├── LICENSE ├── README.md ├── UnityProject ├── .gitignore ├── .idea │ └── .idea.UnityProject │ │ └── .idea │ │ ├── .gitignore │ │ ├── encodings.xml │ │ ├── indexLayout.xml │ │ ├── misc.xml │ │ └── vcs.xml ├── Assets │ ├── FastMeshCopy.meta │ ├── FastMeshCopy │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── TestMaterial.mat │ │ │ └── TestMaterial.mat.meta │ │ ├── Runtime.meta │ │ ├── Runtime │ │ │ ├── Constants.cs │ │ │ ├── Constants.cs.meta │ │ │ ├── FastMeshCopy.cs │ │ │ ├── FastMeshCopy.cs.meta │ │ │ ├── HelperFunctions.cs │ │ │ ├── HelperFunctions.cs.meta │ │ │ ├── HelperJobs.cs │ │ │ ├── HelperJobs.cs.meta │ │ │ ├── ULC.Tools.FastMeshCopy.Runtime.asmdef │ │ │ ├── ULC.Tools.FastMeshCopy.Runtime.asmdef.meta │ │ │ ├── UnsafeUtility.cs │ │ │ └── UnsafeUtility.cs.meta │ │ ├── Tests.meta │ │ ├── Tests │ │ │ ├── MeshCopyExample.cs │ │ │ ├── MeshCopyExample.cs.meta │ │ │ ├── ULC.Tools.FastMeshCopy.Tests.asmdef │ │ │ └── ULC.Tools.FastMeshCopy.Tests.asmdef.meta │ │ ├── package.json │ │ └── package.json.meta │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json ├── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── PackageManagerSettings.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ └── XRSettings.asset └── UserSettings │ └── EditorUserSettings.asset └── img └── profiler_result.jpg /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FastMeshCopy 2 | Zero-allocation copying of Meshes using the new [**MeshData**](https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mesh.AllocateWritableMeshData.html) functionality in Unity **2020.1+**. 3 | 4 | The code comes in the form of the static class [`FastMeshCopy`](UnityProject/Assets/FastMeshCopy/Runtime/FastMeshCopy.cs) with the 5 | ```csharp 6 | public static void CopyTo(this Mesh inMesh, ref Mesh outMesh){...} 7 | ``` 8 | and 9 | ```csharp 10 | public static Mesh CopyReplicate(this Mesh mesh, NativeArray matrices) {...} 11 | ``` 12 | extension methods. 13 | Simply call this method on a Mesh instance to perform either a **Single Copy**, or a **Multi-Copy** based on an array of transformations + **Merge**. 14 | 15 | ## Add as a Unity Package 16 | Add this line to your `Packages/manifest.json` file 17 | ```js 18 | "ulc-tools-fastmeshcopy": "https://github.com/GeorgeAdamon/FastMeshCopy.git?path=/UnityProject/Assets/FastMeshCopy#master", 19 | ``` 20 | 21 | ## Usage of the Single Copy example 22 | - Attach the [MeshCopyExample.cs](FastMeshCopy/MeshCopyExample.cs) to a GameObject, and reference a Mesh in the inMesh field. 23 | - Run the game, and press the **Spacebar** to perform the mesh copy. 24 | 25 | 26 | ## Limitations 27 | Accessing BlendShapes and BoneWeights without GC allocations is not supported by Unity's API, so this zero-allocation effort **ignores** them for the time being. See the [**discussion**](https://forum.unity.com/threads/feedback-wanted-mesh-scripting-api-improvements.684670/page-3#post-5800297) 28 | 29 | ## Performance Example 30 | Copying of a 98 MB mesh, creating only 80 Bytes of allocations for the Garbage Collector to clean-up. 31 | ![](/img/profiler_result.jpg) 32 | 33 | 34 | -------------------------------------------------------------------------------- /UnityProject/.