├── README.md ├── Assembly-CSharp ├── CoopBuilding.cs ├── GreebleShape.cs ├── OnScanDelegate.cs ├── GazeEventArgs.cs ├── IChanged.cs ├── IDeserialized.cs ├── OnPathDelegate.cs ├── SunshineShadowFormats.cs ├── ConnectionType.cs ├── CoopLog.cs ├── GazeEventHandler.cs ├── NodeDelegate.cs ├── SceneIndex.cs ├── debrisPart2.cs ├── standUpId.cs ├── OnGraphDelegate.cs ├── OnScanStatus.cs ├── enemyCanPush.cs ├── notClimbable.cs ├── AnimationControl.cs ├── ClickedEventHandler.cs ├── DisableSlideSFX.cs ├── IControlSerialization.cs ├── PointerEventHandler.cs ├── playerFSMHelper.cs ├── NavmeshController.cs ├── RTPColorChannels.cs ├── clssubmesher.cs ├── EnumFlagsAttribute.cs ├── INeedParent.cs ├── INotifyStartStop.cs ├── LitJson │ ├── WrapperFactory.cs │ ├── ImporterFunc.cs │ ├── ExporterFunc`1.cs │ ├── ImporterFunc`2.cs │ ├── ExporterFunc.cs │ ├── Condition.cs │ ├── JsonType.cs │ ├── FsmContext.cs │ ├── PropertyMetadata.cs │ ├── WriterContext.cs │ └── JsonToken.cs ├── RTPFogType.cs ├── RadicalLibrary │ ├── Interesting.cs │ ├── SmoothingMode.cs │ └── EasingType.cs ├── SelectorHelperClass.cs ├── EventConditionParamTypes.cs ├── GreebleSelection.cs ├── MecanimEventEmitTypes.cs ├── StoreComponent.cs ├── SunshineShaderSets.cs ├── TerrainShaderLod.cs ├── PathLog.cs ├── climbable.cs ├── getAxePos.cs ├── CoopAnimStateSyncPlayer.cs ├── DontStoreAttribute.cs ├── Heuristic.cs ├── Smaa │ ├── HDRMode.cs │ ├── DebugPass.cs │ ├── EdgeDetectionMethod.cs │ ├── QualityPreset.cs │ └── MinAttribute.cs ├── SunshineCascadeCounts.cs ├── DoNotSerializePublic.cs ├── Pathfinding │ ├── GraphNodeDelegate.cs │ ├── GraphNodeDelegateCancelable.cs │ ├── RayDirection.cs │ ├── NumNeighbours.cs │ ├── ColliderType.cs │ ├── INavmesh.cs │ ├── Util │ │ └── IAstarPooledObject.cs │ ├── Voxels │ │ ├── VoxelMesh.cs │ │ ├── VoxelContourSet.cs │ │ └── VoxelContour.cs │ ├── RVO │ │ └── Line.cs │ ├── HeuristicOptimizationMode.cs │ ├── GraphEditorBase.cs │ ├── LinkedLevelCell.cs │ ├── RichPathPart.cs │ ├── LayerGridGraphUpdate.cs │ └── INavmeshHolder.cs ├── SunshineDebugViews.cs ├── SunshineShadowFilters.cs ├── mutantCeilingPos.cs ├── Ceto │ ├── OVERLAY_BLEND_MODE.cs │ ├── INSCATTER_MODE.cs │ ├── ISpectrum.cs │ ├── DEPTH_MODE.cs │ ├── IOceanTime.cs │ ├── SPECTRUM_DISTRIBUTION.cs │ ├── UNDERWATER_MODE.cs │ ├── IgnoreOceanEvents.cs │ ├── QUERY_MODE.cs │ ├── REFLECTION_RESOLUTION.cs │ ├── REFRACTION_RESOLUTION.cs │ ├── GRID_GROUPS.cs │ ├── MESH_RESOLUTION.cs │ ├── SPECTRUM_TYPE.cs │ ├── MaskData.cs │ ├── OVERLAY_MAP_SIZE.cs │ ├── OVERLAY_MASK_MODE.cs │ ├── Common │ │ ├── Threading │ │ │ ├── Tasks │ │ │ │ └── ICancelToken.cs │ │ │ └── Scheduling │ │ │ │ └── ICoroutine.cs │ │ └── Unity │ │ │ └── Utility │ │ │ ├── NotifyOnRenderObject.cs │ │ │ └── NotifyOnWillRender.cs │ ├── OVERLAY_PASS.cs │ ├── QueryableOverlayResult.cs │ ├── CausticTexture.cs │ ├── ReflectionData.cs │ ├── OceanTime.cs │ ├── DepthData.cs │ ├── FoamTexture.cs │ ├── OceanGridBase.cs │ ├── FOURIER_SIZE.cs │ └── ProjectionData.cs ├── GraphUpdateThreading.cs ├── GreebleRayDirection.cs ├── PathCompleteState.cs ├── AmplifyColor │ └── Quality.cs ├── CoopRabbitReference.cs ├── DeadSpotController.cs ├── DoNotChecksum.cs ├── IControlSerializationEx.cs ├── Inherited.cs ├── PathState.cs ├── ReliefTerrainControlTexturesItems.cs ├── ScionEngine │ ├── TonemappingMode.cs │ ├── ColorGradingMode.cs │ ├── DepthFocusMode.cs │ ├── PreCalcValues.cs │ ├── ColorGradingCompatibility.cs │ ├── DepthOfFieldQuality.cs │ ├── CameraMode.cs │ ├── LensDirtParameters.cs │ └── BloomParameters.cs ├── SerializeAll.cs ├── SerializeThis.cs ├── SerializerPlugIn.cs ├── SuspendLevelSerialization.cs ├── CetoTF │ └── CETO_QUALITY_SETTING.cs ├── MecanimEventParamTypes.cs ├── TreeLeavesRenderer.cs ├── GraphDebugMode.cs ├── RTPLodLevel.cs ├── SunshineScatterSamplingQualities.cs ├── UniLinq │ ├── SortDirection.cs │ └── IGrouping`2.cs ├── enemyTakeDamage.cs ├── CoopTree.cs ├── GetNextTargetDelegate.cs ├── PrefabInstance.cs ├── ReliefTerrainMenuItems.cs ├── SunshineCascadeResolutions.cs ├── SunshineUpdateInterval.cs ├── TheForest │ ├── World │ │ └── IsOcean.cs │ ├── DebugConsoleRoutine.cs │ ├── Buildings │ │ ├── Interfaces │ │ │ └── IWetable.cs │ │ ├── World │ │ │ ├── ForceRepairRespawn.cs │ │ │ └── SkipRepairRespawn.cs │ │ └── Creation │ │ │ ├── DynamicBuilding.cs │ │ │ ├── GhostColliderSelector.cs │ │ │ └── GhostRendererSelector.cs │ ├── Utils │ │ ├── Enums │ │ │ └── CapsuleDirections.cs │ │ └── BillboardFast.cs │ ├── Items │ │ ├── Inventory │ │ │ └── IItemPartInventoryView.cs │ │ └── World │ │ │ └── DecayingItem.cs │ ├── UI │ │ ├── Multiplayer │ │ │ └── ChatMessageRow.cs │ │ └── InputDeviceRow.cs │ ├── Player │ │ └── Passenger.cs │ ├── SerializableTaskSystem │ │ ├── TrueCondition.cs │ │ └── FalseCondition.cs │ └── TaskSystem │ │ ├── TrueCondition.cs │ │ └── FalseCondition.cs ├── DeletedComponent.cs ├── IYieldInstruction.cs ├── clsanimationstatesnapshot.cs ├── DigitalOpus │ └── MB │ │ └── Core │ │ ├── ProgressUpdateDelegate.cs │ │ ├── MB_RenderType.cs │ │ ├── MB2_ValidationLevel.cs │ │ ├── MB_ObjsToCombineTypes.cs │ │ ├── MB2_LogLevel.cs │ │ ├── MB2_OutputOptions.cs │ │ ├── MB_OutputOptions.cs │ │ ├── MB2_PackingAlgorithmEnum.cs │ │ └── MB2_LightmapOptions.cs ├── Serialization │ ├── ICreateObject.cs │ ├── CreateUsingEvent.cs │ ├── DeferredAttribute.cs │ ├── SpecialistProvider.cs │ ├── OnlyInterfaces.cs │ ├── ISpecialist.cs │ ├── SerializerId.cs │ ├── ISerializeObjectEx.cs │ ├── ISerializeObject.cs │ └── IProvideAttributeList.cs ├── SunshinePostScatterPass.cs ├── UIWidgetContainer.cs ├── UnderfootSurface.cs ├── iTweenFSMType.cs ├── soundAlertType.cs ├── AmplifyMotion │ ├── ObjectType.cs │ └── Quality.cs ├── AnimationOrTween │ ├── Direction.cs │ ├── EnableCondition.cs │ └── DisableCondition.cs ├── ReliefTerrainDerivedTexturesItems.cs ├── CoopPlayerColliders.cs ├── CoopPropsLookup.cs ├── UnParent.cs ├── rainParent.cs ├── AmplifyMotionObject.cs ├── Colors.cs ├── EventConditionModes.cs ├── ICSharpCode │ └── SharpZipLib │ │ └── Zip │ │ ├── UseZip64.cs │ │ ├── Compression │ │ ├── DeflateStrategy.cs │ │ └── DeflaterPending.cs │ │ ├── ITaggedDataFactory.cs │ │ ├── CompressionMethod.cs │ │ └── ITaggedData.cs ├── NonAffectedJoints.cs ├── netId.cs ├── rainToWorld.cs ├── BlurPass.cs ├── BurtBush.cs ├── Checker.cs ├── HulkMode.cs ├── SaveTurnOff.cs ├── TreeCut.cs ├── ButtonFactory.cs ├── KillOnLoad.cs ├── LoadingInfo.cs ├── PlayerAudio.cs ├── PlayerIcon.cs ├── ShowLoading.cs ├── SkyFlicker.cs ├── SunshineLightResolutions.cs ├── TreeTypes.cs ├── AddTreeComponent.cs ├── CopyCam.cs ├── DoNotSerialize.cs ├── SunshineRelativeResolutions.cs ├── TurnOffOnLoad.cs ├── clscameratargetdata.cs ├── navLayerHack.cs ├── ClickedEventArgs.cs ├── DisableDig.cs ├── MecanimEventData.cs ├── SomeBaseClass.cs ├── StreamInGreeble.cs ├── TurnOnAfterSave.cs ├── FireDamageRendererMaterial.cs ├── GetCameraMatrices.cs ├── TrackMouseMovement.cs ├── AdditionalData.cs ├── IncrementRenderQueue.cs ├── Rewired │ └── UI │ │ └── ControlMapper │ │ ├── ButtonInfo.cs │ │ └── ToggleInfo.cs ├── disableEncounterOnHide.cs ├── setupFeedingAnimator.cs ├── AmplifyColorEffect.cs ├── BlackSkinArms.cs ├── BoltNetworkUtils.cs ├── IComponentSerializer.cs ├── TurnOnCursor.cs ├── CoopCooking.cs ├── CoroutineReturn.cs ├── FTEM_AnimationSpriteSheet.cs ├── ItemGroupEvent.cs ├── LOD_CaveEntrance.cs ├── SunshinePostDebugPass.cs ├── CoopMutantFemaleCreepySetup.cs ├── CoopRagdoll.cs ├── ExampleDragDropSurface.cs ├── FTEM_AnimationScrollTexture.cs ├── MpChecker.cs ├── CoopTreeHouse.cs ├── CoopWeaponFire.cs ├── HellDoorWeight.cs ├── MecanimTransitionOverride.cs ├── PointerEventArgs.cs ├── ThreadCount.cs ├── mutantToPlayerFunctions.cs ├── setupPlayerCrawl.cs ├── ColliderMouseEvents.cs ├── CoopAnimal.cs ├── SwitchMesh.cs ├── TurnOffEnemies.cs ├── clsdismemberatorindexer.cs ├── soundDetectSetup.cs ├── MouseLayerAlloc.cs ├── Seen.cs ├── lineAimerScript.cs ├── CoopMaterialLookup.cs ├── clsurganimationstatespart.cs ├── CoopItemHolderDynamic.cs ├── IsDeserializing.cs ├── KeepAReference.cs ├── animalSkinSetup.cs ├── BrakeLight.cs ├── CoopCreateBreakToken.cs ├── KeepTrackOfDeadPeople.cs ├── ReliefShaders_applyLightForDeferred.cs ├── ReliefTerrainSettingsItems.cs ├── prefs.cs ├── CoopDestroyTagToken.cs ├── Inspector │ ├── Decorations │ │ ├── ErrorBoxAttribute.cs │ │ ├── InfoBoxAttribute.cs │ │ └── WarningBoxAttribute.cs │ └── EnumMaskAttribute.cs ├── MB_MultiMaterial.cs ├── OptimizeSave.cs ├── mutantEnvReactions.cs ├── skullLampSetup.cs ├── QualitySettingCurve.cs ├── RotateObject.cs ├── TerrainDetailPatches.cs ├── clstimemanager.cs ├── ProvideCameraAttributes.cs ├── RenameObject.cs ├── Restarter.cs ├── CoopPlayerVariation.cs ├── CustomActiveValueGreeble.cs ├── FireDamagePoint.cs ├── playerSounds.cs ├── AnimalType.cs ├── Vertical.cs ├── deactivateOnStart.cs └── CoopEnemyHealthProxy.cs ├── Assembly-UnityScript ├── detail_class.cs ├── device2_type_enum.cs ├── export_mode_enum.cs ├── mix_mode_enum.cs ├── raw_mode_enum.cs ├── change_mode_enum.cs ├── raycast_mode_enum.cs ├── select_mode_enum.cs ├── distance_mode_enum.cs ├── filter_devices_enum.cs ├── rotation_mode_enum.cs ├── list_condition_enum.cs ├── condition_select_output.cs ├── object_mode_enum.cs ├── BitString.cs ├── curve_type_enum.cs ├── image_mode_enum.cs ├── map_type_enum.cs ├── vertex_class.cs ├── smooth_method_enum.cs ├── subfilter_mode_enum.cs ├── value16bit_class.cs ├── distance_level_enum.cs ├── $ArrayType$32.cs ├── $ArrayType$48.cs ├── $ArrayType$68.cs ├── subfilter_output_enum.cs ├── $ArrayType$256.cs ├── $ArrayType$648.cs ├── layer_output_enum.cs ├── normal_class.cs ├── value24bit_class.cs ├── TurnOnVisible.cs ├── version.cs ├── splat_range_class.cs ├── condition_output_enum.cs ├── BuiltLocation.cs ├── image_output_enum.cs ├── resolution_mode_enum.cs ├── grass_parameter_class.cs ├── map_pixel_class.cs ├── detail_save_class.cs ├── DropStump.cs ├── CaveOn.cs ├── skyCam.cs ├── turnOffOnAwake.cs ├── mesh_measure_class.cs ├── save_tree_preset.cs ├── condition_type_enum.cs ├── grass_class.cs ├── height_output_class.cs ├── save_grass_preset.cs └── save_splat_preset.cs ├── Assembly-CSharp-firstpass ├── FMOD │ ├── DSP_DISTORTION.cs │ ├── DSP_RESETCALLBACK.cs │ ├── DSP_SEND.cs │ ├── DSP_CREATECALLBACK.cs │ ├── DSP_HIGHPASS_SIMPLE.cs │ ├── DSP_LOWPASS.cs │ ├── DSP_LOWPASS_SIMPLE.cs │ ├── DSP_OSCILLATOR.cs │ ├── DSP_RELEASECALLBACK.cs │ ├── DSP_CHORUS.cs │ ├── DSP_FLANGE.cs │ ├── DSP_HIGHPASS.cs │ ├── DSP_ITLOWPASS.cs │ ├── DSP_RETURN.cs │ ├── FILE_CLOSECALLBACK.cs │ ├── DEBUG_MODE.cs │ ├── CB_3D_ROLLOFFCALLBACK.cs │ ├── DSP_PARAMEQ.cs │ ├── FILE_ASYNCCANCELCALLBACK.cs │ ├── FILE_SEEKCALLBACK.cs │ ├── SOUND_NONBLOCKCALLBACK.cs │ ├── ASYNCREADINFO_DONE_CALLBACK.cs │ ├── CHANNELCONTROL_TYPE.cs │ ├── COMPLEX.cs │ ├── DSP_SETPOSITIONCALLBACK.cs │ ├── DSP_SYSTEM_DEREGISTER_CALLBACK.cs │ ├── DSP_SYSTEM_MIX_CALLBACK.cs │ ├── DSP_SYSTEM_REGISTER_CALLBACK.cs │ ├── PLUGINTYPE.cs │ ├── Studio │ │ ├── STOP_MODE.cs │ │ ├── LOAD_MEMORY_MODE.cs │ │ ├── STUDIO_VERSION.cs │ │ ├── EVENT_CALLBACK.cs │ │ ├── SYSTEM_CALLBACK.cs │ │ ├── USER_PROPERTY_TYPE.cs │ │ ├── COMMANDREPLAY_FLAGS.cs │ │ ├── LOADING_STATE.cs │ │ ├── COMMANDREPLAY_FRAME_CALLBACK.cs │ │ ├── PLAYBACK_STATE.cs │ │ ├── PLUGIN_INSTANCE_PROPERTIES.cs │ │ ├── TIMELINE_MARKER_PROPERTIES.cs │ │ ├── BUFFER_USAGE.cs │ │ ├── LOAD_BANK_FLAGS.cs │ │ ├── COMMANDCAPTURE_FLAGS.cs │ │ ├── PROGRAMMER_SOUND_PROPERTIES.cs │ │ ├── SYSTEM_CALLBACK_TYPE.cs │ │ ├── ATTRIBUTES_3D.cs │ │ ├── COMMANDREPLAY_CREATE_INSTANCE_CALLBACK.cs │ │ ├── COMMANDREPLAY_LOAD_BANK_CALLBACK.cs │ │ ├── EVENT_PROPERTY.cs │ │ ├── INITFLAGS.cs │ │ ├── PARAMETER_DESCRIPTION.cs │ │ └── ADVANCEDSETTINGS.cs │ ├── DSP_CONVOLUTION_REVERB.cs │ ├── DSP_NORMALIZE.cs │ ├── DSP_PAN_MODE_TYPE.cs │ ├── DSP_PARAMETER_DESC_DATA.cs │ ├── DSP_SYSTEM_GETSAMPLERATE.cs │ ├── FILE_ASYNCREADCALLBACK.cs │ ├── PORT_INDEX.cs │ ├── SOUND_PCMREADCALLBACK.cs │ ├── DSP_ECHO.cs │ ├── DSP_PARAMETER_SIDECHAIN.cs │ ├── DSP_SYSTEM_GETBLOCKSIZE.cs │ ├── MEMORY_FREE_CALLBACK.cs │ ├── DEBUG_CALLBACK.cs │ ├── DRIVER_STATE.cs │ ├── DSP_PAN_SURROUND_FLAGS.cs │ ├── DSP_PARAMETER_TYPE.cs │ ├── DSP_PROCESS_OPERATION.cs │ ├── DSP_SETPARAM_BOOL_CALLBACK.cs │ ├── DSP_SETPARAM_INT_CALLBACK.cs │ ├── MEMORY_ALLOC_CALLBACK.cs │ ├── DSP_FFT.cs │ ├── DSP_LIMITER.cs │ ├── DSP_PAN_3D_EXTENT_MODE_TYPE.cs │ ├── DSP_PITCHSHIFT.cs │ ├── DSP_SETPARAM_FLOAT_CALLBACK.cs │ ├── FILE_OPENCALLBACK.cs │ ├── SOUND_PCMSETPOSCALLBACK.cs │ ├── VECTOR.cs │ ├── DSP_SETPARAM_DATA_CALLBACK.cs │ ├── DSP_TRANSCEIVER.cs │ ├── MEMORY_REALLOC_CALLBACK.cs │ ├── VERSION.cs │ ├── DSP_ENVELOPEFOLLOWER.cs │ ├── DSP_GETPARAM_INT_CALLBACK.cs │ ├── DSP_ITECHO.cs │ ├── DSP_THREE_EQ_CROSSOVERSLOPE_TYPE.cs │ ├── FILE_READCALLBACK.cs │ ├── DSP_DFT_FFTREAL.cs │ ├── DSP_DFT_IFFTREAL.cs │ ├── DSP_GETPARAM_BOOL_CALLBACK.cs │ ├── DSP_GETPARAM_FLOAT_CALLBACK.cs │ ├── DSP_PAN_SURROUND_FROM_STEREO_MODE_TYPE.cs │ ├── DSP_RESAMPLER.cs │ ├── CONSTANTS.cs │ ├── DSPCONNECTION_TYPE.cs │ ├── DSP_PARAMETER_DESC_BOOL.cs │ ├── DSP_SYSTEM_GETSPEAKERMODE.cs │ ├── DSP_TRANSCEIVER_SPEAKERMODE.cs │ ├── SOUNDGROUP_BEHAVIOR.cs │ ├── SYSTEM_CALLBACK.cs │ ├── DSP_FFT_WINDOW.cs │ ├── DSP_GETPARAM_DATA_CALLBACK.cs │ ├── CHANNELORDER.cs │ ├── DSP_PARAMETER_OVERALLGAIN.cs │ ├── DSP_READCALLBACK.cs │ ├── CHANNELCONTROL_CALLBACK_TYPE.cs │ ├── DSP_PAN_3D_ROLLOFF_TYPE.cs │ ├── DSP_PARAMETER_3DATTRIBUTES.cs │ ├── DSP_STATE_DFTCALLBACKS.cs │ ├── DSP_THREE_EQ.cs │ ├── DSP_TREMOLO.cs │ ├── SOUND_FORMAT.cs │ ├── DSP_PAN_SUM_MONO_MATRIX.cs │ ├── DSP_COMPRESSOR.cs │ ├── CHANNEL_CALLBACK.cs │ ├── SPEAKERMODE.cs │ ├── DSP_SHOULDIPROCESS_CALLBACK.cs │ ├── DSP_CHANNELMIX_OUTPUT.cs │ ├── OPENSTATE.cs │ ├── ATTRIBUTES_3D.cs │ ├── TAGDATATYPE.cs │ ├── DSP_PAN_3D_GET_ROLLOFF_GAIN.cs │ ├── DSP_PAN_SUM_STEREO_MATRIX.cs │ ├── DSP_PROCESS_CALLBACK.cs │ ├── SPEAKER.cs │ ├── TAGTYPE.cs │ ├── DSP_PARAMETER_FLOAT_MAPPING.cs │ ├── DSP_PARAMETER_DESC_FLOAT.cs │ ├── DSP_PARAMETER_DESC_INT.cs │ └── DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR.cs ├── Valve │ └── VR │ │ ├── EVREye.cs │ │ ├── VREvent_Ipd_t.cs │ │ ├── EColorSpace.cs │ │ ├── VREvent_Status_t.cs │ │ ├── VROverlayInputMethod.cs │ │ ├── EChaperoneConfigFile.cs │ │ ├── VREvent_Controller_t.cs │ │ ├── VREvent_Overlay_t.cs │ │ ├── EVRFirmwareError.cs │ │ ├── EVRNotificationType.cs │ │ ├── EChaperoneImportFlags.cs │ │ ├── EVRMouseButton.cs │ │ ├── HmdVector2_t.cs │ │ ├── EGraphicsAPIConvention.cs │ │ ├── VRControllerAxis_t.cs │ │ ├── VREvent_PerformanceTest_t.cs │ │ ├── ETrackedControllerRole.cs │ │ ├── EOverlayDirection.cs │ │ ├── EVRSettingsError.cs │ │ ├── HmdRect2_t.cs │ │ ├── VREvent_Reserved_t.cs │ │ ├── HiddenAreaMesh_t.cs │ │ ├── HmdVector3_t.cs │ │ ├── HmdVector3d_t.cs │ │ ├── VREvent_Mouse_t.cs │ │ ├── VREvent_Notification_t.cs │ │ ├── EVRSubmitFlags.cs │ │ ├── VREvent_Chaperone_t.cs │ │ ├── ETrackedDeviceClass.cs │ │ ├── EVRControllerEventOutputType.cs │ │ ├── HmdColor_t.cs │ │ ├── VREvent_Scroll_t.cs │ │ ├── HmdVector4_t.cs │ │ ├── EGamepadTextInputLineMode.cs │ │ ├── EVRComponentProperty.cs │ │ ├── EVRNotificationError.cs │ │ ├── EVRState.cs │ │ ├── HmdQuaternion_t.cs │ │ ├── Texture_t.cs │ │ ├── ETrackingUniverseOrigin.cs │ │ ├── EVRNotificationStyle.cs │ │ ├── EGamepadTextInputMode.cs │ │ ├── RenderModel_TextureMap_t.cs │ │ ├── VRTextureBounds_t.cs │ │ ├── NotificationBitmap_t.cs │ │ ├── ECameraVideoStreamFormat.cs │ │ ├── ETrackingResult.cs │ │ ├── EVRControllerAxisType.cs │ │ ├── VREvent_SeatedZeroPoseReset_t.cs │ │ ├── VREvent_t.cs │ │ ├── EVRApplicationType.cs │ │ ├── HmdQuad_t.cs │ │ ├── RenderModel_ControllerMode_State_t.cs │ │ └── VROverlayIntersectionParams_t.cs ├── LibNoise │ └── Unity │ │ └── QualityMode.cs ├── PathologicalGames │ ├── DEBUG_LEVELS.cs │ └── PoolManager.cs ├── Steamworks │ ├── EFailureType.cs │ ├── EResolveConflict.cs │ ├── ESteamControllerPad.cs │ ├── EWorkshopFileAction.cs │ ├── EWorkshopVote.cs │ ├── EGamepadTextInputMode.cs │ ├── EWorkshopVideoProvider.cs │ ├── EHTMLMouseButton.cs │ ├── ELobbyType.cs │ ├── EUGCReadAction.cs │ ├── EGamepadTextInputLineMode.cs │ ├── EMatchMakingServerResponse.cs │ ├── EP2PSend.cs │ ├── ESteamItemFlags.cs │ ├── AudioPlayback_Status.cs │ ├── ENotificationPosition.cs │ ├── EOverlayToStoreFlag.cs │ ├── EServerMode.cs │ ├── FriendSessionStateInfo_t.cs │ ├── ELeaderboardSortMethod.cs │ ├── EGCResults.cs │ ├── EUniverse.cs │ ├── CallbackDispatcher.cs │ ├── SteamAPI_CheckCallbackRegistered_t.cs │ ├── ESNetSocketConnectionType.cs │ ├── ELobbyDistanceFilter.cs │ └── EUserHasLicenseForAppResult.cs └── UnityStandardAssets │ └── ImageEffects │ ├── TweakMode34.cs │ ├── HDRBloomMode.cs │ ├── BloomScreenBlendMode.cs │ ├── LensflareStyle34.cs │ └── AAMode.cs └── Assembly-UnityScript-firstpass └── MovementTransferOnJump.cs /README.md: -------------------------------------------------------------------------------- 1 | # TheForest -------------------------------------------------------------------------------- /Assembly-CSharp/CoopBuilding.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public class CoopBuilding : CoopBase 4 | { 5 | } 6 | -------------------------------------------------------------------------------- /Assembly-CSharp/GreebleShape.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum GreebleShape 4 | { 5 | Sphere, 6 | Box 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/OnScanDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public delegate void OnScanDelegate(AstarPath script); 4 | -------------------------------------------------------------------------------- /Assembly-CSharp/GazeEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public struct GazeEventArgs 4 | { 5 | public float distance; 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/IChanged.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface IChanged 4 | { 5 | void Changed(object index); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/IDeserialized.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface IDeserialized 4 | { 5 | void Deserialized(); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/OnPathDelegate.cs: -------------------------------------------------------------------------------- 1 | using Pathfinding; 2 | using System; 3 | 4 | public delegate void OnPathDelegate(Path p); 5 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineShadowFormats.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineShadowFormats 4 | { 5 | Linear 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/ConnectionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum ConnectionType 4 | { 5 | Connection, 6 | ModifyNode 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopLog.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | public class CoopLog : EntityBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/GazeEventHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public delegate void GazeEventHandler(object sender, GazeEventArgs e); 4 | -------------------------------------------------------------------------------- /Assembly-CSharp/NodeDelegate.cs: -------------------------------------------------------------------------------- 1 | using Pathfinding; 2 | using System; 3 | 4 | public delegate void NodeDelegate(GraphNode node); 5 | -------------------------------------------------------------------------------- /Assembly-CSharp/SceneIndex.