├── .gitignore ├── .vsconfig ├── Assets ├── Materials.meta ├── Materials │ ├── DragablePoligon.mat │ └── DragablePoligon.mat.meta ├── Prefabs.meta ├── Prefabs │ ├── Dragable.prefab │ └── Dragable.prefab.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta └── Scripts │ ├── Camera.meta │ ├── Camera │ ├── CameraController.cs │ └── CameraController.cs.meta │ ├── Mesh editor.meta │ ├── Mesh editor │ ├── MeshInfo.cs │ ├── MeshInfo.cs.meta │ ├── VertexEditor.cs │ └── VertexEditor.cs.meta │ ├── Transform Tools.meta │ └── Transform Tools │ ├── DragIt.cs │ └── DragIt.cs.meta ├── LICENSE ├── Logs ├── AssetImportWorker0-prev.log ├── Packages-Update.log ├── shadercompiler-UnityShaderCompiler.exe0.log ├── shadercompiler-UnityShaderCompiler.exe1.log └── shadercompiler-UnityShaderCompiler.exe2.log ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── Unity-Mesh-Editor.gif └── UserSettings ├── EditorUserSettings.asset └── Search.settings /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 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{fileID: 0} 405 | --- !u!33 &1745240942 406 | MeshFilter: 407 | m_ObjectHideFlags: 0 408 | m_CorrespondingSourceObject: {fileID: 0} 409 | m_PrefabInstance: {fileID: 0} 410 | m_PrefabAsset: {fileID: 0} 411 | m_GameObject: {fileID: 1745240937} 412 | m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} 413 | --- !u!4 &1745240943 414 | Transform: 415 | m_ObjectHideFlags: 0 416 | m_CorrespondingSourceObject: {fileID: 0} 417 | m_PrefabInstance: {fileID: 0} 418 | m_PrefabAsset: {fileID: 0} 419 | m_GameObject: {fileID: 1745240937} 420 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 421 | m_LocalPosition: {x: -0.192, y: 0, z: 0.162} 422 | m_LocalScale: {x: 1, y: 1, z: 1} 423 | m_Children: [] 424 | m_Father: {fileID: 0} 425 | m_RootOrder: 2 426 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 427 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79aba124bb1298f4cbcbccfa520225d5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Camera.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fbcb2f42d3880904aa5e80326bc8b533 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Camera/CameraController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraController : MonoBehaviour 6 | { 7 | [Range(0.1f, 10.0f)] 8 | [SerializeField] 9 | private float m_MoveSpeed = 1.0f; 10 | 11 | void Update() 12 | { 13 | transform.Translate(new Vector3( 14 | 1 * Input.GetAxis("Horizontal") * m_MoveSpeed * Time.deltaTime, 15 | 0, 16 | 1 * Input.GetAxis("Vertical") * m_MoveSpeed * Time.deltaTime 17 | )); 18 | 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Scripts/Camera/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a49db1697207c9f448625c993bfad6f5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Mesh editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 23f7fc86897992d48bcab4526600bbe8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Mesh editor/MeshInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using UnityEngine; 4 | 5 | [RequireComponent(typeof(MeshFilter))] 6 | [RequireComponent(typeof(MeshCollider))] // because of controling gameobject after changing its shape (rotating and draging with mouse) 7 | public class MeshInfo : MonoBehaviour 8 | { 9 | private Mesh m_Mesh; // a reference to attached mesh of MeshFilter 10 | 11 | private List m_Vertices; // a copy of m_Mesh.vertices.ToList() 12 | 13 | public VertexEditor m_VertexEtitorPrefab; 14 | 15 | void Start() 16 | { 17 | m_Mesh = GetComponent().mesh; 18 | 19 | // make ready to edit mesh 20 | m_Vertices = GetMeshVertices(); 21 | GenerateVerticesEditorObjects(); 22 | } 23 | 24 | /// 25 | /// After moving a VertexEditor, it should change all vertices position 26 | /// 27 | /// This array should contain indexes of referenced vertices 28 | /// the local position of this Vertex Editor 29 | public void SetVertex(List vertexIndex, Vector3 position) 30 | { 31 | for (int i = 0; i < vertexIndex.Count; i++) 32 | m_Vertices[vertexIndex[i]] = position; 33 | 34 | m_Mesh.vertices = m_Vertices.ToArray(); 35 | m_Mesh.RecalculateNormals(); 36 | } 37 | 38 | private List GetMeshVertices() 39 | { 40 | return m_Mesh.vertices.ToList(); 41 | } 42 | 43 | // needs to fix 44 | private void GenerateVerticesEditorObjects() 45 | { 46 | // tip: we don't need to have any reference to instantiated mini cubes 47 | // because the cube is independent itself 48 | 49 | // if mesh has no vertices, it will cause an error here. we should check it here, 50 | // not in anywhere else (because maybe forget to check) 51 | if (m_Mesh.vertices.Length < 1) 52 | return; 53 | 54 | // i need have a reference to entire generated VertexEditors till the end of this method's scope 55 | List vertexEditors = new List(); 56 | 57 | // the first one is going to created always 58 | vertexEditors.Add(Instantiate(m_VertexEtitorPrefab, transform)); 59 | vertexEditors[0].transform.localPosition = m_Vertices[0]; 60 | vertexEditors[0].AddVertexIndex(0); 61 | 62 | for (int i = 1; i < m_Vertices.Count; i++) 63 | { 64 | int index = GetVertexPositionIndex(m_Vertices[i], ref vertexEditors); 65 | 66 | if (index >= 0) 67 | { 68 | vertexEditors[index].AddVertexIndex(i); 69 | } 70 | else 71 | { 72 | vertexEditors.Add(Instantiate(m_VertexEtitorPrefab, transform)); 73 | 74 | int last = vertexEditors.Count - 1; 75 | vertexEditors[last].transform.localPosition = m_Vertices[i]; 76 | vertexEditors[last].AddVertexIndex(i); 77 | } 78 | } 79 | } 80 | 81 | /// 82 | /// Get the index of VertexEditor in a list 83 | /// 84 | /// The position of vertex 85 | /// Your desired list for search 86 | /// 87 | private int GetVertexPositionIndex(Vector3 vertexPosition, ref List list) 88 | { 89 | for (int i = 0; i < list.Count; i++) 90 | if (list[i].transform.localPosition == vertexPosition) 91 | return i; 92 | 93 | return -1; // it means the search didn't found any result 94 | } 95 | } -------------------------------------------------------------------------------- /Assets/Scripts/Mesh editor/MeshInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d10f385e5597684993e5f520782d341 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Mesh editor/VertexEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | public class VertexEditor : DragIt 4 | { 5 | private MeshInfo m_MeshInfo; 6 | 7 | private List m_VertexIndex; // it will fill from MeshInfo by calling AddVertexIndex() 8 | 9 | private void Awake() 10 | { 11 | m_VertexIndex = new List(); 12 | } 13 | 14 | void Start() 15 | { 16 | m_MeshInfo = GetComponentInParent(); 17 | } 18 | 19 | private new void OnMouseDrag() 20 | { 21 | base.OnMouseDrag(); 22 | m_MeshInfo.SetVertex(m_VertexIndex, transform.localPosition); 23 | } 24 | 25 | /// 26 | /// Adds an VertexIndex 27 | /// 28 | /// The index of vertex 29 | public void AddVertexIndex(int index) 30 | { 31 | m_VertexIndex.Add(index); 32 | } 33 | } -------------------------------------------------------------------------------- /Assets/Scripts/Mesh editor/VertexEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1da7d6b11d6a2d4c9a04fdecb798875 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Transform Tools.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d9e9a1c23f45514bb2b89260b358500 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Transform Tools/DragIt.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(Collider))] 4 | public class DragIt : MonoBehaviour 5 | { 6 | /* for mouse drag */ 7 | private Vector3 m_Distance; 8 | private float m_PosX; 9 | private float m_PosY; 10 | 11 | protected void OnMouseDown() 12 | { 13 | m_Distance = Camera.main.WorldToScreenPoint(transform.position); 14 | m_PosX = Input.mousePosition.x - m_Distance.x; 15 | m_PosY = Input.mousePosition.y - m_Distance.y; 16 | } 17 | 18 | protected void OnMouseDrag() 19 | { 20 | // when drag is happend, replace the mesh vertex due to the m_VertexIndex 21 | 22 | Vector3 curPos = new Vector3(Input.mousePosition.x - m_PosX, Input.mousePosition.y - m_PosY, m_Distance.z); 23 | Vector3 worldPos = Camera.main.ScreenToWorldPoint(curPos); 24 | 25 | transform.position = worldPos; 26 | } 27 | } -------------------------------------------------------------------------------- /Assets/Scripts/Transform Tools/DragIt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99bcf69b7142f8c448e665ba5b2b52cc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 GamEditors 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Logs/AssetImportWorker0-prev.log: -------------------------------------------------------------------------------- 1 | Using pre-set license 2 | Built from '2021.1/staging' branch; Version is '2021.1.2f1 (e5d502d80fbb) revision 15062274'; Using compiler version '192528614'; Build Type 'Release' 3 | OS: 'Windows 10 Enterprise; OS build 19042.870; Version 2009; 64bit' Language: 'en' Physical Memory: 8155 MB 4 | BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 5 | 6 | COMMAND LINE ARGUMENTS: 7 | D:\Program Files\UnityEditors\2021.1.2f1\Editor\Unity.exe 8 | -adb2 9 | -batchMode 10 | -noUpm 11 | -name 12 | AssetImportWorker0 13 | -projectPath 14 | G:/Projects/Unity Projects/Unity-Mesh-Editor 15 | -logFile 16 | Logs/AssetImportWorker0.log 17 | -srvPort 18 | 1659 19 | Successfully changed project path to: G:/Projects/Unity Projects/Unity-Mesh-Editor 20 | G:/Projects/Unity Projects/Unity-Mesh-Editor 21 | Using Asset Import Pipeline V2. 22 | Refreshing native plugins compatible for Editor in 90.80 ms, found 1 plugins. 23 | Preloading 0 native plugins for Editor in 0.00 ms. 24 | Initialize engine version: 2021.1.2f1 (e5d502d80fbb) 25 | [Subsystems] Discovering subsystems at path D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/Resources/UnitySubsystems 26 | [Subsystems] Discovering subsystems at path G:/Projects/Unity Projects/Unity-Mesh-Editor/Assets 27 | GfxDevice: creating device client; threaded=0; jobified=0 28 | Direct3D: 29 | Version: Direct3D 11.0 [level 11.0] 30 | Renderer: AMD Radeon HD 5450 (ID=0x68f9) 31 | Vendor: ATI 32 | VRAM: 1010 MB 33 | Driver: 15.200.1062.1004 34 | Initialize mono 35 | Mono path[0] = 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/Managed' 36 | Mono path[1] = 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' 37 | Mono config path = 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/MonoBleedingEdge/etc' 38 | Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624 39 | Begin MonoManager ReloadAssembly 40 | Registering precompiled unity dll's ... 41 | Register platform support module: D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll 42 | Registered in 0.001553 seconds. 43 | Native extension for WindowsStandalone target not found 44 | Refreshing native plugins compatible for Editor in 92.67 ms, found 1 plugins. 45 | Preloading 0 native plugins for Editor in 0.00 ms. 46 | Mono: successfully reloaded assembly 47 | - Completed reload, in 1.271 seconds 48 | Platform modules already initialized, skipping 49 | Registering precompiled user dll's ... 50 | Registered in 0.002533 seconds. 51 | Begin MonoManager ReloadAssembly 52 | Native extension for WindowsStandalone target not found 53 | Refreshing native plugins compatible for Editor in 0.58 ms, found 1 plugins. 54 | Preloading 0 native plugins for Editor in 0.00 ms. 55 | Mono: successfully reloaded assembly 56 | - Completed reload, in 1.188 seconds 57 | Platform modules already initialized, skipping 58 | ======================================================================== 59 | Worker process is ready to serve import requests 60 | Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds 61 | Refreshing native plugins compatible for Editor in 0.57 ms, found 1 plugins. 62 | Preloading 0 native plugins for Editor in 0.00 ms. 63 | Unloading 2669 Unused Serialized files (Serialized files now loaded: 0) 64 | System memory in use before: 98.3 MB. 65 | System memory in use after: 98.5 MB. 66 | 67 | Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 3121. 68 | Total: 2.899500 ms (FindLiveObjects: 0.353700 ms CreateObjectMapping: 0.159900 ms MarkObjects: 2.286800 ms DeleteObjects: 0.097300 ms) 69 | 70 | ======================================================================== 71 | Received Import Request. 