├── .gitattributes ├── .gitignore ├── ReShadeInjector.sln └── ReShadeInjector ├── InjectionStatus.h ├── Main.cpp ├── ProcessWorker.cpp ├── ProcessWorker.h ├── ReShadeInjector.vcxproj └── ReShadeInjector.vcxproj.filters /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /ReShadeInjector.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26430.12 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReShadeInjector", "ReShadeInjector\ReShadeInjector.vcxproj", "{BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Debug|x64.ActiveCfg = Debug|x64 17 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Debug|x64.Build.0 = Debug|x64 18 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Debug|x86.ActiveCfg = Debug|Win32 19 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Debug|x86.Build.0 = Debug|Win32 20 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Release|x64.ActiveCfg = Release|x64 21 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Release|x64.Build.0 = Release|x64 22 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Release|x86.ActiveCfg = Release|Win32 23 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /ReShadeInjector/InjectionStatus.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | enum InjectionStatus 4 | { 5 | SUCCESS = 0, 6 | FAILED_PROCESSNOTFOUND, 7 | FAILED_NOKERNEL32, 8 | FAILED_NOLOADLIBRARY, 9 | FAILED_OPENPROCESS, 10 | FAILED_VIRTUALALLOCEX, 11 | FAILED_WRITEPROCESSMEMORY, 12 | FAILED_CREATEREMOTETHREAD, 13 | FAILED_WAITFORSINGLEOBJECTEX, 14 | FAILED_VIRTUALFREE 15 | }; 16 | -------------------------------------------------------------------------------- /ReShadeInjector/Main.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GabCoder/ReShadeInjector/d85b50ec7585ad703ec4720234304488307725bc/ReShadeInjector/Main.cpp -------------------------------------------------------------------------------- /ReShadeInjector/ProcessWorker.cpp: -------------------------------------------------------------------------------- 1 | #define NOMINMAX 2 | #include "ProcessWorker.h" 3 | #include 4 | #include 5 | #include // std::cin, std::cout 6 | #include // std::numeric_limits<> 7 | #include // std::wcsrchr 8 | 9 | /** 10 | * \param szProcessName Name of the process. 11 | * 12 | * \return Process ID. 13 | */ 14 | auto ProcessWorker::GetProcessId(const wchar_t* szProcessName) -> int 15 | { 16 | auto hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); 17 | if( hSnapshot == INVALID_HANDLE_VALUE ) 18 | return 0; 19 | 20 | PROCESSENTRY32 pe{sizeof(PROCESSENTRY32)}; 21 | 22 | for(auto success = Process32First(hSnapshot, &pe); 23 | success == TRUE; 24 | success = Process32Next(hSnapshot, &pe)) 25 | { 26 | if (wcscmp(pe.szExeFile, szProcessName) == 0) 27 | { 28 | CloseHandle(hSnapshot); 29 | return static_cast(pe.th32ProcessID); 30 | } 31 | } 32 | 33 | CloseHandle(hSnapshot); 34 | return 0; 35 | } 36 | 37 | /** 38 | * \param szProcessName Name of the process. 39 | * \param szLibraryName Name of the library to be injected. 40 | * 41 | * \return Injection status. 42 | */ 43 | auto ProcessWorker::InjectToProcess(const wchar_t* szProcessName, const wchar_t* szLibraryName) -> InjectionStatus 44 | { 45 | // Get ID of process. 46 | auto iPID = GetProcessId(szProcessName); 47 | if (!iPID) 48 | return FAILED_PROCESSNOTFOUND; 49 | 50 | // Get process handle using PID. 51 | auto hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, iPID); 52 | if (!hProcess) 53 | return FAILED_OPENPROCESS; 54 | 55 | auto kernel32 = GetModuleHandle(L"kernel32.dll"); 56 | if (!kernel32) 57 | { 58 | CloseHandle(hProcess); 59 | return FAILED_NOKERNEL32; 60 | } 61 | 62 | // Get LoadLibraryW function address. 63 | auto pLoadLibrary = GetProcAddress(kernel32, "LoadLibraryW"); 64 | if (!pLoadLibrary) 65 | { 66 | CloseHandle(hProcess); 67 | return FAILED_NOLOADLIBRARY; 68 | } 69 | 70 | auto size = wcslen(szLibraryName) * 2; 71 | 72 | // Allocate memory for string. 73 | auto RemoteString = VirtualAllocEx(hProcess, nullptr, size, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE); 74 | if (!RemoteString) 75 | { 76 | CloseHandle(hProcess); 77 | return FAILED_VIRTUALALLOCEX; 78 | } 79 | 80 | if (WriteProcessMemory(hProcess, RemoteString, szLibraryName, size, nullptr) == FALSE) 81 | { 82 | CloseHandle(hProcess); 83 | VirtualFreeEx(hProcess, RemoteString, 0, MEM_RELEASE); 84 | return FAILED_WRITEPROCESSMEMORY; 85 | } 86 | 87 | 88 | // Create thread in process that calls LoadLibraryW with our string. 89 | auto hThread = CreateRemoteThread(hProcess, nullptr, 0, reinterpret_cast(pLoadLibrary), RemoteString, 0, nullptr); 90 | if (!hThread) 91 | { 92 | CloseHandle(hProcess); 93 | VirtualFreeEx(hProcess, RemoteString, 0, MEM_RELEASE); 94 | return FAILED_CREATEREMOTETHREAD; 95 | } 96 | 97 | 98 | // Wait until thread finish. 