├── addons
└── sourcemod
│ ├── configs
│ └── server_redirect.cfg
│ ├── scripting
│ ├── include
│ │ ├── glib
│ │ │ ├── addressutils.inc
│ │ │ ├── assertutils.inc
│ │ │ ├── commandutils.inc
│ │ │ ├── colorutils.inc
│ │ │ └── convarutils.inc
│ │ └── server_redirect.inc
│ ├── server_redirect
│ │ ├── redirect.sp
│ │ └── net.sp
│ └── server_redirect.sp
│ ├── gamedata
│ └── server_redirect.games.txt
│ └── translations
│ ├── chi
│ └── server_redirect.phrases.txt
│ ├── server_redirect.phrases.txt
│ ├── pt
│ └── server_redirect.phrases.txt
│ ├── ru
│ └── server_redirect.phrases.txt
│ ├── de
│ └── server_redirect.phrases.txt
│ ├── es
│ └── server_redirect.phrases.txt
│ └── fr
│ └── server_redirect.phrases.txt
├── README.md
└── LICENSE
/addons/sourcemod/configs/server_redirect.cfg:
--------------------------------------------------------------------------------
1 | "Servers"
2 | {
3 | //Server entry key, each server should be under it's own key
4 | //"server1"
5 | //{
6 | // //Server ip address to add to menu
7 | // "ip" "127.0.0.1:27015"
8 | //
9 | // //IP that will be shown instead of an actual IP,
10 | // //also will be used as a redirect ip, so be aware.
11 | // //If this entry is missing or empty default ip
12 | // //would be used for everything
13 | // "alias_ip" "123.321.123.321:27016"
14 | //
15 | // //Server display name to show in menu
16 | // //This will be used if there's no connection
17 | // //to server, or if you have no socket.ext installed
18 | // "display_name" "Server #1"
19 | //}
20 | //
21 | //"server2"
22 | //{
23 | // "ip" "127.0.0.1:27016"
24 | // "display_name" "Server #2"
25 | //}
26 | }
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/include/glib/addressutils.inc:
--------------------------------------------------------------------------------
1 | #if defined _addressutils_included
2 | #endinput
3 | #endif
4 | #define _addressutils_included
5 |
6 | methodmap AddressBase
7 | {
8 | property Address Address
9 | {
10 | public get() { return view_as
(this); }
11 | }
12 | }
13 |
14 | //-==Operator overloadings
15 | stock Address operator+(Address l, int r)
16 | {
17 | return l + view_as(r);
18 | }
19 |
20 | stock Address operator+(int l, Address r)
21 | {
22 | return view_as(l) + r;
23 | }
24 |
25 | stock Address operator-(Address l, int r)
26 | {
27 | return l - view_as(r);
28 | }
29 |
30 | stock Address operator-(int l, Address r)
31 | {
32 | return view_as(l) - r;
33 | }
34 |
35 | stock Address operator*(Address l, int r)
36 | {
37 | return l * view_as(r);
38 | }
39 |
40 | stock Address operator*(int l, Address r)
41 | {
42 | return view_as(l) * r;
43 | }
44 |
45 | stock Address operator/(Address l, int r)
46 | {
47 | return l / view_as(r);
48 | }
49 |
50 | stock Address operator/(int l, Address r)
51 | {
52 | return view_as(l) / r;
53 | }
54 | //Operator overloadings==-
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/addons/sourcemod/scripting/include/server_redirect.inc:
--------------------------------------------------------------------------------
1 | #if defined _server_redirect_included
2 | #endinput
3 | #endif
4 | #define _server_redirect_included
5 |
6 | /**
7 | * Redirects client to a specific ip address.
8 | *
9 | * Note: Client will be disconnected during redirecting process, so all
10 | * disconnect forwards/events will be called too.
11 | *
12 | * @param client Client index.
13 | * @param ip Full ip address, can also be a format string.
14 | * Server ip will not be validated, you should validate it
15 | * yourself, or else player connection will be dropped
16 | * due to invalid ip address. (Expected format: XXX.XXX.XXX.XXX:XXXXX)
17 | * @param ... Variable number of format parameters.
18 | * @error Invalid client.
19 | */
20 | native void RedirectClient(int client, char[] ip, any ...);
21 |
22 |
23 | //Plugin dependency
24 |
25 | public SharedPlugin __pl_server_redirect =
26 | {
27 | name = "server_redirect",
28 | file = "server_redirect.smx",
29 | #if defined REQUIRE_PLUGIN
30 | required = 1,
31 | #else
32 | required = 0,
33 | #endif
34 | };
35 |
36 | #if !defined REQUIRE_PLUGIN
37 | public void __pl_server_redirect_SetNTVOptional()
38 | {
39 | MarkNativeAsOptional("RedirectClient");
40 | }
41 | #endif
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/addons/sourcemod/gamedata/server_redirect.games.txt:
--------------------------------------------------------------------------------
1 | "Games"
2 | {
3 | "csgo"
4 | {
5 | "Keys"
6 | {
7 | //netadr_s
8 | "netadr_s::type" "0"
9 | "netadr_s::ip" "4"
10 | "netadr_s::port" "8"
11 |
12 | //netpacket_t
13 | "netpacket_t::from" "0"
14 | //...
15 | }
16 |
17 | "Signatures"
18 | {
19 | // Search string "RejectConnection: %s - %s\n"
20 | "CBaseServer::RejectConnection"
21 | {
22 | "library" "engine"
23 | "windows" "\x55\x8B\xEC\x83\xE4\xF8\x81\xEC\x2A\x2A\x2A\x2A\x8D\x45\x14"
24 | "linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x5D\x08\x65\xA1\x2A\x2A\x2A\x2A\x89\x45\xE4\x31\xC0\x8B\x75\x0C\x8D\x45\x14\x50\x8D\x85\x2A\x2A\x2A\x2A\xFF\x75\x10"
25 | }
26 |
27 | "CBaseServer::ProcessConnectionlessPacket"
28 | {
29 | "library" "engine"
30 | "windows" "\x55\x8B\xEC\xB8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\xF9\xC7\x45\x2A\x2A\x2A\x2A\x2A\x8B\x5D\x08"
31 | "linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x45\x08\x89\x85\x2A\x2A\x2A\x2A\x8B\x45\x0C\x89\xC7"
32 | }
33 | }
34 |
35 | "Offsets"
36 | {
37 | //netpacket_t
38 | "netpacket_t::data"
39 | {
40 | "windows" "48"
41 | "linux" "44"
42 | }
43 |
44 | //...
45 |
46 | "netpacket_t::size"
47 | {
48 | "windows" "88"
49 | "linux" "84"
50 | }
51 |
52 | //...
53 | }
54 | }
55 | }
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/include/glib/assertutils.inc:
--------------------------------------------------------------------------------
1 | #if defined _assertutils_included
2 | #endinput
3 | #endif
4 | #define _assertutils_included
5 |
6 | /* Compile time settings for this include. Should be defined before including this file.
7 | * #define ASSERTUTILS_DISABLE //Disables all assertions
8 | * #define ASSERTUTILS_FAILSTATE_FUNC //Define the name of the function that should be called when assertion is hit
9 | */
10 |
11 | #if !defined SNAME
12 | #define __SNAME ""
13 | #else
14 | #define __SNAME SNAME
15 | #endif
16 |
17 | #define ASSERT_FMT_STRING_LEN 512
18 |
19 | #if defined ASSERTUTILS_DISABLE
20 |
21 | #define ASSERT(%1)%2;
22 | #define ASSERT_MSG(%1,%2)%3;
23 | #define ASSERT_FINAL(%1)%2;
24 | #define ASSERT_FINAL_MSG(%1,%2)%3;
25 |
26 | #elseif defined ASSERTUTILS_FAILSTATE_FUNC
27 |
28 | #define ASSERT(%1) if(!(%1)) ASSERTUTILS_FAILSTATE_FUNC(__SNAME..."Assertion failed: \""...#%1..."\"")
29 | #define ASSERT_MSG(%1,%2) if(!(%1)) ASSERTUTILS_FAILSTATE_FUNC(__SNAME...%2)
30 | #define ASSERT_FINAL(%1) if(!(%1)) SetFailState(__SNAME..."Assertion failed: \""...#%1..."\"")
31 | #define ASSERT_FINAL_MSG(%1,%2) if(!(%1)) SetFailState(__SNAME...%2)
32 |
33 | #else
34 |
35 | #define ASSERT(%1) if(!(%1)) SetFailState(__SNAME..."Assertion failed: \""...#%1..."\"")
36 | #define ASSERT_MSG(%1,%2) if(!(%1)) SetFailState(__SNAME...%2)
37 | #define ASSERT_FINAL(%1) ASSERT(%1)
38 | #define ASSERT_FINAL_MSG(%1,%2) ASSERT_MSG(%1,%2)
39 |
40 | #endif
41 |
42 | // Might be redundant as default ASSERT_MSG accept format arguments just fine.
43 | #if 0
44 | stock void ASSERT_FMT(bool result, char[] fmt, any ...)
45 | {
46 | #if !defined ASSERTUTILS_DISABLE
47 | if(!result)
48 | {
49 | char buff[ASSERT_FMT_STRING_LEN];
50 | VFormat(buff, sizeof(buff), fmt, 3);
51 |
52 | SetFailState(__SNAME..."%s", buff);
53 | }
54 | #endif
55 | }
56 | #endif
57 |
58 | #undef ASSERT_FMT_STRING_LEN
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/include/glib/commandutils.inc:
--------------------------------------------------------------------------------
1 | #if defined _commandutils_included
2 | #endinput
3 | #endif
4 | #define _commandutils_included
5 |
6 | #define MAX_CMD_LENGTH 128
7 |
8 | static ArrayList gRegisteredCommands;
9 |
10 | //Accepts string of commands separated by a semicolon
11 | stock void RegConsoleCmds(const char[] commands, ConCmd callback, const char[] description = "", int flags = 0)
12 | {
13 | if(!gRegisteredCommands)
14 | gRegisteredCommands = new ArrayList(ByteCountToCells(MAX_CMD_LENGTH));
15 |
16 | ArrayList arr = new ArrayList(ByteCountToCells(MAX_CMD_LENGTH));
17 |
18 | char buff[MAX_CMD_LENGTH];
19 | int start_pos, len;
20 | bool shouldskip;
21 | for(int i = 0; commands[i] != '\0'; start_pos = i++)
22 | {
23 | buff[0] = '\0';
24 |
25 | do
26 | {
27 | if((!IsCharAlpha(commands[i]) && !IsCharNumeric(commands[i]) && commands[i] != '_') || i - start_pos + 1 >= MAX_CMD_LENGTH)
28 | {
29 | len = FindCharInString(commands[i], ';');
30 | if(len == -1)
31 | i = start_pos + strlen(commands[start_pos]);
32 | else
33 | i += len;
34 |
35 | len = i++ - start_pos + 1;
36 | char[] tempbuff = new char[len + 1];
37 | strcopy(tempbuff, len, commands[start_pos]);
38 | LogError("Failed to create command \"%s\".", tempbuff);
39 |
40 | shouldskip = true;
41 | break;
42 | }
43 | }
44 | while(commands[++i] != ';' && commands[i] != '\0');
45 |
46 | if(shouldskip)
47 | continue;
48 |
49 | len = i++ - start_pos + 1;
50 | strcopy(buff, (len > MAX_CMD_LENGTH ? MAX_CMD_LENGTH : len), commands[start_pos]);
51 |
52 | if(gRegisteredCommands.FindString(buff) == -1)
53 | RegConsoleCmd(buff, callback, description, flags);
54 |
55 | arr.PushString(buff);
56 | }
57 |
58 | delete gRegisteredCommands;
59 | gRegisteredCommands = arr.Clone();
60 |
61 | delete arr;
62 | }
63 |
64 | stock bool IsValidCmd()
65 | {
66 | char buff[MAX_CMD_LENGTH];
67 | GetCmdArg(0, buff, sizeof(buff));
68 |
69 | return gRegisteredCommands.FindString(buff) != -1;
70 | }
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/README.md:
--------------------------------------------------------------------------------
1 | # Counter-Strike 2 support
2 | Since the release of CS2, this project would no longer be maintained and is archived.
3 |
4 | # ServerRedirect
5 | SourceMod plugin that allows players to see and connect to other servers.
6 |
7 | # About
8 | This plugin provides servers list menu, where you can add your servers, so players can be redirected to them while being on server. You can redirect to **any** server you'd like, servers you redirect to **doesn't require any fixes installed** or anything like that. Also this plugin comes with A2S queries, but to actually use it you would need an optional requirement (see **Requirements**), after that you'll see real time statistics for every server you added. This plugin also provides some api (``addons/sourcemod/scripting/include/server_redirect.inc``) that you can use for your needs.
9 |
10 | # Configuration
11 | To add servers to servers menu use ``addons/sourcemod/configs/server_redirect.cfg`` file and add servers you'd like by following the description. After that take a look at convar file created after first plugin launch (``cfg/sourcemod/plugin.server_redirect.cfg``) and configure it to your liking by following provided description.
12 |
13 | Note: If you don't see your servers in servers menu, make sure that config file in the right place under right name (``addons/sourcemod/configs/server_redirect.cfg``) and is configured properly.
14 |
15 | # Requirements
16 | * [Sourcemod 1.10;](https://www.sourcemod.net/downloads.php?branch=1.10-dev&all=1)
17 | * [Dhooks with detour support;](https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589)
18 | * [Socket (Optional).](https://github.com/JoinedSenses/sm-ext-socket)
19 |
20 | # Special thanks
21 | * To everyone in [SourceMod discord](https://discord.gg/HUc67zN) who was somehow related to csgo redirect method;
22 |
23 | # Screenshots
24 | Note: All servers were taken from server browser and selection was totaly random.
25 |
26 | Servers list menu:
27 |
28 | 
29 |
30 | Server info menu (Shown when you chose server):
31 |
32 | 
33 |
34 | Server ad:
35 |
36 | 
37 |
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/server_redirect/redirect.sp:
--------------------------------------------------------------------------------
1 | StringMap gShouldReconnect;
2 | Handle gRejectConnection;
3 |
4 | void SetupSDKCalls(GameData gd)
5 | {
6 | //CBaseServer::RejectConnection
7 | StartPrepSDKCall(SDKCall_Static);
8 |
9 | ASSERT_MSG(PrepSDKCall_SetFromConf(gd, SDKConf_Signature, "CBaseServer::RejectConnection"), "Can't get offset for \"CBaseServer::RejectConnection\".");
10 |
11 | PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
12 | PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
13 | PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer);
14 |
15 | gRejectConnection = EndPrepSDKCall();
16 | ASSERT_MSG(gRejectConnection, "Failed to create SDKCall to \"CBaseServer::RejectConnection\".");
17 | }
18 |
19 | void SetupDhooks(GameData gd)
20 | {
21 | //CBaseServer::ProcessConnectionlessPacket
22 | Handle dhook = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Bool, ThisPointer_Address);
23 |
24 | ASSERT_MSG(DHookSetFromConf(dhook, gd, SDKConf_Signature, "CBaseServer::ProcessConnectionlessPacket"), "Can't find \"CBaseServer::ProcessConnectionlessPacket\" signature.");
25 | DHookAddParam(dhook, HookParamType_Int);
26 |
27 | ASSERT_MSG(DHookEnableDetour(dhook, false, ProcessConnectionlessPacket_Dhook), "Can't enable detour for \"CBaseServer::ProcessConnectionlessPacket\".");
28 | }
29 |
30 | public MRESReturn ProcessConnectionlessPacket_Dhook(Address pThis, Handle hReturn, Handle hParams)
31 | {
32 | if(gShouldReconnect.Size == 0)
33 | return MRES_Ignored;
34 |
35 | Netpacket_t packet = DHookGetParam(hParams, 1);
36 |
37 | if(packet.size < 5)
38 | return MRES_Ignored;
39 |
40 | if(LoadFromAddress(packet.data + 4, NumberType_Int8) != A2S_GETCHALLENGE)
41 | return MRES_Ignored;
42 |
43 | Netadr_s from = packet.from;
44 |
45 | if(from.type != NA_IP)
46 | return MRES_Ignored;
47 |
48 | char buff[32], buff2[64];
49 | from.ToString(buff, sizeof(buff));
50 |
51 | if(gShouldReconnect.GetString(buff, buff2, sizeof(buff2)))
52 | {
53 | gShouldReconnect.Remove(buff);
54 |
55 | RejectConnection(pThis, packet, "ConnectRedirectAddress:%s", buff2);
56 |
57 | DHookSetReturn(hReturn, 1);
58 | return MRES_Supercede;
59 | }
60 |
61 | return MRES_Ignored;
62 | }
63 |
64 | stock void RejectConnection(Address pThis, Netpacket_t packet, const char[] reject_msg, any ...)
