├── .gitignore ├── .vsconfig ├── Assets ├── Cars.meta ├── Cars │ ├── Morzilla.prefab │ ├── Morzilla.prefab.meta │ ├── Tailer.prefab │ ├── Tailer.prefab.meta │ ├── Zero.prefab │ └── Zero.prefab.meta ├── CarsAndModels.meta ├── CarsAndModels │ ├── Black.mat │ ├── Black.mat.meta │ ├── Morzilla.meta │ ├── Morzilla │ │ ├── Morzilla.prefab │ │ ├── Morzilla.prefab.meta │ │ ├── red paint.mat │ │ └── red paint.mat.meta │ ├── New Physic Material.physicMaterial │ ├── New Physic Material.physicMaterial.meta │ ├── Tailer.meta │ ├── Tailer │ │ ├── Tailer.prefab │ │ ├── Tailer.prefab.meta │ │ ├── Yellow.mat │ │ └── Yellow.mat.meta │ ├── Zero.meta │ ├── Zero │ │ ├── Zero.prefab │ │ ├── Zero.prefab.meta │ │ ├── blue paint.mat │ │ └── blue paint.mat.meta │ ├── drivingSim Race Track.fbx │ ├── drivingSim Race Track.fbx.meta │ ├── drivingSim.fbx │ └── drivingSim.fbx.meta ├── Custom Matrials.meta ├── Custom Matrials │ ├── Cement.mat │ ├── Cement.mat.meta │ ├── Dirt.mat │ ├── Dirt.mat.meta │ ├── Grass.mat │ ├── Grass.mat.meta │ ├── Ice.mat │ ├── Ice.mat.meta │ ├── Road.mat │ ├── Road.mat.meta │ ├── Showroom ground.mat │ ├── Showroom ground.mat.meta │ ├── White.mat │ └── White.mat.meta ├── HDRPDefaultResources.meta ├── HDRPDefaultResources │ ├── DefaultHDRISky.exr │ ├── DefaultHDRISky.exr.meta │ ├── DefaultSceneRoot.prefab │ ├── DefaultSceneRoot.prefab.meta │ ├── HDRPDefaultSettings.asset │ ├── HDRPDefaultSettings.asset.meta │ ├── SkyFogSettingsProfile.asset │ └── SkyFogSettingsProfile.asset.meta ├── Main Menu.meta ├── Main Menu │ ├── Icons.meta │ ├── Icons │ │ ├── Car1.png │ │ ├── Car1.png.meta │ │ ├── Car2.png │ │ ├── Car2.png.meta │ │ ├── Car3.png │ │ ├── Car3.png.meta │ │ ├── Track1.png │ │ ├── Track1.png.meta │ │ ├── Track2.png │ │ └── Track2.png.meta │ ├── Main Camera.controller │ ├── Main Camera.controller.meta │ ├── Main menu camera anim.anim │ ├── Main menu camera anim.anim.meta │ ├── Main.mixer │ ├── Main.mixer.meta │ ├── MainMenuCar.cs │ ├── MainMenuCar.cs.meta │ ├── MainMenuController.cs │ ├── MainMenuController.cs.meta │ ├── Settings.cs │ ├── Settings.cs.meta │ ├── SetupPreview.cs │ └── SetupPreview.cs.meta ├── New Lighting Settings.lighting ├── New Lighting Settings.lighting.meta ├── New Terrain Material.mat ├── New Terrain Material.mat.meta ├── ParticleSystem.meta ├── ParticleSystem │ ├── Asphalt Particle System 1.prefab │ ├── Asphalt Particle System 1.prefab.meta │ ├── Dirt Particle System.prefab │ ├── Dirt Particle System.prefab.meta │ ├── Snow Particle System.prefab │ └── Snow Particle System.prefab.meta ├── Pause Menu.prefab ├── Pause Menu.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Fumonya Race Track.unity │ ├── Fumonya Race Track.unity.meta │ ├── Fumonya Slip Ratio.unity │ ├── Fumonya Slip Ratio.unity.meta │ ├── Main Menu.meta │ ├── Main Menu.unity │ ├── Main Menu.unity.meta │ ├── Main Menu │ │ ├── Volume Global Profile.asset │ │ └── Volume Global Profile.asset.meta │ ├── Monte Malo.unity │ ├── Monte Malo.unity.meta │ ├── Parking Lot.unity │ ├── Parking Lot.unity.meta │ ├── Prototype Scene.meta │ ├── Prototype Scene │ │ ├── Volumes Profile.asset │ │ └── Volumes Profile.asset.meta │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── LightingSettings1Draft.lighting │ │ ├── LightingSettings1Draft.lighting.meta │ │ ├── LightingSettings2Medium.lighting │ │ ├── LightingSettings2Medium.lighting.meta │ │ ├── LightingSettings3High.lighting │ │ ├── LightingSettings3High.lighting.meta │ │ ├── LightingSettings4Ultra.lighting │ │ ├── LightingSettings4Ultra.lighting.meta │ │ ├── Lightmap-0_comp_dir.png │ │ ├── Lightmap-0_comp_dir.png.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── Lightmap-1_comp_dir.png │ │ ├── Lightmap-1_comp_dir.png.meta │ │ ├── Lightmap-1_comp_light.exr │ │ ├── Lightmap-1_comp_light.exr.meta │ │ ├── Lightmap-2_comp_dir.png │ │ ├── Lightmap-2_comp_dir.png.meta │ │ ├── Lightmap-2_comp_light.exr │ │ ├── Lightmap-2_comp_light.exr.meta │ │ ├── Lightmap-3_comp_dir.png │ │ ├── Lightmap-3_comp_dir.png.meta │ │ ├── Lightmap-3_comp_light.exr │ │ ├── Lightmap-3_comp_light.exr.meta │ │ ├── Lightmap-4_comp_dir.png │ │ ├── Lightmap-4_comp_dir.png.meta │ │ ├── Lightmap-4_comp_light.exr │ │ ├── Lightmap-4_comp_light.exr.meta │ │ ├── Lightmap-5_comp_dir.png │ │ ├── Lightmap-5_comp_dir.png.meta │ │ ├── Lightmap-5_comp_light.exr │ │ ├── Lightmap-5_comp_light.exr.meta │ │ ├── Lightmap-6_comp_dir.png │ │ ├── Lightmap-6_comp_dir.png.meta │ │ ├── Lightmap-6_comp_light.exr │ │ ├── Lightmap-6_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ ├── ReflectionProbe-1.exr.meta │ │ ├── ReflectionProbe-10.exr │ │ ├── ReflectionProbe-10.exr.meta │ │ ├── ReflectionProbe-11.exr │ │ ├── ReflectionProbe-11.exr.meta │ │ ├── ReflectionProbe-12.exr │ │ ├── ReflectionProbe-12.exr.meta │ │ ├── ReflectionProbe-13.exr │ │ ├── ReflectionProbe-13.exr.meta │ │ ├── ReflectionProbe-14.exr │ │ ├── ReflectionProbe-14.exr.meta │ │ ├── ReflectionProbe-15.exr │ │ ├── ReflectionProbe-15.exr.meta │ │ ├── ReflectionProbe-16.exr │ │ ├── ReflectionProbe-16.exr.meta │ │ ├── ReflectionProbe-17.exr │ │ ├── ReflectionProbe-17.exr.meta │ │ ├── ReflectionProbe-2.exr │ │ ├── ReflectionProbe-2.exr.meta │ │ ├── ReflectionProbe-3.exr │ │ ├── ReflectionProbe-3.exr.meta │ │ ├── ReflectionProbe-4.exr │ │ ├── ReflectionProbe-4.exr.meta │ │ ├── ReflectionProbe-5.exr │ │ ├── ReflectionProbe-5.exr.meta │ │ ├── ReflectionProbe-6.exr │ │ ├── ReflectionProbe-6.exr.meta │ │ ├── ReflectionProbe-7.exr │ │ ├── ReflectionProbe-7.exr.meta │ │ ├── ReflectionProbe-8.exr │ │ ├── ReflectionProbe-8.exr.meta │ │ ├── ReflectionProbe-9.exr │ │ └── ReflectionProbe-9.exr.meta ├── Scripts.meta ├── Scripts │ ├── CameraScript.cs │ ├── CameraScript.cs.meta │ ├── CarAndTrackSelection.cs │ ├── CarAndTrackSelection.cs.meta │ ├── DrivingAssistManager.cs │ ├── DrivingAssistManager.cs.meta │ ├── PauseMenUController.cs │ ├── PauseMenUController.cs.meta │ ├── SimpleCameraController.cs │ ├── SimpleCameraController.cs.meta │ ├── Tachometer.cs │ ├── Tachometer.cs.meta │ ├── UICarDebbuger.cs │ ├── UICarDebbuger.cs.meta │ ├── UIWheelDebbuger.cs │ ├── UIWheelDebbuger.cs.meta │ ├── Vehicle Scripts.meta │ ├── Vehicle Scripts │ │ ├── Engine.cs │ │ ├── Engine.cs.meta │ │ ├── EngineSoundController.cs │ │ ├── EngineSoundController.cs.meta │ │ ├── SteeringHelp.cs │ │ ├── SteeringHelp.cs.meta │ │ ├── SuspensionAndWheel.cs │ │ ├── SuspensionAndWheel.cs.meta │ │ ├── VehicleController.cs │ │ ├── VehicleController.cs.meta │ │ ├── WheelVisualController.cs │ │ └── WheelVisualController.cs.meta │ ├── VehicleSpawner.cs │ └── VehicleSpawner.cs.meta ├── Settings.meta ├── Settings │ ├── DiffusionProfiles.meta │ ├── DiffusionProfiles │ │ ├── BambooLeaves.asset │ │ ├── BambooLeaves.asset.meta │ │ ├── Foliage.asset │ │ ├── Foliage.asset.meta │ │ ├── Skin.asset │ │ └── Skin.asset.meta │ ├── HDRPHighQuality.asset │ ├── HDRPHighQuality.asset.meta │ ├── HDRPLowQuality.asset │ ├── HDRPLowQuality.asset.meta │ ├── HDRPMediumQuality.asset │ ├── HDRPMediumQuality.asset.meta │ ├── PlayerControllerFPS.prefab │ ├── PlayerControllerFPS.prefab.meta │ ├── Volumes.meta │ └── Volumes │ │ ├── CinematicPhysicalCamera.asset │ │ ├── CinematicPhysicalCamera.asset.meta │ │ ├── ScreenshotsTimelineProfile.asset │ │ ├── ScreenshotsTimelineProfile.asset.meta │ │ ├── VolumeGlobal 1.asset │ │ ├── VolumeGlobal 1.asset.meta │ │ ├── VolumeGlobal 2.asset │ │ ├── VolumeGlobal 2.asset.meta │ │ ├── VolumeGlobal.asset │ │ ├── VolumeGlobal.asset.meta │ │ ├── VolumeRoom1.asset │ │ ├── VolumeRoom1.asset.meta │ │ ├── VolumeRoom2.asset │ │ ├── VolumeRoom2.asset.meta │ │ ├── VolumeRoom2Skylight.asset │ │ ├── VolumeRoom2Skylight.asset.meta │ │ ├── VolumeRoom3.asset │ │ ├── VolumeRoom3.asset.meta │ │ ├── VolumeRoom3Corridor.asset │ │ ├── VolumeRoom3Corridor.asset.meta │ │ ├── VolumeRoom3Sitting.asset │ │ └── VolumeRoom3Sitting.asset.meta ├── Sound.meta ├── Sound │ ├── sound clip 2.wav │ └── sound clip 2.wav.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── _TerrainAutoUpgrade.meta └── _TerrainAutoUpgrade │ ├── layer_Cliff (Layered Rock)Detailed texture 12486223ed4516884.terrainlayer │ ├── layer_Cliff (Layered Rock)Detailed texture 12486223ed4516884.terrainlayer.meta │ ├── layer_Forest FloorDetailed texture 271e89c6edb626d21.terrainlayer │ ├── layer_Forest FloorDetailed texture 271e89c6edb626d21.terrainlayer.meta │ ├── layer_Grass (Hill)grass_01_terrain_NRMd1eea0cce48489f4.terrainlayer │ ├── layer_Grass (Hill)grass_01_terrain_NRMd1eea0cce48489f4.terrainlayer.meta │ ├── layer_Grass (Hill)grass_02_terrain_NRMd47e39e8c8ff765b.terrainlayer │ ├── layer_Grass (Hill)grass_02_terrain_NRMd47e39e8c8ff765b.terrainlayer.meta │ ├── layer_Grass (Meadows)Detailed texture 171e89c6edb626d21.terrainlayer │ ├── layer_Grass (Meadows)Detailed texture 171e89c6edb626d21.terrainlayer.meta │ ├── layer_Grass (Meadows2)Detailed texture 28a17a90cfbf14308.terrainlayer │ ├── layer_Grass (Meadows2)Detailed texture 28a17a90cfbf14308.terrainlayer.meta │ ├── layer_Grass (Muddy)Detailed texture 18a17a90cfbf14308.terrainlayer │ ├── layer_Grass (Muddy)Detailed texture 18a17a90cfbf14308.terrainlayer.meta │ ├── layer_Grass (Muddy)Detailed texture 259c79d07c9595ef.terrainlayer │ ├── layer_Grass (Muddy)Detailed texture 259c79d07c9595ef.terrainlayer.meta │ ├── layer_Grass&Rockgrass_01_terrain_NRM3aa25c4c272d08ea.terrainlayer │ ├── layer_Grass&Rockgrass_01_terrain_NRM3aa25c4c272d08ea.terrainlayer.meta │ ├── layer_Rock (Basic)Detailed texture 282e5f6e751d2e415.terrainlayer │ ├── layer_Rock (Basic)Detailed texture 282e5f6e751d2e415.terrainlayer.meta │ ├── layer_Rock (Moss)grass_02_terrain_NRM7e366c852dce899f.terrainlayer │ ├── layer_Rock (Moss)grass_02_terrain_NRM7e366c852dce899f.terrainlayer.meta │ ├── layer_Rocky Dirtgrass_01_terrain_NRMccb3fa0f5c485e62.terrainlayer │ ├── layer_Rocky Dirtgrass_01_terrain_NRMccb3fa0f5c485e62.terrainlayer.meta │ ├── layer_Sand (Beach Wet2)Detailed texture 28a7253faf9e31a3.terrainlayer │ ├── layer_Sand (Beach Wet2)Detailed texture 28a7253faf9e31a3.terrainlayer.meta │ ├── layer_Sand (Beach2)Detailed texture 2ac38ab40aa2f41d5.terrainlayer │ ├── layer_Sand (Beach2)Detailed texture 2ac38ab40aa2f41d5.terrainlayer.meta │ ├── layer_grass_01_terrain_DISPDetailed texture 1de32973042d8998.terrainlayer │ ├── layer_grass_01_terrain_DISPDetailed texture 1de32973042d8998.terrainlayer.meta │ ├── layer_grass_02_terrain_DISPDetailed texture 227188b01ae37f012.terrainlayer │ └── layer_grass_02_terrain_DISPDetailed texture 227188b01ae37f012.terrainlayer.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── HDRPProjectSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.probuilder │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings └── EditorUserSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /.tmp.driveupload/ 6 | /[Ll]ibrary/ 7 | /[Tt]emp/ 8 | /[Oo]bj/ 9 | /[Bb]uild/ 10 | /[Bb]uilds/ 11 | /[Ll]ogs/ 12 | /[Mm]emoryCaptures/ 13 | 14 | # Asset meta data should only be ignored when the corresponding asset is also ignored 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | # Autogenerated VS/MD/Consulo solution and project files 30 | ExportedObj/ 31 | .consulo/ 32 | *.csproj 33 | *.unityproj 34 | *.sln 35 | *.suo 36 | *.tmp 37 | *.user 38 | *.userprefs 39 | *.pidb 40 | *.booproj 41 | *.svd 42 | *.pdb 43 | *.mdb 44 | *.opendb 45 | *.VC.db 46 | 47 | # Unity3D generated meta files 48 | *.pidb.meta 49 | *.pdb.meta 50 | *.mdb.meta 51 | 52 | # Unity3D generated file on crash reports 53 | sysinfo.txt 54 | 55 | # Builds 56 | *.apk 57 | *.unitypackage 58 | 59 | # Crashlytics generated file 60 | crashlytics-build.properties 61 | 62 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Cars.meta: 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m_PrefabInstance: {fileID: 0} 65 | m_PrefabAsset: {fileID: 0} 66 | m_Name: Snapshot 67 | m_AudioMixer: {fileID: 24100000} 68 | m_SnapshotID: 3b7b001535c1cec48acc534c643d6524 69 | m_FloatValues: 70 | 9d6e9c2b932ebce4d99b925af5030fa6: 0 71 | m_TransitionOverrides: {} 72 | -------------------------------------------------------------------------------- /Assets/Main Menu/Main.mixer.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 191ef9163680f83458d38f671017e268 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 24100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Main Menu/MainMenuCar.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class MainMenuCar : MonoBehaviour 6 | { 7 | public GameObject[] cars; 8 | 9 | // Start is called before the first frame update 10 | void Start() 11 | { 12 | int standingCar = (int)Random.value % cars.Length; 13 | 14 | CarAndTrackSelection.selectedCar = standingCar; 15 | for(int i = 0; i < cars.Length; i++) 16 | { 17 | cars[i].SetActive(i == standingCar); 18 | } 19 | } 20 | 21 | // Update is called once per frame 22 | void Update() 23 | { 24 | 25 | } 26 | 27 | public void changeCar(int car) 28 | { 29 | for (int i = 0; i < cars.Length; i++) 30 | { 31 | if (i == car) 32 | { 33 | cars[i].SetActive(true); 34 | cars[i].transform.position = Vector3.up * 0.7f; 35 | } 36 | else 37 | cars[i].SetActive(false); 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Assets/Main Menu/MainMenuCar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4afce754083e24845ad9c1367654e866 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Main Menu/MainMenuController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class MainMenuController : MonoBehaviour 6 | { 7 | public int activeMenu; 8 | public GameObject[] menues; 9 | // Start is called before the first frame update 10 | void Start() 11 | { 12 | 13 | } 14 | 15 | // Update is called once per frame 16 | void Update() 17 | { 18 | for(int i = 0; i < menues.Length; i++) 19 | { 20 | menues[i].SetActive(activeMenu == i); 21 | } 22 | } 23 | 24 | public void back() 25 | { 26 | activeMenu = 0; 27 | } 28 | 29 | public void settings() 30 | { 31 | activeMenu = 1; 32 | } 33 | 34 | public void credits() 35 | { 36 | activeMenu = 2; 37 | } 38 | 39 | public void quit() 40 | { 41 | Application.Quit(); 42 | } 43 | 44 | public void play() 45 | { 46 | activeMenu = 3; 47 | 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/Main Menu/MainMenuController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9eaa9095b26d8a34899d5eeb1d7100a1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Main Menu/Settings.