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /UnityProject/.idea/.idea.UnityProject/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /contentModel.xml 6 | /modules.xml 7 | /projectSettingsUpdater.xml 8 | /.idea.UnityProject.iml 9 | # Datasource local storage ignored files 10 | /dataSources/ 11 | /dataSources.local.xml 12 | # Editor-based HTTP Client requests 13 | /httpRequests/ 14 | -------------------------------------------------------------------------------- /UnityProject/.idea/.idea.UnityProject/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /UnityProject/.idea/.idea.UnityProject/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Library/PackageCache/com.unity.collab-proxy@1.3.8 7 | Library/PackageCache/com.unity.ext.nunit@1.0.0 8 | Library/PackageCache/com.unity.ide.rider@1.2.1 9 | Library/PackageCache/com.unity.ide.visualstudio@2.0.2 10 | Library/PackageCache/com.unity.ide.vscode@1.2.1 11 | Library/PackageCache/com.unity.test-framework@1.1.16 12 | Library/PackageCache/com.unity.textmeshpro@3.0.1 13 | Library/PackageCache/com.unity.timeline@1.3.4 14 | Packages 15 | ProjectSettings 16 | 17 | 18 | .idea 19 | Library 20 | Logs 21 | UserSettings 22 | obj 23 | 24 | 25 | -------------------------------------------------------------------------------- /UnityProject/.idea/.idea.UnityProject/.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | 7 | 9 | -------------------------------------------------------------------------------- /UnityProject/.idea/.idea.UnityProject/.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 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-------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/Constants.cs: -------------------------------------------------------------------------------- 1 | namespace UnchartedLimbo.Tools.FastMeshCopy.Runtime 2 | { 3 | /// 4 | /// Author: George Adamopoulos 5 | /// Version: 2.0.0 6 | /// Date: 2021-06-15 7 | /// License: GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 8 | /// 9 | public static class Constants 10 | { 11 | public const int SHORT_SIZE = 2; 12 | public const int INT_SIZE = 4; 13 | public const int FLOAT_SIZE = 4; 14 | public const int FLOAT2_SIZE = 8; 15 | public const int FLOAT3_SIZE = 12; 16 | public const int FLOAT4_SIZE = 16; 17 | 18 | } 19 | } -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/Constants.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb2571d3dff244a1873f32c66932354f 3 | timeCreated: 1623797457 -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/FastMeshCopy.cs: -------------------------------------------------------------------------------- 1 | #define USE_UNSAFE // Comment this line to use the "safe" version of copying. 2 | 3 | using Unity.Collections; 4 | using Unity.Collections.LowLevel.Unsafe; 5 | using UnityUnsafeUtility = Unity.Collections.LowLevel.Unsafe.UnsafeUtility; 6 | using Unity.Jobs; 7 | using Unity.Mathematics; 8 | using UnityEngine; 9 | using UnityEngine.Rendering; 10 | using static UnchartedLimbo.Tools.FastMeshCopy.Runtime.Constants; 11 | 12 | namespace UnchartedLimbo.Tools.FastMeshCopy.Runtime 13 | { 14 | /// 15 | /// Author: George Adamopoulos 16 | /// Version: 2.0.0 17 | /// Date: 2020-05-03 18 | /// License: GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 19 | /// 20 | public static class FastMeshCopyUtility 21 | { 22 | #if UNITY_2020_1_OR_NEWER 23 | /// 24 | /// Attempts to copy the data of the current to another one, as fast as possible, 25 | /// with minimal allocations (a few tens of bytes in scenarios with very large meshes). 