├── game └── .gitkeep ├── typings ├── index.d.ts └── express │ └── index.d.ts ├── next-env.d.ts ├── .dockerignore ├── .prettierrc ├── public └── img │ └── dvteam_white.png ├── .gitignore ├── tsconfig.server.json ├── src ├── lib │ ├── resolvers │ │ ├── index.ts │ │ ├── gameResolver.ts │ │ └── flagResolver.ts │ ├── db-healthcheck.ts │ ├── models │ │ └── flag.ts │ ├── log.ts │ └── db.ts ├── next │ ├── components │ │ ├── flagCounter.tsx │ │ ├── navBar.tsx │ │ ├── flagRow.tsx │ │ ├── flagsTable.tsx │ │ ├── manualSubmission.tsx │ │ ├── pagination.tsx │ │ └── search.tsx │ ├── lib │ │ ├── types.ts │ │ └── graphql.ts │ └── css │ │ └── style.css ├── api │ ├── graphql-schema.ts │ ├── index.ts │ └── client-api.ts ├── server.ts ├── pages │ ├── _app.tsx │ └── index.tsx ├── web-server.ts └── game-manager.ts ├── nodemon.json ├── game-archive ├── tcp │ ├── package.json │ └── index.js └── http │ ├── package.json │ └── index.js ├── Dockerfile ├── README.md ├── docker-compose.yml ├── tsconfig.json ├── schema.gql ├── package.json └── LICENSE /game/.gitkeep: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /typings/index.d.ts: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /next-env.d.ts: -------------------------------------------------------------------------------- 1 | /// 2 | /// 3 | -------------------------------------------------------------------------------- /.dockerignore: -------------------------------------------------------------------------------- 1 | /node_modules/ 2 | 3 | /build/ 4 | /.next/ 5 | 6 | /.env 7 | /game/* 8 | 9 | schema.gql 10 | -------------------------------------------------------------------------------- /.prettierrc: -------------------------------------------------------------------------------- 1 | { 2 | "singleQuote": true, 3 | "printWidth": 100, 4 | "tabWidth": 2, 5 | "semi": true 6 | } 7 | -------------------------------------------------------------------------------- /public/img/dvteam_white.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Giotino/LessDestructiveFarm/HEAD/public/img/dvteam_white.png -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /node_modules/ 2 | 3 | /build/ 4 | /.next/ 5 | 6 | /.env 7 | /game/* 8 | 9 | !/game/.gitkeep 10 | -------------------------------------------------------------------------------- /tsconfig.server.json: -------------------------------------------------------------------------------- 1 | { 2 | "extends": "./tsconfig.json", 3 | "compilerOptions": { 4 | "module": "commonjs" 5 | }, 6 | "exclude": ["src/pages", "src/next"] 7 | } 8 | -------------------------------------------------------------------------------- /src/lib/resolvers/index.ts: -------------------------------------------------------------------------------- 1 | import { FlagResolver } from './flagResolver'; 2 | import { GameResolver } from './gameResolver'; 3 | 4 | export default [FlagResolver, GameResolver]; 5 | -------------------------------------------------------------------------------- /nodemon.json: -------------------------------------------------------------------------------- 1 | { 2 | "verbose": true, 3 | "watch": ["src/*"], 4 | "ignore": ["node_modules", ".next", "src/pages", "src/next"], 5 | "ext": "js ts tsx json", 6 | "exec": "ts-node --project tsconfig.server.json src/server.ts" 7 | } 8 | -------------------------------------------------------------------------------- /typings/express/index.d.ts: -------------------------------------------------------------------------------- 1 | 2 | declare namespace Express { 3 | export interface Request { 4 | locals: { 5 | context: { 6 | url?: string; 7 | status?: number; 8 | }; 9 | }; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /game-archive/tcp/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "game", 3 | "version": "1.0.0", 4 | "description": "", 5 | "main": "index.js", 6 | "scripts": { 7 | "test": "echo \"Error: no test specified\" && exit 1" 8 | }, 9 | "author": "", 10 | "license": "UNLICENSED" 11 | } 12 | -------------------------------------------------------------------------------- /src/next/components/flagCounter.tsx: -------------------------------------------------------------------------------- 1 | import React, { StatelessComponent } from 'react'; 2 | 3 | interface Props { 4 | flagCount: number; 5 | } 6 | 7 | const FlagCounter: StatelessComponent = ({ flagCount }) =>

Found {flagCount} flags

; 8 | 9 | export default FlagCounter; 10 | -------------------------------------------------------------------------------- /Dockerfile: -------------------------------------------------------------------------------- 1 | FROM node:16 2 | 3 | WORKDIR /usr/src/app 4 | 5 | ADD ./package.json . 6 | ADD ./package-lock.json . 7 | 8 | RUN npm i 9 | 10 | RUN npx next telemetry disable 11 | 12 | ADD . . 13 | RUN npm run build 14 | 15 | ENV NODE_ENV production 16 | RUN npm prune --production 17 | 18 | EXPOSE 3000 19 | 20 | CMD [ "npm", "start" ] 21 | -------------------------------------------------------------------------------- /game-archive/http/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "game", 3 | "version": "1.0.0", 4 | "description": "", 5 | "main": "index.js", 6 | "scripts": { 7 | "test": "echo \"Error: no test specified\" && exit 1" 8 | }, 9 | "author": "", 10 | "license": "UNLICENSED", 11 | "dependencies": { 12 | "got": "^11.8.1" 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /src/next/lib/types.ts: -------------------------------------------------------------------------------- 1 | export type SearchParams = { 2 | sploit: string; 3 | team: string; 4 | status: string; 5 | flag: string; 6 | since: string; 7 | until: string; 8 | checksystem_response: string; 9 | }; 10 | 11 | export type SearchValues = { sploits: string[]; teams: string[]; statuses: string[] }; 12 | 13 | export type GameInfo = { flagFormat: string }; 14 | -------------------------------------------------------------------------------- /src/api/graphql-schema.ts: -------------------------------------------------------------------------------- 1 | import * as path from 'path'; 2 | import { buildSchema } from 'type-graphql'; 3 | import resolvers from '../lib/resolvers'; 4 | 5 | const makeSchema = async () => { 6 | return await buildSchema({ 7 | resolvers, 8 | emitSchemaFile: { 9 | path: path.join(__dirname, '../../schema.gql'), 10 | commentDescriptions: true 11 | } 12 | }); 13 | }; 14 | 15 | export { makeSchema }; 16 | -------------------------------------------------------------------------------- /src/next/components/navBar.tsx: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | 3 | class NavBar extends Component { 4 | render() { 5 | return ( 6 | 10 | ); 11 | } 12 | } 13 | 14 | export default NavBar; 15 | -------------------------------------------------------------------------------- /src/lib/db-healthcheck.ts: -------------------------------------------------------------------------------- 1 | require('dotenv').config(); 2 | 3 | import { Sequelize } from 'sequelize'; 4 | 5 | export default async () => { 6 | const sequelize = new Sequelize({ 7 | database: process.env.DB_NAME!, 8 | username: process.env.DB_USER!, 9 | password: process.env.DB_PASS, 10 | host: process.env.DB_HOST, 11 | dialect: 'postgres', 12 | logging: false 13 | }); 14 | 15 | await sequelize.authenticate(); 16 | await sequelize.close(); 17 | }; 18 | -------------------------------------------------------------------------------- /src/lib/resolvers/gameResolver.ts: -------------------------------------------------------------------------------- 1 | import { Field, ObjectType, Query, Resolver } from 'type-graphql'; 2 | import gameManager from '../../game-manager'; 3 | 4 | @ObjectType() 5 | class GameInfo { 6 | @Field() 7 | flagFormat: string; 8 | } 9 | 10 | @Resolver() 11 | export class GameResolver { 12 | @Query(returns => GameInfo) 13 | async getGameInfo(): Promise { 14 | const flagFormat = gameManager.getFlagFormat(); 15 | return { flagFormat }; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Less Destructive Farm 2 | 3 | Look at the examples in `game-archive`, you should put your node module that export a submitter with the game configuration in the `game` folder. 4 | 5 | The package.json and the other module files should be directly inside the game folder: 6 | - game/package.json 7 | - game/index.js 8 | - game/... 9 | 10 | After that just use `docker-compose up -d` and you are ready to go. 11 | 12 | ## Client 13 | 14 | https://github.com/DestructiveVoice/DestructiveFarm/blob/master/docs/en/farm_client.md -------------------------------------------------------------------------------- /src/next/components/flagRow.tsx: -------------------------------------------------------------------------------- 1 | import moment from 'moment'; 2 | import React, { StatelessComponent } from 'react'; 3 | import FlagModel from '../../lib/models/flag'; 4 | 5 | interface Props { 6 | flag: FlagModel; 7 | } 8 | 9 | const FlagRow: StatelessComponent = ({ flag }) => ( 10 | 11 | {flag.sploit} 12 | {flag.team} 13 | {flag.flag} 14 | {moment(flag.timestamp).format('YYYY-MM-DD HH:mm:ss')} 15 | {flag.status} 16 | {flag.checksystem_response} 17 | 18 | ); 19 | 20 | export default FlagRow; 21 | -------------------------------------------------------------------------------- /docker-compose.yml: -------------------------------------------------------------------------------- 1 | version: '3' 2 | 3 | services: 4 | app: 5 | build: . 