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class SceneIndex : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/debrisPart2.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class debrisPart2 : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/standUpId.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class standUpId : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/OnGraphDelegate.cs: -------------------------------------------------------------------------------- 1 | using Pathfinding; 2 | using System; 3 | 4 | public delegate void OnGraphDelegate(NavGraph graph); 5 | -------------------------------------------------------------------------------- /Assembly-CSharp/OnScanStatus.cs: -------------------------------------------------------------------------------- 1 | using Pathfinding; 2 | using System; 3 | 4 | public delegate void OnScanStatus(Progress progress); 5 | -------------------------------------------------------------------------------- /Assembly-CSharp/enemyCanPush.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class enemyCanPush : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/notClimbable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class notClimbable : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/AnimationControl.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class AnimationControl : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/ClickedEventHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public delegate void ClickedEventHandler(object sender, ClickedEventArgs e); 4 | -------------------------------------------------------------------------------- /Assembly-CSharp/DisableSlideSFX.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class DisableSlideSFX : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/IControlSerialization.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface IControlSerialization 4 | { 5 | bool ShouldSave(); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/PointerEventHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public delegate void PointerEventHandler(object sender, PointerEventArgs e); 4 | -------------------------------------------------------------------------------- /Assembly-CSharp/playerFSMHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class playerFSMHelper : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/NavmeshController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class NavmeshController : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/RTPColorChannels.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum RTPColorChannels 4 | { 5 | R, 6 | G, 7 | B, 8 | A 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/clssubmesher.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class clssubmesher 5 | { 6 | public int[] propsubmesh; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/detail_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class detail_class 5 | { 6 | public int[,] detail; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/device2_type_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum device2_type_enum 5 | { 6 | Sin, 7 | Cos 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/export_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum export_mode_enum 5 | { 6 | Image, 7 | Raw 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/mix_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum mix_mode_enum 5 | { 6 | Group, 7 | Single 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/raw_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum raw_mode_enum 5 | { 6 | Windows, 7 | Mac 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/EnumFlagsAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class EnumFlagsAttribute : PropertyAttribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/INeedParent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface INeedParent 4 | { 5 | void SetParent(IChanged parent, object index); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/INotifyStartStop.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface INotifyStartStop 4 | { 5 | void Stop(); 6 | 7 | void Start(); 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/WrapperFactory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | public delegate IJsonWrapper WrapperFactory(); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/RTPFogType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum RTPFogType 4 | { 5 | Exponential, 6 | Exp2, 7 | Linear, 8 | None 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/RadicalLibrary/Interesting.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace RadicalLibrary 4 | { 5 | public class Interesting 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/SelectorHelperClass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class SelectorHelperClass : MonoBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-UnityScript/change_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum change_mode_enum 5 | { 6 | filter, 7 | layer 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/raycast_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum raycast_mode_enum 5 | { 6 | Hit, 7 | Height 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/select_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum select_mode_enum 5 | { 6 | free, 7 | select 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/EventConditionParamTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum EventConditionParamTypes 4 | { 5 | Int, 6 | Float, 7 | Boolean 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/GreebleSelection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum GreebleSelection 4 | { 5 | Normal, 6 | RandomizeChances, 7 | SelectOne 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/ImporterFunc.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | internal delegate object ImporterFunc(object input); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/MecanimEventEmitTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum MecanimEventEmitTypes 4 | { 5 | Default, 6 | Upwards, 7 | Broadcast 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/StoreComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class)] 4 | public class StoreComponent : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineShaderSets.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineShaderSets 4 | { 5 | Auto, 6 | DesktopShaders, 7 | MobileShaders 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/TerrainShaderLod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum TerrainShaderLod 4 | { 5 | POM, 6 | PM, 7 | SIMPLE, 8 | CLASSIC 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-UnityScript/distance_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum distance_mode_enum 5 | { 6 | Radius, 7 | Square 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/filter_devices_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum filter_devices_enum 5 | { 6 | Standard, 7 | Math 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/rotation_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum rotation_mode_enum 5 | { 6 | Local, 7 | World 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/PathLog.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum PathLog 4 | { 5 | None, 6 | Normal, 7 | Heavy, 8 | InGame, 9 | OnlyErrors 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/climbable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class climbable : MonoBehaviour 5 | { 6 | public float climbDistance; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/getAxePos.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class getAxePos : MonoBehaviour 5 | { 6 | public Transform axePosTr; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/list_condition_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum list_condition_enum 5 | { 6 | Terrain, 7 | Random 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopAnimStateSyncPlayer.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | public class CoopAnimStateSyncPlayer : EntityBehaviour 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/DontStoreAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class)] 4 | public class DontStoreAttribute : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Heuristic.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum Heuristic 4 | { 5 | Manhattan, 6 | DiagonalManhattan, 7 | Euclidean, 8 | None 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/ExporterFunc`1.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | public delegate void ExporterFunc(T obj, JsonWriter writer); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/ImporterFunc`2.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | public delegate TValue ImporterFunc(TJson input); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Smaa/HDRMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Smaa 4 | { 5 | public enum HDRMode 6 | { 7 | Auto, 8 | On, 9 | Off 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineCascadeCounts.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineCascadeCounts 4 | { 5 | NoCascades, 6 | TwoCascades, 7 | FourCascades 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/condition_select_output.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum condition_select_output 5 | { 6 | normal, 7 | stretch 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-UnityScript/object_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum object_mode_enum 5 | { 6 | SinglePlacement, 7 | LinePlacement 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_DISTORTION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_DISTORTION 6 | { 7 | LEVEL 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/DoNotSerializePublic.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class)] 4 | public class DoNotSerializePublic : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/ExporterFunc.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | internal delegate void ExporterFunc(object obj, JsonWriter writer); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/GraphNodeDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public delegate void GraphNodeDelegate(GraphNode node); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineDebugViews.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineDebugViews 4 | { 5 | None, 6 | Status, 7 | Cascades, 8 | Scatter 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineShadowFilters.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineShadowFilters 4 | { 5 | Hard, 6 | PCF2x2, 7 | PCF3x3, 8 | PCF4x4 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/mutantCeilingPos.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class mutantCeilingPos : MonoBehaviour 5 | { 6 | public bool occupied; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/BitString.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class BitString 5 | { 6 | public int len; 7 | 8 | public int val; 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-UnityScript/curve_type_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum curve_type_enum 5 | { 6 | Normal, 7 | Random, 8 | Perlin 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_RESETCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_RESETCALLBACK(ref DSP_STATE dsp_state); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SEND.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_SEND 6 | { 7 | RETURNID, 8 | LEVEL 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/OVERLAY_BLEND_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum OVERLAY_BLEND_MODE 6 | { 7 | ADD, 8 | MAX 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/GraphUpdateThreading.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum GraphUpdateThreading 4 | { 5 | UnityThread, 6 | SeparateThread, 7 | SeparateAndUnityInit 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/GreebleRayDirection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum GreebleRayDirection 4 | { 5 | Floor, 6 | Ceiling, 7 | Walls, 8 | AllDirections 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/PathCompleteState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum PathCompleteState 4 | { 5 | NotCalculated, 6 | Error, 7 | Complete, 8 | Partial 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Smaa/DebugPass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Smaa 4 | { 5 | public enum DebugPass 6 | { 7 | Off, 8 | Edges, 9 | Weights 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-UnityScript/image_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum image_mode_enum 5 | { 6 | Terrain, 7 | MultiTerrain, 8 | Area 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-UnityScript/map_type_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum map_type_enum 5 | { 6 | Aerial, 7 | AerialWithLabels, 8 | Road 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-UnityScript/vertex_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class vertex_class 6 | { 7 | public Vector3[] vertices; 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_CREATECALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_CREATECALLBACK(ref DSP_STATE dsp_state); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_HIGHPASS_SIMPLE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_HIGHPASS_SIMPLE 6 | { 7 | CUTOFF 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_LOWPASS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_LOWPASS 6 | { 7 | CUTOFF, 8 | RESONANCE 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_LOWPASS_SIMPLE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_LOWPASS_SIMPLE 6 | { 7 | CUTOFF 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_OSCILLATOR.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_OSCILLATOR 6 | { 7 | TYPE, 8 | RATE 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_RELEASECALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_RELEASECALLBACK(ref DSP_STATE dsp_state); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVREye.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVREye 6 | { 7 | Eye_Left, 8 | Eye_Right 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/AmplifyColor/Quality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AmplifyColor 4 | { 5 | public enum Quality 6 | { 7 | Mobile, 8 | Standard 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopRabbitReference.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CoopRabbitReference : MonoBehaviour 5 | { 6 | public GameObject Rabbit; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/DeadSpotController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class DeadSpotController : MonoBehaviour 5 | { 6 | public Transform[] DeadSpots; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/DoNotChecksum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] 4 | public class DoNotChecksum : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/IControlSerializationEx.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface IControlSerializationEx : IControlSerialization 4 | { 5 | bool ShouldSaveWholeObject(); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Inherited.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("Storage/Tests/Inherited")] 5 | public class Inherited : SomeBaseClass 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/PathState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum PathState 4 | { 5 | Created, 6 | PathQueue, 7 | Processing, 8 | ReturnQueue, 9 | Returned 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/ReliefTerrainControlTexturesItems.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum ReliefTerrainControlTexturesItems 4 | { 5 | Compose, 6 | Acquire, 7 | Controlmaps 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/TonemappingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public enum TonemappingMode 6 | { 7 | Filmic = 2 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/SerializeAll.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] 4 | public class SerializeAll : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/SerializeThis.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] 4 | public class SerializeThis : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/SerializerPlugIn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] 4 | public class SerializerPlugIn : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/SuspendLevelSerialization.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class)] 4 | public class SuspendLevelSerialization : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-UnityScript/smooth_method_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum smooth_method_enum 5 | { 6 | lerp, 7 | smoothstep, 8 | clamp 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-UnityScript/subfilter_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum subfilter_mode_enum 5 | { 6 | strength, 7 | smooth, 8 | lerp 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_CHORUS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_CHORUS 6 | { 7 | MIX, 8 | RATE, 9 | DEPTH 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_FLANGE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_FLANGE 6 | { 7 | MIX, 8 | DEPTH, 9 | RATE 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_HIGHPASS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_HIGHPASS 6 | { 7 | CUTOFF, 8 | RESONANCE 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_ITLOWPASS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_ITLOWPASS 6 | { 7 | CUTOFF, 8 | RESONANCE 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_RETURN.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_RETURN 6 | { 7 | ID, 8 | INPUT_SPEAKER_MODE 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/FILE_CLOSECALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT FILE_CLOSECALLBACK(IntPtr handle, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/INSCATTER_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum INSCATTER_MODE 6 | { 7 | LINEAR, 8 | EXP, 9 | EXP2 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/ISpectrum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public interface ISpectrum 6 | { 7 | float Spectrum(float kx, float ky); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/CetoTF/CETO_QUALITY_SETTING.