26 | /// 27 | public static void CopyTo(this Mesh inMesh, ref Mesh outMesh) 28 | { 29 | if (inMesh == null) return; 30 | 31 | if (outMesh == null) 32 | { 33 | outMesh = new Mesh(); 34 | } 35 | else 36 | { 37 | outMesh.Clear(); 38 | } 39 | 40 | outMesh.name = inMesh.name; 41 | outMesh.bounds = inMesh.bounds; 42 | 43 | using (var readArray = Mesh.AcquireReadOnlyMeshData(inMesh)) 44 | { 45 | //------------------------------------------------------------- 46 | // INPUT INFO 47 | //------------------------------------------------------------- 48 | var readData = readArray[0]; 49 | 50 | // Formats 51 | var vertexFormat = inMesh.GetVertexAttributes(); 52 | var indexFormat = inMesh.indexFormat; 53 | var isIndexShort = indexFormat == IndexFormat.UInt16; 54 | 55 | // Counts 56 | var vertexCount = readData.vertexCount; 57 | var indexCount = 58 | isIndexShort ? readData.GetIndexData().Length : readData.GetIndexData().Length; 59 | 60 | // Element Size in bytes 61 | var indexSize = isIndexShort ? SHORT_SIZE : INT_SIZE; 62 | var vertexSize = 0; 63 | 64 | for (var i = 0; i < vertexFormat.Length; i++) 65 | { 66 | // 4 bytes per component by default 67 | var size = FLOAT_SIZE; 68 | 69 | switch (vertexFormat[i].format) 70 | { 71 | case VertexAttributeFormat.Float16: 72 | case VertexAttributeFormat.UNorm16: 73 | case VertexAttributeFormat.SNorm16: 74 | case VertexAttributeFormat.UInt16: 75 | case VertexAttributeFormat.SInt16: 76 | size = 2; 77 | break; 78 | case VertexAttributeFormat.UNorm8: 79 | case VertexAttributeFormat.SNorm8: 80 | case VertexAttributeFormat.UInt8: 81 | case VertexAttributeFormat.SInt8: 82 | size = 1; 83 | break; 84 | } 85 | 86 | vertexSize += vertexFormat[i].dimension * size; 87 | } 88 | 89 | 90 | //------------------------------------------------------------- 91 | // OUTPUT SETUP 92 | //------------------------------------------------------------- 93 | var writeArray = Mesh.AllocateWritableMeshData(1); 94 | var writeData = writeArray[0]; 95 | writeData.SetVertexBufferParams(vertexCount, vertexFormat); 96 | writeData.SetIndexBufferParams(indexCount, indexFormat); 97 | 98 | //------------------------------------------------------------- 99 | // MEMORY COPYING 100 | //------------------------------------------------------------- 101 | NativeArray inData; 102 | NativeArray outData; 103 | 104 | // Vertices 105 | inData = readData.GetVertexData(); 106 | outData = writeData.GetVertexData(); 107 | 108 | #if USE_UNSAFE 109 | unsafe 110 | { 111 | UnityUnsafeUtility.MemCpy(outData.GetUnsafePtr(), inData.GetUnsafeReadOnlyPtr(), 112 | vertexCount * vertexSize); 113 | } 114 | #else 115 | inData.CopyTo(outData); 116 | #endif 117 | 118 | 119 | // Indices 120 | inData = readData.GetIndexData(); 121 | outData = writeData.GetIndexData(); 122 | 123 | #if USE_UNSAFE 124 | unsafe 125 | { 126 | UnityUnsafeUtility.MemCpy(outData.GetUnsafePtr(), inData.GetUnsafeReadOnlyPtr(), 127 | indexCount * indexSize); 128 | } 129 | #else 130 | inData.CopyTo(outData); 131 | #endif 132 | 133 | //------------------------------------------------------------- 134 | // FINALIZATION 135 | //------------------------------------------------------------- 136 | writeData.subMeshCount = inMesh.subMeshCount; 137 | 138 | // Set all sub-meshes 139 | for (var i = 0; i < inMesh.subMeshCount; i++) 140 | { 141 | writeData.SetSubMesh(i, 142 | new SubMeshDescriptor((int) inMesh.GetIndexStart(i), 143 | (int) inMesh.GetIndexCount(i))); 144 | } 145 | 146 | 147 | Mesh.ApplyAndDisposeWritableMeshData(writeArray, outMesh); 148 | } 149 | } 150 | 151 | /// 152 | /// Combine transformed instances of a mesh. 153 | /// 154 | public static Mesh CopyReplicate(this Mesh mesh, NativeArray matrices) 155 | { 156 | using (var readArray = Mesh.AcquireReadOnlyMeshData(mesh)) 157 | { 158 | var m = new Mesh 159 | { 160 | subMeshCount = 1, 161 | indexFormat = IndexFormat.UInt32 162 | }; 163 | 164 | //------------------------------------------------------------- 165 | // COLLECT ALL NECESSARY INPUT INFO 166 | //------------------------------------------------------------- 167 | // Source ----------------------------------------------------- 168 | var readData = readArray[0]; 169 | 170 | // Formats 171 | var sourceVertexSize = mesh.SizeOfVertex(); 172 | var sourceIndexFormat = mesh.indexFormat; 173 | 174 | // Counts 175 | var sourceVertexCount = readData.vertexCount; 176 | var sourceIndexCount = readData.GetIndexCount(); 177 | 178 | // Destination ----------------------------------------------------- 179 | var destIndexFormat = IndexFormat.UInt32; 180 | var destVertexFormat = mesh.CopyVertexFormat(0, 1); 181 | var destIndexCount = sourceIndexCount * matrices.Length; 182 | var destVertexCount = sourceVertexCount * matrices.Length; 183 | 184 | var hasStream1 = !mesh.IsVertexPositionOnly(); 185 | 186 | 187 | //------------------------------------------------------------- 188 | // OUTPUT SETUP 189 | //------------------------------------------------------------- 190 | var writeArray = Mesh.AllocateWritableMeshData(1); 191 | var writeData = writeArray[0]; 192 | 193 | writeData.SetVertexBufferParams(destVertexCount, destVertexFormat); 194 | writeData.SetIndexBufferParams(destIndexCount, destIndexFormat); 195 | 196 | //------------------------------------------------------------- 197 | // MEMORY COPYING 198 | //------------------------------------------------------------- 199 | // Replicate every other vertex attribute --------------------- 200 | // Essentially skip the first 12 bytes (= 3 floats) of every vertex, 201 | // because we know they represent position, and we handled this above. 202 | // Everything that is not VertexPosition will be written to stream 1 ! 203 | unsafe 204 | { 205 | if (hasStream1) 206 | { 207 | var inData = readData.GetVertexData(); 208 | var outData = writeData.GetVertexData(1); // Notice that we write to stream 1! 209 | 210 | var destElementSize = sourceVertexSize - FLOAT3_SIZE; 211 | var source = 212 | FLOAT3_SIZE + 213 | (byte*) inData.GetUnsafeReadOnlyPtr(); // Begin after the first vertex = first 12 bytes 214 | var copies = matrices.Length; 215 | 216 | var noPosition = 217 | new NativeArray(destElementSize * readData.vertexCount, Allocator.TempJob); 218 | 219 | // REMOVE POSITIONS FROM ORIGINAL MESH STREAM 220 | Unity.Collections.LowLevel.Unsafe.UnsafeUtility 221 | .MemCpyStride(destination: noPosition.GetUnsafePtr(), 222 | destinationStride: destElementSize, 223 | source: source, 224 | sourceStride: sourceVertexSize, 225 | elementSize: destElementSize, 226 | count: readData.vertexCount); 227 | 228 | // REPLICATE NORMALS,COLORS,UV ETC INTO THE MERGED MESH 229 | UnsafeUtility.MemCpyReplicate(destination: outData, source: noPosition, count: copies); 230 | 231 | noPosition.Dispose(); 232 | } 233 | 234 | 235 | // Transform Vertices ---------------------------------------- 236 | var inVertices = new NativeArray(sourceVertexCount, Allocator.TempJob); 237 | var outVertices = writeData.GetVertexData(0); 238 | 239 | readData.GetVertices(inVertices); 