├── Menu_Mods_Logo.png ├── tutorials ├── images │ └── Main_Menu_Diagram.png ├── panel_customization.md ├── creating_lua-based_javascript_documents.md ├── creating_lua-based_html_documents.md └── your_first_menu_option.md ├── menu_mods ├── html │ ├── js │ │ └── menu │ │ │ ├── menumods_init.js │ │ │ └── menumods.js │ ├── loading.html │ ├── template │ │ └── main.html │ ├── blank.html │ └── menu.html ├── addon.txt └── lua │ ├── autorun │ └── sh_menumods_init.lua │ └── includes │ ├── modules │ ├── luajs.lua │ ├── luahtml.lua │ └── netdata.lua │ ├── menumods_init.lua │ └── menumods_menu.lua ├── menu_mods_ws ├── html │ ├── js │ │ └── menu │ │ │ ├── menumods_init.js │ │ │ └── menumods.js │ ├── loading.html │ ├── template │ │ └── main.html │ ├── blank.html │ └── menu.html ├── addon.txt └── lua │ └── includes │ └── menumods_preinit.lua ├── lua_reference ├── ROOT.md ├── luajs.md ├── luahtml.md ├── hooks_reference.md └── menumods.md ├── .gitignore ├── README.md └── LICENSE /Menu_Mods_Logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GModModGod/Menu-Mods/HEAD/Menu_Mods_Logo.png -------------------------------------------------------------------------------- /tutorials/images/Main_Menu_Diagram.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GModModGod/Menu-Mods/HEAD/tutorials/images/Main_Menu_Diagram.png -------------------------------------------------------------------------------- /menu_mods/html/js/menu/menumods_init.js: -------------------------------------------------------------------------------- 1 | 2 | lua.Run("local exec = CompileString(file.Read(\"lua/includes/menumods_init.lua\", \"GAME\"), \"includes/menumods_init.lua\", true); exec()") 3 | -------------------------------------------------------------------------------- /menu_mods_ws/html/js/menu/menumods_init.js: -------------------------------------------------------------------------------- 1 | 2 | lua.Run("local exec = CompileString(file.Read(\"lua/includes/menumods_preinit.lua\", \"GAME\"), \"includes/menumods_preinit.lua\", true); exec()") 3 | -------------------------------------------------------------------------------- /menu_mods/addon.txt: -------------------------------------------------------------------------------- 1 | "AddonInfo" 2 | { 3 | "name" "Menu Mods - Menu Modification Framework" 4 | "author_name" "BeltedRose85463" 5 | "info" " { "description": "Modify the Garry's mod menu with this easy-to-use framework.", "type": "effects", "tags": [] }" 6 | } -------------------------------------------------------------------------------- /menu_mods_ws/addon.txt: -------------------------------------------------------------------------------- 1 | "AddonInfo" 2 | { 3 | "name" "Menu Mods - Menu Modification Framework" 4 | "author_name" "BeltedRose85463" 5 | "info" " { "description": "Modify the Garry's mod menu with this easy-to-use framework.", "type": "effects", "tags": [] }" 6 | } -------------------------------------------------------------------------------- /lua_reference/ROOT.md: -------------------------------------------------------------------------------- 1 | # Menu Mods Lua Reference 2 | 3 | ## Libraries 4 | 5 | - [luahtml](/lua_reference/luahtml.md "luahtml") 6 | - [luajs](/lua_reference/luajs.md "luajs") 7 | - [menumods](/lua_reference/menumods.md "menumods") 8 | 9 | ## Hooks Reference 10 | 11 | - [Hooks Reference](/lua_reference/hooks_reference.md "Hooks Reference") 12 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled Lua sources 2 | luac.out 3 | 4 | # luarocks build files 5 | *.src.rock 6 | *.zip 7 | *.tar.gz 8 | 9 | # Object files 10 | *.o 11 | *.os 12 | *.ko 13 | *.obj 14 | *.elf 15 | 16 | # Precompiled Headers 17 | *.gch 18 | *.pch 19 | 20 | # Libraries 21 | *.lib 22 | *.a 23 | *.la 24 | *.lo 25 | *.def 26 | *.exp 27 | 28 | # Shared objects (inc. Windows DLLs) 29 | *.dll 30 | *.so 31 | *.so.* 32 | *.dylib 33 | 34 | # Executables 35 | *.exe 36 | *.out 37 | *.app 38 | *.i*86 39 | *.x86_64 40 | *.hex 41 | 42 | -------------------------------------------------------------------------------- /menu_mods_ws/lua/includes/menumods_preinit.lua: -------------------------------------------------------------------------------- 1 | 2 | if MenuMods_PreInit then return end 3 | 4 | MenuMods_PreInit = true 5 | 6 | local HasInitialized = false 7 | 8 | local function Think() 9 | if HasInitialized then return end 10 | if (not file.Exists("lua/includes/menumods_init.lua", "GAME")) then return end 11 | 12 | exec = CompileString(file.Read("lua/includes/menumods_init.lua", "GAME"), "includes/menumods_init.lua", true) 13 | 14 | exec() 15 | 16 | HasInitialized = true 17 | end 18 | 19 | hook.Add("Think", "MenuMods_Initialize", Think) 20 | -------------------------------------------------------------------------------- /menu_mods/html/loading.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | Loading.. 4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 |
16 |
17 |
:v
18 |
19 | 20 |
21 | 22 | 23 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /menu_mods_ws/html/loading.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | Loading.. 4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 |
16 |
17 |
:v
18 |
19 | 20 |
21 | 22 | 23 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /menu_mods/html/template/main.html: -------------------------------------------------------------------------------- 1 | 2 |
3 | 4 |
5 | 6 | 52 | 53 |
54 | 55 |
-------------------------------------------------------------------------------- /menu_mods_ws/html/template/main.html: -------------------------------------------------------------------------------- 1 | 2 |
3 | 4 |
5 | 6 | 52 | 53 |
54 | 55 |
-------------------------------------------------------------------------------- /lua_reference/luajs.md: -------------------------------------------------------------------------------- 1 | # luajs 2 | 3 | ### luajs.Register(tab, name) 4 | 5 | Registers a new luajs class. 6 | 7 | Arguments: 8 | 9 | - table tab: The class table. 10 | - string name: The class name. 11 | 12 | IMPORTANT: It is highly recommended to refrain from using this function to create luajs classes unless there is a specific reason for doing so. 13 | 14 | ### luajs.Create(class) 15 | 16 | Creates a new luajs object of the specified class name. 17 | 18 | Arguments: 19 | 20 | - string class: The class name of the new object. 21 | 22 | ### luajs.GetClasses() 23 | 24 | Returns the original table of all luajs classes. 25 | 26 | Returns: 27 | 28 | - table tab: The table of classes. 29 | 30 | ### luajs.GetClassTable(class) 31 | 32 | Returns the original table for the specified luajs class name. 33 | 34 | Arguments: 35 | 36 | - string class: The class name. 37 | 38 | Returns: 39 | 40 | - table tab: The table of the found class. Is nil if the class does not exist. 41 | 42 | ### luajs.GetClassTableCopy(class) 43 | 44 | Returns a copy of the table for the specified luajs class name. 45 | 46 | Arguments: 47 | 48 | - string class: The class name. 49 | 50 | Returns: 51 | 52 | - table tab: The table of the found class. Is nil if the class does not exist. 53 | 54 | ### luajs.GetByIndex(index) 55 | 56 | Returns the luajs object with the specified index. 57 | 58 | Arguments: 59 | 60 | - number index: The object's index. 61 | 62 | Returns: 63 | 64 | - luajs object: The object with the specified index. Returns an invalid object if no such index is occupied. 65 | 66 | ### luajs.GetAll() 67 | 68 | Returns a table of all created luajs objects. 69 | 70 | Returns: 71 | 72 | table tab: The table of objects. 73 | 74 | ### luajs.GetCount(includeRemoved) 75 | 76 | Returns the number of created luajs objects. 77 | 78 | Arguments: 79 | 80 | - boolean includeRemoved: If true, will include the luajs objects that are just about to be removed in the resulting number. 81 | 82 | Returns: 83 | 84 | - number count: The number of objects. 85 | 86 | ### luajs.FindByClass(class) 87 | 88 | Returns a table of luajs objects with the specified class. Wildcards (`*`) are supported. 89 | 90 | Arguments: 91 | 92 | - string class: The class name to search for. 93 | 94 | Returns: 95 | 96 | - table tab: The found objects. 97 | -------------------------------------------------------------------------------- /tutorials/panel_customization.md: -------------------------------------------------------------------------------- 1 | Follow the tutorial below (from [this](http://wiki.garrysmod.com/page/Panel_Customization "Garry's Mod Wiki") Garry's Mod Wiki page), but instead of placing the source code in the usual folder ("lua/vgui"), place it in the folder "lua/vgui_menu". 2 | 3 | # Panel Customization 4 | 5 | Sometimes you may wish to create a custom VGUI Panel for an addon or gamemode. 6 | ## Create a Table 7 | 8 | The first step in creating a custom VGUI Panel is to create a table. 9 | ``` 10 | local PANEL = {} 11 | ``` 12 | ## Then Add Functions 13 | 14 | We can give our table a function so Garry's Mod knows what to do to it when it's initialized. 15 | ``` 16 | function PANEL:Init() 17 | self:SetSize( 100, 100 ) 18 | self:Center() 19 | end 20 | ``` 21 | We use `self:SetSize( 100, 100 )` to set the size of our panel to 100 pixels wide and 100 pixels tall. `self:Center()` centers our panel in the middle of our parent (if no parent is given it will center the panel in the middle of the screen). 22 | 23 | We can also give our table a function to tell Garry's Mod what we should do when we want to paint the panel on the screen. 24 | ``` 25 | function PANEL:Paint( w, h ) 26 | draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 255 ) ) 27 | end 28 | ``` 29 | In this function we call `draw.RoundedBox(..)` to draw our panel with the dimensions defined in `self:SetSize()`. We start at 0,0 because this is the top-most-left-most point in our panel. 30 | Finally We Register 31 | 32 | The final step in creating a custom VGUI Panel is to register the table. 33 | 34 | vgui.Register( "MyFirstPanel", PANEL, "Panel" ) 35 | 36 | Where; _"MyFirstPanel"_ is the desired name of your panel to be used when you wish to create it. _PANEL_ is the table we have created and _"Panel"_ is the type of element you wish to use as a base. 37 | ## Result 38 | 39 | You can now create your custom panel by using 40 | ``` 41 | local pnl = vgui.Create( "MyFirstPanel", parentpanel ) 42 | ``` 43 | or 44 | ``` 45 | local pnl = parentpanel:Add( "MyFirstPanel" ) 46 | ``` 47 | ## Complete Code 48 | ``` 49 | local PANEL = {} 50 | 51 | function PANEL:Init() 52 | self:SetSize( 100, 100 ) 53 | self:Center() 54 | end 55 | 56 | function PANEL:Paint( w, h ) 57 | draw.RoundedBox( 0, 0, 0, w, h, Color( 0, 0, 0, 255 ) ) 58 | end 59 | 60 | vgui.Register( "MyFirstPanel", PANEL, "Panel" ) 61 | ``` 62 | -------------------------------------------------------------------------------- /lua_reference/luahtml.md: -------------------------------------------------------------------------------- 1 | # luahtml 2 | 3 | ### luahtml.Register(tab, name) 4 | 5 | Registers a new luahtml class. 6 | 7 | Arguments: 8 | 9 | - table tab: The class table. 10 | - string name: The class name. 11 | 12 | IMPORTANT: It is highly recommended to refrain from using this function to create luahtml classes unless there is a specific reason for doing so. 13 | 14 | ### luahtml.Create(class) 15 | 16 | Creates a new luahtml object of the specified class name. 17 | 18 | Arguments: 19 | 20 | - string class: The class name of the new object. 21 | 22 | ### luahtml.GetClasses() 23 | 24 | Returns the original table of all luahtml classes. 25 | 26 | Returns: 27 | 28 | - table tab: The table of classes. 29 | 30 | ### luahtml.GetClassTable(class) 31 | 32 | Returns the original table for the specified luahtml class name. 33 | 34 | Arguments: 35 | 36 | - string class: The class name. 37 | 38 | Returns: 39 | 40 | - table tab: The table of the found class. Is nil if the class does not exist. 41 | 42 | ### luahtml.GetClassTableCopy(class) 43 | 44 | Returns a copy of the table for the specified luahtml class name. 45 | 46 | Arguments: 47 | 48 | - string class: The class name. 49 | 50 | Returns: 51 | 52 | - table tab: The table of the found class. Is nil if the class does not exist. 53 | 54 | ### luahtml.GetByIndex(index) 55 | 56 | Returns the luahtml object with the specified index. 57 | 58 | Arguments: 59 | 60 | - number index: The object's index. 61 | 62 | Returns: 63 | 64 | - luahtml object: The object with the specified index. Returns an invalid object if no such index is occupied. 65 | 66 | ### luahtml.GetAll() 67 | 68 | Returns a table of all created luahtml objects. 69 | 70 | Returns: 71 | 72 | table tab: The table of objects. 73 | 74 | ### luahtml.GetCount(includeRemoved) 75 | 76 | Returns the number of created luahtml objects. 77 | 78 | Arguments: 79 | 80 | - boolean includeRemoved: If true, will include the luahtml objects that are just about to be removed in the resulting number. 81 | 82 | Returns: 83 | 84 | - number count: The number of objects. 85 | 86 | ### luahtml.FindByClass(class) 87 | 88 | Returns a table of luahtml objects with the specified class. Wildcards (`*`) are supported. 89 | 90 | Arguments: 91 | 92 | - string class: The class name to search for. 93 | 94 | Returns: 95 | 96 | - table tab: The found objects. 97 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![Menu Mods Logo](/Menu_Mods_Logo.png?raw=true "Menu Mods Logo") 2 | 3 | # About 4 | 5 | Menu Mods is a framework for Garry's Mod that allows the user to modify the main and pause menus. The user can add Lua code that is executed in the menu state of the game, and even add options to the menu. 6 | 7 | # Getting Started 8 | 9 | ## Steam Workshop Installation 10 | 11 | First, download the "Menu Mods" addon from the Garry's Mod workshop (found [here](https://steamcommunity.com/sharedfiles/filedetails/?id=1432846093 "Garry's Mod Workshop")). Then, download this repository and place the folder named "menu_mods_ws" inside the "addons" folder in your "garrysmod" directory (usually "C:/Program Files (x86)/Steam/steamapps/common/GarrysMod/garrysmod"). 12 | 13 | ## Legacy Installation 14 | 15 | Download this repository and place the folder named "menu_mods" inside the "addons" folder in your "garrysmod" directory (usually "C:/Program Files (x86)/Steam/steamapps/common/GarrysMod/garrysmod"). 16 | 17 | ## ConVars 18 | 19 | Name | Default | Description 20 | ---- | ------- | ----------- 21 | menumods_enabled | 1 | Enables the mounting of Lua files in the menu state. Will disable the files only after restarting Garry's Mod. 22 | menumods_debugMode | 0 | Enables printing extra debug info to the console. 23 | menumods_enableLuaErrorLogging | 0 | Enables saving logs of Lua errors into the folder "data/menu_mods/logs". 24 | menumods_enableJavaScriptLogging | 0 | Enables saving logs of JavaScript code being executed into the folder "data/menu_mods/logs". 25 | menumods_net_enabled | 1 | Enables the Menu Mods net library which sends data between the menu and client states. 26 | menumods_net_tickRate | 30 | Sets the number of times per second at which net messages are sent between the menu and client states. Set to 0 for one tick every frame. 27 | 28 | ## Tutorials 29 | 30 | - [Your First Menu Option](/tutorials/your_first_menu_option.md "Your First Menu Option") 31 | - [Creating Lua-Based HTML Documents](/tutorials/creating_lua-based_html_documents.md "Creating Lua-Based HTML Documents") 32 | - [Creating Lua-Based JavaScript Documents](/tutorials/creating_lua-based_javascript_documents.md "Creating Lua-Based JavaScript Documents") 33 | - [Panel Customization](/tutorials/panel_customization.md "Panel Customization") 34 | 35 | ## References 36 | 37 | - [Lua Reference](/lua_reference/ROOT.md "Lua Reference") 38 | -------------------------------------------------------------------------------- /menu_mods/html/js/menu/menumods.js: -------------------------------------------------------------------------------- 1 | 2 | var menumods = 3 | { 4 | string: { 5 | escChars: [["\b", "b"], ["\f", "f"], ["\n", "n"], ["\r", "r"], ["\t", "t"], ["\v", "v"], ["\"", "\""], ["\'", "\'"]], 6 | regExpChars: [[/\-/g, "\\-"], [/\[/g, "\\["], [/\]/g, "\\]"], [/\//g, "\\/"], [/\{/g, "\\{"], [/\}/g, "\\}"], [/\(/g, "\\("], [/\)/g, "\\)"], [/\*/g, "\\*"], [/\+/g, "\\+"], [/\?/g, "\\?"], [/\./g, "\\."], [/\^/g, "\\^"], [/\$/g, "\\$"], [/\|/g, "\\|"]], 7 | patternSafe: function(str) 8 | { 9 | var newString = ("" + str); 10 | 11 | newString = newString.replace(/\\/g, "\\\\"); 12 | 13 | var k; 14 | var regExpChars = menumods.string.regExpChars; 15 | 16 | for (k in regExpChars) { 17 | newString = newString.replace(regExpChars[k][0], regExpChars[k][1]); 18 | } 19 | 20 | return newString; 21 | }, 22 | levelPush: function(str, numLevels, noOuterQuotes) 23 | { 24 | var numLevels_new = numLevels; 25 | 26 | if (numLevels_new == undefined) { 27 | numLevels_new = 1; 28 | } 29 | 30 | var newString = ("" + str); 31 | var i; 32 | 33 | for (i = 0; i < numLevels_new; i++) { 34 | newString = newString.replace(/\\/g, "\\\\"); 35 | 36 | var k; 37 | var escChars = menumods.string.escChars; 38 | 39 | for (k in escChars) { 40 | var pattern1 = new RegExp(menumods.string.patternSafe(escChars[k][0]), "g"); 41 | var pattern2 = "\\" + menumods.string.patternSafe(escChars[k][1]); 42 | 43 | newString = newString.replace(pattern1, pattern2); 44 | } 45 | 46 | if (!noOuterQuotes) { 47 | newString = ("\"" + newString + "\""); 48 | } 49 | } 50 | 51 | return newString; 52 | }, 53 | levelPop: function(str, numLevels) 54 | { 55 | var numLevels_new = numLevels; 56 | 57 | if (numLevels_new == undefined) { 58 | numLevels_new = 1; 59 | } 60 | 61 | var newString = ("" + str); 62 | var i; 63 | 64 | for (i = 0; i < numLevels_new; i++) { 65 | var k; 66 | var escChars = menumods.string.escChars; 67 | 68 | for (k in escChars) { 69 | var currStr1 = menumods.string.patternSafe(escChars[k][0]); 70 | var currStr2 = menumods.string.patternSafe(escChars[k][1]); 71 | 72 | var pattern1 = new RegExp(currStr1, "g"); 73 | var pattern2 = new RegExp(("^\\\\" + currStr2), "g"); 74 | var pattern3 = new RegExp(("([^\\\\])\\\\" + currStr2), "g"); 75 | 76 | newString = newString.replace(pattern1, ""); 77 | newString = newString.replace(pattern2, currStr1) 78 | newString = newString.replace(pattern3, ("$1" + currStr1)); 79 | } 80 | 81 | newString = newString.replace(/\\\\/g, "\\"); 82 | } 83 | 84 | return newString; 85 | } 86 | } 87 | } 88 | -------------------------------------------------------------------------------- /menu_mods_ws/html/js/menu/menumods.js: -------------------------------------------------------------------------------- 1 | 2 | var menumods = 3 | { 4 | string: { 5 | escChars: [["\b", "b"], ["\f", "f"], ["\n", "n"], ["\r", "r"], ["\t", "t"], ["\v", "v"], ["\"", "\""], ["\'", "\'"]], 6 | regExpChars: [[/\-/g, "\\-"], [/\[/g, "\\["], [/\]/g, "\\]"], [/\//g, "\\/"], [/\{/g, "\\{"], [/\}/g, "\\}"], [/\(/g, "\\("], [/\)/g, "\\)"], [/\*/g, "\\*"], [/\+/g, "\\+"], [/\?