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Audio; 5 | using TMPro; 6 | 7 | public class Settings : MonoBehaviour 8 | { 9 | public AudioMixer audioMixer; 10 | 11 | static float volume; 12 | 13 | public bool muteEffects = false; 14 | 15 | static bool isFullscreen; 16 | 17 | public TMP_Dropdown resolutionDropdown; 18 | Resolution[] resolutions; 19 | // Start is called before the first frame update 20 | void Start() 21 | { 22 | Application.targetFrameRate = 60; 23 | 24 | isFullscreen = Screen.fullScreen; 25 | 26 | setVolume(volume); 27 | 28 | if (resolutionDropdown != null) 29 | setResolutionDropdown(); 30 | } 31 | 32 | public void setResolutionDropdown() 33 | { 34 | resolutionDropdown.ClearOptions(); 35 | 36 | resolutions = Screen.resolutions; 37 | 38 | List options = new List(); 39 | int currentResolution = resolutions.Length - 1; 40 | for (int i = 0; i < resolutions.Length; i++) 41 | { 42 | string option = string.Format("{0} x {1} {2}Hz", resolutions[i].width, resolutions[i].height, resolutions[i].refreshRate); 43 | options.Add(option); 44 | 45 | if ( 46 | resolutions[i].width == Screen.currentResolution.width && 47 | resolutions[i].height == Screen.currentResolution.height && 48 | resolutions[i].refreshRate == Screen.currentResolution.refreshRate) 49 | { 50 | currentResolution = i; 51 | } 52 | } 53 | resolutionDropdown.AddOptions(options); 54 | resolutionDropdown.value = currentResolution; 55 | resolutionDropdown.RefreshShownValue(); 56 | } 57 | 58 | public void setVolume(float volume) 59 | { 60 | 61 | } 62 | 63 | public void setResolution(int index) 64 | { 65 | Screen.SetResolution(resolutions[index].width, resolutions[index].height, isFullscreen, resolutions[index].refreshRate); 66 | } 67 | 68 | public void setQuality(int index) 69 | { 70 | QualitySettings.SetQualityLevel(index); 71 | } 72 | 73 | public void setFullScreen(bool setFullscreenValue) 74 | { 75 | isFullscreen = setFullscreenValue; 76 | Screen.fullScreen = setFullscreenValue; 77 | } 78 | } 79 | 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/Assets/Scenes/SampleScene/ReflectionProbe-8.exr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GalanLefont/Unity-Driving-System/2e057aaf3471b4a69c701a0c0d4860c008a77141/Assets/Scenes/SampleScene/ReflectionProbe-8.exr -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene/ReflectionProbe-9.exr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GalanLefont/Unity-Driving-System/2e057aaf3471b4a69c701a0c0d4860c008a77141/Assets/Scenes/SampleScene/ReflectionProbe-9.exr -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4719b0884aa2ce045bd0bc265ca981a3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraScript : MonoBehaviour 6 | { 7 | public enum cameraBehaviours { NEW, OLD}; 8 | public cameraBehaviours behaviours; 9 | 10 | public Rigidbody vehicleRigidbody; 11 | public Transform target; 12 | public Transform targetPostion; 13 | 14 | public float distance; 15 | public float height; 16 | 17 | [Range(0, 1)] 18 | public float smoothing; 19 | public float minVelocity; 20 | Vector3 orientation; 21 | 22 | public float wait = 1f; 23 | // Start is called before the first frame update 24 | void Start() 25 | { 26 | orientation = target.right; 27 | } 28 | 29 | 30 | void FixedUpdate() 31 | { 32 | if (behaviours == cameraBehaviours.OLD) 33 | { 34 | transform.LookAt(target); 35 | transform.position += (targetPostion.position - transform.position) * 0.1F; 36 | } 37 | else 38 | { 39 | if(vehicleRigidbody.velocity.magnitude > minVelocity && wait < 0) 40 | orientation = vehicleRigidbody.velocity.normalized; 41 | else 42 | wait -= Time.deltaTime; 43 | 44 | Vector3 targetPosition = target.position + orientation * distance + Vector3.up * height; 45 | 46 | transform.position += (targetPosition - transform.position) * smoothing; 47 | transform.LookAt(target); 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1736cf729caf3f14389e1783a95cfa1e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/CarAndTrackSelection.