├── CSharp_Resolves.md └── README.MD /CSharp_Resolves.md: -------------------------------------------------------------------------------- 1 | WARNING: Does not account for THIS calls. 2 | You will need to manually edit the non-static functions 3 | eg: Camera_set_FieldOfView only takes a float, but the 4 | first paramater technically needs to be an IntPtr, which 5 | is the Cameras Memory Address of which you plan 6 | to apply the FOV Change. 7 | 8 | Paramater names are not present, so you 9 | will need to manually figure it out :) 10 | ``` 11 | public static delegate*unmanaged[Cdecl] AnalyticsAnalytics_IsInitialized = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.Analytics::IsInitialized()"); 12 | public static delegate*unmanaged[Cdecl] AnalyticsAnalytics_SendCustomEvent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.Analytics::SendCustomEvent(UnityEngine.Analytics.CustomEventData)"); 13 | public static delegate*unmanaged[Cdecl] AnalyticsAnalytics_SendCustomEventName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.Analytics::SendCustomEventName(System.String)"); 14 | public static delegate*unmanaged[Cdecl] AnalyticsAnalytics_Transaction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.Analytics::Transaction(System.String,System.Double,System.String,System.String,System.String,System.Boolean)"); 15 | public static delegate*unmanaged[Cdecl] AnalyticsAnalyticsSessionInfo_get_sessionId = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.AnalyticsSessionInfo::get_sessionId()"); 16 | public static delegate*unmanaged[Cdecl] AnalyticsAnalyticsSessionInfo_get_userId = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.AnalyticsSessionInfo::get_userId()"); 17 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_AddBool = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::AddBool(System.String,System.Boolean)"); 18 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_AddDouble = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::AddDouble(System.String,System.Double)"); 19 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_AddInt32 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::AddInt32(System.String,System.Int32)"); 20 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_AddInt64 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::AddInt64(System.String,System.Int64)"); 21 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_AddString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::AddString(System.String,System.String)"); 22 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_AddUInt32 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::AddUInt32(System.String,System.UInt32)"); 23 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_AddUInt64 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::AddUInt64(System.String,System.UInt64)"); 24 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::Internal_Create(UnityEngine.Analytics.CustomEventData,System.String)"); 25 | public static delegate*unmanaged[Cdecl] AnalyticsCustomEventData_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Analytics.CustomEventData::Internal_Destroy(System.IntPtr)"); 26 | public static delegate*unmanaged[Cdecl] AndroidAndroidAssetPacks_CoreUnityAssetPacksDownloaded = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Android.AndroidAssetPacks::CoreUnityAssetPacksDownloaded()"); 27 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallBooleanMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 28 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallCharMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 29 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallDoubleMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 30 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallFloatMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 31 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallIntMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 32 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallLongMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 33 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallObjectMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 34 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallSByteMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 35 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallShortMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 36 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticBooleanMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 37 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticCharMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 38 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticDoubleMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 39 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticFloatMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 40 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticIntMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 41 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticLongMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 42 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticObjectMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 43 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticSByteMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 44 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticShortMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 45 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticStringMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 46 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStaticVoidMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 47 | public static delegate*unmanaged[Cdecl] AndroidJNI_CallStringMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 48 | public static delegate*unmanaged[Cdecl] AndroidJNI_DeleteGlobalRef = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr)"); 49 | public static delegate*unmanaged[Cdecl] AndroidJNI_DeleteLocalRef = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)"); 50 | public static delegate*unmanaged[Cdecl] AndroidJNI_DeleteWeakGlobalRef = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)"); 51 | public static delegate*unmanaged[Cdecl] AndroidJNI_ExceptionClear = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ExceptionClear()"); 52 | public static delegate*unmanaged[Cdecl] AndroidJNI_ExceptionOccurred = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ExceptionOccurred()"); 53 | public static delegate*unmanaged[Cdecl] AndroidJNI_FindClass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FindClass(System.String)"); 54 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromBooleanArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)"); 55 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromByteArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)"); 56 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromCharArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)"); 57 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromDoubleArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)"); 58 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromFloatArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)"); 59 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromIntArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)"); 60 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromLongArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)"); 61 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromReflectedMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)"); 62 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromSByteArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)"); 63 | public static delegate*unmanaged[Cdecl] AndroidJNI_FromShortArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)"); 64 | public static delegate*unmanaged[Cdecl] AndroidJNI_GetArrayLength = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)"); 65 | public static delegate*unmanaged[Cdecl] AndroidJNI_GetMethodID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)"); 66 | public static delegate*unmanaged[Cdecl] AndroidJNI_GetObjectArrayElement = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)"); 67 | public static delegate*unmanaged[Cdecl] AndroidJNI_GetObjectClass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)"); 68 | public static delegate*unmanaged[Cdecl] AndroidJNI_GetStaticMethodID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)"); 69 | public static delegate*unmanaged[Cdecl] AndroidJNI_GetStringChars = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)"); 70 | public static delegate*unmanaged[Cdecl] AndroidJNI_NewGlobalRef = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)"); 71 | public static delegate*unmanaged[Cdecl] AndroidJNI_NewLocalRef = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)"); 72 | public static delegate*unmanaged[Cdecl] AndroidJNI_NewObject = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])"); 73 | public static delegate*unmanaged[Cdecl] AndroidJNI_NewObjectArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)"); 74 | public static delegate*unmanaged[Cdecl] AndroidJNI_NewStringFromStr = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewStringFromStr(System.String)"); 75 | public static delegate*unmanaged[Cdecl] AndroidJNI_NewWeakGlobalRef = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)"); 76 | public static delegate*unmanaged[Cdecl] AndroidJNI_SetObjectArrayElement = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)"); 77 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToBooleanArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[])"); 78 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToByteArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToByteArray(System.Byte[])"); 79 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToCharArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToCharArray(System.Char[])"); 80 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToDoubleArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToDoubleArray(System.Double[])"); 81 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToFloatArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToFloatArray(System.Single[])"); 82 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToIntArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToIntArray(System.Int32[])"); 83 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToLongArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToLongArray(System.Int64[])"); 84 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToObjectArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr)"); 85 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToSByteArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToSByteArray(System.SByte[])"); 86 | public static delegate*unmanaged[Cdecl] AndroidJNI_ToShortArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AndroidJNI::ToShortArray(System.Int16[])"); 87 | public static delegate*unmanaged[Cdecl] AnimationClip_AddEventInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::AddEventInternal(System.Object)"); 88 | public static delegate*unmanaged[Cdecl] AnimationClip_ClearCurves = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::ClearCurves()"); 89 | public static delegate*unmanaged[Cdecl] AnimationClip_EnsureQuaternionContinuity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::EnsureQuaternionContinuity()"); 90 | public static delegate*unmanaged[Cdecl] AnimationClip_get_empty = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_empty()"); 91 | public static delegate*unmanaged[Cdecl] AnimationClip_get_frameRate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_frameRate()"); 92 | public static delegate*unmanaged[Cdecl] AnimationClip_get_hasGenericRootTransform = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasGenericRootTransform()"); 93 | public static delegate*unmanaged[Cdecl] AnimationClip_get_hasMotionCurves = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasMotionCurves()"); 94 | public static delegate*unmanaged[Cdecl] AnimationClip_get_hasMotionFloatCurves = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasMotionFloatCurves()"); 95 | public static delegate*unmanaged[Cdecl] AnimationClip_get_hasRootCurves = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasRootCurves()"); 96 | public static delegate*unmanaged[Cdecl] AnimationClip_get_hasRootMotion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_hasRootMotion()"); 97 | public static delegate*unmanaged[Cdecl] AnimationClip_get_humanMotion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_humanMotion()"); 98 | public static delegate*unmanaged[Cdecl] AnimationClip_get_legacy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_legacy()"); 99 | public static delegate*unmanaged[Cdecl] AnimationClip_get_length = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_length()"); 100 | public static delegate*unmanaged[Cdecl] AnimationClip_get_localBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&)"); 101 | public static delegate*unmanaged[Cdecl] AnimationClip_get_startTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_startTime()"); 102 | public static delegate*unmanaged[Cdecl] AnimationClip_get_stopTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_stopTime()"); 103 | public static delegate*unmanaged[Cdecl] AnimationClip_get_wrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::get_wrapMode()"); 104 | public static delegate*unmanaged[Cdecl] AnimationClip_GetEventsInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::GetEventsInternal()"); 105 | public static delegate*unmanaged[Cdecl] AnimationClip_Internal_CreateAnimationClip = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)"); 106 | public static delegate*unmanaged[Cdecl] AnimationClip_SampleAnimation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode)"); 107 | public static delegate*unmanaged[Cdecl] AnimationClip_set_frameRate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::set_frameRate(System.Single)"); 108 | public static delegate*unmanaged[Cdecl] AnimationClip_set_legacy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::set_legacy(System.Boolean)"); 109 | public static delegate*unmanaged[Cdecl] AnimationClip_set_localBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&)"); 110 | public static delegate*unmanaged[Cdecl] AnimationClip_set_wrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)"); 111 | public static delegate*unmanaged[Cdecl] AnimationClip_SetCurve = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)"); 112 | public static delegate*unmanaged[Cdecl] AnimationClip_SetEventsInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationClip::SetEventsInternal(System.Array)"); 113 | public static delegate*unmanaged[Cdecl] AnimationCurve_Evaluate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::Evaluate(System.Single)"); 114 | public static delegate*unmanaged[Cdecl] AnimationCurve_get_length = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::get_length()"); 115 | public static delegate*unmanaged[Cdecl] AnimationCurve_get_postWrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::get_postWrapMode()"); 116 | public static delegate*unmanaged[Cdecl] AnimationCurve_get_preWrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::get_preWrapMode()"); 117 | public static delegate*unmanaged[Cdecl] AnimationCurve_GetKey_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)"); 118 | public static delegate*unmanaged[Cdecl] AnimationCurve_GetKeys = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::GetKeys()"); 119 | public static delegate*unmanaged[Cdecl] AnimationCurve_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])"); 120 | public static delegate*unmanaged[Cdecl] AnimationCurve_Internal_Equals = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)"); 121 | public static delegate*unmanaged[Cdecl] AnimationCurve_set_postWrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)"); 122 | public static delegate*unmanaged[Cdecl] AnimationCurve_set_preWrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)"); 123 | public static delegate*unmanaged[Cdecl] Animator_ApplyBuiltinRootMotion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::ApplyBuiltinRootMotion()"); 124 | public static delegate*unmanaged[Cdecl] Animator_ClearInternalControllerPlayable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::ClearInternalControllerPlayable()"); 125 | public static delegate*unmanaged[Cdecl] Animator_CrossFade = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)"); 126 | public static delegate*unmanaged[Cdecl] Animator_CrossFadeInFixedTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)"); 127 | public static delegate*unmanaged[Cdecl] Animator_EvaluateController = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::EvaluateController(System.Single)"); 128 | public static delegate*unmanaged[Cdecl] Animator_get_allowConstantClipSamplingOptimization = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_allowConstantClipSamplingOptimization()"); 129 | public static delegate*unmanaged[Cdecl] Animator_get_angularVelocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_angularVelocity_Injected(UnityEngine.Vector3&)"); 130 | public static delegate*unmanaged[Cdecl] Animator_get_applyRootMotion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_applyRootMotion()"); 131 | public static delegate*unmanaged[Cdecl] Animator_get_avatar = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_avatar()"); 132 | public static delegate*unmanaged[Cdecl] Animator_get_avatarRoot = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_avatarRoot()"); 133 | public static delegate*unmanaged[Cdecl] Animator_get_bodyPositionInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_bodyPositionInternal_Injected(UnityEngine.Vector3&)"); 134 | public static delegate*unmanaged[Cdecl] Animator_get_bodyRotationInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_bodyRotationInternal_Injected(UnityEngine.Quaternion&)"); 135 | public static delegate*unmanaged[Cdecl] Animator_get_cullingMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_cullingMode()"); 136 | public static delegate*unmanaged[Cdecl] Animator_get_deltaPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)"); 137 | public static delegate*unmanaged[Cdecl] Animator_get_deltaRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_deltaRotation_Injected(UnityEngine.Quaternion&)"); 138 | public static delegate*unmanaged[Cdecl] Animator_get_feetPivotActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_feetPivotActive()"); 139 | public static delegate*unmanaged[Cdecl] Animator_get_fireEvents = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_fireEvents()"); 140 | public static delegate*unmanaged[Cdecl] Animator_get_gravityWeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_gravityWeight()"); 141 | public static delegate*unmanaged[Cdecl] Animator_get_hasBoundPlayables = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_hasBoundPlayables()"); 142 | public static delegate*unmanaged[Cdecl] Animator_get_hasRootMotion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_hasRootMotion()"); 143 | public static delegate*unmanaged[Cdecl] Animator_get_hasTransformHierarchy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_hasTransformHierarchy()"); 144 | public static delegate*unmanaged[Cdecl] Animator_get_humanScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_humanScale()"); 145 | public static delegate*unmanaged[Cdecl] Animator_get_isHuman = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_isHuman()"); 146 | public static delegate*unmanaged[Cdecl] Animator_get_isInitialized = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_isInitialized()"); 147 | public static delegate*unmanaged[Cdecl] Animator_get_isMatchingTarget = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_isMatchingTarget()"); 148 | public static delegate*unmanaged[Cdecl] Animator_get_isOptimizable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_isOptimizable()"); 149 | public static delegate*unmanaged[Cdecl] Animator_get_isRootPositionOrRotationControlledByCurves = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves()"); 150 | public static delegate*unmanaged[Cdecl] Animator_get_keepAnimatorControllerStateOnDisable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_keepAnimatorControllerStateOnDisable()"); 151 | public static delegate*unmanaged[Cdecl] Animator_get_layerCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_layerCount()"); 152 | public static delegate*unmanaged[Cdecl] Animator_get_layersAffectMassCenter = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_layersAffectMassCenter()"); 153 | public static delegate*unmanaged[Cdecl] Animator_get_leftFeetBottomHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_leftFeetBottomHeight()"); 154 | public static delegate*unmanaged[Cdecl] Animator_get_linearVelocityBlending = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_linearVelocityBlending()"); 155 | public static delegate*unmanaged[Cdecl] Animator_get_logWarnings = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_logWarnings()"); 156 | public static delegate*unmanaged[Cdecl] Animator_get_parameterCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_parameterCount()"); 157 | public static delegate*unmanaged[Cdecl] Animator_get_parameters = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_parameters()"); 158 | public static delegate*unmanaged[Cdecl] Animator_get_pivotPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_pivotPosition_Injected(UnityEngine.Vector3&)"); 159 | public static delegate*unmanaged[Cdecl] Animator_get_pivotWeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_pivotWeight()"); 160 | public static delegate*unmanaged[Cdecl] Animator_get_playbackTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_playbackTime()"); 161 | public static delegate*unmanaged[Cdecl] Animator_get_recorderMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_recorderMode()"); 162 | public static delegate*unmanaged[Cdecl] Animator_get_rightFeetBottomHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_rightFeetBottomHeight()"); 163 | public static delegate*unmanaged[Cdecl] Animator_get_rootPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_rootPosition_Injected(UnityEngine.Vector3&)"); 164 | public static delegate*unmanaged[Cdecl] Animator_get_rootRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_rootRotation_Injected(UnityEngine.Quaternion&)"); 165 | public static delegate*unmanaged[Cdecl] Animator_get_runtimeAnimatorController = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_runtimeAnimatorController()"); 166 | public static delegate*unmanaged[Cdecl] Animator_get_speed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_speed()"); 167 | public static delegate*unmanaged[Cdecl] Animator_get_stabilizeFeet = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_stabilizeFeet()"); 168 | public static delegate*unmanaged[Cdecl] Animator_get_supportsOnAnimatorMove = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_supportsOnAnimatorMove()"); 169 | public static delegate*unmanaged[Cdecl] Animator_get_targetPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_targetPosition_Injected(UnityEngine.Vector3&)"); 170 | public static delegate*unmanaged[Cdecl] Animator_get_targetRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_targetRotation_Injected(UnityEngine.Quaternion&)"); 171 | public static delegate*unmanaged[Cdecl] Animator_get_updateMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_updateMode()"); 172 | public static delegate*unmanaged[Cdecl] Animator_get_velocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::get_velocity_Injected(UnityEngine.Vector3&)"); 173 | public static delegate*unmanaged[Cdecl] Animator_GetAnimatorClipInfoCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean)"); 174 | public static delegate*unmanaged[Cdecl] Animator_GetAnimatorClipInfoInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)"); 175 | public static delegate*unmanaged[Cdecl] Animator_GetAnimatorStateInfo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)"); 176 | public static delegate*unmanaged[Cdecl] Animator_GetAnimatorStateName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetAnimatorStateName(System.Int32,System.Boolean)"); 177 | public static delegate*unmanaged[Cdecl] Animator_GetAnimatorTransitionInfo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)"); 178 | public static delegate*unmanaged[Cdecl] Animator_GetBehaviour = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetBehaviour(System.Type)"); 179 | public static delegate*unmanaged[Cdecl] Animator_GetBoneTransformInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetBoneTransformInternal(System.Int32)"); 180 | public static delegate*unmanaged[Cdecl] Animator_GetBoolID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetBoolID(System.Int32)"); 181 | public static delegate*unmanaged[Cdecl] Animator_GetBoolString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetBoolString(System.String)"); 182 | public static delegate*unmanaged[Cdecl] Animator_GetCurrentAnimatorClipInfo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)"); 183 | public static delegate*unmanaged[Cdecl] Animator_GetCurrentGraph = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetCurrentGraph(UnityEngine.Playables.PlayableGraph&)"); 184 | public static delegate*unmanaged[Cdecl] Animator_GetFloatID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetFloatID(System.Int32)"); 185 | public static delegate*unmanaged[Cdecl] Animator_GetFloatString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetFloatString(System.String)"); 186 | public static delegate*unmanaged[Cdecl] Animator_GetGoalPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)"); 187 | public static delegate*unmanaged[Cdecl] Animator_GetGoalRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)"); 188 | public static delegate*unmanaged[Cdecl] Animator_GetGoalWeightPosition = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal)"); 189 | public static delegate*unmanaged[Cdecl] Animator_GetGoalWeightRotation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal)"); 190 | public static delegate*unmanaged[Cdecl] Animator_GetHintPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)"); 191 | public static delegate*unmanaged[Cdecl] Animator_GetHintWeightPosition = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint)"); 192 | public static delegate*unmanaged[Cdecl] Animator_GetIntegerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetIntegerID(System.Int32)"); 193 | public static delegate*unmanaged[Cdecl] Animator_GetIntegerString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetIntegerString(System.String)"); 194 | public static delegate*unmanaged[Cdecl] Animator_GetLayerIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetLayerIndex(System.String)"); 195 | public static delegate*unmanaged[Cdecl] Animator_GetLayerName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetLayerName(System.Int32)"); 196 | public static delegate*unmanaged[Cdecl] Animator_GetLayerWeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetLayerWeight(System.Int32)"); 197 | public static delegate*unmanaged[Cdecl] Animator_GetNextAnimatorClipInfo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)"); 198 | public static delegate*unmanaged[Cdecl] Animator_GetRecorderStartTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetRecorderStartTime()"); 199 | public static delegate*unmanaged[Cdecl] Animator_GetRecorderStopTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetRecorderStopTime()"); 200 | public static delegate*unmanaged[Cdecl] Animator_GetStats = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::GetStats()"); 201 | public static delegate*unmanaged[Cdecl] Animator_HasState = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::HasState(System.Int32,System.Int32)"); 202 | public static delegate*unmanaged[Cdecl] Animator_InternalGetBehaviours = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::InternalGetBehaviours(System.Type)"); 203 | public static delegate*unmanaged[Cdecl] Animator_InternalGetBehavioursByKey = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)"); 204 | public static delegate*unmanaged[Cdecl] Animator_InterruptMatchTarget = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::InterruptMatchTarget(System.Boolean)"); 205 | public static delegate*unmanaged[Cdecl] Animator_IsBoneTransform = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform)"); 206 | public static delegate*unmanaged[Cdecl] Animator_IsInIKPass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::IsInIKPass()"); 207 | public static delegate*unmanaged[Cdecl] Animator_IsInTransition = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::IsInTransition(System.Int32)"); 208 | public static delegate*unmanaged[Cdecl] Animator_IsParameterControlledByCurveID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)"); 209 | public static delegate*unmanaged[Cdecl] Animator_IsParameterControlledByCurveString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::IsParameterControlledByCurveString(System.String)"); 210 | public static delegate*unmanaged[Cdecl] Animator_MatchTarget_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::MatchTarget_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single,System.Boolean)"); 211 | public static delegate*unmanaged[Cdecl] Animator_OnCullingModeChanged = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::OnCullingModeChanged()"); 212 | public static delegate*unmanaged[Cdecl] Animator_OnUpdateModeChanged = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::OnUpdateModeChanged()"); 213 | public static delegate*unmanaged[Cdecl] Animator_Play = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)"); 214 | public static delegate*unmanaged[Cdecl] Animator_PlayInFixedTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)"); 215 | public static delegate*unmanaged[Cdecl] Animator_Rebind = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::Rebind(System.Boolean)"); 216 | public static delegate*unmanaged[Cdecl] Animator_ResetTriggerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::ResetTriggerID(System.Int32)"); 217 | public static delegate*unmanaged[Cdecl] Animator_ResetTriggerString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::ResetTriggerString(System.String)"); 218 | public static delegate*unmanaged[Cdecl] Animator_ResolveHash = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::ResolveHash(System.Int32)"); 219 | public static delegate*unmanaged[Cdecl] Animator_set_allowConstantClipSamplingOptimization = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean)"); 220 | public static delegate*unmanaged[Cdecl] Animator_set_applyRootMotion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_applyRootMotion(System.Boolean)"); 221 | public static delegate*unmanaged[Cdecl] Animator_set_avatar = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_avatar(UnityEngine.Avatar)"); 222 | public static delegate*unmanaged[Cdecl] Animator_set_bodyPositionInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_bodyPositionInternal_Injected(UnityEngine.Vector3&)"); 223 | public static delegate*unmanaged[Cdecl] Animator_set_bodyRotationInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_bodyRotationInternal_Injected(UnityEngine.Quaternion&)"); 224 | public static delegate*unmanaged[Cdecl] Animator_set_cullingMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)"); 225 | public static delegate*unmanaged[Cdecl] Animator_set_feetPivotActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_feetPivotActive(System.Single)"); 226 | public static delegate*unmanaged[Cdecl] Animator_set_fireEvents = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_fireEvents(System.Boolean)"); 227 | public static delegate*unmanaged[Cdecl] Animator_set_keepAnimatorControllerStateOnDisable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_keepAnimatorControllerStateOnDisable(System.Boolean)"); 228 | public static delegate*unmanaged[Cdecl] Animator_set_layersAffectMassCenter = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)"); 229 | public static delegate*unmanaged[Cdecl] Animator_set_linearVelocityBlending = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_linearVelocityBlending(System.Boolean)"); 230 | public static delegate*unmanaged[Cdecl] Animator_set_logWarnings = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_logWarnings(System.Boolean)"); 231 | public static delegate*unmanaged[Cdecl] Animator_set_playbackTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_playbackTime(System.Single)"); 232 | public static delegate*unmanaged[Cdecl] Animator_set_rootPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_rootPosition_Injected(UnityEngine.Vector3&)"); 233 | public static delegate*unmanaged[Cdecl] Animator_set_rootRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_rootRotation_Injected(UnityEngine.Quaternion&)"); 234 | public static delegate*unmanaged[Cdecl] Animator_set_runtimeAnimatorController = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)"); 235 | public static delegate*unmanaged[Cdecl] Animator_set_speed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_speed(System.Single)"); 236 | public static delegate*unmanaged[Cdecl] Animator_set_stabilizeFeet = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_stabilizeFeet(System.Boolean)"); 237 | public static delegate*unmanaged[Cdecl] Animator_set_updateMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)"); 238 | public static delegate*unmanaged[Cdecl] Animator_SetBoneLocalRotationInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetBoneLocalRotationInternal_Injected(System.Int32,UnityEngine.Quaternion&)"); 239 | public static delegate*unmanaged[Cdecl] Animator_SetBoolID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)"); 240 | public static delegate*unmanaged[Cdecl] Animator_SetBoolString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetBoolString(System.String,System.Boolean)"); 241 | public static delegate*unmanaged[Cdecl] Animator_SetFloatID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetFloatID(System.Int32,System.Single)"); 242 | public static delegate*unmanaged[Cdecl] Animator_SetFloatIDDamp = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)"); 243 | public static delegate*unmanaged[Cdecl] Animator_SetFloatString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetFloatString(System.String,System.Single)"); 244 | public static delegate*unmanaged[Cdecl] Animator_SetFloatStringDamp = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)"); 245 | public static delegate*unmanaged[Cdecl] Animator_SetGoalPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)"); 246 | public static delegate*unmanaged[Cdecl] Animator_SetGoalRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)"); 247 | public static delegate*unmanaged[Cdecl] Animator_SetGoalWeightPosition = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single)"); 248 | public static delegate*unmanaged[Cdecl] Animator_SetGoalWeightRotation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single)"); 249 | public static delegate*unmanaged[Cdecl] Animator_SetHintPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)"); 250 | public static delegate*unmanaged[Cdecl] Animator_SetHintWeightPosition = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single)"); 251 | public static delegate*unmanaged[Cdecl] Animator_SetIntegerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)"); 252 | public static delegate*unmanaged[Cdecl] Animator_SetIntegerString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetIntegerString(System.String,System.Int32)"); 253 | public static delegate*unmanaged[Cdecl] Animator_SetLayerWeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)"); 254 | public static delegate*unmanaged[Cdecl] Animator_SetLookAtPositionInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetLookAtPositionInternal_Injected(UnityEngine.Vector3&)"); 255 | public static delegate*unmanaged[Cdecl] Animator_SetLookAtWeightInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)"); 256 | public static delegate*unmanaged[Cdecl] Animator_SetTarget = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)"); 257 | public static delegate*unmanaged[Cdecl] Animator_SetTriggerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetTriggerID(System.Int32)"); 258 | public static delegate*unmanaged[Cdecl] Animator_SetTriggerString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::SetTriggerString(System.String)"); 259 | public static delegate*unmanaged[Cdecl] Animator_StartPlayback = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::StartPlayback()"); 260 | public static delegate*unmanaged[Cdecl] Animator_StartRecording = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::StartRecording(System.Int32)"); 261 | public static delegate*unmanaged[Cdecl] Animator_StopPlayback = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::StopPlayback()"); 262 | public static delegate*unmanaged[Cdecl] Animator_StopRecording = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::StopRecording()"); 263 | public static delegate*unmanaged[Cdecl] Animator_StringToHash = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::StringToHash(System.String)"); 264 | public static delegate*unmanaged[Cdecl] Animator_Update = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::Update(System.Single)"); 265 | public static delegate*unmanaged[Cdecl] Animator_WriteDefaultPose = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::WriteDefaultPose()"); 266 | public static delegate*unmanaged[Cdecl] Animator_WriteDefaultValues = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Animator::WriteDefaultValues()"); 267 | public static delegate*unmanaged[Cdecl] AnimatorOverrideController_get_overridesCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimatorOverrideController::get_overridesCount()"); 268 | public static delegate*unmanaged[Cdecl] AnimatorOverrideController_GetOriginalClip = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimatorOverrideController::GetOriginalClip(System.Int32)"); 269 | public static delegate*unmanaged[Cdecl] AnimatorOverrideController_GetOverrideClip = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimatorOverrideController::GetOverrideClip(UnityEngine.AnimationClip)"); 270 | public static delegate*unmanaged[Cdecl] AnimatorOverrideController_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimatorOverrideController::Internal_Create(UnityEngine.AnimatorOverrideController,UnityEngine.RuntimeAnimatorController)"); 271 | public static delegate*unmanaged[Cdecl] AnimatorOverrideController_SendNotification = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimatorOverrideController::SendNotification()"); 272 | public static delegate*unmanaged[Cdecl] AnimatorOverrideController_set_runtimeAnimatorController = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimatorOverrideController::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)"); 273 | public static delegate*unmanaged[Cdecl] AnimatorOverrideController_SetClip = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AnimatorOverrideController::SetClip(UnityEngine.AnimationClip,UnityEngine.AnimationClip,System.Boolean)"); 274 | public static delegate*unmanaged[Cdecl] Application_get_buildGUID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_buildGUID()"); 275 | public static delegate*unmanaged[Cdecl] Application_get_cloudProjectId = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_cloudProjectId()"); 276 | public static delegate*unmanaged[Cdecl] Application_get_dataPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_dataPath()"); 277 | public static delegate*unmanaged[Cdecl] Application_get_genuine = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_genuine()"); 278 | public static delegate*unmanaged[Cdecl] Application_get_genuineCheckAvailable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_genuineCheckAvailable()"); 279 | public static delegate*unmanaged[Cdecl] Application_get_installMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_installMode()"); 280 | public static delegate*unmanaged[Cdecl] Application_get_isBatchMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_isBatchMode()"); 281 | public static delegate*unmanaged[Cdecl] Application_get_isFocused = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_isFocused()"); 282 | public static delegate*unmanaged[Cdecl] Application_get_isPlaying = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_isPlaying()"); 283 | public static delegate*unmanaged[Cdecl] Application_get_persistentDataPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_persistentDataPath()"); 284 | public static delegate*unmanaged[Cdecl] Application_get_platform = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_platform()"); 285 | public static delegate*unmanaged[Cdecl] Application_get_productName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_productName()"); 286 | public static delegate*unmanaged[Cdecl] Application_get_runInBackground = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_runInBackground()"); 287 | public static delegate*unmanaged[Cdecl] Application_get_streamingAssetsPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_streamingAssetsPath()"); 288 | public static delegate*unmanaged[Cdecl] Application_get_systemLanguage = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_systemLanguage()"); 289 | public static delegate*unmanaged[Cdecl] Application_get_targetFrameRate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_targetFrameRate()"); 290 | public static delegate*unmanaged[Cdecl] Application_get_temporaryCachePath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_temporaryCachePath()"); 291 | public static delegate*unmanaged[Cdecl] Application_get_unityVersion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_unityVersion()"); 292 | public static delegate*unmanaged[Cdecl] Application_get_version = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::get_version()"); 293 | public static delegate*unmanaged[Cdecl] Application_OpenURL = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::OpenURL(System.String)"); 294 | public static delegate*unmanaged[Cdecl] Application_Quit = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::Quit(System.Int32)"); 295 | public static delegate*unmanaged[Cdecl] Application_set_targetFrameRate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::set_targetFrameRate(System.Int32)"); 296 | public static delegate*unmanaged[Cdecl] Application_SetLogCallbackDefined = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Application::SetLogCallbackDefined(System.Boolean)"); 297 | public static delegate*unmanaged[Cdecl] AreaEffector2D_get_angularDrag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::get_angularDrag()"); 298 | public static delegate*unmanaged[Cdecl] AreaEffector2D_get_drag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::get_drag()"); 299 | public static delegate*unmanaged[Cdecl] AreaEffector2D_get_forceAngle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::get_forceAngle()"); 300 | public static delegate*unmanaged[Cdecl] AreaEffector2D_get_forceMagnitude = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::get_forceMagnitude()"); 301 | public static delegate*unmanaged[Cdecl] AreaEffector2D_get_forceTarget = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::get_forceTarget()"); 302 | public static delegate*unmanaged[Cdecl] AreaEffector2D_get_forceVariation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::get_forceVariation()"); 303 | public static delegate*unmanaged[Cdecl] AreaEffector2D_get_useGlobalAngle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::get_useGlobalAngle()"); 304 | public static delegate*unmanaged[Cdecl] AreaEffector2D_set_angularDrag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::set_angularDrag(System.Single)"); 305 | public static delegate*unmanaged[Cdecl] AreaEffector2D_set_drag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::set_drag(System.Single)"); 306 | public static delegate*unmanaged[Cdecl] AreaEffector2D_set_forceAngle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::set_forceAngle(System.Single)"); 307 | public static delegate*unmanaged[Cdecl] AreaEffector2D_set_forceMagnitude = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::set_forceMagnitude(System.Single)"); 308 | public static delegate*unmanaged[Cdecl] AreaEffector2D_set_forceTarget = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::set_forceTarget(UnityEngine.EffectorSelection2D)"); 309 | public static delegate*unmanaged[Cdecl] AreaEffector2D_set_forceVariation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::set_forceVariation(System.Single)"); 310 | public static delegate*unmanaged[Cdecl] AreaEffector2D_set_useGlobalAngle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AreaEffector2D::set_useGlobalAngle(System.Boolean)"); 311 | public static delegate*unmanaged[Cdecl] AssetBundle_LoadAsset_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)"); 312 | public static delegate*unmanaged[Cdecl] AssetBundle_LoadAssetAsync_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)"); 313 | public static delegate*unmanaged[Cdecl] AssetBundle_LoadAssetWithSubAssets_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)"); 314 | public static delegate*unmanaged[Cdecl] AssetBundle_LoadAssetWithSubAssetsAsync_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type)"); 315 | public static delegate*unmanaged[Cdecl] AssetBundle_LoadFromFile_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)"); 316 | public static delegate*unmanaged[Cdecl] AssetBundle_LoadFromFileAsync_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)"); 317 | public static delegate*unmanaged[Cdecl] AssetBundle_Unload = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundle::Unload(System.Boolean)"); 318 | public static delegate*unmanaged[Cdecl] AssetBundleCreateRequest_get_assetBundle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundleCreateRequest::get_assetBundle()"); 319 | public static delegate*unmanaged[Cdecl] AssetBundleRequest_get_allAssets = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundleRequest::get_allAssets()"); 320 | public static delegate*unmanaged[Cdecl] AssetBundleRequest_GetResult = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AssetBundleRequest::GetResult()"); 321 | public static delegate*unmanaged[Cdecl] AsyncOperation_get_allowSceneActivation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_allowSceneActivation()"); 322 | public static delegate*unmanaged[Cdecl] AsyncOperation_get_isDone = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_isDone()"); 323 | public static delegate*unmanaged[Cdecl] AsyncOperation_get_progress = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AsyncOperation::get_progress()"); 324 | public static delegate*unmanaged[Cdecl] AsyncOperation_InternalDestroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)"); 325 | public static delegate*unmanaged[Cdecl] AsyncOperation_set_allowSceneActivation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)"); 326 | public static delegate*unmanaged[Cdecl] AsyncOperation_set_priority = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AsyncOperation::set_priority(System.Int32)"); 327 | public static delegate*unmanaged[Cdecl] AudioAudioMixer_SetFloat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)"); 328 | public static delegate*unmanaged[Cdecl] AudioAudioMixerGroup_get_audioMixer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Audio.AudioMixerGroup::get_audioMixer()"); 329 | public static delegate*unmanaged[Cdecl] AudioClip_Construct_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::Construct_Internal()"); 330 | public static delegate*unmanaged[Cdecl] AudioClip_CreateUserSound = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)"); 331 | public static delegate*unmanaged[Cdecl] AudioClip_get_ambisonic = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_ambisonic()"); 332 | public static delegate*unmanaged[Cdecl] AudioClip_get_channels = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_channels()"); 