├── AndroidManifest.xml ├── CPUT ├── CPUT.lua ├── CPUT │ ├── CPUT.h │ ├── CPUTAnimation.cpp │ ├── CPUTAnimation.h │ ├── CPUTAssetLibrary.cpp │ ├── CPUTAssetLibrary.h │ ├── CPUTAssetLibraryDX11.cpp │ ├── CPUTAssetLibraryDX11.h │ ├── CPUTAssetLibraryOGL.cpp │ ├── CPUTAssetLibraryOGL.h │ ├── CPUTAssetSet.cpp │ ├── CPUTAssetSet.h │ ├── CPUTBuffer.h │ ├── CPUTBufferDX11.cpp │ ├── CPUTBufferDX11.h │ ├── CPUTBufferOGL.cpp │ ├── CPUTBufferOGL.h │ ├── CPUTButton.cpp │ ├── CPUTButton.h │ ├── CPUTCallbackHandler.h │ ├── CPUTCamera.cpp │ ├── CPUTCamera.h │ ├── CPUTCheckbox.cpp │ ├── CPUTCheckbox.h │ ├── CPUTComputeShaderDX11.cpp │ ├── CPUTComputeShaderDX11.h │ ├── CPUTConfigBlock.cpp │ ├── CPUTConfigBlock.h │ ├── CPUTControl.cpp │ ├── CPUTControl.h │ ├── CPUTCrossPlatform.h │ ├── CPUTDomainShaderDX11.cpp │ ├── CPUTDomainShaderDX11.h │ ├── CPUTDropdown.cpp │ ├── CPUTDropdown.h │ ├── CPUTEventHandler.h │ ├── CPUTFont.cpp │ ├── CPUTFont.h │ ├── CPUTFrustum.cpp │ ├── CPUTFrustum.h │ ├── CPUTGUIElement.cpp │ ├── CPUTGUIElement.h │ ├── CPUTGeometryShaderDX11.cpp │ ├── CPUTGeometryShaderDX11.h │ ├── CPUTGuiController.cpp │ ├── CPUTGuiController.h │ ├── CPUTGuiControllerDX11.cpp │ ├── CPUTGuiControllerDX11.h │ ├── CPUTGuiControllerOGL.cpp │ ├── CPUTGuiControllerOGL.h │ ├── CPUTHullShaderDX11.cpp │ ├── CPUTHullShaderDX11.h │ ├── CPUTITTTaskMarker.cpp │ ├── CPUTITTTaskMarker.h │ ├── CPUTInputLayoutCache.h │ ├── CPUTInputLayoutCacheDX11.cpp │ ├── CPUTInputLayoutCacheDX11.h │ ├── CPUTLight.cpp │ ├── CPUTLight.h │ ├── CPUTMaterial.cpp │ ├── CPUTMaterial.h │ ├── CPUTMaterialEffect.cpp │ ├── CPUTMaterialEffect.h │ ├── CPUTMaterialEffectDX11.cpp │ ├── CPUTMaterialEffectDX11.h │ ├── CPUTMaterialEffectOGL.cpp │ ├── CPUTMaterialEffectOGL.h │ ├── CPUTMath.h │ ├── CPUTMesh.cpp │ ├── CPUTMesh.h │ ├── CPUTMeshDX11.cpp │ ├── CPUTMeshDX11.h │ ├── CPUTMeshOGL.cpp │ ├── CPUTMeshOGL.h │ ├── CPUTModel.cpp │ ├── CPUTModel.h │ ├── CPUTModelDX11.cpp │ ├── CPUTModelDX11.h │ ├── CPUTModelOGL.cpp │ ├── CPUTModelOGL.h │ ├── CPUTNullNode.cpp │ ├── CPUTNullNode.h │ ├── CPUTOGLES3Compat.h │ ├── CPUTOSServices.h │ ├── CPUTOSServicesLinux.cpp │ ├── CPUTOSServicesWin.cpp │ ├── CPUTParser.cpp │ ├── CPUTParser.h │ ├── CPUTPerfTaskMarker.cpp │ ├── CPUTPerfTaskMarker.h │ ├── CPUTPixelShaderDX11.cpp │ ├── CPUTPixelShaderDX11.h │ ├── CPUTPostProcess.cpp │ ├── CPUTPostProcess.h │ ├── CPUTRefCount.h │ ├── CPUTRenderNode.cpp │ ├── CPUTRenderNode.h │ ├── CPUTRenderParams.h │ ├── CPUTRenderParamsDX.h │ ├── CPUTRenderStateBlock.cpp │ ├── CPUTRenderStateBlock.h │ ├── CPUTRenderStateBlockDX11.cpp │ ├── CPUTRenderStateBlockDX11.h │ ├── CPUTRenderStateBlockOGL.cpp │ ├── CPUTRenderStateBlockOGL.h │ ├── CPUTRenderStateMapsDX11.h │ ├── CPUTRenderStateMapsOGL.h │ ├── CPUTRenderTarget.cpp │ ├── CPUTRenderTarget.h │ ├── CPUTRenderTargetOGL.cpp │ ├── CPUTRenderTargetOGL.h │ ├── CPUTResource.h │ ├── CPUTScene.cpp │ ├── CPUTScene.h │ ├── CPUTShader.cpp │ ├── CPUTShaderDX11.cpp │ ├── CPUTShaderDX11.h │ ├── CPUTShaderOGL.cpp │ ├── CPUTShaderOGL.h │ ├── CPUTSkeleton.cpp │ ├── CPUTSkeleton.h │ ├── CPUTSlider.cpp │ ├── CPUTSlider.h │ ├── CPUTSprite.cpp │ ├── CPUTSprite.h │ ├── CPUTSpriteDX11.cpp │ ├── CPUTSpriteDX11.h │ ├── CPUTSpriteOGL.cpp │ ├── CPUTSpriteOGL.h │ ├── CPUTText.cpp │ ├── CPUTText.h │ ├── CPUTTexture.cpp │ ├── CPUTTexture.h │ ├── CPUTTextureDX11.cpp │ ├── CPUTTextureDX11.h │ ├── CPUTTextureOGL.cpp │ ├── CPUTTextureOGL.h │ ├── CPUTTimer.h │ ├── CPUTTimerLinux.cpp │ ├── CPUTTimerLinux.h │ ├── CPUTTimerWin.cpp │ ├── CPUTTimerWin.h │ ├── CPUTVertexShaderDX11.cpp │ ├── CPUTVertexShaderDX11.h │ ├── CPUTWindow.h │ ├── CPUTWindowAndroid.cpp │ ├── CPUTWindowAndroid.h │ ├── CPUTWindowWin.cpp │ ├── CPUTWindowWin.h │ ├── CPUTWindowX.cpp │ ├── CPUTWindowX.h │ ├── CPUT_DX11.cpp │ ├── CPUT_DX11.h │ ├── CPUT_OGL.cpp │ ├── CPUT_OGL.h │ ├── CPUT_OGL_GL.cpp │ └── CPUT_OGL_GLES.cpp ├── CPUTAndroid-Debug.vgdbsettings ├── CPUTAndroid-Release.vgdbsettings ├── CPUTAndroid.filters ├── CPUTAndroid.sln ├── CPUTAndroid.vcxproj ├── CPUTAndroid.vcxproj.filters ├── CPUTGL.vcxproj ├── CPUTGL.vcxproj.filters ├── OpenGL ES - Intel SDK │ └── lib │ │ └── x86 │ │ ├── libEGL.lib │ │ ├── libGLESv1_CM.lib │ │ └── libGLESv2.lib ├── gcc_Debug.h ├── gcc_Release.h ├── jni │ ├── Android.mk │ └── Application.mk ├── lib │ ├── Win32 │ │ ├── v100 │ │ │ ├── DirectXTex_D.lib │ │ │ └── DirectXTex_R.lib │ │ └── v110 │ │ │ ├── DirectXTex_D.lib │ │ │ └── DirectXTex_R.lib │ ├── glew32d.lib │ ├── libEGL.dll │ ├── libEGL.lib │ ├── libGLESv2.dll │ ├── libGLESv2.lib │ └── x64 │ │ ├── v100 │ │ ├── DirectXTex_D.lib │ │ └── DirectXTex_R.lib │ │ └── v110 │ │ ├── DirectXTex_D.lib │ │ └── DirectXTex_R.lib ├── middleware │ ├── EGL │ │ ├── egl.h │ │ ├── eglext.h │ │ └── eglplatform.h │ ├── GL │ │ ├── GL.h │ │ └── GLU.h │ ├── GLES2 │ │ ├── gl2.h │ │ ├── gl2ext.h │ │ ├── gl2extimg.h │ │ └── gl2platform.h │ ├── GLES3 │ │ ├── gl3.h │ │ ├── gl3ext.h │ │ └── gl3platform.h │ ├── KHR │ │ └── khrplatform.h │ ├── glew-1.10.0 │ │ ├── LICENSE.txt │ │ ├── Makefile │ │ ├── README.txt │ │ ├── TODO.txt │ │ ├── auto │ │ │ ├── Makefile │ │ │ ├── bin │ │ │ │ ├── filter_gl_ext.sh │ │ │ │ ├── filter_gles_ext.sh │ │ │ │ ├── make.pl │ │ │ │ ├── make_def_fun.pl │ │ │ │ ├── make_def_var.pl │ │ │ │ ├── make_header.pl │ │ │ │ ├── make_html.pl │ │ │ │ ├── make_info.pl │ │ │ │ ├── make_info_list.pl │ │ │ │ ├── make_init.pl │ │ │ │ ├── make_list.pl │ │ │ │ ├── make_str.pl │ │ │ │ ├── make_struct_fun.pl │ │ │ │ ├── make_struct_var.pl │ │ │ │ ├── parse_spec.pl │ │ │ │ └── update_ext.sh │ │ │ ├── blacklist │ │ │ ├── core │ │ │ │ └── gl │ │ │ │ │ ├── GLX_AMD_gpu_association │ │ │ │ │ ├── GLX_ARB_get_proc_address │ │ │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ │ │ ├── GLX_ATI_render_texture │ │ │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ │ │ ├── GLX_MESA_swap_control │ │ │ │ │ ├── GLX_NV_float_buffer │ │ │ │ │ ├── GLX_NV_vertex_array_range │ │ │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ │ │ ├── GLX_SGIX_swap_group │ │ │ │ │ ├── GLX_SGI_video_sync │ │ │ │ │ ├── GLX_SUN_video_resize │ │ │ │ │ ├── GLX_VERSION_1_2 │ │ │ │ │ ├── GLX_VERSION_1_3 │ │ │ │ │ ├── GLX_VERSION_1_4 │ │ │ │ │ ├── GL_APPLE_float_pixels │ │ │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ │ │ ├── GL_APPLE_texture_range │ │ │ │ │ ├── GL_ARB_draw_instanced │ │ │ │ │ ├── GL_ARB_imaging │ │ │ │ │ ├── GL_ARB_instanced_arrays │ │ │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ │ │ ├── GL_ARB_matrix_palette │ │ │ │ │ ├── GL_ARB_multitexture │ │ │ │ │ ├── GL_ARB_robustness │ │ │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ │ │ ├── GL_ARB_vertex_blend │ │ │ │ │ ├── GL_ATIX_point_sprites │ │ │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ │ │ ├── GL_ATIX_texture_env_route │ │ │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ │ │ ├── GL_ATI_map_object_buffer │ │ │ │ │ ├── GL_ATI_pn_triangles │ │ │ │ │ ├── GL_ATI_separate_stencil │ │ │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ │ │ ├── GL_ATI_vertex_streams │ │ │ │ │ ├── GL_EXT_Cg_shader │ │ │ │ │ ├── GL_EXT_bindable_uniform │ │ │ │ │ ├── GL_EXT_debug_marker │ │ │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ │ │ ├── GL_EXT_draw_instanced │ │ │ │ │ ├── GL_EXT_draw_range_elements │ │ │ │ │ ├── GL_EXT_fog_coord │ │ │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ │ │ ├── GL_EXT_packed_float │ │ │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ │ │ ├── GL_EXT_secondary_color │ │ │ │ │ ├── GL_EXT_texture_array │ │ │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ │ │ ├── GL_EXT_texture_cube_map │ │ │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ │ │ ├── GL_EXT_texture_integer │ │ │ │ │ ├── GL_EXT_texture_rectangle │ │ │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ │ │ ├── GL_EXT_timer_query │ │ │ │ │ ├── GL_EXT_vertex_shader │ │ │ │ │ ├── GL_KTX_buffer_region │ │ │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ │ │ ├── GL_NV_depth_buffer_float │ │ │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ │ │ ├── GL_NV_fragment_program2 │ │ │ │ │ ├── GL_NV_fragment_program4 │ │ │ │ │ ├── GL_NV_fragment_program_option │ │ │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ │ │ ├── GL_NV_geometry_program4 │ │ │ │ │ ├── GL_NV_geometry_shader4 │ │ │ │ │ ├── GL_NV_gpu_program4 │ │ │ │ │ ├── GL_NV_gpu_program5 │ │ │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ │ │ ├── GL_NV_path_rendering │ │ │ │ │ ├── GL_NV_present_video │ │ │ │ │ ├── GL_NV_tessellation_program5 │ │ │ │ │ ├── GL_NV_transform_feedback │ │ │ │ │ ├── GL_NV_vdpau_interop │ │ │ │ │ ├── GL_NV_vertex_program2_option │ │ │ │ │ ├── GL_NV_vertex_program3 │ │ │ │ │ ├── GL_NV_vertex_program4 │ │ │ │ │ ├── GL_SGIX_shadow │ │ │ │ │ ├── GL_SUN_read_video_pixels │ │ │ │ │ ├── GL_VERSION_1_2 │ │ │ │ │ ├── GL_VERSION_1_2_1 │ │ │ │ │ ├── GL_VERSION_1_3 │ │ │ │ │ ├── GL_VERSION_1_4 │ │ │ │ │ ├── GL_VERSION_1_5 │ │ │ │ │ ├── GL_VERSION_2_0 │ │ │ │ │ ├── GL_VERSION_2_1 │ │ │ │ │ ├── GL_VERSION_3_0 │ │ │ │ │ ├── GL_VERSION_3_1 │ │ │ │ │ ├── GL_VERSION_3_2 │ │ │ │ │ ├── GL_VERSION_3_3 │ │ │ │ │ ├── GL_VERSION_4_0 │ │ │ │ │ ├── GL_VERSION_4_1 │ │ │ │ │ ├── GL_VERSION_4_2 │ │ │ │ │ ├── GL_VERSION_4_3 │ │ │ │ │ ├── GL_VERSION_4_4 │ │ │ │ │ ├── GL_WIN_swap_hint │ │ │ │ │ ├── WGL_ARB_create_context │ │ │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ │ │ ├── WGL_NV_gpu_affinity │ │ │ │ │ └── WGL_NV_vertex_array_range │ │ │ ├── custom.txt │ │ │ ├── doc │ │ │ │ ├── advanced.html │ │ │ │ ├── basic.html │ │ │ │ ├── build.html │ │ │ │ ├── credits.html │ │ │ │ ├── index.html │ │ │ │ ├── install.html │ │ │ │ └── log.html │ │ │ ├── extensions │ │ │ │ └── gl │ │ │ │ │ ├── .dummy │ │ │ │ │ ├── GLX_3DFX_multisample │ │ │ │ │ ├── GLX_AMD_gpu_association │ │ │ │ │ ├── GLX_ARB_create_context │ │ │ │ │ ├── GLX_ARB_create_context_profile │ │ │ │ │ ├── GLX_ARB_create_context_robustness │ │ │ │ │ ├── GLX_ARB_fbconfig_float │ │ │ │ │ ├── GLX_ARB_framebuffer_sRGB │ │ │ │ │ ├── GLX_ARB_get_proc_address │ │ │ │ │ ├── GLX_ARB_multisample │ │ │ │ │ ├── GLX_ARB_robustness_application_isolation │ │ │ │ │ ├── GLX_ARB_robustness_share_group_isolation │ │ │ │ │ ├── GLX_ARB_vertex_buffer_object │ │ │ │ │ ├── GLX_ATI_pixel_format_float │ │ │ │ │ ├── GLX_ATI_render_texture │ │ │ │ │ ├── GLX_EXT_buffer_age │ │ │ │ │ ├── GLX_EXT_create_context_es2_profile │ │ │ │ │ ├── GLX_EXT_create_context_es_profile │ │ │ │ │ ├── GLX_EXT_fbconfig_packed_float │ │ │ │ │ ├── GLX_EXT_framebuffer_sRGB │ │ │ │ │ ├── GLX_EXT_import_context │ │ │ │ │ ├── GLX_EXT_scene_marker │ │ │ │ │ ├── GLX_EXT_swap_control │ │ │ │ │ ├── GLX_EXT_swap_control_tear │ │ │ │ │ ├── GLX_EXT_texture_from_pixmap │ │ │ │ │ ├── GLX_EXT_visual_info │ │ │ │ │ ├── GLX_EXT_visual_rating │ │ │ │ │ ├── GLX_INTEL_swap_event │ │ │ │ │ ├── GLX_MESA_agp_offset │ │ │ │ │ ├── GLX_MESA_copy_sub_buffer │ │ │ │ │ ├── GLX_MESA_pixmap_colormap │ │ │ │ │ ├── GLX_MESA_release_buffers │ │ │ │ │ ├── GLX_MESA_set_3dfx_mode │ │ │ │ │ ├── GLX_MESA_swap_control │ │ │ │ │ ├── GLX_NV_copy_image │ │ │ │ │ ├── GLX_NV_float_buffer │ │ │ │ │ ├── GLX_NV_multisample_coverage │ │ │ │ │ ├── GLX_NV_present_video │ │ │ │ │ ├── GLX_NV_swap_group │ │ │ │ │ ├── GLX_NV_vertex_array_range │ │ │ │ │ ├── GLX_NV_video_capture │ │ │ │ │ ├── GLX_NV_video_output │ │ │ │ │ ├── GLX_OML_swap_method │ │ │ │ │ ├── GLX_OML_sync_control │ │ │ │ │ ├── GLX_SGIS_blended_overlay │ │ │ │ │ ├── GLX_SGIS_color_range │ │ │ │ │ ├── GLX_SGIS_multisample │ │ │ │ │ ├── GLX_SGIS_shared_multisample │ │ │ │ │ ├── GLX_SGIX_fbconfig │ │ │ │ │ ├── GLX_SGIX_hyperpipe │ │ │ │ │ ├── GLX_SGIX_pbuffer │ │ │ │ │ ├── GLX_SGIX_swap_barrier │ │ │ │ │ ├── GLX_SGIX_swap_group │ │ │ │ │ ├── GLX_SGIX_video_resize │ │ │ │ │ ├── GLX_SGIX_visual_select_group │ │ │ │ │ ├── GLX_SGI_cushion │ │ │ │ │ ├── GLX_SGI_make_current_read │ │ │ │ │ ├── GLX_SGI_swap_control │ │ │ │ │ ├── GLX_SGI_video_sync │ │ │ │ │ ├── GLX_SUN_get_transparent_index │ │ │ │ │ ├── GLX_SUN_video_resize │ │ │ │ │ ├── GL_3DFX_multisample │ │ │ │ │ ├── GL_3DFX_tbuffer │ │ │ │ │ ├── GL_3DFX_texture_compression_FXT1 │ │ │ │ │ ├── GL_AMD_blend_minmax_factor │ │ │ │ │ ├── GL_AMD_conservative_depth │ │ │ │ │ ├── GL_AMD_debug_output │ │ │ │ │ ├── GL_AMD_depth_clamp_separate │ │ │ │ │ ├── GL_AMD_draw_buffers_blend │ │ │ │ │ ├── GL_AMD_interleaved_elements │ │ │ │ │ ├── GL_AMD_multi_draw_indirect │ │ │ │ │ ├── GL_AMD_name_gen_delete │ │ │ │ │ ├── GL_AMD_performance_monitor │ │ │ │ │ ├── GL_AMD_pinned_memory │ │ │ │ │ ├── GL_AMD_query_buffer_object │ │ │ │ │ ├── GL_AMD_sample_positions │ │ │ │ │ ├── GL_AMD_seamless_cubemap_per_texture │ │ │ │ │ ├── GL_AMD_shader_stencil_export │ │ │ │ │ ├── GL_AMD_shader_trinary_minmax │ │ │ │ │ ├── GL_AMD_sparse_texture │ │ │ │ │ ├── GL_AMD_stencil_operation_extended │ │ │ │ │ ├── GL_AMD_texture_texture4 │ │ │ │ │ ├── GL_AMD_transform_feedback3_lines_triangles │ │ │ │ │ ├── GL_AMD_vertex_shader_layer │ │ │ │ │ ├── GL_AMD_vertex_shader_tessellator │ │ │ │ │ ├── GL_AMD_vertex_shader_viewport_index │ │ │ │ │ ├── GL_ANGLE_depth_texture │ │ │ │ │ ├── GL_ANGLE_framebuffer_blit │ │ │ │ │ ├── GL_ANGLE_framebuffer_multisample │ │ │ │ │ ├── GL_ANGLE_instanced_arrays │ │ │ │ │ ├── GL_ANGLE_pack_reverse_row_order │ │ │ │ │ ├── GL_ANGLE_program_binary │ │ │ │ │ ├── GL_ANGLE_texture_compression_dxt1 │ │ │ │ │ ├── GL_ANGLE_texture_compression_dxt3 │ │ │ │ │ ├── GL_ANGLE_texture_compression_dxt5 │ │ │ │ │ ├── GL_ANGLE_texture_usage │ │ │ │ │ ├── GL_ANGLE_timer_query │ │ │ │ │ ├── GL_ANGLE_translated_shader_source │ │ │ │ │ ├── GL_APPLE_aux_depth_stencil │ │ │ │ │ ├── GL_APPLE_client_storage │ │ │ │ │ ├── GL_APPLE_element_array │ │ │ │ │ ├── GL_APPLE_fence │ │ │ │ │ ├── GL_APPLE_float_pixels │ │ │ │ │ ├── GL_APPLE_flush_buffer_range │ │ │ │ │ ├── GL_APPLE_object_purgeable │ │ │ │ │ ├── GL_APPLE_pixel_buffer │ │ │ │ │ ├── GL_APPLE_rgb_422 │ │ │ │ │ ├── GL_APPLE_row_bytes │ │ │ │ │ ├── GL_APPLE_specular_vector │ │ │ │ │ ├── GL_APPLE_texture_range │ │ │ │ │ ├── GL_APPLE_transform_hint │ │ │ │ │ ├── GL_APPLE_vertex_array_object │ │ │ │ │ ├── GL_APPLE_vertex_array_range │ │ │ │ │ ├── GL_APPLE_vertex_program_evaluators │ │ │ │ │ ├── GL_APPLE_ycbcr_422 │ │ │ │ │ ├── GL_ARB_ES2_compatibility │ │ │ │ │ ├── GL_ARB_ES3_compatibility │ │ │ │ │ ├── GL_ARB_arrays_of_arrays │ │ │ │ │ ├── GL_ARB_base_instance │ │ │ │ │ ├── GL_ARB_bindless_texture │ │ │ │ │ ├── GL_ARB_blend_func_extended │ │ │ │ │ ├── GL_ARB_buffer_storage │ │ │ │ │ ├── GL_ARB_cl_event │ │ │ │ │ ├── GL_ARB_clear_buffer_object │ │ │ │ │ ├── GL_ARB_clear_texture │ │ │ │ │ ├── GL_ARB_color_buffer_float │ │ │ │ │ ├── GL_ARB_compatibility │ │ │ │ │ ├── GL_ARB_compressed_texture_pixel_storage │ │ │ │ │ ├── GL_ARB_compute_shader │ │ │ │ │ ├── GL_ARB_compute_variable_group_size │ │ │ │ │ ├── GL_ARB_conservative_depth │ │ │ │ │ ├── GL_ARB_copy_buffer │ │ │ │ │ ├── GL_ARB_copy_image │ │ │ │ │ ├── GL_ARB_debug_output │ │ │ │ │ ├── GL_ARB_depth_buffer_float │ │ │ │ │ ├── GL_ARB_depth_clamp │ │ │ │ │ ├── GL_ARB_depth_texture │ │ │ │ │ ├── GL_ARB_draw_buffers │ │ │ │ │ ├── GL_ARB_draw_buffers_blend │ │ │ │ │ ├── GL_ARB_draw_elements_base_vertex │ │ │ │ │ ├── GL_ARB_draw_indirect │ │ │ │ │ ├── GL_ARB_draw_instanced │ │ │ │ │ ├── GL_ARB_enhanced_layouts │ │ │ │ │ ├── GL_ARB_explicit_attrib_location │ │ │ │ │ ├── GL_ARB_explicit_uniform_location │ │ │ │ │ ├── GL_ARB_fragment_coord_conventions │ │ │ │ │ ├── GL_ARB_fragment_layer_viewport │ │ │ │ │ ├── GL_ARB_fragment_program │ │ │ │ │ ├── GL_ARB_fragment_program_shadow │ │ │ │ │ ├── GL_ARB_fragment_shader │ │ │ │ │ ├── GL_ARB_framebuffer_no_attachments │ │ │ │ │ ├── GL_ARB_framebuffer_object │ │ │ │ │ ├── GL_ARB_framebuffer_sRGB │ │ │ │ │ ├── GL_ARB_geometry_shader4 │ │ │ │ │ ├── GL_ARB_get_program_binary │ │ │ │ │ ├── GL_ARB_gpu_shader5 │ │ │ │ │ ├── GL_ARB_gpu_shader_fp64 │ │ │ │ │ ├── GL_ARB_half_float_pixel │ │ │ │ │ ├── GL_ARB_half_float_vertex │ │ │ │ │ ├── GL_ARB_imaging │ │ │ │ │ ├── GL_ARB_indirect_parameters │ │ │ │ │ ├── GL_ARB_instanced_arrays │ │ │ │ │ ├── GL_ARB_internalformat_query │ │ │ │ │ ├── GL_ARB_internalformat_query2 │ │ │ │ │ ├── GL_ARB_invalidate_subdata │ │ │ │ │ ├── GL_ARB_map_buffer_alignment │ │ │ │ │ ├── GL_ARB_map_buffer_range │ │ │ │ │ ├── GL_ARB_matrix_palette │ │ │ │ │ ├── GL_ARB_multi_bind │ │ │ │ │ ├── GL_ARB_multi_draw_indirect │ │ │ │ │ ├── GL_ARB_multisample │ │ │ │ │ ├── GL_ARB_multitexture │ │ │ │ │ ├── GL_ARB_occlusion_query │ │ │ │ │ ├── GL_ARB_occlusion_query2 │ │ │ │ │ ├── GL_ARB_pixel_buffer_object │ │ │ │ │ ├── GL_ARB_point_parameters │ │ │ │ │ ├── GL_ARB_point_sprite │ │ │ │ │ ├── GL_ARB_program_interface_query │ │ │ │ │ ├── GL_ARB_provoking_vertex │ │ │ │ │ ├── GL_ARB_query_buffer_object │ │ │ │ │ ├── GL_ARB_robust_buffer_access_behavior │ │ │ │ │ ├── GL_ARB_robustness │ │ │ │ │ ├── GL_ARB_robustness_application_isolation │ │ │ │ │ ├── GL_ARB_robustness_share_group_isolation │ │ │ │ │ ├── GL_ARB_sample_shading │ │ │ │ │ ├── GL_ARB_sampler_objects │ │ │ │ │ ├── GL_ARB_seamless_cube_map │ │ │ │ │ ├── GL_ARB_seamless_cubemap_per_texture │ │ │ │ │ ├── GL_ARB_separate_shader_objects │ │ │ │ │ ├── GL_ARB_shader_atomic_counters │ │ │ │ │ ├── GL_ARB_shader_bit_encoding │ │ │ │ │ ├── GL_ARB_shader_draw_parameters │ │ │ │ │ ├── GL_ARB_shader_group_vote │ │ │ │ │ ├── GL_ARB_shader_image_load_store │ │ │ │ │ ├── GL_ARB_shader_image_size │ │ │ │ │ ├── GL_ARB_shader_objects │ │ │ │ │ ├── GL_ARB_shader_precision │ │ │ │ │ ├── GL_ARB_shader_stencil_export │ │ │ │ │ ├── GL_ARB_shader_storage_buffer_object │ │ │ │ │ ├── GL_ARB_shader_subroutine │ │ │ │ │ ├── GL_ARB_shader_texture_lod │ │ │ │ │ ├── GL_ARB_shading_language_100 │ │ │ │ │ ├── GL_ARB_shading_language_420pack │ │ │ │ │ ├── GL_ARB_shading_language_include │ │ │ │ │ ├── GL_ARB_shading_language_packing │ │ │ │ │ ├── GL_ARB_shadow │ │ │ │ │ ├── GL_ARB_shadow_ambient │ │ │ │ │ ├── GL_ARB_sparse_texture │ │ │ │ │ ├── GL_ARB_stencil_texturing │ │ │ │ │ ├── GL_ARB_sync │ │ │ │ │ ├── GL_ARB_tessellation_shader │ │ │ │ │ ├── GL_ARB_texture_border_clamp │ │ │ │ │ ├── GL_ARB_texture_buffer_object │ │ │ │ │ ├── GL_ARB_texture_buffer_object_rgb32 │ │ │ │ │ ├── GL_ARB_texture_buffer_range │ │ │ │ │ ├── GL_ARB_texture_compression │ │ │ │ │ ├── GL_ARB_texture_compression_bptc │ │ │ │ │ ├── GL_ARB_texture_compression_rgtc │ │ │ │ │ ├── GL_ARB_texture_cube_map │ │ │ │ │ ├── GL_ARB_texture_cube_map_array │ │ │ │ │ ├── GL_ARB_texture_env_add │ │ │ │ │ ├── GL_ARB_texture_env_combine │ │ │ │ │ ├── GL_ARB_texture_env_crossbar │ │ │ │ │ ├── GL_ARB_texture_env_dot3 │ │ │ │ │ ├── GL_ARB_texture_float │ │ │ │ │ ├── GL_ARB_texture_gather │ │ │ │ │ ├── GL_ARB_texture_mirror_clamp_to_edge │ │ │ │ │ ├── GL_ARB_texture_mirrored_repeat │ │ │ │ │ ├── GL_ARB_texture_multisample │ │ │ │ │ ├── GL_ARB_texture_non_power_of_two │ │ │ │ │ ├── GL_ARB_texture_query_levels │ │ │ │ │ ├── GL_ARB_texture_query_lod │ │ │ │ │ ├── GL_ARB_texture_rectangle │ │ │ │ │ ├── GL_ARB_texture_rg │ │ │ │ │ ├── GL_ARB_texture_rgb10_a2ui │ │ │ │ │ ├── GL_ARB_texture_stencil8 │ │ │ │ │ ├── GL_ARB_texture_storage │ │ │ │ │ ├── GL_ARB_texture_storage_multisample │ │ │ │ │ ├── GL_ARB_texture_swizzle │ │ │ │ │ ├── GL_ARB_texture_view │ │ │ │ │ ├── GL_ARB_timer_query │ │ │ │ │ ├── GL_ARB_transform_feedback2 │ │ │ │ │ ├── GL_ARB_transform_feedback3 │ │ │ │ │ ├── GL_ARB_transform_feedback_instanced │ │ │ │ │ ├── GL_ARB_transpose_matrix │ │ │ │ │ ├── GL_ARB_uniform_buffer_object │ │ │ │ │ ├── GL_ARB_vertex_array_bgra │ │ │ │ │ ├── GL_ARB_vertex_array_object │ │ │ │ │ ├── GL_ARB_vertex_attrib_64bit │ │ │ │ │ ├── GL_ARB_vertex_attrib_binding │ │ │ │ │ ├── GL_ARB_vertex_blend │ │ │ │ │ ├── GL_ARB_vertex_buffer_object │ │ │ │ │ ├── GL_ARB_vertex_program │ │ │ │ │ ├── GL_ARB_vertex_shader │ │ │ │ │ ├── GL_ARB_vertex_type_10f_11f_11f_rev │ │ │ │ │ ├── GL_ARB_vertex_type_2_10_10_10_rev │ │ │ │ │ ├── GL_ARB_viewport_array │ │ │ │ │ ├── GL_ARB_window_pos │ │ │ │ │ ├── GL_ATIX_point_sprites │ │ │ │ │ ├── GL_ATIX_texture_env_combine3 │ │ │ │ │ ├── GL_ATIX_texture_env_route │ │ │ │ │ ├── GL_ATIX_vertex_shader_output_point_size │ │ │ │ │ ├── GL_ATI_draw_buffers │ │ │ │ │ ├── GL_ATI_element_array │ │ │ │ │ ├── GL_ATI_envmap_bumpmap │ │ │ │ │ ├── GL_ATI_fragment_shader │ │ │ │ │ ├── GL_ATI_map_object_buffer │ │ │ │ │ ├── GL_ATI_meminfo │ │ │ │ │ ├── GL_ATI_pn_triangles │ │ │ │ │ ├── GL_ATI_separate_stencil │ │ │ │ │ ├── GL_ATI_shader_texture_lod │ │ │ │ │ ├── GL_ATI_text_fragment_shader │ │ │ │ │ ├── GL_ATI_texture_compression_3dc │ │ │ │ │ ├── GL_ATI_texture_env_combine3 │ │ │ │ │ ├── GL_ATI_texture_float │ │ │ │ │ ├── GL_ATI_texture_mirror_once │ │ │ │ │ ├── GL_ATI_vertex_array_object │ │ │ │ │ ├── GL_ATI_vertex_attrib_array_object │ │ │ │ │ ├── GL_ATI_vertex_streams │ │ │ │ │ ├── GL_EXT_422_pixels │ │ │ │ │ ├── GL_EXT_Cg_shader │ │ │ │ │ ├── GL_EXT_abgr │ │ │ │ │ ├── GL_EXT_bgra │ │ │ │ │ ├── GL_EXT_bindable_uniform │ │ │ │ │ ├── GL_EXT_blend_color │ │ │ │ │ ├── GL_EXT_blend_equation_separate │ │ │ │ │ ├── GL_EXT_blend_func_separate │ │ │ │ │ ├── GL_EXT_blend_logic_op │ │ │ │ │ ├── GL_EXT_blend_minmax │ │ │ │ │ ├── GL_EXT_blend_subtract │ │ │ │ │ ├── GL_EXT_clip_volume_hint │ │ │ │ │ ├── GL_EXT_cmyka │ │ │ │ │ ├── GL_EXT_color_subtable │ │ │ │ │ ├── GL_EXT_compiled_vertex_array │ │ │ │ │ ├── GL_EXT_convolution │ │ │ │ │ ├── GL_EXT_coordinate_frame │ │ │ │ │ ├── GL_EXT_copy_texture │ │ │ │ │ ├── GL_EXT_cull_vertex │ │ │ │ │ ├── GL_EXT_debug_marker │ │ │ │ │ ├── GL_EXT_depth_bounds_test │ │ │ │ │ ├── GL_EXT_direct_state_access │ │ │ │ │ ├── GL_EXT_draw_buffers2 │ │ │ │ │ ├── GL_EXT_draw_instanced │ │ │ │ │ ├── GL_EXT_draw_range_elements │ │ │ │ │ ├── GL_EXT_fog_coord │ │ │ │ │ ├── GL_EXT_fragment_lighting │ │ │ │ │ ├── GL_EXT_framebuffer_blit │ │ │ │ │ ├── GL_EXT_framebuffer_multisample │ │ │ │ │ ├── GL_EXT_framebuffer_multisample_blit_scaled │ │ │ │ │ ├── GL_EXT_framebuffer_object │ │ │ │ │ ├── GL_EXT_framebuffer_sRGB │ │ │ │ │ ├── GL_EXT_geometry_shader4 │ │ │ │ │ ├── GL_EXT_gpu_program_parameters │ │ │ │ │ ├── GL_EXT_gpu_shader4 │ │ │ │ │ ├── GL_EXT_histogram │ │ │ │ │ ├── GL_EXT_index_array_formats │ │ │ │ │ ├── GL_EXT_index_func │ │ │ │ │ ├── GL_EXT_index_material │ │ │ │ │ ├── GL_EXT_index_texture │ │ │ │ │ ├── GL_EXT_light_texture │ │ │ │ │ ├── GL_EXT_misc_attribute │ │ │ │ │ ├── GL_EXT_multi_draw_arrays │ │ │ │ │ ├── GL_EXT_multisample │ │ │ │ │ ├── GL_EXT_packed_depth_stencil │ │ │ │ │ ├── GL_EXT_packed_float │ │ │ │ │ ├── GL_EXT_packed_pixels │ │ │ │ │ ├── GL_EXT_paletted_texture │ │ │ │ │ ├── GL_EXT_pixel_buffer_object │ │ │ │ │ ├── GL_EXT_pixel_transform │ │ │ │ │ ├── GL_EXT_pixel_transform_color_table │ │ │ │ │ ├── GL_EXT_point_parameters │ │ │ │ │ ├── GL_EXT_polygon_offset │ │ │ │ │ ├── GL_EXT_provoking_vertex │ │ │ │ │ ├── GL_EXT_rescale_normal │ │ │ │ │ ├── GL_EXT_scene_marker │ │ │ │ │ ├── GL_EXT_secondary_color │ │ │ │ │ ├── GL_EXT_separate_shader_objects │ │ │ │ │ ├── GL_EXT_separate_specular_color │ │ │ │ │ ├── GL_EXT_shader_image_load_store │ │ │ │ │ ├── GL_EXT_shadow_funcs │ │ │ │ │ ├── GL_EXT_shared_texture_palette │ │ │ │ │ ├── GL_EXT_stencil_clear_tag │ │ │ │ │ ├── GL_EXT_stencil_two_side │ │ │ │ │ ├── GL_EXT_stencil_wrap │ │ │ │ │ ├── GL_EXT_subtexture │ │ │ │ │ ├── GL_EXT_texture │ │ │ │ │ ├── GL_EXT_texture3D │ │ │ │ │ ├── GL_EXT_texture_array │ │ │ │ │ ├── GL_EXT_texture_buffer_object │ │ │ │ │ ├── GL_EXT_texture_compression_dxt1 │ │ │ │ │ ├── GL_EXT_texture_compression_latc │ │ │ │ │ ├── GL_EXT_texture_compression_rgtc │ │ │ │ │ ├── GL_EXT_texture_compression_s3tc │ │ │ │ │ ├── GL_EXT_texture_cube_map │ │ │ │ │ ├── GL_EXT_texture_edge_clamp │ │ │ │ │ ├── GL_EXT_texture_env │ │ │ │ │ ├── GL_EXT_texture_env_add │ │ │ │ │ ├── GL_EXT_texture_env_combine │ │ │ │ │ ├── GL_EXT_texture_env_dot3 │ │ │ │ │ ├── GL_EXT_texture_filter_anisotropic │ │ │ │ │ ├── GL_EXT_texture_integer │ │ │ │ │ ├── GL_EXT_texture_lod_bias │ │ │ │ │ ├── GL_EXT_texture_mirror_clamp │ │ │ │ │ ├── GL_EXT_texture_object │ │ │ │ │ ├── GL_EXT_texture_perturb_normal │ │ │ │ │ ├── GL_EXT_texture_rectangle │ │ │ │ │ ├── GL_EXT_texture_sRGB │ │ │ │ │ ├── GL_EXT_texture_sRGB_decode │ │ │ │ │ ├── GL_EXT_texture_shared_exponent │ │ │ │ │ ├── GL_EXT_texture_snorm │ │ │ │ │ ├── GL_EXT_texture_swizzle │ │ │ │ │ ├── GL_EXT_timer_query │ │ │ │ │ ├── GL_EXT_transform_feedback │ │ │ │ │ ├── GL_EXT_vertex_array │ │ │ │ │ ├── GL_EXT_vertex_array_bgra │ │ │ │ │ ├── GL_EXT_vertex_attrib_64bit │ │ │ │ │ ├── GL_EXT_vertex_shader │ │ │ │ │ ├── GL_EXT_vertex_weighting │ │ │ │ │ ├── GL_EXT_x11_sync_object │ │ │ │ │ ├── GL_GREMEDY_frame_terminator │ │ │ │ │ ├── GL_GREMEDY_string_marker │ │ │ │ │ ├── GL_HP_convolution_border_modes │ │ │ │ │ ├── GL_HP_image_transform │ │ │ │ │ ├── GL_HP_occlusion_test │ │ │ │ │ ├── GL_HP_texture_lighting │ │ │ │ │ ├── GL_IBM_cull_vertex │ │ │ │ │ ├── GL_IBM_multimode_draw_arrays │ │ │ │ │ ├── GL_IBM_rasterpos_clip │ │ │ │ │ ├── GL_IBM_static_data │ │ │ │ │ ├── GL_IBM_texture_mirrored_repeat │ │ │ │ │ ├── GL_IBM_vertex_array_lists │ │ │ │ │ ├── GL_INGR_color_clamp │ │ │ │ │ ├── GL_INGR_interlace_read │ │ │ │ │ ├── GL_INTEL_map_texture │ │ │ │ │ ├── GL_INTEL_parallel_arrays │ │ │ │ │ ├── GL_INTEL_texture_scissor │ │ │ │ │ ├── GL_KHR_debug │ │ │ │ │ ├── GL_KHR_texture_compression_astc_ldr │ │ │ │ │ ├── GL_KTX_buffer_region │ │ │ │ │ ├── GL_MESAX_texture_stack │ │ │ │ │ ├── GL_MESA_pack_invert │ │ │ │ │ ├── GL_MESA_resize_buffers │ │ │ │ │ ├── GL_MESA_window_pos │ │ │ │ │ ├── GL_MESA_ycbcr_texture │ │ │ │ │ ├── GL_NVX_conditional_render │ │ │ │ │ ├── GL_NVX_gpu_memory_info │ │ │ │ │ ├── GL_NV_bindless_multi_draw_indirect │ │ │ │ │ ├── GL_NV_bindless_texture │ │ │ │ │ ├── GL_NV_blend_equation_advanced │ │ │ │ │ ├── GL_NV_blend_equation_advanced_coherent │ │ │ │ │ ├── GL_NV_blend_square │ │ │ │ │ ├── GL_NV_compute_program5 │ │ │ │ │ ├── GL_NV_conditional_render │ │ │ │ │ ├── GL_NV_copy_depth_to_color │ │ │ │ │ ├── GL_NV_copy_image │ │ │ │ │ ├── GL_NV_deep_texture3D │ │ │ │ │ ├── GL_NV_depth_buffer_float │ │ │ │ │ ├── GL_NV_depth_clamp │ │ │ │ │ ├── GL_NV_depth_range_unclamped │ │ │ │ │ ├── GL_NV_draw_texture │ │ │ │ │ ├── GL_NV_evaluators │ │ │ │ │ ├── GL_NV_explicit_multisample │ │ │ │ │ ├── GL_NV_fence │ │ │ │ │ ├── GL_NV_float_buffer │ │ │ │ │ ├── GL_NV_fog_distance │ │ │ │ │ ├── GL_NV_fragment_program │ │ │ │ │ ├── GL_NV_fragment_program2 │ │ │ │ │ ├── GL_NV_fragment_program4 │ │ │ │ │ ├── GL_NV_fragment_program_option │ │ │ │ │ ├── GL_NV_framebuffer_multisample_coverage │ │ │ │ │ ├── GL_NV_geometry_program4 │ │ │ │ │ ├── GL_NV_geometry_shader4 │ │ │ │ │ ├── GL_NV_gpu_program4 │ │ │ │ │ ├── GL_NV_gpu_program5 │ │ │ │ │ ├── GL_NV_gpu_program5_mem_extended │ │ │ │ │ ├── GL_NV_gpu_program_fp64 │ │ │ │ │ ├── GL_NV_gpu_shader5 │ │ │ │ │ ├── GL_NV_half_float │ │ │ │ │ ├── GL_NV_light_max_exponent │ │ │ │ │ ├── GL_NV_multisample_coverage │ │ │ │ │ ├── GL_NV_multisample_filter_hint │ │ │ │ │ ├── GL_NV_occlusion_query │ │ │ │ │ ├── GL_NV_packed_depth_stencil │ │ │ │ │ ├── GL_NV_parameter_buffer_object │ │ │ │ │ ├── GL_NV_parameter_buffer_object2 │ │ │ │ │ ├── GL_NV_path_rendering │ │ │ │ │ ├── GL_NV_pixel_data_range │ │ │ │ │ ├── GL_NV_point_sprite │ │ │ │ │ ├── GL_NV_present_video │ │ │ │ │ ├── GL_NV_primitive_restart │ │ │ │ │ ├── GL_NV_register_combiners │ │ │ │ │ ├── GL_NV_register_combiners2 │ │ │ │ │ ├── GL_NV_shader_atomic_counters │ │ │ │ │ ├── GL_NV_shader_atomic_float │ │ │ │ │ ├── GL_NV_shader_buffer_load │ │ │ │ │ ├── GL_NV_shader_storage_buffer_object │ │ │ │ │ ├── GL_NV_tessellation_program5 │ │ │ │ │ ├── GL_NV_texgen_emboss │ │ │ │ │ ├── GL_NV_texgen_reflection │ │ │ │ │ ├── GL_NV_texture_barrier │ │ │ │ │ ├── GL_NV_texture_compression_vtc │ │ │ │ │ ├── GL_NV_texture_env_combine4 │ │ │ │ │ ├── GL_NV_texture_expand_normal │ │ │ │ │ ├── GL_NV_texture_multisample │ │ │ │ │ ├── GL_NV_texture_rectangle │ │ │ │ │ ├── GL_NV_texture_shader │ │ │ │ │ ├── GL_NV_texture_shader2 │ │ │ │ │ ├── GL_NV_texture_shader3 │ │ │ │ │ ├── GL_NV_transform_feedback │ │ │ │ │ ├── GL_NV_transform_feedback2 │ │ │ │ │ ├── GL_NV_vdpau_interop │ │ │ │ │ ├── GL_NV_vertex_array_range │ │ │ │ │ ├── GL_NV_vertex_array_range2 │ │ │ │ │ ├── GL_NV_vertex_attrib_integer_64bit │ │ │ │ │ ├── GL_NV_vertex_buffer_unified_memory │ │ │ │ │ ├── GL_NV_vertex_program │ │ │ │ │ ├── GL_NV_vertex_program1_1 │ │ │ │ │ ├── GL_NV_vertex_program2 │ │ │ │ │ ├── GL_NV_vertex_program2_option │ │ │ │ │ ├── GL_NV_vertex_program3 │ │ │ │ │ ├── GL_NV_vertex_program4 │ │ │ │ │ ├── GL_NV_video_capture │ │ │ │ │ ├── GL_OES_byte_coordinates │ │ │ │ │ ├── GL_OES_compressed_paletted_texture │ │ │ │ │ ├── GL_OES_read_format │ │ │ │ │ ├── GL_OES_single_precision │ │ │ │ │ ├── GL_OML_interlace │ │ │ │ │ ├── GL_OML_resample │ │ │ │ │ ├── GL_OML_subsample │ │ │ │ │ ├── GL_PGI_misc_hints │ │ │ │ │ ├── GL_PGI_vertex_hints │ │ │ │ │ ├── GL_REGAL_ES1_0_compatibility │ │ │ │ │ ├── GL_REGAL_ES1_1_compatibility │ │ │ │ │ ├── GL_REGAL_enable │ │ │ │ │ ├── GL_REGAL_error_string │ │ │ │ │ ├── GL_REGAL_extension_query │ │ │ │ │ ├── GL_REGAL_log │ │ │ │ │ ├── GL_REND_screen_coordinates │ │ │ │ │ ├── GL_S3_s3tc │ │ │ │ │ ├── GL_SGIS_color_range │ │ │ │ │ ├── GL_SGIS_detail_texture │ │ │ │ │ ├── GL_SGIS_fog_function │ │ │ │ │ ├── GL_SGIS_generate_mipmap │ │ │ │ │ ├── GL_SGIS_multisample │ │ │ │ │ ├── GL_SGIS_pixel_texture │ │ │ │ │ ├── GL_SGIS_point_line_texgen │ │ │ │ │ ├── GL_SGIS_sharpen_texture │ │ │ │ │ ├── GL_SGIS_texture4D │ │ │ │ │ ├── GL_SGIS_texture_border_clamp │ │ │ │ │ ├── GL_SGIS_texture_edge_clamp │ │ │ │ │ ├── GL_SGIS_texture_filter4 │ │ │ │ │ ├── GL_SGIS_texture_lod │ │ │ │ │ ├── GL_SGIS_texture_select │ │ │ │ │ ├── GL_SGIX_async │ │ │ │ │ ├── GL_SGIX_async_histogram │ │ │ │ │ ├── GL_SGIX_async_pixel │ │ │ │ │ ├── GL_SGIX_blend_alpha_minmax │ │ │ │ │ ├── GL_SGIX_clipmap │ │ │ │ │ ├── GL_SGIX_convolution_accuracy │ │ │ │ │ ├── GL_SGIX_depth_texture │ │ │ │ │ ├── GL_SGIX_flush_raster │ │ │ │ │ ├── GL_SGIX_fog_offset │ │ │ │ │ ├── GL_SGIX_fog_texture │ │ │ │ │ ├── GL_SGIX_fragment_specular_lighting │ │ │ │ │ ├── GL_SGIX_framezoom │ │ │ │ │ ├── GL_SGIX_interlace │ │ │ │ │ ├── GL_SGIX_ir_instrument1 │ │ │ │ │ ├── GL_SGIX_list_priority │ │ │ │ │ ├── GL_SGIX_pixel_texture │ │ │ │ │ ├── GL_SGIX_pixel_texture_bits │ │ │ │ │ ├── GL_SGIX_reference_plane │ │ │ │ │ ├── GL_SGIX_resample │ │ │ │ │ ├── GL_SGIX_shadow │ │ │ │ │ ├── GL_SGIX_shadow_ambient │ │ │ │ │ ├── GL_SGIX_sprite │ │ │ │ │ ├── GL_SGIX_tag_sample_buffer │ │ │ │ │ ├── GL_SGIX_texture_add_env │ │ │ │ │ ├── GL_SGIX_texture_coordinate_clamp │ │ │ │ │ ├── GL_SGIX_texture_lod_bias │ │ │ │ │ ├── GL_SGIX_texture_multi_buffer │ │ │ │ │ ├── GL_SGIX_texture_range │ │ │ │ │ ├── GL_SGIX_texture_scale_bias │ │ │ │ │ ├── GL_SGIX_vertex_preclip │ │ │ │ │ ├── GL_SGIX_vertex_preclip_hint │ │ │ │ │ ├── GL_SGIX_ycrcb │ │ │ │ │ ├── GL_SGI_color_matrix │ │ │ │ │ ├── GL_SGI_color_table │ │ │ │ │ ├── GL_SGI_texture_color_table │ │ │ │ │ ├── GL_SUNX_constant_data │ │ │ │ │ ├── GL_SUN_convolution_border_modes │ │ │ │ │ ├── GL_SUN_global_alpha │ │ │ │ │ ├── GL_SUN_mesh_array │ │ │ │ │ ├── GL_SUN_read_video_pixels │ │ │ │ │ ├── GL_SUN_slice_accum │ │ │ │ │ ├── GL_SUN_triangle_list │ │ │ │ │ ├── GL_SUN_vertex │ │ │ │ │ ├── GL_WIN_phong_shading │ │ │ │ │ ├── GL_WIN_specular_fog │ │ │ │ │ ├── GL_WIN_swap_hint │ │ │ │ │ ├── WGL_3DFX_multisample │ │ │ │ │ ├── WGL_3DL_stereo_control │ │ │ │ │ ├── WGL_AMD_gpu_association │ │ │ │ │ ├── WGL_ARB_buffer_region │ │ │ │ │ ├── WGL_ARB_create_context │ │ │ │ │ ├── WGL_ARB_create_context_profile │ │ │ │ │ ├── WGL_ARB_create_context_robustness │ │ │ │ │ ├── WGL_ARB_extensions_string │ │ │ │ │ ├── WGL_ARB_framebuffer_sRGB │ │ │ │ │ ├── WGL_ARB_make_current_read │ │ │ │ │ ├── WGL_ARB_multisample │ │ │ │ │ ├── WGL_ARB_pbuffer │ │ │ │ │ ├── WGL_ARB_pixel_format │ │ │ │ │ ├── WGL_ARB_pixel_format_float │ │ │ │ │ ├── WGL_ARB_render_texture │ │ │ │ │ ├── WGL_ARB_robustness_application_isolation │ │ │ │ │ ├── WGL_ARB_robustness_share_group_isolation │ │ │ │ │ ├── WGL_ATI_pixel_format_float │ │ │ │ │ ├── WGL_ATI_render_texture_rectangle │ │ │ │ │ ├── WGL_EXT_create_context_es2_profile │ │ │ │ │ ├── WGL_EXT_create_context_es_profile │ │ │ │ │ ├── WGL_EXT_depth_float │ │ │ │ │ ├── WGL_EXT_display_color_table │ │ │ │ │ ├── WGL_EXT_extensions_string │ │ │ │ │ ├── WGL_EXT_framebuffer_sRGB │ │ │ │ │ ├── WGL_EXT_make_current_read │ │ │ │ │ ├── WGL_EXT_multisample │ │ │ │ │ ├── WGL_EXT_pbuffer │ │ │ │ │ ├── WGL_EXT_pixel_format │ │ │ │ │ ├── WGL_EXT_pixel_format_packed_float │ │ │ │ │ ├── WGL_EXT_swap_control │ │ │ │ │ ├── WGL_EXT_swap_control_tear │ │ │ │ │ ├── WGL_I3D_digital_video_control │ │ │ │ │ ├── WGL_I3D_gamma │ │ │ │ │ ├── WGL_I3D_genlock │ │ │ │ │ ├── WGL_I3D_image_buffer │ │ │ │ │ ├── WGL_I3D_swap_frame_lock │ │ │ │ │ ├── WGL_I3D_swap_frame_usage │ │ │ │ │ ├── WGL_NV_DX_interop │ │ │ │ │ ├── WGL_NV_DX_interop2 │ │ │ │ │ ├── WGL_NV_copy_image │ │ │ │ │ ├── WGL_NV_float_buffer │ │ │ │ │ ├── WGL_NV_gpu_affinity │ │ │ │ │ ├── WGL_NV_multisample_coverage │ │ │ │ │ ├── WGL_NV_present_video │ │ │ │ │ ├── WGL_NV_render_depth_texture │ │ │ │ │ ├── WGL_NV_render_texture_rectangle │ │ │ │ │ ├── WGL_NV_swap_group │ │ │ │ │ ├── WGL_NV_vertex_array_range │ │ │ │ │ ├── WGL_NV_video_capture │ │ │ │ │ ├── WGL_NV_video_output │ │ │ │ │ └── WGL_OML_sync_control │ │ │ ├── lib │ │ │ │ └── OpenGL │ │ │ │ │ └── Spec.pm │ │ │ └── src │ │ │ │ ├── footer.html │ │ │ │ ├── glew.rc │ │ │ │ ├── glew_head.c │ │ │ │ ├── glew_head.h │ │ │ │ ├── glew_init_gl.c │ │ │ │ ├── glew_init_glx.c │ │ │ │ ├── glew_init_tail.c │ │ │ │ ├── glew_init_wgl.c │ │ │ │ ├── glew_license.h │ │ │ │ ├── glew_str_glx.c │ │ │ │ ├── glew_str_head.c │ │ │ │ ├── glew_str_tail.c │ │ │ │ ├── glew_str_wgl.c │ │ │ │ ├── glew_tail.h │ │ │ │ ├── glew_utils.c │ │ │ │ ├── glew_utils.h │ │ │ │ ├── glewinfo.rc │ │ │ │ ├── glewinfo_gl.c │ │ │ │ ├── glewinfo_glx.c │ │ │ │ ├── glewinfo_head.c │ │ │ │ ├── glewinfo_tail.c │ │ │ │ ├── glewinfo_wgl.c │ │ │ │ ├── glxew_head.h │ │ │ │ ├── glxew_mid.h │ │ │ │ ├── glxew_tail.h │ │ │ │ ├── header.html │ │ │ │ ├── khronos_license.h │ │ │ │ ├── mesa_license.h │ │ │ │ ├── visualinfo.rc │ │ │ │ ├── wglew_head.h │ │ │ │ ├── wglew_mid.h │ │ │ │ └── wglew_tail.h │ │ ├── build │ │ │ ├── glew.aps │ │ │ ├── glew.rc │ │ │ ├── glewinfo.rc │ │ │ ├── vc10 │ │ │ │ ├── common.props │ │ │ │ ├── glew.sdf │ │ │ │ ├── glew.sln │ │ │ │ ├── glew_shared.vcxproj │ │ │ │ ├── glew_shared.vcxproj.user │ │ │ │ ├── glew_static.vcxproj │ │ │ │ ├── glew_static.vcxproj.user │ │ │ │ ├── glewinfo.vcxproj │ │ │ │ ├── glewinfo.vcxproj.user │ │ │ │ ├── tmp │ │ │ │ │ ├── glew_static │ │ │ │ │ │ ├── Debug │ │ │ │ │ │ │ ├── Win32 │ │ │ │ │ │ │ │ ├── CL.read.1.tlog │ │ │ │ │ │ │ │ ├── CL.write.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link-cvtres.read.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link-cvtres.write.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link.read.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link.write.1.tlog │ │ │ │ │ │ │ │ ├── cl.command.1.tlog │ │ │ │ │ │ │ │ ├── glew.obj │ │ │ │ │ │ │ │ ├── glew.res │ │ │ │ │ │ │ │ ├── glew_static.lastbuildstate │ │ │ │ │ │ │ │ ├── glew_static.log │ │ │ │ │ │ │ │ ├── glew_static.vcxprojResolveAssemblyReference.cache │ │ │ │ │ │ │ │ ├── glew_static.write.1.tlog │ │ │ │ │ │ │ │ ├── lib.command.1.tlog │ │ │ │ │ │ │ │ ├── rc.command.1.tlog │ │ │ │ │ │ │ │ ├── rc.read.1.tlog │ │ │ │ │ │ │ │ ├── rc.write.1.tlog │ │ │ │ │ │ │ │ ├── vc100.pdb │ │ │ │ │ │ │ │ └── vc110.pdb │ │ │ │ │ │ │ └── x64 │ │ │ │ │ │ │ │ ├── CL.read.1.tlog │ │ │ │ │ │ │ │ ├── CL.write.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link-cvtres.read.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link-cvtres.write.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link.read.1.tlog │ │ │ │ │ │ │ │ ├── Lib-link.write.1.tlog │ │ │ │ │ │ │ │ ├── Lib.read.1.tlog │ │ │ │ │ │ │ │ ├── cl.command.1.tlog │ │ │ │ │ │ │ │ ├── glew.obj │ │ │ │ │ │ │ │ ├── glew.res │ │ │ │ │ │ │ │ ├── glew_static.lastbuildstate │ │ │ │ │ │ │ │ ├── glew_static.log │ │ │ │ │ │ │ │ ├── glew_static.write.1.tlog │ │ │ │ │ │ │ │ ├── lib.command.1.tlog │ │ │ │ │ │ │ │ ├── rc.command.1.tlog │ │ │ │ │ │ │ │ ├── rc.read.1.tlog │ │ │ │ │ │ │ │ ├── rc.write.1.tlog │ │ │ │ │ │ │ │ └── vc100.pdb │ │ │ │ │ │ └── Release │ │ │ │ │ │ │ ├── Win32 │ │ │ │ │ │ │ ├── CL.read.1.tlog │ │ │ │ │ │ │ ├── CL.write.1.tlog │ │ │ │ │ │ │ ├── Lib-link-cvtres.read.1.tlog │ │ │ │ │ │ │ ├── Lib-link-cvtres.write.1.tlog │ │ │ │ │ │ │ ├── Lib-link.read.1.tlog │ │ │ │ │ │ │ ├── Lib-link.write.1.tlog │ │ │ │ │ │ │ ├── cl.command.1.tlog │ │ │ │ │ │ │ ├── glew.obj │ │ │ │ │ │ │ ├── glew.res │ │ │ │ │ │ │ ├── glew_static.lastbuildstate │ │ │ │ │ │ │ ├── glew_static.log │ │ │ │ │ │ │ ├── glew_static.write.1.tlog │ │ │ │ │ │ │ ├── lib.command.1.tlog │ │ │ │ │ │ │ ├── rc.command.1.tlog │ │ │ │ │ │ │ ├── rc.read.1.tlog │ │ │ │ │ │ │ ├── rc.write.1.tlog │ │ │ │ │ │ │ └── vc100.pdb │ │ │ │ │ │ │ └── x64 │ │ │ │ │ │ │ ├── CL.read.1.tlog │ │ │ │ │ │ │ ├── CL.write.1.tlog │ │ │ │ │ │ │ ├── Lib-link-cvtres.read.1.tlog │ │ │ │ │ │ │ ├── Lib-link-cvtres.write.1.tlog │ │ │ │ │ │ │ ├── Lib-link.read.1.tlog │ │ │ │ │ │ │ ├── Lib-link.write.1.tlog │ │ │ │ │ │ │ ├── cl.command.1.tlog │ │ │ │ │ │ │ ├── glew.obj │ │ │ │ │ │ │ ├── glew.res │ │ │ │ │ │ │ ├── glew_static.lastbuildstate │ │ │ │ │ │ │ ├── glew_static.log │ │ │ │ │ │ │ ├── glew_static.write.1.tlog │ │ │ │ │ │ │ ├── lib.command.1.tlog │ │ │ │ │ │ │ ├── rc.command.1.tlog │ │ │ │ │ │ │ ├── rc.read.1.tlog │ │ │ │ │ │ │ ├── rc.write.1.tlog │ │ │ │ │ │ │ └── vc100.pdb │ │ │ │ │ ├── glewinfo │ │ │ │ │ │ └── Debug │ │ │ │ │ │ │ └── Win32 │ │ │ │ │ │ │ └── glewinfo.vcxprojResolveAssemblyReference.cache │ │ │ │ │ └── visualinfo │ │ │ │ │ │ └── Debug │ │ │ │ │ │ └── Win32 │ │ │ │ │ │ └── visualinfo.vcxprojResolveAssemblyReference.cache │ │ │ │ ├── visualinfo.vcxproj │ │ │ │ └── visualinfo.vcxproj.user │ │ │ ├── vc6 │ │ │ │ ├── Makefile │ │ │ │ ├── glew.dsw │ │ │ │ ├── glew_shared.dsp │ │ │ │ ├── glew_static.dsp │ │ │ │ ├── glewinfo.dsp │ │ │ │ └── visualinfo.dsp │ │ │ └── visualinfo.rc │ │ ├── config │ │ │ ├── Makefile.cygming │ │ │ ├── Makefile.cygwin │ │ │ ├── Makefile.darwin │ │ │ ├── Makefile.darwin-ppc │ │ │ ├── Makefile.darwin-x86_64 │ │ │ ├── Makefile.fedora-mingw32 │ │ │ ├── Makefile.freebsd │ │ │ ├── Makefile.gnu │ │ │ ├── Makefile.irix │ │ │ ├── Makefile.kfreebsd │ │ │ ├── Makefile.linux │ │ │ ├── Makefile.linux-mingw32 │ │ │ ├── Makefile.linux-mingw64 │ │ │ ├── Makefile.mingw │ │ │ ├── Makefile.nacl-32 │ │ │ ├── Makefile.nacl-64 │ │ │ ├── Makefile.netbsd │ │ │ ├── Makefile.openbsd │ │ │ ├── Makefile.solaris │ │ │ ├── Makefile.solaris-gcc │ │ │ ├── config.guess │ │ │ └── version │ │ ├── doc │ │ │ ├── advanced.html │ │ │ ├── basic.html │ │ │ ├── build.html │ │ │ ├── credits.html │ │ │ ├── glew.css │ │ │ ├── glew.html │ │ │ ├── glew.png │ │ │ ├── glew.txt │ │ │ ├── glxew.html │ │ │ ├── gpl.txt │ │ │ ├── index.html │ │ │ ├── install.html │ │ │ ├── khronos.txt │ │ │ ├── log.html │ │ │ ├── mesa.txt │ │ │ ├── new.png │ │ │ ├── ogl_sm.jpg │ │ │ └── wglew.html │ │ ├── glew.pc.in │ │ ├── include │ │ │ └── GL │ │ │ │ ├── glew.h │ │ │ │ ├── glxew.h │ │ │ │ └── wglew.h │ │ └── src │ │ │ ├── glew.c │ │ │ ├── glewinfo.c │ │ │ └── visualinfo.c │ ├── glext.h │ ├── libktx │ │ ├── LICENSE │ │ ├── README │ │ ├── checkheader.c │ │ ├── errstr.c │ │ ├── gl_funcptrs.h │ │ ├── gles1_funcptrs.h │ │ ├── gles2_funcptrs.h │ │ ├── gles3_funcptrs.h │ │ ├── hashtable.c │ │ ├── ktx.h │ │ ├── ktxint.h │ │ ├── loader.c │ │ ├── swap.c │ │ ├── uthash.h │ │ └── writer.c │ ├── ndk_helper │ │ ├── JNIHelper.cpp │ │ ├── JNIHelper.h │ │ ├── gestureDetector.cpp │ │ ├── gestureDetector.h │ │ ├── vecmath.cpp │ │ └── vecmath.h │ ├── stb │ │ ├── LICENSE │ │ ├── stb_image.c │ │ └── stb_image.h │ └── wglext.h └── temp │ └── Win32 │ └── v110 │ └── Debug │ └── x32 │ └── Debug_GL │ └── CPUTGL │ ├── CPUTGL.Build.CppClean.log │ └── CPUTGL.log ├── ClusteredShadingAndroid-Debug.vgdbsettings ├── ClusteredShadingAndroid-Release.vgdbsettings ├── ClusteredShadingAndroid.filters ├── ClusteredShadingAndroid.sln ├── ClusteredShadingAndroid.vcxproj ├── ClusteredShadingAndroid.vcxproj.filters ├── ClusteredShadingWindows.cpp ├── ClusteredShadingWindows.sdf ├── ClusteredShadingWindows.sln ├── ClusteredShadingWindows.v11.suo ├── ClusteredShadingWindowsGL.vcxproj ├── ClusteredShadingWindowsGL.vcxproj.filters ├── Media ├── GUI │ ├── Asset │ │ └── GUI.set │ ├── Material │ │ ├── GUI_Element.mtl │ │ ├── GUI_Sprite.mtl │ │ ├── Slider.mtl │ │ ├── Solid.mtl │ │ ├── VisualizeFPS.mtl │ │ └── VisualizeShadowMap.mtl │ ├── Shader │ │ ├── GUIRenderState.rs │ │ ├── GUI_Element.fx │ │ ├── GUI_Element.glsl │ │ ├── GUI_Sprite.fx │ │ ├── GUI_Sprite.glsl │ │ ├── Slider.fx │ │ ├── Slider.glsl │ │ ├── Visualize.fx │ │ └── Visualize.glsl │ └── Texture │ │ ├── arial_16_0.dds │ │ ├── arial_16_0.png │ │ ├── arial_64_0.dds │ │ ├── arial_64_0.png │ │ ├── checker.dds │ │ └── shellDiffuse.dds ├── Material │ └── PostProcess │ │ ├── BlurHorizontal.mtl │ │ ├── BlurVertical.mtl │ │ ├── Composite.mtl │ │ ├── DownSample4x4.mtl │ │ ├── DownSample4x4Alpha.mtl │ │ ├── DownSampleBackBuffer4x4.mtl │ │ └── DownSampleLogLum.mtl ├── Shader │ ├── PostProcess │ │ ├── AlphaEnabled.rs │ │ ├── Default.rs │ │ └── PostProcess.hlsl │ ├── testogles.ps │ └── testogles.vs ├── System │ ├── Font │ │ ├── arial_16.fnt │ │ └── arial_64.fnt │ ├── Material │ │ ├── BoundingBox.mtl │ │ ├── TessellationTest.mtl │ │ ├── shadowCast.mtl │ │ ├── shadowCastSkinned.mtl │ │ ├── sprite.mtl │ │ └── spriteOGL.mtl │ ├── Shader │ │ ├── Default.rs │ │ ├── DefaultShader.fx │ │ ├── ShadowCastOGL.glsl │ │ ├── Sprite.fx │ │ ├── SpriteOGL.ps │ │ ├── SpriteOGL.vs │ │ ├── boundingBox.fx │ │ ├── boundingBox.rs │ │ ├── icosahendron.glsl │ │ ├── shadowCast.fx │ │ ├── shadowCast.rs │ │ ├── sprite.rs │ │ ├── spriteOGL.rs │ │ ├── testogles.ps │ │ └── testogles.vs │ └── Texture │ │ ├── checker.dds │ │ └── checker.png ├── androidscene.scene ├── building │ ├── Asset │ │ ├── building_05.set │ │ ├── concreteRoof1.mdl │ │ ├── concreteWalls1.mdl │ │ ├── debug.set │ │ ├── levelGridFrames1.mdl │ │ ├── levelMetal1.mdl │ │ ├── metalGrunge1.mdl │ │ ├── roofPipes1.mdl │ │ ├── roofVents.mdl │ │ ├── roofWindows.mdl │ │ ├── tileFloor1.mdl │ │ ├── tileWalls1.mdl │ │ ├── ventPipes.mdl │ │ ├── vents1.mdl │ │ └── windows1.mdl │ ├── Material │ │ ├── concreteRoof.mtl │ │ ├── concreteRoofClustered.mtl │ │ ├── concreteRoofForward.mtl │ │ ├── concreteRoofGBuffer.mtl │ │ ├── concreteWallsTurtle.mtl │ │ ├── concreteWallsTurtleClustered.mtl │ │ ├── concreteWallsTurtleForward.mtl │ │ ├── concreteWallsTurtleGBuffer.mtl │ │ ├── levelGridFrames.mtl │ │ ├── levelGridFramesClustered.mtl │ │ ├── levelGridFramesForward.mtl │ │ ├── levelGridFramesGBuffer.mtl │ │ ├── levelMetal.mtl │ │ ├── levelMetalClustered.mtl │ │ ├── levelMetalForward.mtl │ │ ├── levelMetalGBuffer.mtl │ │ ├── metalGrunge.mtl │ │ ├── metalGrungeClustered.mtl │ │ ├── metalGrungeForward.mtl │ │ ├── metalGrungeGBuffer.mtl │ │ ├── roofPipes.mtl │ │ ├── roofPipesClustered.mtl │ │ ├── roofPipesForward.mtl │ │ ├── roofPipesGBuffer.mtl │ │ ├── roofVents1.mtl │ │ ├── roofVents1Clustered.mtl │ │ ├── roofVents1Forward.mtl │ │ ├── roofVents1GBuffer.mtl │ │ ├── tileFloorTurtle.mtl │ │ ├── tileFloorTurtleClustered.mtl │ │ ├── tileFloorTurtleForward.mtl │ │ ├── tileFloorTurtleGBuffer.mtl │ │ ├── tileWallsTurtle.mtl │ │ ├── tileWallsTurtleClustered.mtl │ │ ├── tileWallsTurtleForward.mtl │ │ ├── tileWallsTurtleGBuffer.mtl │ │ ├── ventPipes1.mtl │ │ ├── ventPipes1Clustered.mtl │ │ ├── ventPipes1Forward.mtl │ │ ├── ventPipes1GBuffer.mtl │ │ ├── vents.mtl │ │ ├── ventsClustered.mtl │ │ ├── ventsForward.mtl │ │ ├── ventsGBuffer.mtl │ │ ├── windows.mtl │ │ ├── windowsClustered.mtl │ │ ├── windowsForward.mtl │ │ └── windowsGBuffer.mtl │ ├── Shader │ │ ├── BasicLoopFS.glsl │ │ ├── ClusteredFS.glsl │ │ ├── CopyTextureFS.glsl │ │ ├── ForwardFS.glsl │ │ ├── FramebufferFlat.h │ │ ├── FullScreenTriangleVS.glsl │ │ ├── GBuffer.h │ │ ├── GBufferFS.glsl │ │ ├── GPUQuad.h │ │ ├── GPUQuadDLFS.glsl │ │ ├── GPUQuadDLResolveFS.glsl │ │ ├── GPUQuadFS.glsl │ │ ├── GPUQuadVS.glsl │ │ ├── GeometryVS.glsl │ │ ├── PerFrameConstants.h │ │ ├── Rendering.h │ │ ├── ShaderDefines.h │ │ └── TiledDeferredCS.glsl │ └── Texture │ │ ├── buildingMap1_ILM.dds │ │ ├── buildingMap1_ILM.ktx │ │ ├── buildingMap1_ILM.png │ │ ├── buildingMap2_ILM.dds │ │ ├── buildingMap2_ILM.ktx │ │ ├── buildingMap3_ILM.dds │ │ ├── buildingMap3_ILM.ktx │ │ ├── vent_01_DM.dds │ │ ├── vent_01_DM.ktx │ │ ├── vent_02_DM.dds │ │ ├── vent_02_DM.ktx │ │ ├── white_4x4.dds │ │ ├── white_4x4.ktx │ │ ├── white_4x4.png │ │ ├── windows_DM.dds │ │ └── windows_DM.ktx ├── defaultscene.scene └── gui_assets │ ├── Material │ ├── guimaterial_control.mtl │ └── guimaterial_text.mtl │ ├── Shader │ ├── GUIRenderState.rs │ ├── GUIRenderStateOGL.rs │ ├── GUIShaderDX.ps │ ├── GUIShaderDX.vs │ ├── GUIShaderOGL.ps │ ├── GUIShaderOGL.vs │ ├── GUIShaderTextDX.ps │ └── GUIShaderTextOGL.ps │ ├── Texture │ ├── arial_16_0.dds │ ├── arial_16_0.png │ ├── arial_64_0.dds │ ├── arial_64_0.png │ ├── atlas.dds │ ├── atlas.png │ ├── font_Arial_12.dds │ └── font_Arial_12.png │ ├── controls │ ├── atlas.dds │ └── atlas │ │ ├── atlas.cmd │ │ ├── atlas.set │ │ ├── lambert1.mtl │ │ └── polySurface1.mdl │ └── fonts │ └── font_Arial_12.dds ├── README.txt ├── ant.properties ├── bin └── Win32 │ └── v110 │ └── clusteredshadingwindowsgl.idb ├── gcc_Debug.h ├── gcc_Release.h ├── jni ├── Android.mk ├── Application.mk ├── ClusteredShadingSample.cpp ├── ClusteredShadingSample.h ├── ColorUtil.cpp ├── ColorUtil.h ├── FragmentFactory.cpp ├── FragmentFactory.h ├── GLProgram.cpp ├── GLProgram.h ├── LightGrid.cpp ├── LightGrid.h ├── Structures.h ├── kernels.ispc ├── kernels_ispc.h └── main.cpp ├── license.txt ├── modules └── ndk │ ├── common.lua │ ├── makefile.lua │ ├── manifest.lua │ └── ndk.lua ├── premake5.exe ├── premake5.lua ├── project.properties ├── res ├── drawable-hdpi │ └── ic_launcher.png ├── drawable-ldpi │ └── ic_launcher.png ├── drawable-mdpi │ └── ic_launcher.png ├── drawable-xhdpi │ └── ic_launcher.png ├── drawable-xxhdpi │ └── ic_launcher.png ├── drawable-xxxhdpi │ └── ic_launcher.png ├── layout │ └── widgets.xml ├── values-v11 │ └── styles.xml ├── values-v14 │ └── styles.xml └── values │ ├── strings.xml │ └── styles.xml ├── sample.lua ├── sampleConfig.lua └── temp └── Win32 └── v110 └── Debug └── x32 └── Debug_GL └── ClusteredShadingWindowsGL ├── ClusteredShadingWindowsGL.Build.CppClean.log └── ClusteredShadingWindowsGL.log /AndroidManifest.xml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/AndroidManifest.xml -------------------------------------------------------------------------------- /CPUT/CPUT.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT.lua -------------------------------------------------------------------------------- /CPUT/CPUT/CPUT.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUT.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAnimation.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAnimation.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAnimation.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAnimation.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetLibrary.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetLibrary.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetLibrary.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetLibrary.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetLibraryDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetLibraryDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetLibraryDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetLibraryDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetLibraryOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetLibraryOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetLibraryOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetLibraryOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetSet.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetSet.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTAssetSet.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTAssetSet.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTBuffer.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTBufferDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTBufferDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTBufferDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTBufferDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTBufferOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTBufferOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTBufferOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTBufferOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTButton.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTButton.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTButton.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTButton.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTCallbackHandler.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTCallbackHandler.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTCamera.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTCamera.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTCamera.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTCamera.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTCheckbox.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTCheckbox.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTCheckbox.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTCheckbox.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTComputeShaderDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTComputeShaderDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTComputeShaderDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTComputeShaderDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTConfigBlock.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTConfigBlock.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTConfigBlock.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTConfigBlock.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTControl.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTControl.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTControl.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTControl.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTCrossPlatform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTCrossPlatform.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTDomainShaderDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTDomainShaderDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTDomainShaderDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTDomainShaderDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTDropdown.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTDropdown.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTDropdown.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTDropdown.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTEventHandler.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTEventHandler.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTFont.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTFont.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTFont.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTFont.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTFrustum.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTFrustum.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTFrustum.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTFrustum.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGUIElement.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGUIElement.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGUIElement.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGUIElement.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGeometryShaderDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGeometryShaderDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGeometryShaderDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGeometryShaderDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGuiController.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGuiController.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGuiController.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGuiController.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGuiControllerDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGuiControllerDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGuiControllerDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGuiControllerDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGuiControllerOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGuiControllerOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTGuiControllerOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTGuiControllerOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTHullShaderDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTHullShaderDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTHullShaderDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTHullShaderDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTITTTaskMarker.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTITTTaskMarker.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTITTTaskMarker.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTITTTaskMarker.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTInputLayoutCache.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTInputLayoutCache.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTInputLayoutCacheDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTInputLayoutCacheDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTInputLayoutCacheDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTInputLayoutCacheDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTLight.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTLight.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTLight.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTLight.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterial.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterial.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterial.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterial.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterialEffect.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterialEffect.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterialEffect.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterialEffect.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterialEffectDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterialEffectDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterialEffectDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterialEffectDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterialEffectOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterialEffectOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMaterialEffectOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMaterialEffectOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMath.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMath.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMesh.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMesh.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMesh.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMesh.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMeshDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMeshDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMeshDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMeshDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMeshOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMeshOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTMeshOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTMeshOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTModel.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTModel.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTModel.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTModel.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTModelDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTModelDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTModelDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTModelDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTModelOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTModelOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTModelOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTModelOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTNullNode.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTNullNode.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTNullNode.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTNullNode.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTOGLES3Compat.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTOGLES3Compat.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTOSServices.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTOSServices.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTOSServicesLinux.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTOSServicesLinux.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTOSServicesWin.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTOSServicesWin.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTParser.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTParser.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTParser.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTParser.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTPerfTaskMarker.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTPerfTaskMarker.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTPerfTaskMarker.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTPerfTaskMarker.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTPixelShaderDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTPixelShaderDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTPixelShaderDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTPixelShaderDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTPostProcess.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTPostProcess.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTPostProcess.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTPostProcess.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRefCount.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRefCount.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderNode.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderNode.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderNode.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderNode.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderParams.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderParams.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderParamsDX.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderParamsDX.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateBlock.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateBlock.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateBlock.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateBlock.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateBlockDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateBlockDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateBlockDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateBlockDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateBlockOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateBlockOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateBlockOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateBlockOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateMapsDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateMapsDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderStateMapsOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderStateMapsOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderTarget.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderTarget.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderTarget.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderTarget.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderTargetOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderTargetOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTRenderTargetOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTRenderTargetOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTResource.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTResource.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTScene.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTScene.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTScene.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTScene.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTShader.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTShader.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTShaderDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTShaderDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTShaderDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTShaderDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTShaderOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTShaderOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTShaderOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTShaderOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSkeleton.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSkeleton.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSkeleton.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSkeleton.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSlider.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSlider.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSlider.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSlider.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSprite.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSprite.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSprite.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSprite.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSpriteDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSpriteDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSpriteDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSpriteDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSpriteOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSpriteOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTSpriteOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTSpriteOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTText.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTText.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTText.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTText.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTexture.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTexture.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTexture.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTexture.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTextureDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTextureDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTextureDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTextureDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTextureOGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTextureOGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTextureOGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTextureOGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTimer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTimer.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTimerLinux.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTimerLinux.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTimerLinux.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTimerLinux.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTimerWin.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTimerWin.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTTimerWin.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTTimerWin.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTVertexShaderDX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTVertexShaderDX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTVertexShaderDX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTVertexShaderDX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTWindow.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTWindow.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTWindowAndroid.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTWindowAndroid.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTWindowAndroid.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTWindowAndroid.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTWindowWin.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTWindowWin.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTWindowWin.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTWindowWin.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTWindowX.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTWindowX.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUTWindowX.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUTWindowX.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUT_DX11.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUT_DX11.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUT_DX11.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUT_DX11.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUT_OGL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUT_OGL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUT_OGL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUT_OGL.h -------------------------------------------------------------------------------- /CPUT/CPUT/CPUT_OGL_GL.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUT_OGL_GL.cpp -------------------------------------------------------------------------------- /CPUT/CPUT/CPUT_OGL_GLES.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUT/CPUT_OGL_GLES.cpp -------------------------------------------------------------------------------- /CPUT/CPUTAndroid-Debug.vgdbsettings: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTAndroid-Debug.vgdbsettings -------------------------------------------------------------------------------- /CPUT/CPUTAndroid-Release.vgdbsettings: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTAndroid-Release.vgdbsettings -------------------------------------------------------------------------------- /CPUT/CPUTAndroid.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTAndroid.filters -------------------------------------------------------------------------------- /CPUT/CPUTAndroid.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTAndroid.sln -------------------------------------------------------------------------------- /CPUT/CPUTAndroid.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTAndroid.vcxproj -------------------------------------------------------------------------------- /CPUT/CPUTAndroid.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTAndroid.vcxproj.filters -------------------------------------------------------------------------------- /CPUT/CPUTGL.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTGL.vcxproj -------------------------------------------------------------------------------- /CPUT/CPUTGL.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/CPUTGL.vcxproj.filters -------------------------------------------------------------------------------- /CPUT/OpenGL ES - Intel SDK/lib/x86/libEGL.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/OpenGL ES - Intel SDK/lib/x86/libEGL.lib -------------------------------------------------------------------------------- /CPUT/OpenGL ES - Intel SDK/lib/x86/libGLESv1_CM.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/OpenGL ES - Intel SDK/lib/x86/libGLESv1_CM.lib -------------------------------------------------------------------------------- /CPUT/OpenGL ES - Intel SDK/lib/x86/libGLESv2.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/OpenGL ES - Intel SDK/lib/x86/libGLESv2.lib -------------------------------------------------------------------------------- /CPUT/gcc_Debug.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/gcc_Debug.h -------------------------------------------------------------------------------- /CPUT/gcc_Release.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/gcc_Release.h -------------------------------------------------------------------------------- /CPUT/jni/Android.mk: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/jni/Android.mk -------------------------------------------------------------------------------- /CPUT/jni/Application.mk: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/jni/Application.mk -------------------------------------------------------------------------------- /CPUT/lib/Win32/v100/DirectXTex_D.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/Win32/v100/DirectXTex_D.lib -------------------------------------------------------------------------------- /CPUT/lib/Win32/v100/DirectXTex_R.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/Win32/v100/DirectXTex_R.lib -------------------------------------------------------------------------------- /CPUT/lib/Win32/v110/DirectXTex_D.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/Win32/v110/DirectXTex_D.lib -------------------------------------------------------------------------------- /CPUT/lib/Win32/v110/DirectXTex_R.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/Win32/v110/DirectXTex_R.lib -------------------------------------------------------------------------------- /CPUT/lib/glew32d.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/glew32d.lib -------------------------------------------------------------------------------- /CPUT/lib/libEGL.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/libEGL.dll -------------------------------------------------------------------------------- /CPUT/lib/libEGL.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/libEGL.lib -------------------------------------------------------------------------------- /CPUT/lib/libGLESv2.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/libGLESv2.dll -------------------------------------------------------------------------------- /CPUT/lib/libGLESv2.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/libGLESv2.lib -------------------------------------------------------------------------------- /CPUT/lib/x64/v100/DirectXTex_D.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/x64/v100/DirectXTex_D.lib -------------------------------------------------------------------------------- /CPUT/lib/x64/v100/DirectXTex_R.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/x64/v100/DirectXTex_R.lib -------------------------------------------------------------------------------- /CPUT/lib/x64/v110/DirectXTex_D.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/x64/v110/DirectXTex_D.lib -------------------------------------------------------------------------------- /CPUT/lib/x64/v110/DirectXTex_R.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/lib/x64/v110/DirectXTex_R.lib -------------------------------------------------------------------------------- /CPUT/middleware/EGL/egl.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/EGL/egl.h -------------------------------------------------------------------------------- /CPUT/middleware/EGL/eglext.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/EGL/eglext.h -------------------------------------------------------------------------------- /CPUT/middleware/EGL/eglplatform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/EGL/eglplatform.h -------------------------------------------------------------------------------- /CPUT/middleware/GL/GL.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GL/GL.h -------------------------------------------------------------------------------- /CPUT/middleware/GL/GLU.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GL/GLU.h -------------------------------------------------------------------------------- /CPUT/middleware/GLES2/gl2.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GLES2/gl2.h -------------------------------------------------------------------------------- /CPUT/middleware/GLES2/gl2ext.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GLES2/gl2ext.h -------------------------------------------------------------------------------- /CPUT/middleware/GLES2/gl2extimg.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GLES2/gl2extimg.h -------------------------------------------------------------------------------- /CPUT/middleware/GLES2/gl2platform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GLES2/gl2platform.h -------------------------------------------------------------------------------- /CPUT/middleware/GLES3/gl3.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GLES3/gl3.h -------------------------------------------------------------------------------- /CPUT/middleware/GLES3/gl3ext.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GLES3/gl3ext.h -------------------------------------------------------------------------------- /CPUT/middleware/GLES3/gl3platform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/GLES3/gl3platform.h -------------------------------------------------------------------------------- /CPUT/middleware/KHR/khrplatform.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/KHR/khrplatform.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/LICENSE.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/LICENSE.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/Makefile: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/Makefile -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/README.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/README.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/TODO.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/TODO.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/Makefile: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/Makefile -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/filter_gl_ext.sh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/filter_gl_ext.sh -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/filter_gles_ext.sh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/filter_gles_ext.sh -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_def_fun.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_def_fun.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_def_var.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_def_var.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_header.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_header.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_html.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_html.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_info.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_info.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_info_list.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_info_list.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_init.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_init.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_list.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_list.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_str.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_str.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_struct_fun.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_struct_fun.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/make_struct_var.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/make_struct_var.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/parse_spec.pl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/parse_spec.pl -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/bin/update_ext.sh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/bin/update_ext.sh -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/blacklist: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/blacklist -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_AMD_gpu_association: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_AMD_gpu_association -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_ARB_get_proc_address: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_ARB_get_proc_address -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_ATI_render_texture: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_ATI_render_texture -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_EXT_framebuffer_sRGB: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_EXT_framebuffer_sRGB -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_MESA_swap_control: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_MESA_swap_control -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_NV_float_buffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_NV_float_buffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_NV_vertex_array_range: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_NV_vertex_array_range -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGIX_hyperpipe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGIX_hyperpipe -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGIX_swap_barrier: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGIX_swap_barrier -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGIX_swap_group: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGIX_swap_group -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGI_video_sync: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SGI_video_sync -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SUN_video_resize: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_SUN_video_resize -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_VERSION_1_2: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_VERSION_1_2 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_VERSION_1_3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_VERSION_1_3 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_VERSION_1_4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GLX_VERSION_1_4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_APPLE_float_pixels: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_APPLE_float_pixels -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_APPLE_pixel_buffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_APPLE_pixel_buffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_APPLE_texture_range: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_APPLE_texture_range -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_draw_instanced: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_draw_instanced -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_imaging: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_imaging -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_instanced_arrays: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_instanced_arrays -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_matrix_palette: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_matrix_palette -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_multitexture: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_multitexture -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_robustness: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_robustness -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_vertex_blend: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ARB_vertex_blend -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATIX_point_sprites: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATIX_point_sprites -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATIX_texture_env_route: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATIX_texture_env_route -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_envmap_bumpmap: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_envmap_bumpmap -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_map_object_buffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_map_object_buffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_pn_triangles: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_pn_triangles -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_separate_stencil: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_separate_stencil -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_shader_texture_lod: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_shader_texture_lod -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_vertex_streams: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_ATI_vertex_streams -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_Cg_shader: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_Cg_shader -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_bindable_uniform: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_bindable_uniform -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_debug_marker: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_debug_marker -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_depth_bounds_test: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_depth_bounds_test -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_draw_instanced: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_draw_instanced -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_fog_coord: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_fog_coord -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_framebuffer_sRGB: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_framebuffer_sRGB -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_geometry_shader4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_geometry_shader4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_gpu_shader4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_gpu_shader4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_packed_float: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_packed_float -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_secondary_color: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_secondary_color -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_array: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_array -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_cube_map: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_cube_map -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_edge_clamp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_edge_clamp -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_integer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_integer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_rectangle: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_texture_rectangle -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_timer_query: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_timer_query -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_vertex_shader: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_EXT_vertex_shader -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_KTX_buffer_region: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_KTX_buffer_region -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NVX_gpu_memory_info: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NVX_gpu_memory_info -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_depth_buffer_float: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_depth_buffer_float -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_fragment_program2: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_fragment_program2 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_fragment_program4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_fragment_program4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_geometry_program4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_geometry_program4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_geometry_shader4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_geometry_shader4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_gpu_program4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_gpu_program4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_gpu_program5: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_gpu_program5 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_path_rendering: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_path_rendering -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_present_video: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_present_video -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_transform_feedback: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_transform_feedback -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_vdpau_interop: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_vdpau_interop -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_vertex_program3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_vertex_program3 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_vertex_program4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_NV_vertex_program4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_SGIX_shadow: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_SGIX_shadow -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_SUN_read_video_pixels: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_SUN_read_video_pixels -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_2: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_2 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_2_1: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_2_1 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_3 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_5: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_1_5 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_2_0: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_2_0 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_2_1: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_2_1 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_0: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_0 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_1: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_1 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_2: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_2 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_3_3 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_0: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_0 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_1: -------------------------------------------------------------------------------- 1 | GL_VERSION_4_1 2 | http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf 3 | 4 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_2: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_2 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_3 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_VERSION_4_4 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/GL_WIN_swap_hint: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/GL_WIN_swap_hint -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_ARB_create_context: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_ARB_create_context -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_EXT_framebuffer_sRGB: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_EXT_framebuffer_sRGB -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_NV_gpu_affinity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_NV_gpu_affinity -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_NV_vertex_array_range: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/core/gl/WGL_NV_vertex_array_range -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/custom.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/custom.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/doc/advanced.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/doc/advanced.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/doc/basic.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/doc/basic.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/doc/build.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/doc/build.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/doc/credits.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/doc/credits.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/doc/index.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/doc/index.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/doc/install.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/doc/install.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/doc/log.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/doc/log.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/.dummy: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_ARB_multisample: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_ARB_multisample -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_EXT_buffer_age: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_EXT_buffer_age -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_EXT_visual_info: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_EXT_visual_info -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_MESA_agp_offset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_MESA_agp_offset -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_copy_image: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_copy_image -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_float_buffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_float_buffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_swap_group: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_swap_group -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_video_output: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_NV_video_output -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_OML_swap_method: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_OML_swap_method -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_fbconfig: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_fbconfig -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_hyperpipe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_hyperpipe -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_pbuffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_pbuffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_swap_group: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGIX_swap_group -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGI_cushion: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGI_cushion -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGI_video_sync: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GLX_SGI_video_sync -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_3DFX_multisample: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_3DFX_multisample -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_3DFX_tbuffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_3DFX_tbuffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_AMD_debug_output: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_AMD_debug_output -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_fence: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_fence -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_rgb_422: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_rgb_422 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_row_bytes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_row_bytes -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_ycbcr_422: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_APPLE_ycbcr_422 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_cl_event: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_cl_event -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_copy_buffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_copy_buffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_copy_image: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_copy_image -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_debug_output: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_debug_output -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_depth_clamp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_depth_clamp -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_draw_buffers: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_draw_buffers -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_gpu_shader5: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_gpu_shader5 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_imaging: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_imaging -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_multi_bind: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_multi_bind -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_multisample: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_multisample -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_multitexture: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_multitexture -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_shadow: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_shadow -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_sync: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ARB_sync -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ATI_meminfo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_ATI_meminfo -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_Cg_shader: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_Cg_shader -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_abgr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_abgr -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_bgra: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_bgra -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_cmyka: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_cmyka -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_fog_coord: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_fog_coord -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_histogram: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_histogram -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_texture: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_texture -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_texture3D: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_EXT_texture3D -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_KHR_debug: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_KHR_debug -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_copy_image: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_copy_image -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_evaluators: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_evaluators -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_fence: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_fence -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_half_float: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_NV_half_float -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_OML_interlace: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_OML_interlace -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_OML_resample: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_OML_resample -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_OML_subsample: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_OML_subsample -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_REGAL_enable: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_REGAL_enable -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_REGAL_log: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_REGAL_log -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_S3_s3tc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_S3_s3tc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_async: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_async -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_clipmap: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_clipmap -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_resample: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_resample -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_shadow: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_shadow -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_sprite: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_sprite -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_ycrcb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SGIX_ycrcb -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SUN_vertex: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_SUN_vertex -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_WIN_swap_hint: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/GL_WIN_swap_hint -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_ARB_pbuffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_ARB_pbuffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_EXT_pbuffer: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_EXT_pbuffer -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_I3D_gamma: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_I3D_gamma -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_I3D_genlock: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/extensions/gl/WGL_I3D_genlock -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/lib/OpenGL/Spec.pm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/lib/OpenGL/Spec.pm -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/footer.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/footer.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew.rc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_head.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_head.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_head.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_head.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_init_gl.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_init_gl.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_init_glx.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_init_glx.