├── src ├── 4JLibraries_Source │ ├── InfoBarManager.cpp │ ├── fui │ │ ├── fuiTTFFontSet.cpp │ │ ├── node │ │ │ ├── FuiNode.cpp │ │ │ ├── FuiNode.h │ │ │ ├── FJ_EventListener.h │ │ │ ├── control │ │ │ │ ├── list │ │ │ │ │ ├── FJ_List2D.cpp │ │ │ │ │ ├── FJ_List.h │ │ │ │ │ ├── FJ_List2D.h │ │ │ │ │ ├── slot │ │ │ │ │ │ ├── FJ_SlotList.cpp │ │ │ │ │ │ └── FJ_SlotList_Slot.cpp │ │ │ │ │ ├── FJ_List_MultiList.cpp │ │ │ │ │ ├── label │ │ │ │ │ │ ├── FJ_ListLabel_Black.cpp │ │ │ │ │ │ └── FJ_ListLabel_SmallBlack.cpp │ │ │ │ │ ├── texturepack │ │ │ │ │ │ ├── FJ_TexturePackList.cpp │ │ │ │ │ │ └── FJ_TexturePackList_Slot.cpp │ │ │ │ │ └── button │ │ │ │ │ │ ├── dlc │ │ │ │ │ │ └── FJ_List_ListButtonDLC.cpp │ │ │ │ │ │ ├── menubutton │ │ │ │ │ │ └── FJ_List_MenuButton.cpp │ │ │ │ │ │ ├── lobby │ │ │ │ │ │ └── FJ_List_ListButtonLobby.cpp │ │ │ │ │ │ ├── checkbox │ │ │ │ │ │ └── FJ_List_ListButtonCheckbox.cpp │ │ │ │ │ │ ├── iconleft │ │ │ │ │ │ └── FJ_List_ListButtonIconLeft.cpp │ │ │ │ │ │ ├── layericon │ │ │ │ │ │ └── FJ_List_ListButtonLayerIcon.cpp │ │ │ │ │ │ ├── playerlist │ │ │ │ │ │ └── FJ_List_ListButtonPlayerList.cpp │ │ │ │ │ │ ├── scoreboard │ │ │ │ │ │ └── FJ_List_ListButtonScoreBoard.cpp │ │ │ │ │ │ └── achievement │ │ │ │ │ │ └── FJ_List_ListButtonAchievement.cpp │ │ │ │ ├── cursor │ │ │ │ │ ├── FJ_Cursor.cpp │ │ │ │ │ ├── FJ_Cursor.h │ │ │ │ │ ├── FJ_Cursor_Small.cpp │ │ │ │ │ └── FJ_Cursor_Normal.cpp │ │ │ │ ├── slider │ │ │ │ │ ├── FJ_Slider.cpp │ │ │ │ │ ├── FJ_Slider.h │ │ │ │ │ ├── FJ_Slider_Small.cpp │ │ │ │ │ └── FJ_Slider_Normal.cpp │ │ │ │ ├── tooltip │ │ │ │ │ ├── FJ_ToolTip.cpp │ │ │ │ │ ├── FJ_ToolTip.h │ │ │ │ │ ├── FJ_ToolTip_Normal.cpp │ │ │ │ │ └── FJ_ToolTip_Small.cpp │ │ │ │ ├── checkbox │ │ │ │ │ ├── FJ_Checkbox.cpp │ │ │ │ │ ├── FJ_Checkbox.h │ │ │ │ │ ├── FJ_CheckBox_Small.cpp │ │ │ │ │ └── FJ_CheckBox_Normal.cpp │ │ │ │ ├── htmltext │ │ │ │ │ ├── FJ_HtmlText.cpp │ │ │ │ │ ├── FJ_HtmlText_WithPanel.cpp │ │ │ │ │ ├── FJ_HtmlText.h │ │ │ │ │ ├── FJ_HtmlText_Small.cpp │ │ │ │ │ ├── FJ_HtmlText_Normal.cpp │ │ │ │ │ ├── panel │ │ │ │ │ │ ├── FJ_HtmlTextPanel.cpp │ │ │ │ │ │ └── FJ_HtmlTextPanelLarge.cpp │ │ │ │ │ ├── FJ_HtmlText_WithPanel.h │ │ │ │ │ ├── FJ_HtmlText_WhiteSmall.cpp │ │ │ │ │ ├── dynamic │ │ │ │ │ │ ├── FJ_DynamicHtmlText.cpp │ │ │ │ │ │ ├── FJ_DynamicHtmlText_Normal.cpp │ │ │ │ │ │ └── FJ_DynamicHtmlText_Small.cpp │ │ │ │ │ ├── FJ_HtmlText_WhiteNormal.cpp │ │ │ │ │ ├── FJ_HtmlText_WithPanel_Small.cpp │ │ │ │ │ └── FJ_HtmlText_WithPanel_Normal.cpp │ │ │ │ ├── label │ │ │ │ │ ├── FJ_LabelOutline.cpp │ │ │ │ │ ├── book │ │ │ │ │ │ ├── FJ_Label_Book.cpp │ │ │ │ │ │ ├── FJ_Label_Book.h │ │ │ │ │ │ ├── FJ_Label_Book_Small.cpp │ │ │ │ │ │ ├── FJ_Label_Book_Normal.cpp │ │ │ │ │ │ └── FJ_Label_Book_VerySmall.cpp │ │ │ │ │ ├── blink │ │ │ │ │ │ ├── FJ_Label_Blink.cpp │ │ │ │ │ │ ├── FJ_Label_Blink.h │ │ │ │ │ │ ├── FJ_Label_Blink_Small.cpp │ │ │ │ │ │ └── FJ_Label_Blink_Normal.cpp │ │ │ │ │ ├── FJ_Label.cpp │ │ │ │ │ ├── FJ_LabelOutline.h │ │ │ │ │ ├── FJ_Label_Grey.cpp │ │ │ │ │ ├── FJ_Label_Red.cpp │ │ │ │ │ ├── FJ_Label_Black.cpp │ │ │ │ │ ├── FJ_Label_Green.cpp │ │ │ │ │ ├── FJ_Label_White.cpp │ │ │ │ │ ├── html │ │ │ │ │ │ ├── FJ_Label_Html.cpp │ │ │ │ │ │ ├── FJ_Label_HtmlSmall.cpp │ │ │ │ │ │ ├── FJ_Label_WhiteHtml.cpp │ │ │ │ │ │ ├── FJ_Label_WhiteHtmlSmall.cpp │ │ │ │ │ │ └── endpoem │ │ │ │ │ │ │ ├── FJ_Label_HtmlEndPoem.cpp │ │ │ │ │ │ │ └── FJ_Label_HtmlEndPoemHD.cpp │ │ │ │ │ ├── FJ_Label_BigGrey.cpp │ │ │ │ │ ├── FJ_Label_BigBlack.cpp │ │ │ │ │ ├── FJ_Label_BigWhite.cpp │ │ │ │ │ ├── FJ_Label_SmallGrey.cpp │ │ │ │ │ ├── FJ_Label_SmallRed.cpp │ │ │ │ │ ├── FJ_Label_SmallBlack.cpp │ │ │ │ │ ├── FJ_Label_SmallGreen.cpp │ │ │ │ │ ├── FJ_Label_SmallWhite.cpp │ │ │ │ │ ├── hud │ │ │ │ │ │ ├── FJ_Label_HUD_White.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_BigWhite.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_Level_01.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_Level_02.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_Level_03.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_Level_04.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_Level_05.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_SmallWhite.cpp │ │ │ │ │ │ ├── splash │ │ │ │ │ │ │ ├── FJ_Label_HUD_Splash.cpp │ │ │ │ │ │ │ ├── FJ_Label_HUD_SplashBig.cpp │ │ │ │ │ │ │ └── FJ_Label_HUD_SplashVita.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_VerySmallWhite.cpp │ │ │ │ │ │ └── centered │ │ │ │ │ │ │ └── FJ_Label_Black_Centered_HUD.cpp │ │ │ │ │ ├── FJ_Label_VerySmallBlack.cpp │ │ │ │ │ ├── FJ_Label_VerySmallGrey.cpp │ │ │ │ │ ├── FJ_Label_VerySmallWhite.cpp │ │ │ │ │ ├── credits │ │ │ │ │ │ ├── FJ_Label_Credits_10.cpp │ │ │ │ │ │ ├── FJ_Label_Credits_20.cpp │ │ │ │ │ │ ├── FJ_Label_Credits_30.cpp │ │ │ │ │ │ ├── FJ_Label_Credits_10_Yellow.cpp │ │ │ │ │ │ └── FJ_Label_Credits_20_Yellow.cpp │ │ │ │ │ ├── outline │ │ │ │ │ │ ├── FJ_Label_OutlineLevel.cpp │ │ │ │ │ │ ├── title │ │ │ │ │ │ │ ├── FJ_Label_OutlineTitle.cpp │ │ │ │ │ │ │ └── FJ_Label_OutlineTitle_Small.cpp │ │ │ │ │ │ └── FJ_Label_OutlineLevel_Small.cpp │ │ │ │ │ ├── skinselect │ │ │ │ │ │ ├── FJ_Label_SkinSelect.cpp │ │ │ │ │ │ ├── FJ_Label_SkinSelect_Off.cpp │ │ │ │ │ │ ├── FJ_Label_SkinSelect_Small.cpp │ │ │ │ │ │ ├── center │ │ │ │ │ │ │ ├── FJ_Label_SkinSelectCenter.cpp │ │ │ │ │ │ │ └── FJ_Label_SkinSelectCenter_Off.cpp │ │ │ │ │ │ └── FJ_Label_SkinSelect_Small_Off.cpp │ │ │ │ │ ├── centered │ │ │ │ │ │ ├── FJ_Label_Black_Centered.cpp │ │ │ │ │ │ ├── FJ_Label_White_Centered.cpp │ │ │ │ │ │ ├── FJ_Label_Black_Small_Centered.cpp │ │ │ │ │ │ ├── FJ_Label_White_Small_Centered.cpp │ │ │ │ │ │ ├── FJ_Label_Black_VerySmall_Centered.cpp │ │ │ │ │ │ └── FJ_Label_White_VerySmall_Centered.cpp │ │ │ │ │ └── dragonhealth │ │ │ │ │ │ ├── FJ_Label_DragonHealth.cpp │ │ │ │ │ │ ├── FJ_Label_DragonHealthBig.cpp │ │ │ │ │ │ ├── FJ_Label_DragonHealthSmall.cpp │ │ │ │ │ │ └── FJ_Label_DragonHealthVerySmall.cpp │ │ │ │ ├── mobeffect │ │ │ │ │ ├── FJ_MobEffect.cpp │ │ │ │ │ ├── FJ_MobEffect.h │ │ │ │ │ ├── FJ_MobEffect_Small.cpp │ │ │ │ │ └── FJ_MobEffect_Normal.cpp │ │ │ │ ├── progress │ │ │ │ │ ├── FJ_ProgressBar.cpp │ │ │ │ │ ├── dragon │ │ │ │ │ │ ├── FJ_DragonHealth.cpp │ │ │ │ │ │ ├── FJ_DragonHealth.h │ │ │ │ │ │ ├── FJ_DragonHealth_01.cpp │ │ │ │ │ │ ├── FJ_DragonHealth_02.cpp │ │ │ │ │ │ ├── FJ_DragonHealth_03.cpp │ │ │ │ │ │ ├── FJ_DragonHealth_04.cpp │ │ │ │ │ │ └── FJ_DragonHealth_05.cpp │ │ │ │ │ ├── FJ_ProgressBar.h │ │ │ │ │ ├── killbar │ │ │ │ │ │ ├── FJ_KillBar.cpp │ │ │ │ │ │ └── FJ_KillBarSmall.cpp │ │ │ │ │ ├── brewing │ │ │ │ │ │ ├── FJ_BrewingArrow.cpp │ │ │ │ │ │ ├── FJ_BrewingPlate.cpp │ │ │ │ │ │ ├── FJ_BrewingBubbles.cpp │ │ │ │ │ │ ├── FJ_BrewingArrow_Small.cpp │ │ │ │ │ │ ├── FJ_BrewingPlate_Small.cpp │ │ │ │ │ │ └── FJ_BrewingBubbles_Small.cpp │ │ │ │ │ ├── furnace │ │ │ │ │ │ ├── FJ_FurnaceArrow.cpp │ │ │ │ │ │ ├── FJ_FurnaceFlame.cpp │ │ │ │ │ │ ├── FJ_FurnaceArrow_Small.cpp │ │ │ │ │ │ └── FJ_FurnaceFlame_Small.cpp │ │ │ │ │ ├── horse │ │ │ │ │ │ └── FJ_HorseJumpBar.cpp │ │ │ │ │ ├── experience │ │ │ │ │ │ └── FJ_ExperienceBar.cpp │ │ │ │ │ ├── FJ_ProgressBar_Loading.cpp │ │ │ │ │ └── attackindicator │ │ │ │ │ │ ├── FJ_AttackIndicatorHotbar.cpp │ │ │ │ │ │ └── FJ_AttackIndicatorCrosshair.cpp │ │ │ │ ├── button │ │ │ │ │ ├── list │ │ │ │ │ │ ├── FJ_ListButton.cpp │ │ │ │ │ │ ├── dlc │ │ │ │ │ │ │ ├── FJ_ListButtonDLC.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonDLC.h │ │ │ │ │ │ │ ├── FJ_ListButtonDLC_Normal.cpp │ │ │ │ │ │ │ └── FJ_ListButtonDLC_Small.cpp │ │ │ │ │ │ ├── lobby │ │ │ │ │ │ │ ├── FJ_ListButtonLobby.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonLobby.h │ │ │ │ │ │ │ ├── FJ_ListButtonLobby_Small.cpp │ │ │ │ │ │ │ └── FJ_ListButtonLobby_Normal.cpp │ │ │ │ │ │ ├── checkbox │ │ │ │ │ │ │ ├── FJ_ListButtonCheckbox.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonCheckbox.h │ │ │ │ │ │ │ ├── FJ_ListButtonCheckbox_Normal.cpp │ │ │ │ │ │ │ └── FJ_ListButtonCheckbox_Small.cpp │ │ │ │ │ │ ├── iconleft │ │ │ │ │ │ │ ├── FJ_ListButtonIconLeft.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonIconLeft.h │ │ │ │ │ │ │ ├── FJ_ListButtonIconLeft_Normal.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonIconLeft_Small.cpp │ │ │ │ │ │ │ └── x2 │ │ │ │ │ │ │ │ ├── FJ_ListButtonIconX2Left_Small.cpp │ │ │ │ │ │ │ │ └── FJ_ListButtonIconX2Left_Normal.cpp │ │ │ │ │ │ ├── layericon │ │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon.h │ │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon_Small.cpp │ │ │ │ │ │ │ └── FJ_ListButtonLayerIcon_Normal.cpp │ │ │ │ │ │ ├── controller │ │ │ │ │ │ │ ├── FJ_ListButtonController.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonController.h │ │ │ │ │ │ │ ├── FJ_ListButtonController_Small.cpp │ │ │ │ │ │ │ └── FJ_ListButtonController_Normal.cpp │ │ │ │ │ │ ├── playerlist │ │ │ │ │ │ │ ├── FJ_ListButtonPlayerList.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonPlayerList.h │ │ │ │ │ │ │ ├── FJ_ListButtonPlayerList_Small.cpp │ │ │ │ │ │ │ └── FJ_ListButtonPlayerList_Normal.cpp │ │ │ │ │ │ ├── scoreboard │ │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard.h │ │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard_Small.cpp │ │ │ │ │ │ │ └── FJ_ListButtonScoreBoard_Normal.cpp │ │ │ │ │ │ ├── achievement │ │ │ │ │ │ │ ├── FJ_ListButtonAchievement.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonAchievement.h │ │ │ │ │ │ │ └── FJ_ListButtonAchievement_Small.cpp │ │ │ │ │ │ ├── FJ_ListButton.h │ │ │ │ │ │ ├── FJ_ListButton_Medium.cpp │ │ │ │ │ │ ├── FJ_ListButton_Normal.cpp │ │ │ │ │ │ └── FJ_ListButton_Small.cpp │ │ │ │ │ ├── menu │ │ │ │ │ │ ├── FJ_MenuButton.cpp │ │ │ │ │ │ ├── FJ_MenuButton.h │ │ │ │ │ │ ├── FJ_MenuButton_Small.cpp │ │ │ │ │ │ └── FJ_MenuButton_Normal.cpp │ │ │ │ │ ├── upsell │ │ │ │ │ │ ├── FJ_UpsellButton.cpp │ │ │ │ │ │ ├── FJ_UpsellButton.h │ │ │ │ │ │ ├── FJ_UpsellButton_Small.cpp │ │ │ │ │ │ └── FJ_UpsellButton_Normal.cpp │ │ │ │ │ ├── keyboard │ │ │ │ │ │ ├── FJ_KeyboardButtons.cpp │ │ │ │ │ │ ├── FJ_KeyboardButtons.h │ │ │ │ │ │ ├── FJ_KeyboardButtons_Keys_Small.cpp │ │ │ │ │ │ ├── FJ_KeyboardButtons_Keys_Normal.cpp │ │ │ │ │ │ ├── FJ_KeyboardButtons_Controls_Small.cpp │ │ │ │ │ │ └── FJ_KeyboardButtons_Controls_Normal.cpp │ │ │ │ │ ├── beacon │ │ │ │ │ │ ├── FJ_BeaconEffectButton.cpp │ │ │ │ │ │ ├── FJ_BeaconEffectButton.h │ │ │ │ │ │ ├── FJ_BeaconEffectButton_Small.cpp │ │ │ │ │ │ └── FJ_BeaconEffectButton_Normal.cpp │ │ │ │ │ ├── enchanting │ │ │ │ │ │ ├── FJ_EnchantingButton.cpp │ │ │ │ │ │ ├── FJ_EnchantingButton.h │ │ │ │ │ │ ├── FJ_EnchantingButton_Small.cpp │ │ │ │ │ │ └── FJ_EnchantingButton_Normal.cpp │ │ │ │ │ ├── layout │ │ │ │ │ │ ├── FJ_LayoutButton.cpp │ │ │ │ │ │ └── FJ_LayoutButton_Small.cpp │ │ │ │ │ └── FJ_Button.cpp │ │ │ │ ├── hud │ │ │ │ │ └── FJ_Hud.cpp │ │ │ │ ├── leaderboard │ │ │ │ │ ├── entry │ │ │ │ │ │ ├── FJ_LeaderboardEntry.cpp │ │ │ │ │ │ ├── FJ_LeaderboardEntry.h │ │ │ │ │ │ ├── FJ_LeaderboardEntrySmall.cpp │ │ │ │ │ │ └── FJ_LeaderboardEntryNormal.cpp │ │ │ │ │ ├── header │ │ │ │ │ │ ├── FJ_LeaderboardHeader.cpp │ │ │ │ │ │ ├── FJ_LeaderboardHeader.h │ │ │ │ │ │ ├── FJ_LeaderboardHeaderSmall.cpp │ │ │ │ │ │ └── FJ_LeaderboardHeaderNormal.cpp │ │ │ │ │ └── FJ_LeaderboardList.cpp │ │ │ │ ├── wiiu │ │ │ │ │ └── FJ_WiiUDRC.cpp │ │ │ │ ├── icon │ │ │ │ │ ├── FJ_IconSlot.cpp │ │ │ │ │ └── FJ_BitmapIcon.cpp │ │ │ │ ├── sign │ │ │ │ │ └── FJ_SignInput.cpp │ │ │ │ ├── bedrock │ │ │ │ │ └── FJ_MCBREUpSell.cpp │ │ │ │ ├── howtoplay │ │ │ │ │ └── FJ_HowToPlay.cpp │ │ │ │ ├── textinput │ │ │ │ │ ├── FJ_TextInput.cpp │ │ │ │ │ ├── FJ_TextInput_Vita.cpp │ │ │ │ │ ├── FJ_TextInput_Small.cpp │ │ │ │ │ └── FJ_TextInput_Normal.cpp │ │ │ │ ├── scroll │ │ │ │ │ ├── FJ_ScrollArrow.cpp │ │ │ │ │ └── FJ_ScrollArrowH.cpp │ │ │ │ ├── touch │ │ │ │ │ ├── FJ_TouchControl.cpp │ │ │ │ │ └── FJ_TouchControlFrontend.cpp │ │ │ │ ├── tutorial │ │ │ │ │ └── FJ_TutorialPopup.cpp │ │ │ │ ├── panel │ │ │ │ │ ├── FJ_Panel9GridFade.cpp │ │ │ │ │ ├── FJ_PanelRecessFade.cpp │ │ │ │ │ └── FJ_panel9Grid_16Fade.cpp │ │ │ │ ├── exclamation │ │ │ │ │ └── FJ_ExlamationMark.cpp │ │ │ │ ├── checkpoint │ │ │ │ │ └── FJ_CheckpointMarker.cpp │ │ │ │ └── spaceindicatorbar │ │ │ │ │ └── FJ_SpaceIndicatorBar.cpp │ │ │ ├── document │ │ │ │ ├── menu │ │ │ │ │ ├── FJ_BedrockUpsell.cpp │ │ │ │ │ ├── FJ_Eula.cpp │ │ │ │ │ ├── FJ_Intro.cpp │ │ │ │ │ ├── FJ_EndPoem.cpp │ │ │ │ │ ├── FJ_Gamertag.cpp │ │ │ │ │ ├── FJ_JoinMenu.cpp │ │ │ │ │ ├── FJ_LoadMenu.cpp │ │ │ │ │ ├── FJ_MainMenu.cpp │ │ │ │ │ ├── FJ_Panorama.cpp │ │ │ │ │ ├── FJ_SaveMenu.cpp │ │ │ │ │ ├── FJ_ToolTips.cpp │ │ │ │ │ ├── FJ_DeathMenu.cpp │ │ │ │ │ ├── FJ_PauseMenu.cpp │ │ │ │ │ ├── FJ_MessageBox.cpp │ │ │ │ │ ├── FJ_SkinSelect.cpp │ │ │ │ │ ├── FJ_SocialPost.cpp │ │ │ │ │ ├── FJ_ControlsMenu.cpp │ │ │ │ │ ├── FJ_CraftingMenu.cpp │ │ │ │ │ ├── FJ_CreditsMenu.cpp │ │ │ │ │ ├── FJ_SaveMessage.cpp │ │ │ │ │ ├── FJ_TradingMenu.cpp │ │ │ │ │ ├── debug │ │ │ │ │ │ ├── FJ_DebugMenu.cpp │ │ │ │ │ │ ├── FJ_DebugOptions.cpp │ │ │ │ │ │ ├── FJ_DebugFillArea.cpp │ │ │ │ │ │ ├── FJ_DebugPuppeteer.cpp │ │ │ │ │ │ ├── FJ_DebugSetCamera.cpp │ │ │ │ │ │ ├── FJ_DebugBuildTools.cpp │ │ │ │ │ │ ├── FJ_DebugMarketingGuide.cpp │ │ │ │ │ │ └── FJ_DebugCreateSchematic.cpp │ │ │ │ │ ├── FJ_HowToPlayMenu.cpp │ │ │ │ │ ├── FJ_MapSelectMenu.cpp │ │ │ │ │ ├── FJ_MultilistMenu.cpp │ │ │ │ │ ├── FJ_SignEntryMenu.cpp │ │ │ │ │ ├── dlc │ │ │ │ │ │ ├── FJ_DLCMainMenu.cpp │ │ │ │ │ │ └── FJ_DLCOffersMenu.cpp │ │ │ │ │ ├── FJ_LoadOrJoinMenu.cpp │ │ │ │ │ ├── FJ_QuadrantSignin.cpp │ │ │ │ │ ├── FJ_CreateWorldMenu.cpp │ │ │ │ │ ├── FJ_LeaderboardMenu.cpp │ │ │ │ │ ├── FJ_AchievementsMenu.cpp │ │ │ │ │ ├── FJ_AvatarSelectMenu.cpp │ │ │ │ │ ├── FJ_BookAndQuillMenu.cpp │ │ │ │ │ ├── FJ_PressStartToPlay.cpp │ │ │ │ │ ├── settings │ │ │ │ │ │ ├── FJ_SettingsMenu.cpp │ │ │ │ │ │ ├── FJ_SettingsUIMenu.cpp │ │ │ │ │ │ ├── FJ_SettingsAudioMenu.cpp │ │ │ │ │ │ ├── FJ_SettingsControlMenu.cpp │ │ │ │ │ │ ├── FJ_SettingsGraphicsMenu.cpp │ │ │ │ │ │ └── FJ_SettingsOptionsMenu.cpp │ │ │ │ │ ├── FJ_FullScreenProgress.cpp │ │ │ │ │ ├── FJ_HelpAndOptionsMenu.cpp │ │ │ │ │ ├── FJ_JoinGameFilterList.cpp │ │ │ │ │ ├── FJ_LoadCreateJoinMenu.cpp │ │ │ │ │ ├── ingame │ │ │ │ │ │ ├── FJ_InGameInfoMenu.cpp │ │ │ │ │ │ ├── container │ │ │ │ │ │ │ ├── FJ_AnvilMenu.cpp │ │ │ │ │ │ │ ├── FJ_ChestMenu.cpp │ │ │ │ │ │ │ ├── FJ_BeaconMenu.cpp │ │ │ │ │ │ │ ├── FJ_FurnaceMenu.cpp │ │ │ │ │ │ │ ├── FJ_HopperMenu.cpp │ │ │ │ │ │ │ ├── FJ_CreativeMenu.cpp │ │ │ │ │ │ │ ├── FJ_DispenserMenu.cpp │ │ │ │ │ │ │ ├── FJ_InventoryMenu.cpp │ │ │ │ │ │ │ ├── FJ_EnchantingMenu.cpp │ │ │ │ │ │ │ ├── FJ_BiomeSelectMenu.cpp │ │ │ │ │ │ │ ├── FJ_BrewingStandMenu.cpp │ │ │ │ │ │ │ ├── FJ_HorseInventoryMenu.cpp │ │ │ │ │ │ │ └── FJ_ClassicCraftingMenu.cpp │ │ │ │ │ │ ├── FJ_InGameHostOptions.cpp │ │ │ │ │ │ ├── FJ_InGameTeleportMenu.cpp │ │ │ │ │ │ ├── FJ_InGamePlayerOptions.cpp │ │ │ │ │ │ └── gamemode │ │ │ │ │ │ │ ├── FJ_GameModeSelection.cpp │ │ │ │ │ │ │ └── FJ_GameModeScoreboard.cpp │ │ │ │ │ ├── superflat │ │ │ │ │ │ ├── FJ_SuperFlatMenu.cpp │ │ │ │ │ │ ├── FJ_SuperFlatPresets.cpp │ │ │ │ │ │ └── FJ_SuperFlatEditLayerMenu.cpp │ │ │ │ │ ├── FJ_LaunchMoreOptionsMenu.cpp │ │ │ │ │ └── FJ_BedrockUpsell.h │ │ │ │ └── container │ │ │ │ │ ├── FJ_AbstractContainerDocument.cpp │ │ │ │ │ └── FJ_AbstractContainerDocument.h │ │ │ └── component │ │ │ │ ├── FJ_ComponentChat.cpp │ │ │ │ └── FJ_ComponentLogo.cpp │ │ ├── fuiFontSet.h │ │ ├── fuiRenderNodeBitmap.cpp │ │ ├── fuiRenderNodeShape.cpp │ │ ├── fuiRenderNodeEditText.cpp │ │ ├── fuiRenderNodeCodeGenRect.cpp │ │ ├── fuiBitmapFont.h │ │ ├── fuiTTFFontSet.h │ │ ├── fuiRenderNodeBitmap.h │ │ ├── fuiRenderNodeShape.h │ │ ├── fuiRenderNodeEditText.h │ │ ├── fuiRenderNodeCodeGenRect.h │ │ ├── event │ │ │ ├── FJ_FocusEvent.h │ │ │ ├── FJ_Event.cpp │ │ │ ├── FJ_FocusEvent.cpp │ │ │ ├── FJ_EventListener.h │ │ │ └── FJ_KeyboardEvent.h │ │ ├── fuiTextureManager.h │ │ └── fuiRenderNodeTimeline.h │ ├── Commerce │ │ └── cProductInfo.h │ └── NX │ │ ├── Commerce │ │ ├── cCommerceNintendoNX.cpp │ │ └── cCommerceNintendo.cpp │ │ ├── Storage │ │ ├── STO_SaveGame.cpp │ │ ├── STO_Main.cpp │ │ └── STO_OptionsData.cpp │ │ ├── Input │ │ ├── INP_Main.cpp │ │ └── INP_OnScreenKeyboard.cpp │ │ └── Render │ │ └── UnknownRendererClasses.h ├── Minecraft.World │ ├── java │ │ └── io │ │ │ ├── Reader.cpp │ │ │ ├── types │ │ │ ├── Float.h │ │ │ ├── Float.cpp │ │ │ └── Double.cpp │ │ │ ├── InputStreamReader.cpp │ │ │ ├── IntCache.h │ │ │ └── Reader.h │ └── net │ │ └── minecraft │ │ ├── world │ │ ├── level │ │ │ ├── storage │ │ │ │ ├── RegionFileCache.cpp │ │ │ │ ├── Region.cpp │ │ │ │ ├── PlayerIO.cpp │ │ │ │ └── config │ │ │ │ │ └── SuperflatConfig.h │ │ │ ├── block │ │ │ │ ├── EntityBlock.h │ │ │ │ ├── entity │ │ │ │ │ └── BannerPattern.h │ │ │ │ ├── TransparentBlock.h │ │ │ │ ├── CakeBlock.h │ │ │ │ ├── FarmBlock.h │ │ │ │ ├── GrassBlock.h │ │ │ │ ├── MagmaBlock.h │ │ │ │ ├── MelonBlock.h │ │ │ │ ├── ObserverBlock.h │ │ │ │ ├── SnowBlock.h │ │ │ │ ├── VineBlock.h │ │ │ │ ├── CactusBlock.h │ │ │ │ ├── SpongeBlock.h │ │ │ │ ├── BaseRailBlock.h │ │ │ │ ├── DeadBushBlock.h │ │ │ │ ├── MyceliumBlock.h │ │ │ │ ├── ObsidianBlock.h │ │ │ │ ├── SoulSandBlock.h │ │ │ │ ├── TripWireBlock.h │ │ │ │ ├── BannerBlock.h │ │ │ │ ├── BookshelfBlock.h │ │ │ │ ├── ButtonBlock.h │ │ │ │ ├── CarrotBlock.h │ │ │ │ ├── DragonEggBlock.h │ │ │ │ ├── GrassPathBlock.h │ │ │ │ ├── HalfSlabBlock.h │ │ │ │ ├── NetherWartBlock.h │ │ │ │ ├── NetherrackBlock.h │ │ │ │ ├── PackedIceBlock.h │ │ │ │ ├── PotatoBlock.h │ │ │ │ ├── SnowLayerBlock.h │ │ │ │ ├── StructureBlock.h │ │ │ │ ├── WoodSlabBlock.h │ │ │ │ ├── BeetrootBlock.h │ │ │ │ ├── ChorusPlantBlock.h │ │ │ │ ├── NetherBrickBlock.h │ │ │ │ ├── PurpurSlabBlock.h │ │ │ │ ├── SignBlock.h │ │ │ │ ├── StoneSlabBlock.h │ │ │ │ ├── BeaconBlock.h │ │ │ │ ├── ChorusFlowerBlock.h │ │ │ │ ├── CraftingTableBlock.h │ │ │ │ ├── DirectionalBlock.h │ │ │ │ ├── DropperBlock.h │ │ │ │ ├── FrostedIceBlock.h │ │ │ │ ├── HardenedClayBlock.h │ │ │ │ ├── NewStoneSlabBlock.h │ │ │ │ ├── SeaLanternBlock.h │ │ │ │ ├── StructureVoidBlock.h │ │ │ │ ├── CauldronBlock.h │ │ │ │ ├── IceBlock.h │ │ │ │ ├── JukeboxBlock.h │ │ │ │ ├── RedStoneOreBlock.h │ │ │ │ ├── RedstoneLampBlock.h │ │ │ │ ├── SlimeBlock.h │ │ │ │ ├── StandingSignBlock.h │ │ │ │ ├── StoneButtonBlock.h │ │ │ │ ├── WallBannerBlock.h │ │ │ │ ├── WoodButtonBlock.h │ │ │ │ ├── EndGatewayBlock.h │ │ │ │ ├── MobSpawnerBlock.h │ │ │ │ ├── RepeaterBlock.h │ │ │ │ ├── BasePressurePlateBlock.h │ │ │ │ ├── FullWoodSlabBlock.h │ │ │ │ ├── HalfWoodSlabBlock.h │ │ │ │ ├── PoweredBlock.h │ │ │ │ ├── PumpkinBlock.h │ │ │ │ ├── StandingBannerBlock.h │ │ │ │ ├── BedBlock.h │ │ │ │ ├── BrewingStandBlock.h │ │ │ │ ├── DiodeBlock.h │ │ │ │ ├── EndPortalBlock.h │ │ │ │ ├── FullStoneSlabBlock.h │ │ │ │ ├── HalfStoneSlabBlock.h │ │ │ │ ├── HorizontalDirectionalBlock.h │ │ │ │ ├── NoteBlock.h │ │ │ │ ├── RedstoneTorchBlock.h │ │ │ │ ├── ShulkerBoxBlock.h │ │ │ │ ├── AnvilBlock.h │ │ │ │ └── DaylightDetectorBlock.h │ │ │ ├── tick │ │ │ │ └── TickNextTickData.cpp │ │ │ ├── newbiome │ │ │ │ └── layer │ │ │ │ │ └── IntCache.cpp │ │ │ ├── gamemode │ │ │ │ ├── GameStats.h │ │ │ │ ├── minigames │ │ │ │ │ ├── Voteable.h │ │ │ │ │ ├── EMiniGameId.h │ │ │ │ │ ├── glide │ │ │ │ │ │ └── PowerupItems.h │ │ │ │ │ └── MiniGameMedals.h │ │ │ │ ├── GameRulesInstance.h │ │ │ │ └── GameRules_IntAttribute.h │ │ │ ├── LightLayer.h │ │ │ ├── pathfinder │ │ │ │ └── BlockPathTypes.h │ │ │ ├── GameRules.h │ │ │ ├── levelgen │ │ │ │ ├── structure │ │ │ │ │ ├── StrongholdPieces.h │ │ │ │ │ ├── StructureFeatureIO.h │ │ │ │ │ ├── templatesystem │ │ │ │ │ │ └── StructureManager.h │ │ │ │ │ ├── OceanMonumentPieces.h │ │ │ │ │ └── ScatteredFeaturePieces.h │ │ │ │ ├── feature │ │ │ │ │ ├── SwampTreeFeature.h │ │ │ │ │ ├── DesertWellFeature.h │ │ │ │ │ ├── LargeCaveFeature.h │ │ │ │ │ ├── AbstractTreeFeature.h │ │ │ │ │ ├── VillagePieces.h │ │ │ │ │ └── MegaTreeFeature.h │ │ │ │ └── synth │ │ │ │ │ ├── Synth.cpp │ │ │ │ │ └── Synth.h │ │ │ ├── border │ │ │ │ ├── BorderStatus.cpp │ │ │ │ └── BorderChangeListener.h │ │ │ ├── LevelRuleset.cpp │ │ │ ├── Explosion.h │ │ │ ├── dimension │ │ │ │ └── TheEndDimension.h │ │ │ ├── material │ │ │ │ └── PushReaction.h │ │ │ └── chunk │ │ │ │ └── EmptyLevelChunk.h │ │ ├── entity │ │ │ ├── mob │ │ │ │ ├── Creature.h │ │ │ │ ├── Enemy.cpp │ │ │ │ ├── Monster.cpp │ │ │ │ ├── AgableMob.cpp │ │ │ │ ├── Creature.cpp │ │ │ │ ├── FlyingAnimal.h │ │ │ │ ├── PathfinderMob.cpp │ │ │ │ ├── MultiEntityMob.h │ │ │ │ ├── BossMob.h │ │ │ │ ├── abstract │ │ │ │ │ └── AbstractHorse.cpp │ │ │ │ ├── Enemy.h │ │ │ │ ├── PathfinderMob.h │ │ │ │ ├── HangingEntity.h │ │ │ │ ├── FlyingMob.h │ │ │ │ ├── ShoulderRidingEntity.h │ │ │ │ ├── ArmorStand.h │ │ │ │ ├── AgableMob.h │ │ │ │ ├── Boat.h │ │ │ │ ├── Blaze.h │ │ │ │ ├── Fireball.h │ │ │ │ ├── Minecart.h │ │ │ │ ├── Pig.h │ │ │ │ ├── Vex.h │ │ │ │ ├── Creeper.h │ │ │ │ ├── ItemEntity.h │ │ │ │ ├── PrimedTnt.h │ │ │ │ ├── Sheep.h │ │ │ │ ├── Spider.h │ │ │ │ ├── Zombie.h │ │ │ │ ├── Chicken.h │ │ │ │ ├── EnderMan.h │ │ │ │ ├── FishingHook.h │ │ │ │ ├── Guardian.h │ │ │ │ ├── Rabbit.h │ │ │ │ ├── Wolf.h │ │ │ │ ├── AreaEffectCloud.h │ │ │ │ ├── Bat.h │ │ │ │ ├── Ocelot.h │ │ │ │ ├── PolarBear.h │ │ │ │ ├── VillagerGolem.h │ │ │ │ ├── WitherSkull.h │ │ │ │ ├── ItemFrame.h │ │ │ │ ├── ZombieVillager.h │ │ │ │ ├── Horse.h │ │ │ │ └── MinecartFurnace.h │ │ │ ├── projectile │ │ │ │ └── TippableArrow.cpp │ │ │ ├── NPC.h │ │ │ ├── OwnableEntity.h │ │ │ ├── OwnableEntity.cpp │ │ │ ├── player │ │ │ │ ├── PlayerRideable.h │ │ │ │ ├── PlayerRideable.cpp │ │ │ │ ├── PlayerRideableJumping.cpp │ │ │ │ ├── PlayerRideableJumping.h │ │ │ │ ├── MultiplayerLocalPlayer.h │ │ │ │ └── StatsUID.cpp │ │ │ ├── ai │ │ │ │ ├── control │ │ │ │ │ └── Control.h │ │ │ │ ├── goal │ │ │ │ │ └── EatBlockGoal.h │ │ │ │ └── behavior │ │ │ │ │ └── Behavior.h │ │ │ ├── monster │ │ │ │ ├── RangedAttackMob.h │ │ │ │ └── RangedAttackMob.cpp │ │ │ ├── EntityIO.h │ │ │ ├── MobType.h │ │ │ └── HumanoidArm.h │ │ ├── stats │ │ │ └── CommonStats.cpp │ │ ├── inventory │ │ │ └── HopperMenu.cpp │ │ ├── item │ │ │ ├── trading │ │ │ │ └── Merchant.h │ │ │ ├── ArrowItem.cpp │ │ │ ├── AttributeMap.h │ │ │ ├── alchemy │ │ │ │ ├── Potion.h │ │ │ │ ├── Potions.h │ │ │ │ └── PotionBrewing.h │ │ │ ├── FoodItem.h │ │ │ ├── SkullItem.h │ │ │ ├── SwordItem.h │ │ │ ├── ArmorStandItem.cpp │ │ │ ├── FishingRodItem.h │ │ │ ├── crafting │ │ │ │ └── recipe │ │ │ │ │ ├── FurnaceRecipes.h │ │ │ │ │ └── MapExtendingRecipe.h │ │ │ ├── Rarity.h │ │ │ └── enchantment │ │ │ │ └── EnchantmentCategory.h │ │ ├── Nameable.cpp │ │ ├── phys │ │ │ ├── Vec2.cpp │ │ │ └── HitResult.cpp │ │ ├── DefaultVertexFormat.h │ │ ├── MinecraftWorld.h │ │ ├── constants │ │ │ └── UnityWorld8.cpp │ │ ├── InteractionHand.h │ │ ├── InteractionObject.h │ │ ├── WorldlyContainer.h │ │ ├── DispenseItemBehavior.h │ │ ├── ContainerListener.h │ │ ├── Explosion.h │ │ ├── CustomSet.h │ │ ├── AbstractProjectileDispenseBehavior.h │ │ ├── LockableContainer.h │ │ └── WeighedRandomItem.h │ │ ├── util │ │ ├── datafix │ │ │ ├── walker │ │ │ │ └── DataWalker.h │ │ │ ├── fixes │ │ │ │ ├── ItemIdFix.h │ │ │ │ ├── ItemPotionFix.h │ │ │ │ └── BlockEntityIdFix.h │ │ │ └── DataFixers.h │ │ ├── FrameTimer.h │ │ └── Color.h │ │ └── stats │ │ ├── Stats.h │ │ └── StatsCounter.h ├── Minecraft.Client │ ├── net │ │ └── minecraft │ │ │ ├── core │ │ │ ├── Source.h │ │ │ ├── storage │ │ │ │ ├── C4JStorage.cpp │ │ │ │ └── CStorage.cpp │ │ │ ├── particles │ │ │ │ └── ParticleType.h │ │ │ ├── MutableBlockPos.cpp │ │ │ ├── Location.h │ │ │ ├── Iterator.h │ │ │ ├── Position.h │ │ │ └── StringRepresentable.h │ │ │ ├── locale │ │ │ ├── Language.cpp │ │ │ └── Language.h │ │ │ ├── client │ │ │ ├── GameRuleManager.cpp │ │ │ ├── eGameHostOption.h │ │ │ ├── gui │ │ │ │ └── MenuBuilder.cpp │ │ │ ├── resources │ │ │ │ ├── texturepack │ │ │ │ │ ├── DefaultTexturePack.cpp │ │ │ │ │ ├── AbstractTexturePack.cpp │ │ │ │ │ └── DefaultTexturePack.h │ │ │ │ ├── StringTable.cpp │ │ │ │ └── L10N.h │ │ │ ├── ByteOrder.h │ │ │ ├── model │ │ │ │ ├── ModelPartDefinition.h │ │ │ │ ├── TexOffs.h │ │ │ │ └── geom │ │ │ │ │ └── ModelPart.cpp │ │ │ ├── Tooltips.h │ │ │ ├── GhostController.h │ │ │ ├── renderer │ │ │ │ ├── texture │ │ │ │ │ ├── TextureAtlasSprite.cpp │ │ │ │ │ ├── TextureManager.h │ │ │ │ │ └── BufferedImage.h │ │ │ │ ├── FaceInfo.h │ │ │ │ ├── entity │ │ │ │ │ └── EntityBlockRenderer.h │ │ │ │ ├── MemoryTracker.h │ │ │ │ ├── ProgressRenderer.h │ │ │ │ └── block │ │ │ │ │ └── BlockRenderDispatcher.h │ │ │ ├── Timer.h │ │ │ ├── color │ │ │ │ ├── block │ │ │ │ │ └── BlockColors.h │ │ │ │ └── item │ │ │ │ │ └── ItemColors.h │ │ │ ├── ui │ │ │ │ ├── scene │ │ │ │ │ ├── scenes │ │ │ │ │ │ ├── partial │ │ │ │ │ │ │ └── IUIPartial_OnlineRestricted.h │ │ │ │ │ │ ├── UIScene_LeaderboardsMenu.h │ │ │ │ │ │ └── UIScene_AchievementsMenu.cpp │ │ │ │ │ └── control │ │ │ │ │ │ ├── UIString.cpp │ │ │ │ │ │ └── UIControl_ButtonList.cpp │ │ │ │ └── html │ │ │ │ │ └── HtmlString.h │ │ │ ├── multiplayer │ │ │ │ └── ClientPacketListener.h │ │ │ ├── constants │ │ │ │ └── UnityClient7.cpp │ │ │ ├── User.cpp │ │ │ ├── KeyMapping.cpp │ │ │ └── KeyMapping.h │ │ │ ├── server │ │ │ ├── MinecraftServer.cpp │ │ │ └── network │ │ │ │ └── ServerGamePacketListenerImpl.h │ │ │ ├── network │ │ │ └── syncher │ │ │ │ └── EntityDataSerializer.cpp │ │ │ └── sounds │ │ │ └── SoundSource.h │ └── UnityClient1.cpp └── PlatformLibraries_Source │ └── CPlatformNetworkManager.h ├── lib ├── libpng │ └── scripts │ │ ├── macro.lst │ │ └── SCOPTIONS.ppc └── zlib │ └── ChangeLog ├── .gitattributes ├── toolchain └── patches │ ├── locale.sha256 │ ├── memory.sha256 │ ├── string.sha256 │ ├── __hash_table.sha256 │ └── unordered_map.sha256 └── tools └── config.toml /src/4JLibraries_Source/InfoBarManager.cpp: -------------------------------------------------------------------------------- 1 | #include "InfoBarManager.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/java/io/Reader.cpp: -------------------------------------------------------------------------------- 1 | #include "java/io/Reader.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/storage/RegionFileCache.cpp: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiTTFFontSet.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/fuiTTFFontSet.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/FuiNode.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/FJ_FuiNode.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiFontSet.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | struct fuiFontSet {}; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/FuiNode.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class FuiNode {}; 4 | -------------------------------------------------------------------------------- /lib/libpng/scripts/macro.lst: -------------------------------------------------------------------------------- 1 | get_uint_32(buf) 2 | get_uint_16(buf) 3 | get_int_32(buf) 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeBitmap.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/fuiRenderNodeBitmap.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeShape.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/fuiRenderNodeShape.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/Source.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Source {}; 4 | -------------------------------------------------------------------------------- /lib/zlib/ChangeLog: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GRAnimated/MinecraftLCE/HEAD/lib/zlib/ChangeLog -------------------------------------------------------------------------------- /src/4JLibraries_Source/Commerce/cProductInfo.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class cProductInfo {}; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Commerce/cCommerceNintendoNX.cpp: -------------------------------------------------------------------------------- 1 | #include "cCommerceNintendoNX.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeEditText.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/fuiRenderNodeEditText.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeCodeGenRect.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/fuiRenderNodeCodeGenRect.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/FJ_EventListener.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class FJ_EventListener {}; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/locale/Language.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/locale/Language.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Storage/STO_SaveGame.cpp: -------------------------------------------------------------------------------- 1 | // File exists in asserts from Switch Edition v1.0.17 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/FJ_List2D.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/FJ_List2D.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Creature.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Creature {}; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/projectile/TippableArrow.cpp: -------------------------------------------------------------------------------- 1 | #include "TippableArrow.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Input/INP_Main.cpp: -------------------------------------------------------------------------------- 1 | // Name from PS4 Edition. Fill in with something useful later 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Storage/STO_Main.cpp: -------------------------------------------------------------------------------- 1 | // Name from PS4 Edition. Fill in with something useful later 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Storage/STO_OptionsData.cpp: -------------------------------------------------------------------------------- 1 | // File exists in asserts from Switch Edition v1.0.17 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/cursor/FJ_Cursor.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/cursor/FJ_Cursor.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/slider/FJ_Slider.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/slider/FJ_Slider.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/NPC.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // ENTITY STUB 4 | class NPC {}; 5 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/OwnableEntity.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class OwnableEntity {}; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Input/INP_OnScreenKeyboard.cpp: -------------------------------------------------------------------------------- 1 | // File exists in asserts from Switch Edition v1.0.17 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/tooltip/FJ_ToolTip.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/tooltip/FJ_ToolTip.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/GameRuleManager.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/GameRuleManager.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/eGameHostOption.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | enum eGameHostOption : int {}; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/gui/MenuBuilder.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/gui/MenuBuilder.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/storage/C4JStorage.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/core/storage/C4JStorage.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/storage/CStorage.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/core/storage/CStorage.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/server/MinecraftServer.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/server/MinecraftServer.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Enemy.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/mob/Enemy.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Monster.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/mob/Monster.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/stats/CommonStats.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/stats/CommonStats.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/checkbox/FJ_Checkbox.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/checkbox/FJ_Checkbox.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_LabelOutline.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_LabelOutline.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/mobeffect/FJ_MobEffect.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/mobeffect/FJ_MobEffect.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_BedrockUpsell.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_BedrockUpsell.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/resources/texturepack/DefaultTexturePack.cpp: -------------------------------------------------------------------------------- 1 | #include "DefaultTexturePack.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/OwnableEntity.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/OwnableEntity.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/AgableMob.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/mob/AgableMob.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Creature.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/mob/Creature.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/player/PlayerRideable.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class PlayerRideable {}; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/inventory/HopperMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/inventory/HopperMenu.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/storage/Region.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/level/storage/Region.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/book/FJ_Label_Book.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/book/FJ_Label_Book.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/FJ_ProgressBar.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/FJ_ProgressBar.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/resources/StringTable.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/resources/StringTable.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/util/datafix/walker/DataWalker.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class DataWalker {}; 5 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/ai/control/Control.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Control { 4 | public: 5 | }; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/monster/RangedAttackMob.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class RangedAttackMob {}; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/trading/Merchant.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // ENTITY STUB 4 | class Merchant {}; 5 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/FJ_ListButton.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/FJ_ListButton.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/menu/FJ_MenuButton.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/menu/FJ_MenuButton.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/blink/FJ_Label_Blink.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/blink/FJ_Label_Blink.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/Nameable.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/Nameable.h" 2 | 3 | Nameable::Nameable() {} 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/FlyingAnimal.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // ENTITY STUB 4 | class FlyingAnimal {}; 5 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/PathfinderMob.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/mob/PathfinderMob.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/EntityBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class EntityBlock { 4 | public: 5 | }; 6 | -------------------------------------------------------------------------------- /src/PlatformLibraries_Source/CPlatformNetworkManager.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class CPlatformNetworkManager { 4 | public: 5 | }; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/upsell/FJ_UpsellButton.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/upsell/FJ_UpsellButton.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/MultiEntityMob.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // ENTITY STUB 4 | class MultiEntityMob {}; 5 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/player/PlayerRideable.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/player/PlayerRideable.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/tick/TickNextTickData.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/level/tick/TickNextTickData.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/dlc/FJ_ListButtonDLC.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/dlc/FJ_ListButtonDLC.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_WithPanel.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText_WithPanel.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/hud/FJ_Hud.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/hud/FJ_Hud.h" 2 | 3 | std::string FJ_Hud::sName = "Hud"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/dragon/FJ_DragonHealth.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/dragon/FJ_DragonHealth.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/ByteOrder.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // NON_MATCHING: Unchecked 4 | enum ByteOrder { BIG, LITTLE }; 5 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/model/ModelPartDefinition.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class ModelPartDefinition { 4 | public: 5 | }; 6 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/network/syncher/EntityDataSerializer.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/network/syncher/EntityDataSerializer.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/BossMob.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // ENTITY STUB 4 | // hello boss, 5 | class BossMob {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/monster/RangedAttackMob.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/monster/RangedAttackMob.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/newbiome/layer/IntCache.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/level/newbiome/layer/IntCache.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/keyboard/FJ_KeyboardButtons.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/keyboard/FJ_KeyboardButtons.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/Tooltips.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Tooltips { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/java/io/types/Float.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Float { 4 | public: 5 | static int floatToIntBits(float value); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/abstract/AbstractHorse.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/mob/abstract/AbstractHorse.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/ArrowItem.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/item/ArrowItem.h" 2 | 3 | ArrowItem::ArrowItem() {} 4 | -------------------------------------------------------------------------------- /lib/libpng/scripts/SCOPTIONS.ppc: -------------------------------------------------------------------------------- 1 | OPTIMIZE 2 | OPTPEEP 3 | OPTTIME 4 | OPTSCHED 5 | AUTOREGISTER 6 | PARMS=REGISTERS 7 | INCLUDEDIR=hlp:ppc/include 8 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiBitmapFont.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/fuiFontSet.h" 4 | 5 | struct fuiBitmapFont : public fuiFontSet {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiTTFFontSet.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/fuiFontSet.h" 4 | 5 | class fuiTTFFontSet : public fuiFontSet {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/beacon/FJ_BeaconEffectButton.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/beacon/FJ_BeaconEffectButton.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/enchanting/FJ_EnchantingButton.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/enchanting/FJ_EnchantingButton.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/lobby/FJ_ListButtonLobby.