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using UnityEngine.SceneManagement; 6 | 7 | 8 | public class CarAndTrackSelection : MonoBehaviour 9 | { 10 | public static int selectedCar; 11 | public static int selectedTrack; 12 | 13 | public Color UIHighlightColor; 14 | 15 | public Image[] cars; 16 | public Image[] tracks; 17 | public string[] trackNames = { "Fumonya Race Track", "Monte Malo" }; 18 | 19 | public MainMenuCar spawner; 20 | 21 | // Start is called before the first frame update 22 | void Start() 23 | { 24 | 25 | } 26 | 27 | // Update is called once per frame 28 | void Update() 29 | { 30 | updateUI(); 31 | } 32 | 33 | public void changeCar(int car) 34 | { 35 | selectedCar = car; 36 | if(spawner != null) 37 | spawner.changeCar(car); 38 | } 39 | 40 | public void changeTrack(int track) 41 | { 42 | selectedTrack = track; 43 | } 44 | 45 | public void updateUI() 46 | { 47 | for(int i = 0; i < cars.Length; i++) 48 | { 49 | cars[i].color = i == selectedCar ? UIHighlightColor : new Color(0, 0, 0, 0); 50 | } 51 | 52 | for (int i = 0; i < tracks.Length; i++) 53 | { 54 | tracks[i].color = i == selectedTrack ? UIHighlightColor : new Color(0, 0, 0, 0); 55 | } 56 | } 57 | 58 | public void applyChanges() 59 | { 60 | PauseMenUController.pause = false; 61 | if(SceneManager.GetActiveScene().name == trackNames[selectedTrack]) 62 | { 63 | VehicleSpawner.main.changeVehicle(selectedCar); 64 | } 65 | else 66 | { 67 | SceneManager.LoadScene(trackNames[selectedTrack]); 68 | } 69 | } 70 | } 71 | -------------------------------------------------------------------------------- /Assets/Scripts/CarAndTrackSelection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 497e8720ad12fd44faac0264c9533f21 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DrivingAssistManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class DrivingAssistManager : MonoBehaviour 7 | { 8 | public static bool abs = true; 9 | public static bool autoCountersteer = true; 10 | public static bool steeringRestriction = true; 11 | 12 | public Toggle absToggle; 13 | public Toggle counterSteerToggle; 14 | public Toggle steeringRestrictionToggle; 15 | 16 | private void Start() 17 | { 18 | absToggle.isOn = abs; 19 | counterSteerToggle.isOn = autoCountersteer; 20 | steeringRestrictionToggle.isOn = steeringRestriction; 21 | } 22 | public static void setABS(bool ABS) 23 | { 24 | abs = ABS; 25 | } 26 | 27 | public static void setCountersteer(bool Counter) 28 | { 29 | autoCountersteer = Counter; 30 | } 31 | 32 | public static void setSteeringLimit(bool limit) 33 | { 34 | steeringRestriction = limit; 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Scripts/DrivingAssistManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a7993437eb085074593d4966777b472d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PauseMenUController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | 6 | public class PauseMenUController : MainMenuController 7 | { 8 | public static bool pause; 9 | 10 | public GameObject pauseMenu; 11 | 12 | 13 | void Update() 14 | { 15 | if (Input.GetButtonDown("Cancel")) 16 | { 17 | activeMenu = 0; 18 | pause = !pause; 19 | 20 | pauseMenu.SetActive(pause); 21 | Tachometer.UICanvas.SetActive(!pause); 22 | GetComponent().activeMenu = 0; 23 | } 24 | 25 | pauseMenu.SetActive(pause); 26 | Tachometer.UICanvas.SetActive(!pause); 27 | 28 | if (pause) 29 | Time.timeScale = 0; 30 | else 31 | Time.timeScale = 1; 32 | } 33 | public void resume() 34 | { 35 | pause = false; 36 | Time.timeScale = 1; 37 | GetComponent().activeMenu = 0; 38 | } 39 | public void returnToMainMenu() 40 | 41 | { 42 | pause = false; 43 | Time.timeScale = 1; 44 | SceneManager.LoadScene("Main Menu"); 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Assets/Scripts/PauseMenUController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43fdfdc1b9c22724d82f79d2384b2208 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SimpleCameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14e519c409be4a1428028347410f5677 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tachometer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using TMPro; 6 | 7 | public class Tachometer : MonoBehaviour 8 | { 9 | /* 10 | float maxRPM; 11 | float rpm; 12 | int gear; 13 | float speed; 14 | */ 15 | 16 | public static GameObject UICanvas; 17 | 18 | public TextMeshProUGUI speedText; 19 | public TextMeshProUGUI rpmText; 20 | public TextMeshProUGUI gearText; 21 | 22 | public Slider tachoBar; 23 | 24 | float RPM; 25 | float actualRPM; 26 | float maxRPM; 27 | 28 | float speed; 29 | int gear; 30 | 31 | float smoothingFactor; 32 | // Start is called before the first frame update 33 | void Start() 34 | { 35 | UICanvas = transform.parent.gameObject; 36 | } 37 | 38 | private void FixedUpdate() 39 | { 40 | 41 | } 