├── .gitignore ├── Assets ├── RuntimeConsole.meta └── RuntimeConsole │ ├── Prefabs.meta │ ├── Prefabs │ ├── LogItem.prefab │ └── LogItem.prefab.meta │ ├── Runtime.meta │ ├── Runtime │ ├── Bottom.meta │ ├── Bottom │ │ ├── BottomExt.cs │ │ ├── BottomExt.cs.meta │ │ ├── BottomMove.cs │ │ ├── BottomMove.cs.meta │ │ ├── ConsoleBottom.cs │ │ └── ConsoleBottom.cs.meta │ ├── ConsoleAll.cs │ ├── ConsoleAll.cs.meta │ ├── ConsoleInfo.cs │ ├── ConsoleInfo.cs.meta │ ├── ConsoleMini.cs │ ├── ConsoleMini.cs.meta │ ├── Log.meta │ ├── Log │ │ ├── Log.cs │ │ ├── Log.cs.meta │ │ ├── LogCache.cs │ │ ├── LogCache.cs.meta │ │ ├── LogDetail.cs │ │ ├── LogDetail.cs.meta │ │ ├── LogMgr.cs │ │ ├── LogMgr.cs.meta │ │ ├── LogView.cs │ │ └── LogView.cs.meta │ ├── RuntimeConsole.asmdef │ ├── RuntimeConsole.asmdef.meta │ ├── RuntimeConsole.cs │ └── RuntimeConsole.cs.meta │ ├── RuntimeConsole.prefab │ ├── RuntimeConsole.prefab.meta │ ├── Texture.meta │ ├── Texture │ ├── Clock.png │ ├── Clock.png.meta │ ├── Close.png │ ├── Close.png.meta │ ├── Copy.png │ ├── Copy.png.meta │ ├── Error.png │ ├── Error.png.meta │ ├── Fps.png │ ├── Fps.png.meta │ ├── IconClear.psd │ ├── IconClear.psd.meta │ ├── IconCollapse.psd │ ├── IconCollapse.psd.meta │ ├── IconError.psd │ ├── IconError.psd.meta │ ├── IconHide.psd │ ├── IconHide.psd.meta │ ├── IconInfo.psd │ ├── IconInfo.psd.meta │ ├── IconResizeAllDirections.psd │ ├── IconResizeAllDirections.psd.meta │ ├── IconResizeVertialOnly.psd │ ├── IconResizeVertialOnly.psd.meta │ ├── IconSnapToBottom.psd │ ├── IconSnapToBottom.psd.meta │ ├── IconSnapToBottomBg.psd │ ├── IconSnapToBottomBg.psd.meta │ ├── IconWarning.psd │ ├── IconWarning.psd.meta │ ├── Info.png │ ├── Info.png.meta │ ├── Log.png │ ├── Log.png.meta │ ├── Memory.png │ ├── Memory.png.meta │ ├── Move.png │ ├── Move.png.meta │ ├── Refresh.png │ ├── Refresh.png.meta │ ├── SearchIcon.psd │ ├── SearchIcon.psd.meta │ ├── Setting.png │ ├── Setting.png.meta │ ├── SlicedBackground.psd │ ├── SlicedBackground.psd.meta │ ├── SlicedBackground2.psd │ ├── SlicedBackground2.psd.meta │ ├── SlicedBackground3.psd │ ├── SlicedBackground3.psd.meta │ ├── Trash.png │ ├── Trash.png.meta │ ├── Unity.png │ ├── Unity.png.meta │ ├── UnityIcon.png │ ├── UnityIcon.png.meta │ ├── Vertial.png │ ├── Vertial.png.meta │ ├── Warring.png │ └── Warring.png.meta │ ├── package.json │ └── package.json.meta ├── LICENSE ├── README.md ├── Release └── RuntimeConsole.unitypackage └── TmpGif ├── screenshots.gif └── screenshots2.gif /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | 63 | # Crashlytics generated file 64 | crashlytics-build.properties 65 | 66 | # Packed Addressables 67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 68 | 69 | # Temporary auto-generated Android Assets 70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 71 | /[Aa]ssets/[Ss]treamingAssets/aa/* 72 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b3fe03a296e7eb4196a6596fc15c0b2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4195908f3b61cf4c9f2b67d9a1a676c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | 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/Assets/RuntimeConsole/Runtime/Bottom/BottomExt.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | 4 | namespace LeeFramework.Console 5 | { 6 | public class BottomExt : MonoBehaviour, IPointerClickHandler,IBeginDragHandler, IDragHandler, IEndDragHandler 7 | { 8 | public RectTransform rect; 9 | public RectTransform extRect; 10 | public RectTransform moveRect; 11 | 12 | private bool _IsDrag = false; 13 | private Vector2 _StartPos = Vector2.zero; 14 | 15 | 16 | public void OnBeginDrag(PointerEventData eventData) 17 | { 18 | _IsDrag = true; 19 | _StartPos = extRect.localPosition; 20 | } 21 | 22 | public void OnDrag(PointerEventData eventData) 23 | { 24 | Vector2 pos; 25 | if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, eventData.position, eventData.pressEventCamera, out pos)) 26 | { 27 | Vector2 offset = pos - _StartPos; 28 | rect.sizeDelta -= new Vector2(0, offset.y); 29 | _StartPos = pos; 30 | } 31 | } 32 | 33 | public void OnEndDrag(PointerEventData eventData) 34 | { 35 | _IsDrag = false; 36 | _StartPos = Vector2.zero; 37 | RuntimeConsole.instance.consoleAll.UpdateData(); 38 | } 39 | 40 | public void OnPointerClick(PointerEventData eventData) 41 | { 42 | if (_IsDrag) 43 | { 44 | return; 45 | } 46 | moveRect.anchorMin = Vector2.zero; 47 | moveRect.anchorMax = Vector2.one; 48 | moveRect.offsetMin = new Vector2(moveRect.offsetMin.x, 0); 49 | moveRect.offsetMax = new Vector2(moveRect.offsetMax.x, 0); 50 | RuntimeConsole.instance.consoleAll.UpdateData(); 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Bottom/BottomExt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2a3a71197b7cd0247ac1524950da4b28 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Bottom/BottomMove.