├── .gitignore ├── Assets ├── AI.meta ├── AI │ ├── Enemy Character_BehaviourTree.prefab │ ├── Enemy Character_BehaviourTree.prefab.meta │ ├── Enemy Character_GOAP.prefab │ ├── Enemy Character_GOAP.prefab.meta │ ├── EnemyAI.cs │ ├── EnemyAI.cs.meta │ ├── Materials.meta │ └── Materials │ │ ├── Mat_AI_Body_Enemy.mat │ │ ├── Mat_AI_Body_Enemy.mat.meta │ │ ├── Mat_AI_Eyes.mat │ │ ├── Mat_AI_Eyes.mat.meta │ │ ├── Mat_AI_Head.mat │ │ └── Mat_AI_Head.mat.meta ├── Character.meta ├── Character │ ├── Data.meta │ ├── Data │ │ ├── Character Input Config.inputactions │ │ ├── Character Input Config.inputactions.meta │ │ ├── Default Config.asset │ │ ├── Default Config.asset.meta │ │ ├── PhysMat - Player - Default.physicMaterial │ │ ├── PhysMat - Player - Default.physicMaterial.meta │ │ ├── PhysMat - Player - Jumping.physicMaterial │ │ └── PhysMat - Player - Jumping.physicMaterial.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Player.prefab │ │ └── Player.prefab.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── CharacterMotor.cs │ │ ├── CharacterMotor.cs.meta │ │ ├── CharacterMotorConfig.cs │ │ └── CharacterMotorConfig.cs.meta ├── Common.meta ├── Common │ ├── Miscellaneous.meta │ └── Miscellaneous │ │ ├── ConditionalFieldAttribute.cs │ │ └── ConditionalFieldAttribute.cs.meta ├── Materials.meta ├── Materials │ ├── Mat_TestGeometry.mat │ └── Mat_TestGeometry.mat.meta ├── Objects.meta ├── Objects │ ├── Materials.meta │ ├── Materials │ │ ├── Mat_Wall_Base.mat │ │ ├── Mat_Wall_Base.mat.meta │ │ ├── Mat_Wall_SkirtingBoard.mat │ │ └── Mat_Wall_SkirtingBoard.mat.meta │ ├── Wall - Corner.prefab │ ├── Wall - Corner.prefab.meta │ ├── Wall - Straight.prefab │ ├── Wall - Straight.prefab.meta │ ├── Wall - T Junction.prefab │ └── Wall - T Junction.prefab.meta ├── Pause Manager.meta ├── Pause Manager │ ├── Pause Manager.prefab │ ├── Pause Manager.prefab.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── IPausable.cs │ │ ├── IPausable.cs.meta │ │ ├── PauseManager.cs │ │ └── PauseManager.cs.meta ├── Scenes.meta ├── Scenes │ ├── AI Demo Level.meta │ ├── AI Demo Level.unity │ ├── AI Demo Level.unity.meta │ └── AI Demo Level │ │ ├── NavMesh.asset │ │ └── NavMesh.asset.meta ├── Settings Manager.meta ├── Settings Manager │ ├── Animations.meta │ ├── Animations │ │ ├── Settings_Cancel_Button.controller │ │ ├── Settings_Cancel_Button.controller.meta │ │ ├── Settings_Category_Button.controller │ │ ├── Settings_Category_Button.controller.meta │ │ ├── Settings_Element_Slider.controller │ │ ├── Settings_Element_Slider.controller.meta │ │ ├── Settings_Element_Toggle.controller │ │ ├── Settings_Element_Toggle.controller.meta │ │ ├── Settings_Save_Button.controller │ │ └── Settings_Save_Button.controller.meta │ ├── Editor.meta │ ├── Editor │ │ ├── SettingsUIEditor.cs │ │ └── SettingsUIEditor.cs.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Category Element.prefab │ │ ├── Category Element.prefab.meta │ │ ├── Settings Elements.meta │ │ ├── Settings Elements │ │ │ ├── Element_Boolean.prefab │ │ │ ├── Element_Boolean.prefab.meta │ │ │ ├── Element_Float.prefab │ │ │ ├── Element_Float.prefab.meta │ │ │ ├── Element_GraphicsQualityAndResolution.prefab │ │ │ ├── Element_GraphicsQualityAndResolution.prefab.meta │ │ │ ├── Element_Integer.prefab │ │ │ ├── Element_Integer.prefab.meta │ │ │ ├── Element_String.prefab │ │ │ └── Element_String.prefab.meta │ │ ├── Settings UI.prefab │ │ └── Settings UI.prefab.meta │ ├── Runtime.meta │ └── Runtime │ │ ├── Scenes.meta │ │ ├── Scenes │ │ ├── SettingsBootstrap.unity │ │ └── SettingsBootstrap.unity.