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/lobby/FJ_ListButtonLobby.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/entry/FJ_LeaderboardEntry.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/leaderboard/entry/FJ_LeaderboardEntry.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_Eula.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_Eula.h" 2 | 3 | std::string FJ_Eula::sName = "Eula"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/GhostController.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class GhostController { 4 | public: 5 | void setDone(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/EntityIO.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class EntityIO { 4 | public: 5 | static void bootStrap(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/player/PlayerRideableJumping.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/player/PlayerRideableJumping.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/phys/Vec2.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/phys/Vec2.h" 2 | 3 | DEFINE_THREAD_STORAGE(phys::Vec2, 1024) 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label.h" 2 | 3 | std::string FJ_Label::sName = "FJ_Label"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/header/FJ_LeaderboardHeader.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/leaderboard/header/FJ_LeaderboardHeader.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/FJ_List.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_List : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/FJ_List2D.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_List2D : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/container/FJ_AbstractContainerDocument.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/container/FJ_AbstractContainerDocument.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_Intro.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_Intro.h" 2 | 3 | std::string FJ_Intro::sName = "Intro"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/texture/TextureAtlasSprite.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/renderer/texture/TextureAtlasSprite.h" 2 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/MobType.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | enum MobType { Undefined = 0, Undead = 1, Arthropod = 2, Illager = 3 }; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/AttributeMap.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class AttributeMap { 4 | virtual ~AttributeMap() = default; 5 | }; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/alchemy/Potion.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Potion { 4 | public: 5 | static void StaticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/alchemy/Potions.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Potions { 4 | public: 5 | static void StaticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/gamemode/GameStats.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class GameStats { 4 | public: 5 | void OnRoundStart(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/checkbox/FJ_ListButtonCheckbox.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/checkbox/FJ_ListButtonCheckbox.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/iconleft/FJ_ListButtonIconLeft.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/iconleft/FJ_ListButtonIconLeft.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/slider/FJ_Slider.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_Slider : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/tooltip/FJ_ToolTip.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_ToolTip : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/wiiu/FJ_WiiUDRC.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/wiiu/FJ_WiiUDRC.h" 2 | 3 | std::string FJ_WiiUDRC::sName = "WiiUDRC"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_EndPoem.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_EndPoem.h" 2 | 3 | std::string FJ_EndPoem::sName = "EndPoem"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeBitmap.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/fuiRenderNode.h" 4 | 5 | class fuiRenderNodeBitmap : public fuiRenderNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeShape.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/fuiRenderNode.h" 4 | 5 | class fuiRenderNodeShape : public fuiRenderNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/layericon/FJ_ListButtonLayerIcon.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/layericon/FJ_ListButtonLayerIcon.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/checkbox/FJ_Checkbox.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_Checkbox : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/cursor/FJ_Cursor.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_FuiNode.h" 4 | 5 | class FJ_Cursor : public FJ_FuiNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_HtmlText : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/icon/FJ_IconSlot.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/icon/FJ_IconSlot.h" 2 | 3 | std::string FJ_IconSlot::sName = "FJ_IconSlot"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_Gamertag.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_Gamertag.h" 2 | 3 | std::string FJ_Gamertag::sName = "Gamertag"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_JoinMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_JoinMenu.h" 2 | 3 | std::string FJ_JoinMenu::sName = "JoinMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_LoadMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_LoadMenu.h" 2 | 3 | std::string FJ_LoadMenu::sName = "LoadMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_MainMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_MainMenu.h" 2 | 3 | std::string FJ_MainMenu::sName = "MainMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_Panorama.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_Panorama.h" 2 | 3 | std::string FJ_Panorama::sName = "Panorama"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_SaveMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_SaveMenu.h" 2 | 3 | std::string FJ_SaveMenu::sName = "SaveMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_ToolTips.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_ToolTips.h" 2 | 3 | std::string FJ_ToolTips::sName = "ToolTips"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/particles/ParticleType.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class ParticleType { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/FoodItem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/item/Item.h" 4 | 5 | class FoodItem : public Item {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/SkullItem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/item/Item.h" 4 | 5 | class SkullItem : public Item {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/SwordItem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/item/Item.h" 4 | 5 | class SwordItem : public Item {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/LightLayer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class LightLayer { 4 | public: 5 | enum variety { BLOCK = 0, SKY = 15 }; 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/pathfinder/BlockPathTypes.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class BlockPathTypes { 4 | BlockPathTypes(int, float); 5 | }; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeEditText.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/fuiRenderNode.h" 4 | 5 | class fuiRenderNodeEditText : public fuiRenderNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/controller/FJ_ListButtonController.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/controller/FJ_ListButtonController.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/playerlist/FJ_ListButtonPlayerList.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/playerlist/FJ_ListButtonPlayerList.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/scoreboard/FJ_ListButtonScoreBoard.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/scoreboard/FJ_ListButtonScoreBoard.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_LabelOutline.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_LabelOutline : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/FJ_ProgressBar.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_ProgressBar : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/sign/FJ_SignInput.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/sign/FJ_SignInput.h" 2 | 3 | std::string FJ_SignInput::sName = "FJ_SignInput"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_DeathMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_DeathMenu.h" 2 | 3 | std::string FJ_DeathMenu::sName = "DeathMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_PauseMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_PauseMenu.h" 2 | 3 | std::string FJ_PauseMenu::sName = "PauseMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/FaceInfo.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class FaceInfo { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/util/datafix/fixes/ItemIdFix.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class ItemIdFix { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/util/datafix/fixes/ItemPotionFix.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class ItemPotionFix { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/gamemode/minigames/Voteable.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Voteable { 4 | public: 5 | int getWinningVote(int&); 6 | }; 7 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Header files are almost always C++ rather than C 2 | *.h linguist-language=C++ 3 | 4 | # Force line endings to LF for function csv 5 | *.csv text eol=lf 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeCodeGenRect.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/fuiRenderNode.h" 4 | 5 | class fuiRenderNodeCodeGenRect : public fuiRenderNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/achievement/FJ_ListButtonAchievement.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/achievement/FJ_ListButtonAchievement.h" 2 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/icon/FJ_BitmapIcon.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/icon/FJ_BitmapIcon.h" 2 | 3 | std::string FJ_BitmapIcon::sName = "FJ_BitmapIcon"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_Grey.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_Grey.h" 2 | 3 | std::string FJ_Label_Grey::sName = "FJ_Label_Grey"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_Red.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_Red.h" 2 | 3 | std::string FJ_Label_Red::sName = "FJ_Label_Red"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/blink/FJ_Label_Blink.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_Label_Blink : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/slot/FJ_SlotList.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/slot/FJ_SlotList.h" 2 | 3 | std::string FJ_SlotList::sName = "FJ_SlotList"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/mobeffect/FJ_MobEffect.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_FuiNode.h" 4 | 5 | class FJ_MobEffect : public FJ_FuiNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_MessageBox.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_MessageBox.h" 2 | 3 | std::string FJ_MessageBox::sName = "MessageBox"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_SkinSelect.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_SkinSelect.h" 2 | 3 | std::string FJ_SkinSelect::sName = "SkinSelect"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_SocialPost.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_SocialPost.h" 2 | 3 | std::string FJ_SocialPost::sName = "SocialPost"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/Timer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Timer { 4 | public: 5 | Timer(float tps); 6 | 7 | unsigned char padding[0x40]; 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/color/block/BlockColors.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class BlockColors { 4 | public: 5 | static BlockColors* createDefault(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/ui/scene/scenes/partial/IUIPartial_OnlineRestricted.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class IUIPartial_OnlineRestricted { 4 | public: 5 | }; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/util/datafix/fixes/BlockEntityIdFix.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class BlockEntityIdFix { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/ArmorStandItem.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/item/ArmorStandItem.h" 2 | 3 | ArmorStandItem::ArmorStandItem() : Item() {} 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/FishingRodItem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/item/Item.h" 4 | 5 | class FishingRodItem : public Item {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/GameRules.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class GameRules { 4 | public: 5 | GameRules(); 6 | 7 | bool getBoolean(int); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/entity/BannerPattern.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class BannerPattern { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/component/FJ_ComponentChat.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/component/FJ_ComponentChat.h" 2 | 3 | std::string FJ_ComponentChat::sName = "ComponentChat"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/component/FJ_ComponentLogo.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/component/FJ_ComponentLogo.h" 2 | 3 | std::string FJ_ComponentLogo::sName = "ComponentLogo"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/bedrock/FJ_MCBREUpSell.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/bedrock/FJ_MCBREUpSell.h" 2 | 3 | std::string FJ_MCBREUpSell::sName = "MCBREUpSell"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/howtoplay/FJ_HowToPlay.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/howtoplay/FJ_HowToPlay.h" 2 | 3 | std::string FJ_HowToPlay::sName = "HowToPlay"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_Black.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_Black.h" 2 | 3 | std::string FJ_Label_Black::sName = "FJ_Label_Black"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_Green.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_Green.h" 2 | 3 | std::string FJ_Label_Green::sName = "FJ_Label_Green"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_White.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_White.h" 2 | 3 | std::string FJ_Label_White::sName = "FJ_Label_White"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/textinput/FJ_TextInput.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/textinput/FJ_TextInput.h" 2 | 3 | std::string FJ_TextInput::sName = "FJ_TextInput"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_ControlsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_ControlsMenu.h" 2 | 3 | std::string FJ_ControlsMenu::sName = "ControlsMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_CraftingMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_CraftingMenu.h" 2 | 3 | std::string FJ_CraftingMenu::sName = "CraftingMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_CreditsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_CreditsMenu.h" 2 | 3 | std::string FJ_CreditsMenu::sName = "CreditsMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_SaveMessage.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_SaveMessage.h" 2 | 3 | std::string FJ_SaveMessage::sName = "SaveMessage"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_TradingMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_TradingMenu.h" 2 | 3 | std::string FJ_TradingMenu::sName = "TradingMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugMenu.h" 2 | 3 | std::string FJ_DebugMenu::sName = "DebugMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/ui/scene/control/UIString.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/ui/scene/control/UIString.h" 2 | 3 | UIString::UIString(const wchar_t*) {} 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/util/FrameTimer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class FrameTimer { 4 | public: 5 | FrameTimer(); 6 | 7 | unsigned char padding[0x790]; 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/DefaultVertexFormat.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class DefaultVertexFormat { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/MinecraftWorld.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // is this actually exported lmfao 4 | extern "C" { 5 | void MinecraftWorld_RunStaticCtors(); 6 | } 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/ai/goal/EatBlockGoal.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class EatBlockGoal { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Enemy.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Creature.h" 4 | 5 | class Enemy : public Creature {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/crafting/recipe/FurnaceRecipes.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class FurnaceRecipes { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/cursor/FJ_Cursor_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/cursor/FJ_Cursor_Small.h" 2 | 3 | std::string FJ_Cursor_Small::sName = "FJ_Cursor_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/book/FJ_Label_Book.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/label/FJ_Label.h" 4 | 5 | class FJ_Label_Book : public FJ_Label {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/html/FJ_Label_Html.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/html/FJ_Label_Html.h" 2 | 3 | std::string FJ_Label_Html::sName = "FJ_Label_Html"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/killbar/FJ_KillBar.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/killbar/FJ_KillBar.h" 2 | 3 | std::string FJ_KillBar::sName = "FJ_KillBar"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/scroll/FJ_ScrollArrow.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/scroll/FJ_ScrollArrow.h" 2 | 3 | std::string FJ_ScrollArrow::sName = "FJ_ScrollArrow"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/scroll/FJ_ScrollArrowH.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/scroll/FJ_ScrollArrowH.h" 2 | 3 | std::string FJ_ScrollArrowH::sName = "FJ_ScrollArrowH"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/slider/FJ_Slider_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/slider/FJ_Slider_Small.h" 2 | 3 | std::string FJ_Slider_Small::sName = "FJ_Slider_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/touch/FJ_TouchControl.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/touch/FJ_TouchControl.h" 2 | 3 | std::string FJ_TouchControl::sName = "FJ_TouchControl"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_HowToPlayMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_HowToPlayMenu.h" 2 | 3 | std::string FJ_HowToPlayMenu::sName = "HowToPlayMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_MapSelectMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_MapSelectMenu.h" 2 | 3 | std::string FJ_MapSelectMenu::sName = "MapSelectMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_MultilistMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_MultilistMenu.h" 2 | 3 | std::string FJ_MultilistMenu::sName = "MultilistMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_SignEntryMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_SignEntryMenu.h" 2 | 3 | std::string FJ_SignEntryMenu::sName = "SignEntryMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/dlc/FJ_DLCMainMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/dlc/FJ_DLCMainMenu.h" 2 | 3 | std::string FJ_DLCMainMenu::sName = "DLCMainMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/multiplayer/ClientPacketListener.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class ClientPacketListener { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/resources/texturepack/AbstractTexturePack.cpp: -------------------------------------------------------------------------------- 1 | #include "AbstractTexturePack.h" 2 | 3 | void AbstractTexturePack::loadDefaultColourTable() {} 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/constants/UnityWorld8.