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | 4 | namespace LeeFramework.Console 5 | { 6 | public class BottomMove : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler 7 | { 8 | public RectTransform rect; 9 | public RectTransform startRect; 10 | public RectTransform moveRect; 11 | 12 | private bool _IsDrag = false; 13 | private Vector2 _StartPos = Vector2.zero; 14 | 15 | public void OnBeginDrag(PointerEventData eventData) 16 | { 17 | _IsDrag = true; 18 | RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, startRect.position, eventData.pressEventCamera, out _StartPos); 19 | } 20 | 21 | public void OnDrag(PointerEventData eventData) 22 | { 23 | Vector2 pos; 24 | if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, eventData.position, eventData.pressEventCamera, out pos)) 25 | { 26 | Vector2 offset = pos - _StartPos; 27 | moveRect.localPosition += new Vector3(offset.x, offset.y, 0); 28 | _StartPos = pos; 29 | } 30 | } 31 | 32 | public void OnEndDrag(PointerEventData eventData) 33 | { 34 | _IsDrag = false; 35 | _StartPos = Vector2.zero; 36 | } 37 | 38 | public void OnPointerClick(PointerEventData eventData) 39 | { 40 | if (_IsDrag) 41 | { 42 | return; 43 | } 44 | moveRect.anchorMin = Vector2.zero; 45 | moveRect.anchorMax = Vector2.one; 46 | moveRect.offsetMin = Vector2.zero; 47 | moveRect.offsetMax = Vector2.zero; 48 | RuntimeConsole.instance.consoleAll.UpdateData(); 49 | } 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Bottom/BottomMove.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2a7939483b525d443b6a31d65c6293ac 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Bottom/ConsoleBottom.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace LeeFramework.Console 7 | { 8 | public class ConsoleBottom : MonoBehaviour 9 | { 10 | public RectTransform rect; 11 | public ConsoleAll consoleAll; 12 | public Toggle togMono; 13 | public Toggle togFps; 14 | public GameObject goLogFull; 15 | public RectTransform rectLogFull; 16 | public Image imgLogType; 17 | public Text txtContent; 18 | public Text txtTime; 19 | public Text txtMono; 20 | public Text txtFps; 21 | public Text txtScene; 22 | public Button btnCopy; 23 | public Button btnClose; 24 | 25 | private LogCache _LogCache; 26 | 27 | private void Awake() 28 | { 29 | togMono.onValueChanged.AddListener(OnTogMono); 30 | togFps.onValueChanged.AddListener(OnTogFps); 31 | btnCopy.onClick.AddListener(OnClickCopy); 32 | btnClose.onClick.AddListener(OnClickClose); 33 | } 34 | 35 | private void OnClickCopy() 36 | { 37 | if (_LogCache != null) 38 | { 39 | string content = string.Format("{0}\n{1}", _LogCache.log.condition, _LogCache.log.stackTrace); 40 | GUIUtility.systemCopyBuffer = content; 41 | } 42 | } 43 | 44 | private void OnClickClose() 45 | { 46 | RuntimeConsole.instance.consoleAll.ResetAllLogViewBg(); 47 | HideFullLog(); 48 | } 49 | 50 | private void OnTogFps(bool value) 51 | { 52 | consoleAll.ShowFps(value); 53 | } 54 | 55 | private void OnTogMono(bool value) 56 | { 57 | consoleAll.ShowMono(value); 58 | } 59 | 60 | public void SetActive(bool value) 61 | { 62 | gameObject.SetActive(value); 63 | } 64 | 65 | public void ShowFullLog(LogCache log) 66 | { 67 | _LogCache = log; 68 | goLogFull.SetActive(true); 69 | txtContent.text = string.Format("{0}\n{1}", log.log.condition, log.log.stackTrace); 70 | txtScene.text = log.scene; 71 | txtTime.text = log.time.ToString("0.00"); 72 | txtMono.text = log.mono.ToString("0.0"); 73 | txtFps.text = log.fps.ToString(); 74 | SetLogType(log.log.type); 75 | } 76 | 77 | 78 | private void SetLogType(LogType type) 79 | { 80 | switch (type) 81 | { 82 | case LogType.Log: 83 | imgLogType.sprite = RuntimeConsole.instance.spriteLog; 84 | break; 85 | case LogType.Warning: 86 | imgLogType.sprite = RuntimeConsole.instance.spriteWarring; 87 | break; 88 | case LogType.Error: 89 | case LogType.Exception: 90 | case LogType.Assert: 91 | imgLogType.sprite = RuntimeConsole.instance.spriteError; 92 | break; 93 | } 94 | } 95 | 96 | public void HideFullLog() 97 | { 98 | goLogFull.SetActive(false); 99 | } 100 | 101 | } 102 | } 103 | 104 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Bottom/ConsoleBottom.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec8f5cfb349849647b1a09d70f40d93d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/ConsoleAll.cs: -------------------------------------------------------------------------------- 1 | using LeeFramework.UILoopListMini; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEngine.UI; 6 | 7 | namespace LeeFramework.Console 8 | { 9 | public class ConsoleAll : MonoBehaviour 10 | { 11 | public LoopListMini loopListMini; 12 | public Button btnDelete; 13 | public InputField iptSearch; 14 | public Button btnInfo; 15 | public Toggle togLog; 16 | public Toggle togWarring; 17 | public Toggle togError; 18 | public Button btnClose; 19 | public ScrollRectMini scrollRect; 20 | public Text txtLogNum; 21 | public Text txtWarringNum; 22 | public Text txtErrorNum; 23 | public Button btnSelect; 24 | 25 | private bool _IsLog = true; 26 | private bool _IsWarring = true; 27 | private bool _IsError = true; 28 | private string _SearchStr = string.Empty; 29 | 30 | /// 31 | /// 是否显示帧率 32 | /// 33 | private bool _IsFps = false; 34 | 35 | /// 36 | /// 是否显示内存 37 | /// 38 | private bool _IsMono = false; 39 | 40 | private int _LogIndex = -1; 41 | private int _SelectLogIndex = -1; 42 | private const float _ScrollTime = 1; 43 | private RectTransform _ViewsRect; 44 | private List _AllLogCache = new List(); 45 | private List _AllShowLogCache = new List(); 46 | private Dictionary _AllLoopItem = new Dictionary(); 47 | private Color _ColTxtWhite = new Color(1, 1, 1); 48 | private Color _ColTxtGray = new Color(125 / 255f, 125 / 255f, 125 / 255f); 49 | 50 | 51 | public void