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ ├── SettingsAttributes.cs │ │ ├── SettingsAttributes.cs.meta │ │ ├── SettingsBinder.cs │ │ ├── SettingsBinder.cs.meta │ │ ├── SettingsBootstrap.cs │ │ ├── SettingsBootstrap.cs.meta │ │ ├── SettingsData.cs │ │ ├── SettingsData.cs.meta │ │ ├── SettingsManager.cs │ │ ├── SettingsManager.cs.meta │ │ ├── UI.meta │ │ └── UI │ │ ├── Elements.meta │ │ ├── Elements │ │ ├── BaseSettingsUIElement.cs │ │ ├── BaseSettingsUIElement.cs.meta │ │ ├── SettingsUIElement_Boolean.cs │ │ ├── SettingsUIElement_Boolean.cs.meta │ │ ├── SettingsUIElement_Float.cs │ │ ├── SettingsUIElement_Float.cs.meta │ │ ├── SettingsUIElement_GraphicsQualityAndResolution.cs │ │ ├── SettingsUIElement_GraphicsQualityAndResolution.cs.meta │ │ ├── SettingsUIElement_Integer.cs │ │ ├── SettingsUIElement_Integer.cs.meta │ │ ├── SettingsUIElement_String.cs │ │ └── SettingsUIElement_String.cs.meta │ │ ├── SettingsUI.cs │ │ ├── SettingsUI.cs.meta │ │ ├── SettingsUI_Category.cs │ │ └── SettingsUI_Category.cs.meta ├── Systems.meta ├── Systems │ ├── BehaviourTrees.meta │ ├── BehaviourTrees │ │ ├── BTDebugUI.cs │ │ ├── BTDebugUI.cs.meta │ │ ├── BTSetup.cs │ │ ├── BTSetup.cs.meta │ │ ├── BehaviourTree.cs │ │ ├── BehaviourTree.cs.meta │ │ ├── Nodes.meta │ │ └── Nodes │ │ │ ├── BTElementBase.cs │ │ │ ├── BTElementBase.cs.meta │ │ │ ├── Decorators.meta │ │ │ ├── Decorators │ │ │ ├── BTDecoratorBase.cs │ │ │ └── BTDecoratorBase.cs.meta │ │ │ ├── Nodes.meta │ │ │ ├── Nodes │ │ │ ├── BTNodeBase.cs │ │ │ ├── BTNodeBase.cs.meta │ │ │ ├── BTNode_Action.cs │ │ │ ├── BTNode_Action.cs.meta │ │ │ ├── BTNode_Parallel.cs │ │ │ ├── BTNode_Parallel.cs.meta │ │ │ ├── BTNode_ReturnResult.cs │ │ │ ├── BTNode_ReturnResult.cs.meta │ │ │ ├── BTNode_Selector.cs │ │ │ ├── BTNode_Selector.cs.meta │ │ │ ├── BTNode_Sequence.cs │ │ │ └── BTNode_Sequence.cs.meta │ │ │ ├── Services.meta │ │ │ └── Services │ │ │ ├── BTServiceBase.cs │ │ │ └── BTServiceBase.cs.meta │ ├── Blackboard.meta │ ├── Blackboard │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── BlackboardManager.cs │ │ │ └── BlackboardManager.cs.meta │ ├── GOAP.meta │ ├── GOAP │ │ ├── Actions.meta │ │ ├── Actions │ │ │ ├── Action_Base.cs │ │ │ ├── Action_Base.cs.meta │ │ │ ├── Action_Chase.cs │ │ │ ├── Action_Chase.cs.meta │ │ │ ├── Action_Idle.cs │ │ │ ├── Action_Idle.cs.meta │ │ │ ├── Action_Wander.cs │ │ │ └── Action_Wander.cs.meta │ │ ├── GOAPPlanner.cs │ │ ├── GOAPPlanner.cs.meta │ │ ├── Goals.meta │ │ ├── Goals │ │ │ ├── Goal_Base.cs │ │ │ ├── Goal_Base.cs.meta │ │ │ ├── Goal_Chase.cs │ │ │ ├── Goal_Chase.cs.meta │ │ │ ├── Goal_Idle.cs │ │ │ ├── Goal_Idle.cs.meta │ │ │ ├── Goal_Wander.cs │ │ │ └── Goal_Wander.cs.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── GOAPUI.cs │ │ │ ├── GOAPUI.cs.meta │ │ │ ├── Goal Info.prefab │ │ │ ├── Goal Info.prefab.meta │ │ │ ├── GoalUI.cs │ │ │ └── GoalUI.cs.meta │ ├── Navigation.meta │ ├── Navigation │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── CharacterAgent.cs │ │ │ ├── CharacterAgent.cs.meta │ │ │ ├── CharacterBase.cs │ │ │ ├── CharacterBase.cs.meta │ │ │ ├── Common.cs │ │ │ └── Common.cs.meta │ ├── Sensors.meta │ └── Sensors │ │ ├── AwarenessSystem.cs │ │ ├── AwarenessSystem.cs.meta │ │ ├── DetectableTarget.cs │ │ ├── DetectableTarget.cs.meta │ │ ├── DetectableTargetManager.cs │ │ ├── DetectableTargetManager.cs.meta │ │ ├── HearingManager.cs │ │ ├── HearingManager.cs.meta │ │ ├── HearingSensor.cs │ │ ├── HearingSensor.cs.meta │ │ ├── ProximitySensor.cs │ │ ├── ProximitySensor.cs.meta │ │ ├── VisionSensor.cs │ │ └── VisionSensor.cs.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── SDFFunctions.hlsl │ │ ├── SDFFunctions.hlsl.meta │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-HDRP LIT.shadergraph │ │ ├── TMP_SDF-HDRP LIT.shadergraph.meta │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph │ │ ├── TMP_SDF-HDRP UNLIT.shadergraph.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile-2-Pass.shader │ │ ├── TMP_SDF-Mobile-2-Pass.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF-URP Lit.shadergraph │ │ ├── TMP_SDF-URP Lit.shadergraph.meta │ │ ├── TMP_SDF-URP Unlit.shadergraph │ │ ├── TMP_SDF-URP Unlit.shadergraph.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── Timelines.meta └── Timelines │ ├── Main Level - Enter.playable │ ├── Main Level - Enter.playable.meta │ ├── Main Level - Exit.playable │ └── Main Level - Exit.playable.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages ├── com.unity.probuilder │ └── Settings.json └── com.unity.testtools.codecoverage │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── 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