65 | {
66 | char buff[64];
67 | VFormat(buff, sizeof(buff), reject_msg, 4);
68 | SDKCall(gRejectConnection, pThis, packet, buff);
69 | }
70 |
71 | public any RedirectClient_Native(Handle plugin, int numParams)
72 | {
73 | char buff[32];
74 | FormatNativeString(0, 2, 3, sizeof(buff), .out_string = buff);
75 | RedirectClient(GetNativeCell(1), buff);
76 | }
77 |
78 | stock void RedirectClient(int client, const char[] ip)
79 | {
80 | char buff[32];
81 | GetClientIP(client, buff, sizeof(buff));
82 | gShouldReconnect.SetString(buff, ip);
83 | ClientCommand(client, "retry");
84 | }
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/server_redirect/net.sp:
--------------------------------------------------------------------------------
1 | #define A2S_GETCHALLENGE 'q'
2 |
3 | enum netadrtype_t
4 | {
5 | NA_NULL = 0,
6 | NA_LOOPBACK,
7 | NA_BROADCAST,
8 | NA_IP,
9 | }
10 |
11 | enum struct netadr_s_offsets
12 | {
13 | int type;
14 | int ip;
15 | int port;
16 | }
17 |
18 | enum struct netpacket_t_offsets
19 | {
20 | int from;
21 | //...
22 | int data;
23 | //...
24 | int size;
25 | //...
26 | }
27 |
28 | enum struct NetOffsets
29 | {
30 | netadr_s_offsets nao;
31 | netpacket_t_offsets npo;
32 | }
33 | static NetOffsets offsets;
34 |
35 | methodmap Netadr_s < AddressBase
36 | {
37 | property netadrtype_t type
38 | {
39 | public get() { return view_as(LoadFromAddress(this.Address + offsets.nao.type, NumberType_Int32)); }
40 | }
41 |
42 | property int ip
43 | {
44 | public get() { return LoadFromAddress(this.Address + offsets.nao.ip, NumberType_Int32); }
45 | }
46 |
47 | property int port
48 | {
49 | public get() { return LoadFromAddress(this.Address + offsets.nao.port, NumberType_Int16); }
50 | }
51 |
52 | public void ToString(char[] buff, int size)
53 | {
54 | int ip = this.ip;
55 | Format(buff, size, "%i.%i.%i.%i", ip & 0xFF, ip >> 8 & 0xFF, ip >> 16 & 0xFF, ip >>> 24);
56 | }
57 | }
58 |
59 | methodmap Netpacket_t < AddressBase
60 | {
61 | property Netadr_s from
62 | {
63 | public get() { return view_as(this.Address + offsets.npo.from); }
64 | }
65 |
66 | //...
67 |
68 | property Address data
69 | {
70 | public get() { return view_as(LoadFromAddress(this.Address + offsets.npo.data, NumberType_Int32)); }
71 | }
72 |
73 | //...
74 |
75 | property int size
76 | {
77 | public get() { return LoadFromAddress(this.Address + offsets.npo.size, NumberType_Int32); }
78 | }
79 |
80 | //...
81 | }
82 |
83 | stock void InitNet(GameData gd)
84 | {
85 | char buff[128];
86 |
87 | //netadr_s
88 | ASSERT_MSG(gd.GetKeyValue("netadr_s::type", buff, sizeof(buff)), "Can't get \"netadr_s::type\" offset from gamedata.");
89 | offsets.nao.type = StringToInt(buff);
90 | ASSERT_MSG(gd.GetKeyValue("netadr_s::ip", buff, sizeof(buff)), "Can't get \"netadr_s::ip\" offset from gamedata.");
91 | offsets.nao.ip = StringToInt(buff);
92 | ASSERT_MSG(gd.GetKeyValue("netadr_s::port", buff, sizeof(buff)), "Can't get \"netadr_s::port\" offset from gamedata.");
93 | offsets.nao.port = StringToInt(buff);
94 |
95 | //netpacket_t
96 | ASSERT_MSG(gd.GetKeyValue("netpacket_t::from", buff, sizeof(buff)), "Can't get \"netpacket_t::from\" offset from gamedata.");
97 | offsets.npo.from = StringToInt(buff);
98 | offsets.npo.data = gd.GetOffset("netpacket_t::data");
99 | ASSERT_MSG(offsets.npo.data != -1, "Can't get \"netpacket_t::data\" offset from gamedata");
100 | offsets.npo.size = gd.GetOffset("netpacket_t::size");
101 | ASSERT_MSG(offsets.npo.size != -1, "Can't get \"netpacket_t::size\" offset from gamedata");
102 | }
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/addons/sourcemod/translations/chi/server_redirect.phrases.txt:
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1 | "Phrases"
2 | {
3 | //All available colors (can also be lowercase):
4 | //Full name | Short name
5 | //{DEFAULT} | {D}
6 | //{RED} | {R}
7 | //{LIGHTPURPLE} | {LP}
8 | //{GREEN} | {GRN}
9 | //{LIME} | {L}
10 | //{LIGHTGREEN} | {LG}
11 | //{LIGHTRED} | {LR}
12 | //{GRAY} | {GRY}
13 | //{LIGHTOLIVE} | {LO}
14 | //{METAL} | {M}
15 | //{LIGHTBLUE} | {LB}
16 | //{BLUE} | {B}
17 | //{PURPLE} | {P}
18 | //{VIOLET} | {V}
19 | //{RED2} | {R2}
20 | //{GOLD} | {G}
21 |
22 | "command_spam_attempt"
23 | {
24 | "chi" "[Server Redirect] 请稍等几秒钟再使用此命令"
25 | }
26 |
27 | "servers_menu_title"
28 | {
29 | "chi" "服务器列表:"
30 | }
31 |
32 | "servers_menu_no_servers"
33 | {
34 | "chi" "没有服务器可用"
35 | }
36 |
37 | "servers_menu_server_entry"
38 | {
39 | "#format" "{1:s},{2:s}"
40 | "chi" "{1} {2}"
41 | }
42 |
43 | "servers_menu_server_entry_no_socket"
44 | {
45 | "#format" "{1:s}"
46 | "chi" "{1}"
47 | }
48 |
49 | "servers_menu_server_entry_slots_count"
50 | {
51 | "#format" "{1:i},{2:i}"
52 | "chi" "[{1}/{2}]"
53 | }
54 |
55 | "servers_menu_server_entry_not_available"
56 | {
57 | "chi" "[N/A]"
58 | }
59 |
60 | "servinfo_menu_server_entry_mapname"
61 | {
62 | "#format" "{1:s}"
63 | "chi" "地图: {1}"
64 | }
65 |
66 | "servinfo_menu_title_no_socket"
67 | {
68 | "#format" "{1:s},{2:s}"
69 | "chi" "{1}\nIP: {2}"
70 | }
71 |
72 | "servinfo_menu_title"
73 | {
74 | "#format" "{1:s},{2:s},{3:s}"
75 | "chi" "{1}\nIP: {2}\n地图: {3}"
76 | }
77 |
78 | "servinfo_menu_title_no_player_info"
79 | {
80 | "#format" "{1:s},{2:s},{3:s},{4:s}"
81 | "chi" "{1}\nIP: {2}\n地图: {3}\n在线: {4}"
82 | }
83 |
84 | "servinfo_menu_map_not_available"
85 | {
86 | "chi" "N/A"
87 | }
88 |
89 | "servinfo_menu_connect"
90 | {
91 | "chi" "连接"
92 | }
93 |
94 | "servinfo_menu_connect_current"
95 | {
96 | "chi" "[你已在这]"
97 | }
98 |
99 | "servinfo_menu_connect_password_protected"
100 | {
101 | "chi" "[受密码保护]"
102 | }
103 |
104 | "servinfo_menu_connect_unavailable"
105 | {
106 | "chi" "[不可用]"
107 | }
108 |
109 | "servinfo_menu_print"
110 | {
111 | "chi" "输出服务器信息"
112 | }
113 |
114 | "servinfo_menu_players"
115 | {
116 | "#format" "{1:s}"
117 | "chi" "在线玩家 {1}:"
118 | }
119 |
120 | "servinfo_menu_players_data_unavailable"
121 | {
122 | "chi" "玩家数据不可用"
123 | }
124 |
125 | "servinfo_menu_players_no_players"
126 | {
127 | "chi" "这个服没有玩家在线"
128 | }
129 |
130 | "servinfo_menu_player_entry"
131 | {
132 | "#format" "{1:i},{2:s},{3:s}"
133 | "chi" "{1}# {2} | {3}"
134 | }
135 |
136 | "server_info"
137 | {
138 | "#format" "{1:s},{2:s}"
139 | "chi" "[Server Redirect] {1}\n[Server Redirect] 连接指令: connect {2}"
140 | }
141 |
142 | "server_advertisement_server_name"
143 | {
144 | "#format" "{1:s}"
145 | "chi" "[Server Redirect] {g}{1}"
146 | }
147 |
148 | "server_advertisement_server_stats"
149 | {
150 | "#format" "{1:s},{2:s}"
151 | "chi" "[Server Redirect] 玩家: {lg}{1}{d} | 服务器ip: {lg}{2}"
152 | }
153 |
154 | "server_advertisement_no_socket_server_name"
155 | {
156 | "#format" "{1:s}"
157 | "chi" "[Server Redirect] {g}{1}"
158 | }
159 |
160 | "server_advertisement_no_socket_server_stats"
161 | {
162 | "#format" "{1:s}"
163 | "chi" "[Server Redirect] 服务器ip: {lg}{1}"
164 | }
165 |
166 | "confirmation_menu_title"
167 | {
168 | "#format" "{1:s}"
169 | "chi" "你将要连接至:\n{1}\n \n继续?"
170 | }
171 |
172 | "confirmation_menu_continue"
173 | {
174 | "chi" "继续"
175 | }
176 |
177 | "confirmation_menu_notnow"
178 | {
179 | "chi" "等会"
180 | }
181 |
182 | "server_advertisement_leave"
183 | {
184 | "#format" "{1:N},{2:s}"
185 | "chi" "[Server Redirect] {lo}{1}{d}已加入{lg}{2}{d}. 输入{lg}!servers{d}跟随!"
186 | }
187 | }
188 |
--------------------------------------------------------------------------------
/addons/sourcemod/translations/server_redirect.phrases.txt:
--------------------------------------------------------------------------------
1 | "Phrases"
2 | {
3 | //All available colors (can also be lowercase):
4 | //Full name | Short name
5 | //{DEFAULT} | {D}
6 | //{RED} | {R}
7 | //{LIGHTPURPLE} | {LP}
8 | //{GREEN} | {GRN}
9 | //{LIME} | {L}
10 | //{LIGHTGREEN} | {LG}
11 | //{LIGHTRED} | {LR}
12 | //{GRAY} | {GRY}
13 | //{LIGHTOLIVE} | {LO}
14 | //{METAL} | {M}
15 | //{LIGHTBLUE} | {LB}
16 | //{BLUE} | {B}
17 | //{PURPLE} | {P}
18 | //{VIOLET} | {V}
19 | //{RED2} | {R2}
20 | //{GOLD} | {G}
21 |
22 | "command_spam_attempt"
23 | {
24 | "en" "[Server Redirect] Please wait a few seconds before you can use this command again."
25 | }
26 |
27 | "servers_menu_title"
28 | {
29 | "en" "Servers list:"
30 | }
31 |
32 | "servers_menu_no_servers"
33 | {
34 | "en" "No servers available"
35 | }
36 |
37 | "servers_menu_server_entry"
38 | {
39 | "#format" "{1:s},{2:s}"
40 | "en" "{1} {2}"
41 | }
42 |
43 | "servers_menu_server_entry_no_socket"
44 | {
45 | "#format" "{1:s}"
46 | "en" "{1}"
47 | }
48 |
49 | "servers_menu_server_entry_slots_count"
50 | {
51 | "#format" "{1:i},{2:i}"
52 | "en" "[{1}/{2}]"
53 | }
54 |
55 | "servers_menu_server_entry_not_available"
56 | {
57 | "en" "[N/A]"
58 | }
59 |
60 | "servinfo_menu_server_entry_mapname"
61 | {
62 | "#format" "{1:s}"
63 | "en" "Map: {1}"
64 | }
65 |
66 | "servinfo_menu_title_no_socket"
67 | {
68 | "#format" "{1:s},{2:s}"
69 | "en" "{1}\nIP: {2}"
70 | }
71 |
72 | "servinfo_menu_title"
73 | {
74 | "#format" "{1:s},{2:s},{3:s}"
75 | "en" "{1}\nIP: {2}\nMap: {3}"
76 | }
77 |
78 | "servinfo_menu_title_no_player_info"
79 | {
80 | "#format" "{1:s},{2:s},{3:s},{4:s}"
81 | "en" "{1}\nIP: {2}\nMap: {3}\nOnline: {4}"
82 | }
83 |
84 | "servinfo_menu_map_not_available"
85 | {
86 | "en" "N/A"
87 | }
88 |
89 | "servinfo_menu_connect"
90 | {
91 | "en" "Connect"
92 | }
93 |
94 | "servinfo_menu_connect_current"
95 | {
96 | "en" "[You are on it]"
97 | }
98 |
99 | "servinfo_menu_connect_password_protected"
100 | {
101 | "en" "[Password protected]"
102 | }
103 |
104 | "servinfo_menu_connect_unavailable"
105 | {
106 | "en" "[Unavailable]"
107 | }
108 |
109 | "servinfo_menu_print"
110 | {
111 | "en" "Print info to console"
112 | }
113 |
114 | "servinfo_menu_players"
115 | {
116 | "#format" "{1:s}"
117 | "en" "Active players {1}:"
118 | }
119 |
120 | "servinfo_menu_players_data_unavailable"
121 | {
122 | "en" "Player data unavailable"
123 | }
124 |
125 | "servinfo_menu_players_no_players"
126 | {
127 | "en" "No players currently on this server"
128 | }
129 |
130 | "servinfo_menu_player_entry"
131 | {
132 | "#format" "{1:i},{2:s},{3:s}"
133 | "en" "{1}# {2} | {3}"
134 | }
135 |
136 | "server_info"
137 | {
138 | "#format" "{1:s},{2:s}"
139 | "en" "[Server Redirect] {1}\n[Server Redirect] Connect command: connect {2}"
140 | }
141 |
142 | "server_advertisement_server_name"
143 | {
144 | "#format" "{1:s}"
145 | "en" "[Server Redirect] {g}{1}"
146 | }
147 |
148 | "server_advertisement_server_stats"
149 | {
150 | "#format" "{1:s},{2:s}"
151 | "en" "[Server Redirect] Players: {lg}{1}{d} | Server ip: {lg}{2}"
152 | }
153 |
154 | "server_advertisement_no_socket_server_name"
155 | {
156 | "#format" "{1:s}"
157 | "en" "[Server Redirect] {g}{1}"
158 | }
159 |
160 | "server_advertisement_no_socket_server_stats"
161 | {
162 | "#format" "{1:s}"
163 | "en" "[Server Redirect] Server ip: {lg}{1}"
164 | }
165 |
166 | "confirmation_menu_title"
167 | {
168 | "#format" "{1:s}"
169 | "en" "You are about to connect to:\n{1}\n \nContinue?"