SetActive(bool value) 52 | { 53 | gameObject.SetActive(value); 54 | if (loopListMini.isInit) 55 | { 56 | loopListMini.UpdateData(_AllShowLogCache.Count); 57 | } 58 | } 59 | 60 | public void AddLog(Log log, int fps, float mono) 61 | { 62 | _LogIndex++; 63 | LogCache cache = new LogCache(log, _LogIndex, fps, mono); 64 | _AllLogCache.Add(cache); 65 | AddShowLog(cache); 66 | UpdateLogNum(); 67 | if (loopListMini.isInit) 68 | { 69 | loopListMini.UpdateData(_AllShowLogCache.Count); 70 | } 71 | } 72 | 73 | public void ShowFps(bool value) 74 | { 75 | _IsFps = value; 76 | loopListMini.UpdateData(_AllShowLogCache.Count); 77 | } 78 | 79 | public void ShowMono(bool value) 80 | { 81 | _IsMono = value; 82 | loopListMini.UpdateData(_AllShowLogCache.Count); 83 | } 84 | 85 | /// 86 | /// 显示完全日志 87 | /// 88 | public void ShowFullLog(LogView view, int index) 89 | { 90 | //先重置之前的 91 | foreach (LogCache cache in _AllLogCache) 92 | { 93 | if (cache.isFull && cache.index != index) 94 | { 95 | cache.isFull = false; 96 | foreach (LogView item in _AllLoopItem.Values) 97 | { 98 | if (item.logCache != null && item.logCache.index == cache.index) 99 | { 100 | item.SetBgColor(cache.index); 101 | } 102 | } 103 | } 104 | } 105 | 106 | LogCache log = _AllLogCache.Find(x => x.index == index); 107 | if (log.isFull) 108 | { 109 | log.isFull = false; 110 | _SelectLogIndex = -1; 111 | RuntimeConsole.instance.consoleBottom.HideFullLog(); 112 | ResetView(); 113 | view.SetBgColor(index); 114 | loopListMini.UpdateData(_AllShowLogCache.Count); 115 | } 116 | else 117 | { 118 | log.isFull = true; 119 | _SelectLogIndex = index; 120 | RuntimeConsole.instance.consoleBottom.ShowFullLog(log); 121 | float h = RuntimeConsole.instance.consoleBottom.rect.rect.height + RuntimeConsole.instance.consoleBottom.rectLogFull.rect.height; 122 | _ViewsRect.offsetMin = new Vector2(0, h); 123 | view.SetFullBgColor(); 124 | loopListMini.UpdateData(_AllShowLogCache.Count); 125 | } 126 | 127 | } 128 | 129 | public void ResetView() 130 | { 131 | _ViewsRect.offsetMin = new Vector2(0, RuntimeConsole.instance.consoleBottom.rect.rect.height); 132 | } 133 | 134 | public void UpdateData() 135 | { 136 | loopListMini.UpdateData(_AllShowLogCache.Count); 137 | } 138 | 139 | /// 140 | /// 重置全部Log背景 141 | /// 142 | public void ResetAllLogViewBg() 143 | { 144 | LogCache log = _AllLogCache.Find(x => x.isFull); 145 | if (log != null) 146 | { 147 | log.isFull = false; 148 | 149 | LogView view = null; 150 | foreach (LogView item in _AllLoopItem.Values) 151 | { 152 | if (item.logCache.index == log.index) 153 | { 154 | view = item; 155 | break; 156 | } 157 | } 158 | if (view != null) 159 | { 160 | view.SetBgColor(log.index); 161 | } 162 | 163 | _SelectLogIndex = -1; 164 | ResetView(); 165 | loopListMini.UpdateData(_AllShowLogCache.Count); 166 | } 167 | } 168 | 169 | 170 | private void Start() 171 | { 172 | _ViewsRect = scrollRect.GetComponent(); 173 | loopListMini.Init(OnInitDone, OnRefresh, OnRecycle); 174 | btnDelete.onClick.AddListener(OnClickDelete); 175 | iptSearch.onValueChanged.AddListener(OnInputSearch); 176 | btnInfo.onClick.AddListener(OnClickInfo); 177 | togLog.onValueChanged.AddListener(OnTogLog); 178 | togLog.isOn = true; 179 | togWarring.onValueChanged.AddListener(OnTogWarring); 180 | togWarring.isOn = true; 181 | togError.onValueChanged.AddListener(OnTogError); 182 | togError.isOn = true; 183 | btnClose.onClick.AddListener(OnClickClose); 184 | btnSelect.onClick.AddListener(OnClickSelect); 185 | if (loopListMini.isInit) 186 | { 187 | loopListMini.UpdateData(_AllShowLogCache.Count); 188 | } 189 | } 190 | 191 | private void OnInitDone(List list) 192 | { 193 | _AllLoopItem.Clear(); 194 | foreach (LoopItem item in list) 195 | { 196 | _AllLoopItem[item.instanceId] = item.gameObject.GetComponent(); 197 | } 198 | } 199 | 200 | private void OnRefresh(LoopItem item) 201 | { 202 | if (_AllLoopItem.ContainsKey(item.instanceId) && item.id <= _AllShowLogCache.Count - 1) 203 | { 204 | LogCache data = _AllShowLogCache[item.id]; 205 | LogView view = _AllLoopItem[item.instanceId]; 206 | view.SetLog(data); 207 | view.ShowFps(_IsFps); 208 | view.ShowMono(_IsMono); 209 | if (data.isFull) 210 | { 211 | view.SetFullBgColor(); 212 | } 213 | else 214 | { 215 | view.SetBgColor(item.id); 216 | } 217 | if (_SelectLogIndex != -1 && data.index == _SelectLogIndex) 218 | { 219 | if (btnSelect.gameObject.activeSelf) 220 | { 221 | //btnSelect.gameObject.SetActive(false); 222 | } 223 | } 224 | } 225 | } 226 | 227 | private void OnRecycle(LoopItem item) 228 | { 229 | 230 | } 231 | 232 | private void AddShowLog(LogCache cache) 233 | { 234 | if (IsSearch()) 235 | { 236 | if (!IsSearchLog(cache.log.condition)) 237 | { 238 | return; 239 | } 240 | } 241 | switch (cache.log.type) 242 | { 243 | case LogType.Log: 244 | if (_IsLog) 245 | { 246 | _AllShowLogCache.Add(cache); 247 | } 248 | break; 249 | case LogType.Warning: 250 | if (_IsWarring) 251 | { 252 | _AllShowLogCache.Add(cache); 253 | } 254 | break; 255 | case LogType.Error: 256 | case LogType.Assert: 257 | case LogType.Exception: 258 | if (_IsError) 259 | { 260 | _AllShowLogCache.Add(cache); 261 | } 262 | break; 263 | } 264 | } 265 | 266 | private void OnClickDelete() 267 | { 268 | _LogIndex = -1; 269 | _AllLogCache.Clear(); 270 | _AllShowLogCache.Clear(); 271 | RuntimeConsole.instance.logMgr.ClearLog(); 272 | RuntimeConsole.instance.consoleBottom.HideFullLog(); 273 | ResetView(); 274 | loopListMini.UpdateData(-1); 275 | UpdateLogNum(); 276 | } 277 | 278 | private void OnInputSearch(string txt) 279 | { 280 | if (!string.IsNullOrEmpty(txt)) 281 | { 282 | _SearchStr = txt; 283 | SelectSearchLog(txt); 284 | loopListMini.UpdateData(_AllShowLogCache.Count); 285 | } 286 | else 287 | { 288 | _SearchStr = string.Empty; 289 | OnTogLog(_IsLog); 290 | OnTogWarring(_IsWarring); 291 | OnTogError(_IsError); 292 | } 293 | } 294 | 295 | /// 296 | /// 打开信息 297 | /// 298 | private void OnClickInfo() 299 | { 300 | RuntimeConsole.instance.consoleInfo.SetActive(true); 301 | } 302 | 303 | /// 304 | /// 开启关闭Log 305 | /// 306 | private void OnTogLog(bool value) 307 | { 308 | _IsLog = value; 309 | SelectAllCacheLog(); 310 | loopListMini.UpdateData(_AllShowLogCache.Count); 311 | 312 | txtLogNum.color = value ? _ColTxtWhite : _ColTxtGray; 313 | } 314 | 315 | /// 316 | /// 开启关闭Warring 317 | /// 318 | private void OnTogWarring(bool value) 319 | { 320 | _IsWarring = value; 321 | SelectAllCacheLog(); 322 | loopListMini.UpdateData(_AllShowLogCache.Count); 323 | 324 | txtWarringNum.color = value ? _ColTxtWhite : _ColTxtGray; 325 | } 326 | 327 | /// 328 | /// 开启关闭Error 329 | /// 330 | private void OnTogError(bool value) 331 | { 332 | _IsError = value; 333 | SelectAllCacheLog(); 334 | loopListMini.UpdateData(_AllShowLogCache.Count); 335 | 336 | txtErrorNum.color = value ? _ColTxtWhite : _ColTxtGray; 337 | } 338 | 339 | /// 340 | /// 关闭 341 | /// 342 | private void OnClickClose() 343 | { 344 | RuntimeConsole.instance.HideConsoleAll(); 345 | } 346 | 347 | /// 348 | /// 跳到选中的Item 349 | /// 350 | private void OnClickSelect() 351 | { 352 | if (_SelectLogIndex == -1) 353 | { 354 | return; 355 | } 356 | 357 | float progress = _SelectLogIndex * 1.0f / _AllShowLogCache.Count; 358 | loopListMini.ScrollToTarget(1 - progress, _ScrollTime); 359 | } 360 | 361 | /// 362 | /// 筛选日志 363 | /// 364 | private void SelectAllCacheLog() 365 | { 366 | _AllShowLogCache.Clear(); 367 | 368 | foreach (LogCache cache in _AllLogCache) 369 | { 370 | if (cache == null) 371 | { 372 | continue; 373 | } 374 | 375 | if (IsSearch()) 376 | { 377 | if (!IsSearchLog(cache.log.condition)) 378 | { 379 | continue; 380 | } 381 | } 382 | 383 | switch (cache.log.type) 384 | { 385 | case LogType.Log: 386 | if (_IsLog) 387 | { 388 | _AllShowLogCache.Add(cache); 389 | } 390 | break; 391 | case LogType.Warning: 392 | if (_IsWarring) 393 | { 394 | _AllShowLogCache.Add(cache); 395 | } 396 | break; 397 | case LogType.Error: 398 | case LogType.Assert: 399 | case LogType.Exception: 400 | if (_IsError) 401 | { 402 | _AllShowLogCache.Add(cache); 403 | } 404 | break; 405 | } 406 | 407 | } 408 | 409 | _AllShowLogCache.Sort((item1, item2) => 410 | { 411 | if (item1.log.index < item2.log.index) 412 | { 413 | return -1; 414 | } 415 | else 416 | { 417 | return 1; 418 | } 419 | }); 420 | } 421 | 422 | /// 423 | /// 筛选搜索日志 424 | /// 425 | private void SelectSearchLog(string txt) 426 | { 427 | _AllShowLogCache.Clear(); 428 | foreach (LogCache cache in _AllLogCache) 429 | { 430 | if (cache == null) 431 | { 432 | continue; 433 | } 434 | if (IsSearchLog(cache.log.condition)) 435 | { 436 | switch (cache.log.type) 437 | { 438 | case LogType.Log: 439 | if (_IsLog) 440 | { 441 | _AllShowLogCache.Add(cache); 442 | } 443 | break; 444 | case LogType.Warning: 445 | if (_IsWarring) 446 | { 447 | _AllShowLogCache.Add(cache); 448 | } 449 | break; 450 | case LogType.Error: 451 | case LogType.Assert: 452 | case LogType.Exception: 453 | if (_IsError) 454 | { 455 | _AllShowLogCache.Add(cache); 456 | } 457 | break; 458 | } 459 | 460 | } 461 | } 462 | 463 | _AllShowLogCache.Sort((item1, item2) => 464 | { 465 | if (item1.log.index < item2.log.index) 466 | { 467 | return -1; 468 | } 469 | else 470 | { 471 | return 1; 472 | } 473 | }); 474 | } 475 | 476 | /// 477 | /// 是否搜索状态 478 | /// 479 | private bool IsSearch() 480 | { 481 | return !string.IsNullOrEmpty(_SearchStr); 482 | } 483 | 484 | /// 485 | /// 是否搜索的日志 486 | /// 487 | private bool IsSearchLog(string condition) 488 | { 489 | if (IsSearch() && condition.ToLower().Contains(_SearchStr.ToLower())) 490 | { 491 | return true; 492 | } 493 | return false; 494 | } 495 | 496 | /// 497 | /// 刷新日志数量 498 | /// 499 | private void UpdateLogNum() 500 | { 501 | txtLogNum.text = RuntimeConsole.instance.logMgr.allLog.ToString(); 502 | txtWarringNum.text = RuntimeConsole.instance.logMgr.allWarring.ToString(); 503 | txtErrorNum.text = RuntimeConsole.instance.logMgr.allError.ToString(); 504 | } 505 | } 506 | } -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/ConsoleAll.