42 | // Update is called once per frame 43 | void Update() 44 | { 45 | RPM += (actualRPM - RPM) * smoothingFactor * Time.deltaTime / 0.02F; 46 | if(float.IsNaN(RPM) || float.IsInfinity(RPM)) 47 | { 48 | RPM = actualRPM; 49 | } 50 | setTachoVisual(); 51 | } 52 | 53 | public void setTacho(float newRPM, float mRPM, int newGear, float nSpeed, float nSmoothingFactor) 54 | { 55 | actualRPM = newRPM; 56 | maxRPM = mRPM; 57 | speed = nSpeed; 58 | gear = newGear; 59 | smoothingFactor = nSmoothingFactor; 60 | } 61 | 62 | void setTachoVisual() 63 | { 64 | speedText.text = string.Format("{0} Ku/h", (int)(speed * 3600 / 1000 * 100) / 100); 65 | rpmText.text = string.Format("{0} RPM", (int)RPM); 66 | gearText.text = string.Format("{0} Gear", gear); 67 | 68 | tachoBar.value = RPM / maxRPM; 69 | } 70 | } 71 | -------------------------------------------------------------------------------- /Assets/Scripts/Tachometer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f2adab0155230c84fa274c8fa5dbb362 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UICarDebbuger.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using TMPro; 6 | 7 | public class UICarDebbuger : MonoBehaviour 8 | { 9 | public static UICarDebbuger main; 10 | 11 | public Rigidbody chasis; 12 | public SuspensionAndWheel[] wheels; 13 | public UIWheelDebbuger[] wheelDebuggers; 14 | public TextMeshProUGUI totalWeightText; 15 | 16 | public float slipMax; 17 | public float torqueMax; 18 | public float loadMax; 19 | 20 | 21 | float torque; 22 | float hp; 23 | float wheelTorque; 24 | private void Awake() 25 | { 26 | main = this; 27 | } 28 | 29 | void Start() 30 | { 31 | if(chasis != null) 32 | loadMax = -chasis.mass * Physics.gravity.y; 33 | else 34 | loadMax = 1000 * Physics.gravity.y; 35 | } 36 | 37 | // Update is called once per frame 38 | void Update() 39 | { 40 | float totalLoad = 0; 41 | for(int i = 0; i < wheels.Length; i ++) 42 | { 43 | wheelDebuggers[i].slip = wheels[i].wheelSlipRatio / slipMax; 44 | wheelDebuggers[i].torque = wheels[i].wheelEngineTorque / torqueMax; 45 | wheelDebuggers[i].load = wheels[i].wheelLoad / loadMax; 46 | totalLoad += wheels[i].wheelLoad; 47 | } 48 | 49 | totalWeightText.text = string.Format("Total Load: {0}\nEngine Torque: {1}\nHorse Power: {2}\n", totalLoad/-Physics.gravity.y, (int)torque, (int)hp); 50 | } 51 | 52 | public void updateDebug(float ntorque, float rpm, float gearRatio) 53 | { 54 | torque = ntorque; 55 | hp = ntorque * rpm / 5252; 56 | wheelTorque = ntorque * gearRatio; 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/Scripts/UICarDebbuger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f750059e0e442d04fa8d498d5cb8aefd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UIWheelDebbuger.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class UIWheelDebbuger : MonoBehaviour 7 | { 8 | public float slip; 9 | public float torque; 10 | public float load; 11 | 12 | public Slider slipSlider; 13 | public Slider torqueSlider; 14 | public Slider loadSlider; 15 | 16 | // Start is called before the first frame update 17 | void Start() 18 | { 19 | 20 | } 21 | 22 | // Update is called once per frame 23 | void Update() 24 | { 25 | if(slipSlider != null) 26 | slipSlider.value = slip; 27 | if(torqueSlider != null) 28 | torqueSlider.value = torque; 29 | if(loadSlider != null) 30 | loadSlider.value = load; 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/Scripts/UIWheelDebbuger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27565907c68ffab4ab3831fac80951a6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a2877944ad904d541946a70f9f1c7ff6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/Engine.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GalanLefont/Unity-Driving-System/2e057aaf3471b4a69c701a0c0d4860c008a77141/Assets/Scripts/Vehicle Scripts/Engine.cs -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/Engine.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 823bbce681b69ad46831e9bf943fe372 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/EngineSoundController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22f1babbd699c404bb9d0794bbb024ed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/SteeringHelp.