/g, "\\?"], [/\./g, "\\."], [/\^/g, "\\^"], [/\$/g, "\\$"], [/\|/g, "\\|"]], 7 | patternSafe: function(str) 8 | { 9 | var newString = ("" + str); 10 | 11 | newString = newString.replace(/\\/g, "\\\\"); 12 | 13 | var k; 14 | var regExpChars = menumods.string.regExpChars; 15 | 16 | for (k in regExpChars) { 17 | newString = newString.replace(regExpChars[k][0], regExpChars[k][1]); 18 | } 19 | 20 | return newString; 21 | }, 22 | levelPush: function(str, numLevels, noOuterQuotes) 23 | { 24 | var numLevels_new = numLevels; 25 | 26 | if (numLevels_new == undefined) { 27 | numLevels_new = 1; 28 | } 29 | 30 | var newString = ("" + str); 31 | var i; 32 | 33 | for (i = 0; i < numLevels_new; i++) { 34 | newString = newString.replace(/\\/g, "\\\\"); 35 | 36 | var k; 37 | var escChars = menumods.string.escChars; 38 | 39 | for (k in escChars) { 40 | var pattern1 = new RegExp(menumods.string.patternSafe(escChars[k][0]), "g"); 41 | var pattern2 = "\\" + menumods.string.patternSafe(escChars[k][1]); 42 | 43 | newString = newString.replace(pattern1, pattern2); 44 | } 45 | 46 | if (!noOuterQuotes) { 47 | newString = ("\"" + newString + "\""); 48 | } 49 | } 50 | 51 | return newString; 52 | }, 53 | levelPop: function(str, numLevels) 54 | { 55 | var numLevels_new = numLevels; 56 | 57 | if (numLevels_new == undefined) { 58 | numLevels_new = 1; 59 | } 60 | 61 | var newString = ("" + str); 62 | var i; 63 | 64 | for (i = 0; i < numLevels_new; i++) { 65 | var k; 66 | var escChars = menumods.string.escChars; 67 | 68 | for (k in escChars) { 69 | var currStr1 = menumods.string.patternSafe(escChars[k][0]); 70 | var currStr2 = menumods.string.patternSafe(escChars[k][1]); 71 | 72 | var pattern1 = new RegExp(currStr1, "g"); 73 | var pattern2 = new RegExp(("^\\\\" + currStr2), "g"); 74 | var pattern3 = new RegExp(("([^\\\\])\\\\" + currStr2), "g"); 75 | 76 | newString = newString.replace(pattern1, ""); 77 | newString = newString.replace(pattern2, currStr1) 78 | newString = newString.replace(pattern3, ("$1" + currStr1)); 79 | } 80 | 81 | newString = newString.replace(/\\\\/g, "\\"); 82 | } 83 | 84 | return newString; 85 | } 86 | } 87 | } 88 | -------------------------------------------------------------------------------- /lua_reference/hooks_reference.md: -------------------------------------------------------------------------------- 1 | # Menu Mods Hooks 2 | 3 | These are the event hooks that can be created with the function "menumods.hook.Add". 4 | 5 | ### ElementCreated(currURL, urls, tag, class, parentClass, parentNum, content, attributes) 6 | 7 | Called when an HTML element has been created. 8 | 9 | Arguments: 10 | 11 | - string currURL: The URL the element is being created on. 12 | - table urls: The table of URLs the element exists on. 13 | - string tag: The type of HTML tag. 14 | - string class: The class name. 15 | - string parentClass: The class name of the parent element. 16 | - number parentNum: The ranking of the search results for the parent. 17 | - string content: The inner HTML content of the element. 18 | - vararg attributes: The attributes of the element. 19 | 20 | ### ElementModified(currURL, urls, class, num, content, attributes) 21 | 22 | Called when an HTML element is modified. 23 | 24 | Arguments: 25 | 26 | - string currURL: The URL the element is being modified on. 27 | - table urls: The table of URLs the element exists on. 28 | - string class: The class name. 29 | - number num: The ranking of the search results for the element. 30 | - string content: The inner HTML content of the element. 31 | - vararg attributes: The attributes of the element. 32 | 33 | ### ElementRemoved(attributeName, attributeValue) 34 | 35 | Called when an HTML element is removed. 36 | 37 | Arguments: 38 | 39 | - string attributeName: The name of the attribute that was used to find the element. 40 | - any attributeValue: The value of the attribute that was used to find the element. 41 | 42 | ### PrePageChange(oldURL, newURL) 43 | 44 | Called just before the URL changes. 45 | 46 | Arguments: 47 | 48 | - string oldURL: The old URL. 49 | - string newURL: The new URL. 50 | 51 | ### PostPageChange(oldURL, newURL) 52 | 53 | Called just after the URL changes. 54 | 55 | Arguments: 56 | 57 | - string oldURL: The old URL. 58 | - string newURL: The new URL. 59 | 60 | ### PageThink() 61 | 62 | Called when the page thinks. 63 | 64 | NOTE: When in game, this hook will only be called when the pause menu is open. 65 | 66 | ### Think() 67 | 68 | Called when the main panel thinks. 69 | 70 | NOTE: When in game, this hook will only be called when the pause menu is open. 71 | 72 | IMPORTANT: When running JavaScript inside a thinking hook, use "PageThink" instead. Otherwise, the JavaScript code will be added to the queue faster than it is run, resulting in gradually increasing lag. 73 | 74 | ### Initialize() 75 | 76 | Called when the main panel initializes. This can happen more than once. 77 | 78 | ### OnLuaError(text, realm, name, id) 79 | 80 | Called when a Lua error occurs. Functionally equivalent to the regular "OnLuaError" gamemode hook. Additionally works with errors that occur in the menu state. 81 | 82 | Arguments: 83 | 84 | - string text: The error message. 85 | - number realm: The realm (state) in which the error occurred. Does not seem to work currently. 86 | - string name: The name of the addon that caused the error. Will be an empty string if the addon is a legacy addon (not a .gma file). 87 | - string id: The Steam ID of the addon. Will be nil if the addon is a legacy addon (not a .gma file). 88 | -------------------------------------------------------------------------------- /tutorials/creating_lua-based_javascript_documents.md: -------------------------------------------------------------------------------- 1 | # Tutorial: Creating Lua-Based JavaScript Documents 2 | 3 | In this tutorial, we will be learning how to create Lua-Based JavaScript Documents that can be opened in any lua browser. 4 | 5 | ## Preparing your File 6 | 7 | Place a blank .lua file with a unique name into the "lua/jsdocs" directory of your addon. This will be the file containing the code for your JavaScript document. 8 | 9 | ## Setting the Base Class 10 | 11 | If you would not like to start from scratch, type `LUA_JS.Base = "BASE CLASS NAME HERE"` in your file to set the desired base class for your script. 12 | 13 | ## Creating the Content 14 | 15 | Type `LUA_JS.Content = [[JAVASCRIPT CONTENT HERE]]` to set the content of your script. 16 | 17 | ## Object Functions 18 | 19 | The following are functions that can be used to do certain things with the script. 20 | 21 | ### LUA_JS:IsValid() 22 | 23 | Checks to see if the object is valid. 24 | 25 | Returns: 26 | 27 | - bool isvalid: Whether or not the object is valid. 28 | 29 | ### LUA_JS:Index() 30 | 31 | Returns the unique index of the object. 32 | 33 | Returns: 34 | 35 | - number index: The unique index of the object. 36 | 37 | ### LUA_JS:Remove() 38 | 39 | Removes the object, making it no longer valid or useable. 40 | 41 | ### LUA_JS:GetClass() 42 | 43 | Returns the class name of the object. 44 | 45 | Returns: 46 | 47 | - string classname: The class name of the object. 48 | 49 | ### LUA_JS:GetContent() 50 | 51 | Returns the content of the object. 52 | 53 | Returns: 54 | 55 | - string content: The content of the object. 56 | 57 | ### LUA_JS:SetContent(content) 58 | 59 | Sets the content of the object. 60 | 61 | Arguments: 62 | 63 | - string content: The new content for the object. 64 | 65 | ### LUA_JS:RunInPanel(HTML) 66 | 67 | Runs the script in a DHTML panel. 68 | 69 | Arguments: 70 | 71 | - Panel HTML: The DHTML panel to run the script in. 72 | 73 | ### LUA_JS:RunNewInCurrentPanel(class, doNotRemove) 74 | 75 | Runs a new script in this script's current panel. 76 | 77 | Arguments: 78 | 79 | - string class: The class name of the new script. 80 | - boolean doNotRemove: Set to true to not remove this script when opening the other one. 81 | 82 | ### LUA_JS:GetCurrentPanel() 83 | 84 | Returns the current panel of the script. 85 | 86 | Returns: 87 | 88 | - panel currentpanel: The current panel the script was opened in. 89 | 90 | ## Optional Custom Object Functions 91 | 92 | The following are customizable functions that are called whenever certain events happen. 93 | 94 | ### LUA_JS:Initialize() 95 | 96 | Called when the script is first created. 97 | 98 | ### LUA_JS:OnRemove() 99 | 100 | Called when the script is removed with its `LUA_JS:Remove()` function. 101 | 102 | ### LUA_JS:OnRunInPanel(HTML) 103 | 104 | Called when the script is ran in a DHTML panel. 105 | 106 | Arguments: 107 | 108 | - panel HTML: The DHTML panel the script was run in. 109 | 110 | ## Finishing Up 111 | 112 | After writing your code, save the file, copy your addon into your addons directory, and test it. If there are any errors, they will show up in the console. 113 | -------------------------------------------------------------------------------- /menu_mods/html/blank.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 97 | 98 | 99 | 100 | 101 | -------------------------------------------------------------------------------- /menu_mods_ws/html/blank.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 97 | 98 | 99 | 100 | 101 | -------------------------------------------------------------------------------- /tutorials/creating_lua-based_html_documents.md: -------------------------------------------------------------------------------- 1 | # Tutorial: Creating Lua-Based HTML Documents 2 | 3 | In this tutorial, we will be learning how to create Lua-Based HTML Documents that can be opened in any lua browser. 4 | 5 | ## Preparing your File 6 | 7 | Place a blank .lua file with a unique name into the "lua/htmldocs" directory of your addon. This will be the file containing the code for your HTML document. 8 | 9 | ## Setting the Base Class 10 | 11 | If you would not like to start from scratch, type `LUA_HTML.Base = "BASE CLASS NAME HERE"` in your file to set the desired base class for your document. 12 | 13 | ## Creating the Head and Body 14 | 15 | For the head of your document, type `LUA_HTML.Head = [[HTML HEAD HERE]]`. 16 | Next, type `LUA_HTML.Body = [[HTML BODY HERE]]` to set the body of your document. 17 | 18 | ## Object Functions 19 | 20 | The following are functions that can be used to do certain things with the document. 21 | 22 | ### LUA_HTML:IsValid() 23 | 24 | Checks to see if the object is valid. 25 | 26 | Returns: 27 | 28 | - bool isvalid: Whether or not the object is valid. 29 | 30 | ### LUA_HTML:Index() 31 | 32 | Returns the unique index of the object. 33 | 34 | Returns: 35 | 36 | - number index: The unique index of the object. 37 | 38 | ### LUA_HTML:Remove() 39 | 40 | Removes the object, making it no longer valid or useable. 41 | 42 | ### LUA_HTML:GetClass() 43 | 44 | Returns the class name of the object. 45 | 46 | Returns: 47 | 48 | - string classname: The class name of the object. 49 | 50 | ### LUA_HTML:GetHead() 51 | 52 | Returns the HTML head of the object. 53 | 54 | Returns: 55 | 56 | - string head: The HTML head of the object. 57 | 58 | ### LUA_HTML:SetHead(head) 59 | 60 | Sets the HTML head of the object. 61 | 62 | Arguments: 63 | 64 | - string head: The new HTML head for the object. 65 | 66 | ### LUA_HTML:GetBody() 67 | 68 | Returns the HTML body of the object. 69 | 70 | Returns: 71 | 72 | - string body: The HTML body of the object. 73 | 74 | ### LUA_HTML:SetBody(body) 75 | 76 | Sets the HTML body of the object. 77 | 78 | Arguments: 79 | 80 | - string body: The new HTML body for the object. 81 | 82 | ### LUA_HTML:OpenInPanel(HTML) 83 | 84 | Opens the document in a DHTML panel. 85 | 86 | Arguments: 87 | 88 | - Panel HTML: The DHTML panel to open the document in. 89 | 90 | ### LUA_HTML:OpenNewInCurrentPanel(class, doNotRemove) 91 | 92 | Opens a new document in this document's current panel. 93 | 94 | Arguments: 95 | 96 | - string class: The class name of the new document. 97 | - boolean doNotRemove: Set to true to not remove this document when opening the other one. 98 | 99 | ### LUA_HTML:RunScript(class, doNotRemove) 100 | 101 | Runs a Lua-based script in this document's current panel. 102 | 103 | Arguments: 104 | 105 | - string class: The class name of the new script. 106 | - boolean doNotRemove: Set to true to not remove the script just after running it. 107 | 108 | ### LUA_HTML:GetCurrentPanel() 109 | 110 | Returns the current panel of the document. 111 | 112 | Returns: 113 | 114 | - panel currentpanel: The current panel the document was opened in. 115 | 116 | ## Optional Custom Object Functions 117 | 118 | The following are customizable functions that are called whenever certain events happen. 119 | 120 | ### LUA_HTML:Initialize() 121 | 122 | Called when the document is first created. 123 | 124 | ### LUA_HTML:OnRemove() 125 | 126 | Called when the document is removed with its `LUA_HTML:Remove()` function. 127 | 128 | ### LUA_HTML:OnOpenInPanel(HTML) 129 | 130 | Called when the document is opened in a DHTML panel. 131 | 132 | Arguments: 133 | 134 | - panel HTML: The DHTML panel the document was opened in. 135 | 136 | ### LUA_HTML:OnRunScript(script) 137 | 138 | Called when a Lua-based script (written in JavaScript) is executed on the document. 139 | 140 | Arguments: 141 | 142 | - LuaJS script: The Lua-based script that was executed on the document. 143 | 144 | ## Finishing Up 145 | 146 | After writing your code, save the file, copy your addon into your addons directory, and test it. If there are any errors, they will show up in the console. 147 | -------------------------------------------------------------------------------- /tutorials/your_first_menu_option.md: -------------------------------------------------------------------------------- 1 | # Tutorial: Your First Menu Option 2 | 3 | One of the main features this addon offers is the ability to run user-created Lua files in the main menu. In this tutorial, we will be 4 | learning how to add custom menu options to the main menu and pause menu. 5 | 6 | ## Preparing Your Autorun File 7 | 8 | Place a blank .lua file with a unique name into the "lua/autorun/menu" directory of your addon. This will be the file containing the code for your menu option. 9 | 10 | IMPORTANT: If you would like to include the contents of an outside file, use the "menumods.include" function in place of the regular "include" function. (The "include" function will crash the game, saying the file is not found.) The "menumods.include" function also does not support local file paths, so replace any local file paths with the full Lua file path. Example: If you are including the .lua file "lua/autorun/stuff/test.lua" from another file, type `menumods.include("autorun/stuff/test.lua")` in the desired location. 11 | 12 | ## Choosing a Location for Your Menu Option 13 | 14 | For adding an option to the Garry's Mod menu, Menu Mods offers almost every location on the screen. 15 | The class names of these locations can be seen in the diagram below. 16 | 17 | ![Main Menu Diagram](/tutorials/images/Main_Menu_Diagram.png?raw=true "Main Menu Diagram") 18 | 19 | Refer to this diagram for further instruction. 20 | 21 | ## Different Methods 22 | 23 | There are three main functions used to add HTML tags to different parts of the page, the last two of which are specific to `` tags. 24 | 25 | ### menumods.AddElement(identifier, data) 26 | 27 | This function can be used to add any HTML tag to the menu. 28 | 29 | Arguments: 30 | 31 | - any identifier: Used as a unique name for the element (like gamemode hooks). 32 | - table data: The data table for the element. 33 | 34 | ### menumods.AddOption(identifier, data, onClick) 35 | 36 | This function is used to add options to the menu that execute code when clicked. 37 | 38 | Arguments: 39 | 40 | - any identifier: Used as a unique name for the element (like gamemode hooks). 41 | - table data: The data table for the element. 42 | - string onClick: The JavaScript code to be executed when the option is clicked. 43 | 44 | ### menumods.AddLuaOption(identifier, data, callback) 45 | 46 | This function is used to add options to the menu that execute code when clicked. 47 | 48 | Arguments: 49 | 50 | - any identifier: Used as a unique name for the element (like gamemode hooks). 51 | - table data: The data table for the element. 52 | - function callback: The Lua function to be executed when the option is clicked. It has no arguments. 53 | 54 | ## Data Structure 55 | 56 | The functions used to add HTML elements to the page use the data structure shown below as the "data" argument. 57 | 58 | Key | Value Type | Description 59 | --- | ---------- | ----------- 60 | urls | table | Determines which pages this element should be added to. It is a table of strings. 61 | tag | string | Determines the type of HTML tag the element is. Unlike html, the tag name should be in all caps. (Ex. "A" for a `` tag, "P" for a `

` tag, etc.) 62 | modifyExisting | boolean | Determines whether this data should be used to modify an existing element (true), or should be used to add a new one (false or nil). 63 | class | string | Determines the class name of the object, which can be used for identifying it. It should be a unique value unless there is a specific reason for it being otherwise. 64 | parentClass | string | Determines the class name (or tag name, or some other property if specified) that should be searched to find a parent for the new element. 65 | searchType | string | Determines which property is being searched with the parentClass value (or class value for modifying existing elements). All possible values are "classname", "id", "menumodsid" (searches for an id specific to Menu Mods), "name", and "tagname". 66 | parentNum | number | Determines which element to parent the new element to. (1 is the first element found, 2 is the second element found, etc.) 67 | num | number | Determines which element to modify. (1 is the first element found, 2 is the second element found, etc.) This value is exclusive to modifying existing elements. (modifyExisting must be set to true.) 68 | onClick | string (function when used in "menumods.AddLuaOption") | Determines the action taken when the element is clicked by the cursor. If it is a string, this action is written in JavaScript. If it is a function, it is written in Lua. 69 | content | string | Determines the inner HTML content of the element. 70 | attributes | table | Determines the HTML attributes of the element. It is a table of tables of strings. Example: For setting the "src", "w", and "h" attributes on an `` tag, this value can be set to `{{"src", "path/to/image"}, {"w", 512}, {"h", 512}}`. 71 | show | function | Determines whether or not to show the element by returning a boolean value. It is called every tick and has no arguments. Can also be a boolean. 72 | disabled | boolean | Determines whether or not the element is disabled. Can be changed with the functions "menumods.RemoveElementFromPage" and "menumods.ReAddExistingElement". 73 | 74 | ## Finishing Up 75 | 76 | After writing your code, save the file, copy your addon into your addons directory, and test it. If there are any errors, they will show up in the console. 