6 | depends_on: 7 | - postgres 8 | environment: 9 | - DB_HOST=postgres 10 | - DB_NAME=farm 11 | - DB_USER=postgres 12 | - DB_PASS=postgres 13 | - DB_DIALECT=postgres 14 | volumes: 15 | - ./game:/usr/src/app/game 16 | ports: 17 | - '3000:3000' 18 | 19 | postgres: 20 | image: postgres:12 21 | environment: 22 | - POSTGRES_DB=farm 23 | - POSTGRES_USER=postgres 24 | - POSTGRES_PASSWORD=postgres 25 | volumes: 26 | - pg_data:/var/lib/postgresql/data 27 | 28 | volumes: 29 | pg_data: 30 | -------------------------------------------------------------------------------- /src/server.ts: -------------------------------------------------------------------------------- 1 | require('dotenv').config(); 2 | 3 | import gameManager from './game-manager'; 4 | import { initDb } from './lib/db'; 5 | import * as Log from './lib/log'; 6 | import { initWebServer } from './web-server'; 7 | 8 | const start = async () => { 9 | try { 10 | Log.wait('Loading DB'); 11 | await initDb(); // Await for db init 12 | Log.ready('DB Ready'); 13 | 14 | Log.wait('Loading Game Manager'); 15 | await gameManager.init(); 16 | Log.ready('Game Manager Ready'); 17 | } catch (e) { 18 | Log.error(e); 19 | await initWebServer(e); 20 | return; 21 | } 22 | 23 | Log.wait('Loading WebServer'); 24 | await initWebServer(); 25 | Log.ready('WebServer Ready'); 26 | }; 27 | 28 | start(); 29 | 30 | export default null; 31 | -------------------------------------------------------------------------------- /src/pages/_app.tsx: -------------------------------------------------------------------------------- 1 | import Router from 'next/router'; 2 | import NProgress from 'nprogress'; 3 | import 'nprogress/nprogress.css'; 4 | import React from 'react'; 5 | import 'react-datepicker/dist/react-datepicker.css'; 6 | import '../next/css/bootswatch-flatly.css'; 7 | import '../next/css/style.css'; 8 | 9 | if (typeof window !== 'undefined') { 10 | NProgress.configure({ showSpinner: true }); 11 | 12 | Router.events.on('routeChangeStart', () => { 13 | NProgress.start(); 14 | }); 15 | 16 | Router.events.on('routeChangeComplete', () => { 17 | NProgress.done(); 18 | }); 19 | 20 | Router.events.on('routeChangeError', () => { 21 | NProgress.done(); 22 | }); 23 | } 24 | 25 | export default function MyApp({ Component, pageProps }) { 26 | return ; 27 | } 28 | -------------------------------------------------------------------------------- /tsconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "compilerOptions": { 3 | "target": "es6", 4 | "baseUrl": ".", 5 | "sourceMap": true, 6 | "outDir": "./build", 7 | "rootDir": "./src", 8 | "downlevelIteration": true, 9 | "esModuleInterop": true, 10 | "experimentalDecorators": true, 11 | "emitDecoratorMetadata": true, 12 | "lib": ["dom", "dom.iterable", "esnext"], 13 | "typeRoots": ["./typings"], 14 | "allowJs": true, 15 | "moduleResolution": "node", 16 | "resolveJsonModule": true, 17 | "jsx": "preserve", 18 | "module": "esnext", 19 | "isolatedModules": true, 20 | "skipLibCheck": true, 21 | "strict": false, 22 | "forceConsistentCasingInFileNames": true, 23 | "noEmit": false 24 | }, 25 | "exclude": ["node_modules"], 26 | "include": ["typings/**/*.d.ts", "src/**/*.ts", "src/**/*.tsx"], 27 | "files": ["src/server.ts"] 28 | } 29 | -------------------------------------------------------------------------------- /src/next/css/style.css: -------------------------------------------------------------------------------- 1 | @import url('https://fonts.googleapis.com/css?family=Open+Sans:300italic,400italic,700italic,400,300,700'); 2 | 3 | .navbar-brand { 4 | font-family: 'Open Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif; 5 | font-size: 19px; 6 | font-weight: 300; 7 | padding: 15px 15px; 8 | } 9 | 10 | .logo { 11 | height: 30px; 12 | } 13 | 14 | .table td { 15 | font-size: 14px; 16 | padding: 0.65rem 0.75rem; 17 | } 18 | 19 | textarea { 20 | resize: none; 21 | } 22 | 23 | .text-with-flags { 24 | height: 80px; 25 | } 26 | 27 | .pagination-current-page-container { 28 | padding: 4px; 29 | } 30 | 31 | .pagination-current-page-input { 32 | height: 100%; 33 | border: 0; 34 | width: 2.5em; 35 | text-align: center; 36 | } 37 | 38 | .react-datepicker-popper { 39 | z-index: 4; 40 | } 41 | 42 | .react-datepicker-wrapper { 43 | display: inherit !important; 44 | } 45 | -------------------------------------------------------------------------------- /src/api/index.ts: -------------------------------------------------------------------------------- 1 | import { Router } from 'express'; 2 | import graphqlHTTP from 'express-graphql'; 3 | import { makeSchema } from './graphql-schema'; 4 | import { makeClientApiRouter } from './client-api'; 5 | 6 | const makeApiRouter = async () => { 7 | const api = Router(); 8 | 9 | /* 10 | api.use(async (req, res, next) => { 11 | try { 12 | const authorization = req.header('authorization'); 13 | const token = authorization && authorization.split(' ')[1]; 14 | if (!token) throw new Error(); 15 | } catch (e) { 16 | next(e); 17 | } 18 | 19 | next(); 20 | }); 21 | */ 22 | 23 | api.use('/', await makeClientApiRouter()); 24 | 25 | const schema = await makeSchema(); 26 | api.use( 27 | '/graphql', 28 | graphqlHTTP({ 29 | schema, 30 | graphiql: true 31 | }) 32 | ); 33 | 34 | return api; 35 | }; 36 | 37 | export { makeApiRouter }; 38 | -------------------------------------------------------------------------------- /src/lib/models/flag.ts: -------------------------------------------------------------------------------- 1 | import { Column, Model, Table, Index } from 'sequelize-typescript'; 2 | import { Field, ObjectType } from 'type-graphql'; 3 | 4 | export type FlagState = 'QUEUED' | 'SKIPPED' | 'ACCEPTED' | 'REJECTED'; 5 | 6 | @ObjectType() 7 | @Table 8 | export default class Flag extends Model { 9 | @Field() 10 | @Column({ primaryKey: true, unique: true }) 11 | flag!: string; 12 | 13 | @Field() 14 | @Column({ allowNull: false }) 15 | sploit!: string; 16 | 17 | @Field() 18 | @Column({ allowNull: false }) 19 | team!: string; 20 | 21 | @Field() 22 | @Column({ allowNull: false }) 23 | timestamp!: Date; 24 | 25 | @Field({ nullable: true }) 26 | @Column({ allowNull: true, defaultValue: 'QUEUED' }) 27 | @Index({ 28 | where: { status: 'QUEUED' } 29 | }) 30 | status!: FlagState; 31 | 32 | @Field({ nullable: true }) 33 | @Column({ allowNull: true }) 34 | checksystem_response!: string; 35 | } 36 | -------------------------------------------------------------------------------- /src/lib/log.ts: -------------------------------------------------------------------------------- 1 | import chalk from 'chalk'; 2 | 3 | const prefixes = { 4 | wait: chalk`[ {cyan wait} ] `, 5 | error: chalk`[ {red error} ]`, 6 | warn: chalk`[ {yellow warn} ] `, 7 | ready: chalk`[ {green ready} ]`, 8 | info: chalk`[ {cyan {dim info}} ] `, 9 | event: chalk`[ {magenta event} ]` 10 | }; 11 | 12 | export function wait(...message: string[]) { 13 | console.log(prefixes.wait, ...message); 14 | } 15 | 16 | export function error(...message: string[]) { 17 | console.log(prefixes.error, ...message); 18 | } 19 | 20 | export function warn(...message: string[]) { 21 | console.log(prefixes.warn, ...message); 22 | } 23 | 24 | export function ready(...message: string[]) { 25 | console.log(prefixes.ready, ...message); 26 | } 27 | 28 | export function info(...message: string[]) { 29 | console.log(prefixes.info, ...message); 30 | } 31 | 32 | export function event(...message: string[]) { 33 | console.log(prefixes.event, ...message); 34 | } 35 | -------------------------------------------------------------------------------- /src/api/client-api.ts: -------------------------------------------------------------------------------- 1 | import bodyParser from 'body-parser'; 2 | import { Router } from 'express'; 3 | import gameManager from '../game-manager'; 4 | import Flag from '../lib/models/flag'; 5 | 6 | const makeClientApiRouter = async () => { 7 | const clientApi = Router(); 8 | 9 | clientApi.get('/get_config', (req, res) => { 10 | res.json(gameManager.getClientConfig()).end(); 11 | }); 12 | 13 | clientApi.post('/post_flags', bodyParser.json({ limit: '10mb' }), async (req, res, next) => { 14 | const flags = req.body; 15 | 16 | const flagsForInserion: any = []; 17 | 18 | for (const flag of flags) { 19 | flagsForInserion.push({ 20 | flag: flag.flag, 21 | sploit: flag.sploit, 22 | team: flag.team, 23 | timestamp: new Date() 24 | }); 25 | } 26 | 27 | try { 28 | await Flag.bulkCreate(flagsForInserion, { ignoreDuplicates: true }); 29 | } catch (e) { 30 | console.error(e); 31 | } 32 | 33 | res.status(200).end(); 34 | }); 35 | 36 | return clientApi; 37 | }; 38 | 39 | export { makeClientApiRouter }; 40 | -------------------------------------------------------------------------------- /src/next/components/flagsTable.tsx: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import FlagModel from '../../lib/models/flag'; 3 | import FlagRow from './flagRow'; 4 | 5 | interface Props { 6 | flags?: FlagModel[]; 7 | } 8 | 9 | class FlagsTable extends Component { 10 | render() { 11 | const { flags } = this.props; 12 | 13 | const rows = []; 14 | for (const flag of flags) rows.push(); 15 | 16 | return ( 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | {rows} 30 |
SploitTeamFlagTimeStatusChecksystem Response
31 |