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | class Block; 4 | class Item; 5 | 6 | std::unordered_map blocksMap; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/ai/behavior/Behavior.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Behavior { 4 | public: 5 | Behavior() {} 6 | virtual ~Behavior() {} 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/PathfinderMob.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Mob.h" 4 | 5 | class PathfinderMob : public Mob {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/crafting/recipe/MapExtendingRecipe.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class MapExtendingRecipe { 4 | public: 5 | static void StaticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/gamemode/GameRulesInstance.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class GameRulesInstance { 4 | public: 5 | enum EGameRulesInstanceType {}; 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/structure/StrongholdPieces.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class StrongholdPieces { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /toolchain/patches/locale.sha256: -------------------------------------------------------------------------------- 1 | before: 66dc40a6727d7b715d6675dc07da7d13a9e0e1b3a79a6e91f3de5f1529ffd836 2 | after: da0525160d5abaf869c73c87deead0456c9e713689b6b02b570c8028dc2f9d68 3 | -------------------------------------------------------------------------------- /toolchain/patches/memory.sha256: -------------------------------------------------------------------------------- 1 | before: f60ec5c5953852104d8fa82f00fd26d1211a76bfd5ba30fac310ce6877d865b1 2 | after: 883c15f7f4f6521a3fafc078fea574d1442a8d4bd4b0d7da67e96b9771562243 3 | -------------------------------------------------------------------------------- /toolchain/patches/string.sha256: -------------------------------------------------------------------------------- 1 | before: a96bf162d9c2fa321356c3bd97df18e99057380ea0a4d9e63affe13c07c7d06f 2 | after: 05a8e995becaf7a95f06aeb1f2314b4e5840ee52bd5db003e316cf8e9d0eb640 3 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/enchanting/FJ_EnchantingButton.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_EnchantingButton : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/FJ_ListButton.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_ListButton : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/menu/FJ_MenuButton.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_MenuButton : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/cursor/FJ_Cursor_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/cursor/FJ_Cursor_Normal.h" 2 | 3 | std::string FJ_Cursor_Normal::sName = "FJ_Cursor_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_BigGrey.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_BigGrey.h" 2 | 3 | std::string FJ_Label_BigGrey::sName = "FJ_Label_BigGrey"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/FJ_List_MultiList.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/FJ_List_MultiList.h" 2 | 3 | std::string FJ_List_MultiList::sName = "FJ_List_MultiList"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/slider/FJ_Slider_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/slider/FJ_Slider_Normal.h" 2 | 3 | std::string FJ_Slider_Normal::sName = "FJ_Slider_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/tutorial/FJ_TutorialPopup.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/tutorial/FJ_TutorialPopup.h" 2 | 3 | std::string FJ_TutorialPopup::sName = "TutorialPopup"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_LoadOrJoinMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_LoadOrJoinMenu.h" 2 | 3 | std::string FJ_LoadOrJoinMenu::sName = "LoadOrJoinMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_QuadrantSignin.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_QuadrantSignin.h" 2 | 3 | std::string FJ_QuadrantSignin::sName = "QuadrantSignin"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/texture/TextureManager.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class TextureManager { 4 | public: 5 | static TextureManager* createInstance(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/java/io/types/Float.cpp: -------------------------------------------------------------------------------- 1 | #include "java/io/types/Float.h" 2 | 3 | inline int Float::floatToIntBits(float value) { 4 | return *reinterpret_cast(&value); 5 | } 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/InteractionHand.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class InteractionHand { 4 | public: 5 | enum EInteractionHand { MAIN_HAND = 0, OFF_HAND = 1 }; 6 | }; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/structure/StructureFeatureIO.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class StructureFeatureIO { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /toolchain/patches/__hash_table.sha256: -------------------------------------------------------------------------------- 1 | before: 5853007f868b6a20c7129af3cbb6f275ab62a8dc5d60d3d64405033c3e1306f3 2 | after: 3f53ef565f77f378dd45165cc9b43aed1de1fd7c51f807bd975cdde7fe86eee7 3 | -------------------------------------------------------------------------------- /toolchain/patches/unordered_map.sha256: -------------------------------------------------------------------------------- 1 | before: 15030e028ccc521c3103a61e0e73d8e5ef220b115c6fc190af4df39d00bf7e6a 2 | after: e9586f37c1a1f5fba9d39db7727c9f06ad2eb920481a8dd703c7235e3af3c44b 3 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Commerce/cCommerceNintendo.cpp: -------------------------------------------------------------------------------- 1 | #include "cCommerceNintendo.h" 2 | 3 | bool cCommerceNintendo::PurchaseBedrock() { 4 | return false; // no bedrock for you 5 | } 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/beacon/FJ_BeaconEffectButton.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_FuiNode.h" 4 | 5 | class FJ_BeaconEffectButton : public FJ_FuiNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/upsell/FJ_UpsellButton.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_UpsellButton : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_BigBlack.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_BigBlack.h" 2 | 3 | std::string FJ_Label_BigBlack::sName = "FJ_Label_BigBlack"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_BigWhite.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_BigWhite.h" 2 | 3 | std::string FJ_Label_BigWhite::sName = "FJ_Label_BigWhite"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_SmallGrey.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_SmallGrey.h" 2 | 3 | std::string FJ_Label_SmallGrey::sName = "FJ_Label_SmallGrey"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_SmallRed.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_SmallRed.h" 2 | 3 | std::string FJ_Label_SmallRed::sName = "FJ_Label_SmallRed"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/entry/FJ_LeaderboardEntry.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_FuiNode.h" 4 | 5 | class FJ_LeaderboardEntry : public FJ_FuiNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/slot/FJ_SlotList_Slot.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/slot/FJ_SlotList_Slot.h" 2 | 3 | std::string FJ_SlotList_Slot::sName = "FJ_SlotList_Slot"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/panel/FJ_Panel9GridFade.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/panel/FJ_Panel9GridFade.h" 2 | 3 | std::string FJ_Panel9GridFade::sName = "FJ_Panel9GridFade"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/panel/FJ_PanelRecessFade.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/panel/FJ_PanelRecessFade.h" 2 | 3 | std::string FJ_PanelRecessFade::sName = "FJ_PanelRecessFade"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/tooltip/FJ_ToolTip_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/tooltip/FJ_ToolTip_Normal.h" 2 | 3 | std::string FJ_ToolTip_Normal::sName = "FJ_ToolTip_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/tooltip/FJ_ToolTip_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/tooltip/FJ_ToolTip_Small.h" 2 | 3 | std::string FJ_ToolTip_Small::sName = "FJ_ToolTip_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_CreateWorldMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_CreateWorldMenu.h" 2 | 3 | std::string FJ_CreateWorldMenu::sName = "CreateWorldMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_LeaderboardMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_LeaderboardMenu.h" 2 | 3 | std::string FJ_LeaderboardMenu::sName = "LeaderboardMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugOptions.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugOptions.h" 2 | 3 | std::string FJ_DebugOptions::sName = "DebugOptions"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/dlc/FJ_DLCOffersMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/dlc/FJ_DLCOffersMenu.h" 2 | 3 | std::string FJ_DLCOffersMenu::sName = "DLCOffersMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/resources/L10N.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class L10N { 4 | public: 5 | static void loadStringTable(); 6 | static wchar_t* GetString(int id); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/MutableBlockPos.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/core/MutableBlockPos.h" 2 | 3 | MutableBlockPos::MutableBlockPos(int x, int y, int z) : BlockPos(x, y, z) {} 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/InteractionObject.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/Nameable.h" 4 | 5 | // STUB 6 | class InteractionObject : public Nameable {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/border/BorderStatus.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/level/border/BorderStatus.h" 2 | 3 | BorderStatus::BorderStatus(int color) : mColor(color) {} 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/feature/SwampTreeFeature.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class SwampTreeFeature { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/synth/Synth.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/level/levelgen/synth/Synth.h" 2 | 3 | Synth::Synth() {} 4 | 5 | Synth::~Synth() = default; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/storage/PlayerIO.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/level/storage/PlayerIO.h" 2 | 3 | PlayerIO::PlayerIO() {} 4 | PlayerIO::~PlayerIO() = default; 5 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/layout/FJ_LayoutButton.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/layout/FJ_LayoutButton.h" 2 | 3 | std::string FJ_LayoutButton::sName = "FJ_LayoutButton"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/dlc/FJ_ListButtonDLC.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_ListButtonDLC : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/checkbox/FJ_CheckBox_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/checkbox/FJ_CheckBox_Small.h" 2 | 3 | std::string FJ_CheckBox_Small::sName = "FJ_CheckBox_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText_Small.h" 2 | 3 | std::string FJ_HtmlText_Small::sName = "FJ_HtmlText_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_SmallBlack.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_SmallBlack.h" 2 | 3 | std::string FJ_Label_SmallBlack::sName = "FJ_Label_SmallBlack"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_SmallGreen.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_SmallGreen.h" 2 | 3 | std::string FJ_Label_SmallGreen::sName = "FJ_Label_SmallGreen"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_SmallWhite.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_SmallWhite.h" 2 | 3 | std::string FJ_Label_SmallWhite::sName = "FJ_Label_SmallWhite"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/header/FJ_LeaderboardHeader.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_FuiNode.h" 4 | 5 | class FJ_LeaderboardHeader : public FJ_FuiNode {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/textinput/FJ_TextInput_Vita.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/textinput/FJ_TextInput_Vita.h" 2 | 3 | std::string FJ_TextInput_Vita::sName = "FJ_TextInput_Vita"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_AchievementsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_AchievementsMenu.h" 2 | 3 | std::string FJ_AchievementsMenu::sName = "AchievementsMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_AvatarSelectMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_AvatarSelectMenu.h" 2 | 3 | std::string FJ_AvatarSelectMenu::sName = "AvatarSelectMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_BookAndQuillMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_BookAndQuillMenu.h" 2 | 3 | std::string FJ_BookAndQuillMenu::sName = "BookAndQuillMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_PressStartToPlay.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_PressStartToPlay.h" 2 | 3 | std::string FJ_PressStartToPlay::sName = "PressStartToPlay"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugFillArea.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugFillArea.h" 2 | 3 | std::string FJ_DebugFillArea::sName = "DebugFillArea"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugPuppeteer.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugPuppeteer.h" 2 | 3 | std::string FJ_DebugPuppeteer::sName = "DebugPuppeteer"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugSetCamera.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugSetCamera.h" 2 | 3 | std::string FJ_DebugSetCamera::sName = "DebugSetCamera"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/settings/FJ_SettingsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/settings/FJ_SettingsMenu.h" 2 | 3 | std::string FJ_SettingsMenu::sName = "SettingsMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/WorldlyContainer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/Container.h" 4 | 5 | // STUB 6 | class WorldlyContainer : virtual public Container {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/feature/DesertWellFeature.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class DesertWellFeature { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/structure/templatesystem/StructureManager.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class StructureManager { 4 | public: 5 | static void staticCtor(); 6 | }; 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/keyboard/FJ_KeyboardButtons.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_KeyboardButtons : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/achievement/FJ_ListButtonAchievement.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | 5 | class FJ_ListButtonAchievement : public FJ_Base {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/checkbox/FJ_CheckBox_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/checkbox/FJ_CheckBox_Normal.h" 2 | 3 | std::string FJ_CheckBox_Normal::sName = "FJ_CheckBox_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/exclamation/FJ_ExlamationMark.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/exclamation/FJ_ExlamationMark.h" 2 | 3 | std::string FJ_ExlamationMark::sName = "FJ_ExlamationMark"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText_Normal.h" 2 | 3 | std::string FJ_HtmlText_Normal::sName = "FJ_HtmlText_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/panel/FJ_HtmlTextPanel.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/panel/FJ_HtmlTextPanel.h" 2 | 3 | std::string FJ_HtmlTextPanel::sName = "FJ_HtmlTextPanel"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/html/FJ_Label_HtmlSmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/html/FJ_Label_HtmlSmall.h" 2 | 3 | std::string FJ_Label_HtmlSmall::sName = "FJ_Label_HtmlSmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/html/FJ_Label_WhiteHtml.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/html/FJ_Label_WhiteHtml.h" 2 | 3 | std::string FJ_Label_WhiteHtml::sName = "FJ_Label_WhiteHtml"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_White.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_White.h" 2 | 3 | std::string FJ_Label_HUD_White::sName = "FJ_Label_HUD_White"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/label/FJ_ListLabel_Black.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/label/FJ_ListLabel_Black.h" 2 | 3 | std::string FJ_ListLabel_Black::sName = "FJ_ListLabel_Black"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/mobeffect/FJ_MobEffect_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/mobeffect/FJ_MobEffect_Small.h" 2 | 3 | std::string FJ_MobEffect_Small::sName = "FJ_MobEffect_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/panel/FJ_panel9Grid_16Fade.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/panel/FJ_panel9Grid_16Fade.h" 2 | 3 | std::string FJ_panel9Grid_16Fade::sName = "FJ_panel9Grid_16Fade"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/brewing/FJ_BrewingArrow.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/brewing/FJ_BrewingArrow.h" 2 | 3 | std::string FJ_BrewingArrow::sName = "FJ_BrewingArrow"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/brewing/FJ_BrewingPlate.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/brewing/FJ_BrewingPlate.h" 2 | 3 | std::string FJ_BrewingPlate::sName = "FJ_BrewingPlate"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/furnace/FJ_FurnaceArrow.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/furnace/FJ_FurnaceArrow.h" 2 | 3 | std::string FJ_FurnaceArrow::sName = "FJ_FurnaceArrow"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/furnace/FJ_FurnaceFlame.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/furnace/FJ_FurnaceFlame.h" 2 | 3 | std::string FJ_FurnaceFlame::sName = "FJ_FurnaceFlame"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/horse/FJ_HorseJumpBar.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/horse/FJ_HorseJumpBar.h" 2 | 3 | std::string FJ_HorseJumpBar::sName = "FJ_HorseJumpBar"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/killbar/FJ_KillBarSmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/killbar/FJ_KillBarSmall.h" 2 | 3 | std::string FJ_KillBarSmall::sName = "FJ_KillBarSmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/textinput/FJ_TextInput_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/textinput/FJ_TextInput_Small.h" 2 | 3 | std::string FJ_TextInput_Small::sName = "FJ_TextInput_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_FullScreenProgress.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_FullScreenProgress.h" 2 | 3 | std::string FJ_FullScreenProgress::sName = "FullscreenProgress"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_HelpAndOptionsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_HelpAndOptionsMenu.h" 2 | 3 | std::string FJ_HelpAndOptionsMenu::sName = "HelpAndOptionsMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_JoinGameFilterList.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_JoinGameFilterList.h" 2 | 3 | std::string FJ_JoinGameFilterList::sName = "JoinGameFilterList"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_LoadCreateJoinMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_LoadCreateJoinMenu.h" 2 | 3 | std::string FJ_LoadCreateJoinMenu::sName = "LoadCreateJoinMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugBuildTools.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugBuildTools.h" 2 | 3 | std::string FJ_DebugBuildTools::sName = "DebugBuildTools"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/FJ_InGameInfoMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/FJ_InGameInfoMenu.h" 2 | 3 | std::string FJ_InGameInfoMenu::sName = "InGameInfoMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_AnvilMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_AnvilMenu.h" 2 | 3 | std::string FJ_AnvilMenu::sName = "AnvilMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_ChestMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_ChestMenu.h" 2 | 3 | std::string FJ_ChestMenu::sName = "ChestMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/superflat/FJ_SuperFlatMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/superflat/FJ_SuperFlatMenu.h" 2 | 3 | std::string FJ_SuperFlatMenu::sName = "SuperFlatMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/constants/UnityClient7.