77 | -------------------------------------------------------------------------------- /menu_mods/lua/autorun/sh_menumods_init.lua: -------------------------------------------------------------------------------- 1 | 2 | if SERVER then 3 | AddCSLuaFile() 4 | end 5 | 6 | menumods = {} 7 | menumods.string = {} 8 | 9 | local escChars = { 10 | {"\a", "a"}, 11 | {"\b", "b"}, 12 | {"\f", "f"}, 13 | {"\n", "n"}, 14 | {"\r", "r"}, 15 | {"\t", "t"}, 16 | {"\v", "v"}, 17 | {"\"", "\""}, 18 | {"\'", "\'"}, 19 | } 20 | 21 | function menumods.string.LevelPush(str, numLevels, noOuterQuotes) 22 | local numLevels_new = numLevels 23 | 24 | if (not numLevels_new) then 25 | numLevels_new = 1 26 | end 27 | 28 | local newString = ("" .. str) 29 | 30 | for i = 1, numLevels_new do 31 | newString = string.gsub(newString, "\\", "\\\\") 32 | 33 | for k, v in pairs(escChars) do 34 | local pattern1 = string.PatternSafe(v[1]) 35 | local pattern2 = string.PatternSafe(v[2]) 36 | 37 | newString = string.gsub(newString, pattern1, ("\\" .. pattern2)) 38 | end 39 | 40 | if (not noOuterQuotes) then 41 | newString = ("\"" .. newString .. "\"") 42 | end 43 | end 44 | 45 | return newString 46 | end 47 | 48 | function menumods.string.LevelPop(str, numLevels) 49 | local numLevels_new = numLevels 50 | 51 | if (not numLevels_new) then 52 | numLevels_new = 1 53 | end 54 | 55 | local newString = ("" .. str) 56 | 57 | for i = 1, numLevels_new do 58 | for k, v in pairs(escChars) do 59 | local pattern1 = string.PatternSafe(v[1]) 60 | local pattern2 = string.PatternSafe(v[2]) 61 | 62 | newString = string.gsub(newString, pattern1, "") 63 | newString = string.gsub(newString, ("^\\" .. pattern2), pattern1) 64 | newString = string.gsub(newString, ("([^\\])\\" .. pattern2), ("%1" .. pattern1)) 65 | end 66 | 67 | newString = string.gsub(newString, "\\\\", "\\") 68 | end 69 | 70 | return newString 71 | end 72 | 73 | include("includes/modules/luahtml.lua") 74 | include("includes/modules/luajs.lua") 75 | 76 | if SERVER then 77 | AddCSLuaFile("includes/modules/luahtml.lua") 78 | AddCSLuaFile("includes/modules/luajs.lua") 79 | end 80 | 81 | local files, dirs = file.Find("lua/htmldocs/*.lua", "GAME") 82 | 83 | for k, v in ipairs(files) do 84 | if (not dirs[k]) then 85 | dirs[k] = "lua/htmldocs" 86 | end 87 | 88 | local filename = (dirs[k] .. "/" .. v) 89 | 90 | if (not HTMLFileTable[filename]) then 91 | local startPos, endPos = string.find(v, "%.lua$") 92 | 93 | if startPos then 94 | local name = string.sub(v, 1, (startPos - 1)) 95 | 96 | local shouldMount = true 97 | 98 | local dirTab = string.Explode("/", dirs[k], false) 99 | 100 | if ((#dirTab == 3) and (name == "init")) then 101 | name = string.lower(dirTab[#dirTab]) 102 | elseif (#dirTab != 2) then 103 | shouldMount = false 104 | end 105 | 106 | if shouldMount then 107 | local fullPath = string.gsub((dirs[k] .. "/" .. v), "^lua/", "") 108 | 109 | LUA_HTML = {} 110 | 111 | LUA_HTML.ClassName = name 112 | 113 | if SERVER then 114 | AddCSLuaFile(fullPath) 115 | end 116 | 117 | include(fullPath) 118 | 119 | if (not LUA_HTML.Base) then 120 | LUA_HTML.Base = "base_html" 121 | end 122 | 123 | luahtml.Register(LUA_HTML, name) 124 | end 125 | end 126 | 127 | HTMLFileTable[filename] = true 128 | end 129 | end 130 | 131 | for k, v in pairs(luahtml.GetClasses()) do 132 | if istable(v.BaseClass) then 133 | for i, j in pairs(v.BaseClass) do 134 | if (v[i] == nil) then 135 | v[i] = j 136 | end 137 | end 138 | end 139 | end 140 | 141 | local files, dirs = file.Find("lua/jsdocs/*.lua", "GAME") 142 | 143 | for k, v in ipairs(files) do 144 | if (not dirs[k]) then 145 | dirs[k] = "lua/jsdocs" 146 | end 147 | 148 | local filename = (dirs[k] .. "/" .. v) 149 | 150 | if (not JSFileTable[filename]) then 151 | local startPos, endPos = string.find(v, "%.lua$") 152 | 153 | if startPos then 154 | local name = string.sub(v, 1, (startPos - 1)) 155 | 156 | local shouldMount = true 157 | 158 | local dirTab = string.Explode("/", dirs[k], false) 159 | 160 | if ((#dirTab == 3) and (name == "init")) then 161 | name = string.lower(dirTab[#dirTab]) 162 | elseif (#dirTab != 2) then 163 | shouldMount = false 164 | end 165 | 166 | if shouldMount then 167 | local fullPath = string.gsub((dirs[k] .. "/" .. v), "^lua/") 168 | 169 | LUA_JS = {} 170 | 171 | LUA_JS.ClassName = name 172 | 173 | if SERVER then 174 | AddCSLuaFile(fullPath) 175 | end 176 | 177 | include(fullPath) 178 | 179 | if (not LUA_JS.Base) then 180 | LUA_JS.Base = "base_js" 181 | end 182 | 183 | luajs.Register(LUA_JS, name) 184 | end 185 | end 186 | 187 | JSFileTable[filename] = true 188 | end 189 | end 190 | 191 | LUA_JS = nil 192 | 193 | for k, v in pairs(luajs.GetClasses()) do 194 | if istable(v.BaseClass) then 195 | for i, j in pairs(v.BaseClass) do 196 | if (v[i] == nil) then 197 | v[i] = j 198 | end 199 | end 200 | end 201 | end 202 | 203 | if CLIENT then 204 | include("includes/extensions/menumods_net.lua") 205 | elseif SERVER then 206 | AddCSLuaFile("includes/extensions/menumods_net.lua") 207 | AddCSLuaFile("includes/modules/netdata.lua") 208 | end 209 | -------------------------------------------------------------------------------- /menu_mods/lua/includes/modules/luajs.lua: -------------------------------------------------------------------------------- 1 | 2 | local NullLuaJS = {} 3 | 4 | function NullLuaJS:IsValid() 5 | return false 6 | end 7 | 8 | NULL_JS = {} 9 | 10 | function NULL_JS:IsValid() 11 | return false 12 | end 13 | 14 | local AllJSDocs = AllJSDocs or {} 15 | local AllJSDocsCount = AllJSDocsCount or 0 16 | local AllValidJSDocsCount = AllValidJSDocsCount or 0 17 | 18 | local JSDocs = JSDocs or {} 19 | 20 | JSDocs.base_js = {} 21 | 22 | JSDocs.base_js.BaseClass = {} 23 | JSDocs.base_js.ClassName = "base_js" 24 | JSDocs.base_js.Content = "" 25 | JSDocs.base_js.UniqueID = -1 26 | JSDocs.base_js.Removing = false 27 | 28 | function JSDocs.base_js:Index() 29 | return self.UniqueID 30 | end 31 | 32 | function JSDocs.base_js:Initialize() 33 | 34 | end 35 | 36 | function JSDocs.base_js:OnRemove() 37 | 38 | end 39 | 40 | function JSDocs.base_js:Remove() 41 | AllValidJSDocsCount = AllValidJSDocsCount - 1 42 | 43 | if (AllValidJSDocsCount < 0) then 44 | AllValidJSDocsCount = 0 45 | end 46 | 47 | self.Removing = true 48 | AllJSDocs[self.UniqueID] = nil 49 | self:OnRemove() 50 | 51 | AllJSDocsCount = AllJSDocsCount - 1 52 | 53 | if (AllJSDocsCount < 0) then 54 | AllJSDocsCount = 0 55 | end 56 | end 57 | 58 | function JSDocs.base_js:IsValid() 59 | return (not self.Removing) and (AllJSDocs[self.UniqueID] == self) 60 | end 61 | 62 | function JSDocs.base_js:GetClass() 63 | return self.ClassName 64 | end 65 | 66 | function JSDocs.base_js:GetContent() 67 | return self.Content 68 | end 69 | 70 | function JSDocs.base_js:SetContent(content) 71 | if (not isstring(content)) then return end 72 | 73 | self.Content = content 74 | end 75 | 76 | function JSDocs.base_js:OnRunInPanel(HTML) 77 | 78 | end 79 | 80 | function JSDocs.base_js:RunInPanel(HTML) 81 | if (self.CurrentPanel and self.CurrentPanel:IsValid()) then 82 | local newDoc = luajs.Create(self.ClassName) 83 | 84 | newDoc:SetHead(self.Head) 85 | newDoc:SetBody(self.Body) 86 | 87 | newDoc:OpenInPanel(HTML) 88 | 89 | return 90 | end 91 | 92 | self.CurrentPanel = HTML 93 | 94 | if (not self:IsValid()) then return end 95 | 96 | HTML:Call(self.Content) 97 | 98 | self:OnRunInPanel(HTML) 99 | end 100 | 101 | function JSDocs.base_js:RunNewInCurrentPanel(class, doNotRemove) 102 | if (not self.CurrentPanel) then return end 103 | if (not self.CurrentPanel:IsValid()) then return end 104 | 105 | local newPanel = self.CurrentPanel 106 | 107 | if (not doNotRemove) then 108 | self:Remove() 109 | end 110 | 111 | local newDoc = luajs.Create(class) 112 | 113 | newDoc:RunInPanel(newPanel) 114 | end 115 | 116 | function JSDocs.base_js:GetCurrentPanel() 117 | if (not self.CurrentPanel) then 118 | return NULL 119 | end 120 | 121 | return self.CurrentPanel 122 | end 123 | 124 | baseclass.Set("base_js", JSDocs.base_js) 125 | 126 | luajs = {} 127 | 128 | function luajs.Register(tab, name) 129 | local newName = string.lower(name) 130 | 131 | tab.ClassName = name 132 | 133 | baseclass.Set(newName, tab) 134 | 135 | tab.BaseClass = baseclass.Get(tab.Base) 136 | 137 | JSDocs[name] = tab 138 | end 139 | 140 | local function FindUniqueID(luajs) 141 | local currID = 1 142 | local foundID = false 143 | 144 | while (not foundID) do 145 | if (not AllJSDocs[currID]) then 146 | foundID = true 147 | else 148 | currID = currID + 1 149 | end 150 | end 151 | 152 | AllJSDocs[currID] = luajs 153 | luajs.UniqueID = currID 154 | end 155 | 156 | function luajs.Create(class) 157 | if (not JSDocs[class]) then 158 | local errInfo = debug.getinfo(0, "S") 159 | 160 | error("[ERROR] " .. errInfo.short_src .. ": Attempted to create a new JavaScript document object from a non-existent class.") 161 | 162 | return 163 | end 164 | 165 | local newObject = table.Copy(JSDocs[class]) 166 | 167 | AllJSDocsCount = AllJSDocsCount + 1 168 | 169 | FindUniqueID(newObject) 170 | 171 | AllValidJSDocsCount = AllValidJSDocsCount + 1 172 | 173 | newObject:Initialize() 174 | 175 | return newObject 176 | end 177 | 178 | function luajs.GetClasses() 179 | return JSDocs 180 | end 181 | 182 | function luajs.GetClassTable(class) 183 | return JSDocs[class] 184 | end 185 | 186 | function luajs.GetClassTableCopy(class) 187 | if (not JSDocs[class]) then 188 | return nil 189 | end 190 | 191 | return table.Copy(JSDocs[class]) 192 | end 193 | 194 | function luajs.GetByIndex(index) 195 | if (not AllJSDocs[index]) then return NullLuaJS end 196 | 197 | return AllJSDocs[index] 198 | end 199 | 200 | function luajs.GetAll() 201 | local tab = {} 202 | 203 | for k, v in pairs(AllJSDocs) do 204 | table.insert(tab, v) 205 | end 206 | 207 | return tab 208 | end 209 | 210 | function luajs.GetCount(includeRemoved) 211 | if includeRemoved then 212 | return (AllJSDocsCount + 0) 213 | end 214 | 215 | return (AllValidJSDocsCount + 0) 216 | end 217 | 218 | local function string_CompareToSearch(str, search, caseSensitive) 219 | local newStr 220 | local searchTab 221 | 222 | if caseSensitive then 223 | newStr = ("" .. str) 224 | searchTab = string.Explode("*", search, false) 225 | else 226 | newStr = string.lower(str) 227 | searchTab = string.Explode("*", string.lower(search), false) 228 | end 229 | 230 | local currPos = 1 231 | local doesMatch = true 232 | 233 | for k, v in ipairs(searchTab) do 234 | if (v != "") then 235 | if (k > 1) then 236 | local start, endpos = string.find(str, v, currPos, true) 237 | 238 | if start then 239 | currPos = endpos 240 | else 241 | doesMatch = false 242 | 243 | break 244 | end 245 | else 246 | local start, endpos = string.find(str, v, currPos, true) 247 | 248 | if start then 249 | currPos = endpos 250 | 251 | if (start != 1) then 252 | doesMatch = false 253 | 254 | break 255 | end 256 | else 257 | doesMatch = false 258 | 259 | break 260 | end 261 | end 262 | end 263 | end 264 | 265 | return doesMatch 266 | end 267 | 268 | function luajs.FindByClass(class) 269 | local tab = {} 270 | 271 | for k, v in pairs(AllJSDocs) do 272 | if string_CompareToSearch(v.ClassName, class, false) then 273 | table.insert(tab, v) 274 | end 275 | end 276 | 277 | return tab 278 | end 279 | -------------------------------------------------------------------------------- /menu_mods/html/menu.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Garry's Mod Main Menu 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |

40 | 41 | 42 | 43 | 44 | 45 |
You are on the {{Branch}} branch. Click here to find out more. ( {{Version}} )
46 | 47 |
48 | 49 |
50 | 51 |
85 | 86 | 92 | 93 | 98 | 99 | 112 | 113 | 153 | 154 | 155 | 156 | -------------------------------------------------------------------------------- /menu_mods_ws/html/menu.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Garry's Mod Main Menu 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 |
You are on the {{Branch}} branch. Click here to find out more. ( {{Version}} )
46 | 47 |
48 | 49 |
50 | 51 | 85 | 86 | 92 | 93 | 98 | 99 | 112 | 113 | 153 | 154 | 155 | 156 | -------------------------------------------------------------------------------- /menu_mods/lua/includes/modules/luahtml.lua: -------------------------------------------------------------------------------- 1 | 2 | local NullLuaHTML = {} 3 | 4 | function NullLuaHTML:IsValid() 5 | return false 6 | end 7 | 8 | NULL_HTML = {} 9 | 10 | function NULL_HTML:IsValid() 11 | return false 12 | end 13 | 14 | local AllHTMLDocs = AllHTMLDocs or {} 15 | local AllHTMLDocsCount = AllHTMLDocsCount or 0 16 | local AllValidHTMLDocsCount = AllValidHTMLDocsCount or 0 17 | 18 | local HTMLDocs = HTMLDocs or {} 19 | 20 | HTMLDocs.base_html = {} 21 | 22 | HTMLDocs.base_html.BaseClass = {} 23 | HTMLDocs.base_html.ClassName = "base_html" 24 | HTMLDocs.base_html.Head = "" 25 | HTMLDocs.base_html.Body = "" 26 | HTMLDocs.base_html.UniqueID = -1 27 | HTMLDocs.base_html.Removing = false 28 | 29 | function HTMLDocs.base_html:Index() 30 | return self.UniqueID 31 | end 32 | 33 | function HTMLDocs.base_html:Initialize() 34 | 35 | end 36 | 37 | function HTMLDocs.base_html:OnRemove() 38 | 39 | end 40 | 41 | function HTMLDocs.base_html:Remove() 42 | AllValidHTMLDocsCount = AllValidHTMLDocsCount - 1 43 | 44 | if (AllValidHTMLDocsCount < 0) then 45 | AllValidHTMLDocsCount = 0 46 | end 47 | 48 | self.Removing = true 49 | AllHTMLDocs[self.UniqueID] = nil 50 | self:OnRemove() 51 | 52 | AllHTMLDocsCount = AllHTMLDocsCount - 1 53 | 54 | if (AllHTMLDocsCount < 0) then 55 | AllHTMLDocsCount = 0 56 | end 57 | end 58 | 59 | function HTMLDocs.base_html:IsValid() 60 | return (not self.Removing) and (AllHTMLDocs[self.UniqueID] == self) 61 | end 62 | 63 | function HTMLDocs.base_html:GetClass() 64 | return self.ClassName 65 | end 66 | 67 | function HTMLDocs.base_html:GetHead() 68 | return self.Head 69 | end 70 | 71 | function HTMLDocs.base_html:SetHead(head) 72 | if (not isstring(head)) then return end 73 | 74 | self.Head = head 75 | end 76 | 77 | function HTMLDocs.base_html:GetBody() 78 | return self.Body 79 | end 80 | 81 | function HTMLDocs.base_html:SetBody(body) 82 | if (not isstring(body)) then return end 83 | 84 | self.Body = body 85 | end 86 | 87 | function HTMLDocs.base_html:OnOpenInPanel(HTML) 88 | 89 | end 90 | 91 | function HTMLDocs.base_html:OnRunScript(script) 92 | 93 | end 94 | 95 | function HTMLDocs.base_html:OpenInPanel(HTML) 96 | if (self.CurrentPanel and self.CurrentPanel:IsValid()) then 97 | local newDoc = luahtml.Create(self.ClassName) 98 | 99 | newDoc:SetHead(self.Head) 100 | newDoc:SetBody(self.Body) 101 | 102 | newDoc:OpenInPanel(HTML) 103 | 104 | return 105 | end 106 | 107 | self.CurrentPanel = HTML 108 | 109 | if (not self:IsValid()) then return end 110 | 111 | HTML:SetAllowLua(true) 112 | 113 | HTML:OpenURL("asset://garrysmod/html/blank.html") 114 | 115 | local exec = "document.head.innerHTML = document.head.innerHTML + \"" .. menumods.string.LevelPush(self.Head, 1, true) .. "\";\ndocument.body.innerHTML = document.body.innerHTML + \"" .. menumods.string.LevelPush(self.Body, 1, true) .. "\";\nvar allElements = document.getElementsByTagName(\"*\");\nvar currIndex;\nfor (currIndex in allElements) {\nvar currElement = allElements[currIndex];\nif ((currElement.hasAttribute != undefined) && (currElement.getAttribute != undefined)) {\nif (currElement.hasAttribute(\"lua-href\")) {\ncurrElement.setAttribute(\"href\", \"asset://garrysmod/html/blank.html\");\ncurrElement.addEventListener(\"click\", function(){\nlua.Run(\"local document = luahtml.GetByIndex(" .. self.UniqueID .. ")\\nif document:IsValid() then\\ndocument:OpenNewInCurrentPanel(\\\"\" + menumods.string.levelPush(this.getAttribute(\"lua-href\"), 1, true) + \"\\\")\\nend\");\n});\n}\nif ((currElement.tagName === \"SCRIPT\") && (currElement.hasAttribute(\"lua-src\"))) {\nlua.Run(\"local document = luahtml.GetByIndex(" .. self.UniqueID .. ")\\nif document:IsValid() then\\ndocument:RunScript(\\\"\" + menumods.string.levelPush(currElement.getAttribute(\"lua-src\"), 1, true) + \"\\\")\\nend\");\n}\n}\n}\n" 116 | 117 | HTML:Call(exec) 118 | 119 | self:OnOpenInPanel(HTML) 120 | end 121 | 122 | function HTMLDocs.base_html:OpenNewInCurrentPanel(class, doNotRemove) 123 | if (not self.CurrentPanel) then return end 124 | if (not self.CurrentPanel:IsValid()) then return end 125 | 126 | local newPanel = self.CurrentPanel 127 | 128 | if (not doNotRemove) then 129 | self:Remove() 130 | end 131 | 132 | local newDoc = luahtml.Create(class) 133 | 134 | newDoc:OpenInPanel(newPanel) 135 | end 136 | 137 | function HTMLDocs.base_html:RunScript(class, doNotRemove) 138 | if (not self.CurrentPanel) then return end 139 | if (not self.CurrentPanel:IsValid()) then return end 140 | 141 | local newPanel = self.CurrentPanel 142 | 143 | local script = luajs.Create(class) 144 | 145 | script:RunInPanel(newPanel) 146 | 147 | self:OnRunScript(script) 148 | 149 | if (not doNotRemove) then 150 | script:Remove() 151 | end 152 | end 153 | 154 | function HTMLDocs.base_html:GetCurrentPanel() 155 | if (not self.CurrentPanel) then 156 | return NULL 157 | end 158 | 159 | return self.CurrentPanel 160 | end 161 | 162 | baseclass.Set("base_html", HTMLDocs.base_html) 163 | 164 | luahtml = {} 165 | 166 | function luahtml.Register(tab, name) 167 | local newName = string.lower(name) 168 | 169 | tab.ClassName = name 170 | 171 | baseclass.Set(newName, tab) 172 | 173 | tab.BaseClass = baseclass.Get(tab.Base) 174 | 175 | HTMLDocs[name] = tab 176 | end 177 | 178 | local function FindUniqueID(luahtml) 179 | local currID = 1 180 | local foundID = false 181 | 182 | while (not foundID) do 183 | if (not AllHTMLDocs[currID]) then 184 | foundID = true 185 | else 186 | currID = currID + 1 187 | end 188 | end 189 | 190 | AllHTMLDocs[currID] = luahtml 191 | luahtml.UniqueID = currID 192 | end 193 | 194 | function luahtml.Create(class) 195 | if (not HTMLDocs[class]) then 196 | local errInfo = debug.getinfo(0, "S") 197 | 198 | error("[ERROR] " .. errInfo.short_src .. ": Attempted to create a new HTML document object from a non-existent class.") 