├── .gitignore
├── Podfile
├── README.md
├── Resource
└── videoScreenShot.jpeg
├── TextureAVAssetFeed.xcodeproj
├── project.pbxproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcuserdata
│ │ └── vingle.xcuserdatad
│ │ └── UserInterfaceState.xcuserstate
└── xcuserdata
│ └── vingle.xcuserdatad
│ └── xcschemes
│ └── xcschememanagement.plist
├── TextureAVAssetFeed.xcworkspace
├── contents.xcworkspacedata
└── xcuserdata
│ └── vingle.xcuserdatad
│ └── UserInterfaceState.xcuserstate
├── TextureAVAssetFeed
├── AppDelegate.swift
├── Assets.xcassets
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Contents.json
│ └── icPlay.imageset
│ │ ├── Contents.json
│ │ └── icPlay.pdf
├── Controllers
│ └── VideoFeedViewController.swift
├── Info.plist
├── Launch Screen.storyboard
├── Models
│ └── Video.swift
└── Views
│ ├── GTVideoNode.swift
│ ├── VideoCellNode.swift
│ └── VideoContentNode.swift
├── TextureAVAssetFeedTests
├── Info.plist
└── TextureAVAssetFeedTests.swift
└── TextureAVAssetFeedUITests
├── Info.plist
└── TextureAVAssetFeedUITests.swift
/.gitignore:
--------------------------------------------------------------------------------
1 | .DS_Store
2 | .Trashes
3 | *.lock
4 | Pods/
5 | build/**/*
6 |
--------------------------------------------------------------------------------
/Podfile:
--------------------------------------------------------------------------------
1 | use_frameworks!
2 |
3 | target 'TextureAVAssetFeed' do
4 | pod 'Texture'
5 | pod 'SnapKit'
6 | end
7 |
8 | post_install do |installer|
9 | installer.pods_project.targets.each do |target|
10 | target.build_configurations.each do |config|
11 | config.build_settings['CONFIGURATION_BUILD_DIR'] = '$PODS_CONFIGURATION_BUILD_DIR'
12 | end
13 | end
14 | end
15 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Texture AVAsset Video Feed
2 | ### Texture ASVideoNode Scrolling smooth improve test
3 |
4 |
5 | [Example Video Link](https://www.youtube.com/watch?v=Xd1Zhs41yvg)
6 |
7 |
8 | ## Author
9 | Geektree0101, h2s1880@gmail.com
10 |
--------------------------------------------------------------------------------
/Resource/videoScreenShot.jpeg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/GeekTree0101/TextureAVAssetVideoFeed/173a048a4dbbb170f0fbf861f51265d8d7ee408b/Resource/videoScreenShot.jpeg
--------------------------------------------------------------------------------
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9 | orderHint
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/TextureAVAssetFeed/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // TextureAVAssetFeed
4 | //
5 | // Created by Vingle on 2017. 12. 23..
6 | // Copyright © 2017년 Geektree0101. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
17 | self.window = UIWindow()
18 | self.window?.rootViewController = VideoFeedViewController()
19 | self.window?.makeKeyAndVisible()
20 | return true
21 | }
22 |
23 | func applicationWillResignActive(_ application: UIApplication) {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
26 | }
27 |
28 | func applicationDidEnterBackground(_ application: UIApplication) {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | func applicationWillEnterForeground(_ application: UIApplication) {
34 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | func applicationDidBecomeActive(_ application: UIApplication) {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | func applicationWillTerminate(_ application: UIApplication) {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 |
46 | }
47 |
48 |
--------------------------------------------------------------------------------
/TextureAVAssetFeed/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "20x20",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "20x20",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "29x29",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "29x29",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "40x40",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "40x40",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "size" : "60x60",
36 | "scale" : "2x"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "size" : "60x60",
41 | "scale" : "3x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "20x20",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "20x20",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "29x29",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "29x29",
61 | "scale" : "2x"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "size" : "40x40",
66 | "scale" : "1x"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "size" : "40x40",
