├── LICENSE ├── ModManager.ini ├── README.md └── manager.py /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. 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See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /ModManager.ini: -------------------------------------------------------------------------------- 1 | [|options|] 2 | modfolder = /mods 3 | layeredfsfolder = /atmosphere/titles 4 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Generic Mod Manager 2 | For use with [PyNX](https://github.com/nx-python/PyNX) on the Nintendo switch 3 | 4 | Copies files from a mods folder to the folder used by layeredFS. 5 | ## Configuration 6 | Recommended mod folder format is: ModFolder/NameOfGame/ModTitle/titleid/ModContent 7 | 8 | Example: /mods/Mario Odyssey/Beanstar Moons/0100000000010000/romfs/... 9 | 10 | The mods folder and layeredFS folder can be changed in the ModManager.ini in order to support multiple cfw's and user preferences 11 | ## Screenshots 12 | ![Main Menu](https://image.ibb.co/gFMGLK/2018090302310900_DB1426_D1_DFD034027_CECDE9_C2_DD914_B8.jpg) 13 | ![Sub-Menu](https://image.ibb.co/kEnqfK/2018090302312300_DB1426_D1_DFD034027_CECDE9_C2_DD914_B8.jpg) 14 | ![Replace Dialog](https://image.ibb.co/hvn1nz/2018090302312800_DB1426_D1_DFD034027_CECDE9_C2_DD914_B8.jpg) 15 | 16 | As always: WIP, expect problems. 17 | -------------------------------------------------------------------------------- /manager.py: -------------------------------------------------------------------------------- 1 | import os 2 | import shutil 3 | import configparser 4 | import sys 5 | import nx 6 | import _nx 7 | import re 8 | from nx.utils import AnsiMenu 9 | configFile = "ModManager.ini" 10 | AnsiMenu.firstrun = True 11 | printb = sys.stdout.buffer.write 12 | activeGame = "" 13 | 14 | 15 | class ExitToHBMenu(Exception): 16 | pass 17 | 18 | 19 | # modified AnsiMenu.poll_input to resume marker position and have quicker movement options 20 | def poll_input(self): 21 | if self.firstrun: 22 | # todo: do this differently to prevent delay when placing marker near the bottom of the screen 23 | self.console.write(b" "+bytes("\n"*self.selected_idx+"\r>\r", 'UTF-8')) 24 | self.firstrun = False 25 | _nx.hid_scan_input() 26 | keys_down = _nx.hid_keys_down(self.CONTROLLER_P1_AUTO) 27 | 28 | if keys_down & self.KEY_A: 29 | return True 30 | elif keys_down & (1 << 10): 31 | raise ExitToHBMenu 32 | elif keys_down & self.KEY_UP: 33 | if self.selected_idx > 0: 34 | self.selected_idx -= 1 35 | self.console.write(b" \x1b[1A\r>\r") 36 | self.console.flush() 37 | elif keys_down & self.KEY_DOWN: 38 | if self.selected_idx < len(self.entries) - 1: 39 | self.selected_idx += 1 40 | self.console.write(b" \n\r>\r") 41 | self.console.flush() 42 | elif keys_down & (1 << 14): 43 | if self.selected_idx < len(self.entries) - 5: 44 | self.selected_idx += 5 45 | self.console.write(b" \n\n\n\n\n\r>\r") 46 | self.console.flush() 47 | else: 48 | self.console.write(bytes((" " + "\n"*((len(self.entries) - 1) - self.selected_idx))+"\r>\r", "UTF-8")) 49 | self.selected_idx = len(self.entries) - 1 50 | self.console.flush() 51 | elif keys_down & (1 << 12): 52 | if self.selected_idx > 5: 53 | self.selected_idx -= 5 54 | self.console.write(b" \x1b[1A\x1b[1A\x1b[1A\x1b[1A\x1b[1A\r>\r") 55 | self.console.flush() 56 | else: 57 | self.console.write(bytes((" " + "\x1b[1A" * self.selected_idx) + "\r>\r", "UTF-8")) 58 | self.selected_idx = 0 59 | self.console.flush() 60 | 61 | return False 62 | 63 | 64 | AnsiMenu.poll_input = poll_input 65 | 66 | 67 | def removevalue(value): # see if any option owns a value and then remove it 68 | for section in config.sections(): 69 | for option in config.options(section): 70 | if config.get(section, option) == value: 71 | config.remove_option(section, option) 72 | if not config.options(section): 73 | config.remove_section(section) 74 | 75 | 76 | # todo: maybe move files instead of copying to speed things up. Or maybe add an option to choose. 