170 | }
171 |
172 | "confirmation_menu_continue"
173 | {
174 | "en" "Continue"
175 | }
176 |
177 | "confirmation_menu_notnow"
178 | {
179 | "en" "Not now"
180 | }
181 |
182 | "server_advertisement_leave"
183 | {
184 | "#format" "{1:N},{2:s}"
185 | "en" "[Server Redirect] {lo}{1}{d} is joining {lg}{2}{d}. Type {lg}!servers{d} to follow them!"
186 | }
187 | }
--------------------------------------------------------------------------------
/addons/sourcemod/translations/pt/server_redirect.phrases.txt:
--------------------------------------------------------------------------------
1 | "Phrases"
2 | {
3 | //All available colors (can also be lowercase):
4 | //Full name | Short name
5 | //{DEFAULT} | {D}
6 | //{RED} | {R}
7 | //{LIGHTPURPLE} | {LP}
8 | //{GREEN} | {GRN}
9 | //{LIME} | {L}
10 | //{LIGHTGREEN} | {LG}
11 | //{LIGHTRED} | {LR}
12 | //{GRAY} | {GRY}
13 | //{LIGHTOLIVE} | {LO}
14 | //{METAL} | {M}
15 | //{LIGHTBLUE} | {LB}
16 | //{BLUE} | {B}
17 | //{PURPLE} | {P}
18 | //{VIOLET} | {V}
19 | //{RED2} | {R2}
20 | //{GOLD} | {G}
21 |
22 | "command_spam_attempt"
23 | {
24 | "pt" "[Server Redirect] Favor esperar alguns segundos antes de utilizar esse comando novamente."
25 | }
26 |
27 | "servers_menu_title"
28 | {
29 | "pt" "Lista de servidores:"
30 | }
31 |
32 | "servers_menu_no_servers"
33 | {
34 | "pt" "Sem servidores disponíveis."
35 | }
36 |
37 | "servers_menu_server_entry"
38 | {
39 | "#format" "{1:s},{2:s}"
40 | "pt" "{1} {2}"
41 | }
42 |
43 | "servers_menu_server_entry_no_socket"
44 | {
45 | "#format" "{1:s}"
46 | "pt" "{1}"
47 | }
48 |
49 | "servers_menu_server_entry_slots_count"
50 | {
51 | "#format" "{1:i},{2:i}"
52 | "pt" "[{1}/{2}]"
53 | }
54 |
55 | "servers_menu_server_entry_not_available"
56 | {
57 | "pt" "[N/A]"
58 | }
59 |
60 | "servinfo_menu_server_entry_mapname"
61 | {
62 | "#format" "{1:s}"
63 | "pt" "Mapa: {1}"
64 | }
65 |
66 | "servinfo_menu_title_no_socket"
67 | {
68 | "#format" "{1:s},{2:s}"
69 | "pt" "{1}\nIP: {2}"
70 | }
71 |
72 | "servinfo_menu_title"
73 | {
74 | "#format" "{1:s},{2:s},{3:s}"
75 | "pt" "{1}\nIP: {2}\nMapa: {3}"
76 | }
77 |
78 | "servinfo_menu_title_no_player_info"
79 | {
80 | "#format" "{1:s},{2:s},{3:s},{4:s}"
81 | "pt" "{1}\nIP: {2}\nMapa: {3}\nOnline: {4}"
82 | }
83 |
84 | "servinfo_menu_map_not_available"
85 | {
86 | "pt" "N/A"
87 | }
88 |
89 | "servinfo_menu_connect"
90 | {
91 | "pt" "Conectar"
92 | }
93 |
94 | "servinfo_menu_connect_current"
95 | {
96 | "pt" "[Você esta nele]"
97 | }
98 |
99 | "servinfo_menu_connect_password_protected"
100 | {
101 | "pt" "[Protegido por senha]"
102 | }
103 |
104 | "servinfo_menu_connect_unavailable"
105 | {
106 | "pt" "[Indisponível]"
107 | }
108 |
109 | "servinfo_menu_print"
110 | {
111 | "pt" "Imprimir info no console"
112 | }
113 |
114 | "servinfo_menu_players"
115 | {
116 | "#format" "{1:s}"
117 | "pt" "Jogadores {1}:"
118 | }
119 |
120 | "servinfo_menu_players_data_unavailable"
121 | {
122 | "pt" "Info de jogadores indisponível"
123 | }
124 |
125 | "servinfo_menu_players_no_players"
126 | {
127 | "pt" "Sem jogadores nesse servidor"
128 | }
129 |
130 | "servinfo_menu_player_entry"
131 | {
132 | "#format" "{1:i},{2:s},{3:s}"
133 | "pt" "{1}# {2} | {3}"
134 | }
135 |
136 | "server_info"
137 | {
138 | "#format" "{1:s},{2:s}"
139 | "pt" "[Server Redirect] {1}\n[Server Redirect] Comando: connect {2}"
140 | }
141 |
142 | "server_advertisement_server_name"
143 | {
144 | "#format" "{1:s}"
145 | "pt" "[Server Redirect] {g}{1}"
146 | }
147 |
148 | "server_advertisement_server_stats"
149 | {
150 | "#format" "{1:s},{2:s}"
151 | "pt" "[Server Redirect] Jogadores: {lg}{1}{d} | Server IP: {lg}{2}"
152 | }
153 |
154 | "server_advertisement_no_socket_server_name"
155 | {
156 | "#format" "{1:s}"
157 | "pt" "[Server Redirect] {g}{1}"
158 | }
159 |
160 | "server_advertisement_no_socket_server_stats"
161 | {
162 | "#format" "{1:s}"
163 | "pt" "[Server Redirect] Server IP: {lg}{1}"
164 | }
165 |
166 | "confirmation_menu_title"
167 | {
168 | "#format" "{1:s}"
169 | "pt" "Você esta prestes a se conectar em:\n{1}\n \nContinuar?"
170 | }
171 |
172 | "confirmation_menu_continue"
173 | {
174 | "pt" "Continuar"
175 | }
176 |
177 | "confirmation_menu_notnow"
178 | {
179 | "pt" "Agora não"
180 | }
181 |
182 | "server_advertisement_leave"
183 | {
184 | "#format" "{1:N},{2:s}"
185 | "pt" "[Server Redirect] {lo}{1}{d} esta indo para o servidor {lg}{2}{d}. Escreva {lg}!servers{d} para seguir!"
186 | }
187 | }
--------------------------------------------------------------------------------
/addons/sourcemod/translations/ru/server_redirect.phrases.txt:
--------------------------------------------------------------------------------
1 | "Phrases"
2 | {
3 | //All available colors (can also be lowercase):
4 | //Full name | Short name
5 | //{DEFAULT} | {D}
6 | //{RED} | {R}
7 | //{LIGHTPURPLE} | {LP}
8 | //{GREEN} | {GRN}
9 | //{LIME} | {L}
10 | //{LIGHTGREEN} | {LG}
11 | //{LIGHTRED} | {LR}
12 | //{GRAY} | {GRY}
13 | //{LIGHTOLIVE} | {LO}
14 | //{METAL} | {M}
15 | //{LIGHTBLUE} | {LB}
16 | //{BLUE} | {B}
17 | //{PURPLE} | {P}
18 | //{VIOLET} | {V}
19 | //{RED2} | {R2}
20 | //{GOLD} | {G}
21 |
22 | "command_spam_attempt"
23 | {
24 | "ru" "[Server Redirect] Пожалуйста, подождите несколько секунд, прежде чем вы сможете снова использовать эту команду."
25 | }
26 |
27 | "servers_menu_title"
28 | {
29 | "ru" "Список серверов:"
30 | }
31 |
32 | "servers_menu_no_servers"
33 | {
34 | "ru" "Нет доступных серверов"
35 | }
36 |
37 | "servers_menu_server_entry"
38 | {
39 | "#format" "{1:s},{2:s}"
40 | "ru" "{1} {2}"
41 | }
42 |
43 | "servers_menu_server_entry_no_socket"
44 | {
45 | "#format" "{1:s}"
46 | "ru" "{1}"
47 | }
48 |
49 | "servers_menu_server_entry_slots_count"
50 | {
51 | "#format" "{1:i},{2:i}"
52 | "ru" "[{1}/{2}]"
53 | }
54 |
55 | "servers_menu_server_entry_not_available"
56 | {
57 | "ru" "[Н/Д]"
58 | }
59 |
60 | "servinfo_menu_server_entry_mapname"
61 | {
62 | "#format" "{1:s}"
63 | "ru" "Карта: {1}"
64 | }
65 |
66 | "servinfo_menu_title_no_socket"
67 | {
68 | "#format" "{1:s},{2:s}"
69 | "ru" "{1}\nIP: {2}"
70 | }
71 |
72 | "servinfo_menu_title"
73 | {
74 | "#format" "{1:s},{2:s},{3:s}"
75 | "ru" "{1}\nIP: {2}\nКарта: {3}"
76 | }
77 |
78 | "servinfo_menu_title_no_player_info"
79 | {
80 | "#format" "{1:s},{2:s},{3:s},{4:s}"
81 | "ru" "{1}\nIP: {2}\nКарта: {3}\nОнлайн: {4}"
82 | }
83 |
84 | "servinfo_menu_map_not_available"
85 | {
86 | "ru" "Н/Д"
87 | }
88 |
89 | "servinfo_menu_connect"
90 | {
91 | "ru" "Подключиться"
92 | }
93 |
94 | "servinfo_menu_connect_current"
95 | {
96 | "ru" "[Вы на нём]"
97 | }
98 |
99 | "servinfo_menu_connect_password_protected"
100 | {
101 | "ru" "[Защищён паролем]"
102 | }
103 |
104 | "servinfo_menu_connect_unavailable"
105 | {
106 | "ru" "[Недоступен]"
107 | }
108 |
109 | "servinfo_menu_print"
110 | {
111 | "ru" "Распечатать информацию в консоль"
112 | }
113 |
114 | "servinfo_menu_players"
115 | {
116 | "#format" "{1:s}"
117 | "ru" "Активные игроки {1}:"
118 | }
119 |
120 | "servinfo_menu_players_data_unavailable"
121 | {
122 | "ru" "Данные об игроках недоступны"
123 | }
124 |
125 | "servinfo_menu_players_no_players"
126 | {
127 | "ru" "На этом сервере нет игроков"
128 | }
129 |
130 | "servinfo_menu_player_entry"
131 | {
132 | "#format" "{1:i},{2:s},{3:s}"
133 | "ru" "{1}# {2} | {3}"
134 | }
135 |
136 | "server_info"
137 | {
138 | "#format" "{1:s},{2:s}"
139 | "ru" "[Server Redirect] {1}\n[Server Redirect] Команда для подключения: connect {2}"
140 | }
141 |
142 | "server_advertisement_server_name"
143 | {
144 | "#format" "{1:s}"
145 | "ru" "[Server Redirect] {g}{1}"
146 | }
147 |
148 | "server_advertisement_server_stats"
149 | {
150 | "#format" "{1:s},{2:s}"
151 | "ru" "[Server Redirect] Игроков: {lg}{1}{d} | Ip сервера: {lg}{2}"
152 | }
153 |
154 | "server_advertisement_no_socket_server_name"
155 | {
156 | "#format" "{1:s}"
157 | "ru" "[Server Redirect] {g}{1}"
158 | }
159 |
160 | "server_advertisement_no_socket_server_stats"
161 | {
162 | "#format" "{1:s}"
163 | "ru" "[Server Redirect] Ip сервера: {lg}{1}"
164 | }
165 |
166 | "confirmation_menu_title"
167 | {
168 | "#format" "{1:s}"
169 | "ru" "Вы собираетесь подключиться к:\n{1}\n \nПродолжить?"
170 | }
171 |
172 | "confirmation_menu_continue"
173 | {
174 | "ru" "Продолжить"
175 | }
176 |
177 | "confirmation_menu_notnow"
178 | {
179 | "ru" "Не сейчас"
180 | }
181 |
182 | "server_advertisement_leave"
183 | {
184 | "#format" "{1:N},{2:s}"
185 | "ru" "[Server Redirect] Игрок {lo}{1}{d} подключается к {lg}{2}{d}. Напишите в чат {lg}!servers{d} чтобы следовать за ним!"
186 | }
187 | }
--------------------------------------------------------------------------------
/addons/sourcemod/translations/de/server_redirect.phrases.txt:
--------------------------------------------------------------------------------
1 | "Phrases"
2 | {
3 | //All available colors (can also be lowercase):
4 | //Full name | Short name
5 | //{DEFAULT} | {D}
6 | //{RED} | {R}
7 | //{LIGHTPURPLE} | {LP}
8 | //{GREEN} | {GRN}
9 | //{LIME} | {L}
10 | //{LIGHTGREEN} | {LG}
11 | //{LIGHTRED} | {LR}
12 | //{GRAY} | {GRY}
13 | //{LIGHTOLIVE} | {LO}
14 | //{METAL} | {M}
15 | //{LIGHTBLUE} | {LB}
16 | //{BLUE} | {B}
17 | //{PURPLE} | {P}
18 | //{VIOLET} | {V}
19 | //{RED2} | {R2}
20 | //{GOLD} | {G}
21 |
22 | "command_spam_attempt"
23 | {
24 | "de" "[Server Redirect] Bitte warte ein paar Sekunden bevor du das Kommando erneut benutzen kannst."
