 - decode.Length % 4;
173 | if (padLength < 4) {
174 | decode += new string('=', padLength);
175 | }
176 | var bytes = System.Convert.FromBase64String(decode);
177 | var userInfo = System.Text.ASCIIEncoding.ASCII.GetString(bytes);
178 | Debug.LogError(userInfo);
179 | }
180 | }
181 | }
182 |
183 | ///
184 | /// Class to enable asynchronous web requests via Unity
185 | ///
186 | public class UnityWebRequestAwaiter : INotifyCompletion {
187 | private UnityWebRequestAsyncOperation asyncOp;
188 | private Action continuation;
189 |
190 | public UnityWebRequestAwaiter(UnityWebRequestAsyncOperation asyncOp) {
191 | this.asyncOp = asyncOp;
192 | asyncOp.completed += OnRequestCompleted;
193 | }
194 |
195 | public bool IsCompleted { get { return asyncOp.isDone; } }
196 |
197 | public void GetResult() { }
198 |
199 | public void OnCompleted(Action continuation) {
200 | this.continuation = continuation;
201 | }
202 |
203 | private void OnRequestCompleted(AsyncOperation obj) {
204 | continuation();
205 | }
206 | }
207 |
208 | public static class ExtensionMethods {
209 | public static UnityWebRequestAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOp) {
210 | return new UnityWebRequestAwaiter(asyncOp);
211 | }
212 | }
213 | }
214 |
215 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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