199 | 200 | return 201 | end 202 | 203 | local newObject = table.Copy(HTMLDocs[class]) 204 | 205 | AllHTMLDocsCount = AllHTMLDocsCount + 1 206 | 207 | FindUniqueID(newObject) 208 | 209 | AllValidHTMLDocsCount = AllValidHTMLDocsCount + 1 210 | 211 | newObject:Initialize() 212 | 213 | return newObject 214 | end 215 | 216 | function luahtml.GetClasses() 217 | return HTMLDocs 218 | end 219 | 220 | function luahtml.GetClassTable(class) 221 | return HTMLDocs[class] 222 | end 223 | 224 | function luahtml.GetClassTableCopy(class) 225 | if (not HTMLDocs[class]) then 226 | return nil 227 | end 228 | 229 | return table.Copy(HTMLDocs[class]) 230 | end 231 | 232 | function luahtml.GetByIndex(index) 233 | if (not AllHTMLDocs[index]) then return NullLuaHTML end 234 | 235 | return AllHTMLDocs[index] 236 | end 237 | 238 | function luahtml.GetAll() 239 | local tab = {} 240 | 241 | for k, v in pairs(AllHTMLDocs) do 242 | table.insert(tab, v) 243 | end 244 | 245 | return tab 246 | end 247 | 248 | function luahtml.GetCount(includeRemoved) 249 | if includeRemoved then 250 | return (AllHTMLDocsCount + 0) 251 | end 252 | 253 | return (AllValidHTMLDocsCount + 0) 254 | end 255 | 256 | local function string_CompareToSearch(str, search, caseSensitive) 257 | local newStr 258 | local searchTab 259 | 260 | if caseSensitive then 261 | newStr = ("" .. str) 262 | searchTab = string.Explode("*", search, false) 263 | else 264 | newStr = string.lower(str) 265 | searchTab = string.Explode("*", string.lower(search), false) 266 | end 267 | 268 | local currPos = 1 269 | local doesMatch = true 270 | 271 | for k, v in ipairs(searchTab) do 272 | if (v != "") then 273 | if (k > 1) then 274 | local start, endpos = string.find(str, v, currPos, true) 275 | 276 | if start then 277 | currPos = endpos 278 | else 279 | doesMatch = false 280 | 281 | break 282 | end 283 | else 284 | local start, endpos = string.find(str, v, currPos, true) 285 | 286 | if start then 287 | currPos = endpos 288 | 289 | if (start != 1) then 290 | doesMatch = false 291 | 292 | break 293 | end 294 | else 295 | doesMatch = false 296 | 297 | break 298 | end 299 | end 300 | end 301 | end 302 | 303 | return doesMatch 304 | end 305 | 306 | function luahtml.FindByClass(class) 307 | local tab = {} 308 | 309 | for k, v in pairs(AllHTMLDocs) do 310 | if string_CompareToSearch(v.ClassName, class, false) then 311 | table.insert(tab, v) 312 | end 313 | end 314 | 315 | return tab 316 | end 317 | -------------------------------------------------------------------------------- /menu_mods/lua/includes/modules/netdata.lua: -------------------------------------------------------------------------------- 1 | 2 | netdata = {} 3 | 4 | local NullNetData = {} 5 | 6 | function NullNetData:IsValid() 7 | return false 8 | end 9 | 10 | NULL_NET = {} 11 | 12 | function NULL_NET:IsValid() 13 | return false 14 | end 15 | 16 | local AllNetDatas = AllNetDatas or {} 17 | local AllNetDatasCount = AllNetDatasCount or 0 18 | local AllValidNetDatasCount = AllValidNetDatasCount or 0 19 | 20 | local NetDatas = NetDatas or {} 21 | 22 | NetDatas.base_netdata = {} 23 | 24 | NetDatas.base_netdata.BaseClass = {} 25 | NetDatas.base_netdata.ClassName = "base_netdata" 26 | NetDatas.base_netdata.Data = "" 27 | NetDatas.base_netdata.UniqueID = -1 28 | NetDatas.base_netdata.Removing = false 29 | 30 | function NetDatas.base_netdata:Index() 31 | return self.UniqueID 32 | end 33 | 34 | function NetDatas.base_netdata:Initialize() 35 | 36 | end 37 | 38 | function NetDatas.base_netdata:OnRemove() 39 | 40 | end 41 | 42 | function NetDatas.base_netdata:Remove() 43 | AllValidNetDatasCount = AllValidNetDatasCount - 1 44 | 45 | if (AllValidNetDatasCount < 0) then 46 | AllValidNetDatasCount = 0 47 | end 48 | 49 | self.Removing = true 50 | AllNetDatas[self.UniqueID] = nil 51 | self:OnRemove() 52 | 53 | AllNetDatasCount = AllNetDatasCount - 1 54 | 55 | if (AllNetDatasCount < 0) then 56 | AllNetDatasCount = 0 57 | end 58 | end 59 | 60 | function NetDatas.base_netdata:IsValid() 61 | return (not self.Removing) and (AllNetDatas[self.UniqueID] == self) 62 | end 63 | 64 | function NetDatas.base_netdata:GetClass() 65 | return self.ClassName 66 | end 67 | 68 | function NetDatas.base_netdata:OnWriteToFile(filename) 69 | 70 | end 71 | 72 | function NetDatas.base_netdata:OnReadFromFile(filename, dir, oldData) 73 | 74 | end 75 | 76 | function NetDatas.base_netdata:GetData() 77 | return self.Data 78 | end 79 | 80 | function NetDatas.base_netdata:SetData(data) 81 | if (not isstring(data)) then return end 82 | 83 | self.Data = data 84 | end 85 | 86 | function NetDatas.base_netdata:WriteDataToFile(filename) 87 | local filenameTab = string.Explode("/", filename, false) 88 | local currFolder 89 | 90 | for k, v in ipairs(filenameTab) do 91 | if (k < #filenameTab) then 92 | local dir 93 | 94 | if isstring(currFolder) then 95 | dir = currFolder .. "/" .. v 96 | else 97 | dir = v 98 | end 99 | 100 | if (not file.IsDir(dir, "DATA")) then 101 | file.CreateDir(dir) 102 | end 103 | 104 | currFolder = dir 105 | end 106 | end 107 | 108 | local data = self.Data 109 | 110 | if (not data) then 111 | data = "" 112 | end 113 | 114 | file.Write(filename, data) 115 | 116 | self:OnWriteToFile(filename) 117 | end 118 | 119 | function NetDatas.base_netdata:ReadDataFromFile(filename, dir) 120 | if (not file.Exists(filename, dir)) then return end 121 | 122 | local data = file.Read(filename, dir) 123 | 124 | if (not data) then 125 | data = "" 126 | end 127 | 128 | local oldData = "" .. self.Data 129 | 130 | self.Data = data 131 | 132 | self:OnReadFromFile(filename, dir, oldData) 133 | end 134 | 135 | function NetDatas.base_netdata:WriteAngle(...) 136 | self.Data = menumods.string.WriteAngle(self.Data, ...) 137 | end 138 | 139 | function NetDatas.base_netdata:WriteBool(...) 140 | self.Data = menumods.string.WriteBool(self.Data, ...) 141 | end 142 | 143 | function NetDatas.base_netdata:WriteNumber(...) 144 | self.Data = menumods.string.WriteNumber(self.Data, ...) 145 | end 146 | 147 | function NetDatas.base_netdata:WriteString(...) 148 | self.Data = menumods.string.WriteString(self.Data, ...) 149 | end 150 | 151 | function NetDatas.base_netdata:WriteTable(...) 152 | self.Data = menumods.string.WriteTable(self.Data, ...) 153 | end 154 | 155 | function NetDatas.base_netdata:WriteEntity(...) 156 | self.Data = menumods.string.WriteEntity(self.Data, ...) 157 | end 158 | 159 | function NetDatas.base_netdata:WritePanel(...) 160 | self.Data = menumods.string.WritePanel(self.Data, ...) 161 | end 162 | 163 | function NetDatas.base_netdata:WriteVector(...) 164 | self.Data = menumods.string.WriteVector(self.Data, ...) 165 | end 166 | 167 | function NetDatas.base_netdata:WriteType(...) 168 | self.Data = menumods.string.WriteType(self.Data, ...) 169 | end 170 | 171 | function NetDatas.base_netdata:ReadAngle(...) 172 | local newVal, newData = menumods.string.ReadAngle(self.Data, ...) 173 | 174 | self.Data = newData 175 | 176 | return newVal 177 | end 178 | 179 | function NetDatas.base_netdata:ReadBool(...) 180 | local newVal, newData = menumods.string.ReadBool(self.Data, ...) 181 | 182 | self.Data = newData 183 | 184 | return newVal 185 | end 186 | 187 | function NetDatas.base_netdata:ReadNumber(...) 188 | local newVal, newData = menumods.string.ReadNumber(self.Data, ...) 189 | 190 | self.Data = newData 191 | 192 | return newVal 193 | end 194 | 195 | function NetDatas.base_netdata:ReadString(...) 196 | local newVal, newData = menumods.string.ReadString(self.Data, ...) 197 | 198 | self.Data = newData 199 | 200 | return newVal 201 | end 202 | 203 | function NetDatas.base_netdata:ReadTable(...) 204 | local newVal, newData = menumods.string.ReadTable(self.Data, ...) 205 | 206 | self.Data = newData 207 | 208 | return newVal 209 | end 210 | 211 | function NetDatas.base_netdata:ReadEntity(...) 212 | local newVal, newData = menumods.string.ReadEntity(self.Data, ...) 213 | 214 | self.Data = newData 215 | 216 | return newVal 217 | end 218 | 219 | function NetDatas.base_netdata:ReadPanel(...) 220 | local newVal, newData = menumods.string.ReadTable(self.Data, ...) 221 | 222 | self.Data = newData 223 | 224 | return newVal 225 | end 226 | 227 | function NetDatas.base_netdata:ReadVector(...) 228 | local newVal, newData = menumods.string.ReadVector(self.Data, ...) 229 | 230 | self.Data = newData 231 | 232 | return newVal 233 | end 234 | 235 | function NetDatas.base_netdata:ReadType(...) 236 | local newVal, newData = menumods.string.ReadType(self.Data, ...) 237 | 238 | self.Data = newData 239 | 240 | return newVal 241 | end 242 | 243 | baseclass.Set("base_netdata", NetDatas.base_netdata) 244 | 245 | function netdata.Register(tab, name) 246 | local newName = string.lower(name) 247 | 248 | tab.ClassName = name 249 | 250 | baseclass.Set(newName, tab) 251 | 252 | tab.BaseClass = baseclass.Get(tab.Base) 253 | 254 | NetDatas[name] = tab 255 | end 256 | 257 | local function FindUniqueID(savDat) 258 | local currID = 1 259 | local foundID = false 260 | 261 | while (not foundID) do 262 | if (not AllNetDatas[currID]) then 263 | foundID = true 264 | else 265 | currID = currID + 1 266 | end 267 | end 268 | 269 | AllNetDatas[currID] = savDat 270 | savDat.UniqueID = currID 271 | end 272 | 273 | function netdata.Create(class) 274 | if (not NetDatas[class]) then 275 | local errInfo = debug.getinfo(0, "S") 276 | 277 | error("[ERROR] " .. errInfo.short_src .. ": Attempted to create a new NetData object from a non-existent class.") 278 | 279 | return 280 | end 281 | 282 | local newObject = table.Copy(NetDatas[class]) 283 | 284 | AllNetDatasCount = AllNetDatasCount + 1 285 | 286 | FindUniqueID(newObject) 287 | 288 | AllValidNetDatasCount = AllValidNetDatasCount + 1 289 | 290 | newObject:Initialize() 291 | 292 | return newObject 293 | end 294 | 295 | function netdata.GetClasses() 296 | return NetDatas 297 | end 298 | 299 | function netdata.GetClassTable(class) 300 | return NetDatas[class] 301 | end 302 | 303 | function netdata.GetClassTableCopy(class) 304 | if (not NetDatas[class]) then 305 | return nil 306 | end 307 | 308 | return table.Copy(NetDatas[class]) 309 | end 310 | 311 | function netdata.GetByIndex(index) 312 | if (not AllNetDatas[index]) then return NullNetData end 313 | 314 | return AllNetDatas[index] 315 | end 316 | 317 | function netdata.GetAll() 318 | local tab = {} 319 | 320 | for k, v in pairs(AllNetDatas) do 321 | table.insert(tab, v) 322 | end 323 | 324 | return tab 325 | end 326 | 327 | function netdata.GetCount(includeRemoved) 328 | if includeRemoved then 329 | return (AllNetDatasCount + 0) 330 | end 331 | 332 | return (AllValidNetDatasCount + 0) 333 | end 334 | 335 | local function string_CompareToSearch(str, search, caseSensitive) 336 | local newStr 337 | local searchTab 338 | 339 | if caseSensitive then 340 | newStr = ("" .. str) 341 | searchTab = string.Explode("*", search, false) 342 | else 343 | newStr = string.lower(str) 344 | searchTab = string.Explode("*", string.lower(search), false) 345 | end 346 | 347 | local currPos = 1 348 | local doesMatch = true 349 | 350 | for k, v in ipairs(searchTab) do 351 | if (v != "") then 352 | if (k > 1) then 353 | local start, endpos = string.find(str, v, currPos, true) 354 | 355 | if start then 356 | currPos = endpos 357 | else 358 | doesMatch = false 359 | 360 | break 361 | end 362 | else 363 | local start, endpos = string.find(str, v, currPos, true) 364 | 365 | if start then 366 | currPos = endpos 367 | 368 | if (start != 1) then 369 | doesMatch = false 370 | 371 | break 372 | end 373 | else 374 | doesMatch = false 375 | 376 | break 377 | end 378 | end 379 | end 380 | end 381 | 382 | return doesMatch 383 | end 384 | 385 | function netdata.FindByClass(class) 386 | local tab = {} 387 | 388 | for k, v in pairs(AllNetDatas) do 389 | if string_CompareToSearch(v.ClassName, class, false) then 390 | table.insert(tab, v) 391 | end 392 | end 393 | 394 | return tab 395 | end 396 | -------------------------------------------------------------------------------- /lua_reference/menumods.md: -------------------------------------------------------------------------------- 1 | # menumods 2 | 3 | ### menumods.include(filename) 4 | 5 | Includes an outside file. Works like the normal "include" function. 6 | 7 | Arguments: 8 | 9 | - string filename: The name of the .lua file to include. 10 | 11 | IMPORTANT: This function must be used in place of the "include" function when in the menu state due to a fatal Lua error in which the file is not found. 12 | 13 | NOTE: This function will include the first file of the specified name, regardless of which addon it comes from. Ensure to give your .lua files unique names. 14 | 15 | ### menumods.GetFullLuaFileName(filename) 16 | 17 | Returns the full path of a .lua file relative to the "lua/" folder (as if you were including the file using "menumods.include"). 18 | 19 | Arguments: 20 | 21 | - string filename: The name of the file. Can be relative to the current file or relative to the "lua/" folder. 22 | 23 | Returns: 24 | 25 | - string fullFilename: The full path of the file. 26 | 27 | ### menumods.LogLuaError(content) 28 | 29 | Logs a Lua error in the directory "garrysmod/data/menu_mods/logs" with the given content. 30 | 31 | Arguments: 32 | 33 | - string content: The content of the log. 34 | 35 | ### menumods.NewLuaErrorLogFile(filename, extension) 36 | 37 | Changes the destination of logs created with "menumods.LogLuaError" to a new file. 38 | 39 | Arguments: 40 | 41 | - string filename: The prefix name of the file. (Do not include a file extension.) 42 | - string extension: The file extension of the new file. (Ex: `".txt"`, `".dat"`, etc.) 43 | 44 | ### menumods.ChangeLuaErrorLogFile(filename, extension, index) 45 | 46 | Changes the destination of logs created with "menumods.LogLuaError" to an already existing file. Will create a new file if the file doesn't exist. 47 | 48 | Arguments: 49 | 50 | - string filename: The prefix name of the file. (Do not include a file extension.) 51 | - string extension: The file extension of the new file. (Ex: `".txt"`, `".dat"`, etc.) 52 | - number index: The index of the file. Will choose the file with the last index if none is provided. 53 | 54 | ### menumods.LogJavaScript(content) 55 | 56 | Logs JavaScript code in the directory "garrysmod/data/menu_mods/logs" with the given content. 57 | 58 | Arguments: 59 | 60 | - string content: The content of the log. 61 | 62 | ### menumods.CreateLog(content) DEPRECIATED 63 | 64 | Logs JavaScript code in the directory "garrysmod/data/menu_mods/logs" with the given content. Alias of "menumods.LogJavaScript". 65 | 66 | Arguments: 67 | 68 | - string content: The content of the log. 69 | 70 | ### menumods.NewJavaScriptLogFile(filename, extension) 71 | 72 | Changes the destination of logs created with "menumods.LogJavaScript" to a new file. 73 | 74 | Arguments: 75 | 76 | - string filename: The prefix name of the file. (Do not include a file extension.) 77 | - string extension: The file extension of the new file. (Ex: `".txt"`, `".dat"`, etc.) 78 | 79 | ### menumods.ChangeJavaScriptLogFile(filename, extension, index) 80 | 81 | Changes the destination of logs created with "menumods.LogJavaScript" to an already existing file. Will create a new file if the file doesn't exist. 82 | 83 | Arguments: 84 | 85 | - string filename: The prefix name of the file. (Do not include a file extension.) 86 | - string extension: The file extension of the new file. (Ex: `".txt"`, `".dat"`, etc.) 87 | - number index: The index of the file. Will choose the file with the last index if none is provided. 88 | 89 | ### menumods.FindID(identifier) INTERNAL 90 | 91 | A function that is internally used to find unoccupied indices for custom HTML elements. 92 | 93 | Arguments: 94 | 95 | - string identifier: The identifier to assign to the index. 96 | 97 | Returns: 98 | 99 | - number index: The found index. 100 | 101 | IMPORTANT: This is an internal function. It is highly recommended to refrain from using it unless there is a specific reason for doing so. 102 | 103 | ### menumods.RemoveID(id) INTERNAL 104 | 105 | A function that is internally called to remove assigned identifiers from indices after custom HTML elements have been removed from the page. 106 | 107 | Arguments: 108 | 109 | - number id: The index to remove the identifier from. 110 | 111 | IMPORTANT: This is an internal function. It is highly recommended to refrain from using it unless there is a specific reason for doing so. 112 | 113 | ### menumods.AddElement(identifier, data) 114 | 115 | This function can be used to add any HTML tag to the menu. 116 | 117 | Arguments: 118 | 119 | - any identifier: Used as a unique name for the element (like gamemode hooks). 120 | - table data: The data table for the element. 121 | 122 | ### menumods.AddOption(identifier, data, onClick) 123 | 124 | This function is used to add options to the menu that execute code when clicked. 125 | 126 | Arguments: 127 | 128 | - any identifier: Used as a unique name for the element (like gamemode hooks). 129 | - table data: The data table for the element. 130 | - string onClick: The JavaScript code to be executed when the option is clicked. 131 | 132 | ### menumods.AddLuaOption(identifier, data, callback) 133 | 134 | This function is used to add options to the menu that execute code when clicked. 135 | 136 | Arguments: 137 | 138 | - any identifier: Used as a unique name for the element (like gamemode hooks). 139 | - table data: The data table for the element. 140 | - function callback: The Lua function to be executed when the option is clicked. It has no arguments. 141 | 142 | ### menumods.ExecuteElementCallback(identifier) INTERNAL 143 | 144 | A function that is used internally to execute the callbacks of custom HTML elements when they are clicked. 145 | 146 | Arguments: 147 | 148 | - string identifier: The identifier of the HTML element. 149 | 150 | IMPORTANT: This is an internal function. It is highly recommended to refrain from using it unless there is a specific reason for doing so. 151 | 152 | ### menumods.RemoveElementFromPage(identifier) 153 | 154 | Removes the custom HTML element with the specified identifier from the menu by disabling it. 155 | 156 | Arguments: 157 | 158 | - string identifier: The identifier of the HTML element. 159 | 160 | ### menumods.RemoveElement(identifier) 161 | 162 | Permenantly removes a custom HTML element from the global table, requiring the user to restart Garry's Mod for it to be added again. 163 | 164 | Arguments: 165 | 166 | - string identifier: The identifier of the HTML element. 167 | 168 | ### menumods.RemoveHTMLElement(searchType, search) 169 | 170 | Removes the first found HTML element that matches the search. 171 | 172 | Arguments: 173 | 174 | - string searchType: Determines which property is being searched with the parentClass value (or class value for modifying existing elements). All possible values are "classname", "id", "menumodsid" (searches for an id specific to Menu Mods), "name", and "tagname". 175 | - string search: The search entry to match the property to. Can also be a number when using "id" or "menumodsid" as searchType. 176 | 177 | ### menumods.ReAddExistingElement(identifier) 178 | 179 | Re-adds a disabled custom HTML element by re-enabling it. 180 | 181 | Arguments: 182 | 183 | - string identifier: The identifier of the HTML element. 184 | 185 | ### menumods.ElementExists(identifier) 186 | 187 | Returns if the specified element exists, disabled or not. 188 | 189 | Arguments: 190 | 191 | - string identifier: The identifier of the HTML element. 192 | 193 | Returns: 194 | 195 | - boolean exists: Whether or not the element exists. 196 | 197 | ### menumods.GetElement(identifier) 198 | 199 | Returns the original table of the custom HTML element with the specified identifier. 200 | 201 | Arguments: 202 | 203 | - string identifier: The identifier of the HTML element. 204 | 205 | Returns: 206 | 207 | - table tab: The table of the element. 208 | 209 | ### menumods.GetElementNameByID(id) 210 | 211 | Returns the identifier of the custom HTML element with the specified index. 212 | 213 | Arguments: 214 | 215 | - number index: The index of the HTML element. 216 | 217 | Returns: 218 | 219 | - string identifier: The identifier of the HTML element. 220 | 221 | ### menumods.GetActiveElementTable() 222 | 223 | Returns a table of all enabled custom HTML elements. 224 | 225 | Returns: 226 | 227 | - table tab: The table of elements. 228 | 229 | ### menumods.GetElementTable() 230 | 231 | Returns a table of all custom HTML elements, enabled or not. 232 | 233 | Returns: 234 | 235 | - table tab: The table of elements. 236 | 237 | ### menumods.RunJavaScript(str) 238 | 239 | Runs JavaScript code on the main DHTML panel. 240 | 241 | ## menumods.string 242 | 243 | ### menumods.string.LevelPush(str, numLevels, noOuterQuotes) 244 | 245 | Escapes a string a certain number of times. 246 | 247 | Arguments: 248 | 249 | - string str: The string to escape. 250 | - number numLevels: The number of times to escape the string. Default is 1. 251 | - boolean noOuterQuotes: When set to false or nil, the function will add outer quotes to the string every time it is escaped. 252 | 253 | Returns: 254 | 255 | - string str: The escaped string. 256 | 257 | ### menumods.string.LevelPop(str, numLevels) 258 | 259 | De-escapes a string a certain number of times. 260 | 261 | Arguments: 262 | 263 | - string str: The string to de-escape. 264 | - number numLevels: The number of times to de-escape the string. Default is 1. 265 | 266 | Returns: 267 | 268 | - string str: The de-escaped string. 269 | 270 | ## menumods.hook 271 | 272 | ### menumods.hook.Add(eventName, identifier, func) 273 | 274 | Adds a hook exclusive to Menu Mods. The hook is like a regular gamemode hook. 275 | 276 | Arguments: 277 | 278 | - string eventName: The event name. 279 | - any identifier: The unique identifier. 280 | - function func: The function to run. 281 | 282 | ### menumods.hook.Remove(eventName, identifier) 283 | 284 | Removes a hook exclusive to Menu Mods. The hook is like a regular gamemode hook. 285 | 286 | Arguments: 287 | 288 | - string eventName: The event name. 289 | - any identifier: The unique identifier. 