├── .gitignore ├── DOPPEngine ├── DOPPEngine.sln ├── DOPPEngine.vcxproj ├── DOPPEngine.vcxproj.filters ├── Shaders │ ├── base.fp │ ├── base.vp │ ├── colorInv.fp │ ├── distort.fp │ ├── landscape.fp │ ├── laplace.fp │ ├── portrait.fp │ └── transform.vp ├── res │ ├── AMDIcon.ico │ ├── DOPPEngine.rc │ ├── DOPPEngine.rc2 │ ├── resource.h │ └── targetver.h └── src │ ├── DOPPEngine.cpp │ ├── DOPPEngine.h │ ├── DOPPEngineDlg.cpp │ ├── DOPPEngineDlg.h │ ├── DOPPRotationDlg.cpp │ ├── DOPPRotationDlg.h │ ├── DisplayManager.cpp │ ├── DisplayManager.h │ ├── GLDOPPColorInvert.cpp │ ├── GLDOPPColorInvert.h │ ├── GLDOPPDistort.cpp │ ├── GLDOPPDistort.h │ ├── GLDOPPEdgeFilter.cpp │ ├── GLDOPPEdgeFilter.h │ ├── GLDOPPEngine.cpp │ ├── GLDOPPEngine.h │ ├── GLDOPPEyefinityLandscape.cpp │ ├── GLDOPPEyefinityLandscape.h │ ├── GLDOPPEyefinityPortrait.cpp │ ├── GLDOPPEyefinityPortrait.h │ ├── GLDOPPRotate.cpp │ ├── GLDOPPRotate.h │ ├── GLShader.cpp │ ├── GLShader.h │ ├── stdafx.cpp │ └── stdafx.h ├── LICENSE.txt ├── README.md └── external ├── ADL ├── adl_defines.h ├── adl_sdk.h └── adl_structures.h └── GLEW ├── include └── GL │ ├── glew.h │ ├── glxew.h │ └── wglew.h └── lib ├── Debug ├── Win32 │ └── glew32sd.lib └── x64 │ └── glew32sd.lib └── Release ├── Win32 └── glew32s.lib └── x64 └── glew32s.lib /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, etc. 2 | 3 | # User-specific files 4 | *.suo 5 | *.user 6 | 7 | # Build results 8 | bin/ 9 | build/ 10 | 11 | # Visual Studo 2015 cache/options directory 12 | .vs/ 13 | 14 | # Visual C++ cache files 15 | ipch/ 16 | *.aps 17 | *.ncb 18 | *.opensdf 19 | *.sdf 20 | *.db 21 | *.cachefile 22 | 23 | # Visual Studio profiler 24 | *.psess 25 | *.vsp 26 | *.vspx 27 | *.cxlovr 28 | -------------------------------------------------------------------------------- /DOPPEngine/DOPPEngine.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2012 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DOPPEngine", "DOPPEngine.vcxproj", "{7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Win32 = Debug|Win32 9 | Debug|x64 = Debug|x64 10 | Release|Win32 = Release|Win32 11 | Release|x64 = Release|x64 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Debug|Win32.ActiveCfg = Debug|Win32 15 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Debug|Win32.Build.0 = Debug|Win32 16 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Debug|Win32.Deploy.0 = Debug|Win32 17 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Debug|x64.ActiveCfg = Debug|x64 18 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Debug|x64.Build.0 = Debug|x64 19 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Debug|x64.Deploy.0 = Debug|x64 20 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Release|Win32.ActiveCfg = Release|Win32 21 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Release|Win32.Build.0 = Release|Win32 22 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Release|Win32.Deploy.0 = Release|Win32 23 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Release|x64.ActiveCfg = Release|x64 24 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Release|x64.Build.0 = Release|x64 25 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93}.Release|x64.Deploy.0 = Release|x64 26 | EndGlobalSection 27 | GlobalSection(SolutionProperties) = preSolution 28 | HideSolutionNode = FALSE 29 | EndGlobalSection 30 | EndGlobal 31 | -------------------------------------------------------------------------------- /DOPPEngine/DOPPEngine.vcxproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Debug 10 | x64 11 | 12 | 13 | Release 14 | Win32 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | {7A71FCA5-3DB4-4AF2-84A8-38FF25EECE93} 23 | DOPPEngine 24 | MFCProj 25 | 26 | 27 | 28 | Application 29 | true 30 | Unicode 31 | Dynamic 32 | v110 33 | 34 | 35 | Application 36 | true 37 | Unicode 38 | Dynamic 39 | v110 40 | 41 | 42 | Application 43 | false 44 | true 45 | Unicode 46 | Dynamic 47 | v110 48 | 49 | 50 | Application 51 | false 52 | true 53 | Unicode 54 | Dynamic 55 | v110 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | true 75 | $(ProjectName) 76 | bin/$(PlatformName)/$(Configuration)/ 77 | build/$(PlatformName)/$(Configuration)/ 78 | false 79 | 80 | 81 | true 82 | $(ProjectName) 83 | bin/$(PlatformName)/$(Configuration)/ 84 | build/$(PlatformName)/$(Configuration)/ 85 | 86 | 87 | false 88 | $(ProjectName) 89 | bin/$(PlatformName)/$(Configuration)/ 90 | build/$(PlatformName)/$(Configuration)/ 91 | 92 | 93 | false 94 | $(ProjectName) 95 | bin/$(PlatformName)/$(Configuration)/ 96 | build/$(PlatformName)/$(Configuration)/ 97 | 98 | 99 | 100 | Use 101 | Level3 102 | Disabled 103 | WIN32;_WINDOWS;_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) 104 | ../external;../external/GLEW/include;res 105 | false 106 | MultiThreadedDebugDLL 107 | 108 | 109 | Windows 110 | true 111 | glew32sd.lib;OpenGL32.lib; kernel32.lib 112 | ../external/GLEW/lib/$(Configuration)/$(PlatformName) 113 | 114 | 115 | false 116 | true 117 | _DEBUG;%(PreprocessorDefinitions) 118 | 119 | 120 | 0x0409 121 | _DEBUG;%(PreprocessorDefinitions) 122 | $(IntDir);%(AdditionalIncludeDirectories) 123 | 124 | 125 | xcopy "Shaders" "$(OutDir)Shaders/" /f/y 126 | 127 | 128 | 129 | 130 | Use 131 | Level3 132 | Disabled 133 | WIN32;_WINDOWS;_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) 134 | ../external;../external/GLEW/include;res 135 | 136 | 137 | Windows 138 | true 139 | glew32sd.lib;OpenGL32.lib; kernel32.lib 140 | ../external/GLEW/lib/$(Configuration)/$(PlatformName) 141 | 142 | 143 | false 144 | _DEBUG;%(PreprocessorDefinitions) 145 | 146 | 147 | 0x0409 148 | _DEBUG;%(PreprocessorDefinitions) 149 | $(IntDir);%(AdditionalIncludeDirectories) 150 | 151 | 152 | xcopy "Shaders" "$(OutDir)Shaders/" /f/y 153 | 154 | 155 | 156 | 157 | Level3 158 | Use 159 | MaxSpeed 160 | true 161 | true 162 | WIN32;_WINDOWS;NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) 163 | ../external;../external/GLEW/include;res 164 | 165 | 166 | Windows 167 | true 168 | true 169 | true 170 | glew32s.lib;OpenGL32.lib; kernel32.lib 171 | ../external/GLEW/lib/$(Configuration)/$(PlatformName) 172 | 173 | 174 | false 175 | true 176 | NDEBUG;%(PreprocessorDefinitions) 177 | 178 | 179 | 0x0409 180 | NDEBUG;%(PreprocessorDefinitions) 181 | $(IntDir);%(AdditionalIncludeDirectories) 182 | 183 | 184 | xcopy "Shaders" "$(OutDir)Shaders/" /f/y 185 | 186 | 187 | 188 | 189 | Level3 190 | Use 191 | MaxSpeed 192 | true 193 | true 194 | WIN32;_WINDOWS;NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) 195 | ../external;../external/GLEW/include;res 196 | 197 | 198 | Windows 199 | true 200 | true 201 | true 202 | glew32s.lib;OpenGL32.lib; kernel32.lib 203 | ../external/GLEW/lib/$(Configuration)/$(PlatformName) 204 | 205 | 206 | false 207 | NDEBUG;%(PreprocessorDefinitions) 208 | 209 | 210 | 0x0409 211 | NDEBUG;%(PreprocessorDefinitions) 212 | $(IntDir);%(AdditionalIncludeDirectories) 213 | 214 | 215 | xcopy "Shaders" "$(OutDir)Shaders/" /f/y 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | 232 | 233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | 244 | 245 | 246 | 247 | 248 | NotUsing 249 | NotUsing 250 | NotUsing 251 | NotUsing 252 | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | Create 266 | Create 267 | Create 268 | Create 269 | 270 | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | -------------------------------------------------------------------------------- /DOPPEngine/DOPPEngine.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | {e719dbed-5967-43f8-82ea-776364946d27} 18 | 19 | 20 | 21 | 22 | Resource Files 23 | 24 | 25 | Shaders 26 | 27 | 28 | Shaders 29 | 30 | 31 | Shaders 32 | 33 | 34 | Shaders 35 | 36 | 37 | Shaders 38 | 39 | 40 | Shaders 41 | 42 | 43 | Shaders 44 | 45 | 46 | Shaders 47 | 48 | 49 | 50 | 51 | Header Files 52 | 53 | 54 | Header Files 55 | 56 | 57 | Header Files 58 | 59 | 60 | Header Files 61 | 62 | 63 | Header Files 64 | 65 | 66 | Header Files 67 | 68 | 69 | Header Files 70 | 71 | 72 | Header Files 73 | 74 | 75 | Header Files 76 | 77 | 78 | Header Files 79 | 80 | 81 | Header Files 82 | 83 | 84 | Header Files 85 | 86 | 87 | Header Files 88 | 89 | 90 | Resource Files 91 | 92 | 93 | Resource Files 94 | 95 | 96 | 97 | 98 | Source Files 99 | 100 | 101 | Source Files 102 | 103 | 104 | Source Files 105 | 106 | 107 | Source Files 108 | 109 | 110 | Source Files 111 | 112 | 113 | Source Files 114 | 115 | 116 | Source Files 117 | 118 | 119 | Source Files 120 | 121 | 122 | Source Files 123 | 124 | 125 | Source Files 126 | 127 | 128 | Source Files 129 | 130 | 131 | Source Files 132 | 133 | 134 | Source Files 135 | 136 | 137 | 138 | 139 | Resource Files 140 | 141 | 142 | 143 | 144 | Resource Files 145 | 146 | 147 | -------------------------------------------------------------------------------- /DOPPEngine/Shaders/base.fp: -------------------------------------------------------------------------------- 1 | 2 | #version 420 3 | 4 | uniform sampler2D baseMap; 5 | 6 | in vec2 Texcoord; 7 | 8 | void main( void ) 9 | { 10 | vec4 texColor = texture2D( baseMap, Texcoord ); 11 | 12 | gl_FragColor = vec4(texColor.r, texColor.g, texColor.b, texColor.a); 13 | } -------------------------------------------------------------------------------- /DOPPEngine/Shaders/base.vp: -------------------------------------------------------------------------------- 1 | #version 420 2 | 3 | out vec2 Texcoord; 4 | 5 | void main( void ) 6 | { 7 | switch(gl_VertexID) 8 | { 9 | case 0: gl_Position = vec4(-1, -1, 0, 1); Texcoord = vec2(0, 0); break; 10 | case 1: gl_Position = vec4(-1, 3, 0, 1); Texcoord = vec2(0, 2); break; 11 | case 2: gl_Position = vec4(3, -1, 0, 1); Texcoord = vec2(2, 0); break; 12 | } 13 | } -------------------------------------------------------------------------------- /DOPPEngine/Shaders/colorInv.fp: -------------------------------------------------------------------------------- 1 | 2 | #version 420 3 | 4 | uniform sampler2D baseMap; 5 | 6 | varying vec2 Texcoord; 7 | 8 | void main( void ) 9 | { 10 | vec4 texColor = texture2D( baseMap, Texcoord ); 11 | 12 | gl_FragColor = vec4(1.0) - vec4(texColor.r, texColor.g, texColor.b, 0.0); 13 | } -------------------------------------------------------------------------------- /DOPPEngine/Shaders/distort.fp: -------------------------------------------------------------------------------- 1 | #version 420 2 | 3 | uniform float fTime; 4 | uniform sampler2D baseMap; 5 | 6 | varying vec2 Texcoord; 7 | 8 | void main( void ) 9 | { 10 | float d; 11 | ivec2 texSize = textureSize(baseMap, 0); 12 | 13 | d = distance(texSize/2.0, vec2(gl_FragCoord.x, gl_FragCoord.y)); 14 | 15 | float s = sin(d/(texSize.x/8.0)) * sin(fTime)/10.0; 16 | 17 | gl_FragColor = texture2D( baseMap, vec2(Texcoord.s + s, Texcoord.t) ); 18 | 19 | 20 | } -------------------------------------------------------------------------------- /DOPPEngine/Shaders/landscape.fp: -------------------------------------------------------------------------------- 1 | 2 | #version 420 3 | 4 | uniform sampler2D baseMap; 5 | 6 | varying vec2 Texcoord; 7 | 8 | void main( void ) 9 | { 10 | vec2 tex = Texcoord; 11 | 12 | if (tex.y < 0.5) 13 | { 14 | tex.x = 1.0 - tex.x; 15 | tex.y = 0.5 - tex.y; 16 | } 17 | 18 | vec4 texColor = texture2D( baseMap, tex ); 19 | 20 | gl_FragColor = vec4(texColor.r, texColor.g, texColor.b, 0.0); 21 | } -------------------------------------------------------------------------------- /DOPPEngine/Shaders/laplace.fp: -------------------------------------------------------------------------------- 1 | 2 | #version 420 3 | 4 | uniform sampler2D baseMap; 5 | varying vec2 Texcoord; 6 | 7 | void main(void) 8 | { 9 | float scale = 4.0; 10 | vec4 laplace; 11 | vec2 samples0,samples1,samples2,samples3; 12 | ivec2 texSize = textureSize(baseMap, 0); 13 | 14 | float pixelSize_S = 1.0f/ texSize.s; 15 | float pixelSize_T = 1.0f/ texSize.t; 16 | 17 | 18 | samples0 = Texcoord + pixelSize_T *vec2( 0.0, -1.0); 19 | samples1 = Texcoord + pixelSize_S *vec2(-1.0, 0.0); 20 | samples2 = Texcoord + pixelSize_S *vec2( 1.0, 0.0); 21 | samples3 = Texcoord + pixelSize_T *vec2( 0.0, 1.0); 22 | 23 | 24 | laplace = -4.0 * texture2D(baseMap, Texcoord); 25 | laplace += texture2D(baseMap, samples0); 26 | laplace += texture2D(baseMap, samples1); 27 | laplace += texture2D(baseMap, samples2); 28 | laplace += texture2D(baseMap, samples3); 29 | 30 | 31 | gl_FragColor = 1.0 - scale * laplace; 32 | 33 | } -------------------------------------------------------------------------------- /DOPPEngine/Shaders/portrait.fp: -------------------------------------------------------------------------------- 1 | 2 | #version 420 3 | 4 | uniform sampler2D baseMap; 5 | 6 | varying vec2 Texcoord; 7 | 8 | void main( void ) 9 | { 10 | vec2 tex = Texcoord; 11 | 12 | if (tex.x < 0.5) 13 | { 14 | tex.x = 0.5 - tex.x; 15 | tex.y = 1.0 - tex.y; 16 | } 17 | 18 | vec4 texColor = texture2D( baseMap, tex ); 19 | 20 | gl_FragColor = vec4(texColor.r, texColor.g, texColor.b, 0.0); 21 | } -------------------------------------------------------------------------------- /DOPPEngine/Shaders/transform.vp: -------------------------------------------------------------------------------- 1 | 2 | #version 420 3 | 4 | layout(shared, binding = 0) uniform FrameData 5 | { 6 | mat4 ModelViewMat; 7 | mat4 ProjectionMat; 8 | }; 9 | 10 | out vec2 Texcoord; 11 | 12 | 13 | void main() 14 | { 15 | vec4 position; 16 | 17 | switch(gl_VertexID) 18 | { 19 | case 0: position = vec4(-1, -1, 0, 1); Texcoord = vec2(0, 0); break; 20 | case 1: position = vec4(-1, 3, 0, 1); Texcoord = vec2(0, 2); break; 21 | case 2: position = vec4(3, -1, 0, 1); Texcoord = vec2(2, 0); break; 22 | } 23 | 24 | gl_Position = ProjectionMat * ModelViewMat * position; 25 | } -------------------------------------------------------------------------------- /DOPPEngine/res/AMDIcon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/DOPPEngine/res/AMDIcon.ico -------------------------------------------------------------------------------- /DOPPEngine/res/DOPPEngine.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/DOPPEngine/res/DOPPEngine.rc -------------------------------------------------------------------------------- /DOPPEngine/res/DOPPEngine.rc2: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/DOPPEngine/res/DOPPEngine.rc2 -------------------------------------------------------------------------------- /DOPPEngine/res/resource.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/DOPPEngine/res/resource.h -------------------------------------------------------------------------------- /DOPPEngine/res/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /DOPPEngine/src/DOPPEngine.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "stdafx.h" 24 | 25 | #include "DOPPEngine.h" 26 | #include "DOPPEngineDlg.h" 27 | 28 | 29 | BEGIN_MESSAGE_MAP(CDOPPEngineApp, CWinApp) 30 | ON_COMMAND(ID_HELP, &CWinApp::OnHelp) 31 | END_MESSAGE_MAP() 32 | 33 | 34 | CDOPPEngineApp theApp; 35 | 36 | 37 | CDOPPEngineApp::CDOPPEngineApp() 38 | { 39 | // Support Restart Manager 40 | m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART; 41 | } 42 | 43 | 44 | BOOL CDOPPEngineApp::InitInstance() 45 | { 46 | CWinApp::InitInstance(); 47 | 48 | CDOPPEngineDlg dlg; 49 | m_pMainWnd = &dlg; 50 | INT_PTR nResponse = dlg.DoModal(); 51 | 52 | return FALSE; 53 | } -------------------------------------------------------------------------------- /DOPPEngine/src/DOPPEngine.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #ifndef __AFXWIN_H__ 26 | #error "include 'stdafx.h' before including this file for PCH" 27 | #endif 28 | 29 | #include "..\res\resource.h" 30 | 31 | class CDOPPEngineApp : public CWinApp 32 | { 33 | public: 34 | CDOPPEngineApp(); 35 | 36 | public: 37 | virtual BOOL InitInstance(); 38 | 39 | DECLARE_MESSAGE_MAP() 40 | }; 41 | 42 | extern CDOPPEngineApp theApp; -------------------------------------------------------------------------------- /DOPPEngine/src/DOPPEngineDlg.