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ff6891d8ef09ef4196866cf40536ff8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/ConsoleInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Reflection; 5 | using UnityEngine; 6 | using UnityEngine.UI; 7 | 8 | namespace LeeFramework.Console 9 | { 10 | public class ConsoleInfo : MonoBehaviour 11 | { 12 | public Button btnClose; 13 | public Button btnFresh; 14 | public Text txtAppDes; 15 | public Text txtApp; 16 | public Text txtSysDes; 17 | public Text txtSys; 18 | public Slider sldSize; 19 | 20 | public void SetActive(bool value) 21 | { 22 | gameObject.SetActive(value); 23 | if (value) 24 | { 25 | RefreshInfo(); 26 | } 27 | } 28 | 29 | private void Start() 30 | { 31 | txtApp.fontSize = 12; 32 | txtSys.fontSize = 12; 33 | sldSize.minValue = 6; 34 | sldSize.maxValue = 24; 35 | sldSize.value = 12; 36 | btnClose.onClick.AddListener(OnClickClose); 37 | btnFresh.onClick.AddListener(RefreshInfo); 38 | sldSize.onValueChanged.AddListener(OnSldFontSize); 39 | RefreshInfo(); 40 | } 41 | 42 | private void RefreshInfo() 43 | { 44 | RefreshApp(); 45 | RefreshSys(); 46 | } 47 | 48 | /// 49 | /// 更新App信息 50 | /// 51 | private void RefreshApp() 52 | { 53 | txtApp.text = string.Empty; 54 | Application app = new Application(); 55 | Type type = typeof(Application); 56 | PropertyInfo[] pros = type.GetProperties(); 57 | foreach (PropertyInfo item in pros) 58 | { 59 | txtApp.text += string.Format("{0} : {1}\n", item.Name, item.GetValue(app)); 60 | //Debug.Log("PropertyInfo : " + item.Name + " Value : " + item.GetValue(app)); 61 | } 62 | } 63 | 64 | /// 65 | /// 更新系统信息 66 | /// 67 | private void RefreshSys() 68 | { 69 | txtSys.text = string.Empty; 70 | SystemInfo app = new SystemInfo(); 71 | Type type = typeof(SystemInfo); 72 | PropertyInfo[] pros = type.GetProperties(); 73 | foreach (PropertyInfo item in pros) 74 | { 75 | txtSys.text += string.Format("{0} : {1}\n", item.Name, item.GetValue(app)); 76 | //Debug.Log("PropertyInfo : " + item.Name + " Value : " + item.GetValue(app)); 77 | } 78 | } 79 | 80 | private void OnSldFontSize(float value) 81 | { 82 | txtAppDes.fontSize = (int)value; 83 | txtSysDes.fontSize = (int)value; 84 | txtApp.fontSize = (int)value; 85 | txtSys.fontSize = (int)value; 86 | } 87 | 88 | private void OnClickClose() 89 | { 90 | txtApp.text = string.Empty; 91 | txtSys.text = string.Empty; 92 | gameObject.SetActive(false); 93 | } 94 | } 95 | } 96 | 97 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/ConsoleInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38bb4e7d36f6cff49b12f671c75b6f0a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/ConsoleMini.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | using UnityEngine.EventSystems; 4 | using UnityEngine.UI; 5 | 6 | namespace LeeFramework.Console 7 | { 8 | public class ConsoleMini : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler 9 | { 10 | public Canvas canvas; 11 | public Text txtFps; 12 | public Text txtMono; 13 | public Text txtTime; 14 | public Text txtVersion; 15 | public Image imgLogBg; 16 | public Text txtLog; 17 | public Text txtWarring; 18 | public Text txtError; 19 | public Color colNormal; 20 | public Color colLog; 21 | public Color colWarring; 22 | public Color colError; 23 | 24 | private CanvasGroup _CanvasGroup; 25 | private int _Log, _Warring, _Error = 0; 26 | private Vector2 _HalfSize = Vector2.zero; 27 | private RectTransform _CanvasRect; 28 | private Vector2 _CanvasSize; 29 | private RectTransform _Rect; 30 | private bool _IsDrag = false; 31 | private Coroutine _CorMove = null; 32 | 33 | private void Start() 34 | { 35 | _CanvasRect = canvas.GetComponent(); 36 | _CanvasGroup = GetComponent(); 37 | _Rect = GetComponent(); 38 | _HalfSize = _Rect.sizeDelta * 0.5f; 39 | _CanvasSize = _CanvasRect.sizeDelta; 40 | 41 | 42 | txtVersion.text = string.Format("Ver: {0}", Application.version); 43 | MoveToPos(); 44 | } 45 | 46 | public void SetActive(bool value) 47 | { 48 | gameObject.SetActive(value); 49 | if (value) 50 | { 51 | imgLogBg.color = colNormal; 52 | } 53 | } 54 | 55 | public void AddLog(LogType logType) 56 | { 57 | switch (logType) 58 | { 59 | case LogType.Log: 60 | _Log++; 61 | UpdateLog(); 62 | break; 63 | case LogType.Warning: 64 | _Warring++; 65 | UpdateWarring(); 66 | break; 67 | case LogType.Error: 68 | case LogType.Exception: 69 | case LogType.Assert: 70 | _Error++; 71 | UpdateError(); 72 | break; 73 | } 74 | 75 | if (_Error > 0) 76 | { 77 | imgLogBg.color = colError; 78 | } 79 | else if (_Warring > 0) 80 | { 81 | imgLogBg.color = colWarring; 82 | } 83 | else 84 | { 85 | imgLogBg.color = colLog; 86 | } 87 | } 88 | 89 | public void SetFsp(int fps) 90 | { 91 | txtFps.text = string.Format("FPS: {0}", fps); 92 | } 93 | 94 | public void SetMono(float mono) 95 | { 96 | txtMono.text = string.Format("Mono: {0:f1}", mono); 97 | } 98 | 99 | public void SetTime(float seconds) 100 | { 101 | txtTime.text = string.Format("Time: {0:f1}", seconds); 102 | } 103 | 104 | /// 105 | /// 屏幕旋转 106 | /// 107 | public void OnScreenDimensionsChange() 108 | { 109 | if (_CanvasRect != null) 110 | { 111 | _CanvasSize = _CanvasRect.sizeDelta; 112 | if (gameObject.activeSelf) 113 | { 114 | MoveToPos(); 115 | } 116 | } 117 | } 118 | 119 | private void UpdateLog() 120 | { 121 | txtLog.text = _Log >= 999 ? "999" : _Log.ToString(); 122 | } 123 | 124 | private void UpdateWarring() 125 | { 126 | txtWarring.text = _Warring >= 999 ? "999" : _Warring.ToString(); 127 | } 128 | 129 | private void UpdateError() 130 | { 131 | txtError.text = _Error >= 999 ? "999" : _Error.ToString(); 132 | } 133 | 134 | public void ClearLog() 135 | { 136 | txtLog.text = "0"; 137 | txtWarring.text = "0"; 138 | txtError.text = "0"; 139 | } 140 | 141 | public void OnBeginDrag(PointerEventData eventData) 142 | { 143 | _IsDrag = true; 144 | _CanvasGroup.alpha = 1; 145 | } 146 | 147 | public void OnDrag(PointerEventData