290 | 291 | ### menumods.hook.Run(eventName) 292 | 293 | Runs an event exclusive to Menu Mods. The event is like a regular gamemode event. 294 | 295 | Arguments: 296 | 297 | - string eventName: The event name. 298 | 299 | ### menumods.hook.GetTable() 300 | 301 | Returns a table of all Menu Mods hooks. 302 | 303 | Returns: 304 | 305 | - table tab: The table of hooks. 306 | 307 | ## menumods.net 308 | 309 | The menumods net library is similar to the regular net library, only instead of sending data between the client and server states, this library sends data between the menu and client states. 310 | 311 | ### menumods.net.IsConnected() 312 | 313 | Returns if the client state is active and currently using the net library. 314 | 315 | Returns: 316 | 317 | - boolean isConnected: Whether or not the client state is connected. 318 | 319 | ### menumods.net.Start(identifier) 320 | 321 | Starts a new net message to send to either the client or menu state. 322 | 323 | Arguments: 324 | 325 | - string identifier: The unique identifier used to name the net message. 326 | 327 | ### menumods.net.Send() 328 | 329 | Sends the current net message to either the client or menu state. 330 | 331 | ### menumods.net.Receive(identifier, func) 332 | 333 | Adds a function that is run when a net message with the specified identifier is received. 334 | 335 | Arguments: 336 | 337 | - string identifier: The unique identifier of the net message. 338 | - function func: The function to run when the message is received. It has no arguments. 339 | 340 | ### menumods.net.IsValidType(val) 341 | 342 | Returns if the value is of a valid type that can be used with the function "menumods.net.WriteType". 343 | 344 | Arguments: 345 | 346 | - any val: The value to check. 347 | 348 | Returns: 349 | 350 | - boolean isValid: Whether or not the type is valid. 351 | 352 | ### menumods.net.WriteAngle(val) 353 | 354 | Writes an angle to the current net message. 355 | 356 | Arguments: 357 | 358 | - angle val: The angle to write. 359 | 360 | ### menumods.net.WriteBool(val) 361 | 362 | Writes a boolean to the current net message. 363 | 364 | Arguments: 365 | 366 | - boolean val: The boolean to write. 367 | 368 | ### menumods.net.WriteEntity(val) 369 | 370 | Writes an entity to the current net message. 371 | 372 | Arguments: 373 | 374 | - Entity val: The entity to write. 375 | 376 | ### menumods.net.WriteNumber(val) 377 | 378 | Writes a number to the current net message. 379 | 380 | Arguments: 381 | 382 | - number val: The number to write. 383 | 384 | ### menumods.net.WritePanel(val) 385 | 386 | Writes a panel to the current net message. Alias of "menumods.net.WriteEntity". 387 | 388 | Arguments: 389 | 390 | - Panel val: The panel to write. 391 | 392 | ### menumods.net.WriteString(val) 393 | 394 | Writes a string to the current net message. 395 | 396 | Arguments: 397 | 398 | - string val: The string to write. 399 | 400 | ### menumods.net.WriteTable(val) 401 | 402 | Writes a table to the current net message. 403 | 404 | Arguments: 405 | 406 | - table val: The table to write. 407 | 408 | ### menumods.net.WriteVector(val) 409 | 410 | Writes a vector to the current net message. 411 | 412 | Arguments: 413 | 414 | - vector val: The vector to write. 415 | 416 | ### menumods.net.WriteType(val) 417 | 418 | Writes a value with a valid type to the current net message. 419 | 420 | Arguments: 421 | 422 | - any val: The value to write. 423 | 424 | ### menumods.net.ReadAngle() 425 | 426 | Reads an angle from the current net message. 427 | 428 | Returns: 429 | 430 | - angle val: The angle read. 431 | 432 | ### menumods.net.ReadBool() 433 | 434 | Reads a boolean from the current net message. 435 | 436 | Returns: 437 | 438 | - boolean val: The boolean read. 439 | 440 | ### menumods.net.ReadEntity() 441 | 442 | Reads an entity from the current net message. 443 | 444 | Returns: 445 | 446 | - Entity val: The entity read. 447 | 448 | ### menumods.net.ReadNumber() 449 | 450 | Reads a number from the current net message. 451 | 452 | Returns: 453 | 454 | - number val: The number read. 455 | 456 | ### menumods.net.ReadPanel() 457 | 458 | Reads a panel from the current net message. Alias of "menumods.net.ReadEntity". 459 | 460 | Returns: 461 | 462 | - Panel val: The panel read. 463 | 464 | ### menumods.net.ReadString() 465 | 466 | Reads a string from the current net message. 467 | 468 | Returns: 469 | 470 | - string val: The string read. 471 | 472 | ### menumods.net.ReadTable(newTab) 473 | 474 | Reads a table from the current net message. 475 | 476 | Arguments: 477 | 478 | - table newTab: If specified, fills this table with the values from the read table. 479 | 480 | Returns: 481 | 482 | - table val: The table read. 483 | 484 | ### menumods.net.ReadVector() 485 | 486 | Reads a vector from the current net message. 487 | 488 | Returns: 489 | 490 | - vector val: The vector read. 491 | 492 | ### menumods.net.ReadType() 493 | 494 | Reads a value with a valid type from the current net message. 495 | 496 | Returns: 497 | 498 | - any val: The value read. 499 | -------------------------------------------------------------------------------- /menu_mods/lua/includes/menumods_init.lua: -------------------------------------------------------------------------------- 1 | 2 | if MenuMods_Initialized then return end 3 | 4 | local LuaDirs = {} 5 | 6 | local function UpdateLuaDirs() 7 | LuaDirs = {} 8 | 9 | local _, dirs = file.Find("lua/*", "GAME") 10 | 11 | for k, v in pairs(dirs) do 12 | local currDir = "" .. v 13 | 14 | currDir = string.gsub(currDir, "^lua%/([^%/]*).*", "%1") 15 | 16 | LuaDirs[currDir] = true 17 | end 18 | end 19 | 20 | UpdateLuaDirs() 21 | 22 | menumods = {} 23 | menumods.hook = {} 24 | 25 | function menumods.hook.GetTable() 26 | return {} 27 | end 28 | 29 | local CurrDir = "includes" 30 | 31 | function menumods.GetFullLuaFileName(filename) 32 | local newFileName = "" .. filename 33 | local prevDir = "" .. CurrDir 34 | 35 | local start, endPos = string.find(newFileName, "^[^%/]*") 36 | 37 | if endPos then 38 | if (endPos >= #newFileName) then 39 | newFileName = prevDir .. "/" .. newFileName 40 | else 41 | local folderDir = string.sub(newFileName, start, endPos) 42 | local currStr = "" .. newFileName 43 | local currFolderDir = "" 44 | local start, endPos = string.find(currStr, "^[^%/]*") 45 | 46 | while (start and endPos and (endPos < #currStr)) do 47 | if (#currFolderDir > 0) then 48 | currFolderDir = currFolderDir .. "/" .. string.sub(currStr, start, endPos) 49 | else 50 | currFolderDir = string.sub(currStr, start, endPos) 51 | end 52 | 53 | currStr = string.sub(currStr, (endPos + 2), #currStr) 54 | 55 | start, endPos = string.find(currStr, "^[^%/]*") 56 | end 57 | 58 | if (not LuaDirs[folderDir]) then 59 | newFileName = prevDir .. "/" .. newFileName 60 | prevDir = prevDir .. "/" .. currFolderDir 61 | else 62 | prevDir = currFolderDir 63 | end 64 | end 65 | end 66 | 67 | return newFileName, prevDir 68 | end 69 | 70 | local LogFilePrefix = "" 71 | local LogFileID = "" 72 | local LogFileExtension = "" 73 | 74 | function menumods.NewLuaErrorLogFile(filename, extension) 75 | if (not isstring(filename)) then 76 | filename = LogFilePrefix 77 | end 78 | 79 | if ((not isstring(extension)) or (not string.find(extension, "^%."))) then 80 | extension = ".txt" 81 | end 82 | 83 | local currID = 1 84 | local newFileID 85 | 86 | local found = false 87 | 88 | while (not found) do 89 | newFileID = tostring(currID) 90 | 91 | local newFileName = (filename .. newFileID .. extension) 92 | 93 | if (not file.Exists(newFileName, "DATA")) then 94 | found = true 95 | end 96 | 97 | currID = currID + 1 98 | end 99 | 100 | if newFileID then 101 | LogFilePrefix = filename 102 | LogFileID = newFileID 103 | LogFileExtension = extension 104 | 105 | return true 106 | end 107 | 108 | return false 109 | end 110 | 111 | function menumods.ChangeLuaErrorLogFile(filename, extension, index) 112 | if (not isstring(filename)) then 113 | filename = LogFilePrefix 114 | end 115 | 116 | if ((not isstring(extension)) or (not string.find(extension, "^%."))) then 117 | extension = ".txt" 118 | end 119 | 120 | local newFileID 121 | 122 | if ((not isnumber(index)) and (not isstring(index))) then 123 | local currID = 1 124 | 125 | local found = false 126 | 127 | while (not found) do 128 | local currFileID = tostring(currID) 129 | local newFileName = (filename .. newFileID .. extension) 130 | 131 | if file.Exists(newFileName, "DATA") then 132 | newFileID = currFileID 133 | else 134 | found = true 135 | end 136 | 137 | currID = currID + 1 138 | end 139 | 140 | if (not newFileID) then 141 | newFileID = "1" 142 | end 143 | else 144 | newFileID = tostring(index) 145 | end 146 | 147 | LogFilePrefix = filename 148 | LogFileID = newFileID 149 | LogFileExtension = extension 150 | end 151 | 152 | function menumods.LogLuaError(content) 153 | local logFileName = LogFilePrefix .. LogFileID .. LogFileExtension 154 | local CurrDir = "" 155 | local dirTab = string.Explode("/", logFileName, false) 156 | local dirTabCount = #dirTab 157 | 158 | for k, v in ipairs(dirTab) do 159 | if (k < dirTabCount) then 160 | if (k > 1) then 161 | CurrDir = CurrDir .. "/" .. v 162 | else 163 | CurrDir = v 164 | end 165 | 166 | if (not file.IsDir(CurrDir, "DATA")) then 167 | file.CreateDir(CurrDir) 168 | end 169 | else 170 | break 171 | end 172 | end 173 | 174 | if file.Exists(logFileName, "DATA") then 175 | local newContent = "\n" .. content 176 | 177 | file.Append(logFileName, newContent) 178 | else 179 | file.Write(logFileName, content) 180 | end 181 | end 182 | 183 | menumods.NewLuaErrorLogFile("menumods/logs/lua_error_log_") 184 | 185 | local ConVarTable = {} 186 | local PrevConVarValues = {} 187 | 188 | local CreateConVar_Old = CreateConVar 189 | local CreateConVar_New = CreateConVar_Old 190 | 191 | CreateConVar = function(name, default, flags, ...) 192 | local shouldSave = false 193 | 194 | if isnumber(flags) then 195 | shouldSave = (bit.band(flags, FCVAR_ARCHIVE) > 0) 196 | elseif istable(flags) then 197 | for k, v in ipairs(flags) do 198 | if (not shouldSave) then 199 | shouldSave = (bit.band(v, FCVAR_ARCHIVE) > 0) 200 | else 201 | break 202 | end 203 | end 204 | end 205 | 206 | local newName = tostring(name) 207 | 208 | if shouldSave then 209 | ConVarTable[newName] = true 210 | end 211 | 212 | local result = CreateConVar_New(name, default, ...) 213 | 214 | local prevValue = PrevConVarValues[newName] 215 | 216 | if prevValue then 217 | RunConsoleCommand(newName, prevValue) 218 | end 219 | 220 | return result 221 | end 222 | 223 | local CreateClientConVar_Old = CreateClientConVar 224 | local CreateClientConVar_New = CreateClientConVar_Old 225 | 226 | CreateClientConVar = function(name, default, shouldSave, ...) 227 | if ((not shouldSave) and (not isbool(shouldSave))) then 228 | shouldSave = true 229 | end 230 | 231 | local newName = tostring(name) 232 | 233 | if shouldSave then 234 | ConVarTable[newName] = true 235 | end 236 | 237 | local result = CreateClientConVar_New(name, default, shouldSave, ...) 238 | 239 | local prevValue = PrevConVarValues[newName] 240 | 241 | if prevValue then 242 | RunConsoleCommand(newName, prevValue) 243 | end 244 | 245 | return result 246 | end 247 | 248 | CreateConVar("menumods_enableLuaErrorLogging", 0, FCVAR_ARCHIVE) 249 | 250 | local hookName = "MenuErrorHandler" 251 | 252 | --[[ 253 | local States = { 254 | [false] = "Unknown", 255 | [1] = "Server", 256 | [2] = "Menu", 257 | [3] = "Client" 258 | } 259 | ]] 260 | 261 | local AllHooks = hook.GetTable() 262 | local LuaErrorHooks = AllHooks["OnLuaError"] 263 | 264 | local MenuErrorHandler 265 | 266 | if istable(LuaErrorHooks) then 267 | local MenuErrorHandler_Old = LuaErrorHooks[hookName] 268 | 269 | if isfunction(MenuErrorHandler_Old) then 270 | MenuErrorHandler = MenuErrorHandler_Old 271 | 272 | hook.Remove("OnLuaError", hookName) 273 | 274 | LuaErrorHooks[hookName] = nil 275 | else 276 | MenuErrorHandler = function() end 277 | end 278 | else 279 | MenuErrorHandler = function() end 280 | end 281 | 282 | local function SafeEquals(a, b) 283 | if (type(a) != type(b)) then 284 | return false 285 | end 286 | 287 | return (a == b) 288 | end 289 | 290 | local function HandleErrorFunctionError(err) 291 | local text = "[ERROR] " .. err 292 | 293 | print(text) 294 | end 295 | 296 | local function OnLuaError(text, realm, addonName, addonID, ...) 297 | if (not isnumber(realm)) then 298 | realm = 0 299 | end 300 | 301 | if (not isstring(addonName)) then 302 | addonName = "N/A" 303 | end 304 | 305 | if (not isstring(addonID)) then 306 | addonID = nil 307 | end 308 | 309 | MenuErrorHandler(text, realm, addonName, addonID, ...) 310 | 311 | local allHooks = menumods.hook.GetTable() 312 | local luaErrorHooks = allHooks["OnLuaError"] 313 | 314 | if istable(luaErrorHooks) then 315 | for k, v in pairs(luaErrorHooks) do 316 | if ((not SafeEquals(k, hookName)) and isfunction(v)) then 317 | xpcall(v, HandleErrorFunctionError, text, realm, addonName, addonID, ...) 318 | end 319 | end 320 | end 321 | 322 | if (GetConVarNumber("menumods_enableLuaErrorLogging") != 0) then 323 | local errorString = "Addon: " .. addonName .. "\nRealm: " .. tostring(realm) .. "\n" .. text .. "\n" 324 | 325 | menumods.LogLuaError(errorString) 326 | end 327 | end 328 | 329 | function menumods.GetTraceString(level, shouldStop) 330 | local shouldStop = shouldStop 331 | 332 | if (not isfunction(shouldStop)) then 333 | shouldStop = function() 334 | return false 335 | end 336 | end 337 | 338 | local level = level 339 | 340 | if (not isnumber(level)) then 341 | level = 1 342 | end 343 | 344 | local finished = false 345 | 346 | local str = "" 347 | 348 | while (not finished) do 349 | local info = debug.getinfo(level, "flnSu") 350 | 351 | if info then 352 | local result = shouldStop(info, level) 353 | 354 | if (not result) then 355 | local stringToAdd = string.format("\t%i. %s - %s:%i", level, info.name, info.short_src, info.currentline) 356 | 357 | if (str != "") then 358 | str = str .. "\n" .. stringToAdd 359 | else 360 | str = stringToAdd 361 | end 362 | 363 | level = level + 1 364 | else 365 | finished = true 366 | end 367 | else 368 | finished = true 369 | end 370 | end 371 | 372 | return str 373 | end 374 | 375 | local function TraceShouldStop() 376 | local newInfo = debug.getinfo(6, "f") 377 | 378 | if (not isfunction(newInfo.func)) then 379 | return false 380 | end 381 | 382 | return (newInfo.func == menumods.include) 383 | end 384 | 385 | function menumods.error(err, realm, addonName, addonID, ...) 386 | if (not isnumber(realm)) then 387 | realm = 0 388 | end 389 | 390 | print(err) 391 | 392 | OnLuaError(err, realm, addonName, addonID, ...) 393 | end 394 | 395 | local function HandleError(err, realm, addonName, addonID, ...) 396 | if (not isnumber(realm)) then 397 | realm = 0 398 | end 399 | 400 | local traceString = menumods.GetTraceString(2, TraceShouldStop) 401 | local text = "[ERROR] " .. err .. "\n" .. traceString 402 | 403 | print(text) 404 | 405 | OnLuaError(text, realm, addonName, addonID, ...) 406 | end 407 | 408 | function menumods.include(filename) 409 | local start, endPos = string.find(filename, "%.lua$") 410 | 411 | if (not start) then 412 | print("[ERROR] Attempted to include a non-Lua file.") 413 | 414 | return 415 | end 416 | 417 | local newFileName, newDir = menumods.GetFullLuaFileName(filename) 418 | 419 | local fullFileName = "lua/" .. newFileName 420 | 421 | if file.Exists(fullFileName, "GAME") then 422 | local fileString = file.Read(fullFileName, "GAME") 423 | 424 | fileString = "local include = menumods.include; " .. fileString 425 | 426 | local exec = CompileString(fileString, newFileName, true) 427 | 428 | local result = {false} 429 | 430 | if isfunction(exec) then 431 | local prevDir = "" .. CurrDir 432 | 433 | CurrDir = newDir 434 | 435 | result = {xpcall(exec, HandleError)} 436 | 437 | CurrDir = prevDir 438 | end 439 | 440 | table.remove(result, 1) 441 | 442 | return unpack(result) 443 | end 444 | end 445 | 446 | local function SaveConVars() 447 | local conVarTab = {} 448 | 449 | for k, v in pairs(ConVarTable) do 450 | if ConVarExists(k) then 451 | conVarTab[k] = GetConVar(k):GetString() 452 | end 453 | end 454 | 455 | if (not file.IsDir("menumods", "DATA")) then 456 | file.CreateDir("menumods") 457 | end 458 | 459 | local JSON = util.TableToJSON(conVarTab, true) 460 | 461 | if JSON then 462 | file.Write("menumods/convars.txt", JSON) 463 | end 464 | end 465 | 466 | local function LoadConVars() 467 | if file.Exists("menumods/convars.txt", "DATA") then 468 | local JSON = file.Read("menumods/convars.txt", "DATA") 469 | 470 | local newConVarTab = util.JSONToTable(JSON) 471 | 472 | if newConVarTab then 473 | for k, v in pairs(newConVarTab) do 474 | local name = tostring(k) 475 | local value = tostring(v) 476 | 477 | if ConVarExists(name) then 478 | RunConsoleCommand(name, value) 479 | else 480 | PrevConVarValues[name] = value 481 | end 482 | end 483 | end 484 | end 485 | end 486 | 487 | hook.Add("OnLuaError", hookName, OnLuaError) 488 | 489 | hook.Add("CloseDermaMenus", "MenuMods_SaveConVars", SaveConVars) 490 | 491 | CreateConVar("menumods_enabled", 1, FCVAR_ARCHIVE) 492 | 493 | menumods.include("menumods_menu.lua") 494 | 495 | local FileBlacklist = { 496 | ["lua/vgui/spawnicon.lua"] = true 497 | } 498 | 499 | local files, dirs = file.Find("lua/vgui/*.lua", "MOD") 500 | 501 | for k, v in pairs(files) do 502 | if (not dirs[k]) then 503 | dirs[k] = "lua/vgui" 504 | end 505 | 506 | local filename = (dirs[k] .. "/" .. v) 507 | 508 | if ((not FileBlacklist[filename]) and file.Exists(filename, "MOD")) then 509 | filename = string.gsub(filename, "^lua%/", "") 510 | 511 | menumods.include(filename) 512 | end 513 | end 514 | 515 | local ContentChanged = false 516 | 517 | local FileTable = {} 518 | local HTMLFileTable = {} 519 | local JSFileTable = {} 520 | 521 | local function Mount() 522 | UpdateLuaDirs() 523 | 524 | LoadConVars() 525 | 526 | if (GetConVarNumber("menumods_enabled") == 0) then return end 527 | 528 | local files, dirs = file.Find("lua/vgui_menu/*.lua", "GAME") 529 | 530 | for k, v in pairs(files) do 531 | if (not dirs[k]) then 532 | dirs[k] = "lua/vgui_menu" 533 | end 534 | 535 | local filename = (dirs[k] .. "/" .. v) 536 | 537 | if ((not FileTable[filename]) and file.Exists(filename, "GAME")) then 538 | local newFileName = string.gsub(filename, "^lua%/", "") 539 | 540 | menumods.include(newFileName) 541 | 542 | FileTable[filename] = true 543 | end 544 | end 545 | 546 | files, dirs = file.Find("lua/autorun/menu/*.lua", "GAME") 547 | 548 | for k, v in pairs(files) do 549 | if (not dirs[k]) then 550 | dirs[k] = "lua/autorun/menu" 551 | end 552 | 553 | local filename = (dirs[k] .. "/" .. v) 554 | 555 | if ((not FileTable[filename]) and file.Exists(filename, "GAME")) then 556 | local newFileName = string.gsub(filename, "^lua%/", "") 557 | 558 | menumods.include(newFileName) 559 | 560 | FileTable[filename] = true 561 | end 562 | end 563 | 564 | files, dirs = file.Find("lua/htmldocs/*.lua", "GAME") 565 | 566 | for k, v in ipairs(files) do 567 | if (not dirs[k]) then 568 | dirs[k] = "lua/htmldocs" 569 | end 570 | 571 | local filename = (dirs[k] .. "/" .. v) 572 | 573 | if (not HTMLFileTable[filename]) then 574 | local startPos, endPos = string.find(v, "%.lua$") 575 | 576 | if startPos then 577 | local name = string.sub(v, 1, (startPos - 1)) 578 | 579 | local shouldMount = true 580 | 581 | local dirTab = string.Explode("/", dirs[k], false) 582 | 583 | if ((#dirTab == 3) and (name == "init")) then 584 | name = string.lower(dirTab[#dirTab]) 585 | elseif (#dirTab != 2) then 586 | shouldMount = false 587 | end 588 | 589 | if shouldMount then 590 | local fullPath = string.gsub((dirs[k] .. "/" .. v), "^lua/", "") 591 | 592 | LUA_HTML = {} 593 | 594 | LUA_HTML.ClassName = name 595 | 596 | if SERVER then 597 | AddCSLuaFile(fullPath) 598 | end 599 | 600 | menumods.include(fullPath) 601 | 602 | if (not LUA_HTML.Base) then 603 | LUA_HTML.Base = "base_html" 604 | end 605 | 606 | luahtml.Register(LUA_HTML, name) 607 | end 608 | end 609 | 610 | HTMLFileTable[filename] = true 611 | end 612 | end 613 | 614 | LUA_HTML = nil 615 | 616 | for k, v in pairs(luahtml.GetClasses()) do 617 | if istable(v.BaseClass) then 618 | for i, j in pairs(v.BaseClass) do 619 | if (v[i] == nil) then 620 | v[i] = j 621 | end 622 | end 623 | end 624 | end 625 | 626 | files, dirs = file.Find("lua/jsdocs/*.lua", "GAME") 627 | 628 | for k, v in ipairs(files) do 629 | if (not dirs[k]) then 630 | dirs[k] = "lua/jsdocs" 631 | end 632 | 633 | local filename = (dirs[k] .. "/" .. v) 634 | 635 | if (not JSFileTable[filename]) then 636 | local startPos, endPos = string.find(v, "%.lua$") 637 | 638 | if startPos then 639 | local name = string.sub(v, 1, (startPos - 1)) 640 | 641 | local shouldMount = true 642 | 643 | local dirTab = string.Explode("/", dirs[k], false) 644 | 645 | if ((#dirTab == 3) and (name == "init")) then 646 | name = string.lower(dirTab[#dirTab]) 647 | elseif (#dirTab != 2) then 648 | shouldMount = false 649 | end 650 | 651 | if shouldMount then 652 | local fullPath = string.gsub((dirs[k] .. "/" .. v), "^lua/") 653 | 654 | LUA_JS = {} 655 | 656 | LUA_JS.ClassName = name 657 | 658 | if SERVER then 659 | AddCSLuaFile(fullPath) 660 | end 661 | 662 | menumods.include(fullPath) 663 | 664 | if (not LUA_JS.Base) then 665 | LUA_JS.Base = "base_js" 666 | end 667 | 668 | luajs.Register(LUA_JS, name) 669 | end 670 | end 671 | 672 | JSFileTable[filename] = true 673 | end 674 | end 675 | 676 | LUA_JS = nil 677 | 678 | for k, v in pairs(luajs.GetClasses()) do 679 | if istable(v.BaseClass) then 680 | for i, j in pairs(v.BaseClass) do 681 | if (v[i] == nil) then 682 | v[i] = j 683 | end 684 | end 685 | end 686 | end 687 | 688 | if MenuMods_Initialized then 689 | menumods.hook.Run("Initialize") 690 | end 691 | end 692 | 693 | local function GameContentChanged() 694 | ContentChanged = true 695 | end 696 | 697 | local function Think() 698 | if (GetConVarNumber("menumods_enabled") == 0) then return end 699 | 700 | if ContentChanged then 701 | Mount() 702 | ContentChanged = false 703 | end 704 | end 705 | 706 | hook.Add("GameContentChanged", "MenuMods_GameContentChanged", GameContentChanged) 707 | hook.Add("Think", "MenuMods_Mount", Think) 708 | 709 | Mount() 710 | 711 | MenuMods_Initialized = true 712 | -------------------------------------------------------------------------------- /menu_mods/lua/includes/menumods_menu.lua: -------------------------------------------------------------------------------- 1 | 2 | CreateConVar("menumods_debugMode", 0, FCVAR_ARCHIVE) 3 | CreateConVar("menumods_enableJavaScriptLogging", 0, FCVAR_ARCHIVE) 4 | 5 | menumods.string = {} 6 | 7 | local MenuMods_ElementTables = {} 8 | local MenuMods_Elements = {} 9 | local MenuMods_Hooks = {} 10 | local MenuMods_IDs = {} 11 | 12 | local LogFilePrefix = "" 13 | local LogFileID = "" 14 | local LogFileExtension = "" 15 | 16 | function menumods.NewJavaScriptLogFile(filename, extension) 17 | if (not isstring(filename)) then 18 | filename = LogFilePrefix 19 | end 20 | 21 | if ((not isstring(extension)) or (not string.find(extension, "^%."))) then 22 | extension = ".txt" 23 | end 24 | 25 | local currID = 1 26 | local newFileID 27 | 28 | local found = false 29 | 30 | while (not found) do 31 | newFileID = tostring(currID) 32 | 33 | local newFileName = (filename .. newFileID .. extension) 34 | 35 | if (not file.Exists(newFileName, "DATA")) then 36 | found = true 37 | end 38 | 39 | currID = currID + 1 40 | end 41 | 42 | if newFileID then 43 | LogFilePrefix = filename 44 | LogFileID = newFileID 45 | LogFileExtension = extension 46 | 47 | return true 48 | end 49 | 50 | return false 51 | end 52 | 53 | function menumods.ChangeJavaScriptLogFile(filename, extension, index) 54 | if (not isstring(filename)) then 55 | filename = LogFilePrefix 56 | end 57 | 58 | if ((not isstring(extension)) or (not string.find(extension, "^%."))) then 59 | extension = ".txt" 60 | end 61 | 62 | local newFileID 63 | 64 | if ((not isnumber(index)) and (not isstring(index))) then 65 | local currID = 1 66 | 67 | local found = false 68 | 69 | while (not found) do 70 | local currFileID = tostring(currID) 71 | local newFileName = (filename .. newFileID .. extension) 72 | 73 | if file.Exists(newFileName, "DATA") then 74 | newFileID = currFileID 75 | else 76 | found = true 77 | end 78 | 79 | currID = currID + 1 80 | end 81 | 82 | if (not newFileID) then 83 | newFileID = "1" 84 | end 85 | else 86 | newFileID = tostring(index) 87 | end 88 | 89 | LogFilePrefix = filename 90 | LogFileID = newFileID 91 | LogFileExtension = extension 92 | end 93 | 94 | function menumods.LogJavaScript(content) 95 | local logFileName = LogFilePrefix .. LogFileID .. LogFileExtension 96 | local currDir = "" 97 | local dirTab = string.Explode("/", logFileName, false) 98 | local dirTabCount = #dirTab 99 | 100 | for k, v in ipairs(dirTab) do 101 | if (k < dirTabCount) then 102 | if (k > 1) then 103 | currDir = currDir .. "/" .. v 104 | else 105 | currDir = v 106 | end 107 | 108 | if (not file.IsDir(currDir, "DATA")) then 109 | file.CreateDir(currDir) 110 | end 111 | else 112 | break 113 | end 114 | end 115 | 116 | if file.Exists(logFileName, "DATA") then 117 | local newContent = "\n" .. content 118 | 119 | file.Append(logFileName, newContent) 120 | else 121 | file.Write(logFileName, content) 122 | end 123 | end 124 | 125 | menumods.CreateLog = menumods.LogJavaScript 126 | 127 | menumods.NewJavaScriptLogFile("menumods/logs/javascript_log_") 128 | 129 | local escChars = { 130 | {"\a", "a"}, 131 | {"\b", "b"}, 132 | {"\f", "f"}, 133 | {"\n", "n"}, 134 | {"\r", "r"}, 135 | {"\t", "t"}, 136 | {"\v", "v"}, 137 | {"\"", "\""}, 138 | {"\'", "\'"}, 139 | } 140 | 141 | function menumods.string.LevelPush(str, numLevels, noOuterQuotes) 142 | local numLevels_new = numLevels 143 | 144 | if (not numLevels_new) then 145 | numLevels_new = 1 146 | end 147 | 148 | local newString = ("" .. str) 149 | 150 | for i = 1, numLevels_new do 151 | newString = string.gsub(newString, "\\", "\\\\") 152 | 153 | for k, v in pairs(escChars) do 154 | local pattern1 = string.PatternSafe(v[1]) 155 | local pattern2 = string.PatternSafe(v[2]) 156 | 157 | newString = string.gsub(newString, pattern1, ("\\" .. pattern2)) 158 | end 159 | 160 | if (not noOuterQuotes) then 161 | newString = ("\"" .. newString .. "\"") 162 | end 163 | end 164 | 165 | return newString 166 | end 167 | 168 | function menumods.string.LevelPop(str, numLevels) 169 | local numLevels_new = numLevels 170 | 171 | if (not numLevels_new) then 172 | numLevels_new = 1 173 | end 174 | 175 | local newString = ("" .. str) 176 | 177 | for i = 1, numLevels_new do 178 | for k, v in pairs(escChars) do 179 | local pattern1 = string.PatternSafe(v[1]) 180 | local pattern2 = string.PatternSafe(v[2]) 181 | 182 | newString = string.gsub(newString, pattern1, "") 183 | newString = string.gsub(newString, ("^\\" .. pattern2), pattern1) 184 | newString = string.gsub(newString, ("([^\\])\\" .. pattern2), ("%1" .. pattern1)) 185 | end 186 | 187 | newString = string.gsub(newString, "\\\\", "\\") 188 | end 189 | 190 | return newString 191 | end 192 | 193 | function menumods.FindID(identifier) 194 | local found = false 195 | local currID = 0 196 | 197 | while (not found) do 198 | currID = currID + 1 199 | 200 | if (not MenuMods_IDs[currID]) then 201 | found = true 202 | end 203 | end 204 | 205 | MenuMods_IDs[currID] = identifier 206 | 207 | return currID 208 | end 209 | 210 | function menumods.RemoveID(id) 211 | MenuMods_IDs[id] = nil 212 | end 213 | 214 | function menumods.hook.Add(eventName, identifier, func) 215 | if (not isfunction(func)) then return end 216 | 217 | if (not MenuMods_Hooks[eventName]) then 218 | MenuMods_Hooks[eventName] = {} 219 | end 220 | 221 | if MenuMods_Hooks[eventName][identifier] then return end 222 | 223 | MenuMods_Hooks[eventName][identifier] = func 224 | end 225 | 226 | function menumods.hook.Remove(eventName, identifier) 227 | if (not MenuMods_Hooks[eventName]) then return end 228 | 229 | MenuMods_Hooks[eventName][identifier] = nil 230 | 231 | if (#MenuMods_Hooks[eventName] <= 0) then 232 | MenuMods_Hooks[eventName] = nil 233 | end 234 | end 235 | 236 | function menumods.hook.Run(eventName, ...) 237 | if (not MenuMods_Hooks[eventName]) then return true end 238 | 239 | local args = {...} 240 | 241 | local currOutput = true 242 | 243 | for k, v in pairs(MenuMods_Hooks[eventName]) do 244 | local result = v(unpack(args)) 245 | 246 | if (result != nil) then 247 | if (not result) then 248 | currOutput = false 249 | end 250 | end 251 | end 252 | 253 | return currOutput 254 | end 255 | 256 | function menumods.hook.GetTable() 257 | --[[ 258 | local currTable = {} 259 | 260 | for k, v in pairs(MenuMods_Hooks) do 261 | local currIndex = k 262 | local currEvent = v 263 | 264 | currTable[currIndex] = {} 265 | 266 | for i, j in pairs(currEvent) do 267 | currTable[currIndex][i] = j 268 | end 269 | end 270 | ]] 271 | 272 | return MenuMods_Hooks 273 | end 274 | 275 | function menumods.AddElement(identifier, data) 276 | if MenuMods_ElementTables["" .. identifier] then return end 277 | if (not istable(data)) then return end 278 | 279 | data.identifier = ("" .. identifier) 280 | 281 | local newData_Old = data 282 | local newData = newData_Old 283 | 284 | MenuMods_ElementTables["" .. identifier] = newData 285 | 286 | table.insert(MenuMods_Elements, (#MenuMods_Elements + 1), ("" .. identifier)) 287 | end 288 | 289 | function menumods.AddOption(identifier, data, onClick) 290 | if MenuMods_ElementTables["" .. identifier] then return end 291 | if (not istable(data)) then return end 292 | 293 | data.identifier = ("" .. identifier) 294 | 295 | local newData_Old = data 296 | local newData = newData_Old 297 | 298 | newData.tag = "A" 299 | 300 | newData.onClick = onClick 301 | 302 | table.insert(newData.attributes, (#newData.attributes + 1), {"href", "#/"}) 303 | 304 | MenuMods_ElementTables["" .. identifier] = newData 305 | 306 | table.insert(MenuMods_Elements, (#MenuMods_Elements + 1), ("" .. identifier)) 307 | end 308 | 309 | function menumods.AddLuaOption(identifier, data, callback) 310 | if MenuMods_ElementTables["" .. identifier] then return end 311 | if (not istable(data)) then return end 312 | 313 | data.identifier = ("" .. identifier) 314 | 315 | local newData_Old = data 316 | local newData = newData_Old 317 | 318 | newData.tag = "A" 319 | newData.callback = callback 320 | 321 | newData.onClick = "lua.Run(\"menumods.ExecuteElementCallback(\\\"" .. menumods.string.LevelPush(("" .. identifier), 2, true) .. "\\\")\")" 322 | 323 | table.insert(newData.attributes, (#newData.attributes + 1), {"href", "#/"}) 324 | 325 | MenuMods_ElementTables["" .. identifier] = newData 326 | 327 | table.insert(MenuMods_Elements, (#MenuMods_Elements + 1), ("" .. identifier)) 328 | end 329 | 330 | function menumods.ExecuteElementCallback(identifier) 331 | if (not MenuMods_ElementTables["" .. identifier]) then return end 332 | 333 | return MenuMods_ElementTables["" .. identifier].callback() 334 | end 335 | 336 | function menumods.RemoveElementFromPage(identifier) 337 | if (not pnlMainMenu) then return end 338 | if (not pnlMainMenu.HTML) then return end 339 | if (not MenuMods_ElementTables["" .. identifier]) then return end 340 | 341 | local elementTable = MenuMods_ElementTables["" .. identifier] 342 | 343 | if (not elementTable.id) then return end 344 | 345 | pnlMainMenu.HTML:RemoveElement(elementTable.id) 346 | 347 | MenuMods_ElementTables["" .. identifier].disabled = true 348 | end 349 | 350 | function menumods.RemoveElement(identifier) 351 | menumods.RemoveElementFromPage(identifier) 352 | 353 | MenuMods_ElementTables["" .. identifier] = nil 354 | end 355 | 356 | function menumods.RemoveHTMLElement(searchType, ...) 357 | if (not pnlMainMenu) then return end 358 | if (not pnlMainMenu.HTML) then return end 359 | if (not isstring(searchType)) then return end 360 | 361 | if (searchType == "classname") then 362 | pnlMainMenu.HTML:RemoveElementByClassName(...) 363 | elseif (searchType == "id") then 364 | pnlMainMenu.HTML:RemoveElementByID(...) 365 | elseif (searchType == "menumodsid") then 366 | pnlMainMenu.HTML:RemoveElement(...) 367 | elseif (searchType == "name") then 368 | pnlMainMenu.HTML:RemoveElementByName(...) 369 | elseif (searchType == "tagname") then 370 | pnlMainMenu.HTML:RemoveElementByTagName(...) 371 | end 372 | end 373 | 374 | function menumods.ReAddExistingElement(identifier) 375 | if (not MenuMods_ElementTables["" .. identifier]) then return end 376 | 377 | MenuMods_ElementTables["" .. identifier].disabled = false 378 | end 379 | 380 | function menumods.ElementExists(identifier) 381 | if MenuMods_ElementTables["" .. identifier] then 382 | return true 383 | else 384 | return false 385 | end 386 | end 387 | 388 | function menumods.GetElement(identifier) 389 | return MenuMods_ElementTables["" .. identifier] 390 | end 391 | 392 | function menumods.GetElementNameByID(id) 393 | if (not MenuMods_IDs[id]) then return end 394 | 395 | return ("" .. MenuMods_IDs[id]) 396 | end 397 | 398 | function menumods.GetActiveElementTable() 399 | local currTable = {} 400 | 401 | for k, v in pairs(MenuMods_Elements) do 402 | if MenuMods_ElementTables[v] then 403 | table.insert(currTable, (#currTable + 1), MenuMods_ElementTables[v]) 404 | end 405 | end 406 | 407 | return currTable 408 | end 409 | 410 | function menumods.GetElementTable() 411 | local currTable = {} 412 | 413 | for k, v in pairs(MenuMods_ElementTables) do 414 | table.insert(currTable, (#currTable + 1), v) 415 | end 416 | 417 | return currTable 418 | end 419 | 420 | function menumods.RunJavaScript(str) 421 | if (not pnlMainMenu) then return end 422 | if (not pnlMainMenu.HTML) then return end 423 | 424 | pnlMainMenu.HTML:Call(str) 425 | end 426 | 427 | local function MenuMods_PanelInit(self) 428 | MenuMods_UpdatingURL = true 429 | 430 | self.HTML.ShouldRefresh = true 431 | 432 | function self.HTML:CreateElement(identifier, currURL, urls, tag, class, parentClass, searchType, parentNum, onClick, content, ...) 433 | local proceed = false 434 | 435 | if urls then 436 | if istable(urls) then 437 | for k, v in pairs(urls) do 438 | if (currURL == v) then 439 | proceed = true 440 | break 441 | end 442 | end 443 | elseif isstring(urls) then 444 | proceed = (currURL == urls) 445 | end 446 | else 447 | proceed = true 448 | end 449 | 450 | if proceed then 451 | local attributes = {...} 452 | local exec 453 | 454 | if (searchType == nil) then 455 | exec = "var elements = document.getElementsByClassName(" .. menumods.string.LevelPush(parentClass, 1) .. ");\n" 456 | elseif (searchType == "classname") then 457 | exec = "var elements = document.getElementsByClassName(" .. menumods.string.LevelPush(parentClass, 1) .. ");\n" 458 | elseif (searchType == "id") then 459 | exec = "var elements = [document.getElementById(" .. menumods.string.LevelPush(parentClass, 1) .. ")];\n" 460 | elseif (searchType == "menumodsid") then 461 | exec = "var elements = [document.getElementById(" .. menumods.string.LevelPush(("menumods_" .. parentClass), 1) .. ")];\n" 462 | elseif (searchType == "name") then 463 | exec = "var elements = document.getElementsByName(" .. menumods.string.LevelPush(parentClass, 1) .. ");\n" 464 | elseif (searchType == "tagname") then 465 | exec = "var elements = document.getElementsByTagName(" .. menumods.string.LevelPush(parentClass, 1) .. ");\n" 466 | else 467 | exec = "var elements = document.getElementsByClassName(" .. menumods.string.LevelPush(parentClass, 1) .. ");\n" 468 | end 469 | 470 | exec = exec .. "if (elements.length >= " .. parentNum .. ") {\nvar element = elements[" .. (parentNum - 1) .. "];\nif ((element != undefined) && (element != null)) {\nvar object = document.createElement(\"" .. tag .. "\");\nelement.appendChild(object);\n" 471 | 472 | local ID = menumods.FindID(identifier) 473 | 474 | if MenuMods_ElementTables[identifier] then 475 | MenuMods_ElementTables[identifier].id = ID 476 | end 477 | 478 | exec = exec .. "object.setAttribute(\"id\", \"menumods_" .. ID .. "\");\n" 479 | 480 | exec = exec .. "object.setAttribute(\"class\", " .. menumods.string.LevelPush(class, 1) .. ");\n" 481 | 482 | for k, v in pairs(attributes) do 483 | if isnumber(k) then 484 | if (isstring(v[1]) and isstring(v[2])) then 485 | if (v[1] != "id") and (v[1] != "class") then 486 | exec = exec .. "object.setAttribute(" .. menumods.string.LevelPush(v[1], 1) .. ", " .. menumods.string.LevelPush(v[2], 1) .. ");\n" 487 | end 488 | end 489 | end 490 | end 491 | 492 | if onClick then 493 | exec = exec .. "object.addEventListener(\"click\", function(){\n" .. onClick .. ";\n});\n" 494 | end 495 | 496 | exec = exec .. "object.innerHTML = " .. menumods.string.LevelPush(content, 1) .. ";\n} else {\nlua.Run(\"pnlMainMenu.HTML.MenuModsElements[\\\"" .. menumods.string.LevelPush(identifier, 2, true) .. "\\\"] = nil\");\n};\n} else {\nlua.Run(\"pnlMainMenu.HTML.MenuModsElements[\\\"" .. menumods.string.LevelPush(identifier, 2, true) .. "\\\"] = nil\");\n}\n" 497 | 498 | self:Call(exec) 499 | 500 | if (GetConVarNumber("menumods_enableJavaScriptLogging") != 0) then 501 | menumods.LogJavaScript(exec) 502 | end 503 | 504 | if (GetConVarNumber("menumods_debugMode") != 0) then 505 | print("Menu Mods: Created element of class " .. menumods.string.LevelPush(class, 1) .. " parented to element of class " .. menumods.string.LevelPush(parentClass, 1) .. ".") 506 | end 507 | 508 | menumods.hook.Run("ElementCreated", currURL, urls, tag, class, parentClass, parentNum, content, ...) 509 | 510 | return ID 511 | end 512 | end 513 | 514 | function self.HTML:ModifyElement(currURL, urls, class, searchType, num, onClick, content, ...) 515 | local proceed = false 516 | 517 | if urls then 518 | if istable(urls) then 519 | for k, v in pairs(urls) do 520 | if (currURL == v) then 521 | proceed = true 522 | break 523 | end 524 | end 525 | elseif isstring(urls) then 526 | proceed = (currURL == urls) 527 | end 528 | else 529 | proceed = true 530 | end 531 | 532 | if proceed then 533 | local attributes = {...