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "stdafx.h" 24 | #include 25 | 26 | #include 27 | #include 28 | 29 | #include "afxdialogex.h" 30 | #include "DisplayManager.h" 31 | #include "DOPPEngine.h" 32 | #include "DOPPEngineDlg.h" 33 | #include "DOPPRotationDlg.h" 34 | 35 | #include "GLDOPPColorInvert.h" 36 | #include "GLDOPPDistort.h" 37 | #include "GLDOPPEdgeFilter.h" 38 | #include "GLDOPPEngine.h" 39 | #include "GLDOPPEyefinityLandscape.h" 40 | #include "GLDOPPEyefinityPortrait.h" 41 | #include "GLDOPPRotate.h" 42 | 43 | #define TITLE L"DOPP Engine v 0.3" 44 | 45 | static unsigned int g_uiWindowWidth = 800; 46 | static unsigned int g_uiWindowHeight = 600; 47 | 48 | using namespace std; 49 | 50 | 51 | LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); 52 | 53 | void MyDebugFunc(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) 54 | { 55 | MessageBoxA(NULL, message, "GL Debug Message", MB_ICONWARNING | MB_OK); 56 | } 57 | 58 | 59 | CDOPPEngineDlg::CDOPPEngineDlg(CWnd* pParent) 60 | : CDialogEx(CDOPPEngineDlg::IDD, pParent) 61 | , m_pThreads(nullptr) 62 | , m_pThreadData(nullptr) 63 | , m_bEngineRunning(false) 64 | , m_bShowCaptureWin(false) 65 | , m_bBlockingPrsent(false) 66 | , m_pEffectComboBox(nullptr) 67 | , m_pShowWinCheckBox(nullptr) 68 | , m_pDesktopListBox(nullptr) 69 | , m_uiEffectSelection(0) 70 | , m_uiNumSelectedDesktops(0) 71 | , m_pDisplayManager(nullptr) 72 | , m_pRotationDlg(nullptr) 73 | { 74 | m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 75 | } 76 | 77 | 78 | CDOPPEngineDlg::~CDOPPEngineDlg() 79 | { 80 | if (m_pDisplayManager) 81 | { 82 | delete m_pDisplayManager; 83 | m_pDisplayManager = nullptr; 84 | } 85 | 86 | if (m_pRotationDlg) 87 | { 88 | delete m_pRotationDlg; 89 | m_pRotationDlg = nullptr; 90 | } 91 | 92 | if (m_pThreads) 93 | { 94 | delete[] m_pThreads; 95 | m_pThreads = nullptr; 96 | } 97 | 98 | if (m_pThreadData) 99 | { 100 | delete[] m_pThreadData; 101 | m_pThreadData = nullptr; 102 | } 103 | } 104 | 105 | 106 | void CDOPPEngineDlg::DoDataExchange(CDataExchange* pDX) 107 | { 108 | CDialogEx::DoDataExchange(pDX); 109 | } 110 | 111 | 112 | BEGIN_MESSAGE_MAP(CDOPPEngineDlg, CDialogEx) 113 | ON_WM_PAINT() 114 | ON_WM_QUERYDRAGICON() 115 | ON_COMMAND(IDC_START, &CDOPPEngineDlg::OnStart) 116 | ON_COMMAND(IDC_STOP, &CDOPPEngineDlg::OnStop) 117 | ON_COMMAND(IDC_EXIT, &CDOPPEngineDlg::OnExit) 118 | END_MESSAGE_MAP() 119 | 120 | 121 | BOOL CDOPPEngineDlg::OnInitDialog() 122 | { 123 | CDialogEx::OnInitDialog(); 124 | 125 | SetWindowText(TITLE); 126 | 127 | SetIcon(m_hIcon, TRUE); 128 | SetIcon(m_hIcon, FALSE); 129 | 130 | m_pEffectComboBox = static_cast(GetDlgItem(IDC_COMBO_EFFECT)); 131 | 132 | m_pEffectComboBox->Clear(); 133 | m_pEffectComboBox->InsertString(NO_EFFECT, _T("No Effect")); 134 | m_pEffectComboBox->InsertString(COLOR_INVERT, _T("Invert Colors")); 135 | m_pEffectComboBox->InsertString(EDGE_FILTER, _T("Edge Filter")); 136 | m_pEffectComboBox->InsertString(DISTORT_EFFECT, _T("Distort")); 137 | m_pEffectComboBox->InsertString(ROTATE_DESKTOP, _T("Rotate")); 138 | m_pEffectComboBox->InsertString(EYEFINITY_LANDSCAPE, _T("Eyefinity Landscape")); 139 | m_pEffectComboBox->InsertString(EYEFINITY_PORTRAIT, _T("Eyefinity Portrait")); 140 | 141 | m_pEffectComboBox->SetCurSel(0); 142 | m_uiEffectSelection = 0; 143 | 144 | m_pDisplayManager = new DisplayManager; 145 | 146 | m_pShowWinCheckBox = static_cast(GetDlgItem(IDC_CHECK_WINDOW)); 147 | m_pShowWinCheckBox->SetCheck(BST_UNCHECKED); 148 | 149 | m_pBlockingPresentBox = static_cast(GetDlgItem(IDC_CHECK_BLOCK)); 150 | m_pBlockingPresentBox->SetCheck(BST_UNCHECKED); 151 | 152 | m_pDesktopListBox = static_cast(GetDlgItem(IDC_LIST_DESKTOP)); 153 | 154 | unsigned int uiNumDesktops = m_pDisplayManager->enumDisplays(); 155 | 156 | for (unsigned int i = 0; i < uiNumDesktops; ++i) 157 | { 158 | char buf[64]; 159 | 160 | // Add 1 to the id to have the matching Desktop Id with CCC 161 | sprintf_s(buf, " Desktop %d on GPU %d", (i + 1), m_pDisplayManager->getGpuId(i)); 162 | 163 | m_pDesktopListBox->InsertString(i, CA2CT(buf)); 164 | } 165 | 166 | m_pDesktopListBox->SetCurSel(0); 167 | 168 | m_uiNumSelectedDesktops = 0; 169 | 170 | m_pRotationDlg = new DOPPRotationDlg; 171 | 172 | return TRUE; 173 | } 174 | 175 | 176 | void CDOPPEngineDlg::OnPaint() 177 | { 178 | if (IsIconic()) 179 | { 180 | CPaintDC dc(this); 181 | 182 | SendMessage(WM_ICONERASEBKGND, reinterpret_cast(dc.GetSafeHdc()), 0); 183 | 184 | int cxIcon = GetSystemMetrics(SM_CXICON); 185 | int cyIcon = GetSystemMetrics(SM_CYICON); 186 | CRect rect; 187 | GetClientRect(&rect); 188 | int x = (rect.Width() - cxIcon + 1) / 2; 189 | int y = (rect.Height() - cyIcon + 1) / 2; 190 | 191 | dc.DrawIcon(x, y, m_hIcon); 192 | } 193 | else 194 | { 195 | CDialogEx::OnPaint(); 196 | } 197 | } 198 | 199 | 200 | HCURSOR CDOPPEngineDlg::OnQueryDragIcon() 201 | { 202 | return static_cast(m_hIcon); 203 | } 204 | 205 | 206 | void CDOPPEngineDlg::OnStart() 207 | { 208 | if (!m_bEngineRunning) 209 | { 210 | m_uiEffectSelection = m_pEffectComboBox->GetCurSel(); 211 | m_uiNumSelectedDesktops = m_pDesktopListBox->GetSelCount(); 212 | 213 | // Clean thread data for the case that the engine ended with an error and OnStop was not called. 214 | if (m_pThreadData) 215 | { 216 | delete[] m_pThreadData; 217 | m_pThreadData = nullptr; 218 | } 219 | 220 | if (m_pThreads) 221 | { 222 | delete[] m_pThreads; 223 | m_pThreads = nullptr; 224 | } 225 | 226 | // check if the selected desktops are on different GPUs 227 | unsigned int uiNumGpuInSystem = m_pDisplayManager->getNumGPUs(); 228 | 229 | bool* pGpuIsFree = new bool[uiNumGpuInSystem]; 230 | 231 | bool bValidSelection = true; 232 | 233 | memset(pGpuIsFree, 1, uiNumGpuInSystem * sizeof(bool)); 234 | 235 | for (int i = 0, iEnd = m_pDesktopListBox->GetCount(); i < iEnd; ++i) 236 | { 237 | if (m_pDesktopListBox->GetSel(i)) 238 | { 239 | unsigned int uiGPU = m_pDisplayManager->getGpuId(i); 240 | 241 | if (pGpuIsFree[uiGPU]) 242 | { 243 | pGpuIsFree[uiGPU] = false; 244 | } 245 | else 246 | { 247 | MessageBox(L"More than one desktop on the same GPU is selected!", L"DOPP Error", MB_ICONERROR | MB_OK); 248 | bValidSelection = false; 249 | } 250 | } 251 | } 252 | 253 | delete[] pGpuIsFree; 254 | 255 | if (bValidSelection && m_uiNumSelectedDesktops > 0) 256 | { 257 | auto numDisplays = m_pDisplayManager->getNumDisplays(); 258 | m_pThreads = new HANDLE[numDisplays]; 259 | m_pThreadData = new THREAD_DATA[numDisplays]; 260 | 261 | memset(m_pThreads, 0, sizeof(HANDLE) * numDisplays); 262 | memset(m_pThreadData, 0, sizeof(THREAD_DATA) * numDisplays); 263 | 264 | if (m_uiEffectSelection == ROTATE_DESKTOP && m_pRotationDlg) 265 | { 266 | if (m_pRotationDlg->DoModal() == IDOK) 267 | { 268 | m_uiRotationAngle = m_pRotationDlg->getAngle(); 269 | } 270 | else 271 | { 272 | return; 273 | } 274 | } 275 | 276 | m_bShowCaptureWin = (m_pShowWinCheckBox->GetCheck() == BST_CHECKED); 277 | m_bBlockingPrsent = (m_pBlockingPresentBox->GetCheck() == BST_CHECKED); 278 | 279 | InitializeCriticalSection(&m_CriticalSection); 280 | 281 | // Loop through all entries of the listbox and start a thread for each selected 282 | m_bEngineRunning = true; 283 | 284 | unsigned int uiSel = 0; 285 | 286 | for (int i = 0, iEnd = m_pDesktopListBox->GetCount(); i < iEnd; ++i) 287 | { 288 | if (m_pDesktopListBox->GetSel(i) > 0) 289 | { 290 | m_pThreadData[uiSel].pDoppEngine = this; 291 | m_pThreadData[uiSel].uiDesktop = i; 292 | m_pThreads[uiSel] = CreateThread(nullptr, 0, reinterpret_cast(&CDOPPEngineDlg::threadFunction), &m_pThreadData[uiSel], 0, &m_pThreadData[uiSel].dwThreadId); 293 | 294 | ++uiSel; 295 | } 296 | } 297 | } 298 | } 299 | } 300 | 301 | 302 | void CDOPPEngineDlg::OnStop() 303 | { 304 | if (m_bEngineRunning) 305 | { 306 | m_bEngineRunning = false; 307 | 308 | WaitForMultipleObjects(m_uiNumSelectedDesktops, m_pThreads, true, INFINITE); 309 | 310 | DeleteCriticalSection(&m_CriticalSection); 311 | 312 | if (m_pThreadData) 313 | { 314 | delete[] m_pThreadData; 315 | m_pThreadData = nullptr; 316 | } 317 | 318 | if (m_pThreads) 319 | { 320 | delete[] m_pThreads; 321 | m_pThreads = nullptr; 322 | } 323 | } 324 | } 325 | 326 | 327 | void CDOPPEngineDlg::OnExit() 328 | { 329 | OnStop(); 330 | OnOK(); 331 | } 332 | 333 | 334 | DWORD CDOPPEngineDlg::threadFunction(void* pData) 335 | { 336 | if (pData) 337 | { 338 | THREAD_DATA* pThreadData = reinterpret_cast(pData); 339 | 340 | pThreadData->pDoppEngine->threadLoop(pThreadData->uiDesktop); 341 | } 342 | 343 | return 0; 344 | } 345 | 346 | 347 | DWORD CDOPPEngineDlg::threadLoop(unsigned int uiDesktop) 348 | { 349 | THREAD_DATA* pMyData = &m_pThreadData[uiDesktop]; 350 | 351 | GLDOPPEngine* pEngine = nullptr; 352 | 353 | switch (m_uiEffectSelection) 354 | { 355 | case COLOR_INVERT: 356 | pEngine = new GLDOPPColorInvert; 357 | break; 358 | 359 | case EDGE_FILTER: 360 | pEngine = new GLDOPPEdgeFilter; 361 | break; 362 | 363 | case DISTORT_EFFECT: 364 | pEngine = new GLDOPPDistort; 365 | break; 366 | 367 | case ROTATE_DESKTOP: 368 | pEngine = new GLDOPPRotate; 369 | break; 370 | 371 | case EYEFINITY_LANDSCAPE: 372 | pEngine = new GLDOPPEyefinityLandscape; 373 | break; 374 | 375 | case EYEFINITY_PORTRAIT: 376 | pEngine = new GLDOPPEyefinityPortrait; 377 | break; 378 | 379 | default: 380 | pEngine = new GLDOPPEngine; 381 | break; 382 | } 383 | 384 | // Enter critical section to make sure if init fails the subsequent 385 | // threads won't attempt to init again. 386 | EnterCriticalSection(&m_CriticalSection); 387 | 388 | wchar_t wcClassname[16]; 389 | swprintf_s(wcClassname, L"OGL%d", pMyData->uiDesktop); 390 | 391 | // Create window with ogl context to load extensions 392 | if (m_bEngineRunning && !createGLWindow(uiDesktop, wcClassname)) 393 | { 394 | m_bEngineRunning = false; 395 | MessageBox(L"Failed to create GL window!", L"GL Error", MB_ICONERROR | MB_OK); 396 | } 397 | 398 | // m_uiDesktopSelection is the id of the selected element in the Combo Box 399 | // Need to add 1 to get the dektop id as shown in CCC 400 | if (m_bEngineRunning && !pEngine->initDOPP(uiDesktop + 1)) 401 | { 402 | m_bEngineRunning = false; 403 | MessageBox(L"Failed to initialize DOPP!", L"DOPP Error", MB_ICONERROR | MB_OK); 404 | } 405 | 406 | if (m_bEngineRunning && !pEngine->initEffect()) 407 | { 408 | m_bEngineRunning = false; 409 | MessageBox(L"Failed to initialize DOPP Shaders!", L"DOPP Error", MB_ICONERROR | MB_OK); 410 | } 411 | 412 | LeaveCriticalSection(&m_CriticalSection); 413 | 414 | if (m_bEngineRunning && m_bShowCaptureWin) 415 | { 416 | // Create off screen context 417 | showWindow(uiDesktop); 418 | } 419 | 420 | if (m_bEngineRunning && m_uiEffectSelection == ROTATE_DESKTOP) 421 | { 422 | GLDOPPRotate* pRot = dynamic_cast(pEngine); 423 | 424 | pRot->setRotation(static_cast(m_uiRotationAngle)); 425 | } 426 | 427 | MSG mMsg; 428 | 429 | while (m_bEngineRunning) 430 | { 431 | pEngine->processDesktop(m_bBlockingPrsent); 432 | 433 | if (m_bShowCaptureWin) 434 | { 435 | // Blit FBO of DOPPEngine into the window 436 | glViewport(0, 0, g_uiWindowWidth, g_uiWindowHeight); 437 | 438 | unsigned int uiFBO = pEngine->getPresentBuffer(); 439 | 440 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 441 | glBindFramebuffer(GL_READ_FRAMEBUFFER, uiFBO); 442 | 443 | glBlitFramebuffer(0, pEngine->getDesktopHeight(), pEngine->getDesktopWidth(), 0, 0, 0, g_uiWindowWidth, g_uiWindowHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); 444 | 445 | glBindFramebuffer(GL_FRAMEBUFFER, 0); 446 | 447 | SwapBuffers(pMyData->hDC); 448 | 449 | while (PeekMessage(&mMsg, NULL, 0, 0, PM_REMOVE) && mMsg.message != WM_QUIT) 450 | { 451 | TranslateMessage(&mMsg); 452 | DispatchMessage(&mMsg); 453 | } 454 | 455 | if (mMsg.message == WM_QUIT) 456 | { 457 | m_bEngineRunning = false; 458 | } 459 | } 460 | } 461 | 462 | delete pEngine; 463 | 464 | EnterCriticalSection(&m_CriticalSection); 465 | 466 | deleteWindow(uiDesktop, wcClassname); 467 | 468 | LeaveCriticalSection(&m_CriticalSection); 469 | 470 | return 0; 471 | } 472 | 473 | 474 | bool CDOPPEngineDlg::createGLWindow(unsigned int id, wchar_t* lpClassName) 475 | { 476 | int mPixelFormat; 477 | 478 | WNDCLASSEX wndclass = {}; 479 | 480 | wndclass.cbSize = sizeof(WNDCLASSEX); 481 | wndclass.style = CS_OWNDC; 482 | wndclass.lpfnWndProc = WndProc; 483 | wndclass.hInstance = static_cast(GetModuleHandle(NULL)); 484 | wndclass.hIcon = static_cast(LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDR_MAINFRAME), IMAGE_ICON, LR_DEFAULTSIZE, LR_DEFAULTSIZE, NULL)); 485 | wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); 486 | wndclass.lpszClassName = lpClassName; 487 | wndclass.hIconSm = static_cast(LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDR_MAINFRAME), IMAGE_ICON, LR_DEFAULTSIZE, LR_DEFAULTSIZE, NULL)); 488 | 489 | if (!RegisterClassEx(&wndclass)) 490 | { 491 | return FALSE; 492 | } 493 | 494 | DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; 495 | DWORD dwStyle = WS_OVERLAPPEDWINDOW; 496 | 497 | int nOriginX; 498 | int nOriginY; 499 | 500 | if (!m_pDisplayManager->getOrigin(id, nOriginX, nOriginY)) 501 | { 502 | nOriginX = 0; 503 | nOriginY = 0; 504 | } 505 | 506 | wchar_t wcWindowName[32]; 507 | swprintf_s(wcWindowName, L"Desktop %d", id); 508 | 509 | m_pThreadData[id].hWnd = CreateWindow(lpClassName, 510 | wcWindowName, 511 | dwStyle, 512 | nOriginX, 513 | nOriginY, 514 | g_uiWindowWidth, 515 | g_uiWindowHeight, 516 | NULL, 517 | NULL, 518 | static_cast(AfxGetInstanceHandle()), 519 | nullptr); 520 | 521 | if (!m_pThreadData[id].hWnd) 522 | { 523 | return FALSE; 524 | } 525 | 526 | static PIXELFORMATDESCRIPTOR pfd = {}; 527 | 528 | pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); 529 | pfd.nVersion = 1; 530 | pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; 531 | pfd.iPixelType = PFD_TYPE_RGBA; 532 | pfd.cColorBits = 24; 533 | pfd.cRedBits = 8; 534 | pfd.cGreenBits = 8; 535 | pfd.cBlueBits = 8; 536 | pfd.cAlphaBits = 8; 537 | pfd.cDepthBits = 24; 538 | pfd.cStencilBits = 8; 539 | pfd.iLayerType = PFD_MAIN_PLANE; 540 | 541 | m_pThreadData[id].hDC = ::GetDC(m_pThreadData[id].hWnd); 542 | 543 | if (!m_pThreadData[id].hDC) 544 | { 545 | return FALSE; 546 | } 547 | 548 | mPixelFormat = ChoosePixelFormat(m_pThreadData[id].hDC, &pfd); 549 | 550 | if (!mPixelFormat) 551 | { 552 | return FALSE; 553 | } 554 | 555 | SetPixelFormat(m_pThreadData[id].hDC, mPixelFormat, &pfd); 556 | 557 | m_pThreadData[id].hCtx = wglCreateContext(m_pThreadData[id].hDC); 558 | 559 | wglMakeCurrent(m_pThreadData[id].hDC, m_pThreadData[id].hCtx); 560 | 561 | if (glewInit() != GLEW_OK) 562 | { 563 | return false; 564 | } 565 | 566 | if (WGLEW_ARB_create_context) 567 | { 568 | wglMakeCurrent(NULL, NULL); 569 | wglDeleteContext(m_pThreadData[id].hCtx); 570 | 571 | int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 4, 572 | WGL_CONTEXT_MINOR_VERSION_ARB, 2, 573 | WGL_CONTEXT_PROFILE_MASK_ARB , WGL_CONTEXT_CORE_PROFILE_BIT_ARB, 574 | #ifdef _DEBUG 575 | WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB, 576 | #endif 577 | 0 }; 578 | 579 | m_pThreadData[id].hCtx = wglCreateContextAttribsARB(m_pThreadData[id].hDC, 0, attribs); 580 | 581 | if (m_pThreadData[id].hCtx) 582 | { 583 | wglMakeCurrent(m_pThreadData[id].hDC, m_pThreadData[id].hCtx); 584 | } 585 | else 586 | { 587 | return false; 588 | } 589 | } 590 | 591 | if (!wglMakeCurrent(m_pThreadData[id].hDC, m_pThreadData[id].hCtx)) 592 | { 593 | return false; 594 | } 595 | 596 | if (GLEW_AMD_debug_output) 597 | { 598 | glDebugMessageCallbackAMD(reinterpret_cast(&MyDebugFunc), nullptr); 599 | } 600 | 601 | return true; 602 | } 603 | 604 | 605 | void CDOPPEngineDlg::showWindow(unsigned int id) 606 | { 607 | ::ShowWindow(m_pThreadData[id].hWnd, SW_SHOW); 608 | 609 | ::UpdateWindow(m_pThreadData[id].hWnd); 610 | } 611 | 612 | 613 | void CDOPPEngineDlg::deleteWindow(unsigned int id, wchar_t* lpClassName) 614 | { 615 | if (m_pThreadData[id].hDC && m_pThreadData[id].hCtx) 616 | { 617 | wglMakeCurrent(m_pThreadData[id].hDC, NULL); 618 | wglDeleteContext(m_pThreadData[id].hCtx); 619 | } 620 | 621 | if (m_pThreadData[id].hDC && m_pThreadData[id].hWnd) 622 | { 623 | ::ReleaseDC(m_pThreadData[id].hWnd, m_pThreadData[id].hDC); 624 | ::DestroyWindow(m_pThreadData[id].hWnd); 625 | } 626 | 627 | ::UnregisterClass(lpClassName, NULL); 628 | } 629 | 630 | 631 | LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) 632 | { 633 | switch (uMsg) 634 | { 635 | case WM_CHAR: 636 | if (wParam == VK_ESCAPE) 637 | { 638 | PostQuitMessage(0); 639 | } 640 | return 0; 641 | 642 | case WM_CREATE: 643 | return 0; 644 | 645 | case WM_SIZE: 646 | g_uiWindowWidth = LOWORD(lParam); 647 | g_uiWindowHeight = HIWORD(lParam); 648 | return 0; 649 | 650 | case WM_DESTROY: 651 | PostQuitMessage(0); 652 | return 0; 653 | 654 | } 655 | 656 | return DefWindowProc(hWnd, uMsg, wParam, lParam); 657 | } -------------------------------------------------------------------------------- /DOPPEngine/src/DOPPEngineDlg.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | class DisplayManager; 26 | class DOPPRotationDlg; 27 | 28 | class CDOPPEngineDlg : public CDialogEx 29 | { 30 | public: 31 | CDOPPEngineDlg(CWnd* pParent = nullptr); 32 | ~CDOPPEngineDlg(); 33 | 34 | enum { IDD = IDD_DOPPENGINE_DIALOG }; 35 | 36 | protected: 37 | virtual void DoDataExchange(CDataExchange* pDX); 38 | 39 | protected: 40 | HICON m_hIcon; 41 | 42 | virtual BOOL OnInitDialog(); 43 | afx_msg void OnPaint(); 44 | afx_msg HCURSOR OnQueryDragIcon(); 45 | afx_msg void OnStart(); 46 | afx_msg void OnStop(); 47 | afx_msg void OnExit(); 48 | 49 | DECLARE_MESSAGE_MAP() 50 | 51 | private: 52 | 53 | enum EffectId { NO_EFFECT, COLOR_INVERT, EDGE_FILTER, DISTORT_EFFECT, ROTATE_DESKTOP, EYEFINITY_LANDSCAPE, EYEFINITY_PORTRAIT }; 54 | 55 | struct THREAD_DATA 56 | { 57 | CDOPPEngineDlg* pDoppEngine; 58 | DWORD dwThreadId; 59 | unsigned int uiDesktop; 60 | HWND hWnd; 61 | HDC hDC; 62 | HGLRC hCtx; 63 | }; 64 | 65 | bool createGLWindow(unsigned int id, wchar_t* pClassName); 66 | void showWindow(unsigned int id); 67 | void deleteWindow(unsigned int id, wchar_t* pClassName); 68 | 69 | static DWORD threadFunction(void* pData); 70 | DWORD threadLoop(unsigned int uiDesktop); 71 | 72 | bool m_bEngineRunning; 73 | bool m_bShowCaptureWin; 74 | bool m_bBlockingPrsent; 75 | 76 | unsigned int m_uiNumSelectedDesktops; 77 | unsigned int m_uiEffectSelection; 78 | unsigned int m_uiRotationAngle; 79 | 80 | CComboBox* m_pEffectComboBox; 81 | CListBox* m_pDesktopListBox; 82 | CButton* m_pShowWinCheckBox; 83 | CButton* m_pBlockingPresentBox; 84 | 85 | DisplayManager* m_pDisplayManager; 86 | 87 | DOPPRotationDlg* m_pRotationDlg; 88 | 89 | HANDLE* m_pThreads; 90 | struct THREAD_DATA* m_pThreadData; 91 | 92 | CRITICAL_SECTION m_CriticalSection; 93 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/DOPPRotationDlg.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "stdafx.h" 24 | #include "afxdialogex.h" 25 | 26 | #include "DOPPEngine.h" 27 | #include "DOPPRotationDlg.h" 28 | 29 | 30 | IMPLEMENT_DYNAMIC(DOPPRotationDlg, CDialogEx) 31 | 32 | 33 | DOPPRotationDlg::DOPPRotationDlg(CWnd* pParent) 34 | : CDialogEx(DOPPRotationDlg::IDD, pParent) 35 | , m_pSlider(nullptr) 36 | , m_pSliderValue(nullptr) 37 | , m_uiAngle(0) 38 | {} 39 | 40 | 41 | DOPPRotationDlg::~DOPPRotationDlg() 42 | {} 43 | 44 | 45 | void DOPPRotationDlg::DoDataExchange(CDataExchange* pDX) 46 | { 47 | CDialogEx::DoDataExchange(pDX); 48 | } 49 | 50 | 51 | BEGIN_MESSAGE_MAP(DOPPRotationDlg, CDialogEx) 52 | ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDER_ANGLE, &DOPPRotationDlg::OnNMCustomdrawSliderAngle) 53 | ON_BN_CLICKED(IDOK, &DOPPRotationDlg::OnBnClickedOk) 54 | ON_BN_CLICKED(IDCANCLE, &DOPPRotationDlg::OnBnClickedCancle) 55 | END_MESSAGE_MAP() 56 | 57 | 58 | void DOPPRotationDlg::OnNMCustomdrawSliderAngle(NMHDR* pNMHDR, LRESULT* pResult) 59 | { 60 | m_uiAngle = m_pSlider->GetPos(); 61 | 62 | char buf[8]; 63 | sprintf_s(buf, " %d", m_uiAngle); 64 | 65 | m_pSliderValue->SetWindowTextW(CA2CT(buf)); 66 | } 67 | 68 | 69 | BOOL DOPPRotationDlg::OnInitDialog() 70 | { 71 | m_pSlider = static_cast(GetDlgItem(IDC_SLIDER_ANGLE)); 72 | 73 | m_pSliderValue = static_cast(GetDlgItem(IDC_EDIT_VALUE)); 74 | 75 | if (!m_pSlider || !m_pSliderValue) 76 | { 77 | return false; 78 | } 79 | 80 | m_pSlider->SetRange(0, 360, false); 81 | 82 | return true; 83 | } 84 | 85 | 86 | void DOPPRotationDlg::OnBnClickedOk() 87 | { 88 | CDialogEx::OnOK(); 89 | } 90 | 91 | 92 | void DOPPRotationDlg::OnBnClickedCancle() 93 | { 94 | CDialogEx::OnCancel(); 95 | } -------------------------------------------------------------------------------- /DOPPEngine/src/DOPPRotationDlg.