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CetoTF 4 | { 5 | public enum CETO_QUALITY_SETTING 6 | { 7 | LOW, 8 | HIGH 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/MecanimEventParamTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum MecanimEventParamTypes 4 | { 5 | None, 6 | Int32, 7 | Float, 8 | String, 9 | Boolean 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/ColorGradingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public enum ColorGradingMode 6 | { 7 | Off, 8 | On 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/DepthFocusMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public enum DepthFocusMode 6 | { 7 | PointAverage = 2 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TreeLeavesRenderer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TreeLeavesRenderer : MonoBehaviour 5 | { 6 | public Renderer _leavesRenderer; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/value16bit_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class value16bit_class 5 | { 6 | public float hi; 7 | 8 | public float lo; 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DEBUG_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DEBUG_MODE 6 | { 7 | TTY, 8 | FILE, 9 | CALLBACK 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/DEPTH_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum DEPTH_MODE 6 | { 7 | USE_OCEAN_DEPTH_PASS, 8 | USE_DEPTH_BUFFER 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/IOceanTime.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public interface IOceanTime 6 | { 7 | float Now 8 | { 9 | get; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/SPECTRUM_DISTRIBUTION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum SPECTRUM_DISTRIBUTION 6 | { 7 | LINEAR, 8 | GAUSSIAN 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/UNDERWATER_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum UNDERWATER_MODE 6 | { 7 | ABOVE_ONLY, 8 | ABOVE_AND_BELOW 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/GraphDebugMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum GraphDebugMode 4 | { 5 | Areas, 6 | G, 7 | H, 8 | F, 9 | Penalty, 10 | Connections, 11 | Tags 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/GraphNodeDelegateCancelable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public delegate bool GraphNodeDelegateCancelable(GraphNode node); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/RayDirection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public enum RayDirection 6 | { 7 | Up, 8 | Down, 9 | Both 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/RTPLodLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum RTPLodLevel 4 | { 5 | POM_SoftShadows, 6 | POM_HardShadows, 7 | POM_NoShadows, 8 | PM, 9 | SIMPLE 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/PreCalcValues.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public struct PreCalcValues 6 | { 7 | public float tanHalfFoV; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineScatterSamplingQualities.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineScatterSamplingQualities 4 | { 5 | Low, 6 | Medium, 7 | High, 8 | VeryHigh 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/UniLinq/SortDirection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UniLinq 4 | { 5 | internal enum SortDirection 6 | { 7 | Ascending, 8 | Descending 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/enemyTakeDamage.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class enemyTakeDamage : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/CB_3D_ROLLOFFCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate float CB_3D_ROLLOFFCALLBACK(IntPtr channelraw, float distance); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMEQ.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PARAMEQ 6 | { 7 | CENTER, 8 | BANDWIDTH, 9 | GAIN 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/FILE_ASYNCCANCELCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT FILE_ASYNCCANCELCALLBACK(IntPtr handle, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/FILE_SEEKCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT FILE_SEEKCALLBACK(IntPtr handle, uint pos, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SOUND_NONBLOCKCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT SOUND_NONBLOCKCALLBACK(IntPtr soundraw, RESULT result); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Ipd_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Ipd_t 6 | { 7 | public float ipdMeters; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/IgnoreOceanEvents.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | public class IgnoreOceanEvents : MonoBehaviour 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/QUERY_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum QUERY_MODE 6 | { 7 | POSITION, 8 | DISPLACEMENT, 9 | CLIP_TEST 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopTree.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | public class CoopTree : EntityBehaviour 5 | { 6 | public override void Attached() 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/GetNextTargetDelegate.cs: -------------------------------------------------------------------------------- 1 | using Pathfinding; 2 | using System; 3 | using UnityEngine; 4 | 5 | public delegate Vector3[] GetNextTargetDelegate(Path p, Vector3 currentPosition); 6 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/NumNeighbours.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public enum NumNeighbours 6 | { 7 | Four, 8 | Eight, 9 | Six 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/PrefabInstance.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [ExecuteInEditMode] 5 | public class PrefabInstance : MonoBehaviour 6 | { 7 | public GameObject prefab; 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/ReliefTerrainMenuItems.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum ReliefTerrainMenuItems 4 | { 5 | Details, 6 | Control, 7 | CombinedTextures, 8 | GeneralSettings 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineCascadeResolutions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineCascadeResolutions 4 | { 5 | Square128, 6 | Square256, 7 | Square512, 8 | Square1024 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineUpdateInterval.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineUpdateInterval 4 | { 5 | EveryFrame, 6 | AfterXFrames, 7 | AfterXMovement, 8 | Manual 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/World/IsOcean.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.World 5 | { 6 | public class IsOcean : MonoBehaviour 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-UnityScript/distance_level_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum distance_level_enum 5 | { 6 | This, 7 | Layer, 8 | LayerLevel, 9 | Global 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/ASYNCREADINFO_DONE_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT ASYNCREADINFO_DONE_CALLBACK(IntPtr info, RESULT result); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/CHANNELCONTROL_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum CHANNELCONTROL_TYPE 6 | { 7 | CHANNEL, 8 | CHANNELGROUP 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/COMPLEX.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct COMPLEX 6 | { 7 | public float real; 8 | 9 | public float imag; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SETPOSITIONCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SETPOSITIONCALLBACK(ref DSP_STATE dsp_state, uint pos); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SYSTEM_DEREGISTER_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK(ref DSP_STATE dsp_state); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SYSTEM_MIX_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SYSTEM_MIX_CALLBACK(ref DSP_STATE dsp_state, int stage); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SYSTEM_REGISTER_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK(ref DSP_STATE dsp_state); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/PLUGINTYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum PLUGINTYPE 6 | { 7 | OUTPUT, 8 | CODEC, 9 | DSP, 10 | MAX 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/STOP_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public enum STOP_MODE 6 | { 7 | ALLOWFADEOUT, 8 | IMMEDIATE 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EColorSpace.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EColorSpace 6 | { 7 | Auto, 8 | Gamma, 9 | Linear 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Status_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Status_t 6 | { 7 | public uint statusState; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VROverlayInputMethod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum VROverlayInputMethod 6 | { 7 | None, 8 | Mouse 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/REFLECTION_RESOLUTION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum REFLECTION_RESOLUTION 6 | { 7 | FULL, 8 | HALF, 9 | QUARTER 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/REFRACTION_RESOLUTION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum REFRACTION_RESOLUTION 6 | { 7 | FULL, 8 | HALF, 9 | QUARTER 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/DeletedComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("Storage/Tests/Deleted Component")] 5 | public class DeletedComponent : MonoBehaviour 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/IYieldInstruction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public interface IYieldInstruction 5 | { 6 | YieldInstruction Instruction 7 | { 8 | get; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/ColliderType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public enum ColliderType 6 | { 7 | Sphere, 8 | Capsule, 9 | Ray 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/ColorGradingCompatibility.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public enum ColorGradingCompatibility 6 | { 7 | Amplify = 2 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/DepthOfFieldQuality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public enum DepthOfFieldQuality 6 | { 7 | Normal, 8 | High_DX11 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Smaa/EdgeDetectionMethod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Smaa 4 | { 5 | public enum EdgeDetectionMethod 6 | { 7 | Luma = 1, 8 | Color, 9 | Depth 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/clsanimationstatesnapshot.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class clsanimationstatesnapshot 5 | { 6 | public clsurganimationstatespart[] propanimationstate; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_CONVOLUTION_REVERB.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_CONVOLUTION_REVERB 6 | { 7 | IR, 8 | WET, 9 | DRY 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_NORMALIZE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_NORMALIZE 6 | { 7 | FADETIME, 8 | THRESHHOLD, 9 | MAXAMP 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_MODE_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PAN_MODE_TYPE 6 | { 7 | MONO, 8 | STEREO, 9 | SURROUND 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_DESC_DATA.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_DESC_DATA 6 | { 7 | public int datatype; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SYSTEM_GETSAMPLERATE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SYSTEM_GETSAMPLERATE(ref DSP_STATE dsp_state, ref int rate); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/FILE_ASYNCREADCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT FILE_ASYNCREADCALLBACK(IntPtr handle, IntPtr info, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/PORT_INDEX.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct PORT_INDEX 6 | { 7 | public const ulong NONE = 18446744073709551615uL; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SOUND_PCMREADCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT SOUND_PCMREADCALLBACK(IntPtr soundraw, IntPtr data, uint datalen); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EChaperoneConfigFile.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EChaperoneConfigFile 6 | { 7 | Live = 1, 8 | Temp 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Controller_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Controller_t 6 | { 7 | public uint button; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Overlay_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Overlay_t 6 | { 7 | public ulong overlayHandle; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/ProgressUpdateDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public delegate void ProgressUpdateDelegate(string msg, float progress); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/ICreateObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | public interface ICreateObject 6 | { 7 | object Create(Type itemType); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshinePostScatterPass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public static class SunshinePostScatterPass 4 | { 5 | public static int DrawScatter; 6 | 7 | public static int ApplyScatter = 1; 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/DebugConsoleRoutine.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest 5 | { 6 | public class DebugConsoleRoutine : MonoBehaviour 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/UIWidgetContainer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("NGUI/Interaction/Widget Container")] 5 | public class UIWidgetContainer : MonoBehaviour 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/UnderfootSurface.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class UnderfootSurface : MonoBehaviour 5 | { 6 | public UnderfootSurfaceDetector.SurfaceType surfaceType; 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/iTweenFSMType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum iTweenFSMType 4 | { 5 | all, 6 | move, 7 | rotate, 8 | scale, 9 | shake, 10 | position, 11 | value, 12 | look 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/soundAlertType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class soundAlertType : MonoBehaviour 5 | { 6 | public bool distraction; 7 | 8 | public bool npc; 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-UnityScript/$ArrayType$32.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 32)] 5 | public struct $ArrayType$32 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/$ArrayType$48.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 48)] 5 | public struct $ArrayType$48 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/$ArrayType$68.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 68)] 5 | public struct $ArrayType$68 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/subfilter_output_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum subfilter_output_enum 5 | { 6 | max, 7 | min, 8 | average, 9 | add, 10 | subtract 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_ECHO.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_ECHO 6 | { 7 | DELAY, 8 | FEEDBACK, 9 | DRYLEVEL, 10 | WETLEVEL 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_SIDECHAIN.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_SIDECHAIN 6 | { 7 | public int sidechainenable; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SYSTEM_GETBLOCKSIZE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SYSTEM_GETBLOCKSIZE(ref DSP_STATE dsp_state, ref uint blocksize); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/MEMORY_FREE_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate void MEMORY_FREE_CALLBACK(IntPtr ptr, MEMORY_TYPE type, StringWrapper sourcestr); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/LibNoise/Unity/QualityMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LibNoise.Unity 4 | { 5 | public enum QualityMode 6 | { 7 | Low, 8 | Medium, 9 | High 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRFirmwareError.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRFirmwareError 6 | { 7 | None, 8 | Success, 9 | Fail 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRNotificationType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRNotificationType 6 | { 7 | Transient, 8 | Persistent 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/AmplifyMotion/ObjectType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AmplifyMotion 4 | { 5 | public enum ObjectType 6 | { 7 | None, 8 | Solid, 9 | Skinned, 10 | Cloth 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/AnimationOrTween/Direction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AnimationOrTween 4 | { 5 | public enum Direction 6 | { 7 | Reverse = -1, 8 | Toggle, 9 | Forward 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/GRID_GROUPS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum GRID_GROUPS 6 | { 7 | SINGLE, 8 | LOW, 9 | MEDIUM, 10 | HIGH, 11 | EXTREME 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/INavmesh.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public interface INavmesh 6 | { 7 | void GetNodes(GraphNodeDelegateCancelable del); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/Util/IAstarPooledObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding.Util 4 | { 5 | public interface IAstarPooledObject 6 | { 7 | void OnEnterPool(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/ReliefTerrainDerivedTexturesItems.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum ReliefTerrainDerivedTexturesItems 4 | { 5 | Atlasing, 6 | Heightmaps, 7 | Bumpmaps, 8 | Globalnormal 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Smaa/QualityPreset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Smaa 4 | { 5 | public enum QualityPreset 6 | { 7 | Low, 8 | Medium, 9 | High, 10 | Ultra, 11 | Custom 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-UnityScript/$ArrayType$256.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 256)] 5 | public struct $ArrayType$256 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-UnityScript/$ArrayType$648.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 648)] 5 | public struct $ArrayType$648 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DEBUG_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DEBUG_CALLBACK(DEBUG_FLAGS flags, string file, int line, string func, string message); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DRIVER_STATE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | [Flags] 6 | public enum DRIVER_STATE : uint 7 | { 8 | CONNECTED = 1u, 9 | DEFAULT = 2u 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_SURROUND_FLAGS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PAN_SURROUND_FLAGS 6 | { 7 | DEFAULT, 8 | ROTATION_NOT_BIASED 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PARAMETER_TYPE 6 | { 7 | FLOAT, 8 | INT, 9 | BOOL, 10 | DATA 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PROCESS_OPERATION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PROCESS_OPERATION 6 | { 7 | PROCESS_PERFORM, 8 | PROCESS_QUERY 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SETPARAM_BOOL_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK(ref DSP_STATE dsp_state, int index, bool value); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SETPARAM_INT_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SETPARAM_INT_CALLBACK(ref DSP_STATE dsp_state, int index, int value); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/MEMORY_ALLOC_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate IntPtr MEMORY_ALLOC_CALLBACK(uint size, MEMORY_TYPE type, StringWrapper sourcestr); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/PathologicalGames/DEBUG_LEVELS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace PathologicalGames 4 | { 5 | public enum DEBUG_LEVELS 6 | { 7 | Off, 8 | Normal, 9 | High 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EChaperoneImportFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EChaperoneImportFlags 6 | { 7 | EChaperoneImport_BoundsOnly = 1 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRMouseButton.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRMouseButton 6 | { 7 | Left = 1, 8 | Right, 9 | Middle = 4 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdVector2_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdVector2_t 6 | { 7 | public float v0; 8 | 9 | public float v1; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/MESH_RESOLUTION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum MESH_RESOLUTION 6 | { 7 | LOW, 8 | MEDIUM, 9 | HIGH, 10 | ULTRA, 11 | EXTREME 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/SPECTRUM_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum SPECTRUM_TYPE 6 | { 7 | UNIFIED, 8 | PHILLIPS, 9 | UNIFIED_PHILLIPS, 10 | CUSTOM 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopPlayerColliders.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CoopPlayerColliders : MonoBehaviour 5 | { 6 | [SerializeField] 7 | public Collider[] WorldCollisionColiders; 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopPropsLookup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CoopPropsLookup : MonoBehaviour 5 | { 6 | [SerializeField] 7 | public GameObject[] Props = new GameObject[32]; 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Buildings/Interfaces/IWetable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.Buildings.Interfaces 4 | { 5 | public interface IWetable 6 | { 7 | void GotClean(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Utils/Enums/CapsuleDirections.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.Utils.Enums 4 | { 5 | public enum CapsuleDirections 6 | { 7 | X, 8 | Y, 9 | Z 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/UnParent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class UnParent : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | base.transform.parent = null; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/rainParent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class rainParent : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | base.transform.parent = null; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-UnityScript/layer_output_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum layer_output_enum 5 | { 6 | heightmap, 7 | color, 8 | splat, 9 | tree, 10 | grass, 11 | @object 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-UnityScript/normal_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class normal_class 6 | { 7 | public Vector3 normal; 8 | 9 | public Vector3 tangent; 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-UnityScript/value24bit_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class value24bit_class 5 | { 6 | public float hi2; 7 | 8 | public float hi; 9 | 10 | public float lo; 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_FFT.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_FFT 6 | { 7 | WINDOWSIZE, 8 | WINDOWTYPE, 9 | SPECTRUMDATA, 10 | DOMINANT_FREQ 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_LIMITER.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_LIMITER 6 | { 7 | RELEASETIME, 8 | CEILING, 9 | MAXIMIZERGAIN, 10 | MODE 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_3D_EXTENT_MODE_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PAN_3D_EXTENT_MODE_TYPE 6 | { 7 | AUTO, 8 | USER, 9 | OFF 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PITCHSHIFT.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PITCHSHIFT 6 | { 7 | PITCH, 8 | FFTSIZE, 9 | OVERLAP, 10 | MAXCHANNELS 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SETPARAM_FLOAT_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK(ref DSP_STATE dsp_state, int index, float value); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/LOAD_MEMORY_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | internal enum LOAD_MEMORY_MODE 6 | { 7 | LOAD_MEMORY, 8 | LOAD_MEMORY_POINT 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/STUDIO_VERSION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public class STUDIO_VERSION 6 | { 7 | public const string dll = "fmodstudio"; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EGraphicsAPIConvention.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EGraphicsAPIConvention 6 | { 7 | API_DirectX, 8 | API_OpenGL 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/AmplifyMotionObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("Image Effects/Amplify Motion Object")] 5 | public class AmplifyMotionObject : AmplifyMotionObjectBase 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/MaskData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | public class MaskData 7 | { 8 | public bool updated; 9 | 10 | public Camera cam; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Colors.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Colors : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB_RenderType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB_RenderType 6 | { 7 | meshRenderer, 8 | skinnedMeshRenderer 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/EventConditionModes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum EventConditionModes 4 | { 5 | Equal, 6 | NotEqual, 7 | GreaterThan, 8 | LessThan, 9 | GreaterEqualThan, 10 | LessEqualThan 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/ICSharpCode/SharpZipLib/Zip/UseZip64.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ICSharpCode.SharpZipLib.Zip 4 | { 5 | public enum UseZip64 6 | { 7 | Off, 8 | On, 9 | Dynamic 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/NonAffectedJoints.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class NonAffectedJoints 6 | { 7 | public Transform joint; 8 | 9 | public float effect; 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/netId.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class netId : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/rainToWorld.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class rainToWorld : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | base.transform.parent = null; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-UnityScript/TurnOnVisible.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class TurnOnVisible : MonoBehaviour 6 | { 7 | public override void Main() 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/FILE_OPENCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT FILE_OPENCALLBACK(StringWrapper name, ref uint filesize, ref IntPtr handle, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SOUND_PCMSETPOSCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT SOUND_PCMSETPOSCALLBACK(IntPtr soundraw, int subsound, uint position, TIMEUNIT postype); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/EVENT_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public delegate RESULT EVENT_CALLBACK(EVENT_CALLBACK_TYPE type, IntPtr eventInstance, IntPtr parameters); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/VECTOR.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct VECTOR 6 | { 7 | public float x; 8 | 9 | public float y; 10 | 11 | public float z; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VRControllerAxis_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VRControllerAxis_t 6 | { 7 | public float x; 8 | 9 | public float y; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_PerformanceTest_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_PerformanceTest_t 6 | { 7 | public uint m_nFidelityLevel; 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/AmplifyMotion/Quality.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AmplifyMotion 4 | { 5 | public enum Quality 6 | { 7 | Mobile, 8 | Standard, 9 | Standard_SM3, 10 | SoftEdge_SM3 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/BlurPass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class BlurPass : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/BurtBush.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class BurtBush : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/OVERLAY_MAP_SIZE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum OVERLAY_MAP_SIZE 6 | { 7 | DOUBLE, 8 | FULL_HALF, 9 | FULL, 10 | HALF, 11 | QUARTER 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Checker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Checker : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB2_ValidationLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB2_ValidationLevel 6 | { 7 | none, 8 | quick, 9 | robust 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/HulkMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class HulkMode : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/Voxels/VoxelMesh.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding.Voxels 4 | { 5 | public struct VoxelMesh 6 | { 7 | public Int3[] verts; 8 | 9 | public int[] tris; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/SaveTurnOff.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class SaveTurnOff : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | base.gameObject.SetActive(false); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/TreeCut.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TreeCut : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-UnityScript-firstpass/MovementTransferOnJump.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum MovementTransferOnJump 5 | { 6 | None, 7 | InitTransfer, 8 | PermaTransfer, 9 | PermaLocked 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SETPARAM_DATA_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SETPARAM_DATA_CALLBACK(ref DSP_STATE dsp_state, int index, IntPtr data, uint length); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_TRANSCEIVER.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_TRANSCEIVER 6 | { 7 | TRANSMIT, 8 | GAIN, 9 | CHANNEL, 10 | TRANSMITSPEAKERMODE 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/MEMORY_REALLOC_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate IntPtr MEMORY_REALLOC_CALLBACK(IntPtr ptr, uint size, MEMORY_TYPE type, StringWrapper sourcestr); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/VERSION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public class VERSION 6 | { 7 | public const int number = 67335; 8 | 9 | public const string dll = "fmod"; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EFailureType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EFailureType 6 | { 7 | k_EFailureFlushedCallbackQueue, 8 | k_EFailurePipeFail 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/ETrackedControllerRole.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum ETrackedControllerRole 6 | { 7 | Invalid, 8 | LeftHand, 9 | RightHand 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/ButtonFactory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public class ButtonFactory 4 | { 5 | public static AbstractButton GetPlatformSpecificButtonImplementation() 6 | { 7 | return new ClickButton(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/KillOnLoad.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class KillOnLoad : MonoBehaviour 5 | { 6 | private void OnDeserialized() 7 | { 8 | base.gameObject.SetActive(false); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/Condition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | internal enum Condition 6 | { 7 | InArray, 8 | InObject, 9 | NotAProperty, 10 | Property, 11 | Value 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/LoadingInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class LoadingInfo : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/PlayerAudio.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class PlayerAudio : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/PlayerIcon.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class PlayerIcon : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/RadicalLibrary/SmoothingMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace RadicalLibrary 4 | { 5 | public enum SmoothingMode 6 | { 7 | slerp = 3, 8 | damp = 1, 9 | lerp, 10 | smooth = 0 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/CameraMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public enum CameraMode 6 | { 7 | Off, 8 | Manual, 9 | AutoPriority, 10 | AperturePriority = 4 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/CreateUsingEvent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | [AttributeUsage(AttributeTargets.Class)] 6 | public class CreateUsingEvent : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/DeferredAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | [AttributeUsage(AttributeTargets.Class)] 6 | public class DeferredAttribute : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/SpecialistProvider.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | [AttributeUsage(AttributeTargets.Class)] 6 | public class SpecialistProvider : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/ShowLoading.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class ShowLoading : MonoBehaviour 5 | { 6 | private void OnDeserialized() 7 | { 8 | base.gameObject.SetActive(false); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/SkyFlicker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class SkyFlicker : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineLightResolutions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineLightResolutions 4 | { 5 | LowResolution, 6 | MediumResolution, 7 | HighResolution, 8 | VeryHighResolution, 9 | Custom 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/TreeTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TreeTypes : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_ENVELOPEFOLLOWER.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_ENVELOPEFOLLOWER 6 | { 7 | ATTACK, 8 | RELEASE, 9 | ENVELOPE, 10 | USESIDECHAIN 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_GETPARAM_INT_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_GETPARAM_INT_CALLBACK(ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_ITECHO.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_ITECHO 6 | { 7 | WETDRYMIX, 8 | FEEDBACK, 9 | LEFTDELAY, 10 | RIGHTDELAY, 11 | PANDELAY 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_THREE_EQ_CROSSOVERSLOPE_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE 6 | { 7 | _12DB, 8 | _24DB, 9 | _48DB 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/FILE_READCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT FILE_READCALLBACK(IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/UnityStandardAssets/ImageEffects/TweakMode34.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityStandardAssets.ImageEffects 4 | { 5 | public enum TweakMode34 6 | { 7 | Basic, 8 | Complex 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EOverlayDirection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EOverlayDirection 6 | { 7 | Up, 8 | Down, 9 | Left, 10 | Right, 11 | Count 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRSettingsError.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRSettingsError 6 | { 7 | None, 8 | IPCFailed, 9 | WriteFailed, 10 | ReadFailed 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/AddTreeComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class AddTreeComponent : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | base.gameObject.AddComponent(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/CopyCam.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CopyCam : MonoBehaviour 5 | { 6 | private void Update() 7 | { 8 | base.GetComponent().CopyFrom(Camera.main); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/DoNotSerialize.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event)] 4 | public class DoNotSerialize : Attribute 5 | { 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/RVO/Line.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Pathfinding.RVO 5 | { 6 | public struct Line 7 | { 8 | public Vector2 point; 9 | 10 | public Vector2 dir; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshineRelativeResolutions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum SunshineRelativeResolutions 4 | { 5 | Full, 6 | Half, 7 | Third, 8 | Quarter, 9 | Fifth, 10 | Sixth, 11 | Seventh, 12 | Eighth 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Buildings/World/ForceRepairRespawn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.Buildings.World 5 | { 6 | public class ForceRepairRespawn : MonoBehaviour 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Buildings/World/SkipRepairRespawn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.Buildings.World 5 | { 6 | public class SkipRepairRespawn : MonoBehaviour 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TurnOffOnLoad.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TurnOffOnLoad : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/clscameratargetdata.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class clscameratargetdata 6 | { 7 | public Transform propviewport; 8 | 9 | public Transform proptarget; 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/navLayerHack.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class navLayerHack : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_DFT_FFTREAL.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_DFT_FFTREAL(ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_DFT_IFFTREAL.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_DFT_IFFTREAL(ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_GETPARAM_BOOL_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK(ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_GETPARAM_FLOAT_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK(ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_SURROUND_FROM_STEREO_MODE_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PAN_SURROUND_FROM_STEREO_MODE_TYPE 6 | { 7 | DISTRIBUTED, 8 | DISCRETE 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_RESAMPLER.