32 | ); 33 | } 34 | } 35 | 36 | export default FlagsTable; 37 | -------------------------------------------------------------------------------- /game-archive/http/index.js: -------------------------------------------------------------------------------- 1 | const got = require('got'); 2 | 3 | const SYSTEM_IP = 'http://HTTP_FLAG_SUBMISSION_URL/flags'; 4 | const TEAM_TOKEN = ''; 5 | const TIMEOUT_MS = 5000; 6 | const teams = require('./teams.json'); 7 | // Teams format: 8 | /* 9 | { 10 | "name1": "IP1", 11 | "name2": "IP2" 12 | } 13 | */ 14 | 15 | module.exports = { 16 | flagFormat: '[A-Z0-9]{31}=', 17 | submitInterval: 120, 18 | flagLifetime: 5 * 120, 19 | teams, 20 | submitFlags: async (flags, onSubmit) => { 21 | const tot = flags.length; 22 | const chunkSize = Math.min(20, flags.length); 23 | for (let i = 0; i < tot; i += chunkSize) { 24 | try { 25 | const answer = await got 26 | .put(SYSTEM_IP, { 27 | headers: { 28 | 'X-Team-Token': TEAM_TOKEN 29 | }, 30 | timeout: TIMEOUT_MS, 31 | json: flags.slice(i, i + chunkSize) 32 | }) 33 | .json(); 34 | 35 | for (const a of answer) { 36 | await onSubmit(a.flag, a.status ? 'ACCEPTED' : 'REJECTED', a.msg.split(']')[1]); 37 | } 38 | } catch (e) { 39 | console.log(e); 40 | } 41 | } 42 | } 43 | }; 44 | -------------------------------------------------------------------------------- /schema.gql: -------------------------------------------------------------------------------- 1 | # ----------------------------------------------- 2 | # !!! THIS FILE WAS GENERATED BY TYPE-GRAPHQL !!! 3 | # !!! DO NOT MODIFY THIS FILE BY YOURSELF !!! 4 | # ----------------------------------------------- 5 | 6 | # The javascript `Date` as string. Type represents date and time as the ISO Date string. 7 | scalar DateTime 8 | 9 | type Flag { 10 | flag: String! 11 | sploit: String! 12 | team: String! 13 | timestamp: DateTime! 14 | status: String 15 | checksystem_response: String 16 | } 17 | 18 | type GameInfo { 19 | flagFormat: String! 20 | } 21 | 22 | type Mutation { 23 | postFlags(flags: [String!]!): Boolean! 24 | } 25 | 26 | type Query { 27 | getFlags(flag: String, sploit: String, team: String, since: DateTime, until: DateTime, status: String, checksystem_response: String, offset: Int = 0, limit: Int = 30): [Flag!]! 28 | getFlagCount(flag: String, sploit: String, team: String, since: DateTime, until: DateTime, status: String, checksystem_response: String): Int! 29 | getSearchValues: SearchValues! 30 | getGameInfo: GameInfo! 31 | } 32 | 33 | type SearchValues { 34 | sploits: [String!]! 35 | teams: [String!]! 36 | statuses: [String!]! 37 | } 38 | -------------------------------------------------------------------------------- /src/lib/db.ts: -------------------------------------------------------------------------------- 1 | import { Sequelize } from 'sequelize-typescript'; 2 | import dbHealthcheck from './db-healthcheck'; 3 | import * as Log from '../lib/log'; 4 | 5 | const waitForDb = async () => { 6 | for (let i = 0; i < 5; i++) { 7 | try { 8 | Log.wait('Checking DB'); 9 | 10 | await dbHealthcheck(); 11 | 12 | Log.ready('DB Online'); 13 | break; 14 | } catch (e) { 15 | await new Promise(resolve => setTimeout(resolve, 5000)); 16 | } 17 | } 18 | }; 19 | 20 | export const initDb = async () => { 21 | await waitForDb(); 22 | 23 | const sequelize = new Sequelize({ 24 | database: process.env.DB_NAME!, 25 | username: process.env.DB_USER!, 26 | password: process.env.DB_PASS, 27 | host: process.env.DB_HOST, 28 | port: parseInt(process.env.DB_PORT || '5432', 10), 29 | dialect: 'postgres', 30 | pool: { 31 | max: 5, 32 | min: 0, 33 | idle: 10000 34 | }, 35 | models: [__dirname + '/models/*'], 36 | logging: false, 37 | define: { 38 | timestamps: false 39 | } 40 | }); 41 | 42 | await sequelize.sync({ 43 | force: false 44 | }); // Await for sequelize init 45 | 46 | return sequelize; 47 | }; 48 | -------------------------------------------------------------------------------- /src/web-server.ts: -------------------------------------------------------------------------------- 1 | import cors from 'cors'; 2 | import express from 'express'; 3 | import next from 'next'; 4 | import { makeApiRouter } from './api'; 5 | import * as Log from './lib/log'; 6 | 7 | const dev = process.env.NODE_ENV !== 'production'; 8 | const app = next({ dev }); 9 | const handle = app.getRequestHandler(); 10 | 11 | export const initWebServer = async (error?: any) => { 12 | const server = express(); 13 | 14 | if (error) { 15 | server.use((req, res) => { 16 | res.end(error.toString()); 17 | }); 18 | } else { 19 | Log.wait('Loading Next.JS'); 20 | await app.prepare(); // Await for nextjs init 21 | Log.ready('Next.JS Ready'); 22 | 23 | server.use(cors()); 24 | server.use('/api', await makeApiRouter()); 25 | server.use(async (err, req, res, next) => { 26 | if (err) { 27 | res.status(500).end(err); 28 | } 29 | }); 30 | 31 | server.use('/public', express.static('./public')); 32 | 33 | //TODO check if this is safe for production 34 | server.get('*', (req, res) => { 35 | return handle(req, res); 36 | }); 37 | } 38 | 39 | server.listen(3000); 40 | Log.ready('> Server ready on http://localhost:3000'); 41 | }; 42 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "lessdestructivefarm", 3 | "private": true, 4 | "version": "0.1.0", 5 | "description": "", 6 | "main": "src/server.ts", 7 | "scripts": { 8 | "dev": "ts-node --project tsconfig.server.json src/server.ts", 9 | "dev:watch": "nodemon", 10 | "build": "cross-env NODE_ENV=production tsc --project tsconfig.server.json && cross-env NODE_ENV=production next build", 11 | "start": "cross-env NODE_ENV=production node build/server.js", 12 | "prettier": "prettier --write src/**/*.{ts,tsx,js,css,html}" 13 | }, 14 | "repository": { 15 | "type": "git", 16 | "url": "git@github.com:Giotino/LessDestructiveFarm.git" 17 | }, 18 | "author": "Giotino ", 19 | "license": "UNLICENSED", 20 | "dependencies": { 21 | "apollo-boost": "^0.4.4", 22 | "body-parser": "^1.19.0", 23 | "chalk": "^2.4.2", 24 | "cors": "^2.8.5", 25 | "cross-env": "^6.0.3", 26 | "dotenv": "^8.2.0", 27 | "express": "^4.17.1", 28 | "express-graphql": "^0.9.0", 29 | "graphql": "^14.5.8", 30 | "graphql-tag": "^2.10.1", 31 | "isomorphic-unfetch": "^3.0.0", 32 | "moment": "^2.24.0", 33 | "next": "^9.3.4", 34 | "next-server": "^9.0.5", 35 | "nprogress": "^0.2.0", 36 | "pg": "^8.7.3", 37 | "react": "^16.10.2", 38 | "react-datepicker": "^2.14.1", 39 | "react-dom": "^16.10.2", 40 | "reflect-metadata": "^0.1.13", 41 | "sequelize": "^5.22.5", 42 | "sequelize-typescript": "^1.1.0", 43 | "type-graphql": "^0.17.5" 44 | }, 45 | "devDependencies": { 46 | "@types/bluebird": "^3.5.30", 47 | "@types/cors": "^2.8.6", 48 | "@types/express": "^4.17.6", 49 | "@types/graphql": "^14.5.0", 50 | "@types/node": "^12.12.35", 51 | "@types/nprogress": "^0.2.0", 52 | "@types/react": "^16.9.34", 53 | "@types/react-datepicker": "^2.11.0", 54 | "nodemon": "^1.19.4", 55 | "prettier": "^1.18.2", 56 | "ts-node": "^8.8.2", 57 | "typescript": "^3.6.4" 58 | } 59 | } 60 | -------------------------------------------------------------------------------- /src/next/components/manualSubmission.tsx: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | import { apolloClient, queries } from '../lib/graphql'; 3 | import { GameInfo } from '../lib/types'; 4 | 5 | interface Props { 6 | gameInfo: GameInfo; 7 | onSubmit: () => any; 8 | } 9 | 10 | interface State { 11 | text: string; 12 | } 13 | 14 | class ManualSubmission extends Component { 15 | constructor(props: Props) { 16 | super(props); 17 | this.state = { text: '' }; 18 | 19 | this.onTextChange = this.onTextChange.bind(this); 20 | this.onSendClick = this.onSendClick.bind(this); 21 | } 22 | 23 | onTextChange(event: any) { 24 | this.setState({ text: event.target.value }); 25 | } 26 | 27 | async onSendClick() { 28 | const re = new RegExp(this.props.gameInfo.flagFormat, 'g'); 29 | const matches = Array.from(this.state.text.matchAll(re)); 30 | if (matches.length !== 0) { 31 | const flags = matches.map(r => r[0]); 32 | 33 | try { 34 | await apolloClient.query({ 35 | query: queries.POST_FLAGS, 36 | variables: { 37 | flags 38 | } 39 | }); 40 | 41 | this.setState({ text: '' }); 42 | 43 | this.props.onSubmit(); 44 | } catch (e) { 45 | console.error(e); 46 | } 47 | } 48 | } 49 | 50 | render() { 51 | return ( 52 |
53 |
54 |
55 |

Add Flags Manually

56 | 62 | 67 | 70 |
71 |
72 |
73 | ); 74 | } 75 | } 76 | 77 | export default ManualSubmission; 78 | -------------------------------------------------------------------------------- /src/next/lib/graphql.ts: -------------------------------------------------------------------------------- 1 | import { InMemoryCache } from 'apollo-cache-inmemory'; 2 | import { ApolloClient } from 'apollo-client'; 3 | import { HttpLink } from 'apollo-link-http'; 4 | import gql from 'graphql-tag'; 5 | import fetch from 'isomorphic-unfetch'; 6 | 7 | export const queries = { 8 | GET_ALL_DATA: gql` 9 | query GetFlags( 10 | $offset: Int = 0 11 | $limit: Int = 30 12 | $flag: String 13 | $sploit: String 14 | $team: String 15 | $since: DateTime 16 | $until: DateTime 17 | $status: String 18 | $checksystem_response: String 19 | ) { 20 | getFlags( 21 | offset: $offset 22 | limit: $limit 23 | flag: $flag 24 | sploit: $sploit 25 | team: $team 26 | since: $since 27 | until: $until 28 | status: $status 29 | checksystem_response: $checksystem_response 30 | ) { 31 | flag 32 | sploit 33 | team 34 | timestamp 35 | status 36 | checksystem_response 37 | } 38 | getFlagCount( 39 | flag: $flag 40 | sploit: $sploit 41 | team: $team 42 | since: $since 43 | until: $until 44 | status: $status 45 | checksystem_response: $checksystem_response 46 | ) 47 | getSearchValues { 48 | sploits 49 | teams 50 | statuses 51 | } 52 | getGameInfo { 53 | flagFormat 54 | } 55 | } 56 | `, 57 | POST_FLAGS: gql` 58 | mutation PostFlags($flags: [String!]!) { 59 | postFlags(flags: $flags) 60 | } 61 | ` 62 | }; 63 | 64 | const token = '1'; 65 | 66 | let uri: string; 67 | if (typeof window !