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | class DOPPRotationDlg : public CDialogEx 26 | { 27 | DECLARE_DYNAMIC(DOPPRotationDlg) 28 | 29 | public: 30 | DOPPRotationDlg(CWnd* pParent = nullptr); 31 | virtual ~DOPPRotationDlg(); 32 | 33 | enum { IDD = IDD_DIALOG_ANGLE }; 34 | 35 | unsigned int getAngle() { return m_uiAngle; }; 36 | 37 | protected: 38 | 39 | virtual BOOL OnInitDialog(); 40 | 41 | virtual void DoDataExchange(CDataExchange* pDX); 42 | 43 | DECLARE_MESSAGE_MAP() 44 | 45 | private: 46 | 47 | CSliderCtrl* m_pSlider; 48 | CEdit* m_pSliderValue; 49 | 50 | unsigned int m_uiAngle; 51 | 52 | public: 53 | afx_msg void OnNMCustomdrawSliderAngle(NMHDR *pNMHDR, LRESULT *pResult); 54 | afx_msg void OnBnClickedOk(); 55 | afx_msg void OnBnClickedCancle(); 56 | }; 57 | -------------------------------------------------------------------------------- /DOPPEngine/src/DisplayManager.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include 24 | #include 25 | 26 | #include "ADL/adl_sdk.h" 27 | #include 28 | 29 | #include "DisplayManager.h" 30 | 31 | typedef int(*ADL_MAIN_CONTROL_CREATE) (ADL_MAIN_MALLOC_CALLBACK, int); 32 | typedef int(*ADL_MAIN_CONTROL_DESTROY) (); 33 | typedef int(*ADL_ADAPTER_NUMBEROFADAPTERS_GET) (int*); 34 | typedef int(*ADL_ADAPTER_ACTIVE_GET) (int, int*); 35 | typedef int(*ADL_ADAPTER_ADAPTERINFO_GET) (LPAdapterInfo, int); 36 | typedef int(*ADL_ADAPTER_ACTIVE_GET) (int, int*); 37 | typedef int(*ADL_DISPLAY_DISPLAYINFO_GET) (int, int*, ADLDisplayInfo**, int); 38 | typedef int(*ADL_DISPLAY_PROPERTY_GET) (int, int, ADLDisplayProperty*); 39 | typedef int(*ADL_DISPLAY_MODES_GET) (int, int, int*, ADLMode**); 40 | typedef int(*ADL_DISPLAY_POSITION_GET) (int, int, int*, int*, int*, int*, int*, int*, int*, int*, int*, int*); 41 | typedef int(*ADL_DISPLAY_SIZE_GET) (int, int, int*, int*, int*, int*, int*, int*, int*, int*, int*, int*); 42 | 43 | 44 | typedef struct 45 | { 46 | HMODULE hDLL; 47 | ADL_MAIN_CONTROL_CREATE ADL_Main_Control_Create; 48 | ADL_MAIN_CONTROL_DESTROY ADL_Main_Control_Destroy; 49 | ADL_ADAPTER_NUMBEROFADAPTERS_GET ADL_Adapter_NumberOfAdapters_Get; 50 | ADL_ADAPTER_ACTIVE_GET ADL_Adapter_Active_Get; 51 | ADL_ADAPTER_ADAPTERINFO_GET ADL_Adapter_AdapterInfo_Get; 52 | ADL_DISPLAY_DISPLAYINFO_GET ADL_Display_DisplayInfo_Get; 53 | ADL_DISPLAY_PROPERTY_GET ADL_Display_Property_Get; 54 | ADL_DISPLAY_MODES_GET ADL_Display_Modes_Get; 55 | ADL_DISPLAY_POSITION_GET ADL_Display_Position_Get; 56 | ADL_DISPLAY_SIZE_GET ADL_Display_Size_Get; 57 | } ADLFunctions; 58 | 59 | 60 | static ADLFunctions g_AdlCalls = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; 61 | 62 | 63 | typedef struct DisplayData 64 | { 65 | unsigned int uiGPUId; 66 | unsigned int uiDisplayId; 67 | unsigned int uiDisplayLogicalId; 68 | int nOriginX; 69 | int nOriginY; 70 | unsigned int uiWidth; 71 | unsigned int uiHeight; 72 | std::string strDisplayname; 73 | } DISPLAY_DATA; 74 | 75 | 76 | // Memory Allocation function needed for ADL 77 | void* __stdcall ADL_Alloc(int iSize) 78 | { 79 | void* lpBuffer = malloc(iSize); 80 | return lpBuffer; 81 | } 82 | 83 | 84 | // Memory Free function needed for ADL 85 | void __stdcall ADL_Free(void* lpBuffer) 86 | { 87 | if (nullptr != lpBuffer) 88 | { 89 | free(lpBuffer); 90 | lpBuffer = nullptr; 91 | } 92 | } 93 | 94 | 95 | using namespace std; 96 | 97 | 98 | DisplayManager::DisplayManager() 99 | : m_uiNumGPU(0) 100 | { 101 | m_Displays.clear(); 102 | } 103 | 104 | 105 | DisplayManager::~DisplayManager() 106 | { 107 | deleteDisplays(); 108 | } 109 | 110 | 111 | unsigned int DisplayManager::enumDisplays() 112 | { 113 | int nNumDisplays = 0; 114 | int nNumAdapters = 0; 115 | int nCurrentBusNumber = 0; 116 | LPAdapterInfo pAdapterInfo = nullptr; 117 | unsigned int uiCurrentGPUId = 0; 118 | unsigned int uiCurrentDisplayId = 0; 119 | 120 | // load all required ADL functions 121 | if (!setupADL()) 122 | { 123 | return 0; 124 | } 125 | 126 | if (m_Displays.size() > 0) 127 | { 128 | deleteDisplays(); 129 | } 130 | 131 | // Determine how many adapters and displays are in the system 132 | g_AdlCalls.ADL_Adapter_NumberOfAdapters_Get(&nNumAdapters); 133 | 134 | if (nNumAdapters > 0) 135 | { 136 | pAdapterInfo = static_cast(ADL_Alloc(sizeof(AdapterInfo) * nNumAdapters)); 137 | memset(pAdapterInfo, '\0', sizeof(AdapterInfo) * nNumAdapters); 138 | } 139 | 140 | g_AdlCalls.ADL_Adapter_AdapterInfo_Get(pAdapterInfo, sizeof(AdapterInfo) * nNumAdapters); 141 | 142 | // Loop through all adapters 143 | for (int i = 0; i < nNumAdapters; ++i) 144 | { 145 | int nAdapterIdx; 146 | int nAdapterStatus; 147 | 148 | nAdapterIdx = pAdapterInfo[i].iAdapterIndex; 149 | 150 | g_AdlCalls.ADL_Adapter_Active_Get(nAdapterIdx, &nAdapterStatus); 151 | 152 | if (nAdapterStatus) 153 | { 154 | LPADLDisplayInfo pDisplayInfo = nullptr; 155 | 156 | g_AdlCalls.ADL_Display_DisplayInfo_Get(nAdapterIdx, &nNumDisplays, &pDisplayInfo, 0); 157 | 158 | for (int j = 0; j < nNumDisplays; ++j) 159 | { 160 | // check if display is connected and mapped 161 | if (pDisplayInfo[j].iDisplayInfoValue & ADL_DISPLAY_DISPLAYINFO_DISPLAYCONNECTED) 162 | { 163 | // check if display is mapped on adapter 164 | if ((pDisplayInfo[j].iDisplayInfoValue & ADL_DISPLAY_DISPLAYINFO_DISPLAYMAPPED) && (pDisplayInfo[j].displayID.iDisplayLogicalAdapterIndex == nAdapterIdx)) 165 | { 166 | if (nCurrentBusNumber == 0) 167 | { 168 | // Found first GPU in the system 169 | ++m_uiNumGPU; 170 | nCurrentBusNumber = pAdapterInfo[nAdapterIdx].iBusNumber; 171 | } 172 | else if (nCurrentBusNumber != pAdapterInfo[nAdapterIdx].iBusNumber) 173 | { 174 | // found new GPU 175 | ++m_uiNumGPU; 176 | ++uiCurrentGPUId; 177 | nCurrentBusNumber = pAdapterInfo[nAdapterIdx].iBusNumber; 178 | } 179 | 180 | // Found first mapped display 181 | DisplayData* pDsp = new DisplayData; 182 | 183 | pDsp->uiGPUId = uiCurrentGPUId; 184 | pDsp->uiDisplayId = uiCurrentDisplayId; 185 | pDsp->uiDisplayLogicalId = pDisplayInfo[j].displayID.iDisplayLogicalIndex; 186 | pDsp->strDisplayname = string(pAdapterInfo[i].strDisplayName); 187 | pDsp->nOriginX = 0; 188 | pDsp->nOriginY = 0; 189 | pDsp->uiWidth = 0; 190 | pDsp->uiHeight = 0; 191 | 192 | DEVMODEA DevMode; 193 | memset(&DevMode, 0, sizeof(DEVMODEA)); 194 | 195 | EnumDisplaySettingsA(pDsp->strDisplayname.c_str(), ENUM_CURRENT_SETTINGS, &DevMode); 196 | 197 | pDsp->nOriginX = DevMode.dmPosition.x; 198 | pDsp->nOriginY = DevMode.dmPosition.y; 199 | pDsp->uiWidth = DevMode.dmPelsWidth; 200 | pDsp->uiHeight = DevMode.dmPelsHeight; 201 | 202 | m_Displays.push_back(pDsp); 203 | 204 | ++uiCurrentDisplayId; 205 | } 206 | } 207 | } 208 | 209 | ADL_Free(pDisplayInfo); 210 | } 211 | } 212 | 213 | if (pAdapterInfo) 214 | { 215 | ADL_Free(pAdapterInfo); 216 | } 217 | 218 | return static_cast(m_Displays.size()); 219 | } 220 | 221 | 222 | void DisplayManager::deleteDisplays() 223 | { 224 | for (const auto& pDisplay : m_Displays) 225 | { 226 | if (pDisplay) 227 | { 228 | delete pDisplay; 229 | } 230 | } 231 | 232 | m_Displays.clear(); 233 | 234 | m_uiNumGPU = 0; 235 | } 236 | 237 | 238 | unsigned int DisplayManager::getNumGPUs() 239 | { 240 | if (m_Displays.size() > 0) 241 | { 242 | return m_uiNumGPU; 243 | } 244 | 245 | return 0; 246 | } 247 | 248 | 249 | unsigned int DisplayManager::getNumDisplays() 250 | { 251 | return static_cast(m_Displays.size()); 252 | } 253 | 254 | 255 | unsigned int DisplayManager::getNumDisplaysOnGPU(unsigned int uiGPU) 256 | { 257 | unsigned int uiNumDsp = 0; 258 | 259 | for (const auto& pDisplay : m_Displays) 260 | { 261 | if (pDisplay->uiGPUId == uiGPU) 262 | { 263 | ++uiNumDsp; 264 | } 265 | } 266 | 267 | return uiNumDsp; 268 | } 269 | 270 | 271 | unsigned int DisplayManager::getDisplayOnGPU(unsigned int uiGPU, unsigned int n) 272 | { 273 | unsigned int uiCurrentDisplayOnGpu = 0; 274 | 275 | for (const auto& pDisplay : m_Displays) 276 | { 277 | if (pDisplay->uiGPUId == uiGPU) 278 | { 279 | if (uiCurrentDisplayOnGpu == n) 280 | { 281 | return pDisplay->uiDisplayId; 282 | } 283 | 284 | ++uiCurrentDisplayOnGpu; 285 | } 286 | } 287 | 288 | return 0; 289 | } 290 | 291 | const char* DisplayManager::getDisplayName(unsigned int uiDisplay) 292 | { 293 | if (uiDisplay < m_Displays.size()) 294 | { 295 | return m_Displays[uiDisplay]->strDisplayname.c_str(); 296 | } 297 | 298 | return nullptr; 299 | } 300 | 301 | 302 | unsigned int DisplayManager::getGpuId(unsigned int uiDisplay) 303 | { 304 | if (uiDisplay < m_Displays.size()) 305 | { 306 | return m_Displays[uiDisplay]->uiGPUId; 307 | } 308 | 309 | return 0; 310 | } 311 | 312 | 313 | bool DisplayManager::getOrigin(unsigned int uiDisplay, int& nOriginX, int& nOriginY) 314 | { 315 | nOriginX = 0; 316 | nOriginY = 0; 317 | 318 | if (uiDisplay < m_Displays.size()) 319 | { 320 | nOriginX = m_Displays[uiDisplay]->nOriginX; 321 | nOriginY = m_Displays[uiDisplay]->nOriginY; 322 | 323 | return true; 324 | } 325 | 326 | return false; 327 | } 328 | 329 | 330 | bool DisplayManager::getSize(unsigned int uiDisplay, unsigned int& uiWidth, unsigned int& uiHeight) 331 | { 332 | uiWidth = 0; 333 | uiHeight = 0; 334 | 335 | if (uiDisplay < m_Displays.size()) 336 | { 337 | uiWidth = m_Displays[uiDisplay]->uiWidth; 338 | uiHeight = m_Displays[uiDisplay]->uiHeight; 339 | 340 | return true; 341 | } 342 | 343 | return false; 344 | } 345 | 346 | 347 | bool DisplayManager::setupADL() 348 | { 349 | // check if ADL was already loaded 350 | if (g_AdlCalls.hDLL) 351 | { 352 | return true; 353 | } 354 | 355 | g_AdlCalls.hDLL = LoadLibrary(L"atiadlxx.dll"); 356 | 357 | if (g_AdlCalls.hDLL == nullptr) 358 | { 359 | g_AdlCalls.hDLL = LoadLibrary(L"atiadlxy.dll"); 360 | } 361 | 362 | if (!g_AdlCalls.hDLL) 363 | { 364 | return false; 365 | } 366 | 367 | // Get proc address of needed ADL functions 368 | g_AdlCalls.ADL_Main_Control_Create = (ADL_MAIN_CONTROL_CREATE)GetProcAddress(g_AdlCalls.hDLL, "ADL_Main_Control_Create"); 369 | if (!g_AdlCalls.ADL_Main_Control_Create) 370 | { 371 | return false; 372 | } 373 | 374 | g_AdlCalls.ADL_Main_Control_Destroy = (ADL_MAIN_CONTROL_DESTROY)GetProcAddress(g_AdlCalls.hDLL, "ADL_Main_Control_Destroy"); 375 | if (!g_AdlCalls.ADL_Main_Control_Destroy) 376 | { 377 | return false; 378 | } 379 | 380 | g_AdlCalls.ADL_Adapter_NumberOfAdapters_Get = (ADL_ADAPTER_NUMBEROFADAPTERS_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Adapter_NumberOfAdapters_Get"); 381 | if (!g_AdlCalls.ADL_Adapter_NumberOfAdapters_Get) 382 | { 383 | return false; 384 | } 385 | 386 | g_AdlCalls.ADL_Adapter_AdapterInfo_Get = (ADL_ADAPTER_ADAPTERINFO_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Adapter_AdapterInfo_Get"); 387 | if (!g_AdlCalls.ADL_Adapter_AdapterInfo_Get) 388 | { 389 | return false; 390 | } 391 | 392 | g_AdlCalls.ADL_Display_DisplayInfo_Get = (ADL_DISPLAY_DISPLAYINFO_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Display_DisplayInfo_Get"); 393 | if (!g_AdlCalls.ADL_Display_DisplayInfo_Get) 394 | { 395 | return false; 396 | } 397 | 398 | g_AdlCalls.ADL_Adapter_Active_Get = (ADL_ADAPTER_ACTIVE_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Adapter_Active_Get"); 399 | if (!g_AdlCalls.ADL_Adapter_Active_Get) 400 | { 401 | return false; 402 | } 403 | 404 | g_AdlCalls.ADL_Display_Position_Get = (ADL_DISPLAY_POSITION_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Display_Position_Get"); 405 | if (!g_AdlCalls.ADL_Display_Position_Get) 406 | { 407 | return false; 408 | } 409 | 410 | g_AdlCalls.ADL_Display_Size_Get = (ADL_DISPLAY_POSITION_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Display_Size_Get"); 411 | if (!g_AdlCalls.ADL_Display_Size_Get) 412 | { 413 | return false; 414 | } 415 | 416 | g_AdlCalls.ADL_Display_Modes_Get = (ADL_DISPLAY_MODES_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Display_Modes_Get"); 417 | if (!g_AdlCalls.ADL_Display_Modes_Get) 418 | { 419 | return false; 420 | } 421 | 422 | g_AdlCalls.ADL_Display_Property_Get = (ADL_DISPLAY_PROPERTY_GET)GetProcAddress(g_AdlCalls.hDLL, "ADL_Display_Property_Get"); 423 | if (!g_AdlCalls.ADL_Display_Property_Get) 424 | { 425 | return false; 426 | } 427 | 428 | // Init ADL 429 | if (g_AdlCalls.ADL_Main_Control_Create(ADL_Alloc, 0) != ADL_OK) 430 | { 431 | return false; 432 | } 433 | 434 | return true; 435 | } -------------------------------------------------------------------------------- /DOPPEngine/src/DisplayManager.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include 26 | 27 | struct DisplayData; 28 | 29 | class DisplayManager 30 | { 31 | public: 32 | 33 | DisplayManager(); 34 | ~DisplayManager(); 35 | 36 | // Enumerates the active desktops. This functions needs to be called before any other method of this class 37 | // returns the number of active desktops 38 | unsigned int enumDisplays(); 39 | 40 | // returns the number of GPUs in the system 41 | unsigned int getNumGPUs(); 42 | 43 | unsigned int getNumDisplays(); 44 | 45 | // returns the number of displays mapped on GPU uiGPU 46 | unsigned int getNumDisplaysOnGPU(unsigned int uiGPU); 47 | 48 | // returns the DisplayID of n-th Display on GPU uiGPU 49 | // n=0 will return the first display on GPU uiGPU if available 50 | // n=1 will return the second display on GPU uiGPU if available ... 51 | unsigned int getDisplayOnGPU(unsigned int uiGPU, unsigned int n = 0); 52 | 53 | const char* getDisplayName(unsigned int uiDisplay); 54 | 55 | unsigned int getGpuId(unsigned int uiDisplay); 56 | 57 | bool getOrigin(unsigned int uiDisplay, int& uiOriginX, int& uiOriginY); 58 | 59 | bool getSize(unsigned int uiDisplay, unsigned int& uiWidth, unsigned int& uiHeight); 60 | 61 | private: 62 | 63 | bool setupADL(); 64 | void deleteDisplays(); 65 | 66 | unsigned int m_uiNumGPU; 67 | 68 | std::vector m_Displays; 69 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPColorInvert.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "StdAfx.h" 24 | #include 25 | 26 | #include "GLDOPPColorInvert.h" 27 | #include "GLShader.h" 28 | 29 | 30 | GLDOPPColorInvert::GLDOPPColorInvert() 31 | : GLDOPPEngine() 32 | , m_pProgram(nullptr) 33 | , m_uiBasmapLoc(0) 34 | {} 35 | 36 | 37 | GLDOPPColorInvert::~GLDOPPColorInvert() 38 | { 39 | if (m_pProgram) 40 | { 41 | delete m_pProgram; 42 | } 43 | } 44 | 45 | 46 | bool GLDOPPColorInvert::initEffect() 47 | { 48 | if (m_pProgram) 49 | { 50 | delete m_pProgram; 51 | } 52 | 53 | m_pProgram = new GLShader; 54 | 55 | if ((!m_pProgram->createVertexShaderFromFile("Shaders/base.vp")) || (!m_pProgram->createFragmentShaderFromFile("Shaders/colorInv.fp"))) 56 | { 57 | return false; 58 | } 59 | 60 | if (!m_pProgram->buildProgram()) 61 | { 62 | return false; 63 | } 64 | 65 | m_uiBasmapLoc = glGetUniformLocation(m_pProgram->getProgram(), "baseMap"); 66 | 67 | return true; 68 | } 69 | 70 | 71 | void GLDOPPColorInvert::updateTexture() 72 | { 73 | glDisable(GL_DEPTH_TEST); 74 | 75 | m_pProgram->bind(); 76 | 77 | glActiveTexture(GL_TEXTURE1); 78 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 79 | 80 | glUniform1i(m_uiBasmapLoc, 1); 81 | 82 | glBindVertexArray(m_uiVertexArray); 83 | glDrawArrays(GL_TRIANGLES, 0, 3); 84 | glBindVertexArray(0); 85 | 86 | glEnable(GL_DEPTH_TEST); 87 | 88 | m_pProgram->unbind(); 89 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPColorInvert.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include "GLDOPPEngine.h" 26 | 27 | class GLDOPPColorInvert : public GLDOPPEngine 28 | { 29 | public: 30 | GLDOPPColorInvert(); 31 | ~GLDOPPColorInvert(); 32 | 33 | bool initEffect(); 34 | void updateTexture(); 35 | 36 | private: 37 | 38 | GLShader* m_pProgram; 39 | GLuint m_uiBasmapLoc; 40 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPDistort.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "StdAfx.h" 24 | #include 25 | 26 | #include "GLShader.h" 27 | #include "GLDOPPDistort.h" 28 | 29 | 30 | GLDOPPDistort::GLDOPPDistort() 31 | : m_pProgram(nullptr) 32 | , m_uiBasmapLoc(0) 33 | , m_uiTimerLoc(0) 34 | { 35 | m_lStartCount.QuadPart = 0; 36 | QueryPerformanceFrequency(&m_lFreq); 37 | } 38 | 39 | 40 | GLDOPPDistort::~GLDOPPDistort() 41 | { 42 | if (m_pProgram) 43 | { 44 | delete m_pProgram; 45 | } 46 | } 47 | 48 | 49 | bool GLDOPPDistort::initEffect() 50 | { 51 | if (m_pProgram) 52 | { 53 | delete m_pProgram; 54 | } 55 | 56 | m_pProgram = new GLShader; 57 | 58 | if ((!m_pProgram->createVertexShaderFromFile("Shaders/base.vp")) || (!m_pProgram->createFragmentShaderFromFile("Shaders/distort.fp"))) 59 | { 60 | return false; 61 | } 62 | 63 | if (!m_pProgram->buildProgram()) 64 | { 65 | return false; 66 | } 67 | 68 | m_uiBasmapLoc = glGetUniformLocation(m_pProgram->getProgram(), "baseMap"); 69 | m_uiTimerLoc = glGetUniformLocation(m_pProgram->getProgram(), "fTime"); 70 | 71 | QueryPerformanceCounter((LARGE_INTEGER*)&m_lStartCount); 72 | 73 | return true; 74 | } 75 | 76 | 77 | void GLDOPPDistort::updateTexture() 78 | { 79 | LARGE_INTEGER lCounter; 80 | float fElapsed; 81 | 82 | QueryPerformanceCounter(&lCounter); 83 | 84 | long long lDelta = lCounter.QuadPart - m_lStartCount.QuadPart; 85 | 86 | fElapsed = (static_cast(lDelta) / m_lFreq.QuadPart); 87 | 88 | glDisable(GL_DEPTH_TEST); 89 | 90 | m_pProgram->bind(); 91 | 92 | glActiveTexture(GL_TEXTURE1); 93 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 94 | 95 | glUniform1i(m_uiBasmapLoc, 1); 96 | glUniform1f(m_uiTimerLoc, fElapsed); 97 | 98 | glBindVertexArray(m_uiVertexArray); 99 | glDrawArrays(GL_TRIANGLES, 0, 3); 100 | glBindVertexArray(0); 101 | 102 | glEnable(GL_DEPTH_TEST); 103 | 104 | m_pProgram->unbind(); 105 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPDistort.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include "GLDOPPEngine.h" 26 | 27 | class GLDOPPDistort : public GLDOPPEngine 28 | { 29 | public: 30 | GLDOPPDistort(); 31 | ~GLDOPPDistort(); 32 | 33 | bool initEffect(); 34 | void updateTexture(); 35 | 36 | private: 37 | 38 | GLShader* m_pProgram; 39 | GLuint m_uiBasmapLoc; 40 | GLuint m_uiTimerLoc; 41 | 42 | LARGE_INTEGER m_lStartCount; 43 | LARGE_INTEGER m_lFreq; 44 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEdgeFilter.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "StdAfx.h" 24 | #include 25 | 26 | #include "GLDOPPEdgeFilter.h" 27 | #include "GLShader.h" 28 | 29 | 30 | GLDOPPEdgeFilter::GLDOPPEdgeFilter() 31 | : m_pProgram(nullptr) 32 | , m_uiBasmapLoc(0) 33 | {} 34 | 35 | 36 | GLDOPPEdgeFilter::~GLDOPPEdgeFilter() 37 | { 38 | if (m_pProgram) 39 | { 40 | delete m_pProgram; 41 | } 42 | } 43 | 44 | 45 | bool GLDOPPEdgeFilter::initEffect() 46 | { 47 | if (m_pProgram) 48 | { 49 | delete m_pProgram; 50 | } 51 | 52 | m_pProgram = new GLShader; 53 | 54 | if ((!m_pProgram->createVertexShaderFromFile("Shaders/base.vp")) || (!m_pProgram->createFragmentShaderFromFile("Shaders/laplace.fp"))) 55 | { 56 | return false; 57 | } 58 | 59 | if (!m_pProgram->buildProgram()) 60 | { 61 | return false; 62 | } 63 | 64 | m_uiBasmapLoc = glGetUniformLocation(m_pProgram->getProgram(), "baseMap"); 65 | 66 | return true; 67 | } 68 | 69 | 70 | void GLDOPPEdgeFilter::updateTexture() 71 | { 72 | glDisable(GL_DEPTH_TEST); 73 | 74 | m_pProgram->bind(); 75 | 76 | glActiveTexture(GL_TEXTURE1); 77 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 78 | 79 | glUniform1i(m_uiBasmapLoc, 1); 80 | 81 | glBindVertexArray(m_uiVertexArray); 82 | glDrawArrays(GL_TRIANGLES, 0, 3); 83 | glBindVertexArray(0); 84 | 85 | glEnable(GL_DEPTH_TEST); 86 | 87 | m_pProgram->unbind(); 88 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEdgeFilter.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include "GLDOPPEngine.h" 26 | 27 | class GLShader; 28 | 29 | class GLDOPPEdgeFilter : public GLDOPPEngine 30 | { 31 | public: 32 | GLDOPPEdgeFilter(); 33 | ~GLDOPPEdgeFilter(); 34 | 35 | bool initEffect(); 36 | void updateTexture(); 37 | 38 | private: 39 | 40 | GLShader* m_pProgram; 41 | GLuint m_uiBasmapLoc; 42 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEngine.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "stdafx.h" 24 | 25 | #include 26 | #include 27 | 28 | #include "GLDOPPEngine.h" 29 | #include "GLShader.h" 30 | 31 | #define GL_WAIT_FOR_PREVIOUS_VSYNC 0x931C 32 | 33 | typedef GLuint(APIENTRY* PFNWGLGETDESKTOPTEXTUREAMD)(void); 34 | typedef void(APIENTRY* PFNWGLENABLEPOSTPROCESSAMD)(bool enable); 35 | typedef GLuint(APIENTRY* WGLGENPRESENTTEXTUREAMD)(void); 36 | typedef GLboolean(APIENTRY* WGLDESKTOPTARGETAMD)(GLuint); 37 | typedef GLuint(APIENTRY* PFNWGLPRESENTTEXTURETOVIDEOAMD)(GLuint presentTexture, const GLuint* attrib_list); 38 | 39 | PFNWGLGETDESKTOPTEXTUREAMD wglGetDesktopTextureAMD; 40 | PFNWGLENABLEPOSTPROCESSAMD wglEnablePostProcessAMD; 41 | PFNWGLPRESENTTEXTURETOVIDEOAMD wglPresentTextureToVideoAMD; 42 | WGLDESKTOPTARGETAMD wglDesktopTargetAMD; 43 | WGLGENPRESENTTEXTUREAMD wglGenPresentTextureAMD; 44 | 45 | #define GET_PROC(xx) \ 46 | { \ 47 | void **x = reinterpret_cast(&xx); \ 48 | *x = static_cast(wglGetProcAddress(#xx)); \ 49 | if (*x == nullptr) { \ 50 | return false; \ 51 | } \ 52 | } 53 | 54 | 55 | GLDOPPEngine::GLDOPPEngine() 56 | : m_uiDesktopWidth(0) 57 | , m_uiDesktopHeight(0) 58 | , m_uiDesktopTexture(0) 59 | , m_uiPresentTexture(0) 60 | , m_uiFBO(0) 61 | , m_uiBaseMap(0) 62 | , m_pShader(nullptr) 63 | , m_uiVertexBuffer(0) 64 | , m_uiVertexArray(0) 65 | , m_bStartPostProcessing(false) 66 | , m_bDoPresent(false) 67 | {} 68 | 69 | 70 | GLDOPPEngine::~GLDOPPEngine() 71 | { 72 | if (m_bDoPresent) 73 | { 74 | wglEnablePostProcessAMD(false); 75 | } 76 | 77 | glFinish(); 78 | 79 | if (m_pShader) 80 | { 81 | delete m_pShader; 82 | m_pShader = nullptr; 83 | } 84 | 85 | if (m_uiDesktopTexture) 86 | { 87 | glDeleteTextures(1, &m_uiDesktopTexture); 88 | } 89 | 90 | if (m_uiFBO) 91 | { 92 | glDeleteFramebuffers(1, &m_uiFBO); 93 | } 94 | 95 | if (m_uiVertexBuffer) 96 | { 97 | glDeleteBuffers(1, &m_uiVertexBuffer); 98 | } 99 | 100 | if (m_uiVertexArray) 101 | { 102 | glDeleteVertexArrays(1, &m_uiVertexArray); 103 | } 104 | } 105 | 106 | 107 | bool GLDOPPEngine::initDOPP(unsigned int uiDesktop, bool bPresent) 108 | { 109 | if (!setupDOPPExtension()) 110 | { 111 | return false; 112 | } 113 | 114 | // Select Desktop to be processed. ID is the same as seen in CCC 115 | if (!wglDesktopTargetAMD(uiDesktop)) 116 | { 117 | return false; 118 | } 119 | 120 | glActiveTexture(GL_TEXTURE1); 121 | 122 | // Get Desktop Texture. Instead of creating a regular texture we request the desktop texture 123 | m_uiDesktopTexture = wglGetDesktopTextureAMD(); 124 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 125 | 126 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 127 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 128 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); 129 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); 130 | 131 | // Get size of the desktop. Usually this is the same values as returned by GetSystemMetrics(SM_CXSCREEN) 132 | // and GetSystemMetrics(SM_CYSCREEN). In some cases it might differ, e.g. if a rotated desktop is used. 133 | glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, reinterpret_cast(&m_uiDesktopWidth)); 134 | glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, reinterpret_cast(&m_uiDesktopHeight)); 135 | 136 | glBindTexture(GL_TEXTURE_2D, 0); 137 | 138 | // Create FBO that is used to generate the present texture. We will render into this FBO 139 | // in order to create the present texture 140 | glGenFramebuffers(1, &m_uiFBO); 141 | 142 | // generate present texture 143 | m_uiPresentTexture = wglGenPresentTextureAMD(); 144 | 145 | glBindTexture(GL_TEXTURE_2D, m_uiPresentTexture); 146 | 147 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 148 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 149 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 150 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 151 | 152 | glBindTexture(GL_TEXTURE_2D, 0); 153 | 154 | glBindFramebuffer(GL_FRAMEBUFFER, m_uiFBO); 155 | 156 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_uiPresentTexture, 0); 157 | 158 | GLenum FBStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); 159 | 160 | glBindFramebuffer(GL_FRAMEBUFFER, 0); 161 | 162 | if (FBStatus != GL_FRAMEBUFFER_COMPLETE) 163 | { 164 | return false; 165 | } 166 | 167 | m_bStartPostProcessing = bPresent; 168 | m_bDoPresent = bPresent; 169 | 170 | glGenVertexArrays(1, &m_uiVertexArray); 171 | 172 | return true; 173 | } 174 | 175 | 176 | bool GLDOPPEngine::initEffect() 177 | { 178 | if (m_pShader) 179 | { 180 | delete m_pShader; 181 | } 182 | 183 | m_pShader = new GLShader; 184 | 185 | // Load basic shader 186 | if (!m_pShader->createVertexShaderFromFile("base.vp")) 187 | { 188 | return false; 189 | } 190 | 191 | if (!m_pShader->createFragmentShaderFromFile("base.fp")) 192 | { 193 | return false; 194 | } 195 | 196 | if (!m_pShader->buildProgram()) 197 | { 198 | return false; 199 | } 200 | 201 | m_pShader->bind(); 202 | 203 | m_uiBaseMap = glGetUniformLocation(m_pShader->getProgram(), "baseMap"); 204 | 205 | return true; 206 | } 207 | 208 | 209 | bool GLDOPPEngine::setDesktop(unsigned int uIDesktop) 210 | { 211 | if (wglDesktopTargetAMD(uIDesktop)) 212 | { 213 | return true; 214 | } 215 | 216 | return false; 217 | } 218 | 219 | 220 | void GLDOPPEngine::processDesktop(bool bBlocking) 221 | { 222 | int pVP[4]; 223 | 224 | glGetIntegerv(GL_VIEWPORT, pVP); 225 | 226 | // Bind FBO that has the present texture attached 227 | glBindFramebuffer(GL_FRAMEBUFFER, m_uiFBO); 228 | 229 | // Set viewport for this FBO 230 | glViewport(0, 0, m_uiDesktopWidth, m_uiDesktopHeight); 231 | 232 | // Render to FBO 233 | updateTexture(); 234 | 235 | glBindFramebuffer(GL_FRAMEBUFFER, 0); 236 | glBindTexture(GL_TEXTURE_2D, 0); 237 | 238 | if (m_bDoPresent) 239 | { 240 | const GLuint attrib[] = { (bBlocking ? GL_WAIT_FOR_PREVIOUS_VSYNC : 0), 0 }; 241 | 242 | // Set the new desktop texture 243 | wglPresentTextureToVideoAMD(m_uiPresentTexture, attrib); 244 | 245 | if (m_bStartPostProcessing) 246 | { 247 | m_bStartPostProcessing = false; 248 | 249 | wglEnablePostProcessAMD(true); 250 | } 251 | 252 | glFinish(); 253 | } 254 | 255 | glBindFramebuffer(GL_FRAMEBUFFER, 0); 256 | 257 | // restore original viewport 258 | glViewport(pVP[0], pVP[1], pVP[2], pVP[3]); 259 | } 260 | 261 | 262 | void GLDOPPEngine::updateTexture() 263 | { 264 | m_pShader->bind(); 265 | 266 | glActiveTexture(GL_TEXTURE1); 267 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 268 | 269 | glUniform1i(m_uiBaseMap, 1); 270 | 271 | glBindVertexArray(m_uiVertexArray); 272 | glDrawArrays(GL_TRIANGLES, 0, 3); 273 | glBindVertexArray(0); 274 | 275 | m_pShader->unbind(); 276 | } 277 | 278 | 279 | bool GLDOPPEngine::setupDOPPExtension() 280 | { 281 | GET_PROC(wglGetDesktopTextureAMD); 282 | GET_PROC(wglEnablePostProcessAMD); 283 | GET_PROC(wglPresentTextureToVideoAMD); 284 | GET_PROC(wglDesktopTargetAMD); 285 | GET_PROC(wglGenPresentTextureAMD); 286 | 287 | return true; 288 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEngine.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include 26 | 27 | class GLShader; 28 | 29 | class GLDOPPEngine 30 | { 31 | public: 32 | 33 | GLDOPPEngine(); 34 | virtual ~GLDOPPEngine(); 35 | 36 | bool initDOPP(unsigned int uiDesktop = 1, bool bPresent = true); 37 | 38 | bool setDesktop(unsigned int uiDesktop); 39 | 40 | virtual bool initEffect(); 41 | virtual void updateTexture(); 42 | 43 | void processDesktop(bool bBlocking = false); 44 | 45 | GLuint getPresentTexture() { return m_uiPresentTexture; }; 46 | GLuint getPresentBuffer() { return m_uiFBO; }; 47 | GLuint getDesktopTexture() { return m_uiDesktopTexture; }; 48 | 49 | unsigned int getDesktopWidth() { return m_uiDesktopWidth; }; 50 | unsigned int getDesktopHeight() { return m_uiDesktopHeight; }; 51 | 52 | protected: 53 | 54 | GLuint m_uiDesktopTexture; 55 | GLuint m_uiPresentTexture; 56 | 57 | GLuint m_uiVertexBuffer; 58 | GLuint m_uiVertexArray; 59 | 60 | GLShader* m_pShader; 61 | GLuint m_uiBaseMap; 62 | 63 | unsigned int m_uiDesktopWidth; 64 | unsigned int m_uiDesktopHeight; 65 | 66 | private: 67 | 68 | bool setupDOPPExtension(); 69 | 70 | GLuint m_uiFBO; 71 | 72 | bool m_bStartPostProcessing; 73 | bool m_bDoPresent; 74 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEyefinityLandscape.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "StdAfx.h" 24 | #include 25 | 26 | #include "GLDOPPEyefinityLandscape.h" 27 | #include "GLShader.h" 28 | 29 | 30 | GLDOPPEyefinityLandscape::GLDOPPEyefinityLandscape() 31 | : GLDOPPEngine() 32 | , m_pProgram(nullptr) 33 | , m_uiBasmapLoc(0) 34 | {} 35 | 36 | GLDOPPEyefinityLandscape::~GLDOPPEyefinityLandscape() 37 | { 38 | if (m_pProgram) 39 | { 40 | delete m_pProgram; 41 | } 42 | } 43 | 44 | 45 | bool GLDOPPEyefinityLandscape::initEffect() 46 | { 47 | if (m_pProgram) 48 | { 49 | delete m_pProgram; 50 | } 51 | 52 | m_pProgram = new GLShader; 53 | 54 | if ((!m_pProgram->createVertexShaderFromFile("Shaders/base.vp")) || (!m_pProgram->createFragmentShaderFromFile("Shaders/landscape.fp"))) 55 | { 56 | return false; 57 | } 58 | 59 | if (!m_pProgram->buildProgram()) 60 | { 61 | return false; 62 | } 63 | 64 | m_uiBasmapLoc = glGetUniformLocation(m_pProgram->getProgram(), "baseMap"); 65 | 66 | return true; 67 | } 68 | 69 | 70 | void GLDOPPEyefinityLandscape::updateTexture() 71 | { 72 | glDisable(GL_DEPTH_TEST); 73 | 74 | m_pProgram->bind(); 75 | 76 | glActiveTexture(GL_TEXTURE1); 77 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 78 | 79 | glUniform1i(m_uiBasmapLoc, 1); 80 | 81 | glBindVertexArray(m_uiVertexArray); 82 | glDrawArrays(GL_TRIANGLES, 0, 3); 83 | glBindVertexArray(0); 84 | 85 | glEnable(GL_DEPTH_TEST); 86 | 87 | m_pProgram->unbind(); 88 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEyefinityLandscape.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include "GLDOPPEngine.h" 26 | 27 | class GLDOPPEyefinityLandscape : public GLDOPPEngine 28 | { 29 | public: 30 | GLDOPPEyefinityLandscape(); 31 | ~GLDOPPEyefinityLandscape(); 32 | 33 | bool initEffect(); 34 | void updateTexture(); 35 | 36 | private: 37 | 38 | GLShader* m_pProgram; 39 | GLuint m_uiBasmapLoc; 40 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEyefinityPortrait.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "StdAfx.h" 24 | #include 25 | 26 | #include "GLDOPPEyefinityPortrait.h" 27 | #include "GLShader.h" 28 | 29 | 30 | GLDOPPEyefinityPortrait::GLDOPPEyefinityPortrait() 31 | : GLDOPPEngine() 32 | , m_pProgram(nullptr) 33 | , m_uiBasmapLoc(0) 34 | {} 35 | 36 | 37 | GLDOPPEyefinityPortrait::~GLDOPPEyefinityPortrait() 38 | { 39 | if (m_pProgram) 40 | { 41 | delete m_pProgram; 42 | } 43 | } 44 | 45 | 46 | bool GLDOPPEyefinityPortrait::initEffect() 47 | { 48 | if (m_pProgram) 49 | { 50 | delete m_pProgram; 51 | } 52 | 53 | m_pProgram = new GLShader; 54 | 55 | if ((!m_pProgram->createVertexShaderFromFile("Shaders/base.vp")) || (!m_pProgram->createFragmentShaderFromFile("Shaders/portrait.fp"))) 56 | { 57 | return false; 58 | } 59 | 60 | if (!m_pProgram->buildProgram()) 61 | { 62 | return false; 63 | } 64 | 65 | m_uiBasmapLoc = glGetUniformLocation(m_pProgram->getProgram(), "baseMap"); 66 | 67 | return true; 68 | } 69 | 70 | 71 | void GLDOPPEyefinityPortrait::updateTexture() 72 | { 73 | glDisable(GL_DEPTH_TEST); 74 | 75 | m_pProgram->bind(); 76 | 77 | glActiveTexture(GL_TEXTURE1); 78 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 79 | 80 | glUniform1i(m_uiBasmapLoc, 1); 81 | 82 | glBindVertexArray(m_uiVertexArray); 83 | glDrawArrays(GL_TRIANGLES, 0, 3); 84 | glBindVertexArray(0); 85 | 86 | glEnable(GL_DEPTH_TEST); 87 | 88 | m_pProgram->unbind(); 89 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPEyefinityPortrait.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include "GLDOPPEngine.h" 26 | 27 | class GLDOPPEyefinityPortrait : public GLDOPPEngine 28 | { 29 | public: 30 | GLDOPPEyefinityPortrait(); 31 | ~GLDOPPEyefinityPortrait(); 32 | 33 | bool initEffect(); 34 | void updateTexture(); 35 | 36 | private: 37 | 38 | GLShader* m_pProgram; 39 | GLuint m_uiBasmapLoc; 40 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPRotate.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "StdAfx.h" 24 | #include 25 | 26 | #define _USE_MATH_DEFINES 27 | #include 28 | 29 | #include "GLDOPPRotate.h" 30 | #include "GLShader.h" 31 | 32 | 33 | GLDOPPRotate::GLDOPPRotate() 34 | : m_pProgram(nullptr) 35 | , m_uiBasmapLoc(0) 36 | { 37 | // Init model view 38 | memset(m_pModelViewMat, 0, 16 * sizeof(float)); 39 | 40 | m_pModelViewMat[0] = 1.0f; // [0][0] 41 | m_pModelViewMat[5] = 1.0f; // [1][1] 42 | m_pModelViewMat[10] = 1.0f; // [2][2] 43 | m_pModelViewMat[15] = 1.0f; // [3][3] 44 | 45 | // Init ortho projection matrix as identity 46 | memset(m_pProjectionMat, 0, 16 * sizeof(float)); 47 | 48 | m_pProjectionMat[0] = 1.0f; 49 | m_pProjectionMat[5] = 1.0f; 50 | m_pProjectionMat[10] = 1.0f; 51 | m_pProjectionMat[15] = 1.0f; 52 | } 53 | 54 | 55 | GLDOPPRotate::~GLDOPPRotate() 56 | { 57 | if (m_pProgram) 58 | { 59 | delete m_pProgram; 60 | } 61 | 62 | if (m_uiTransform) 63 | { 64 | glDeleteBuffers(1, &m_uiTransform); 65 | } 66 | } 67 | 68 | 69 | bool GLDOPPRotate::initEffect() 70 | { 71 | if (m_pProgram) 72 | { 73 | delete m_pProgram; 74 | } 75 | 76 | m_pProgram = new GLShader; 77 | 78 | if ((!m_pProgram->createVertexShaderFromFile("Shaders/transform.vp")) || (!m_pProgram->createFragmentShaderFromFile("Shaders/base.fp"))) 79 | { 80 | return false; 81 | } 82 | 83 | if (!m_pProgram->buildProgram()) 84 | { 85 | return false; 86 | } 87 | 88 | m_uiBasmapLoc = glGetUniformLocation(m_pProgram->getProgram(), "baseMap"); 89 | 90 | // create UBO to pass tarnsformation matrix 91 | glGenBuffers(1, &m_uiTransform); 92 | 93 | glBindBuffer(GL_UNIFORM_BUFFER, m_uiTransform); 94 | 95 | glBufferData(GL_UNIFORM_BUFFER, 32 * sizeof(float), m_pModelViewMat, GL_STATIC_DRAW); 96 | 97 | glBufferSubData(GL_UNIFORM_BUFFER, 16 * sizeof(float), 16 * sizeof(float), m_pProjectionMat); 98 | 99 | glBindBuffer(GL_UNIFORM_BUFFER, 0); 100 | 101 | return true; 102 | } 103 | 104 | 105 | void GLDOPPRotate::setRotation(float a) 106 | { 107 | float r = (static_cast(M_PI ) * a) / 180.0f; 108 | 109 | float ar = static_cast(m_uiDesktopWidth) / m_uiDesktopHeight; 110 | 111 | glBindBuffer(GL_UNIFORM_BUFFER, m_uiTransform); 112 | 113 | float* pMat = reinterpret_cast(glMapBufferRange(GL_UNIFORM_BUFFER, 0, 32 * sizeof(float), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT)); 114 | 115 | if (pMat) 116 | { 117 | // Build rotation matrix to rotate quad around z axis and scale y to 118 | // have a quad that matched the AR of the desktop texture 119 | pMat[0] = cosf(r); 120 | pMat[1] = -sinf(r); 121 | 122 | pMat[4] = sinf(r) / ar; 123 | pMat[5] = cosf(r) / ar; 124 | 125 | // Build ortho projection matrix (glOrtho(-1.0f, 1.0f, -1.0f/ar, 1.0f/ar, -1.0f, 1.0f)) 126 | // Only Orth[1][1] need to be updated. The ortho frustum needs to match the AR of the desktop 127 | pMat[21] = ar; 128 | } 129 | 130 | glUnmapBuffer(GL_UNIFORM_BUFFER); 131 | 132 | glBindBuffer(GL_UNIFORM_BUFFER, 0); 133 | } 134 | 135 | 136 | void GLDOPPRotate::updateTexture() 137 | { 138 | glDisable(GL_DEPTH_TEST); 139 | 140 | glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_uiTransform); 141 | 142 | m_pProgram->bind(); 143 | 144 | glActiveTexture(GL_TEXTURE1); 145 | glBindTexture(GL_TEXTURE_2D, m_uiDesktopTexture); 146 | 147 | glUniform1i(m_uiBasmapLoc, 1); 148 | 149 | glBindVertexArray(m_uiVertexArray); 150 | glDrawArrays(GL_TRIANGLES, 0, 3); 151 | glBindVertexArray(0); 152 | 153 | glEnable(GL_DEPTH_TEST); 154 | 155 | m_pProgram->unbind(); 156 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLDOPPRotate.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include "GLDOPPEngine.h" 26 | 27 | class GLDOPPRotate : public GLDOPPEngine 28 | { 29 | public: 30 | 31 | GLDOPPRotate(); 32 | ~GLDOPPRotate(); 33 | 34 | bool initEffect(); 35 | void updateTexture(); 36 | 37 | void setRotation(float a); 38 | 39 | private: 40 | 41 | GLShader* m_pProgram; 42 | GLuint m_uiBasmapLoc; 43 | GLuint m_uiTransform; 44 | 45 | float m_pModelViewMat[16]; 46 | float m_pProjectionMat[16]; 47 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/GLShader.