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_init_tail.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_init_tail.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_init_wgl.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_init_wgl.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_license.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_license.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_str_glx.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_str_glx.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_str_head.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_str_head.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_str_tail.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_str_tail.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_str_wgl.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_str_wgl.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_tail.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_tail.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_utils.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_utils.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glew_utils.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glew_utils.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glewinfo.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glewinfo.rc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glewinfo_gl.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glewinfo_gl.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glewinfo_glx.c: -------------------------------------------------------------------------------- 1 | } 2 | 3 | #else /* _UNIX */ 4 | 5 | static void glxewInfo () 6 | { 7 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glewinfo_head.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glewinfo_head.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glewinfo_tail.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glewinfo_tail.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glewinfo_wgl.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glewinfo_wgl.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glxew_head.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glxew_head.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glxew_mid.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glxew_mid.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/glxew_tail.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/glxew_tail.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/header.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/header.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/khronos_license.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/khronos_license.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/mesa_license.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/mesa_license.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/visualinfo.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/visualinfo.rc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/wglew_head.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/wglew_head.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/wglew_mid.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/wglew_mid.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/auto/src/wglew_tail.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/auto/src/wglew_tail.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/glew.aps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/glew.aps -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/glew.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/glew.rc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/glewinfo.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/glewinfo.rc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/common.props: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/common.props -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glew.sdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glew.sdf -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glew.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glew.sln -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glew_shared.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glew_shared.vcxproj -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glew_shared.vcxproj.user: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glew_shared.vcxproj.user -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glew_static.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glew_static.vcxproj -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glew_static.vcxproj.user: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glew_static.vcxproj.user -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glewinfo.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glewinfo.vcxproj -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/glewinfo.vcxproj.user: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/glewinfo.vcxproj.user -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/Win32/Lib-link.read.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/Win32/Lib-link.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/Win32/glew_static.lastbuildstate: -------------------------------------------------------------------------------- 1 | #v4.0:v110:false 2 | Debug|Win32|C:\Sourcecode\glew-1.10.0\build\vc10\| 3 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/Win32/glew_static.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/x64/Lib-link-cvtres.read.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/x64/Lib-link.read.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/x64/Lib-link.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/x64/glew_static.lastbuildstate: -------------------------------------------------------------------------------- 1 | #v4.0:v100:false 2 | Debug|x64|C:\Sourcecode\glew-1.10.0\build\vc10\| 3 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Debug/x64/glew_static.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/Win32/Lib-link.read.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/Win32/Lib-link.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/Win32/glew_static.lastbuildstate: -------------------------------------------------------------------------------- 1 | #v4.0:v100:false 2 | Release|Win32|C:\Sourcecode\glew-1.10.0\build\vc10\| 3 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/Win32/glew_static.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/x64/Lib-link.read.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/x64/Lib-link.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/x64/glew_static.lastbuildstate: -------------------------------------------------------------------------------- 1 | #v4.0:v100:false 2 | Release|x64|C:\Sourcecode\glew-1.10.0\build\vc10\| 3 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/tmp/glew_static/Release/x64/glew_static.write.1.tlog: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/visualinfo.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/visualinfo.vcxproj -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc10/visualinfo.vcxproj.user: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc10/visualinfo.vcxproj.user -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc6/Makefile: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc6/Makefile -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc6/glew.dsw: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc6/glew.dsw -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc6/glew_shared.dsp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc6/glew_shared.dsp -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc6/glew_static.dsp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc6/glew_static.dsp -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc6/glewinfo.dsp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc6/glewinfo.dsp -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/vc6/visualinfo.dsp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/vc6/visualinfo.dsp -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/build/visualinfo.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/build/visualinfo.rc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.cygming: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.cygming -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.cygwin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.cygwin -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.darwin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.darwin -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.darwin-ppc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.darwin-ppc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.darwin-x86_64: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.darwin-x86_64 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.fedora-mingw32: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.fedora-mingw32 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.freebsd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.freebsd -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.gnu: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.gnu -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.irix: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.irix -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.kfreebsd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.kfreebsd -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.linux: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.linux -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.linux-mingw32: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.linux-mingw32 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.linux-mingw64: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.linux-mingw64 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.mingw: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.mingw -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.nacl-32: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.nacl-32 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.nacl-64: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.nacl-64 -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.netbsd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.netbsd -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.openbsd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.openbsd -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.solaris: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.solaris -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/Makefile.solaris-gcc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/Makefile.solaris-gcc -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/config.guess: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/config.guess -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/config/version: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/config/version -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/advanced.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/advanced.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/basic.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/basic.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/build.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/build.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/credits.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/credits.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/glew.css: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/glew.css -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/glew.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/glew.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/glew.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/glew.png -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/glew.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/glew.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/glxew.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/glxew.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/gpl.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/gpl.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/index.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/index.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/install.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/install.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/khronos.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/khronos.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/log.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/log.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/mesa.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/mesa.txt -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/new.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/new.png -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/ogl_sm.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/ogl_sm.jpg -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/doc/wglew.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/doc/wglew.html -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/glew.pc.in: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/glew.pc.in -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/include/GL/glew.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/include/GL/glew.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/include/GL/glxew.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/include/GL/glxew.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/include/GL/wglew.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/include/GL/wglew.h -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/src/glew.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/src/glew.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/src/glewinfo.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/src/glewinfo.c -------------------------------------------------------------------------------- /CPUT/middleware/glew-1.10.0/src/visualinfo.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glew-1.10.0/src/visualinfo.c -------------------------------------------------------------------------------- /CPUT/middleware/glext.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/glext.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/LICENSE: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/LICENSE -------------------------------------------------------------------------------- /CPUT/middleware/libktx/README: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/README -------------------------------------------------------------------------------- /CPUT/middleware/libktx/checkheader.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/checkheader.c -------------------------------------------------------------------------------- /CPUT/middleware/libktx/errstr.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/errstr.c -------------------------------------------------------------------------------- /CPUT/middleware/libktx/gl_funcptrs.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/gl_funcptrs.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/gles1_funcptrs.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/gles1_funcptrs.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/gles2_funcptrs.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/gles2_funcptrs.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/gles3_funcptrs.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/gles3_funcptrs.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/hashtable.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/hashtable.c -------------------------------------------------------------------------------- /CPUT/middleware/libktx/ktx.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/ktx.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/ktxint.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/ktxint.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/loader.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/loader.c -------------------------------------------------------------------------------- /CPUT/middleware/libktx/swap.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/swap.c -------------------------------------------------------------------------------- /CPUT/middleware/libktx/uthash.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/uthash.h -------------------------------------------------------------------------------- /CPUT/middleware/libktx/writer.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/libktx/writer.c -------------------------------------------------------------------------------- /CPUT/middleware/ndk_helper/JNIHelper.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/ndk_helper/JNIHelper.cpp -------------------------------------------------------------------------------- /CPUT/middleware/ndk_helper/JNIHelper.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/ndk_helper/JNIHelper.h -------------------------------------------------------------------------------- /CPUT/middleware/ndk_helper/gestureDetector.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/ndk_helper/gestureDetector.cpp -------------------------------------------------------------------------------- /CPUT/middleware/ndk_helper/gestureDetector.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/ndk_helper/gestureDetector.h -------------------------------------------------------------------------------- /CPUT/middleware/ndk_helper/vecmath.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/ndk_helper/vecmath.cpp -------------------------------------------------------------------------------- /CPUT/middleware/ndk_helper/vecmath.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/ndk_helper/vecmath.h -------------------------------------------------------------------------------- /CPUT/middleware/stb/LICENSE: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/stb/LICENSE -------------------------------------------------------------------------------- /CPUT/middleware/stb/stb_image.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/stb/stb_image.c -------------------------------------------------------------------------------- /CPUT/middleware/stb/stb_image.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/stb/stb_image.h -------------------------------------------------------------------------------- /CPUT/middleware/wglext.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/middleware/wglext.h -------------------------------------------------------------------------------- /CPUT/temp/Win32/v110/Debug/x32/Debug_GL/CPUTGL/CPUTGL.log: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/CPUT/temp/Win32/v110/Debug/x32/Debug_GL/CPUTGL/CPUTGL.log -------------------------------------------------------------------------------- /ClusteredShadingAndroid-Debug.vgdbsettings: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingAndroid-Debug.vgdbsettings -------------------------------------------------------------------------------- /ClusteredShadingAndroid-Release.vgdbsettings: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingAndroid-Release.vgdbsettings -------------------------------------------------------------------------------- /ClusteredShadingAndroid.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingAndroid.filters -------------------------------------------------------------------------------- /ClusteredShadingAndroid.