72 | path: Assets/Prefabs/Dragable.prefab 73 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 74 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '97e052db1b27c6aac781d23faee5ced7') in 0.141176 seconds 75 | ======================================================================== 76 | Received Prepare 77 | Registering precompiled user dll's ... 78 | Registered in 0.002604 seconds. 79 | Begin MonoManager ReloadAssembly 80 | Native extension for WindowsStandalone target not found 81 | Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins. 82 | Preloading 0 native plugins for Editor in 0.00 ms. 83 | Mono: successfully reloaded assembly 84 | - Completed reload, in 1.040 seconds 85 | Platform modules already initialized, skipping 86 | Refreshing native plugins compatible for Editor in 0.95 ms, found 1 plugins. 87 | Preloading 0 native plugins for Editor in 0.00 ms. 88 | Unloading 2664 Unused Serialized files (Serialized files now loaded: 0) 89 | System memory in use before: 101.9 MB. 90 | System memory in use after: 102.1 MB. 91 | 92 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3132. 93 | Total: 3.618900 ms (FindLiveObjects: 0.254700 ms CreateObjectMapping: 0.141200 ms MarkObjects: 3.168300 ms DeleteObjects: 0.052800 ms) 94 | 95 | ======================================================================== 96 | Received Import Request. 97 | Time since last request: 41.815999 seconds. 98 | path: Assets/Prefabs/Dragable.prefab 99 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 100 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4a6c162779bad2856a0f63915d2acd1a') in 0.073076 seconds 101 | ======================================================================== 102 | Received Import Request. 103 | Time since last request: 4.858307 seconds. 104 | path: Assets/Prefabs/Dragable.prefab 105 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 106 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '53f57f14f29288ecdbd08e40d2685a42') in 0.014437 seconds 107 | ======================================================================== 108 | Received Import Request. 109 | Time since last request: 4.035731 seconds. 110 | path: Assets/Prefabs/Dragable.prefab 111 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 112 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e1cc5e1c64cfb3a09e530fb3d1b30e9e') in 0.013177 seconds 113 | ======================================================================== 114 | Received Import Request. 115 | Time since last request: 25.047874 seconds. 116 | path: Assets/Materials/DragablePoligon.mat 117 | artifactKey: Guid(4525a8e2ec780ca4389050ff5b8ad9a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 118 | Start importing Assets/Materials/DragablePoligon.mat using Guid(4525a8e2ec780ca4389050ff5b8ad9a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cbbab82b935a628a835c8bf6dd06da7a') in 0.052247 seconds 119 | ======================================================================== 120 | Received Prepare 121 | Registering precompiled user dll's ... 122 | Registered in 0.002968 seconds. 123 | Begin MonoManager ReloadAssembly 124 | Native extension for WindowsStandalone target not found 125 | Refreshing native plugins compatible for Editor in 0.56 ms, found 1 plugins. 126 | Preloading 0 native plugins for Editor in 0.00 ms. 127 | Mono: successfully reloaded assembly 128 | - Completed reload, in 1.084 seconds 129 | Platform modules already initialized, skipping 130 | Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins. 131 | Preloading 0 native plugins for Editor in 0.00 ms. 132 | Unloading 2664 Unused Serialized files (Serialized files now loaded: 0) 133 | System memory in use before: 102.2 MB. 134 | System memory in use after: 102.4 MB. 135 | 136 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3169. 137 | Total: 2.330000 ms (FindLiveObjects: 0.253800 ms CreateObjectMapping: 0.169900 ms MarkObjects: 1.850700 ms DeleteObjects: 0.054000 ms) 138 | 139 | ======================================================================== 140 | Received Import Request. 