== 'undefined') { 68 | uri = 69 | window.location.protocol + 70 | '//' + 71 | window.location.hostname + 72 | (window.location.port ? ':' + window.location.port : '') + 73 | '/api/graphql'; 74 | } else { 75 | uri = 'http://127.0.0.1:3000/api/graphql'; 76 | } 77 | 78 | export const apolloClient = new ApolloClient({ 79 | ssrMode: typeof window === 'undefined', // Disables forceFetch on the server (so queries are only run once) 80 | link: new HttpLink({ 81 | uri, 82 | headers: { 83 | Authorization: token ? `Bearer ${token}` : '' 84 | }, 85 | fetch 86 | }), 87 | cache: new InMemoryCache(), 88 | defaultOptions: { 89 | watchQuery: { 90 | fetchPolicy: 'no-cache', 91 | errorPolicy: 'ignore' 92 | }, 93 | query: { 94 | fetchPolicy: 'no-cache', 95 | errorPolicy: 'all' 96 | } 97 | } 98 | }); 99 | -------------------------------------------------------------------------------- /src/game-manager.ts: -------------------------------------------------------------------------------- 1 | import * as Log from './lib/log'; 2 | import Flag, { FlagState } from './lib/models/flag'; 3 | import { exec } from 'child_process'; 4 | import path from 'path'; 5 | 6 | const gameDir = path.resolve(path.join(__dirname, '../game/')); 7 | 8 | class GameManager { 9 | private game: any; 10 | getClientConfig() { 11 | return { 12 | TEAMS: this.game.teams, 13 | FLAG_FORMAT: this.game.flagFormat, 14 | FLAG_LIFETIME: this.game.flagLifetime, 15 | SUBMIT_PERIOD: this.game.submitInterval 16 | }; 17 | } 18 | 19 | getFlagFormat() { 20 | return this.game.flagFormat; 21 | } 22 | 23 | install(): Promise<{ stdout: string; stderr: string; error: string }> { 24 | return new Promise((resolve, reject) => { 25 | exec(`npm i --production --prefix ${gameDir}`, { cwd: gameDir }, (error, stdout, stderr) => { 26 | resolve({ stdout, stderr, error: error ? error.toString() : undefined }); 27 | }); 28 | }); 29 | } 30 | 31 | async init() { 32 | const { stdout, stderr, error } = await this.install(); 33 | this.game = require(gameDir); 34 | 35 | if (error) throw error; 36 | 37 | this.submitLoop(); 38 | } 39 | 40 | async submitLoop() { 41 | while (true) { 42 | try { 43 | const flagsResult = await Flag.findAll({ 44 | attributes: ['flag'], 45 | where: { status: 'QUEUED' }, 46 | raw: true, 47 | order: [['timestamp', 'ASC']] 48 | }); 49 | 50 | if (flagsResult.length !== 0) { 51 | const flags = []; 52 | for (let f of flagsResult) flags.push(f.flag); 53 | 54 | Log.event(`Submitting ${flags.length} flags`); 55 | 56 | this.game.submitFlags( 57 | flags, 58 | async (submittedFlags: string | string[], status: FlagState, response: string) => { 59 | if (!Array.isArray(submittedFlags)) submittedFlags = [submittedFlags]; 60 | 61 | // Also search status = QUEUED, because it may already have been submitted 62 | for (const flag of submittedFlags) { 63 | await Flag.update( 64 | { status, checksystem_response: response }, 65 | { where: { flag, status: 'QUEUED' } } 66 | ); 67 | } 68 | } 69 | ); 70 | } 71 | } catch (e) { 72 | console.error(e); 73 | } finally { 74 | await new Promise(resolve => setTimeout(resolve, this.game.submitInterval * 1000)); 75 | } 76 | } 77 | } 78 | } 79 | 80 | export default new GameManager(); 81 | -------------------------------------------------------------------------------- /game-archive/tcp/index.js: -------------------------------------------------------------------------------- 1 | const { Socket } = require('net'); 2 | 3 | const SYSTEM_IP = 'TCP_FLAG_SUBMISSION_IP'; 4 | const SYSTEM_PORT = 31337; 5 | const TIMEOUT_MS = 5000; 6 | const teams = require('./teams.json'); 7 | // Teams format: 8 | /* 9 | { 10 | "name1": "IP1", 11 | "name2": "IP2" 12 | } 13 | */ 14 | 15 | //status: 'QUEUED' | 'SKIPPED' | 'ACCEPTED' | 'REJECTED' 16 | const responseToStatus = response => { 17 | response = response.toLowerCase(); 18 | if (response.startsWith('[ok]')) return 'ACCEPTED'; 19 | if (response.startsWith('[err]')) return 'REJECTED'; 20 | return 'QUEUED'; 21 | }; 22 | 23 | module.exports = { 24 | flagFormat: '[A-Z0-9]{31}=', 25 | submitInterval: 120, 26 | flagLifetime: 5 * 120, 27 | teams, 28 | submitFlags: (flags, onSubmit) => 29 | new Promise(async (resolve, reject) => { 30 | const socket = new Socket(); 31 | 32 | socket.setTimeout(TIMEOUT_MS); 33 | 34 | let buffer = ''; 35 | const untilNewline = chunk => { 36 | buffer += chunk; 37 | if (buffer.includes('\n')) { 38 | const rows = buffer.split(/\n/g); 39 | buffer = rows.pop(); 40 | 41 | return rows; 42 | } 43 | return null; 44 | }; 45 | 46 | let submitted = 0; 47 | 48 | socket.on('connect', () => { 49 | // Send all flag 50 | (async () => { 51 | for (const flag of flags) if (!socket.destroyed) socket.write(flag + '\n'); 52 | })(); 53 | }); 54 | 55 | // Work on responses 56 | socket.on('data', async chunk => { 57 | const rows = untilNewline(chunk); 58 | if (rows) { 59 | for (const row of rows) { 60 | const response = row.trim(); 61 | 62 | if (response.toLowerCase().includes('unavailable')) { 63 | socket.end(); 64 | break; 65 | } 66 | 67 | console.log(response); 68 | const status = responseToStatus(response); 69 | console.log(status); 70 | await onSubmit(flags[submitted++], status, response); // await or the DB is going to explode 71 | if (submitted == flags.length) socket.end(); 72 | } 73 | } 74 | }); 75 | 76 | socket.on('timeout', () => { 77 | console.log('Socket timeout'); 78 | socket.end(); 79 | }); 80 | 81 | socket.on('error', e => { 82 | console.log('Socket error', e); 83 | socket.end(); 84 | reject(); 85 | }); 86 | 87 | socket.on('close', () => { 88 | resolve(); 89 | }); 90 | 91 | socket.connect(SYSTEM_PORT, SYSTEM_IP, () => {}); 92 | }) 93 | }; 94 | -------------------------------------------------------------------------------- /src/next/components/pagination.tsx: -------------------------------------------------------------------------------- 1 | import React, { Component } from 'react'; 2 | 3 | interface Props { 4 | currentPage: number; 5 | totalPages: number; 6 | onPageSelected: (page: number) => any; 7 | } 8 | 9 | interface State { 10 | currentPageText: string; 11 | } 12 | 13 | //Must be even 14 | const MAX_PAGE_TO_SHOW = 5; 15 | 16 | class Pagination extends Component { 17 | constructor(props: Props) { 18 | super(props); 19 | 20 | this.state = { 21 | currentPageText: props.currentPage.toString() 22 | }; 23 | 24 | this.onCurrentPageInputChanged = this.onCurrentPageInputChanged.bind(this); 25 | this.onCurrentPageKeyDown = this.onCurrentPageKeyDown.bind(this); 26 | } 27 | 28 | componentDidUpdate(prevProps: Props) { 29 | //If searchParams object changed (needed for update on navigation) 30 | if (this.props.currentPage !== prevProps.currentPage) 31 | this.setState({ 32 | currentPageText: this.props.currentPage.toString() 33 | }); 34 | } 35 | 36 | onCurrentPageInputChanged(event: any) { 37 | this.setState({ 38 | currentPageText: event.target.value 39 | }); 40 | } 41 | 42 | onCurrentPageKeyDown(event: any) { 43 | if (event.key === 'Enter') this.props.onPageSelected(parseInt(this.state.currentPageText, 10)); 44 | } 45 | 46 | render() { 47 | const half = Math.ceil(MAX_PAGE_TO_SHOW / 2); 48 | const firstShown = Math.max(1, this.props.currentPage - half); 49 | const lastShown = Math.min(this.props.totalPages, this.props.currentPage + half); 50 | 51 | const pageButtons = []; 52 | 53 | if (firstShown > 1) 54 | pageButtons.push( 55 |
  • 56 |
    this.props.onPageSelected(1)}> 57 | « 58 |
    59 |
  • 60 | ); 61 | 62 | for (let i = firstShown; i < lastShown + 1; i++) { 63 | let classes = 'page-item'; 64 | if (i == this.props.currentPage) { 65 | pageButtons.push( 66 |
  • 67 |
    68 | 75 |
    76 |
  • 77 | ); 78 | } else { 79 | pageButtons.push( 80 |
  • 81 |
    this.props.onPageSelected(i)}> 82 | {i} 83 |
    84 |
  • 85 | ); 86 | } 87 | } 88 | 89 | if (lastShown < this.props.totalPages) 90 | pageButtons.push( 91 |
  • 92 |
    this.props.onPageSelected(this.props.totalPages)} 95 | > 96 | » 97 |
    98 |
  • 99 | ); 100 | 101 | return
      {pageButtons}
    ; 102 | } 103 | S; 104 | } 105 | 106 | export default Pagination; 107 | -------------------------------------------------------------------------------- /src/pages/index.tsx: -------------------------------------------------------------------------------- 1 | import Head from 'next/head'; 2 | import Router from 'next/router'; 3 | import React, { Component } from 'react'; 4 | import { GameInfo, SearchParams, SearchValues } from 'src/next/lib/types'; 5 | import FlagModel from '../lib/models/flag'; 6 | import FlagCounter from '../next/components/flagCounter'; 7 | import FlagsTable from '../next/components/flagsTable'; 8 | import ManualSubmission from '../next/components/manualSubmission'; 9 | import NavBar from '../next/components/navBar'; 10 | import Pagination from '../next/components/pagination'; 11 | import Search from '../next/components/search'; 12 | import { apolloClient, queries } from '../next/lib/graphql'; 13 | 14 | interface Props { 15 | query: any; 16 | totalFlags: number; 17 | searchParams: SearchParams; 18 | searchValues: SearchValues; 19 | flags?: FlagModel[]; 20 | gameInfo: GameInfo; 21 | } 22 | 23 | const FLAGS_PER_PAGE = 30; 24 | 25 | export default class extends Component { 26 | static async getInitialProps({ req, res, query }): Promise { 27 | try { 28 | if (!query.page) query.page = '1'; 29 | 30 | const offset = (parseInt(query.page, 10) - 1) * FLAGS_PER_PAGE; 31 | 32 | const { sploit, team, status, flag, since, until, checksystem_response } = query; 33 | 34 | const result = await apolloClient.query({ 35 | query: queries.GET_ALL_DATA, 36 | variables: { 37 | offset, 38 | limit: FLAGS_PER_PAGE, 39 | sploit, 40 | team, 41 | status, 42 | flag, 43 | since: new Date(since), 44 | until: new Date(until), 45 | checksystem_response 46 | } 47 | }); 48 | 49 | if (result.errors) throw JSON.stringify(result.errors); 50 | 51 | return { 52 | totalFlags: parseInt(result.data.getFlagCount, 10), 53 | flags: result.data.getFlags, 54 | searchParams: query, 55 | searchValues: result.data.getSearchValues, 56 | gameInfo: result.data.getGameInfo, 57 | query 58 | }; 59 | } catch (e) { 60 | if (e.networkError && e.networkError.result) 61 | console.error(JSON.stringify(e.networkError.result)); 62 | else console.error(e); 63 | } 64 | } 65 | 66 | resetSearch() { 67 | Router.push('/'); 68 | } 69 | 70 | updateQuery(newElements: any, resetPage: boolean = false) { 71 | const query = { 72 | ...this.props.query, 73 | ...newElements 74 | }; 75 | 76 | if (resetPage) query.page = 1; 77 | 78 | //Remove empty params 79 | for (const item in query) if (!query[item]) delete query[item]; 80 | 81 | Router.push({ pathname: '/', query }); 82 | } 83 | 84 | render() { 85 | const { totalFlags, flags, query } = this.props; 86 | 87 | const pages = Math.ceil(totalFlags / FLAGS_PER_PAGE); 88 | const currentPage = parseInt(query.page, 10); 89 | 90 | return ( 91 | <> 92 | 93 | Less Destructive Farm 94 | 95 | 96 | 97 |
