├── hxformat.json ├── haxelib.json ├── README.md ├── parallaxlt └── ParallaxSprite.hx └── LICENSE /hxformat.json: -------------------------------------------------------------------------------- 1 | { 2 | "lineEnds": { 3 | "leftCurly": "both", 4 | "rightCurly": "both", 5 | "emptyCurly": "break", 6 | "objectLiteralCurly": { 7 | "leftCurly": "after" 8 | } 9 | }, 10 | "sameLine": { 11 | "ifElse": "next", 12 | "doWhile": "next", 13 | "tryBody": "next", 14 | "tryCatch": "next" 15 | } 16 | } -------------------------------------------------------------------------------- /haxelib.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "parallaxlt", 3 | "url": "https://github.com/Itz-Miles/parallaxlt", 4 | "license": "Apache", 5 | "tags": [ 6 | "haxeflixel", 7 | "3d", 8 | "2-5d", 9 | "2d", 10 | "parallax", 11 | "skew", 12 | "matrix" 13 | ], 14 | "description": "Transform Sprites to Mimic 3D Graphics in Haxeflixel", 15 | "version": "0.0.6", 16 | "releasenote": "package refactor, screenspace bugfixes", 17 | "contributors": [ 18 | "Itz-Miles" 19 | ] 20 | } 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 | # ParallaxLT - Transform Sprites to Mimic 3D Graphics in Haxeflixel 3 | 4 | ![](https://img.shields.io/github/repo-size/Itz-Miles/parallaxlt) ![](https://badgen.net/github/open-issues/Itz-Miles/parallaxlt) ![](https://badgen.net/badge/license/Apache%202.0) 5 | 6 | ParallaxLT is a Haxelib that distorts sprites via linear transaformations to mimic 3D graphics in [HaxeFlixel](https://haxeflixel.com). 7 | 8 | - Thourough Haxeflixel Support: Consists of a single version-independent ParallaxSprite class. 9 | 10 | - Simple Integration: Easily integrate ParallaxSprites into your project with minimal code changes. 11 | 12 | - Flexible Configuration: Adjust scroll factors, direction, and anchor points to fine-tune everything to your liking. 13 | 14 | ## Installation: 15 | 16 | To get started with ParallaxLT, simply install it however you like as a Haxelib: 17 | ### in the command line: 18 | `haxelib install parallaxlt` 19 | ### with the Maxe Module Manager: 20 | ```json 21 | { 22 | "name": "parallaxlt", 23 | "type": "haxelib", 24 | "version": null 25 | } 26 | ``` 27 | 28 | Once that's said and done, declare it in your haxeflixel project: 29 | 30 | `` 31 | 32 | ## Licensing 33 | 34 | © 2023 It'z Miles - some rights rerserved. 35 | 36 | Licensed under the Apache License, Version 2.0 (the "License"); 37 | you may not use this file except in compliance with the License. 38 | 39 | Unless required by applicable law or agreed to in writing, software 40 | distributed under the License is distributed on an "AS IS" BASIS, 41 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 42 | See the License for the specific language governing permissions and 43 | limitations under the License. 44 |
45 | 46 | ## Credits 47 | | ![](https://avatars.githubusercontent.com/u/95124554?s=64) | [It'z Miles](https://twitter.com/Itz_MilesDev) | Creator of ParallaxLT | 48 | | ---------------------------------------------------------- | ---------------------------------------------- | --------------------- | 49 |