240 | 241 | new HelperJobs.TransformVerticesJob 242 | { 243 | inputVertices = inVertices.Reinterpret(), 244 | matrices = matrices, 245 | outputVertices = outVertices 246 | }.Schedule(destVertexCount, 128).Complete(); 247 | 248 | 249 | //Indices --------------------------------------------------- 250 | var inData2 = readData.GetIndexData().GetUnsafeReadOnlyPtr(); 251 | var outData2 = writeData.GetIndexData(); 252 | 253 | if (sourceIndexFormat == IndexFormat.UInt16) 254 | { 255 | new HelperJobs.OffsetReplicateIndicesJob 256 | { 257 | inputIndices = inData2, 258 | outputIndices = outData2, 259 | originalVertexCount = sourceVertexCount, 260 | originalIndexCount = sourceIndexCount 261 | }.Schedule(destIndexCount, 128).Complete(); 262 | } 263 | else 264 | { 265 | new HelperJobs.OffsetReplicateIndicesJob 266 | { 267 | inputIndices = inData2, 268 | outputIndices = outData2, 269 | originalVertexCount = sourceVertexCount, 270 | originalIndexCount = sourceIndexCount 271 | }.Schedule(destIndexCount, 128).Complete(); 272 | } 273 | 274 | inVertices.Dispose(); 275 | } 276 | 277 | writeData.subMeshCount = 1; 278 | writeData.SetSubMesh(0, new SubMeshDescriptor(0, destIndexCount, mesh.GetTopology(0))); 279 | Mesh.ApplyAndDisposeWritableMeshData(writeArray, m); 280 | m.RecalculateBounds(); 281 | 282 | return m; 283 | } 284 | 285 | #else 286 | /// 287 | /// Attempts to copy the data of the current to another one, as fast as possible, 288 | /// with minimal allocations (a few tens of bytes in scenarios with very large meshes). 289 | /// 290 | public static void CopyTo(this Mesh inMesh, ref Mesh outMesh) 291 | { 292 | // PRE-UNITY 2020 WAY OF COPYING 293 | outMesh.indexFormat = inMesh.indexFormat; 294 | outMesh.SetVertices(inMesh.vertices); 295 | outMesh.SetNormals(inMesh.normals); 296 | outMesh.SetUVs(0,inMesh.uv); 297 | outMesh.SetIndices(inMesh.GetIndices(0), inMesh.GetTopology(0), 0); 298 | outMesh.SetColors(inMesh.colors); 299 | } 300 | #endif 301 | } 302 | } 303 | } -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/FastMeshCopy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da9d2ce9e6cd48e4e9de9f5c97680e9b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/HelperFunctions.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering; 3 | using static UnchartedLimbo.Tools.FastMeshCopy.Runtime.Constants; 4 | 5 | 6 | namespace UnchartedLimbo.Tools.FastMeshCopy.Runtime 7 | { 8 | /// 9 | /// Author: George Adamopoulos 10 | /// Version: 2.0.0 11 | /// Date: 2021-06-15 12 | /// License: GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 13 | /// 14 | public static class HelperFunctions 15 | { 16 | /// 17 | /// Returns the real size of a vertex in bytes. 18 | /// This size is determined by the amount, dimensionality and precision of the VertexAttributes describing the 19 | /// vertices of the mesh. 20 | /// 21 | public static int SizeOfVertex(this Mesh mesh) 22 | { 23 | var sourceVertexFormat = mesh.GetVertexAttributes(); 24 | var sourceVertexSize = 0; 25 | 26 | for (var i = 0; i < sourceVertexFormat.Length; i++) 27 | { 28 | // FIGURE OUT THE VERTEX SIZE 29 | var size = FLOAT_SIZE; 30 | 31 | switch (sourceVertexFormat[i].format) 32 | { 33 | case VertexAttributeFormat.Float16: 34 | case VertexAttributeFormat.UNorm16: 35 | case VertexAttributeFormat.SNorm16: 36 | case VertexAttributeFormat.UInt16: 37 | case VertexAttributeFormat.SInt16: 38 | size = 2; 39 | break; 40 | case VertexAttributeFormat.UNorm8: 41 | case VertexAttributeFormat.SNorm8: 42 | case VertexAttributeFormat.UInt8: 43 | case VertexAttributeFormat.SInt8: 44 | size = 1; 45 | break; 46 | } 47 | 48 | sourceVertexSize += sourceVertexFormat[i].dimension * size; 49 | } 50 | 51 | return sourceVertexSize; 52 | } 53 | 54 | /// 55 | /// Checks whether 2 objects have an identical Vertex format. 