eventData) 148 | { 149 | Vector2 pos; 150 | if (RectTransformUtility.ScreenPointToLocalPointInRectangle(_CanvasRect, eventData.position, eventData.pressEventCamera, out pos)) 151 | { 152 | _Rect.localPosition = pos; 153 | } 154 | } 155 | 156 | public void OnEndDrag(PointerEventData eventData) 157 | { 158 | _IsDrag = false; 159 | _CanvasSize = _CanvasRect.sizeDelta; 160 | 161 | MoveToPos(); 162 | } 163 | 164 | public void OnPointerClick(PointerEventData eventData) 165 | { 166 | if (_IsDrag) 167 | { 168 | return; 169 | } 170 | RuntimeConsole.instance.ShowConsoleAll(); 171 | } 172 | 173 | private void MoveToPos(bool imm = false) 174 | { 175 | float toLeft = _CanvasSize.x * 0.5f + _Rect.localPosition.x; 176 | float toRight = _CanvasSize.x - toLeft; 177 | 178 | float toButtom = _CanvasSize.y * 0.5f + _Rect.localPosition.y; 179 | float toUp = _CanvasSize.y - toButtom; 180 | 181 | float minX = Mathf.Min(toLeft, toRight); 182 | float minY = Mathf.Min(toButtom, toUp); 183 | Vector2 tarPos = Vector2.zero; 184 | //左右 185 | if (minX < minY) 186 | { 187 | if (toLeft < toRight) 188 | { 189 | tarPos = new Vector2(_CanvasSize.x * -0.5f + _HalfSize.x, _Rect.localPosition.y); 190 | } 191 | else 192 | { 193 | tarPos = new Vector2(_CanvasSize.x * 0.5f - _HalfSize.x, _Rect.localPosition.y); 194 | } 195 | } 196 | //上下 197 | else 198 | { 199 | if (toButtom < toUp) 200 | { 201 | tarPos = new Vector2(_Rect.localPosition.x, _CanvasSize.y * -0.5f + _HalfSize.y); 202 | } 203 | else 204 | { 205 | tarPos = new Vector2(_Rect.localPosition.x, _CanvasSize.y * 0.5f - _HalfSize.y); 206 | } 207 | } 208 | if (_CorMove != null) 209 | { 210 | StopCoroutine(_CorMove); 211 | } 212 | _CorMove = StartCoroutine(MoveTween(tarPos)); 213 | } 214 | 215 | private IEnumerator MoveTween(Vector2 pos) 216 | { 217 | if (Vector2.Distance(_Rect.localPosition, pos) < 0.1f) 218 | { 219 | yield return null; 220 | } 221 | float progress = 0; 222 | Vector2 initPos = _Rect.localPosition; 223 | while (progress < 1) 224 | { 225 | progress += Time.unscaledDeltaTime * 5f; 226 | _Rect.localPosition = Vector2.Lerp(initPos, pos, progress); 227 | yield return null; 228 | } 229 | 230 | yield return new WaitForSeconds(3); 231 | 232 | while (_CanvasGroup.alpha > 0.4f) 233 | { 234 | _CanvasGroup.alpha -= 0.01f; 235 | yield return new WaitForEndOfFrame(); 236 | } 237 | } 238 | } 239 | } 240 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/ConsoleMini.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a253fc32c6644fb43920a2f5e346022a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00f5909b10464fd4b88e9a93303f5bb7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/Log.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace LeeFramework.Console 6 | { 7 | public class Log 8 | { 9 | public string condition; 10 | public string stackTrace; 11 | public LogType type; 12 | public int index; 13 | 14 | public Log(string condition, string stackTrace, LogType type, int index) 15 | { 16 | this.condition = condition; 17 | this.stackTrace = stackTrace; 18 | this.type = type; 19 | this.index = index; 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/Log.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be239dce183e23e48b0b044a5905f757 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogCache.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | 6 | namespace LeeFramework.Console 7 | { 8 | public class LogCache 9 | { 10 | public int index; 11 | public Log log; 12 | public string scene; 13 | public int fps; 14 | public float mono; 15 | public float time; 16 | public bool isFull = false;//是否显示全部日志 17 | 18 | public LogCache(Log l, int i, int fps, float mono) 19 | { 20 | log = l; 21 | index = i; 22 | this.fps = fps; 23 | this.mono = mono; 24 | scene = SceneManager.GetActiveScene().name; 25 | time = Time.realtimeSinceStartup; 26 | isFull = false; 27 | } 28 | } 29 | } -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogCache.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e226d2726bd58f4f9aa75b72e8d3380 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogDetail.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace LeeFramework.Console 7 | { 8 | public class LogDetail : MonoBehaviour 9 | { 10 | public Text txtDetail; 11 | } 12 | } 13 | 14 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogDetail.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 78bc9fe5176172542a3e9ca5d984cba3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogMgr.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace LeeFramework.Console 6 | { 7 | public class LogMgr 8 | { 9 | public int allLog => _AllLog; 10 | public int allWarring => _AllWarring; 11 | public int allError => _AllError; 12 | 13 | private int _AllLogIndex = -1; 14 | private List _AllLogs = new List(); 15 | private int _AllLog = 0; 16 | private int _AllWarring = 0; 17 | private int _AllError = 0; 18 | 19 | private Queue_TmpLogs = new Queue(); 20 | 21 | public LogMgr() 22 | { 23 | Application.logMessageReceivedThreaded -= LogCallback; 24 | Application.logMessageReceivedThreaded += LogCallback; 25 | } 26 | 27 | public void LogCallback(string condition, string stackTrace, LogType type) 28 | { 29 | #if UNITY_ANDROID || UNITY_IOS 30 | if (string.IsNullOrEmpty(stackTrace)) 31 | { 32 | stackTrace = new