71 | "scale" : "2x"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "size" : "76x76",
76 | "scale" : "1x"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "size" : "76x76",
81 | "scale" : "2x"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "size" : "83.5x83.5",
86 | "scale" : "2x"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "size" : "1024x1024",
91 | "scale" : "1x"
92 | }
93 | ],
94 | "info" : {
95 | "version" : 1,
96 | "author" : "xcode"
97 | }
98 | }
--------------------------------------------------------------------------------
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1 | {
2 | "info" : {
3 | "version" : 1,
4 | "author" : "xcode"
5 | }
6 | }
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/TextureAVAssetFeed/Assets.xcassets/icPlay.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "filename" : "icPlay.pdf"
6 | }
7 | ],
8 | "info" : {
9 | "version" : 1,
10 | "author" : "xcode"
11 | }
12 | }
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/TextureAVAssetFeed/Controllers/VideoFeedViewController.swift:
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1 | //: Playground - noun: a place where people can play
2 | import UIKit
3 | import AsyncDisplayKit
4 | import SnapKit
5 |
6 | class VideoFeedViewController: UIViewController {
7 |
8 | struct Const {
9 | static let numberOfSection: Int = 1
10 | static let itemCount: Int = 100
11 | }
12 |
13 | let tableNode = ASTableNode(style: .plain)
14 |
15 | init() {
16 | super.init(nibName: nil, bundle: nil)
17 | tableNode.backgroundColor = .gray
18 | self.view.addSubnode(tableNode)
19 | tableNode.dataSource = self
20 | tableNode.onDidLoad({ _ in
21 | self.tableNode.view.separatorStyle = .none
22 | self.tableNode.view.snp.makeConstraints({ make in
23 | make.edges.equalToSuperview()
24 | })
25 | })
26 | }
27 |
28 | required init?(coder aDecoder: NSCoder) {
29 | fatalError("init(coder:) has not been implemented")
30 | }
31 |
32 | override func viewDidLoad() {
33 | super.viewDidLoad()
34 | self.tableNode.reloadData()
35 | }
36 | }
37 |
38 | extension VideoFeedViewController: ASTableDataSource {
39 | func numberOfSections(in tableNode: ASTableNode) -> Int {
40 | return Const.numberOfSection
41 | }
42 |
43 | func tableNode(_ tableNode: ASTableNode, numberOfRowsInSection section: Int) -> Int {
44 | return Const.itemCount
45 | }
46 |
47 | func tableNode(_ tableNodes: ASTableNode, nodeForRowAt indexPath: IndexPath) -> ASCellNode {
48 | let cell = VideoCellNode()
49 | cell.configure(video: Video())
50 | return cell
51 | }
52 | }
53 |
--------------------------------------------------------------------------------
/TextureAVAssetFeed/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | UILaunchStoryboardName
6 | LaunchScreen
7 | CFBundleDevelopmentRegion
8 | $(DEVELOPMENT_LANGUAGE)
9 | CFBundleExecutable
10 | $(EXECUTABLE_NAME)
11 | CFBundleIdentifier
12 | $(PRODUCT_BUNDLE_IDENTIFIER)
13 | CFBundleInfoDictionaryVersion
14 | 6.0
15 | CFBundleName
16 | $(PRODUCT_NAME)
17 | CFBundlePackageType
18 | APPL
19 | CFBundleShortVersionString
20 | 1.0
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UIRequiredDeviceCapabilities
26 |
27 | armv7
28 |
29 | UIRequiresFullScreen
30 |
31 | UISupportedInterfaceOrientations
32 |
33 | UIInterfaceOrientationPortrait
34 |
35 | UISupportedInterfaceOrientations~ipad
36 |
37 | UIInterfaceOrientationPortrait
38 | UIInterfaceOrientationPortraitUpsideDown
39 | UIInterfaceOrientationLandscapeLeft
40 | UIInterfaceOrientationLandscapeRight
41 |
42 |
43 |
44 |
--------------------------------------------------------------------------------
/TextureAVAssetFeed/Launch Screen.storyboard:
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3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
24 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
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/TextureAVAssetFeed/Models/Video.swift:
--------------------------------------------------------------------------------
1 | import Foundation
2 |
3 | struct Video {
4 | let url: URL
5 | let title: String
6 | let description: String
7 |
8 | init() {
9 | let list: [String] = [
10 | "http://184.72.239.149/vod/smil:BigBuckBunny.smil/playlist.m3u8",
11 | "https://bitdash-a.akamaihd.net/content/MI201109210084_1/m3u8s/f08e80da-bf1d-4e3d-8899-f0f6155f6efa.m3u8",
12 | "http://devimages.apple.com/iphone/samples/bipbop/gear1/prog_index.m3u8",
13 | "https://bitmovin-a.akamaihd.net/content/playhouse-vr/m3u8s/105560.m3u8"
14 | ]
15 |
16 | let random = Int(arc4random_uniform(UInt32(list.count)))
17 | self.url = URL(string: list[random])!