50 | -------------------------------------------------------------------------------- /parallaxlt/ParallaxSprite.hx: -------------------------------------------------------------------------------- 1 | package parallaxlt; 2 | 3 | import flixel.math.FlxRect; 4 | import flixel.system.FlxAssets.FlxGraphicAsset; 5 | import openfl.geom.Matrix; 6 | import flixel.FlxCamera; 7 | import flixel.FlxG; 8 | import flixel.FlxSprite; 9 | import flixel.graphics.frames.FlxFrame.FlxFrameAngle; 10 | import flixel.FlxObject; 11 | import flixel.math.FlxPoint; 12 | 13 | /** An enum instance that determines what transformations are made to the sprite. 14 | * @param HORIZONTAL typically for ceilings and floors. Skews on the x axis, scales on the y axis. 15 | * @param VERTICAL typically for walls and backdrops. Scales on the x axis, skews on the y axis. 16 | * @param NULL unintallized value. Not to be confused with bools `scales` and `skews` 17 | */ 18 | @enum 19 | enum Direction 20 | { 21 | HORIZONTAL; 22 | VERTICAL; 23 | NULL; 24 | } 25 | 26 | /** 27 | * The ParallaxSprite class is a FlxSprite extension that does linear transformations to mimic 3D graphics. 28 | * @author Itz-Miles 29 | */ 30 | class ParallaxSprite extends FlxSprite 31 | { 32 | private var pointOne:FlxObject = new FlxObject(); 33 | private var pointTwo:FlxObject = new FlxObject(); 34 | 35 | private var _bufferOne:FlxPoint = FlxPoint.get(); 36 | private var _bufferTwo:FlxPoint = FlxPoint.get(); 37 | 38 | /** An enum that determines what transformations are made to the sprite. 39 | * @param HORIZONTAL typically for ceilings and floors. Skews on the x axis, scales on the y axis. 40 | * @param VERTICAL typically for walls and backdrops. Scales on the x axis, skews on the y axis. 41 | * @param NULL unintallized value. Not to be confused with bools `scales` and `skews` 42 | **/ 43 | public var direction:Direction = Direction.NULL; 44 | 45 | /** 46 | * Creates a ParallaxSprite at specified position with a specified graphic. 47 | * @param X The ParallaxSprite's initial X position. 48 | * @param Y The ParllaxSprite's initial Y position. 49 | * @param graphic The graphic to load (uses haxeflixel's default if null) 50 | */ 51 | public function new(X:Float = 0, Y:Float = 0, graphic:FlxGraphicAsset) 52 | { 53 | super(X, Y, graphic); 54 | origin.set(0, 0); 55 | } 56 | 57 | /** 58 | * Sets the sprites skew factors, direction. 59 | * These can be set independently but may lead to unexpected behaivor. 60 | * @param anchor the camera's scroll where the sprite appears unchanged. 61 | * @param scrollOne the scroll factors of the first point. 62 | * @param scrollTwo the scroll factors of the second point. 63 | * @param direction the sprite's direction, which determines the skew. 64 | * @param horizontal typically for ceilings and floors. Skews on the x axis, scales on the y axis. 65 | * @param vertical typically for walls and backdrops. Scales on the x axis, skews on the y axis. 66 | **/ 67 | public function fixate(anchorX:Int = 0, anchorY:Int = 0, scrollOneX:Float = 1, scrollOneY:Float = 1, scrollTwoX:Float = 1.1, scrollTwoY:Float = 1.1, 68 | direct:String = 'horizontal'):ParallaxSprite 69 | { 70 | pointOne.scrollFactor.set(1, 1); 71 | pointTwo.scrollFactor.set(1, 1); 72 | pointOne.setPosition(anchorX + x, anchorY + y); 73 | 74 | switch (direct.toLowerCase()) 75 | { 76 | case 'horizontal', 'orizzontale', 'horisontell': 77 | direction = HORIZONTAL; 78 | pointTwo.setPosition((x + anchorX), (y + anchorY + frameHeight)); 79 | case 'vertical', 'vertikale', 'verticale', 'vertikal': 80 | direction = VERTICAL; 81 | pointTwo.setPosition((x + anchorX + frameWidth), (y + anchorY)); 82 | } 83 | scrollFactor.set(scrollOneX, scrollOneY); 84 | pointOne.scrollFactor.set(scrollOneX, scrollOneY); 85 | pointTwo.scrollFactor.set(scrollTwoX, scrollTwoY); 86 | return this; 87 | } 88 | 89 | override