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/ui/ConsoleUIController.h" 2 | 3 | ConsoleUIController gConsoleUIController = ConsoleUIController(); 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/model/TexOffs.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class TexOffs { 4 | public: 5 | TexOffs(int, int); 6 | 7 | int mOffsetX; 8 | int mOffsetY; 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/stats/Stats.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Stats { 4 | public: 5 | static void init(); 6 | static void buildItemStats(); 7 | static void staticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/util/datafix/DataFixers.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class DataFixerUpper; 4 | 5 | class DataFixers { 6 | public: 7 | static DataFixerUpper* createFixerUpper(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/HangingEntity.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class HangingEntity : public Entity {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/gamemode/minigames/EMiniGameId.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | enum EMiniGameId { LOBBY = 0, BATTLE = 1, TUMBLE = 2, GLIDE = 3, BUILD_OFF = 4, NORMAL_WORLD = 15 }; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/gamemode/minigames/glide/PowerupItems.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class PowerupItems { 4 | public: 5 | enum eGlide_Timed_Powerup_ID { 6 | 7 | }; 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/checkpoint/FJ_CheckpointMarker.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/checkpoint/FJ_CheckpointMarker.h" 2 | 3 | std::string FJ_CheckpointMarker::sName = "FJ_CheckpointMarker"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_WithPanel.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/htmltext/FJ_HtmlText.h" 4 | 5 | class FJ_HtmlText_WithPanel : public FJ_HtmlText {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/book/FJ_Label_Book_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/book/FJ_Label_Book_Small.h" 2 | 3 | std::string FJ_Label_Book_Small::sName = "FJ_Label_Book_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/FJ_LeaderboardList.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/leaderboard/FJ_LeaderboardList.h" 2 | 3 | std::string FJ_LeaderboardList::sName = "FJ_LeaderboardList"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/mobeffect/FJ_MobEffect_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/mobeffect/FJ_MobEffect_Normal.h" 2 | 3 | std::string FJ_MobEffect_Normal::sName = "FJ_MobEffect_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/dragon/FJ_DragonHealth.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/progress/FJ_ProgressBar.h" 4 | 5 | class FJ_DragonHealth : public FJ_ProgressBar {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/textinput/FJ_TextInput_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/textinput/FJ_TextInput_Normal.h" 2 | 3 | std::string FJ_TextInput_Normal::sName = "FJ_TextInput_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_BeaconMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_BeaconMenu.h" 2 | 3 | std::string FJ_BeaconMenu::sName = "BeaconMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_FurnaceMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_FurnaceMenu.h" 2 | 3 | std::string FJ_FurnaceMenu::sName = "FurnaceMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_HopperMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_HopperMenu.h" 2 | 3 | std::string FJ_HopperMenu::sName = "HopperMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/settings/FJ_SettingsUIMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/settings/FJ_SettingsUIMenu.h" 2 | 3 | std::string FJ_SettingsUIMenu::sName = "SettingsUIMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/Location.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/core/Position.h" 4 | 5 | class Location : public Position { 6 | public: 7 | ~Location() override; 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/java/io/InputStreamReader.cpp: -------------------------------------------------------------------------------- 1 | #include "InputStreamReader.h" 2 | 3 | InputStreamReader::InputStreamReader(InputStream* stream) { 4 | this->mStream = new DataInputStream(stream); 5 | } 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/LevelRuleset.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/level/LevelRuleset.h" 2 | 3 | StringTable* LevelRuleset::getStringTable() { 4 | return this->stringTable; 5 | } 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/border/BorderChangeListener.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Level; 4 | 5 | class BorderChangeListener { 6 | public: 7 | BorderChangeListener(Level*) {} 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/event/FJ_FocusEvent.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/event/FJ_Event.h" 4 | 5 | class FJ_FocusEvent : public FJ_Event { 6 | public: 7 | FJ_FocusEvent(bool, bool, bool); 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/FJ_ListButton_Medium.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/FJ_ListButton_Medium.h" 2 | 3 | std::string FJ_ListButton_Medium::sName = "FJ_ListButton_Medium"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/FJ_ListButton_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/FJ_ListButton_Normal.h" 2 | 3 | std::string FJ_ListButton_Normal::sName = "FJ_ListButton_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/FJ_ListButton_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/FJ_ListButton_Small.h" 2 | 3 | std::string FJ_ListButton_Small::sName = "FJ_ListButton_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/checkbox/FJ_ListButtonCheckbox.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_ListButtonCheckbox : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/iconleft/FJ_ListButtonIconLeft.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_ListButtonIconLeft : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/menu/FJ_MenuButton_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/menu/FJ_MenuButton_Small.h" 2 | 3 | std::string FJ_MenuButton_Small::sName = "FJ_MenuButton_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_VerySmallBlack.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_VerySmallBlack.h" 2 | 3 | std::string FJ_Label_VerySmallBlack::sName = "FJ_Label_VerySmallBlack"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_VerySmallGrey.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_VerySmallGrey.h" 2 | 3 | std::string FJ_Label_VerySmallGrey::sName = "FJ_Label_VerySmallGrey"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/FJ_Label_VerySmallWhite.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/FJ_Label_VerySmallWhite.h" 2 | 3 | std::string FJ_Label_VerySmallWhite::sName = "FJ_Label_VerySmallWhite"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/blink/FJ_Label_Blink_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/blink/FJ_Label_Blink_Small.h" 2 | 3 | std::string FJ_Label_Blink_Small::sName = "FJ_Label_Blink_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/book/FJ_Label_Book_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/book/FJ_Label_Book_Normal.h" 2 | 3 | std::string FJ_Label_Book_Normal::sName = "FJ_Label_Book_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/credits/FJ_Label_Credits_10.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/credits/FJ_Label_Credits_10.h" 2 | 3 | std::string FJ_Label_Credits_10::sName = "FJ_Label_Credits_10"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/credits/FJ_Label_Credits_20.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/credits/FJ_Label_Credits_20.h" 2 | 3 | std::string FJ_Label_Credits_20::sName = "FJ_Label_Credits_20"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/credits/FJ_Label_Credits_30.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/credits/FJ_Label_Credits_30.h" 2 | 3 | std::string FJ_Label_Credits_30::sName = "FJ_Label_Credits_30"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_BigWhite.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_BigWhite.h" 2 | 3 | std::string FJ_Label_HUD_BigWhite::sName = "FJ_Label_HUD_BigWhite"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_Level_01.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_Level_01.h" 2 | 3 | std::string FJ_Label_HUD_Level_01::sName = "FJ_Label_HUD_Level_01"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_Level_02.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_Level_02.h" 2 | 3 | std::string FJ_Label_HUD_Level_02::sName = "FJ_Label_HUD_Level_02"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_Level_03.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_Level_03.h" 2 | 3 | std::string FJ_Label_HUD_Level_03::sName = "FJ_Label_HUD_Level_03"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_Level_04.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_Level_04.h" 2 | 3 | std::string FJ_Label_HUD_Level_04::sName = "FJ_Label_HUD_Level_04"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_Level_05.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_Level_05.h" 2 | 3 | std::string FJ_Label_HUD_Level_05::sName = "FJ_Label_HUD_Level_05"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/brewing/FJ_BrewingBubbles.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/brewing/FJ_BrewingBubbles.h" 2 | 3 | std::string FJ_BrewingBubbles::sName = "FJ_BrewingBubbles"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/dragon/FJ_DragonHealth_01.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/dragon/FJ_DragonHealth_01.h" 2 | 3 | std::string FJ_DragonHealth_01::sName = "FJ_DragonHealth_01"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/dragon/FJ_DragonHealth_02.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/dragon/FJ_DragonHealth_02.h" 2 | 3 | std::string FJ_DragonHealth_02::sName = "FJ_DragonHealth_02"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/dragon/FJ_DragonHealth_03.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/dragon/FJ_DragonHealth_03.h" 2 | 3 | std::string FJ_DragonHealth_03::sName = "FJ_DragonHealth_03"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/dragon/FJ_DragonHealth_04.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/dragon/FJ_DragonHealth_04.h" 2 | 3 | std::string FJ_DragonHealth_04::sName = "FJ_DragonHealth_04"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/dragon/FJ_DragonHealth_05.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/dragon/FJ_DragonHealth_05.h" 2 | 3 | std::string FJ_DragonHealth_05::sName = "FJ_DragonHealth_05"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/experience/FJ_ExperienceBar.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/experience/FJ_ExperienceBar.h" 2 | 3 | std::string FJ_ExperienceBar::sName = "FJ_ExperienceBar"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/touch/FJ_TouchControlFrontend.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/touch/FJ_TouchControlFrontend.h" 2 | 3 | std::string FJ_TouchControlFrontend::sName = "FJ_TouchControlFrontend"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/FJ_InGameHostOptions.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/FJ_InGameHostOptions.h" 2 | 3 | std::string FJ_InGameHostOptions::sName = "InGameHostOptions"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_CreativeMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_CreativeMenu.h" 2 | 3 | std::string FJ_CreativeMenu::sName = "CreativeMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/color/item/ItemColors.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class BlockColors; 4 | 5 | class ItemColors { 6 | public: 7 | static ItemColors* createDefault(BlockColors* bc); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/model/geom/ModelPart.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/model/geom/ModelPart.h" 2 | #include 3 | 4 | void ModelPart::construct(Model*, const std::wstring&) {} 5 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/util/Color.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Color { 4 | public: 5 | Color(int r, int g, int b); 6 | 7 | int getRGB(); 8 | 9 | private: 10 | int mColor; 11 | }; 12 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/TransparentBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class TransparentBlock : public Block { 6 | public: 7 | }; 8 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiTextureManager.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | struct fuiBitmap; 4 | struct fuiFile; 5 | 6 | struct fuiTextureManager { 7 | void removeManagedTexture(fuiFile* file, fuiBitmap* texture); 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/controller/FJ_ListButtonController.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_ListButtonController : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/layericon/FJ_ListButtonLayerIcon.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_ListButtonLayerIcon : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/scoreboard/FJ_ListButtonScoreBoard.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/control/button/FJ_Button.h" 4 | 5 | class FJ_ListButtonScoreBoard : public FJ_Button {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_WhiteSmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText_WhiteSmall.h" 2 | 3 | std::string FJ_HtmlText_WhiteSmall::sName = "FJ_HtmlText_WhiteSmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/dynamic/FJ_DynamicHtmlText.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/dynamic/FJ_DynamicHtmlText.h" 2 | 3 | std::string FJ_DynamicHtmlText::sName = "FJ_DynamicHtmlText"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/blink/FJ_Label_Blink_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/blink/FJ_Label_Blink_Normal.h" 2 | 3 | std::string FJ_Label_Blink_Normal::sName = "FJ_Label_Blink_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/texturepack/FJ_TexturePackList.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/texturepack/FJ_TexturePackList.h" 2 | 3 | std::string FJ_TexturePackList::sName = "FJ_TexturePackList"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/FJ_ProgressBar_Loading.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/FJ_ProgressBar_Loading.h" 2 | 3 | std::string FJ_ProgressBar_Loading::sName = "FJ_ProgressBar_Loading"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_LaunchMoreOptionsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/FJ_LaunchMoreOptionsMenu.h" 2 | 3 | std::string FJ_LaunchMoreOptionsMenu::sName = "LaunchMoreOptionsMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugMarketingGuide.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugMarketingGuide.h" 2 | 3 | std::string FJ_DebugMarketingGuide::sName = "DebugMarketingGuide"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/FJ_InGameTeleportMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/FJ_InGameTeleportMenu.h" 2 | 3 | std::string FJ_InGameTeleportMenu::sName = "InGameTeleportMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_DispenserMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_DispenserMenu.h" 2 | 3 | std::string FJ_DispenserMenu::sName = "DispenserMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_InventoryMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_InventoryMenu.h" 2 | 3 | std::string FJ_InventoryMenu::sName = "InventoryMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/settings/FJ_SettingsAudioMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/settings/FJ_SettingsAudioMenu.h" 2 | 3 | std::string FJ_SettingsAudioMenu::sName = "SettingsAudioMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/superflat/FJ_SuperFlatPresets.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/superflat/FJ_SuperFlatPresets.h" 2 | 3 | std::string FJ_SuperFlatPresets::sName = "SuperFlatPresets"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/java/io/types/Double.cpp: -------------------------------------------------------------------------------- 1 | #include "java/io/types/Double.h" 2 | 3 | long long Double::doubleToLongBits(double value) { 4 | checkNan(value); // ???? 5 | return convertToLong(value); 6 | } 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/DispenseItemBehavior.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/ai/behavior/Behavior.h" 4 | 5 | // STUB 6 | class DispenseItemBehavior : public Behavior {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/player/PlayerRideableJumping.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/player/PlayerRideable.h" 4 | 5 | class PlayerRideableJumping : PlayerRideable {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/synth/Synth.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Synth { 4 | public: 5 | Synth(); 6 | virtual ~Synth(); 7 | virtual double getValue(double, double) = 0; 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/layout/FJ_LayoutButton_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/layout/FJ_LayoutButton_Small.h" 2 | 3 | std::string FJ_LayoutButton_Small::sName = "FJ_LayoutButton_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/upsell/FJ_UpsellButton_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/upsell/FJ_UpsellButton_Small.h" 2 | 3 | std::string FJ_UpsellButton_Small::sName = "FJ_UpsellButton_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_WhiteNormal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText_WhiteNormal.h" 2 | 3 | std::string FJ_HtmlText_WhiteNormal::sName = "FJ_HtmlText_WhiteNormal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/panel/FJ_HtmlTextPanelLarge.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/panel/FJ_HtmlTextPanelLarge.h" 2 | 3 | std::string FJ_HtmlTextPanelLarge::sName = "FJ_HtmlTextPanelLarge"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/book/FJ_Label_Book_VerySmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/book/FJ_Label_Book_VerySmall.h" 2 | 3 | std::string FJ_Label_Book_VerySmall::sName = "FJ_Label_Book_VerySmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/html/FJ_Label_WhiteHtmlSmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/html/FJ_Label_WhiteHtmlSmall.h" 2 | 3 | std::string FJ_Label_WhiteHtmlSmall::sName = "FJ_Label_WhiteHtmlSmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_SmallWhite.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_SmallWhite.h" 2 | 3 | std::string FJ_Label_HUD_SmallWhite::sName = "FJ_Label_HUD_SmallWhite"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/splash/FJ_Label_HUD_Splash.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/splash/FJ_Label_HUD_Splash.h" 2 | 3 | std::string FJ_Label_HUD_Splash::sName = "FJ_Label_HUD_Splash"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/outline/FJ_Label_OutlineLevel.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/outline/FJ_Label_OutlineLevel.h" 2 | 3 | std::string FJ_Label_OutlineLevel::sName = "FJ_Label_OutlineLevel"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/skinselect/FJ_Label_SkinSelect.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/skinselect/FJ_Label_SkinSelect.h" 2 | 3 | std::string FJ_Label_SkinSelect::sName = "FJ_Label_SkinSelect"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/label/FJ_ListLabel_SmallBlack.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/label/FJ_ListLabel_SmallBlack.h" 2 | 3 | std::string FJ_ListLabel_SmallBlack::sName = "FJ_ListLabel_SmallBlack"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/FJ_BedrockUpsell.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | #include "fui/node/document/FJ_Document.h" 5 | 6 | class FJ_BedrockUpsell : public FJ_Document {}; 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/debug/FJ_DebugCreateSchematic.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/debug/FJ_DebugCreateSchematic.h" 2 | 3 | std::string FJ_DebugCreateSchematic::sName = "DebugCreateSchematic"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/FJ_InGamePlayerOptions.