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #include "stdafx.h" 24 | #include 25 | #include 26 | 27 | #include "GLShader.h" 28 | 29 | using namespace std; 30 | 31 | 32 | GLShader::GLShader() 33 | : m_uiVertexShader(0) 34 | , m_uiFragmentShader(0) 35 | , m_uiProgram(0) 36 | { 37 | m_strErrorMessage.clear(); 38 | } 39 | 40 | 41 | GLShader::~GLShader() 42 | { 43 | glUseProgram(0); 44 | 45 | glDeleteProgram(m_uiProgram); 46 | } 47 | 48 | 49 | bool GLShader::createVertexShaderFromFile(const char* pFileName) 50 | { 51 | if (!createShaderFromFile(pFileName, GL_VERTEX_SHADER)) 52 | { 53 | return false; 54 | } 55 | 56 | return true; 57 | } 58 | 59 | 60 | bool GLShader::createFragmentShaderFromFile(const char* pFileName) 61 | { 62 | if (!createShaderFromFile(pFileName, GL_FRAGMENT_SHADER)) 63 | { 64 | return false; 65 | } 66 | 67 | return true; 68 | } 69 | 70 | 71 | 72 | bool GLShader::buildProgram() 73 | { 74 | if (!m_uiVertexShader || !m_uiFragmentShader) 75 | { 76 | return false; 77 | } 78 | 79 | if (m_uiProgram) 80 | { 81 | glDeleteProgram(m_uiProgram); 82 | } 83 | 84 | m_uiProgram = glCreateProgram(); 85 | 86 | glAttachShader(m_uiProgram, m_uiVertexShader); 87 | glAttachShader(m_uiProgram, m_uiFragmentShader); 88 | 89 | glLinkProgram(m_uiProgram); 90 | 91 | int nStatus; 92 | int nLength; 93 | char cMessage[256]; 94 | 95 | glGetProgramiv(m_uiProgram, GL_LINK_STATUS, &nStatus); 96 | 97 | if (nStatus != GL_TRUE) 98 | { 99 | glGetProgramInfoLog(m_uiProgram, 256, &nLength, cMessage); 100 | 101 | m_strErrorMessage = cMessage; 102 | 103 | return false; 104 | } 105 | 106 | return true; 107 | } 108 | 109 | 110 | bool GLShader::createShaderFromFile(const char* pFileName, unsigned int uiType) 111 | { 112 | string strSource; 113 | unsigned int uiShader = 0; 114 | 115 | if (!readShaderSource(pFileName, strSource)) 116 | { 117 | return false; 118 | } 119 | 120 | const char* pSource = strSource.c_str(); 121 | 122 | if (uiType == GL_VERTEX_SHADER) 123 | { 124 | m_uiVertexShader = glCreateShader(GL_VERTEX_SHADER); 125 | 126 | uiShader = m_uiVertexShader; 127 | } 128 | else if (uiType == GL_FRAGMENT_SHADER) 129 | { 130 | m_uiFragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 131 | 132 | uiShader = m_uiFragmentShader; 133 | } 134 | 135 | glShaderSource(uiShader, 1, &pSource, nullptr); 136 | 137 | glCompileShader(uiShader); 138 | 139 | int nStatus; 140 | int nLength; 141 | char cMessage[256]; 142 | 143 | glGetShaderiv(uiShader, GL_COMPILE_STATUS, &nStatus); 144 | 145 | if (nStatus != GL_TRUE) 146 | { 147 | glGetShaderInfoLog(uiShader, 256, &nLength, cMessage); 148 | 149 | m_strErrorMessage = cMessage; 150 | 151 | return false; 152 | } 153 | 154 | return true; 155 | } 156 | 157 | 158 | bool GLShader::readShaderSource(const char* pFileName, std::string &strSource) 159 | { 160 | string strLine; 161 | ifstream ShaderFile(pFileName); 162 | 163 | if (!ShaderFile.is_open()) 164 | { 165 | return false; 166 | } 167 | 168 | while(!ShaderFile.eof()) 169 | { 170 | getline(ShaderFile, strLine); 171 | strSource += strLine; 172 | strSource += "\n"; 173 | } 174 | 175 | return true; 176 | } -------------------------------------------------------------------------------- /DOPPEngine/src/GLShader.h: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 3 | // 4 | // Permission is hereby granted, free of charge, to any person obtaining a copy 5 | // of this software and associated documentation files (the "Software"), to deal 6 | // in the Software without restriction, including without limitation the rights 7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | // copies of the Software, and to permit persons to whom the Software is 9 | // furnished to do so, subject to the following conditions: 10 | // 11 | // The above copyright notice and this permission notice shall be included in 12 | // all copies or substantial portions of the Software. 13 | // 14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | // THE SOFTWARE. 21 | // 22 | 23 | #pragma once 24 | 25 | #include 26 | 27 | class GLShader 28 | { 29 | public: 30 | 31 | GLShader(); 32 | virtual ~GLShader(); 33 | 34 | bool createVertexShaderFromFile(const char* pFileName); 35 | bool createFragmentShaderFromFile(const char* pFileName); 36 | 37 | bool buildProgram(); 38 | 39 | void bind() { glUseProgram(m_uiProgram); }; 40 | void unbind() { glUseProgram(0); }; 41 | 42 | unsigned int getProgram() { return m_uiProgram; }; 43 | const char* getErrorMessage() { return m_strErrorMessage.c_str(); }; 44 | 45 | private: 46 | 47 | bool readShaderSource(const char* pFileName, std::string &strSource); 48 | bool createShaderFromFile(const char* pFileName, unsigned int uiType); 49 | 50 | unsigned int m_uiVertexShader; 51 | unsigned int m_uiFragmentShader; 52 | unsigned int m_uiProgram; 53 | 54 | std::string m_strErrorMessage; 55 | 56 | }; -------------------------------------------------------------------------------- /DOPPEngine/src/stdafx.cpp: -------------------------------------------------------------------------------- 1 | 2 | // stdafx.cpp : source file that includes just the standard includes 3 | // DOPPEngine.pch will be the pre-compiled header 4 | // stdafx.obj will contain the pre-compiled type information 5 | 6 | #include "stdafx.h" 7 | 8 | 9 | -------------------------------------------------------------------------------- /DOPPEngine/src/stdafx.h: -------------------------------------------------------------------------------- 1 | 2 | // stdafx.h : include file for standard system include files, 3 | // or project specific include files that are used frequently, 4 | // but are changed infrequently 5 | 6 | #pragma once 7 | 8 | #ifndef _SECURE_ATL 9 | #define _SECURE_ATL 1 10 | #endif 11 | 12 | #ifndef VC_EXTRALEAN 13 | #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers 14 | #endif 15 | 16 | #include "targetver.h" 17 | 18 | #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit 19 | 20 | // turns off MFC's hiding of some common and often safely ignored warning messages 21 | #define _AFX_ALL_WARNINGS 22 | 23 | #include // MFC core and standard components 24 | #include // MFC extensions 25 | 26 | 27 | 28 | 29 | 30 | #ifndef _AFX_NO_OLE_SUPPORT 31 | #include // MFC support for Internet Explorer 4 Common Controls 32 | #endif 33 | #ifndef _AFX_NO_AFXCMN_SUPPORT 34 | #include // MFC support for Windows Common Controls 35 | #endif // _AFX_NO_AFXCMN_SUPPORT 36 | 37 | #include // MFC support for ribbons and control bars 38 | 39 | 40 | 41 | 42 | 43 | #ifdef _UNICODE 44 | #if defined _M_IX86 45 | #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"") 46 | #elif defined _M_X64 47 | #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"") 48 | #else 49 | #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") 50 | #endif 51 | #endif 52 | 53 | 54 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. 2 | 3 | Permission is hereby granted, free of charge, to any person obtaining a copy 4 | of this software and associated documentation files (the "Software"), to deal 5 | in the Software without restriction, including without limitation the rights 6 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 7 | copies of the Software, and to permit persons to whom the Software is 8 | furnished to do so, subject to the following conditions: 9 | 10 | The above copyright notice and this permission notice shall be included in 11 | all copies or substantial portions of the Software. 12 | 13 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 16 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 17 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 18 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 19 | THE SOFTWARE. 20 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DOPPEngine 2 | 3 | DOPPEngine demonstrates how to utilize the Display Output Post-Processing (DOPP) to create various effects manipulating the desktop before it is displayed. 4 | 5 | **The following effects can be selected:** 6 | * **Eyefinity Landscape / Portrait** can be used to divide an SLS surface horizontally or vertically and rotate the respective portion 180°. This allows multi-display users with panels having a narrow bezel or being bezeless on the left, right and top side to create a near seamless surface. 7 | 8 | ![logo](http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2016/05/DOPPEngine1.png "DOPP SLS Rotation") 9 | 10 | 11 | * **Invert Colors** displays the desktop with inverted colors 12 | * **Edge Filter** uses an edge detection shader based on laplacian edge detection to highlight the edges on the screen 13 | * **Distort** applies a shader that dynamically distorts the captured screen 14 | * **Rotate** lets you select an angle by which the desktop gets rotated 15 | 16 | ### Prerequisites 17 | * AMD FirePro™ GCN-based GPU 18 | * Windows® 7, Windows® 8.1, or Windows® 10 19 | * Visual Studio® 2012 20 | 21 | ### Getting Started 22 | * Visual Studio solution for VS2012 can be found in the DOPPEngine directory. 23 | 24 | ### Attribution 25 | * AMD, the AMD Arrow logo, FirePro, and combinations thereof are either registered trademarks or trademarks of Advanced Micro Devices, Inc. in the United States and/or other countries. 26 | * Microsoft, Visual Studio, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. -------------------------------------------------------------------------------- /external/ADL/adl_sdk.h: -------------------------------------------------------------------------------- 1 | /// 2 | /// Copyright (c) 2008 - 2013 Advanced Micro Devices, Inc. 3 | 4 | /// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, 5 | /// EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED 6 | /// WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. 7 | 8 | /// \file adl_sdk.h 9 | /// \brief Contains the definition of the Memory Allocation Callback.\n Included in ADL SDK 10 | /// 11 | /// \n\n 12 | /// This file contains the definition of the Memory Allocation Callback.\n 13 | /// It also includes definitions of the respective structures and constants.\n 14 | /// This is the only header file to be included in a C/C++ project using ADL 15 | 16 | #ifndef ADL_SDK_H_ 17 | #define ADL_SDK_H_ 18 | 19 | #include "adl_structures.h" 20 | 21 | #if defined (LINUX) 22 | #define __stdcall 23 | #endif /* (LINUX) */ 24 | 25 | /// Memory Allocation Call back 26 | typedef void* ( __stdcall *ADL_MAIN_MALLOC_CALLBACK )( int ); 27 | 28 | 29 | #endif /* ADL_SDK_H_ */ 30 | -------------------------------------------------------------------------------- /external/GLEW/include/GL/wglew.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** The OpenGL Extension Wrangler Library 3 | ** Copyright (C) 2008-2015, Nigel Stewart 4 | ** Copyright (C) 2002-2008, Milan Ikits 5 | ** Copyright (C) 2002-2008, Marcelo E. Magallon 6 | ** Copyright (C) 2002, Lev Povalahev 7 | ** All rights reserved. 8 | ** 9 | ** Redistribution and use in source and binary forms, with or without 10 | ** modification, are permitted provided that the following conditions are met: 11 | ** 12 | ** * Redistributions of source code must retain the above copyright notice, 13 | ** this list of conditions and the following disclaimer. 14 | ** * Redistributions in binary form must reproduce the above copyright notice, 15 | ** this list of conditions and the following disclaimer in the documentation 16 | ** and/or other materials provided with the distribution. 17 | ** * The name of the author may be used to endorse or promote products 18 | ** derived from this software without specific prior written permission. 19 | ** 20 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 | ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 24 | ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 25 | ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 26 | ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 27 | ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 28 | ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 29 | ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 30 | ** THE POSSIBILITY OF SUCH DAMAGE. 31 | */ 32 | 33 | /* 34 | ** Copyright (c) 2007 The Khronos Group Inc. 35 | ** 36 | ** Permission is hereby granted, free of charge, to any person obtaining a 37 | ** copy of this software and/or associated documentation files (the 38 | ** "Materials"), to deal in the Materials without restriction, including 39 | ** without limitation the rights to use, copy, modify, merge, publish, 40 | ** distribute, sublicense, and/or sell copies of the Materials, and to 41 | ** permit persons to whom the Materials are furnished to do so, subject to 42 | ** the following conditions: 43 | ** 44 | ** The above copyright notice and this permission notice shall be included 45 | ** in all copies or substantial portions of the Materials. 46 | ** 47 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 48 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 49 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 50 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 51 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 52 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 53 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 54 | */ 55 | 56 | #ifndef __wglew_h__ 57 | #define __wglew_h__ 58 | #define __WGLEW_H__ 59 | 60 | #ifdef __wglext_h_ 61 | #error wglext.h included before wglew.h 62 | #endif 63 | 64 | #define __wglext_h_ 65 | 66 | #if !defined(WINAPI) 67 | # ifndef WIN32_LEAN_AND_MEAN 68 | # define WIN32_LEAN_AND_MEAN 1 69 | # endif 70 | #include 71 | # undef WIN32_LEAN_AND_MEAN 72 | #endif 73 | 74 | /* 75 | * GLEW_STATIC needs to be set when using the static version. 76 | * GLEW_BUILD is set when building the DLL version. 77 | */ 78 | #ifdef GLEW_STATIC 79 | # define GLEWAPI extern 80 | #else 81 | # ifdef GLEW_BUILD 82 | # define GLEWAPI extern __declspec(dllexport) 83 | # else 84 | # define GLEWAPI extern __declspec(dllimport) 85 | # endif 86 | #endif 87 | 88 | #ifdef __cplusplus 89 | extern "C" { 90 | #endif 91 | 92 | /* -------------------------- WGL_3DFX_multisample ------------------------- */ 93 | 94 | #ifndef WGL_3DFX_multisample 95 | #define WGL_3DFX_multisample 1 96 | 97 | #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 98 | #define WGL_SAMPLES_3DFX 0x2061 99 | 100 | #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) 101 | 102 | #endif /* WGL_3DFX_multisample */ 103 | 104 | /* ------------------------- WGL_3DL_stereo_control ------------------------ */ 105 | 106 | #ifndef WGL_3DL_stereo_control 107 | #define WGL_3DL_stereo_control 1 108 | 109 | #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 110 | #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 111 | #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 112 | #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 113 | 114 | typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); 115 | 116 | #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) 117 | 118 | #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) 119 | 120 | #endif /* WGL_3DL_stereo_control */ 121 | 122 | /* ------------------------ WGL_AMD_gpu_association ------------------------ */ 123 | 124 | #ifndef WGL_AMD_gpu_association 125 | #define WGL_AMD_gpu_association 1 126 | 127 | #define WGL_GPU_VENDOR_AMD 0x1F00 128 | #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 129 | #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 130 | #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 131 | #define WGL_GPU_RAM_AMD 0x21A3 132 | #define WGL_GPU_CLOCK_AMD 0x21A4 133 | #define WGL_GPU_NUM_PIPES_AMD 0x21A5 134 | #define WGL_GPU_NUM_SIMD_AMD 0x21A6 135 | #define WGL_GPU_NUM_RB_AMD 0x21A7 136 | #define WGL_GPU_NUM_SPI_AMD 0x21A8 137 | 138 | typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 139 | typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); 140 | typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); 141 | typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); 142 | typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); 143 | typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); 144 | typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); 145 | typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); 146 | typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); 147 | 148 | #define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) 149 | #define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) 150 | #define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) 151 | #define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) 152 | #define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) 153 | #define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) 154 | #define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) 155 | #define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) 156 | #define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) 157 | 158 | #define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) 159 | 160 | #endif /* WGL_AMD_gpu_association */ 161 | 162 | /* ------------------------- WGL_ARB_buffer_region ------------------------- */ 163 | 164 | #ifndef WGL_ARB_buffer_region 165 | #define WGL_ARB_buffer_region 1 166 | 167 | #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 168 | #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 169 | #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 170 | #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 171 | 172 | typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); 173 | typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); 174 | typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); 175 | typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); 176 | 177 | #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) 178 | #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) 179 | #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) 180 | #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) 181 | 182 | #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) 183 | 184 | #endif /* WGL_ARB_buffer_region */ 185 | 186 | /* --------------------- WGL_ARB_context_flush_control --------------------- */ 187 | 188 | #ifndef WGL_ARB_context_flush_control 189 | #define