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SteeringHelp : MonoBehaviour 6 | { 7 | [Range(0,1)] 8 | public float steeringHelpInfluence; 9 | 10 | Rigidbody chasis; 11 | 12 | public float optimalMaxSteeringAngle; 13 | public float maxHelpAngle; 14 | 15 | [HideInInspector] 16 | public float steeringMaxAngle; 17 | [HideInInspector] 18 | public float steeringZeroAngle; 19 | 20 | // Start is called before the first frame update 21 | void Start() 22 | { 23 | chasis = GetComponentInParent(); 24 | } 25 | 26 | // Update is called once per frame 27 | void Update() 28 | { 29 | 30 | } 31 | 32 | private void FixedUpdate() 33 | { 34 | Vector3 relativeRoadVelocity = transform.InverseTransformVector(chasis.GetPointVelocity(transform.position)); 35 | relativeRoadVelocity -= relativeRoadVelocity.y * Vector3.up; 36 | 37 | float angle = Vector3.Angle(Vector3.right, relativeRoadVelocity); 38 | int dir = relativeRoadVelocity.z > 0 ? 1 : -1; 39 | 40 | if (angle > maxHelpAngle) 41 | { 42 | steeringZeroAngle = 0; 43 | steeringMaxAngle = 90; 44 | return; 45 | } 46 | steeringMaxAngle = Mathf.Max(Mathf.Abs(angle + optimalMaxSteeringAngle), Mathf.Abs(angle - optimalMaxSteeringAngle)); 47 | 48 | Vector3 chasisToRoadRelativeVelocity = transform.InverseTransformVector(chasis.velocity); 49 | chasisToRoadRelativeVelocity -= chasisToRoadRelativeVelocity.y * Vector3.up; 50 | dir = chasisToRoadRelativeVelocity.z > 0 ? 1 : -1; 51 | angle = Vector3.Angle(Vector3.right, chasisToRoadRelativeVelocity) * steeringHelpInfluence; 52 | steeringZeroAngle = angle * -dir; 53 | 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/SteeringHelp.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e3eea95b75cb5b43adbc2f3514ec0ad 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/SuspensionAndWheel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98fa697df60bb124b96352ba255c7cf0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/VehicleController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class VehicleController : MonoBehaviour 6 | { 7 | [HideInInspector] 8 | public float div = 5; 9 | [HideInInspector] 10 | public bool stop; 11 | public struct Controls 12 | { 13 | public float throttle; 14 | public float brakes; 15 | public float steering; 16 | public bool clutch; 17 | public bool handBrake; 18 | } 19 | 20 | public Controls controls; 21 | public bool reverse; 22 | 23 | public int dir { get { return !reverse ? 1 : -1; } } 24 | // Start is called before the first frame update 25 | void Start() 26 | { 27 | 28 | } 29 | 30 | // Update is called once per frame 31 | void Update() 32 | { 33 | controls.throttle = Mathf.Clamp(Input.GetAxis("Vertical") * dir, 0,1); 34 | controls.brakes = -Mathf.Clamp(Input.GetAxis("Vertical") * dir, -1,0); 35 | controls.steering = Input.GetAxis("Horizontal"); 36 | controls.handBrake = Input.GetButton("Jump"); 37 | controls.clutch = Input.GetButton("Fire1"); 38 | 39 | if (stop) 40 | { 41 | controls.brakes = 1; 42 | controls.throttle = 0; 43 | controls.steering = 0; 44 | } 45 | //controls.throttle = Mathf.Clamp(Input.GetAxisRaw("Throttle") * dir, 0, 1); 46 | // controls.brakes = -Mathf.Clamp(Input.GetAxisRaw("Throttle") * dir, -1, 0); 47 | 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/VehicleController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5db8bc7d1ab920347bca8c1dd93da4bc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/WheelVisualController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class WheelVisualController : MonoBehaviour 6 | { 7 | SuspensionAndWheel controllerWheel; 8 | public Transform meshController; 9 | public Transform particleContainer; 10 | 11 | void Start() 12 | { 13 | controllerWheel = GetComponentInParent(); 14 | } 15 | 16 | // Update is called once per frame 17 | void Update() 18 | { 19 | Vector3 newEuler = meshController.localEulerAngles - Vector3.forward * controllerWheel.wheelVisualAngularVelocity * Mathf.Rad2Deg * Time.deltaTime; 20 | 21 | transform.position = transform.parent.position - transform.parent.up * controllerWheel.wheelPositionCurrent; 22 | particleContainer.position = transform.parent.position - transform.parent.up * (controllerWheel.wheelPositionCurrent + controllerWheel.wheelRadius); 23 | meshController.localRotation = Quaternion.Euler(0, 0, newEuler.z); 24 | 25 | // Debug.DrawLine(meshController.position, meshController.position + meshController.right * controllerWheel.wheelRadius, Color.blue); 26 | } 27 | 28 | private void FixedUpdate() 29 | { 30 | transform.localRotation = Quaternion.Euler(transform.localRotation.eulerAngles.x, controllerWheel.wheelSteeringAngle, transform.localRotation.eulerAngles.z); 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/Scripts/Vehicle Scripts/WheelVisualController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5e6fc3d5618c5e41b1f2db2509c0468 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/VehicleSpawner.