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/FJ_InGamePlayerOptions.h" 2 | 3 | std::string FJ_InGamePlayerOptions::sName = "InGamePlayerOptions"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_EnchantingMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_EnchantingMenu.h" 2 | 3 | std::string FJ_EnchantingMenu::sName = "EnchantingMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/entity/EntityBlockRenderer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class EntityBlockRenderer { 4 | public: 5 | EntityBlockRenderer(); 6 | 7 | unsigned char padding[0x70]; 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/java/io/IntCache.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class IntCache { 4 | public: 5 | static void CreateNewThreadStorage(); 6 | 7 | class ThreadStorage {}; 8 | 9 | static void Reset(); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/ContainerListener.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | namespace net_minecraft_world { 4 | class ContainerListener { 5 | ContainerListener(); 6 | }; 7 | }; // namespace net_minecraft_world 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/Explosion.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class Entity; 6 | 7 | class Explosion { 8 | public: 9 | std::shared_ptr getDirectSource(); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/player/MultiplayerLocalPlayer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/player/LocalPlayer.h" 4 | 5 | class MultiplayerLocalPlayer : public LocalPlayer {}; 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/player/StatsUID.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/entity/player/StatsUID.h" 2 | 3 | #include "net/minecraft/world/PlayerUID.h" 4 | 5 | StatsUID::StatsUID() : PlayerUID(0) {} 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/storage/config/SuperflatConfig.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "com/mojang/nbt/ByteArrayTag.h" 4 | 5 | class SuperflatConfig { 6 | public: 7 | ByteArrayTag* toTag(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/upsell/FJ_UpsellButton_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/upsell/FJ_UpsellButton_Normal.h" 2 | 3 | std::string FJ_UpsellButton_Normal::sName = "FJ_UpsellButton_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/html/endpoem/FJ_Label_HtmlEndPoem.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/html/endpoem/FJ_Label_HtmlEndPoem.h" 2 | 3 | std::string FJ_Label_HtmlEndPoem::sName = "FJ_Label_HtmlEndPoem"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/dlc/FJ_List_ListButtonDLC.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/dlc/FJ_List_ListButtonDLC.h" 2 | 3 | std::string FJ_List_ListButtonDLC::sName = "FJ_List_ListButtonDLC"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/menubutton/FJ_List_MenuButton.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/menubutton/FJ_List_MenuButton.h" 2 | 3 | std::string FJ_List_MenuButton::sName = "FJ_List_MenuButton"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/brewing/FJ_BrewingArrow_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/brewing/FJ_BrewingArrow_Small.h" 2 | 3 | std::string FJ_BrewingArrow_Small::sName = "FJ_BrewingArrow_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/brewing/FJ_BrewingPlate_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/brewing/FJ_BrewingPlate_Small.h" 2 | 3 | std::string FJ_BrewingPlate_Small::sName = "FJ_BrewingPlate_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/furnace/FJ_FurnaceArrow_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/furnace/FJ_FurnaceArrow_Small.h" 2 | 3 | std::string FJ_FurnaceArrow_Small::sName = "FJ_FurnaceArrow_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/furnace/FJ_FurnaceFlame_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/furnace/FJ_FurnaceFlame_Small.h" 2 | 3 | std::string FJ_FurnaceFlame_Small::sName = "FJ_FurnaceFlame_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/spaceindicatorbar/FJ_SpaceIndicatorBar.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/spaceindicatorbar/FJ_SpaceIndicatorBar.h" 2 | 3 | std::string FJ_SpaceIndicatorBar::sName = "FJ_SpaceIndicatorBar"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_BiomeSelectMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_BiomeSelectMenu.h" 2 | 3 | std::string FJ_BiomeSelectMenu::sName = "BiomeSelectMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_BrewingStandMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_BrewingStandMenu.h" 2 | 3 | std::string FJ_BrewingStandMenu::sName = "BrewingStandMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/settings/FJ_SettingsControlMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/settings/FJ_SettingsControlMenu.h" 2 | 3 | std::string FJ_SettingsControlMenu::sName = "SettingsControlMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/settings/FJ_SettingsGraphicsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/settings/FJ_SettingsGraphicsMenu.h" 2 | 3 | std::string FJ_SettingsGraphicsMenu::sName = "SettingsGraphicsMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/settings/FJ_SettingsOptionsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/settings/FJ_SettingsOptionsMenu.h" 2 | 3 | std::string FJ_SettingsOptionsMenu::sName = "SettingsOptionsMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/Explosion.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class Entity; 6 | 7 | class Explosion { 8 | public: 9 | std::shared_ptr getDirectSource(); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/CakeBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class CakeBlock : public Block { 6 | public: 7 | CakeBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/FarmBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class FarmBlock : public Block { 6 | public: 7 | FarmBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/GrassBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class GrassBlock : public Block { 6 | public: 7 | GrassBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/MagmaBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class MagmaBlock : public Block { 6 | public: 7 | MagmaBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/MelonBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class MelonBlock : public Block { 6 | public: 7 | MelonBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/ObserverBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "DirectionalBlock.h" 4 | 5 | class ObserverBlock : public DirectionalBlock { 6 | public: 7 | ObserverBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/SnowBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class SnowBlock : public Block { 6 | public: 7 | SnowBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/VineBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class VineBlock : public Block { 6 | public: 7 | VineBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/dimension/TheEndDimension.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/dimension/Dimension.h" 4 | 5 | class TheEndDimension : public Dimension { 6 | public: 7 | }; 8 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/NX/Render/UnknownRendererClasses.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class class_71007B7E78 { 6 | public: 7 | class_71007B7E78(size_t, int); 8 | 9 | char filler[0x28]; 10 | }; 11 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/dlc/FJ_ListButtonDLC_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/dlc/FJ_ListButtonDLC_Normal.h" 2 | 3 | std::string FJ_ListButtonDLC_Normal::sName = "FJ_ListButtonDLC_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/dlc/FJ_ListButtonDLC_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/dlc/FJ_ListButtonDLC_Small.h" 2 | 3 | std::string FJ_ListButtonDLC_Small::sName = "FJ_ListButtonDLC_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/centered/FJ_Label_Black_Centered.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/centered/FJ_Label_Black_Centered.h" 2 | 3 | std::string FJ_Label_Black_Centered::sName = "FJ_Label_Black_Centered"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/centered/FJ_Label_White_Centered.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/centered/FJ_Label_White_Centered.h" 2 | 3 | std::string FJ_Label_White_Centered::sName = "FJ_Label_White_Centered"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/dragonhealth/FJ_Label_DragonHealth.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/dragonhealth/FJ_Label_DragonHealth.h" 2 | 3 | std::string FJ_Label_DragonHealth::sName = "FJ_Label_DragonHealth"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/splash/FJ_Label_HUD_SplashBig.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/splash/FJ_Label_HUD_SplashBig.h" 2 | 3 | std::string FJ_Label_HUD_SplashBig::sName = "FJ_Label_HUD_SplashBig"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/outline/title/FJ_Label_OutlineTitle.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/outline/title/FJ_Label_OutlineTitle.h" 2 | 3 | std::string FJ_Label_OutlineTitle::sName = "FJ_Label_OutlineTitle"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/gamemode/FJ_GameModeSelection.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/gamemode/FJ_GameModeSelection.h" 2 | 3 | std::string FJ_GameModeSelection::sName = "GameModeSelection"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/User.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/User.h" 2 | 3 | User::User(const std::wstring& name, const std::wstring& session) { 4 | this->mName = name; 5 | this->mSession = session; 6 | } 7 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/ui/scene/control/UIControl_ButtonList.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/ui/scene/control/UIControl_ButtonList.h" 2 | 3 | UIControl_ButtonList::UIControl_ButtonList() : UIControl_List() {} 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/ui/scene/scenes/UIScene_LeaderboardsMenu.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // inherits something I know that 4 | class UIScene_LeaderboardsMenu { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/FlyingMob.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/monster/RangedAttackMob.h" 4 | 5 | // ENTITY STUB 6 | // Flying Lawnmower 7 | class FlyingMob : public Mob {}; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/CactusBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class CactusBlock : public Block { 6 | public: 7 | CactusBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/SpongeBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class SpongeBlock : public Block { 6 | public: 7 | SpongeBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/feature/LargeCaveFeature.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/levelgen/feature/LargeFeature.h" 4 | 5 | class LargeCaveFeature : public LargeFeature {}; 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/event/FJ_Event.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/event/FJ_Event.h" 2 | 3 | FJ_Event::FJ_Event(eFJEventType type, bool a2, bool a3) { 4 | this->mEventType = type; 5 | this->mUnk2 = a2; 6 | this->mUnk3 = a3; 7 | } 8 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/lobby/FJ_ListButtonLobby.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | #include "fui/node/control/button/FJ_Button.h" 5 | 6 | class FJ_ListButtonLobby : public FJ_Button {}; 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_WithPanel_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText_WithPanel_Small.h" 2 | 3 | std::string FJ_HtmlText_WithPanel_Small::sName = "FJ_HtmlText_WithPanel_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/html/endpoem/FJ_Label_HtmlEndPoemHD.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/html/endpoem/FJ_Label_HtmlEndPoemHD.h" 2 | 3 | std::string FJ_Label_HtmlEndPoemHD::sName = "FJ_Label_HtmlEndPoemHD"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/FJ_Label_HUD_VerySmallWhite.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/FJ_Label_HUD_VerySmallWhite.h" 2 | 3 | std::string FJ_Label_HUD_VerySmallWhite::sName = "FJ_Label_HUD_VerySmallWhite"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/splash/FJ_Label_HUD_SplashVita.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/splash/FJ_Label_HUD_SplashVita.h" 2 | 3 | std::string FJ_Label_HUD_SplashVita::sName = "FJ_Label_HUD_SplashVita"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/skinselect/FJ_Label_SkinSelect_Off.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/skinselect/FJ_Label_SkinSelect_Off.h" 2 | 3 | std::string FJ_Label_SkinSelect_Off::sName = "FJ_Label_SkinSelect_Off"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/lobby/FJ_List_ListButtonLobby.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/lobby/FJ_List_ListButtonLobby.h" 2 | 3 | std::string FJ_List_ListButtonLobby::sName = "FJ_List_ListButtonLobby"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/texturepack/FJ_TexturePackList_Slot.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/texturepack/FJ_TexturePackList_Slot.h" 2 | 3 | std::string FJ_TexturePackList_Slot::sName = "FJ_TexturePackList_Slot"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/brewing/FJ_BrewingBubbles_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/brewing/FJ_BrewingBubbles_Small.h" 2 | 3 | std::string FJ_BrewingBubbles_Small::sName = "FJ_BrewingBubbles_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_HorseInventoryMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_HorseInventoryMenu.h" 2 | 3 | std::string FJ_HorseInventoryMenu::sName = "HorseInventoryMenu"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/gamemode/FJ_GameModeScoreboard.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/gamemode/FJ_GameModeScoreboard.h" 2 | 3 | std::string FJ_GameModeScoreboard::sName = "GameModeScoreboard"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/superflat/FJ_SuperFlatEditLayerMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/superflat/FJ_SuperFlatEditLayerMenu.h" 2 | 3 | std::string FJ_SuperFlatEditLayerMenu::sName = "SuperFlatEditLayerMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/Iterator.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | template 4 | class Iterator { 5 | public: 6 | virtual ~Iterator(); 7 | virtual bool hasNext() = 0; 8 | virtual T next() = 0; 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/java/io/Reader.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Reader { 4 | public: 5 | virtual void close() = 0; 6 | virtual void read() = 0; 7 | virtual void read(wchar_t*, unsigned int, unsigned int) = 0; 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/ShoulderRidingEntity.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/TamableAnimal.h" 4 | 5 | // ENTITY STUB 6 | class ShoulderRidingEntity : public TamableAnimal {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BaseRailBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class BaseRailBlock : public Block { 6 | public: 7 | BaseRailBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/DeadBushBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Bush.h" 4 | 5 | class DeadBushBlock : public Bush { 6 | public: 7 | DeadBushBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/MyceliumBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class MyceliumBlock : public Block { 6 | public: 7 | MyceliumBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/ObsidianBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class ObsidianBlock : public Block { 6 | public: 7 | ObsidianBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/SoulSandBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class SoulSandBlock : public Block { 6 | public: 7 | SoulSandBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/TripWireBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class TripWireBlock : public Block { 6 | public: 7 | TripWireBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/gamemode/minigames/MiniGameMedals.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // closest matching place to put this header in atm 4 | class MiniGameMedals { 5 | public: 6 | static void staticCtor(); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/feature/AbstractTreeFeature.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/levelgen/feature/Feature.h" 4 | 5 | // STUB 6 | class AbstractTreeFeature : public Feature {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/feature/VillagePieces.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class VillagePieces { 4 | public: 5 | class Smithy { 6 | public: 7 | static void staticCtor(); 8 | }; 9 | }; 10 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/lobby/FJ_ListButtonLobby_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/lobby/FJ_ListButtonLobby_Small.h" 2 | 3 | std::string FJ_ListButtonLobby_Small::sName = "FJ_ListButtonLobby_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/FJ_HtmlText_WithPanel_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/FJ_HtmlText_WithPanel_Normal.h" 2 | 3 | std::string FJ_HtmlText_WithPanel_Normal::sName = "FJ_HtmlText_WithPanel_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/dynamic/FJ_DynamicHtmlText_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/dynamic/FJ_DynamicHtmlText_Normal.h" 2 | 3 | std::string FJ_DynamicHtmlText_Normal::sName = "FJ_DynamicHtmlText_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/htmltext/dynamic/FJ_DynamicHtmlText_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/htmltext/dynamic/FJ_DynamicHtmlText_Small.h" 2 | 3 | std::string FJ_DynamicHtmlText_Small::sName = "FJ_DynamicHtmlText_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/credits/FJ_Label_Credits_10_Yellow.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/credits/FJ_Label_Credits_10_Yellow.h" 2 | 3 | std::string FJ_Label_Credits_10_Yellow::sName = "FJ_Label_Credits_10_Yellow"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/credits/FJ_Label_Credits_20_Yellow.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/credits/FJ_Label_Credits_20_Yellow.h" 2 | 3 | std::string FJ_Label_Credits_20_Yellow::sName = "FJ_Label_Credits_20_Yellow"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/dragonhealth/FJ_Label_DragonHealthBig.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/dragonhealth/FJ_Label_DragonHealthBig.h" 2 | 3 | std::string FJ_Label_DragonHealthBig::sName = "FJ_Label_DragonHealthBig"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/skinselect/FJ_Label_SkinSelect_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/skinselect/FJ_Label_SkinSelect_Small.h" 2 | 3 | std::string FJ_Label_SkinSelect_Small::sName = "FJ_Label_SkinSelect_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/entry/FJ_LeaderboardEntrySmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/leaderboard/entry/FJ_LeaderboardEntrySmall.h" 2 | 3 | std::string FJ_LeaderboardEntrySmall::sName = "FJ_LeaderboardEntrySmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/menu/ingame/container/FJ_ClassicCraftingMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/document/menu/ingame/container/FJ_ClassicCraftingMenu.h" 2 | 3 | std::string FJ_ClassicCraftingMenu::sName = "ClassicCraftingMenu"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/ui/html/HtmlString.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | 6 | class HtmlString { 7 | public: 8 | static std::wstring Compose(std::vector*); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/CustomSet.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class CustomSet { 4 | public: 5 | CustomSet(); 6 | 7 | void* qword_0; 8 | void* qword_8; 9 | int dword_10; 10 | void* field_18; 11 | }; 12 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/ArmorStand.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/LivingEntity.h" 4 | 5 | class ArmorStand : public LivingEntity { 6 | public: 7 | static void staticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/Rarity.