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_RESAMPLER 6 | { 7 | DEFAULT, 8 | NOINTERP, 9 | LINEAR, 10 | CUBIC, 11 | SPLINE, 12 | MAX 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/SYSTEM_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public delegate RESULT SYSTEM_CALLBACK(IntPtr systemraw, SYSTEM_CALLBACK_TYPE type, IntPtr parameters, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/USER_PROPERTY_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public enum USER_PROPERTY_TYPE 6 | { 7 | INTEGER, 8 | BOOLEAN, 9 | FLOAT, 10 | STRING 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdRect2_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdRect2_t 6 | { 7 | public HmdVector2_t vTopLeft; 8 | 9 | public HmdVector2_t vBottomRight; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Reserved_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Reserved_t 6 | { 7 | public ulong reserved0; 8 | 9 | public ulong reserved1; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/AnimationOrTween/EnableCondition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AnimationOrTween 4 | { 5 | public enum EnableCondition 6 | { 7 | DoNothing, 8 | EnableThenPlay, 9 | IgnoreDisabledState 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/OVERLAY_MASK_MODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum OVERLAY_MASK_MODE 6 | { 7 | WAVES, 8 | OVERLAY, 9 | WAVES_AND_OVERLAY, 10 | WAVES_AND_OVERLAY_BLEND 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/ClickedEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public struct ClickedEventArgs 4 | { 5 | public uint controllerIndex; 6 | 7 | public uint flags; 8 | 9 | public float padX; 10 | 11 | public float padY; 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/DisableDig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class DisableDig : MonoBehaviour 5 | { 6 | private void OnTriggerEnter() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/MecanimEventData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class MecanimEventData : MonoBehaviour 5 | { 6 | public MecanimEventDataEntry[] data; 7 | 8 | public UnityEngine.Object lastEdit; 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/LensDirtParameters.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public struct LensDirtParameters 6 | { 7 | public float intensity; 8 | 9 | public float brightness; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/SomeBaseClass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class SomeBaseClass : MonoBehaviour 5 | { 6 | [RPC] 7 | protected void PrintThis(string text) 8 | { 9 | Debug.Log(text); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/StreamInGreeble.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class StreamInGreeble : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/TurnOnAfterSave.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TurnOnAfterSave : MonoBehaviour 5 | { 6 | private void OnDeserialized() 7 | { 8 | base.gameObject.SetActive(true); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-UnityScript/version.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class version : MonoBehaviour 6 | { 7 | public float version; 8 | 9 | public override void Main() 10 | { 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/CONSTANTS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public class CONSTANTS 6 | { 7 | public const int MAX_CHANNEL_WIDTH = 32; 8 | 9 | public const int MAX_LISTENERS = 8; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSPCONNECTION_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSPCONNECTION_TYPE 6 | { 7 | STANDARD, 8 | SIDECHAIN, 9 | SEND, 10 | SEND_SIDECHAIN, 11 | MAX 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_DESC_BOOL.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_DESC_BOOL 6 | { 7 | public bool defaultval; 8 | 9 | public IntPtr valuenames; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SYSTEM_GETSPEAKERMODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SYSTEM_GETSPEAKERMODE(ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_TRANSCEIVER_SPEAKERMODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_TRANSCEIVER_SPEAKERMODE 6 | { 7 | AUTO = -1, 8 | MONO, 9 | STEREO, 10 | SURROUND 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/COMMANDREPLAY_FLAGS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | [Flags] 6 | public enum COMMANDREPLAY_FLAGS : uint 7 | { 8 | NORMAL = 0u, 9 | SKIP_CLEANUP = 1u 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/LOADING_STATE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public enum LOADING_STATE 6 | { 7 | UNLOADING, 8 | UNLOADED, 9 | LOADING, 10 | LOADED, 11 | ERROR 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/UnityStandardAssets/ImageEffects/HDRBloomMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityStandardAssets.ImageEffects 4 | { 5 | public enum HDRBloomMode 6 | { 7 | Auto, 8 | On, 9 | Off 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HiddenAreaMesh_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HiddenAreaMesh_t 6 | { 7 | public IntPtr pVertexData; 8 | 9 | public uint unTriangleCount; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdVector3_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdVector3_t 6 | { 7 | public float v0; 8 | 9 | public float v1; 10 | 11 | public float v2; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/Common/Threading/Tasks/ICancelToken.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto.Common.Threading.Tasks 4 | { 5 | public interface ICancelToken 6 | { 7 | bool Cancelled 8 | { 9 | get; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB_ObjsToCombineTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB_ObjsToCombineTypes 6 | { 7 | prefabOnly, 8 | sceneObjOnly, 9 | dontCare 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/FireDamageRendererMaterial.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class FireDamageRendererMaterial 6 | { 7 | public Renderer renderer; 8 | 9 | public Material material; 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/GetCameraMatrices.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class GetCameraMatrices : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/OnlyInterfaces.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] 6 | public class OnlyInterfaces : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Items/Inventory/IItemPartInventoryView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.Items.Inventory 4 | { 5 | public interface IItemPartInventoryView 6 | { 7 | void AddPiece(int pieceNum); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TrackMouseMovement.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TrackMouseMovement : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SOUNDGROUP_BEHAVIOR.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum SOUNDGROUP_BEHAVIOR 6 | { 7 | BEHAVIOR_FAIL, 8 | BEHAVIOR_MUTE, 9 | BEHAVIOR_STEALLOWEST, 10 | MAX 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SYSTEM_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT SYSTEM_CALLBACK(IntPtr systemraw, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EResolveConflict.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EResolveConflict 6 | { 7 | k_EResolveConflictKeepClient = 1, 8 | k_EResolveConflictKeepServer 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/ESteamControllerPad.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum ESteamControllerPad 6 | { 7 | k_ESteamControllerPad_Left, 8 | k_ESteamControllerPad_Right 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EWorkshopFileAction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EWorkshopFileAction 6 | { 7 | k_EWorkshopFileActionPlayed, 8 | k_EWorkshopFileActionCompleted 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/UnityStandardAssets/ImageEffects/BloomScreenBlendMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityStandardAssets.ImageEffects 4 | { 5 | public enum BloomScreenBlendMode 6 | { 7 | Screen, 8 | Add 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdVector3d_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdVector3d_t 6 | { 7 | public double v0; 8 | 9 | public double v1; 10 | 11 | public double v2; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/AdditionalData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("Storage/Tests/AdditionalData")] 5 | public class AdditionalData : ScriptableObject 6 | { 7 | public float value = UnityEngine.Random.value; 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/OVERLAY_PASS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum OVERLAY_PASS 6 | { 7 | HEIGHT_ADD, 8 | NORMAL_ADD, 9 | FOAM_ADD, 10 | CLIP_ADD, 11 | HEIGHT_MAX, 12 | FOAM_MAX 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB2_LogLevel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB2_LogLevel 6 | { 7 | none, 8 | error, 9 | warn, 10 | info, 11 | debug, 12 | trace 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/IncrementRenderQueue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class IncrementRenderQueue : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/JsonType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | public enum JsonType 6 | { 7 | None, 8 | Object, 9 | Array, 10 | String, 11 | Int, 12 | Long, 13 | Double, 14 | Boolean 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/HeuristicOptimizationMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public enum HeuristicOptimizationMode 6 | { 7 | None, 8 | Random, 9 | RandomSpreadOut, 10 | Custom 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Rewired/UI/ControlMapper/ButtonInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Rewired.UI.ControlMapper 5 | { 6 | [AddComponentMenu("")] 7 | public class ButtonInfo : UIElementInfo 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Rewired/UI/ControlMapper/ToggleInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Rewired.UI.ControlMapper 5 | { 6 | [AddComponentMenu("")] 7 | public class ToggleInfo : InputFieldInfo 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/ISpecialist.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | public interface ISpecialist 6 | { 7 | object Serialize(object value); 8 | 9 | object Deserialize(object value); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/SerializerId.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)] 6 | public class SerializerId : Attribute 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/disableEncounterOnHide.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class disableEncounterOnHide : MonoBehaviour 5 | { 6 | public GameObject parentGo; 7 | 8 | private void OnDisable() 9 | { 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/setupFeedingAnimator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class setupFeedingAnimator : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_FFT_WINDOW.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_FFT_WINDOW 6 | { 7 | RECT, 8 | TRIANGLE, 9 | HAMMING, 10 | HANNING, 11 | BLACKMAN, 12 | BLACKMANHARRIS 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_GETPARAM_DATA_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_GETPARAM_DATA_CALLBACK(ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/COMMANDREPLAY_FRAME_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public delegate RESULT COMMANDREPLAY_FRAME_CALLBACK(IntPtr replay, int commandIndex, float currentTime, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/PLAYBACK_STATE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public enum PLAYBACK_STATE 6 | { 7 | PLAYING, 8 | SUSTAINING, 9 | STOPPED, 10 | STARTING, 11 | STOPPING 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/PLUGIN_INSTANCE_PROPERTIES.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public struct PLUGIN_INSTANCE_PROPERTIES 6 | { 7 | public IntPtr name; 8 | 9 | public IntPtr dsp; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/TIMELINE_MARKER_PROPERTIES.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public struct TIMELINE_MARKER_PROPERTIES 6 | { 7 | public IntPtr name; 8 | 9 | public int position; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EWorkshopVote.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EWorkshopVote 6 | { 7 | k_EWorkshopVoteUnvoted, 8 | k_EWorkshopVoteFor, 9 | k_EWorkshopVoteAgainst 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Mouse_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Mouse_t 6 | { 7 | public float x; 8 | 9 | public float y; 10 | 11 | public uint button; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Notification_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Notification_t 6 | { 7 | public ulong ulUserValue; 8 | 9 | public uint notificationId; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/AmplifyColorEffect.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("Image Effects/Amplify Color"), ExecuteInEditMode, ImageEffectTransformsToLDR] 5 | public sealed class AmplifyColorEffect : AmplifyColorBase 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /Assembly-CSharp/AnimationOrTween/DisableCondition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace AnimationOrTween 4 | { 5 | public enum DisableCondition 6 | { 7 | DisableAfterReverse = -1, 8 | DoNotDisable, 9 | DisableAfterForward 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/BlackSkinArms.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class BlackSkinArms : MonoBehaviour 5 | { 6 | public PlayerStats Stats; 7 | 8 | private void Start() 9 | { 10 | this.Stats.IsBlackMan(); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/BoltNetworkUtils.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public static class BoltNetworkUtils 4 | { 5 | public static Action Combine(this Action self, Action action) 6 | { 7 | return (Action)Delegate.Combine(self, action); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/QueryableOverlayResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public struct QueryableOverlayResult 6 | { 7 | public WaveOverlay overlay; 8 | 9 | public float u; 10 | 11 | public float v; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/IComponentSerializer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public interface IComponentSerializer 5 | { 6 | byte[] Serialize(Component component); 7 | 8 | void Deserialize(byte[] data, Component instance); 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/GraphEditorBase.cs: -------------------------------------------------------------------------------- 1 | using Pathfinding.Serialization.JsonFx; 2 | using System; 3 | 4 | namespace Pathfinding 5 | { 6 | [JsonOptIn] 7 | public class GraphEditorBase 8 | { 9 | public NavGraph target; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/ISerializeObjectEx.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | public interface ISerializeObjectEx : ISerializeObject 6 | { 7 | bool CanSerialize(Type targetType, object instance); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/TurnOnCursor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using TheForest.Utils; 3 | using UnityEngine; 4 | 5 | public class TurnOnCursor : MonoBehaviour 6 | { 7 | private void Start() 8 | { 9 | TheForest.Utils.Input.UnLockMouse(); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/CHANNELORDER.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum CHANNELORDER 6 | { 7 | DEFAULT, 8 | WAVEFORMAT, 9 | PROTOOLS, 10 | ALLMONO, 11 | ALLSTEREO, 12 | ALSA, 13 | MAX 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_OVERALLGAIN.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_OVERALLGAIN 6 | { 7 | public float linear_gain; 8 | 9 | public float linear_gain_additive; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_READCALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_READCALLBACK(ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/BUFFER_USAGE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public struct BUFFER_USAGE 6 | { 7 | public BUFFER_INFO studioCommandQueue; 8 | 9 | public BUFFER_INFO studioHandle; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/PathologicalGames/PoolManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace PathologicalGames 4 | { 5 | public static class PoolManager 6 | { 7 | public static readonly SpawnPoolsDict Pools = new SpawnPoolsDict(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EGamepadTextInputMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EGamepadTextInputMode 6 | { 7 | k_EGamepadTextInputModeNormal, 8 | k_EGamepadTextInputModePassword 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EWorkshopVideoProvider.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EWorkshopVideoProvider 6 | { 7 | k_EWorkshopVideoProviderNone, 8 | k_EWorkshopVideoProviderYoutube 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRSubmitFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRSubmitFlags 6 | { 7 | Submit_Default, 8 | Submit_LensDistortionAlreadyApplied, 9 | Submit_GlRenderBuffer 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopCooking.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | public class CoopCooking : EntityBehaviour 5 | { 6 | public override void Attached() 7 | { 8 | base.state.Transform.SetTransforms(base.transform); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoroutineReturn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public class CoroutineReturn 4 | { 5 | public virtual bool finished 6 | { 7 | get; 8 | set; 9 | } 10 | 11 | public virtual bool cancel 12 | { 13 | get; 14 | set; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB2_OutputOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB2_OutputOptions 6 | { 7 | bakeIntoSceneObject, 8 | bakeMeshAssetsInPlace, 9 | bakeIntoPrefab 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/FTEM_AnimationSpriteSheet.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class FTEM_AnimationSpriteSheet : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/ItemGroupEvent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using TheForest.Items; 3 | 4 | [Serializable] 5 | public class ItemGroupEvent 6 | { 7 | [ItemIdPicker(Item.Types.Equipment)] 8 | public int[] _itemIds; 9 | 10 | public string eventPath; 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/LOD_CaveEntrance.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public class LOD_CaveEntrance : LOD_Cave 4 | { 5 | public override LOD_Settings LodSettings 6 | { 7 | get 8 | { 9 | return LOD_Manager.Instance.CaveEntrance; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/LinkedLevelCell.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public class LinkedLevelCell 6 | { 7 | public int count; 8 | 9 | public int index; 10 | 11 | public LinkedLevelNode first; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/RichPathPart.cs: -------------------------------------------------------------------------------- 1 | using Pathfinding.Util; 2 | using System; 3 | 4 | namespace Pathfinding 5 | { 6 | public abstract class RichPathPart : IAstarPooledObject 7 | { 8 | public abstract void OnEnterPool(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/RadicalLibrary/EasingType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace RadicalLibrary 4 | { 5 | public enum EasingType 6 | { 7 | Step, 8 | Linear, 9 | Sine, 10 | Quadratic, 11 | Cubic, 12 | Quartic, 13 | Quintic 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/SunshinePostDebugPass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public static class SunshinePostDebugPass 4 | { 5 | public static int DebugCascades; 6 | 7 | public static int DebugAlpha = 1; 8 | 9 | public static int DebugLightmap = 2; 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-UnityScript/splat_range_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class splat_range_class 6 | { 7 | public int index; 8 | 9 | public Color range_start; 10 | 11 | public Color range_end; 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/CHANNELCONTROL_CALLBACK_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum CHANNELCONTROL_CALLBACK_TYPE 6 | { 7 | END, 8 | VIRTUALVOICE, 9 | SYNCPOINT, 10 | OCCLUSION, 11 | MAX 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_3D_ROLLOFF_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_PAN_3D_ROLLOFF_TYPE 6 | { 7 | LINEARSQUARED, 8 | LINEAR, 9 | INVERSE, 10 | INVERSETAPERED, 11 | CUSTOM 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_3DATTRIBUTES.