333 | public static delegate*unmanaged[Cdecl] AudioClip_get_frequency = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_frequency()"); 334 | public static delegate*unmanaged[Cdecl] AudioClip_get_isReadyToPlay = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_isReadyToPlay()"); 335 | public static delegate*unmanaged[Cdecl] AudioClip_get_length = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_length()"); 336 | public static delegate*unmanaged[Cdecl] AudioClip_get_loadInBackground = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_loadInBackground()"); 337 | public static delegate*unmanaged[Cdecl] AudioClip_get_loadState = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_loadState()"); 338 | public static delegate*unmanaged[Cdecl] AudioClip_get_loadType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_loadType()"); 339 | public static delegate*unmanaged[Cdecl] AudioClip_get_preloadAudioData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_preloadAudioData()"); 340 | public static delegate*unmanaged[Cdecl] AudioClip_get_samples = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::get_samples()"); 341 | public static delegate*unmanaged[Cdecl] AudioClip_GetData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)"); 342 | public static delegate*unmanaged[Cdecl] AudioClip_GetName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::GetName()"); 343 | public static delegate*unmanaged[Cdecl] AudioClip_LoadAudioData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::LoadAudioData()"); 344 | public static delegate*unmanaged[Cdecl] AudioClip_SetData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)"); 345 | public static delegate*unmanaged[Cdecl] AudioClip_UnloadAudioData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioClip::UnloadAudioData()"); 346 | public static delegate*unmanaged[Cdecl] AudioSource_get_bypassEffects = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_bypassEffects()"); 347 | public static delegate*unmanaged[Cdecl] AudioSource_get_bypassListenerEffects = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_bypassListenerEffects()"); 348 | public static delegate*unmanaged[Cdecl] AudioSource_get_bypassReverbZones = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_bypassReverbZones()"); 349 | public static delegate*unmanaged[Cdecl] AudioSource_get_clip = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_clip()"); 350 | public static delegate*unmanaged[Cdecl] AudioSource_get_dopplerLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_dopplerLevel()"); 351 | public static delegate*unmanaged[Cdecl] AudioSource_get_ignoreListenerPause = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_ignoreListenerPause()"); 352 | public static delegate*unmanaged[Cdecl] AudioSource_get_ignoreListenerVolume = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_ignoreListenerVolume()"); 353 | public static delegate*unmanaged[Cdecl] AudioSource_get_isPlaying = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_isPlaying()"); 354 | public static delegate*unmanaged[Cdecl] AudioSource_get_isVirtual = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_isVirtual()"); 355 | public static delegate*unmanaged[Cdecl] AudioSource_get_loop = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_loop()"); 356 | public static delegate*unmanaged[Cdecl] AudioSource_get_maxDistance = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_maxDistance()"); 357 | public static delegate*unmanaged[Cdecl] AudioSource_get_minDistance = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_minDistance()"); 358 | public static delegate*unmanaged[Cdecl] AudioSource_get_mute = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_mute()"); 359 | public static delegate*unmanaged[Cdecl] AudioSource_get_outputAudioMixerGroup = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_outputAudioMixerGroup()"); 360 | public static delegate*unmanaged[Cdecl] AudioSource_get_panStereo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_panStereo()"); 361 | public static delegate*unmanaged[Cdecl] AudioSource_get_playOnAwake = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_playOnAwake()"); 362 | public static delegate*unmanaged[Cdecl] AudioSource_get_priority = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_priority()"); 363 | public static delegate*unmanaged[Cdecl] AudioSource_get_reverbZoneMix = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_reverbZoneMix()"); 364 | public static delegate*unmanaged[Cdecl] AudioSource_get_rolloffMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_rolloffMode()"); 365 | public static delegate*unmanaged[Cdecl] AudioSource_get_spatialBlend = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_spatialBlend()"); 366 | public static delegate*unmanaged[Cdecl] AudioSource_get_spatialize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_spatialize()"); 367 | public static delegate*unmanaged[Cdecl] AudioSource_get_spatializePostEffects = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_spatializePostEffects()"); 368 | public static delegate*unmanaged[Cdecl] AudioSource_get_spread = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_spread()"); 369 | public static delegate*unmanaged[Cdecl] AudioSource_get_time = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_time()"); 370 | public static delegate*unmanaged[Cdecl] AudioSource_get_timeSamples = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_timeSamples()"); 371 | public static delegate*unmanaged[Cdecl] AudioSource_get_velocityUpdateMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_velocityUpdateMode()"); 372 | public static delegate*unmanaged[Cdecl] AudioSource_get_volume = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::get_volume()"); 373 | public static delegate*unmanaged[Cdecl] AudioSource_GetAmbisonicDecoderFloat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::GetAmbisonicDecoderFloat(System.Int32,System.Single&)"); 374 | public static delegate*unmanaged[Cdecl] AudioSource_GetCustomCurveHelper = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::GetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType)"); 375 | public static delegate*unmanaged[Cdecl] AudioSource_GetOutputDataHelper = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::GetOutputDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32)"); 376 | public static delegate*unmanaged[Cdecl] AudioSource_GetPitch = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)"); 377 | public static delegate*unmanaged[Cdecl] AudioSource_GetSpatializerFloat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::GetSpatializerFloat(System.Int32,System.Single&)"); 378 | public static delegate*unmanaged[Cdecl] AudioSource_GetSpectrumDataHelper = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow)"); 379 | public static delegate*unmanaged[Cdecl] AudioSource_Pause = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::Pause()"); 380 | public static delegate*unmanaged[Cdecl] AudioSource_Play = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::Play(System.Double)"); 381 | public static delegate*unmanaged[Cdecl] AudioSource_PlayHelper = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)"); 382 | public static delegate*unmanaged[Cdecl] AudioSource_PlayOneShotHelper = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)"); 383 | public static delegate*unmanaged[Cdecl] AudioSource_set_bypassEffects = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_bypassEffects(System.Boolean)"); 384 | public static delegate*unmanaged[Cdecl] AudioSource_set_bypassListenerEffects = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean)"); 385 | public static delegate*unmanaged[Cdecl] AudioSource_set_bypassReverbZones = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_bypassReverbZones(System.Boolean)"); 386 | public static delegate*unmanaged[Cdecl] AudioSource_set_clip = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)"); 387 | public static delegate*unmanaged[Cdecl] AudioSource_set_dopplerLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_dopplerLevel(System.Single)"); 388 | public static delegate*unmanaged[Cdecl] AudioSource_set_ignoreListenerPause = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_ignoreListenerPause(System.Boolean)"); 389 | public static delegate*unmanaged[Cdecl] AudioSource_set_ignoreListenerVolume = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_ignoreListenerVolume(System.Boolean)"); 390 | public static delegate*unmanaged[Cdecl] AudioSource_set_loop = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_loop(System.Boolean)"); 391 | public static delegate*unmanaged[Cdecl] AudioSource_set_maxDistance = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_maxDistance(System.Single)"); 392 | public static delegate*unmanaged[Cdecl] AudioSource_set_minDistance = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_minDistance(System.Single)"); 393 | public static delegate*unmanaged[Cdecl] AudioSource_set_mute = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_mute(System.Boolean)"); 394 | public static delegate*unmanaged[Cdecl] AudioSource_set_outputAudioMixerGroup = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup)"); 395 | public static delegate*unmanaged[Cdecl] AudioSource_set_panStereo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_panStereo(System.Single)"); 396 | public static delegate*unmanaged[Cdecl] AudioSource_set_playOnAwake = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_playOnAwake(System.Boolean)"); 397 | public static delegate*unmanaged[Cdecl] AudioSource_set_priority = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_priority(System.Int32)"); 398 | public static delegate*unmanaged[Cdecl] AudioSource_set_reverbZoneMix = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_reverbZoneMix(System.Single)"); 399 | public static delegate*unmanaged[Cdecl] AudioSource_set_rolloffMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode)"); 400 | public static delegate*unmanaged[Cdecl] AudioSource_set_spatialBlend = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_spatialBlend(System.Single)"); 401 | public static delegate*unmanaged[Cdecl] AudioSource_set_spatialize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_spatialize(System.Boolean)"); 402 | public static delegate*unmanaged[Cdecl] AudioSource_set_spatializePostEffects = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_spatializePostEffects(System.Boolean)"); 403 | public static delegate*unmanaged[Cdecl] AudioSource_set_spread = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_spread(System.Single)"); 404 | public static delegate*unmanaged[Cdecl] AudioSource_set_time = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_time(System.Single)"); 405 | public static delegate*unmanaged[Cdecl] AudioSource_set_timeSamples = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_timeSamples(System.Int32)"); 406 | public static delegate*unmanaged[Cdecl] AudioSource_set_velocityUpdateMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode)"); 407 | public static delegate*unmanaged[Cdecl] AudioSource_set_volume = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::set_volume(System.Single)"); 408 | public static delegate*unmanaged[Cdecl] AudioSource_SetAmbisonicDecoderFloat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::SetAmbisonicDecoderFloat(System.Int32,System.Single)"); 409 | public static delegate*unmanaged[Cdecl] AudioSource_SetCustomCurveHelper = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::SetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve)"); 410 | public static delegate*unmanaged[Cdecl] AudioSource_SetPitch = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)"); 411 | public static delegate*unmanaged[Cdecl] AudioSource_SetScheduledEndTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::SetScheduledEndTime(System.Double)"); 412 | public static delegate*unmanaged[Cdecl] AudioSource_SetScheduledStartTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::SetScheduledStartTime(System.Double)"); 413 | public static delegate*unmanaged[Cdecl] AudioSource_SetSpatializerFloat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::SetSpatializerFloat(System.Int32,System.Single)"); 414 | public static delegate*unmanaged[Cdecl] AudioSource_Stop = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::Stop(System.Boolean)"); 415 | public static delegate*unmanaged[Cdecl] AudioSource_UnPause = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.AudioSource::UnPause()"); 416 | public static delegate*unmanaged[Cdecl] Behaviour_get_enabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Behaviour::get_enabled()"); 417 | public static delegate*unmanaged[Cdecl] Behaviour_get_isActiveAndEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Behaviour::get_isActiveAndEnabled()"); 418 | public static delegate*unmanaged[Cdecl] Behaviour_set_enabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Behaviour::set_enabled(System.Boolean)"); 419 | public static delegate*unmanaged[Cdecl] BoxCollider_get_center_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)"); 420 | public static delegate*unmanaged[Cdecl] BoxCollider_get_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)"); 421 | public static delegate*unmanaged[Cdecl] BoxCollider_set_center_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)"); 422 | public static delegate*unmanaged[Cdecl] BoxCollider_set_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)"); 423 | public static delegate*unmanaged[Cdecl] BoxCollider2D_get_autoTiling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider2D::get_autoTiling()"); 424 | public static delegate*unmanaged[Cdecl] BoxCollider2D_get_edgeRadius = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider2D::get_edgeRadius()"); 425 | public static delegate*unmanaged[Cdecl] BoxCollider2D_get_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)"); 426 | public static delegate*unmanaged[Cdecl] BoxCollider2D_set_autoTiling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider2D::set_autoTiling(System.Boolean)"); 427 | public static delegate*unmanaged[Cdecl] BoxCollider2D_set_edgeRadius = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider2D::set_edgeRadius(System.Single)"); 428 | public static delegate*unmanaged[Cdecl] BoxCollider2D_set_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)"); 429 | public static delegate*unmanaged[Cdecl] Cache_Cache_GetPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cache::Cache_GetPath(System.Int32)"); 430 | public static delegate*unmanaged[Cdecl] Cache_Cache_IsValid = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cache::Cache_IsValid(System.Int32)"); 431 | public static delegate*unmanaged[Cdecl] Cache_Cache_SetExpirationDelay = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32)"); 432 | public static delegate*unmanaged[Cdecl] Cache_Cache_SetMaximumDiskSpaceAvailable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64)"); 433 | public static delegate*unmanaged[Cdecl] Caching_AddCache_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache&)"); 434 | public static delegate*unmanaged[Cdecl] Caching_ClearCachedVersionInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128&)"); 435 | public static delegate*unmanaged[Cdecl] Caching_ClearCachedVersions_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128&,System.Boolean)"); 436 | public static delegate*unmanaged[Cdecl] Caching_get_currentCacheForWriting_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache&)"); 437 | public static delegate*unmanaged[Cdecl] Caching_get_defaultCache_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache&)"); 438 | public static delegate*unmanaged[Cdecl] Caching_get_ready = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::get_ready()"); 439 | public static delegate*unmanaged[Cdecl] Caching_GetCacheByPath_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache&)"); 440 | public static delegate*unmanaged[Cdecl] Caching_IsVersionCached_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128&)"); 441 | public static delegate*unmanaged[Cdecl] Caching_set_compressionEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::set_compressionEnabled(System.Boolean)"); 442 | public static delegate*unmanaged[Cdecl] Caching_set_currentCacheForWriting_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache&)"); 443 | public static delegate*unmanaged[Cdecl] Camera_AddCommandBufferAsyncImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)"); 444 | public static delegate*unmanaged[Cdecl] Camera_AddCommandBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)"); 445 | public static delegate*unmanaged[Cdecl] Camera_CalculateFrustumCornersInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[])"); 446 | public static delegate*unmanaged[Cdecl] Camera_CalculateObliqueMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)"); 447 | public static delegate*unmanaged[Cdecl] Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera/GateFitMode)"); 448 | public static delegate*unmanaged[Cdecl] Camera_CopyFrom = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::CopyFrom(UnityEngine.Camera)"); 449 | public static delegate*unmanaged[Cdecl] Camera_CopyStereoDeviceProjectionMatrixToNonJittered = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)"); 450 | public static delegate*unmanaged[Cdecl] Camera_FieldOfViewToFocalLength = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single)"); 451 | public static delegate*unmanaged[Cdecl] Camera_FocalLengthToFieldOfView = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single)"); 452 | public static delegate*unmanaged[Cdecl] Camera_get_activeTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_activeTexture()"); 453 | public static delegate*unmanaged[Cdecl] Camera_get_actualRenderingPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_actualRenderingPath()"); 454 | public static delegate*unmanaged[Cdecl] Camera_get_allowDynamicResolution = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_allowDynamicResolution()"); 455 | public static delegate*unmanaged[Cdecl] Camera_get_allowHDR = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_allowHDR()"); 456 | public static delegate*unmanaged[Cdecl] Camera_get_allowMSAA = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_allowMSAA()"); 457 | public static delegate*unmanaged[Cdecl] Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()"); 458 | public static delegate*unmanaged[Cdecl] Camera_get_aspect = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_aspect()"); 459 | public static delegate*unmanaged[Cdecl] Camera_get_backgroundColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)"); 460 | public static delegate*unmanaged[Cdecl] Camera_get_cameraToWorldMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)"); 461 | public static delegate*unmanaged[Cdecl] Camera_get_cameraType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_cameraType()"); 462 | public static delegate*unmanaged[Cdecl] Camera_get_clearFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_clearFlags()"); 463 | public static delegate*unmanaged[Cdecl] Camera_get_clearStencilAfterLightingPass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_clearStencilAfterLightingPass()"); 464 | public static delegate*unmanaged[Cdecl] Camera_get_commandBufferCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_commandBufferCount()"); 465 | public static delegate*unmanaged[Cdecl] Camera_get_cullingMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_cullingMask()"); 466 | public static delegate*unmanaged[Cdecl] Camera_get_cullingMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&)"); 467 | public static delegate*unmanaged[Cdecl] Camera_get_current = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_current()"); 468 | public static delegate*unmanaged[Cdecl] Camera_get_depth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_depth()"); 469 | public static delegate*unmanaged[Cdecl] Camera_get_depthTextureMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_depthTextureMode()"); 470 | public static delegate*unmanaged[Cdecl] Camera_get_eventMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_eventMask()"); 471 | public static delegate*unmanaged[Cdecl] Camera_get_farClipPlane = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_farClipPlane()"); 472 | public static delegate*unmanaged[Cdecl] Camera_get_fieldOfView = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_fieldOfView()"); 473 | public static delegate*unmanaged[Cdecl] Camera_get_focalLength = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_focalLength()"); 474 | public static delegate*unmanaged[Cdecl] Camera_get_forceIntoRenderTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_forceIntoRenderTexture()"); 475 | public static delegate*unmanaged[Cdecl] Camera_get_gateFit = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_gateFit()"); 476 | public static delegate*unmanaged[Cdecl] Camera_get_layerCullSpherical = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_layerCullSpherical()"); 477 | public static delegate*unmanaged[Cdecl] Camera_get_lensShift_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)"); 478 | public static delegate*unmanaged[Cdecl] Camera_get_main = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_main()"); 479 | public static delegate*unmanaged[Cdecl] Camera_get_nearClipPlane = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_nearClipPlane()"); 480 | public static delegate*unmanaged[Cdecl] Camera_get_nonJitteredProjectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)"); 481 | public static delegate*unmanaged[Cdecl] Camera_get_opaqueSortMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_opaqueSortMode()"); 482 | public static delegate*unmanaged[Cdecl] Camera_get_orthographic = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_orthographic()"); 483 | public static delegate*unmanaged[Cdecl] Camera_get_orthographicSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_orthographicSize()"); 484 | public static delegate*unmanaged[Cdecl] Camera_get_overrideSceneCullingMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_overrideSceneCullingMask()"); 485 | public static delegate*unmanaged[Cdecl] Camera_get_pixelHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_pixelHeight()"); 486 | public static delegate*unmanaged[Cdecl] Camera_get_pixelRect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)"); 487 | public static delegate*unmanaged[Cdecl] Camera_get_pixelWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_pixelWidth()"); 488 | public static delegate*unmanaged[Cdecl] Camera_get_PreviewCullingLayer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_PreviewCullingLayer()"); 489 | public static delegate*unmanaged[Cdecl] Camera_get_previousViewProjectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&)"); 490 | public static delegate*unmanaged[Cdecl] Camera_get_projectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)"); 491 | public static delegate*unmanaged[Cdecl] Camera_get_projectionMatrixMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_projectionMatrixMode()"); 492 | public static delegate*unmanaged[Cdecl] Camera_get_rect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)"); 493 | public static delegate*unmanaged[Cdecl] Camera_get_renderingPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_renderingPath()"); 494 | public static delegate*unmanaged[Cdecl] Camera_get_scaledPixelHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_scaledPixelHeight()"); 495 | public static delegate*unmanaged[Cdecl] Camera_get_scaledPixelWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_scaledPixelWidth()"); 496 | public static delegate*unmanaged[Cdecl] Camera_get_scene_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&)"); 497 | public static delegate*unmanaged[Cdecl] Camera_get_sceneCullingMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_sceneCullingMask()"); 498 | public static delegate*unmanaged[Cdecl] Camera_get_sensorSize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)"); 499 | public static delegate*unmanaged[Cdecl] Camera_get_stereoActiveEye = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_stereoActiveEye()"); 500 | public static delegate*unmanaged[Cdecl] Camera_get_stereoConvergence = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_stereoConvergence()"); 501 | public static delegate*unmanaged[Cdecl] Camera_get_stereoEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_stereoEnabled()"); 502 | public static delegate*unmanaged[Cdecl] Camera_get_stereoSeparation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_stereoSeparation()"); 503 | public static delegate*unmanaged[Cdecl] Camera_get_stereoTargetEye = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_stereoTargetEye()"); 504 | public static delegate*unmanaged[Cdecl] Camera_get_targetDisplay = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_targetDisplay()"); 505 | public static delegate*unmanaged[Cdecl] Camera_get_targetTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_targetTexture()"); 506 | public static delegate*unmanaged[Cdecl] Camera_get_transparencySortAxis_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&)"); 507 | public static delegate*unmanaged[Cdecl] Camera_get_transparencySortMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_transparencySortMode()"); 508 | public static delegate*unmanaged[Cdecl] Camera_get_useJitteredProjectionMatrixForTransparentRendering = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()"); 509 | public static delegate*unmanaged[Cdecl] Camera_get_useOcclusionCulling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_useOcclusionCulling()"); 510 | public static delegate*unmanaged[Cdecl] Camera_get_usePhysicalProperties = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_usePhysicalProperties()"); 511 | public static delegate*unmanaged[Cdecl] Camera_get_velocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&)"); 512 | public static delegate*unmanaged[Cdecl] Camera_get_worldToCameraMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)"); 513 | public static delegate*unmanaged[Cdecl] Camera_GetAllCamerasCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetAllCamerasCount()"); 514 | public static delegate*unmanaged[Cdecl] Camera_GetAllCamerasImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])"); 515 | public static delegate*unmanaged[Cdecl] Camera_GetCameraBufferWarnings = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetCameraBufferWarnings()"); 516 | public static delegate*unmanaged[Cdecl] Camera_GetCommandBuffers = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)"); 517 | public static delegate*unmanaged[Cdecl] Camera_GetCullingParameters_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)"); 518 | public static delegate*unmanaged[Cdecl] Camera_GetFrustumPlaneSizeAt_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2&)"); 519 | public static delegate*unmanaged[Cdecl] Camera_GetGateFittedFieldOfView = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetGateFittedFieldOfView()"); 520 | public static delegate*unmanaged[Cdecl] Camera_GetGateFittedLensShift_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&)"); 521 | public static delegate*unmanaged[Cdecl] Camera_GetLayerCullDistances = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetLayerCullDistances()"); 522 | public static delegate*unmanaged[Cdecl] Camera_GetLocalSpaceAim_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3&)"); 523 | public static delegate*unmanaged[Cdecl] Camera_GetStereoNonJitteredProjectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)"); 524 | public static delegate*unmanaged[Cdecl] Camera_GetStereoProjectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)"); 525 | public static delegate*unmanaged[Cdecl] Camera_GetStereoViewMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)"); 526 | public static delegate*unmanaged[Cdecl] Camera_HorizontalToVerticalFieldOfView = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single)"); 527 | public static delegate*unmanaged[Cdecl] Camera_RemoveAllCommandBuffers = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::RemoveAllCommandBuffers()"); 528 | public static delegate*unmanaged[Cdecl] Camera_RemoveCommandBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)"); 529 | public static delegate*unmanaged[Cdecl] Camera_RemoveCommandBuffers = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)"); 530 | public static delegate*unmanaged[Cdecl] Camera_Render = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::Render()"); 531 | public static delegate*unmanaged[Cdecl] Camera_RenderDontRestore = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::RenderDontRestore()"); 532 | public static delegate*unmanaged[Cdecl] Camera_RenderToCubemapEyeImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera/MonoOrStereoscopicEye)"); 533 | public static delegate*unmanaged[Cdecl] Camera_RenderToCubemapImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32)"); 534 | public static delegate*unmanaged[Cdecl] Camera_RenderWithShader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)"); 535 | public static delegate*unmanaged[Cdecl] Camera_Reset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::Reset()"); 536 | public static delegate*unmanaged[Cdecl] Camera_ResetAspect = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetAspect()"); 537 | public static delegate*unmanaged[Cdecl] Camera_ResetCullingMatrix = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetCullingMatrix()"); 538 | public static delegate*unmanaged[Cdecl] Camera_ResetProjectionMatrix = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetProjectionMatrix()"); 539 | public static delegate*unmanaged[Cdecl] Camera_ResetReplacementShader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetReplacementShader()"); 540 | public static delegate*unmanaged[Cdecl] Camera_ResetStereoProjectionMatrices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetStereoProjectionMatrices()"); 541 | public static delegate*unmanaged[Cdecl] Camera_ResetStereoViewMatrices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetStereoViewMatrices()"); 542 | public static delegate*unmanaged[Cdecl] Camera_ResetTransparencySortSettings = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetTransparencySortSettings()"); 543 | public static delegate*unmanaged[Cdecl] Camera_ResetWorldToCameraMatrix = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ResetWorldToCameraMatrix()"); 544 | public static delegate*unmanaged[Cdecl] Camera_ScreenPointToRay_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)"); 545 | public static delegate*unmanaged[Cdecl] Camera_ScreenToViewportPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 546 | public static delegate*unmanaged[Cdecl] Camera_ScreenToWorldPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)"); 547 | public static delegate*unmanaged[Cdecl] Camera_set_allowDynamicResolution = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)"); 548 | public static delegate*unmanaged[Cdecl] Camera_set_allowHDR = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_allowHDR(System.Boolean)"); 549 | public static delegate*unmanaged[Cdecl] Camera_set_allowMSAA = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_allowMSAA(System.Boolean)"); 550 | public static delegate*unmanaged[Cdecl] Camera_set_aspect = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_aspect(System.Single)"); 551 | public static delegate*unmanaged[Cdecl] Camera_set_backgroundColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)"); 552 | public static delegate*unmanaged[Cdecl] Camera_set_cameraType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)"); 553 | public static delegate*unmanaged[Cdecl] Camera_set_clearFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)"); 554 | public static delegate*unmanaged[Cdecl] Camera_set_clearStencilAfterLightingPass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)"); 555 | public static delegate*unmanaged[Cdecl] Camera_set_cullingMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_cullingMask(System.Int32)"); 556 | public static delegate*unmanaged[Cdecl] Camera_set_cullingMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)"); 557 | public static delegate*unmanaged[Cdecl] Camera_set_depth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_depth(System.Single)"); 558 | public static delegate*unmanaged[Cdecl] Camera_set_depthTextureMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)"); 559 | public static delegate*unmanaged[Cdecl] Camera_set_eventMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_eventMask(System.Int32)"); 560 | public static delegate*unmanaged[Cdecl] Camera_set_farClipPlane = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_farClipPlane(System.Single)"); 561 | public static delegate*unmanaged[Cdecl] Camera_set_fieldOfView = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_fieldOfView(System.Single)"); 562 | public static delegate*unmanaged[Cdecl] Camera_set_focalLength = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_focalLength(System.Single)"); 563 | public static delegate*unmanaged[Cdecl] Camera_set_forceIntoRenderTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)"); 564 | public static delegate*unmanaged[Cdecl] Camera_set_gateFit = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode)"); 565 | public static delegate*unmanaged[Cdecl] Camera_set_layerCullSpherical = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_layerCullSpherical(System.Boolean)"); 566 | public static delegate*unmanaged[Cdecl] Camera_set_lensShift_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)"); 567 | public static delegate*unmanaged[Cdecl] Camera_set_nearClipPlane = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_nearClipPlane(System.Single)"); 568 | public static delegate*unmanaged[Cdecl] Camera_set_nonJitteredProjectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)"); 569 | public static delegate*unmanaged[Cdecl] Camera_set_opaqueSortMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)"); 570 | public static delegate*unmanaged[Cdecl] Camera_set_orthographic = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_orthographic(System.Boolean)"); 571 | public static delegate*unmanaged[Cdecl] Camera_set_orthographicSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_orthographicSize(System.Single)"); 572 | public static delegate*unmanaged[Cdecl] Camera_set_overrideSceneCullingMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64)"); 573 | public static delegate*unmanaged[Cdecl] Camera_set_pixelRect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)"); 574 | public static delegate*unmanaged[Cdecl] Camera_set_projectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)"); 575 | public static delegate*unmanaged[Cdecl] Camera_set_rect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)"); 576 | public static delegate*unmanaged[Cdecl] Camera_set_renderingPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)"); 577 | public static delegate*unmanaged[Cdecl] Camera_set_scene_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&)"); 578 | public static delegate*unmanaged[Cdecl] Camera_set_sensorSize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)"); 579 | public static delegate*unmanaged[Cdecl] Camera_set_stereoConvergence = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_stereoConvergence(System.Single)"); 580 | public static delegate*unmanaged[Cdecl] Camera_set_stereoSeparation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_stereoSeparation(System.Single)"); 581 | public static delegate*unmanaged[Cdecl] Camera_set_stereoTargetEye = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)"); 582 | public static delegate*unmanaged[Cdecl] Camera_set_targetDisplay = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_targetDisplay(System.Int32)"); 583 | public static delegate*unmanaged[Cdecl] Camera_set_targetTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)"); 584 | public static delegate*unmanaged[Cdecl] Camera_set_transparencySortAxis_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&)"); 585 | public static delegate*unmanaged[Cdecl] Camera_set_transparencySortMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)"); 586 | public static delegate*unmanaged[Cdecl] Camera_set_useJitteredProjectionMatrixForTransparentRendering = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)"); 587 | public static delegate*unmanaged[Cdecl] Camera_set_useOcclusionCulling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)"); 588 | public static delegate*unmanaged[Cdecl] Camera_set_usePhysicalProperties = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)"); 589 | public static delegate*unmanaged[Cdecl] Camera_set_worldToCameraMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)"); 590 | public static delegate*unmanaged[Cdecl] Camera_SetLayerCullDistances = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SetLayerCullDistances(System.Single[])"); 591 | public static delegate*unmanaged[Cdecl] Camera_SetReplacementShader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)"); 592 | public static delegate*unmanaged[Cdecl] Camera_SetStereoProjectionMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)"); 593 | public static delegate*unmanaged[Cdecl] Camera_SetStereoViewMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)"); 594 | public static delegate*unmanaged[Cdecl] Camera_SetTargetBuffersImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)"); 595 | public static delegate*unmanaged[Cdecl] Camera_SetTargetBuffersMRTImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)"); 596 | public static delegate*unmanaged[Cdecl] Camera_SetupCurrent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)"); 597 | public static delegate*unmanaged[Cdecl] Camera_SubmitRenderRequestsInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object)"); 598 | public static delegate*unmanaged[Cdecl] Camera_VerticalToHorizontalFieldOfView = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single)"); 599 | public static delegate*unmanaged[Cdecl] Camera_ViewportPointToRay_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)"); 600 | public static delegate*unmanaged[Cdecl] Camera_ViewportToScreenPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 601 | public static delegate*unmanaged[Cdecl] Camera_ViewportToWorldPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)"); 602 | public static delegate*unmanaged[Cdecl] Camera_WorldToScreenPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)"); 603 | public static delegate*unmanaged[Cdecl] Camera_WorldToViewportPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)"); 604 | public static delegate*unmanaged[Cdecl] CameraRaycastHelper_RaycastTry_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)"); 605 | public static delegate*unmanaged[Cdecl] CameraRaycastHelper_RaycastTry2D_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)"); 606 | public static delegate*unmanaged[Cdecl] Canvas_get_additionalShaderChannels = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_additionalShaderChannels()"); 607 | public static delegate*unmanaged[Cdecl] Canvas_get_isRootCanvas = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_isRootCanvas()"); 608 | public static delegate*unmanaged[Cdecl] Canvas_get_overrideSorting = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_overrideSorting()"); 609 | public static delegate*unmanaged[Cdecl] Canvas_get_pixelPerfect = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_pixelPerfect()"); 610 | public static delegate*unmanaged[Cdecl] Canvas_get_referencePixelsPerUnit = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_referencePixelsPerUnit()"); 611 | public static delegate*unmanaged[Cdecl] Canvas_get_renderingDisplaySize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)"); 612 | public static delegate*unmanaged[Cdecl] Canvas_get_renderMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_renderMode()"); 613 | public static delegate*unmanaged[Cdecl] Canvas_get_renderOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_renderOrder()"); 614 | public static delegate*unmanaged[Cdecl] Canvas_get_rootCanvas = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_rootCanvas()"); 615 | public static delegate*unmanaged[Cdecl] Canvas_get_scaleFactor = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_scaleFactor()"); 616 | public static delegate*unmanaged[Cdecl] Canvas_get_sortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_sortingLayerID()"); 617 | public static delegate*unmanaged[Cdecl] Canvas_get_sortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_sortingOrder()"); 618 | public static delegate*unmanaged[Cdecl] Canvas_get_targetDisplay = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_targetDisplay()"); 619 | public static delegate*unmanaged[Cdecl] Canvas_get_worldCamera = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::get_worldCamera()"); 620 | public static delegate*unmanaged[Cdecl] Canvas_GetDefaultCanvasMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::GetDefaultCanvasMaterial()"); 621 | public static delegate*unmanaged[Cdecl] Canvas_GetETC1SupportedCanvasMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()"); 622 | public static delegate*unmanaged[Cdecl] Canvas_set_additionalShaderChannels = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)"); 623 | public static delegate*unmanaged[Cdecl] Canvas_set_overrideSorting = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::set_overrideSorting(System.Boolean)"); 624 | public static delegate*unmanaged[Cdecl] Canvas_set_referencePixelsPerUnit = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)"); 625 | public static delegate*unmanaged[Cdecl] Canvas_set_renderMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)"); 626 | public static delegate*unmanaged[Cdecl] Canvas_set_scaleFactor = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::set_scaleFactor(System.Single)"); 627 | public static delegate*unmanaged[Cdecl] Canvas_set_sortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::set_sortingLayerID(System.Int32)"); 628 | public static delegate*unmanaged[Cdecl] Canvas_set_sortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Canvas::set_sortingOrder(System.Int32)"); 629 | public static delegate*unmanaged[Cdecl] CanvasGroup_get_alpha = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_alpha()"); 630 | public static delegate*unmanaged[Cdecl] CanvasGroup_get_blocksRaycasts = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_blocksRaycasts()"); 631 | public static delegate*unmanaged[Cdecl] CanvasGroup_get_ignoreParentGroups = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_ignoreParentGroups()"); 632 | public static delegate*unmanaged[Cdecl] CanvasGroup_get_interactable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasGroup::get_interactable()"); 633 | public static delegate*unmanaged[Cdecl] CanvasGroup_set_alpha = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasGroup::set_alpha(System.Single)"); 634 | public static delegate*unmanaged[Cdecl] CanvasGroup_set_interactable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasGroup::set_interactable(System.Boolean)"); 635 | public static delegate*unmanaged[Cdecl] CanvasRenderer_Clear = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::Clear()"); 636 | public static delegate*unmanaged[Cdecl] CanvasRenderer_CreateUIVertexStreamInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)"); 637 | public static delegate*unmanaged[Cdecl] CanvasRenderer_DisableRectClipping = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::DisableRectClipping()"); 638 | public static delegate*unmanaged[Cdecl] CanvasRenderer_EnableRectClipping_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)"); 639 | public static delegate*unmanaged[Cdecl] CanvasRenderer_get_absoluteDepth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_absoluteDepth()"); 640 | public static delegate*unmanaged[Cdecl] CanvasRenderer_get_cull = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_cull()"); 641 | public static delegate*unmanaged[Cdecl] CanvasRenderer_get_cullTransparentMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_cullTransparentMesh()"); 642 | public static delegate*unmanaged[Cdecl] CanvasRenderer_get_hasMoved = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_hasMoved()"); 643 | public static delegate*unmanaged[Cdecl] CanvasRenderer_get_materialCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::get_materialCount()"); 644 | public static delegate*unmanaged[Cdecl] CanvasRenderer_GetColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)"); 645 | public static delegate*unmanaged[Cdecl] CanvasRenderer_GetMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::GetMaterial(System.Int32)"); 646 | public static delegate*unmanaged[Cdecl] CanvasRenderer_set_clippingSoftness_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)"); 647 | public static delegate*unmanaged[Cdecl] CanvasRenderer_set_cull = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_cull(System.Boolean)"); 648 | public static delegate*unmanaged[Cdecl] CanvasRenderer_set_cullTransparentMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)"); 649 | public static delegate*unmanaged[Cdecl] CanvasRenderer_set_hasPopInstruction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)"); 650 | public static delegate*unmanaged[Cdecl] CanvasRenderer_set_materialCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_materialCount(System.Int32)"); 651 | public static delegate*unmanaged[Cdecl] CanvasRenderer_set_popMaterialCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)"); 652 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SetAlphaTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)"); 653 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SetColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)"); 654 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SetMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)"); 655 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SetMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)"); 656 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SetPopMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)"); 657 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SetTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)"); 658 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SplitIndicesStreamsInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)"); 659 | public static delegate*unmanaged[Cdecl] CanvasRenderer_SplitUIVertexStreamsInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)"); 660 | public static delegate*unmanaged[Cdecl] CharacterController_Move_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)"); 661 | public static delegate*unmanaged[Cdecl] CircleCollider2D_get_radius = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CircleCollider2D::get_radius()"); 662 | public static delegate*unmanaged[Cdecl] CircleCollider2D_set_radius = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CircleCollider2D::set_radius(System.Single)"); 663 | public static delegate*unmanaged[Cdecl] Collider2D_CastArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::CastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Boolean,UnityEngine.RaycastHit2D[])"); 664 | public static delegate*unmanaged[Cdecl] Collider2D_get_attachedRigidbody = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::get_attachedRigidbody()"); 665 | public static delegate*unmanaged[Cdecl] Collider2D_get_bounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)"); 666 | public static delegate*unmanaged[Cdecl] Collider2D_get_isTrigger = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::get_isTrigger()"); 667 | public static delegate*unmanaged[Cdecl] Collider2D_get_offset_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)"); 668 | public static delegate*unmanaged[Cdecl] Collider2D_IsTouching = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::IsTouching(UnityEngine.Collider2D)"); 669 | public static delegate*unmanaged[Cdecl] Collider2D_OverlapPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)"); 670 | public static delegate*unmanaged[Cdecl] Collider2D_set_isTrigger = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::set_isTrigger(System.Boolean)"); 671 | public static