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Rarity { 4 | public: 5 | static Rarity* COMMON; 6 | static Rarity* UNCOMMON; 7 | static Rarity* RARE; 8 | static Rarity* EPIC; 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BannerBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class BannerBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BookshelfBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class BookshelfBlock : public Block { 6 | public: 7 | BookshelfBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/ButtonBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class ButtonBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/CarrotBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/CropBlock.h" 4 | 5 | class CarrotBlock : public CropBlock { 6 | public: 7 | CarrotBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/DragonEggBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class DragonEggBlock : public Block { 6 | public: 7 | DragonEggBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/GrassPathBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class GrassPathBlock : public Block { 6 | public: 7 | GrassPathBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/HalfSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class HalfSlabBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/NetherWartBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Bush.h" 4 | 5 | class NetherWartBlock : public Bush { 6 | public: 7 | NetherWartBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/NetherrackBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class NetherrackBlock : public Block { 6 | public: 7 | NetherrackBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/PackedIceBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class PackedIceBlock : public Block { 6 | public: 7 | PackedIceBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/PotatoBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/CropBlock.h" 4 | 5 | class PotatoBlock : public CropBlock { 6 | public: 7 | PotatoBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/SnowLayerBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class SnowLayerBlock : public Block { 6 | public: 7 | SnowLayerBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/StructureBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class StructureBlock : public Block { 6 | public: 7 | StructureBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/WoodSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class WoodSlabBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/material/PushReaction.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | enum PushReaction { 4 | NORMAL = 0x0, 5 | DESTROY = 0x1, 6 | BLOCK = 0x2, 7 | IGNORE = 0x3, 8 | PUSH_ONLY = 0x4, 9 | }; 10 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/event/FJ_FocusEvent.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/event/FJ_FocusEvent.h" 2 | 3 | FJ_FocusEvent::FJ_FocusEvent(bool hasFocus, bool a2, bool a3) 4 | : FJ_Event(hasFocus ? eFJEventType::FOCUS_IN : eFJEventType::FOCUS_OUT, a2, a3) {} 5 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/fuiRenderNodeTimeline.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/fuiRenderNode.h" 4 | 5 | struct fuiRenderNodeTimeline : public fuiRenderNode { 6 | void progogateBoundsFromChild(); 7 | void updateBoundsLocal(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/beacon/FJ_BeaconEffectButton_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/beacon/FJ_BeaconEffectButton_Small.h" 2 | 3 | std::string FJ_BeaconEffectButton_Small::sName = "FJ_BeaconEffectButton_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/enchanting/FJ_EnchantingButton_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/enchanting/FJ_EnchantingButton_Small.h" 2 | 3 | std::string FJ_EnchantingButton_Small::sName = "FJ_EnchantingButton_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/lobby/FJ_ListButtonLobby_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/lobby/FJ_ListButtonLobby_Normal.h" 2 | 3 | std::string FJ_ListButtonLobby_Normal::sName = "FJ_ListButtonLobby_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/outline/FJ_Label_OutlineLevel_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/outline/FJ_Label_OutlineLevel_Small.h" 2 | 3 | std::string FJ_Label_OutlineLevel_Small::sName = "FJ_Label_OutlineLevel_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/entry/FJ_LeaderboardEntryNormal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/leaderboard/entry/FJ_LeaderboardEntryNormal.h" 2 | 3 | std::string FJ_LeaderboardEntryNormal::sName = "FJ_LeaderboardEntryNormal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/header/FJ_LeaderboardHeaderSmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/leaderboard/header/FJ_LeaderboardHeaderSmall.h" 2 | 3 | std::string FJ_LeaderboardHeaderSmall::sName = "FJ_LeaderboardHeaderSmall"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/stats/StatsCounter.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class StatsCounter { 4 | public: 5 | StatsCounter(); 6 | 7 | void clear(); 8 | void parse(void*); 9 | 10 | unsigned char padding[0x60]; 11 | }; 12 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/AgableMob.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/PathfinderMob.h" 4 | 5 | class AgableMob : public PathfinderMob { 6 | public: 7 | static void staticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Boat.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class Boat : public Entity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BeetrootBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/CropBlock.h" 4 | 5 | class BeetrootBlock : public CropBlock { 6 | public: 7 | BeetrootBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/ChorusPlantBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class ChorusPlantBlock : public Block { 6 | public: 7 | ChorusPlantBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/NetherBrickBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class NetherBrickBlock : public Block { 6 | public: 7 | NetherBrickBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/PurpurSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class PurpurSlabBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/SignBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class SignBlock : public BaseEntityBlock { 6 | public: 7 | SignBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/StoneSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class StoneSlabBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/event/FJ_EventListener.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "cstdint" 4 | 5 | class FJ_FuiNode; 6 | class FJ_EventListener { 7 | public: 8 | uint32_t unk1; 9 | FJ_FuiNode* mTarget; 10 | uint64_t unk3; 11 | }; 12 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/beacon/FJ_BeaconEffectButton_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/beacon/FJ_BeaconEffectButton_Normal.h" 2 | 3 | std::string FJ_BeaconEffectButton_Normal::sName = "FJ_BeaconEffectButton_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/enchanting/FJ_EnchantingButton_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/enchanting/FJ_EnchantingButton_Normal.h" 2 | 3 | std::string FJ_EnchantingButton_Normal::sName = "FJ_EnchantingButton_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/playerlist/FJ_ListButtonPlayerList.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/FJ_Base.h" 4 | #include "fui/node/control/button/FJ_Button.h" 5 | 6 | class FJ_ListButtonPlayerList : public FJ_Button {}; 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/dragonhealth/FJ_Label_DragonHealthSmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/dragonhealth/FJ_Label_DragonHealthSmall.h" 2 | 3 | std::string FJ_Label_DragonHealthSmall::sName = "FJ_Label_DragonHealthSmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/leaderboard/header/FJ_LeaderboardHeaderNormal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/leaderboard/header/FJ_LeaderboardHeaderNormal.h" 2 | 3 | std::string FJ_LeaderboardHeaderNormal::sName = "FJ_LeaderboardHeaderNormal"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/KeyMapping.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/KeyMapping.h" 2 | #include 3 | 4 | KeyMapping::KeyMapping(const std::wstring& name, int key) { 5 | mKeyDescription = name; 6 | mKeyCode = key; 7 | } 8 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/resources/texturepack/DefaultTexturePack.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "AbstractTexturePack.h" 4 | 5 | class DefaultTexturePack : public AbstractTexturePack { 6 | public: 7 | DefaultTexturePack(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/Position.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Position { 4 | public: 5 | virtual double getX() = 0; 6 | virtual double getY() = 0; 7 | virtual double getZ() = 0; 8 | virtual ~Position(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/locale/Language.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class Language { 6 | public: 7 | static Language* getInstance(); 8 | 9 | std::wstring getElement(const std::wstring&, ...); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Blaze.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class Blaze : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Fireball.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class Fireball : public Entity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Minecart.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class Minecart : public Entity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Pig.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/FlyingAnimal.h" 4 | 5 | // ENTITY STUB 6 | class Pig : public Animal { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Vex.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class Vex : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BeaconBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class BeaconBlock : public BaseEntityBlock { 6 | public: 7 | BeaconBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/ChorusFlowerBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class ChorusFlowerBlock : public Block { 6 | public: 7 | ChorusFlowerBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/CraftingTableBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class CraftingTableBlock : public Block { 6 | public: 7 | CraftingTableBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/DirectionalBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class DirectionalBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/DropperBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/DispenserBlock.h" 4 | 5 | class DropperBlock : public DispenserBlock { 6 | public: 7 | DropperBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/FrostedIceBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/IceBlock.h" 4 | 5 | class FrostedIceBlock : public IceBlock { 6 | public: 7 | FrostedIceBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/HardenedClayBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class HardenedClayBlock : public Block { 6 | public: 7 | HardenedClayBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/NewStoneSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class NewStoneSlabBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/SeaLanternBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class SeaLanternBlock : public Block { 6 | public: 7 | SeaLanternBlock(Material*); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/StructureVoidBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class StructureVoidBlock : public Block { 6 | public: 7 | StructureVoidBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/feature/MegaTreeFeature.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/levelgen/feature/AbstractTreeFeature.h" 4 | 5 | // STUB 6 | class MegaTreeFeature : public AbstractTreeFeature {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/phys/HitResult.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/world/phys/HitResult.h" 2 | 3 | #include "net/minecraft/core/BlockPos.h" 4 | 5 | const BlockPos& HitResult::getBlockPos() const { 6 | return this->mBlockPos; 7 | } 8 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/keyboard/FJ_KeyboardButtons_Keys_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/keyboard/FJ_KeyboardButtons_Keys_Small.h" 2 | 3 | std::string FJ_KeyboardButtons_Keys_Small::sName = "FJ_KeyboardButtons_Keys_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/menu/FJ_MenuButton_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/menu/FJ_MenuButton_Normal.h" 2 | 3 | std::string FJ_MenuButton_Normal::sName = "FJ_MenuButton_Normal"; 4 | 5 | ADD_CREATOR(FJ_MenuButton_Normal) 6 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/centered/FJ_Label_Black_Small_Centered.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/centered/FJ_Label_Black_Small_Centered.h" 2 | 3 | std::string FJ_Label_Black_Small_Centered::sName = "FJ_Label_Black_Small_Centered"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/centered/FJ_Label_White_Small_Centered.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/centered/FJ_Label_White_Small_Centered.h" 2 | 3 | std::string FJ_Label_White_Small_Centered::sName = "FJ_Label_White_Small_Centered"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/hud/centered/FJ_Label_Black_Centered_HUD.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/hud/centered/FJ_Label_Black_Centered_HUD.h" 2 | 3 | std::string FJ_Label_Black_Centered_HUD::sName = "FJ_Label_Black_Centered_HUD"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/outline/title/FJ_Label_OutlineTitle_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/outline/title/FJ_Label_OutlineTitle_Small.h" 2 | 3 | std::string FJ_Label_OutlineTitle_Small::sName = "FJ_Label_OutlineTitle_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/skinselect/center/FJ_Label_SkinSelectCenter.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/skinselect/center/FJ_Label_SkinSelectCenter.h" 2 | 3 | std::string FJ_Label_SkinSelectCenter::sName = "FJ_Label_SkinSelectCenter"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/checkbox/FJ_List_ListButtonCheckbox.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/checkbox/FJ_List_ListButtonCheckbox.h" 2 | 3 | std::string FJ_List_ListButtonCheckbox::sName = "FJ_List_ListButtonCheckbox"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/iconleft/FJ_List_ListButtonIconLeft.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/iconleft/FJ_List_ListButtonIconLeft.h" 2 | 3 | std::string FJ_List_ListButtonIconLeft::sName = "FJ_List_ListButtonIconLeft"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/attackindicator/FJ_AttackIndicatorHotbar.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/attackindicator/FJ_AttackIndicatorHotbar.h" 2 | 3 | std::string FJ_AttackIndicatorHotbar::sName = "FJ_AttackIndicatorHotbar"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/MemoryTracker.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // TODO: this is a placeHolder, move this to somewhere else, and implement it 4 | class MemoryTracker { 5 | public: 6 | static void* createIntBuffer(int size); 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/ProgressRenderer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Minecraft; 4 | 5 | class ProgressRenderer { 6 | public: 7 | ProgressRenderer(Minecraft* mc); 8 | 9 | unsigned char padding[0x60]; 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/texture/BufferedImage.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class BufferedImage { 4 | public: 5 | BufferedImage(int width, int height, int); 6 | ~BufferedImage(); 7 | 8 | void* fill[96 / 8]; 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/sounds/SoundSource.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class SoundSource { 4 | public: 5 | // From Java Edition 6 | enum ESoundSource { MASTER, MUSIC, RECORDS, WEATHER, BLOCKS, HOSTILE, NEUTRAL, PLAYERS, AMBIENT, VOICE }; 7 | }; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Creeper.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class Creeper : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/ItemEntity.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class ItemEntity : public Entity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/PrimedTnt.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class PrimedTnt : public Entity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Sheep.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/FlyingAnimal.h" 4 | 5 | // ENTITY STUB 6 | class Sheep : public Animal { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Spider.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class Spider : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Zombie.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class Zombie : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/CauldronBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class CauldronBlock : public BaseEntityBlock { 6 | public: 7 | CauldronBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/IceBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/HalfTransparentBlock.h" 4 | 5 | class IceBlock : public HalfTransparentBlock { 6 | public: 7 | IceBlock(bool); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/JukeboxBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class JukeboxBlock : public BaseEntityBlock { 6 | public: 7 | JukeboxBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/RedStoneOreBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class RedStoneOreBlock : public Block { 6 | public: 7 | RedStoneOreBlock(bool lit); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/RedstoneLampBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class RedstoneLampBlock : public Block { 6 | public: 7 | RedstoneLampBlock(bool lit); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/SlimeBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/HalfTransparentBlock.h" 4 | 5 | class SlimeBlock : public HalfTransparentBlock { 6 | public: 7 | SlimeBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/StandingSignBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/SignBlock.h" 4 | 5 | class StandingSignBlock : public SignBlock { 6 | public: 7 | StandingSignBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/StoneButtonBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/ButtonBlock.h" 4 | 5 | class StoneButtonBlock : public ButtonBlock { 6 | public: 7 | StoneButtonBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/WallBannerBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BannerBlock.h" 4 | 5 | class WallBannerBlock : public BannerBlock { 6 | public: 7 | WallBannerBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/WoodButtonBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/ButtonBlock.h" 4 | 5 | class WoodButtonBlock : public ButtonBlock { 6 | public: 7 | WoodButtonBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/gamemode/GameRules_IntAttribute.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/gamemode/IGameRuleAttribute.h" 4 | 5 | class GameRules_IntAttribute : public IGameRuleAttribute { 6 | public: 7 | }; 8 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/event/FJ_KeyboardEvent.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/event/FJ_Event.h" 4 | 5 | class FJ_KeyboardEvent : public FJ_Event { 6 | public: 7 | FJ_KeyboardEvent(bool, int, bool, bool); 8 | 9 | int mChar; 10 | }; 11 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/keyboard/FJ_KeyboardButtons_Keys_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/keyboard/FJ_KeyboardButtons_Keys_Normal.h" 2 | 3 | std::string FJ_KeyboardButtons_Keys_Normal::sName = "FJ_KeyboardButtons_Keys_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/checkbox/FJ_ListButtonCheckbox_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/checkbox/FJ_ListButtonCheckbox_Normal.h" 2 | 3 | std::string FJ_ListButtonCheckbox_Normal::sName = "FJ_ListButtonCheckbox_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/checkbox/FJ_ListButtonCheckbox_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/checkbox/FJ_ListButtonCheckbox_Small.h" 2 | 3 | std::string FJ_ListButtonCheckbox_Small::sName = "FJ_ListButtonCheckbox_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/iconleft/FJ_ListButtonIconLeft_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/iconleft/FJ_ListButtonIconLeft_Normal.h" 2 | 3 | std::string FJ_ListButtonIconLeft_Normal::sName = "FJ_ListButtonIconLeft_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/iconleft/FJ_ListButtonIconLeft_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/iconleft/FJ_ListButtonIconLeft_Small.h" 2 | 3 | std::string FJ_ListButtonIconLeft_Small::sName = "FJ_ListButtonIconLeft_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/skinselect/FJ_Label_SkinSelect_Small_Off.