    98 |
    99 | this.updateQuery(params, true)} 104 | onReset={() => this.resetSearch()} 105 | /> 106 | 107 | this.updateQuery({})} 110 | /> 111 |
    112 |
    113 | 114 | this.updateQuery({ page })} 118 | /> 119 | 120 | this.updateQuery({ page })} 124 | /> 125 |
    126 |
    127 | 128 | ); 129 | } 130 | } 131 | -------------------------------------------------------------------------------- /src/lib/resolvers/flagResolver.ts: -------------------------------------------------------------------------------- 1 | import { IsDate, IsInt, IsOptional, IsPositive, Min } from 'class-validator'; 2 | import { Op } from 'sequelize'; 3 | import { 4 | Arg, 5 | Args, 6 | ArgsType, 7 | Field, 8 | Int, 9 | Mutation, 10 | ObjectType, 11 | Query, 12 | Resolver 13 | } from 'type-graphql'; 14 | import Flag from '../models/flag'; 15 | 16 | @ArgsType() 17 | class GetFlagsCountArgs { 18 | @IsOptional() 19 | @Field({ nullable: true }) 20 | flag?: string; 21 | 22 | @IsOptional() 23 | @Field({ nullable: true }) 24 | sploit?: string; 25 | 26 | @IsOptional() 27 | @Field({ nullable: true }) 28 | team?: string; 29 | 30 | @IsOptional() 31 | @IsDate() 32 | @Field({ nullable: true }) 33 | since?: Date; 34 | 35 | @IsOptional() 36 | @IsDate() 37 | @Field({ nullable: true }) 38 | until?: Date; 39 | 40 | @IsOptional() 41 | @Field({ nullable: true }) 42 | status?: string; 43 | 44 | @IsOptional() 45 | @Field({ nullable: true }) 46 | checksystem_response?: string; 47 | } 48 | 49 | @ArgsType() 50 | class GetFlagsArgs extends GetFlagsCountArgs { 51 | @IsOptional() 52 | @IsInt() 53 | @Min(0) 54 | @Field(type => Int, { defaultValue: 0 }) 55 | offset: number = 0; 56 | 57 | @IsOptional() 58 | @IsInt() 59 | @IsPositive() 60 | @Field(type => Int, { defaultValue: 30 }) 61 | limit: number = 30; 62 | } 63 | @ObjectType() 64 | class SearchValues { 65 | @Field(type => [String]) 66 | sploits: string[]; 67 | 68 | @Field(type => [String]) 69 | teams: string[]; 70 | 71 | @Field(type => [String]) 72 | statuses: string[]; 73 | } 74 | 75 | @Resolver() 76 | export class FlagResolver { 77 | static argumentsToQuery(args: GetFlagsCountArgs | GetFlagsArgs) { 78 | const { flag, sploit, team, since, until, status, checksystem_response } = args; 79 | const search: any = {}; 80 | 81 | if (flag) search.flag = { [Op.iLike]: '%' + flag + '%' }; 82 | if (sploit) search.sploit = sploit; 83 | if (team) search.team = team; 84 | if (status) search.status = status; 85 | if (checksystem_response) 86 | search.checksystem_response = { [Op.iLike]: '%' + checksystem_response + '%' }; 87 | 88 | if (since && until) { 89 | search.timestamp = { 90 | [Op.and]: [{ [Op.gte]: since }, { [Op.lte]: until }] 91 | }; 92 | } else if (since) { 93 | search.timestamp = { 94 | [Op.gte]: since 95 | }; 96 | } else if (until) { 97 | search.timestamp = { 98 | [Op.lte]: until 99 | }; 100 | } 101 | 102 | return search; 103 | } 104 | 105 | @Query(returns => [Flag]) 106 | async getFlags(@Args() args: GetFlagsArgs): Promise { 107 | const { offset, limit } = args; 108 | const search = FlagResolver.argumentsToQuery(args); 109 | 110 | const flags = await Flag.findAll({ 111 | where: search, 112 | offset, 113 | limit, 114 | order: [['timestamp', 'DESC']] 115 | }); 116 | 117 | return flags; 118 | } 119 | 120 | @Query(returns => Int) 121 | async getFlagCount(@Args() args: GetFlagsCountArgs): Promise { 122 | const search = FlagResolver.argumentsToQuery(args); 123 | 124 | const count = await Flag.count({ 125 | where: search 126 | }); 127 | 128 | return count; 129 | } 130 | 131 | @Query(returns => SearchValues) 132 | async getSearchValues(): Promise { 133 | const sploitRes: [{ DISTINCT: string }] = await Flag.aggregate('sploit', 'DISTINCT', { 134 | plain: false, 135 | raw: true 136 | }); 137 | const sploits = []; 138 | for (const status of sploitRes) sploits.push(status.DISTINCT); 139 | 140 | const teamRes: [{ DISTINCT: string }] = await Flag.aggregate('team', 'DISTINCT', { 141 | plain: false, 142 | raw: true 143 | }); 144 | const teams = []; 145 | for (const status of teamRes) teams.push(status.DISTINCT); 146 | 147 | const statusRes: [{ DISTINCT: string }] = await Flag.aggregate('status', 'DISTINCT', { 148 | plain: false, 149 | raw: true 150 | }); 151 | const statuses = []; 152 | for (const status of statusRes) statuses.push(status.DISTINCT); 153 | 154 | return { sploits, teams, statuses }; 155 | } 156 | 157 | @Mutation(returns => Boolean) 158 | async postFlags(@Arg('flags', type => [String]) flags: string[]): Promise { 159 | const flagsForInserion: any = []; 160 | 161 | for (const flag of flags) { 162 | flagsForInserion.push({ 163 | flag: flag, 164 | sploit: 'MANUAL', 165 | team: 'MANUAL', 166 | timestamp: new Date() 167 | }); 168 | } 169 | 170 | await Flag.bulkCreate(flagsForInserion, { ignoreDuplicates: true }); 171 | return true; 172 | } 173 | } 174 | -------------------------------------------------------------------------------- /src/next/components/search.tsx: -------------------------------------------------------------------------------- 1 | import moment from 'moment'; 2 | import React, { Component } from 'react'; 3 | import DatePicker from 'react-datepicker'; 4 | import { GameInfo, SearchParams, SearchValues } from '../lib/types'; 5 | 6 | interface Props { 7 | gameInfo: GameInfo; 8 | searchParams: SearchParams; 9 | searchValues: SearchValues; 10 | onSearch: (params: any) => any; 11 | onReset: () => any; 12 | } 13 | 14 | interface State { 15 | sploit: string; 16 | team: string; 17 | status: string; 18 | flag: string; 19 | since?: Date; 20 | until?: Date; 21 | checksystemResponse: string; 22 | } 23 | 24 | class Search extends Component { 25 | constructor(props: Props) { 26 | super(props); 27 | 28 | this.state = { 29 | sploit: props.searchParams.sploit || '', 30 | team: props.searchParams.team || '', 31 | status: props.searchParams.status || '', 32 | flag: props.searchParams.flag || '', 33 | since: props.searchParams.since && new Date(props.searchParams.since), 34 | until: props.searchParams.until && new Date(props.searchParams.until), 35 | checksystemResponse: props.searchParams.checksystem_response || '' 36 | }; 37 | 38 | this.onSelectSploit = this.onSelectSploit.bind(this); 39 | this.onSelectTeam = this.onSelectTeam.bind(this); 40 | this.onSelectStatus = this.onSelectStatus.bind(this); 41 | this.onTextInputChanged = this.onTextInputChanged.bind(this); 42 | this.onResetClick = this.onResetClick.bind(this); 43 | this.onSearchClick = this.onSearchClick.bind(this); 44 | } 45 | 46 | componentDidUpdate(prevProps: Props) { 47 | //If searchParams object changed (needed for update on navigation) 48 | if (this.props.searchParams !== prevProps.searchParams) 49 | this.setState({ 50 | sploit: this.props.searchParams.sploit || '', 51 | team: this.props.searchParams.team || '', 52 | status: this.props.searchParams.status || '', 53 | flag: this.props.searchParams.flag || '', 54 | since: this.props.searchParams.since && new Date(this.props.searchParams.since), 55 | until: this.props.searchParams.until && new Date(this.props.searchParams.until), 56 | checksystemResponse: this.props.searchParams.checksystem_response || '' 57 | }); 58 | } 59 | 60 | onSelectSploit(event: any) { 61 | this.setState({ 62 | sploit: event.target.value 63 | }); 64 | } 65 | onSelectTeam(event: any) { 66 | this.setState({ 67 | team: event.target.value 68 | }); 69 | } 70 | onSelectStatus(event: any) { 71 | this.setState({ 72 | status: event.target.value 73 | }); 74 | } 75 | onDateChanged(field: string, date: Date) { 76 | if (field === 'since') this.setState({ since: date }); 77 | else if (field === 'until') this.setState({ until: date }); 78 | } 79 | onTextInputChanged(event: any) { 80 | if (event.target.id === 'flag') this.setState({ flag: event.target.value }); 81 | else if (event.target.id === 'checksystemResponse') 82 | this.setState({ checksystemResponse: event.target.value }); 83 | } 84 | 85 | onResetClick() { 86 | this.setState({ 87 | sploit: '', 88 | team: '', 89 | status: '', 90 | flag: '', 91 | since: undefined, 92 | until: undefined, 93 | checksystemResponse: '' 94 | }); 95 | 96 | this.props.onReset(); 97 | } 98 | 99 | onSearchClick() { 100 | const payload: any = {}; 101 | 102 | payload.sploit = this.state.sploit; 103 | payload.team = this.state.team; 104 | payload.status = this.state.status; 105 | payload.flag = this.state.flag; 106 | payload.since = this.state.since ? moment(this.state.since).format('YYYY-MM-DD HH:mm') : ''; 107 | payload.until = this.state.until ? moment(this.state.until).format('YYYY-MM-DD HH:mm') : ''; 108 | payload.checksystem_response = this.state.checksystemResponse; 109 | 110 | this.props.onSearch(payload); 111 | } 112 | 113 | render() { 114 | return ( 115 |
    116 |
    117 |
    118 |

    Show Flags

    119 |
    120 |
    121 | 122 | 136 |
    137 |
    138 | 139 | 153 |
    154 |
    155 | 156 | 163 |
    164 |
    165 |
    166 |
    167 | 168 |
    169 | this.onDateChanged('since', date)} 173 | timeInputLabel="Time:" 174 | dateFormat="yyyy-MM-dd HH:mm" 175 | showTimeInput={true} 176 | shouldCloseOnSelect={false} 177 | /> 178 |
    179 |
    180 |
    181 | 182 |
    183 | this.onDateChanged('until', date)} 187 | timeInputLabel="Time:" 188 | dateFormat="yyyy-MM-dd HH:mm" 189 | showTimeInput={true} 190 | shouldCloseOnSelect={false} 191 | /> 192 |