25 | }
26 |
27 | "servers_menu_title"
28 | {
29 | "de" "Servers Liste:"
30 | }
31 |
32 | "servers_menu_no_servers"
33 | {
34 | "de" "Keine Server verfügbar"
35 | }
36 |
37 | "servers_menu_server_entry"
38 | {
39 | "#format" "{1:s},{2:s}"
40 | "de" "{1} {2}"
41 | }
42 |
43 | "servers_menu_server_entry_no_socket"
44 | {
45 | "#format" "{1:s}"
46 | "de" "{1}"
47 | }
48 |
49 | "servers_menu_server_entry_slots_count"
50 | {
51 | "#format" "{1:i},{2:i}"
52 | "de" "[{1}/{2}]"
53 | }
54 |
55 | "servers_menu_server_entry_not_available"
56 | {
57 | "de" "[N/A]"
58 | }
59 |
60 | "servinfo_menu_server_entry_mapname"
61 | {
62 | "#format" "{1:s}"
63 | "de" "Karte: {1}"
64 | }
65 |
66 | "servinfo_menu_title_no_socket"
67 | {
68 | "#format" "{1:s},{2:s}"
69 | "de" "{1}\nIP: {2}"
70 | }
71 |
72 | "servinfo_menu_title"
73 | {
74 | "#format" "{1:s},{2:s},{3:s}"
75 | "de" "{1}\nIP: {2}\nKarte: {3}"
76 | }
77 |
78 | "servinfo_menu_title_no_player_info"
79 | {
80 | "#format" "{1:s},{2:s},{3:s},{4:s}"
81 | "de" "{1}\nIP: {2}\nKarte: {3}\nOnline: {4}"
82 | }
83 |
84 | "servinfo_menu_map_not_available"
85 | {
86 | "de" "N/A"
87 | }
88 |
89 | "servinfo_menu_connect"
90 | {
91 | "de" "Beitreten"
92 | }
93 |
94 | "servinfo_menu_connect_current"
95 | {
96 | "de" "[Du bist bereits auf diesem Server]"
97 | }
98 |
99 | "servinfo_menu_connect_password_protected"
100 | {
101 | "de" "[Passwort geschützt]"
102 | }
103 |
104 | "servinfo_menu_connect_unavailable"
105 | {
106 | "de" "[Nicht Verfügbar]"
107 | }
108 |
109 | "servinfo_menu_print"
110 | {
111 | "de" "In der Konsole ausgeben"
112 | }
113 |
114 | "servinfo_menu_players"
115 | {
116 | "#format" "{1:s}"
117 | "de" "Aktive Spieler {1}:"
118 | }
119 |
120 | "servinfo_menu_players_data_unavailable"
121 | {
122 | "de" "Spieler Daten nicht verfügbar"
123 | }
124 |
125 | "servinfo_menu_players_no_players"
126 | {
127 | "de" "Aktuell sind keine Spieler auf diesem Server"
128 | }
129 |
130 | "servinfo_menu_player_entry"
131 | {
132 | "#format" "{1:i},{2:s},{3:s}"
133 | "de" "{1}# {2} | {3}"
134 | }
135 |
136 | "server_info"
137 | {
138 | "#format" "{1:s},{2:s}"
139 | "de" "[Server Redirect] {1}\n[Server Redirect] Kommando zum beitreten: connect {2}"
140 | }
141 |
142 | "server_advertisement_server_name"
143 | {
144 | "#format" "{1:s}"
145 | "de" "[Server Redirect] {g}{1}"
146 | }
147 |
148 | "server_advertisement_server_stats"
149 | {
150 | "#format" "{1:s},{2:s}"
151 | "de" "[Server Redirect] Spieler: {lg}{1}{d} | Server ip: {lg}{2}"
152 | }
153 |
154 | "server_advertisement_no_socket_server_name"
155 | {
156 | "#format" "{1:s}"
157 | "de" "[Server Redirect] {g}{1}"
158 | }
159 |
160 | "server_advertisement_no_socket_server_stats"
161 | {
162 | "#format" "{1:s}"
163 | "de" "[Server Redirect] Server ip: {lg}{1}"
164 | }
165 |
166 | "confirmation_menu_title"
167 | {
168 | "#format" "{1:s}"
169 | "de" "Du bist auf dem Weg dem folgenden Server beizutreten:\n{1}\n \nWeiter?"
170 | }
171 |
172 | "confirmation_menu_continue"
173 | {
174 | "de" "Weiter"
175 | }
176 |
177 | "confirmation_menu_notnow"
178 | {
179 | "de" "Nicht jetzt"
180 | }
181 |
182 | "server_advertisement_leave"
183 | {
184 | "#format" "{1:N},{2:s}"
185 | "de" "[Server Redirect] {lo}{1}{d} tritt gerade {lg}{2}{d} bei. Schreibe {lg}!servers{d} um ihm zu folgen!"
186 | }
187 | }
188 |
--------------------------------------------------------------------------------
/addons/sourcemod/translations/es/server_redirect.phrases.txt:
--------------------------------------------------------------------------------
1 | "Phrases"
2 | {
3 | //All available colors (can also be lowercase):
4 | //Full name | Short name
5 | //{DEFAULT} | {D}
6 | //{RED} | {R}
7 | //{LIGHTPURPLE} | {LP}
8 | //{GREEN} | {GRN}
9 | //{LIME} | {L}
10 | //{LIGHTGREEN} | {LG}
11 | //{LIGHTRED} | {LR}
12 | //{GRAY} | {GRY}
13 | //{LIGHTOLIVE} | {LO}
14 | //{METAL} | {M}
15 | //{LIGHTBLUE} | {LB}
16 | //{BLUE} | {B}
17 | //{PURPLE} | {P}
18 | //{VIOLET} | {V}
19 | //{RED2} | {R2}
20 | //{GOLD} | {G}
21 |
22 | "command_spam_attempt"
23 | {
24 | "es" "[Server Redirect] Por favor, aguarde unos segundos antes de utilizar este comando de nuevo."
25 | }
26 |
27 | "servers_menu_title"
28 | {
29 | "es" "Lista de servidores:"
30 | }
31 |
32 | "servers_menu_no_servers"
33 | {
34 | "es" "No hay servidores disponibles"
35 | }
36 |
37 | "servers_menu_server_entry"
38 | {
39 | "#format" "{1:s},{2:s}"
40 | "es" "{1} {2}"
41 | }
42 |
43 | "servers_menu_server_entry_no_socket"
44 | {
45 | "#format" "{1:s}"
46 | "es" "{1}"
47 | }
48 |
49 | "servers_menu_server_entry_slots_count"
50 | {
51 | "#format" "{1:i},{2:i}"
52 | "es" "[{1}/{2}]"
53 | }
54 |
55 | "servers_menu_server_entry_not_available"
56 | {
57 | "es" "[N/A]"
58 | }
59 |
60 | "servinfo_menu_server_entry_mapname"
61 | {
62 | "#format" "{1:s}"
63 | "es" "Mapa: {1}"
64 | }
65 |
66 | "servinfo_menu_title_no_socket"
67 | {
68 | "#format" "{1:s},{2:s}"
69 | "es" "{1}\nIP: {2}"
70 | }
71 |
72 | "servinfo_menu_title"
73 | {
74 | "#format" "{1:s},{2:s},{3:s}"
75 | "es" "{1}\nIP: {2}\nMapa: {3}"
76 | }
77 |
78 | "servinfo_menu_title_no_player_info"
79 | {
80 | "#format" "{1:s},{2:s},{3:s},{4:s}"
81 | "es" "{1}\nIP: {2}\nMapa: {3}\nEn línea: {4}"
82 | }
83 |
84 | "servinfo_menu_map_not_available"
85 | {
86 | "es" "N/A"
87 | }
88 |
89 | "servinfo_menu_connect"
90 | {
91 | "es" "Conectar"
92 | }
93 |
94 | "servinfo_menu_connect_current"
95 | {
96 | "es" "[Estás conectado a este servidor]"
97 | }
98 |
99 | "servinfo_menu_connect_password_protected"
100 | {
101 | "es" "[Protegido por contraseña]"
102 | }
103 |
104 | "servinfo_menu_connect_unavailable"
105 | {
106 | "es" "[No disponible]"
107 | }
108 |
109 | "servinfo_menu_print"
110 | {
111 | "es" "Mostrar información en consola"
112 | }
113 |
114 | "servinfo_menu_players"
115 | {
116 | "#format" "{1:s}"
117 | "es" "Jugadores activos {1}:"
118 | }
119 |
120 | "servinfo_menu_players_data_unavailable"
121 | {
122 | "es" "Información sobre jugadores no disponible"
123 | }
124 |
125 | "servinfo_menu_players_no_players"
126 | {
127 | "es" "No hay jugadores actualmente en este servidor"
128 | }
129 |
130 | "servinfo_menu_player_entry"
131 | {
132 | "#format" "{1:i},{2:s},{3:s}"
133 | "es" "{1}# {2} | {3}"
134 | }
135 |
136 | "server_info"
137 | {
138 | "#format" "{1:s},{2:s}"
139 | "es" "[Server Redirect] {1}\n[Server Redirect] Comando para conectar: connect {2}"
140 | }
141 |
142 | "server_advertisement_server_name"
143 | {
144 | "#format" "{1:s}"
145 | "es" "[Server Redirect] {g}{1}"
146 | }
147 |
148 | "server_advertisement_server_stats"
149 | {
150 | "#format" "{1:s},{2:s}"
151 | "es" "[Server Redirect] Jugadores: {lg}{1}{d} | IP del servidor: {lg}{2}"
152 | }
153 |
154 | "server_advertisement_no_socket_server_name"
155 | {
156 | "#format" "{1:s}"
157 | "es" "[Server Redirect] {g}{1}"
158 | }
159 |
160 | "server_advertisement_no_socket_server_stats"
161 | {
162 | "#format" "{1:s}"
163 | "es" "[Server Redirect] IP del servidor: {lg}{1}"
164 | }
165 |
166 | "confirmation_menu_title"
167 | {
168 | "#format" "{1:s}"
169 | "es" "Estás por conectarte a:\n{1}\n \nContinuar?"
170 | }
171 |
172 | "confirmation_menu_continue"
173 | {
174 | "es" "Continuar"
175 | }
176 |
177 | "confirmation_menu_notnow"
178 | {
179 | "es" "Ahora no"
180 | }
181 |
182 | "server_advertisement_leave"
183 | {
184 | "#format" "{1:N},{2:s}"
185 | "es" "[Server Redirect] {lo}{1}{d} está ingresando a {lg}{2}{d}. ¡Escribe {lg}!servers{d} para seguirle!"
186 | }
187 | }
--------------------------------------------------------------------------------
/addons/sourcemod/translations/fr/server_redirect.phrases.txt:
--------------------------------------------------------------------------------
1 | "Phrases"
2 | {
3 | //All available colors (can also be lowercase):
4 | //Full name | Short name
5 | //{DEFAULT} | {D}
6 | //{RED} | {R}
7 | //{LIGHTPURPLE} | {LP}
8 | //{GREEN} | {GRN}
9 | //{LIME} | {L}
10 | //{LIGHTGREEN} | {LG}
11 | //{LIGHTRED} | {LR}
12 | //{GRAY} | {GRY}
13 | //{LIGHTOLIVE} | {LO}
14 | //{METAL} | {M}
15 | //{LIGHTBLUE} | {LB}
16 | //{BLUE} | {B}
17 | //{PURPLE} | {P}
18 | //{VIOLET} | {V}
19 | //{RED2} | {R2}
20 | //{GOLD} | {G}
21 |
22 | "command_spam_attempt"
23 | {
24 | "fr" "[Server Redirect] Merci d'attendre quelques secondes avant de réutiliser la commande"
25 | }
26 |
27 | "servers_menu_title"
28 | {
29 | "fr" "Liste des serveurs:"
30 | }
31 |
32 | "servers_menu_no_servers"
33 | {
34 | "fr" "Aucun serveur disponible"
35 | }
36 |
37 | "servers_menu_server_entry"
38 | {
39 | "#format" "{1:s},{2:s}"
40 | "fr" "{1} {2}"
41 | }
42 |
43 | "servers_menu_server_entry_no_socket"
44 | {
45 | "#format" "{1:s}"
46 | "fr" "{1}"
47 | }
48 |
49 | "servers_menu_server_entry_slots_count"
50 | {
51 | "#format" "{1:i},{2:i}"
52 | "fr" "[{1}/{2}]"
53 | }
54 |
55 | "servers_menu_server_entry_not_available"
56 | {
57 | "fr" "[Indisponible]"
58 | }
59 |
60 | "servinfo_menu_server_entry_mapname"
61 | {
62 | "#format" "{1:s}"
63 | "fr" "Carte: {1}"
64 | }
65 |
66 | "servinfo_menu_title_no_socket"
67 | {
68 | "#format" "{1:s},{2:s}"
69 | "fr" "{1}\nIP: {2}"
70 | }
71 |
72 | "servinfo_menu_title"
73 | {
74 | "#format" "{1:s},{2:s},{3:s}"
75 | "fr" "{1}\nIP: {2}\nCarte: {3}"
76 | }
77 |
78 | "servinfo_menu_title_no_player_info"
79 | {
80 | "#format" "{1:s},{2:s},{3:s},{4:s}"
81 | "fr" "{1}\nIP: {2}\nCarte: {3}\nEn ligne: {4}"
82 | }
83 |
84 | "servinfo_menu_map_not_available"
85 | {
86 | "fr" "Indisponible"
87 | }
88 |
89 | "servinfo_menu_connect"
90 | {
91 | "fr" "Connecter"
92 | }
93 |
94 | "servinfo_menu_connect_current"
95 | {
96 | "fr" "[Vous êtes dessus]"
97 | }
98 |
99 | "servinfo_menu_connect_password_protected"
100 | {
101 | "fr" "[Protégé par mot de passe]"
102 | }
103 |
104 | "servinfo_menu_connect_unavailable"
105 | {
106 | "fr" "[indisponible]"
107 | }
108 |
109 | "servinfo_menu_print"
110 | {
111 | "fr" "Envoyer les infos dans la console"
112 | }
113 |
114 | "servinfo_menu_players"
115 | {
116 | "#format" "{1:s}"
117 | "fr" "Joueurs actifs {1}:"
118 | }
119 |
120 | "servinfo_menu_players_data_unavailable"
121 | {
122 | "fr" "Données joueurs indisponibles"
123 | }
124 |
125 | "servinfo_menu_players_no_players"
126 | {
127 | "fr" "Aucun joueurs sur ce serveur"
128 | }
129 |
130 | "servinfo_menu_player_entry"
131 | {
132 | "#format" "{1:i},{2:s},{3:s}"
133 | "fr" "{1}# {2} | {3}"
134 | }
135 |
136 | "server_info"
137 | {
138 | "#format" "{1:s},{2:s}"
139 | "fr" "[Server Redirect] {1}\n[Server Redirect] Commande de connexion: connect {2}"
140 | }
141 |
142 | "server_advertisement_server_name"
143 | {
144 | "#format" "{1:s}"
145 | "fr" "[Server Redirect] {g}{1}"
146 | }
147 |
148 | "server_advertisement_server_stats"
149 | {
150 | "#format" "{1:s},{2:s}"
151 | "fr" "[Server Redirect] Joueurs: {lg}{1}{d} | IP du serveur: {lg}{2}"
152 | }
153 |
154 | "server_advertisement_no_socket_server_name"
155 | {
156 | "#format" "{1:s}"
157 | "fr" "[Server Redirect] {g}{1}"
158 | }
159 |
160 | "server_advertisement_no_socket_server_stats"
161 | {
162 | "#format" "{1:s}"
163 | "fr" "[Server Redirect] IP du serveur: {lg}{1}"
164 | }
165 |
166 | "confirmation_menu_title"
167 | {
168 | "#format" "{1:s}"
169 | "fr" "Vous souhaitez vous connecter à:\n{1}\n \nContinuer?"
170 | }
171 |
172 | "confirmation_menu_continue"
173 | {
174 | "fr" "Continuer"
175 | }
176 |
177 | "confirmation_menu_notnow"
178 | {
179 | "fr" "Pas maintenant"
180 | }
181 |
182 | "server_advertisement_leave"
183 | {
184 | "#format" "{1:N},{2:s}"
185 | "fr" "[Server Redirect] {lo}{1}{d} est en train de rejoindre {lg}{2}{d}. Type {lg}!servers{d} pour le suivre!"