delegate*unmanaged[Cdecl] Collider2D_set_offset_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)"); 672 | public static delegate*unmanaged[Cdecl] Component_get_gameObject = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Component::get_gameObject()"); 673 | public static delegate*unmanaged[Cdecl] Component_get_transform = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Component::get_transform()"); 674 | public static delegate*unmanaged[Cdecl] Component_GetComponentFastPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)"); 675 | public static delegate*unmanaged[Cdecl] Component_GetComponentsForListInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)"); 676 | public static delegate*unmanaged[Cdecl] Component_SendMessageUpwards = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)"); 677 | public static delegate*unmanaged[Cdecl] ComputeShader_FindKernel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ComputeShader::FindKernel(System.String)"); 678 | public static delegate*unmanaged[Cdecl] ContactFilter2D_CheckConsistency_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)"); 679 | public static delegate*unmanaged[Cdecl] Coroutine_ReleaseCoroutine = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)"); 680 | public static delegate*unmanaged[Cdecl] Cubemap_get_isReadable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cubemap::get_isReadable()"); 681 | public static delegate*unmanaged[Cdecl] Cubemap_Internal_CreateImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)"); 682 | public static delegate*unmanaged[Cdecl] CubemapArray_get_isReadable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CubemapArray::get_isReadable()"); 683 | public static delegate*unmanaged[Cdecl] CubemapArray_Internal_CreateImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)"); 684 | public static delegate*unmanaged[Cdecl] Cursor_get_lockState = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cursor::get_lockState()"); 685 | public static delegate*unmanaged[Cdecl] Cursor_get_visible = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cursor::get_visible()"); 686 | public static delegate*unmanaged[Cdecl] Cursor_set_visible = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Cursor::set_visible(System.Boolean)"); 687 | public static delegate*unmanaged[Cdecl] Debug_DrawLine_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)"); 688 | public static delegate*unmanaged[Cdecl] Debug_ExtractStackTraceNoAlloc = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)"); 689 | public static delegate*unmanaged[Cdecl] Debug_get_isDebugBuild = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Debug::get_isDebugBuild()"); 690 | public static delegate*unmanaged[Cdecl] DebugLogHandler_Internal_Log = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)"); 691 | public static delegate*unmanaged[Cdecl] DebugLogHandler_Internal_LogException = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)"); 692 | public static delegate*unmanaged[Cdecl] Display_GetRenderingExtImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)"); 693 | public static delegate*unmanaged[Cdecl] Display_GetSystemExtImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)"); 694 | public static delegate*unmanaged[Cdecl] Display_RelativeMouseAtImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)"); 695 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_adjacentEndPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_adjacentEndPoint_Injected(UnityEngine.Vector2&)"); 696 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_adjacentStartPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_adjacentStartPoint_Injected(UnityEngine.Vector2&)"); 697 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_edgeCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_edgeCount()"); 698 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_edgeRadius = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_edgeRadius()"); 699 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_pointCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_pointCount()"); 700 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_points = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_points()"); 701 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_useAdjacentEndPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_useAdjacentEndPoint()"); 702 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_get_useAdjacentStartPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::get_useAdjacentStartPoint()"); 703 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_GetPoints = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::GetPoints(System.Collections.Generic.List`1)"); 704 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_Reset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::Reset()"); 705 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_set_adjacentEndPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::set_adjacentEndPoint_Injected(UnityEngine.Vector2&)"); 706 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_set_adjacentStartPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::set_adjacentStartPoint_Injected(UnityEngine.Vector2&)"); 707 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_set_edgeRadius = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::set_edgeRadius(System.Single)"); 708 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_set_points = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[])"); 709 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_set_useAdjacentEndPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::set_useAdjacentEndPoint(System.Boolean)"); 710 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_set_useAdjacentStartPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::set_useAdjacentStartPoint(System.Boolean)"); 711 | public static delegate*unmanaged[Cdecl] EdgeCollider2D_SetPoints = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.EdgeCollider2D::SetPoints(System.Collections.Generic.List`1)"); 712 | public static delegate*unmanaged[Cdecl] Event_get_character = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_character()"); 713 | public static delegate*unmanaged[Cdecl] Event_get_commandName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_commandName()"); 714 | public static delegate*unmanaged[Cdecl] Event_get_delta_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)"); 715 | public static delegate*unmanaged[Cdecl] Event_get_keyCode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_keyCode()"); 716 | public static delegate*unmanaged[Cdecl] Event_get_modifiers = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_modifiers()"); 717 | public static delegate*unmanaged[Cdecl] Event_get_mousePosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)"); 718 | public static delegate*unmanaged[Cdecl] Event_get_pointerType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_pointerType()"); 719 | public static delegate*unmanaged[Cdecl] Event_get_rawType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_rawType()"); 720 | public static delegate*unmanaged[Cdecl] Event_get_type = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::get_type()"); 721 | public static delegate*unmanaged[Cdecl] Event_GetTypeForControl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::GetTypeForControl(System.Int32)"); 722 | public static delegate*unmanaged[Cdecl] Event_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::Internal_Create(System.Int32)"); 723 | public static delegate*unmanaged[Cdecl] Event_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::Internal_Destroy(System.IntPtr)"); 724 | public static delegate*unmanaged[Cdecl] Event_Internal_SetNativeEvent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)"); 725 | public static delegate*unmanaged[Cdecl] Event_Internal_Use = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::Internal_Use()"); 726 | public static delegate*unmanaged[Cdecl] Event_PopEvent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::PopEvent(UnityEngine.Event)"); 727 | public static delegate*unmanaged[Cdecl] Event_set_displayIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Event::set_displayIndex(System.Int32)"); 728 | public static delegate*unmanaged[Cdecl] ExperimentalRenderingBuiltinRuntimeReflectionSystem_BuiltinUpdate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()"); 729 | public static delegate*unmanaged[Cdecl] ExperimentalRenderingGraphicsFormatUtility_CanDecompressFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)"); 730 | public static delegate*unmanaged[Cdecl] ExperimentalRenderingGraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)"); 731 | public static delegate*unmanaged[Cdecl] ExperimentalRenderingGraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)"); 732 | public static delegate*unmanaged[Cdecl] ExperimentalRenderingGraphicsFormatUtility_IsCompressedTextureFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)"); 733 | public static delegate*unmanaged[Cdecl] ExperimentalRenderingGraphicsFormatUtility_IsSRGBFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)"); 734 | public static delegate*unmanaged[Cdecl] ExperimentalRenderingScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()"); 735 | public static delegate*unmanaged[Cdecl] Font_get_ascent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::get_ascent()"); 736 | public static delegate*unmanaged[Cdecl] Font_get_characterInfo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::get_characterInfo()"); 737 | public static delegate*unmanaged[Cdecl] Font_get_dynamic = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::get_dynamic()"); 738 | public static delegate*unmanaged[Cdecl] Font_get_fontNames = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::get_fontNames()"); 739 | public static delegate*unmanaged[Cdecl] Font_get_fontSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::get_fontSize()"); 740 | public static delegate*unmanaged[Cdecl] Font_get_lineHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::get_lineHeight()"); 741 | public static delegate*unmanaged[Cdecl] Font_get_material = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::get_material()"); 742 | public static delegate*unmanaged[Cdecl] Font_GetCharacterInfo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)"); 743 | public static delegate*unmanaged[Cdecl] Font_GetDefault = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::GetDefault()"); 744 | public static delegate*unmanaged[Cdecl] Font_GetOSInstalledFontNames = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::GetOSInstalledFontNames()"); 745 | public static delegate*unmanaged[Cdecl] Font_GetPathsToOSFonts = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::GetPathsToOSFonts()"); 746 | public static delegate*unmanaged[Cdecl] Font_HasCharacter = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::HasCharacter(System.Int32)"); 747 | public static delegate*unmanaged[Cdecl] Font_Internal_CreateDynamicFont = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32)"); 748 | public static delegate*unmanaged[Cdecl] Font_Internal_CreateFont = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)"); 749 | public static delegate*unmanaged[Cdecl] Font_Internal_CreateFontFromPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::Internal_CreateFontFromPath(UnityEngine.Font,System.String)"); 750 | public static delegate*unmanaged[Cdecl] Font_RequestCharactersInTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)"); 751 | public static delegate*unmanaged[Cdecl] Font_set_characterInfo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::set_characterInfo(UnityEngine.CharacterInfo[])"); 752 | public static delegate*unmanaged[Cdecl] Font_set_fontNames = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::set_fontNames(System.String[])"); 753 | public static delegate*unmanaged[Cdecl] Font_set_material = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Font::set_material(UnityEngine.Material)"); 754 | public static delegate*unmanaged[Cdecl] GameObject_AddComponentInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::AddComponentInternal(System.String)"); 755 | public static delegate*unmanaged[Cdecl] GameObject_BroadcastMessage = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)"); 756 | public static delegate*unmanaged[Cdecl] GameObject_CompareTag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::CompareTag(System.String)"); 757 | public static delegate*unmanaged[Cdecl] GameObject_CreatePrimitive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)"); 758 | public static delegate*unmanaged[Cdecl] GameObject_Find = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::Find(System.String)"); 759 | public static delegate*unmanaged[Cdecl] GameObject_FindGameObjectsWithTag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::FindGameObjectsWithTag(System.String)"); 760 | public static delegate*unmanaged[Cdecl] GameObject_FindGameObjectWithTag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::FindGameObjectWithTag(System.String)"); 761 | public static delegate*unmanaged[Cdecl] GameObject_get_active = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_active()"); 762 | public static delegate*unmanaged[Cdecl] GameObject_get_activeInHierarchy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_activeInHierarchy()"); 763 | public static delegate*unmanaged[Cdecl] GameObject_get_activeSelf = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_activeSelf()"); 764 | public static delegate*unmanaged[Cdecl] GameObject_get_isStatic = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_isStatic()"); 765 | public static delegate*unmanaged[Cdecl] GameObject_get_isStaticBatchable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_isStaticBatchable()"); 766 | public static delegate*unmanaged[Cdecl] GameObject_get_layer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_layer()"); 767 | public static delegate*unmanaged[Cdecl] GameObject_get_scene_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)"); 768 | public static delegate*unmanaged[Cdecl] GameObject_get_sceneCullingMask = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_sceneCullingMask()"); 769 | public static delegate*unmanaged[Cdecl] GameObject_get_tag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_tag()"); 770 | public static delegate*unmanaged[Cdecl] GameObject_get_transform = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::get_transform()"); 771 | public static delegate*unmanaged[Cdecl] GameObject_GetComponent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::GetComponent(System.Type)"); 772 | public static delegate*unmanaged[Cdecl] GameObject_GetComponentByName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentByName(System.String)"); 773 | public static delegate*unmanaged[Cdecl] GameObject_GetComponentFastPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)"); 774 | public static delegate*unmanaged[Cdecl] GameObject_GetComponentInChildren = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)"); 775 | public static delegate*unmanaged[Cdecl] GameObject_GetComponentInParent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)"); 776 | public static delegate*unmanaged[Cdecl] GameObject_GetComponentsInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)"); 777 | public static delegate*unmanaged[Cdecl] GameObject_Internal_AddComponentWithType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)"); 778 | public static delegate*unmanaged[Cdecl] GameObject_Internal_CreateGameObject = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)"); 779 | public static delegate*unmanaged[Cdecl] GameObject_SendMessage = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)"); 780 | public static delegate*unmanaged[Cdecl] GameObject_SendMessageUpwards = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)"); 781 | public static delegate*unmanaged[Cdecl] GameObject_set_active = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::set_active(System.Boolean)"); 782 | public static delegate*unmanaged[Cdecl] GameObject_set_isStatic = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::set_isStatic(System.Boolean)"); 783 | public static delegate*unmanaged[Cdecl] GameObject_set_layer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::set_layer(System.Int32)"); 784 | public static delegate*unmanaged[Cdecl] GameObject_set_tag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::set_tag(System.String)"); 785 | public static delegate*unmanaged[Cdecl] GameObject_SetActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::SetActive(System.Boolean)"); 786 | public static delegate*unmanaged[Cdecl] GameObject_SetActiveRecursively = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::SetActiveRecursively(System.Boolean)"); 787 | public static delegate*unmanaged[Cdecl] GameObject_TryGetComponentFastPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr)"); 788 | public static delegate*unmanaged[Cdecl] GameObject_TryGetComponentInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GameObject::TryGetComponentInternal(System.Type)"); 789 | public static delegate*unmanaged[Cdecl] Gizmos_DrawCube_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 790 | public static delegate*unmanaged[Cdecl] Gizmos_DrawLine_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 791 | public static delegate*unmanaged[Cdecl] Gradient_Cleanup = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Gradient::Cleanup()"); 792 | public static delegate*unmanaged[Cdecl] Gradient_Init = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Gradient::Init()"); 793 | public static delegate*unmanaged[Cdecl] Gradient_Internal_Equals = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Gradient::Internal_Equals(System.IntPtr)"); 794 | public static delegate*unmanaged[Cdecl] Graphics_Blit2 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)"); 795 | public static delegate*unmanaged[Cdecl] Graphics_Blit4_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&)"); 796 | public static delegate*unmanaged[Cdecl] Graphics_ExecuteCommandBuffer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)"); 797 | public static delegate*unmanaged[Cdecl] Graphics_get_activeTier = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Graphics::get_activeTier()"); 798 | public static delegate*unmanaged[Cdecl] Graphics_Internal_GetMaxDrawMeshInstanceCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()"); 799 | public static delegate*unmanaged[Cdecl] Graphics_set_activeTier = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier)"); 800 | public static delegate*unmanaged[Cdecl] Grid_get_cellGap_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::get_cellGap_Injected(UnityEngine.Vector3&)"); 801 | public static delegate*unmanaged[Cdecl] Grid_get_cellLayout = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::get_cellLayout()"); 802 | public static delegate*unmanaged[Cdecl] Grid_get_cellSize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::get_cellSize_Injected(UnityEngine.Vector3&)"); 803 | public static delegate*unmanaged[Cdecl] Grid_get_cellSwizzle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::get_cellSwizzle()"); 804 | public static delegate*unmanaged[Cdecl] Grid_InverseSwizzle_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::InverseSwizzle_Injected(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3&,UnityEngine.Vector3&)"); 805 | public static delegate*unmanaged[Cdecl] Grid_set_cellGap_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::set_cellGap_Injected(UnityEngine.Vector3&)"); 806 | public static delegate*unmanaged[Cdecl] Grid_set_cellLayout = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::set_cellLayout(UnityEngine.GridLayout/CellLayout)"); 807 | public static delegate*unmanaged[Cdecl] Grid_set_cellSize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::set_cellSize_Injected(UnityEngine.Vector3&)"); 808 | public static delegate*unmanaged[Cdecl] Grid_set_cellSwizzle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::set_cellSwizzle(UnityEngine.GridLayout/CellSwizzle)"); 809 | public static delegate*unmanaged[Cdecl] Grid_Swizzle_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Grid::Swizzle_Injected(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3&,UnityEngine.Vector3&)"); 810 | public static delegate*unmanaged[Cdecl] GridLayout_CellToLocalInterpolated_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GridLayout::CellToLocalInterpolated_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 811 | public static delegate*unmanaged[Cdecl] GridLayout_CellToWorld_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GridLayout::CellToWorld_Injected(UnityEngine.Vector3Int&,UnityEngine.Vector3&)"); 812 | public static delegate*unmanaged[Cdecl] GridLayout_GetLayoutCellCenter_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GridLayout::GetLayoutCellCenter_Injected(UnityEngine.Vector3&)"); 813 | public static delegate*unmanaged[Cdecl] GridLayout_LocalToWorld_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GridLayout::LocalToWorld_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 814 | public static delegate*unmanaged[Cdecl] GridLayout_WorldToCell_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GridLayout::WorldToCell_Injected(UnityEngine.Vector3&,UnityEngine.Vector3Int&)"); 815 | public static delegate*unmanaged[Cdecl] GUI_FocusWindow = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::FocusWindow(System.Int32)"); 816 | public static delegate*unmanaged[Cdecl] GUI_get_enabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::get_enabled()"); 817 | public static delegate*unmanaged[Cdecl] GUI_get_usePageScrollbars = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::get_usePageScrollbars()"); 818 | public static delegate*unmanaged[Cdecl] GUI_GrabMouseControl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::GrabMouseControl(System.Int32)"); 819 | public static delegate*unmanaged[Cdecl] GUI_HasMouseControl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::HasMouseControl(System.Int32)"); 820 | public static delegate*unmanaged[Cdecl] GUI_Internal_DoWindow_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::Internal_DoWindow_Injected(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Object,System.Boolean,UnityEngine.Rect&)"); 821 | public static delegate*unmanaged[Cdecl] GUI_InternalRepaintEditorWindow = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::InternalRepaintEditorWindow()"); 822 | public static delegate*unmanaged[Cdecl] GUI_ReleaseMouseControl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::ReleaseMouseControl()"); 823 | public static delegate*unmanaged[Cdecl] GUI_set_changed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::set_changed(System.Boolean)"); 824 | public static delegate*unmanaged[Cdecl] GUI_set_enabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUI::set_enabled(System.Boolean)"); 825 | public static delegate*unmanaged[Cdecl] GUIClip_get_visibleRect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)"); 826 | public static delegate*unmanaged[Cdecl] GUIClip_Internal_Pop = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIClip::Internal_Pop()"); 827 | public static delegate*unmanaged[Cdecl] GUIClip_Internal_Push_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIClip::Internal_Push_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean)"); 828 | public static delegate*unmanaged[Cdecl] GUILayoutUtility_Internal_GetWindowRect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)"); 829 | public static delegate*unmanaged[Cdecl] GUILayoutUtility_Internal_MoveWindow_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)"); 830 | public static delegate*unmanaged[Cdecl] GUIStyle_get_alignment = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_alignment()"); 831 | public static delegate*unmanaged[Cdecl] GUIStyle_get_fixedHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fixedHeight()"); 832 | public static delegate*unmanaged[Cdecl] GUIStyle_get_fixedWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fixedWidth()"); 833 | public static delegate*unmanaged[Cdecl] GUIStyle_get_font = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_font()"); 834 | public static delegate*unmanaged[Cdecl] GUIStyle_get_fontSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fontSize()"); 835 | public static delegate*unmanaged[Cdecl] GUIStyle_get_fontStyle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_fontStyle()"); 836 | public static delegate*unmanaged[Cdecl] GUIStyle_get_imagePosition = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_imagePosition()"); 837 | public static delegate*unmanaged[Cdecl] GUIStyle_get_rawName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_rawName()"); 838 | public static delegate*unmanaged[Cdecl] GUIStyle_get_stretchHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_stretchHeight()"); 839 | public static delegate*unmanaged[Cdecl] GUIStyle_get_stretchWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_stretchWidth()"); 840 | public static delegate*unmanaged[Cdecl] GUIStyle_get_wordWrap = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::get_wordWrap()"); 841 | public static delegate*unmanaged[Cdecl] GUIStyle_GetRectOffsetPtr = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)"); 842 | public static delegate*unmanaged[Cdecl] GUIStyle_GetStyleStatePtr = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)"); 843 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_CalcHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)"); 844 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_CalcMinMaxWidth_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)"); 845 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_CalcSizeWithConstraints_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)"); 846 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_Copy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)"); 847 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)"); 848 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)"); 849 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_Draw_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"); 850 | public static delegate*unmanaged[Cdecl] GUIStyle_Internal_Draw2_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)"); 851 | public static delegate*unmanaged[Cdecl] GUIStyle_IsTooltipActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::IsTooltipActive(System.String)"); 852 | public static delegate*unmanaged[Cdecl] GUIStyle_set_alignment = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)"); 853 | public static delegate*unmanaged[Cdecl] GUIStyle_set_font = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_font(UnityEngine.Font)"); 854 | public static delegate*unmanaged[Cdecl] GUIStyle_set_fontSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_fontSize(System.Int32)"); 855 | public static delegate*unmanaged[Cdecl] GUIStyle_set_fontStyle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)"); 856 | public static delegate*unmanaged[Cdecl] GUIStyle_set_rawName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_rawName(System.String)"); 857 | public static delegate*unmanaged[Cdecl] GUIStyle_set_stretchHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)"); 858 | public static delegate*unmanaged[Cdecl] GUIStyle_set_stretchWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)"); 859 | public static delegate*unmanaged[Cdecl] GUIStyle_set_wordWrap = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::set_wordWrap(System.Boolean)"); 860 | public static delegate*unmanaged[Cdecl] GUIStyle_SetDefaultFont = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)"); 861 | public static delegate*unmanaged[Cdecl] GUIStyle_SetMouseTooltip_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)"); 862 | public static delegate*unmanaged[Cdecl] GUIStyleState_Cleanup = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyleState::Cleanup()"); 863 | public static delegate*unmanaged[Cdecl] GUIStyleState_get_textColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&)"); 864 | public static delegate*unmanaged[Cdecl] GUIStyleState_Init = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyleState::Init()"); 865 | public static delegate*unmanaged[Cdecl] GUIStyleState_set_textColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)"); 866 | public static delegate*unmanaged[Cdecl] GUIUtility_get_guiDepth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::get_guiDepth()"); 867 | public static delegate*unmanaged[Cdecl] GUIUtility_get_pixelsPerPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::get_pixelsPerPoint()"); 868 | public static delegate*unmanaged[Cdecl] GUIUtility_get_systemCopyBuffer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::get_systemCopyBuffer()"); 869 | public static delegate*unmanaged[Cdecl] GUIUtility_GetControlID_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)"); 870 | public static delegate*unmanaged[Cdecl] GUIUtility_Internal_ExitGUI = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_ExitGUI()"); 871 | public static delegate*unmanaged[Cdecl] GUIUtility_Internal_GetDefaultSkin = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)"); 872 | public static delegate*unmanaged[Cdecl] GUIUtility_Internal_GetHotControl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_GetHotControl()"); 873 | public static delegate*unmanaged[Cdecl] GUIUtility_Internal_GetKeyboardControl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_GetKeyboardControl()"); 874 | public static delegate*unmanaged[Cdecl] GUIUtility_Internal_SetHotControl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)"); 875 | public static delegate*unmanaged[Cdecl] GUIUtility_set_mouseUsed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::set_mouseUsed(System.Boolean)"); 876 | public static delegate*unmanaged[Cdecl] GUIUtility_set_systemCopyBuffer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)"); 877 | public static delegate*unmanaged[Cdecl] Hash128_ComputeFromString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Hash128::ComputeFromString(System.String,UnityEngine.Hash128&)"); 878 | public static delegate*unmanaged[Cdecl] Hash128_Hash128ToStringImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&)"); 879 | public static delegate*unmanaged[Cdecl] Hash128_Parse_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Hash128::Parse_Injected(System.String,UnityEngine.Hash128&)"); 880 | public static delegate*unmanaged[Cdecl] HumanTrait_GetBoneIndexFromMono = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.HumanTrait::GetBoneIndexFromMono(System.Int32)"); 881 | public static delegate*unmanaged[Cdecl] ImageConversion_EncodeToJPG = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32)"); 882 | public static delegate*unmanaged[Cdecl] ImageConversion_EncodeToPNG = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)"); 883 | public static delegate*unmanaged[Cdecl] Input_get_acceleration_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)"); 884 | public static delegate*unmanaged[Cdecl] Input_get_anyKey = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_anyKey()"); 885 | public static delegate*unmanaged[Cdecl] Input_get_anyKeyDown = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_anyKeyDown()"); 886 | public static delegate*unmanaged[Cdecl] Input_get_compositionCursorPos_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)"); 887 | public static delegate*unmanaged[Cdecl] Input_get_compositionString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_compositionString()"); 888 | public static delegate*unmanaged[Cdecl] Input_get_deviceOrientation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_deviceOrientation()"); 889 | public static delegate*unmanaged[Cdecl] Input_get_imeCompositionMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_imeCompositionMode()"); 890 | public static delegate*unmanaged[Cdecl] Input_get_inputString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_inputString()"); 891 | public static delegate*unmanaged[Cdecl] Input_get_mousePosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)"); 892 | public static delegate*unmanaged[Cdecl] Input_get_mousePresent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_mousePresent()"); 893 | public static delegate*unmanaged[Cdecl] Input_get_mouseScrollDelta_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)"); 894 | public static delegate*unmanaged[Cdecl] Input_get_multiTouchEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_multiTouchEnabled()"); 895 | public static delegate*unmanaged[Cdecl] Input_get_simulateMouseWithTouches = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_simulateMouseWithTouches()"); 896 | public static delegate*unmanaged[Cdecl] Input_get_touchCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_touchCount()"); 897 | public static delegate*unmanaged[Cdecl] Input_get_touchPressureSupported = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_touchPressureSupported()"); 898 | public static delegate*unmanaged[Cdecl] Input_get_touchSupported = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::get_touchSupported()"); 899 | public static delegate*unmanaged[Cdecl] Input_GetAxis = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetAxis(System.String)"); 900 | public static delegate*unmanaged[Cdecl] Input_GetAxisRaw = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetAxisRaw(System.String)"); 901 | public static delegate*unmanaged[Cdecl] Input_GetButton = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetButton(System.String)"); 902 | public static delegate*unmanaged[Cdecl] Input_GetButtonDown = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetButtonDown(System.String)"); 903 | public static delegate*unmanaged[Cdecl] Input_GetButtonUp = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetButtonUp(System.String)"); 904 | public static delegate*unmanaged[Cdecl] Input_GetJoystickNames = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetJoystickNames()"); 905 | public static delegate*unmanaged[Cdecl] Input_GetKeyDownInt = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)"); 906 | public static delegate*unmanaged[Cdecl] Input_GetKeyInt = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)"); 907 | public static delegate*unmanaged[Cdecl] Input_GetKeyUpInt = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)"); 908 | public static delegate*unmanaged[Cdecl] Input_GetMouseButton = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetMouseButton(System.Int32)"); 909 | public static delegate*unmanaged[Cdecl] Input_GetMouseButtonDown = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetMouseButtonDown(System.Int32)"); 910 | public static delegate*unmanaged[Cdecl] Input_GetMouseButtonUp = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetMouseButtonUp(System.Int32)"); 911 | public static delegate*unmanaged[Cdecl] Input_GetTouch_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)"); 912 | public static delegate*unmanaged[Cdecl] Input_set_compositionCursorPos_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)"); 913 | public static delegate*unmanaged[Cdecl] Input_set_imeCompositionMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)"); 914 | public static delegate*unmanaged[Cdecl] Input_set_multiTouchEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::set_multiTouchEnabled(System.Boolean)"); 915 | public static delegate*unmanaged[Cdecl] Input_set_simulateMouseWithTouches = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)"); 916 | public static delegate*unmanaged[Cdecl] IntegratedSubsystem_SetHandle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)"); 917 | public static delegate*unmanaged[Cdecl] JsonUtility_FromJsonInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)"); 918 | public static delegate*unmanaged[Cdecl] JsonUtility_ToJsonInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)"); 919 | public static delegate*unmanaged[Cdecl] LayerMask_NameToLayer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LayerMask::NameToLayer(System.String)"); 920 | public static delegate*unmanaged[Cdecl] Light_get_bakingOutput_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)"); 921 | public static delegate*unmanaged[Cdecl] Light_get_bounceIntensity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_bounceIntensity()"); 922 | public static delegate*unmanaged[Cdecl] Light_get_color_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_color_Injected(UnityEngine.Color&)"); 923 | public static delegate*unmanaged[Cdecl] Light_get_cookie = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_cookie()"); 924 | public static delegate*unmanaged[Cdecl] Light_get_cookieSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_cookieSize()"); 925 | public static delegate*unmanaged[Cdecl] Light_get_intensity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_intensity()"); 926 | public static delegate*unmanaged[Cdecl] Light_get_range = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_range()"); 927 | public static delegate*unmanaged[Cdecl] Light_get_shadows = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_shadows()"); 928 | public static delegate*unmanaged[Cdecl] Light_get_spotAngle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_spotAngle()"); 929 | public static delegate*unmanaged[Cdecl] Light_get_type = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Light::get_type()"); 930 | public static delegate*unmanaged[Cdecl] LineRenderer_BakeMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean)"); 931 | public static delegate*unmanaged[Cdecl] LineRenderer_get_alignment = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_alignment()"); 932 | public static delegate*unmanaged[Cdecl] LineRenderer_get_endColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color&)"); 933 | public static delegate*unmanaged[Cdecl] LineRenderer_get_endWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_endWidth()"); 934 | public static delegate*unmanaged[Cdecl] LineRenderer_get_generateLightingData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_generateLightingData()"); 935 | public static delegate*unmanaged[Cdecl] LineRenderer_get_loop = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_loop()"); 936 | public static delegate*unmanaged[Cdecl] LineRenderer_get_numCapVertices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_numCapVertices()"); 937 | public static delegate*unmanaged[Cdecl] LineRenderer_get_numCornerVertices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_numCornerVertices()"); 938 | public static delegate*unmanaged[Cdecl] LineRenderer_get_positionCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_positionCount()"); 939 | public static delegate*unmanaged[Cdecl] LineRenderer_get_shadowBias = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_shadowBias()"); 940 | public static delegate*unmanaged[Cdecl] LineRenderer_get_startColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color&)"); 941 | public static delegate*unmanaged[Cdecl] LineRenderer_get_startWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_startWidth()"); 942 | public static delegate*unmanaged[Cdecl] LineRenderer_get_textureMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_textureMode()"); 943 | public static delegate*unmanaged[Cdecl] LineRenderer_get_useWorldSpace = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_useWorldSpace()"); 944 | public static delegate*unmanaged[Cdecl] LineRenderer_get_widthMultiplier = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::get_widthMultiplier()"); 945 | public static delegate*unmanaged[Cdecl] LineRenderer_GetColorGradientCopy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::GetColorGradientCopy()"); 946 | public static delegate*unmanaged[Cdecl] LineRenderer_GetPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&)"); 947 | public static delegate*unmanaged[Cdecl] LineRenderer_GetPositions = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[])"); 948 | public static delegate*unmanaged[Cdecl] LineRenderer_GetPositionsWithNativeContainer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::GetPositionsWithNativeContainer(System.IntPtr,System.Int32)"); 949 | public static delegate*unmanaged[Cdecl] LineRenderer_GetWidthCurveCopy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::GetWidthCurveCopy()"); 950 | public static delegate*unmanaged[Cdecl] LineRenderer_set_alignment = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment)"); 951 | public static delegate*unmanaged[Cdecl] LineRenderer_set_endColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)"); 952 | public static delegate*unmanaged[Cdecl] LineRenderer_set_endWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_endWidth(System.Single)"); 953 | public static delegate*unmanaged[Cdecl] LineRenderer_set_generateLightingData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_generateLightingData(System.Boolean)"); 954 | public static delegate*unmanaged[Cdecl] LineRenderer_set_loop = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_loop(System.Boolean)"); 955 | public static delegate*unmanaged[Cdecl] LineRenderer_set_numCapVertices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_numCapVertices(System.Int32)"); 956 | public static delegate*unmanaged[Cdecl] LineRenderer_set_numCornerVertices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_numCornerVertices(System.Int32)"); 957 | public static delegate*unmanaged[Cdecl] LineRenderer_set_positionCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_positionCount(System.Int32)"); 958 | public static delegate*unmanaged[Cdecl] LineRenderer_set_shadowBias = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_shadowBias(System.Single)"); 959 | public static delegate*unmanaged[Cdecl] LineRenderer_set_startColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)"); 960 | public static delegate*unmanaged[Cdecl] LineRenderer_set_startWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_startWidth(System.Single)"); 961 | public static delegate*unmanaged[Cdecl] LineRenderer_set_textureMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode)"); 962 | public static delegate*unmanaged[Cdecl] LineRenderer_set_useWorldSpace = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean)"); 963 | public static delegate*unmanaged[Cdecl] LineRenderer_set_widthMultiplier = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::set_widthMultiplier(System.Single)"); 964 | public static delegate*unmanaged[Cdecl] LineRenderer_SetColorGradient = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::SetColorGradient(UnityEngine.Gradient)"); 965 | public static delegate*unmanaged[Cdecl] LineRenderer_SetPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)"); 966 | public static delegate*unmanaged[Cdecl] LineRenderer_SetPositions = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])"); 967 | public static delegate*unmanaged[Cdecl] LineRenderer_SetPositionsWithNativeContainer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::SetPositionsWithNativeContainer(System.IntPtr,System.Int32)"); 968 | public static delegate*unmanaged[Cdecl] LineRenderer_SetWidthCurve = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::SetWidthCurve(UnityEngine.AnimationCurve)"); 969 | public static delegate*unmanaged[Cdecl] LineRenderer_Simplify = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.LineRenderer::Simplify(System.Single)"); 970 | public static delegate*unmanaged[Cdecl] Material_ComputeCRC = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::ComputeCRC()"); 971 | public static delegate*unmanaged[Cdecl] Material_CopyPropertiesFromMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)"); 972 | public static delegate*unmanaged[Cdecl] Material_CreateWithMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)"); 973 | public static delegate*unmanaged[Cdecl] Material_CreateWithShader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)"); 974 | public static delegate*unmanaged[Cdecl] Material_CreateWithString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::CreateWithString(UnityEngine.Material)"); 975 | public static delegate*unmanaged[Cdecl] Material_DisableKeyword = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::DisableKeyword(System.String)"); 976 | public static delegate*unmanaged[Cdecl] Material_EnableKeyword = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::EnableKeyword(System.String)"); 977 | public static delegate*unmanaged[Cdecl] Material_ExtractColorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::ExtractColorArrayImpl(System.Int32,UnityEngine.Color[])"); 978 | public static delegate*unmanaged[Cdecl] Material_ExtractFloatArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::ExtractFloatArrayImpl(System.Int32,System.Single[])"); 979 | public static delegate*unmanaged[Cdecl] Material_ExtractMatrixArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::ExtractMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[])"); 980 | public static delegate*unmanaged[Cdecl] Material_ExtractVectorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::ExtractVectorArrayImpl(System.Int32,UnityEngine.Vector4[])"); 981 | public static delegate*unmanaged[Cdecl] Material_FindPass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::FindPass(System.String)"); 982 | public static delegate*unmanaged[Cdecl] Material_get_doubleSidedGI = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::get_doubleSidedGI()"); 983 | public static delegate*unmanaged[Cdecl] Material_get_enableInstancing = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::get_enableInstancing()"); 984 | public static delegate*unmanaged[Cdecl] Material_get_globalIlluminationFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::get_globalIlluminationFlags()"); 985 | public static delegate*unmanaged[Cdecl] Material_get_passCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::get_passCount()"); 986 | public static delegate*unmanaged[Cdecl] Material_get_rawRenderQueue = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::get_rawRenderQueue()"); 987 | public static delegate*unmanaged[Cdecl] Material_get_renderQueue = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::get_renderQueue()"); 988 | public static delegate*unmanaged[Cdecl] Material_get_shader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::get_shader()"); 989 | public static delegate*unmanaged[Cdecl] Material_GetColorArrayCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetColorArrayCountImpl(System.Int32)"); 990 | public static delegate*unmanaged[Cdecl] Material_GetColorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetColorArrayImpl(System.Int32)"); 991 | public static delegate*unmanaged[Cdecl] Material_GetColorImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)"); 992 | public static delegate*unmanaged[Cdecl] Material_GetDefaultLineMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetDefaultLineMaterial()"); 993 | public static delegate*unmanaged[Cdecl] Material_GetDefaultMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetDefaultMaterial()"); 994 | public static delegate*unmanaged[Cdecl] Material_GetDefaultParticleMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetDefaultParticleMaterial()"); 995 | public static delegate*unmanaged[Cdecl] Material_GetFirstPropertyNameIdByAttribute = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)"); 996 | public static delegate*unmanaged[Cdecl] Material_GetFloatArrayCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetFloatArrayCountImpl(System.Int32)"); 997 | public static delegate*unmanaged[Cdecl] Material_GetFloatArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetFloatArrayImpl(System.Int32)"); 998 | public static delegate*unmanaged[Cdecl] Material_GetFloatImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetFloatImpl(System.Int32)"); 999 | public static delegate*unmanaged[Cdecl] Material_GetMatrixArrayCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetMatrixArrayCountImpl(System.Int32)"); 1000 | public static delegate*unmanaged[Cdecl] Material_GetMatrixArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetMatrixArrayImpl(System.Int32)"); 1001 | public static delegate*unmanaged[Cdecl] Material_GetMatrixImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)"); 1002 | public static delegate*unmanaged[Cdecl] Material_GetPassName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetPassName(System.Int32)"); 