} 534 | local exec 535 | 536 | if (searchType == nil) then 537 | exec = "var elements = document.getElementsByClassName(" .. menumods.string.LevelPush(class, 1) .. ");\n" 538 | elseif (searchType == "classname") then 539 | exec = "var elements = document.getElementsByClassName(" .. menumods.string.LevelPush(class, 1) .. ");\n" 540 | elseif (searchType == "id") then 541 | exec = "var elements = [document.getElementById(" .. menumods.string.LevelPush(class, 1) .. ")];\n" 542 | elseif (searchType == "menumodsid") then 543 | exec = "var elements = [document.getElementById(" .. menumods.string.LevelPush(("menumods_" .. class), 1) .. ")];\n" 544 | elseif (searchType == "name") then 545 | exec = "var elements = document.getElementsByName(" .. menumods.string.LevelPush(class, 1) .. ");\n" 546 | elseif (searchType == "tagname") then 547 | exec = "var elements = document.getElementsByTagName(" .. menumods.string.LevelPush(class, 1) .. ");\n" 548 | else 549 | exec = "var elements = document.getElementsByClassName(" .. menumods.string.LevelPush(class, 1) .. ");\n" 550 | end 551 | 552 | exec = exec .. "if (objects.length >= " .. num .. ") {\nvar object = objects[" .. (num - 1) .. "];\nif ((object != undefined) && (object != null)) {\n" 553 | 554 | for k, v in pairs(attributes) do 555 | if isnumber(k) then 556 | if (isstring(v[1]) and isstring(v[2])) then 557 | if (v[1] != "id") and (v[1] != "class") then 558 | exec = exec .. "object.setAttribute(" .. menumods.string.LevelPush(v[1], 1) .. ", " .. menumods.string.LevelPush(v[2], 1) .. ");\n" 559 | end 560 | end 561 | end 562 | end 563 | 564 | if onClick then 565 | exec = exec .. "object.addEventListener(\"click\", function(){\n" .. onClick .. ";\n});\n" 566 | end 567 | 568 | if content then 569 | exec = exec .. "object.innerHTML = " .. menumods.string.LevelPush(content, 1) .. ";\n" 570 | end 571 | 572 | exec = exec .. "};\n}\n" 573 | 574 | self:Call(exec) 575 | 576 | if (GetConVarNumber("menumods_enableJavaScriptLogging") != 0) then 577 | menumods.LogJavaScript(exec) 578 | end 579 | 580 | if (GetConVarNumber("menumods_debugMode") != 0) then 581 | print("Menu Mods: Modified element of class " .. menumods.string.LevelPush(class, 1) .. ".") 582 | end 583 | 584 | menumods.hook.Run("ElementModified", currURL, urls, class, num, content, ...) 585 | end 586 | end 587 | 588 | function self.HTML:RemoveElement(id) 589 | local exec = "var object = document.getElementById(\"menumods_" .. id .. "\");\nif (object != null) {\nif (object.parentNode != undefined) {\nobject.parentNode.removeChild(object);\n};\n};\n" 590 | 591 | self:Call(exec) 592 | 593 | if (GetConVarNumber("menumods_enableJavaScriptLogging") != 0) then 594 | menumods.LogJavaScript(exec) 595 | end 596 | 597 | menumods.hook.Run("ElementRemoved", "menumods_id", id) 598 | 599 | menumods.RemoveID(id) 600 | 601 | if (GetConVarNumber("menumods_debugMode") != 0) then 602 | print("Menu Mods: Removed element of Menu Mods ID " .. menumods.string.LevelPush(id, 1) .. ".") 603 | end 604 | end 605 | 606 | function self.HTML:RemoveElementByID(id) 607 | local exec = "var object = document.getElementById(" .. menumods.string.LevelPush(id, 1) .. ");\nif (object != null) {\nif ((object.parentNode != undefined) && (object.parentNode != null) && (object.id.indexOf(\"menumods_\") != 0)) {\nobject.parentNode.removeChild(object);\n};\n};\n" 608 | 609 | self:Call(exec) 610 | 611 | if (GetConVarNumber("menumods_enableJavaScriptLogging") != 0) then 612 | menumods.LogJavaScript(exec) 613 | end 614 | 615 | menumods.hook.Run("ElementRemoved", "id", id) 616 | 617 | if (GetConVarNumber("menumods_debugMode") != 0) then 618 | print("Menu Mods: Removed element of ID " .. menumods.string.LevelPush(id, 1) .. ".") 619 | end 620 | end 621 | 622 | function self.HTML:RemoveElementByClassName(className, num) 623 | local exec = "var objects = document.getElementsByClassName(" .. menumods.string.LevelPush(className, 1) .. ");\nvar object = objects[" .. (num - 1) .. "];\nif (object != undefined) {\nif ((object.parentNode != undefined) && (object.parentNode != null) && (object.id.indexOf(\"menumods_\") != 0)) {\nobject.parentNode.removeChild(object);\n};\n};\n" 624 | 625 | self:Call(exec) 626 | 627 | if (GetConVarNumber("menumods_enableJavaScriptLogging") != 0) then 628 | menumods.LogJavaScript(exec) 629 | end 630 | 631 | menumods.hook.Run("ElementRemoved", "classname", className, num) 632 | 633 | if (GetConVarNumber("menumods_debugMode") != 0) then 634 | print("Menu Mods: Removed element of class name " .. menumods.string.LevelPush(className, 1) .. ", occurrence " .. num .. ".") 635 | end 636 | end 637 | 638 | function self.HTML:RemoveElementByName(name, num) 639 | local exec = "var objects = document.getElementsByName(" .. menumods.string.LevelPush(name, 1) .. ");\nvar object = objects[" .. (num - 1) .. "];\nif (object != undefined) {\nif ((object.parentNode != undefined) && (object.parentNode != null) && (object.id.indexOf(\"menumods_\") != 0)) {\nobject.parentNode.removeChild(object);\n};\n};\n" 640 | 641 | self:Call(exec) 642 | 643 | if (GetConVarNumber("menumods_enableJavaScriptLogging") != 0) then 644 | menumods.LogJavaScript(exec) 645 | end 646 | 647 | menumods.hook.Run("ElementRemoved", "name", className, num) 648 | 649 | if (GetConVarNumber("menumods_debugMode") != 0) then 650 | print("Menu Mods: Removed element of name " .. menumods.string.LevelPush(name, 1) .. ", occurrence " .. num .. ".") 651 | end 652 | end 653 | 654 | function self.HTML:RemoveElementByTagName(tagName, num) 655 | local exec = "var objects = document.getElementsByTagName(" .. menumods.string.LevelPush(tagName, 1) .. ");\nvar object = objects[" .. (num - 1) .. "];\nif (object != undefined) {\nif ((object.parentNode != undefined) && (object.parentNode != null) && (object.id.indexOf(\"menumods_\") != 0)) {\nobject.parentNode.removeChild(object);\n};\n};\n" 656 | 657 | self:Call(exec) 658 | 659 | if (GetConVarNumber("menumods_enableJavaScriptLogging") != 0) then 660 | menumods.LogJavaScript(exec) 661 | end 662 | 663 | menumods.hook.Run("ElementRemoved", "tagname", className, num) 664 | 665 | if (GetConVarNumber("menumods_debugMode") != 0) then 666 | print("Menu Mods: Removed element of class name " .. menumods.string.LevelPush(tagName, 1) .. ", occurrence " .. num .. ".") 667 | end 668 | end 669 | 670 | function self.HTML:OnDocumentReady(url) 671 | self.ShouldRefresh = true 672 | end 673 | 674 | function self:UpdateHTML() 675 | if self.HTML then 676 | if ((not MenuMods_UpdatingURL) or self.HTML.ShouldRefresh) then 677 | menumods.hook.Run("PageThink") 678 | 679 | MenuMods_UpdatingURL = true 680 | 681 | self.HTML:Call("lua.Run(\"pnlMainMenu.HTML.MenuMods_URL = \\\"\" + document.URL + \"\\\"; MenuMods_UpdatingURL = false\")") 682 | end 683 | 684 | if (not self.HTML.MenuModsElements) then 685 | self.HTML.MenuModsElements = {} 686 | end 687 | 688 | if self.HTML.MenuMods_URL then 689 | if ((self.HTML.MenuMods_URL != self.HTML.MenuMods_PrevURL) or self.HTML.ShouldRefresh) then 690 | if file.Exists("html/js/menu/menumods.js", "GAME") then 691 | local fileString = file.Read("html/js/menu/menumods.js", "GAME") 692 | 693 | self.HTML:Call(fileString) 694 | end 695 | 696 | menumods.hook.Run("PrePageChange", self.HTML.MenuMods_PrevURL, self.HTML.MenuMods_URL) 697 | 698 | MenuMods_IDs = {} 699 | end 700 | 701 | local j = 1 702 | local tableLength = #MenuMods_Elements 703 | 704 | for i = 1, tableLength do 705 | local k = MenuMods_Elements[j] 706 | local v = MenuMods_ElementTables[k] 707 | 708 | if v then 709 | if (not isbool(v.prevDisabled)) then 710 | v.prevDisabled = false 711 | end 712 | 713 | if (not isbool(v.prevShow)) then 714 | v.prevShow = true 715 | end 716 | 717 | if (not v.disabled) then 718 | local show = true 719 | 720 | if (v.show != nil) then 721 | if isfunction(v.show) then 722 | if (not v.show()) then 723 | show = false 724 | end 725 | elseif (not v.show) then 726 | show = false 727 | end 728 | end 729 | 730 | if show then 731 | if ((not self.HTML.MenuModsElements[k]) or (self.HTML.MenuMods_URL != self.HTML.MenuMods_PrevURL) or self.HTML.ShouldRefresh or (not v.prevShow) or v.prevDisabled) then 732 | local function handleError( err ) 733 | print("[ERROR] Menu Mods: Identifier \"" .. k .. "\": " .. err) 734 | end 735 | 736 | local exec 737 | 738 | if (not v.modifyExisting) then 739 | exec = function() 740 | self.HTML:CreateElement(k, self.HTML.MenuMods_URL, v.urls, v.tag, v.class, v.parentClass, v.searchType, v.parentNum, v.onClick, v.content, unpack(v.attributes)) 741 | end 742 | else 743 | exec = function() 744 | self.HTML:ModifyElement(self.HTML.MenuMods_URL, v.urls, v.class, v.searchType, v.num, v.onClick, v.content, unpack(v.attributes)) 745 | end 746 | end 747 | 748 | xpcall(exec, handleError) 749 | 750 | v = MenuMods_ElementTables[k] 751 | 752 | self.HTML.MenuModsElements[k] = true 753 | end 754 | elseif (v.id and (not v.modifyExisting)) then 755 | self.HTML:RemoveElement(v.id) 756 | 757 | self.HTML.MenuModsElements[k] = nil 758 | end 759 | elseif (v.id and (not v.modifyExisting)) then 760 | self.HTML:RemoveElement(v.id) 761 | 762 | self.HTML.MenuModsElements[k] = nil 763 | end 764 | 765 | v.prevDisabled = v.disabled 766 | v.prevShow = v.show 767 | 768 | j = j + 1 769 | else 770 | table.remove(MenuMods_Elements, j) 771 | end 772 | end 773 | 774 | if ((self.HTML.MenuMods_URL != self.HTML.MenuMods_PrevURL) or self.HTML.ShouldRefresh) then 775 | menumods.hook.Run("PostPageChange", self.HTML.MenuMods_PrevURL, self.HTML.MenuMods_URL) 776 | end 777 | 778 | self.HTML.MenuMods_PrevURL = self.HTML.MenuMods_URL 779 | end 780 | 781 | self.HTML.ShouldRefresh = false 782 | end 783 | end 784 | 785 | if self.HTML then 786 | menumods.hook.Run("Initialize") 787 | 788 | self.MenuMods_HasInitialized = true 789 | 790 | print("Menu Mods has been initialized.") 791 | end 792 | end 793 | 794 | local function Think() 795 | if (not (pnlMainMenu and pnlMainMenu:IsValid())) then return end 796 | if (not pnlMainMenu.HTML) then return end 797 | if pnlMainMenu.MenuMods_HasCreatedFuncs then return end 798 | 799 | local PanelInit_Old = pnlMainMenu.Init 800 | local PanelInit = PanelInit_Old 801 | 802 | MenuMods_UpdatingURL = false 803 | 804 | pnlMainMenu.Init = function(self) 805 | if PanelInit then 806 | PanelInit(self) 807 | end 808 | 809 | if (not self.MenuMods_HasInitialized) then 810 | MenuMods_PanelInit(self) 811 | end 812 | 813 | if self.UpdateHTML then 814 | self:UpdateHTML() 815 | end 816 | end 817 | 818 | local PanelThink_Old = pnlMainMenu.Think 819 | local PanelThink = PanelThink_Old 820 | 821 | pnlMainMenu.Think = function(self) 822 | if PanelThink then 823 | PanelThink(self) 824 | end 825 | 826 | if (not self.MenuMods_HasInitialized) then 827 | MenuMods_PanelInit(self) 828 | end 829 | 830 | if self.UpdateHTML then 831 | self:UpdateHTML() 832 | end 833 | 834 | menumods.hook.Run("Think") 835 | end 836 | 837 | pnlMainMenu.MenuMods_HasCreatedFuncs = true 838 | end 839 | 840 | hook.Add("Think", "MenuMods_CheckMainMenuPanel", Think) 841 | 842 | menumods.include("includes/extensions/menumods_net.lua") 843 | menumods.include("includes/modules/luahtml.lua") 844 | menumods.include("includes/modules/luajs.lua") 845 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. We, the Free Software Foundation, use the 18 | GNU General Public License for most of our software; it applies also to 19 | any other work released this way by its authors. You can apply it to 20 | your programs, too. 21 | 22 | When we speak of free software, we are referring to freedom, not 23 | price. Our General Public Licenses are designed to make sure that you 24 | have the freedom to distribute copies of free software (and charge for 25 | them if you wish), that you receive source code or can get it if you 26 | want it, that you can change the software or use pieces of it in new 27 | free programs, and that you know you can do these things. 28 | 29 | To protect your rights, we need to prevent others from denying you 30 | these rights or asking you to surrender the rights. Therefore, you have 31 | certain responsibilities if you distribute copies of the software, or if 32 | you modify it: responsibilities to respect the freedom of others. 33 | 34 | For example, if you distribute copies of such a program, whether 35 | gratis or for a fee, you must pass on to the recipients the same 36 | freedoms that you received. You must make sure that they, too, receive 37 | or can get the source code. And you must show them these terms so they 38 | know their rights. 39 | 40 | Developers that use the GNU GPL protect your rights with two steps: 41 | (1) assert copyright on the software, and (2) offer you this License 42 | giving you legal permission to copy, distribute and/or modify it. 43 | 44 | For the developers' and authors' protection, the GPL clearly explains 45 | that there is no warranty for this free software. For both users' and 46 | authors' sake, the GPL requires that modified versions be marked as 47 | changed, so that their problems will not be attributed erroneously to 48 | authors of previous versions. 49 | 50 | Some devices are designed to deny users access to install or run 51 | modified versions of the software inside them, although the manufacturer 52 | can do so. This is fundamentally incompatible with the aim of 53 | protecting users' freedom to change the software. The systematic 54 | pattern of such abuse occurs in the area of products for individuals to 55 | use, which is precisely where it is most unacceptable. Therefore, we 56 | have designed this version of the GPL to prohibit the practice for those 57 | products. If such problems arise substantially in other domains, we 58 | stand ready to extend this provision to those domains in future versions 59 | of the GPL, as needed to protect the freedom of users. 60 | 61 | Finally, every program is threatened constantly by software patents. 62 | States should not allow patents to restrict development and use of 63 | software on general-purpose computers, but in those that do, we wish to 64 | avoid the special danger that patents applied to a free program could 65 | make it effectively proprietary. To prevent this, the GPL assures that 66 | patents cannot be used to render the program non-free. 67 | 68 | The precise terms and conditions for copying, distribution and 69 | modification follow. 70 | 71 | TERMS AND CONDITIONS 72 | 73 | 0. Definitions. 74 | 75 | "This License" refers to version 3 of the GNU General Public License. 76 | 77 | "Copyright" also means copyright-like laws that apply to other kinds of 78 | works, such as semiconductor masks. 79 | 80 | "The Program" refers to any copyrightable work licensed under this 81 | License. Each licensee is addressed as "you". "Licensees" and 82 | "recipients" may be individuals or organizations. 83 | 84 | To "modify" a work means to copy from or adapt all or part of the work 85 | in a fashion requiring copyright permission, other than the making of an 86 | exact copy. The resulting work is called a "modified version" of the 87 | earlier work or a work "based on" the earlier work. 88 | 89 | A "covered work" means either the unmodified Program or a work based 90 | on the Program. 91 | 92 | To "propagate" a work means to do anything with it that, without 93 | permission, would make you directly or secondarily liable for 94 | infringement under applicable copyright law, except executing it on a 95 | computer or modifying a private copy. Propagation includes copying, 96 | distribution (with or without modification), making available to the 97 | public, and in some countries other activities as well. 98 | 99 | To "convey" a work means any kind of propagation that enables other 100 | parties to make or receive copies. Mere interaction with a user through 101 | a computer network, with no transfer of a copy, is not conveying. 102 | 103 | An interactive user interface displays "Appropriate Legal Notices" 104 | to the extent that it includes a convenient and prominently visible 105 | feature that (1) displays an appropriate copyright notice, and (2) 106 | tells the user that there is no warranty for the work (except to the 107 | extent that warranties are provided), that licensees may convey the 108 | work under this License, and how to view a copy of this License. If 109 | the interface presents a list of user commands or options, such as a 110 | menu, a prominent item in the list meets this criterion. 111 | 112 | 1. Source Code. 113 | 114 | The "source code" for a work means the preferred form of the work 115 | for making modifications to it. "Object code" means any non-source 116 | form of a work. 117 | 118 | A "Standard Interface" means an interface that either is an official 119 | standard defined by a recognized standards body, or, in the case of 120 | interfaces specified for a particular programming language, one that 121 | is widely used among developers working in that language. 122 | 123 | The "System Libraries" of an executable work include anything, other 124 | than the work as a whole, that (a) is included in the normal form of 125 | packaging a Major Component, but which is not part of that Major 126 | Component, and (b) serves only to enable use of the work with that 127 | Major Component, or to implement a Standard Interface for which an 128 | implementation is available to the public in source code form. A 129 | "Major Component", in this context, means a major essential component 130 | (kernel, window system, and so on) of the specific operating system 131 | (if any) on which the executable work runs, or a compiler used to 132 | produce the work, or an object code interpreter used to run it. 133 | 134 | The "Corresponding Source" for a work in object code form means all 135 | the source code needed to generate, install, and (for an executable 136 | work) run the object code and to modify the work, including scripts to 137 | control those activities. However, it does not include the work's 138 | System Libraries, or general-purpose tools or generally available free 139 | programs which are used unmodified in performing those activities but 140 | which are not part of the work. For example, Corresponding Source 141 | includes interface definition files associated with source files for 142 | the work, and the source code for shared libraries and dynamically 143 | linked subprograms that the work is specifically designed to require, 144 | such as by intimate data communication or control flow between those 145 | subprograms and other parts of the work. 146 | 147 | The Corresponding Source need not include anything that users 148 | can regenerate automatically from other parts of the Corresponding 149 | Source. 150 | 151 | The Corresponding Source for a work in source code form is that 152 | same work. 153 | 154 | 2. Basic Permissions. 155 | 156 | All rights granted under this License are granted for the term of 157 | copyright on the Program, and are irrevocable provided the stated 158 | conditions are met. This License explicitly affirms your unlimited 159 | permission to run the unmodified Program. The output from running a 160 | covered work is covered by this License only if the output, given its 161 | content, constitutes a covered work. This License acknowledges your 162 | rights of fair use or other equivalent, as provided by copyright law. 163 | 164 | You may make, run and propagate covered works that you do not 165 | convey, without conditions so long as your license otherwise remains 166 | in force. You may convey covered works to others for the sole purpose 167 | of having them make modifications exclusively for you, or provide you 168 | with facilities for running those works, provided that you comply with 169 | the terms of this License in conveying all material for which you do 170 | not control copyright. Those thus making or running the covered works 171 | for you must do so exclusively on your behalf, under your direction 172 | and control, on terms that prohibit them from making any copies of 173 | your copyrighted material outside their relationship with you. 174 | 175 | Conveying under any other circumstances is permitted solely under 176 | the conditions stated below. Sublicensing is not allowed; section 10 177 | makes it unnecessary. 178 | 179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law. 180 | 181 | No covered work shall be deemed part of an effective technological 182 | measure under any applicable law fulfilling obligations under article 183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or 184 | similar laws prohibiting or restricting circumvention of such 185 | measures. 