186 | }
187 | }
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/include/glib/colorutils.inc:
--------------------------------------------------------------------------------
1 | #if defined _colorutils_included
2 | #endinput
3 | #endif
4 | #define _colorutils_included
5 |
6 | /* Compile time settings for this include. Should be defined before including this file.
7 | * #define OVERRIDE_DEFAULT //Overrides default print function to color ones
8 | */
9 |
10 | #define CLR_D "\1" //COLOR_DEFAULT
11 | #define CLR_R "\2" //COLOR_RED
12 | #define CLR_LP "\3" //COLOR_LIGHTPURPLE
13 | #define CLR_GRN "\4" //COLOR_GREEN
14 | #define CLR_L "\5" //COLOR_LIME
15 | #define CLR_LG "\6" //COLOR_LIGHTGREEN
16 | #define CLR_LR "\7" //COLOR_LIGHTRED
17 | #define CLR_GRY "\8" //COLOR_GRAY
18 | #define CLR_LO "\9" //COLOR_LIGHTOLIVE
19 | #define CLR_M "\10" //COLOR_METAL
20 | #define CLR_LB "\11" //COLOR_LIGHTBLUE
21 | #define CLR_B "\12" //COLOR_BLUE
22 | #define CLR_P "\13" //COLOR_PURPLE
23 | #define CLR_V "\14" //COLOR_VIOLET
24 | #define CLR_R2 "\15" //COLOR_RED2
25 | #define CLR_G "\16" //COLOR_GOLD
26 |
27 | static char gColorNames[][] = {"{DEFAULT}", "{RED}", "{LIGHTPURPLE}", "{GREEN}", "{LIME}", "{LIGHTGREEN}", "{LIGHTRED}", "{GRAY}", "{LIGHTOLIVE}", "{METAL}", "{LIGHTBLUE}", "{BLUE}", "{PURPLE}", "{VIOLET}", "{RED2}", "{GOLD}"},
28 | gShortColorNames[][] = {"{D}", "{R}", "{LP}", "{GRN}", "{L}", "{LG}", "{LR}", "{GRY}", "{LO}", "{M}", "{LB}", "{B}", "{P}", "{V}", "{R2}", "{G}"},
29 | gColorCodes[][] = {CLR_D, CLR_R, CLR_LP, CLR_GRN, CLR_L, CLR_LG, CLR_LR, CLR_GRY, CLR_LO, CLR_M, CLR_LB, CLR_B, CLR_P, CLR_V, CLR_R2, CLR_G};
30 |
31 | enum
32 | {
33 | COLOR_START = 1,
34 | COLOR_DEFAULT = 1,
35 | COLOR_RED = 2,
36 | COLOR_LIGHTPURPLE,
37 | COLOR_GREEN,
38 | COLOR_LIME,
39 | COLOR_LIGHTGREEN,
40 | COLOR_LIGHTRED,
41 | COLOR_GRAY,
42 | COLOR_LIGHTOLIVE,
43 | COLOR_U1,
44 | COLOR_LIGHTBLUE,
45 | COLOR_BLUE,
46 | COLOR_U2,
47 | COLOR_PURPLE,
48 | COLOR_DARKORANGE,
49 | COLOR_GOLD,
50 | COLOR_END = COLOR_GOLD
51 | }
52 |
53 | #define MAX_MESSAGE_LENGTH 512
54 |
55 | #if defined _msgutils_included
56 |
57 | // Does produce clicky sound when printed
58 | stock void PrintToChatLongColored(int client, const char[] format, any ...)
59 | {
60 | char buff[MAX_MSG_SIZE];
61 | SetGlobalTransTarget(client);
62 | VFormat(buff, sizeof(buff), format, 3);
63 |
64 | ReformatMessage(buff, sizeof(buff));
65 | CheckForSpace(buff, sizeof(buff));
66 |
67 | PrintToChatLong(client, buff);
68 | }
69 |
70 | // Does produce clicky sound when printed
71 | stock void PrintToChatAllLongColored(const char[] format, any ...)
72 | {
73 | char buff[MAX_MSG_SIZE];
74 | int prev_lang = -1, lang;
75 |
76 | for(int i = 1; i <= MaxClients; i++)
77 | {
78 | if(!IsClientInGame(i))
79 | continue;
80 |
81 | lang = GetClientLanguage(i);
82 |
83 | if(prev_lang != lang)
84 | {
85 | SetGlobalTransTarget(i);
86 | VFormat(buff, sizeof(buff), format, 2);
87 |
88 | ReformatMessage(buff, sizeof(buff));
89 | CheckForSpace(buff, sizeof(buff));
90 | }
91 |
92 | PrintToChatLong(i, buff);
93 |
94 | prev_lang = lang;
95 | }
96 | }
97 |
98 | #endif
99 |
100 | stock void PrintToChatColored(int client, const char[] format, any ...)
101 | {
102 | char buff[MAX_MESSAGE_LENGTH];
103 | SetGlobalTransTarget(client);
104 | VFormat(buff, sizeof(buff), format, 3);
105 |
106 | ReformatMessage(buff, sizeof(buff));
107 | CheckForSpace(buff, sizeof(buff));
108 |
109 | PrintToChat(client, buff);
110 | }
111 |
112 | stock void PrintToChatAllColored(const char[] format, any ...)
113 | {
114 | char buff[MAX_MESSAGE_LENGTH];
115 | int prev_lang = -1, lang;
116 |
117 | for(int i = 1; i <= MaxClients; i++)
118 | {
119 | if(!IsClientInGame(i))
120 | continue;
121 |
122 | lang = GetClientLanguage(i);
123 |
124 | if(prev_lang != lang)
125 | {
126 | SetGlobalTransTarget(i);
127 | VFormat(buff, sizeof(buff), format, 2);
128 |
129 | ReformatMessage(buff, sizeof(buff));
130 | CheckForSpace(buff, sizeof(buff));
131 | }
132 |
133 | PrintToChat(i, buff);
134 |
135 | prev_lang = lang;
136 | }
137 | }
138 |
139 | static stock void ReformatMessage(char[] buff, int len)
140 | {
141 | for(int i = 0; i < COLOR_END; i++)
142 | {
143 | ReplaceString(buff, len, gColorNames[i], gColorCodes[i], false);
144 | ReplaceString(buff, len, gShortColorNames[i], gColorCodes[i], false);
145 | }
146 | }
147 |
148 | static stock void CheckForSpace(char[] buff, int len)
149 | {
150 | if(COLOR_START < buff[0] < COLOR_END)
151 | Format(buff, len, " %s", buff);
152 | }
153 |
154 | #if defined OVERRIDE_DEFAULT
155 | #define PrintToChat PrintToChatColored
156 | #define PrintToChatAll PrintToChatAllColored
157 | #endif
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/include/glib/convarutils.inc:
--------------------------------------------------------------------------------
1 | #if defined _convarutils_included
2 | #endinput
3 | #endif
4 | #define _convarutils_included
5 |
6 | static ArrayList gRegisteredConVars;
7 | static ArrayList gRegisteredConVarsDescriptions;
8 |
9 | stock ConVar CreateConVarCustom(const char[] name, const char[] defaultValue, const char[] description="", int flags=0, bool hasMin=false, float min=0.0, bool hasMax=false, float max=0.0)
10 | {
11 | if(!gRegisteredConVars)
12 | gRegisteredConVars = new ArrayList();
13 |
14 | if(!gRegisteredConVarsDescriptions)
15 | gRegisteredConVarsDescriptions = new ArrayList(ByteCountToCells(1024));
16 |
17 | ConVar cv = CreateConVar(name, defaultValue, description, flags, hasMin, min, hasMax, max);
18 |
19 | gRegisteredConVars.Push(cv);
20 | gRegisteredConVarsDescriptions.PushString(description);
21 |
22 | return cv;
23 | }
24 |
25 | stock void AutoExecConfigCustom(bool autoCreate=true, const char[] name="", const char[] folder="sourcemod")
26 | {
27 | if(gRegisteredConVars.Length == 0)
28 | return;
29 |
30 | if(autoCreate)
31 | {
32 | char path[PLATFORM_MAX_PATH], plname[PLATFORM_MAX_PATH];
33 |
34 | Format(path, sizeof(path), "cfg/%s", folder);
35 | if(!DirExists(path) && !CreateDirectory(path, 0o755))
36 | ThrowError("Failed to create directory \"%s\"!", path);
37 |
38 | GetPluginFilename(INVALID_HANDLE, plname, sizeof(plname));
39 | plname[FindCharInString(plname, '.', true)] = '\0';
40 |
41 | if(name[0] != '\0')
42 | Format(path, sizeof(path), "cfg/%s/%s.cfg", folder, name);
43 | else
44 | Format(path, sizeof(path), "cfg/%s/plugin.%s.cfg", folder, plname[FindCharInString(plname, '/', true) + 1]);
45 |
46 | ParseConVarFile(path);
47 | FillConVarFile(path, plname);
48 | }
49 |
50 | AutoExecConfig(false, name, folder);
51 |
52 | delete gRegisteredConVars;
53 | delete gRegisteredConVarsDescriptions;
54 | }
55 |
56 | static stock void FillConVarFile(const char path[PLATFORM_MAX_PATH], const char plname[PLATFORM_MAX_PATH])
57 | {
58 | File file = OpenFile(path, "w");
59 |
60 | if(!file)
61 | ThrowError("Failed to auto generate config \"%s\", make sure the directory has write permission", path);
62 |
63 | file.WriteLine("// This file was auto-generated by glib/convarutils.inc");
64 | file.WriteLine("// ConVars for plugin \"%s.smx\"\n\n", plname);
65 |
66 | ConVar cv;
67 | char buff[1024], buff2[1024];
68 | float bound;
69 | for(int i = 0; i < gRegisteredConVars.Length; i++)
70 | {
71 | cv = gRegisteredConVars.Get(i);
72 |
73 | if(cv.Flags & FCVAR_DONTRECORD)
74 | continue;
75 |
76 | gRegisteredConVarsDescriptions.GetString(i, buff, sizeof(buff));
77 |
78 | ReplaceString(buff, sizeof(buff), "\n", "\n// ");
79 | Format(buff, sizeof(buff), "// %s", buff);
80 |
81 | file.WriteLine(buff);
82 | file.WriteLine("// -");
83 |
84 | cv.GetDefault(buff, sizeof(buff));
85 | Format(buff, sizeof(buff), "// Default: \"%s\"", buff);
86 | file.WriteLine(buff);
87 |
88 | if(cv.GetBounds(ConVarBound_Lower, bound))
89 | {
90 | Format(buff, sizeof(buff), "// Minimum: \"%f\"", bound);
91 | file.WriteLine(buff);
92 | }
93 |
94 | if(cv.GetBounds(ConVarBound_Upper, bound))
95 | {
96 | Format(buff, sizeof(buff), "// Maximum: \"%f\"", bound);
97 | file.WriteLine(buff);
98 | }
99 |
100 | cv.GetName(buff, sizeof(buff));
101 | cv.GetString(buff2, sizeof(buff2));
102 | Format(buff, sizeof(buff), "%s \"%s\"\n", buff, buff2);
103 | file.WriteLine(buff);
104 | }
105 |
106 | delete file;
107 | }
108 |
109 | static stock void ParseConVarFile(const char path[PLATFORM_MAX_PATH])
110 | {
111 | File file = OpenFile(path, "r", true);
112 |
113 | if(!FileExists(path))
114 | return;
115 |
116 | ConVar cv;
117 | int buff_pos;
118 | bool name_parsed;
119 | char line[4096], cvar_name[512], cvar_val[512], buff2[512];
120 | while(file.ReadLine(line, sizeof(line)))
121 | {
122 | name_parsed = false;
123 | cvar_name[0] = '\0';
124 | cvar_val[0] = '\0';
125 |
126 | for(int i = 0; line[i] != '\0' && line[i] != '\n'; i++)
127 | {
128 | if(line[i] == '/' && line[i + 1] == '/')
129 | break;
130 |
131 | if(line[i] <= ' ')
132 | continue;
133 |
134 | buff_pos = 0;
135 |
136 | if(!name_parsed)
137 | {
138 | if(line[i] == '"')
139 | {
140 | i++;
141 | while(line[i] != '"' && line[i] != '\0' && line[i] != '\n')
142 | cvar_name[buff_pos++] = line[i++];
143 | }
144 | else
145 | {
146 | while(line[i] > ' ' && line[i] != '"')
147 | cvar_name[buff_pos++] = line[i++];
148 |
149 | if(line[i] == '"')
150 | i--;
151 | }
152 |
153 | cvar_name[buff_pos] = '\0';
154 | name_parsed = true;
155 | }
156 | else
157 | {
158 | //need empty buffer each time, can't actualy fake it
159 | char buff[sizeof(cvar_val)];
160 |
161 | if(line[i] == '"')
162 | {
163 | i++;
164 | while(line[i] != '\0' && line[i] != '\n')
165 | buff[buff_pos++] = line[i++];
166 |
167 |
168 | while(buff_pos >= 0 && buff[buff_pos] <= ' ')
169 | buff_pos--;
170 |
171 | if(buff[buff_pos] == '"')
172 | buff_pos--;
173 | }
174 | else
175 | {
176 | while(line[i] != '\0' && line[i] != '\n')
177 | buff[buff_pos++] = line[i++];
178 |
179 | while(buff_pos >= 0 && buff[buff_pos] <= ' ')
180 | buff_pos--;
181 | }
182 |
183 | buff[++buff_pos] = '\0';
184 | strcopy(cvar_val, sizeof(cvar_val), buff);
185 | break;
186 | }
187 | }
188 |
189 | for(int i = 0; i < gRegisteredConVars.Length; i++)
190 | {
191 | cv = gRegisteredConVars.Get(i);
192 | cv.GetName(buff2, sizeof(buff2));
193 |
194 | if(StrEqual(buff2, cvar_name, false))
195 | cv.SetString(cvar_val);
196 | }
197 | }
198 |
199 | delete file;
200 | }
201 |
202 | #if defined OVERRIDE_DEFAULT
203 | #define CreateConVar CreateConVarCustom
204 | #define AutoExecConfig AutoExecConfigCustom
205 | #endif
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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674 | .