1003 | public static delegate*unmanaged[Cdecl] Material_GetShaderKeywords = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetShaderKeywords()"); 1004 | public static delegate*unmanaged[Cdecl] Material_GetShaderPassEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetShaderPassEnabled(System.String)"); 1005 | public static delegate*unmanaged[Cdecl] Material_GetTagImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)"); 1006 | public static delegate*unmanaged[Cdecl] Material_GetTextureImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetTextureImpl(System.Int32)"); 1007 | public static delegate*unmanaged[Cdecl] Material_GetTexturePropertyNameIDs = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNameIDs()"); 1008 | public static delegate*unmanaged[Cdecl] Material_GetTexturePropertyNameIDsInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNameIDsInternal(System.Object)"); 1009 | public static delegate*unmanaged[Cdecl] Material_GetTexturePropertyNames = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNames()"); 1010 | public static delegate*unmanaged[Cdecl] Material_GetTexturePropertyNamesInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetTexturePropertyNamesInternal(System.Object)"); 1011 | public static delegate*unmanaged[Cdecl] Material_GetTextureScaleAndOffsetImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)"); 1012 | public static delegate*unmanaged[Cdecl] Material_GetVectorArrayCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetVectorArrayCountImpl(System.Int32)"); 1013 | public static delegate*unmanaged[Cdecl] Material_GetVectorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::GetVectorArrayImpl(System.Int32)"); 1014 | public static delegate*unmanaged[Cdecl] Material_HasProperty = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::HasProperty(System.Int32)"); 1015 | public static delegate*unmanaged[Cdecl] Material_IsKeywordEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::IsKeywordEnabled(System.String)"); 1016 | public static delegate*unmanaged[Cdecl] Material_Lerp = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::Lerp(UnityEngine.Material,UnityEngine.Material,System.Single)"); 1017 | public static delegate*unmanaged[Cdecl] Material_set_doubleSidedGI = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::set_doubleSidedGI(System.Boolean)"); 1018 | public static delegate*unmanaged[Cdecl] Material_set_enableInstancing = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::set_enableInstancing(System.Boolean)"); 1019 | public static delegate*unmanaged[Cdecl] Material_set_globalIlluminationFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags)"); 1020 | public static delegate*unmanaged[Cdecl] Material_set_renderQueue = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::set_renderQueue(System.Int32)"); 1021 | public static delegate*unmanaged[Cdecl] Material_set_shader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::set_shader(UnityEngine.Shader)"); 1022 | public static delegate*unmanaged[Cdecl] Material_SetBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer)"); 1023 | public static delegate*unmanaged[Cdecl] Material_SetColorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetColorArrayImpl(System.Int32,UnityEngine.Color[],System.Int32)"); 1024 | public static delegate*unmanaged[Cdecl] Material_SetColorImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)"); 1025 | public static delegate*unmanaged[Cdecl] Material_SetConstantBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)"); 1026 | public static delegate*unmanaged[Cdecl] Material_SetConstantGraphicsBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetConstantGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)"); 1027 | public static delegate*unmanaged[Cdecl] Material_SetFloatArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)"); 1028 | public static delegate*unmanaged[Cdecl] Material_SetFloatImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)"); 1029 | public static delegate*unmanaged[Cdecl] Material_SetGraphicsBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer)"); 1030 | public static delegate*unmanaged[Cdecl] Material_SetMatrixArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)"); 1031 | public static delegate*unmanaged[Cdecl] Material_SetMatrixImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)"); 1032 | public static delegate*unmanaged[Cdecl] Material_SetOverrideTag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetOverrideTag(System.String,System.String)"); 1033 | public static delegate*unmanaged[Cdecl] Material_SetPass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetPass(System.Int32)"); 1034 | public static delegate*unmanaged[Cdecl] Material_SetRenderTextureImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)"); 1035 | public static delegate*unmanaged[Cdecl] Material_SetShaderKeywords = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetShaderKeywords(System.String[])"); 1036 | public static delegate*unmanaged[Cdecl] Material_SetShaderPassEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean)"); 1037 | public static delegate*unmanaged[Cdecl] Material_SetTextureImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)"); 1038 | public static delegate*unmanaged[Cdecl] Material_SetTextureOffsetImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)"); 1039 | public static delegate*unmanaged[Cdecl] Material_SetTextureScaleImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)"); 1040 | public static delegate*unmanaged[Cdecl] Material_SetVectorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)"); 1041 | public static delegate*unmanaged[Cdecl] MaterialPropertyBlock_CreateImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::CreateImpl()"); 1042 | public static delegate*unmanaged[Cdecl] MaterialPropertyBlock_DestroyImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)"); 1043 | public static delegate*unmanaged[Cdecl] MaterialPropertyBlock_SetFloatImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)"); 1044 | public static delegate*unmanaged[Cdecl] MaterialPropertyBlock_SetTextureImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)"); 1045 | public static delegate*unmanaged[Cdecl] Mathf_GammaToLinearSpace = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mathf::GammaToLinearSpace(System.Single)"); 1046 | public static delegate*unmanaged[Cdecl] Mathf_NextPowerOfTwo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mathf::NextPowerOfTwo(System.Int32)"); 1047 | public static delegate*unmanaged[Cdecl] Mathf_PerlinNoise = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)"); 1048 | public static delegate*unmanaged[Cdecl] Matrix4x4_TRS_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)"); 1049 | public static delegate*unmanaged[Cdecl] MeshMeshDataArray_AcquireReadOnlyMeshData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh/MeshDataArray::AcquireReadOnlyMeshData(UnityEngine.Mesh,System.IntPtr*)"); 1050 | public static delegate*unmanaged[Cdecl] MeshMeshDataArray_AcquireReadOnlyMeshDatas = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh/MeshDataArray::AcquireReadOnlyMeshDatas(UnityEngine.Mesh[],System.IntPtr*,System.Int32)"); 1051 | public static delegate*unmanaged[Cdecl] MeshMeshDataArray_ApplyToMeshesImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh/MeshDataArray::ApplyToMeshesImpl(UnityEngine.Mesh[],System.IntPtr*,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1052 | public static delegate*unmanaged[Cdecl] MeshMeshDataArray_ApplyToMeshImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh/MeshDataArray::ApplyToMeshImpl(UnityEngine.Mesh,System.IntPtr,UnityEngine.Rendering.MeshUpdateFlags)"); 1053 | public static delegate*unmanaged[Cdecl] MeshMeshDataArray_CreateNewMeshDatas = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh/MeshDataArray::CreateNewMeshDatas(System.IntPtr*,System.Int32)"); 1054 | public static delegate*unmanaged[Cdecl] MeshMeshDataArray_ReleaseMeshDatas = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh/MeshDataArray::ReleaseMeshDatas(System.IntPtr*,System.Int32)"); 1055 | public static delegate*unmanaged[Cdecl] Mesh_AddBlendShapeFrame = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])"); 1056 | public static delegate*unmanaged[Cdecl] Mesh_ClearBlendShapes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::ClearBlendShapes()"); 1057 | public static delegate*unmanaged[Cdecl] Mesh_ClearImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::ClearImpl(System.Boolean)"); 1058 | public static delegate*unmanaged[Cdecl] Mesh_CombineMeshesImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean)"); 1059 | public static delegate*unmanaged[Cdecl] Mesh_FromInstanceID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::FromInstanceID(System.Int32)"); 1060 | public static delegate*unmanaged[Cdecl] Mesh_get_bindposes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_bindposes()"); 1061 | public static delegate*unmanaged[Cdecl] Mesh_get_blendShapeCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_blendShapeCount()"); 1062 | public static delegate*unmanaged[Cdecl] Mesh_get_bounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)"); 1063 | public static delegate*unmanaged[Cdecl] Mesh_get_canAccess = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_canAccess()"); 1064 | public static delegate*unmanaged[Cdecl] Mesh_get_indexFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_indexFormat()"); 1065 | public static delegate*unmanaged[Cdecl] Mesh_get_isReadable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_isReadable()"); 1066 | public static delegate*unmanaged[Cdecl] Mesh_get_subMeshCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_subMeshCount()"); 1067 | public static delegate*unmanaged[Cdecl] Mesh_get_vertexBufferCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_vertexBufferCount()"); 1068 | public static delegate*unmanaged[Cdecl] Mesh_get_vertexCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::get_vertexCount()"); 1069 | public static delegate*unmanaged[Cdecl] Mesh_GetAllBoneWeightsArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetAllBoneWeightsArray()"); 1070 | public static delegate*unmanaged[Cdecl] Mesh_GetAllBoneWeightsArraySize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetAllBoneWeightsArraySize()"); 1071 | public static delegate*unmanaged[Cdecl] Mesh_GetAllocArrayFromChannelImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)"); 1072 | public static delegate*unmanaged[Cdecl] Mesh_GetArrayFromChannelImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)"); 1073 | public static delegate*unmanaged[Cdecl] Mesh_GetBaseVertexImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBaseVertexImpl(System.Int32)"); 1074 | public static delegate*unmanaged[Cdecl] Mesh_GetBindposeCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBindposeCount()"); 1075 | public static delegate*unmanaged[Cdecl] Mesh_GetBindposesNonAllocImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBindposesNonAllocImpl(UnityEngine.Matrix4x4[])"); 1076 | public static delegate*unmanaged[Cdecl] Mesh_GetBlendShapeFrameCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32)"); 1077 | public static delegate*unmanaged[Cdecl] Mesh_GetBlendShapeFrameVertices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])"); 1078 | public static delegate*unmanaged[Cdecl] Mesh_GetBlendShapeFrameWeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32)"); 1079 | public static delegate*unmanaged[Cdecl] Mesh_GetBlendShapeIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeIndex(System.String)"); 1080 | public static delegate*unmanaged[Cdecl] Mesh_GetBlendShapeName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBlendShapeName(System.Int32)"); 1081 | public static delegate*unmanaged[Cdecl] Mesh_GetBonesPerVertexArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBonesPerVertexArray()"); 1082 | public static delegate*unmanaged[Cdecl] Mesh_GetBoneWeightsImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBoneWeightsImpl()"); 1083 | public static delegate*unmanaged[Cdecl] Mesh_GetBoneWeightsNonAllocImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(UnityEngine.BoneWeight[])"); 1084 | public static delegate*unmanaged[Cdecl] Mesh_GetIndexCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetIndexCountImpl(System.Int32)"); 1085 | public static delegate*unmanaged[Cdecl] Mesh_GetIndexStartImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetIndexStartImpl(System.Int32)"); 1086 | public static delegate*unmanaged[Cdecl] Mesh_GetIndicesImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)"); 1087 | public static delegate*unmanaged[Cdecl] Mesh_GetIndicesNonAllocImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Int32[],System.Int32,System.Boolean)"); 1088 | public static delegate*unmanaged[Cdecl] Mesh_GetIndicesNonAllocImpl16 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetIndicesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean)"); 1089 | public static delegate*unmanaged[Cdecl] Mesh_GetNativeIndexBufferPtr = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetNativeIndexBufferPtr()"); 1090 | public static delegate*unmanaged[Cdecl] Mesh_GetNativeVertexBufferPtr = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32)"); 1091 | public static delegate*unmanaged[Cdecl] Mesh_GetSubMesh_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)"); 1092 | public static delegate*unmanaged[Cdecl] Mesh_GetTopologyImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetTopologyImpl(System.Int32)"); 1093 | public static delegate*unmanaged[Cdecl] Mesh_GetTotalIndexCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetTotalIndexCount()"); 1094 | public static delegate*unmanaged[Cdecl] Mesh_GetTrianglesCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesCountImpl(System.Int32)"); 1095 | public static delegate*unmanaged[Cdecl] Mesh_GetTrianglesImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)"); 1096 | public static delegate*unmanaged[Cdecl] Mesh_GetTrianglesNonAllocImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Int32[],System.Int32,System.Boolean)"); 1097 | public static delegate*unmanaged[Cdecl] Mesh_GetTrianglesNonAllocImpl16 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetTrianglesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean)"); 1098 | public static delegate*unmanaged[Cdecl] Mesh_GetUVDistributionMetric = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetUVDistributionMetric(System.Int32)"); 1099 | public static delegate*unmanaged[Cdecl] Mesh_GetVertexAttribute_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttribute_Injected(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor&)"); 1100 | public static delegate*unmanaged[Cdecl] Mesh_GetVertexAttributeCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributeCountImpl()"); 1101 | public static delegate*unmanaged[Cdecl] Mesh_GetVertexAttributeDimension = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute)"); 1102 | public static delegate*unmanaged[Cdecl] Mesh_GetVertexAttributeFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute)"); 1103 | public static delegate*unmanaged[Cdecl] Mesh_GetVertexAttributesAlloc = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributesAlloc()"); 1104 | public static delegate*unmanaged[Cdecl] Mesh_GetVertexAttributesArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[])"); 1105 | public static delegate*unmanaged[Cdecl] Mesh_GetVertexAttributesList = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::GetVertexAttributesList(System.Collections.Generic.List`1)"); 1106 | public static delegate*unmanaged[Cdecl] Mesh_HasBoneWeights = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::HasBoneWeights()"); 1107 | public static delegate*unmanaged[Cdecl] Mesh_HasVertexAttribute = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)"); 1108 | public static delegate*unmanaged[Cdecl] Mesh_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)"); 1109 | public static delegate*unmanaged[Cdecl] Mesh_InternalSetBoneWeights = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetBoneWeights(System.IntPtr,System.Int32,System.IntPtr,System.Int32)"); 1110 | public static delegate*unmanaged[Cdecl] Mesh_InternalSetIndexBufferData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetIndexBufferData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1111 | public static delegate*unmanaged[Cdecl] Mesh_InternalSetIndexBufferDataFromArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetIndexBufferDataFromArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1112 | public static delegate*unmanaged[Cdecl] Mesh_InternalSetVertexBufferData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1113 | public static delegate*unmanaged[Cdecl] Mesh_InternalSetVertexBufferDataFromArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1114 | public static delegate*unmanaged[Cdecl] Mesh_MarkDynamicImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::MarkDynamicImpl()"); 1115 | public static delegate*unmanaged[Cdecl] Mesh_MarkModified = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::MarkModified()"); 1116 | public static delegate*unmanaged[Cdecl] Mesh_OptimizeImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::OptimizeImpl()"); 1117 | public static delegate*unmanaged[Cdecl] Mesh_OptimizeIndexBuffersImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::OptimizeIndexBuffersImpl()"); 1118 | public static delegate*unmanaged[Cdecl] Mesh_OptimizeReorderVertexBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::OptimizeReorderVertexBufferImpl()"); 1119 | public static delegate*unmanaged[Cdecl] Mesh_PrintErrorCantAccessChannel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)"); 1120 | public static delegate*unmanaged[Cdecl] Mesh_RecalculateBoundsImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)"); 1121 | public static delegate*unmanaged[Cdecl] Mesh_RecalculateNormalsImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)"); 1122 | public static delegate*unmanaged[Cdecl] Mesh_RecalculateTangentsImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags)"); 1123 | public static delegate*unmanaged[Cdecl] Mesh_RecalculateUVDistributionMetricImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateUVDistributionMetricImpl(System.Int32,System.Single)"); 1124 | public static delegate*unmanaged[Cdecl] Mesh_RecalculateUVDistributionMetricsImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::RecalculateUVDistributionMetricsImpl(System.Single)"); 1125 | public static delegate*unmanaged[Cdecl] Mesh_set_bindposes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[])"); 1126 | public static delegate*unmanaged[Cdecl] Mesh_set_bounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)"); 1127 | public static delegate*unmanaged[Cdecl] Mesh_set_indexFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)"); 1128 | public static delegate*unmanaged[Cdecl] Mesh_set_subMeshCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::set_subMeshCount(System.Int32)"); 1129 | public static delegate*unmanaged[Cdecl] Mesh_SetAllSubMeshesAtOnceFromArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1130 | public static delegate*unmanaged[Cdecl] Mesh_SetAllSubMeshesAtOnceFromNativeArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1131 | public static delegate*unmanaged[Cdecl] Mesh_SetArrayForChannelImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1132 | public static delegate*unmanaged[Cdecl] Mesh_SetBoneWeightsImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[])"); 1133 | public static delegate*unmanaged[Cdecl] Mesh_SetIndexBufferParams = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetIndexBufferParams(System.Int32,UnityEngine.Rendering.IndexFormat)"); 1134 | public static delegate*unmanaged[Cdecl] Mesh_SetIndicesImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)"); 1135 | public static delegate*unmanaged[Cdecl] Mesh_SetIndicesNativeArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32)"); 1136 | public static delegate*unmanaged[Cdecl] Mesh_SetNativeArrayForChannelImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetNativeArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)"); 1137 | public static delegate*unmanaged[Cdecl] Mesh_SetSubMesh_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&,UnityEngine.Rendering.MeshUpdateFlags)"); 1138 | public static delegate*unmanaged[Cdecl] Mesh_SetVertexBufferParamsFromArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[])"); 1139 | public static delegate*unmanaged[Cdecl] Mesh_SetVertexBufferParamsFromPtr = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::SetVertexBufferParamsFromPtr(System.Int32,System.IntPtr,System.Int32)"); 1140 | public static delegate*unmanaged[Cdecl] Mesh_UploadMeshDataImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)"); 1141 | public static delegate*unmanaged[Cdecl] MeshCollider_get_convex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshCollider::get_convex()"); 1142 | public static delegate*unmanaged[Cdecl] MeshCollider_get_cookingOptions = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshCollider::get_cookingOptions()"); 1143 | public static delegate*unmanaged[Cdecl] MeshCollider_get_sharedMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshCollider::get_sharedMesh()"); 1144 | public static delegate*unmanaged[Cdecl] MeshCollider_set_convex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshCollider::set_convex(System.Boolean)"); 1145 | public static delegate*unmanaged[Cdecl] MeshCollider_set_cookingOptions = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)"); 1146 | public static delegate*unmanaged[Cdecl] MeshCollider_set_sharedMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)"); 1147 | public static delegate*unmanaged[Cdecl] MeshFilter_get_mesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshFilter::get_mesh()"); 1148 | public static delegate*unmanaged[Cdecl] MeshFilter_get_sharedMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshFilter::get_sharedMesh()"); 1149 | public static delegate*unmanaged[Cdecl] MeshFilter_set_mesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)"); 1150 | public static delegate*unmanaged[Cdecl] MeshFilter_set_sharedMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)"); 1151 | public static delegate*unmanaged[Cdecl] MeshRenderer_get_additionalVertexStreams = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshRenderer::get_additionalVertexStreams()"); 1152 | public static delegate*unmanaged[Cdecl] MeshRenderer_get_enlightenVertexStream = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshRenderer::get_enlightenVertexStream()"); 1153 | public static delegate*unmanaged[Cdecl] MeshRenderer_get_subMeshStartIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshRenderer::get_subMeshStartIndex()"); 1154 | public static delegate*unmanaged[Cdecl] MeshRenderer_set_additionalVertexStreams = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh)"); 1155 | public static delegate*unmanaged[Cdecl] MeshRenderer_set_enlightenVertexStream = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MeshRenderer::set_enlightenVertexStream(UnityEngine.Mesh)"); 1156 | public static delegate*unmanaged[Cdecl] MonoBehaviour_CancelInvoke = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)"); 1157 | public static delegate*unmanaged[Cdecl] MonoBehaviour_get_useGUILayout = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::get_useGUILayout()"); 1158 | public static delegate*unmanaged[Cdecl] MonoBehaviour_GetScriptClassName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::GetScriptClassName()"); 1159 | public static delegate*unmanaged[Cdecl] MonoBehaviour_Internal_CancelInvokeAll = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)"); 1160 | public static delegate*unmanaged[Cdecl] MonoBehaviour_Internal_IsInvokingAll = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)"); 1161 | public static delegate*unmanaged[Cdecl] MonoBehaviour_InvokeDelayed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)"); 1162 | public static delegate*unmanaged[Cdecl] MonoBehaviour_IsInvoking = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)"); 1163 | public static delegate*unmanaged[Cdecl] MonoBehaviour_IsObjectMonoBehaviour = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)"); 1164 | public static delegate*unmanaged[Cdecl] MonoBehaviour_set_useGUILayout = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)"); 1165 | public static delegate*unmanaged[Cdecl] MonoBehaviour_StartCoroutineManaged = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)"); 1166 | public static delegate*unmanaged[Cdecl] MonoBehaviour_StartCoroutineManaged2 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)"); 1167 | public static delegate*unmanaged[Cdecl] MonoBehaviour_StopAllCoroutines = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopAllCoroutines()"); 1168 | public static delegate*unmanaged[Cdecl] MonoBehaviour_StopCoroutine = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutine(System.String)"); 1169 | public static delegate*unmanaged[Cdecl] MonoBehaviour_StopCoroutineFromEnumeratorManaged = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)"); 1170 | public static delegate*unmanaged[Cdecl] MonoBehaviour_StopCoroutineManaged = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)"); 1171 | public static delegate*unmanaged[Cdecl] Motion_get_isLooping = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Motion::get_isLooping()"); 1172 | public static delegate*unmanaged[Cdecl] NetworkingCertificateHandler_Release = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.CertificateHandler::Release()"); 1173 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandler_GetContentType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandler::GetContentType()"); 1174 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandler_GetErrorMsg = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandler::GetErrorMsg()"); 1175 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandler_InternalGetByteArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler)"); 1176 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandler_Release = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandler::Release()"); 1177 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandlerAssetBundle_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandlerAssetBundle::Create(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.UInt32)"); 1178 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandlerAssetBundle_CreateCached_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32)"); 1179 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandlerAssetBundle_get_assetBundle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle()"); 1180 | public static delegate*unmanaged[Cdecl] NetworkingDownloadHandlerBuffer_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)"); 1181 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_Abort = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::Abort()"); 1182 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_BeginWebRequest = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::BeginWebRequest()"); 1183 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::Create()"); 1184 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_get_downloadedBytes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()"); 1185 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_get_isModifiable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_isModifiable()"); 1186 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_get_responseCode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_responseCode()"); 1187 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_get_result = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::get_result()"); 1188 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetCustomMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetCustomMethod()"); 1189 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetError = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetError()"); 1190 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetHTTPStatusString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)"); 1191 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetMethod()"); 1192 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetResponseHeader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)"); 1193 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetResponseHeaderKeys = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys()"); 1194 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetUrl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetUrl()"); 1195 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_GetWebErrorString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)"); 1196 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_InternalSetRequestHeader = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)"); 1197 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_Release = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::Release()"); 1198 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_set_use100Continue = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::set_use100Continue(System.Boolean)"); 1199 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetCertificateHandler = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetCertificateHandler(UnityEngine.Networking.CertificateHandler)"); 1200 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetCustomMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)"); 1201 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetDownloadHandler = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)"); 1202 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetMethod = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)"); 1203 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetRedirectLimitFromScripting = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetRedirectLimitFromScripting(System.Int32)"); 1204 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetTimeoutMsec = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)"); 1205 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetUploadHandler = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)"); 1206 | public static delegate*unmanaged[Cdecl] NetworkingUnityWebRequest_SetUrl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)"); 1207 | public static delegate*unmanaged[Cdecl] NetworkingUploadHandler_InternalSetContentType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String)"); 1208 | public static delegate*unmanaged[Cdecl] NetworkingUploadHandler_Release = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UploadHandler::Release()"); 1209 | public static delegate*unmanaged[Cdecl] NetworkingUploadHandlerRaw_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[])"); 1210 | public static delegate*unmanaged[Cdecl] NetworkingUploadHandlerRaw_InternalGetData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Networking.UploadHandlerRaw::InternalGetData()"); 1211 | public static delegate*unmanaged[Cdecl] NoAllocHelpers_ExtractArrayFromList = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)"); 1212 | public static delegate*unmanaged[Cdecl] NoAllocHelpers_Internal_ResizeList = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)"); 1213 | public static delegate*unmanaged[Cdecl] Object_CurrentThreadIsMainThread = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::CurrentThreadIsMainThread()"); 1214 | public static delegate*unmanaged[Cdecl] Object_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)"); 1215 | public static delegate*unmanaged[Cdecl] Object_DestroyImmediate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)"); 1216 | public static delegate*unmanaged[Cdecl] Object_DoesObjectWithInstanceIDExist = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32)"); 1217 | public static delegate*unmanaged[Cdecl] Object_DontDestroyOnLoad = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)"); 1218 | public static delegate*unmanaged[Cdecl] Object_FindObjectFromInstanceID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::FindObjectFromInstanceID(System.Int32)"); 1219 | public static delegate*unmanaged[Cdecl] Object_FindObjectsOfType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)"); 1220 | public static delegate*unmanaged[Cdecl] Object_FindObjectsOfTypeIncludingAssets = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)"); 1221 | public static delegate*unmanaged[Cdecl] Object_ForceLoadFromInstanceID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::ForceLoadFromInstanceID(System.Int32)"); 1222 | public static delegate*unmanaged[Cdecl] Object_get_hideFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::get_hideFlags()"); 1223 | public static delegate*unmanaged[Cdecl] Object_GetName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::GetName(UnityEngine.Object)"); 1224 | public static delegate*unmanaged[Cdecl] Object_GetOffsetOfInstanceIDInCPlusPlusObject = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()"); 1225 | public static delegate*unmanaged[Cdecl] Object_Internal_CloneSingle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)"); 1226 | public static delegate*unmanaged[Cdecl] Object_Internal_CloneSingleWithParent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)"); 1227 | public static delegate*unmanaged[Cdecl] Object_Internal_InstantiateSingle_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)"); 1228 | public static delegate*unmanaged[Cdecl] Object_Internal_InstantiateSingleWithParent_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)"); 1229 | public static delegate*unmanaged[Cdecl] Object_IsPersistent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::IsPersistent(UnityEngine.Object)"); 1230 | public static delegate*unmanaged[Cdecl] Object_set_hideFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)"); 1231 | public static delegate*unmanaged[Cdecl] Object_SetName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::SetName(UnityEngine.Object,System.String)"); 1232 | public static delegate*unmanaged[Cdecl] Object_ToString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Object::ToString(UnityEngine.Object)"); 1233 | public static delegate*unmanaged[Cdecl] ParticleSystemEmissionModule_get_enabled_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/EmissionModule::get_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&)"); 1234 | public static delegate*unmanaged[Cdecl] ParticleSystemEmissionModule_get_rateOverTimeMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/EmissionModule::get_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&)"); 1235 | public static delegate*unmanaged[Cdecl] ParticleSystemEmissionModule_set_enabled_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)"); 1236 | public static delegate*unmanaged[Cdecl] ParticleSystemEmissionModule_set_rateOverTime_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)"); 1237 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_duration_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1238 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_gravityModifierMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1239 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_loop_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_loop_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1240 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_maxParticles_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1241 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_playOnAwake_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1242 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_scalingMode_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1243 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_simulationSpace_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1244 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_simulationSpeed_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1245 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)"); 1246 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startDelayMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1247 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startLifetimeMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1248 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startRotationMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1249 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startRotationXMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1250 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startRotationYMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1251 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startRotationZMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1252 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startSizeMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1253 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_get_startSpeedMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)"); 1254 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_gravityModifierMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1255 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_loop_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_loop_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)"); 1256 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_maxParticles_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32)"); 1257 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_playOnAwake_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)"); 1258 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_scalingMode_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemScalingMode)"); 1259 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_simulationSpace_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemSimulationSpace)"); 1260 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_simulationSpeed_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1261 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)"); 1262 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startDelayMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1263 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startLifetimeMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1264 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startRotationMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1265 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startRotationXMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1266 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startRotationYMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1267 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startRotationZMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1268 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startSizeMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1269 | public static delegate*unmanaged[Cdecl] ParticleSystemMainModule_set_startSpeedMultiplier_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)"); 1270 | public static delegate*unmanaged[Cdecl] ParticleSystem_AllocateAxisOfRotationAttribute = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::AllocateAxisOfRotationAttribute()"); 1271 | public static delegate*unmanaged[Cdecl] ParticleSystem_AllocateCustomDataAttribute = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::AllocateCustomDataAttribute(UnityEngine.ParticleSystemCustomData)"); 1272 | public static delegate*unmanaged[Cdecl] ParticleSystem_AllocateMeshIndexAttribute = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::AllocateMeshIndexAttribute()"); 1273 | public static delegate*unmanaged[Cdecl] ParticleSystem_Clear = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::Clear(System.Boolean)"); 1274 | public static delegate*unmanaged[Cdecl] ParticleSystem_CopyManagedJobData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::CopyManagedJobData(System.Void*,UnityEngine.ParticleSystemJobs.NativeParticleData&)"); 1275 | public static delegate*unmanaged[Cdecl] ParticleSystem_Emit_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)"); 1276 | public static delegate*unmanaged[Cdecl] ParticleSystem_Emit_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::Emit_Internal(System.Int32)"); 1277 | public static delegate*unmanaged[Cdecl] ParticleSystem_EmitOld_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)"); 1278 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_isEmitting = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_isEmitting()"); 1279 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_isPaused = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_isPaused()"); 1280 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_isPlaying = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_isPlaying()"); 1281 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_isStopped = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_isStopped()"); 1282 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_particleCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_particleCount()"); 1283 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_proceduralSimulationSupported = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_proceduralSimulationSupported()"); 1284 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_randomSeed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_randomSeed()"); 1285 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_time = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_time()"); 1286 | public static delegate*unmanaged[Cdecl] ParticleSystem_get_useAutoRandomSeed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::get_useAutoRandomSeed()"); 1287 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetCustomParticleData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetCustomParticleData(System.Collections.Generic.List`1,UnityEngine.ParticleSystemCustomData)"); 1288 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetManagedJobData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetManagedJobData()"); 1289 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetManagedJobHandle_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetManagedJobHandle_Injected(Unity.Jobs.JobHandle&)"); 1290 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetParticleCurrentColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetParticleCurrentColor_Injected(UnityEngine.ParticleSystem/Particle&,UnityEngine.Color32&)"); 1291 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetParticleCurrentSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetParticleCurrentSize(UnityEngine.ParticleSystem/Particle&)"); 1292 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetParticleCurrentSize3D_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetParticleCurrentSize3D_Injected(UnityEngine.ParticleSystem/Particle&,UnityEngine.Vector3&)"); 1293 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetParticleMeshIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetParticleMeshIndex(UnityEngine.ParticleSystem/Particle&)"); 1294 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetParticles = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)"); 1295 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetParticlesWithNativeArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32)"); 1296 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetPlaybackState_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetPlaybackState_Injected(UnityEngine.ParticleSystem/PlaybackState&)"); 1297 | public static delegate*unmanaged[Cdecl] ParticleSystem_GetTrailDataInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::GetTrailDataInternal(UnityEngine.ParticleSystem/Trails&)"); 1298 | public static delegate*unmanaged[Cdecl] ParticleSystem_IsAlive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::IsAlive(System.Boolean)"); 1299 | public static delegate*unmanaged[Cdecl] ParticleSystem_Pause = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::Pause(System.Boolean)"); 1300 | public static delegate*unmanaged[Cdecl] ParticleSystem_Play = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::Play(System.Boolean)"); 1301 | public static delegate*unmanaged[Cdecl] ParticleSystem_ResetPreMappedBufferMemory = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::ResetPreMappedBufferMemory()"); 1302 | public static delegate*unmanaged[Cdecl] ParticleSystem_ScheduleManagedJob_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::ScheduleManagedJob_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Void*,Unity.Jobs.JobHandle&)"); 1303 | public static delegate*unmanaged[Cdecl] ParticleSystem_set_randomSeed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::set_randomSeed(System.UInt32)"); 1304 | public static delegate*unmanaged[Cdecl] ParticleSystem_set_time = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::set_time(System.Single)"); 1305 | public static delegate*unmanaged[Cdecl] ParticleSystem_set_useAutoRandomSeed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)"); 1306 | public static delegate*unmanaged[Cdecl] ParticleSystem_SetCustomParticleData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetCustomParticleData(System.Collections.Generic.List`1,UnityEngine.ParticleSystemCustomData)"); 1307 | public static delegate*unmanaged[Cdecl] ParticleSystem_SetManagedJobHandle_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetManagedJobHandle_Injected(Unity.Jobs.JobHandle&)"); 1308 | public static delegate*unmanaged[Cdecl] ParticleSystem_SetMaximumPreMappedBufferCounts = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetMaximumPreMappedBufferCounts(System.Int32,System.Int32)"); 1309 | public static delegate*unmanaged[Cdecl] ParticleSystem_SetParticles = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)"); 1310 | public static delegate*unmanaged[Cdecl] ParticleSystem_SetParticlesWithNativeArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32)"); 1311 | public static delegate*unmanaged[Cdecl] ParticleSystem_SetPlaybackState_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetPlaybackState_Injected(UnityEngine.ParticleSystem/PlaybackState&)"); 1312 | public static delegate*unmanaged[Cdecl] ParticleSystem_SetTrails_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::SetTrails_Injected(UnityEngine.ParticleSystem/Trails&)"); 1313 | public static delegate*unmanaged[Cdecl] ParticleSystem_Simulate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)"); 1314 | public static delegate*unmanaged[Cdecl] ParticleSystem_Stop = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)"); 1315 | public static delegate*unmanaged[Cdecl] ParticleSystem_TriggerSubEmitter = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::TriggerSubEmitter(System.Int32,System.Collections.Generic.List`1)"); 1316 | public static delegate*unmanaged[Cdecl] ParticleSystem_TriggerSubEmitterForParticle_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystem::TriggerSubEmitterForParticle_Injected(System.Int32,UnityEngine.ParticleSystem/Particle&)"); 1317 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_BakeMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean)"); 1318 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_BakeTrailsMesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::BakeTrailsMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean)"); 1319 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_activeVertexStreamsCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_activeVertexStreamsCount()"); 1320 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_alignment = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_alignment()"); 1321 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_allowRoll = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_allowRoll()"); 1322 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_cameraVelocityScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_cameraVelocityScale()"); 1323 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_enableGPUInstancing = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_enableGPUInstancing()"); 1324 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_flip_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_flip_Injected(UnityEngine.Vector3&)"); 