public function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect 90 | { 91 | if (newRect == null) 92 | newRect = FlxRect.get(); 93 | 94 | if (camera == null) 95 | camera = FlxG.camera; 96 | _bufferOne.copyFrom(pointOne.getScreenPosition(camera)); 97 | _bufferTwo.copyFrom(pointTwo.getScreenPosition(camera)); 98 | 99 | newRect.x = x - camera.scroll.x * scrollFactor.x; 100 | newRect.x += Math.min(_bufferTwo.x - _bufferOne.x, 0); 101 | 102 | newRect.y = y - camera.scroll.y * scrollFactor.y; 103 | newRect.y += Math.min(_bufferTwo.y - _bufferOne.y, 0); 104 | 105 | newRect.width = (frameWidth * Math.abs(scale.x)) + Math.abs(_bufferTwo.x - _bufferOne.x); 106 | newRect.height = (frameHeight * Math.abs(scale.y)) + Math.abs(_bufferTwo.y - _bufferOne.y); 107 | 108 | if (isPixelPerfectRender(camera)) 109 | newRect.floor(); 110 | 111 | return newRect.getRotatedBounds(angle, _scaledOrigin, newRect); 112 | } 113 | 114 | override public function destroy():Void 115 | { 116 | pointOne = null; 117 | pointTwo = null; 118 | _bufferOne.put(); 119 | _bufferTwo.put(); 120 | direction = null; 121 | super.destroy(); 122 | } 123 | 124 | @:noCompletion 125 | override function drawComplex(camera:FlxCamera):Void 126 | { 127 | _frame.prepareMatrix(_matrix, FlxFrameAngle.ANGLE_0, checkFlipX(), checkFlipY()); 128 | 129 | if (direction == HORIZONTAL) 130 | { 131 | _matrix.c = (_bufferTwo.x - _bufferOne.x) / frameHeight; 132 | _matrix.d = (_bufferTwo.y - _bufferOne.y) / frameHeight; 133 | } 134 | else if (direction == VERTICAL) 135 | { 136 | _matrix.b = (_bufferTwo.y - _bufferOne.y) / frameWidth; 137 | _matrix.a = (_bufferTwo.x - _bufferOne.x) / frameWidth; 138 | } 139 | 140 | if (bakedRotationAngle <= 0) 141 | { 142 | updateTrig(); 143 | 144 | if (angle != 0) 145 | _matrix.rotateWithTrig(_cosAngle, _sinAngle); 146 | } 147 | #if (flixel <= "5.0.0") 148 | _point.addPoint(origin); 149 | #else 150 | getScreenPosition(_point, camera).subtractPoint(offset); 151 | #end 152 | if (isPixelPerfectRender(camera)) 153 | _point.floor(); 154 | _matrix.tx += _point.x; 155 | _matrix.ty += _point.y; 156 | 157 | _matrix.translate(-origin.x, -origin.y); 158 | _matrix.scale(scale.x, scale.y); 159 | 160 | camera.drawPixels(_frame, framePixels, _matrix, colorTransform, blend, antialiasing, shader); 161 | } 162 | 163 | override public function isSimpleRender(?camera:FlxCamera):Bool 164 | { 165 | if (!FlxG.renderBlit) 166 | return false; 167 | return super.isSimpleRender(camera) && _matrix.c == 0 && _matrix.b == 0; 168 | } 169 | } 170 | 171 | /* 172 | Project your visuals with linear transformations that seamlessly integrate with HaxeFlixel's scrollfactors! 173 | Classic ParallaxSprite class for ParallaxLT 174 | https://github.com/Itz-Miles/parallaxLT 175 | 176 | © 2022 It'z_Miles - some rights rerserved. 177 | 178 | Licensed under the Apache License, Version 2.0 (the "License"); 179 | you may not use this file except in compliance with the License. 180 | You may obtain a copy of the License at 181 | 182 | http://www.apache.org/licenses/LICENSE-2.0 183 | 184 | Unless required by applicable law or agreed to in writing, software 185 | distributed under the License is distributed on an "AS IS" BASIS, 186 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 187 | See the License for the specific language governing permissions and 188 | limitations under the License. 189 | */ 190 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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