675 |
--------------------------------------------------------------------------------
/addons/sourcemod/scripting/server_redirect.sp:
--------------------------------------------------------------------------------
1 | #include "sourcemod"
2 | #include "sdktools"
3 | #include "dhooks"
4 | #include "regex"
5 |
6 | #undef REQUIRE_EXTENSIONS
7 | #include "socket"
8 | #define REQUIRE_EXTENSIONS
9 |
10 | #include "glib/assertutils"
11 | #include "glib/addressutils"
12 | #include "glib/commandutils"
13 |
14 | #define OVERRIDE_DEFAULT
15 | #include "glib/colorutils"
16 | #include "glib/convarutils"
17 | #undef OVERRIDE_DEFAULT
18 |
19 | #define SNAME "[Server Redirect] "
20 | #define SERVER_REDIRECT_CFG "configs/server_redirect.cfg"
21 |
22 | #include "server_redirect/net.sp"
23 | #include "server_redirect/redirect.sp"
24 |
25 | public Plugin myinfo =
26 | {
27 | name = "Server redirect",
28 | author = "GAMMA CASE",
29 | description = "Allows to connect to other servers.",
30 | version = "1.3.2",
31 | url = "https://steamcommunity.com/id/_GAMMACASE_/"
32 | };
33 |
34 | enum struct ServerEntry
35 | {
36 | char ip[32];
37 | char alias_ip[32];
38 | ArrayList players;
39 | Menu menu;
40 | Handle socket;
41 | char display_name[128];
42 | char map[PLATFORM_MAX_PATH];
43 | int maxplayers;
44 | int curr_players_info;
45 | int curr_players;
46 | bool password_protected;
47 | int challenge;
48 |
49 | void Delete()
50 | {
51 | delete this.players;
52 | delete this.menu;
53 | delete this.socket;
54 | }
55 |
56 | void Clear()
57 | {
58 | //display_name skipped intentionally
59 | this.map[0] = '\0';
60 | this.maxplayers = 0;
61 | this.curr_players = 0;
62 | this.password_protected = false;
63 | this.challenge = 0;
64 | }
65 |
66 | char GetDisplayIP()
67 | {
68 | if(this.alias_ip[0] == '\0')
69 | return this.ip;
70 | else
71 | return this.alias_ip;
72 | }
73 |
74 | char CutIp()
75 | {
76 | int idx = FindCharInString(this.ip, ':', true);
77 |
78 | if(idx == -1)
79 | return this.ip;
80 |
81 | char _ip[32];
82 | _ip = this.ip;
83 | _ip[idx] = '\0';
84 | return _ip;
85 | }
86 |
87 | int CutPort()
88 | {
89 | int idx = FindCharInString(this.ip, ':', true);
90 |
91 | if(idx == -1)
92 | return 27015;
93 |
94 | return StringToInt(this.ip[idx + 1]);
95 | }
96 | }
97 |
98 | enum struct PlayerData
99 | {
100 | char name[MAX_NAME_LENGTH];
101 | float time;
102 | }
103 |
104 | enum struct SocketData
105 | {
106 | char ip[32];
107 | int num_of_recv;
108 | bool got_answer;
109 | bool got_player_data;
110 | int challenge_retries;
111 | Handle timeout;
112 | }
113 |
114 | methodmap ServerList < ArrayList
115 | {
116 | public ServerList()
117 | {
118 | return view_as(new ArrayList(sizeof(ServerEntry)));
119 | }
120 |
121 | public void DeleteServers()
122 | {
123 | ServerEntry se;
124 | for(int i = 0; i < this.Length; i++)
125 | {
126 | this.GetArray(i, se);
127 | se.Delete();
128 | }
129 | }
130 |
131 | public int GetServer(const char[] ip, ServerEntry se)
132 | {
133 | int idx = this.FindString(ip);
134 |
135 | if(idx == -1)
136 | ThrowError(SNAME..."Unknown server ip (%s) is found in ServerList.", ip);
137 | else
138 | this.GetArray(idx, se);
139 |
140 | return idx;
141 | }
142 |
143 | public int GetServerByMenu(Menu menu, ServerEntry se)
144 | {
145 | for(int i = 0; i < this.Length; i++)
146 | {
147 | this.GetArray(i, se);
148 | if(menu == se.menu)
149 | return i;
150 | }
151 |
152 | return -1;
153 | }
154 | }
155 |
156 | ConVar gServerCommands,
157 | gSocketTimeoutTime,
158 | gShowPlayerInfo,
159 | gLogIfServerIsUnavailable,
160 | gDisableConnect,
161 | gCommandSpamTimeout,
162 | gAdvertisementTime,
163 | gAdvertisementMinPlayers,
164 | gAdvertisementOrder,
165 | gAdvertiseThis,
166 | gRemoveThis,
167 | gShowConfirmationMenu,
168 | gAnnounceLeave,
169 | gServersMenuPagination,
170 | gServersMenuServerNameLength;
171 |
172 | Menu gServersMenu,
173 | gActiveMenu[MAXPLAYERS];
174 |
175 | int gMenuLastPos[MAXPLAYERS],
176 | gMenuServersLastItem[MAXPLAYERS];
177 |
178 | ServerList gServers;
179 | ArrayList gUpdateQueue,
180 | gAdvertisementList;
181 |
182 | Handle gAdvertisementTimer;
183 |
184 | char gThisServerIp[32];
185 | bool gSocketAvaliable;
186 | float gServersCooldown[MAXPLAYERS];
187 |
188 | public void OnPluginStart()
189 | {
190 | gServerCommands = CreateConVar("server_redirect_commands", "sm_servers;sm_serv;sm_project;sm_list;", "Commands that invoke servers redirect menu.\n(Note: Map change required for changes to take effect! There's also a 128 character limit per command.)");
191 | gSocketTimeoutTime = CreateConVar("server_redirect_socket_timeout", "10.0", "Socket timeout time.\n(Note: Unused if you don't use socket extension)", .hasMin = true, .min = 2.0);
192 | gShowPlayerInfo = CreateConVar("server_redirect_show_player_info", "1", "Show players info when you select server in servers redirect menu.\n(Note: Unused if you don't use socket extension)", .hasMin = true, .hasMax = true, .max = 1.0);
193 | gLogIfServerIsUnavailable = CreateConVar("server_redirect_log_if_server_is_unavailable", "0", "If communication with other servers is timed out, should this be logged?\n(Note: Unused if you don't use socket extension)", .hasMin = true, .hasMax = true, .max = 1.0);
194 | gDisableConnect = CreateConVar("server_redirect_disable_connect_button", "3", "Server connect button state:\n(Note: Unused if you don't use socket extension)\n0 - Always enabled;\n1 - Disabled if server is password protected, enabled otherwise;\n2 - Disabled if server is unavailable, enabled otherwise;\n3 - Enabled only if server is not password protected and avaliable.", .hasMin = true, .hasMax = true, .max = 3.0);
195 | gCommandSpamTimeout = CreateConVar("server_redirect_command_spam_timeout", "1.0", "Will prevent execution of a command if previous execution was less then this seconds before.", .hasMin = true);
196 | gAdvertisementTime = CreateConVar("server_redirect_advertisement_time", "60.0", "Server advertisement time in seconds (Map change required for this to take effect).\n(Note: set to 0 to disable)\n(Note2: this value should be bigger than server_redirect_socket_timeout by one second or more (Only if you have socket extension installed))", .hasMin = true);
197 | gAdvertisementMinPlayers = CreateConVar("server_redirect_advertisement_min_players", "0", "Minimum players required to advertise server in chat.\n(Note: Unused if you don't use socket extension)", .hasMin = true);
198 | gAdvertisementOrder = CreateConVar("server_redirect_advertisement_order", "0", "Order at which servers gonna be advertised.\n0 - Order at which servers are defined in config file;\n1 - Random order.", .hasMin = true, .hasMax = true, .max = 1.0);
199 | gAdvertiseThis = CreateConVar("server_redirect_advertise_this", "0", "If set, this current server will also be advertised in chat.\n(Note: Unused if server_redirect_remove_this set to 1!)", .hasMin = true, .hasMax = true, .max = 1.0);
200 | gRemoveThis = CreateConVar("server_redirect_remove_this", "0", "If set, this current server will be removed from servers menu.", .hasMin = true, .hasMax = true, .max = 1.0);
201 | gShowConfirmationMenu = CreateConVar("server_redirect_show_confirmation_menu", "0", "If set, will show confirmation menu when players will try to connect to some server via servers menu.", .hasMin = true, .hasMax = true, .max = 1.0);
202 | gAnnounceLeave = CreateConVar("server_redirect_show_advertisement_leave", "0", "If set, will show message to alert players a player has connected to another server.", .hasMin = true, .hasMax = true, .max = 1.0);
203 | gServersMenuPagination = CreateConVar("server_redirect_menu_pagination", "5", "The amount of items to show in servers list menu, if set to 0 default would be used (6 items per page).\n(Note: Lower this value if you have problems with server list menu not displaying everything)", .hasMin = true, .min = 2.0, .hasMax = true, .max = 6.0);
204 | gServersMenuServerNameLength = CreateConVar("server_redirect_menu_servername_length", "0", "The amount of symbols per server name to show in servers list menu, if set to 0 possible maximum would be used.\n(Note: Lower this value if you have problems with server list menu not displaying everything)", .hasMin = true, .hasMax = true, .max = 128.0);
205 | AutoExecConfig();
206 |
207 | LoadTranslations("server_redirect.phrases");
208 |
209 | RegAdminCmd("sm_refresh_servers", SM_RefreshServers, ADMFLAG_ROOT, "Reloads server_redirect.cfg file.");
210 |
211 | int hostip = FindConVar("hostip").IntValue;
212 | Format(gThisServerIp, sizeof(gThisServerIp), "%i.%i.%i.%i:%i", hostip >>> 24, hostip >> 16 & 0xFF, hostip >> 8 & 0xFF, hostip & 0xFF, FindConVar("hostport").IntValue);
213 |
214 | gUpdateQueue = new ArrayList();
215 | gShouldReconnect = new StringMap();
216 | gServers = new ServerList();
217 |
218 | GameData gd = new GameData("server_redirect.games");
219 | ASSERT_MSG(gd, "Can't open \"server_redirect.games.txt\" gamedata file.");
220 |
221 | InitNet(gd);
222 | SetupSDKCalls(gd);
223 | SetupDhooks(gd);
224 |
225 | delete gd;
226 | }
227 |
228 | public void OnAllPluginsLoaded()
229 | {
230 | gSocketAvaliable = GetExtensionFileStatus("socket.ext") == 1;
231 | }
232 |
233 | public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
234 | {
235 | CreateNative("RedirectClient", RedirectClient_Native);
236 | RegPluginLibrary("server_redirect");
237 | }
238 |
239 | public void OnClientDisconnect(int client)
240 | {
241 | gActiveMenu[client] = null;
242 | gMenuLastPos[client] = 0;
243 | gMenuServersLastItem[client] = 0;
244 | gServersCooldown[client] = 0.0;
245 | int idx = gUpdateQueue.FindValue(GetClientUserId(client));
246 | if(idx != -1)
247 | gUpdateQueue.Erase(idx);
248 | }
249 |
250 | public void OnConfigsExecuted()
251 | {
252 | char buff[1024];
253 | gServerCommands.GetString(buff, sizeof(buff));
254 | RegConsoleCmds(buff, SM_Servers, "Displays servers list.");
255 |
256 | BuildPath(Path_SM, buff, sizeof(buff), SERVER_REDIRECT_CFG);
257 |
258 | gServers.DeleteServers();
259 | gServers.Clear();
260 | if(gServersMenu)
261 | gServersMenu.RemoveAllItems();
262 | else
263 | gServersMenu = new Menu(Servers_Menu, MENU_ACTIONS_DEFAULT | MenuAction_DisplayItem | MenuAction_Display);
264 |
265 | if(!FileExists(buff))
266 | {
267 | gServersMenu.AddItem("no_servers", "", ITEMDRAW_DISABLED);
268 | return;
269 | }
270 |
271 | KeyValues kv = new KeyValues("Servers");
272 | kv.ImportFromFile(buff);
273 |
274 | if(!kv.GotoFirstSubKey())
275 | {
276 | gServersMenu.AddItem("no_servers", "", ITEMDRAW_DISABLED);
277 | delete kv;
278 | return;
279 | }
280 |
281 | ServerEntry se;
282 | Regex re = new Regex("\\b[\\d{1,3}\\.]+\\:\\d{1,5}\\b");
283 |
284 | do
285 | {
286 | kv.GetSectionName(buff, sizeof(buff));
287 |
288 | kv.GetString("alias_ip", se.alias_ip, sizeof(ServerEntry::alias_ip));
289 |
290 | kv.GetString("ip", se.ip, sizeof(ServerEntry::ip));
291 | if(se.ip[0] == '\0')
292 | {
293 | LogError(SNAME..."Failed to get ip for section \"%s\" skipping.", buff);
294 | continue;
295 | }
296 |
297 | if(gRemoveThis.BoolValue && StrEqual(gThisServerIp, se.ip))
298 | continue;
299 |
300 | if(gServers.FindString(se.ip) != -1)
301 | {
302 | LogError(SNAME..."Found duplicate ip address in section \"%s\" skipping.", buff);
303 | continue;
304 | }
305 |
306 | kv.GetString("display_name", se.display_name, sizeof(ServerEntry::display_name));
307 |
308 | gServersMenu.AddItem(se.ip, se.display_name);
309 |
310 | se.menu = BuildServerInfoMenu();
311 |
312 | gServers.PushArray(se);
313 |
314 | } while(kv.GotoNextKey());
315 |
316 | delete re;
317 | delete kv;
318 |
319 | if(gSocketAvaliable)
320 | UpdateServersData();
321 |
322 | if(gServersMenuPagination.IntValue != 0)
323 | gServersMenu.Pagination = gServersMenuPagination.IntValue;
324 |
325 | if(gServersMenu.ItemCount == 0)
326 | gServersMenu.AddItem("no_servers", "", ITEMDRAW_DISABLED);
327 | else if(gAdvertisementTime.FloatValue != 0.0)
328 | {
329 | if(gSocketAvaliable)
330 | {
331 | if(gAdvertisementTime.FloatValue - gSocketTimeoutTime.FloatValue - 1.0 <= 0.0)
332 | LogError(SNAME..."server_redirect_advertisement_time cvar should be bigger than server_redirect_socket_timeout by one second or more, advertisements are disabled!")