77 | def copymod(src, dst, filelist=None, primary=True): # making this recursive is causing a lot of trouble 78 | global promptSkip 79 | global selected_mod 80 | global filecount 81 | # promptSkip: 0=none, 1=skip and answer yes, 2=skip and answer no 82 | if filelist is None: # dang mutable defaults 83 | filelist = [] 84 | # collect all files first so we can show progress 85 | # todo: maybe display something while searching for files 86 | # noticeable blank screen with >~50 files 87 | for item in os.listdir(src): 88 | s = os.path.join(src, item) 89 | d = os.path.join(dst, item) 90 | if os.path.isdir(s): 91 | copymod(s, d, filelist, False) 92 | else: 93 | if not os.path.exists(d): # or os.stat(s).st_mtime - os.stat(d).st_mtime > 1: 94 | filelist.append([s, d]) 95 | else: 96 | if promptSkip == 0: 97 | fileowner = None 98 | for section in config.sections(): 99 | for option in config.options(section): 100 | if config.get(section, option) == d: 101 | fileowner = section 102 | if fileowner: 103 | print("The mod \"" + fileowner.split("|")[1] + "\" from \"" + fileowner.split("|")[0] + 104 | "\" is already using \"" + d + "\"\nReplace the file?\n") 105 | else: 106 | print(d + " already exists.\nReplace it?\n") 107 | sys.stdout.flush() 108 | saveidx = AnsiMenu.selected_idx 109 | AnsiMenu.selected_idx = 0 110 | answer_index = AnsiMenu(["Yes", "No", "Yes to all", "No to all"]).query() 111 | AnsiMenu.selected_idx = saveidx 112 | nx.utils.clear_terminal() 113 | sys.stdout.flush() 114 | if answer_index == 0: # yes 115 | os.remove(d) 116 | filelist.append([s, d]) 117 | removevalue(d) 118 | elif answer_index == 1: 119 | filecount += 1 120 | elif answer_index == 2: # yes to all 121 | promptSkip = 1 122 | elif answer_index == 3: # no to all 123 | promptSkip = 2 124 | if promptSkip == 1: 125 | os.remove(d) # not 100% sure I want this, copyfileobj should overwrite 126 | # but I was having problems without this 127 | filelist.append([s, d]) 128 | removevalue(d) 129 | if promptSkip == 2: 130 | filecount += 1 131 | # do actual copying 132 | if primary: # only reached once all recursive calls are done 133 | filecount += len(filelist) 134 | for i, file in enumerate(filelist): 135 | nx.utils.clear_terminal() 136 | printb(b'Copying file ' + bytes(str(i+1), "UTF-8") + b' of ' + bytes(str(len(filelist)), "UTF-8") + 137 | b"\nDo not exit while copying\x1b[1A\r") 138 | sys.stdout.buffer.flush() 139 | # I'm quite confused about where and why I need to flush. 140 | # If I don't here, nothing shows, but in other places it isn't needed. 141 | if not os.path.exists(os.path.dirname(file[1])): 142 | os.makedirs(os.path.dirname(file[1])) 143 | try: 144 | shutil.copyfileobj(open(file[0], 'rb'), open(file[1], 'wb'), 16*1024*1024) 145 | except OSError as err: 146 | raise OSError("\n\n\nHey, it looks like \"" + file[0] + "\" might be corrupt.") from err 147 | savemodinfo(selected_mod, file[1], filecount) 148 | # todo: investigate long (~1 second) blank screen after large transfer (linkle mod) 149 | 150 | 151 | def delmod(mod): 152 | # printb(b"Removing files\n Do not exit") # I don't think this is needed, deletes too fast to be visible 153 | sectionName = activeGame + "|" + mod 