141 | Time since last request: 7.599513 seconds. 142 | path: Assets/Prefabs/Dragable.prefab 143 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 144 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2c72475f6fd0ef65c5754be66e36db4a') in 0.084827 seconds 145 | ======================================================================== 146 | Received Prepare 147 | Registering precompiled user dll's ... 148 | Registered in 0.002622 seconds. 149 | Begin MonoManager ReloadAssembly 150 | Native extension for WindowsStandalone target not found 151 | Refreshing native plugins compatible for Editor in 0.57 ms, found 1 plugins. 152 | Preloading 0 native plugins for Editor in 0.00 ms. 153 | Mono: successfully reloaded assembly 154 | - Completed reload, in 1.089 seconds 155 | Platform modules already initialized, skipping 156 | Refreshing native plugins compatible for Editor in 0.82 ms, found 1 plugins. 157 | Preloading 0 native plugins for Editor in 0.00 ms. 158 | Unloading 2664 Unused Serialized files (Serialized files now loaded: 0) 159 | System memory in use before: 102.2 MB. 160 | System memory in use after: 102.4 MB. 161 | 162 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3174. 163 | Total: 2.575700 ms (FindLiveObjects: 0.250000 ms CreateObjectMapping: 0.137700 ms MarkObjects: 2.121400 ms DeleteObjects: 0.064400 ms) 164 | 165 | ======================================================================== 166 | Received Prepare 167 | Registering precompiled user dll's ... 168 | Registered in 0.002549 seconds. 169 | Begin MonoManager ReloadAssembly 170 | Native extension for WindowsStandalone target not found 171 | Refreshing native plugins compatible for Editor in 0.56 ms, found 1 plugins. 172 | Preloading 0 native plugins for Editor in 0.00 ms. 173 | Mono: successfully reloaded assembly 174 | - Completed reload, in 1.064 seconds 175 | Platform modules already initialized, skipping 176 | Refreshing native plugins compatible for Editor in 0.63 ms, found 1 plugins. 177 | Preloading 0 native plugins for Editor in 0.00 ms. 178 | Unloading 2664 Unused Serialized files (Serialized files now loaded: 0) 179 | System memory in use before: 102.3 MB. 180 | System memory in use after: 102.5 MB. 181 | 182 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3177. 183 | Total: 2.498800 ms (FindLiveObjects: 0.256700 ms CreateObjectMapping: 0.136100 ms MarkObjects: 2.035300 ms DeleteObjects: 0.068300 ms) 184 | 185 | ======================================================================== 186 | Received Prepare 187 | Registering precompiled user dll's ... 188 | Registered in 0.002611 seconds. 189 | Begin MonoManager ReloadAssembly 190 | Native extension for WindowsStandalone target not found 191 | Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins. 192 | Preloading 0 native plugins for Editor in 0.00 ms. 193 | Mono: successfully reloaded assembly 194 | - Completed reload, in 1.046 seconds 195 | Platform modules already initialized, skipping 196 | Refreshing native plugins compatible for Editor in 0.58 ms, found 1 plugins. 197 | Preloading 0 native plugins for Editor in 0.00 ms. 198 | Unloading 2664 Unused Serialized files (Serialized files now loaded: 0) 199 | System memory in use before: 102.3 MB. 200 | System memory in use after: 102.5 MB. 201 | 202 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3180. 203 | Total: 3.525300 ms (FindLiveObjects: 0.369800 ms CreateObjectMapping: 0.364400 ms MarkObjects: 2.713100 ms DeleteObjects: 0.075800 ms) 204 | 205 | ======================================================================== 206 | Received Import Request. 207 | Time since last request: 561.195432 seconds. 208 | path: Assets/Prefabs/Dragable.prefab 209 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 210 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '46864ef5c2af9ff5eac020d2f77a4e0a') in 0.074772 seconds 211 | ======================================================================== 212 | Received Prepare 213 | Registering precompiled user dll's ... 214 | Registered in 0.002595 seconds. 