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class VehicleSpawner : MonoBehaviour 6 | { 7 | public static VehicleSpawner main; 8 | 9 | public GameObject[] vehicles; 10 | public GameObject currentVehicle; 11 | public void changeVehicle(int id) 12 | { 13 | GameObject newVehicle = Instantiate(vehicles[id], transform); 14 | Destroy(currentVehicle); 15 | currentVehicle = newVehicle; 16 | } 17 | // Start is called before the first frame update 18 | void Start() 19 | { 20 | main = this; 21 | GameObject newVehicle = Instantiate(vehicles[CarAndTrackSelection.selectedCar], 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copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.cinemachine": "2.6.3", 4 | "com.unity.collab-proxy": "1.3.9", 5 | "com.unity.ide.rider": "2.0.7", 6 | "com.unity.ide.visualstudio": "2.0.7", 7 | "com.unity.ide.vscode": "1.2.3", 8 | "com.unity.probuilder": "4.5.2", 9 | "com.unity.render-pipelines.high-definition": "10.3.1", 10 | "com.unity.test-framework": "1.1.22", 11 | "com.unity.textmeshpro": "3.0.1", 12 | "com.unity.timeline": "1.4.6", 13 | "com.unity.ugui": "1.0.0", 14 | "com.unity.modules.ai": "1.0.0", 15 | "com.unity.modules.androidjni": "1.0.0", 16 | "com.unity.modules.animation": "1.0.0", 17 | "com.unity.modules.assetbundle": "1.0.0", 18 | "com.unity.modules.audio": "1.0.0", 19 | "com.unity.modules.cloth": "1.0.0", 20 | "com.unity.modules.director": "1.0.0", 21 | "com.unity.modules.imageconversion": "1.0.0", 22 | "com.unity.modules.imgui": "1.0.0", 23 | "com.unity.modules.jsonserialize": "1.0.0", 24 | "com.unity.modules.particlesystem": "1.0.0", 25 | "com.unity.modules.physics": "1.0.0", 26 | "com.unity.modules.physics2d": "1.0.0", 27 | "com.unity.modules.screencapture": "1.0.0", 28 | "com.unity.modules.terrain": "1.0.0", 29 | "com.unity.modules.terrainphysics": "1.0.0", 30 | "com.unity.modules.tilemap": "1.0.0", 31 | "com.unity.modules.ui": "1.0.0", 32 | "com.unity.modules.uielements": "1.0.0", 33 | "com.unity.modules.umbra": "1.0.0", 34 | "com.unity.modules.unityanalytics": "1.0.0", 35 | "com.unity.modules.unitywebrequest": "1.0.0", 36 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 37 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 38 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 39 | "com.unity.modules.unitywebrequestwww": "1.0.0", 40 | "com.unity.modules.vehicles": "1.0.0", 41 | "com.unity.modules.video": "1.0.0", 42 | "com.unity.modules.vr": "1.0.0", 43 | "com.unity.modules.wind": "1.0.0", 44 | "com.unity.modules.xr": "1.0.0" 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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I decided to share this code due to the lack of resources about this topic online. You can look how it was made or use it as a base for your own projects (Under MIT license). 3 | 4 | My code is rather messy and the comments are in Spanish, if you have any question be free to DM through any social media (@galanlefont) or my email: ernestojesus@galanlefont.com 5 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedScenePath-0: 9 | value: 22424703114646680e0b0227036c6f11041c11242b680a3f3967083debf42d 10 | flags: 0 11 | RecentlyUsedScenePath-1: 12 | value: 22424703114646680e0b0227036c0d3456240d396c0d3e3120391136acf53a31f6fe 13 | flags: 0 14 | RecentlyUsedScenePath-2: 15 | value: 22424703114646680e0b0227036c0d34563b193e6c0e29222e2c5d16faf07a2decee22f0 16 | flags: 0 17 | RecentlyUsedScenePath-3: 18 | value: 22424703114646680e0b0227036c79051b1816332d6814312e2c5d07f0e13733a2c139fba71e3a31364cfa320d2a18 19 | flags: 0 20 | RecentlyUsedScenePath-4: 21 | value: 22424703114646680e0b0227036c79051b1816332d6814312e2c5d07f0e13733acf238e0f323 22 | flags: 0 23 | RecentlyUsedScenePath-5: 24 | value: 22424703114646680e0b0227036c79051b1816332d68153c24395d01e3f43d37acf238e0f323 25 | flags: 0 26 | RecentlyUsedScenePath-6: 27 | value: 22424703114646680e0b0227036c6f021903173e353823701e2a183de7ae2136ebf32f 28 | flags: 0 29 | RecentlyUsedScenePath-7: 30 | value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d 31 | flags: 0 32 | RecentlyUsedScenePath-8: 33 | value: 22424703114646680e0b0227036c721f18031d6a01292a3f633c133af6f9 34 | flags: 0 35 | RecentlyUsedScenePath-9: 36 | value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb 37 | flags: 0 38 | vcSharedLogLevel: 39 | value: 0d5e400f0650 40 | flags: 0 41 | m_VCAutomaticAdd: 1 42 | m_VCDebugCom: 0 43 | m_VCDebugCmd: 0 44 | m_VCDebugOut: 0 45 | m_SemanticMergeMode: 2 46 | m_VCShowFailedCheckout: 1 47 | m_VCOverwriteFailedCheckoutAssets: 1 48 | m_VCProjectOverlayIcons: 1 49 | m_VCHierarchyOverlayIcons: 1 50 | m_VCOtherOverlayIcons: 1 51 | m_VCAllowAsyncUpdate: 1 52 | --------------------------------------------------------------------------------