├── .gitattributes ├── .gitignore ├── Assets ├── GLB-packed Animations │ ├── Dance and jumps.glb │ ├── Dance and jumps.glb.import │ ├── Death.glb │ ├── Death.glb.import │ ├── Idle.glb │ ├── Idle.glb.import │ ├── Mixamo BoneMap.tres │ ├── Parried.glb │ ├── Parried.glb.import │ ├── Parry.glb │ ├── Parry.glb.import │ ├── Sad_Idle(Ripost).glb │ ├── Sad_Idle(Ripost).glb.import │ ├── ShieldIdle.glb │ ├── ShieldIdle.glb.import │ ├── Stagger.glb │ ├── Stagger.glb.import │ ├── Thrust(Ripost).glb │ ├── Thrust(Ripost).glb.import │ ├── XBot.glb │ ├── XBot.glb.import │ ├── idle_longsword_left.glb │ ├── idle_longsword_left.glb.import │ ├── jump_run.glb │ ├── jump_run.glb.import │ ├── landing_run.glb │ ├── landing_run.glb.import │ ├── landing_sprint_glb.glb │ ├── landing_sprint_glb.glb.import │ ├── longsword_1_1h.glb │ ├── longsword_1_1h.glb.import │ ├── longsword_2_1h.glb │ ├── longsword_2_1h.glb.import │ ├── midair.glb │ ├── midair.glb.import │ ├── slashes.glb │ └── slashes.glb.import ├── Imagine using animations.tscn ├── Ready Animations │ ├── Landing_bad.res │ ├── Landing_sprint_bad.res │ ├── awaiting_ripost.res │ ├── dance.res │ ├── death.res │ ├── idle_longsword.res │ ├── idle_shield.res │ ├── idle_warrior.res │ ├── jump_run.res │ ├── jump_run_bad.res │ ├── jump_sprint.res │ ├── jump_sprint_bad.res │ ├── landing_run.res │ ├── landing_sprint.res │ ├── longsword_1.res │ ├── longsword_1_Z_PROJECTED.res │ ├── longsword_2_1h.res │ ├── longsword_2_1h_Z_PROJECTED.res │ ├── longsword_2_Z_PROJECTED.res │ ├── longsword_Z_PROJECTED.res │ ├── midair.res │ ├── parried.res │ ├── parry.res │ ├── ripost.res │ ├── sdfsdfsdfsdf.res │ ├── slash_1.res │ ├── slash_2.res │ ├── slash_3.res │ ├── slash_3_Z_PROJECTED.res │ └── stagger.res ├── Templates │ └── Node │ │ └── NewMoveHeir.gd └── Textures │ ├── texture_04.png │ ├── texture_04.png.import │ ├── texture_07.png │ ├── texture_07.png.import │ ├── texture_08.png │ ├── texture_08.png.import │ ├── texture_09.png │ └── texture_09.png.import ├── CharacterBody3D.gd ├── Enemies └── Humanoid │ ├── Enemy.gd │ ├── Enemy.tscn │ └── HumanoidAI.gd ├── Locations ├── CharacterBody3D.gd ├── Pro446D.tmp ├── Pro560D.tmp ├── Pro5D6.tmp ├── Pro6085.tmp ├── Pro669E.tmp ├── Pro7532.tmp ├── Pro882.tmp ├── Pro9F50.tmp ├── ProCFF2.tmp ├── ProD044.tmp ├── ProD8AA.tmp ├── ProE9AB.tmp ├── ProF10E.tmp └── ProtoLevel.tscn ├── Player ├── Camera.gd ├── HumanoidModel │ ├── Combat.gd │ ├── DEV_ROOTFORGE.gd │ ├── DefaultReactions.gd │ ├── Downcast.gd │ ├── HumanoidHitbox.gd │ ├── HumanoidModel.tscn │ ├── HumanoidStates.gd │ ├── HumanoidStates.tscn │ ├── Model.gd │ ├── MovesData.gd │ ├── MovesDataStorage.gd │ ├── Parry.gd │ ├── Resources.gd │ └── SkeletonAnimator.gd ├── Input │ ├── Input.gd │ └── InputPackage.gd ├── Moves │ ├── Attack.gd │ ├── Attack.tscn │ ├── Combos │ │ ├── Combo.gd │ │ ├── ConsecutiveAttack.gd │ │ ├── ConsecutiveAttack.tscn │ │ ├── Ripost.gd │ │ └── RiposteCombo.tscn │ ├── Death.gd │ ├── Idle.gd │ ├── JumpRun.gd │ ├── JumpSprint.gd │ ├── LandingRun.gd │ ├── LandingSprint.gd │ ├── Midair.gd │ ├── Move.gd │ ├── Move.tscn │ ├── Parried.gd │ ├── Ripost.gd │ ├── Run.gd │ ├── Sprint.gd │ └── Staggered.gd ├── Pla1076.tmp ├── Pla4CE3.tmp ├── Pla5E8E.tmp ├── Pla693A.tmp ├── Pla6F43.tmp ├── Pla7DFC.tmp ├── PlaA7D6.tmp ├── PlaD897.tmp ├── PlaD8BA.tmp ├── PlaE130.tmp ├── PlaE90.tmp ├── PlaF260.tmp ├── PlaF9B8.tmp ├── Player.gd ├── Player.tscn └── Visuals │ ├── PlayerVisuals.gd │ └── PlayerVisuals.tscn ├── README.md ├── Weapons ├── HitData.gd ├── Models │ ├── Sword.gd │ ├── Sword.tscn │ ├── Weapon.gd │ └── node_3d.tscn └── Skins │ └── SwordVisuals1.tscn ├── icon.svg ├── icon.svg.import ├── node_3d.gd ├── node_3d.tscn └── project.godot /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Gab-ani/Godot-3D-Mechanics-Museum/HEAD/.gitattributes -------------------------------------------------------------------------------- /.gitignore: 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