    193 |
    194 |
    195 | 196 | 210 |
    211 |
    212 | 213 | 220 |
    221 |
    222 |
    223 |
    224 | 227 |   228 | 231 |
    232 |
    233 |
    234 |
    235 |
    236 | ); 237 | } 238 | } 239 | 240 | export default Search; 241 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. We, the Free Software Foundation, use the 18 | GNU General Public License for most of our software; it applies also to 19 | any other work released this way by its authors. You can apply it to 20 | your programs, too. 21 | 22 | When we speak of free software, we are referring to freedom, not 23 | price. Our General Public Licenses are designed to make sure that you 24 | have the freedom to distribute copies of free software (and charge for 25 | them if you wish), that you receive source code or can get it if you 26 | want it, that you can change the software or use pieces of it in new 27 | free programs, and that you know you can do these things. 28 | 29 | To protect your rights, we need to prevent others from denying you 30 | these rights or asking you to surrender the rights. Therefore, you have 31 | certain responsibilities if you distribute copies of the software, or if 32 | you modify it: responsibilities to respect the freedom of others. 33 | 34 | For example, if you distribute copies of such a program, whether 35 | gratis or for a fee, you must pass on to the recipients the same 36 | freedoms that you received. You must make sure that they, too, receive 37 | or can get the source code. And you must show them these terms so they 38 | know their rights. 39 | 40 | Developers that use the GNU GPL protect your rights with two steps: 41 | (1) assert copyright on the software, and (2) offer you this License 42 | giving you legal permission to copy, distribute and/or modify it. 43 | 44 | For the developers' and authors' protection, the GPL clearly explains 45 | that there is no warranty for this free software. For both users' and 46 | authors' sake, the GPL requires that modified versions be marked as 47 | changed, so that their problems will not be attributed erroneously to 48 | authors of previous versions. 49 | 50 | Some devices are designed to deny users access to install or run 51 | modified versions of the software inside them, although the manufacturer 52 | can do so. This is fundamentally incompatible with the aim of 53 | protecting users' freedom to change the software. The systematic 54 | pattern of such abuse occurs in the area of products for individuals to 55 | use, which is precisely where it is most unacceptable. Therefore, we 56 | have designed this version of the GPL to prohibit the practice for those 57 | products. If such problems arise substantially in other domains, we 58 | stand ready to extend this provision to those domains in future versions 59 | of the GPL, as needed to protect the freedom of users. 60 | 61 | Finally, every program is threatened constantly by software patents. 62 | States should not allow patents to restrict development and use of 63 | software on general-purpose computers, but in those that do, we wish to 64 | avoid the special danger that patents applied to a free program could 65 | make it effectively proprietary. To prevent this, the GPL assures that 66 | patents cannot be used to render the program non-free. 67 | 68 | The precise terms and conditions for copying, distribution and 69 | modification follow. 70 | 71 | TERMS AND CONDITIONS 72 | 73 | 0. Definitions. 74 | 75 | "This License" refers to version 3 of the GNU General Public License. 76 | 77 | "Copyright" also means copyright-like laws that apply to other kinds of 78 | works, such as semiconductor masks. 79 | 80 | "The Program" refers to any copyrightable work licensed under this 81 | License. Each licensee is addressed as "you". "Licensees" and 82 | "recipients" may be individuals or organizations. 83 | 84 | To "modify" a work means to copy from or adapt all or part of the work 85 | in a fashion requiring copyright permission, other than the making of an 86 | exact copy. The resulting work is called a "modified version" of the 87 | earlier work or a work "based on" the earlier work. 88 | 89 | A "covered work" means either the unmodified Program or a work based 90 | on the Program. 91 | 92 | To "propagate" a work means to do anything with it that, without 93 | permission, would make you directly or secondarily liable for 94 | infringement under applicable copyright law, except executing it on a 95 | computer or modifying a private copy. Propagation includes copying, 96 | distribution (with or without modification), making available to the 97 | public, and in some countries other activities as well. 98 | 99 | To "convey" a work means any kind of propagation that enables other 100 | parties to make or receive copies. Mere interaction with a user through 101 | a computer network, with no transfer of a copy, is not conveying. 102 | 103 | An interactive user interface displays "Appropriate Legal Notices" 104 | to the extent that it includes a convenient and prominently visible 105 | feature that (1) displays an appropriate copyright notice, and (2) 106 | tells the user that there is no warranty for the work (except to the 107 | extent that warranties are provided), that licensees may convey the 108 | work under this License, and how to view a copy of this License. If 109 | the interface presents a list of user commands or options, such as a 110 | menu, a prominent item in the list meets this criterion. 111 | 112 | 1. Source Code. 113 | 114 | The "source code" for a work means the preferred form of the work 115 | for making modifications to it. "Object code" means any non-source 116 | form of a work. 117 | 118 | A "Standard Interface" means an interface that either is an official 119 | standard defined by a recognized standards body, or, in the case of 120 | interfaces specified for a particular programming language, one that 121 | is widely used among developers working in that language. 122 | 123 | The "System Libraries" of an executable work include anything, other 124 | than the work as a whole, that (a) is included in the normal form of 125 | packaging a Major Component, but which is not part of that Major 126 | Component, and (b) serves only to enable use of the work with that 127 | Major Component, or to implement a Standard Interface for which an 128 | implementation is available to the public in source code form. A 129 | "Major Component", in this context, means a major essential component 130 | (kernel, window system, and so on) of the specific operating system 131 | (if any) on which the executable work runs, or a compiler used to 132 | produce the work, or an object code interpreter used to run it. 133 | 134 | The "Corresponding Source" for a work in object code form means all 135 | the source code needed to generate, install, and (for an executable 136 | work) run the object code and to modify the work, including scripts to 137 | control those activities. However, it does not include the work's 138 | System Libraries, or general-purpose tools or generally available free 139 | programs which are used unmodified in performing those activities but 140 | which are not part of the work. For example, Corresponding Source 141 | includes interface definition files associated with source files for 142 | the work, and the source code for shared libraries and dynamically 143 | linked subprograms that the work is specifically designed to require, 144 | such as by intimate data communication or control flow between those 145 | subprograms and other parts of the work. 146 | 147 | The Corresponding Source need not include anything that users 148 | can regenerate automatically from other parts of the Corresponding 149 | Source. 150 | 151 | The Corresponding Source for a work in source code form is that 152 | same work. 153 | 154 | 2. Basic Permissions. 155 | 156 | All rights granted under this License are granted for the term of 157 | copyright on the Program, and are irrevocable provided the stated 158 | conditions are met. This License explicitly affirms your unlimited 159 | permission to run the unmodified Program. The output from running a 160 | covered work is covered by this License only if the output, given its 161 | content, constitutes a covered work. This License acknowledges your 162 | rights of fair use or other equivalent, as provided by copyright law. 163 | 164 | You may make, run and propagate covered works that you do not 165 | convey, without conditions so long as your license otherwise remains 166 | in force. You may convey covered works to others for the sole purpose 167 | of having them make modifications exclusively for you, or provide you 168 | with facilities for running those works, provided that you comply with 169 | the terms of this License in conveying all material for which you do 170 | not control copyright. Those thus making or running the covered works 171 | for you must do so exclusively on your behalf, under your direction 172 | and control, on terms that prohibit them from making any copies of 173 | your copyrighted material outside their relationship with you. 174 | 175 | Conveying under any other circumstances is permitted solely under 176 | the conditions stated below. Sublicensing is not allowed; section 10 177 | makes it unnecessary. 178 | 179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law. 180 | 181 | No covered work shall be deemed part of an effective technological 182 | measure under any applicable law fulfilling obligations under article 183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or 184 | similar laws prohibiting or restricting circumvention of such 185 | measures. 