System.Diagnostics.StackTrace(true).ToString(); 33 | } 34 | #endif 35 | _AllLogIndex++; 36 | Log log = new Log(condition, stackTrace, type, _AllLogIndex); 37 | lock (_AllLogs) 38 | { 39 | _AllLogs.Add(log); 40 | 41 | switch (type) 42 | { 43 | case LogType.Log: 44 | _AllLog++; 45 | break; 46 | case LogType.Warning: 47 | _AllWarring++; 48 | break; 49 | case LogType.Error: 50 | case LogType.Exception: 51 | _AllError++; 52 | break; 53 | } 54 | 55 | lock (_TmpLogs) 56 | { 57 | _TmpLogs.Enqueue(log); 58 | } 59 | } 60 | } 61 | 62 | public void Update() 63 | { 64 | lock (_TmpLogs) 65 | { 66 | if (_TmpLogs.Count > 0) 67 | { 68 | while (_TmpLogs.Count > 0) 69 | { 70 | RuntimeConsole.instance.AddLog(_TmpLogs.Dequeue()); 71 | } 72 | } 73 | } 74 | } 75 | 76 | public void ClearLog() 77 | { 78 | _AllLogs.Clear(); 79 | _AllLogIndex = -1; 80 | _AllLog = 0; 81 | _AllWarring = 0; 82 | _AllError = 0; 83 | RuntimeConsole.instance.consoleMini.ClearLog(); 84 | } 85 | 86 | } 87 | } 88 | 89 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogMgr.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdcab4a299d33224daed10c27828d54e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogView.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace LeeFramework.Console 7 | { 8 | public class LogView : MonoBehaviour 9 | { 10 | public Button btnContent; 11 | public Text txtContent; 12 | 13 | public Image imgType; 14 | public Image imgFrame; 15 | public Image imgMono; 16 | public Text txtFps; 17 | public Text txtMono; 18 | 19 | public LogCache logCache => _Cache; 20 | 21 | private string _Tmp; 22 | private int _Fps = 0; 23 | private float _Mono = 0; 24 | private LogCache _Cache = null; 25 | private Color _ColItemBlack = new Color(56 / 255f, 56 / 255f, 56 / 255f); 26 | private Color _ColItemWhite = new Color(75 / 255f, 75 / 255f, 75 / 255f); 27 | private Color _ColItemBlue = new Color(44 / 255f, 93 / 255f, 135 / 255f); 28 | 29 | private void Start() 30 | { 31 | btnContent.onClick.AddListener(OnClickLog); 32 | } 33 | 34 | private void OnClickLog() 35 | { 36 | RuntimeConsole.instance.consoleAll.ShowFullLog(this, _Cache.index); 37 | } 38 | 39 | public void SetLog(LogCache cache) 40 | { 41 | _Cache = cache; 42 | 43 | txtContent.text = cache.log.condition.ToString(); 44 | SetLogType(cache.log.type); 45 | 46 | _Tmp = cache.log.condition.ToString().ToLower(); 47 | SetFps(cache.fps); 48 | SetMono(cache.mono); 49 | } 50 | 51 | public bool Check(string str) 52 | { 53 | return _Tmp.Contains(str.ToLower()); 54 | } 55 | 56 | public void ShowFps(bool value) 57 | { 58 | imgFrame.gameObject.SetActive(value); 59 | } 60 | 61 | public void ShowMono(bool value) 62 | { 63 | imgMono.gameObject.SetActive(value); 64 | } 65 | 66 | public void SetBgColor(int index) 67 | { 68 | //是否复数 69 | bool isDouble = index % 2 == 0 || index == 0 ? true : false; 70 | 71 | btnContent.GetComponent().color = isDouble ? _ColItemBlack : _ColItemWhite; 72 | } 73 | 74 | public void SetFullBgColor() 75 | { 76 | btnContent.GetComponent().color = _ColItemBlue; 77 | } 78 | 79 | public void Dispose() 80 | { 81 | gameObject.SetActive(false); 82 | _Fps = 0; 83 | _Mono = 0; 84 | txtFps.text = string.Empty; 85 | txtMono.text = string.Empty; 86 | } 87 | 88 | 89 | 90 | private void SetLogType(LogType type) 91 | { 92 | switch (type) 93 | { 94 | case LogType.Log: 95 | imgType.sprite = RuntimeConsole.instance.spriteLog; 96 | break; 97 | case LogType.Warning: 98 | imgType.sprite = RuntimeConsole.instance.spriteWarring; 99 | break; 100 | case LogType.Error: 101 | case LogType.Exception: 102 | case LogType.Assert: 103 | imgType.sprite = RuntimeConsole.instance.spriteError; 104 | break; 105 | } 106 | } 107 | 108 | private void SetFps(int fps) 109 | { 110 | _Fps = fps; 111 | txtFps.text = fps.ToString(); 112 | } 113 | 114 | private void SetMono(float mono) 115 | { 116 | _Mono = mono; 117 | txtMono.text = mono.ToString("0.0"); 118 | } 119 | } 120 | } 121 | 122 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/Log/LogView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 569d7b80015e7844d891a9941e69ca97 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/RuntimeConsole.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "RuntimeConsole", 3 | "rootNamespace": "", 4 | "references": [ 5 | "LoopListMini" 6 | ], 7 | "includePlatforms": [], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": false, 10 | "overrideReferences": false, 11 | "precompiledReferences": [], 12 | "autoReferenced": true, 13 | "defineConstraints": [], 14 | "versionDefines": [], 15 | "noEngineReferences": false 16 | } -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/RuntimeConsole.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c1496220fdb6ba44a33b68d489c55f3 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/RuntimeConsole.