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/skinselect/FJ_Label_SkinSelect_Small_Off.h" 2 | 3 | std::string FJ_Label_SkinSelect_Small_Off::sName = "FJ_Label_SkinSelect_Small_Off"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/layericon/FJ_List_ListButtonLayerIcon.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/layericon/FJ_List_ListButtonLayerIcon.h" 2 | 3 | std::string FJ_List_ListButtonLayerIcon::sName = "FJ_List_ListButtonLayerIcon"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/UnityClient1.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/ui/scene/UIScene.cpp" 2 | #include "net/minecraft/client/ui/scene/scenes/IUIScene_AbstractContainerMenu.cpp" 3 | #include "net/minecraft/client/ui/scene/scenes/UIScene_AbstractContainerMenu.cpp" 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/KeyMapping.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class KeyMapping { 6 | public: 7 | KeyMapping(const std::wstring&, int); 8 | 9 | std::wstring mKeyDescription; 10 | int mKeyCode; 11 | }; 12 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/renderer/block/BlockRenderDispatcher.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class BlockColors; 4 | 5 | class BlockRenderDispatcher { 6 | public: 7 | BlockRenderDispatcher(BlockColors*); 8 | 9 | void* padding; 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/server/network/ServerGamePacketListenerImpl.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class Packet; 6 | 7 | class ServerGamePacketListenerImpl { 8 | public: 9 | void send(std::shared_ptr); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Chicken.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/FlyingAnimal.h" 4 | 5 | // ENTITY STUB 6 | class Chicken : public Animal { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/EnderMan.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class EnderMan : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/FishingHook.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class FishingHook : public Entity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Guardian.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class Guardian : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Rabbit.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/FlyingAnimal.h" 4 | 5 | // ENTITY STUB 6 | class Rabbit : public Animal { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Wolf.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/TamableAnimal.h" 4 | 5 | // ENTITY STUB 6 | class Wolf : public TamableAnimal { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/EndGatewayBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class EndGatewayBlock : public BaseEntityBlock { 6 | public: 7 | EndGatewayBlock(Material*); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/MobSpawnerBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class MobSpawnerBlock : public BaseEntityBlock { 6 | public: 7 | MobSpawnerBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/RepeaterBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/DiodeBlock.h" 4 | 5 | class RepeaterBlock : public DiodeBlock { 6 | public: 7 | RepeaterBlock(bool powered); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/chunk/EmptyLevelChunk.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/chunk/LevelChunk.h" 4 | 5 | class EmptyLevelChunk : public LevelChunk { 6 | public: 7 | EmptyLevelChunk(Level*, int, int); 8 | }; 9 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/layericon/FJ_ListButtonLayerIcon_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/layericon/FJ_ListButtonLayerIcon_Small.h" 2 | 3 | std::string FJ_ListButtonLayerIcon_Small::sName = "FJ_ListButtonLayerIcon_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/dragonhealth/FJ_Label_DragonHealthVerySmall.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/dragonhealth/FJ_Label_DragonHealthVerySmall.h" 2 | 3 | std::string FJ_Label_DragonHealthVerySmall::sName = "FJ_Label_DragonHealthVerySmall"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/playerlist/FJ_List_ListButtonPlayerList.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/playerlist/FJ_List_ListButtonPlayerList.h" 2 | 3 | std::string FJ_List_ListButtonPlayerList::sName = "FJ_List_ListButtonPlayerList"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/scoreboard/FJ_List_ListButtonScoreBoard.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/scoreboard/FJ_List_ListButtonScoreBoard.h" 2 | 3 | std::string FJ_List_ListButtonScoreBoard::sName = "FJ_List_ListButtonScoreBoard"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/progress/attackindicator/FJ_AttackIndicatorCrosshair.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/progress/attackindicator/FJ_AttackIndicatorCrosshair.h" 2 | 3 | std::string FJ_AttackIndicatorCrosshair::sName = "FJ_AttackIndicatorCrosshair"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/HumanoidArm.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class HumanoidArm { 4 | public: 5 | static const HumanoidArm* LEFT; 6 | static const HumanoidArm* RIGHT; 7 | 8 | const HumanoidArm* getOpposite() const; 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/AreaEffectCloud.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/Entity.h" 4 | 5 | // ENTITY STUB 6 | class AreaEffectCloud : public Entity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Bat.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/AmbientCreature.h" 4 | 5 | // ENTITY STUB 6 | class Bat : public AmbientCreature { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Ocelot.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/TamableAnimal.h" 4 | 5 | // ENTITY STUB 6 | class Ocelot : public TamableAnimal { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/PolarBear.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/FlyingAnimal.h" 4 | 5 | // ENTITY STUB 6 | class PolarBear : public Animal { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/VillagerGolem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Golem.h" 4 | 5 | // ENTITY STUB 6 | class VillagerGolem : public Golem { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/WitherSkull.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Fireball.h" 4 | 5 | // ENTITY STUB 6 | class WitherSkull : public Fireball { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/alchemy/PotionBrewing.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // STUB 4 | class PotionBrewing { 5 | public: 6 | static void StaticCtor(); 7 | 8 | class PredicateItemInstance; 9 | class ItemInstancePredicate; 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BasePressurePlateBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class BasePressurePlateBlock : public Block { 6 | public: 7 | BasePressurePlateBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/FullWoodSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/WoodSlabBlock.h" 4 | 5 | class FullWoodSlabBlock : public WoodSlabBlock { 6 | public: 7 | FullWoodSlabBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/HalfWoodSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/WoodSlabBlock.h" 4 | 5 | class HalfWoodSlabBlock : public WoodSlabBlock { 6 | public: 7 | HalfWoodSlabBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/PoweredBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class PoweredBlock : public Block { 6 | public: 7 | PoweredBlock(Material*, const MaterialColor*); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/PumpkinBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/HorizontalDirectionalBlock.h" 4 | 5 | class PumpkinBlock : public HorizontalDirectionalBlock { 6 | public: 7 | PumpkinBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/StandingBannerBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BannerBlock.h" 4 | 5 | class StandingBannerBlock : public BannerBlock { 6 | public: 7 | StandingBannerBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/structure/OceanMonumentPieces.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class OceanMonumentPieces { 4 | public: 5 | class OceanMonumentPiece { 6 | public: 7 | static void staticCtor(); 8 | }; 9 | }; 10 | -------------------------------------------------------------------------------- /tools/config.toml: -------------------------------------------------------------------------------- 1 | functions_csv = "data/mcswitch_functions.csv" 2 | build_target = "mcswitch" 3 | 4 | [decomp_me] 5 | compiler_name = "clang-4.0.1" 6 | default_compile_flags = "-x c++ -O3 -g2 -std=c++1z -fno-rtti -fno-exceptions -Wall -Wextra -fno-strict-aliasing" 7 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/keyboard/FJ_KeyboardButtons_Controls_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/keyboard/FJ_KeyboardButtons_Controls_Small.h" 2 | 3 | std::string FJ_KeyboardButtons_Controls_Small::sName = "FJ_KeyboardButtons_Controls_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/controller/FJ_ListButtonController_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/controller/FJ_ListButtonController_Small.h" 2 | 3 | std::string FJ_ListButtonController_Small::sName = "FJ_ListButtonController_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/iconleft/x2/FJ_ListButtonIconX2Left_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/iconleft/x2/FJ_ListButtonIconX2Left_Small.h" 2 | 3 | std::string FJ_ListButtonIconX2Left_Small::sName = "FJ_ListButtonIconX2Left_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/layericon/FJ_ListButtonLayerIcon_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/layericon/FJ_ListButtonLayerIcon_Normal.h" 2 | 3 | std::string FJ_ListButtonLayerIcon_Normal::sName = "FJ_ListButtonLayerIcon_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/playerlist/FJ_ListButtonPlayerList_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/playerlist/FJ_ListButtonPlayerList_Small.h" 2 | 3 | std::string FJ_ListButtonPlayerList_Small::sName = "FJ_ListButtonPlayerList_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/scoreboard/FJ_ListButtonScoreBoard_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/scoreboard/FJ_ListButtonScoreBoard_Small.h" 2 | 3 | std::string FJ_ListButtonScoreBoard_Small::sName = "FJ_ListButtonScoreBoard_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/centered/FJ_Label_Black_VerySmall_Centered.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/centered/FJ_Label_Black_VerySmall_Centered.h" 2 | 3 | std::string FJ_Label_Black_VerySmall_Centered::sName = "FJ_Label_Black_VerySmall_Centered"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/centered/FJ_Label_White_VerySmall_Centered.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/centered/FJ_Label_White_VerySmall_Centered.h" 2 | 3 | std::string FJ_Label_White_VerySmall_Centered::sName = "FJ_Label_White_VerySmall_Centered"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/label/skinselect/center/FJ_Label_SkinSelectCenter_Off.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/label/skinselect/center/FJ_Label_SkinSelectCenter_Off.h" 2 | 3 | std::string FJ_Label_SkinSelectCenter_Off::sName = "FJ_Label_SkinSelectCenter_Off"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/list/button/achievement/FJ_List_ListButtonAchievement.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/list/button/achievement/FJ_List_ListButtonAchievement.h" 2 | 3 | std::string FJ_List_ListButtonAchievement::sName = "FJ_List_ListButtonAchievement"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/document/container/FJ_AbstractContainerDocument.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "fui/node/document/FJ_Document.h" 4 | 5 | class FJ_AbstractContainerDocument : public FJ_Document { 6 | public: 7 | virtual void HideInventory(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/core/StringRepresentable.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | class StringRepresentable { 6 | public: 7 | virtual std::wstring toString() const; 8 | virtual std::wstring getSerializedName() const; 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/AbstractProjectileDispenseBehavior.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/core/dispenser/DefaultDispenseItemBehavior.h" 4 | 5 | // STUB 6 | class AbstractProjectileDispenseBehavior : public DefaultDispenseItemBehavior {}; 7 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/LockableContainer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/Container.h" 4 | #include "net/minecraft/world/InteractionObject.h" 5 | 6 | // STUB 7 | class LockableContainer : public Container, public InteractionObject {}; 8 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/ItemFrame.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/HangingEntity.h" 4 | 5 | // ENTITY STUB 6 | class ItemFrame : public HangingEntity { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/ZombieVillager.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Monster.h" 4 | 5 | // ENTITY STUB 6 | class ZombieVillager : public Monster { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/item/enchantment/EnchantmentCategory.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class Item; 4 | 5 | class EnchantmentCategory { 6 | public: 7 | EnchantmentCategory(); 8 | 9 | virtual bool canEnchant(Item* item) const = 0; 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BedBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class BedBlock : public Block { 6 | public: 7 | BedBlock(); 8 | 9 | static void blockStaticCtor(); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/BrewingStandBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class BrewingStandBlock : public BaseEntityBlock { 6 | public: 7 | BrewingStandBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/DiodeBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/HorizontalDirectionalBlock.h" 4 | 5 | class DiodeBlock : public HorizontalDirectionalBlock { 6 | public: 7 | DiodeBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/EndPortalBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class EndPortalBlock : public BaseEntityBlock { 6 | public: 7 | EndPortalBlock(Material*); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/FullStoneSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/StoneSlabBlock.h" 4 | 5 | class FullStoneSlabBlock : public StoneSlabBlock { 6 | public: 7 | FullStoneSlabBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/HalfStoneSlabBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/StoneSlabBlock.h" 4 | 5 | class HalfStoneSlabBlock : public StoneSlabBlock { 6 | public: 7 | HalfStoneSlabBlock(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/HorizontalDirectionalBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class HorizontalDirectionalBlock : public Block { 6 | public: 7 | static void blockStaticCtor(); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/NoteBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class NoteBlock : public Block { 6 | public: 7 | NoteBlock(); 8 | 9 | static void blockStaticCtor(); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/RedstoneTorchBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/TorchBlock.h" 4 | 5 | class RedstoneTorchBlock : public TorchBlock { 6 | public: 7 | RedstoneTorchBlock(bool lit); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/ShulkerBoxBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/BaseEntityBlock.h" 4 | 5 | class ShulkerBoxBlock : public BaseEntityBlock { 6 | public: 7 | ShulkerBoxBlock(const DyeColor*); 8 | }; 9 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/levelgen/structure/ScatteredFeaturePieces.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class ScatteredFeaturePieces { 4 | public: 5 | class JunglePyramidPiece { 6 | public: 7 | static void staticCtor(); 8 | }; 9 | }; 10 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/FJ_Button.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/FJ_Button.h" 2 | 3 | std::string FJ_Button::sName = "FJ_Button"; 4 | 5 | void FJ_Button::SetLabel(const std::wstring& basic_string) { 6 | FJ_Base::SetLabel(basic_string); 7 | } 8 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/keyboard/FJ_KeyboardButtons_Controls_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/keyboard/FJ_KeyboardButtons_Controls_Normal.h" 2 | 3 | std::string FJ_KeyboardButtons_Controls_Normal::sName = "FJ_KeyboardButtons_Controls_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/achievement/FJ_ListButtonAchievement_Small.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/achievement/FJ_ListButtonAchievement_Small.h" 2 | 3 | std::string FJ_ListButtonAchievement_Small::sName = "FJ_ListButtonAchievement_Small"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/controller/FJ_ListButtonController_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/controller/FJ_ListButtonController_Normal.h" 2 | 3 | std::string FJ_ListButtonController_Normal::sName = "FJ_ListButtonController_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/iconleft/x2/FJ_ListButtonIconX2Left_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/iconleft/x2/FJ_ListButtonIconX2Left_Normal.h" 2 | 3 | std::string FJ_ListButtonIconX2Left_Normal::sName = "FJ_ListButtonIconX2Left_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/playerlist/FJ_ListButtonPlayerList_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/playerlist/FJ_ListButtonPlayerList_Normal.h" 2 | 3 | std::string FJ_ListButtonPlayerList_Normal::sName = "FJ_ListButtonPlayerList_Normal"; 4 | -------------------------------------------------------------------------------- /src/4JLibraries_Source/fui/node/control/button/list/scoreboard/FJ_ListButtonScoreBoard_Normal.cpp: -------------------------------------------------------------------------------- 1 | #include "fui/node/control/button/list/scoreboard/FJ_ListButtonScoreBoard_Normal.h" 2 | 3 | std::string FJ_ListButtonScoreBoard_Normal::sName = "FJ_ListButtonScoreBoard_Normal"; 4 | -------------------------------------------------------------------------------- /src/Minecraft.Client/net/minecraft/client/ui/scene/scenes/UIScene_AchievementsMenu.cpp: -------------------------------------------------------------------------------- 1 | #include "net/minecraft/client/ui/scene/scenes/UIScene_AchievementsMenu.h" 2 | 3 | const AwardInfo* UIScene_AchievementsMenu::GetInfo(int idx) { 4 | return &Awards::sAwards[idx]; 5 | } 6 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/WeighedRandomItem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class WeighedRandomItem { 4 | public: 5 | WeighedRandomItem(int a2) : mWeight(a2) {} 6 | virtual ~WeighedRandomItem() = default; 7 | 8 | private: 9 | int mWeight; 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/Horse.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/abstract/AbstractHorse.h" 4 | 5 | // ENTITY STUB 6 | class Horse : public AbstractHorse { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/entity/mob/MinecartFurnace.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/entity/mob/Minecart.h" 4 | 5 | // ENTITY STUB 6 | class MinecartFurnace : public Minecart { 7 | public: 8 | static void staticCtor(); 9 | }; 10 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/AnvilBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class AnvilBlock : public Block { 6 | public: 7 | AnvilBlock(); 8 | 9 | static void blockStaticCtor(); 10 | }; 11 | -------------------------------------------------------------------------------- /src/Minecraft.World/net/minecraft/world/level/block/DaylightDetectorBlock.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "net/minecraft/world/level/block/Block.h" 4 | 5 | class DaylightDetectorBlock : public Block { 6 | public: 7 | DaylightDetectorBlock(bool inverted); 8 | }; 9 | --------------------------------------------------------------------------------