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_3DATTRIBUTES 6 | { 7 | public ATTRIBUTES_3D relative; 8 | 9 | public ATTRIBUTES_3D absolute; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_STATE_DFTCALLBACKS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_STATE_DFTCALLBACKS 6 | { 7 | public DSP_DFT_FFTREAL fftreal; 8 | 9 | public DSP_DFT_IFFTREAL inversefftreal; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_THREE_EQ.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_THREE_EQ 6 | { 7 | LOWGAIN, 8 | MIDGAIN, 9 | HIGHGAIN, 10 | LOWCROSSOVER, 11 | HIGHCROSSOVER, 12 | CROSSOVERSLOPE 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_TREMOLO.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_TREMOLO 6 | { 7 | FREQUENCY, 8 | DEPTH, 9 | SHAPE, 10 | SKEW, 11 | DUTY, 12 | SQUARE, 13 | PHASE, 14 | SPREAD 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SOUND_FORMAT.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum SOUND_FORMAT 6 | { 7 | NONE, 8 | PCM8, 9 | PCM16, 10 | PCM24, 11 | PCM32, 12 | PCMFLOAT, 13 | BITSTREAM, 14 | MAX 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EHTMLMouseButton.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EHTMLMouseButton 6 | { 7 | eHTMLMouseButton_Left, 8 | eHTMLMouseButton_Right, 9 | eHTMLMouseButton_Middle 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Chaperone_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Chaperone_t 6 | { 7 | public ulong m_nPreviousUniverse; 8 | 9 | public ulong m_nCurrentUniverse; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopMutantFemaleCreepySetup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CoopMutantFemaleCreepySetup : MonoBehaviour 5 | { 6 | private void OnEnable() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopRagdoll.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CoopRagdoll : CoopBase 5 | { 6 | [SerializeField] 7 | private Rigidbody rigidbody; 8 | 9 | public override void Attached() 10 | { 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/ExampleDragDropSurface.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("NGUI/Examples/Drag and Drop Surface (Example)")] 5 | public class ExampleDragDropSurface : MonoBehaviour 6 | { 7 | public bool rotatePlacedObject; 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp/FTEM_AnimationScrollTexture.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class FTEM_AnimationScrollTexture : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/MpChecker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class MpChecker : MonoBehaviour 5 | { 6 | public GameObject Player; 7 | 8 | private void Start() 9 | { 10 | } 11 | 12 | private void Update() 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_SUM_MONO_MATRIX.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_PAN_SUM_MONO_MATRIX(ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/LOAD_BANK_FLAGS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | [Flags] 6 | public enum LOAD_BANK_FLAGS : uint 7 | { 8 | NORMAL = 0u, 9 | NONBLOCKING = 1u, 10 | DECOMPRESS_SAMPLES = 2u 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/UnityStandardAssets/ImageEffects/LensflareStyle34.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityStandardAssets.ImageEffects 4 | { 5 | public enum LensflareStyle34 6 | { 7 | Ghosting, 8 | Anamorphic, 9 | Combined 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/ETrackedDeviceClass.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum ETrackedDeviceClass 6 | { 7 | Invalid, 8 | HMD, 9 | Controller, 10 | TrackingReference = 4, 11 | Other = 1000 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRControllerEventOutputType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRControllerEventOutputType 6 | { 7 | ControllerEventOutput_OSEvents, 8 | ControllerEventOutput_VREvents 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdColor_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdColor_t 6 | { 7 | public float r; 8 | 9 | public float g; 10 | 11 | public float b; 12 | 13 | public float a; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_Scroll_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_Scroll_t 6 | { 7 | public float xdelta; 8 | 9 | public float ydelta; 10 | 11 | public uint repeatCount; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/CausticTexture.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | [Serializable] 7 | public class CausticTexture 8 | { 9 | public Texture tex; 10 | 11 | public Vector2 scale = Vector2.one; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/Common/Threading/Scheduling/ICoroutine.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | 4 | namespace Ceto.Common.Threading.Scheduling 5 | { 6 | public interface ICoroutine 7 | { 8 | void RunCoroutine(IEnumerator e); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/ReflectionData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | public class ReflectionData 7 | { 8 | public bool updated; 9 | 10 | public Camera cam; 11 | 12 | public RenderTexture tex; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopTreeHouse.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | public class CoopTreeHouse : EntityBehaviour 5 | { 6 | public override void Attached() 7 | { 8 | base.state.Transform.SetTransforms(base.transform); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopWeaponFire.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | public class CoopWeaponFire : EntityBehaviour 5 | { 6 | public override void Attached() 7 | { 8 | base.state.Transform.SetTransforms(base.transform); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/HellDoorWeight.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class HellDoorWeight : MonoBehaviour 5 | { 6 | private int TotalWeight; 7 | 8 | public Transform MyDoorLeft; 9 | 10 | private void AddWeight() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/ICSharpCode/SharpZipLib/Zip/Compression/DeflateStrategy.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ICSharpCode.SharpZipLib.Zip.Compression 4 | { 5 | public enum DeflateStrategy 6 | { 7 | Default, 8 | Filtered, 9 | HuffmanOnly 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/MecanimTransitionOverride.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class MecanimTransitionOverride 5 | { 6 | public string FullStateName; 7 | 8 | public float TransitionDuration; 9 | 10 | public float TransitionOffset; 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/PointerEventArgs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public struct PointerEventArgs 5 | { 6 | public uint controllerIndex; 7 | 8 | public uint flags; 9 | 10 | public float distance; 11 | 12 | public Transform target; 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/ScionEngine/BloomParameters.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ScionEngine 4 | { 5 | public struct BloomParameters 6 | { 7 | public float intensity; 8 | 9 | public float brightness; 10 | 11 | public int downsamples; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/ThreadCount.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum ThreadCount 4 | { 5 | AutomaticLowLoad = -1, 6 | AutomaticHighLoad = -2, 7 | None = 0, 8 | One, 9 | Two, 10 | Three, 11 | Four, 12 | Five, 13 | Six, 14 | Seven, 15 | Eight 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/mutantToPlayerFunctions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class mutantToPlayerFunctions : MonoBehaviour 5 | { 6 | private Transform thisTr; 7 | 8 | private GameObject thisGO; 9 | 10 | private bool detected; 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/setupPlayerCrawl.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class setupPlayerCrawl : MonoBehaviour 5 | { 6 | private void startCrawl() 7 | { 8 | base.transform.GetComponent().SetBool("begin", true); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-UnityScript/condition_output_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum condition_output_enum 5 | { 6 | add, 7 | subtract, 8 | change, 9 | multiply, 10 | divide, 11 | difference, 12 | average, 13 | max, 14 | min 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_COMPRESSOR.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_COMPRESSOR 6 | { 7 | THRESHOLD, 8 | RATIO, 9 | ATTACK, 10 | RELEASE, 11 | GAINMAKEUP, 12 | USESIDECHAIN, 13 | LINKED 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/COMMANDCAPTURE_FLAGS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | [Flags] 6 | public enum COMMANDCAPTURE_FLAGS : uint 7 | { 8 | NORMAL = 0u, 9 | FILEFLUSH = 1u, 10 | SKIP_INITIAL_STATE = 2u 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/ELobbyType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum ELobbyType 6 | { 7 | k_ELobbyTypePrivate, 8 | k_ELobbyTypeFriendsOnly, 9 | k_ELobbyTypePublic, 10 | k_ELobbyTypeInvisible 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EUGCReadAction.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EUGCReadAction 6 | { 7 | k_EUGCRead_ContinueReadingUntilFinished, 8 | k_EUGCRead_ContinueReading, 9 | k_EUGCRead_Close 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdVector4_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdVector4_t 6 | { 7 | public float v0; 8 | 9 | public float v1; 10 | 11 | public float v2; 12 | 13 | public float v3; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/OceanTime.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | public class OceanTime : IOceanTime 7 | { 8 | public float Now 9 | { 10 | get 11 | { 12 | return Time.time; 13 | } 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/ColliderMouseEvents.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [ExecuteInEditMode] 5 | public class ColliderMouseEvents : MonoBehaviour 6 | { 7 | private void OnEnable() 8 | { 9 | UnityEngine.Object.DestroyImmediate(this); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopAnimal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CoopAnimal : CoopBase 5 | { 6 | [SerializeField] 7 | public Transform rotationTransform; 8 | 9 | [SerializeField] 10 | public Animator _animator; 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/FsmContext.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | internal class FsmContext 6 | { 7 | public bool Return; 8 | 9 | public int NextState; 10 | 11 | public Lexer L; 12 | 13 | public int StateStack; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/SwitchMesh.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class SwitchMesh : MonoBehaviour 5 | { 6 | public Mesh mesh; 7 | 8 | private void OnMouseDown() 9 | { 10 | base.GetComponent().mesh = this.mesh; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Buildings/Creation/DynamicBuilding.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.Buildings.Creation 5 | { 6 | public class DynamicBuilding : MonoBehaviour 7 | { 8 | public bool _allowParenting; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/TurnOffEnemies.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TurnOffEnemies : MonoBehaviour 5 | { 6 | private void Awake() 7 | { 8 | if (Cheats.NoEnemies) 9 | { 10 | base.gameObject.SetActive(false); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/clsdismemberatorindexer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class clsdismemberatorindexer 5 | { 6 | public int[] propindexes; 7 | 8 | public clsdismemberatorindexer() 9 | { 10 | this.propindexes = new int[0]; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/soundDetectSetup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class soundDetectSetup : MonoBehaviour 5 | { 6 | public void setRange(float range) 7 | { 8 | base.transform.GetComponent().radius = range; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-UnityScript/BuiltLocation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class BuiltLocation : MonoBehaviour 6 | { 7 | public override void Awake() 8 | { 9 | } 10 | 11 | public override void Main() 12 | { 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-UnityScript/image_output_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum image_output_enum 5 | { 6 | add, 7 | subtract, 8 | change, 9 | multiply, 10 | divide, 11 | difference, 12 | average, 13 | max, 14 | min, 15 | content 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-UnityScript/resolution_mode_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum resolution_mode_enum 5 | { 6 | Automatic, 7 | Heightmap, 8 | Splatmap, 9 | Tree, 10 | Detailmap, 11 | Object, 12 | Units, 13 | Custom, 14 | Colormap 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/CHANNEL_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT CHANNEL_CALLBACK(IntPtr channelraw, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SPEAKERMODE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum SPEAKERMODE 6 | { 7 | DEFAULT, 8 | RAW, 9 | MONO, 10 | STEREO, 11 | QUAD, 12 | SURROUND, 13 | _5POINT1, 14 | _7POINT1, 15 | MAX 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EGamepadTextInputLineMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EGamepadTextInputLineMode 6 | { 7 | k_EGamepadTextInputLineModeSingleLine, 8 | k_EGamepadTextInputLineModeMultipleLines 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRComponentProperty.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRComponentProperty 6 | { 7 | IsStatic = 1, 8 | IsVisible, 9 | IsTouched = 4, 10 | IsPressed = 8, 11 | IsScrolled = 16 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRNotificationError.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRNotificationError 6 | { 7 | OK, 8 | InvalidNotificationId = 100, 9 | NotificationQueueFull, 10 | InvalidOverlayHandle 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRState 6 | { 7 | Undefined = -1, 8 | Off, 9 | Searching, 10 | Searching_Alert, 11 | Ready, 12 | Ready_Alert, 13 | NotReady 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdQuaternion_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdQuaternion_t 6 | { 7 | public double w; 8 | 9 | public double x; 10 | 11 | public double y; 12 | 13 | public double z; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/Texture_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct Texture_t 6 | { 7 | public IntPtr handle; 8 | 9 | public EGraphicsAPIConvention eType; 10 | 11 | public EColorSpace eColorSpace; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/DepthData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | public class DepthData 7 | { 8 | public bool updated; 9 | 10 | public Camera cam; 11 | 12 | public IRefractionCommand refractionCommand; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/ICSharpCode/SharpZipLib/Zip/ITaggedDataFactory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ICSharpCode.SharpZipLib.Zip 4 | { 5 | internal interface ITaggedDataFactory 6 | { 7 | ITaggedData Create(short tag, byte[] data, int offset, int count); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assembly-CSharp/MouseLayerAlloc.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class MouseLayerAlloc : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | base.GetComponent().eventMask = ~base.GetComponent().cullingMask; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/Seen.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Seen : MonoBehaviour 5 | { 6 | public EnemySightRadius Mind; 7 | 8 | private void OnBecameVisible() 9 | { 10 | } 11 | 12 | private void OnBecameInvisible() 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/ISerializeObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Serialization 4 | { 5 | public interface ISerializeObject 6 | { 7 | object[] Serialize(object target); 8 | 9 | object Deserialize(object[] data, object instance); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/lineAimerScript.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class lineAimerScript : MonoBehaviour 5 | { 6 | private void LateUpdate() 7 | { 8 | base.transform.rotation = Quaternion.LookRotation(Vector3.up, Vector3.forward); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_SHOULDIPROCESS_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK(ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EGamepadTextInputLineMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EGamepadTextInputLineMode 6 | { 7 | k_EGamepadTextInputLineModeSingleLine, 8 | k_EGamepadTextInputLineModeMultipleLines 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EMatchMakingServerResponse.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EMatchMakingServerResponse 6 | { 7 | eServerResponded, 8 | eServerFailedToRespond, 9 | eNoServersListedOnMasterServer 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EP2PSend.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EP2PSend 6 | { 7 | k_EP2PSendUnreliable, 8 | k_EP2PSendUnreliableNoDelay, 9 | k_EP2PSendReliable, 10 | k_EP2PSendReliableWithBuffering 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/ESteamItemFlags.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | [Flags] 6 | public enum ESteamItemFlags 7 | { 8 | k_ESteamItemNoTrade = 1, 9 | k_ESteamItemRemoved = 256, 10 | k_ESteamItemConsumed = 512 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopMaterialLookup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CoopMaterialLookup : MonoBehaviour 5 | { 6 | [SerializeField] 7 | public Material[] Materials; 8 | 9 | [SerializeField] 10 | public SkinnedMeshRenderer Renderer; 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB_OutputOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB_OutputOptions 6 | { 7 | bakeIntoPrefab, 8 | bakeMeshsInPlace, 9 | bakeTextureAtlasesOnly, 10 | bakeIntoSceneObject 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/PropertyMetadata.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Reflection; 3 | 4 | namespace LitJson 5 | { 6 | internal struct PropertyMetadata 7 | { 8 | public MemberInfo Info; 9 | 10 | public bool IsField; 11 | 12 | public Type Type; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/LayerGridGraphUpdate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public class LayerGridGraphUpdate : GraphUpdateObject 6 | { 7 | public bool recalculateNodes; 8 | 9 | public bool preserveExistingNodes = true; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/clsurganimationstatespart.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class clsurganimationstatespart 6 | { 7 | public string proppath; 8 | 9 | public Vector3 propposition; 10 | 11 | public Quaternion proprotation; 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_CHANNELMIX_OUTPUT.