18 | self.title = list[random].split(separator: "/").last?.decomposedStringWithCanonicalMapping ?? ""
19 | self.description = list[random]
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/TextureAVAssetFeed/Views/GTVideoNode.swift:
--------------------------------------------------------------------------------
1 | import Foundation
2 | import AsyncDisplayKit
3 |
4 | class GTVideoNode: ASDisplayNode {
5 | fileprivate var state: VideoState? // video state
6 | private let ratio: CGFloat
7 | private let automaticallyPause: Bool // Recommend true
8 | private let videoGravity: AVLayerVideoGravity
9 | private var willCache: Bool = true
10 | private var playControlNode: ASDisplayNode?
11 |
12 | fileprivate lazy var videoNode = { () -> ASVideoNode in
13 | let node = ASVideoNode()
14 | node.shouldAutoplay = false
15 | node.shouldAutorepeat = false
16 | node.muted = true
17 | return node
18 | }()
19 |
20 | enum VideoState {
21 | case readyToPlay(URL)
22 | case play(URL)
23 | case pause(URL)
24 | }
25 |
26 | required init(ratio: CGFloat,
27 | videoGravity: AVLayerVideoGravity,
28 | automaticallyPause: Bool = true,
29 | playControlNode: ASDisplayNode?) {
30 | self.ratio = ratio
31 | self.videoGravity = videoGravity
32 | self.automaticallyPause = automaticallyPause
33 | self.playControlNode = playControlNode
34 | super.init()
35 | self.automaticallyManagesSubnodes = true
36 | }
37 |
38 | override func layoutSpecThatFits(_ constrainedSize: ASSizeRange) -> ASLayoutSpec {
39 | return ASRatioLayoutSpec(ratio: self.ratio, child: self.videoNode)
40 | }
41 |
42 | func setPlayControlNode(_ node: ASDisplayNode) {
43 | self.playControlNode = node
44 | }
45 |
46 | func setVideoAsset(_ url: URL, isCache: Bool = true) {
47 | self.willCache = isCache
48 | self.state = .readyToPlay(url)
49 | let asset = AVAsset(url: url)
50 | asset.loadValuesAsynchronously(forKeys: ["playable"], completionHandler: {
51 | DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 3.0, execute: {
52 | asset.cancelLoading()
53 | self.videoNode.asset = asset
54 | })
55 | })
56 | }
57 | }
58 |
59 | // MARK - Intelligent Preloading LifeCycle
60 | extension GTVideoNode {
61 | override func didEnterVisibleState() {
62 | super.didEnterVisibleState()
63 | self.playVideo()
64 | }
65 |
66 | override func didExitVisibleState() {
67 | super.didExitVisibleState()
68 | if automaticallyPause {
69 | self.pauseVideo()
70 | }
71 | }
72 | }
73 |
74 | // MARK - Video ControlEvent
75 | extension GTVideoNode {
76 | func replayVideo() {
77 | guard let state = self.state, case .pause(let url) = state else { return }
78 | self.state = .readyToPlay(url)
79 | self.playVideo(forcePlay: true)
80 | }
81 |
82 | func playVideo(forcePlay: Bool = false) {
83 | guard let state = self.state, case .readyToPlay(let url) = state else { return }
84 | self.videoNode.play()
85 | self.videoNode.playerLayer?.videoGravity = self.videoGravity
86 | self.playControlNode?.isHidden = true
87 | self.state = .play(url)
88 | }
89 |
90 | func pauseVideo() {
91 | guard let state = self.state, case .play(let url) = state else { return }
92 | self.videoNode.pause()
93 | self.videoNode.asset?.cancelLoading()
94 | self.playControlNode?.isHidden = false
95 | if !self.willCache {
96 | self.videoNode.asset = nil
97 | }
98 | self.state = .pause(url)
99 | }
100 | }
101 |
--------------------------------------------------------------------------------
/TextureAVAssetFeed/Views/VideoCellNode.swift:
--------------------------------------------------------------------------------
1 | import Foundation
2 | import AsyncDisplayKit
3 | import UIKit
4 |
5 | class VideoCellNode: ASCellNode {
6 | lazy var videoNode = VideoContentNode()
7 |
8 | struct Const {
9 | static let insets: UIEdgeInsets = .init(top: 20.0,