1325 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_freeformStretching = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_freeformStretching()"); 1326 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_lengthScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_lengthScale()"); 1327 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_maskInteraction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_maskInteraction()"); 1328 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_maxParticleSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_maxParticleSize()"); 1329 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_mesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_mesh()"); 1330 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_meshCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_meshCount()"); 1331 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_minParticleSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_minParticleSize()"); 1332 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_normalDirection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_normalDirection()"); 1333 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_pivot_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_pivot_Injected(UnityEngine.Vector3&)"); 1334 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_renderMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_renderMode()"); 1335 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_rotateWithStretchDirection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_rotateWithStretchDirection()"); 1336 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_shadowBias = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_shadowBias()"); 1337 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_sortingFudge = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_sortingFudge()"); 1338 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_sortMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_sortMode()"); 1339 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_trailMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_trailMaterial()"); 1340 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_get_velocityScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::get_velocityScale()"); 1341 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_GetActiveVertexStreams = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::GetActiveVertexStreams(System.Collections.Generic.List`1)"); 1342 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_GetMeshes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])"); 1343 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_alignment = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_alignment(UnityEngine.ParticleSystemRenderSpace)"); 1344 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_allowRoll = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_allowRoll(System.Boolean)"); 1345 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_cameraVelocityScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_cameraVelocityScale(System.Single)"); 1346 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_enableGPUInstancing = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_enableGPUInstancing(System.Boolean)"); 1347 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_flip_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_flip_Injected(UnityEngine.Vector3&)"); 1348 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_freeformStretching = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_freeformStretching(System.Boolean)"); 1349 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_lengthScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_lengthScale(System.Single)"); 1350 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_maskInteraction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_maskInteraction(UnityEngine.SpriteMaskInteraction)"); 1351 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_maxParticleSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_maxParticleSize(System.Single)"); 1352 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_mesh = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_mesh(UnityEngine.Mesh)"); 1353 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_minParticleSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_minParticleSize(System.Single)"); 1354 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_normalDirection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_normalDirection(System.Single)"); 1355 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_pivot_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_pivot_Injected(UnityEngine.Vector3&)"); 1356 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_renderMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_renderMode(UnityEngine.ParticleSystemRenderMode)"); 1357 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_rotateWithStretchDirection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_rotateWithStretchDirection(System.Boolean)"); 1358 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_shadowBias = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_shadowBias(System.Single)"); 1359 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_sortingFudge = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_sortingFudge(System.Single)"); 1360 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_sortMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_sortMode(UnityEngine.ParticleSystemSortMode)"); 1361 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_trailMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_trailMaterial(UnityEngine.Material)"); 1362 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_set_velocityScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::set_velocityScale(System.Single)"); 1363 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_SetActiveVertexStreams = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::SetActiveVertexStreams(System.Collections.Generic.List`1)"); 1364 | public static delegate*unmanaged[Cdecl] ParticleSystemRenderer_SetMeshes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ParticleSystemRenderer::SetMeshes(UnityEngine.Mesh[],System.Int32)"); 1365 | public static delegate*unmanaged[Cdecl] Physics_get_defaultPhysicsScene_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)"); 1366 | public static delegate*unmanaged[Cdecl] Physics_Internal_RaycastAll_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); 1367 | public static delegate*unmanaged[Cdecl] Physics2D_CircleCastAll_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::CircleCastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)"); 1368 | public static delegate*unmanaged[Cdecl] Physics2D_ClosestPoint_Rigidbody_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::ClosestPoint_Rigidbody_Injected(UnityEngine.Vector2&,UnityEngine.Rigidbody2D,UnityEngine.Vector2&)"); 1369 | public static delegate*unmanaged[Cdecl] Physics2D_get_queriesHitTriggers = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::get_queriesHitTriggers()"); 1370 | public static delegate*unmanaged[Cdecl] Physics2D_GetRayIntersectionAll_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)"); 1371 | public static delegate*unmanaged[Cdecl] Physics2D_GetRigidbodyContactsArray_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::GetRigidbodyContactsArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[])"); 1372 | public static delegate*unmanaged[Cdecl] Physics2D_GetRigidbodyContactsCollidersOnlyArray_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])"); 1373 | public static delegate*unmanaged[Cdecl] Physics2D_GetRigidbodyContactsCollidersOnlyList_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); 1374 | public static delegate*unmanaged[Cdecl] Physics2D_GetRigidbodyContactsList_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::GetRigidbodyContactsList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); 1375 | public static delegate*unmanaged[Cdecl] Physics2D_OverlapCircleAll_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)"); 1376 | public static delegate*unmanaged[Cdecl] PhysicsMaterial2D_Create_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)"); 1377 | public static delegate*unmanaged[Cdecl] PhysicsMaterial2D_get_bounciness = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsMaterial2D::get_bounciness()"); 1378 | public static delegate*unmanaged[Cdecl] PhysicsMaterial2D_get_friction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsMaterial2D::get_friction()"); 1379 | public static delegate*unmanaged[Cdecl] PhysicsMaterial2D_set_bounciness = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsMaterial2D::set_bounciness(System.Single)"); 1380 | public static delegate*unmanaged[Cdecl] PhysicsMaterial2D_set_friction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsMaterial2D::set_friction(System.Single)"); 1381 | public static delegate*unmanaged[Cdecl] PhysicsScene_Internal_Raycast_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); 1382 | public static delegate*unmanaged[Cdecl] PhysicsScene_Internal_RaycastNonAlloc_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); 1383 | public static delegate*unmanaged[Cdecl] PhysicsScene_Internal_RaycastTest_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); 1384 | public static delegate*unmanaged[Cdecl] PhysicsScene2D_GetRayIntersectionArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])"); 1385 | public static delegate*unmanaged[Cdecl] PhysicsScene2D_OverlapCircleArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])"); 1386 | public static delegate*unmanaged[Cdecl] PhysicsScene2D_OverlapColliderArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::OverlapColliderArray_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])"); 1387 | public static delegate*unmanaged[Cdecl] PhysicsScene2D_OverlapPointArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])"); 1388 | public static delegate*unmanaged[Cdecl] PhysicsScene2D_Raycast_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)"); 1389 | public static delegate*unmanaged[Cdecl] PhysicsScene2D_RaycastArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])"); 1390 | public static delegate*unmanaged[Cdecl] PhysicsScene2D_RaycastList_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); 1391 | public static delegate*unmanaged[Cdecl] Ping_get_time = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Ping::get_time()"); 1392 | public static delegate*unmanaged[Cdecl] Ping_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Ping::Internal_Create(System.String)"); 1393 | public static delegate*unmanaged[Cdecl] Ping_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Ping::Internal_Destroy(System.IntPtr)"); 1394 | public static delegate*unmanaged[Cdecl] Ping_Internal_IsDone = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Ping::Internal_IsDone()"); 1395 | public static delegate*unmanaged[Cdecl] PlayablesPlayableHandle_GetPlayableType_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)"); 1396 | public static delegate*unmanaged[Cdecl] PlayablesPlayableHandle_IsValid_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)"); 1397 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_DisconnectAll = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::DisconnectAll()"); 1398 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_Initialize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::Initialize()"); 1399 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_IsConnected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::IsConnected()"); 1400 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_PollInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::PollInternal()"); 1401 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_RegisterInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)"); 1402 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_SendMessage = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)"); 1403 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_TrySendMessage = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)"); 1404 | public static delegate*unmanaged[Cdecl] PlayerConnectionInternal_UnregisterInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)"); 1405 | public static delegate*unmanaged[Cdecl] PlayerPrefs_GetInt = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)"); 1406 | public static delegate*unmanaged[Cdecl] PlayerPrefs_GetString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerPrefs::GetString(System.String,System.String)"); 1407 | public static delegate*unmanaged[Cdecl] PlayerPrefs_HasKey = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerPrefs::HasKey(System.String)"); 1408 | public static delegate*unmanaged[Cdecl] PlayerPrefs_Save = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerPrefs::Save()"); 1409 | public static delegate*unmanaged[Cdecl] PlayerPrefs_TrySetInt = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)"); 1410 | public static delegate*unmanaged[Cdecl] PlayerPrefs_TrySetSetString = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)"); 1411 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_CreatePrimitive_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::CreatePrimitive_Internal_Injected(System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean)"); 1412 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_get_autoTiling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::get_autoTiling()"); 1413 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_get_pathCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::get_pathCount()"); 1414 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_get_points = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::get_points()"); 1415 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_GetPath_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)"); 1416 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_GetPathList_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::GetPathList_Internal(System.Int32,System.Collections.Generic.List`1)"); 1417 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_GetTotalPointCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::GetTotalPointCount()"); 1418 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_set_autoTiling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::set_autoTiling(System.Boolean)"); 1419 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_set_pathCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::set_pathCount(System.Int32)"); 1420 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_set_points = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::set_points(UnityEngine.Vector2[])"); 1421 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_SetPath_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::SetPath_Internal(System.Int32,UnityEngine.Vector2[])"); 1422 | public static delegate*unmanaged[Cdecl] PolygonCollider2D_SetPathList_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.PolygonCollider2D::SetPathList_Internal(System.Int32,System.Collections.Generic.List`1)"); 1423 | public static delegate*unmanaged[Cdecl] ProfilingProfiler_GetMonoUsedSizeLong = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong()"); 1424 | public static delegate*unmanaged[Cdecl] QualitySettings_get_activeColorSpace = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.QualitySettings::get_activeColorSpace()"); 1425 | public static delegate*unmanaged[Cdecl] QualitySettings_set_vSyncCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.QualitySettings::set_vSyncCount(System.Int32)"); 1426 | public static delegate*unmanaged[Cdecl] Quaternion_AngleAxis_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)"); 1427 | public static delegate*unmanaged[Cdecl] Quaternion_FromToRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)"); 1428 | public static delegate*unmanaged[Cdecl] Quaternion_Internal_FromEulerRad_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)"); 1429 | public static delegate*unmanaged[Cdecl] Quaternion_Internal_ToEulerRad_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)"); 1430 | public static delegate*unmanaged[Cdecl] Quaternion_Inverse_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)"); 1431 | public static delegate*unmanaged[Cdecl] Quaternion_Lerp_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)"); 1432 | public static delegate*unmanaged[Cdecl] Quaternion_LookRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)"); 1433 | public static delegate*unmanaged[Cdecl] Random_get_value = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Random::get_value()"); 1434 | public static delegate*unmanaged[Cdecl] Random_GetRandomUnitCircle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&)"); 1435 | public static delegate*unmanaged[Cdecl] Random_RandomRangeInt = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)"); 1436 | public static delegate*unmanaged[Cdecl] Random_Range = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Random::Range(System.Single,System.Single)"); 1437 | public static delegate*unmanaged[Cdecl] RectOffset_get_bottom = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::get_bottom()"); 1438 | public static delegate*unmanaged[Cdecl] RectOffset_get_horizontal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::get_horizontal()"); 1439 | public static delegate*unmanaged[Cdecl] RectOffset_get_left = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::get_left()"); 1440 | public static delegate*unmanaged[Cdecl] RectOffset_get_right = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::get_right()"); 1441 | public static delegate*unmanaged[Cdecl] RectOffset_get_top = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::get_top()"); 1442 | public static delegate*unmanaged[Cdecl] RectOffset_get_vertical = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::get_vertical()"); 1443 | public static delegate*unmanaged[Cdecl] RectOffset_InternalCreate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::InternalCreate()"); 1444 | public static delegate*unmanaged[Cdecl] RectOffset_InternalDestroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::InternalDestroy(System.IntPtr)"); 1445 | public static delegate*unmanaged[Cdecl] RectOffset_Remove_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)"); 1446 | public static delegate*unmanaged[Cdecl] RectOffset_set_bottom = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::set_bottom(System.Int32)"); 1447 | public static delegate*unmanaged[Cdecl] RectOffset_set_left = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::set_left(System.Int32)"); 1448 | public static delegate*unmanaged[Cdecl] RectOffset_set_top = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectOffset::set_top(System.Int32)"); 1449 | public static delegate*unmanaged[Cdecl] RectTransform_ForceUpdateRectTransforms = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::ForceUpdateRectTransforms()"); 1450 | public static delegate*unmanaged[Cdecl] RectTransform_get_anchoredPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)"); 1451 | public static delegate*unmanaged[Cdecl] RectTransform_get_anchorMax_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)"); 1452 | public static delegate*unmanaged[Cdecl] RectTransform_get_anchorMin_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)"); 1453 | public static delegate*unmanaged[Cdecl] RectTransform_get_drivenByObject = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_drivenByObject()"); 1454 | public static delegate*unmanaged[Cdecl] RectTransform_get_drivenProperties = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_drivenProperties()"); 1455 | public static delegate*unmanaged[Cdecl] RectTransform_get_pivot_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)"); 1456 | public static delegate*unmanaged[Cdecl] RectTransform_get_rect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)"); 1457 | public static delegate*unmanaged[Cdecl] RectTransform_get_sizeDelta_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)"); 1458 | public static delegate*unmanaged[Cdecl] RectTransform_set_anchoredPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)"); 1459 | public static delegate*unmanaged[Cdecl] RectTransform_set_anchorMax_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)"); 1460 | public static delegate*unmanaged[Cdecl] RectTransform_set_anchorMin_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)"); 1461 | public static delegate*unmanaged[Cdecl] RectTransform_set_drivenByObject = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object)"); 1462 | public static delegate*unmanaged[Cdecl] RectTransform_set_drivenProperties = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties)"); 1463 | public static delegate*unmanaged[Cdecl] RectTransform_set_pivot_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)"); 1464 | public static delegate*unmanaged[Cdecl] RectTransform_set_sizeDelta_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)"); 1465 | public static delegate*unmanaged[Cdecl] RectTransformUtility_PixelAdjustPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)"); 1466 | public static delegate*unmanaged[Cdecl] RectTransformUtility_PixelAdjustRect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)"); 1467 | public static delegate*unmanaged[Cdecl] RectTransformUtility_PointInRectangle_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)"); 1468 | public static delegate*unmanaged[Cdecl] Renderer_get_bounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)"); 1469 | public static delegate*unmanaged[Cdecl] Renderer_get_enabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::get_enabled()"); 1470 | public static delegate*unmanaged[Cdecl] Renderer_get_sortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingLayerID()"); 1471 | public static delegate*unmanaged[Cdecl] Renderer_get_sortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::get_sortingOrder()"); 1472 | public static delegate*unmanaged[Cdecl] Renderer_GetMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::GetMaterial()"); 1473 | public static delegate*unmanaged[Cdecl] Renderer_GetSharedMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::GetSharedMaterial()"); 1474 | public static delegate*unmanaged[Cdecl] Renderer_Internal_GetPropertyBlock = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock)"); 1475 | public static delegate*unmanaged[Cdecl] Renderer_Internal_SetPropertyBlock = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock)"); 1476 | public static delegate*unmanaged[Cdecl] Renderer_set_enabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::set_enabled(System.Boolean)"); 1477 | public static delegate*unmanaged[Cdecl] Renderer_set_receiveShadows = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::set_receiveShadows(System.Boolean)"); 1478 | public static delegate*unmanaged[Cdecl] Renderer_set_shadowCastingMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)"); 1479 | public static delegate*unmanaged[Cdecl] Renderer_set_sortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingLayerID(System.Int32)"); 1480 | public static delegate*unmanaged[Cdecl] Renderer_set_sortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::set_sortingOrder(System.Int32)"); 1481 | public static delegate*unmanaged[Cdecl] Renderer_SetMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Renderer::SetMaterial(UnityEngine.Material)"); 1482 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_Clear = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Clear()"); 1483 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_ClearRenderTarget_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)"); 1484 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_DisableShaderKeyword = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)"); 1485 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_InitBuffer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::InitBuffer()"); 1486 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_Internal_DrawMesh_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)"); 1487 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_ReleaseBuffer = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()"); 1488 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_set_name = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::set_name(System.String)"); 1489 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_SetGlobalFloat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)"); 1490 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_SetGlobalTexture_Impl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)"); 1491 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_SetGlobalVector_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)"); 1492 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_SetRenderTargetSingle_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)"); 1493 | public static delegate*unmanaged[Cdecl] RenderingCommandBuffer_ValidateAgainstExecutionFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)"); 1494 | public static delegate*unmanaged[Cdecl] RenderingGraphicsSettings_get_INTERNAL_currentRenderPipeline = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()"); 1495 | public static delegate*unmanaged[Cdecl] RenderingGraphicsSettings_get_lightsUseLinearIntensity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()"); 1496 | public static delegate*unmanaged[Cdecl] RenderingScriptableRenderContext_GetCamera_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)"); 1497 | public static delegate*unmanaged[Cdecl] RenderingScriptableRenderContext_GetNumberOfCameras_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)"); 1498 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_get_index = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_index()"); 1499 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_get_invalidSortingGroupID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()"); 1500 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_get_sortingGroupID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingGroupID()"); 1501 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_get_sortingGroupOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingGroupOrder()"); 1502 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_get_sortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingLayerID()"); 1503 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_get_sortingLayerName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingLayerName()"); 1504 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_get_sortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::get_sortingOrder()"); 1505 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_set_sortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::set_sortingLayerID(System.Int32)"); 1506 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_set_sortingLayerName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::set_sortingLayerName(System.String)"); 1507 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_set_sortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::set_sortingOrder(System.Int32)"); 1508 | public static delegate*unmanaged[Cdecl] RenderingSortingGroup_UpdateAllSortingGroups = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rendering.SortingGroup::UpdateAllSortingGroups()"); 1509 | public static delegate*unmanaged[Cdecl] RenderTexture_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::Create()"); 1510 | public static delegate*unmanaged[Cdecl] RenderTexture_get_height = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::get_height()"); 1511 | public static delegate*unmanaged[Cdecl] RenderTexture_get_width = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::get_width()"); 1512 | public static delegate*unmanaged[Cdecl] RenderTexture_GetActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::GetActive()"); 1513 | public static delegate*unmanaged[Cdecl] RenderTexture_GetDescriptor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)"); 1514 | public static delegate*unmanaged[Cdecl] RenderTexture_GetTemporary_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)"); 1515 | public static delegate*unmanaged[Cdecl] RenderTexture_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)"); 1516 | public static delegate*unmanaged[Cdecl] RenderTexture_Release = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::Release()"); 1517 | public static delegate*unmanaged[Cdecl] RenderTexture_ReleaseTemporary = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)"); 1518 | public static delegate*unmanaged[Cdecl] RenderTexture_set_depth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::set_depth(System.Int32)"); 1519 | public static delegate*unmanaged[Cdecl] RenderTexture_set_graphicsFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)"); 1520 | public static delegate*unmanaged[Cdecl] RenderTexture_set_height = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::set_height(System.Int32)"); 1521 | public static delegate*unmanaged[Cdecl] RenderTexture_set_width = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::set_width(System.Int32)"); 1522 | public static delegate*unmanaged[Cdecl] RenderTexture_SetActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)"); 1523 | public static delegate*unmanaged[Cdecl] RenderTexture_SetRenderTextureDescriptor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)"); 1524 | public static delegate*unmanaged[Cdecl] RenderTexture_SetSRGBReadWrite = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)"); 1525 | public static delegate*unmanaged[Cdecl] Resources_GetBuiltinResource = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)"); 1526 | public static delegate*unmanaged[Cdecl] ResourcesAPIInternal_FindObjectsOfTypeAll = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)"); 1527 | public static delegate*unmanaged[Cdecl] ResourcesAPIInternal_FindShaderByName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)"); 1528 | public static delegate*unmanaged[Cdecl] ResourcesAPIInternal_Load = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)"); 1529 | public static delegate*unmanaged[Cdecl] ResourcesAPIInternal_LoadAll = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::LoadAll(System.String,System.Type)"); 1530 | public static delegate*unmanaged[Cdecl] ResourcesAPIInternal_LoadAsyncInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::LoadAsyncInternal(System.String,System.Type)"); 1531 | public static delegate*unmanaged[Cdecl] ResourcesAPIInternal_UnloadAsset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object)"); 1532 | public static delegate*unmanaged[Cdecl] Rigidbody_AddForce_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); 1533 | public static delegate*unmanaged[Cdecl] Rigidbody_set_velocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)"); 1534 | public static delegate*unmanaged[Cdecl] Rigidbody2D_AddForce_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)"); 1535 | public static delegate*unmanaged[Cdecl] Rigidbody2D_AddForceAtPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::AddForceAtPosition_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ForceMode2D)"); 1536 | public static delegate*unmanaged[Cdecl] Rigidbody2D_AddRelativeForce_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::AddRelativeForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)"); 1537 | public static delegate*unmanaged[Cdecl] Rigidbody2D_AddTorque = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::AddTorque(System.Single,UnityEngine.ForceMode2D)"); 1538 | public static delegate*unmanaged[Cdecl] Rigidbody2D_CastArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::CastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.RaycastHit2D[])"); 1539 | public static delegate*unmanaged[Cdecl] Rigidbody2D_CastFilteredArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::CastFilteredArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])"); 1540 | public static delegate*unmanaged[Cdecl] Rigidbody2D_CastFilteredList_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::CastFilteredList_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); 1541 | public static delegate*unmanaged[Cdecl] Rigidbody2D_CastList_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::CastList_Internal_Injected(UnityEngine.Vector2&,System.Single,System.Collections.Generic.List`1)"); 1542 | public static delegate*unmanaged[Cdecl] Rigidbody2D_Distance_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::Distance_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ColliderDistance2D&)"); 1543 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_angularDrag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_angularDrag()"); 1544 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_angularVelocity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_angularVelocity()"); 1545 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_attachedColliderCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_attachedColliderCount()"); 1546 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_bodyType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_bodyType()"); 1547 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_centerOfMass_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_centerOfMass_Injected(UnityEngine.Vector2&)"); 1548 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_collisionDetectionMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_collisionDetectionMode()"); 1549 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_constraints = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_constraints()"); 1550 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_drag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_drag()"); 1551 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_fixedAngle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_fixedAngle()"); 1552 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_freezeRotation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_freezeRotation()"); 1553 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_gravityScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_gravityScale()"); 1554 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_inertia = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_inertia()"); 1555 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_interpolation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_interpolation()"); 1556 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_mass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_mass()"); 1557 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_position_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)"); 1558 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_rotation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_rotation()"); 1559 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_sharedMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_sharedMaterial()"); 1560 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_simulated = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_simulated()"); 1561 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_sleepMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_sleepMode()"); 1562 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_useAutoMass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_useAutoMass()"); 1563 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_useFullKinematicContacts = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_useFullKinematicContacts()"); 1564 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_velocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)"); 1565 | public static delegate*unmanaged[Cdecl] Rigidbody2D_get_worldCenterOfMass_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::get_worldCenterOfMass_Injected(UnityEngine.Vector2&)"); 1566 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetAttachedCollidersArray_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetAttachedCollidersArray_Internal(UnityEngine.Collider2D[])"); 1567 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetAttachedCollidersList_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetAttachedCollidersList_Internal(System.Collections.Generic.List`1)"); 1568 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetPoint_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)"); 1569 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetPointVelocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetPointVelocity_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)"); 1570 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetRelativePoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetRelativePoint_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)"); 1571 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetRelativePointVelocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetRelativePointVelocity_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)"); 1572 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetRelativeVector_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetRelativeVector_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)"); 1573 | public static delegate*unmanaged[Cdecl] Rigidbody2D_GetVector_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::GetVector_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)"); 1574 | public static delegate*unmanaged[Cdecl] Rigidbody2D_IsAwake = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::IsAwake()"); 1575 | public static delegate*unmanaged[Cdecl] Rigidbody2D_IsSleeping = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::IsSleeping()"); 1576 | public static delegate*unmanaged[Cdecl] Rigidbody2D_IsTouching = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::IsTouching(UnityEngine.Collider2D)"); 1577 | public static delegate*unmanaged[Cdecl] Rigidbody2D_IsTouching_AnyColliderWithFilter_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::IsTouching_AnyColliderWithFilter_Internal_Injected(UnityEngine.ContactFilter2D&)"); 1578 | public static delegate*unmanaged[Cdecl] Rigidbody2D_IsTouching_OtherColliderWithFilter_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::IsTouching_OtherColliderWithFilter_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&)"); 1579 | public static delegate*unmanaged[Cdecl] Rigidbody2D_IsTouchingLayers = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::IsTouchingLayers(System.Int32)"); 1580 | public static delegate*unmanaged[Cdecl] Rigidbody2D_MovePosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)"); 1581 | public static delegate*unmanaged[Cdecl] Rigidbody2D_MoveRotation_Angle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)"); 1582 | public static delegate*unmanaged[Cdecl] Rigidbody2D_MoveRotation_Quaternion_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::MoveRotation_Quaternion_Injected(UnityEngine.Quaternion&)"); 1583 | public static delegate*unmanaged[Cdecl] Rigidbody2D_OverlapColliderArray_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::OverlapColliderArray_Internal_Injected(UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])"); 1584 | public static delegate*unmanaged[Cdecl] Rigidbody2D_OverlapColliderList_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::OverlapColliderList_Internal_Injected(UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); 1585 | public static delegate*unmanaged[Cdecl] Rigidbody2D_OverlapPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::OverlapPoint_Injected(UnityEngine.Vector2&)"); 1586 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_angularDrag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_angularDrag(System.Single)"); 1587 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_angularVelocity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_angularVelocity(System.Single)"); 1588 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_bodyType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)"); 1589 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_centerOfMass_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_centerOfMass_Injected(UnityEngine.Vector2&)"); 1590 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_collisionDetectionMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D)"); 1591 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_constraints = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_constraints(UnityEngine.RigidbodyConstraints2D)"); 1592 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_drag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_drag(System.Single)"); 1593 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_fixedAngle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_fixedAngle(System.Boolean)"); 1594 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_freezeRotation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_freezeRotation(System.Boolean)"); 1595 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_gravityScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_gravityScale(System.Single)"); 1596 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_inertia = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_inertia(System.Single)"); 1597 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_interpolation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_interpolation(UnityEngine.RigidbodyInterpolation2D)"); 1598 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_mass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_mass(System.Single)"); 1599 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_position_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)"); 1600 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_rotation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_rotation(System.Single)"); 1601 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_sharedMaterial = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)"); 1602 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_simulated = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_simulated(System.Boolean)"); 1603 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_sleepMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_sleepMode(UnityEngine.RigidbodySleepMode2D)"); 1604 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_useAutoMass = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_useAutoMass(System.Boolean)"); 1605 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_useFullKinematicContacts = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_useFullKinematicContacts(System.Boolean)"); 1606 | public static delegate*unmanaged[Cdecl] Rigidbody2D_set_velocity_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)"); 1607 | public static delegate*unmanaged[Cdecl] Rigidbody2D_SetDragBehaviour = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::SetDragBehaviour(System.Boolean)"); 1608 | public static delegate*unmanaged[Cdecl] Rigidbody2D_SetRotation_Angle = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::SetRotation_Angle(System.Single)"); 1609 | public static delegate*unmanaged[Cdecl] Rigidbody2D_SetRotation_Quaternion_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::SetRotation_Quaternion_Injected(UnityEngine.Quaternion&)"); 1610 | public static delegate*unmanaged[Cdecl] Rigidbody2D_Sleep = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::Sleep()"); 1611 | public static delegate*unmanaged[Cdecl] Rigidbody2D_WakeUp = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Rigidbody2D::WakeUp()"); 1612 | public static delegate*unmanaged[Cdecl] RuntimeAnimatorController_get_animationClips = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.RuntimeAnimatorController::get_animationClips()"); 1613 | public static delegate*unmanaged[Cdecl] SceneManagementScene_GetIsLoadedInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)"); 1614 | public static delegate*unmanaged[Cdecl] SceneManagementScene_GetNameInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)"); 1615 | public static delegate*unmanaged[Cdecl] SceneManagementSceneManager_get_sceneCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::get_sceneCount()"); 1616 | public static delegate*unmanaged[Cdecl] SceneManagementSceneManager_GetActiveScene_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)"); 1617 | public static delegate*unmanaged[Cdecl] SceneManagementSceneManager_GetSceneAt_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)"); 1618 | public static delegate*unmanaged[Cdecl] SceneManagementSceneManager_SetActiveScene_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)"); 1619 | public static delegate*unmanaged[Cdecl] SceneManagementSceneManager_UnloadSceneAsyncInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions)"); 1620 | public static delegate*unmanaged[Cdecl] SceneManagementSceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)"); 1621 | public static delegate*unmanaged[Cdecl] Screen_get_currentResolution_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)"); 1622 | public static delegate*unmanaged[Cdecl] Screen_get_dpi = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_dpi()"); 1623 | public static delegate*unmanaged[Cdecl] Screen_get_fullScreen = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_fullScreen()"); 1624 | public static delegate*unmanaged[Cdecl] Screen_get_fullScreenMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_fullScreenMode()"); 1625 | public static delegate*unmanaged[Cdecl] Screen_get_height = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_height()"); 1626 | public static delegate*unmanaged[Cdecl] Screen_get_resolutions = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_resolutions()"); 1627 | public static delegate*unmanaged[Cdecl] Screen_get_safeArea_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)"); 1628 | public static delegate*unmanaged[Cdecl] Screen_get_width = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::get_width()"); 1629 | public static delegate*unmanaged[Cdecl] Screen_GetScreenOrientation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::GetScreenOrientation()"); 1630 | public static delegate*unmanaged[Cdecl] Screen_RequestOrientation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)"); 1631 | public static delegate*unmanaged[Cdecl] Screen_set_sleepTimeout = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::set_sleepTimeout(System.Int32)"); 1632 | public static delegate*unmanaged[Cdecl] Screen_SetResolution = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32)"); 1633 | public static delegate*unmanaged[Cdecl] ScreenCapture_CaptureScreenshot = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ScreenCapture::CaptureScreenshot(System.String,System.Int32,UnityEngine.ScreenCapture/StereoScreenCaptureMode)"); 1634 | public static delegate*unmanaged[Cdecl] ScreenCapture_CaptureScreenshotAsTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ScreenCapture::CaptureScreenshotAsTexture(System.Int32,UnityEngine.ScreenCapture/StereoScreenCaptureMode)"); 1635 | public static delegate*unmanaged[Cdecl] ScreenCapture_CaptureScreenshotIntoRenderTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ScreenCapture::CaptureScreenshotIntoRenderTexture(UnityEngine.RenderTexture)"); 1636 | public static delegate*unmanaged[Cdecl] ScriptableObject_CreateScriptableObject = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)"); 1637 | public static delegate*unmanaged[Cdecl] ScriptableObject_CreateScriptableObjectInstanceFromType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)"); 1638 | public static delegate*unmanaged[Cdecl] Shader_DisableKeyword = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::DisableKeyword(System.String)"); 1639 | public static delegate*unmanaged[Cdecl] Shader_EnableKeyword = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::EnableKeyword(System.String)"); 1640 | public static delegate*unmanaged[Cdecl] Shader_ExtractGlobalFloatArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::ExtractGlobalFloatArrayImpl(System.Int32,System.Single[])"); 1641 | public static