215 | Begin MonoManager ReloadAssembly 216 | Native extension for WindowsStandalone target not found 217 | Refreshing native plugins compatible for Editor in 0.57 ms, found 1 plugins. 218 | Preloading 0 native plugins for Editor in 0.00 ms. 219 | Mono: successfully reloaded assembly 220 | - Completed reload, in 1.073 seconds 221 | Platform modules already initialized, skipping 222 | Refreshing native plugins compatible for Editor in 0.62 ms, found 1 plugins. 223 | Preloading 0 native plugins for Editor in 0.00 ms. 224 | Unloading 2664 Unused Serialized files (Serialized files now loaded: 0) 225 | System memory in use before: 102.3 MB. 226 | System memory in use after: 102.5 MB. 227 | 228 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3184. 229 | Total: 3.258300 ms (FindLiveObjects: 0.316900 ms CreateObjectMapping: 0.279100 ms MarkObjects: 2.591500 ms DeleteObjects: 0.068900 ms) 230 | 231 | ======================================================================== 232 | Received Import Request. 233 | Time since last request: 42.272257 seconds. 234 | path: Assets/Scripts/Mesh editor/VertexEditor.cs 235 | artifactKey: Guid(e1da7d6b11d6a2d4c9a04fdecb798875) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 236 | Start importing Assets/Scripts/Mesh editor/VertexEditor.cs using Guid(e1da7d6b11d6a2d4c9a04fdecb798875) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '464e2ffdf4ee006f8e1a7de2277fc58e') in 0.027161 seconds 237 | ======================================================================== 238 | Received Import Request. 239 | Time since last request: 33.258441 seconds. 240 | path: Assets/Prefabs/Dragable.prefab 241 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 242 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e07185dbee55526eebee86403b517b6a') in 0.086890 seconds 243 | ======================================================================== 244 | Received Import Request. 245 | Time since last request: 34.424179 seconds. 246 | path: Assets/Prefabs/Dragable.prefab 247 | artifactKey: Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 248 | Start importing Assets/Prefabs/Dragable.prefab using Guid(c2f4e1cfa32a2c142b40ca358c90fd3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c537df4052d2fd9a14940e3f448bf2c1') in 0.018982 seconds 249 | ======================================================================== 250 | Received Prepare 251 | Registering precompiled user dll's ... 252 | Registered in 0.002664 seconds. 253 | Begin MonoManager ReloadAssembly 254 | Native extension for WindowsStandalone target not found 255 | Refreshing native plugins compatible for Editor in 0.56 ms, found 1 plugins. 256 | Preloading 0 native plugins for Editor in 0.00 ms. 257 | Mono: successfully reloaded assembly 258 | - Completed reload, in 1.072 seconds 259 | Platform modules already initialized, skipping 260 | Refreshing native plugins compatible for Editor in 0.58 ms, found 1 plugins. 261 | Preloading 0 native plugins for Editor in 0.00 ms. 262 | Unloading 2664 Unused Serialized files (Serialized files now loaded: 0) 263 | System memory in use before: 102.3 MB. 264 | System memory in use after: 102.5 MB. 265 | 266 | Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3188. 267 | Total: 2.683300 ms (FindLiveObjects: 0.269500 ms CreateObjectMapping: 0.126900 ms MarkObjects: 2.205400 ms DeleteObjects: 0.079400 ms) 268 | 269 | AssetImportWorkerClient::OnTransportError - code=2 error=End of file 270 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Thu Apr 8 17:29:54 2021 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.collab-proxy@1.3.9 9 | com.unity.ide.rider@3.0.5 10 | com.unity.ide.visualstudio@2.0.7 11 | com.unity.ide.vscode@1.2.3 12 | com.unity.modules.ai@1.0.0 13 | com.unity.modules.androidjni@1.0.0 14 | com.unity.modules.animation@1.0.0 15 | com.unity.modules.assetbundle@1.0.0 16 | com.unity.modules.audio@1.0.0 17 | com.unity.modules.cloth@1.0.0 18 | com.unity.modules.director@1.0.0 19 | com.unity.modules.imageconversion@1.0.0 20 | com.unity.modules.imgui@1.0.0 