99 | if(WaitForSingleObjectEx(hThread, INFINITE, FALSE) == WAIT_FAILED) 100 | { 101 | CloseHandle(hProcess); 102 | VirtualFreeEx(hProcess, RemoteString, 0, MEM_RELEASE); 103 | CloseHandle(hThread); 104 | return FAILED_CREATEREMOTETHREAD; 105 | } 106 | 107 | // Close thread handle. 108 | CloseHandle(hThread); 109 | 110 | // Free memory that we used. 111 | if (VirtualFreeEx(hProcess, RemoteString, 0, MEM_RELEASE) == FALSE) 112 | { 113 | CloseHandle(hProcess); 114 | return FAILED_VIRTUALFREE; 115 | } 116 | 117 | // Close process handle. 118 | CloseHandle(hProcess); 119 | 120 | // We succeed. 121 | return SUCCESS; 122 | } 123 | 124 | /** 125 | * \param pBuf Buffer for the directory to be copied into 126 | * \param nSize Size of the buffer 127 | * 128 | * \return The number of characters copied into the buffer. 0 on failure 129 | */ 130 | auto Utils::GetCurrentWorkingDirectory( wchar_t* pBuf, std::size_t nSize ) -> int 131 | { 132 | int copied = GetModuleFileNameW(nullptr, pBuf, static_cast(nSize)); 133 | if (copied == 0) 134 | return 0; 135 | 136 | auto ptr = std::wcsrchr(pBuf, '\\') + 1; 137 | if (ptr < pBuf + nSize) 138 | *ptr = '\0'; 139 | 140 | return ptr - pBuf; 141 | } 142 | 143 | /** 144 | * \brief Waits for user to press any key 145 | * 146 | * \param message The message to be displayed 147 | */ 148 | auto Utils::WaitForInput( const char* message ) -> void 149 | { 150 | std::cin.clear(); 151 | std::cin.ignore(std::numeric_limits::max()); 152 | std::cout << message; 153 | std::cin.get(); 154 | } 155 | -------------------------------------------------------------------------------- /ReShadeInjector/ProcessWorker.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include // std::size_t 3 | #include "InjectionStatus.h" 4 | 5 | namespace ProcessWorker 6 | { 7 | /** 8 | * \param szProcessName Name of the process. 9 | * 10 | * \return Process ID. 11 | */ 12 | auto GetProcessId(const wchar_t* szProcessName) -> int; 13 | 14 | /** 15 | * \param szProcessName Name of the process. 16 | * \param szLibraryName Name of the library to be injected. 17 | * 18 | * \return Injection status. 19 | */ 20 | auto InjectToProcess(const wchar_t* szProcessName, const wchar_t* szLibraryName) -> InjectionStatus; 21 | } 22 | 23 | namespace Utils 24 | { 25 | /** 26 | * \param pBuf Buffer for the directory to be copied into 27 | * \param nSize Size of the buffer 28 | * 29 | * \return The number of characters copied into the buffer. 0 on failure 30 | */ 31 | auto GetCurrentWorkingDirectory(wchar_t* pBuf, std::size_t nSize) -> int; 32 | 33 | /** 34 | * \brief Waits for user to press any key 35 | * 36 | * \param message The message to be displayed 37 | */ 38 | auto WaitForInput(const char* message) -> void; 39 | } 40 | -------------------------------------------------------------------------------- /ReShadeInjector/ReShadeInjector.vcxproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 15.0 23 | {BAA3ABDD-345F-4F00-A4A6-4E322C59DA17} 24 | Win32Proj 25 | ReShadeInjector 26 | 10.0.15063.0 27 | 28 | 29 | 30 | Application 31 | true 32 | v141 33 | Unicode 34 | 35 | 36 | Application 37 | false 38 | v141 39 | true 40 | Unicode 41 | 42 | 43 | Application 44 | true 45 | v141 46 | Unicode 47 | 48 | 49 | Application 50 | false 51 | v141 52 | true 53 | Unicode 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | true 75 | 76 | 77 | true 78 | 79 | 80 | false 81 | 82 | 83 | false 84 | 85 | 86 | 87 | 88 | 89 | Level3 90 | Disabled 91 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 92 | 93 | 94 | Console 95 | 96 | 97 | 98 | 99 | 100 | 101 | Level3 102 | Disabled 103 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 104 | 105 | 106 | Console 107 | 108 | 109 | 110 | 111 | Level3 112 | 113 | 114 | MaxSpeed 115 | true 116 | true 117 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 118 | 119 | 120 | Console 121 | true 122 | true 123 | 124 | 125 | 126 | 127 | Level3 128 | 129 | 130 | MaxSpeed 131 | true 132 | true 133 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 134 | 135 | 136 | Console 137 | true 138 | true 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | -------------------------------------------------------------------------------- /ReShadeInjector/ReShadeInjector.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Файлы исходного кода 20 | 21 | 22 | Файлы исходного кода 23 | 24 | 25 | 26 | 27 | Заголовочные файлы 28 | 29 | 30 | Заголовочные файлы 31 | 32 | 33 | --------------------------------------------------------------------------------