delegate*unmanaged[Cdecl] Shader_ExtractGlobalMatrixArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::ExtractGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[])"); 1642 | public static delegate*unmanaged[Cdecl] Shader_ExtractGlobalVectorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::ExtractGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[])"); 1643 | public static delegate*unmanaged[Cdecl] Shader_FindBuiltin = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::FindBuiltin(System.String)"); 1644 | public static delegate*unmanaged[Cdecl] Shader_FindPropertyIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::FindPropertyIndex(System.String)"); 1645 | public static delegate*unmanaged[Cdecl] Shader_FindTextureStackImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::FindTextureStackImpl(UnityEngine.Shader,System.Int32,System.String&,System.Int32&)"); 1646 | public static delegate*unmanaged[Cdecl] Shader_get_disableBatching = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::get_disableBatching()"); 1647 | public static delegate*unmanaged[Cdecl] Shader_get_globalMaximumLOD = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::get_globalMaximumLOD()"); 1648 | public static delegate*unmanaged[Cdecl] Shader_get_globalRenderPipeline = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::get_globalRenderPipeline()"); 1649 | public static delegate*unmanaged[Cdecl] Shader_get_isSupported = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::get_isSupported()"); 1650 | public static delegate*unmanaged[Cdecl] Shader_get_maximumLOD = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::get_maximumLOD()"); 1651 | public static delegate*unmanaged[Cdecl] Shader_get_passCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::get_passCount()"); 1652 | public static delegate*unmanaged[Cdecl] Shader_get_renderQueue = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::get_renderQueue()"); 1653 | public static delegate*unmanaged[Cdecl] Shader_GetDependency = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetDependency(System.String)"); 1654 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalFloatArrayCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatArrayCountImpl(System.Int32)"); 1655 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalFloatArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatArrayImpl(System.Int32)"); 1656 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalFloatImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalFloatImpl(System.Int32)"); 1657 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalMatrixArrayCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixArrayCountImpl(System.Int32)"); 1658 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalMatrixArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixArrayImpl(System.Int32)"); 1659 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalMatrixImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)"); 1660 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalTextureImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalTextureImpl(System.Int32)"); 1661 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalVectorArrayCountImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorArrayCountImpl(System.Int32)"); 1662 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalVectorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorArrayImpl(System.Int32)"); 1663 | public static delegate*unmanaged[Cdecl] Shader_GetGlobalVectorImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)"); 1664 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyAttributes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyAttributes(UnityEngine.Shader,System.Int32)"); 1665 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyCount()"); 1666 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyDefaultValue_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyDefaultValue_Injected(UnityEngine.Shader,System.Int32,UnityEngine.Vector4&)"); 1667 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyDescription = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyDescription(UnityEngine.Shader,System.Int32)"); 1668 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyFlags = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyFlags(UnityEngine.Shader,System.Int32)"); 1669 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32)"); 1670 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyNameId = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyNameId(UnityEngine.Shader,System.Int32)"); 1671 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyTextureDefaultName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyTextureDefaultName(UnityEngine.Shader,System.Int32)"); 1672 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyTextureDimension = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyTextureDimension(UnityEngine.Shader,System.Int32)"); 1673 | public static delegate*unmanaged[Cdecl] Shader_GetPropertyType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32)"); 1674 | public static delegate*unmanaged[Cdecl] Shader_IDToTag = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::IDToTag(System.Int32)"); 1675 | public static delegate*unmanaged[Cdecl] Shader_Internal_FindPassTagValue = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::Internal_FindPassTagValue(System.Int32,System.Int32)"); 1676 | public static delegate*unmanaged[Cdecl] Shader_IsKeywordEnabled = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::IsKeywordEnabled(System.String)"); 1677 | public static delegate*unmanaged[Cdecl] Shader_PropertyToID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::PropertyToID(System.String)"); 1678 | public static delegate*unmanaged[Cdecl] Shader_set_globalMaximumLOD = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::set_globalMaximumLOD(System.Int32)"); 1679 | public static delegate*unmanaged[Cdecl] Shader_set_globalRenderPipeline = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::set_globalRenderPipeline(System.String)"); 1680 | public static delegate*unmanaged[Cdecl] Shader_set_maximumLOD = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::set_maximumLOD(System.Int32)"); 1681 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalBufferImpl(System.Int32,UnityEngine.ComputeBuffer)"); 1682 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalConstantBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)"); 1683 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalConstantGraphicsBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalConstantGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)"); 1684 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalFloatArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalFloatArrayImpl(System.Int32,System.Single[],System.Int32)"); 1685 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalFloatImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)"); 1686 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalGraphicsBufferImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer)"); 1687 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalMatrixArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)"); 1688 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalMatrixImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)"); 1689 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalRenderTextureImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)"); 1690 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalTextureImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture)"); 1691 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalVectorArrayImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)"); 1692 | public static delegate*unmanaged[Cdecl] Shader_SetGlobalVectorImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)"); 1693 | public static delegate*unmanaged[Cdecl] Shader_TagToID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::TagToID(System.String)"); 1694 | public static delegate*unmanaged[Cdecl] Shader_WarmupAllShaders = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Shader::WarmupAllShaders()"); 1695 | public static delegate*unmanaged[Cdecl] SortingLayer_GetLayerValueFromID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)"); 1696 | public static delegate*unmanaged[Cdecl] Sprite_CreateSprite_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)"); 1697 | public static delegate*unmanaged[Cdecl] Sprite_CreateSpriteWithoutTextureScripting_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::CreateSpriteWithoutTextureScripting_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,UnityEngine.Texture2D)"); 1698 | public static delegate*unmanaged[Cdecl] Sprite_get_associatedAlphaSplitTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_associatedAlphaSplitTexture()"); 1699 | public static delegate*unmanaged[Cdecl] Sprite_get_border_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)"); 1700 | public static delegate*unmanaged[Cdecl] Sprite_get_bounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)"); 1701 | public static delegate*unmanaged[Cdecl] Sprite_get_pivot_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)"); 1702 | public static delegate*unmanaged[Cdecl] Sprite_get_pixelsPerUnit = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_pixelsPerUnit()"); 1703 | public static delegate*unmanaged[Cdecl] Sprite_get_rect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)"); 1704 | public static delegate*unmanaged[Cdecl] Sprite_get_spriteAtlasTextureScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_spriteAtlasTextureScale()"); 1705 | public static delegate*unmanaged[Cdecl] Sprite_get_texture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_texture()"); 1706 | public static delegate*unmanaged[Cdecl] Sprite_get_triangles = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_triangles()"); 1707 | public static delegate*unmanaged[Cdecl] Sprite_get_uv = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_uv()"); 1708 | public static delegate*unmanaged[Cdecl] Sprite_get_vertices = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::get_vertices()"); 1709 | public static delegate*unmanaged[Cdecl] Sprite_GetInnerUVs_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)"); 1710 | public static delegate*unmanaged[Cdecl] Sprite_GetOuterUVs_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)"); 1711 | public static delegate*unmanaged[Cdecl] Sprite_GetPacked = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetPacked()"); 1712 | public static delegate*unmanaged[Cdecl] Sprite_GetPackingMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetPackingMode()"); 1713 | public static delegate*unmanaged[Cdecl] Sprite_GetPackingRotation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetPackingRotation()"); 1714 | public static delegate*unmanaged[Cdecl] Sprite_GetPadding_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)"); 1715 | public static delegate*unmanaged[Cdecl] Sprite_GetPhysicsShapeCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetPhysicsShapeCount()"); 1716 | public static delegate*unmanaged[Cdecl] Sprite_GetPhysicsShapeImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetPhysicsShapeImpl(UnityEngine.Sprite,System.Int32,System.Collections.Generic.List`1)"); 1717 | public static delegate*unmanaged[Cdecl] Sprite_GetSecondaryTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetSecondaryTexture(System.Int32)"); 1718 | public static delegate*unmanaged[Cdecl] Sprite_GetTextureRect_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)"); 1719 | public static delegate*unmanaged[Cdecl] Sprite_GetTextureRectOffset_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::GetTextureRectOffset_Injected(UnityEngine.Vector2&)"); 1720 | public static delegate*unmanaged[Cdecl] Sprite_Internal_GetPhysicsShapePointCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::Internal_GetPhysicsShapePointCount(System.Int32)"); 1721 | public static delegate*unmanaged[Cdecl] Sprite_OverrideGeometry = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::OverrideGeometry(UnityEngine.Vector2[],System.UInt16[])"); 1722 | public static delegate*unmanaged[Cdecl] Sprite_OverridePhysicsShape = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::OverridePhysicsShape(UnityEngine.Sprite,UnityEngine.Vector2[],System.Int32)"); 1723 | public static delegate*unmanaged[Cdecl] Sprite_OverridePhysicsShapeCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Sprite::OverridePhysicsShapeCount(UnityEngine.Sprite,System.Int32)"); 1724 | public static delegate*unmanaged[Cdecl] SpriteMask_get_alphaCutoff = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::get_alphaCutoff()"); 1725 | public static delegate*unmanaged[Cdecl] SpriteMask_get_backSortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::get_backSortingLayerID()"); 1726 | public static delegate*unmanaged[Cdecl] SpriteMask_get_backSortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::get_backSortingOrder()"); 1727 | public static delegate*unmanaged[Cdecl] SpriteMask_get_frontSortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::get_frontSortingOrder()"); 1728 | public static delegate*unmanaged[Cdecl] SpriteMask_get_isCustomRangeActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::get_isCustomRangeActive()"); 1729 | public static delegate*unmanaged[Cdecl] SpriteMask_get_sprite = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::get_sprite()"); 1730 | public static delegate*unmanaged[Cdecl] SpriteMask_get_spriteSortPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::get_spriteSortPoint()"); 1731 | public static delegate*unmanaged[Cdecl] SpriteMask_GetSpriteBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::GetSpriteBounds_Injected(UnityEngine.Bounds&)"); 1732 | public static delegate*unmanaged[Cdecl] SpriteMask_set_alphaCutoff = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_alphaCutoff(System.Single)"); 1733 | public static delegate*unmanaged[Cdecl] SpriteMask_set_backSortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_backSortingLayerID(System.Int32)"); 1734 | public static delegate*unmanaged[Cdecl] SpriteMask_set_backSortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_backSortingOrder(System.Int32)"); 1735 | public static delegate*unmanaged[Cdecl] SpriteMask_set_frontSortingLayerID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_frontSortingLayerID(System.Int32)"); 1736 | public static delegate*unmanaged[Cdecl] SpriteMask_set_frontSortingOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_frontSortingOrder(System.Int32)"); 1737 | public static delegate*unmanaged[Cdecl] SpriteMask_set_isCustomRangeActive = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_isCustomRangeActive(System.Boolean)"); 1738 | public static delegate*unmanaged[Cdecl] SpriteMask_set_sprite = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_sprite(UnityEngine.Sprite)"); 1739 | public static delegate*unmanaged[Cdecl] SpriteMask_set_spriteSortPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteMask::set_spriteSortPoint(UnityEngine.SpriteSortPoint)"); 1740 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_adaptiveModeThreshold = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_adaptiveModeThreshold()"); 1741 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_color_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&)"); 1742 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_drawMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_drawMode()"); 1743 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_flipX = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_flipX()"); 1744 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_flipY = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_flipY()"); 1745 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_maskInteraction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_maskInteraction()"); 1746 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_shouldSupportTiling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_shouldSupportTiling()"); 1747 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_size_Injected(UnityEngine.Vector2&)"); 1748 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_sprite = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_sprite()"); 1749 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_spriteSortPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_spriteSortPoint()"); 1750 | public static delegate*unmanaged[Cdecl] SpriteRenderer_get_tileMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::get_tileMode()"); 1751 | public static delegate*unmanaged[Cdecl] SpriteRenderer_Internal_GetSpriteBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::Internal_GetSpriteBounds_Injected(UnityEngine.SpriteDrawMode,UnityEngine.Bounds&)"); 1752 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_adaptiveModeThreshold = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_adaptiveModeThreshold(System.Single)"); 1753 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_color_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&)"); 1754 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_drawMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_drawMode(UnityEngine.SpriteDrawMode)"); 1755 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_flipX = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_flipX(System.Boolean)"); 1756 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_flipY = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_flipY(System.Boolean)"); 1757 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_maskInteraction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_maskInteraction(UnityEngine.SpriteMaskInteraction)"); 1758 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_size_Injected(UnityEngine.Vector2&)"); 1759 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_sprite = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_sprite(UnityEngine.Sprite)"); 1760 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_spriteSortPoint = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_spriteSortPoint(UnityEngine.SpriteSortPoint)"); 1761 | public static delegate*unmanaged[Cdecl] SpriteRenderer_set_tileMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SpriteRenderer::set_tileMode(UnityEngine.SpriteTileMode)"); 1762 | public static delegate*unmanaged[Cdecl] SubsystemDescriptorBindings_GetId = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr)"); 1763 | public static delegate*unmanaged[Cdecl] SubsystemManager_StaticConstructScriptingClassMap = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()"); 1764 | public static delegate*unmanaged[Cdecl] SubsystemsImplementationSubsystemDescriptorStore_ReportSingleSubsystemAnalytics = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String)"); 1765 | public static delegate*unmanaged[Cdecl] SystemInfo_GetBatteryLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetBatteryLevel()"); 1766 | public static delegate*unmanaged[Cdecl] SystemInfo_GetBatteryStatus = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetBatteryStatus()"); 1767 | public static delegate*unmanaged[Cdecl] SystemInfo_GetCompatibleFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)"); 1768 | public static delegate*unmanaged[Cdecl] SystemInfo_GetCopyTextureSupport = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetCopyTextureSupport()"); 1769 | public static delegate*unmanaged[Cdecl] SystemInfo_GetDeviceModel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceModel()"); 1770 | public static delegate*unmanaged[Cdecl] SystemInfo_GetDeviceName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceName()"); 1771 | public static delegate*unmanaged[Cdecl] SystemInfo_GetDeviceType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceType()"); 1772 | public static delegate*unmanaged[Cdecl] SystemInfo_GetDeviceUniqueIdentifier = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetDeviceUniqueIdentifier()"); 1773 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsDeviceID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceID()"); 1774 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsDeviceName = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceName()"); 1775 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsDeviceType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceType()"); 1776 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsDeviceVendor = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceVendor()"); 1777 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsDeviceVendorID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()"); 1778 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsDeviceVersion = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsDeviceVersion()"); 1779 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)"); 1780 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsMemorySize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsMemorySize()"); 1781 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsMultiThreaded = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsMultiThreaded()"); 1782 | public static delegate*unmanaged[Cdecl] SystemInfo_GetGraphicsShaderLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetGraphicsShaderLevel()"); 1783 | public static delegate*unmanaged[Cdecl] SystemInfo_GetMaxTextureSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetMaxTextureSize()"); 1784 | public static delegate*unmanaged[Cdecl] SystemInfo_GetNPOTSupport = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetNPOTSupport()"); 1785 | public static delegate*unmanaged[Cdecl] SystemInfo_GetOperatingSystem = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetOperatingSystem()"); 1786 | public static delegate*unmanaged[Cdecl] SystemInfo_GetOperatingSystemFamily = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetOperatingSystemFamily()"); 1787 | public static delegate*unmanaged[Cdecl] SystemInfo_GetPhysicalMemoryMB = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetPhysicalMemoryMB()"); 1788 | public static delegate*unmanaged[Cdecl] SystemInfo_GetProcessorCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetProcessorCount()"); 1789 | public static delegate*unmanaged[Cdecl] SystemInfo_GetProcessorType = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetProcessorType()"); 1790 | public static delegate*unmanaged[Cdecl] SystemInfo_GetRenderingThreadingMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::GetRenderingThreadingMode()"); 1791 | public static delegate*unmanaged[Cdecl] SystemInfo_HasRenderTextureNative = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)"); 1792 | public static delegate*unmanaged[Cdecl] SystemInfo_IsFormatSupported = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)"); 1793 | public static delegate*unmanaged[Cdecl] SystemInfo_SupportsComputeShaders = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsComputeShaders()"); 1794 | public static delegate*unmanaged[Cdecl] SystemInfo_SupportsGeometryShaders = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsGeometryShaders()"); 1795 | public static delegate*unmanaged[Cdecl] SystemInfo_SupportsInstancing = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsInstancing()"); 1796 | public static delegate*unmanaged[Cdecl] SystemInfo_SupportsRayTracing = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsRayTracing()"); 1797 | public static delegate*unmanaged[Cdecl] SystemInfo_SupportsTextureFormatNative = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)"); 1798 | public static delegate*unmanaged[Cdecl] SystemInfo_SupportsVibration = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.SystemInfo::SupportsVibration()"); 1799 | public static delegate*unmanaged[Cdecl] Terrain_get_activeTerrains = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Terrain::get_activeTerrains()"); 1800 | public static delegate*unmanaged[Cdecl] Terrain_get_allowAutoConnect = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Terrain::get_allowAutoConnect()"); 1801 | public static delegate*unmanaged[Cdecl] Terrain_get_groupingID = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Terrain::get_groupingID()"); 1802 | public static delegate*unmanaged[Cdecl] Terrain_get_terrainData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Terrain::get_terrainData()"); 1803 | public static delegate*unmanaged[Cdecl] Terrain_SetNeighbors = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)"); 1804 | public static delegate*unmanaged[Cdecl] TerrainData_get_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&)"); 1805 | public static delegate*unmanaged[Cdecl] TerrainData_get_users = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TerrainData::get_users()"); 1806 | public static delegate*unmanaged[Cdecl] TerrainData_GetAlphamapResolutionInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TerrainData::GetAlphamapResolutionInternal()"); 1807 | public static delegate*unmanaged[Cdecl] TerrainData_GetBoundaryValue = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)"); 1808 | public static delegate*unmanaged[Cdecl] TerrainData_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData)"); 1809 | public static delegate*unmanaged[Cdecl] TextAsset_get_bytes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextAsset::get_bytes()"); 1810 | public static delegate*unmanaged[Cdecl] TextAsset_GetPreviewBytes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextAsset::GetPreviewBytes(System.Int32)"); 1811 | public static delegate*unmanaged[Cdecl] TextAsset_Internal_CreateInstance = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextAsset::Internal_CreateInstance(UnityEngine.TextAsset,System.String)"); 1812 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_GetFaceInfo_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)"); 1813 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_GetGlyphIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)"); 1814 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])"); 1815 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_InitializeFontEngine_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()"); 1816 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_LoadFontFace_With_Size_FromFont_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)"); 1817 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&)"); 1818 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_ResetAtlasTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)"); 1819 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_TryAddGlyphsToTexture_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)"); 1820 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_TryAddGlyphToTexture_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)"); 1821 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_TryGetGlyphWithIndexValue_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)"); 1822 | public static delegate*unmanaged[Cdecl] TextCoreLowLevelFontEngine_TryGetGlyphWithUnicodeValue_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)"); 1823 | public static delegate*unmanaged[Cdecl] TextGenerator_get_characterCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::get_characterCount()"); 1824 | public static delegate*unmanaged[Cdecl] TextGenerator_get_lineCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::get_lineCount()"); 1825 | public static delegate*unmanaged[Cdecl] TextGenerator_get_rectExtents_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)"); 1826 | public static delegate*unmanaged[Cdecl] TextGenerator_GetCharactersInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::GetCharactersInternal(System.Object)"); 1827 | public static delegate*unmanaged[Cdecl] TextGenerator_GetLinesInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::GetLinesInternal(System.Object)"); 1828 | public static delegate*unmanaged[Cdecl] TextGenerator_GetVerticesInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::GetVerticesInternal(System.Object)"); 1829 | public static delegate*unmanaged[Cdecl] TextGenerator_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::Internal_Create()"); 1830 | public static delegate*unmanaged[Cdecl] TextGenerator_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)"); 1831 | public static delegate*unmanaged[Cdecl] TextGenerator_Populate_Internal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)"); 1832 | public static delegate*unmanaged[Cdecl] Texture_get_isReadable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::get_isReadable()"); 1833 | public static delegate*unmanaged[Cdecl] Texture_get_texelSize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)"); 1834 | public static delegate*unmanaged[Cdecl] Texture_get_wrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::get_wrapMode()"); 1835 | public static delegate*unmanaged[Cdecl] Texture_GetDataHeight = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::GetDataHeight()"); 1836 | public static delegate*unmanaged[Cdecl] Texture_GetDataWidth = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::GetDataWidth()"); 1837 | public static delegate*unmanaged[Cdecl] Texture_GetPixelDataOffset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::GetPixelDataOffset(System.Int32,System.Int32)"); 1838 | public static delegate*unmanaged[Cdecl] Texture_GetPixelDataSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::GetPixelDataSize(System.Int32,System.Int32)"); 1839 | public static delegate*unmanaged[Cdecl] Texture_Internal_GetActiveTextureColorSpace = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::Internal_GetActiveTextureColorSpace()"); 1840 | public static delegate*unmanaged[Cdecl] Texture_set_filterMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)"); 1841 | public static delegate*unmanaged[Cdecl] Texture_set_wrapMode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)"); 1842 | public static delegate*unmanaged[Cdecl] Texture_set_wrapModeU = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)"); 1843 | public static delegate*unmanaged[Cdecl] Texture_set_wrapModeV = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)"); 1844 | public static delegate*unmanaged[Cdecl] Texture2D_ApplyImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)"); 1845 | public static delegate*unmanaged[Cdecl] Texture2D_ClearMinimumMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::ClearMinimumMipmapLevel()"); 1846 | public static delegate*unmanaged[Cdecl] Texture2D_ClearRequestedMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::ClearRequestedMipmapLevel()"); 1847 | public static delegate*unmanaged[Cdecl] Texture2D_Compress = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::Compress(System.Boolean)"); 1848 | public static delegate*unmanaged[Cdecl] Texture2D_GenerateAtlasImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[])"); 1849 | public static delegate*unmanaged[Cdecl] Texture2D_get_blackTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_blackTexture()"); 1850 | public static delegate*unmanaged[Cdecl] Texture2D_get_calculatedMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_calculatedMipmapLevel()"); 1851 | public static delegate*unmanaged[Cdecl] Texture2D_get_desiredMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_desiredMipmapLevel()"); 1852 | public static delegate*unmanaged[Cdecl] Texture2D_get_format = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_format()"); 1853 | public static delegate*unmanaged[Cdecl] Texture2D_get_grayTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_grayTexture()"); 1854 | public static delegate*unmanaged[Cdecl] Texture2D_get_isPreProcessed = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_isPreProcessed()"); 1855 | public static delegate*unmanaged[Cdecl] Texture2D_get_isReadable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_isReadable()"); 1856 | public static delegate*unmanaged[Cdecl] Texture2D_get_linearGrayTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_linearGrayTexture()"); 1857 | public static delegate*unmanaged[Cdecl] Texture2D_get_loadAllMips = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_loadAllMips()"); 1858 | public static delegate*unmanaged[Cdecl] Texture2D_get_loadedMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_loadedMipmapLevel()"); 1859 | public static delegate*unmanaged[Cdecl] Texture2D_get_loadingMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_loadingMipmapLevel()"); 1860 | public static delegate*unmanaged[Cdecl] Texture2D_get_minimumMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_minimumMipmapLevel()"); 1861 | public static delegate*unmanaged[Cdecl] Texture2D_get_normalTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_normalTexture()"); 1862 | public static delegate*unmanaged[Cdecl] Texture2D_get_redTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_redTexture()"); 1863 | public static delegate*unmanaged[Cdecl] Texture2D_get_requestedMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_requestedMipmapLevel()"); 1864 | public static delegate*unmanaged[Cdecl] Texture2D_get_streamingMipmaps = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_streamingMipmaps()"); 1865 | public static delegate*unmanaged[Cdecl] Texture2D_get_streamingMipmapsPriority = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_streamingMipmapsPriority()"); 1866 | public static delegate*unmanaged[Cdecl] Texture2D_get_vtOnly = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_vtOnly()"); 1867 | public static delegate*unmanaged[Cdecl] Texture2D_get_whiteTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::get_whiteTexture()"); 1868 | public static delegate*unmanaged[Cdecl] Texture2D_GetPixelBilinearImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)"); 1869 | public static delegate*unmanaged[Cdecl] Texture2D_GetPixelImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)"); 1870 | public static delegate*unmanaged[Cdecl] Texture2D_GetPixels = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)"); 1871 | public static delegate*unmanaged[Cdecl] Texture2D_GetPixels32 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GetPixels32(System.Int32)"); 1872 | public static delegate*unmanaged[Cdecl] Texture2D_GetRawImageDataSize = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GetRawImageDataSize()"); 1873 | public static delegate*unmanaged[Cdecl] Texture2D_GetRawTextureData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GetRawTextureData()"); 1874 | public static delegate*unmanaged[Cdecl] Texture2D_GetWritableImageData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::GetWritableImageData(System.Int32)"); 1875 | public static delegate*unmanaged[Cdecl] Texture2D_Internal_CreateImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)"); 1876 | public static delegate*unmanaged[Cdecl] Texture2D_IsRequestedMipmapLevelLoaded = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded()"); 1877 | public static delegate*unmanaged[Cdecl] Texture2D_LoadRawTextureDataImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.Int32)"); 1878 | public static delegate*unmanaged[Cdecl] Texture2D_LoadRawTextureDataImplArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[])"); 1879 | public static delegate*unmanaged[Cdecl] Texture2D_PackTextures = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)"); 1880 | public static delegate*unmanaged[Cdecl] Texture2D_ReadPixelsImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)"); 1881 | public static delegate*unmanaged[Cdecl] Texture2D_ResizeImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32)"); 1882 | public static delegate*unmanaged[Cdecl] Texture2D_ResizeWithFormatImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)"); 1883 | public static delegate*unmanaged[Cdecl] Texture2D_set_loadAllMips = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::set_loadAllMips(System.Boolean)"); 1884 | public static delegate*unmanaged[Cdecl] Texture2D_set_minimumMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32)"); 1885 | public static delegate*unmanaged[Cdecl] Texture2D_set_requestedMipmapLevel = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32)"); 1886 | public static delegate*unmanaged[Cdecl] Texture2D_SetAllPixels32 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)"); 1887 | public static delegate*unmanaged[Cdecl] Texture2D_SetBlockOfPixels32 = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32)"); 1888 | public static delegate*unmanaged[Cdecl] Texture2D_SetPixelDataImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelDataImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)"); 1889 | public static delegate*unmanaged[Cdecl] Texture2D_SetPixelDataImplArray = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelDataImplArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)"); 1890 | public static delegate*unmanaged[Cdecl] Texture2D_SetPixelImpl_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)"); 1891 | public static delegate*unmanaged[Cdecl] Texture2D_SetPixelsImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)"); 1892 | public static delegate*unmanaged[Cdecl] Texture2D_UpdateExternalTexture = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr)"); 1893 | public static delegate*unmanaged[Cdecl] Texture2DArray_get_isReadable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2DArray::get_isReadable()"); 1894 | public static delegate*unmanaged[Cdecl] Texture2DArray_Internal_CreateImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)"); 1895 | public static delegate*unmanaged[Cdecl] Texture3D_get_isReadable = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture3D::get_isReadable()"); 1896 | public static delegate*unmanaged[Cdecl] Texture3D_Internal_CreateImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)"); 1897 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_AddTileFlags_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::AddTileFlags_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.TileFlags)"); 1898 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_BoxFillTileAsset_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::BoxFillTileAsset_Injected(UnityEngine.Vector3Int&,UnityEngine.Object,System.Int32,System.Int32,System.Int32,System.Int32)"); 1899 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_ClearAllTiles = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::ClearAllTiles()"); 1900 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_CompressBounds = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::CompressBounds()"); 1901 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_ContainsTileAsset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::ContainsTileAsset(UnityEngine.Object)"); 1902 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_DeleteCells_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::DeleteCells_Injected(UnityEngine.Vector3Int&,System.Int32,System.Int32,System.Int32)"); 1903 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_FloodFillTileAsset_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::FloodFillTileAsset_Injected(UnityEngine.Vector3Int&,UnityEngine.Object)"); 1904 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_animationFrameRate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_animationFrameRate()"); 1905 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_color_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_color_Injected(UnityEngine.Color&)"); 1906 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_layoutGrid = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_layoutGrid()"); 1907 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_localBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_localBounds_Injected(UnityEngine.Bounds&)"); 1908 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_localFrameBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_localFrameBounds_Injected(UnityEngine.Bounds&)"); 1909 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_orientation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_orientation()"); 1910 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_orientationMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_orientationMatrix_Injected(UnityEngine.Matrix4x4&)"); 1911 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_origin_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_origin_Injected(UnityEngine.Vector3Int&)"); 1912 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_size_Injected(UnityEngine.Vector3Int&)"); 1913 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_get_tileAnchor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::get_tileAnchor_Injected(UnityEngine.Vector3&)"); 1914 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetColliderType_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetColliderType_Injected(UnityEngine.Vector3Int&)"); 1915 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetColor_Injected(UnityEngine.Vector3Int&,UnityEngine.Color&)"); 1916 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetInstantiatedObject_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetInstantiatedObject_Injected(UnityEngine.Vector3Int&)"); 1917 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetObjectToInstantiate_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetObjectToInstantiate_Injected(UnityEngine.Vector3Int&)"); 1918 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetSprite_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetSprite_Injected(UnityEngine.Vector3Int&)"); 1919 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetTileAsset_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetTileAsset_Injected(UnityEngine.Vector3Int&)"); 1920 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetTileAssetsBlock_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetTileAssetsBlock_Injected(UnityEngine.Vector3Int&,UnityEngine.Vector3Int&)"); 1921 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetTileFlags_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetTileFlags_Injected(UnityEngine.Vector3Int&)"); 1922 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetTransformMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetTransformMatrix_Injected(UnityEngine.Vector3Int&,UnityEngine.Matrix4x4&)"); 1923 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_GetUsedTilesCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::GetUsedTilesCount()"); 1924 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_InsertCells_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::InsertCells_Injected(UnityEngine.Vector3Int&,System.Int32,System.Int32,System.Int32)"); 1925 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_INTERNAL_CALL_SetTileAssetsBlock_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::INTERNAL_CALL_SetTileAssetsBlock_Injected(UnityEngine.Vector3Int&,UnityEngine.Vector3Int&,UnityEngine.Object[])"); 1926 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_Internal_GetUsedTilesNonAlloc = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::Internal_GetUsedTilesNonAlloc(UnityEngine.Object[])"); 1927 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_RefreshAllTiles = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::RefreshAllTiles()"); 1928 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_RefreshTile_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)"); 1929 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_RemoveTileFlags_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::RemoveTileFlags_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.TileFlags)"); 1930 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_ResizeBounds = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::ResizeBounds()"); 1931 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_set_animationFrameRate = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::set_animationFrameRate(System.Single)"); 1932 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_set_color_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::set_color_Injected(UnityEngine.Color&)"); 1933 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_set_orientation = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::set_orientation(UnityEngine.Tilemaps.Tilemap/Orientation)"); 1934 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_set_orientationMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::set_orientationMatrix_Injected(UnityEngine.Matrix4x4&)"); 1935 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_set_origin_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::set_origin_Injected(UnityEngine.Vector3Int&)"); 1936 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_set_size_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::set_size_Injected(UnityEngine.Vector3Int&)"); 1937 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_set_tileAnchor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::set_tileAnchor_Injected(UnityEngine.Vector3&)"); 1938 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_SetColliderType_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::SetColliderType_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.Tile/ColliderType)"); 1939 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_SetColor_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::SetColor_Injected(UnityEngine.Vector3Int&,UnityEngine.Color&)"); 1940 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_SetTileAsset_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::SetTileAsset_Injected(UnityEngine.Vector3Int&,UnityEngine.Object)"); 1941 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_SetTileAssets = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::SetTileAssets(UnityEngine.Vector3Int[],UnityEngine.Object[])"); 1942 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_SetTileFlags_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::SetTileFlags_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.TileFlags)"); 1943 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_SetTransformMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::SetTransformMatrix_Injected(UnityEngine.Vector3Int&,UnityEngine.Matrix4x4&)"); 1944 | public static delegate*unmanaged[Cdecl] TilemapsTilemap_SwapTileAsset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.Tilemap::SwapTileAsset(UnityEngine.Object,UnityEngine.Object)"); 1945 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_chunkCullingBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_chunkCullingBounds_Injected(UnityEngine.Vector3&)"); 1946 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_chunkSize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_chunkSize_Injected(UnityEngine.Vector3Int&)"); 1947 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_detectChunkCullingBounds = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_detectChunkCullingBounds()"); 1948 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_maskInteraction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_maskInteraction()"); 1949 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_maxChunkCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_maxChunkCount()"); 1950 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_maxFrameAge = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_maxFrameAge()"); 1951 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_mode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_mode()"); 1952 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_get_sortOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::get_sortOrder()"); 1953 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_OnSpriteAtlasRegistered = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::OnSpriteAtlasRegistered(UnityEngine.U2D.SpriteAtlas)"); 1954 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_chunkCullingBounds_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_chunkCullingBounds_Injected(UnityEngine.Vector3&)"); 1955 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_chunkSize_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_chunkSize_Injected(UnityEngine.Vector3Int&)"); 1956 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_detectChunkCullingBounds = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_detectChunkCullingBounds(UnityEngine.Tilemaps.TilemapRenderer/DetectChunkCullingBounds)"); 1957 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_maskInteraction = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_maskInteraction(UnityEngine.SpriteMaskInteraction)"); 1958 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_maxChunkCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_maxChunkCount(System.Int32)"); 1959 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_maxFrameAge = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_maxFrameAge(System.Int32)"); 1960 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_mode = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_mode(UnityEngine.Tilemaps.TilemapRenderer/Mode)"); 1961 | public static delegate*unmanaged[Cdecl] TilemapsTilemapRenderer_set_sortOrder = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Tilemaps.TilemapRenderer::set_sortOrder(UnityEngine.Tilemaps.TilemapRenderer/SortOrder)"); 1962 | public static delegate*unmanaged[Cdecl] Time_get_deltaTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_deltaTime()"); 1963 | public static delegate*unmanaged[Cdecl] Time_get_fixedDeltaTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_fixedDeltaTime()"); 1964 | public static delegate*unmanaged[Cdecl] Time_get_fixedTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_fixedTime()"); 1965 | public static delegate*unmanaged[Cdecl] Time_get_frameCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_frameCount()"); 1966 | public static delegate*unmanaged[Cdecl] Time_get_realtimeSinceStartup = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_realtimeSinceStartup()"); 1967 | public static delegate*unmanaged[Cdecl] Time_get_smoothDeltaTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_smoothDeltaTime()"); 1968 | public static delegate*unmanaged[Cdecl] Time_get_time = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_time()"); 1969 | public static delegate*unmanaged[Cdecl] Time_get_timeScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_timeScale()"); 1970 | public static delegate*unmanaged[Cdecl] Time_get_unscaledDeltaTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_unscaledDeltaTime()"); 1971 | public static delegate*unmanaged[Cdecl] Time_get_unscaledTime = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Time::get_unscaledTime()"); 1972 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_get_active = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_active()"); 1973 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_get_canGetSelection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_canGetSelection()"); 1974 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_get_canSetSelection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_canSetSelection()"); 1975 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_get_status = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_status()"); 1976 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_get_text = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::get_text()"); 1977 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_GetSelection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)"); 1978 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)"); 1979 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_set_active = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)"); 1980 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_set_characterLimit = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)"); 1981 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_set_hideInput = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)"); 1982 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_set_text = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::set_text(System.String)"); 1983 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_SetSelection = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)"); 1984 | public static delegate*unmanaged[Cdecl] TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)"); 1985 | public static delegate*unmanaged[Cdecl] Transform_DetachChildren = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::DetachChildren()"); 1986 | public static delegate*unmanaged[Cdecl] Transform_FindRelativeTransformWithPath = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)"); 1987 | public static delegate*unmanaged[Cdecl] Transform_get_childCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_childCount()"); 1988 | public static delegate*unmanaged[Cdecl] Transform_get_hasChanged = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_hasChanged()"); 1989 | public static delegate*unmanaged[Cdecl] Transform_get_localPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)"); 1990 | public static delegate*unmanaged[Cdecl] Transform_get_localRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)"); 1991 | public static delegate*unmanaged[Cdecl] Transform_get_localScale_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)"); 1992 | public static delegate*unmanaged[Cdecl] Transform_get_localToWorldMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)"); 1993 | public static delegate*unmanaged[Cdecl] Transform_get_lossyScale_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)"); 1994 | public static delegate*unmanaged[Cdecl] Transform_get_position_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)"); 1995 | public static delegate*unmanaged[Cdecl] Transform_get_rotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)"); 1996 | public static delegate*unmanaged[Cdecl] Transform_get_worldToLocalMatrix_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)"); 1997 | public static delegate*unmanaged[Cdecl] Transform_GetChild = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::GetChild(System.Int32)"); 1998 | public static delegate*unmanaged[Cdecl] Transform_GetChildCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::GetChildCount()"); 1999 | public static delegate*unmanaged[Cdecl] Transform_GetLocalEulerAngles_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::GetLocalEulerAngles_Injected(UnityEngine.RotationOrder,UnityEngine.Vector3&)"); 2000 | public static delegate*unmanaged[Cdecl] Transform_GetParent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::GetParent()"); 2001 | public static delegate*unmanaged[Cdecl] Transform_GetRoot = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::GetRoot()"); 2002 | public static delegate*unmanaged[Cdecl] Transform_GetRotationOrderInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::GetRotationOrderInternal()"); 2003 | public static delegate*unmanaged[Cdecl] Transform_GetSiblingIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::GetSiblingIndex()"); 2004 | public static delegate*unmanaged[Cdecl] Transform_internal_getHierarchyCapacity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::internal_getHierarchyCapacity()"); 2005 | public static delegate*unmanaged[Cdecl] Transform_internal_getHierarchyCount = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::internal_getHierarchyCount()"); 2006 | public static delegate*unmanaged[Cdecl] Transform_Internal_LookAt_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 2007 | public static delegate*unmanaged[Cdecl] Transform_internal_setHierarchyCapacity = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32)"); 2008 | public static delegate*unmanaged[Cdecl] Transform_InverseTransformDirection_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 2009 | public static delegate*unmanaged[Cdecl] Transform_InverseTransformPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 2010 | public static delegate*unmanaged[Cdecl] Transform_InverseTransformVector_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 2011 | public static delegate*unmanaged[Cdecl] Transform_IsChildOf = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::IsChildOf(UnityEngine.Transform)"); 2012 | public static delegate*unmanaged[Cdecl] Transform_IsNonUniformScaleTransform = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::IsNonUniformScaleTransform()"); 2013 | public static delegate*unmanaged[Cdecl] Transform_MoveAfterSibling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::MoveAfterSibling(UnityEngine.Transform,System.Boolean)"); 2014 | public static delegate*unmanaged[Cdecl] Transform_RotateAround_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::RotateAround_Injected(UnityEngine.Vector3&,System.Single)"); 2015 | public static delegate*unmanaged[Cdecl] Transform_RotateAroundInternal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)"); 2016 | public static delegate*unmanaged[Cdecl] Transform_RotateAroundLocal_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::RotateAroundLocal_Injected(UnityEngine.Vector3&,System.Single)"); 2017 | public static delegate*unmanaged[Cdecl] Transform_SendTransformChangedScale = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SendTransformChangedScale()"); 2018 | public static delegate*unmanaged[Cdecl] Transform_set_hasChanged = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::set_hasChanged(System.Boolean)"); 2019 | public static delegate*unmanaged[Cdecl] Transform_set_localPosition_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)"); 2020 | public static delegate*unmanaged[Cdecl] Transform_set_localRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)"); 2021 | public static delegate*unmanaged[Cdecl] Transform_set_localScale_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)"); 2022 | public static delegate*unmanaged[Cdecl] Transform_set_position_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)"); 2023 | public static delegate*unmanaged[Cdecl] Transform_set_rotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)"); 2024 | public static delegate*unmanaged[Cdecl] Transform_SetAsFirstSibling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetAsFirstSibling()"); 2025 | public static delegate*unmanaged[Cdecl] Transform_SetAsLastSibling = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetAsLastSibling()"); 2026 | public static delegate*unmanaged[Cdecl] Transform_SetLocalEulerAngles_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetLocalEulerAngles_Injected(UnityEngine.Vector3&,UnityEngine.RotationOrder)"); 2027 | public static delegate*unmanaged[Cdecl] Transform_SetLocalEulerHint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetLocalEulerHint_Injected(UnityEngine.Vector3&)"); 2028 | public static delegate*unmanaged[Cdecl] Transform_SetParent = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)"); 2029 | public static delegate*unmanaged[Cdecl] Transform_SetPositionAndRotation_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)"); 2030 | public static delegate*unmanaged[Cdecl] Transform_SetRotationOrderInternal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetRotationOrderInternal(UnityEngine.RotationOrder)"); 2031 | public static delegate*unmanaged[Cdecl] Transform_SetSiblingIndex = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::SetSiblingIndex(System.Int32)"); 2032 | public static delegate*unmanaged[Cdecl] Transform_TransformDirection_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 2033 | public static delegate*unmanaged[Cdecl] Transform_TransformPoint_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 2034 | public static delegate*unmanaged[Cdecl] Transform_TransformVector_Injected = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); 2035 | public static delegate*unmanaged[Cdecl] U2DSpriteAtlas_CanBindTo = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)"); 2036 | public static delegate*unmanaged[Cdecl] U2DSpriteAtlas_GetSprite = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlas::GetSprite(System.String)"); 2037 | public static delegate*unmanaged[Cdecl] U2DSpriteAtlasManager_Register = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)"); 2038 | public static delegate*unmanaged[Cdecl] UISystemProfilerApi_AddMarker = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)"); 2039 | public static delegate*unmanaged[Cdecl] UISystemProfilerApi_BeginSample = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)"); 2040 | public static delegate*unmanaged[Cdecl] UISystemProfilerApi_EndSample = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)"); 2041 | public static delegate*unmanaged[Cdecl] UnityLogWriter_WriteStringToUnityLogImpl = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)"); 2042 | public static delegate*unmanaged[Cdecl] VFXVFXEventAttribute_Internal_Create = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.VFX.VFXEventAttribute::Internal_Create()"); 2043 | public static delegate*unmanaged[Cdecl] VFXVFXEventAttribute_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)"); 2044 | public static delegate*unmanaged[Cdecl] VFXVFXEventAttribute_Internal_InitFromAsset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset)"); 2045 | public static delegate*unmanaged[Cdecl] VFXVFXSpawnerState_Internal_Destroy = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)"); 2046 | public static delegate*unmanaged[Cdecl] VFXVisualEffect_get_visualEffectAsset = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.VFX.VisualEffect::get_visualEffectAsset()"); 2047 | public static delegate*unmanaged[Cdecl] WindowsWebCamPhotoCapture_Dispose_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.PhotoCapture::Dispose_Internal()"); 2048 | public static delegate*unmanaged[Cdecl] WindowsWebCamPhotoCapture_DisposeThreaded_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.PhotoCapture::DisposeThreaded_Internal()"); 2049 | public static delegate*unmanaged[Cdecl] WindowsWebCamPhotoCaptureFrame_Dispose_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.PhotoCaptureFrame::Dispose_Internal()"); 2050 | public static delegate*unmanaged[Cdecl] WindowsWebCamPhotoCaptureFrame_GetCapturePixelFormat = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetCapturePixelFormat()"); 2051 | public static delegate*unmanaged[Cdecl] WindowsWebCamPhotoCaptureFrame_GetDataLength = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetDataLength()"); 2052 | public static delegate*unmanaged[Cdecl] WindowsWebCamPhotoCaptureFrame_GetHasLocationData = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetHasLocationData()"); 2053 | public static delegate*unmanaged[Cdecl] WindowsWebCamVideoCapture_Dispose_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.VideoCapture::Dispose_Internal()"); 2054 | public static delegate*unmanaged[Cdecl] WindowsWebCamVideoCapture_DisposeThreaded_Internal = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngine.Windows.WebCam.VideoCapture::DisposeThreaded_Internal()"); 2055 | public static delegate*unmanaged[Cdecl] InternalInputNativeInputSystem_set_hasDeviceDiscoveredCallback = (delegate*unmanaged[Cdecl])Il2Cpp.il2cpp_resolve_icall("UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)"); 2056 | 2057 | ``` 2058 | -------------------------------------------------------------------------------- /README.MD: -------------------------------------------------------------------------------- 1 | https://discord.gg/X9gdzuJBAZ 2 | ```C# 3 | 4 | TOKEN: 100663306 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5 | (C++) Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) 6 | (C# ) System.IntPtr Unity.Profiling.LowLevel.Unsafe_ProfilerUnsafeUtility_CreateMarker(System.String name,System.UInt16 categoryId,Unity.Profiling.LowLevel.MarkerFlags flags,System.Int32 metadataCount) 7 | 8 | TOKEN: 100663307 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 9 | (C++) Unity.Jobs.JobHandle::ScheduleBatchedJobs() 10 | (C# ) System.Void Unity.Jobs_JobHandle_ScheduleBatchedJobs() 11 | 12 | TOKEN: 100663352 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 13 | (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable() 14 | (C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable() 15 | 16 | TOKEN: 100663353 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 17 | (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator) 18 | (C# ) System.Void* Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Malloc(System.Int64 size,System.Int32 alignment,Unity.Collections.Allocator allocator) 19 | 20 | TOKEN: 100663354 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 21 | (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) 22 | (C# ) System.Void Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Free(System.Void* memory,Unity.Collections.Allocator allocator) 23 | 24 | TOKEN: 100663355 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 25 | (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type) 26 | (C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable(System.Type type) 27 | 28 | TOKEN: 100663366 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 29 | (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf() 30 | (C# ) System.Int32 Unity.Collections.LowLevel.Unsafe_UnsafeUtility_SizeOf() 31 | 32 | TOKEN: 100663367 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 33 | (C++) UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) 34 | (C# ) System.Int32 UnityEngine_SortingLayer_GetLayerValueFromID(System.Int32 id) 35 | 36 | TOKEN: 100663371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 37 | (C++) UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) 38 | (C# ) System.Void UnityEngine_AnimationCurve_Internal_Destroy(System.IntPtr ptr) 39 | 40 | TOKEN: 100663372 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 41 | (C++) UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) 42 | (C# ) System.IntPtr UnityEngine_AnimationCurve_Internal_Create(UnityEngine.Keyframe[] keys) 43 | 44 | TOKEN: 100663373 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 45 | (C++) UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) 46 | (C# ) System.Boolean UnityEngine_AnimationCurve_Internal_Equals(System.IntPtr other) 47 | 48 | TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 49 | (C++) UnityEngine.AnimationCurve::Evaluate(System.Single) 50 | (C# ) System.Single UnityEngine_AnimationCurve_Evaluate(System.Single time) 51 | 52 | TOKEN: 100663378 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 53 | (C++) UnityEngine.AnimationCurve::get_length() 54 | (C# ) System.Int32 UnityEngine_AnimationCurve_get_length() 55 | 56 | TOKEN: 100663380 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 57 | (C++) UnityEngine.AnimationCurve::GetKeys() 58 | (C# ) UnityEngine.Keyframe[] UnityEngine_AnimationCurve_GetKeys() 59 | 60 | TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 61 | (C++) UnityEngine.AnimationCurve::get_preWrapMode() 62 | (C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_preWrapMode() 63 | 64 | TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 65 | (C++) UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode) 66 | (C# ) System.Void UnityEngine_AnimationCurve_set_preWrapMode(UnityEngine.WrapMode value) 67 | 68 | TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 69 | (C++) UnityEngine.AnimationCurve::get_postWrapMode() 70 | (C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_postWrapMode() 71 | 72 | TOKEN: 100663385 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 73 | (C++) UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode) 74 | (C# ) System.Void UnityEngine_AnimationCurve_set_postWrapMode(UnityEngine.WrapMode value) 75 | 76 | TOKEN: 100663391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 77 | (C++) UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&) 78 | (C# ) System.Void UnityEngine_AnimationCurve_GetKey_Injected(System.Int32 index,UnityEngine.Keyframe& ret) 79 | 80 | TOKEN: 100663392 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 81 | (C++) UnityEngine.Application::Quit(System.Int32) 82 | (C# ) System.Void UnityEngine_Application_Quit(System.Int32 exitCode) 83 | 84 | TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 85 | (C++) UnityEngine.Application::Quit() 86 | (C# ) System.Void UnityEngine_Application_Quit() 87 | 88 | TOKEN: 100663394 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 89 | (C++) UnityEngine.Application::get_isPlaying() 90 | (C# ) System.Boolean UnityEngine_Application_get_isPlaying() 91 | 92 | TOKEN: 100663395 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 93 | (C++) UnityEngine.Application::get_isFocused() 94 | (C# ) System.Boolean UnityEngine_Application_get_isFocused() 95 | 96 | TOKEN: 100663396 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 97 | (C++) UnityEngine.Application::get_buildGUID() 98 | (C# ) System.String UnityEngine_Application_get_buildGUID() 99 | 100 | TOKEN: 100663397 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 101 | (C++) UnityEngine.Application::get_runInBackground() 102 | (C# ) System.Boolean UnityEngine_Application_get_runInBackground() 103 | 104 | TOKEN: 100663398 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 105 | (C++) UnityEngine.Application::get_isBatchMode() 106 | (C# ) System.Boolean UnityEngine_Application_get_isBatchMode() 107 | 108 | TOKEN: 100663399 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 109 | (C++) UnityEngine.Application::get_dataPath() 110 | (C# ) System.String UnityEngine_Application_get_dataPath() 111 | 112 | TOKEN: 100663400 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 113 | (C++) UnityEngine.Application::get_streamingAssetsPath() 114 | (C# ) System.String UnityEngine_Application_get_streamingAssetsPath() 115 | 116 | TOKEN: 100663401 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 117 | (C++) UnityEngine.Application::get_persistentDataPath() 118 | (C# ) System.String UnityEngine_Application_get_persistentDataPath() 119 | 120 | TOKEN: 100663402 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 121 | (C++) UnityEngine.Application::get_temporaryCachePath() 122 | (C# ) System.String UnityEngine_Application_get_temporaryCachePath() 123 | 124 | TOKEN: 100663403 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 125 | (C++) UnityEngine.Application::get_unityVersion() 126 | (C# ) System.String UnityEngine_Application_get_unityVersion() 127 | 128 | TOKEN: 100663404 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 129 | (C++) UnityEngine.Application::get_version() 130 | (C# ) System.String UnityEngine_Application_get_version() 131 | 132 | TOKEN: 100663405 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 133 | (C++) UnityEngine.Application::get_installMode() 134 | (C# ) UnityEngine.ApplicationInstallMode UnityEngine_Application_get_installMode() 135 | 136 | TOKEN: 100663406 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 137 | (C++) UnityEngine.Application::get_productName() 138 | (C# ) System.String UnityEngine_Application_get_productName() 139 | 140 | TOKEN: 100663407 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 141 | (C++) UnityEngine.Application::get_cloudProjectId() 142 | (C# ) System.String UnityEngine_Application_get_cloudProjectId() 143 | 144 | TOKEN: 100663408 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 145 | (C++) UnityEngine.Application::OpenURL(System.String) 146 | (C# ) System.Void UnityEngine_Application_OpenURL(System.String url) 147 | 148 | TOKEN: 100663409 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 149 | (C++) UnityEngine.Application::get_targetFrameRate() 150 | (C# ) System.Int32 UnityEngine_Application_get_targetFrameRate() 151 | 152 | TOKEN: 100663410 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 153 | (C++) UnityEngine.Application::set_targetFrameRate(System.Int32) 154 | (C# ) System.Void UnityEngine_Application_set_targetFrameRate(System.Int32 value) 155 | 156 | TOKEN: 100663411 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 157 | (C++) UnityEngine.Application::SetLogCallbackDefined(System.Boolean) 158 | (C# ) System.Void UnityEngine_Application_SetLogCallbackDefined(System.Boolean defined) 159 | 160 | TOKEN: 100663412 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 161 | (C++) UnityEngine.Application::get_genuine() 162 | (C# ) System.Boolean UnityEngine_Application_get_genuine() 163 | 164 | TOKEN: 100663413 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 165 | (C++) UnityEngine.Application::get_genuineCheckAvailable() 166 | (C# ) System.Boolean UnityEngine_Application_get_genuineCheckAvailable() 167 | 168 | TOKEN: 100663414 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 169 | (C++) UnityEngine.Application::get_platform() 170 | (C# ) UnityEngine.RuntimePlatform UnityEngine_Application_get_platform() 171 | 172 | TOKEN: 100663417 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 173 | (C++) UnityEngine.Application::get_systemLanguage() 174 | (C# ) UnityEngine.SystemLanguage UnityEngine_Application_get_systemLanguage() 175 | 176 | TOKEN: 100663449 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 177 | (C++) UnityEngine.Cache::Cache_IsValid(System.Int32) 178 | (C# ) System.Boolean UnityEngine_Cache_Cache_IsValid(System.Int32 handle) 179 | 180 | TOKEN: 100663451 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 181 | (C++) UnityEngine.Cache::Cache_GetPath(System.Int32) 182 | (C# ) System.String UnityEngine_Cache_Cache_GetPath(System.Int32 handle) 183 | 184 | TOKEN: 100663453 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 185 | (C++) UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64) 186 | (C# ) System.Void UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable(System.Int32 handle,System.Int64 value) 187 | 188 | TOKEN: 100663455 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 189 | (C++) UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32) 190 | (C# ) System.Void UnityEngine_Cache_Cache_SetExpirationDelay(System.Int32 handle,System.Int32 value) 191 | 192 | TOKEN: 100663456 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 193 | (C++) UnityEngine.Caching::set_compressionEnabled(System.Boolean) 194 | (C# ) System.Void UnityEngine_Caching_set_compressionEnabled(System.Boolean value) 195 | 196 | TOKEN: 100663457 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 197 | (C++) UnityEngine.Caching::get_ready() 198 | (C# ) System.Boolean UnityEngine_Caching_get_ready() 199 | 200 | TOKEN: 100663471 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 201 | (C++) UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128&) 202 | (C# ) System.Boolean UnityEngine_Caching_ClearCachedVersionInternal_Injected(System.String assetBundleName,UnityEngine.Hash128& hash) 203 | 204 | TOKEN: 100663472 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 205 | (C++) UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128&,System.Boolean) 206 | (C# ) System.Boolean UnityEngine_Caching_ClearCachedVersions_Injected(System.String assetBundleName,UnityEngine.Hash128& hash,System.Boolean keepInputVersion) 207 | 208 | TOKEN: 100663473 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 209 | (C++) UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128&) 210 | (C# ) System.Boolean UnityEngine_Caching_IsVersionCached_Injected(System.String url,System.String assetBundleName,UnityEngine.Hash128& hash) 211 | 212 | TOKEN: 100663474 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 213 | (C++) UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache&) 214 | (C# ) System.Void UnityEngine_Caching_AddCache_Injected(System.String cachePath,System.Boolean isReadonly,UnityEngine.Cache& ret) 215 | 216 | TOKEN: 100663475 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 217 | (C++) UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache&) 218 | (C# ) System.Void UnityEngine_Caching_GetCacheByPath_Injected(System.String cachePath,UnityEngine.Cache& ret) 219 | 220 | TOKEN: 100663476 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 221 | (C++) UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache&) 222 | (C# ) System.Void UnityEngine_Caching_get_defaultCache_Injected(UnityEngine.Cache& ret) 223 | 224 | TOKEN: 100663477 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 225 | (C++) UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache&) 226 | (C# ) System.Void UnityEngine_Caching_get_currentCacheForWriting_Injected(UnityEngine.Cache& ret) 227 | 228 | TOKEN: 100663478 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 229 | (C++) UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache&) 230 | (C# ) System.Void UnityEngine_Caching_set_currentCacheForWriting_Injected(UnityEngine.Cache& value) 231 | 232 | TOKEN: 100663480 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 233 | (C++) UnityEngine.Camera::get_nearClipPlane() 234 | (C# ) System.Single UnityEngine_Camera_get_nearClipPlane() 235 | 236 | TOKEN: 100663481 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 237 | (C++) UnityEngine.Camera::set_nearClipPlane(System.Single) 238 | (C# ) System.Void UnityEngine_Camera_set_nearClipPlane(System.Single value) 239 | 240 | TOKEN: 100663482 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 241 | (C++) UnityEngine.Camera::get_farClipPlane() 242 | (C# ) System.Single UnityEngine_Camera_get_farClipPlane() 243 | 244 | TOKEN: 100663483 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 245 | (C++) UnityEngine.Camera::set_farClipPlane(System.Single) 246 | (C# ) System.Void UnityEngine_Camera_set_farClipPlane(System.Single value) 247 | 248 | TOKEN: 100663484 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 249 | (C++) UnityEngine.Camera::get_fieldOfView() 250 | (C# ) System.Single UnityEngine_Camera_get_fieldOfView() 251 | 252 | TOKEN: 100663485 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 253 | (C++) UnityEngine.Camera::set_fieldOfView(System.Single) 254 | (C# ) System.Void UnityEngine_Camera_set_fieldOfView(System.Single value) 255 | 256 | TOKEN: 100663486 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 257 | (C++) UnityEngine.Camera::get_renderingPath() 258 | (C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_renderingPath() 259 | 260 | TOKEN: 100663487 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 261 | (C++) UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath) 262 | (C# ) System.Void UnityEngine_Camera_set_renderingPath(UnityEngine.RenderingPath value) 263 | 264 | TOKEN: 100663488 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 265 | (C++) UnityEngine.Camera::get_actualRenderingPath() 266 | (C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_actualRenderingPath() 267 | 268 | TOKEN: 100663489 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 269 | (C++) UnityEngine.Camera::Reset() 270 | (C# ) System.Void UnityEngine_Camera_Reset() 271 | 272 | TOKEN: 100663490 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 273 | (C++) UnityEngine.Camera::get_allowHDR() 274 | (C# ) System.Boolean UnityEngine_Camera_get_allowHDR() 275 | 276 | TOKEN: 100663491 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 277 | (C++) UnityEngine.Camera::set_allowHDR(System.Boolean) 278 | (C# ) System.Void UnityEngine_Camera_set_allowHDR(System.Boolean value) 279 | 280 | TOKEN: 100663492 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 281 | (C++) UnityEngine.Camera::get_allowMSAA() 282 | (C# ) System.Boolean UnityEngine_Camera_get_allowMSAA() 283 | 284 | TOKEN: 100663493 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 285 | (C++) UnityEngine.Camera::set_allowMSAA(System.Boolean) 286 | (C# ) System.Void UnityEngine_Camera_set_allowMSAA(System.Boolean value) 287 | 288 | TOKEN: 100663494 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 289 | (C++) UnityEngine.Camera::get_allowDynamicResolution() 290 | (C# ) System.Boolean UnityEngine_Camera_get_allowDynamicResolution() 291 | 292 | TOKEN: 100663495 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 293 | (C++) UnityEngine.Camera::set_allowDynamicResolution(System.Boolean) 294 | (C# ) System.Void UnityEngine_Camera_set_allowDynamicResolution(System.Boolean value) 295 | 296 | TOKEN: 100663496 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 297 | (C++) UnityEngine.Camera::get_forceIntoRenderTexture() 298 | (C# ) System.Boolean UnityEngine_Camera_get_forceIntoRenderTexture() 299 | 300 | TOKEN: 100663497 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 301 | (C++) UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean) 302 | (C# ) System.Void UnityEngine_Camera_set_forceIntoRenderTexture(System.Boolean value) 303 | 304 | TOKEN: 100663498 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 305 | (C++) UnityEngine.Camera::get_orthographicSize() 306 | (C# ) System.Single UnityEngine_Camera_get_orthographicSize() 307 | 308 | TOKEN: 100663499 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 309 | (C++) UnityEngine.Camera::set_orthographicSize(System.Single) 310 | (C# ) System.Void UnityEngine_Camera_set_orthographicSize(System.Single value) 311 | 312 | TOKEN: 100663500 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 313 | (C++) UnityEngine.Camera::get_orthographic() 314 | (C# ) System.Boolean UnityEngine_Camera_get_orthographic() 315 | 316 | TOKEN: 100663501 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 317 | (C++) UnityEngine.Camera::set_orthographic(System.Boolean) 318 | (C# ) System.Void UnityEngine_Camera_set_orthographic(System.Boolean value) 319 | 320 | TOKEN: 100663502 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 321 | (C++) UnityEngine.Camera::get_opaqueSortMode() 322 | (C# ) UnityEngine.Rendering.OpaqueSortMode UnityEngine_Camera_get_opaqueSortMode() 323 | 324 | TOKEN: 100663503 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 325 | (C++) UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode) 326 | (C# ) System.Void UnityEngine_Camera_set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode value) 327 | 328 | TOKEN: 100663504 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 329 | (C++) UnityEngine.Camera::get_transparencySortMode() 330 | (C# ) UnityEngine.TransparencySortMode UnityEngine_Camera_get_transparencySortMode() 331 | 332 | TOKEN: 100663505 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 333 | (C++) UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode) 334 | (C# ) System.Void UnityEngine_Camera_set_transparencySortMode(UnityEngine.TransparencySortMode value) 335 | 336 | TOKEN: 100663508 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 337 | (C++) UnityEngine.Camera::ResetTransparencySortSettings() 338 | (C# ) System.Void UnityEngine_Camera_ResetTransparencySortSettings() 339 | 340 | TOKEN: 100663509 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 341 | (C++) UnityEngine.Camera::get_depth() 342 | (C# ) System.Single UnityEngine_Camera_get_depth() 343 | 344 | TOKEN: 100663510 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 345 | (C++) UnityEngine.Camera::set_depth(System.Single) 346 | (C# ) System.Void UnityEngine_Camera_set_depth(System.Single value) 347 | 348 | TOKEN: 100663511 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 349 | (C++) UnityEngine.Camera::get_aspect() 350 | (C# ) System.Single UnityEngine_Camera_get_aspect() 351 | 352 | TOKEN: 100663512 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 353 | (C++) UnityEngine.Camera::set_aspect(System.Single) 354 | (C# ) System.Void UnityEngine_Camera_set_aspect(System.Single value) 355 | 356 | TOKEN: 100663513 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 357 | (C++) UnityEngine.Camera::ResetAspect() 358 | (C# ) System.Void UnityEngine_Camera_ResetAspect() 359 | 360 | TOKEN: 100663515 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 361 | (C++) UnityEngine.Camera::get_cullingMask() 362 | (C# ) System.Int32 UnityEngine_Camera_get_cullingMask() 363 | 364 | TOKEN: 100663516 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 365 | (C++) UnityEngine.Camera::set_cullingMask(System.Int32) 366 | (C# ) System.Void UnityEngine_Camera_set_cullingMask(System.Int32 value) 367 | 368 | TOKEN: 100663517 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 369 | (C++) UnityEngine.Camera::get_eventMask() 370 | (C# ) System.Int32 UnityEngine_Camera_get_eventMask() 371 | 372 | TOKEN: 100663518 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 373 | (C++) UnityEngine.Camera::set_eventMask(System.Int32) 374 | (C# ) System.Void UnityEngine_Camera_set_eventMask(System.Int32 value) 375 | 376 | TOKEN: 100663519 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 377 | (C++) UnityEngine.Camera::get_layerCullSpherical() 378 | (C# ) System.Boolean UnityEngine_Camera_get_layerCullSpherical() 379 | 380 | TOKEN: 100663520 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 381 | (C++) UnityEngine.Camera::set_layerCullSpherical(System.Boolean) 382 | (C# ) System.Void UnityEngine_Camera_set_layerCullSpherical(System.Boolean value) 383 | 384 | TOKEN: 100663521 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 385 | (C++) UnityEngine.Camera::get_cameraType() 386 | (C# ) UnityEngine.CameraType UnityEngine_Camera_get_cameraType() 387 | 388 | TOKEN: 100663522 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 389 | (C++) UnityEngine.Camera::set_cameraType(UnityEngine.CameraType) 390 | (C# ) System.Void UnityEngine_Camera_set_cameraType(UnityEngine.CameraType value) 391 | 392 | TOKEN: 100663523 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 393 | (C++) UnityEngine.Camera::get_overrideSceneCullingMask() 394 | (C# ) System.UInt64 UnityEngine_Camera_get_overrideSceneCullingMask() 395 | 396 | TOKEN: 100663524 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 397 | (C++) UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64) 398 | (C# ) System.Void UnityEngine_Camera_set_overrideSceneCullingMask(System.UInt64 value) 399 | 400 | TOKEN: 100663525 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 401 | (C++) UnityEngine.Camera::get_sceneCullingMask() 402 | (C# ) System.UInt64 UnityEngine_Camera_get_sceneCullingMask() 403 | 404 | TOKEN: 100663526 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 405 | (C++) UnityEngine.Camera::GetLayerCullDistances() 406 | (C# ) System.Single[] UnityEngine_Camera_GetLayerCullDistances() 407 | 408 | TOKEN: 100663527 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 409 | (C++) UnityEngine.Camera::SetLayerCullDistances(System.Single[]) 410 | (C# ) System.Void UnityEngine_Camera_SetLayerCullDistances(System.Single[] d) 411 | 412 | TOKEN: 100663530 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 413 | (C++) UnityEngine.Camera::get_PreviewCullingLayer() 414 | (C# ) System.Int32 UnityEngine_Camera_get_PreviewCullingLayer() 415 | 416 | TOKEN: 100663531 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 417 | (C++) UnityEngine.Camera::get_useOcclusionCulling() 418 | (C# ) System.Boolean UnityEngine_Camera_get_useOcclusionCulling() 419 | 420 | TOKEN: 100663532 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 421 | (C++) UnityEngine.Camera::set_useOcclusionCulling(System.Boolean) 422 | (C# ) System.Void UnityEngine_Camera_set_useOcclusionCulling(System.Boolean value) 423 | 424 | TOKEN: 100663535 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 425 | (C++) UnityEngine.Camera::ResetCullingMatrix() 426 | (C# ) System.Void UnityEngine_Camera_ResetCullingMatrix() 427 | 428 | TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 429 | (C++) UnityEngine.Camera::get_clearFlags() 430 | (C# ) UnityEngine.CameraClearFlags UnityEngine_Camera_get_clearFlags() 431 | 432 | TOKEN: 100663539 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 433 | (C++) UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) 434 | (C# ) System.Void UnityEngine_Camera_set_clearFlags(UnityEngine.CameraClearFlags value) 435 | 436 | TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 437 | (C++) UnityEngine.Camera::get_depthTextureMode() 438 | (C# ) UnityEngine.DepthTextureMode UnityEngine_Camera_get_depthTextureMode() 439 | 440 | TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 441 | (C++) UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) 442 | (C# ) System.Void UnityEngine_Camera_set_depthTextureMode(UnityEngine.DepthTextureMode value) 443 | 444 | TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 445 | (C++) UnityEngine.Camera::get_clearStencilAfterLightingPass() 446 | (C# ) System.Boolean UnityEngine_Camera_get_clearStencilAfterLightingPass() 447 | 448 | TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 449 | (C++) UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean) 450 | (C# ) System.Void UnityEngine_Camera_set_clearStencilAfterLightingPass(System.Boolean value) 451 | 452 | TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 453 | (C++) UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String) 454 | (C# ) System.Void UnityEngine_Camera_SetReplacementShader(UnityEngine.Shader shader,System.String replacementTag) 455 | 456 | TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 457 | (C++) UnityEngine.Camera::ResetReplacementShader() 458 | (C# ) System.Void UnityEngine_Camera_ResetReplacementShader() 459 | 460 | TOKEN: 100663546 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 461 | (C++) UnityEngine.Camera::get_projectionMatrixMode() 462 | (C# ) UnityEngine.Camera.ProjectionMatrixMode UnityEngine_Camera_get_projectionMatrixMode() 463 | 464 | TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 465 | (C++) UnityEngine.Camera::get_usePhysicalProperties() 466 | (C# ) System.Boolean UnityEngine_Camera_get_usePhysicalProperties() 467 | 468 | TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 469 | (C++) UnityEngine.Camera::set_usePhysicalProperties(System.Boolean) 470 | (C# ) System.Void UnityEngine_Camera_set_usePhysicalProperties(System.Boolean value) 471 | 472 | TOKEN: 100663553 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 473 | (C++) UnityEngine.Camera::get_focalLength() 474 | (C# ) System.Single UnityEngine_Camera_get_focalLength() 475 | 476 | TOKEN: 100663554 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 477 | (C++) UnityEngine.Camera::set_focalLength(System.Single) 478 | (C# ) System.Void UnityEngine_Camera_set_focalLength(System.Single value) 479 | 480 | TOKEN: 100663555 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 481 | (C++) UnityEngine.Camera::get_gateFit() 482 | (C# ) UnityEngine.Camera.GateFitMode UnityEngine_Camera_get_gateFit() 483 | 484 | TOKEN: 100663556 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 485 | (C++) UnityEngine.Camera::set_gateFit(UnityEngine.Camera.GateFitMode) 486 | (C# ) System.Void UnityEngine_Camera_set_gateFit(UnityEngine.Camera.GateFitMode value) 487 | 488 | TOKEN: 100663557 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 489 | (C++) UnityEngine.Camera::GetGateFittedFieldOfView() 490 | (C# ) System.Single UnityEngine_Camera_GetGateFittedFieldOfView() 491 | 492 | TOKEN: 100663564 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 493 | (C++) UnityEngine.Camera::get_pixelWidth() 494 | (C# ) System.Int32 UnityEngine_Camera_get_pixelWidth() 495 | 496 | TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 497 | (C++) UnityEngine.Camera::get_pixelHeight() 498 | (C# ) System.Int32 UnityEngine_Camera_get_pixelHeight() 499 | 500 | TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 501 | (C++) UnityEngine.Camera::get_scaledPixelWidth() 502 | (C# ) System.Int32 UnityEngine_Camera_get_scaledPixelWidth() 503 | 504 | TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 505 | (C++) UnityEngine.Camera::get_scaledPixelHeight() 506 | (C# ) System.Int32 UnityEngine_Camera_get_scaledPixelHeight() 507 | 508 | TOKEN: 100663568 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 509 | (C++) UnityEngine.Camera::get_targetTexture() 510 | (C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_targetTexture() 511 | 512 | TOKEN: 100663569 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 513 | (C++) UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) 514 | (C# ) System.Void UnityEngine_Camera_set_targetTexture(UnityEngine.RenderTexture value) 515 | 516 | TOKEN: 100663570 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 517 | (C++) UnityEngine.Camera::get_activeTexture() 518 | (C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_activeTexture() 519 | 520 | TOKEN: 100663571 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 521 | (C++) UnityEngine.Camera::get_targetDisplay() 522 | (C# ) System.Int32 UnityEngine_Camera_get_targetDisplay() 523 | 524 | TOKEN: 100663572 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 525 | (C++) UnityEngine.Camera::set_targetDisplay(System.Int32) 526 | (C# ) System.Void UnityEngine_Camera_set_targetDisplay(System.Int32 value) 527 | 528 | TOKEN: 100663577 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 529 | (C++) UnityEngine.Camera::GetCameraBufferWarnings() 530 | (C# ) System.String[] UnityEngine_Camera_GetCameraBufferWarnings() 531 | 532 | TOKEN: 100663585 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 533 | (C++) UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering() 534 | (C# ) System.Boolean UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering() 535 | 536 | TOKEN: 100663586 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 537 | (C++) UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean) 538 | (C# ) System.Void UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean value) 539 | 540 | TOKEN: 100663588 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 541 | (C++) UnityEngine.Camera::ResetWorldToCameraMatrix() 542 | (C# ) System.Void UnityEngine_Camera_ResetWorldToCameraMatrix() 543 | 544 | TOKEN: 100663589 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 545 | (C++) UnityEngine.Camera::ResetProjectionMatrix() 546 | (C# ) System.Void UnityEngine_Camera_ResetProjectionMatrix() 547 | 548 | TOKEN: 100663612 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 549 | (C++) UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single) 550 | (C# ) System.Single UnityEngine_Camera_FocalLengthToFieldOfView(System.Single focalLength,System.Single sensorSize) 551 | 552 | TOKEN: 100663613 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 553 | (C++) UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single) 554 | (C# ) System.Single UnityEngine_Camera_FieldOfViewToFocalLength(System.Single fieldOfView,System.Single sensorSize) 555 | 556 | TOKEN: 100663614 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 557 | (C++) UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single) 558 | (C# ) System.Single UnityEngine_Camera_HorizontalToVerticalFieldOfView(System.Single horizontalFieldOfView,System.Single aspectRatio) 559 | 560 | TOKEN: 100663615 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 561 | (C++) UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single) 562 | (C# ) System.Single UnityEngine_Camera_VerticalToHorizontalFieldOfView(System.Single verticalFieldOfView,System.Single aspectRatio) 563 | 564 | TOKEN: 100663616 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 565 | (C++) UnityEngine.Camera::get_main() 566 | (C# ) UnityEngine.Camera UnityEngine_Camera_get_main() 567 | 568 | TOKEN: 100663617 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 569 | (C++) UnityEngine.Camera::get_current() 570 | (C# ) UnityEngine.Camera UnityEngine_Camera_get_current() 571 | 572 | TOKEN: 100663620 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 573 | (C++) UnityEngine.Camera::get_stereoEnabled() 574 | (C# ) System.Boolean UnityEngine_Camera_get_stereoEnabled() 575 | 576 | TOKEN: 100663621 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 577 | (C++) UnityEngine.Camera::get_stereoSeparation() 578 | (C# ) System.Single UnityEngine_Camera_get_stereoSeparation() 579 | 580 | TOKEN: 100663622 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 581 | (C++) UnityEngine.Camera::set_stereoSeparation(System.Single) 582 | (C# ) System.Void UnityEngine_Camera_set_stereoSeparation(System.Single value) 583 | 584 | TOKEN: 100663623 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 585 | (C++) UnityEngine.Camera::get_stereoConvergence() 586 | (C# ) System.Single UnityEngine_Camera_get_stereoConvergence() 587 | 588 | TOKEN: 100663624 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 589 | (C++) UnityEngine.Camera::set_stereoConvergence(System.Single) 590 | (C# ) System.Void UnityEngine_Camera_set_stereoConvergence(System.Single value) 591 | 592 | TOKEN: 100663625 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 593 | (C++) UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance() 594 | (C# ) System.Boolean UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance() 595 | 596 | TOKEN: 100663626 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 597 | (C++) UnityEngine.Camera::get_stereoTargetEye() 598 | (C# ) UnityEngine.StereoTargetEyeMask UnityEngine_Camera_get_stereoTargetEye() 599 | 600 | TOKEN: 100663627 