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingAndroid.sln -------------------------------------------------------------------------------- /ClusteredShadingAndroid.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingAndroid.vcxproj -------------------------------------------------------------------------------- /ClusteredShadingAndroid.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingAndroid.vcxproj.filters -------------------------------------------------------------------------------- /ClusteredShadingWindows.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingWindows.cpp -------------------------------------------------------------------------------- /ClusteredShadingWindows.sdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingWindows.sdf -------------------------------------------------------------------------------- /ClusteredShadingWindows.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingWindows.sln -------------------------------------------------------------------------------- /ClusteredShadingWindows.v11.suo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingWindows.v11.suo -------------------------------------------------------------------------------- /ClusteredShadingWindowsGL.vcxproj: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingWindowsGL.vcxproj -------------------------------------------------------------------------------- /ClusteredShadingWindowsGL.vcxproj.filters: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/ClusteredShadingWindowsGL.vcxproj.filters -------------------------------------------------------------------------------- /Media/GUI/Asset/GUI.set: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Asset/GUI.set -------------------------------------------------------------------------------- /Media/GUI/Material/GUI_Element.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Material/GUI_Element.mtl -------------------------------------------------------------------------------- /Media/GUI/Material/GUI_Sprite.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Material/GUI_Sprite.mtl -------------------------------------------------------------------------------- /Media/GUI/Material/Slider.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Material/Slider.mtl -------------------------------------------------------------------------------- /Media/GUI/Material/Solid.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Material/Solid.mtl -------------------------------------------------------------------------------- /Media/GUI/Material/VisualizeFPS.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Material/VisualizeFPS.mtl -------------------------------------------------------------------------------- /Media/GUI/Material/VisualizeShadowMap.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Material/VisualizeShadowMap.mtl -------------------------------------------------------------------------------- /Media/GUI/Shader/GUIRenderState.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/GUIRenderState.rs -------------------------------------------------------------------------------- /Media/GUI/Shader/GUI_Element.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/GUI_Element.fx -------------------------------------------------------------------------------- /Media/GUI/Shader/GUI_Element.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/GUI_Element.glsl -------------------------------------------------------------------------------- /Media/GUI/Shader/GUI_Sprite.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/GUI_Sprite.fx -------------------------------------------------------------------------------- /Media/GUI/Shader/GUI_Sprite.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/GUI_Sprite.glsl -------------------------------------------------------------------------------- /Media/GUI/Shader/Slider.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/Slider.fx -------------------------------------------------------------------------------- /Media/GUI/Shader/Slider.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/Slider.glsl -------------------------------------------------------------------------------- /Media/GUI/Shader/Visualize.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/Visualize.fx -------------------------------------------------------------------------------- /Media/GUI/Shader/Visualize.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Shader/Visualize.glsl -------------------------------------------------------------------------------- /Media/GUI/Texture/arial_16_0.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Texture/arial_16_0.dds -------------------------------------------------------------------------------- /Media/GUI/Texture/arial_16_0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Texture/arial_16_0.png -------------------------------------------------------------------------------- /Media/GUI/Texture/arial_64_0.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Texture/arial_64_0.dds -------------------------------------------------------------------------------- /Media/GUI/Texture/arial_64_0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Texture/arial_64_0.png -------------------------------------------------------------------------------- /Media/GUI/Texture/checker.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Texture/checker.dds -------------------------------------------------------------------------------- /Media/GUI/Texture/shellDiffuse.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/GUI/Texture/shellDiffuse.dds -------------------------------------------------------------------------------- /Media/Material/PostProcess/BlurHorizontal.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Material/PostProcess/BlurHorizontal.mtl -------------------------------------------------------------------------------- /Media/Material/PostProcess/BlurVertical.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Material/PostProcess/BlurVertical.mtl -------------------------------------------------------------------------------- /Media/Material/PostProcess/Composite.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Material/PostProcess/Composite.mtl -------------------------------------------------------------------------------- /Media/Material/PostProcess/DownSample4x4.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Material/PostProcess/DownSample4x4.mtl -------------------------------------------------------------------------------- /Media/Material/PostProcess/DownSample4x4Alpha.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Material/PostProcess/DownSample4x4Alpha.mtl -------------------------------------------------------------------------------- /Media/Material/PostProcess/DownSampleBackBuffer4x4.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Material/PostProcess/DownSampleBackBuffer4x4.mtl -------------------------------------------------------------------------------- /Media/Material/PostProcess/DownSampleLogLum.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Material/PostProcess/DownSampleLogLum.mtl -------------------------------------------------------------------------------- /Media/Shader/PostProcess/AlphaEnabled.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Shader/PostProcess/AlphaEnabled.rs -------------------------------------------------------------------------------- /Media/Shader/PostProcess/Default.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Shader/PostProcess/Default.rs -------------------------------------------------------------------------------- /Media/Shader/PostProcess/PostProcess.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Shader/PostProcess/PostProcess.hlsl -------------------------------------------------------------------------------- /Media/Shader/testogles.ps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Shader/testogles.ps -------------------------------------------------------------------------------- /Media/Shader/testogles.vs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/Shader/testogles.vs -------------------------------------------------------------------------------- /Media/System/Font/arial_16.fnt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Font/arial_16.fnt -------------------------------------------------------------------------------- /Media/System/Font/arial_64.fnt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Font/arial_64.fnt -------------------------------------------------------------------------------- /Media/System/Material/BoundingBox.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Material/BoundingBox.mtl -------------------------------------------------------------------------------- /Media/System/Material/TessellationTest.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Material/TessellationTest.mtl -------------------------------------------------------------------------------- /Media/System/Material/shadowCast.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Material/shadowCast.mtl -------------------------------------------------------------------------------- /Media/System/Material/shadowCastSkinned.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Material/shadowCastSkinned.mtl -------------------------------------------------------------------------------- /Media/System/Material/sprite.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Material/sprite.mtl -------------------------------------------------------------------------------- /Media/System/Material/spriteOGL.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Material/spriteOGL.mtl -------------------------------------------------------------------------------- /Media/System/Shader/Default.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/Default.rs -------------------------------------------------------------------------------- /Media/System/Shader/DefaultShader.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/DefaultShader.fx -------------------------------------------------------------------------------- /Media/System/Shader/ShadowCastOGL.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/ShadowCastOGL.glsl -------------------------------------------------------------------------------- /Media/System/Shader/Sprite.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/Sprite.fx -------------------------------------------------------------------------------- /Media/System/Shader/SpriteOGL.ps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/SpriteOGL.ps -------------------------------------------------------------------------------- /Media/System/Shader/SpriteOGL.vs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/SpriteOGL.vs -------------------------------------------------------------------------------- /Media/System/Shader/boundingBox.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/boundingBox.fx -------------------------------------------------------------------------------- /Media/System/Shader/boundingBox.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/boundingBox.rs -------------------------------------------------------------------------------- /Media/System/Shader/icosahendron.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/icosahendron.glsl -------------------------------------------------------------------------------- /Media/System/Shader/shadowCast.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/shadowCast.fx -------------------------------------------------------------------------------- /Media/System/Shader/shadowCast.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/shadowCast.rs -------------------------------------------------------------------------------- /Media/System/Shader/sprite.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/sprite.rs -------------------------------------------------------------------------------- /Media/System/Shader/spriteOGL.rs: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /Media/System/Shader/testogles.ps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/testogles.ps -------------------------------------------------------------------------------- /Media/System/Shader/testogles.vs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Shader/testogles.vs -------------------------------------------------------------------------------- /Media/System/Texture/checker.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Texture/checker.dds -------------------------------------------------------------------------------- /Media/System/Texture/checker.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/System/Texture/checker.png -------------------------------------------------------------------------------- /Media/androidscene.scene: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/androidscene.scene -------------------------------------------------------------------------------- /Media/building/Asset/building_05.set: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/building_05.set -------------------------------------------------------------------------------- /Media/building/Asset/concreteRoof1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/concreteRoof1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/concreteWalls1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/concreteWalls1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/debug.set: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/debug.set -------------------------------------------------------------------------------- /Media/building/Asset/levelGridFrames1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/levelGridFrames1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/levelMetal1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/levelMetal1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/metalGrunge1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/metalGrunge1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/roofPipes1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/roofPipes1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/roofVents.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/roofVents.mdl -------------------------------------------------------------------------------- /Media/building/Asset/roofWindows.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/roofWindows.mdl -------------------------------------------------------------------------------- /Media/building/Asset/tileFloor1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/tileFloor1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/tileWalls1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/tileWalls1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/ventPipes.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/ventPipes.mdl -------------------------------------------------------------------------------- /Media/building/Asset/vents1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/vents1.mdl -------------------------------------------------------------------------------- /Media/building/Asset/windows1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Asset/windows1.mdl -------------------------------------------------------------------------------- /Media/building/Material/concreteRoof.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteRoof.mtl -------------------------------------------------------------------------------- /Media/building/Material/concreteRoofClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteRoofClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/concreteRoofForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteRoofForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/concreteRoofGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteRoofGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/concreteWallsTurtle.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteWallsTurtle.mtl -------------------------------------------------------------------------------- /Media/building/Material/concreteWallsTurtleClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteWallsTurtleClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/concreteWallsTurtleForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteWallsTurtleForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/concreteWallsTurtleGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/concreteWallsTurtleGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelGridFrames.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelGridFrames.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelGridFramesClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelGridFramesClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelGridFramesForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelGridFramesForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelGridFramesGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelGridFramesGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelMetal.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelMetal.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelMetalClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelMetalClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelMetalForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelMetalForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/levelMetalGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/levelMetalGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/metalGrunge.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/metalGrunge.mtl -------------------------------------------------------------------------------- /Media/building/Material/metalGrungeClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/metalGrungeClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/metalGrungeForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/metalGrungeForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/metalGrungeGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/metalGrungeGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofPipes.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofPipes.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofPipesClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofPipesClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofPipesForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofPipesForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofPipesGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofPipesGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofVents1.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofVents1.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofVents1Clustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofVents1Clustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofVents1Forward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofVents1Forward.mtl -------------------------------------------------------------------------------- /Media/building/Material/roofVents1GBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/roofVents1GBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileFloorTurtle.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileFloorTurtle.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileFloorTurtleClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileFloorTurtleClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileFloorTurtleForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileFloorTurtleForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileFloorTurtleGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileFloorTurtleGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileWallsTurtle.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileWallsTurtle.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileWallsTurtleClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileWallsTurtleClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileWallsTurtleForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileWallsTurtleForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/tileWallsTurtleGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/tileWallsTurtleGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/ventPipes1.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/ventPipes1.mtl -------------------------------------------------------------------------------- /Media/building/Material/ventPipes1Clustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/ventPipes1Clustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/ventPipes1Forward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/ventPipes1Forward.mtl -------------------------------------------------------------------------------- /Media/building/Material/ventPipes1GBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/ventPipes1GBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/vents.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/vents.mtl -------------------------------------------------------------------------------- /Media/building/Material/ventsClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/ventsClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/ventsForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/ventsForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/ventsGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/ventsGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Material/windows.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/windows.mtl -------------------------------------------------------------------------------- /Media/building/Material/windowsClustered.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/windowsClustered.mtl -------------------------------------------------------------------------------- /Media/building/Material/windowsForward.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/windowsForward.mtl -------------------------------------------------------------------------------- /Media/building/Material/windowsGBuffer.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Material/windowsGBuffer.mtl -------------------------------------------------------------------------------- /Media/building/Shader/BasicLoopFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/BasicLoopFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/ClusteredFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/ClusteredFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/CopyTextureFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/CopyTextureFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/ForwardFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/ForwardFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/FramebufferFlat.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/FramebufferFlat.h -------------------------------------------------------------------------------- /Media/building/Shader/FullScreenTriangleVS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/FullScreenTriangleVS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/GBuffer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GBuffer.h -------------------------------------------------------------------------------- /Media/building/Shader/GBufferFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GBufferFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/GPUQuad.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GPUQuad.h -------------------------------------------------------------------------------- /Media/building/Shader/GPUQuadDLFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GPUQuadDLFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/GPUQuadDLResolveFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GPUQuadDLResolveFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/GPUQuadFS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GPUQuadFS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/GPUQuadVS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GPUQuadVS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/GeometryVS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/GeometryVS.glsl -------------------------------------------------------------------------------- /Media/building/Shader/PerFrameConstants.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/PerFrameConstants.h -------------------------------------------------------------------------------- /Media/building/Shader/Rendering.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/Rendering.h -------------------------------------------------------------------------------- /Media/building/Shader/ShaderDefines.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/ShaderDefines.h -------------------------------------------------------------------------------- /Media/building/Shader/TiledDeferredCS.glsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Shader/TiledDeferredCS.glsl -------------------------------------------------------------------------------- /Media/building/Texture/buildingMap1_ILM.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/buildingMap1_ILM.dds -------------------------------------------------------------------------------- /Media/building/Texture/buildingMap1_ILM.ktx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/buildingMap1_ILM.ktx -------------------------------------------------------------------------------- /Media/building/Texture/buildingMap1_ILM.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/buildingMap1_ILM.png -------------------------------------------------------------------------------- /Media/building/Texture/buildingMap2_ILM.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/buildingMap2_ILM.dds -------------------------------------------------------------------------------- /Media/building/Texture/buildingMap2_ILM.ktx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/buildingMap2_ILM.ktx -------------------------------------------------------------------------------- /Media/building/Texture/buildingMap3_ILM.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/buildingMap3_ILM.dds -------------------------------------------------------------------------------- /Media/building/Texture/buildingMap3_ILM.ktx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/buildingMap3_ILM.ktx -------------------------------------------------------------------------------- /Media/building/Texture/vent_01_DM.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/vent_01_DM.dds -------------------------------------------------------------------------------- /Media/building/Texture/vent_01_DM.ktx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/vent_01_DM.ktx -------------------------------------------------------------------------------- /Media/building/Texture/vent_02_DM.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/vent_02_DM.dds -------------------------------------------------------------------------------- /Media/building/Texture/vent_02_DM.ktx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/vent_02_DM.ktx -------------------------------------------------------------------------------- /Media/building/Texture/white_4x4.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/white_4x4.dds -------------------------------------------------------------------------------- /Media/building/Texture/white_4x4.ktx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/white_4x4.ktx -------------------------------------------------------------------------------- /Media/building/Texture/white_4x4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/white_4x4.png -------------------------------------------------------------------------------- /Media/building/Texture/windows_DM.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/windows_DM.dds -------------------------------------------------------------------------------- /Media/building/Texture/windows_DM.ktx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/building/Texture/windows_DM.ktx -------------------------------------------------------------------------------- /Media/defaultscene.scene: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/defaultscene.scene -------------------------------------------------------------------------------- /Media/gui_assets/Material/guimaterial_control.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Material/guimaterial_control.mtl -------------------------------------------------------------------------------- /Media/gui_assets/Material/guimaterial_text.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Material/guimaterial_text.mtl -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIRenderState.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIRenderState.rs -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIRenderStateOGL.rs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIRenderStateOGL.rs -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIShaderDX.ps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIShaderDX.ps -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIShaderDX.vs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIShaderDX.vs -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIShaderOGL.ps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIShaderOGL.ps -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIShaderOGL.vs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIShaderOGL.vs -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIShaderTextDX.ps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIShaderTextDX.ps -------------------------------------------------------------------------------- /Media/gui_assets/Shader/GUIShaderTextOGL.ps: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Shader/GUIShaderTextOGL.ps -------------------------------------------------------------------------------- /Media/gui_assets/Texture/arial_16_0.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/arial_16_0.dds -------------------------------------------------------------------------------- /Media/gui_assets/Texture/arial_16_0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/arial_16_0.png -------------------------------------------------------------------------------- /Media/gui_assets/Texture/arial_64_0.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/arial_64_0.dds -------------------------------------------------------------------------------- /Media/gui_assets/Texture/arial_64_0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/arial_64_0.png -------------------------------------------------------------------------------- /Media/gui_assets/Texture/atlas.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/atlas.dds -------------------------------------------------------------------------------- /Media/gui_assets/Texture/atlas.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/atlas.png -------------------------------------------------------------------------------- /Media/gui_assets/Texture/font_Arial_12.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/font_Arial_12.dds -------------------------------------------------------------------------------- /Media/gui_assets/Texture/font_Arial_12.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/Texture/font_Arial_12.png -------------------------------------------------------------------------------- /Media/gui_assets/controls/atlas.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/controls/atlas.dds -------------------------------------------------------------------------------- /Media/gui_assets/controls/atlas/atlas.cmd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/controls/atlas/atlas.cmd -------------------------------------------------------------------------------- /Media/gui_assets/controls/atlas/atlas.set: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/controls/atlas/atlas.set -------------------------------------------------------------------------------- /Media/gui_assets/controls/atlas/lambert1.mtl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/controls/atlas/lambert1.mtl -------------------------------------------------------------------------------- /Media/gui_assets/controls/atlas/polySurface1.mdl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/controls/atlas/polySurface1.mdl -------------------------------------------------------------------------------- /Media/gui_assets/fonts/font_Arial_12.dds: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/Media/gui_assets/fonts/font_Arial_12.dds -------------------------------------------------------------------------------- /README.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/README.txt -------------------------------------------------------------------------------- /ant.properties: -------------------------------------------------------------------------------- 1 | asset.dir=./Media/ -------------------------------------------------------------------------------- /bin/Win32/v110/clusteredshadingwindowsgl.idb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/bin/Win32/v110/clusteredshadingwindowsgl.idb -------------------------------------------------------------------------------- /gcc_Debug.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/gcc_Debug.h -------------------------------------------------------------------------------- /gcc_Release.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/gcc_Release.h -------------------------------------------------------------------------------- /jni/Android.mk: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/Android.mk -------------------------------------------------------------------------------- /jni/Application.mk: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/Application.mk -------------------------------------------------------------------------------- /jni/ClusteredShadingSample.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/ClusteredShadingSample.cpp -------------------------------------------------------------------------------- /jni/ClusteredShadingSample.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/ClusteredShadingSample.h -------------------------------------------------------------------------------- /jni/ColorUtil.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/ColorUtil.cpp -------------------------------------------------------------------------------- /jni/ColorUtil.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/ColorUtil.h -------------------------------------------------------------------------------- /jni/FragmentFactory.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/FragmentFactory.cpp -------------------------------------------------------------------------------- /jni/FragmentFactory.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/FragmentFactory.h -------------------------------------------------------------------------------- /jni/GLProgram.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/GLProgram.cpp -------------------------------------------------------------------------------- /jni/GLProgram.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/GLProgram.h -------------------------------------------------------------------------------- /jni/LightGrid.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/LightGrid.cpp -------------------------------------------------------------------------------- /jni/LightGrid.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/LightGrid.h -------------------------------------------------------------------------------- /jni/Structures.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/Structures.h -------------------------------------------------------------------------------- /jni/kernels.ispc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/kernels.ispc -------------------------------------------------------------------------------- /jni/kernels_ispc.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/kernels_ispc.h -------------------------------------------------------------------------------- /jni/main.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/jni/main.cpp -------------------------------------------------------------------------------- /license.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/license.txt -------------------------------------------------------------------------------- /modules/ndk/common.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/modules/ndk/common.lua -------------------------------------------------------------------------------- /modules/ndk/makefile.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/modules/ndk/makefile.lua -------------------------------------------------------------------------------- /modules/ndk/manifest.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/modules/ndk/manifest.lua -------------------------------------------------------------------------------- /modules/ndk/ndk.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/modules/ndk/ndk.lua -------------------------------------------------------------------------------- /premake5.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/premake5.exe -------------------------------------------------------------------------------- /premake5.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/premake5.lua -------------------------------------------------------------------------------- /project.properties: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/project.properties -------------------------------------------------------------------------------- /res/drawable-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/drawable-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /res/drawable-ldpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/drawable-ldpi/ic_launcher.png -------------------------------------------------------------------------------- /res/drawable-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/drawable-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /res/drawable-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/drawable-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /res/drawable-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/drawable-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /res/drawable-xxxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/drawable-xxxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /res/layout/widgets.xml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/layout/widgets.xml -------------------------------------------------------------------------------- /res/values-v11/styles.xml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/values-v11/styles.xml -------------------------------------------------------------------------------- /res/values-v14/styles.xml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/values-v14/styles.xml -------------------------------------------------------------------------------- /res/values/strings.xml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/values/strings.xml -------------------------------------------------------------------------------- /res/values/styles.xml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/res/values/styles.xml -------------------------------------------------------------------------------- /sample.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GameTechDev/ClusteredShadingAndroid/HEAD/sample.lua -------------------------------------------------------------------------------- /sampleConfig.lua: -------------------------------------------------------------------------------- 1 | sampleName = "ClusteredShadingWindows" 2 | --------------------------------------------------------------------------------