WGL_ARB_context_flush_control 1 190 | 191 | #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 192 | #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 193 | #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 194 | 195 | #define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) 196 | 197 | #endif /* WGL_ARB_context_flush_control */ 198 | 199 | /* ------------------------- WGL_ARB_create_context ------------------------ */ 200 | 201 | #ifndef WGL_ARB_create_context 202 | #define WGL_ARB_create_context 1 203 | 204 | #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 205 | #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 206 | #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 207 | #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 208 | #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 209 | #define WGL_CONTEXT_FLAGS_ARB 0x2094 210 | #define ERROR_INVALID_VERSION_ARB 0x2095 211 | #define ERROR_INVALID_PROFILE_ARB 0x2096 212 | 213 | typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); 214 | 215 | #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) 216 | 217 | #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) 218 | 219 | #endif /* WGL_ARB_create_context */ 220 | 221 | /* --------------------- WGL_ARB_create_context_profile -------------------- */ 222 | 223 | #ifndef WGL_ARB_create_context_profile 224 | #define WGL_ARB_create_context_profile 1 225 | 226 | #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 227 | #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 228 | #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 229 | 230 | #define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) 231 | 232 | #endif /* WGL_ARB_create_context_profile */ 233 | 234 | /* ------------------- WGL_ARB_create_context_robustness ------------------- */ 235 | 236 | #ifndef WGL_ARB_create_context_robustness 237 | #define WGL_ARB_create_context_robustness 1 238 | 239 | #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 240 | #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 241 | #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 242 | #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 243 | 244 | #define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) 245 | 246 | #endif /* WGL_ARB_create_context_robustness */ 247 | 248 | /* ----------------------- WGL_ARB_extensions_string ----------------------- */ 249 | 250 | #ifndef WGL_ARB_extensions_string 251 | #define WGL_ARB_extensions_string 1 252 | 253 | typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); 254 | 255 | #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) 256 | 257 | #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) 258 | 259 | #endif /* WGL_ARB_extensions_string */ 260 | 261 | /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ 262 | 263 | #ifndef WGL_ARB_framebuffer_sRGB 264 | #define WGL_ARB_framebuffer_sRGB 1 265 | 266 | #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 267 | 268 | #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) 269 | 270 | #endif /* WGL_ARB_framebuffer_sRGB */ 271 | 272 | /* ----------------------- WGL_ARB_make_current_read ----------------------- */ 273 | 274 | #ifndef WGL_ARB_make_current_read 275 | #define WGL_ARB_make_current_read 1 276 | 277 | #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 278 | #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 279 | 280 | typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); 281 | typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); 282 | 283 | #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) 284 | #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) 285 | 286 | #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) 287 | 288 | #endif /* WGL_ARB_make_current_read */ 289 | 290 | /* -------------------------- WGL_ARB_multisample -------------------------- */ 291 | 292 | #ifndef WGL_ARB_multisample 293 | #define WGL_ARB_multisample 1 294 | 295 | #define WGL_SAMPLE_BUFFERS_ARB 0x2041 296 | #define WGL_SAMPLES_ARB 0x2042 297 | 298 | #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) 299 | 300 | #endif /* WGL_ARB_multisample */ 301 | 302 | /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ 303 | 304 | #ifndef WGL_ARB_pbuffer 305 | #define WGL_ARB_pbuffer 1 306 | 307 | #define WGL_DRAW_TO_PBUFFER_ARB 0x202D 308 | #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E 309 | #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F 310 | #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 311 | #define WGL_PBUFFER_LARGEST_ARB 0x2033 312 | #define WGL_PBUFFER_WIDTH_ARB 0x2034 313 | #define WGL_PBUFFER_HEIGHT_ARB 0x2035 314 | #define WGL_PBUFFER_LOST_ARB 0x2036 315 | 316 | DECLARE_HANDLE(HPBUFFERARB); 317 | 318 | typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); 319 | typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); 320 | typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); 321 | typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); 322 | typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); 323 | 324 | #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) 325 | #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) 326 | #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) 327 | #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) 328 | #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) 329 | 330 | #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) 331 | 332 | #endif /* WGL_ARB_pbuffer */ 333 | 334 | /* -------------------------- WGL_ARB_pixel_format ------------------------- */ 335 | 336 | #ifndef WGL_ARB_pixel_format 337 | #define WGL_ARB_pixel_format 1 338 | 339 | #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 340 | #define WGL_DRAW_TO_WINDOW_ARB 0x2001 341 | #define WGL_DRAW_TO_BITMAP_ARB 0x2002 342 | #define WGL_ACCELERATION_ARB 0x2003 343 | #define WGL_NEED_PALETTE_ARB 0x2004 344 | #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 345 | #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 346 | #define WGL_SWAP_METHOD_ARB 0x2007 347 | #define WGL_NUMBER_OVERLAYS_ARB 0x2008 348 | #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 349 | #define WGL_TRANSPARENT_ARB 0x200A 350 | #define WGL_SHARE_DEPTH_ARB 0x200C 351 | #define WGL_SHARE_STENCIL_ARB 0x200D 352 | #define WGL_SHARE_ACCUM_ARB 0x200E 353 | #define WGL_SUPPORT_GDI_ARB 0x200F 354 | #define WGL_SUPPORT_OPENGL_ARB 0x2010 355 | #define WGL_DOUBLE_BUFFER_ARB 0x2011 356 | #define WGL_STEREO_ARB 0x2012 357 | #define WGL_PIXEL_TYPE_ARB 0x2013 358 | #define WGL_COLOR_BITS_ARB 0x2014 359 | #define WGL_RED_BITS_ARB 0x2015 360 | #define WGL_RED_SHIFT_ARB 0x2016 361 | #define WGL_GREEN_BITS_ARB 0x2017 362 | #define WGL_GREEN_SHIFT_ARB 0x2018 363 | #define WGL_BLUE_BITS_ARB 0x2019 364 | #define WGL_BLUE_SHIFT_ARB 0x201A 365 | #define WGL_ALPHA_BITS_ARB 0x201B 366 | #define WGL_ALPHA_SHIFT_ARB 0x201C 367 | #define WGL_ACCUM_BITS_ARB 0x201D 368 | #define WGL_ACCUM_RED_BITS_ARB 0x201E 369 | #define WGL_ACCUM_GREEN_BITS_ARB 0x201F 370 | #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 371 | #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 372 | #define WGL_DEPTH_BITS_ARB 0x2022 373 | #define WGL_STENCIL_BITS_ARB 0x2023 374 | #define WGL_AUX_BUFFERS_ARB 0x2024 375 | #define WGL_NO_ACCELERATION_ARB 0x2025 376 | #define WGL_GENERIC_ACCELERATION_ARB 0x2026 377 | #define WGL_FULL_ACCELERATION_ARB 0x2027 378 | #define WGL_SWAP_EXCHANGE_ARB 0x2028 379 | #define WGL_SWAP_COPY_ARB 0x2029 380 | #define WGL_SWAP_UNDEFINED_ARB 0x202A 381 | #define WGL_TYPE_RGBA_ARB 0x202B 382 | #define WGL_TYPE_COLORINDEX_ARB 0x202C 383 | #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 384 | #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 385 | #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 386 | #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A 387 | #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B 388 | 389 | typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); 390 | typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); 391 | typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); 392 | 393 | #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) 394 | #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) 395 | #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) 396 | 397 | #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) 398 | 399 | #endif /* WGL_ARB_pixel_format */ 400 | 401 | /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ 402 | 403 | #ifndef WGL_ARB_pixel_format_float 404 | #define WGL_ARB_pixel_format_float 1 405 | 406 | #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 407 | 408 | #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) 409 | 410 | #endif /* WGL_ARB_pixel_format_float */ 411 | 412 | /* ------------------------- WGL_ARB_render_texture ------------------------ */ 413 | 414 | #ifndef WGL_ARB_render_texture 415 | #define WGL_ARB_render_texture 1 416 | 417 | #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 418 | #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 419 | #define WGL_TEXTURE_FORMAT_ARB 0x2072 420 | #define WGL_TEXTURE_TARGET_ARB 0x2073 421 | #define WGL_MIPMAP_TEXTURE_ARB 0x2074 422 | #define WGL_TEXTURE_RGB_ARB 0x2075 423 | #define WGL_TEXTURE_RGBA_ARB 0x2076 424 | #define WGL_NO_TEXTURE_ARB 0x2077 425 | #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 426 | #define WGL_TEXTURE_1D_ARB 0x2079 427 | #define WGL_TEXTURE_2D_ARB 0x207A 428 | #define WGL_MIPMAP_LEVEL_ARB 0x207B 429 | #define WGL_CUBE_MAP_FACE_ARB 0x207C 430 | #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D 431 | #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E 432 | #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F 433 | #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 434 | #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 435 | #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 436 | #define WGL_FRONT_LEFT_ARB 0x2083 437 | #define WGL_FRONT_RIGHT_ARB 0x2084 438 | #define WGL_BACK_LEFT_ARB 0x2085 439 | #define WGL_BACK_RIGHT_ARB 0x2086 440 | #define WGL_AUX0_ARB 0x2087 441 | #define WGL_AUX1_ARB 0x2088 442 | #define WGL_AUX2_ARB 0x2089 443 | #define WGL_AUX3_ARB 0x208A 444 | #define WGL_AUX4_ARB 0x208B 445 | #define WGL_AUX5_ARB 0x208C 446 | #define WGL_AUX6_ARB 0x208D 447 | #define WGL_AUX7_ARB 0x208E 448 | #define WGL_AUX8_ARB 0x208F 449 | #define WGL_AUX9_ARB 0x2090 450 | 451 | typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); 452 | typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); 453 | typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); 454 | 455 | #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) 456 | #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) 457 | #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) 458 | 459 | #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) 460 | 461 | #endif /* WGL_ARB_render_texture */ 462 | 463 | /* ---------------- WGL_ARB_robustness_application_isolation --------------- */ 464 | 465 | #ifndef WGL_ARB_robustness_application_isolation 466 | #define WGL_ARB_robustness_application_isolation 1 467 | 468 | #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 469 | 470 | #define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) 471 | 472 | #endif /* WGL_ARB_robustness_application_isolation */ 473 | 474 | /* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ 475 | 476 | #ifndef WGL_ARB_robustness_share_group_isolation 477 | #define WGL_ARB_robustness_share_group_isolation 1 478 | 479 | #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 480 | 481 | #define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) 482 | 483 | #endif /* WGL_ARB_robustness_share_group_isolation */ 484 | 485 | /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ 486 | 487 | #ifndef WGL_ATI_pixel_format_float 488 | #define WGL_ATI_pixel_format_float 1 489 | 490 | #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 491 | #define GL_RGBA_FLOAT_MODE_ATI 0x8820 492 | #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 493 | 494 | #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) 495 | 496 | #endif /* WGL_ATI_pixel_format_float */ 497 | 498 | /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ 499 | 500 | #ifndef WGL_ATI_render_texture_rectangle 501 | #define WGL_ATI_render_texture_rectangle 1 502 | 503 | #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 504 | 505 | #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) 506 | 507 | #endif /* WGL_ATI_render_texture_rectangle */ 508 | 509 | /* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ 510 | 511 | #ifndef WGL_EXT_create_context_es2_profile 512 | #define WGL_EXT_create_context_es2_profile 1 513 | 514 | #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 515 | 516 | #define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) 517 | 518 | #endif /* WGL_EXT_create_context_es2_profile */ 519 | 520 | /* ------------------- WGL_EXT_create_context_es_profile ------------------- */ 521 | 522 | #ifndef WGL_EXT_create_context_es_profile 523 | #define WGL_EXT_create_context_es_profile 1 524 | 525 | #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 526 | 527 | #define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) 528 | 529 | #endif /* WGL_EXT_create_context_es_profile */ 530 | 531 | /* -------------------------- WGL_EXT_depth_float -------------------------- */ 532 | 533 | #ifndef WGL_EXT_depth_float 534 | #define WGL_EXT_depth_float 1 535 | 536 | #define WGL_DEPTH_FLOAT_EXT 0x2040 537 | 538 | #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) 539 | 540 | #endif /* WGL_EXT_depth_float */ 541 | 542 | /* ---------------------- WGL_EXT_display_color_table ---------------------- */ 543 | 544 | #ifndef WGL_EXT_display_color_table 545 | #define WGL_EXT_display_color_table 1 546 | 547 | typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); 548 | typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); 549 | typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); 550 | typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); 551 | 552 | #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) 553 | #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) 554 | #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) 555 | #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) 556 | 557 | #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) 558 | 559 | #endif /* WGL_EXT_display_color_table */ 560 | 561 | /* ----------------------- WGL_EXT_extensions_string ----------------------- */ 562 | 563 | #ifndef WGL_EXT_extensions_string 564 | #define WGL_EXT_extensions_string 1 565 | 566 | typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); 567 | 568 | #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) 569 | 570 | #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) 571 | 572 | #endif /* WGL_EXT_extensions_string */ 573 | 574 | /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ 575 | 576 | #ifndef WGL_EXT_framebuffer_sRGB 577 | #define WGL_EXT_framebuffer_sRGB 1 578 | 579 | #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 580 | 581 | #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) 582 | 583 | #endif /* WGL_EXT_framebuffer_sRGB */ 584 | 585 | /* ----------------------- WGL_EXT_make_current_read ----------------------- */ 586 | 587 | #ifndef WGL_EXT_make_current_read 588 | #define WGL_EXT_make_current_read 1 589 | 590 | #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 591 | 592 | typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); 593 | typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); 594 | 595 | #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) 596 | #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) 597 | 598 | #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) 599 | 600 | #endif /* WGL_EXT_make_current_read */ 601 | 602 | /* -------------------------- WGL_EXT_multisample -------------------------- */ 603 | 604 | #ifndef WGL_EXT_multisample 605 | #define WGL_EXT_multisample 1 606 | 607 | #define WGL_SAMPLE_BUFFERS_EXT 0x2041 608 | #define WGL_SAMPLES_EXT 0x2042 609 | 610 | #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) 611 | 612 | #endif /* WGL_EXT_multisample */ 613 | 614 | /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ 615 | 616 | #ifndef WGL_EXT_pbuffer 617 | #define WGL_EXT_pbuffer 1 618 | 619 | #define WGL_DRAW_TO_PBUFFER_EXT 0x202D 620 | #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E 621 | #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F 622 | #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 623 | #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 624 | #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 625 | #define WGL_PBUFFER_LARGEST_EXT 0x2033 626 | #define WGL_PBUFFER_WIDTH_EXT 0x2034 627 | #define WGL_PBUFFER_HEIGHT_EXT 0x2035 628 | 629 | DECLARE_HANDLE(HPBUFFEREXT); 630 | 631 | typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); 632 | typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); 633 | typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); 634 | typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); 635 | typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); 636 | 637 | #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) 638 | #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) 639 | #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) 640 | #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) 641 | #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) 642 | 643 | #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) 644 | 645 | #endif /* WGL_EXT_pbuffer */ 646 | 647 | /* -------------------------- WGL_EXT_pixel_format ------------------------- */ 648 | 649 | #ifndef WGL_EXT_pixel_format 650 | #define WGL_EXT_pixel_format 1 651 | 652 | #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 653 | #define WGL_DRAW_TO_WINDOW_EXT 0x2001 654 | #define WGL_DRAW_TO_BITMAP_EXT 0x2002 655 | #define WGL_ACCELERATION_EXT 0x2003 656 | #define WGL_NEED_PALETTE_EXT 0x2004 657 | #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 658 | #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 659 | #define WGL_SWAP_METHOD_EXT 0x2007 660 | #define WGL_NUMBER_OVERLAYS_EXT 0x2008 661 | #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 662 | #define WGL_TRANSPARENT_EXT 0x200A 663 | #define WGL_TRANSPARENT_VALUE_EXT 0x200B 664 | #define WGL_SHARE_DEPTH_EXT 0x200C 665 | #define WGL_SHARE_STENCIL_EXT 0x200D 666 | #define WGL_SHARE_ACCUM_EXT 0x200E 667 | #define WGL_SUPPORT_GDI_EXT 0x200F 668 | #define WGL_SUPPORT_OPENGL_EXT 0x2010 669 | #define WGL_DOUBLE_BUFFER_EXT 0x2011 670 | #define WGL_STEREO_EXT 0x2012 671 | #define WGL_PIXEL_TYPE_EXT 0x2013 672 | #define WGL_COLOR_BITS_EXT 0x2014 673 | #define WGL_RED_BITS_EXT 0x2015 674 | #define WGL_RED_SHIFT_EXT 0x2016 675 | #define WGL_GREEN_BITS_EXT 0x2017 676 | #define WGL_GREEN_SHIFT_EXT 0x2018 677 | #define WGL_BLUE_BITS_EXT 0x2019 678 | #define WGL_BLUE_SHIFT_EXT 0x201A 679 | #define WGL_ALPHA_BITS_EXT 0x201B 680 | #define WGL_ALPHA_SHIFT_EXT 0x201C 681 | #define WGL_ACCUM_BITS_EXT 0x201D 682 | #define WGL_ACCUM_RED_BITS_EXT 0x201E 683 | #define WGL_ACCUM_GREEN_BITS_EXT 0x201F 684 | #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 685 | #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 686 | #define WGL_DEPTH_BITS_EXT 0x2022 687 | #define WGL_STENCIL_BITS_EXT 0x2023 688 | #define WGL_AUX_BUFFERS_EXT 0x2024 689 | #define WGL_NO_ACCELERATION_EXT 0x2025 690 | #define WGL_GENERIC_ACCELERATION_EXT 0x2026 691 | #define WGL_FULL_ACCELERATION_EXT 0x2027 692 | #define WGL_SWAP_EXCHANGE_EXT 0x2028 693 | #define WGL_SWAP_COPY_EXT 0x2029 694 | #define WGL_SWAP_UNDEFINED_EXT 0x202A 695 | #define WGL_TYPE_RGBA_EXT 0x202B 696 | #define WGL_TYPE_COLORINDEX_EXT 0x202C 697 | 698 | typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); 699 | typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); 700 | typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); 701 | 702 | #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) 703 | #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) 704 | #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) 705 | 706 | #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) 707 | 708 | #endif /* WGL_EXT_pixel_format */ 709 | 710 | /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ 711 | 712 | #ifndef WGL_EXT_pixel_format_packed_float 713 | #define WGL_EXT_pixel_format_packed_float 1 714 | 715 | #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 716 | 717 | #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) 718 | 719 | #endif /* WGL_EXT_pixel_format_packed_float */ 720 | 721 | /* -------------------------- WGL_EXT_swap_control ------------------------- */ 722 | 723 | #ifndef WGL_EXT_swap_control 724 | #define WGL_EXT_swap_control 1 725 | 726 | typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); 727 | typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); 728 | 729 | #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) 730 | #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) 731 | 732 | #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) 733 | 734 | #endif /* WGL_EXT_swap_control */ 735 | 736 | /* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ 737 | 738 | #ifndef WGL_EXT_swap_control_tear 739 | #define WGL_EXT_swap_control_tear 1 740 | 741 | #define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) 742 | 743 | #endif /* WGL_EXT_swap_control_tear */ 744 | 745 | /* --------------------- WGL_I3D_digital_video_control --------------------- */ 746 | 747 | #ifndef WGL_I3D_digital_video_control 748 | #define WGL_I3D_digital_video_control 1 749 | 750 | #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 751 | #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 752 | #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 753 | #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 754 | 755 | typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); 756 | typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); 757 | 758 | #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) 759 | #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) 760 | 761 | #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) 762 | 763 | #endif /* WGL_I3D_digital_video_control */ 764 | 765 | /* ----------------------------- WGL_I3D_gamma ----------------------------- */ 766 | 767 | #ifndef WGL_I3D_gamma 768 | #define WGL_I3D_gamma 1 769 | 770 | #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E 771 | #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F 772 | 773 | typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); 774 | typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); 775 | typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); 776 | typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); 777 | 778 | #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) 779 | #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) 780 | #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) 781 | #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) 782 | 783 | #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) 784 | 785 | #endif /* WGL_I3D_gamma */ 786 | 787 | /* ---------------------------- WGL_I3D_genlock ---------------------------- */ 788 | 789 | #ifndef WGL_I3D_genlock 790 | #define WGL_I3D_genlock 1 791 | 792 | #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 793 | #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 794 | #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 795 | #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 796 | #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 797 | #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 798 | #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A 799 | #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B 800 | #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C 801 | 802 | typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); 803 | typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); 804 | typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); 805 | typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); 806 | typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); 807 | typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); 808 | typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); 809 | typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); 810 | typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); 811 | typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); 812 | typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); 813 | typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); 814 | 815 | #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) 816 | #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) 817 | #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) 818 | #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) 819 | #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) 820 | #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) 821 | #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) 822 | #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) 823 | #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) 824 | #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) 825 | #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) 826 | #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) 827 | 828 | #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) 829 | 830 | #endif /* WGL_I3D_genlock */ 831 | 832 | /* -------------------------- WGL_I3D_image_buffer ------------------------- */ 833 | 834 | #ifndef WGL_I3D_image_buffer 835 | #define WGL_I3D_image_buffer 1 836 | 837 | #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 838 | #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 839 | 840 | typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); 841 | typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); 842 | typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); 843 | typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); 844 | 845 | #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) 846 | #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) 847 | #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) 848 | #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) 849 | 850 | #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) 851 | 852 | #endif /* WGL_I3D_image_buffer */ 853 | 854 | /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ 855 | 856 | #ifndef WGL_I3D_swap_frame_lock 857 | #define WGL_I3D_swap_frame_lock 1 858 | 859 | typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); 860 | typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); 861 | typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); 862 | typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); 863 | 864 | #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) 865 | #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) 866 | #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) 867 | #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) 868 | 869 | #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) 870 | 871 | #endif /* WGL_I3D_swap_frame_lock */ 872 | 873 | /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ 874 | 875 | #ifndef WGL_I3D_swap_frame_usage 876 | #define WGL_I3D_swap_frame_usage 1 877 | 878 | typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); 879 | typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); 880 | typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); 881 | typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); 882 | 883 | #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) 884 | #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) 885 | #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) 886 | #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) 887 | 888 | #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) 889 | 890 | #endif /* WGL_I3D_swap_frame_usage */ 891 | 892 | /* --------------------------- WGL_NV_DX_interop --------------------------- */ 893 | 894 | #ifndef WGL_NV_DX_interop 895 | #define WGL_NV_DX_interop 1 896 | 897 | #define WGL_ACCESS_READ_ONLY_NV 0x0000 898 | #define WGL_ACCESS_READ_WRITE_NV 0x0001 899 | #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 900 | 901 | typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 902 | typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); 903 | typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); 904 | typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); 905 | typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); 906 | typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); 907 | typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); 908 | typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 909 | 910 | #define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) 911 | #define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) 912 | #define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) 913 | #define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) 914 | #define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) 915 | #define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) 916 | #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) 917 | #define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) 918 | 919 | #define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) 920 | 921 | #endif /* WGL_NV_DX_interop */ 922 | 923 | /* --------------------------- WGL_NV_DX_interop2 -------------------------- */ 924 | 925 | #ifndef WGL_NV_DX_interop2 926 | #define WGL_NV_DX_interop2 1 927 | 928 | #define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) 929 | 930 | #endif /* WGL_NV_DX_interop2 */ 931 | 932 | /* --------------------------- WGL_NV_copy_image --------------------------- */ 933 | 934 | #ifndef WGL_NV_copy_image 935 | #define WGL_NV_copy_image 1 936 | 937 | typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); 938 | 939 | #define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) 940 | 941 | #define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) 942 | 943 | #endif /* WGL_NV_copy_image */ 944 | 945 | /* ------------------------ WGL_NV_delay_before_swap ----------------------- */ 946 | 947 | #ifndef WGL_NV_delay_before_swap 948 | #define WGL_NV_delay_before_swap 1 949 | 950 | typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); 951 | 952 | #define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) 953 | 954 | #define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) 955 | 956 | #endif /* WGL_NV_delay_before_swap */ 957 | 958 | /* -------------------------- WGL_NV_float_buffer -------------------------- */ 959 | 960 | #ifndef WGL_NV_float_buffer 961 | #define WGL_NV_float_buffer 1 962 | 963 | #define WGL_FLOAT_COMPONENTS_NV 0x20B0 964 | #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 965 | #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 966 | #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 967 | #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 968 | #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 969 | #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 970 | #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 971 | #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 972 | 973 | #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) 974 | 975 | #endif /* WGL_NV_float_buffer */ 976 | 977 | /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ 978 | 979 | #ifndef WGL_NV_gpu_affinity 980 | #define WGL_NV_gpu_affinity 1 981 | 982 | #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 983 | #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 984 | 985 | DECLARE_HANDLE(HGPUNV); 986 | typedef struct _GPU_DEVICE { 987 | DWORD cb; 988 | CHAR DeviceName[32]; 989 | CHAR DeviceString[128]; 990 | DWORD Flags; 991 | RECT rcVirtualScreen; 992 | } GPU_DEVICE, *PGPU_DEVICE; 993 | 994 | typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); 995 | typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); 996 | typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); 997 | typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); 998 | typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); 999 | 1000 | #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) 1001 | #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) 1002 | #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) 1003 | #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) 1004 | #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) 1005 | 1006 | #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) 1007 | 1008 | #endif /* WGL_NV_gpu_affinity */ 1009 | 1010 | /* ---------------------- WGL_NV_multisample_coverage ---------------------- */ 1011 | 1012 | #ifndef WGL_NV_multisample_coverage 1013 | #define WGL_NV_multisample_coverage 1 1014 | 1015 | #define WGL_COVERAGE_SAMPLES_NV 0x2042 1016 | #define WGL_COLOR_SAMPLES_NV 0x20B9 1017 | 1018 | #define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) 1019 | 1020 | #endif /* WGL_NV_multisample_coverage */ 1021 | 1022 | /* -------------------------- WGL_NV_present_video ------------------------- */ 1023 | 1024 | #ifndef WGL_NV_present_video 1025 | #define WGL_NV_present_video 1 1026 | 1027 | #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 1028 | 1029 | DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); 1030 | 1031 | typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); 1032 | typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); 1033 | typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); 1034 | 1035 | #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) 1036 | #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) 1037 | #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) 1038 | 1039 | #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) 1040 | 1041 | #endif /* WGL_NV_present_video */ 1042 | 1043 | /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ 1044 | 1045 | #ifndef WGL_NV_render_depth_texture 1046 | #define WGL_NV_render_depth_texture 1 1047 | 1048 | #define WGL_NO_TEXTURE_ARB 0x2077 1049 | #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 1050 | #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 1051 | #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 1052 | #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 1053 | #define WGL_DEPTH_COMPONENT_NV 0x20A7 1054 | 1055 | #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) 1056 | 1057 | #endif /* WGL_NV_render_depth_texture */ 1058 | 1059 | /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ 1060 | 1061 | #ifndef WGL_NV_render_texture_rectangle 1062 | #define WGL_NV_render_texture_rectangle 1 1063 | 1064 | #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 1065 | #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 1066 | #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 1067 | 1068 | #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) 1069 | 1070 | #endif /* WGL_NV_render_texture_rectangle */ 1071 | 1072 | /* --------------------------- WGL_NV_swap_group --------------------------- */ 1073 | 1074 | #ifndef WGL_NV_swap_group 1075 | #define WGL_NV_swap_group 1 1076 | 1077 | typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); 1078 | typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); 1079 | typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); 1080 | typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); 1081 | typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); 1082 | typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); 1083 | 1084 | #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) 1085 | #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) 1086 | #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) 1087 | #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) 1088 | #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) 1089 | #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) 1090 | 1091 | #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) 1092 | 1093 | #endif /* WGL_NV_swap_group */ 1094 | 1095 | /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ 1096 | 1097 | #ifndef WGL_NV_vertex_array_range 1098 | #define WGL_NV_vertex_array_range 1 1099 | 1100 | typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); 1101 | typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); 1102 | 1103 | #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) 1104 | #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) 1105 | 1106 | #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) 1107 | 1108 | #endif /* WGL_NV_vertex_array_range */ 1109 | 1110 | /* -------------------------- WGL_NV_video_capture ------------------------- */ 1111 | 1112 | #ifndef WGL_NV_video_capture 1113 | #define WGL_NV_video_capture 1 1114 | 1115 | #define WGL_UNIQUE_ID_NV 0x20CE 1116 | #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF 1117 | 1118 | DECLARE_HANDLE(HVIDEOINPUTDEVICENV); 1119 | 1120 | typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); 1121 | typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); 1122 | typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); 1123 | typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); 1124 | typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); 1125 | 1126 | #define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) 1127 | #define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) 1128 | #define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) 1129 | #define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) 1130 | #define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) 1131 | 1132 | #define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) 1133 | 1134 | #endif /* WGL_NV_video_capture */ 1135 | 1136 | /* -------------------------- WGL_NV_video_output -------------------------- */ 1137 | 1138 | #ifndef WGL_NV_video_output 1139 | #define WGL_NV_video_output 1 1140 | 1141 | #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 1142 | #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 1143 | #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 1144 | #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 1145 | #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 1146 | #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 1147 | #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 1148 | #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 1149 | #define WGL_VIDEO_OUT_FRAME 0x20C8 1150 | #define WGL_VIDEO_OUT_FIELD_1 0x20C9 1151 | #define WGL_VIDEO_OUT_FIELD_2 0x20CA 1152 | #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB 1153 | #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC 1154 | 1155 | DECLARE_HANDLE(HPVIDEODEV); 1156 | 1157 | typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); 1158 | typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); 1159 | typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); 1160 | typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); 1161 | typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); 1162 | typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); 1163 | 1164 | #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) 1165 | #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) 1166 | #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) 1167 | #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) 1168 | #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) 1169 | #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) 1170 | 1171 | #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) 1172 | 1173 | #endif /* WGL_NV_video_output */ 1174 | 1175 | /* -------------------------- WGL_OML_sync_control ------------------------- */ 1176 | 1177 | #ifndef WGL_OML_sync_control 1178 | #define WGL_OML_sync_control 1 1179 | 1180 | typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); 1181 | typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); 1182 | typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); 1183 | typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); 1184 | typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); 1185 | typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); 1186 | 1187 | #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) 1188 | #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) 1189 | #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) 1190 | #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) 1191 | #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) 1192 | #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) 1193 | 1194 | #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) 1195 | 1196 | #endif /* WGL_OML_sync_control */ 1197 | 1198 | /* ------------------------------------------------------------------------- */ 1199 | 1200 | #ifdef GLEW_MX 1201 | #define WGLEW_FUN_EXPORT 1202 | #define WGLEW_VAR_EXPORT 1203 | #else 1204 | #define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT 1205 | #define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT 1206 | #endif /* GLEW_MX */ 1207 | 1208 | #ifdef GLEW_MX 1209 | struct WGLEWContextStruct 1210 | { 1211 | #endif /* GLEW_MX */ 1212 | 1213 | WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; 1214 | 1215 | WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; 1216 | WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; 1217 | WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; 1218 | WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; 1219 | WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; 1220 | WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; 1221 | WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; 1222 | WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; 1223 | WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; 1224 | 1225 | WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; 1226 | WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; 1227 | WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; 1228 | WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; 1229 | 1230 | WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; 1231 | 1232 | WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; 1233 | 1234 | WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; 1235 | WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; 1236 | 1237 | WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; 1238 | WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; 1239 | WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; 1240 | WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; 1241 | WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; 1242 | 1243 | WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; 1244 | WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; 1245 | WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; 1246 | 1247 | WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; 1248 | WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; 1249 | WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; 1250 | 1251 | WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; 1252 | WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; 1253 | WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; 1254 | WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; 1255 | 1256 | WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; 1257 | 1258 | WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; 1259 | WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; 1260 | 1261 | WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; 1262 | WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; 1263 | WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; 1264 | WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; 1265 | WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; 1266 | 1267 | WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; 1268 | WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; 1269 | WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; 1270 | 1271 | WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; 1272 | WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; 1273 | 1274 | WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; 1275 | WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; 1276 | 1277 | WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; 1278 | WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; 1279 | WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; 1280 | WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; 1281 | 1282 | WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; 1283 | WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; 1284 | WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; 1285 | WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; 1286 | WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; 1287 | WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; 1288 | WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; 1289 | WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; 1290 | WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; 1291 | WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; 1292 | WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; 1293 | WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; 1294 | 1295 | WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; 1296 | WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; 1297 | WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; 1298 | WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; 1299 | 1300 | WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; 1301 | WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; 1302 | WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; 1303 | WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; 1304 | 1305 | WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; 1306 | WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; 1307 | WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; 1308 | WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; 1309 | 1310 | WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; 1311 | WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; 1312 | WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; 1313 | WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; 1314 | WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; 1315 | WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; 1316 | WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; 1317 | WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; 1318 | 1319 | WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; 1320 | 1321 | WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; 1322 | 1323 | WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; 1324 | WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; 1325 | WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; 1326 | WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; 1327 | WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; 1328 | 1329 | WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; 1330 | WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; 1331 | WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; 1332 | 1333 | WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; 1334 | WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; 1335 | WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; 1336 | WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; 1337 | WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; 1338 | WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; 1339 | 1340 | WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; 1341 | WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; 1342 | 1343 | WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; 1344 | WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; 1345 | WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; 1346 | WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; 1347 | WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; 1348 | 1349 | WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; 1350 | WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; 1351 | WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; 1352 | WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; 1353 | WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; 1354 | WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; 1355 | 1356 | WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; 1357 | WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; 1358 | WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; 1359 | WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; 1360 | WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; 1361 | WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; 1362 | WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; 1363 | WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; 1364 | WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; 1365 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; 1366 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; 1367 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; 1368 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; 1369 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; 1370 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; 1371 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; 1372 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; 1373 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; 1374 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; 1375 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; 1376 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; 1377 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; 1378 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; 1379 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; 1380 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; 1381 | WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; 1382 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; 1383 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; 1384 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; 1385 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; 1386 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; 1387 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; 1388 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; 1389 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; 1390 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; 1391 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; 1392 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; 1393 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; 1394 | WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; 1395 | WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; 1396 | WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; 1397 | WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; 1398 | WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; 1399 | WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; 1400 | WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; 1401 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; 1402 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; 1403 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; 1404 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; 1405 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; 1406 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; 1407 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; 1408 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; 1409 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; 1410 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; 1411 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; 1412 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; 1413 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; 1414 | WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; 1415 | WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; 1416 | 1417 | #ifdef GLEW_MX 1418 | }; /* WGLEWContextStruct */ 1419 | #endif /* GLEW_MX */ 1420 | 1421 | /* ------------------------------------------------------------------------- */ 1422 | 1423 | #ifdef GLEW_MX 1424 | 1425 | typedef struct WGLEWContextStruct WGLEWContext; 1426 | GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); 1427 | GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); 1428 | 1429 | #define wglewInit() wglewContextInit(wglewGetContext()) 1430 | #define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) 1431 | 1432 | #define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) 1433 | #define WGLEW_GET_FUN(x) wglewGetContext()->x 1434 | 1435 | #else /* GLEW_MX */ 1436 | 1437 | GLEWAPI GLenum GLEWAPIENTRY wglewInit (); 1438 | GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); 1439 | 1440 | #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) 1441 | #define WGLEW_GET_FUN(x) x 1442 | 1443 | #endif /* GLEW_MX */ 1444 | 1445 | GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); 1446 | 1447 | #ifdef __cplusplus 1448 | } 1449 | #endif 1450 | 1451 | #undef GLEWAPI 1452 | 1453 | #endif /* __wglew_h__ */ 1454 | -------------------------------------------------------------------------------- /external/GLEW/lib/Debug/Win32/glew32sd.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/external/GLEW/lib/Debug/Win32/glew32sd.lib -------------------------------------------------------------------------------- /external/GLEW/lib/Debug/x64/glew32sd.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/external/GLEW/lib/Debug/x64/glew32sd.lib -------------------------------------------------------------------------------- /external/GLEW/lib/Release/Win32/glew32s.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/external/GLEW/lib/Release/Win32/glew32s.lib -------------------------------------------------------------------------------- /external/GLEW/lib/Release/x64/glew32s.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GPUOpen-LibrariesAndSDKs/DOPPEngine/4f981624595f994619d67fb8ebbc2618c116e8a4/external/GLEW/lib/Release/x64/glew32s.lib --------------------------------------------------------------------------------