10 | left: 15.0,
11 | bottom: 0.0,
12 | right: 15.0)
13 | }
14 |
15 | override init() {
16 | super.init()
17 | self.selectionStyle = .none
18 | self.automaticallyManagesSubnodes = true
19 | }
20 |
21 | func configure(video: Video) {
22 | videoNode.configure(video: video)
23 | }
24 |
25 | override func layoutSpecThatFits(_ constrainedSize: ASSizeRange) -> ASLayoutSpec {
26 | return ASInsetLayoutSpec(insets: Const.insets,
27 | child: videoNode)
28 | }
29 | }
30 |
31 |
--------------------------------------------------------------------------------
/TextureAVAssetFeed/Views/VideoContentNode.swift:
--------------------------------------------------------------------------------
1 | import Foundation
2 | import AsyncDisplayKit
3 |
4 | class VideoContentNode: ASDisplayNode {
5 |
6 | var state: VideoState? // video state
7 |
8 | struct Const {
9 | static let videoRatio: CGFloat = 0.5
10 | static let stackSpacing: CGFloat = 2.0
11 | static let insets: UIEdgeInsets = .init(top: 20.0,
12 | left: 15.0,
13 | bottom: 20.0,
14 | right: 15.0)
15 | static let playIconSize: CGSize = .init(width: 60.0, height: 60.0)
16 |
17 | static let forgroundColorKey = NSAttributedStringKey.foregroundColor
18 | static let fontKey = NSAttributedStringKey.font
19 | }
20 |
21 | enum VideoState {
22 | case readyToPlay(URL)
23 | case play(URL)
24 | case pause(URL)
25 | }
26 |
27 | lazy var playButton = { () -> ASButtonNode in
28 | let node = ASButtonNode()
29 | node.setImage(#imageLiteral(resourceName: "icPlay"), for: .normal)
30 | node.contentMode = .scaleAspectFill
31 | node.clipsToBounds = true
32 | node.style.preferredSize = Const.playIconSize
33 | node.addTarget(self, action: #selector(self.replay), forControlEvents: .touchUpInside)
34 | return node
35 | }()
36 |
37 | lazy var videoNode = { () -> GTVideoNode in
38 | let node = GTVideoNode(ratio: 0.5,
39 | videoGravity: .resizeAspectFill,
40 | playControlNode: self.playButton)
41 | node.backgroundColor = UIColor.black.withAlphaComponent(0.05)
42 | return node
43 | }()
44 |
45 | lazy var titleNode = { () -> ASTextNode in
46 | let node = ASTextNode()
47 | node.backgroundColor = .white
48 | node.maximumNumberOfLines = 2
49 | return node
50 | }()
51 |
52 | lazy var decriptionNode = { () -> ASTextNode in
53 | let node = ASTextNode()
54 | node.backgroundColor = .white
55 | node.maximumNumberOfLines = 5
56 | return node
57 | }()
58 |
59 | enum TextStyle {
60 | case title
61 | case description
62 |
63 | var fontStyle: UIFont {
64 | switch self {
65 | case .title: return UIFont.systemFont(ofSize: 14.0,
66 | weight: UIFont.Weight.bold)
67 | case .description: return UIFont.systemFont(ofSize: 10.0,
68 | weight: UIFont.Weight.regular)
69 | }
70 | }
71 |
72 | var fontColor: UIColor {
73 | switch self {
74 | case .title: return UIColor.black
75 | case .description: return UIColor.gray
76 | }
77 | }
78 |
79 | func attributedText(_ text: String) -> NSAttributedString {
80 | let attr = [Const.forgroundColorKey: self.fontColor,
81 | Const.fontKey: self.fontStyle]
82 | return NSAttributedString(string: text,
83 | attributes: attr)
84 | }
85 | }
86 |
87 | override init() {
88 | super.init()
89 | self.backgroundColor = .white
90 | self.automaticallyManagesSubnodes = true
91 | }
92 |
93 | @objc func replay() {
94 | self.videoNode.replayVideo()
95 | }
96 | }
97 |
98 | extension VideoContentNode {
99 | func configure(video: Video) {
100 | self.titleNode.attributedText = TextStyle.title.attributedText(video.title)
101 | self.decriptionNode.attributedText = TextStyle.description.attributedText(video.description)
102 | self.videoNode.setVideoAsset(video.url, isCache: true)
103 | }
104 | }
105 |
106 | // MARK - LayoutSpec
107 | extension VideoContentNode {
108 | func videoRatioLayout() -> ASLayoutSpec {