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum DSP_CHANNELMIX_OUTPUT 6 | { 7 | DEFAULT, 8 | ALLMONO, 9 | ALLSTEREO, 10 | ALLQUAD, 11 | ALL5POINT1, 12 | ALL7POINT1, 13 | ALLLFE 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/OPENSTATE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum OPENSTATE 6 | { 7 | READY, 8 | LOADING, 9 | ERROR, 10 | CONNECTING, 11 | BUFFERING, 12 | SEEKING, 13 | PLAYING, 14 | SETPOSITION, 15 | MAX 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/ETrackingUniverseOrigin.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum ETrackingUniverseOrigin 6 | { 7 | TrackingUniverseSeated, 8 | TrackingUniverseStanding, 9 | TrackingUniverseRawAndUncalibrated 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRNotificationStyle.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRNotificationStyle 6 | { 7 | None, 8 | Application = 100, 9 | Contact_Disabled = 200, 10 | Contact_Enabled, 11 | Contact_Active 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopItemHolderDynamic.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | public class CoopItemHolderDynamic : EntityBehaviour 5 | { 6 | public override void Attached() 7 | { 8 | base.state.Transform.SetTransforms(base.transform); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB2_PackingAlgorithmEnum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB2_PackingAlgorithmEnum 6 | { 7 | UnitysPackTextures, 8 | MeshBakerTexturePacker, 9 | MeshBakerTexturePacker_Fast 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/IsDeserializing.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class IsDeserializing : MonoBehaviour 5 | { 6 | private void Awake() 7 | { 8 | } 9 | 10 | private void Start() 11 | { 12 | } 13 | 14 | private void Update() 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp/KeepAReference.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [AddComponentMenu("Storage/Tests/KeepAReference")] 5 | public class KeepAReference : MonoBehaviour 6 | { 7 | public GameObject reference; 8 | 9 | public CreateTexture createTextureTest; 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/animalSkinSetup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class animalSkinSetup : MonoBehaviour 5 | { 6 | public SkinnedMeshRenderer skin; 7 | 8 | private void setSkin(Material mat) 9 | { 10 | this.skin.sharedMaterial = mat; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/ATTRIBUTES_3D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct ATTRIBUTES_3D 6 | { 7 | private VECTOR position; 8 | 9 | private VECTOR velocity; 10 | 11 | private VECTOR forward; 12 | 13 | private VECTOR up; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/TAGDATATYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum TAGDATATYPE 6 | { 7 | BINARY, 8 | INT, 9 | FLOAT, 10 | STRING, 11 | STRING_UTF16, 12 | STRING_UTF16BE, 13 | STRING_UTF8, 14 | CDTOC, 15 | MAX 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/AudioPlayback_Status.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum AudioPlayback_Status 6 | { 7 | AudioPlayback_Undefined, 8 | AudioPlayback_Playing, 9 | AudioPlayback_Paused, 10 | AudioPlayback_Idle 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/ENotificationPosition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum ENotificationPosition 6 | { 7 | k_EPositionTopLeft, 8 | k_EPositionTopRight, 9 | k_EPositionBottomLeft, 10 | k_EPositionBottomRight 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EGamepadTextInputMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EGamepadTextInputMode 6 | { 7 | k_EGamepadTextInputModeNormal, 8 | k_EGamepadTextInputModePassword, 9 | k_EGamepadTextInputModeSubmit 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/RenderModel_TextureMap_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct RenderModel_TextureMap_t 6 | { 7 | public char unWidth; 8 | 9 | public char unHeight; 10 | 11 | public IntPtr rubTextureMapData; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VRTextureBounds_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VRTextureBounds_t 6 | { 7 | public float uMin; 8 | 9 | public float vMin; 10 | 11 | public float uMax; 12 | 13 | public float vMax; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/BrakeLight.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class BrakeLight : MonoBehaviour 5 | { 6 | public CarController car; 7 | 8 | private void Update() 9 | { 10 | base.GetComponent().enabled = (this.car.BrakeInput > 0f); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/Common/Unity/Utility/NotifyOnRenderObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto.Common.Unity.Utility 4 | { 5 | public class NotifyOnRenderObject : NotifyOnEvent 6 | { 7 | private void OnRenderObject() 8 | { 9 | base.OnEvent(); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/Common/Unity/Utility/NotifyOnWillRender.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto.Common.Unity.Utility 4 | { 5 | public class NotifyOnWillRender : NotifyOnEvent 6 | { 7 | private void OnWillRenderObject() 8 | { 9 | base.OnEvent(); 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopCreateBreakToken.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | using UdpKit; 4 | 5 | internal class CoopCreateBreakToken : IProtocolToken 6 | { 7 | public void Write(UdpPacket packet) 8 | { 9 | } 10 | 11 | public void Read(UdpPacket packet) 12 | { 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/ICSharpCode/SharpZipLib/Zip/CompressionMethod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ICSharpCode.SharpZipLib.Zip 4 | { 5 | public enum CompressionMethod 6 | { 7 | Stored, 8 | Deflated = 8, 9 | Deflate64, 10 | BZip2 = 11, 11 | WinZipAES = 99 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/KeepTrackOfDeadPeople.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class KeepTrackOfDeadPeople : MonoBehaviour 5 | { 6 | private void Update() 7 | { 8 | base.gameObject.GetComponent().text = ISeeDeadPeople.DeadPeople.ToString(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/ReliefShaders_applyLightForDeferred.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [ExecuteInEditMode] 5 | public class ReliefShaders_applyLightForDeferred : MonoBehaviour 6 | { 7 | public Light lightForSelfShadowing; 8 | 9 | private Renderer _renderer; 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/UI/Multiplayer/ChatMessageRow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.UI.Multiplayer 5 | { 6 | public class ChatMessageRow : MonoBehaviour 7 | { 8 | public UILabel _name; 9 | 10 | public UILabel _message; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-UnityScript/grass_parameter_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class grass_parameter_class 5 | { 6 | public int prototype; 7 | 8 | public float density; 9 | 10 | public grass_parameter_class() 11 | { 12 | this.density = (float)1; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-UnityScript/map_pixel_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class map_pixel_class 5 | { 6 | public double x; 7 | 8 | public double y; 9 | 10 | public override void reset() 11 | { 12 | this.x = (double)0; 13 | this.y = (double)0; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_3D_GET_ROLLOFF_GAIN.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_PAN_3D_GET_ROLLOFF_GAIN(ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PAN_SUM_STEREO_MATRIX.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_PAN_SUM_STEREO_MATRIX(ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/PROGRAMMER_SOUND_PROPERTIES.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public struct PROGRAMMER_SOUND_PROPERTIES 6 | { 7 | public string name; 8 | 9 | public IntPtr sound; 10 | 11 | public int subsoundIndex; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/SYSTEM_CALLBACK_TYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | [Flags] 6 | public enum SYSTEM_CALLBACK_TYPE : uint 7 | { 8 | PREUPDATE = 1u, 9 | POSTUPDATE = 2u, 10 | BANK_UNLOAD = 4u, 11 | ALL = 4294967295u 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EOverlayToStoreFlag.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EOverlayToStoreFlag 6 | { 7 | k_EOverlayToStoreFlag_None, 8 | k_EOverlayToStoreFlag_AddToCart, 9 | k_EOverlayToStoreFlag_AddToCartAndShow 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EServerMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EServerMode 6 | { 7 | eServerModeInvalid, 8 | eServerModeNoAuthentication, 9 | eServerModeAuthentication, 10 | eServerModeAuthenticationAndSecure 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/FriendSessionStateInfo_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public struct FriendSessionStateInfo_t 6 | { 7 | public uint m_uiOnlineSessionInstances; 8 | 9 | public byte m_uiPublishedToFriendsSessionInstance; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/NotificationBitmap_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct NotificationBitmap_t 6 | { 7 | public IntPtr bytes; 8 | 9 | public int width; 10 | 11 | public int height; 12 | 13 | public int depth; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/DigitalOpus/MB/Core/MB2_LightmapOptions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace DigitalOpus.MB.Core 4 | { 5 | public enum MB2_LightmapOptions 6 | { 7 | preserve_current_lightmapping, 8 | ignore_UV2, 9 | copy_UV2_unchanged, 10 | generate_new_UV2_layout 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/ICSharpCode/SharpZipLib/Zip/Compression/DeflaterPending.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ICSharpCode.SharpZipLib.Zip.Compression 4 | { 5 | public class DeflaterPending : PendingBuffer 6 | { 7 | public DeflaterPending() : base(65536) 8 | { 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/ReliefTerrainSettingsItems.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public enum ReliefTerrainSettingsItems 4 | { 5 | MainSettings, 6 | UVblend, 7 | GlobalColor, 8 | GlobalNormal, 9 | Superdetail, 10 | POMSettings, 11 | VerticalTex, 12 | Snow, 13 | Water, 14 | Reflections 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/prefs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class prefs : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | Debug.LogError("PlayerPrefs.DeleteAll"); 9 | PlayerPrefs.DeleteAll(); 10 | } 11 | 12 | private void Update() 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-UnityScript/detail_save_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | [Serializable] 5 | public class detail_save_class 6 | { 7 | public List detail; 8 | 9 | public detail_save_class() 10 | { 11 | this.detail = new List(); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/ATTRIBUTES_3D.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public struct ATTRIBUTES_3D 6 | { 7 | public VECTOR position; 8 | 9 | public VECTOR velocity; 10 | 11 | public VECTOR forward; 12 | 13 | public VECTOR up; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/ELeaderboardSortMethod.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum ELeaderboardSortMethod 6 | { 7 | k_ELeaderboardSortMethodNone, 8 | k_ELeaderboardSortMethodAscending, 9 | k_ELeaderboardSortMethodDescending 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/FoamTexture.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | [Serializable] 7 | public class FoamTexture 8 | { 9 | public Texture tex; 10 | 11 | public Vector2 scale = Vector2.one; 12 | 13 | public float scrollSpeed = 1f; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/OceanGridBase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | [DisallowMultipleComponent] 7 | public abstract class OceanGridBase : OceanComponent 8 | { 9 | public bool ForceRecreate 10 | { 11 | get; 12 | set; 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopDestroyTagToken.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | using UdpKit; 4 | 5 | internal class CoopDestroyTagToken : IProtocolToken 6 | { 7 | void IProtocolToken.Read(UdpPacket packet) 8 | { 9 | } 10 | 11 | void IProtocolToken.Write(UdpPacket packet) 12 | { 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/Inspector/Decorations/ErrorBoxAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Inspector.Decorations 4 | { 5 | public class ErrorBoxAttribute : HelpBoxAttribute 6 | { 7 | public ErrorBoxAttribute(int order, string message) : base(order, message) 8 | { 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/Inspector/Decorations/InfoBoxAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Inspector.Decorations 4 | { 5 | public class InfoBoxAttribute : HelpBoxAttribute 6 | { 7 | public InfoBoxAttribute(int order, string message) : base(order, message) 8 | { 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/MB_MultiMaterial.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [Serializable] 6 | public class MB_MultiMaterial 7 | { 8 | public Material combinedMaterial; 9 | 10 | public List sourceMaterials = new List(); 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/OptimizeSave.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class OptimizeSave : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | foreach (Transform transform in base.transform) 9 | { 10 | transform.gameObject.SetActive(false); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Items/World/DecayingItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.Items.World 5 | { 6 | [AddComponentMenu("Items/World/Decaying Item")] 7 | public class DecayingItem : MonoBehaviour 8 | { 9 | public Renderer _renderer; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Player/Passenger.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.Player 4 | { 5 | [Serializable] 6 | public class Passenger 7 | { 8 | public int _id; 9 | 10 | public int _zoneId; 11 | 12 | public string _path; 13 | 14 | public string _name; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/mutantEnvReactions.cs: -------------------------------------------------------------------------------- 1 | using HutongGames.PlayMaker; 2 | using System; 3 | using UnityEngine; 4 | 5 | public class mutantEnvReactions : MonoBehaviour 6 | { 7 | private Animator animator; 8 | 9 | private PlayMakerFSM pmCombat; 10 | 11 | private FsmBool fsmFearBool; 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/skullLampSetup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class skullLampSetup : MonoBehaviour 5 | { 6 | public Transform joint; 7 | 8 | public Transform newParent; 9 | 10 | private void Start() 11 | { 12 | this.joint.parent = this.newParent; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-UnityScript/DropStump.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class DropStump : MonoBehaviour 6 | { 7 | public override void Awake() 8 | { 9 | this.transform.parent = null; 10 | } 11 | 12 | public override void Main() 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PROCESS_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public delegate RESULT DSP_PROCESS_CALLBACK(ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/COMMANDREPLAY_CREATE_INSTANCE_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public delegate RESULT COMMANDREPLAY_CREATE_INSTANCE_CALLBACK(IntPtr replay, IntPtr eventDescription, IntPtr originalHandle, out IntPtr instance, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/COMMANDREPLAY_LOAD_BANK_CALLBACK.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public delegate RESULT COMMANDREPLAY_LOAD_BANK_CALLBACK(IntPtr replay, ref Guid guid, StringWrapper bankFilename, LOAD_BANK_FLAGS flags, out IntPtr bank, IntPtr userdata); 6 | } 7 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EGCResults.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EGCResults 6 | { 7 | k_EGCResultOK, 8 | k_EGCResultNoMessage, 9 | k_EGCResultBufferTooSmall, 10 | k_EGCResultNotLoggedOn, 11 | k_EGCResultInvalidMessage 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EUniverse.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EUniverse 6 | { 7 | k_EUniverseInvalid, 8 | k_EUniversePublic, 9 | k_EUniverseBeta, 10 | k_EUniverseInternal, 11 | k_EUniverseDev, 12 | k_EUniverseMax 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/UnityStandardAssets/ImageEffects/AAMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityStandardAssets.ImageEffects 4 | { 5 | public enum AAMode 6 | { 7 | FXAA2, 8 | FXAA3Console, 9 | FXAA1PresetA, 10 | FXAA1PresetB, 11 | NFAA, 12 | SSAA, 13 | DLAA 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/ECameraVideoStreamFormat.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum ECameraVideoStreamFormat 6 | { 7 | CVS_FORMAT_UNKNOWN, 8 | CVS_FORMAT_RAW10, 9 | CVS_FORMAT_NV12, 10 | CVS_FORMAT_RGB24, 11 | CVS_MAX_FORMATS 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/ETrackingResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum ETrackingResult 6 | { 7 | Uninitialized = 1, 8 | Calibrating_InProgress = 100, 9 | Calibrating_OutOfRange, 10 | Running_OK = 200, 11 | Running_OutOfRange 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRControllerAxisType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRControllerAxisType 6 | { 7 | k_eControllerAxis_None, 8 | k_eControllerAxis_TrackPad, 9 | k_eControllerAxis_Joystick, 10 | k_eControllerAxis_Trigger 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/FOURIER_SIZE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Ceto 4 | { 5 | public enum FOURIER_SIZE 6 | { 7 | LOW_32_CPU, 8 | LOW_32_GPU, 9 | MEDIUM_64_CPU, 10 | MEDIUM_64_GPU, 11 | HIGH_128_CPU, 12 | HIGH_128_GPU, 13 | ULTRA_256_GPU, 14 | EXTREME_512_GPU 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/Inspector/Decorations/WarningBoxAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Inspector.Decorations 4 | { 5 | public class WarningBoxAttribute : HelpBoxAttribute 6 | { 7 | public WarningBoxAttribute(int order, string message) : base(order, message) 8 | { 9 | } 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/QualitySettingCurve.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class QualitySettingCurve : PropertyAttribute 5 | { 6 | public int _qualityLevels; 7 | 8 | public QualitySettingCurve(int qualityLevels) 9 | { 10 | this._qualityLevels = qualityLevels; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/RotateObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class RotateObject : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | } 9 | 10 | private void Update() 11 | { 12 | base.transform.Rotate(Vector3.up * Time.deltaTime * 20f, Space.World); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/TerrainDetailPatches.