186 | 187 | When you convey a covered work, you waive any legal power to forbid 188 | circumvention of technological measures to the extent such circumvention 189 | is effected by exercising rights under this License with respect to 190 | the covered work, and you disclaim any intention to limit operation or 191 | modification of the work as a means of enforcing, against the work's 192 | users, your or third parties' legal rights to forbid circumvention of 193 | technological measures. 194 | 195 | 4. Conveying Verbatim Copies. 196 | 197 | You may convey verbatim copies of the Program's source code as you 198 | receive it, in any medium, provided that you conspicuously and 199 | appropriately publish on each copy an appropriate copyright notice; 200 | keep intact all notices stating that this License and any 201 | non-permissive terms added in accord with section 7 apply to the code; 202 | keep intact all notices of the absence of any warranty; and give all 203 | recipients a copy of this License along with the Program. 204 | 205 | You may charge any price or no price for each copy that you convey, 206 | and you may offer support or warranty protection for a fee. 207 | 208 | 5. Conveying Modified Source Versions. 209 | 210 | You may convey a work based on the Program, or the modifications to 211 | produce it from the Program, in the form of source code under the 212 | terms of section 4, provided that you also meet all of these conditions: 213 | 214 | a) The work must carry prominent notices stating that you modified 215 | it, and giving a relevant date. 216 | 217 | b) The work must carry prominent notices stating that it is 218 | released under this License and any conditions added under section 219 | 7. This requirement modifies the requirement in section 4 to 220 | "keep intact all notices". 221 | 222 | c) You must license the entire work, as a whole, under this 223 | License to anyone who comes into possession of a copy. This 224 | License will therefore apply, along with any applicable section 7 225 | additional terms, to the whole of the work, and all its parts, 226 | regardless of how they are packaged. This License gives no 227 | permission to license the work in any other way, but it does not 228 | invalidate such permission if you have separately received it. 229 | 230 | d) If the work has interactive user interfaces, each must display 231 | Appropriate Legal Notices; however, if the Program has interactive 232 | interfaces that do not display Appropriate Legal Notices, your 233 | work need not make them do so. 234 | 235 | A compilation of a covered work with other separate and independent 236 | works, which are not by their nature extensions of the covered work, 237 | and which are not combined with it such as to form a larger program, 238 | in or on a volume of a storage or distribution medium, is called an 239 | "aggregate" if the compilation and its resulting copyright are not 240 | used to limit the access or legal rights of the compilation's users 241 | beyond what the individual works permit. Inclusion of a covered work 242 | in an aggregate does not cause this License to apply to the other 243 | parts of the aggregate. 244 | 245 | 6. Conveying Non-Source Forms. 246 | 247 | You may convey a covered work in object code form under the terms 248 | of sections 4 and 5, provided that you also convey the 249 | machine-readable Corresponding Source under the terms of this License, 250 | in one of these ways: 251 | 252 | a) Convey the object code in, or embodied in, a physical product 253 | (including a physical distribution medium), accompanied by the 254 | Corresponding Source fixed on a durable physical medium 255 | customarily used for software interchange. 256 | 257 | b) Convey the object code in, or embodied in, a physical product 258 | (including a physical distribution medium), accompanied by a 259 | written offer, valid for at least three years and valid for as 260 | long as you offer spare parts or customer support for that product 261 | model, to give anyone who possesses the object code either (1) a 262 | copy of the Corresponding Source for all the software in the 263 | product that is covered by this License, on a durable physical 264 | medium customarily used for software interchange, for a price no 265 | more than your reasonable cost of physically performing this 266 | conveying of source, or (2) access to copy the 267 | Corresponding Source from a network server at no charge. 268 | 269 | c) Convey individual copies of the object code with a copy of the 270 | written offer to provide the Corresponding Source. This 271 | alternative is allowed only occasionally and noncommercially, and 272 | only if you received the object code with such an offer, in accord 273 | with subsection 6b. 274 | 275 | d) Convey the object code by offering access from a designated 276 | place (gratis or for a charge), and offer equivalent access to the 277 | Corresponding Source in the same way through the same place at no 278 | further charge. You need not require recipients to copy the 279 | Corresponding Source along with the object code. If the place to 280 | copy the object code is a network server, the Corresponding Source 281 | may be on a different server (operated by you or a third party) 282 | that supports equivalent copying facilities, provided you maintain 283 | clear directions next to the object code saying where to find the 284 | Corresponding Source. Regardless of what server hosts the 285 | Corresponding Source, you remain obligated to ensure that it is 286 | available for as long as needed to satisfy these requirements. 287 | 288 | e) Convey the object code using peer-to-peer transmission, provided 289 | you inform other peers where the object code and Corresponding 290 | Source of the work are being offered to the general public at no 291 | charge under subsection 6d. 292 | 293 | A separable portion of the object code, whose source code is excluded 294 | from the Corresponding Source as a System Library, need not be 295 | included in conveying the object code work. 296 | 297 | A "User Product" is either (1) a "consumer product", which means any 298 | tangible personal property which is normally used for personal, family, 299 | or household purposes, or (2) anything designed or sold for incorporation 300 | into a dwelling. In determining whether a product is a consumer product, 301 | doubtful cases shall be resolved in favor of coverage. For a particular 302 | product received by a particular user, "normally used" refers to a 303 | typical or common use of that class of product, regardless of the status 304 | of the particular user or of the way in which the particular user 305 | actually uses, or expects or is expected to use, the product. A product 306 | is a consumer product regardless of whether the product has substantial 307 | commercial, industrial or non-consumer uses, unless such uses represent 308 | the only significant mode of use of the product. 309 | 310 | "Installation Information" for a User Product means any methods, 311 | procedures, authorization keys, or other information required to install 312 | and execute modified versions of a covered work in that User Product from 313 | a modified version of its Corresponding Source. The information must 314 | suffice to ensure that the continued functioning of the modified object 315 | code is in no case prevented or interfered with solely because 316 | modification has been made. 317 | 318 | If you convey an object code work under this section in, or with, or 319 | specifically for use in, a User Product, and the conveying occurs as 320 | part of a transaction in which the right of possession and use of the 321 | User Product is transferred to the recipient in perpetuity or for a 322 | fixed term (regardless of how the transaction is characterized), the 323 | Corresponding Source conveyed under this section must be accompanied 324 | by the Installation Information. But this requirement does not apply 325 | if neither you nor any third party retains the ability to install 326 | modified object code on the User Product (for example, the work has 327 | been installed in ROM). 328 | 329 | The requirement to provide Installation Information does not include a 330 | requirement to continue to provide support service, warranty, or updates 331 | for a work that has been modified or installed by the recipient, or for 332 | the User Product in which it has been modified or installed. Access to a 333 | network may be denied when the modification itself materially and 334 | adversely affects the operation of the network or violates the rules and 335 | protocols for communication across the network. 336 | 337 | Corresponding Source conveyed, and Installation Information provided, 338 | in accord with this section must be in a format that is publicly 339 | documented (and with an implementation available to the public in 340 | source code form), and must require no special password or key for 341 | unpacking, reading or copying. 342 | 343 | 7. Additional Terms. 344 | 345 | "Additional permissions" are terms that supplement the terms of this 346 | License by making exceptions from one or more of its conditions. 347 | Additional permissions that are applicable to the entire Program shall 348 | be treated as though they were included in this License, to the extent 349 | that they are valid under applicable law. If additional permissions 350 | apply only to part of the Program, that part may be used separately 351 | under those permissions, but the entire Program remains governed by 352 | this License without regard to the additional permissions. 