21 | com.unity.modules.jsonserialize@1.0.0 22 | com.unity.modules.particlesystem@1.0.0 23 | com.unity.modules.physics@1.0.0 24 | com.unity.modules.physics2d@1.0.0 25 | com.unity.modules.screencapture@1.0.0 26 | com.unity.modules.terrain@1.0.0 27 | com.unity.modules.terrainphysics@1.0.0 28 | com.unity.modules.tilemap@1.0.0 29 | com.unity.modules.ui@1.0.0 30 | com.unity.modules.uielements@1.0.0 31 | com.unity.modules.umbra@1.0.0 32 | com.unity.modules.unityanalytics@1.0.0 33 | com.unity.modules.unitywebrequest@1.0.0 34 | com.unity.modules.unitywebrequestassetbundle@1.0.0 35 | com.unity.modules.unitywebrequestaudio@1.0.0 36 | com.unity.modules.unitywebrequesttexture@1.0.0 37 | com.unity.modules.unitywebrequestwww@1.0.0 38 | com.unity.modules.vehicles@1.0.0 39 | com.unity.modules.video@1.0.0 40 | com.unity.modules.vr@1.0.0 41 | com.unity.modules.wind@1.0.0 42 | com.unity.modules.xr@1.0.0 43 | com.unity.test-framework@1.1.24 44 | com.unity.textmeshpro@3.0.4 45 | com.unity.timeline@1.5.4 46 | com.unity.ugui@1.0.0 47 | com.unity.visualscripting@1.5.2 48 | -------------------------------------------------------------------------------- /Logs/shadercompiler-UnityShaderCompiler.exe0.log: -------------------------------------------------------------------------------- 1 | Base path: 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data', plugins path 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/PlaybackEngines' 2 | Cmd: initializeCompiler 3 | 4 | -------------------------------------------------------------------------------- /Logs/shadercompiler-UnityShaderCompiler.exe1.log: -------------------------------------------------------------------------------- 1 | Base path: 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data', plugins path 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/PlaybackEngines' 2 | Cmd: initializeCompiler 3 | 4 | Cmd: shutdown 5 | -------------------------------------------------------------------------------- /Logs/shadercompiler-UnityShaderCompiler.exe2.log: -------------------------------------------------------------------------------- 1 | Base path: 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data', plugins path 'D:/Program Files/UnityEditors/2021.1.2f1/Editor/Data/PlaybackEngines' 2 | Cmd: initializeCompiler 3 | 4 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.9", 4 | "com.unity.ide.rider": "3.0.5", 5 | "com.unity.ide.visualstudio": "2.0.7", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.24", 8 | "com.unity.textmeshpro": "3.0.4", 9 | "com.unity.timeline": "1.5.4", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.visualscripting": "1.5.2", 12 | "com.unity.modules.ai": 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-------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Mesh-Editor 2 | A simple runtime mesh editor 3 | 4 | Please follow me on instagram 5 | 6 | Demo
7 | ![Demo view](https://github.com/GamEditorsTechnolegies/Unity-Mesh-Editor/blob/master/Unity-Mesh-Editor.gif) 8 | -------------------------------------------------------------------------------- /Unity-Mesh-Editor.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GamEditor/Unity-Mesh-Editor/0cf475bcbfce82f4159857457b2513cc0ddc07e3/Unity-Mesh-Editor.gif -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedScenePath-0: 9 | value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d 10 | flags: 0 11 | vcSharedLogLevel: 12 | value: 0d5e400f0650 13 | flags: 0 14 | m_VCAutomaticAdd: 1 15 | m_VCDebugCom: 0 16 | m_VCDebugCmd: 0 17 | m_VCDebugOut: 0 18 | m_SemanticMergeMode: 2 19 | m_VCShowFailedCheckout: 1 20 | m_VCOverwriteFailedCheckoutAssets: 1 21 | m_VCProjectOverlayIcons: 1 22 | m_VCHierarchyOverlayIcons: 1 23 | m_VCOtherOverlayIcons: 1 24 | m_VCAllowAsyncUpdate: 1 25 | -------------------------------------------------------------------------------- /UserSettings/Search.settings: -------------------------------------------------------------------------------- 1 | {} --------------------------------------------------------------------------------