56 | /// 57 | public static bool EqualsVertexFormat(this Mesh mesh, Mesh other) 58 | { 59 | var format = mesh.GetVertexAttributes(); 60 | var format2 = other.GetVertexAttributes(); 61 | 62 | if (format.Length != format2.Length) 63 | return false; 64 | 65 | for (int i = 0; i < format.Length; i++) 66 | { 67 | var a = format[i]; 68 | var b = format2[i]; 69 | 70 | if (a != b) 71 | return false; 72 | } 73 | 74 | return true; 75 | } 76 | 77 | /// 78 | /// Extract the of a by optionally storing 79 | /// every attribute that is NOT position in a separate vertex stream. 80 | /// 81 | public static VertexAttributeDescriptor[] CopyVertexFormat(this Mesh mesh, int positionStream = 0, int otherStream = 1) 82 | { 83 | var sourceVertexFormat = mesh.GetVertexAttributes(); 84 | var destVertexFormat = new VertexAttributeDescriptor[sourceVertexFormat.Length]; 85 | 86 | for (var i = 0; i < sourceVertexFormat.Length; i++) 87 | { 88 | 89 | // CREATE THE NEW VERTEX FORMAT 90 | // Assign stream 0 only to VertexPosition, and stream 1 to everything else 91 | var stream = sourceVertexFormat[i].attribute == VertexAttribute.Position ? 92 | positionStream : otherStream; 93 | 94 | destVertexFormat[i] = new VertexAttributeDescriptor(sourceVertexFormat[i].attribute, 95 | sourceVertexFormat[i].format, 96 | sourceVertexFormat[i].dimension, stream); 97 | } 98 | 99 | return destVertexFormat; 100 | } 101 | 102 | /// 103 | /// Checks whether the vertices of a only store the position attribute. 104 | /// 105 | public static bool IsVertexPositionOnly(this Mesh mesh) 106 | { 107 | var sourceVertexFormat = mesh.GetVertexAttributes(); 108 | 109 | var positionOnly = true; 110 | 111 | for (var i = 0; i < sourceVertexFormat.Length; i++) 112 | { 113 | if (sourceVertexFormat[i].attribute != VertexAttribute.Position) 114 | { 115 | positionOnly = false; 116 | break; 117 | } 118 | } 119 | 120 | return positionOnly; 121 | 122 | } 123 | 124 | /// 125 | /// Get the actual index count of a object. 126 | /// 127 | public static int GetIndexCount(this Mesh.MeshData md) 128 | { 129 | return md.indexFormat == IndexFormat.UInt16 130 | ? md.GetIndexData().Length 131 | : md.GetIndexData().Length; 132 | } 133 | } 134 | } -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/HelperFunctions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: daad3225bdf34ddca046d064ef935d27 3 | timeCreated: 1623794852 -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/HelperJobs.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Collections.LowLevel.Unsafe; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | 7 | namespace UnchartedLimbo.Tools.FastMeshCopy.Runtime 8 | { 9 | /// 10 | /// Author: George Adamopoulos 11 | /// Version: 2.0.0 12 | /// Date: 2021-06-15 13 | /// License: GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 14 | /// 15 | public static class HelperJobs 16 | { 17 | /// 18 | /// Transform an initial collection of Np points with Nm matrices, generating a total of Np x Nm points. 