├── .clang-format ├── .gitattributes ├── .github ├── scripts │ ├── gen_report.py │ ├── report.proto │ └── report_pb2.py └── workflows │ ├── lint.yml │ ├── test-compile.yml │ └── update-progress.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── README.md ├── data ├── data_symbols.csv ├── java_class_map.yaml └── mcswitch_functions.csv ├── docs ├── BUILDING.md ├── CONTRIBUTING.md └── DECOMPILERS.md ├── lib ├── libpng │ ├── CMakeLists.txt │ ├── LICENSE │ ├── arm │ │ ├── arm_init.c │ │ └── filter_neon.S │ ├── png.c │ ├── png.h │ ├── pngconf.h │ ├── pngdebug.h │ ├── pngerror.c │ ├── pngget.c │ ├── pnginfo.h │ ├── pnglibconf.h │ ├── pngmem.c │ ├── pngpread.c │ ├── pngpriv.h │ ├── pngread.c │ ├── pngrio.c │ ├── pngrtran.c │ ├── pngrutil.c │ ├── pngset.c │ ├── pngstruct.h │ ├── pngtrans.c │ ├── pngwio.c │ ├── pngwrite.c │ ├── pngwtran.c │ ├── pngwutil.c │ └── scripts │ │ ├── README.txt │ │ ├── SCOPTIONS.ppc │ │ ├── checksym.awk │ │ ├── def.dfn │ │ ├── descrip.mms │ │ ├── dfn.awk │ │ ├── intprefix.dfn │ │ ├── libpng-config-body.in │ │ ├── libpng-config-head.in │ │ ├── libpng.pc.in │ │ ├── macro.lst │ │ ├── makefile.32sunu │ │ ├── makefile.64sunu │ │ ├── makefile.acorn │ │ ├── makefile.aix │ │ ├── makefile.amiga │ │ ├── makefile.atari │ │ ├── makefile.bc32 │ │ ├── makefile.beos │ │ ├── makefile.bor │ │ ├── makefile.cegcc │ │ ├── makefile.darwin │ │ ├── makefile.dec │ │ ├── makefile.dj2 │ │ ├── makefile.freebsd │ │ ├── makefile.gcc │ │ ├── makefile.hp64 │ │ ├── makefile.hpgcc │ │ ├── makefile.hpux │ │ ├── makefile.ibmc │ │ ├── makefile.intel │ │ ├── makefile.knr │ │ ├── makefile.linux │ │ ├── makefile.mips │ │ ├── makefile.msc │ │ ├── makefile.msys │ │ ├── makefile.ne12bsd │ │ ├── makefile.netbsd │ │ ├── makefile.openbsd │ │ ├── makefile.sco │ │ ├── makefile.sggcc │ │ ├── makefile.sgi │ │ ├── makefile.so9 │ │ ├── makefile.solaris │ │ ├── makefile.solaris-x86 │ │ ├── makefile.std │ │ ├── makefile.sunos │ │ ├── makefile.tc3 │ │ ├── makefile.vcwin32 │ │ ├── makevms.com │ │ ├── options.awk │ │ ├── pnglibconf.dfa │ │ ├── pnglibconf.h.prebuilt │ │ ├── pnglibconf.mak │ │ ├── pngwin.rc │ │ ├── prefix.dfn │ │ ├── smakefile.ppc │ │ ├── sym.dfn │ │ ├── symbols.def │ │ ├── symbols.dfn │ │ └── vers.dfn └── zlib │ ├── CMakeLists.txt │ ├── ChangeLog │ ├── adler32.c │ ├── compress.c │ ├── crc32.c │ ├── crc32.h │ ├── deflate.c │ ├── deflate.h │ ├── gzclose.c │ ├── gzguts.h │ ├── gzlib.c │ ├── gzread.c │ ├── gzwrite.c │ ├── infback.c │ ├── inffast.c │ ├── inffast.h │ ├── inffixed.h │ ├── inflate.c │ ├── inflate.h │ ├── inftrees.c │ ├── inftrees.h │ ├── trees.c │ ├── trees.h │ ├── uncompr.c │ ├── zconf.h.cmakein │ ├── zconf.h.in │ ├── zlib.h │ ├── zlib.map │ ├── zlib.pc.cmakein │ ├── zlib.pc.in │ ├── zlib2ansi │ ├── zutil.c │ └── zutil.h ├── src ├── 4JLibraries_Source │ ├── Awards.cpp │ ├── Awards.h │ ├── Commerce │ │ ├── cCommerce.cpp │ │ ├── cCommerce.h │ │ └── cProductInfo.h │ ├── InfoBarManager.cpp │ ├── InfoBarManager.h │ ├── NX │ │ ├── Commerce │ │ │ ├── cCommerceNintendo.cpp │ │ │ ├── cCommerceNintendo.h │ │ │ ├── cCommerceNintendoNX.cpp │ │ │ └── cCommerceNintendoNX.h │ │ ├── Input │ │ │ ├── INP_Main.cpp │ │ │ └── INP_OnScreenKeyboard.cpp │ │ ├── Platform.cpp │ │ ├── Platform.h │ │ ├── Program │ │ │ └── PRO_Main.cpp │ │ ├── Render │ │ │ ├── C4JRender.h │ │ │ ├── RendererCore.cpp │ │ │ ├── RendererCore.h │ │ │ ├── TextureUtil.cpp │ │ │ ├── TextureUtil.h │ │ │ └── UnknownRendererClasses.h │ │ ├── Storage │ │ │ ├── STO_Main.cpp │ │ │ ├── STO_OptionsData.cpp │ │ │ └── STO_SaveGame.cpp │ │ └── Thread │ │ │ ├── C4JEvent.h │ │ │ ├── C4JEventImpl.cpp │ │ │ ├── C4JEventImpl.h │ │ │ ├── C4JThread.h │ │ │ ├── C4JThreadImpl.cpp │ │ │ └── C4JThreadImpl.h │ ├── XLockFreeStack.cpp │ ├── XLockFreeStack.h │ ├── fui │ │ ├── event │ │ │ ├── FJ_Event.cpp │ │ │ ├── FJ_Event.h │ │ │ ├── FJ_EventListener.h │ │ │ ├── FJ_FocusEvent.cpp │ │ │ ├── FJ_FocusEvent.h │ │ │ ├── FJ_KeyboardEvent.cpp │ │ │ ├── FJ_KeyboardEvent.h │ │ │ ├── FJ_MouseMoveEvent.cpp │ │ │ └── FJ_MouseMoveEvent.h │ │ ├── fui.cpp │ │ ├── fui.h │ │ ├── fuiBitmapFont.h │ │ ├── fuiFile.cpp │ │ ├── fuiFile.h │ │ ├── fuiFontSet.h │ │ ├── fuiRenderNode.cpp │ │ ├── fuiRenderNode.h │ │ ├── fuiRenderNodeBitmap.cpp │ │ ├── fuiRenderNodeBitmap.h │ │ ├── fuiRenderNodeCodeGenRect.cpp │ │ ├── fuiRenderNodeCodeGenRect.h │ │ ├── fuiRenderNodeEditText.cpp │ │ ├── fuiRenderNodeEditText.h │ │ ├── fuiRenderNodeShape.cpp │ │ ├── fuiRenderNodeShape.h │ │ ├── fuiRenderNodeStage.cpp │ │ ├── fuiRenderNodeStage.h │ │ ├── fuiRenderNodeTimeline.cpp │ │ ├── fuiRenderNodeTimeline.h │ │ ├── fuiSymbol.h │ │ ├── fuiTTFFontSet.cpp │ │ ├── fuiTTFFontSet.h │ │ ├── fuiTextureManager.h │ │ └── node │ │ │ ├── FJ_Base.cpp │ │ │ ├── FJ_Base.h │ │ │ ├── FJ_EventListener.h │ │ │ ├── FJ_Factory.cpp │ │ │ ├── FJ_Factory.h │ │ │ ├── FJ_FuiNode.cpp │ │ │ ├── FJ_FuiNode.h │ │ │ ├── FJ_FuiNodeStage.cpp │ │ │ ├── FJ_FuiNodeStage.h │ │ │ ├── FuiNode.cpp │ │ │ ├── FuiNode.h │ │ │ ├── component │ │ │ ├── FJ_ComponentChat.cpp │ │ │ ├── FJ_ComponentChat.h │ │ │ ├── FJ_ComponentLogo.cpp │ │ │ └── FJ_ComponentLogo.h │ │ │ ├── control │ │ │ ├── bedrock │ │ │ │ ├── FJ_MCBREUpSell.cpp │ │ │ │ └── FJ_MCBREUpSell.h │ │ │ ├── button │ │ │ │ ├── FJ_Button.cpp │ │ │ │ ├── FJ_Button.h │ │ │ │ ├── beacon │ │ │ │ │ ├── FJ_BeaconEffectButton.cpp │ │ │ │ │ ├── FJ_BeaconEffectButton.h │ │ │ │ │ ├── FJ_BeaconEffectButton_Normal.cpp │ │ │ │ │ ├── FJ_BeaconEffectButton_Normal.h │ │ │ │ │ ├── FJ_BeaconEffectButton_Small.cpp │ │ │ │ │ └── FJ_BeaconEffectButton_Small.h │ │ │ │ ├── enchanting │ │ │ │ │ ├── FJ_EnchantingButton.cpp │ │ │ │ │ ├── FJ_EnchantingButton.h │ │ │ │ │ ├── FJ_EnchantingButton_Normal.cpp │ │ │ │ │ ├── FJ_EnchantingButton_Normal.h │ │ │ │ │ ├── FJ_EnchantingButton_Small.cpp │ │ │ │ │ └── FJ_EnchantingButton_Small.h │ │ │ │ ├── keyboard │ │ │ │ │ ├── FJ_KeyboardButtons.cpp │ │ │ │ │ ├── FJ_KeyboardButtons.h │ │ │ │ │ ├── FJ_KeyboardButtons_Controls_Normal.cpp │ │ │ │ │ ├── FJ_KeyboardButtons_Controls_Normal.h │ │ │ │ │ ├── FJ_KeyboardButtons_Controls_Small.cpp │ │ │ │ │ ├── FJ_KeyboardButtons_Controls_Small.h │ │ │ │ │ ├── FJ_KeyboardButtons_Keys_Normal.cpp │ │ │ │ │ ├── FJ_KeyboardButtons_Keys_Normal.h │ │ │ │ │ ├── FJ_KeyboardButtons_Keys_Small.cpp │ │ │ │ │ └── FJ_KeyboardButtons_Keys_Small.h │ │ │ │ ├── layout │ │ │ │ │ ├── FJ_LayoutButton.cpp │ │ │ │ │ ├── FJ_LayoutButton.h │ │ │ │ │ ├── FJ_LayoutButton_Small.cpp │ │ │ │ │ └── FJ_LayoutButton_Small.h │ │ │ │ ├── list │ │ │ │ │ ├── FJ_ListButton.cpp │ │ │ │ │ ├── FJ_ListButton.h │ │ │ │ │ ├── FJ_ListButton_Medium.cpp │ │ │ │ │ ├── FJ_ListButton_Medium.h │ │ │ │ │ ├── FJ_ListButton_Normal.cpp │ │ │ │ │ ├── FJ_ListButton_Normal.h │ │ │ │ │ ├── FJ_ListButton_Small.cpp │ │ │ │ │ ├── FJ_ListButton_Small.h │ │ │ │ │ ├── achievement │ │ │ │ │ │ ├── FJ_ListButtonAchievement.cpp │ │ │ │ │ │ ├── FJ_ListButtonAchievement.h │ │ │ │ │ │ ├── FJ_ListButtonAchievement_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonAchievement_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonAchievement_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonAchievement_Small.h │ │ │ │ │ ├── checkbox │ │ │ │ │ │ ├── FJ_ListButtonCheckbox.cpp │ │ │ │ │ │ ├── FJ_ListButtonCheckbox.h │ │ │ │ │ │ ├── FJ_ListButtonCheckbox_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonCheckbox_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonCheckbox_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonCheckbox_Small.h │ │ │ │ │ ├── controller │ │ │ │ │ │ ├── FJ_ListButtonController.cpp │ │ │ │ │ │ ├── FJ_ListButtonController.h │ │ │ │ │ │ ├── FJ_ListButtonController_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonController_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonController_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonController_Small.h │ │ │ │ │ ├── dlc │ │ │ │ │ │ ├── FJ_ListButtonDLC.cpp │ │ │ │ │ │ ├── FJ_ListButtonDLC.h │ │ │ │ │ │ ├── FJ_ListButtonDLC_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonDLC_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonDLC_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonDLC_Small.h │ │ │ │ │ ├── iconleft │ │ │ │ │ │ ├── FJ_ListButtonIconLeft.cpp │ │ │ │ │ │ ├── FJ_ListButtonIconLeft.h │ │ │ │ │ │ ├── FJ_ListButtonIconLeft_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonIconLeft_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonIconLeft_Small.cpp │ │ │ │ │ │ ├── FJ_ListButtonIconLeft_Small.h │ │ │ │ │ │ └── x2 │ │ │ │ │ │ │ ├── FJ_ListButtonIconX2Left_Normal.cpp │ │ │ │ │ │ │ ├── FJ_ListButtonIconX2Left_Normal.h │ │ │ │ │ │ │ ├── FJ_ListButtonIconX2Left_Small.cpp │ │ │ │ │ │ │ └── FJ_ListButtonIconX2Left_Small.h │ │ │ │ │ ├── layericon │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon.cpp │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon.h │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonLayerIcon_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonLayerIcon_Small.h │ │ │ │ │ ├── lobby │ │ │ │ │ │ ├── FJ_ListButtonLobby.cpp │ │ │ │ │ │ ├── FJ_ListButtonLobby.h │ │ │ │ │ │ ├── FJ_ListButtonLobby_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonLobby_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonLobby_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonLobby_Small.h │ │ │ │ │ ├── playerlist │ │ │ │ │ │ ├── FJ_ListButtonPlayerList.cpp │ │ │ │ │ │ ├── FJ_ListButtonPlayerList.h │ │ │ │ │ │ ├── FJ_ListButtonPlayerList_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonPlayerList_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonPlayerList_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonPlayerList_Small.h │ │ │ │ │ └── scoreboard │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard.cpp │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard.h │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard_Normal.cpp │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard_Normal.h │ │ │ │ │ │ ├── FJ_ListButtonScoreBoard_Small.cpp │ │ │ │ │ │ └── FJ_ListButtonScoreBoard_Small.h │ │ │ │ ├── menu │ │ │ │ │ ├── FJ_MenuButton.cpp │ │ │ │ │ ├── FJ_MenuButton.h │ │ │ │ │ ├── FJ_MenuButton_Normal.cpp │ │ │ │ │ ├── FJ_MenuButton_Normal.h │ │ │ │ │ ├── FJ_MenuButton_Small.cpp │ │ │ │ │ └── FJ_MenuButton_Small.h │ │ │ │ └── upsell │ │ │ │ │ ├── FJ_UpsellButton.cpp │ │ │ │ │ ├── FJ_UpsellButton.h │ │ │ │ │ ├── FJ_UpsellButton_Normal.cpp │ │ │ │ │ ├── FJ_UpsellButton_Normal.h │ │ │ │ │ ├── FJ_UpsellButton_Small.cpp │ │ │ │ │ └── FJ_UpsellButton_Small.h │ │ │ ├── checkbox │ │ │ │ ├── FJ_CheckBox_Normal.cpp │ │ │ │ ├── FJ_CheckBox_Normal.h │ │ │ │ ├── FJ_CheckBox_Small.cpp │ │ │ │ ├── FJ_CheckBox_Small.h │ │ │ │ ├── FJ_Checkbox.cpp │ │ │ │ └── FJ_Checkbox.h │ │ │ ├── checkpoint │ │ │ │ ├── FJ_CheckpointMarker.cpp │ │ │ │ └── FJ_CheckpointMarker.h │ │ │ ├── cursor │ │ │ │ ├── FJ_Cursor.cpp │ │ │ │ ├── FJ_Cursor.h │ │ │ │ ├── FJ_Cursor_Normal.cpp │ │ │ │ ├── FJ_Cursor_Normal.h │ │ │ │ ├── FJ_Cursor_Small.cpp │ │ │ │ └── FJ_Cursor_Small.h │ │ │ ├── exclamation │ │ │ │ ├── FJ_ExlamationMark.cpp │ │ │ │ └── FJ_ExlamationMark.h │ │ │ ├── howtoplay │ │ │ │ ├── FJ_HowToPlay.cpp │ │ │ │ └── FJ_HowToPlay.h │ │ │ ├── htmltext │ │ │ │ ├── FJ_HtmlText.cpp │ │ │ │ ├── FJ_HtmlText.h │ │ │ │ ├── FJ_HtmlText_Normal.cpp │ │ │ │ ├── FJ_HtmlText_Normal.h │ │ │ │ ├── FJ_HtmlText_Small.cpp │ │ │ │ ├── FJ_HtmlText_Small.h │ │ │ │ ├── FJ_HtmlText_WhiteNormal.cpp │ │ │ │ ├── FJ_HtmlText_WhiteNormal.h │ │ │ │ ├── FJ_HtmlText_WhiteSmall.cpp │ │ │ │ ├── FJ_HtmlText_WhiteSmall.h │ │ │ │ ├── FJ_HtmlText_WithPanel.cpp │ │ │ │ ├── FJ_HtmlText_WithPanel.h │ │ │ │ ├── FJ_HtmlText_WithPanel_Normal.cpp │ │ │ │ ├── FJ_HtmlText_WithPanel_Normal.h │ │ │ │ ├── FJ_HtmlText_WithPanel_Small.cpp │ │ │ │ ├── FJ_HtmlText_WithPanel_Small.h │ │ │ │ ├── dynamic │ │ │ │ │ ├── FJ_DynamicHtmlText.cpp │ │ │ │ │ ├── FJ_DynamicHtmlText.h │ │ │ │ │ ├── FJ_DynamicHtmlText_Normal.cpp │ │ │ │ │ ├── FJ_DynamicHtmlText_Normal.h │ │ │ │ │ ├── FJ_DynamicHtmlText_Small.cpp │ │ │ │ │ ├── FJ_DynamicHtmlText_Small.h │ │ │ │ │ ├── FJ_DynamicHtmlText_WithPanel_Normal.cpp │ │ │ │ │ ├── FJ_DynamicHtmlText_WithPanel_Normal.h │ │ │ │ │ ├── FJ_DynamicHtmlText_WithPanel_Small.cpp │ │ │ │ │ └── FJ_DynamicHtmlText_WithPanel_Small.h │ │ │ │ └── panel │ │ │ │ │ ├── FJ_HtmlTextPanel.cpp │ │ │ │ │ ├── FJ_HtmlTextPanel.h │ │ │ │ │ ├── FJ_HtmlTextPanelLarge.cpp │ │ │ │ │ └── FJ_HtmlTextPanelLarge.h │ │ │ ├── hud │ │ │ │ ├── FJ_Hud.cpp │ │ │ │ └── FJ_Hud.h │ │ │ ├── icon │ │ │ │ ├── FJ_BitmapIcon.cpp │ │ │ │ ├── FJ_BitmapIcon.h │ │ │ │ ├── FJ_IconSlot.cpp │ │ │ │ └── FJ_IconSlot.h │ │ │ ├── label │ │ │ │ ├── FJ_Label.cpp │ │ │ │ ├── FJ_Label.h │ │ │ │ ├── FJ_LabelOutline.cpp │ │ │ │ ├── FJ_LabelOutline.h │ │ │ │ ├── FJ_Label_BigBlack.cpp │ │ │ │ ├── FJ_Label_BigBlack.h │ │ │ │ ├── FJ_Label_BigGrey.cpp │ │ │ │ ├── FJ_Label_BigGrey.h │ │ │ │ ├── FJ_Label_BigWhite.cpp │ │ │ │ ├── FJ_Label_BigWhite.h │ │ │ │ ├── FJ_Label_Black.cpp │ │ │ │ ├── FJ_Label_Black.h │ │ │ │ ├── FJ_Label_Green.cpp │ │ │ │ ├── FJ_Label_Green.h │ │ │ │ ├── FJ_Label_Grey.cpp │ │ │ │ ├── FJ_Label_Grey.h │ │ │ │ ├── FJ_Label_Red.cpp │ │ │ │ ├── FJ_Label_Red.h │ │ │ │ ├── FJ_Label_SmallBlack.cpp │ │ │ │ ├── FJ_Label_SmallBlack.h │ │ │ │ ├── FJ_Label_SmallGreen.cpp │ │ │ │ ├── FJ_Label_SmallGreen.h │ │ │ │ ├── FJ_Label_SmallGrey.cpp │ │ │ │ ├── FJ_Label_SmallGrey.h │ │ │ │ ├── FJ_Label_SmallRed.cpp │ │ │ │ ├── FJ_Label_SmallRed.h │ │ │ │ ├── FJ_Label_SmallWhite.cpp │ │ │ │ ├── FJ_Label_SmallWhite.h │ │ │ │ ├── FJ_Label_VerySmallBlack.cpp │ │ │ │ ├── FJ_Label_VerySmallBlack.h │ │ │ │ ├── FJ_Label_VerySmallGrey.cpp │ │ │ │ ├── FJ_Label_VerySmallGrey.h │ │ │ │ ├── FJ_Label_VerySmallWhite.cpp │ │ │ │ ├── FJ_Label_VerySmallWhite.h │ │ │ │ ├── FJ_Label_White.cpp │ │ │ │ ├── FJ_Label_White.h │ │ │ │ ├── blink │ │ │ │ │ ├── FJ_Label_Blink.cpp │ │ │ │ │ ├── FJ_Label_Blink.h │ │ │ │ │ ├── FJ_Label_Blink_Normal.cpp │ │ │ │ │ ├── FJ_Label_Blink_Normal.h │ │ │ │ │ ├── FJ_Label_Blink_Small.cpp │ │ │ │ │ └── FJ_Label_Blink_Small.h │ │ │ │ ├── book │ │ │ │ │ ├── FJ_Label_Book.cpp │ │ │ │ │ ├── FJ_Label_Book.h │ │ │ │ │ ├── FJ_Label_Book_Normal.cpp │ │ │ │ │ ├── FJ_Label_Book_Normal.h │ │ │ │ │ ├── FJ_Label_Book_Small.cpp │ │ │ │ │ ├── FJ_Label_Book_Small.h │ │ │ │ │ ├── FJ_Label_Book_VerySmall.cpp │ │ │ │ │ └── FJ_Label_Book_VerySmall.h │ │ │ │ ├── centered │ │ │ │ │ ├── FJ_Label_Black_Centered.cpp │ │ │ │ │ ├── FJ_Label_Black_Centered.h │ │ │ │ │ ├── FJ_Label_Black_Small_Centered.cpp │ │ │ │ │ ├── FJ_Label_Black_Small_Centered.h │ │ │ │ │ ├── FJ_Label_Black_VerySmall_Centered.cpp │ │ │ │ │ ├── FJ_Label_Black_VerySmall_Centered.h │ │ │ │ │ ├── FJ_Label_White_Centered.cpp │ │ │ │ │ ├── FJ_Label_White_Centered.h │ │ │ │ │ ├── FJ_Label_White_Small_Centered.cpp │ │ │ │ │ ├── FJ_Label_White_Small_Centered.h │ │ │ │ │ ├── FJ_Label_White_VerySmall_Centered.cpp │ │ │ │ │ └── FJ_Label_White_VerySmall_Centered.h │ │ │ │ ├── credits │ │ │ │ │ ├── FJ_Label_Credits_10.cpp │ │ │ │ │ ├── FJ_Label_Credits_10.h │ │ │ │ │ ├── FJ_Label_Credits_10_Yellow.cpp │ │ │ │ │ ├── FJ_Label_Credits_10_Yellow.h │ │ │ │ │ ├── FJ_Label_Credits_20.cpp │ │ │ │ │ ├── FJ_Label_Credits_20.h │ │ │ │ │ ├── FJ_Label_Credits_20_Yellow.cpp │ │ │ │ │ ├── FJ_Label_Credits_20_Yellow.h │ │ │ │ │ ├── FJ_Label_Credits_30.cpp │ │ │ │ │ └── FJ_Label_Credits_30.h │ │ │ │ ├── dragonhealth │ │ │ │ │ ├── FJ_Label_DragonHealth.cpp │ │ │ │ │ ├── FJ_Label_DragonHealth.h │ │ │ │ │ ├── FJ_Label_DragonHealthBig.cpp │ │ │ │ │ ├── FJ_Label_DragonHealthBig.h │ │ │ │ │ ├── FJ_Label_DragonHealthSmall.cpp │ │ │ │ │ ├── FJ_Label_DragonHealthSmall.h │ │ │ │ │ ├── FJ_Label_DragonHealthVerySmall.cpp │ │ │ │ │ └── FJ_Label_DragonHealthVerySmall.h │ │ │ │ ├── html │ │ │ │ │ ├── FJ_Label_Html.cpp │ │ │ │ │ ├── FJ_Label_Html.h │ │ │ │ │ ├── FJ_Label_HtmlSmall.cpp │ │ │ │ │ ├── FJ_Label_HtmlSmall.h │ │ │ │ │ ├── FJ_Label_WhiteHtml.cpp │ │ │ │ │ ├── FJ_Label_WhiteHtml.h │ │ │ │ │ ├── FJ_Label_WhiteHtmlSmall.cpp │ │ │ │ │ ├── FJ_Label_WhiteHtmlSmall.h │ │ │ │ │ └── endpoem │ │ │ │ │ │ ├── FJ_Label_HtmlEndPoem.cpp │ │ │ │ │ │ ├── FJ_Label_HtmlEndPoem.h │ │ │ │ │ │ ├── FJ_Label_HtmlEndPoemHD.cpp │ │ │ │ │ │ └── FJ_Label_HtmlEndPoemHD.h │ │ │ │ ├── hud │ │ │ │ │ ├── FJ_Label_HUD_BigWhite.cpp │ │ │ │ │ ├── FJ_Label_HUD_BigWhite.h │ │ │ │ │ ├── FJ_Label_HUD_Level_01.cpp │ │ │ │ │ ├── FJ_Label_HUD_Level_01.h │ │ │ │ │ ├── FJ_Label_HUD_Level_02.cpp │ │ │ │ │ ├── FJ_Label_HUD_Level_02.h │ │ │ │ │ ├── FJ_Label_HUD_Level_03.cpp │ │ │ │ │ ├── FJ_Label_HUD_Level_03.h │ │ │ │ │ ├── FJ_Label_HUD_Level_04.cpp │ │ │ │ │ ├── FJ_Label_HUD_Level_04.h │ │ │ │ │ ├── FJ_Label_HUD_Level_05.cpp │ │ │ │ │ ├── FJ_Label_HUD_Level_05.h │ │ │ │ │ ├── FJ_Label_HUD_SmallWhite.cpp │ │ │ │ │ ├── FJ_Label_HUD_SmallWhite.h │ │ │ │ │ ├── FJ_Label_HUD_VerySmallWhite.cpp │ │ │ │ │ ├── FJ_Label_HUD_VerySmallWhite.h │ │ │ │ │ ├── FJ_Label_HUD_White.cpp │ │ │ │ │ ├── FJ_Label_HUD_White.h │ │ │ │ │ ├── centered │ │ │ │ │ │ ├── FJ_Label_Black_Centered_HUD.cpp │ │ │ │ │ │ ├── FJ_Label_Black_Centered_HUD.h │ │ │ │ │ │ ├── FJ_Label_Black_Small_Centered_HUD.cpp │ │ │ │ │ │ └── FJ_Label_Black_Small_Centered_HUD.h │ │ │ │ │ └── splash │ │ │ │ │ │ ├── FJ_Label_HUD_Splash.