186 | 187 | When you convey a covered work, you waive any legal power to forbid 188 | circumvention of technological measures to the extent such circumvention 189 | is effected by exercising rights under this License with respect to 190 | the covered work, and you disclaim any intention to limit operation or 191 | modification of the work as a means of enforcing, against the work's 192 | users, your or third parties' legal rights to forbid circumvention of 193 | technological measures. 194 | 195 | 4. Conveying Verbatim Copies. 196 | 197 | You may convey verbatim copies of the Program's source code as you 198 | receive it, in any medium, provided that you conspicuously and 199 | appropriately publish on each copy an appropriate copyright notice; 200 | keep intact all notices stating that this License and any 201 | non-permissive terms added in accord with section 7 apply to the code; 202 | keep intact all notices of the absence of any warranty; and give all 203 | recipients a copy of this License along with the Program. 204 | 205 | You may charge any price or no price for each copy that you convey, 206 | and you may offer support or warranty protection for a fee. 207 | 208 | 5. Conveying Modified Source Versions. 209 | 210 | You may convey a work based on the Program, or the modifications to 211 | produce it from the Program, in the form of source code under the 212 | terms of section 4, provided that you also meet all of these conditions: 213 | 214 | a) The work must carry prominent notices stating that you modified 215 | it, and giving a relevant date. 216 | 217 | b) The work must carry prominent notices stating that it is 218 | released under this License and any conditions added under section 219 | 7. This requirement modifies the requirement in section 4 to 220 | "keep intact all notices". 221 | 222 | c) You must license the entire work, as a whole, under this 223 | License to anyone who comes into possession of a copy. This 224 | License will therefore apply, along with any applicable section 7 225 | additional terms, to the whole of the work, and all its parts, 226 | regardless of how they are packaged. This License gives no 227 | permission to license the work in any other way, but it does not 228 | invalidate such permission if you have separately received it. 229 | 230 | d) If the work has interactive user interfaces, each must display 231 | Appropriate Legal Notices; however, if the Program has interactive 232 | interfaces that do not display Appropriate Legal Notices, your 233 | work need not make them do so. 234 | 235 | A compilation of a covered work with other separate and independent 236 | works, which are not by their nature extensions of the covered work, 237 | and which are not combined with it such as to form a larger program, 238 | in or on a volume of a storage or distribution medium, is called an 239 | "aggregate" if the compilation and its resulting copyright are not 240 | used to limit the access or legal rights of the compilation's users 241 | beyond what the individual works permit. Inclusion of a covered work 242 | in an aggregate does not cause this License to apply to the other 243 | parts of the aggregate. 244 | 245 | 6. Conveying Non-Source Forms. 246 | 247 | You may convey a covered work in object code form under the terms 248 | of sections 4 and 5, provided that you also convey the 249 | machine-readable Corresponding Source under the terms of this License, 250 | in one of these ways: 251 | 252 | a) Convey the object code in, or embodied in, a physical product 253 | (including a physical distribution medium), accompanied by the 254 | Corresponding Source fixed on a durable physical medium 255 | customarily used for software interchange. 256 | 257 | b) Convey the object code in, or embodied in, a physical product 258 | (including a physical distribution medium), accompanied by a 259 | written offer, valid for at least three years and valid for as 260 | long as you offer spare parts or customer support for that product 261 | model, to give anyone who possesses the object code either (1) a 262 | copy of the Corresponding Source for all the software in the 263 | product that is covered by this License, on a durable physical 264 | medium customarily used for software interchange, for a price no 265 | more than your reasonable cost of physically performing this 266 | conveying of source, or (2) access to copy the 267 | Corresponding Source from a network server at no charge. 268 | 269 | c) Convey individual copies of the object code with a copy of the 270 | written offer to provide the Corresponding Source. This 271 | alternative is allowed only occasionally and noncommercially, and 272 | only if you received the object code with such an offer, in accord 273 | with subsection 6b. 274 | 275 | d) Convey the object code by offering access from a designated 276 | place (gratis or for a charge), and offer equivalent access to the 277 | Corresponding Source in the same way through the same place at no 278 | further charge. You need not require recipients to copy the 279 | Corresponding Source along with the object code. If the place to 280 | copy the object code is a network server, the Corresponding Source 281 | may be on a different server (operated by you or a third party) 282 | that supports equivalent copying facilities, provided you maintain 283 | clear directions next to the object code saying where to find the 284 | Corresponding Source. Regardless of what server hosts the 285 | Corresponding Source, you remain obligated to ensure that it is 286 | available for as long as needed to satisfy these requirements. 287 | 288 | e) Convey the object code using peer-to-peer transmission, provided 289 | you inform other peers where the object code and Corresponding 290 | Source of the work are being offered to the general public at no 291 | charge under subsection 6d. 292 | 293 | A separable portion of the object code, whose source code is excluded 294 | from the Corresponding Source as a System Library, need not be 295 | included in conveying the object code work. 296 | 297 | A "User Product" is either (1) a "consumer product", which means any 298 | tangible personal property which is normally used for personal, family, 299 | or household purposes, or (2) anything designed or sold for incorporation 300 | into a dwelling. In determining whether a product is a consumer product, 301 | doubtful cases shall be resolved in favor of coverage. For a particular 302 | product received by a particular user, "normally used" refers to a 303 | typical or common use of that class of product, regardless of the status 304 | of the particular user or of the way in which the particular user 305 | actually uses, or expects or is expected to use, the product. A product 306 | is a consumer product regardless of whether the product has substantial 307 | commercial, industrial or non-consumer uses, unless such uses represent 308 | the only significant mode of use of the product. 309 | 310 | "Installation Information" for a User Product means any methods, 311 | procedures, authorization keys, or other information required to install 312 | and execute modified versions of a covered work in that User Product from 313 | a modified version of its Corresponding Source. The information must 314 | suffice to ensure that the continued functioning of the modified object 315 | code is in no case prevented or interfered with solely because 316 | modification has been made. 317 | 318 | If you convey an object code work under this section in, or with, or 319 | specifically for use in, a User Product, and the conveying occurs as 320 | part of a transaction in which the right of possession and use of the 321 | User Product is transferred to the recipient in perpetuity or for a 322 | fixed term (regardless of how the transaction is characterized), the 323 | Corresponding Source conveyed under this section must be accompanied 324 | by the Installation Information. But this requirement does not apply 325 | if neither you nor any third party retains the ability to install 326 | modified object code on the User Product (for example, the work has 327 | been installed in ROM). 328 | 329 | The requirement to provide Installation Information does not include a 330 | requirement to continue to provide support service, warranty, or updates 331 | for a work that has been modified or installed by the recipient, or for 332 | the User Product in which it has been modified or installed. Access to a 333 | network may be denied when the modification itself materially and 334 | adversely affects the operation of the network or violates the rules and 335 | protocols for communication across the network. 336 | 337 | Corresponding Source conveyed, and Installation Information provided, 338 | in accord with this section must be in a format that is publicly 339 | documented (and with an implementation available to the public in 340 | source code form), and must require no special password or key for 341 | unpacking, reading or copying. 342 | 343 | 7. Additional Terms. 344 | 345 | "Additional permissions" are terms that supplement the terms of this 346 | License by making exceptions from one or more of its conditions. 347 | Additional permissions that are applicable to the entire Program shall 348 | be treated as though they were included in this License, to the extent 349 | that they are valid under applicable law. If additional permissions 350 | apply only to part of the Program, that part may be used separately 351 | under those permissions, but the entire Program remains governed by 352 | this License without regard to the additional permissions. 353 | 354 | When you convey a copy of a covered work, you may at your option 355 | remove any additional permissions from that copy, or from any part of 356 | it. (Additional permissions may be written to require their own 357 | removal in certain cases when you modify the work.) You may place 358 | additional permissions on material, added by you to a covered work, 359 | for which you have or can give appropriate copyright permission. 360 | 361 | Notwithstanding any other provision of this License, for material you 362 | add to a covered work, you may (if authorized by the copyright holders of 363 | that material) supplement the terms of this License with terms: 364 | 365 | a) Disclaiming warranty or limiting liability differently from the 366 | terms of sections 15 and 16 of this License; or 367 | 368 | b) Requiring preservation of specified reasonable legal notices or 369 | author attributions in that material or in the Appropriate Legal 370 | Notices displayed by works containing it; or 371 | 372 | c) Prohibiting misrepresentation of the origin of that material, or 373 | requiring that modified versions of such material be marked in 374 | reasonable ways as different from the original version; or 375 | 376 | d) Limiting the use for publicity purposes of names of licensors or 377 | authors of the material; or 378 | 379 | e) Declining to grant rights under trademark law for use of some 380 | trade names, trademarks, or service marks; or 381 | 382 | f) Requiring indemnification of licensors and authors of that 383 | material by anyone who conveys the material (or modified versions of 384 | it) with contractual assumptions of liability to the recipient, for 385 | any liability that these contractual assumptions directly impose on 386 | those licensors and authors. 387 | 388 | All other non-permissive additional terms are considered "further 389 | restrictions" within the meaning of section 10. If the Program as you 390 | received it, or any part of it, contains a notice stating that it is 391 | governed by this License along with a term that is a further 392 | restriction, you may remove that term. If a license document contains 393 | a further restriction but permits relicensing or conveying under this 394 | License, you may add to a covered work material governed by the terms 395 | of that license document, provided that the further restriction does 396 | not survive such relicensing or conveying. 397 | 398 | If you add terms to a covered work in accord with this section, you 399 | must place, in the relevant source files, a statement of the 400 | additional terms that apply to those files, or a notice indicating 401 | where to find the applicable terms. 402 | 403 | Additional terms, permissive or non-permissive, may be stated in the 404 | form of a separately written license, or stated as exceptions; 405 | the above requirements apply either way. 406 | 407 | 8. Termination. 408 | 409 | You may not propagate or modify a covered work except as expressly 410 | provided under this License. Any attempt otherwise to propagate or 411 | modify it is void, and will automatically terminate your rights under 412 | this License (including any patent licenses granted under the third 413 | paragraph of section 11). 414 | 415 | However, if you cease all violation of this License, then your 416 | license from a particular copyright holder is reinstated (a) 417 | provisionally, unless and until the copyright holder explicitly and 418 | finally terminates your license, and (b) permanently, if the copyright 419 | holder fails to notify you of the violation by some reasonable means 420 | prior to 60 days after the cessation. 421 | 422 | Moreover, your license from a particular copyright holder is 423 | reinstated permanently if the copyright holder notifies you of the 424 | violation by some reasonable means, this is the first time you have 425 | received notice of violation of this License (for any work) from that 426 | copyright holder, and you cure the violation prior to 30 days after 427 | your receipt of the notice. 428 | 429 | Termination of your rights under this section does not terminate the 430 | licenses of parties who have received copies or rights from you under 431 | this License. If your rights have been terminated and not permanently 432 | reinstated, you do not qualify to receive new licenses for the same 433 | material under section 10. 434 | 435 | 9. Acceptance Not Required for Having Copies. 436 | 437 | You are not required to accept this License in order to receive or 438 | run a copy of the Program. Ancillary propagation of a covered work 439 | occurring solely as a consequence of using peer-to-peer transmission 440 | to receive a copy likewise does not require acceptance. However, 441 | nothing other than this License grants you permission to propagate or 442 | modify any covered work. These actions infringe copyright if you do 443 | not accept this License. Therefore, by modifying or propagating a 444 | covered work, you indicate your acceptance of this License to do so. 445 | 446 | 10. Automatic Licensing of Downstream Recipients. 447 | 448 | Each time you convey a covered work, the recipient automatically 449 | receives a license from the original licensors, to run, modify and 450 | propagate that work, subject to this License. You are not responsible 451 | for enforcing compliance by third parties with this License. 452 | 453 | An "entity transaction" is a transaction transferring control of an 454 | organization, or substantially all assets of one, or subdividing an 455 | organization, or merging organizations. If propagation of a covered 456 | work results from an entity transaction, each party to that 457 | transaction who receives a copy of the work also receives whatever 458 | licenses to the work the party's predecessor in interest had or could 459 | give under the previous paragraph, plus a right to possession of the 460 | Corresponding Source of the work from the predecessor in interest, if 461 | the predecessor has it or can get it with reasonable efforts. 462 | 463 | You may not impose any further restrictions on the exercise of the 464 | rights granted or affirmed under this License. For example, you may 465 | not impose a license fee, royalty, or other charge for exercise of 466 | rights granted under this License, and you may not initiate litigation 467 | (including a cross-claim or counterclaim in a lawsuit) alleging that 468 | any patent claim is infringed by making, using, selling, offering for 469 | sale, or importing the Program or any portion of it. 470 | 471 | 11. Patents. 472 | 473 | A "contributor" is a copyright holder who authorizes use under this 474 | License of the Program or a work on which the Program is based. The 475 | work thus licensed is called the contributor's "contributor version". 476 | 477 | A contributor's "essential patent claims" are all patent claims 478 | owned or controlled by the contributor, whether already acquired or 479 | hereafter acquired, that would be infringed by some manner, permitted 480 | by this License, of making, using, or selling its contributor version, 481 | but do not include claims that would be infringed only as a 482 | consequence of further modification of the contributor version. For 483 | purposes of this definition, "control" includes the right to grant 484 | patent sublicenses in a manner consistent with the requirements of 485 | this License. 486 | 487 | Each contributor grants you a non-exclusive, worldwide, royalty-free 488 | patent license under the contributor's essential patent claims, to 489 | make, use, sell, offer for sale, import and otherwise run, modify and 490 | propagate the contents of its contributor version. 491 | 492 | In the following three paragraphs, a "patent license" is any express 493 | agreement or commitment, however denominated, not to enforce a patent 494 | (such as an express permission to practice a patent or covenant not to 495 | sue for patent infringement). To "grant" such a patent license to a 496 | party means to make such an agreement or commitment not to enforce a 497 | patent against the party. 498 | 499 | If you convey a covered work, knowingly relying on a patent license, 500 | and the Corresponding Source of the work is not available for anyone 501 | to copy, free of charge and under the terms of this License, through a 502 | publicly available network server or other readily accessible means, 503 | then you must either (1) cause the Corresponding Source to be so 504 | available, or (2) arrange to deprive yourself of the benefit of the 505 | patent license for this particular work, or (3) arrange, in a manner 506 | consistent with the requirements of this License, to extend the patent 507 | license to downstream recipients. "Knowingly relying" means you have 508 | actual knowledge that, but for the patent license, your conveying the 509 | covered work in a country, or your recipient's use of the covered work 510 | in a country, would infringe one or more identifiable patents in that 511 | country that you have reason to believe are valid. 512 | 513 | If, pursuant to or in connection with a single transaction or 514 | arrangement, you convey, or propagate by procuring conveyance of, a 515 | covered work, and grant a patent license to some of the parties 516 | receiving the covered work authorizing them to use, propagate, modify 517 | or convey a specific copy of the covered work, then the patent license 518 | you grant is automatically extended to all recipients of the covered 519 | work and works based on it. 520 | 521 | A patent license is "discriminatory" if it does not include within 522 | the scope of its coverage, prohibits the exercise of, or is 523 | conditioned on the non-exercise of one or more of the rights that are 524 | specifically granted under this License. You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------