333 | else
334 | {
335 | gAdvertisementList = new ArrayList();
336 | gAdvertisementTimer = CreateTimer(gAdvertisementTime.FloatValue - gSocketTimeoutTime.FloatValue - 1.0, Advertisement_Timer, .flags = TIMER_FLAG_NO_MAPCHANGE);
337 | }
338 | }
339 | else
340 | {
341 | gAdvertisementList = new ArrayList();
342 | gAdvertisementTimer = CreateTimer(gAdvertisementTime.FloatValue, Advertisement_NoSocket_Timer, .flags = TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
343 | }
344 | }
345 | else
346 | delete gAdvertisementList;
347 | }
348 |
349 | Menu BuildServerInfoMenu()
350 | {
351 | Menu menu = new Menu(ServerInfo_Menu, MENU_ACTIONS_DEFAULT | MenuAction_DisplayItem | MenuAction_DrawItem | MenuAction_Display);
352 |
353 | menu.AddItem("connect", "");
354 | menu.AddItem("print_info", "");
355 |
356 | menu.ExitBackButton = true;
357 |
358 | return menu;
359 | }
360 |
361 | void UpdateServersData()
362 | {
363 | ServerEntry se;
364 | SocketData sd;
365 | ArrayList data;
366 | for(int i = 0; i < gServers.Length; i++)
367 | {
368 | gServers.GetArray(i, se);
369 |
370 | if(se.socket)
371 | continue;
372 |
373 | data = new ArrayList(sizeof(SocketData));
374 |
375 | sd.ip = se.ip;
376 | sd.num_of_recv = 1;
377 | sd.timeout = CreateTimer(gSocketTimeoutTime.FloatValue, Socket_Timeout_Timer, data);
378 | data.PushArray(sd);
379 |
380 | se.socket = SocketCreate(SOCKET_UDP, SocketCreate_Error);
381 |
382 | SocketSetArg(se.socket, data);
383 | SocketConnect(se.socket, Socket_Connected, Socket_Recieved, Socket_Disconnect, se.CutIp(), se.CutPort());
384 |
385 | gServers.SetArray(i, se);
386 | }
387 | }
388 |
389 | public Action Advertisement_NoSocket_Timer(Handle timer)
390 | {
391 | if(gAdvertisementList.Length == 0)
392 | FillServersToAdvert();
393 |
394 | ServerEntry se;
395 | GetServerToAdvert(se);
396 | AdvertiseServer(se);
397 | }
398 |
399 | public Action Advertisement_Timer(Handle timer)
400 | {
401 | if(gAdvertisementList.Length == 0)
402 | FillServersToAdvert();
403 |
404 | UpdateServersData();
405 | gAdvertisementTimer = CreateTimer(gSocketTimeoutTime.FloatValue + 1.0, Advertisement2_Timer, .flags = TIMER_FLAG_NO_MAPCHANGE);
406 | }
407 |
408 | public Action Advertisement2_Timer(Handle timer)
409 | {
410 | ServerEntry se;
411 | if(!GetServerToAdvert(se))
412 | {
413 | FillServersToAdvert();
414 | if(GetServerToAdvert(se))
415 | AdvertiseServer(se);
416 | }
417 | else
418 | AdvertiseServer(se);
419 |
420 | gAdvertisementTimer = CreateTimer(gAdvertisementTime.FloatValue - gSocketTimeoutTime.FloatValue - 1.0, Advertisement_Timer, .flags = TIMER_FLAG_NO_MAPCHANGE);
421 | }
422 |
423 | void FillServersToAdvert()
424 | {
425 | gAdvertisementList.Clear();
426 |
427 | for(int i = 0; i < gServers.Length; i++)
428 | gAdvertisementList.Push(i);
429 | }
430 |
431 | bool GetServerToAdvert(ServerEntry se)
432 | {
433 | switch(gAdvertisementOrder.IntValue)
434 | {
435 | case 0:
436 | {
437 | while(gAdvertisementList.Length != 0)
438 | {
439 | if(!FilterServerToAdvert(se))
440 | continue;
441 |
442 | return true;
443 | }
444 | }
445 |
446 | case 1:
447 | {
448 | int idx;
449 | while(gAdvertisementList.Length != 0)
450 | {
451 | idx = GetRandomInt(0, gAdvertisementList.Length - 1);
452 | if(!FilterServerToAdvert(se, idx))
453 | continue;
454 |
455 | return true;
456 | }
457 | }
458 | }
459 |
460 | return false;
461 | }
462 |
463 | bool FilterServerToAdvert(ServerEntry se, int idx = 0)
464 | {
465 | gServers.GetArray(gAdvertisementList.Get(idx), se);
466 | if(gSocketAvaliable && (se.maxplayers == 0
467 | || (se.curr_players < gAdvertisementMinPlayers.IntValue && se.curr_players_info < gAdvertisementMinPlayers.IntValue)
468 | || (!gAdvertiseThis.BoolValue && StrEqual(gThisServerIp, se.ip))))
469 | {
470 | gAdvertisementList.Erase(idx);
471 | return false;
472 | }
473 |
474 | gAdvertisementList.Erase(idx);
475 | return true;
476 | }
477 |
478 | void AdvertiseServer(ServerEntry se)
479 | {
480 | char buff[32];
481 | for(int i = 1; i <= MaxClients; i++)
482 | {
483 | if(!IsClientConnected(i) || !IsClientInGame(i) || IsFakeClient(i))
484 | continue;
485 |
486 | if(gSocketAvaliable)
487 | {
488 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_slots_count", i, (se.curr_players == 0 ? se.curr_players_info : se.curr_players), se.maxplayers);
489 | PrintToChatColored(i, "%t", "server_advertisement_server_name", se.display_name);
490 | PrintToChatColored(i, "%t", "server_advertisement_server_stats", buff, se.GetDisplayIP());
491 | }
492 | else
493 | {
494 | PrintToChatColored(i, "%t", "server_advertisement_no_socket_server_name", se.display_name);
495 | PrintToChatColored(i, "%t", "server_advertisement_no_socket_server_stats", se.GetDisplayIP());
496 | }
497 | }
498 | }
499 |
500 | public Action Socket_Timeout_Timer(Handle timer, ArrayList data)
501 | {
502 | SocketData sd;
503 | data.GetArray(0, sd);
504 |
505 | if(!sd.got_answer && gLogIfServerIsUnavailable.BoolValue)
506 | LogMessage(SNAME..."Can't get response from \"%s\", socket timed out.", sd.ip);
507 |
508 | ServerEntry se;
509 | int idx = gServers.GetServer(sd.ip, se);
510 | if(idx != -1)
511 | {
512 | if(!sd.got_answer)
513 | se.Clear();
514 |
515 | if(!sd.got_player_data)
516 | if(se.players)
517 | delete se.players;
518 |
519 | delete se.socket;
520 | gServers.SetArray(idx, se);
521 | }
522 |
523 | for(int client = 0; gUpdateQueue.Length != 0;)
524 | {
525 | client = GetClientOfUserId(gUpdateQueue.Get(0));
526 | if(client != 0 && gActiveMenu[client])
527 | gActiveMenu[client].DisplayAt(client, gMenuLastPos[client], MENU_TIME_FOREVER);
528 | gUpdateQueue.Erase(0);
529 | }
530 |
531 | delete data;
532 | }
533 |
534 | public Action SM_RefreshServers(int client, int args)
535 | {
536 | if(gAdvertisementTimer)
537 | delete gAdvertisementTimer;
538 | OnConfigsExecuted();
539 | ReplyToCommand(client, SNAME..."Servers list was updated.");
540 |
541 | return Plugin_Handled;
542 | }
543 |
544 | public Action SM_Servers(int client, int args)
545 | {
546 | if(!IsValidCmd())
547 | return Plugin_Continue;
548 |
549 | if(client == 0)
550 | return Plugin_Handled;
551 |
552 | if(IsSpamming(gServersCooldown[client], gCommandSpamTimeout.FloatValue))
553 | {
554 | ReplyToCommand(client, "%T", "command_spam_attempt", client);
555 | return Plugin_Handled;
556 | }
557 |
558 | if(gSocketAvaliable)
559 | {
560 | gUpdateQueue.Push(GetClientUserId(client));
561 | UpdateServersData();
562 | }
563 |
564 | gServersMenu.Display(client, MENU_TIME_FOREVER);
565 |
566 | return Plugin_Handled;
567 | }
568 |
569 | public int Servers_Menu(Menu menu, MenuAction action, int param1, int param2)
570 | {
571 | switch(action)
572 | {
573 | case MenuAction_Display:
574 | {
575 | menu.SetTitle("%T\n ", "servers_menu_title", param1);
576 | gActiveMenu[param1] = menu;
577 | if(gUpdateQueue.FindValue(GetClientUserId(param1)) == -1)
578 | gUpdateQueue.Push(GetClientUserId(param1));
579 | }
580 |
581 | case MenuAction_DisplayItem:
582 | {
583 | if(param2 >= gMenuLastPos[param1] + gServersMenuPagination.IntValue || param2 <= gMenuLastPos[param1] - gServersMenuPagination.IntValue)
584 | gMenuLastPos[param1] = param2;
585 |
586 | char buff[128];
587 | menu.GetItem(param2, buff, sizeof(buff));
588 |
589 | if(StrEqual(buff, "no_servers"))
590 | {
591 | Format(buff, sizeof(buff), "%T", "servers_menu_no_servers", param1);
592 | return RedrawMenuItem(buff);
593 | }
594 |
595 | ServerEntry se;
596 | if(gServers.GetServer(buff, se) == -1)
597 | return 0;
598 |
599 | if(gSocketAvaliable)
600 | {
601 | char buff2[PLATFORM_MAX_PATH];
602 | if(se.maxplayers == 0)
603 | {
604 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_not_available", param1);
605 | Format(buff2, sizeof(buff2), "%T", "servinfo_menu_map_not_available", param1);
606 | Format(buff2, sizeof(buff2), "%T", "servinfo_menu_server_entry_mapname", param1, buff2);
607 | }
608 | else
609 | {
610 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_slots_count", param1, (se.curr_players == 0 ? se.curr_players_info : se.curr_players), se.maxplayers);
611 | Format(buff2, sizeof(buff2), "%T", "servinfo_menu_server_entry_mapname", param1, GetTrueMapName(se.map));
612 | }
613 | Format(buff, sizeof(buff), "%T\n%s", "servers_menu_server_entry", param1, buff, TrimServerName(se.display_name), buff2);
614 | }
615 | else
616 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_no_socket", param1, se.display_name);
617 |
618 | return RedrawMenuItem(buff);
619 | }
620 |
621 | case MenuAction_Select:
622 | {
623 | char buff[32];
624 | menu.GetItem(param2, buff, sizeof(buff));
625 | gMenuServersLastItem[param1] = menu.Selection;
626 | ShowServerInfoMenu(param1, buff);
627 | }
628 |
629 | case MenuAction_Cancel:
630 | {
631 | if(!IsClientInGame(param1))
632 | return 0;
633 |
634 | gActiveMenu[param1] = null;
635 | gMenuLastPos[param1] = 0;
636 |
637 | int idx = gUpdateQueue.FindValue(GetClientUserId(param1));
638 | if(idx != -1)
639 | gUpdateQueue.Erase(idx);
640 | }
641 | }
642 |
643 | return 0;
644 | }
645 |
646 | void ShowServerInfoMenu(int client, const char[] ip)
647 | {
648 | ServerEntry se;
649 | if(gServers.GetServer(ip, se) != -1)
650 | se.menu.Display(client, MENU_TIME_FOREVER);
651 | }
652 |
653 | public int ServerInfo_Menu(Menu menu, MenuAction action, int param1, int param2)
654 | {
655 | switch(action)
656 | {
657 | case MenuAction_DrawItem:
658 | {
659 | ServerEntry se;
660 | gServers.GetServerByMenu(menu, se);
661 |
662 | char buff[32];
663 | int style;
664 | menu.GetItem(param2, buff, sizeof(buff), style);
665 |
666 | if(StrEqual(buff, "connect"))
667 | {
668 | if(!gSocketAvaliable)
669 | return ITEMDRAW_DEFAULT;
670 |
671 | if(StrEqual(gThisServerIp, se.ip))
672 | return ITEMDRAW_DISABLED;
673 |
674 | switch(gDisableConnect.IntValue)
675 | {
676 | case 0:
677 | return ITEMDRAW_DEFAULT;
678 |
679 | case 1:
680 | if(se.password_protected)
681 | return ITEMDRAW_DISABLED;
682 |
683 | case 2:
684 | if(se.maxplayers == 0)
685 | return ITEMDRAW_DISABLED;
686 |
687 | case 3:
688 | if(se.maxplayers == 0 || se.password_protected)
689 | return ITEMDRAW_DISABLED;
690 | }
691 | }
692 | else if(!StrEqual(buff, "print_info"))
693 | {
694 | if(!se.players || StringToInt(buff) >= se.players.Length || se.maxplayers == 0 || !gShowPlayerInfo.BoolValue || !gSocketAvaliable)
695 | return ITEMDRAW_IGNORE;
696 | else
697 | return ITEMDRAW_DISABLED;
698 | }
699 |
700 | return style;
701 | }
702 |
703 | case MenuAction_Display:
704 | {
705 | ServerEntry se;
706 | gServers.GetServerByMenu(menu, se);
707 |
708 | char map[PLATFORM_MAX_PATH];
709 | if(se.map[0] == '\0')
710 | Format(map, sizeof(map), "%T", "servinfo_menu_map_not_available", param1);
711 | else
712 | map = GetTrueMapName(se.map);
713 |
714 | if(!gSocketAvaliable)
715 | menu.SetTitle("%T\n ", "servinfo_menu_title_no_socket", param1, se.display_name, se.GetDisplayIP());
716 | else if(gShowPlayerInfo.BoolValue)
717 | menu.SetTitle("%T\n ", "servinfo_menu_title", param1, se.display_name, se.GetDisplayIP(), map);
718 | else
719 | {
720 | char buff[32];
721 | if(se.maxplayers != 0)
722 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_slots_count", param1, (se.curr_players == 0 ? se.curr_players_info : se.curr_players), se.maxplayers);
723 | else
724 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_not_available", param1);
725 | menu.SetTitle("%T\n ", "servinfo_menu_title_no_player_info", param1, se.display_name, se.GetDisplayIP(), map, buff);
726 | }
727 |
728 | gActiveMenu[param1] = menu;
729 | if(gUpdateQueue.FindValue(GetClientUserId(param1)) == -1)
730 | gUpdateQueue.Push(GetClientUserId(param1));
731 | }
732 |
733 | case MenuAction_DisplayItem:
734 | {
735 | if(param2 >= gMenuLastPos[param1] + 6 || param2 <= gMenuLastPos[param1] - 6)
736 | gMenuLastPos[param1] = param2;
737 |
738 | char buff[256];
739 | menu.GetItem(param2, buff, sizeof(buff));
740 |
741 | ServerEntry se;
742 | gServers.GetServerByMenu(menu, se);
743 |
744 | if(StrEqual(buff, "connect"))
745 | {
746 | buff[0] = '\0';
747 |
748 | if(StrEqual(gThisServerIp, se.ip))
749 | Format(buff, sizeof(buff), "%T", "servinfo_menu_connect_current", param1);
750 | else if(gSocketAvaliable)
751 | {
752 | switch(gDisableConnect.IntValue)
753 | {
754 | case 1:
755 | if(se.password_protected)
756 | Format(buff, sizeof(buff), "%T", "servinfo_menu_connect_password_protected", param1);
757 |
758 | case 2:
759 | if(se.maxplayers == 0)
760 | Format(buff, sizeof(buff), "%T", "servinfo_menu_connect_unavailable", param1);
761 |
762 | case 3:
763 | {
764 | if(se.maxplayers == 0)
765 | Format(buff, sizeof(buff), "%T", "servinfo_menu_connect_unavailable", param1);
766 | else if(se.password_protected)
767 | Format(buff, sizeof(buff), "%T", "servinfo_menu_connect_password_protected", param1);
768 | }
769 | }
770 | }
771 |
772 | Format(buff, sizeof(buff), "%T %s", "servinfo_menu_connect", param1, buff);
773 | }
774 | else if(StrEqual(buff, "print_info"))
775 | {
776 | if(gShowPlayerInfo.BoolValue && gSocketAvaliable)
777 | {
778 | if(se.maxplayers != 0)