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class TerrainDetailPatches : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | Terrain.activeTerrain.collectDetailPatches = false; 9 | } 10 | 11 | private void Update() 12 | { 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/SerializableTaskSystem/TrueCondition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.SerializableTaskSystem 4 | { 5 | [Serializable] 6 | public class TrueCondition : ACondition 7 | { 8 | public override void Init() 9 | { 10 | this.SetDone(); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/UI/InputDeviceRow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.UI 5 | { 6 | public class InputDeviceRow : MonoBehaviour 7 | { 8 | public UILabel _label; 9 | 10 | public UIToggle _checkbox; 11 | 12 | public UIButton _button; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/clstimemanager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class clstimemanager : MonoBehaviour 5 | { 6 | private void Awake() 7 | { 8 | Time.fixedDeltaTime = 0.01f; 9 | Physics.defaultContactOffset = 0.01f; 10 | Physics.IgnoreLayerCollision(2, 0); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/SPEAKER.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum SPEAKER 6 | { 7 | FRONT_LEFT, 8 | FRONT_RIGHT, 9 | FRONT_CENTER, 10 | LOW_FREQUENCY, 11 | SURROUND_LEFT, 12 | SURROUND_RIGHT, 13 | BACK_LEFT, 14 | BACK_RIGHT, 15 | MAX 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/EVENT_PROPERTY.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public enum EVENT_PROPERTY 6 | { 7 | CHANNELPRIORITY, 8 | SCHEDULE_DELAY, 9 | SCHEDULE_LOOKAHEAD, 10 | MINIMUM_DISTANCE, 11 | MAXIMUM_DISTANCE, 12 | STREAM_COUNT 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/CallbackDispatcher.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Steamworks 5 | { 6 | public static class CallbackDispatcher 7 | { 8 | public static void ExceptionHandler(Exception e) 9 | { 10 | Debug.LogException(e); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/SteamAPI_CheckCallbackRegistered_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace Steamworks 5 | { 6 | [UnmanagedFunctionPointer(CallingConvention.StdCall)] 7 | public delegate void SteamAPI_CheckCallbackRegistered_t(int iCallbackNum); 8 | } 9 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_SeatedZeroPoseReset_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace Valve.VR 5 | { 6 | public struct VREvent_SeatedZeroPoseReset_t 7 | { 8 | [MarshalAs(UnmanagedType.I1)] 9 | public bool bResetBySystemMenu; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VREvent_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VREvent_t 6 | { 7 | public uint eventType; 8 | 9 | public uint trackedDeviceIndex; 10 | 11 | public float eventAgeSeconds; 12 | 13 | public VREvent_Data_t data; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/Voxels/VoxelContourSet.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Pathfinding.Voxels 6 | { 7 | public class VoxelContourSet 8 | { 9 | public List conts; 10 | 11 | public Bounds bounds; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/ProvideCameraAttributes.cs: -------------------------------------------------------------------------------- 1 | using Serialization; 2 | using System; 3 | using UnityEngine; 4 | 5 | [AttributeListProvider(typeof(Camera))] 6 | public class ProvideCameraAttributes : ProvideAttributes 7 | { 8 | public ProvideCameraAttributes() : base(new string[0]) 9 | { 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/RenameObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class RenameObject : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | if (!LevelSerializer.IsDeserializing) 9 | { 10 | base.name = UnityEngine.Random.Range(0, 100000).ToString(); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Restarter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Restarter : MonoBehaviour 5 | { 6 | private void OnTriggerEnter2D(Collider2D other) 7 | { 8 | if (other.tag == "Player") 9 | { 10 | Application.LoadLevel(Application.loadedLevelName); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Smaa/MinAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Smaa 5 | { 6 | public sealed class MinAttribute : PropertyAttribute 7 | { 8 | public readonly float min; 9 | 10 | public MinAttribute(float min) 11 | { 12 | this.min = min; 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Buildings/Creation/GhostColliderSelector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.Buildings.Creation 5 | { 6 | [AddComponentMenu("Buildings/Creation/Collider Selector")] 7 | public class GhostColliderSelector : MonoBehaviour 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Buildings/Creation/GhostRendererSelector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.Buildings.Creation 5 | { 6 | [AddComponentMenu("Buildings/Creation/Renderer Selector")] 7 | public class GhostRendererSelector : MonoBehaviour 8 | { 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/TaskSystem/TrueCondition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.TaskSystem 4 | { 5 | [DoNotSerializePublic] 6 | [Serializable] 7 | public class TrueCondition : ACondition 8 | { 9 | public override void Init() 10 | { 11 | this.SetDone(); 12 | } 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/TAGTYPE.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public enum TAGTYPE 6 | { 7 | UNKNOWN, 8 | ID3V1, 9 | ID3V2, 10 | VORBISCOMMENT, 11 | SHOUTCAST, 12 | ICECAST, 13 | ASF, 14 | MIDI, 15 | PLAYLIST, 16 | FMOD, 17 | USER, 18 | MAX 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/ESNetSocketConnectionType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum ESNetSocketConnectionType 6 | { 7 | k_ESNetSocketConnectionTypeNotConnected, 8 | k_ESNetSocketConnectionTypeUDP, 9 | k_ESNetSocketConnectionTypeUDPRelay 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/EVRApplicationType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public enum EVRApplicationType 6 | { 7 | VRApplication_Other, 8 | VRApplication_Scene, 9 | VRApplication_Overlay, 10 | VRApplication_Background, 11 | VRApplication_Utility 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopPlayerVariation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class CoopPlayerVariation 6 | { 7 | public SkinnedMeshRenderer Head; 8 | 9 | public GameObject Hair; 10 | 11 | public Material MaterialArms; 12 | 13 | public Material Materialhead; 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/CustomActiveValueGreeble.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class CustomActiveValueGreeble : MonoBehaviour 5 | { 6 | public GreebleZonesManager.GZData Data 7 | { 8 | get; 9 | set; 10 | } 11 | 12 | public int Index 13 | { 14 | get; 15 | set; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp/FireDamagePoint.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class FireDamagePoint 6 | { 7 | public Vector3 Position = Vector3.zero; 8 | 9 | public float Radius = 1f; 10 | 11 | public bool isBurning; 12 | 13 | public FireParticle particleSystem; 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/WriterContext.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | internal class WriterContext 6 | { 7 | public int Count; 8 | 9 | public bool InArray; 10 | 11 | public bool InObject; 12 | 13 | public bool ExpectingValue; 14 | 15 | public int Padding; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/INavmeshHolder.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding 4 | { 5 | public interface INavmeshHolder 6 | { 7 | Int3 GetVertex(int i); 8 | 9 | int GetVertexArrayIndex(int index); 10 | 11 | void GetTileCoordinates(int tileIndex, out int x, out int z); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Serialization/IProvideAttributeList.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace Serialization 5 | { 6 | public interface IProvideAttributeList 7 | { 8 | bool AllowAllSimple(Type tp); 9 | 10 | IEnumerable GetAttributeList(Type tp); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/SerializableTaskSystem/FalseCondition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.SerializableTaskSystem 4 | { 5 | [Serializable] 6 | public class FalseCondition : ACondition 7 | { 8 | public override void Init() 9 | { 10 | this._done = false; 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/Utils/BillboardFast.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace TheForest.Utils 5 | { 6 | public class BillboardFast : MonoBehaviour 7 | { 8 | private void Update() 9 | { 10 | base.transform.rotation = LocalPlayer.MainCamTr.rotation; 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/UniLinq/IGrouping`2.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | namespace UniLinq 6 | { 7 | public interface IGrouping : IEnumerable, IEnumerable 8 | { 9 | TKey Key 10 | { 11 | get; 12 | } 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/playerSounds.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class playerSounds : MonoBehaviour 5 | { 6 | public AudioClip weaponswoosh1; 7 | 8 | public AudioClip weaponswoosh2; 9 | 10 | private void Start() 11 | { 12 | } 13 | 14 | private void Update() 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-UnityScript/CaveOn.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class CaveOn : MonoBehaviour 6 | { 7 | public override void Start() 8 | { 9 | } 10 | 11 | public override void Update() 12 | { 13 | } 14 | 15 | public override void Main() 16 | { 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assembly-UnityScript/skyCam.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class skyCam : MonoBehaviour 6 | { 7 | public override void Start() 8 | { 9 | } 10 | 11 | public override void Update() 12 | { 13 | } 14 | 15 | public override void Main() 16 | { 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assembly-UnityScript/turnOffOnAwake.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class turnOffOnAwake : MonoBehaviour 6 | { 7 | public override void Awake() 8 | { 9 | this.gameObject.SetActive(false); 10 | } 11 | 12 | public override void Main() 13 | { 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_FLOAT_MAPPING.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_FLOAT_MAPPING 6 | { 7 | public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; 8 | 9 | public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/INITFLAGS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | [Flags] 6 | public enum INITFLAGS : uint 7 | { 8 | NORMAL = 0u, 9 | LIVEUPDATE = 1u, 10 | ALLOW_MISSING_PLUGINS = 2u, 11 | SYNCHRONOUS_UPDATE = 4u, 12 | DEFERRED_CALLBACKS = 8u 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/PARAMETER_DESCRIPTION.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public struct PARAMETER_DESCRIPTION 6 | { 7 | public string name; 8 | 9 | public float minimum; 10 | 11 | public float maximum; 12 | 13 | public PARAMETER_TYPE type; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/ELobbyDistanceFilter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum ELobbyDistanceFilter 6 | { 7 | k_ELobbyDistanceFilterClose, 8 | k_ELobbyDistanceFilterDefault, 9 | k_ELobbyDistanceFilterFar, 10 | k_ELobbyDistanceFilterWorldwide 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Steamworks/EUserHasLicenseForAppResult.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Steamworks 4 | { 5 | public enum EUserHasLicenseForAppResult 6 | { 7 | k_EUserHasLicenseResultHasLicense, 8 | k_EUserHasLicenseResultDoesNotHaveLicense, 9 | k_EUserHasLicenseResultNoAuth 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/HmdQuad_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct HmdQuad_t 6 | { 7 | public HmdVector3_t vCorners0; 8 | 9 | public HmdVector3_t vCorners1; 10 | 11 | public HmdVector3_t vCorners2; 12 | 13 | public HmdVector3_t vCorners3; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/RenderModel_ControllerMode_State_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | 4 | namespace Valve.VR 5 | { 6 | public struct RenderModel_ControllerMode_State_t 7 | { 8 | [MarshalAs(UnmanagedType.I1)] 9 | public bool bScrollWheelVisible; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assembly-CSharp/AnimalType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class animalType : MonoBehaviour 5 | { 6 | public bool deer; 7 | 8 | public bool raccoon; 9 | 10 | public bool lizard; 11 | 12 | public bool rabbit; 13 | 14 | public bool tortoise; 15 | 16 | public bool goose; 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp/Pathfinding/Voxels/VoxelContour.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pathfinding.Voxels 4 | { 5 | public struct VoxelContour 6 | { 7 | public int nverts; 8 | 9 | public int[] verts; 10 | 11 | public int[] rverts; 12 | 13 | public int reg; 14 | 15 | public int area; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp/TheForest/TaskSystem/FalseCondition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace TheForest.TaskSystem 4 | { 5 | [DoNotSerializePublic] 6 | [Serializable] 7 | public class FalseCondition : ACondition 8 | { 9 | public override void Init() 10 | { 11 | this._done = false; 12 | } 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assembly-CSharp/Vertical.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Vertical : IDisposable 5 | { 6 | public Vertical(params GUILayoutOption[] options) 7 | { 8 | GUILayout.BeginVertical(options); 9 | } 10 | 11 | public void Dispose() 12 | { 13 | GUILayout.EndVertical(); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/deactivateOnStart.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class deactivateOnStart : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | base.Invoke("disableMe", 0.3f); 9 | } 10 | 11 | private void disableMe() 12 | { 13 | base.gameObject.SetActive(false); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-UnityScript/mesh_measure_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public class mesh_measure_class 6 | { 7 | public bool hit; 8 | 9 | public float height; 10 | 11 | public float degree; 12 | 13 | public Vector3 normal; 14 | 15 | public Transform transform; 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-UnityScript/save_tree_preset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [Serializable] 6 | public class save_tree_preset : MonoBehaviour 7 | { 8 | public List treePrototypes; 9 | 10 | public override void Main() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_DESC_FLOAT.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_DESC_FLOAT 6 | { 7 | public float min; 8 | 9 | public float max; 10 | 11 | public float defaultval; 12 | 13 | public DSP_PARAMETER_FLOAT_MAPPING mapping; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/Studio/ADVANCEDSETTINGS.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD.Studio 4 | { 5 | public struct ADVANCEDSETTINGS 6 | { 7 | public int cbSize; 8 | 9 | public int commandQueueSize; 10 | 11 | public int handleInitialSize; 12 | 13 | public int studioUpdatePeriod; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/Valve/VR/VROverlayIntersectionParams_t.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Valve.VR 4 | { 5 | public struct VROverlayIntersectionParams_t 6 | { 7 | public HmdVector3_t vSource; 8 | 9 | public HmdVector3_t vDirection; 10 | 11 | public ETrackingUniverseOrigin eOrigin; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/Ceto/ProjectionData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Ceto 5 | { 6 | public class ProjectionData 7 | { 8 | public bool checkedForFlipping; 9 | 10 | public bool updated; 11 | 12 | public Matrix4x4 projectorVP; 13 | 14 | public Matrix4x4 interpolation; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-UnityScript/condition_type_enum.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public enum condition_type_enum 5 | { 6 | Height, 7 | Steepness, 8 | Direction, 9 | Image, 10 | Random, 11 | RandomRange, 12 | Always, 13 | Current, 14 | MaxCount, 15 | RawHeightmap, 16 | Splatmap, 17 | RayCast 18 | } 19 | -------------------------------------------------------------------------------- /Assembly-UnityScript/grass_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class grass_class 5 | { 6 | public bool foldout; 7 | 8 | public bool active; 9 | 10 | public int prototypeindex; 11 | 12 | public float value; 13 | 14 | public grass_class() 15 | { 16 | this.active = true; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assembly-UnityScript/height_output_class.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | [Serializable] 4 | public class height_output_class 5 | { 6 | public float value; 7 | 8 | public float strength; 9 | 10 | public bool perlin_foldout; 11 | 12 | public height_output_class() 13 | { 14 | this.strength = (float)1; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-UnityScript/save_grass_preset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [Serializable] 6 | public class save_grass_preset : MonoBehaviour 7 | { 8 | public List detailPrototypes; 9 | 10 | public override void Main() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-UnityScript/save_splat_preset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [Serializable] 6 | public class save_splat_preset : MonoBehaviour 7 | { 8 | public List splatPrototypes; 9 | 10 | public override void Main() 11 | { 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_DESC_INT.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_DESC_INT 6 | { 7 | public int min; 8 | 9 | public int max; 10 | 11 | public int defaultval; 12 | 13 | public bool goestoinf; 14 | 15 | public IntPtr valuenames; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assembly-CSharp-firstpass/FMOD/DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FMOD 4 | { 5 | public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR 6 | { 7 | public int numpoints; 8 | 9 | public IntPtr pointparamvalues; 10 | 11 | public IntPtr pointpositions; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assembly-CSharp/CoopEnemyHealthProxy.cs: -------------------------------------------------------------------------------- 1 | using Bolt; 2 | using System; 3 | 4 | internal class CoopEnemyHealthProxy : EntityBehaviour 5 | { 6 | private int hitDir; 7 | 8 | private void takeDamage(int direction) 9 | { 10 | this.hitDir = direction; 11 | } 12 | 13 | private void Hit(int damage) 14 | { 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/ICSharpCode/SharpZipLib/Zip/ITaggedData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ICSharpCode.SharpZipLib.Zip 4 | { 5 | public interface ITaggedData 6 | { 7 | short TagID 8 | { 9 | get; 10 | } 11 | 12 | void SetData(byte[] data, int offset, int count); 13 | 14 | byte[] GetData(); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assembly-CSharp/Inspector/EnumMaskAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Inspector 4 | { 5 | public class EnumMaskAttribute : InspectorAttribute 6 | { 7 | public EnumMaskAttribute() : base(null) 8 | { 9 | } 10 | 11 | public EnumMaskAttribute(string label) : base(label) 12 | { 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assembly-CSharp/LitJson/JsonToken.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace LitJson 4 | { 5 | public enum JsonToken 6 | { 7 | None, 8 | ObjectStart, 9 | PropertyName, 10 | ObjectEnd, 11 | ArrayStart, 12 | ArrayEnd, 13 | Int, 14 | Long, 15 | Double, 16 | String, 17 | Boolean, 18 | Null 19 | } 20 | } 21 | --------------------------------------------------------------------------------