├── .gitattributes ├── .gitignore ├── CPUT ├── CPUT.lua ├── CPUT.vcxproj ├── CPUT.vcxproj.filters ├── CPUT │ ├── CPUT.h │ ├── CPUTAnimation.cpp │ ├── CPUTAnimation.h │ ├── CPUTAssetLibrary.cpp │ ├── CPUTAssetLibrary.h │ ├── CPUTAssetLibraryDX11.cpp │ ├── CPUTAssetLibraryDX11.h │ ├── CPUTAssetSet.cpp │ ├── CPUTAssetSet.h │ ├── CPUTBuffer.h │ ├── CPUTBufferDX11.cpp │ ├── CPUTBufferDX11.h │ ├── CPUTButton.cpp │ ├── CPUTButton.h │ ├── CPUTCallbackHandler.h │ ├── CPUTCamera.cpp │ ├── CPUTCamera.h │ ├── CPUTCheckbox.cpp │ ├── CPUTCheckbox.h │ ├── CPUTComputeShaderDX11.cpp │ ├── CPUTComputeShaderDX11.h │ ├── CPUTConfigBlock.cpp │ ├── CPUTConfigBlock.h │ ├── CPUTControl.cpp │ ├── CPUTControl.h │ ├── CPUTCrossPlatform.h │ ├── CPUTDomainShaderDX11.cpp │ ├── CPUTDomainShaderDX11.h │ ├── CPUTDropdown.cpp │ ├── CPUTDropdown.h │ ├── CPUTEventHandler.h │ ├── CPUTFont.cpp │ ├── CPUTFont.h │ ├── CPUTFrustum.cpp │ ├── CPUTFrustum.h │ ├── CPUTGPUTimer.h │ ├── CPUTGPUTimerDX11.cpp │ ├── CPUTGPUTimerDX11.h │ ├── CPUTGUIElement.cpp │ ├── CPUTGUIElement.h │ ├── CPUTGeometryShaderDX11.cpp │ ├── CPUTGeometryShaderDX11.h │ ├── CPUTGuiController.cpp │ ├── CPUTGuiController.h │ ├── CPUTGuiControllerDX11.cpp │ ├── CPUTGuiControllerDX11.h │ ├── CPUTHullShaderDX11.cpp │ ├── CPUTHullShaderDX11.h │ ├── CPUTITTTaskMarker.cpp │ ├── CPUTITTTaskMarker.h │ ├── CPUTInputLayoutCache.h │ ├── CPUTInputLayoutCacheDX11.cpp │ ├── CPUTInputLayoutCacheDX11.h │ ├── CPUTLight.cpp │ ├── CPUTLight.h │ ├── CPUTMaterial.cpp │ ├── CPUTMaterial.h │ ├── CPUTMaterialEffect.cpp │ ├── CPUTMaterialEffect.h │ ├── CPUTMaterialEffectDX11.cpp │ ├── CPUTMaterialEffectDX11.h │ ├── CPUTMath.h │ ├── CPUTMesh.cpp │ ├── CPUTMesh.h │ ├── CPUTMeshDX11.cpp │ ├── CPUTMeshDX11.h │ ├── CPUTModel.cpp │ ├── CPUTModel.h │ ├── CPUTModelDX11.cpp │ ├── CPUTModelDX11.h │ ├── CPUTNullNode.cpp │ ├── CPUTNullNode.h │ ├── CPUTOSServices.h │ ├── CPUTOSServicesWin.cpp │ ├── CPUTParser.cpp │ ├── CPUTParser.h │ ├── CPUTPerfTaskMarker.cpp │ ├── CPUTPerfTaskMarker.h │ ├── CPUTPixelShaderDX11.cpp │ ├── CPUTPixelShaderDX11.h │ ├── CPUTPostProcess.cpp │ ├── CPUTPostProcess.h │ ├── CPUTRefCount.h │ ├── CPUTRenderNode.cpp │ ├── CPUTRenderNode.h │ ├── CPUTRenderParams.h │ ├── CPUTRenderParamsDX.h │ ├── CPUTRenderStateBlock.cpp │ ├── CPUTRenderStateBlock.h │ ├── CPUTRenderStateBlockDX11.cpp │ ├── CPUTRenderStateBlockDX11.h │ ├── CPUTRenderStateMapsDX11.h │ ├── CPUTRenderTarget.cpp │ ├── CPUTRenderTarget.h │ ├── CPUTResource.h │ ├── CPUTScene.cpp │ ├── CPUTScene.h │ ├── CPUTShader.cpp │ ├── CPUTShaderDX11.cpp │ ├── CPUTShaderDX11.h │ ├── CPUTSkeleton.cpp │ ├── CPUTSkeleton.h │ ├── CPUTSlider.cpp │ ├── CPUTSlider.h │ ├── CPUTSprite.cpp │ ├── CPUTSprite.h │ ├── CPUTSpriteDX11.cpp │ ├── CPUTSpriteDX11.h │ ├── CPUTText.cpp │ ├── CPUTText.h │ ├── CPUTTexture.cpp │ ├── CPUTTexture.h │ ├── CPUTTextureDX11.cpp │ ├── CPUTTextureDX11.h │ ├── CPUTTimer.h │ ├── CPUTTimerWin.cpp │ ├── CPUTTimerWin.h │ ├── CPUTVertexShaderDX11.cpp │ ├── CPUTVertexShaderDX11.h │ ├── CPUTWindow.h │ ├── CPUTWindowWin.cpp │ ├── CPUTWindowWin.h │ ├── CPUT_DX11.cpp │ └── CPUT_DX11.h ├── IMGUI-AddOn.cpp └── middleware │ └── stb │ ├── LICENSE │ ├── stb_image.c │ └── stb_image.h ├── DirectXTex ├── DDSTextureLoader │ ├── DDSTextureLoader.cpp │ └── DDSTextureLoader.h ├── DirectXTex │ ├── BC.cpp │ ├── BC.h │ ├── BC4BC5.cpp │ ├── BC6HBC7.cpp │ ├── BCDirectCompute.cpp │ ├── BCDirectCompute.h │ ├── DDS.h │ ├── DirectXTex.h │ ├── DirectXTex.inl │ ├── DirectXTexCompress.cpp │ ├── DirectXTexCompressGPU.cpp │ ├── DirectXTexConvert.cpp │ ├── DirectXTexD3D11.cpp │ ├── DirectXTexD3D12.cpp │ ├── DirectXTexDDS.cpp │ ├── DirectXTexFlipRotate.cpp │ ├── DirectXTexHDR.cpp │ ├── DirectXTexImage.cpp │ ├── DirectXTexMipmaps.cpp │ ├── DirectXTexMisc.cpp │ ├── DirectXTexNormalMaps.cpp │ ├── DirectXTexP.h │ ├── DirectXTexPMAlpha.cpp │ ├── DirectXTexResize.cpp │ ├── DirectXTexTGA.cpp │ ├── DirectXTexUtil.cpp │ ├── DirectXTexWIC.cpp │ ├── DirectXTex_Desktop_2013.vcxproj │ ├── DirectXTex_Desktop_2013.vcxproj.filters │ ├── DirectXTex_Desktop_2015.vcxproj │ ├── DirectXTex_Desktop_2015.vcxproj.filters │ ├── DirectXTex_Desktop_2015_Win10.vcxproj │ ├── DirectXTex_Desktop_2015_Win10.vcxproj.filters │ ├── DirectXTex_Desktop_2017.vcxproj │ ├── DirectXTex_Desktop_2017.vcxproj.filters │ ├── DirectXTex_Desktop_2017_Win10.vcxproj │ ├── DirectXTex_Desktop_2017_Win10.vcxproj.filters │ ├── DirectXTex_Windows10.vcxproj │ ├── DirectXTex_Windows10.vcxproj.filters │ ├── DirectXTex_Windows10_2015.vcxproj │ ├── DirectXTex_Windows10_2015.vcxproj.filters │ ├── DirectXTex_Windows81.vcxproj │ ├── DirectXTex_Windows81.vcxproj.filters │ ├── DirectXTex_WindowsPhone81.vcxproj │ ├── DirectXTex_WindowsPhone81.vcxproj.filters │ ├── DirectXTex_XboxOneXDK_2015.vcxproj │ ├── DirectXTex_XboxOneXDK_2015.vcxproj.filters │ ├── DirectXTex_XboxOneXDK_2017.vcxproj │ ├── DirectXTex_XboxOneXDK_2017.vcxproj.filters │ ├── Filters.h │ ├── Shaders │ │ ├── BC6HEncode.hlsl │ │ ├── BC7Encode.hlsl │ │ ├── CompileShaders.cmd │ │ └── Compiled │ │ │ ├── BC6HEncode_EncodeBlockCS.inc │ │ │ ├── BC6HEncode_TryModeG10CS.inc │ │ │ ├── BC6HEncode_TryModeLE10CS.inc │ │ │ ├── BC7Encode_EncodeBlockCS.inc │ │ │ ├── BC7Encode_TryMode02CS.inc │ │ │ ├── BC7Encode_TryMode137CS.inc │ │ │ └── BC7Encode_TryMode456CS.inc │ ├── d3dx12.h │ └── scoped.h └── WICTextureLoader │ ├── WICTextureLoader.cpp │ └── WICTextureLoader.h ├── OIT_DX11 ├── AOIT Technique │ ├── AOIT.hlsl │ ├── AOIT_Resolve.hlsl │ ├── AOIT_Technique.cpp │ ├── AOIT_Technique.h │ ├── Common.hlsl │ ├── DXAOIT.hlsl │ ├── DX_Resolve.hlsl │ ├── FragmentList.hlsl │ ├── FullScreenQuad.hlsl │ ├── ListTexture.h │ ├── Resource2D.cpp │ ├── Resource2D.h │ └── ShaderConstants.h ├── AOITDefines.h ├── AOITExtra.cpp ├── CPUT.ico ├── CPUTGeometrySprite.cpp ├── CPUTGeometrySprite.h ├── CPUTZoom.cpp ├── CPUTZoom.h ├── DefaultShader.cpp ├── Media │ ├── DebugAssets │ │ ├── Material │ │ │ ├── AOITDebugDepth.mtl │ │ │ ├── AOITDebugMSAADepth.mtl │ │ │ ├── AOITDebugView.mtl │ │ │ ├── ResolveTarget.mtl │ │ │ └── sprite.mtl │ │ └── Shader │ │ │ ├── AOITDebugDepth.fx │ │ │ ├── AOITDebugMSAADepth.fx │ │ │ ├── AOITDebugView.fx │ │ │ ├── Sprite.fx │ │ │ └── sprite.rs │ ├── GUI │ │ ├── Asset │ │ │ └── GUI.set │ │ ├── Material │ │ │ ├── GUI_Element.mtl │ │ │ ├── GUI_Sprite.mtl │ │ │ ├── Slider.mtl │ │ │ ├── Solid.mtl │ │ │ ├── VisualizeFPS.mtl │ │ │ └── VisualizeShadowMap.mtl │ │ ├── Shader │ │ │ ├── GUIRenderState.rs │ │ │ ├── GUI_Element.fx │ │ │ ├── GUI_Sprite.fx │ │ │ ├── Slider.fx │ │ │ └── Visualize.fx │ │ └── Texture │ │ │ ├── arial_16_0.dds │ │ │ ├── arial_16_0.png │ │ │ ├── arial_64_0.dds │ │ │ ├── arial_64_0.png │ │ │ ├── checker.dds │ │ │ └── shellDiffuse.dds │ ├── Material │ │ ├── FSSprite.mtl │ │ ├── PostProcess │ │ │ ├── BlurHorizontal.mtl │ │ │ ├── BlurVertical.mtl │ │ │ ├── Composite.mtl │ │ │ ├── DownSample4x4.mtl │ │ │ ├── DownSample4x4Alpha.mtl │ │ │ ├── DownSampleBackBuffer4x4.mtl │ │ │ └── DownSampleLogLum.mtl │ │ └── skybox11.mtl │ ├── Shader │ │ ├── FSSprite.fx │ │ ├── PostProcess │ │ │ ├── AlphaEnabled.rs │ │ │ ├── Default.rs │ │ │ └── PostProcess.hlsl │ │ ├── Sprite.fx │ │ ├── skybox11.fx │ │ └── skybox11.rs │ ├── System │ │ ├── Font │ │ │ ├── arial_16.fnt │ │ │ └── arial_64.fnt │ │ ├── Material │ │ │ ├── BoundingBox.mtl │ │ │ ├── TessellationTest.mtl │ │ │ ├── shadowCast.mtl │ │ │ ├── shadowCastSkinned.mtl │ │ │ └── sprite.mtl │ │ ├── Shader │ │ │ ├── Default.rs │ │ │ ├── DefaultShader.fx │ │ │ ├── Sprite.fx │ │ │ ├── boundingBox.fx │ │ │ ├── boundingBox.rs │ │ │ ├── shadowCast.fx │ │ │ ├── shadowCast.rs │ │ │ └── sprite.rs │ │ └── Texture │ │ │ ├── checker.dds │ │ │ └── checker.png │ ├── Texture │ │ └── sky_cube.dds │ ├── barrier_01 │ │ ├── Asset │ │ │ ├── barrier.mdl │ │ │ └── barrier_01.set │ │ ├── Material │ │ │ └── barrier1.mtl │ │ ├── Shader │ │ │ ├── barrier.fx │ │ │ └── cornerPosts.fx │ │ └── Texture │ │ │ ├── barrier_AO.dds │ │ │ ├── stoneTile_DM.dds │ │ │ ├── stoneTile_NM.dds │ │ │ ├── stoneTile_SM.dds │ │ │ └── stoneTile_ST.dds │ ├── conservatory_01 │ │ ├── Asset │ │ │ ├── base.mdl │ │ │ ├── conservatory_01.set │ │ │ ├── cornerPosts.mdl │ │ │ ├── fences.mdl │ │ │ ├── glass.mdl │ │ │ ├── glassTubes.mdl │ │ │ └── platform.mdl │ │ ├── Material │ │ │ ├── base1.mtl │ │ │ ├── cornerPosts4.mtl │ │ │ ├── fence.mtl │ │ │ ├── fence1.mtl │ │ │ ├── fence2.mtl │ │ │ ├── fence3.mtl │ │ │ ├── fence4.mtl │ │ │ ├── fenceShadowCast.mtl │ │ │ ├── fenceTubes.mtl │ │ │ ├── glass1.mtl │ │ │ ├── glass11.mtl │ │ │ ├── glass12.mtl │ │ │ ├── glass13.mtl │ │ │ ├── glassTubes1.mtl │ │ │ └── platform2.mtl │ │ ├── Shader │ │ │ ├── DiffSpecAoAlpha.rs │ │ │ ├── DiffSpecAoAlphaA2C.rs │ │ │ ├── DiffSpecAoAlphaNoDepth.rs │ │ │ ├── DiffSpecAoAlphaNoDepthMaskStencil.rs │ │ │ ├── base.fx │ │ │ ├── cornerPosts.fx │ │ │ ├── fence.fx │ │ │ ├── fenceTubes.fx │ │ │ ├── fenceTubes.shd │ │ │ ├── fenceshadowCast.fx │ │ │ ├── fenceshadowCast.rs │ │ │ ├── glass.fx │ │ │ ├── glass.rs │ │ │ ├── glassTubes.fx │ │ │ └── platform.fx │ │ └── Texture │ │ │ ├── bronze_4x4.dds │ │ │ ├── bronze_RM.dds │ │ │ ├── conservatory_AO.dds │ │ │ ├── glassDirty_DM.dds │ │ │ ├── glassFrostStripe_DM.dds │ │ │ ├── glassFrostStripe_SM.dds │ │ │ ├── gray40_4x4.dds │ │ │ ├── gunmetal_4x4.dds │ │ │ ├── lightBlue_4x4.dds │ │ │ ├── normalBlank_4x4.dds │ │ │ ├── stoneTile_DM.dds │ │ │ ├── stoneTile_NM.dds │ │ │ ├── stoneTile_SM.dds │ │ │ ├── stoneTile_ST.dds │ │ │ ├── tile_DM.dds │ │ │ ├── tile_NM.dds │ │ │ ├── tile_SM.dds │ │ │ └── tile_ST.dds │ ├── ground │ │ ├── Asset │ │ │ ├── ground.mdl │ │ │ └── ground.set │ │ ├── Material │ │ │ └── ground1.mtl │ │ ├── Shader │ │ │ └── ground.fx │ │ ├── Texture │ │ │ ├── ground_AO.dds │ │ │ ├── stoneTile_DM.dds │ │ │ ├── stoneTile_NM.dds │ │ │ ├── stoneTile_SM.dds │ │ │ └── stoneTile_ST.dds │ │ └── ground.cmd │ ├── gui_assets │ │ ├── Material │ │ │ ├── Zoom.mtl │ │ │ ├── ZoomBorder.mtl │ │ │ ├── guimaterial_control.mtl │ │ │ └── guimaterial_text.mtl │ │ ├── Shader │ │ │ ├── GUIRenderState.rs │ │ │ ├── GUIShaderDX.ps │ │ │ ├── GUIShaderDX.vs │ │ │ ├── GUIShaderTextDX.ps │ │ │ ├── ZoomBorder.rs │ │ │ └── ZoomBox.fx │ │ ├── Texture │ │ │ ├── arial_16_0.dds │ │ │ ├── arial_16_0.png │ │ │ ├── arial_64_0.dds │ │ │ ├── arial_64_0.png │ │ │ ├── atlas.dds │ │ │ ├── atlas.png │ │ │ ├── font_Arial_12.dds │ │ │ └── font_Arial_12.png │ │ ├── controls │ │ │ ├── atlas.dds │ │ │ └── atlas │ │ │ │ ├── atlas.cmd │ │ │ │ ├── atlas.set │ │ │ │ ├── lambert1.mtl │ │ │ │ └── polySurface1.mdl │ │ └── fonts │ │ │ └── font_Arial_12.dds │ ├── indoorPlants_01 │ │ ├── Asset │ │ │ ├── indoorPlants.mdl │ │ │ └── indoorPlants_01.set │ │ ├── Material │ │ │ ├── PRP_ShrubSmall_DM_A.mtl │ │ │ ├── PRP_ShrubSmall_DM_A1.mtl │ │ │ ├── PRP_ShrubSmall_DM_A2.mtl │ │ │ ├── PRP_ShrubSmall_DM_A3.mtl │ │ │ ├── PRP_ShrubSmall_DM_A4.mtl │ │ │ ├── PRP_ShrubSmall_DM_A5.mtl │ │ │ ├── ShrubShadowCast.mtl │ │ │ ├── TreeShadowCast.mtl │ │ │ ├── barkTreeA.mtl │ │ │ ├── dirt.mtl │ │ │ ├── leavesTreeA.mtl │ │ │ ├── leavesTreeA1.mtl │ │ │ ├── leavesTreeA2.mtl │ │ │ ├── leavesTreeA3.mtl │ │ │ ├── leavesTreeA4.mtl │ │ │ └── leavesTreeA5.mtl │ │ ├── Shader │ │ │ ├── ShrubshadowCast.fx │ │ │ ├── TreeshadowCast.fx │ │ │ ├── barkTreeA.fx │ │ │ ├── leaves.fx │ │ │ ├── leaves.rs │ │ │ ├── leavesA2C.rs │ │ │ ├── leavesNoDepth.rs │ │ │ ├── leavesNoDepthMaskStencil.rs │ │ │ └── shadowCast.rs │ │ └── Texture │ │ │ ├── PRP_Log_Amod_DM.dds │ │ │ ├── PRP_Log_Amod_NM.dds │ │ │ ├── PRP_ShrubSmall_A.dds │ │ │ ├── PRP_ShrubSmall_A_NM.dds │ │ │ ├── PRP_TreeLeaves_A.dds │ │ │ ├── PRP_TreeLeaves_A_NM.dds │ │ │ ├── PRP_TreeLeaves_A_ST.dds │ │ │ ├── dirt_DM.dds │ │ │ └── dirt_NM.dds │ └── outdoorPlants_01 │ │ ├── Asset │ │ ├── outdoorPlants.mdl │ │ └── outdoorPlants_01.set │ │ ├── Material │ │ ├── dirt.mtl │ │ ├── grassA1.mtl │ │ ├── grassA11.mtl │ │ ├── grassA12.mtl │ │ ├── grassA13.mtl │ │ ├── grassA14.mtl │ │ ├── grassA15.mtl │ │ ├── grassA2.mtl │ │ ├── grassA21.mtl │ │ ├── grassA22.mtl │ │ ├── grassA23.mtl │ │ ├── grassA24.mtl │ │ ├── grassA25.mtl │ │ └── grassShadowCast.mtl │ │ ├── Shader │ │ ├── barkTreeA.fx │ │ ├── grassshadowCast.fx │ │ ├── grassshadowCast.rs │ │ ├── leaves.fx │ │ ├── leaves.rs │ │ ├── leavesA2C.rs │ │ ├── leavesNoDepth.rs │ │ └── leavesNoDepthMaskStencil.rs │ │ └── Texture │ │ ├── PRP_Grass_A_DM.dds │ │ ├── PRP_Grass_A_NM.dds │ │ ├── PRP_Plant_A_DM.dds │ │ ├── PRP_Plant_A_NM.dds │ │ ├── dirt_DM.dds │ │ └── dirt_NM.dds ├── OIT.cpp ├── OIT.h ├── OIT.sln ├── OIT.vcxproj ├── Profile.h ├── license.txt ├── resource.h └── small.ico ├── README.md ├── images ├── fig-01-great-outdoors-in-grid-538032.png ├── fig-02-a-buffer-routine-538032.png ├── fig-03-visibility-function-538032.png ├── fig-04-pixel-shader-ordering-538032.png ├── fig-05-intel-oit-sample-538032.png ├── fig-09-image-zoom-enabled-538032.png └── figs-06-07-08-538032.png └── imgui ├── DirectX11 ├── imgui_impl_dx11.cpp └── imgui_impl_dx11.h ├── LICENSE ├── README.md ├── ReadMe.txt ├── imconfig.h ├── imgui.cpp ├── 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