154 | for option in config.options(sectionName): 155 | file = config.get(sectionName, option) 156 | if os.path.exists(file): 157 | os.remove(file) 158 | try: 159 | os.removedirs(os.path.dirname(file)) # remove empty folders 160 | except OSError: # throws OSError if there are still files in the folder 161 | pass # do nothing if there are other files 162 | config.remove_section(sectionName) 163 | config.write(open(configFile, 'w')) 164 | 165 | 166 | def savemodinfo(mod, file, length): 167 | # global activeGame 168 | sectionName = activeGame + "|" + mod 169 | if not config.has_section(sectionName): 170 | config.add_section(sectionName) 171 | option = len(config.options(sectionName)) # to make options not identical 172 | config.set(sectionName, str(length) + "," + str(option), file) 173 | config.write(open(configFile, 'w')) 174 | 175 | 176 | # This feels like a mess. Maybe I ought to do a re-write of some of this 177 | def makemenu(menulist, mainmenu=False): # todo: rename variables to make more sense 178 | global pageNum 179 | global modFolder 180 | global originalModFolder 181 | global selected_mod 182 | global activeGame 183 | listLen = 38 184 | # separates the mod list into pages 185 | modsPages = [menulist[x:x + listLen] for x in range(0, len(menulist), listLen)] 186 | # this is the actual list of mods 187 | mods = modsPages[pageNum] 188 | # this will be the list we show with the current state of the mod 189 | modsPrint = list(modsPages[pageNum]) 190 | width = 77 # Ansimenu uses the other 3 191 | for i, mod in enumerate(mods): # todo: make it easier to tell which mod corresponds to which state 192 | if len(modsPrint[i]) > 68: 193 | modsPrint[i] = modsPrint[i][:65] + "..." 194 | if not mainmenu: 195 | section = activeGame + "|" + mod 196 | if config.has_section(section): 197 | totalfiles = int(config.options(section)[0].split(",")[0]) 198 | active = len(config.options(section)) 199 | fractionenabled = str(active) + "/" + str(totalfiles) 200 | if totalfiles > active: 201 | modsPrint[i] += (width - (len(modsPrint[i]) + len(fractionenabled))) * " " + fractionenabled 202 | else: 203 | modsPrint[i] += (width - (len(modsPrint[i]) + 6)) * " " + "ACTIVE" 204 | else: 205 | modsPrint[i] += (width - (len(modsPrint[i]) + 8)) * " " + "INACTIVE" 206 | # terminal is 80 characters wide in total 207 | # determine if next or previous page is selected 208 | if AnsiMenu.selected_idx > len(modsPrint): 209 | AnsiMenu.selected_idx = len(modsPrint) - 1 210 | if len(modsPages) > 1: 211 | if (pageNum + 1) < len(modsPages): 212 | modsPrint.append("[Next Page]") 213 | if pageNum != 0: 214 | modsPrint.append("[Previous Page]") 215 | 216 | if (pageNum == 0) & (not mainmenu): 217 | modsPrint.insert(0, "[Main Menu]") 218 | listLen += 1 219 | selected_index = AnsiMenu(modsPrint).query() 220 | 221 | # previous page on last page 222 | if (pageNum + 1 == len(modsPages)) & (selected_index + 1 == len(modsPrint)) & (len(modsPages) > 1): 223 | pageNum -= 1 224 | AnsiMenu.selected_idx = listLen # todo: this works inconsistently in some cases due to prepending 225 | # previous page 226 | elif selected_index == listLen + 1: 227 | pageNum -= 1 228 | AnsiMenu.selected_idx = listLen 229 | # next page 230 | elif selected_index == listLen: 231 | pageNum += 1 232 | AnsiMenu.selected_idx = 0 233 | # Main Menu 234 | elif (pageNum == 0) & (selected_index == 0) & (not mainmenu): 235 | modFolder = originalModFolder 236 | AnsiMenu.selected_idx = 0 237 | elif not mainmenu: 238 | AnsiMenu.selected_idx = selected_index 239 | if pageNum == 0: 240 | selected_index -= 1 241 | selected_mod = mods[selected_index] 242 | nx.utils.clear_terminal() 243 | sys.stdout.flush() 244 | if config.has_section(activeGame + "|" + selected_mod): 245 | delmod(selected_mod) 246 | else: 247 | copymod(modFolder + "/" + selected_mod, layeredFSFolder) 248 | else: 249 | activeGame = mods[selected_index] 250 | modFolder = modFolder + "/" + activeGame 251 | 252 | 253 | def natural_key(string_): # for natural sorting 254 | return [int(s) if s.isdigit() else s for s in re.split(r'(\d+)', string_)] 255 | 256 | 257 | if __name__ == '__main__': 258 | 259 | pageNum = 0 260 | config = configparser.RawConfigParser() 261 | config.read(configFile) 262 | # if config does't exit, add some default values 263 | if not config.has_section("|options|"): 264 | config.add_section("|options|") 265 | if not config.has_option("|options|", "modFolder"): 266 | config.set("|options|", "modFolder", "/mods") 267 | if not config.has_option("|options|", "layeredFSFolder"): 268 | config.set("|options|", "layeredFSFolder", "/atmosphere/titles") 269 | config.write(open(configFile, 'w')) 270 | 271 | modFolder = config.get("|options|", "modFolder") 272 | originalModFolder = config.get("|options|", "modFolder") # for comparisons 273 | layeredFSFolder = config.get("|options|", "layeredFSFolder") 274 | 275 | try: 276 | while True: 277 | promptSkip = 0 278 | filecount = 0 279 | 280 | if not os.path.isdir(modFolder): 281 | nx.utils.clear_terminal() 282 | print("Your mods folder \"" + modFolder + "\" doesn't exit\n") 283 | sys.stdout.flush() 284 | AnsiMenu(["Create it?"]).query() 285 | os.mkdir(modFolder) 286 | if (modFolder == originalModFolder) & bool(os.listdir(modFolder)): 287 | gameList = os.listdir(modFolder) 288 | gameList = sorted(gameList, key=natural_key) 289 | nx.utils.clear_terminal() 290 | sys.stdout.flush() 291 | printb(b"Generic Mod Manager" + bytes(" " * 53, "UTF-8") + b"By Seth\n\n") # Main menu 292 | makemenu(gameList, True) 293 | AnsiMenu.selected_idx = 0 294 | elif modFolder == originalModFolder: 295 | nx.utils.clear_terminal() 296 | print("Your mods folder \"" + modFolder + "\" looks empty\n" 297 | "Add some mods to it or change the folder location in " + configFile + 298 | "\n\nThe recommended folder format for mods is:\n" 299 | "\"/ModsFolder/GameName/ModName/TitleID/ModFiles\"\n\n" 300 | "For Example:\n\"/mods/Legend of Zelda/Bowser Hinox/01007EF00011E000/romfs/...\"\n") 301 | sys.stdout.flush() 302 | AnsiMenu(["try again?"]).query() 303 | elif os.listdir(modFolder): 304 | modFolderList = os.listdir(modFolder) # seems to default to time added todo: consider adding new ways to sort 305 | # data = sorted(data, key=str.lower) # alphabetical 306 | 307 | nx.utils.clear_terminal() 308 | sys.stdout.flush() 309 | printb(b"Generic Mod Manager"+bytes(" "*53, "UTF-8")+b"By Seth\n\n") 310 | printb(bytes(" "*(40-(len(activeGame)//2))+activeGame+"\n"[:80], "UTF-8")) 311 | # printb(b"Warning: Exiting during an operation can cause mod files to be corrupted") 312 | makemenu(modFolderList) 313 | else: 314 | nx.utils.clear_terminal() 315 | print("This game folder, \""+modFolder+"\" doesn't seem to have any mods\n" 316 | "Add some mods to it or change the folder location in "+configFile+"\n") 317 | sys.stdout.flush() 318 | selected_index = AnsiMenu(["[Main Menu]", "try again?"]).query() 319 | if selected_index == 0: 320 | modFolder = originalModFolder 321 | except ExitToHBMenu: 322 | nx.utils.clear_terminal() 323 | sys.stderr.write("Press + again to exit") 324 | sys.stdout.flush() 325 | --------------------------------------------------------------------------------