109 | let videoRatioLayout = ASRatioLayoutSpec(ratio: Const.videoRatio,
110 | child: self.videoNode)
111 | let playButtonCenterLayout = ASCenterLayoutSpec(centeringOptions: .XY,
112 | sizingOptions: [],
113 | child: playButton)
114 | return ASOverlayLayoutSpec(child: videoRatioLayout,
115 | overlay: playButtonCenterLayout)
116 | }
117 |
118 | override func layoutSpecThatFits(_ constrainedSize: ASSizeRange) -> ASLayoutSpec {
119 | let stackLayoutSpec = ASStackLayoutSpec(direction: .vertical,
120 | spacing: Const.stackSpacing,
121 | justifyContent: .start,
122 | alignItems: .stretch,
123 | children: [videoRatioLayout(),
124 | titleNode,
125 | decriptionNode])
126 | return ASInsetLayoutSpec(insets: Const.insets, child: stackLayoutSpec)
127 | }
128 | }
129 |
--------------------------------------------------------------------------------
/TextureAVAssetFeedTests/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
--------------------------------------------------------------------------------
/TextureAVAssetFeedTests/TextureAVAssetFeedTests.swift:
--------------------------------------------------------------------------------
1 | //
2 | // TextureAVAssetFeedTests.swift
3 | // TextureAVAssetFeedTests
4 | //
5 | // Created by Vingle on 2017. 12. 23..
6 | // Copyright © 2017년 Geektree0101. All rights reserved.
7 | //
8 |
9 | import XCTest
10 | @testable import TextureAVAssetFeed
11 |
12 | class TextureAVAssetFeedTests: XCTestCase {
13 |
14 | override func setUp() {
15 | super.setUp()
16 | // Put setup code here. This method is called before the invocation of each test method in the class.
17 | }
18 |
19 | override func tearDown() {
20 | // Put teardown code here. This method is called after the invocation of each test method in the class.
21 | super.tearDown()
22 | }
23 |
24 | func testExample() {
25 | // This is an example of a functional test case.
26 | // Use XCTAssert and related functions to verify your tests produce the correct results.
27 | }
28 |
29 | func testPerformanceExample() {
30 | // This is an example of a performance test case.
31 | self.measure {
32 | // Put the code you want to measure the time of here.
33 | }
34 | }
35 |
36 | }
37 |
--------------------------------------------------------------------------------
/TextureAVAssetFeedUITests/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
--------------------------------------------------------------------------------
/TextureAVAssetFeedUITests/TextureAVAssetFeedUITests.swift:
--------------------------------------------------------------------------------
1 | //
2 | // TextureAVAssetFeedUITests.swift
3 | // TextureAVAssetFeedUITests
4 | //
5 | // Created by Vingle on 2017. 12. 23..
6 | // Copyright © 2017년 Geektree0101. All rights reserved.
7 | //
8 |
9 | import XCTest
10 |
11 | class TextureAVAssetFeedUITests: XCTestCase {
12 |
13 | override func setUp() {
14 | super.setUp()
15 |
16 | // Put setup code here. This method is called before the invocation of each test method in the class.
17 |
18 | // In UI tests it is usually best to stop immediately when a failure occurs.
19 | continueAfterFailure = false
20 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method.
21 | XCUIApplication().launch()
22 |
23 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
24 | }
25 |
26 | override func tearDown() {
27 | // Put teardown code here. This method is called after the invocation of each test method in the class.
28 | super.tearDown()
29 | }
30 |
31 | func testExample() {
32 | // Use recording to get started writing UI tests.
33 | // Use XCTAssert and related functions to verify your tests produce the correct results.
34 | }
35 |
36 | }
37 |
--------------------------------------------------------------------------------