779 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_slots_count", param1, (se.curr_players == 0 ? se.curr_players_info : se.curr_players), se.maxplayers);
780 | else
781 | Format(buff, sizeof(buff), "%T", "servers_menu_server_entry_not_available", param1);
782 | Format(buff, sizeof(buff), "%T\n \n%T", "servinfo_menu_print", param1, "servinfo_menu_players", param1, buff);
783 |
784 | if(se.curr_players == 0 && se.curr_players_info == 0 && se.maxplayers != 0)
785 | Format(buff, sizeof(buff), "%s\n%T", buff, "servinfo_menu_players_no_players", param1);
786 | else if(!se.players || menu.ItemCount == 2 || se.maxplayers == 0)
787 | Format(buff, sizeof(buff), "%s\n%T", buff, "servinfo_menu_players_data_unavailable", param1);
788 | }
789 | else
790 | Format(buff, sizeof(buff), "%T", "servinfo_menu_print", param1);
791 | }
792 | else if(gSocketAvaliable && gShowPlayerInfo.BoolValue && se.players)
793 | {
794 | int idx = StringToInt(buff);
795 |
796 | if(idx >= se.players.Length)
797 | return 0;
798 |
799 | PlayerData pd;
800 | se.players.GetArray(idx, pd);
801 |
802 | FormatTimeCustom(pd.time, buff, sizeof(buff));
803 | Format(buff, sizeof(buff), "%T", "servinfo_menu_player_entry", param1, idx + 1, pd.name, buff);
804 | }
805 |
806 | return RedrawMenuItem(buff);
807 | }
808 |
809 | case MenuAction_Select:
810 | {
811 | char buff[256];
812 | menu.GetItem(param2, buff, sizeof(buff));
813 |
814 | ServerEntry se;
815 | gServers.GetServerByMenu(menu, se);
816 |
817 | if(StrEqual(buff, "connect"))
818 | if(gShowConfirmationMenu.BoolValue)
819 | {
820 | int idx = gUpdateQueue.FindValue(GetClientUserId(param1));
821 | if(idx != -1)
822 | gUpdateQueue.Erase(idx);
823 |
824 | Menu cmenu = new Menu(Confirmation_Menu);
825 |
826 | cmenu.SetTitle("%T\n ", "confirmation_menu_title", param1, se.ip);
827 |
828 | char buff2[32];
829 | Format(buff, sizeof(buff), "%T", "confirmation_menu_continue", param1);
830 | Format(buff2, sizeof(buff2), "c%s", se.ip);
831 | cmenu.AddItem(buff2, buff);
832 |
833 | Format(buff, sizeof(buff), "%T", "confirmation_menu_notnow", param1);
834 | Format(buff2, sizeof(buff2), "b%s", se.ip);
835 | cmenu.AddItem(buff2, buff);
836 |
837 | cmenu.Display(param1, MENU_TIME_FOREVER);
838 | }
839 | else
840 | {
841 | if(gAnnounceLeave.BoolValue)
842 | {
843 | for(int i = 1; i <= MaxClients; i++)
844 | {
845 | if(!IsClientConnected(i) || !IsClientInGame(i) || IsFakeClient(i))
846 | continue;
847 |
848 | PrintToChatColored(i, "%t", "server_advertisement_leave", param1, se.GetDisplayIP());
849 | }
850 | }
851 |
852 | RedirectClient(param1, se.GetDisplayIP());
853 | }
854 | else if(StrEqual(buff, "print_info"))
855 | {
856 | menu.Display(param1, MENU_TIME_FOREVER);
857 | PrintToConsole(param1, "%T", "server_info", param1, se.display_name, se.GetDisplayIP());
858 | }
859 | }
860 |
861 | case MenuAction_Cancel:
862 | {
863 | if(!IsClientInGame(param1))
864 | return 0;
865 |
866 | gActiveMenu[param1] = null;
867 | gMenuLastPos[param1] = 0;
868 |
869 | if(param2 == MenuCancel_ExitBack)
870 | gServersMenu.DisplayAt(param1, gMenuServersLastItem[param1], MENU_TIME_FOREVER);
871 |
872 | int idx = gUpdateQueue.FindValue(GetClientUserId(param1));
873 | if(idx != -1)
874 | gUpdateQueue.Erase(idx);
875 | }
876 | }
877 |
878 | return 0;
879 | }
880 |
881 | public int Confirmation_Menu(Menu menu, MenuAction action, int param1, int param2)
882 | {
883 | switch(action)
884 | {
885 | case MenuAction_Select:
886 | {
887 | char buff[32];
888 | menu.GetItem(param2, buff, sizeof(buff));
889 |
890 | if(buff[0] == 'c')
891 | {
892 | if(gAnnounceLeave.BoolValue)
893 | {
894 | for(int i = 1; i <= MaxClients; i++)
895 | {
896 | if(!IsClientConnected(i) || !IsClientInGame(i) || IsFakeClient(i))
897 | continue;
898 |
899 | PrintToChatColored(i, "%t", "server_advertisement_leave", param1, buff[1]);
900 | }
901 | }
902 |
903 | RedirectClient(param1, buff[1]);
904 | }
905 | else
906 | ShowServerInfoMenu(param1, buff[1]);
907 | }
908 |
909 | case MenuAction_End:
910 | delete menu;
911 | }
912 |
913 | return 0;
914 | }
915 |
916 | public int SortPlayerInfo(int index1, int index2, Handle array, Handle hndl)
917 | {
918 | ArrayList al = view_as(array);
919 | PlayerData pd;
920 |
921 | al.GetArray(index1, pd);
922 | float time1 = pd.time;
923 | al.GetArray(index2, pd);
924 |
925 | if(time1 < pd.time)
926 | return 1;
927 | else if(time1 == pd.time)
928 | return 0;
929 | else
930 | return -1;
931 | }
932 |
933 | public void Socket_Connected(Socket socket, ArrayList data)
934 | {
935 | char buff[32];
936 | SocketData sd;
937 | data.GetArray(0, sd);
938 |
939 | ServerEntry se;
940 | int idx = gServers.GetServer(sd.ip, se);
941 |
942 | if(idx == -1)
943 | return;
944 |
945 | if(se.challenge == 0)
946 | SocketSend(socket, "\xFF\xFF\xFF\xFF\x54Source Engine Query\0", 25);
947 | else
948 | {
949 | Format(buff, sizeof(buff), "\xFF\xFF\xFF\xFF\x54Source Engine QueryA%c%c%c%c", se.challenge & 0xFF, se.challenge >> 8 & 0xFF, se.challenge >> 16 & 0xFF, se.challenge >>> 24);
950 | // Server expectes zero terminated string, so hacking around the Format() function here
951 | buff[24] = '\0';
952 | SocketSend(socket, buff, 29);
953 | }
954 |
955 | if(gShowPlayerInfo.BoolValue)
956 | {
957 | if(se.challenge == 0)
958 | {
959 | sd.num_of_recv++;
960 | SocketSend(socket, "\xFF\xFF\xFF\xFF\x55\xFF\xFF\xFF\xFF", 9);
961 | }
962 | else
963 | {
964 | sd.num_of_recv++;
965 | Format(buff, sizeof(buff), "\xFF\xFF\xFF\xFF\x55%c%c%c%c", se.challenge & 0xFF, se.challenge >> 8 & 0xFF, se.challenge >> 16 & 0xFF, se.challenge >>> 24);
966 | SocketSend(socket, buff, 9);
967 | }
968 |
969 | data.SetArray(0, sd);
970 | }
971 | }
972 |
973 | public void Socket_Recieved(Socket socket, const char[] data, const int dataSize, ArrayList sock_data)
974 | {
975 | SocketData sd;
976 | sock_data.GetArray(0, sd);
977 |
978 | if(data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF)
979 | {
980 | LogError(SNAME..."Received invalid packet for server \"%s\".", sd.ip);
981 | return;
982 | }
983 |
984 | ServerEntry se;
985 | int offs = 5, idx = gServers.GetServer(sd.ip, se);
986 | if(idx == -1)
987 | return;
988 |
989 | switch(data[4])
990 | {
991 | // 'I'
992 | case 0x49:
993 | {
994 | sd.got_answer = true;
995 |
996 | offs++;
997 | offs += ByteStream_ReadString(data[offs], se.display_name, sizeof(ServerEntry::display_name));
998 | offs += ByteStream_ReadString(data[offs], se.map, sizeof(ServerEntry::map));
999 |
1000 | offs += ByteStream_ReadUntilNull(data[offs]);
1001 | offs += ByteStream_ReadUntilNull(data[offs]) + 2;
1002 |
1003 | se.curr_players_info = data[offs++];
1004 | se.maxplayers = data[offs];
1005 | offs += 4;
1006 | se.password_protected = !!data[offs];
1007 | }
1008 |
1009 | // 'A'
1010 | case 0x41:
1011 | {
1012 | if(++sd.challenge_retries > 3)
1013 | ThrowError(SNAME..."Something went wrong with receiving challenge token for server %s! Preventing infinite loop....", se.ip);
1014 |
1015 | ByteStream_Read32(data[offs], se.challenge);
1016 | sd.num_of_recv++;
1017 |
1018 | char buff[32];
1019 |
1020 | if(!sd.got_player_data && gShowPlayerInfo.BoolValue)
1021 | {
1022 | Format(buff, sizeof(buff), "\xFF\xFF\xFF\xFF\x55%c%c%c%c", se.challenge & 0xFF, se.challenge >> 8 & 0xFF, se.challenge >> 16 & 0xFF, se.challenge >>> 24);
1023 | SocketSend(socket, buff, 9);
1024 | }
1025 |
1026 | if(!sd.got_answer)
1027 | {
1028 | Format(buff, sizeof(buff), "\xFF\xFF\xFF\xFF\x54Source Engine QueryA%c%c%c%c", se.challenge & 0xFF, se.challenge >> 8 & 0xFF, se.challenge >> 16 & 0xFF, se.challenge >>> 24);
1029 | // Server expectes zero terminated string, so hacking around the Format() function here
1030 | buff[24] = '\0';
1031 | SocketSend(socket, buff, 29);
1032 | }
1033 | }
1034 |
1035 | // 'D'
1036 | case 0x44:
1037 | {
1038 | sd.challenge_retries = 0;
1039 | sd.got_player_data = true;
1040 |
1041 | se.curr_players = data[offs++];
1042 | if(se.curr_players > 0)
1043 | {
1044 | if(se.players)
1045 | se.players.Clear();
1046 | else
1047 | se.players = new ArrayList(sizeof(PlayerData));
1048 |
1049 | PlayerData pd;
1050 | char buff[32];
1051 | while(offs < dataSize)
1052 | {
1053 | offs++;
1054 | offs += ByteStream_ReadString(data[offs], pd.name, sizeof(PlayerData::name));
1055 |
1056 | if(pd.name[0] == '\0')
1057 | strcopy(pd.name, sizeof(PlayerData::name), "???");
1058 |
1059 | offs += 4;
1060 |
1061 | // Safe guard for malformed packets, not sure how else to catch such packets
1062 | if(offs + 4 > dataSize)
1063 | break;
1064 |
1065 | offs += ByteStream_Read32(data[offs], pd.time);
1066 | se.players.PushArray(pd);
1067 | }
1068 |
1069 | SortADTArrayCustom(se.players, SortPlayerInfo);
1070 | for(int i = se.menu.ItemCount; i < se.players.Length + 2; i++)
1071 | {
1072 | IntToString(i - 2, buff, sizeof(buff));
1073 | se.menu.AddItem(buff, "", ITEMDRAW_DISABLED);
1074 | }
1075 | }
1076 | }
1077 |
1078 | default:
1079 | {
1080 | char c = data[4];
1081 | LogError(SNAME..."Unknown response type (%02X) was received (%s).", c, sd.ip);
1082 | }
1083 | }
1084 |
1085 | sd.num_of_recv--;
1086 |
1087 | if(sd.num_of_recv == 0)
1088 | {
1089 | delete se.socket;
1090 | delete sd.timeout;
1091 | delete sock_data;
1092 | }
1093 | else
1094 | sock_data.SetArray(0, sd);
1095 |
1096 | gServers.SetArray(idx, se);
1097 |
1098 | for(int client = 0; gUpdateQueue.Length != 0;)
1099 | {
1100 | client = GetClientOfUserId(gUpdateQueue.Get(0));
1101 | if(client != 0 && gActiveMenu[client] && (data[4] == 0x49 || sd.num_of_recv == 0))
1102 | gActiveMenu[client].DisplayAt(client, gMenuLastPos[client], MENU_TIME_FOREVER);
1103 | gUpdateQueue.Erase(0);
1104 | }
1105 | }
1106 |
1107 | public void Socket_Disconnect(Socket socket, any arg) { }
1108 |
1109 | public void SocketCreate_Error(Socket socket, const int errorType, const int errorNum, ArrayList data)
1110 | {
1111 | //I guess this can be empty as timeout timer handles this pretty well.
1112 | }
1113 |
1114 | // For debugging purposes only
1115 | stock bool ByteStream_Dump(const char[] stream, int len, int columns = 10)
1116 | {
1117 | char chr, buff[128], buff2[128];
1118 | buff = "[0]";
1119 | for(int i = 0; i < len; i++)
1120 | {
1121 | chr = stream[i];
1122 | Format(buff, sizeof(buff), "%s %02X", buff, chr);
1123 | Format(buff2, sizeof(buff2), "%s%c", buff2, (chr > ' ' && chr != 0x7F && chr != 0xFF ? chr : '.'));
1124 | if(i % columns == columns - 1)
1125 | {
1126 | PrintToServer(SNAME..."%s %s", buff, buff2);
1127 | Format(buff, sizeof(buff), "[%i]", i + 1);
1128 | buff2[0] = '\0';
1129 | }
1130 | }
1131 |
1132 | if((len - 1) % columns != columns - 1)
1133 | PrintToServer(SNAME..."%s %s", buff, buff2);
1134 | }
1135 |
1136 | stock bool IsSpamming(float &time_of_use, float wait_time = 5.0)
1137 | {
1138 | if(time_of_use + wait_time > GetGameTime())
1139 | return true;
1140 | else
1141 | {
1142 | time_of_use = GetGameTime();
1143 | return false;
1144 | }
1145 | }
1146 |
1147 | stock int ByteStream_Read32(const char[] data, any &buff)
1148 | {
1149 | buff = view_as(data[0] | data[1] << 8 | data[2] << 16 | data[3] << 24);
1150 | return 4;
1151 | }
1152 |
1153 | stock int ByteStream_ReadString(const char[] data, char[] buff, int size, bool full = true)
1154 | {
1155 | int i;
1156 | while(data[i] && i < size)
1157 | buff[i] = data[i++];
1158 | buff[i] = '\0';
1159 | if(full)
1160 | while(data[i++]) {}
1161 | return i;
1162 | }
1163 |
1164 | stock int ByteStream_ReadUntilNull(const char[] data)
1165 | {
1166 | int i;
1167 | while(data[i++]) {}
1168 | return i;
1169 | }
1170 |
1171 | stock void FormatTimeCustom(float time, char[] buff, int size)
1172 | {
1173 | int hours = RoundToFloor(time / 3600.0);
1174 | time -= float(hours * 3600);
1175 | int minutes = RoundToFloor(time / 60.0);
1176 | time -= float(minutes * 60);
1177 |
1178 | if(hours > 0)
1179 | Format(buff, size, "%d:%02d:%02.0f", hours, minutes, time);
1180 | else
1181 | Format(buff, size, "%d:%02.0f", minutes, time);
1182 | }
1183 |
1184 | stock char[] GetTrueMapName(const char fullmap[PLATFORM_MAX_PATH])
1185 | {
1186 | char map[PLATFORM_MAX_PATH];
1187 | map = fullmap;
1188 |
1189 | int idx = FindCharInString(map, '/', true);
1190 | if(idx != -1)
1191 | strcopy(map, sizeof(map), map[idx + 1]);
1192 |
1193 | idx = FindCharInString(map, '\\', true);
1194 | if(idx != -1)
1195 | strcopy(map, sizeof(map), map[idx + 1]);
1196 |
1197 | return map;
1198 | }
1199 |
1200 | stock char[] TrimServerName(const char servername[sizeof(ServerEntry::display_name)])
1201 | {
1202 | if(gServersMenuServerNameLength.IntValue == 0)
1203 | return servername;
1204 |
1205 | char name[sizeof(ServerEntry::display_name)];
1206 |
1207 | int count, finallen;
1208 | for(int i = 0; servername[i]; i++)
1209 | {
1210 | count += ((servername[i] & 0xc0) != 0x80) ? 1 : 0;
1211 |
1212 | if(count <= gServersMenuServerNameLength.IntValue)
1213 | {
1214 | name[i] = servername[i];
1215 | finallen = i;
1216 | }
1217 | }
1218 |
1219 | name[finallen] = '\0';
1220 |
1221 | if(count > gServersMenuServerNameLength.IntValue)
1222 | Format(name, sizeof(name), "%s...", name);
1223 | return name;
1224 | }
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