├── LICENSE ├── MoveBox.gd ├── MoveBoxSimplified.gd └── README.md /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Garbaj 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /MoveBox.gd: -------------------------------------------------------------------------------- 1 | extends KinematicBody 2 | 3 | var speed = 20 4 | var point = Vector3(52, 12, 0) 5 | 6 | func _process(delta): 7 | 8 | var direction 9 | 10 | if point.distance_to(transform.origin) > 0.05: 11 | direction = point - transform.origin 12 | direction = direction.normalized() * speed 13 | 14 | else: 15 | direction = point - transform.origin 16 | 17 | move_and_slide(direction) 18 | 19 | 20 | -------------------------------------------------------------------------------- /MoveBoxSimplified.gd: -------------------------------------------------------------------------------- 1 | extends KinematicBody 2 | 3 | var point = Vector3(52, 12, 0) 4 | 5 | func _process(delta): 6 | 7 | transform.origin = lerp(transform.origin, point, 0.05) 8 | 9 | 10 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # godot-move-objects 2 | Smoothly move game objects to specific locations in the Godot game engine. Watch the video tutorial here: https://youtu.be/fZ6bOERw03M 3 | --------------------------------------------------------------------------------