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_Splash.h │ │ │ │ │ │ ├── FJ_Label_HUD_SplashBig.cpp │ │ │ │ │ │ ├── FJ_Label_HUD_SplashBig.h │ │ │ │ │ │ ├── FJ_Label_HUD_SplashVita.cpp │ │ │ │ │ │ └── FJ_Label_HUD_SplashVita.h │ │ │ │ ├── outline │ │ │ │ │ ├── FJ_Label_OutlineLevel.cpp │ │ │ │ │ ├── FJ_Label_OutlineLevel.h │ │ │ │ │ ├── FJ_Label_OutlineLevel_Small.cpp │ │ │ │ │ ├── FJ_Label_OutlineLevel_Small.h │ │ │ │ │ └── title │ │ │ │ │ │ ├── FJ_Label_OutlineTitle.cpp │ │ │ │ │ │ ├── FJ_Label_OutlineTitle.h │ │ │ │ │ │ ├── FJ_Label_OutlineTitle_Small.cpp │ │ │ │ │ │ └── FJ_Label_OutlineTitle_Small.h │ │ │ │ └── skinselect │ │ │ │ │ ├── FJ_Label_SkinSelect.cpp │ │ │ │ │ ├── FJ_Label_SkinSelect.h │ │ │ │ │ ├── FJ_Label_SkinSelect_Off.cpp │ │ │ │ │ ├── FJ_Label_SkinSelect_Off.h │ │ │ │ │ ├── FJ_Label_SkinSelect_Small.cpp │ │ │ │ │ ├── FJ_Label_SkinSelect_Small.h │ │ │ │ │ ├── FJ_Label_SkinSelect_Small_Off.cpp │ │ │ │ │ ├── FJ_Label_SkinSelect_Small_Off.h │ │ │ │ │ └── center │ │ │ │ │ ├── FJ_Label_SkinSelectCenter.cpp │ │ │ │ │ ├── FJ_Label_SkinSelectCenter.h │ │ │ │ │ ├── FJ_Label_SkinSelectCenter_Off.cpp │ │ │ │ │ ├── FJ_Label_SkinSelectCenter_Off.h │ │ │ │ │ ├── FJ_Label_SkinSelectCenter_Small.cpp │ │ │ │ │ ├── FJ_Label_SkinSelectCenter_Small.h │ │ │ │ │ ├── FJ_Label_SkinSelectCenter_Small_Off.cpp │ │ │ │ │ └── FJ_Label_SkinSelectCenter_Small_Off.h │ │ │ ├── leaderboard │ │ │ │ ├── FJ_LeaderboardList.cpp │ │ │ │ ├── FJ_LeaderboardList.h │ │ │ │ ├── entry │ │ │ │ │ ├── FJ_LeaderboardEntry.cpp │ │ │ │ │ ├── FJ_LeaderboardEntry.h │ │ │ │ │ ├── FJ_LeaderboardEntryNormal.cpp │ │ │ │ │ ├── FJ_LeaderboardEntryNormal.h │ │ │ │ │ ├── FJ_LeaderboardEntrySmall.cpp │ │ │ │ │ └── FJ_LeaderboardEntrySmall.h │ │ │ │ └── header │ │ │ │ │ ├── FJ_LeaderboardHeader.cpp │ │ │ │ │ ├── FJ_LeaderboardHeader.h │ │ │ │ │ ├── FJ_LeaderboardHeaderNormal.cpp │ │ │ │ │ ├── FJ_LeaderboardHeaderNormal.h │ │ │ │ │ ├── FJ_LeaderboardHeaderSmall.cpp │ │ │ │ │ └── FJ_LeaderboardHeaderSmall.h │ │ │ ├── list │ │ │ │ ├── FJ_List.h │ │ │ │ ├── FJ_List2D.cpp │ │ │ │ ├── FJ_List2D.h │ │ │ │ ├── FJ_List_MultiList.cpp │ │ │ │ ├── FJ_List_MultiList.h │ │ │ │ ├── button │ │ │ │ │ ├── FJ_List_ListButton.h │ │ │ │ │ ├── achievement │ │ │ │ │ │ ├── FJ_List_ListButtonAchievement.cpp │ │ │ │ │ │ └── FJ_List_ListButtonAchievement.h │ │ │ │ │ ├── checkbox │ │ │ │ │ │ ├── FJ_List_ListButtonCheckbox.cpp │ │ │ │ │ │ └── FJ_List_ListButtonCheckbox.h │ │ │ │ │ ├── dlc │ │ │ │ │ │ ├── FJ_List_ListButtonDLC.cpp │ │ │ │ │ │ └── FJ_List_ListButtonDLC.h │ │ │ │ │ ├── iconleft │ │ │ │ │ │ ├── FJ_List_ListButtonIconLeft.cpp │ │ │ │ │ │ └── FJ_List_ListButtonIconLeft.h │ │ │ │ │ ├── layericon │ │ │ │ │ │ ├── FJ_List_ListButtonLayerIcon.cpp │ │ │ │ │ │ └── FJ_List_ListButtonLayerIcon.h │ │ │ │ │ ├── lobby │ │ │ │ │ │ ├── FJ_List_ListButtonLobby.cpp │ │ │ │ │ │ └── FJ_List_ListButtonLobby.h │ │ │ │ │ ├── menubutton │ │ │ │ │ │ ├── FJ_List_MenuButton.cpp │ │ │ │ │ │ └── FJ_List_MenuButton.h │ │ │ │ │ ├── playerlist │ │ │ │ │ │ ├── FJ_List_ListButtonPlayerList.cpp │ │ │ │ │ │ └── FJ_List_ListButtonPlayerList.h │ │ │ │ │ └── scoreboard │ │ │ │ │ │ ├── FJ_List_ListButtonScoreBoard.cpp │ │ │ │ │ │ └── FJ_List_ListButtonScoreBoard.h │ │ │ │ ├── label │ │ │ │ │ ├── FJ_ListLabel_Black.cpp │ │ │ │ │ ├── FJ_ListLabel_Black.h │ │ │ │ │ ├── FJ_ListLabel_SmallBlack.cpp │ │ │ │ │ └── FJ_ListLabel_SmallBlack.h │ │ │ │ ├── slot │ │ │ │ │ ├── FJ_SlotList.cpp │ │ │ │ │ ├── FJ_SlotList.h │ │ │ │ │ ├── FJ_SlotList_Slot.cpp │ │ │ │ │ └── FJ_SlotList_Slot.h │ │ │ │ └── texturepack │ │ │ │ │ ├── FJ_TexturePackList.cpp │ │ │ │ │ ├── FJ_TexturePackList.h │ │ │ │ │ ├── FJ_TexturePackList_Slot.cpp │ │ │ │ │ └── FJ_TexturePackList_Slot.h │ │ │ ├── mobeffect │ │ │ │ ├── FJ_MobEffect.cpp │ │ │ │ ├── FJ_MobEffect.h │ │ │ │ ├── FJ_MobEffect_Normal.cpp │ │ │ │ ├── FJ_MobEffect_Normal.h │ │ │ │ ├── FJ_MobEffect_Small.cpp │ │ │ │ └── FJ_MobEffect_Small.h │ │ │ ├── panel │ │ │ │ ├── FJ_Panel9GridFade.cpp │ │ │ │ ├── FJ_Panel9GridFade.h │ │ │ │ ├── FJ_PanelRecessFade.cpp │ │ │ │ ├── FJ_PanelRecessFade.h │ │ │ │ ├── FJ_panel9Grid_16Fade.cpp │ │ │ │ └── FJ_panel9Grid_16Fade.h │ │ │ ├── progress │ │ │ │ ├── FJ_ProgressBar.cpp │ │ │ │ ├── FJ_ProgressBar.h │ │ │ │ ├── FJ_ProgressBar_Loading.cpp │ │ │ │ ├── FJ_ProgressBar_Loading.h │ │ │ │ ├── attackindicator │ │ │ │ │ ├── FJ_AttackIndicatorCrosshair.cpp │ │ │ │ │ ├── FJ_AttackIndicatorCrosshair.h │ │ │ │ │ ├── FJ_AttackIndicatorHotbar.cpp │ │ │ │ │ └── FJ_AttackIndicatorHotbar.h │ │ │ │ ├── brewing │ │ │ │ │ ├── FJ_BrewingArrow.cpp │ │ │ │ │ ├── FJ_BrewingArrow.h │ │ │ │ │ ├── FJ_BrewingArrow_Small.cpp │ │ │ │ │ ├── FJ_BrewingArrow_Small.h │ │ │ │ │ ├── FJ_BrewingBubbles.cpp │ │ │ │ │ ├── FJ_BrewingBubbles.h │ │ │ │ │ ├── FJ_BrewingBubbles_Small.cpp │ │ │ │ │ ├── FJ_BrewingBubbles_Small.h │ │ │ │ │ ├── FJ_BrewingPlate.cpp │ │ │ │ │ ├── FJ_BrewingPlate.h │ │ │ │ │ ├── FJ_BrewingPlate_Small.cpp │ │ │ │ │ └── FJ_BrewingPlate_Small.h │ │ │ │ ├── dragon │ │ │ │ │ ├── FJ_DragonHealth.cpp │ │ │ │ │ ├── FJ_DragonHealth.h │ │ │ │ │ ├── FJ_DragonHealth_01.cpp │ │ │ │ │ ├── FJ_DragonHealth_01.h │ │ │ │ │ ├── FJ_DragonHealth_02.cpp │ │ │ │ │ ├── FJ_DragonHealth_02.h │ │ │ │ │ ├── FJ_DragonHealth_03.cpp │ │ │ │ │ ├── FJ_DragonHealth_03.h │ │ │ │ │ ├── FJ_DragonHealth_04.cpp │ │ │ │ │ ├── FJ_DragonHealth_04.h │ │ │ │ │ ├── FJ_DragonHealth_05.cpp │ │ │ │ │ └── FJ_DragonHealth_05.h │ │ │ │ ├── experience │ │ │ │ │ ├── FJ_ExperienceBar.cpp │ │ │ │ │ └── FJ_ExperienceBar.h │ │ │ │ ├── furnace │ │ │ │ │ ├── FJ_FurnaceArrow.cpp │ │ │ │ │ ├── FJ_FurnaceArrow.h │ │ │ │ │ ├── FJ_FurnaceArrow_Small.cpp │ │ │ │ │ ├── FJ_FurnaceArrow_Small.h │ │ │ │ │ ├── FJ_FurnaceFlame.cpp │ │ │ │ │ ├── FJ_FurnaceFlame.h │ │ │ │ │ ├── FJ_FurnaceFlame_Small.cpp │ │ │ │ │ └── FJ_FurnaceFlame_Small.h │ │ │ │ ├── horse │ │ │ │ │ ├── FJ_HorseJumpBar.cpp │ │ │ │ │ └── FJ_HorseJumpBar.h │ │ │ │ └── killbar │ │ │ │ │ ├── FJ_KillBar.cpp │ │ │ │ │ ├── FJ_KillBar.h │ │ │ │ │ ├── FJ_KillBarSmall.cpp │ │ │ │ │ └── FJ_KillBarSmall.h │ │ │ ├── scroll │ │ │ │ ├── FJ_ScrollArrow.cpp │ │ │ │ ├── FJ_ScrollArrow.h │ │ │ │ ├── FJ_ScrollArrowH.cpp │ │ │ │ └── FJ_ScrollArrowH.h │ │ │ ├── sign │ │ │ │ ├── FJ_SignInput.cpp │ │ │ │ └── FJ_SignInput.h │ │ │ ├── slider │ │ │ │ ├── FJ_Slider.cpp │ │ │ │ ├── FJ_Slider.h │ │ │ │ ├── FJ_Slider_Normal.cpp │ │ │ │ ├── FJ_Slider_Normal.h │ │ │ │ ├── FJ_Slider_Small.cpp │ │ │ │ └── FJ_Slider_Small.h │ │ │ ├── spaceindicatorbar │ │ │ │ ├── FJ_SpaceIndicatorBar.cpp │ │ │ │ └── FJ_SpaceIndicatorBar.h │ │ │ ├── textinput │ │ │ │ ├── FJ_TextInput.cpp │ │ │ │ ├── FJ_TextInput.h │ │ │ │ ├── FJ_TextInput_Normal.cpp │ │ │ │ ├── FJ_TextInput_Normal.h │ │ │ │ ├── FJ_TextInput_Small.cpp │ │ │ │ ├── FJ_TextInput_Small.h │ │ │ │ ├── FJ_TextInput_Vita.cpp │ │ │ │ └── FJ_TextInput_Vita.h │ │ │ ├── tooltip │ │ │ │ ├── FJ_ToolTip.cpp │ │ │ │ ├── FJ_ToolTip.h │ │ │ │ ├── FJ_ToolTip_Normal.cpp │ │ │ │ ├── FJ_ToolTip_Normal.h │ │ │ │ ├── FJ_ToolTip_Small.cpp │ │ │ │ └── FJ_ToolTip_Small.h │ │ │ ├── touch │ │ │ │ ├── FJ_TouchControl.cpp │ │ │ │ ├── FJ_TouchControl.h │ │ │ │ ├── FJ_TouchControlFrontend.cpp │ │ │ │ └── FJ_TouchControlFrontend.h │ │ │ ├── tutorial │ │ │ │ ├── FJ_TutorialPopup.cpp │ │ │ │ └── FJ_TutorialPopup.h │ │ │ └── wiiu │ │ │ │ ├── FJ_WiiUDRC.cpp │ │ │ │ └── FJ_WiiUDRC.h │ │ │ └── document │ │ │ ├── FJ_Document.h │ │ │ ├── container │ │ │ ├── FJ_AbstractContainerDocument.cpp │ │ │ └── FJ_AbstractContainerDocument.h │ │ │ └── menu │ │ │ ├── FJ_AchievementsMenu.cpp │ │ │ ├── FJ_AchievementsMenu.h │ │ │ ├── FJ_AvatarSelectMenu.cpp │ │ │ ├── FJ_AvatarSelectMenu.h │ │ │ ├── FJ_BedrockUpsell.cpp │ │ │ ├── FJ_BedrockUpsell.h │ │ │ ├── FJ_BookAndQuillMenu.cpp │ │ │ ├── FJ_BookAndQuillMenu.h │ │ │ ├── FJ_ControlsMenu.cpp │ │ │ ├── FJ_ControlsMenu.h │ │ │ ├── FJ_CraftingMenu.cpp │ │ │ ├── FJ_CraftingMenu.h │ │ │ ├── FJ_CreateWorldMenu.cpp │ │ │ ├── FJ_CreateWorldMenu.h │ │ │ ├── FJ_CreditsMenu.cpp │ │ │ ├── FJ_CreditsMenu.h │ │ │ ├── FJ_DeathMenu.cpp │ │ │ ├── FJ_DeathMenu.h │ │ │ ├── FJ_EndPoem.cpp │ │ │ ├── FJ_EndPoem.h │ │ │ ├── FJ_Eula.cpp │ │ │ ├── FJ_Eula.h │ │ │ ├── FJ_FullScreenProgress.cpp │ │ │ ├── FJ_FullScreenProgress.h │ │ │ ├── FJ_Gamertag.cpp │ │ │ ├── FJ_Gamertag.h │ │ │ ├── FJ_HelpAndOptionsMenu.cpp │ │ │ ├── FJ_HelpAndOptionsMenu.h │ │ │ ├── FJ_HowToPlayMenu.cpp │ │ │ ├── FJ_HowToPlayMenu.h │ │ │ ├── FJ_Intro.cpp │ │ │ ├── FJ_Intro.h │ │ │ ├── FJ_JoinGameFilterList.cpp │ │ │ ├── FJ_JoinGameFilterList.h │ │ │ ├── FJ_JoinMenu.cpp │ │ │ ├── FJ_JoinMenu.h │ │ │ ├── FJ_LaunchMoreOptionsMenu.cpp │ │ │ ├── FJ_LaunchMoreOptionsMenu.h │ │ │ ├── FJ_LeaderboardMenu.cpp │ │ │ ├── FJ_LeaderboardMenu.h │ │ │ ├── FJ_LoadCreateJoinMenu.cpp │ │ │ ├── FJ_LoadCreateJoinMenu.h │ │ │ ├── FJ_LoadMenu.cpp │ │ │ ├── FJ_LoadMenu.h │ │ │ ├── FJ_LoadOrJoinMenu.cpp │ │ │ ├── FJ_LoadOrJoinMenu.h │ │ │ ├── FJ_MainMenu.cpp │ │ │ ├── FJ_MainMenu.h │ │ │ ├── FJ_MapSelectMenu.cpp │ │ │ ├── FJ_MapSelectMenu.h │ │ │ ├── FJ_MessageBox.cpp │ │ │ ├── FJ_MessageBox.h │ │ │ ├── FJ_MultilistMenu.cpp │ │ │ ├── FJ_MultilistMenu.h │ │ │ ├── FJ_Panorama.cpp │ │ │ ├── FJ_Panorama.h │ │ │ ├── FJ_PauseMenu.cpp │ │ │ ├── FJ_PauseMenu.h │ │ │ ├── FJ_PressStartToPlay.cpp │ │ │ ├── FJ_PressStartToPlay.h │ │ │ ├── FJ_QuadrantSignin.cpp │ │ │ ├── FJ_QuadrantSignin.h │ │ │ ├── FJ_SaveMenu.cpp │ │ │ ├── FJ_SaveMenu.h │ │ │ ├── FJ_SaveMessage.cpp │ │ │ ├── FJ_SaveMessage.h │ │ │ ├── FJ_SignEntryMenu.cpp │ │ │ ├── FJ_SignEntryMenu.h │ │ │ ├── FJ_SkinSelect.cpp │ │ │ ├── FJ_SkinSelect.h │ │ │ ├── FJ_SocialPost.cpp │ │ │ ├── FJ_SocialPost.h │ │ │ ├── FJ_ToolTips.cpp │ │ │ ├── FJ_ToolTips.h │ │ │ ├── FJ_TradingMenu.cpp │ │ │ ├── FJ_TradingMenu.h │ │ │ ├── debug │ │ │ ├── FJ_DebugBuildTools.cpp │ │ │ ├── FJ_DebugBuildTools.h │ │ │ ├── FJ_DebugCreateSchematic.cpp │ │ │ ├── FJ_DebugCreateSchematic.h │ │ │ ├── FJ_DebugFillArea.cpp │ │ │ ├── FJ_DebugFillArea.h │ │ │ ├── FJ_DebugMarketingGuide.cpp │ │ │ ├── FJ_DebugMarketingGuide.h │ │ │ ├── FJ_DebugMenu.cpp │ │ │ ├── FJ_DebugMenu.h │ │ │ ├── FJ_DebugOptions.cpp │ │ │ ├── FJ_DebugOptions.h │ │ │ ├── FJ_DebugPuppeteer.cpp │ │ │ ├── FJ_DebugPuppeteer.h │ │ │ ├── FJ_DebugSetCamera.cpp │ │ │ └── FJ_DebugSetCamera.h │ │ │ ├── dlc │ │ │ ├── FJ_DLCMainMenu.cpp │ │ │ ├── FJ_DLCMainMenu.h │ │ │ ├── FJ_DLCOffersMenu.cpp │ │ │ └── FJ_DLCOffersMenu.h │ │ │ ├── ingame │ │ │ ├── FJ_InGameHostOptions.cpp │ │ │ ├── FJ_InGameHostOptions.h │ │ │ ├── FJ_InGameInfoMenu.cpp │ │ │ ├── FJ_InGameInfoMenu.h │ │ │ ├── FJ_InGamePlayerOptions.cpp │ │ │ ├── FJ_InGamePlayerOptions.h │ │ │ ├── FJ_InGameTeleportMenu.cpp │ │ │ ├── FJ_InGameTeleportMenu.h │ │ │ ├── container │ │ │ │ ├── FJ_AnvilMenu.cpp │ │ │ │ ├── FJ_AnvilMenu.h │ │ │ │ ├── FJ_BeaconMenu.cpp │ │ │ │ ├── FJ_BeaconMenu.h │ │ │ │ ├── FJ_BiomeSelectMenu.cpp │ │ │ │ ├── FJ_BiomeSelectMenu.h │ │ │ │ ├── FJ_BrewingStandMenu.cpp │ │ │ │ ├── FJ_BrewingStandMenu.h │ │ │ │ ├── FJ_ChestMenu.cpp │ │ │ │ ├── FJ_ChestMenu.h │ │ │ │ ├── FJ_ClassicCraftingMenu.cpp │ │ │ │ ├── FJ_ClassicCraftingMenu.h │ │ │ │ ├── FJ_CreativeMenu.cpp │ │ │ │ ├── FJ_CreativeMenu.h │ │ │ │ ├── FJ_DispenserMenu.cpp │ │ │ │ ├── FJ_DispenserMenu.h │ │ │ │ ├── FJ_EnchantingMenu.cpp │ │ │ │ ├── FJ_EnchantingMenu.h │ │ │ │ ├── FJ_FurnaceMenu.cpp │ │ │ │ ├── FJ_FurnaceMenu.h │ │ │ │ ├── FJ_HopperMenu.cpp │ │ │ │ ├── FJ_HopperMenu.h │ │ │ │ ├── FJ_HorseInventoryMenu.cpp │ │ │ │ ├── FJ_HorseInventoryMenu.h │ │ │ │ ├── FJ_InventoryMenu.cpp │ │ │ │ └── FJ_InventoryMenu.h │ │ │ └── gamemode │ │ │ │ ├── FJ_GameModeScoreboard.cpp │ │ │ │ ├── FJ_GameModeScoreboard.h │ │ │ │ ├── FJ_GameModeSelection.cpp │ │ │ │ └── FJ_GameModeSelection.h │ │ │ ├── settings │ │ │ ├── FJ_SettingsAudioMenu.cpp │ │ │ ├── FJ_SettingsAudioMenu.h │ │ │ ├── FJ_SettingsControlMenu.cpp │ │ │ ├── FJ_SettingsControlMenu.h │ │ │ ├── FJ_SettingsGraphicsMenu.cpp │ │ │ ├── FJ_SettingsGraphicsMenu.h │ │ │ ├── FJ_SettingsMenu.cpp │ │ │ ├── FJ_SettingsMenu.h │ │ │ ├── FJ_SettingsOptionsMenu.cpp │ │ │ ├── FJ_SettingsOptionsMenu.h │ │ │ ├── FJ_SettingsUIMenu.cpp │ │ │ └── FJ_SettingsUIMenu.h │ │ │ └── superflat │ │ │ ├── FJ_SuperFlatEditLayerMenu.cpp │ │ │ ├── FJ_SuperFlatEditLayerMenu.h │ │ │ ├── FJ_SuperFlatMenu.cpp │ │ │ ├── FJ_SuperFlatMenu.h │ │ │ ├── FJ_SuperFlatPresets.cpp │ │ │ └── FJ_SuperFlatPresets.h │ └── xml │ │ └── XmlConstruct.h ├── DecompUtils.h ├── Minecraft.Client │ ├── UnityClient1.cpp │ ├── com │ │ └── mojang │ │ │ └── nbt │ │ │ ├── ByteArrayTag.cpp │ │ │ ├── ByteArrayTag.h │ │ │ ├── ByteTag.cpp │ │ │ ├── ByteTag.h │ │ │ ├── CompoundTag.cpp │ │ │ ├── CompoundTag.h │ │ │ ├── DoubleTag.cpp │ │ │ ├── DoubleTag.h │ │ │ ├── EndTag.cpp │ │ │ ├── EndTag.h │ │ │ ├── FloatTag.cpp │ │ │ ├── FloatTag.h │ │ │ ├── IntArrayTag.cpp │ │ │ ├── IntArrayTag.h │ │ │ ├── IntTag.cpp │ │ │ ├── IntTag.h │ │ │ ├── ListTag.cpp │ │ │ ├── ListTag.h │ │ │ ├── LongTag.cpp │ │ │ ├── LongTag.h │ │ │ ├── NbtIo.cpp │ │ │ ├── NbtIo.h │ │ │ ├── NumericTag.h │ │ │ ├── ShortTag.cpp │ │ │ ├── ShortTag.h │ │ │ ├── StringTag.h │ │ │ ├── Tag.cpp │ │ │ └── Tag.h │ └── net │ │ └── minecraft │ │ ├── client │ │ ├── ByteOrder.h │ │ ├── CGameNetworkManager.h │ │ ├── CInput.h │ │ ├── CMinecraftApp.cpp │ │ ├── CMinecraftApp.h │ │ ├── CTelemetryManager.h │ │ ├── Compression.cpp │ │ ├── Compression.h │ │ ├── ESavePlatform.h │ │ ├── GameRuleManager.cpp │ │ ├── GameRuleManager.h │ │ ├── GameSettings.h │ │ ├── GhostController.h │ │ ├── KeyMapping.cpp │ │ ├── KeyMapping.h │ │ ├── Minecraft.cpp │ │ ├── Minecraft.h │ │ ├── Options.cpp │ │ ├── Options.h │ │ ├── ShutdownManager.h │ │ ├── Timer.h │ │ ├── Tooltips.h │ │ ├── UnityClient2.cpp │ │ ├── User.cpp │ │ ├── User.h │ │ ├── color │ │ │ ├── ColourTable.h │ │ │ ├── block │ │ │ │ └── BlockColors.h │ │ │ └── item │ │ │ │ └── ItemColors.h │ │ ├── constants │ │ │ └── UnityClient7.cpp │ │ ├── eGameHostOption.h │ │ ├── gui │ │ │ ├── Font.cpp │ │ │ ├── Font.h │ │ │ ├── Gui.h │ │ │ ├── GuiComponent.cpp │ │ │ ├── GuiComponent.h │ │ │ ├── MapRenderer.cpp │ │ │ ├── MapRenderer.h │ │ │ ├── MenuBuilder.cpp │ │ │ ├── MenuBuilder.h │ │ │ ├── components │ │ │ │ ├── Button.cpp │ │ │ │ ├── Button.h │ │ │ │ ├── GuiParticle.h │ │ │ │ ├── GuiParticles.cpp │ │ │ │ └── GuiParticles.h │ │ │ └── screens │ │ │ │ ├── Screen.cpp │ │ │ │ ├── Screen.h │ │ │ │ └── TitleScreen.h │ │ ├── model │ │ │ ├── Model.cpp │ │ │ ├── Model.h │ │ │ ├── ModelDefinition.h │ │ │ ├── ModelPartDefinition.h │ │ │ ├── ModelPartsSkinned.h │ │ │ ├── TexOffs.h │ │ │ ├── geom │ │ │ │ ├── ModelPart.cpp │ │ │ │ ├── ModelPart.h │ │ │ │ └── ModelPartSkin.h │ │ │ └── models │ │ │ │ ├── BedModel.cpp │ │ │ │ └── BedModel.h │ │ ├── multiplayer │ │ │ ├── ClientChunkCache.h │ │ │ ├── ClientPacketListener.h │ │ │ ├── MultiPlayerLevel.cpp │ │ │ └── MultiPlayerLevel.h │ │ ├── particle │ │ │ ├── Particle.cpp │ │ │ ├── Particle.h │ │ │ ├── ParticleEngine.cpp │ │ │ ├── ParticleEngine.h │ │ │ ├── ParticleType.cpp │ │ │ ├── ParticleType.h │ │ │ ├── TextureUVCoordinateSet.cpp │ │ │ ├── TextureUVCoordinateSet.h │ │ │ ├── TrackingEmitter.cpp │ │ │ └── TrackingEmitter.h │ │ ├── renderer │ │ │ ├── BlockRenderer.cpp │ │ │ ├── BlockRenderer.h │ │ │ ├── Camera.cpp │ │ │ ├── Camera.h │ │ │ ├── FaceInfo.h │ │ │ ├── GameRenderer.h │ │ │ ├── LevelRenderer.h │ │ │ ├── MemoryTracker.cpp │ │ │ ├── MemoryTracker.h │ │ │ ├── ProgressRenderer.h │ │ │ ├── block │ │ │ │ ├── BlockRenderDispatcher.h │ │ │ │ └── model │ │ │ │ │ └── ItemTransforms.h │ │ │ ├── blockentity │ │ │ │ └── BlockEntityRenderDispatcher.h │ │ │ ├── entity │ │ │ │ ├── EntityBlockRenderer.h │ │ │ │ ├── EntityRenderDispatcher.h │ │ │ │ ├── EntityRenderer.h │ │ │ │ └── ItemRenderer.h │ │ │ ├── item │ │ │ │ ├── ItemInHandRenderer.cpp │ │ │ │ └── ItemInHandRenderer.h │ │ │ ├── platform │ │ │ │ ├── GlStateManager.cpp │ │ │ │ └── GlStateManager.h │ │ │ ├── texture │ │ │ │ ├── BufferedImage.h │ │ │ │ ├── IconRegister.h │ │ │ │ ├── Texture.cpp │ │ │ │ ├── Texture.h │ │ │ │ ├── TextureAtlas.cpp │ │ │ │ ├── TextureAtlas.h │ │ │ │ ├── TextureAtlasSprite.cpp │ │ │ │ ├── TextureAtlasSprite.h │ │ │ │ ├── TextureManager.h │ │ │ │ ├── TextureName.h │ │ │ │ ├── Textures.cpp │ │ │ │ ├── Textures.h │ │ │ │ └── atlases │ │ │ │ │ ├── ClockAtlasSprite.h │ │ │ │ │ └── CompassAtlasSprite.h │ │ │ └── vertex │ │ │ │ ├── BufferBuilder.cpp │ │ │ │ ├── BufferBuilder.h │ │ │ │ ├── Tesselator.cpp │ │ │ │ └── Tesselator.h │ │ ├── resources │ │ │ ├── IdMap.h │ │ │ ├── IdMapper.h │ │ │ ├── L10N.cpp │ │ │ ├── L10N.h │ │ │ ├── MappedRegistry.h │ │ │ ├── Registry.h │ │ │ ├── SimpleRegistry.h │ │ │ ├── StringTable.cpp │ │ │ ├── StringTable.h │ │ │ ├── TexturePackRepository.cpp │ │ │ ├── TexturePackRepository.h │ │ │ └── texturepack │ │ │ │ ├── AbstractTexturePack.cpp │ │ │ │ ├── AbstractTexturePack.h │ │ │ │ ├── DefaultTexturePack.cpp │ │ │ │ ├── DefaultTexturePack.h │ │ │ │ ├── TexturePack.cpp │ │ │ │ └── TexturePack.h │ │ ├── sounds │ │ │ ├── ConsoleSoundEngine.h │ │ │ └── SoundEngine.h │ │ ├── tutorial │ │ │ └── Tutorial.h │ │ └── ui │ │ │ ├── ConsoleUIController.cpp │ │ │ ├── ConsoleUIController.h │ │ │ ├── StringIDs.h │ │ │ ├── html │ │ │ └── HtmlString.h │ │ │ ├── scene │ │ │ ├── UILayer.h │ │ │ ├── UIScene.cpp │ │ │ ├── UIScene.h │ │ │ ├── control │ │ │ │ ├── UIControl.cpp │ │ │ │ ├── UIControl.h │ │ │ │ ├── UIControl_Base.cpp │ │ │ │ ├── UIControl_Base.h │ │ │ │ ├── UIControl_Button.cpp │ │ │ │ ├── UIControl_Button.h │ │ │ │ ├── UIControl_ButtonList.cpp │ │ │ │ ├── UIControl_ButtonList.h │ │ │ │ ├── UIControl_Cursor.h │ │ │ │ ├── UIControl_Label.h │ │ │ │ ├── UIControl_List.cpp │ │ │ │ ├── UIControl_List.h │ │ │ │ ├── UIControl_MultiList.h │ │ │ │ ├── UIControl_SlotList.h │ │ │ │ ├── UIControl_Touch.cpp │ │ │ │ ├── UIControl_Touch.h │ │ │ │ ├── UIString.cpp │ │ │ │ └── UIString.h │ │ │ └── scenes │ │ │ │ ├── IUIScene_AbstractContainerMenu.cpp │ │ │ │ ├── IUIScene_AbstractContainerMenu.h │ │ │ │ ├── IUIScene_MiniGames.h │ │ │ │ ├── IUIScene_StartMenu.h │ │ │ │ ├── UIScene_AbstractContainerMenu.cpp │ │ │ │ ├── UIScene_AbstractContainerMenu.h │ │ │ │ ├── UIScene_AchievementsMenu.cpp │ │ │ │ ├── UIScene_AchievementsMenu.h │ │ │ │ ├── UIScene_CreativeMenu.cpp │ │ │ │ ├── UIScene_CreativeMenu.h │ │ │ │ ├── UIScene_DeathMenu.cpp │ │ │ │ ├── UIScene_DeathMenu.h │ │ │ │ ├── UIScene_HowToPlayMenu.cpp │ │ │ │ ├── UIScene_HowToPlayMenu.h │ │ │ │ ├── UIScene_Intro.cpp │ │ │ │ ├── UIScene_Intro.h │ │ │ │ ├── UIScene_LeaderboardsMenu.h │ │ │ │ ├── UIScene_LoadMenu.h │ │ │ │ ├── UIScene_MainMenu.cpp │ │ │ │ ├── UIScene_MainMenu.h │ │ │ │ ├── UIScene_PauseMenu.h │ │ │ │ ├── UIScene_SettingsListMenu.h │ │ │ │ └── partial │ │ │ │ └── IUIPartial_OnlineRestricted.h │ │ │ └── screen │ │ │ ├── ScreenSizeCalculator.cpp │ │ │ └── ScreenSizeCalculator.h │ │ ├── core │ │ ├── BlockPos.cpp │ │ ├── BlockPos.h │ │ ├── BlockPosIterator.h │ │ ├── BlockSource.h │ │ ├── BlockSourceImpl.cpp │ │ ├── BlockSourceImpl.h │ │ ├── Direction.cpp │ │ ├── Direction.h │ │ ├── Iterator.h │ │ ├── LocatableSource.h │ │ ├── Location.h │ │ ├── MutableBlockPos.cpp │ │ ├── MutableBlockPos.h │ │ ├── NonNullList.h │ │ ├── Position.h │ │ ├── Rotations.h │ │ ├── Source.h │ │ ├── StringRepresentable.h │ │ ├── System.cpp │ │ ├── System.h │ │ ├── Vec3i.cpp │ │ ├── Vec3i.h │ │ ├── dispenser │ │ │ ├── DefaultDispenseItemBehavior.cpp │ │ │ ├── DefaultDispenseItemBehavior.h │ │ │ ├── DispenseItemBehavior.h │ │ │ ├── NoOpDispenseItemBehavior.cpp │ │ │ └── NoOpDispenseItemBehavior.h │ │ ├── particles │ │ │ ├── ParticleType.h │ │ │ └── ParticleTypes.h │ │ ├── profile │ │ │ ├── CProfile.cpp │ │ │ ├── CProfile.h │ │ │ └── C_4JProfile.h │ │ └── storage │ │ │ ├── C4JStorage.cpp │ │ │ ├── C4JStorage.h │ │ │ ├── CStorage.cpp │ │ │ └── CStorage.h │ │ ├── locale │ │ ├── Language.cpp │ │ └── Language.h │ │ ├── network │ │ ├── Connection.cpp │ │ ├── Connection.h │ │ ├── PacketListener.cpp │ │ ├── PacketListener.h │ │ ├── PacketType.h │ │ ├── Socket.h │ │ ├── protocol │ │ │ ├── FlexiblePacket.cpp │ │ │ ├── FlexiblePacket.h │ │ │ ├── Packet.cpp │ │ │ ├── Packet.h │ │ │ └── game │ │ │ │ ├── BlockRegionUpdatePacket.h │ │ │ │ ├── ChunkVisibilityAreaPacket.h │ │ │ │ ├── ChunkVisibilityPacket.h │ │ │ │ ├── ClientboundAddEntityPacket.h │ │ │ │ ├── ClientboundAddExperienceOrbPacket.cpp │ │ │ │ ├── ClientboundAddExperienceOrbPacket.h │ │ │ │ ├── ClientboundAddGlobalEntityPacket.cpp │ │ │ │ ├── ClientboundAddGlobalEntityPacket.h │ │ │ │ ├── ClientboundAddMobPacket.h │ │ │ │ ├── ClientboundAddPaintingPacket.h │ │ │ │ ├── ClientboundAddPlayerPacket.h │ │ │ │ ├── ClientboundAnimatePacket.cpp │ │ │ │ ├── ClientboundAnimatePacket.h │ │ │ │ ├── ClientboundAwardStatPacket.cpp │ │ │ │ ├── ClientboundAwardStatPacket.h │ │ │ │ ├── ClientboundBlockCollectionDestructionPacket.h │ │ │ │ ├── ClientboundBlockDestructionPacket.cpp │ │ │ │ ├── ClientboundBlockDestructionPacket.h │ │ │ │ ├── ClientboundBlockEntityDataPacket.h │ │ │ │ ├── ClientboundBlockEventPacket.h │ │ │ │ ├── ClientboundBlockUpdatePacket.h │ │ │ │ ├── ClientboundBossEventPacket.h │ │ │ │ ├── ClientboundChangeDifficultyPacket.cpp │ │ │ │ ├── ClientboundChangeDifficultyPacket.h │ │ │ │ ├── ClientboundChatPacket.cpp │ │ │ │ ├── ClientboundChatPacket.h │ │ │ │ ├── ClientboundChunkBlocksUpdatePacket.h │ │ │ │ ├── ClientboundContainerAckPacket.cpp │ │ │ │ ├── ClientboundContainerAckPacket.h │ │ │ │ ├── ClientboundContainerClosePacket.cpp │ │ │ │ ├── ClientboundContainerClosePacket.h │ │ │ │ ├── ClientboundContainerOpenPacket.h │ │ │ │ ├── ClientboundContainerSetContentPacket.h │ │ │ │ ├── ClientboundContainerSetDataPacket.cpp │ │ │ │ ├── ClientboundContainerSetDataPacket.h │ │ │ │ ├── ClientboundContainerSetSlotPacket.h │ │ │ │ ├── ClientboundCooldownPacket.cpp │ │ │ │ ├── ClientboundCooldownPacket.h │ │ │ │ ├── ClientboundCustomPayloadPacket.h │ │ │ │ ├── ClientboundDamageIndicatorPacket.cpp │ │ │ │ ├── ClientboundDamageIndicatorPacket.h │ │ │ │ ├── ClientboundEntityEventPacket.cpp │ │ │ │ ├── ClientboundEntityEventPacket.h │ │ │ │ ├── ClientboundExplodePacket.h │ │ │ │ ├── ClientboundGameEventPacket.cpp │ │ │ │ ├── ClientboundGameEventPacket.h │ │ │ │ ├── ClientboundKeepAlivePacket.cpp │ │ │ │ ├── ClientboundKeepAlivePacket.h │ │ │ │ ├── ClientboundLevelEventPacket.cpp │ │ │ │ ├── ClientboundLevelEventPacket.h │ │ │ │ ├── ClientboundLevelParticlesPacket.h │ │ │ │ ├── ClientboundLoginPacket.h │ │ │ │ ├── ClientboundMGPlayerSettingsUpdatePacket.h │ │ │ │ ├── ClientboundMapItemDataPacket.h │ │ │ │ ├── ClientboundMoveEntityPacket.h │ │ │ │ ├── ClientboundMoveVehiclePacket.cpp │ │ │ │ ├── ClientboundMoveVehiclePacket.h │ │ │ │ ├── ClientboundOpenSignEditorPacket.cpp │ │ │ │ ├── ClientboundOpenSignEditorPacket.h │ │ │ │ ├── ClientboundPlayerAbilitiesPacket.cpp │ │ │ │ ├── ClientboundPlayerAbilitiesPacket.h │ │ │ │ ├── ClientboundPlayerCombatPacket.cpp │ │ │ │ ├── ClientboundPlayerCombatPacket.h │ │ │ │ ├── ClientboundPlayerPositionPacket.h │ │ │ │ ├── ClientboundPlayerSleepPacket.cpp │ │ │ │ ├── ClientboundPlayerSleepPacket.h │ │ │ │ ├── ClientboundPowerupPacket.cpp │ │ │ │ ├── ClientboundPowerupPacket.h │ │ │ │ ├── ClientboundPreLoginPacket.cpp │ │ │ │ ├── ClientboundPreLoginPacket.h │ │ │ │ ├── ClientboundRemoveEntitiesPacket.h │ │ │ │ ├── ClientboundRemoveMobEffectPacket.h │ │ │ │ ├── ClientboundResourcePackPacket.h │ │ │ │ ├── ClientboundRespawnPacket.h │ │ │ │ ├── ClientboundRotateHeadPacket.cpp │ │ │ │ ├── ClientboundRotateHeadPacket.h │ │ │ │ ├── ClientboundSetBorderPacket.cpp │ │ │ │ ├── ClientboundSetBorderPacket.h │ │ │ │ ├── ClientboundSetCameraPacket.cpp │ │ │ │ ├── ClientboundSetCameraPacket.h │ │ │ │ ├── ClientboundSetCarriedItemPacket.cpp │ │ │ │ ├── ClientboundSetCarriedItemPacket.h │ │ │ │ ├── ClientboundSetEntityDataPacket.h │ │ │ │ ├── ClientboundSetEntityLinkPacket.h │ │ │ │ ├── ClientboundSetEntityMotionPacket.h │ │ │ │ ├── ClientboundSetEquippedItemPacket.h │ │ │ │ ├── ClientboundSetExperiencePacket.cpp │ │ │ │ ├── ClientboundSetExperiencePacket.h │ │ │ │ ├── ClientboundSetHealthPacket.cpp │ │ │ │ ├── ClientboundSetHealthPacket.h │ │ │ │ ├── ClientboundSetPassengersPacket.h │ │ │ │ ├── ClientboundSetPlayerTeamPacket.h │ │ │ │ ├── ClientboundSetSpawnPositionPacket.cpp │ │ │ │ ├── ClientboundSetSpawnPositionPacket.h │ │ │ │ ├── ClientboundSetTimePacket.cpp │ │ │ │ ├── ClientboundSetTimePacket.h │ │ │ │ ├── ClientboundSetTitlesPacket.h │ │ │ │ ├── ClientboundSoundPacket.h │ │ │ │ ├── ClientboundTabListPacket.cpp │ │ │ │ ├── ClientboundTabListPacket.h │ │ │ │ ├── ClientboundTakeItemEntityPacket.cpp │ │ │ │ ├── ClientboundTakeItemEntityPacket.h │ │ │ │ ├── ClientboundTeleportEntityPacket.h │ │ │ │ ├── ClientboundUpdateAttributesPacket.h │ │ │ │ ├── ClientboundUpdateMobEffectPacket.h │ │ │ │ ├── CraftItemPacket.h │ │ │ │ ├── DebugOptionsPacket.cpp │ │ │ │ ├── DebugOptionsPacket.h │ │ │ │ ├── DisconnectPacket.cpp │ │ │ │ ├── DisconnectPacket.h │ │ │ │ ├── GameCommandPacket.cpp │ │ │ │ ├── GameCommandPacket.h │ │ │ │ ├── GameModePacket.h │ │ │ │ ├── GetInfoPacket.cpp │ │ │ │ ├── GetInfoPacket.h │ │ │ │ ├── KickPlayerPacket.cpp │ │ │ │ ├── KickPlayerPacket.h │ │ │ │ ├── MapSelectInfoPacket.h │ │ │ │ ├── MoveEntityPacketSmall.h │ │ │ │ ├── PlayerInfoPacket.h │ │ │ │ ├── PlayerReadyPacket.cpp │ │ │ │ ├── PlayerReadyPacket.h │ │ │ │ ├── ScoreboardPacket.h │ │ │ │ ├── ServerSettingsChangedPacke.cpp │ │ │ │ ├── ServerSettingsChangedPacket.h │ │ │ │ ├── ServerboundAcceptTeleportationPacket.cpp │ │ │ │ ├── ServerboundAcceptTeleportationPacket.h │ │ │ │ ├── ServerboundChatAutoCompletePacket.h │ │ │ │ ├── ServerboundChatPacket.cpp │ │ │ │ ├── ServerboundChatPacket.h │ │ │ │ ├── ServerboundClientCommandPacket.cpp │ │ │ │ ├── ServerboundClientCommandPacket.h │ │ │ │ ├── ServerboundContainerAckPacket.cpp │ │ │ │ ├── ServerboundContainerAckPacket.h │ │ │ │ ├── ServerboundContainerButtonClickPacket.cpp │ │ │ │ ├── ServerboundContainerButtonClickPacket.h │ │ │ │ ├── ServerboundContainerClickPacket.h │ │ │ │ ├── ServerboundContainerClosePacket.cpp │ │ │ │ ├── ServerboundContainerClosePacket.h │ │ │ │ ├── ServerboundCustomPayloadPacket.h │ │ │ │ ├── ServerboundInteractPacket.cpp │ │ │ │ ├── ServerboundInteractPacket.h │ │ │ │ ├── ServerboundKeepAlivePacket.cpp │ │ │ │ ├── ServerboundKeepAlivePacket.h │ │ │ │ ├── ServerboundMovePlayerPacket.cpp │ │ │ │ ├── ServerboundMovePlayerPacket.h │ │ │ │ ├── ServerboundMoveVehiclePacket.cpp │ │ │ │ ├── ServerboundMoveVehiclePacket.h │ │ │ │ ├── ServerboundPaddleBoatPacket.cpp │ │ │ │ ├── ServerboundPaddleBoatPacket.h │ │ │ │ ├── ServerboundPlayerAbilitiesPacket.h │ │ │ │ ├── ServerboundPlayerActionPacket.cpp │ │ │ │ ├── ServerboundPlayerActionPacket.h │ │ │ │ ├── ServerboundPlayerCommandPacket.cpp │ │ │ │ ├── ServerboundPlayerCommandPacket.h │ │ │ │ ├── ServerboundPlayerInputPacket.cpp │ │ │ │ ├── ServerboundPlayerInputPacket.h │ │ │ │ ├── ServerboundPreLoginPacket.cpp │ │ │ │ ├── ServerboundPreLoginPacket.h │ │ │ │ ├── ServerboundResourcePackPacket.cpp │ │ │ │ ├── ServerboundResourcePackPacket.h │ │ │ │ ├── ServerboundSetCarriedItemPacket.cpp │ │ │ │ ├── ServerboundSetCarriedItemPacket.h │ │ │ │ ├── ServerboundSetCreativeModeSlotPacket.h │ │ │ │ ├── ServerboundSignUpdatePacket.h │ │ │ │ ├── ServerboundSwingPacket.cpp │ │ │ │ ├── ServerboundSwingPacket.h │ │ │ │ ├── ServerboundTeleportToEntityPacket.h │ │ │ │ ├── ServerboundUseItemOnPacket.cpp │ │ │ │ ├── ServerboundUseItemOnPacket.h │ │ │ │ ├── ServerboundUseItemPacket.cpp │ │ │ │ ├── ServerboundUseItemPacket.h │ │ │ │ ├── TextureAndGeometryChangePacket.h │ │ │ │ ├── TextureAndGeometryPacket.h │ │ │ │ ├── TextureChangePacket.h │ │ │ │ ├── TexturePacket.h │ │ │ │ ├── TradeItemPacket.cpp │ │ │ │ ├── TradeItemPacket.h │ │ │ │ ├── UpdateGameRuleProgressPacket.h │ │ │ │ ├── UpdateProgressPacket.cpp │ │ │ │ ├── UpdateProgressPacket.h │ │ │ │ ├── VotePacket.cpp │ │ │ │ ├── VotePacket.h │ │ │ │ ├── XZPacket.cpp │ │ │ │ └── XZPacket.h │ │ └── syncher │ │ │ ├── EntityDataAccessor.h │ │ │ ├── EntityDataSerializer.cpp │ │ │ ├── EntityDataSerializer.h │ │ │ ├── EntityDataSerializerEnum.h │ │ │ ├── EntityDataSerializers.cpp │ │ │ ├── EntityDataSerializers.h │ │ │ ├── SynchedEntityData.cpp │ │ │ └── SynchedEntityData.h │ │ ├── resources │ │ ├── ResourceLocation.cpp │ │ └── ResourceLocation.h │ │ ├── server │ │ ├── ConsoleInputStream.h │ │ ├── MinecraftServer.cpp │ │ ├── MinecraftServer.h │ │ ├── ServerLevel.cpp │ │ ├── ServerLevel.h │ │ ├── level │ │ │ ├── ServerChunkCache.cpp │ │ │ └── ServerChunkCache.h │ │ ├── network │ │ │ └── ServerGamePacketListenerImpl.h │ │ └── players │ │ │ └── PlayerList.h │ │ └── sounds │ │ ├── SoundEvent.h │ │ ├── SoundEvents.h │ │ └── SoundSource.h ├── Minecraft.World │ ├── UnityWorld1.cpp │ ├── java │ │ └── io │ │ │ ├── BufferedOutputStream.cpp │ │ │ ├── BufferedOutputStream.h │ │ │ ├── BufferedReader.cpp │ │ │ ├── BufferedReader.h │ │ │ ├── ByteArrayInputStream.cpp │ │ │ ├── ByteArrayInputStream.h │ │ │ ├── ByteArrayOutputStream.cpp │ │ │ ├── ByteArrayOutputStream.h │ │ │ ├── ConsoleSaveFileInputStream.h │ │ │ ├── ConsoleSaveFileOutputStream.h │ │ │ ├── DataInput.h │ │ │ ├── DataInputStream.h │ │ │ ├── DataOutput.h │ │ │ ├── DataOutputStream.cpp │ │ │ ├── DataOutputStream.h │ │ │ ├── File.cpp │ │ │ ├── File.h │ │ │ ├── FileEntry.cpp │ │ │ ├── FileEntry.h │ │ │ ├── FileInputStream.h │ │ │ ├── FileOutputStream.h │ │ │ ├── InputStream.h │ │ │ ├── InputStreamReader.cpp │ │ │ ├── InputStreamReader.h │ │ │ ├── IntCache.h │ │ │ ├── OutputStream.h │ │ │ ├── Reader.cpp │ │ │ ├── Reader.h │ │ │ └── types │ │ │ ├── Double.cpp │ │ │ ├── Double.h │ │ │ ├── Float.cpp │ │ │ └── Float.h │ └── net │ │ └── minecraft │ │ ├── SharedConstants.cpp │ │ ├── SharedConstants.h │ │ ├── stats │ │ ├── Stats.h │ │ └── StatsCounter.h │ │ ├── util │ │ ├── Calendar.cpp │ │ ├── Calendar.h │ │ ├── Color.cpp │ │ ├── Color.h │ │ ├── FrameTimer.h │ │ ├── Mth.cpp │ │ ├── Mth.h │ │ ├── ThreadStorage.h │ │ └── datafix │ │ │ ├── DataFixers.h │ │ │ ├── fixes │ │ │ ├── BlockEntityIdFix.h │ │ │ ├── ItemIdFix.h │ │ │ └── ItemPotionFix.h │ │ │ └── walker │ │ │ ├── DataWalker.h │ │ │ └── ItemInstanceBlockEntityTagWalker.h │ │ └── world │ │ ├── AbstractProjectileDispenseBehavior.h │ │ ├── ArrayWithLength.h │ │ ├── CensoredString.h │ │ ├── Container.h │ │ ├── ContainerListener.h │ │ ├── CustomSet.h │ │ ├── DefaultVertexFormat.h │ │ ├── Difficulty.h │ │ ├── DispenseItemBehavior.h │ │ ├── DispenserBootstrap.cpp │ │ ├── DispenserBootstrap.h │ │ ├── Explosion.h │ │ ├── IntKey.h │ │ ├── InteractionHand.h │ │ ├── InteractionObject.h │ │ ├── LockableContainer.h │ │ ├── MinecraftWorld.cpp │ │ ├── MinecraftWorld.h │ │ ├── Nameable.cpp │ │ ├── Nameable.h │ │ ├── PlayerUID.cpp │ │ ├── PlayerUID.h │ │ ├── Random.cpp │ │ ├── Random.h │ │ ├── WeighedRandomItem.h │ │ ├── WorldlyContainer.h │ │ ├── command │ │ ├── Command.cpp │ │ ├── Command.h │ │ ├── EGameCommand.h │ │ └── impl │ │ │ ├── GiveItemCommand.cpp │ │ │ ├── GiveItemCommand.h │ │ │ ├── ToggleDownfallCommand.cpp │ │ │ └── ToggleDownfallCommand.h │ │ ├── constants │ │ ├── UnityWorld2.cpp │ │ ├── UnityWorld5.cpp │ │ └── UnityWorld8.cpp │ │ ├── damagesource │ │ ├── DamageSource.cpp │ │ ├── DamageSource.h │ │ ├── EntityDamageSource.cpp │ │ └── EntityDamageSource.h │ │ ├── eAward.h │ │ ├── eINSTANCEOF.h │ │ ├── effect │ │ ├── MobEffect.cpp │ │ ├── MobEffect.h │ │ ├── MobEffectInstance.cpp │ │ ├── MobEffectInstance.h │ │ └── MobEffects.h │ │ ├── enchantment │ │ ├── categories │ │ │ ├── AllCategory.cpp │ │ │ ├── AllCategory.h │ │ │ ├── ArmorCategory.cpp │ │ │ ├── ArmorCategory.h │ │ │ ├── BowCategory.cpp │ │ │ ├── BowCategory.h │ │ │ ├── BreakableCategory.cpp │ │ │ ├── BreakableCategory.h │ │ │ ├── ChestArmorCategory.cpp │ │ │ ├── ChestArmorCategory.h │ │ │ ├── DiggerCategory.cpp │ │ │ ├── DiggerCategory.h │ │ │ ├── FeetArmorCategory.cpp │ │ │ ├── FeetArmorCategory.h │ │ │ ├── FishingRodCategory.cpp │ │ │ ├── FishingRodCategory.h │ │ │ ├── HeadArmorCategory.cpp │ │ │ ├── HeadArmorCategory.h │ │ │ ├── WeaponCategory.cpp │ │ │ ├── WeaponCategory.h │ │ │ ├── WearableCategory.cpp │ │ │ └── WearableCategory.h │ │ └── enchantments │ │ │ ├── ArrowDamageEnchantment.cpp │ │ │ ├── ArrowDamageEnchantment.h │ │ │ ├── ArrowFireEnchantment.cpp │ │ │ ├── ArrowFireEnchantment.h │ │ │ ├── ArrowInfiniteEnchantment.cpp │ │ │ ├── ArrowInfiniteEnchantment.h │ │ │ ├── ArrowKnockbackEnchantment.cpp │ │ │ ├── ArrowKnockbackEnchantment.h │ │ │ ├── BindingCurseEnchantment.cpp │ │ │ ├── BindingCurseEnchantment.h │ │ │ ├── DamageEnchantment.cpp │ │ │ ├── DamageEnchantment.h │ │ │ ├── DigDurabilityEnchantment.cpp │ │ │ ├── DigDurabilityEnchantment.h │ │ │ ├── DiggingEnchantment.cpp │ │ │ ├── DiggingEnchantment.h │ │ │ ├── FireAspectEnchantment.cpp │ │ │ ├── FireAspectEnchantment.h │ │ │ ├── FishingSpeedEnchantment.cpp │ │ │ ├── FishingSpeedEnchantment.h │ │ │ ├── FrostWalkerEnchantment.cpp │ │ │ ├── FrostWalkerEnchantment.h │ │ │ ├── KnockbackEnchantment.cpp │ │ │ ├── KnockbackEnchantment.h │ │ │ ├── LootBonusEnchantment.cpp │ │ │ ├── LootBonusEnchantment.h │ │ │ ├── MendingEnchantment.cpp │ │ │ ├── MendingEnchantment.h │ │ │ ├── OxygenEnchantment.cpp │ │ │ ├── OxygenEnchantment.h │ │ │ ├── ProtectionEnchantment.cpp │ │ │ ├── ProtectionEnchantment.h │ │ │ ├── ThornsEnchantment.cpp │ │ │ ├── ThornsEnchantment.h │ │ │ ├── UntouchingEnchantment.cpp │ │ │ ├── UntouchingEnchantment.h │ │ │ ├── VanishingCurseEnchantment.cpp │ │ │ ├── VanishingCurseEnchantment.h │ │ │ ├── WaterWalkerEnchantment.cpp │ │ │ ├── WaterWalkerEnchantment.h │ │ │ ├── WaterWorkerEnchantment.cpp │ │ │ └── WaterWorkerEnchantment.h │ │ ├── entity │ │ ├── CommandSender.h │ │ ├── Entity.cpp │ │ ├── Entity.h │ │ ├── EntityIO.h │ │ ├── EquipmentSlot.h │ │ ├── HumanoidArm.cpp │ │ ├── HumanoidArm.h │ │ ├── LivingEntity.cpp │ │ ├── LivingEntity.h │ │ ├── MobCategory.cpp │ │ ├── MobCategory.h │ │ ├── MobType.h │ │ ├── NPC.h │ │ ├── OwnableEntity.cpp │ │ ├── OwnableEntity.h │ │ ├── SkinAdjustments.h │ │ ├── ai │ │ │ ├── attributes │ │ │ │ ├── Attribute.h │ │ │ │ └── AttributeModifier.h │ │ │ ├── behavior │ │ │ │ └── Behavior.h │ │ │ ├── control │ │ │ │ ├── Control.h │ │ │ │ ├── JumpControl.cpp │ │ │ │ ├── JumpControl.h │ │ │ │ ├── LookControl.cpp │ │ │ │ ├── LookControl.h │ │ │ │ ├── MoveControl.cpp │ │ │ │ └── MoveControl.h │ │ │ ├── goal │ │ │ │ ├── EatBlockGoal.h │ │ │ │ └── GoalSelector.h │ │ │ └── sensing │ │ │ │ ├── Sensing.cpp │ │ │ │ └── Sensing.h │ │ ├── item │ │ │ ├── EnderCrystal.h │ │ │ ├── ExperienceOrb.h │ │ │ ├── FallingBlockEntity.h │ │ │ ├── FireworksRocketEntity.h │ │ │ └── ItemEntity.h │ │ ├── mob │ │ │ ├── AgableMob.cpp │ │ │ ├── AgableMob.h │ │ │ ├── AmbientCreature.h │ │ │ ├── Animal.cpp │ │ │ ├── Animal.h │ │ │ ├── AreaEffectCloud.h │ │ │ ├── ArmorStand.h │ │ │ ├── Bat.h │ │ │ ├── Blaze.h │ │ │ ├── Boat.h │ │ │ ├── BossMob.h │ │ │ ├── Chicken.h │ │ │ ├── Creature.cpp │ │ │ ├── Creature.h │ │ │ ├── Creeper.h │ │ │ ├── EnderDragon.h │ │ │ ├── EnderMan.h │ │ │ ├── Enemy.cpp │ │ │ ├── Enemy.h │ │ │ ├── Fireball.h │ │ │ ├── FishingHook.h │ │ │ ├── FlyingAnimal.h │ │ │ ├── FlyingMob.h │ │ │ ├── Ghast.h │ │ │ ├── Golem.h │ │ │ ├── Guardian.h │ │ │ ├── HangingEntity.h │ │ │ ├── Horse.h │ │ │ ├── ItemEntity.h │ │ │ ├── ItemFrame.h │ │ │ ├── Llama.h │ │ │ ├── Minecart.h │ │ │ ├── MinecartCommandBlock.h │ │ │ ├── MinecartFurnace.h │ │ │ ├── Mob.cpp │ │ │ ├── Mob.h │ │ │ ├── Monster.cpp │ │ │ ├── Monster.h │ │ │ ├── MultiEntityMob.h │ │ │ ├── Ocelot.h │ │ │ ├── Parrot.h │ │ │ ├── PathfinderMob.cpp │ │ │ ├── PathfinderMob.h │ │ │ ├── Pig.h │ │ │ ├── PolarBear.h │ │ │ ├── PrimedTnt.h │ │ │ ├── Rabbit.h │ │ │ ├── Sheep.h │ │ │ ├── ShoulderRidingEntity.h │ │ │ ├── Shulker.h │ │ │ ├── Slime.h │ │ │ ├── SnowMan.h │ │ │ ├── SpellcasterIllager.h │ │ │ ├── Spider.h │ │ │ ├── TamableAnimal.h │ │ │ ├── ThrowableProjectile.h │ │ │ ├── ThrownPotion.h │ │ │ ├── Vex.h │ │ │ ├── Villager.h │ │ │ ├── VillagerGolem.h │ │ │ ├── Witch.h │ │ │ ├── WitherBoss.h │ │ │ ├── WitherSkull.h │ │ │ ├── Wolf.h │ │ │ ├── Zombie.h │ │ │ ├── ZombieVillager.h │ │ │ └── abstract │ │ │ │ ├── AbstractChestedHorse.cpp │ │ │ │ ├── AbstractChestedHorse.h │ │ │ │ ├── AbstractHorse.cpp │ │ │ │ ├── AbstractHorse.h │ │ │ │ ├── AbstractIllager.cpp │ │ │ │ ├── AbstractIllager.h │ │ │ │ ├── AbstractSkeleton.cpp │ │ │ │ └── AbstractSkeleton.h │ │ ├── monster │ │ │ ├── RangedAttackMob.cpp │ │ │ ├── RangedAttackMob.h │ │ │ └── Silverfish.h │ │ ├── player │ │ │ ├── Abilities.cpp │ │ │ ├── Abilities.h │ │ │ ├── AbstractClientPlayer.h │ │ │ ├── CameraController.cpp │ │ │ ├── CameraController.h │ │ │ ├── LocalPlayer.h │ │ │ ├── MultiplayerLocalPlayer.h │ │ │ ├── Player.cpp │ │ │ ├── Player.h │ │ │ ├── PlayerRideable.cpp │ │ │ ├── PlayerRideable.h │ │ │ ├── PlayerRideableJumping.cpp │ │ │ ├── PlayerRideableJumping.h │ │ │ ├── ServerPlayer.h │ │ │ ├── StatsUID.cpp │ │ │ └── StatsUID.h │ │ └── projectile │ │ │ ├── Arrow.h │ │ │ ├── Projectile.h │ │ │ ├── TippableArrow.cpp │ │ │ └── TippableArrow.h │ │ ├── food │ │ ├── FoodConstants.cpp │ │ ├── FoodConstants.h │ │ ├── FoodData.cpp │ │ └── FoodData.h │ │ ├── inventory │ │ ├── AbstractContainerMenu.h │ │ ├── ContainerListener.h │ │ ├── HopperMenu.cpp │ │ ├── HopperMenu.h │ │ ├── Inventory.h │ │ ├── InventoryMenu.h │ │ ├── Slot.cpp │ │ └── Slot.h │ │ ├── item │ │ ├── AirItem.cpp │ │ ├── AirItem.h │ │ ├── ArmorItem.h │ │ ├── ArmorStandItem.cpp │ │ ├── ArmorStandItem.h │ │ ├── ArrowItem.cpp │ │ ├── ArrowItem.h │ │ ├── AttributeMap.h │ │ ├── AxeItem.cpp │ │ ├── AxeItem.h │ │ ├── BehaviorRegistry.h │ │ ├── BlockItem.h │ │ ├── BowItem.cpp │ │ ├── BowItem.h │ │ ├── CoalItem.cpp │ │ ├── CoalItem.h │ │ ├── ComplexItem.cpp │ │ ├── ComplexItem.h │ │ ├── DebugFourjItem.cpp │ │ ├── DebugFourjItem.h │ │ ├── DiggerItem.cpp │ │ ├── DiggerItem.h │ │ ├── DyeColor.h │ │ ├── ElytraItem.cpp │ │ ├── ElytraItem.h │ │ ├── EmptyMapItem.cpp │ │ ├── EmptyMapItem.h │ │ ├── FishingRodItem.h │ │ ├── FoodItem.h │ │ ├── HorseArmorItem.cpp │ │ ├── HorseArmorItem.h │ │ ├── InteractionResultHolder.h │ │ ├── Item.cpp │ │ ├── Item.h │ │ ├── ItemInstance.cpp │ │ ├── ItemInstance.h │ │ ├── ItemTooltipDataHolder.h │ │ ├── Items.cpp │ │ ├── Items.h │ │ ├── LeadItem.h │ │ ├── MapItem.cpp │ │ ├── MapItem.h │ │ ├── PickaxeItem.cpp │ │ ├── PickaxeItem.h │ │ ├── Rarity.h │ │ ├── ShovelItem.cpp │ │ ├── ShovelItem.h │ │ ├── SkullItem.h │ │ ├── SwordItem.h │ │ ├── alchemy │ │ │ ├── Potion.h │ │ │ ├── PotionBrewing.h │ │ │ └── Potions.h │ │ ├── crafting │ │ │ ├── Recipes.h │ │ │ └── recipe │ │ │ │ ├── FireworksRecipe.h │ │ │ │ ├── FurnaceRecipes.h │ │ │ │ └── MapExtendingRecipe.h │ │ ├── enchantment │ │ │ ├── Enchantment.cpp │ │ │ ├── Enchantment.h │ │ │ ├── EnchantmentCategory.h │ │ │ ├── EnchantmentHelper.h │ │ │ ├── Enchantments.cpp │ │ │ └── Enchantments.h │ │ └── trading │ │ │ └── Merchant.h │ │ ├── level │ │ ├── Explosion.h │ │ ├── FoliageColor.h │ │ ├── GameRule.h │ │ ├── GameRules.h │ │ ├── GrassColor.h │ │ ├── Level.cpp │ │ ├── Level.h │ │ ├── LevelListener.h │ │ ├── LevelRuleset.cpp │ │ ├── LevelRuleset.h │ │ ├── LevelType.cpp │ │ ├── LevelType.h │ │ ├── LightLayer.h │ │ ├── PathNavigationListener.h │ │ ├── biome │ │ │ ├── BeachBiome.h │ │ │ ├── Biome.cpp │ │ │ ├── Biome.h │ │ │ ├── BiomeCache.h │ │ │ ├── BiomeDecorator.h │ │ │ ├── BiomeSource.cpp │ │ │ ├── BiomeSource.h │ │ │ ├── DesertBiome.h │ │ │ ├── ExtremeHillsBiome.h │ │ │ ├── ForestBiome.h │ │ │ ├── HellBiome.h │ │ │ ├── IceBiome.h │ │ │ ├── JungleBiome.h │ │ │ ├── MesaBiome.h │ │ │ ├── MushroomIslandBiome.h │ │ │ ├── MutatedForestBiome.h │ │ │ ├── MutatedSavannaBiome.h │ │ │ ├── OceanBiome.h │ │ │ ├── PlainsBiome.h │ │ │ ├── RiverBiome.h │ │ │ ├── SavannaBiome.h │ │ │ ├── StoneBeachBiome.h │ │ │ ├── SwampBiome.h │ │ │ ├── TaigaBiome.h │ │ │ ├── TheEndBiome.h │ │ │ └── VoidBiome.h │ │ ├── block │ │ │ ├── AirBlock.cpp │ │ │ ├── AirBlock.h │ │ │ ├── AnvilBlock.h │ │ │ ├── BannerBlock.h │ │ │ ├── BarrierBlock.cpp │ │ │ ├── BarrierBlock.h │ │ │ ├── BaseEntityBlock.h │ │ │ ├── BasePressurePlateBlock.h │ │ │ ├── BaseRailBlock.h │ │ │ ├── BeaconBlock.h │ │ │ ├── BedBlock.h │ │ │ ├── BeetrootBlock.h │ │ │ ├── Block.cpp │ │ │ ├── Block.h │ │ │ ├── BlockImpl.cpp │ │ │ ├── BlockImpl.h │ │ │ ├── BlockShapes.h │ │ │ ├── BlockTooltipDataHolder.cpp │ │ │ ├── BlockTooltipDataHolder.h │ │ │ ├── Blocks.cpp │ │ │ ├── Blocks.h │ │ │ ├── BoneBlock.h │ │ │ ├── BonemealableBlock.h │ │ │ ├── BookshelfBlock.h │ │ │ ├── BrewingStandBlock.h │ │ │ ├── Bush.cpp │ │ │ ├── Bush.h │ │ │ ├── ButtonBlock.h │ │ │ ├── CactusBlock.h │ │ │ ├── CakeBlock.h │ │ │ ├── CarrotBlock.h │ │ │ ├── CauldronBlock.h │ │ │ ├── ChestBlock.h │ │ │ ├── ChorusFlowerBlock.h │ │ │ ├── ChorusPlantBlock.h │ │ │ ├── ClayBlock.cpp │ │ │ ├── ClayBlock.h │ │ │ ├── CocoaBlock.h │ │ │ ├── ColoredBlock.h │ │ │ ├── ComparatorBlock.h │ │ │ ├── ConcretePowderBlock.h │ │ │ ├── CraftingTableBlock.h │ │ │ ├── CropBlock.h │ │ │ ├── DaylightDetectorBlock.h │ │ │ ├── DeadBushBlock.h │ │ │ ├── DetectorRailBlock.h │ │ │ ├── DiodeBlock.h │ │ │ ├── DirectionalBlock.h │ │ │ ├── DirtBlock.h │ │ │ ├── DispenserBlock.h │ │ │ ├── DoorBlock.h │ │ │ ├── DoublePlantBlock.h │ │ │ ├── DragonEggBlock.h │ │ │ ├── DropperBlock.h │ │ │ ├── DynamicLiquidBlock.h │ │ │ ├── EnchantmentTableBlock.h │ │ │ ├── EndGatewayBlock.h │ │ │ ├── EndPortalBlock.h │ │ │ ├── EndPortalFrameBlock.h │ │ │ ├── EndRodBlock.h │ │ │ ├── EnderChestBlock.h │ │ │ ├── EntityBlock.h │ │ │ ├── FallingBlock.cpp │ │ │ ├── FallingBlock.h │ │ │ ├── FarmBlock.h │ │ │ ├── FenceBlock.h │ │ │ ├── FenceGateBlock.h │ │ │ ├── FireBlock.cpp │ │ │ ├── FireBlock.h │ │ │ ├── FlowerBlock.h │ │ │ ├── FlowerPotBlock.h │ │ │ ├── FrostedIceBlock.h │ │ │ ├── FullNewStoneSlabBlock.h │ │ │ ├── FullStoneSlabBlock.h │ │ │ ├── FullWoodSlabBlock.h │ │ │ ├── FurnaceBlock.h │ │ │ ├── GlassBlock.cpp │ │ │ ├── GlassBlock.h │ │ │ ├── GlazedTerracottaBlock.h │ │ │ ├── GlowstoneBlock.cpp │ │ │ ├── GlowstoneBlock.h │ │ │ ├── GrassBlock.h │ │ │ ├── GrassPathBlock.h │ │ │ ├── GravelBlock.h │ │ │ ├── HalfNewStoneSlabBlock.h │ │ │ ├── HalfSlabBlock.h │ │ │ ├── HalfStoneSlabBlock.h │ │ │ ├── HalfTransparentBlock.cpp │ │ │ ├── HalfTransparentBlock.h │ │ │ ├── HalfWoodSlabBlock.h │ │ │ ├── HardenedClayBlock.h │ │ │ ├── HayBlock.h │ │ │ ├── HopperBlock.h │ │ │ ├── HorizontalDirectionalBlock.h │ │ │ ├── HugeMushroomBlock.h │ │ │ ├── IceBlock.h │ │ │ ├── JukeboxBlock.h │ │ │ ├── LadderBlock.h │ │ │ ├── LeafBlock.h │ │ │ ├── LeverBlock.h │ │ │ ├── LiquidBlock.h │ │ │ ├── LogBlock.cpp │ │ │ ├── LogBlock.h │ │ │ ├── MagmaBlock.h │ │ │ ├── MelonBlock.h │ │ │ ├── MobSpawnerBlock.h │ │ │ ├── MonsterEggBlock.cpp │ │ │ ├── MonsterEggBlock.h │ │ │ ├── MushroomBlock.h │ │ │ ├── MyceliumBlock.h │ │ │ ├── NetherBrickBlock.h │ │ │ ├── NetherWartBlock.h │ │ │ ├── NetherrackBlock.h │ │ │ ├── NewLeafBlock.h │ │ │ ├── NewLogBlock.cpp │ │ │ ├── NewLogBlock.h │ │ │ ├── NewStoneSlabBlock.h │ │ │ ├── NoteBlock.h │ │ │ ├── ObserverBlock.h │ │ │ ├── ObsidianBlock.h │ │ │ ├── OldLeafBlock.h │ │ │ ├── OldLogBlock.cpp │ │ │ ├── OldLogBlock.h │ │ │ ├── OreBlock.cpp │ │ │ ├── OreBlock.h │ │ │ ├── PackedIceBlock.h │ │ │ ├── PistonBaseBlock.h │ │ │ ├── PistonHeadBlock.h │ │ │ ├── PistonMagicBlock.h │ │ │ ├── PlanksBlock.cpp │ │ │ ├── PlanksBlock.h │ │ │ ├── PortalBlock.h │ │ │ ├── PotatoBlock.h │ │ │ ├── PoweredBlock.h │ │ │ ├── PoweredRailBlock.h │ │ │ ├── PressurePlateBlock.h │ │ │ ├── PrismarineBlock.cpp │ │ │ ├── PrismarineBlock.h │ │ │ ├── PumpkinBlock.h │ │ │ ├── PurpurSlabBlock.h │ │ │ ├── PurpurSlabBlockFull.h │ │ │ ├── PurpurSlabBlockHalf.h │ │ │ ├── QuartzBlock.cpp │ │ │ ├── QuartzBlock.h │ │ │ ├── RailBlock.h │ │ │ ├── RedFlowerBlock.h │ │ │ ├── RedSandStoneBlock.cpp │ │ │ ├── RedSandStoneBlock.h │ │ │ ├── RedStoneOreBlock.h │ │ │ ├── RedStoneWireBlock.h │ │ │ ├── RedstoneLampBlock.h │ │ │ ├── RedstoneTorchBlock.h │ │ │ ├── ReedsBlock.cpp │ │ │ ├── ReedsBlock.h │ │ │ ├── RepeaterBlock.h │ │ │ ├── RotatedPillarBlock.cpp │ │ │ ├── RotatedPillarBlock.h │ │ │ ├── RotatedPillarBlockImpl.h │ │ │ ├── Rotation.h │ │ │ ├── SandBlock.cpp │ │ │ ├── SandBlock.h │ │ │ ├── SandStoneBlock.cpp │ │ │ ├── SandStoneBlock.h │ │ │ ├── SaplingBlock.h │ │ │ ├── SeaLanternBlock.h │ │ │ ├── ShulkerBoxBlock.h │ │ │ ├── SignBlock.h │ │ │ ├── SkullBlock.h │ │ │ ├── SlimeBlock.h │ │ │ ├── SnowBlock.h │ │ │ ├── SnowLayerBlock.h │ │ │ ├── SoulSandBlock.h │ │ │ ├── SoundType.h │ │ │ ├── SpongeBlock.h │ │ │ ├── StainedGlassBlock.h │ │ │ ├── StainedGlassPaneBlock.h │ │ │ ├── StainedHardenedClayBlock.h │ │ │ ├── StairBlock.h │ │ │ ├── StandingBannerBlock.h │ │ │ ├── StandingSignBlock.h │ │ │ ├── StaticLiquidBlock.h │ │ │ ├── StemBlock.h │ │ │ ├── StoneBlock.cpp │ │ │ ├── StoneBlock.h │ │ │ ├── StoneBrickBlock.cpp │ │ │ ├── StoneBrickBlock.h │ │ │ ├── StoneButtonBlock.h │ │ │ ├── StoneSlabBlock.h │ │ │ ├── StructureBlock.h │ │ │ ├── StructureVoidBlock.h │ │ │ ├── TallGrassBlock.h │ │ │ ├── ThinFenceBlock.h │ │ │ ├── TntBlock.h │ │ │ ├── TorchBlock.h │ │ │ ├── TransparentBlock.h │ │ │ ├── TrapDoorBlock.h │ │ │ ├── TripWireBlock.h │ │ │ ├── TripWireHookBlock.h │ │ │ ├── VineBlock.h │ │ │ ├── WallBannerBlock.h │ │ │ ├── WallBlock.h │ │ │ ├── WallSignBlock.h │ │ │ ├── WaterlilyBlock.cpp │ │ │ ├── WaterlilyBlock.h │ │ │ ├── WebBlock.cpp │ │ │ ├── WebBlock.h │ │ │ ├── WeightedPressurePlateBlock.h │ │ │ ├── WoodButtonBlock.h │ │ │ ├── WoodSlabBlock.h │ │ │ ├── WoolCarpetBlock.h │ │ │ ├── YellowFlowerBlock.h │ │ │ ├── boxed │ │ │ │ ├── Boxed.cpp │ │ │ │ ├── Boxed.h │ │ │ │ └── TypedBoxed.h │ │ │ ├── entity │ │ │ │ ├── BannerPattern.h │ │ │ │ ├── BeaconBlockEntity.h │ │ │ │ ├── BlockEntity.cpp │ │ │ │ ├── BlockEntity.h │ │ │ │ └── LockableContainerBlockEntity.h │ │ │ └── state │ │ │ │ ├── BlockBehaviours.h │ │ │ │ ├── BlockProperties.h │ │ │ │ ├── BlockState.h │ │ │ │ ├── BlockStateDefinition.h │ │ │ │ ├── BooleanProperty.h │ │ │ │ ├── DirectionProperty.h │ │ │ │ ├── EnumProperty.h │ │ │ │ ├── IntegerProperty.h │ │ │ │ └── properties │ │ │ │ ├── AbstractProperty.h │ │ │ │ ├── BlockStateProperties.h │ │ │ │ └── FluidProperties.h │ │ ├── border │ │ │ ├── BorderChangeListener.h │ │ │ ├── BorderStatus.cpp │ │ │ ├── BorderStatus.h │ │ │ ├── WorldBorder.cpp │ │ │ └── WorldBorder.h │ │ ├── chunk │ │ │ ├── Chunk.cpp │ │ │ ├── Chunk.h │ │ │ ├── ChunkGenerator.cpp │ │ │ ├── ChunkGenerator.h │ │ │ ├── ChunkPos.cpp │ │ │ ├── ChunkPos.h │ │ │ ├── ChunkSource.cpp │ │ │ ├── ChunkSource.h │ │ │ ├── EmptyLevelChunk.h │ │ │ ├── LevelChunk.cpp │ │ │ ├── LevelChunk.h │ │ │ └── storage │ │ │ │ ├── ChunkStorage.cpp │ │ │ │ ├── ChunkStorage.h │ │ │ │ ├── McRegionChunkStorage.cpp │ │ │ │ ├── McRegionChunkStorage.h │ │ │ │ ├── OldChunkStorage.cpp │ │ │ │ └── OldChunkStorage.h │ │ ├── dimension │ │ │ ├── Dimension.cpp │ │ │ ├── Dimension.h │ │ │ ├── DimensionType.h │ │ │ └── TheEndDimension.h │ │ ├── gamemode │ │ │ ├── BlockDegradeRoutine.h │ │ │ ├── ClientMasterGameMode.h │ │ │ ├── CommonMasterGameMode.cpp │ │ │ ├── CommonMasterGameMode.h │ │ │ ├── ConsoleGameRules.h │ │ │ ├── GameMode.cpp │ │ │ ├── GameMode.h │ │ │ ├── GameModeOptions.h │ │ │ ├── GameRuleSaveInterface.h │ │ │ ├── GameRulesInstance.h │ │ │ ├── GameRules_IntAttribute.h │ │ │ ├── GameStats.h │ │ │ ├── GameType.cpp │ │ │ ├── GameType.h │ │ │ ├── IGameRuleAttribute.cpp │ │ │ ├── IGameRuleAttribute.h │ │ │ ├── MasterGameMode.cpp │ │ │ ├── MasterGameMode.h │ │ │ ├── MultiPlayerGameMode.h │ │ │ ├── minigames │ │ │ │ ├── EMiniGameId.h │ │ │ │ ├── MapGenerator.cpp │ │ │ │ ├── MapGenerator.h │ │ │ │ ├── MiniGameDef.cpp │ │ │ │ ├── MiniGameDef.h │ │ │ │ ├── MiniGameMedals.h │ │ │ │ ├── Voteable.h │ │ │ │ ├── Voteables.h │ │ │ │ ├── buildoff │ │ │ │ │ ├── WallGenerator.cpp │ │ │ │ │ └── WallGenerator.h │ │ │ │ ├── glide │ │ │ │ │ ├── GlideRingGenerator.h │ │ │ │ │ ├── PowerupItems.h │ │ │ │ │ └── rules │ │ │ │ │ │ ├── CheckpointRuleDefinition.h │ │ │ │ │ │ ├── PowerupRuleDefinition.cpp │ │ │ │ │ │ ├── PowerupRuleDefinition.h │ │ │ │ │ │ ├── TargetAreaRuleDefinition.h │ │ │ │ │ │ ├── ThermalAreaRuleDefinition.cpp │ │ │ │ │ │ └── ThermalAreaRuleDefinition.h │ │ │ │ └── tumble │ │ │ │ │ ├── LayerGenerationRuleDefinition.h │ │ │ │ │ └── TumbleGenerator.h │ │ │ └── rules │ │ │ │ ├── AddItemRuleDefinition.h │ │ │ │ ├── CompoundGameRuleDefinition.h │ │ │ │ ├── DegradationSequenceRuleDefinition.h │ │ │ │ ├── GameRuleDefinition.cpp │ │ │ │ ├── GameRuleDefinition.h │ │ │ │ ├── NamedAreaRuleDefinition.cpp │ │ │ │ ├── NamedAreaRuleDefinition.h │ │ │ │ └── OnInitialiseWorld.h │ │ ├── levelgen │ │ │ ├── ChunkPrimer.cpp │ │ │ ├── ChunkPrimer.h │ │ │ ├── CustomizableSourceSettings.cpp │ │ │ ├── CustomizableSourceSettings.h │ │ │ ├── GenericOverworldLevelSource.h │ │ │ ├── LevelGenerationOptions.h │ │ │ ├── NetherFlatLevelSource.cpp │ │ │ ├── NetherFlatLevelSource.h │ │ │ ├── OverworldLevelSource.cpp │ │ │ ├── OverworldLevelSource.h │ │ │ ├── TheEndLevelSource.h │ │ │ ├── feature │ │ │ │ ├── AbstractTreeFeature.h │ │ │ │ ├── BirchFeature.h │ │ │ │ ├── CanyonFeature.h │ │ │ │ ├── ClayFeature.cpp │ │ │ │ ├── ClayFeature.h │ │ │ │ ├── DesertWellFeature.h │ │ │ │ ├── Feature.cpp │ │ │ │ ├── Feature.h │ │ │ │ ├── FjFeatureBiomeRequirements.cpp │ │ │ │ ├── FjFeatureBiomeRequirements.h │ │ │ │ ├── FlowerFeature.h │ │ │ │ ├── HellFireFeature.cpp │ │ │ │ ├── HellFireFeature.h │ │ │ │ ├── HellSpringFeature.cpp │ │ │ │ ├── HellSpringFeature.h │ │ │ │ ├── LakeFeature.cpp │ │ │ │ ├── LakeFeature.h │ │ │ │ ├── LargeCaveFeature.h │ │ │ │ ├── LargeFeature.h │ │ │ │ ├── LightGemFeature.cpp │ │ │ │ ├── LightGemFeature.h │ │ │ │ ├── MegaPineTreeFeature.h │ │ │ │ ├── MegaTreeFeature.h │ │ │ │ ├── MineShaftFeature.h │ │ │ │ ├── MonsterRoomFeature.h │ │ │ │ ├── OceanMonumentFeature.h │ │ │ │ ├── OreFeature.h │ │ │ │ ├── PineFeature.h │ │ │ │ ├── RandomScatteredLargeFeature.h │ │ │ │ ├── RoofTreeFeature.h │ │ │ │ ├── SavannaTreeFeature.h │ │ │ │ ├── SpringFeature.h │ │ │ │ ├── SpruceFeature.h │ │ │ │ ├── StrongholdFeature.h │ │ │ │ ├── StructureFeature.h │ │ │ │ ├── SwampTreeFeature.h │ │ │ │ ├── TreeFeature.h │ │ │ │ ├── VillageFeature.h │ │ │ │ ├── VillagePieces.h │ │ │ │ ├── WaterlilyFeature.cpp │ │ │ │ ├── WaterlilyFeature.h │ │ │ │ └── WoodlandMansionFeature.h │ │ │ ├── structure │ │ │ │ ├── BoundingBox.cpp │ │ │ │ ├── BoundingBox.h │ │ │ │ ├── OceanMonumentPieces.h │ │ │ │ ├── ScatteredFeaturePieces.h │ │ │ │ ├── StrongholdPieces.h │ │ │ │ ├── StructureFeatureIO.h │ │ │ │ └── templatesystem │ │ │ │ │ └── StructureManager.h │ │ │ └── synth │ │ │ │ ├── ImprovedNoise.h │ │ │ │ ├── PerlinNoise.cpp │ │ │ │ ├── PerlinNoise.h │ │ │ │ ├── PerlinSimplexNoise.h │ │ │ │ ├── Synth.cpp │ │ │ │ └── Synth.h │ │ ├── material │ │ │ ├── DecorationMaterial.cpp │ │ │ ├── DecorationMaterial.h │ │ │ ├── GasMaterial.cpp │ │ │ ├── GasMaterial.h │ │ │ ├── LiquidMaterial.cpp │ │ │ ├── LiquidMaterial.h │ │ │ ├── Material.cpp │ │ │ ├── Material.h │ │ │ ├── MaterialColor.cpp │ │ │ ├── MaterialColor.h │ │ │ ├── PortalMaterial.cpp │ │ │ ├── PortalMaterial.h │ │ │ ├── PushReaction.h │ │ │ ├── WebMaterial.cpp │ │ │ └── WebMaterial.h │ │ ├── newbiome │ │ │ └── layer │ │ │ │ ├── AddDeepOceanLayer.cpp │ │ │ │ ├── AddDeepOceanLayer.h │ │ │ │ ├── AddEdgeLayer.cpp │ │ │ │ ├── AddEdgeLayer.h │ │ │ │ ├── AddIslandLayer.cpp │ │ │ │ ├── AddIslandLayer.h │ │ │ │ ├── AddMushroomIslandLayer.cpp │ │ │ │ ├── AddMushroomIslandLayer.h │ │ │ │ ├── AddSnowLayer.cpp │ │ │ │ ├── AddSnowLayer.h │ │ │ │ ├── BiomeCacheLayer.cpp │ │ │ │ ├── BiomeCacheLayer.h │ │ │ │ ├── BiomeEdgeLayer.cpp │ │ │ │ ├── BiomeEdgeLayer.h │ │ │ │ ├── BiomeInitLayer.cpp │ │ │ │ ├── BiomeInitLayer.h │ │ │ │ ├── FuzzyZoomLayer.cpp │ │ │ │ ├── FuzzyZoomLayer.h │ │ │ │ ├── GrowMushroomIslandLayer.cpp │ │ │ │ ├── GrowMushroomIslandLayer.h │ │ │ │ ├── IntCache.cpp │ │ │ │ ├── IntCache.h │ │ │ │ ├── IslandLayer.cpp │ │ │ │ ├── IslandLayer.h │ │ │ │ ├── Layer.cpp │ │ │ │ ├── Layer.h │ │ │ │ ├── RareBiomeSpotLayer.cpp │ │ │ │ ├── RareBiomeSpotLayer.h │ │ │ │ ├── RegionHillsLayer.cpp │ │ │ │ ├── RegionHillsLayer.h │ │ │ │ ├── RemoveTooMuchOceanLayer.cpp │ │ │ │ ├── RemoveTooMuchOceanLayer.h │ │ │ │ ├── RiverInitLayer.cpp │ │ │ │ ├── RiverInitLayer.h │ │ │ │ ├── RiverLayer.cpp │ │ │ │ ├── RiverLayer.h │ │ │ │ ├── RiverMixerLayer.cpp │ │ │ │ ├── RiverMixerLayer.h │ │ │ │ ├── ShoreLayer.cpp │ │ │ │ ├── ShoreLayer.h │ │ │ │ ├── SmoothLayer.cpp │ │ │ │ ├── SmoothLayer.h │ │ │ │ ├── VoronoiZoom.cpp │ │ │ │ ├── VoronoiZoom.h │ │ │ │ ├── ZoomLayer.cpp │ │ │ │ └── ZoomLayer.h │ │ ├── pathfinder │ │ │ └── BlockPathTypes.h │ │ ├── saveddata │ │ │ ├── MapItemSavedData.cpp │ │ │ ├── MapItemSavedData.h │ │ │ ├── SavedData.cpp │ │ │ ├── SavedData.h │ │ │ ├── StructureFeatureSavedData.h │ │ │ └── maps │ │ │ │ ├── MapDecoration.cpp │ │ │ │ └── MapDecoration.h │ │ ├── storage │ │ │ ├── LevelData.cpp │ │ │ ├── LevelData.h │ │ │ ├── LevelSource.h │ │ │ ├── LevelStorage.cpp │ │ │ ├── LevelStorage.h │ │ │ ├── McRegionLevelStorageSource.h │ │ │ ├── MockedLevelStorage.h │ │ │ ├── PlayerIO.cpp │ │ │ ├── PlayerIO.h │ │ │ ├── Region.cpp │ │ │ ├── Region.h │ │ │ ├── RegionFileCache.cpp │ │ │ ├── RegionFileCache.h │ │ │ ├── SavedDataStorage.h │ │ │ ├── block │ │ │ │ ├── CompressedBlockStorage.cpp │ │ │ │ └── CompressedBlockStorage.h │ │ │ ├── config │ │ │ │ └── SuperflatConfig.h │ │ │ ├── data │ │ │ │ └── SparseDataStorage.h │ │ │ ├── light │ │ │ │ └── SparseLightStorage.h │ │ │ ├── loot │ │ │ │ └── BuiltInLootTables.h │ │ │ └── save │ │ │ │ ├── ConsoleSaveFile.h │ │ │ │ ├── ConsoleSaveFileCommon.cpp │ │ │ │ ├── ConsoleSaveFileCommon.h │ │ │ │ ├── FileHeader.cpp │ │ │ │ └── FileHeader.h │ │ └── tick │ │ │ ├── TickNextTickData.cpp │ │ │ └── TickNextTickData.h │ │ ├── phys │ │ ├── AABB.cpp │ │ ├── AABB.h │ │ ├── HitResult.cpp │ │ ├── HitResult.h │ │ ├── Vec2.cpp │ │ ├── Vec2.h │ │ ├── Vec3.cpp │ │ └── Vec3.h │ │ ├── scores │ │ ├── ClientScoreboard.h │ │ ├── Scoreboard.h │ │ └── Team.h │ │ └── stats │ │ ├── CommonStats.cpp │ │ ├── CommonStats.h │ │ ├── GenericStats.cpp │ │ └── GenericStats.h ├── PlatformLibraries_Source │ ├── CPlatformNetworkManager.h │ ├── NQRNetworkManager.h │ └── Nintendo │ │ └── NX │ │ └── Network │ │ └── NQRNetworkManager_NX.h └── types.h ├── toolchain ├── ToolchainNX64.cmake └── patches │ ├── __hash_table.diff │ ├── __hash_table.sha256 │ ├── locale.diff │ ├── locale.sha256 │ ├── memory.diff │ ├── memory.sha256 │ ├── string.diff │ ├── string.sha256 │ ├── unordered_map.diff │ └── unordered_map.sha256 └── tools ├── build.py ├── config.toml ├── ghidra ├── export_data_as_csv.py ├── export_functions_as_csv.py ├── rename_data.py └── rename_functions.py ├── ida ├── export_data_as_csv.py ├── export_functions_as_csv.py ├── port_vtable_symbols.py ├── rename_data.py └── rename_functions.py ├── lint.py ├── parse_languages_loc.py └── setup.py /.clang-format: -------------------------------------------------------------------------------- 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