19 | /// 20 | [BurstCompile] 21 | public struct TransformVerticesJob : IJobParallelFor 22 | { 23 | /// 24 | /// Vertices of original mesh 25 | /// 26 | [ReadOnly] 27 | public NativeArray inputVertices; 28 | 29 | /// 30 | /// Transformation matrices 31 | /// 32 | [ReadOnly] 33 | public NativeArray matrices; 34 | 35 | /// 36 | /// Big array of all the transformed vertices 37 | /// 38 | [WriteOnly] 39 | [NativeDisableParallelForRestriction] 40 | public NativeArray outputVertices; 41 | 42 | public void Execute(int index) 43 | { 44 | var vertex = inputVertices[index % inputVertices.Length]; 45 | 46 | outputVertices[index] = math.mul(matrices[index / inputVertices.Length], new float4(vertex.xyz, 1)).xyz; 47 | } 48 | } 49 | 50 | 51 | /// 52 | /// Replicate a collection of indices, while incrementing each batch 53 | /// 54 | [BurstCompile] 55 | public unsafe struct OffsetReplicateIndicesJob : IJobParallelFor where T:unmanaged 56 | { 57 | [NativeDisableUnsafePtrRestriction] 58 | public void* inputIndices; 59 | 60 | public int originalIndexCount; 61 | 62 | public int originalVertexCount; 63 | 64 | [WriteOnly] 65 | public NativeArray outputIndices; 66 | 67 | public void Execute(int index) 68 | { 69 | var offset = (index / originalIndexCount) * originalVertexCount; 70 | var originalIndex = index % originalIndexCount; 71 | 72 | var inputIndex = index; 73 | 74 | switch (sizeof(T)) 75 | { 76 | case 4: 77 | inputIndex = (int) *((uint*) inputIndices + originalIndex) + offset; 78 | break; 79 | case 2: 80 | inputIndex = *((ushort*) inputIndices + originalIndex) + offset; 81 | break; 82 | } 83 | 84 | outputIndices[index] = inputIndex; 85 | } 86 | } 87 | 88 | } 89 | } -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/HelperJobs.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1c18066ee634c98bc2cdf66ca0d461e 3 | timeCreated: 1623796646 -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/ULC.Tools.FastMeshCopy.Runtime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ULC.Tools.FastMeshCopy.Runtime", 3 | "rootNamespace": "", 4 | "references": [ 5 | "Unity.Mathematics", 6 | "Unity.Burst" 7 | ], 8 | "includePlatforms": [], 9 | "excludePlatforms": [], 10 | "allowUnsafeCode": true, 11 | "overrideReferences": false, 12 | "precompiledReferences": [], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [], 16 | "noEngineReferences": false 17 | } -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/ULC.Tools.FastMeshCopy.Runtime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cd2acaf7c308174f84c55241253f210 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/UnsafeUtility.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Unity.Burst; 3 | using Unity.Collections; 4 | using Unity.Collections.LowLevel.Unsafe; 5 | using UnityUnsafeUtility = Unity.Collections.LowLevel.Unsafe.UnsafeUtility; 6 | 7 | using Unity.Jobs; 8 | 9 | namespace UnchartedLimbo.Tools.FastMeshCopy.Runtime 10 | { 11 | /// 12 | /// Author: George Adamopoulos 13 | /// Version: 2.0.0 14 | /// Date: 2021-06-15 15 | /// License: GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 16 | /// 17 | public static class UnsafeUtility 18 | { 19 | /// 20 | /// Parallel version of 21 | /// 22 | public static unsafe void MemCpyReplicate(NativeArray destination, NativeArray source, int count) where T:unmanaged 23 | { 24 | if (destination.Length < source.Length * count) 25 | { 26 | throw new 27 | IndexOutOfRangeException($"The destination array cannot fit more than {destination.Length / source.Length} copies of the source array." + 28 | $"You attempted to shove {count} copies, and this would lead to an immediate and fatal crash. Aborted."); 29 | } 30 | new MemCpyReplicateJob 31 | { 32 | sourcePtr = (T*) source.GetUnsafeReadOnlyPtr(), 33 | destPtr = (T*) destination.GetUnsafePtr(), 34 | sourceLength = source.Length 35 | 36 | }.Schedule(count, 64).Complete(); 37 | } 38 | 39 | [BurstCompile] 40 | private unsafe struct MemCpyReplicateJob : IJobParallelFor where T:unmanaged 41 | { 42 | [NativeDisableUnsafePtrRestriction] 43 | public T* sourcePtr; 44 | 45 | [NativeDisableUnsafePtrRestriction] 46 | public T* destPtr; 47 | 48 | public int sourceLength; 49 | 50 | public void Execute(int index) 51 | { 52 | UnityUnsafeUtility.MemCpy(destPtr + index * sourceLength, sourcePtr, sourceLength * UnityUnsafeUtility.SizeOf()); 53 | } 54 | } 55 | } 56 | } -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Runtime/UnsafeUtility.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84695e7627a9424c86cb96b7daf181a7 3 | timeCreated: 1623796800 -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75efbaaa0ef70c2438410aa87f81fb72 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Tests/MeshCopyExample.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnchartedLimbo.Tools.FastMeshCopy.Runtime; 3 | 4 | namespace UnchartedLimbo.Tools.FastMeshCopy.Tests 5 | { 6 | [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] 7 | public class MeshCopyExample : MonoBehaviour 8 | { 9 | public Mesh inMesh; 10 | public Mesh outMesh; 11 | private MeshFilter mf; 12 | 13 | private void Start() 14 | { 15 | mf = GetComponent(); 16 | outMesh = new Mesh {name = "Empty Mesh"}; 17 | mf.sharedMesh = outMesh; 18 | 19 | 20 | } 21 | 22 | private void Update() 23 | { 24 | if (!Input.GetKeyDown(KeyCode.Space)) 25 | return; 26 | 27 | inMesh.CopyTo(ref outMesh); 28 | mf.sharedMesh.name = $"Copy of [{inMesh.name}]"; 29 | } 30 | } 31 | } 32 | 33 | -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Tests/MeshCopyExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2466bd5e36647134983b058169e64ab9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Tests/ULC.Tools.FastMeshCopy.Tests.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ULC.Tools.FastMeshCopy.Tests", 3 | "references": [ 4 | "GUID:0cd2acaf7c308174f84c55241253f210" 5 | ], 6 | "includePlatforms": [], 7 | "excludePlatforms": [], 8 | "allowUnsafeCode": false, 9 | "overrideReferences": false, 10 | "precompiledReferences": [], 11 | "autoReferenced": true, 12 | "defineConstraints": [], 13 | "versionDefines": [], 14 | "noEngineReferences": false 15 | } -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/Tests/ULC.Tools.FastMeshCopy.Tests.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9aa837da71cec1743bcd5ce8b4e652fb 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ulc-tools-fastmeshcopy" , 3 | "version": "1.0.0" , 4 | "displayName": "Fast Mesh Copy" , 5 | "description": "Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+" , 6 | "unity": "2020.1" , 7 | "keywords": [ 8 | "Mesh" , 9 | "MeshData" , 10 | "Native" 11 | ] , 12 | "dependencies": { 13 | "com.unity.mathematics": "1.2.1", 14 | "com.unity.burst": "1.5.4" 15 | } , 16 | "author": { 17 | "name": "George Adamopoulos" , 18 | "email": "ga.adamon@gmail.com" , 19 | "url": "https://github.com/GeorgeAdamon/FastMeshCopy" 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /UnityProject/Assets/FastMeshCopy/package.json.meta: 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