353 | 354 | When you convey a copy of a covered work, you may at your option 355 | remove any additional permissions from that copy, or from any part of 356 | it. (Additional permissions may be written to require their own 357 | removal in certain cases when you modify the work.) You may place 358 | additional permissions on material, added by you to a covered work, 359 | for which you have or can give appropriate copyright permission. 360 | 361 | Notwithstanding any other provision of this License, for material you 362 | add to a covered work, you may (if authorized by the copyright holders of 363 | that material) supplement the terms of this License with terms: 364 | 365 | a) Disclaiming warranty or limiting liability differently from the 366 | terms of sections 15 and 16 of this License; or 367 | 368 | b) Requiring preservation of specified reasonable legal notices or 369 | author attributions in that material or in the Appropriate Legal 370 | Notices displayed by works containing it; or 371 | 372 | c) Prohibiting misrepresentation of the origin of that material, or 373 | requiring that modified versions of such material be marked in 374 | reasonable ways as different from the original version; or 375 | 376 | d) Limiting the use for publicity purposes of names of licensors or 377 | authors of the material; or 378 | 379 | e) Declining to grant rights under trademark law for use of some 380 | trade names, trademarks, or service marks; or 381 | 382 | f) Requiring indemnification of licensors and authors of that 383 | material by anyone who conveys the material (or modified versions of 384 | it) with contractual assumptions of liability to the recipient, for 385 | any liability that these contractual assumptions directly impose on 386 | those licensors and authors. 387 | 388 | All other non-permissive additional terms are considered "further 389 | restrictions" within the meaning of section 10. If the Program as you 390 | received it, or any part of it, contains a notice stating that it is 391 | governed by this License along with a term that is a further 392 | restriction, you may remove that term. If a license document contains 393 | a further restriction but permits relicensing or conveying under this 394 | License, you may add to a covered work material governed by the terms 395 | of that license document, provided that the further restriction does 396 | not survive such relicensing or conveying. 397 | 398 | If you add terms to a covered work in accord with this section, you 399 | must place, in the relevant source files, a statement of the 400 | additional terms that apply to those files, or a notice indicating 401 | where to find the applicable terms. 402 | 403 | Additional terms, permissive or non-permissive, may be stated in the 404 | form of a separately written license, or stated as exceptions; 405 | the above requirements apply either way. 406 | 407 | 8. Termination. 408 | 409 | You may not propagate or modify a covered work except as expressly 410 | provided under this License. Any attempt otherwise to propagate or 411 | modify it is void, and will automatically terminate your rights under 412 | this License (including any patent licenses granted under the third 413 | paragraph of section 11). 414 | 415 | However, if you cease all violation of this License, then your 416 | license from a particular copyright holder is reinstated (a) 417 | provisionally, unless and until the copyright holder explicitly and 418 | finally terminates your license, and (b) permanently, if the copyright 419 | holder fails to notify you of the violation by some reasonable means 420 | prior to 60 days after the cessation. 421 | 422 | Moreover, your license from a particular copyright holder is 423 | reinstated permanently if the copyright holder notifies you of the 424 | violation by some reasonable means, this is the first time you have 425 | received notice of violation of this License (for any work) from that 426 | copyright holder, and you cure the violation prior to 30 days after 427 | your receipt of the notice. 428 | 429 | Termination of your rights under this section does not terminate the 430 | licenses of parties who have received copies or rights from you under 431 | this License. If your rights have been terminated and not permanently 432 | reinstated, you do not qualify to receive new licenses for the same 433 | material under section 10. 434 | 435 | 9. Acceptance Not Required for Having Copies. 436 | 437 | You are not required to accept this License in order to receive or 438 | run a copy of the Program. Ancillary propagation of a covered work 439 | occurring solely as a consequence of using peer-to-peer transmission 440 | to receive a copy likewise does not require acceptance. However, 441 | nothing other than this License grants you permission to propagate or 442 | modify any covered work. These actions infringe copyright if you do 443 | not accept this License. Therefore, by modifying or propagating a 444 | covered work, you indicate your acceptance of this License to do so. 445 | 446 | 10. Automatic Licensing of Downstream Recipients. 447 | 448 | Each time you convey a covered work, the recipient automatically 449 | receives a license from the original licensors, to run, modify and 450 | propagate that work, subject to this License. You are not responsible 451 | for enforcing compliance by third parties with this License. 452 | 453 | An "entity transaction" is a transaction transferring control of an 454 | organization, or substantially all assets of one, or subdividing an 455 | organization, or merging organizations. If propagation of a covered 456 | work results from an entity transaction, each party to that 457 | transaction who receives a copy of the work also receives whatever 458 | licenses to the work the party's predecessor in interest had or could 459 | give under the previous paragraph, plus a right to possession of the 460 | Corresponding Source of the work from the predecessor in interest, if 461 | the predecessor has it or can get it with reasonable efforts. 462 | 463 | You may not impose any further restrictions on the exercise of the 464 | rights granted or affirmed under this License. For example, you may 465 | not impose a license fee, royalty, or other charge for exercise of 466 | rights granted under this License, and you may not initiate litigation 467 | (including a cross-claim or counterclaim in a lawsuit) alleging that 468 | any patent claim is infringed by making, using, selling, offering for 469 | sale, or importing the Program or any portion of it. 470 | 471 | 11. Patents. 472 | 473 | A "contributor" is a copyright holder who authorizes use under this 474 | License of the Program or a work on which the Program is based. The 475 | work thus licensed is called the contributor's "contributor version". 476 | 477 | A contributor's "essential patent claims" are all patent claims 478 | owned or controlled by the contributor, whether already acquired or 479 | hereafter acquired, that would be infringed by some manner, permitted 480 | by this License, of making, using, or selling its contributor version, 481 | but do not include claims that would be infringed only as a 482 | consequence of further modification of the contributor version. For 483 | purposes of this definition, "control" includes the right to grant 484 | patent sublicenses in a manner consistent with the requirements of 485 | this License. 486 | 487 | Each contributor grants you a non-exclusive, worldwide, royalty-free 488 | patent license under the contributor's essential patent claims, to 489 | make, use, sell, offer for sale, import and otherwise run, modify and 490 | propagate the contents of its contributor version. 491 | 492 | In the following three paragraphs, a "patent license" is any express 493 | agreement or commitment, however denominated, not to enforce a patent 494 | (such as an express permission to practice a patent or covenant not to 495 | sue for patent infringement). To "grant" such a patent license to a 496 | party means to make such an agreement or commitment not to enforce a 497 | patent against the party. 498 | 499 | If you convey a covered work, knowingly relying on a patent license, 500 | and the Corresponding Source of the work is not available for anyone 501 | to copy, free of charge and under the terms of this License, through a 502 | publicly available network server or other readily accessible means, 503 | then you must either (1) cause the Corresponding Source to be so 504 | available, or (2) arrange to deprive yourself of the benefit of the 505 | patent license for this particular work, or (3) arrange, in a manner 506 | consistent with the requirements of this License, to extend the patent 507 | license to downstream recipients. "Knowingly relying" means you have 508 | actual knowledge that, but for the patent license, your conveying the 509 | covered work in a country, or your recipient's use of the covered work 510 | in a country, would infringe one or more identifiable patents in that 511 | country that you have reason to believe are valid. 512 | 513 | If, pursuant to or in connection with a single transaction or 514 | arrangement, you convey, or propagate by procuring conveyance of, a 515 | covered work, and grant a patent license to some of the parties 516 | receiving the covered work authorizing them to use, propagate, modify 517 | or convey a specific copy of the covered work, then the patent license 518 | you grant is automatically extended to all recipients of the covered 519 | work and works based on it. 520 | 521 | A patent license is "discriminatory" if it does not include within 522 | the scope of its coverage, prohibits the exercise of, or is 523 | conditioned on the non-exercise of one or more of the rights that are 524 | specifically granted under this License. You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------