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEngine.Profiling; 6 | using UnityEngine.SceneManagement; 7 | 8 | namespace LeeFramework.Console 9 | { 10 | public class RuntimeConsole : MonoBehaviour 11 | { 12 | public static RuntimeConsole instance; 13 | public ConsoleMini consoleMini; 14 | public ConsoleAll consoleAll; 15 | public ConsoleInfo consoleInfo; 16 | public ConsoleBottom consoleBottom; 17 | 18 | public Sprite spriteLog; 19 | public Sprite spriteWarring; 20 | public Sprite spriteError; 21 | 22 | private LogMgr _LogMgr; 23 | public LogMgr logMgr 24 | { 25 | get 26 | { 27 | return _LogMgr; 28 | } 29 | } 30 | 31 | 32 | private bool _IsFirst = true; 33 | private float _FrameTime = 0.25f; 34 | private int _Fps = 0; 35 | private float _Mono = 0; 36 | private float _LastUpdate = 0; 37 | private int _Frames = 0; 38 | private float _MemorySize = 1024.0f * 1024.0f; 39 | 40 | private void Awake() 41 | { 42 | Application.targetFrameRate = 60; 43 | instance = this; 44 | DontDestroyOnLoad(this); 45 | _LogMgr = new LogMgr(); 46 | } 47 | 48 | private void Update() 49 | { 50 | _LogMgr.Update(); 51 | UpdateMini(); 52 | } 53 | 54 | private void OnRectTransformDimensionsChange() 55 | { 56 | if (consoleMini != null && consoleMini.gameObject.activeInHierarchy) 57 | { 58 | consoleMini.OnScreenDimensionsChange(); 59 | } 60 | } 61 | 62 | #region MiniConsole 63 | private void UpdateMini() 64 | { 65 | UpdateTime(); 66 | UpdateMono(); 67 | UpdateFps(); 68 | } 69 | 70 | private void UpdateTime() 71 | { 72 | if (consoleMini != null) 73 | { 74 | consoleMini.SetTime(Time.realtimeSinceStartup); 75 | } 76 | } 77 | 78 | private void UpdateMono() 79 | { 80 | if (consoleMini != null) 81 | { 82 | _Mono = Profiler.GetMonoUsedSizeLong() / _MemorySize; 83 | consoleMini.SetMono(_Mono); 84 | } 85 | } 86 | 87 | private void UpdateFps() 88 | { 89 | if (_IsFirst) 90 | { 91 | _IsFirst = false; 92 | _Fps = 0; 93 | _Frames = 0; 94 | _LastUpdate = Time.realtimeSinceStartup; 95 | return; 96 | } 97 | 98 | _Frames++; 99 | float during = Time.realtimeSinceStartup - _LastUpdate; 100 | 101 | if (during > _FrameTime) 102 | { 103 | _Fps = (int)(_Frames / during); 104 | if (consoleMini != null) 105 | { 106 | consoleMini.SetFsp(_Fps); 107 | } 108 | _LastUpdate = Time.realtimeSinceStartup; 109 | _Frames = 0; 110 | } 111 | } 112 | #endregion 113 | 114 | public void AddLog(Log log) 115 | { 116 | consoleMini.AddLog(log.type); 117 | consoleAll.AddLog(log, _Fps, _Mono); 118 | } 119 | 120 | public void ShowConsoleAll() 121 | { 122 | consoleMini.SetActive(false); 123 | consoleAll.SetActive(true); 124 | consoleBottom.SetActive(true); 125 | } 126 | 127 | public void HideConsoleAll() 128 | { 129 | consoleMini.SetActive(true); 130 | consoleAll.SetActive(false); 131 | consoleBottom.SetActive(false); 132 | } 133 | 134 | } 135 | } -------------------------------------------------------------------------------- /Assets/RuntimeConsole/Runtime/RuntimeConsole.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6d6ed1fefbf74b47a41b04b277fae60 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 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-------------------------------------------------------------------------------- 1 | { 2 | "name": "com.leeframework.console", 3 | "displayName": "RuntimeConsole", 4 | "description": "RuntimeConsole", 5 | "version": "1.0.0", 6 | "unity": "2021.2", 7 | "license": "MIT", 8 | "dependencies": { 9 | "com.leeframework.uilooplistmini":"https://e.coding.net/ggdevlee/leeframework/LoopListMini.git#1.0.0" 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/RuntimeConsole/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22c4531b6c987fd4d8221b9218e7bf71 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Catson 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # RuntimeConsole 2 | 3 | **联系作者:419731519(QQ)** 4 | 5 | ### RuntimeConsole介绍 6 | #### 笔者的这个插件,主要是为了能更加方便的在手机端查看Unity日志跟Android日志,以及各种移动端信息 7 | #### 只需要配置两个依赖,无需编写任何代码,即可使用 8 | #### 觉得我的插件能帮助到你,麻烦帮我点个Star支持一下❤️ 9 | 10 | 11 | ### 功能介绍 12 | - Mini界面,可以实时观察手机的游戏启动时间,版本,帧率,Mono内存情况 13 | - 监听Unity层所有日志,并且每个日志都带有实时的帧率,内存情况 14 | - 设置界面可以查看看手机的Appliction跟SystemInfo全部属性 15 | 16 | 17 | ### 安装插件 18 | 这里有3种方法安装插件 19 | - **Packages/manifest.json**中添加以下行: 20 | ```json 21 | { 22 | "dependencies": { 23 | "com.leeframework.uilooplistmini":"https://e.coding.net/ggdevlee/leeframework/LoopListMini.git#1.0.1", 24 | "com.leeframework.console":"https://e.coding.net/ggdevlee/leeframework/RuntimeConsole.git#1.1.1" 25 | } 26 | } 27 | ``` 28 | - **import [RuntimeConsole.unitypackage](https://github.com/GGDevLee/UnityRuntimeConsole/blob/main/Release/RuntimeConsole.unitypackage)** 29 | - clone/**[download](https://codeload.github.com/GGDevLee/UnityRuntimeConsole/zip/refs/heads/main)** 这个仓库,然后移动 **Unity/Assets/RuntimeConsole文件夹**到你的Unity工程Assets目录下 30 | 31 | ### =================图片演示================= 32 | ![输入图片说明](TmpGif/screenshots.gif) 33 | ![输入图片说明](TmpGif/screenshots2.gif) 34 | 35 | -------------------------------------------------------------------------------- /Release/RuntimeConsole.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GGDevLee/UnityRuntimeConsole/825c3497e3f89bae6ca041d3fcde03701416701d/Release/RuntimeConsole.unitypackage -------------------------------------------------------------------------------- /TmpGif/screenshots.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GGDevLee/UnityRuntimeConsole/825c3497e3f89bae6ca041d3fcde03701416701d/TmpGif/screenshots.gif -------------------------------------------------------------------------------- /TmpGif/screenshots2.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GGDevLee/UnityRuntimeConsole/825c3497e3f89bae6ca041d3fcde03701416701d/TmpGif/screenshots2.gif --------------------------------------------------------------------------------