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 601 | (C++) UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask) 602 | (C# ) System.Void UnityEngine_Camera_set_stereoTargetEye(UnityEngine.StereoTargetEyeMask value) 603 | 604 | TOKEN: 100663628 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 605 | (C++) UnityEngine.Camera::get_stereoActiveEye() 606 | (C# ) UnityEngine.Camera.MonoOrStereoscopicEye UnityEngine_Camera_get_stereoActiveEye() 607 | 608 | TOKEN: 100663631 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 609 | (C++) UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye) 610 | (C# ) System.Void UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye eye) 611 | 612 | TOKEN: 100663634 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 613 | (C++) UnityEngine.Camera::ResetStereoProjectionMatrices() 614 | (C# ) System.Void UnityEngine_Camera_ResetStereoProjectionMatrices() 615 | 616 | TOKEN: 100663636 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 617 | (C++) UnityEngine.Camera::ResetStereoViewMatrices() 618 | (C# ) System.Void UnityEngine_Camera_ResetStereoViewMatrices() 619 | 620 | TOKEN: 100663637 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 621 | (C++) UnityEngine.Camera::GetAllCamerasCount() 622 | (C# ) System.Int32 UnityEngine_Camera_GetAllCamerasCount() 623 | 624 | TOKEN: 100663638 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 625 | (C++) UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) 626 | (C# ) System.Int32 UnityEngine_Camera_GetAllCamerasImpl(UnityEngine.Camera[] cam) 627 | 628 | TOKEN: 100663642 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 629 | (C++) UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32) 630 | (C# ) System.Boolean UnityEngine_Camera_RenderToCubemapImpl(UnityEngine.Texture tex,System.Int32 faceMask) 631 | 632 | TOKEN: 100663647 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 633 | (C++) UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera.MonoOrStereoscopicEye) 634 | (C# ) System.Boolean UnityEngine_Camera_RenderToCubemapEyeImpl(UnityEngine.RenderTexture cubemap,System.Int32 faceMask,UnityEngine.Camera.MonoOrStereoscopicEye stereoEye) 635 | 636 | TOKEN: 100663649 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 637 | (C++) UnityEngine.Camera::Render() 638 | (C# ) System.Void UnityEngine_Camera_Render() 639 | 640 | TOKEN: 100663650 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 641 | (C++) UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) 642 | (C# ) System.Void UnityEngine_Camera_RenderWithShader(UnityEngine.Shader shader,System.String replacementTag) 643 | 644 | TOKEN: 100663651 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 645 | (C++) UnityEngine.Camera::RenderDontRestore() 646 | (C# ) System.Void UnityEngine_Camera_RenderDontRestore() 647 | 648 | TOKEN: 100663653 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 649 | (C++) UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object) 650 | (C# ) System.Void UnityEngine_Camera_SubmitRenderRequestsInternal(System.Object requests) 651 | 652 | TOKEN: 100663654 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 653 | (C++) UnityEngine.Camera::SetupCurrent(UnityEngine.Camera) 654 | (C# ) System.Void UnityEngine_Camera_SetupCurrent(UnityEngine.Camera cur) 655 | 656 | TOKEN: 100663655 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 657 | (C++) UnityEngine.Camera::CopyFrom(UnityEngine.Camera) 658 | (C# ) System.Void UnityEngine_Camera_CopyFrom(UnityEngine.Camera other) 659 | 660 | TOKEN: 100663656 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 661 | (C++) UnityEngine.Camera::get_commandBufferCount() 662 | (C# ) System.Int32 UnityEngine_Camera_get_commandBufferCount() 663 | 664 | TOKEN: 100663657 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 665 | (C++) UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent) 666 | (C# ) System.Void UnityEngine_Camera_RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent evt) 667 | 668 | TOKEN: 100663658 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 669 | (C++) UnityEngine.Camera::RemoveAllCommandBuffers() 670 | (C# ) System.Void UnityEngine_Camera_RemoveAllCommandBuffers() 671 | 672 | TOKEN: 100663659 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 673 | (C++) UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) 674 | (C# ) System.Void UnityEngine_Camera_AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer) 675 | 676 | TOKEN: 100663660 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 677 | (C++) UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) 678 | (C# ) System.Void UnityEngine_Camera_AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer,UnityEngine.Rendering.ComputeQueueType queueType) 679 | 680 | TOKEN: 100663661 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 681 | (C++) UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) 682 | (C# ) System.Void UnityEngine_Camera_RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer) 683 | 684 | TOKEN: 100663665 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 685 | (C++) UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent) 686 | (C# ) UnityEngine.Rendering.CommandBuffer[] UnityEngine_Camera_GetCommandBuffers(UnityEngine.Rendering.CameraEvent evt) 687 | 688 | TOKEN: 100663673 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 689 | (C++) UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32) 690 | (C# ) System.Boolean UnityEngine_Camera_GetCullingParameters_Internal(UnityEngine.Camera camera,System.Boolean stereoAware,UnityEngine.Rendering.ScriptableCullingParameters& cullingParameters,System.Int32 managedCullingParametersSize) 691 | 692 | TOKEN: 100663674 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 693 | (C++) UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&) 694 | (C# ) System.Void UnityEngine_Camera_get_transparencySortAxis_Injected(UnityEngine.Vector3& ret) 695 | 696 | TOKEN: 100663675 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 697 | (C++) UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&) 698 | (C# ) System.Void UnityEngine_Camera_set_transparencySortAxis_Injected(UnityEngine.Vector3& value) 699 | 700 | TOKEN: 100663676 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 701 | (C++) UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&) 702 | (C# ) System.Void UnityEngine_Camera_get_velocity_Injected(UnityEngine.Vector3& ret) 703 | 704 | TOKEN: 100663677 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 705 | (C++) UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&) 706 | (C# ) System.Void UnityEngine_Camera_get_cullingMatrix_Injected(UnityEngine.Matrix4x4& ret) 707 | 708 | TOKEN: 100663678 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 709 | (C++) UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&) 710 | (C# ) System.Void UnityEngine_Camera_set_cullingMatrix_Injected(UnityEngine.Matrix4x4& value) 711 | 712 | TOKEN: 100663679 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 713 | (C++) UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&) 714 | (C# ) System.Void UnityEngine_Camera_get_backgroundColor_Injected(UnityEngine.Color& ret) 715 | 716 | TOKEN: 100663680 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 717 | (C++) UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&) 718 | (C# ) System.Void UnityEngine_Camera_set_backgroundColor_Injected(UnityEngine.Color& value) 719 | 720 | TOKEN: 100663681 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 721 | (C++) UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&) 722 | (C# ) System.Void UnityEngine_Camera_get_sensorSize_Injected(UnityEngine.Vector2& ret) 723 | 724 | TOKEN: 100663682 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 725 | (C++) UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&) 726 | (C# ) System.Void UnityEngine_Camera_set_sensorSize_Injected(UnityEngine.Vector2& value) 727 | 728 | TOKEN: 100663683 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 729 | (C++) UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&) 730 | (C# ) System.Void UnityEngine_Camera_get_lensShift_Injected(UnityEngine.Vector2& ret) 731 | 732 | TOKEN: 100663684 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 733 | (C++) UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&) 734 | (C# ) System.Void UnityEngine_Camera_set_lensShift_Injected(UnityEngine.Vector2& value) 735 | 736 | TOKEN: 100663685 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 737 | (C++) UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&) 738 | (C# ) System.Void UnityEngine_Camera_GetGateFittedLensShift_Injected(UnityEngine.Vector2& ret) 739 | 740 | TOKEN: 100663686 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 741 | (C++) UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3&) 742 | (C# ) System.Void UnityEngine_Camera_GetLocalSpaceAim_Injected(UnityEngine.Vector3& ret) 743 | 744 | TOKEN: 100663687 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 745 | (C++) UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&) 746 | (C# ) System.Void UnityEngine_Camera_get_rect_Injected(UnityEngine.Rect& ret) 747 | 748 | TOKEN: 100663688 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 749 | (C++) UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&) 750 | (C# ) System.Void UnityEngine_Camera_set_rect_Injected(UnityEngine.Rect& value) 751 | 752 | TOKEN: 100663689 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 753 | (C++) UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) 754 | (C# ) System.Void UnityEngine_Camera_get_pixelRect_Injected(UnityEngine.Rect& ret) 755 | 756 | TOKEN: 100663690 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 757 | (C++) UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&) 758 | (C# ) System.Void UnityEngine_Camera_set_pixelRect_Injected(UnityEngine.Rect& value) 759 | 760 | TOKEN: 100663691 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 761 | (C++) UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&) 762 | (C# ) System.Void UnityEngine_Camera_SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer& color,UnityEngine.RenderBuffer& depth) 763 | 764 | TOKEN: 100663692 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 765 | (C++) UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&) 766 | (C# ) System.Void UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[] color,UnityEngine.RenderBuffer& depth) 767 | 768 | TOKEN: 100663693 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 769 | (C++) UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&) 770 | (C# ) System.Void UnityEngine_Camera_get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4& ret) 771 | 772 | TOKEN: 100663694 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 773 | (C++) UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) 774 | (C# ) System.Void UnityEngine_Camera_get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4& ret) 775 | 776 | TOKEN: 100663695 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 777 | (C++) UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) 778 | (C# ) System.Void UnityEngine_Camera_set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4& value) 779 | 780 | TOKEN: 100663696 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 781 | (C++) UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&) 782 | (C# ) System.Void UnityEngine_Camera_get_projectionMatrix_Injected(UnityEngine.Matrix4x4& ret) 783 | 784 | TOKEN: 100663697 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 785 | (C++) UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&) 786 | (C# ) System.Void UnityEngine_Camera_set_projectionMatrix_Injected(UnityEngine.Matrix4x4& value) 787 | 788 | TOKEN: 100663698 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 789 | (C++) UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&) 790 | (C# ) System.Void UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4& ret) 791 | 792 | TOKEN: 100663699 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 793 | (C++) UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&) 794 | (C# ) System.Void UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4& value) 795 | 796 | TOKEN: 100663700 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 797 | (C++) UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&) 798 | (C# ) System.Void UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4& ret) 799 | 800 | TOKEN: 100663701 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 801 | (C++) UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&) 802 | (C# ) System.Void UnityEngine_Camera_CalculateObliqueMatrix_Injected(UnityEngine.Vector4& clipPlane,UnityEngine.Matrix4x4& ret) 803 | 804 | TOKEN: 100663702 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 805 | (C++) UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&) 806 | (C# ) System.Void UnityEngine_Camera_WorldToScreenPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret) 807 | 808 | TOKEN: 100663703 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 809 | (C++) UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&) 810 | (C# ) System.Void UnityEngine_Camera_WorldToViewportPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret) 811 | 812 | TOKEN: 100663704 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 813 | (C++) UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&) 814 | (C# ) System.Void UnityEngine_Camera_ViewportToWorldPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret) 815 | 816 | TOKEN: 100663705 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 817 | (C++) UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&) 818 | (C# ) System.Void UnityEngine_Camera_ScreenToWorldPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret) 819 | 820 | TOKEN: 100663706 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 821 | (C++) UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 822 | (C# ) System.Void UnityEngine_Camera_ScreenToViewportPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret) 823 | 824 | TOKEN: 100663707 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 825 | (C++) UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 826 | (C# ) System.Void UnityEngine_Camera_ViewportToScreenPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret) 827 | 828 | TOKEN: 100663708 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 829 | (C++) UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2&) 830 | (C# ) System.Void UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected(System.Single distance,UnityEngine.Vector2& ret) 831 | 832 | TOKEN: 100663709 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 833 | (C++) UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray&) 834 | (C# ) System.Void UnityEngine_Camera_ViewportPointToRay_Injected(UnityEngine.Vector2& pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray& ret) 835 | 836 | TOKEN: 100663710 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 837 | (C++) UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray&) 838 | (C# ) System.Void UnityEngine_Camera_ScreenPointToRay_Injected(UnityEngine.Vector2& pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray& ret) 839 | 840 | TOKEN: 100663711 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 841 | (C++) UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3[]) 842 | (C# ) System.Void UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(UnityEngine.Rect& viewport,System.Single z,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3[] outCorners) 843 | 844 | TOKEN: 100663712 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 845 | (C++) UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera.GateFitMode) 846 | (C# ) System.Void UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4& output,System.Single focalLength,UnityEngine.Vector2& sensorSize,UnityEngine.Vector2& lensShift,System.Single nearClip,System.Single farClip,System.Single gateAspect,UnityEngine.Camera.GateFitMode gateFitMode) 847 | 848 | TOKEN: 100663713 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 849 | (C++) UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&) 850 | (C# ) System.Void UnityEngine_Camera_get_scene_Injected(UnityEngine.SceneManagement.Scene& ret) 851 | 852 | TOKEN: 100663714 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 853 | (C++) UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&) 854 | (C# ) System.Void UnityEngine_Camera_set_scene_Injected(UnityEngine.SceneManagement.Scene& value) 855 | 856 | TOKEN: 100663715 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 857 | (C++) UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&) 858 | (C# ) System.Void UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret) 859 | 860 | TOKEN: 100663716 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 861 | (C++) UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&) 862 | (C# ) System.Void UnityEngine_Camera_GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret) 863 | 864 | TOKEN: 100663717 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 865 | (C++) UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&) 866 | (C# ) System.Void UnityEngine_Camera_GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret) 867 | 868 | TOKEN: 100663718 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 869 | (C++) UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&) 870 | (C# ) System.Void UnityEngine_Camera_SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& matrix) 871 | 872 | TOKEN: 100663719 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 873 | (C++) UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&) 874 | (C# ) System.Void UnityEngine_Camera_SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& matrix) 875 | 876 | TOKEN: 100663733 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 877 | (C++) UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) 878 | (C# ) System.Void UnityEngine_DebugLogHandler_Internal_Log(UnityEngine.LogType level,UnityEngine.LogOption options,System.String msg,UnityEngine.Object obj) 879 | 880 | TOKEN: 100663734 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 881 | (C++) UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) 882 | (C# ) System.Void UnityEngine_DebugLogHandler_Internal_LogException(System.Exception ex,UnityEngine.Object obj) 883 | 884 | TOKEN: 100663744 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 885 | (C++) UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) 886 | (C# ) System.Int32 UnityEngine_Debug_ExtractStackTraceNoAlloc(System.Byte* buffer,System.Int32 bufferMax,System.String projectFolder) 887 | 888 | TOKEN: 100663758 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 889 | (C++) UnityEngine.Debug::get_isDebugBuild() 890 | (C# ) System.Boolean UnityEngine_Debug_get_isDebugBuild() 891 | 892 | TOKEN: 100663762 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 893 | (C++) UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) 894 | (C# ) System.Void UnityEngine_Debug_DrawLine_Injected(UnityEngine.Vector3& start,UnityEngine.Vector3& end,UnityEngine.Color& color,System.Single duration,System.Boolean depthTest) 895 | 896 | TOKEN: 100663856 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 897 | (C++) UnityEngine.RectOffset::InternalCreate() 898 | (C# ) System.IntPtr UnityEngine_RectOffset_InternalCreate() 899 | 900 | TOKEN: 100663857 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 901 | (C++) UnityEngine.RectOffset::InternalDestroy(System.IntPtr) 902 | (C# ) System.Void UnityEngine_RectOffset_InternalDestroy(System.IntPtr ptr) 903 | 904 | TOKEN: 100663858 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 905 | (C++) UnityEngine.RectOffset::get_left() 906 | (C# ) System.Int32 UnityEngine_RectOffset_get_left() 907 | 908 | TOKEN: 100663859 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 909 | (C++) UnityEngine.RectOffset::set_left(System.Int32) 910 | (C# ) System.Void UnityEngine_RectOffset_set_left(System.Int32 value) 911 | 912 | TOKEN: 100663860 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 913 | (C++) UnityEngine.RectOffset::get_right() 914 | (C# ) System.Int32 UnityEngine_RectOffset_get_right() 915 | 916 | TOKEN: 100663861 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 917 | (C++) UnityEngine.RectOffset::get_top() 918 | (C# ) System.Int32 UnityEngine_RectOffset_get_top() 919 | 920 | TOKEN: 100663862 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 921 | (C++) UnityEngine.RectOffset::set_top(System.Int32) 922 | (C# ) System.Void UnityEngine_RectOffset_set_top(System.Int32 value) 923 | 924 | TOKEN: 100663863 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 925 | (C++) UnityEngine.RectOffset::get_bottom() 926 | (C# ) System.Int32 UnityEngine_RectOffset_get_bottom() 927 | 928 | TOKEN: 100663864 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 929 | (C++) UnityEngine.RectOffset::set_bottom(System.Int32) 930 | (C# ) System.Void UnityEngine_RectOffset_set_bottom(System.Int32 value) 931 | 932 | TOKEN: 100663865 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 933 | (C++) UnityEngine.RectOffset::get_horizontal() 934 | (C# ) System.Int32 UnityEngine_RectOffset_get_horizontal() 935 | 936 | TOKEN: 100663866 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 937 | (C++) UnityEngine.RectOffset::get_vertical() 938 | (C# ) System.Int32 UnityEngine_RectOffset_get_vertical() 939 | 940 | TOKEN: 100663868 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 941 | (C++) UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) 942 | (C# ) System.Void UnityEngine_RectOffset_Remove_Injected(UnityEngine.Rect& rect,UnityEngine.Rect& ret) 943 | 944 | TOKEN: 100663872 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 945 | (C++) UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 946 | (C# ) System.Void UnityEngine_Gizmos_DrawLine_Injected(UnityEngine.Vector3& from,UnityEngine.Vector3& to) 947 | 948 | TOKEN: 100663873 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 949 | (C++) UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 950 | (C# ) System.Void UnityEngine_Gizmos_DrawCube_Injected(UnityEngine.Vector3& center,UnityEngine.Vector3& size) 951 | 952 | TOKEN: 100663888 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 953 | (C++) UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) 954 | (C# ) System.Void UnityEngine_Display_GetSystemExtImpl(System.IntPtr nativeDisplay,System.Int32& w,System.Int32& h) 955 | 956 | TOKEN: 100663889 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 957 | (C++) UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) 958 | (C# ) System.Void UnityEngine_Display_GetRenderingExtImpl(System.IntPtr nativeDisplay,System.Int32& w,System.Int32& h) 959 | 960 | TOKEN: 100663890 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 961 | (C++) UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) 962 | (C# ) System.Int32 UnityEngine_Display_RelativeMouseAtImpl(System.Int32 x,System.Int32 y,System.Int32& rx,System.Int32& ry) 963 | 964 | TOKEN: 100663896 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 965 | (C++) UnityEngine.Screen::get_width() 966 | (C# ) System.Int32 UnityEngine_Screen_get_width() 967 | 968 | TOKEN: 100663897 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 969 | (C++) UnityEngine.Screen::get_height() 970 | (C# ) System.Int32 UnityEngine_Screen_get_height() 971 | 972 | TOKEN: 100663898 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 973 | (C++) UnityEngine.Screen::get_dpi() 974 | (C# ) System.Single UnityEngine_Screen_get_dpi() 975 | 976 | TOKEN: 100663899 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 977 | (C++) UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation) 978 | (C# ) System.Void UnityEngine_Screen_RequestOrientation(UnityEngine.ScreenOrientation orient) 979 | 980 | TOKEN: 100663900 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 981 | (C++) UnityEngine.Screen::GetScreenOrientation() 982 | (C# ) UnityEngine.ScreenOrientation UnityEngine_Screen_GetScreenOrientation() 983 | 984 | TOKEN: 100663903 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 985 | (C++) UnityEngine.Screen::set_sleepTimeout(System.Int32) 986 | (C# ) System.Void UnityEngine_Screen_set_sleepTimeout(System.Int32 value) 987 | 988 | TOKEN: 100663905 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 989 | (C++) UnityEngine.Screen::get_fullScreen() 990 | (C# ) System.Boolean UnityEngine_Screen_get_fullScreen() 991 | 992 | TOKEN: 100663906 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 993 | (C++) UnityEngine.Screen::get_fullScreenMode() 994 | (C# ) UnityEngine.FullScreenMode UnityEngine_Screen_get_fullScreenMode() 995 | 996 | TOKEN: 100663908 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 997 | (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32) 998 | (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,UnityEngine.FullScreenMode fullscreenMode,System.Int32 preferredRefreshRate) 999 | 1000 | TOKEN: 100663909 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 1001 | (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32) 1002 | (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen,System.Int32 preferredRefreshRate) 1003 | 1004 | TOKEN: 100663910 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 1005 | (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean) 1006 | (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen) 1007 | 1008 | TOKEN: 100663911 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1009 | (C++) UnityEngine.Screen::get_resolutions() 1010 | (C# ) UnityEngine.Resolution[] UnityEngine_Screen_get_resolutions() 1011 | 1012 | TOKEN: 100663912 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1013 | (C++) UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&) 1014 | (C# ) System.Void UnityEngine_Screen_get_currentResolution_Injected(UnityEngine.Resolution& ret) 1015 | 1016 | TOKEN: 100663913 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1017 | (C++) UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&) 1018 | (C# ) System.Void UnityEngine_Screen_get_safeArea_Injected(UnityEngine.Rect& ret) 1019 | 1020 | TOKEN: 100663914 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1021 | (C++) UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() 1022 | (C# ) System.Int32 UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount() 1023 | 1024 | TOKEN: 100663915 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1025 | (C++) UnityEngine.Graphics::get_activeTier() 1026 | (C# ) UnityEngine.Rendering.GraphicsTier UnityEngine_Graphics_get_activeTier() 1027 | 1028 | TOKEN: 100663916 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1029 | (C++) UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier) 1030 | (C# ) System.Void UnityEngine_Graphics_set_activeTier(UnityEngine.Rendering.GraphicsTier value) 1031 | 1032 | TOKEN: 100663917 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1033 | (C++) UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture) 1034 | (C# ) System.Void UnityEngine_Graphics_Blit2(UnityEngine.Texture source,UnityEngine.RenderTexture dest) 1035 | 1036 | TOKEN: 100663919 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1037 | (C++) UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) 1038 | (C# ) System.Void UnityEngine_Graphics_ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer buffer) 1039 | 1040 | TOKEN: 100663923 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1041 | (C++) UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&) 1042 | (C# ) System.Void UnityEngine_Graphics_Blit4_Injected(UnityEngine.Texture source,UnityEngine.RenderTexture dest,UnityEngine.Vector2& scale,UnityEngine.Vector2& offset) 1043 | 1044 | TOKEN: 100663929 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1045 | (C++) UnityEngine.QualitySettings::set_vSyncCount(System.Int32) 1046 | (C# ) System.Void UnityEngine_QualitySettings_set_vSyncCount(System.Int32 value) 1047 | 1048 | TOKEN: 100663930 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1049 | (C++) UnityEngine.QualitySettings::get_activeColorSpace() 1050 | (C# ) UnityEngine.ColorSpace UnityEngine_QualitySettings_get_activeColorSpace() 1051 | 1052 | TOKEN: 100663936 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1053 | (C++) UnityEngine.LineRenderer::get_startWidth() 1054 | (C# ) System.Single UnityEngine_LineRenderer_get_startWidth() 1055 | 1056 | TOKEN: 100663937 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1057 | (C++) UnityEngine.LineRenderer::set_startWidth(System.Single) 1058 | (C# ) System.Void UnityEngine_LineRenderer_set_startWidth(System.Single value) 1059 | 1060 | TOKEN: 100663938 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1061 | (C++) UnityEngine.LineRenderer::get_endWidth() 1062 | (C# ) System.Single UnityEngine_LineRenderer_get_endWidth() 1063 | 1064 | TOKEN: 100663939 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1065 | (C++) UnityEngine.LineRenderer::set_endWidth(System.Single) 1066 | (C# ) System.Void UnityEngine_LineRenderer_set_endWidth(System.Single value) 1067 | 1068 | TOKEN: 100663940 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1069 | (C++) UnityEngine.LineRenderer::get_widthMultiplier() 1070 | (C# ) System.Single UnityEngine_LineRenderer_get_widthMultiplier() 1071 | 1072 | TOKEN: 100663941 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1073 | (C++) UnityEngine.LineRenderer::set_widthMultiplier(System.Single) 1074 | (C# ) System.Void UnityEngine_LineRenderer_set_widthMultiplier(System.Single value) 1075 | 1076 | TOKEN: 100663942 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1077 | (C++) UnityEngine.LineRenderer::get_numCornerVertices() 1078 | (C# ) System.Int32 UnityEngine_LineRenderer_get_numCornerVertices() 1079 | 1080 | TOKEN: 100663943 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1081 | (C++) UnityEngine.LineRenderer::set_numCornerVertices(System.Int32) 1082 | (C# ) System.Void UnityEngine_LineRenderer_set_numCornerVertices(System.Int32 value) 1083 | 1084 | TOKEN: 100663944 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1085 | (C++) UnityEngine.LineRenderer::get_numCapVertices() 1086 | (C# ) System.Int32 UnityEngine_LineRenderer_get_numCapVertices() 1087 | 1088 | TOKEN: 100663945 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1089 | (C++) UnityEngine.LineRenderer::set_numCapVertices(System.Int32) 1090 | (C# ) System.Void UnityEngine_LineRenderer_set_numCapVertices(System.Int32 value) 1091 | 1092 | TOKEN: 100663946 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1093 | (C++) UnityEngine.LineRenderer::get_useWorldSpace() 1094 | (C# ) System.Boolean UnityEngine_LineRenderer_get_useWorldSpace() 1095 | 1096 | TOKEN: 100663947 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1097 | (C++) UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean) 1098 | (C# ) System.Void UnityEngine_LineRenderer_set_useWorldSpace(System.Boolean value) 1099 | 1100 | TOKEN: 100663948 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1101 | (C++) UnityEngine.LineRenderer::get_loop() 1102 | (C# ) System.Boolean UnityEngine_LineRenderer_get_loop() 1103 | 1104 | TOKEN: 100663949 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1105 | (C++) UnityEngine.LineRenderer::set_loop(System.Boolean) 1106 | (C# ) System.Void UnityEngine_LineRenderer_set_loop(System.Boolean value) 1107 | 1108 | TOKEN: 100663954 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1109 | (C++) UnityEngine.LineRenderer::get_positionCount() 1110 | (C# ) System.Int32 UnityEngine_LineRenderer_get_positionCount() 1111 | 1112 | TOKEN: 100663955 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1113 | (C++) UnityEngine.LineRenderer::set_positionCount(System.Int32) 1114 | (C# ) System.Void UnityEngine_LineRenderer_set_positionCount(System.Int32 value) 1115 | 1116 | TOKEN: 100663958 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1117 | (C++) UnityEngine.LineRenderer::get_shadowBias() 1118 | (C# ) System.Single UnityEngine_LineRenderer_get_shadowBias() 1119 | 1120 | TOKEN: 100663959 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1121 | (C++) UnityEngine.LineRenderer::set_shadowBias(System.Single) 1122 | (C# ) System.Void UnityEngine_LineRenderer_set_shadowBias(System.Single value) 1123 | 1124 | TOKEN: 100663960 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1125 | (C++) UnityEngine.LineRenderer::get_generateLightingData() 1126 | (C# ) System.Boolean UnityEngine_LineRenderer_get_generateLightingData() 1127 | 1128 | TOKEN: 100663961 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1129 | (C++) UnityEngine.LineRenderer::set_generateLightingData(System.Boolean) 1130 | (C# ) System.Void UnityEngine_LineRenderer_set_generateLightingData(System.Boolean value) 1131 | 1132 | TOKEN: 100663962 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1133 | (C++) UnityEngine.LineRenderer::get_textureMode() 1134 | (C# ) UnityEngine.LineTextureMode UnityEngine_LineRenderer_get_textureMode() 1135 | 1136 | TOKEN: 100663963 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1137 | (C++) UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode) 1138 | (C# ) System.Void UnityEngine_LineRenderer_set_textureMode(UnityEngine.LineTextureMode value) 1139 | 1140 | TOKEN: 100663964 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1141 | (C++) UnityEngine.LineRenderer::get_alignment() 1142 | (C# ) UnityEngine.LineAlignment UnityEngine_LineRenderer_get_alignment() 1143 | 1144 | TOKEN: 100663965 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1145 | (C++) UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment) 1146 | (C# ) System.Void UnityEngine_LineRenderer_set_alignment(UnityEngine.LineAlignment value) 1147 | 1148 | TOKEN: 100663966 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1149 | (C++) UnityEngine.LineRenderer::Simplify(System.Single) 1150 | (C# ) System.Void UnityEngine_LineRenderer_Simplify(System.Single tolerance) 1151 | 1152 | TOKEN: 100663967 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1153 | (C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,System.Boolean) 1154 | (C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,System.Boolean useTransform) 1155 | 1156 | TOKEN: 100663968 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1157 | (C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean) 1158 | (C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,UnityEngine.Camera camera,System.Boolean useTransform) 1159 | 1160 | TOKEN: 100663973 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1161 | (C++) UnityEngine.LineRenderer::GetWidthCurveCopy() 1162 | (C# ) UnityEngine.AnimationCurve UnityEngine_LineRenderer_GetWidthCurveCopy() 1163 | 1164 | TOKEN: 100663974 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1165 | (C++) UnityEngine.LineRenderer::SetWidthCurve(UnityEngine.AnimationCurve) 1166 | (C# ) System.Void UnityEngine_LineRenderer_SetWidthCurve(UnityEngine.AnimationCurve curve) 1167 | 1168 | TOKEN: 100663975 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1169 | (C++) UnityEngine.LineRenderer::GetColorGradientCopy() 1170 | (C# ) UnityEngine.Gradient UnityEngine_LineRenderer_GetColorGradientCopy() 1171 | 1172 | TOKEN: 100663976 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1173 | (C++) UnityEngine.LineRenderer::SetColorGradient(UnityEngine.Gradient) 1174 | (C# ) System.Void UnityEngine_LineRenderer_SetColorGradient(UnityEngine.Gradient curve) 1175 | 1176 | TOKEN: 100663977 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1177 | (C++) UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[]) 1178 | (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(UnityEngine.Vector3[] positions) 1179 | 1180 | TOKEN: 100663978 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1181 | (C++) UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[]) 1182 | (C# ) System.Void UnityEngine_LineRenderer_SetPositions(UnityEngine.Vector3[] positions) 1183 | 1184 | TOKEN: 100663979 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1185 | (C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeArray) 1186 | (C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeArray positions) 1187 | 1188 | TOKEN: 100663980 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1189 | (C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeSlice) 1190 | (C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeSlice positions) 1191 | 1192 | TOKEN: 100663981 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1193 | (C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeArray) 1194 | (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeArray positions) 1195 | 1196 | TOKEN: 100663982 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1197 | (C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeSlice) 1198 | (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeSlice positions) 1199 | 1200 | TOKEN: 100663983 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1201 | (C++) UnityEngine.LineRenderer::SetPositionsWithNativeContainer(System.IntPtr,System.Int32) 1202 | (C# ) System.Void UnityEngine_LineRenderer_SetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 count) 1203 | 1204 | TOKEN: 100663984 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1205 | (C++) UnityEngine.LineRenderer::GetPositionsWithNativeContainer(System.IntPtr,System.Int32) 1206 | (C# ) System.Int32 UnityEngine_LineRenderer_GetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 length) 1207 | 1208 | TOKEN: 100663986 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1209 | (C++) UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color&) 1210 | (C# ) System.Void UnityEngine_LineRenderer_get_startColor_Injected(UnityEngine.Color& ret) 1211 | 1212 | TOKEN: 100663987 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1213 | (C++) UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&) 1214 | (C# ) System.Void UnityEngine_LineRenderer_set_startColor_Injected(UnityEngine.Color& value) 1215 | 1216 | TOKEN: 100663988 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1217 | (C++) UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color&) 1218 | (C# ) System.Void UnityEngine_LineRenderer_get_endColor_Injected(UnityEngine.Color& ret) 1219 | 1220 | TOKEN: 100663989 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1221 | (C++) UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&) 1222 | (C# ) System.Void UnityEngine_LineRenderer_set_endColor_Injected(UnityEngine.Color& value) 1223 | 1224 | TOKEN: 100663990 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1225 | (C++) UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&) 1226 | (C# ) System.Void UnityEngine_LineRenderer_SetPosition_Injected(System.Int32 index,UnityEngine.Vector3& position) 1227 | 1228 | TOKEN: 100663991 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1229 | (C++) UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&) 1230 | (C# ) System.Void UnityEngine_LineRenderer_GetPosition_Injected(System.Int32 index,UnityEngine.Vector3& ret) 1231 | 1232 | TOKEN: 100663992 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1233 | (C++) UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single) 1234 | (C# ) System.Void UnityEngine_MaterialPropertyBlock_SetFloatImpl(System.Int32 name,System.Single value) 1235 | 1236 | TOKEN: 100663993 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1237 | (C++) UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture) 1238 | (C# ) System.Void UnityEngine_MaterialPropertyBlock_SetTextureImpl(System.Int32 name,UnityEngine.Texture value) 1239 | 1240 | TOKEN: 100663994 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1241 | (C++) UnityEngine.MaterialPropertyBlock::CreateImpl() 1242 | (C# ) System.IntPtr UnityEngine_MaterialPropertyBlock_CreateImpl() 1243 | 1244 | TOKEN: 100663995 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1245 | (C++) UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr) 1246 | (C# ) System.Void UnityEngine_MaterialPropertyBlock_DestroyImpl(System.IntPtr mpb) 1247 | 1248 | TOKEN: 100664002 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1249 | (C++) UnityEngine.Renderer::GetMaterial() 1250 | (C# ) UnityEngine.Material UnityEngine_Renderer_GetMaterial() 1251 | 1252 | TOKEN: 100664003 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1253 | (C++) UnityEngine.Renderer::GetSharedMaterial() 1254 | (C# ) UnityEngine.Material UnityEngine_Renderer_GetSharedMaterial() 1255 | 1256 | TOKEN: 100664004 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1257 | (C++) UnityEngine.Renderer::SetMaterial(UnityEngine.Material) 1258 | (C# ) System.Void UnityEngine_Renderer_SetMaterial(UnityEngine.Material m) 1259 | 1260 | TOKEN: 100664005 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 1261 | (C++) UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock) 1262 | (C# ) System.Void UnityEngine_Renderer_Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock properties) 1263 | 1264 | TOKEN: 100664006 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 1265 | (C++) UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock) 1266 | (C# ) System.Void UnityEngine_Renderer_Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock dest) 1267 | 1268 | TOKEN: 100664009 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1269 | (C++) UnityEngine.Renderer::get_enabled() 1270 | (C# ) System.Boolean UnityEngine_Renderer_get_enabled() 1271 | 1272 | TOKEN: 100664010 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1273 | (C++) UnityEngine.Renderer::set_enabled(System.Boolean) 1274 | (C# ) System.Void UnityEngine_Renderer_set_enabled(System.Boolean value) 1275 | 1276 | TOKEN: 100664011 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1277 | (C++) UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) 1278 | (C# ) System.Void UnityEngine_Renderer_set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode value) 1279 | 1280 | TOKEN: 100664012 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1281 | (C++) UnityEngine.Renderer::set_receiveShadows(System.Boolean) 1282 | (C# ) System.Void UnityEngine_Renderer_set_receiveShadows(System.Boolean value) 1283 | 1284 | TOKEN: 100664013 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1285 | (C++) UnityEngine.Renderer::get_sortingLayerID() 1286 | (C# ) System.Int32 UnityEngine_Renderer_get_sortingLayerID() 1287 | 1288 | TOKEN: 100664014 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1289 | (C++) UnityEngine.Renderer::set_sortingLayerID(System.Int32) 1290 | (C# ) System.Void UnityEngine_Renderer_set_sortingLayerID(System.Int32 value) 1291 | 1292 | TOKEN: 100664015 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1293 | (C++) UnityEngine.Renderer::get_sortingOrder() 1294 | (C# ) System.Int32 UnityEngine_Renderer_get_sortingOrder() 1295 | 1296 | TOKEN: 100664016 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1297 | (C++) UnityEngine.Renderer::set_sortingOrder(System.Int32) 1298 | (C# ) System.Void UnityEngine_Renderer_set_sortingOrder(System.Int32 value) 1299 | 1300 | TOKEN: 100664022 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1301 | (C++) UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&) 1302 | (C# ) System.Void UnityEngine_Renderer_get_bounds_Injected(UnityEngine.Bounds& ret) 1303 | 1304 | TOKEN: 100664026 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1305 | (C++) UnityEngine.Shader::FindBuiltin(System.String) 1306 | (C# ) UnityEngine.Shader UnityEngine_Shader_FindBuiltin(System.String name) 1307 | 1308 | TOKEN: 100664027 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1309 | (C++) UnityEngine.Shader::get_maximumLOD() 1310 | (C# ) System.Int32 UnityEngine_Shader_get_maximumLOD() 1311 | 1312 | TOKEN: 100664028 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1313 | (C++) UnityEngine.Shader::set_maximumLOD(System.Int32) 1314 | (C# ) System.Void UnityEngine_Shader_set_maximumLOD(System.Int32 value) 1315 | 1316 | TOKEN: 100664029 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1317 | (C++) UnityEngine.Shader::get_globalMaximumLOD() 1318 | (C# ) System.Int32 UnityEngine_Shader_get_globalMaximumLOD() 1319 | 1320 | TOKEN: 100664030 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1321 | (C++) UnityEngine.Shader::set_globalMaximumLOD(System.Int32) 1322 | (C# ) System.Void UnityEngine_Shader_set_globalMaximumLOD(System.Int32 value) 1323 | 1324 | TOKEN: 100664031 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1325 | (C++) UnityEngine.Shader::get_isSupported() 1326 | (C# ) System.Boolean UnityEngine_Shader_get_isSupported() 1327 | 1328 | TOKEN: 100664032 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1329 | (C++) UnityEngine.Shader::get_globalRenderPipeline() 1330 | (C# ) System.String UnityEngine_Shader_get_globalRenderPipeline() 1331 | 1332 | TOKEN: 100664033 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1333 | (C++) UnityEngine.Shader::set_globalRenderPipeline(System.String) 1334 | (C# ) System.Void UnityEngine_Shader_set_globalRenderPipeline(System.String value) 1335 | 1336 | TOKEN: 100664034 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1337 | (C++) UnityEngine.Shader::EnableKeyword(System.String) 1338 | (C# ) System.Void UnityEngine_Shader_EnableKeyword(System.String keyword) 1339 | 1340 | TOKEN: 100664035 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1341 | (C++) UnityEngine.Shader::DisableKeyword(System.String) 1342 | (C# ) System.Void UnityEngine_Shader_DisableKeyword(System.String keyword) 1343 | 1344 | TOKEN: 100664036 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1345 | (C++) UnityEngine.Shader::IsKeywordEnabled(System.String) 1346 | (C# ) System.Boolean UnityEngine_Shader_IsKeywordEnabled(System.String keyword) 1347 | 1348 | TOKEN: 100664037 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1349 | (C++) UnityEngine.Shader::get_renderQueue() 1350 | (C# ) System.Int32 UnityEngine_Shader_get_renderQueue() 1351 | 1352 | TOKEN: 100664038 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1353 | (C++) UnityEngine.Shader::get_disableBatching() 1354 | (C# ) UnityEngine.DisableBatchingType UnityEngine_Shader_get_disableBatching() 1355 | 1356 | TOKEN: 100664039 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1357 | (C++) UnityEngine.Shader::WarmupAllShaders() 1358 | (C# ) System.Void UnityEngine_Shader_WarmupAllShaders() 1359 | 1360 | TOKEN: 100664040 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1361 | (C++) UnityEngine.Shader::TagToID(System.String) 1362 | (C# ) System.Int32 UnityEngine_Shader_TagToID(System.String name) 1363 | 1364 | TOKEN: 100664041 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1365 | (C++) UnityEngine.Shader::IDToTag(System.Int32) 1366 | (C# ) System.String UnityEngine_Shader_IDToTag(System.Int32 name) 1367 | 1368 | TOKEN: 100664042 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1369 | (C++) UnityEngine.Shader::PropertyToID(System.String) 1370 | (C# ) System.Int32 UnityEngine_Shader_PropertyToID(System.String name) 1371 | 1372 | TOKEN: 100664043 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1373 | (C++) UnityEngine.Shader::GetDependency(System.String) 1374 | (C# ) UnityEngine.Shader UnityEngine_Shader_GetDependency(System.String name) 1375 | 1376 | TOKEN: 100664044 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1377 | (C++) UnityEngine.Shader::get_passCount() 1378 | (C# ) System.Int32 UnityEngine_Shader_get_passCount() 1379 | 1380 | TOKEN: 100664046 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1381 | (C++) UnityEngine.Shader::Internal_FindPassTagValue(System.Int32,System.Int32) 1382 | (C# ) System.Int32 UnityEngine_Shader_Internal_FindPassTagValue(System.Int32 passIndex,System.Int32 tagName) 1383 | 1384 | TOKEN: 100664047 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1385 | (C++) UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single) 1386 | (C# ) System.Void UnityEngine_Shader_SetGlobalFloatImpl(System.Int32 name,System.Single value) 1387 | 1388 | TOKEN: 100664050 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1389 | (C++) UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture) 1390 | (C# ) System.Void UnityEngine_Shader_SetGlobalTextureImpl(System.Int32 name,UnityEngine.Texture value) 1391 | 1392 | TOKEN: 100664051 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1393 | (C++) UnityEngine.Shader::SetGlobalRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) 1394 | (C# ) System.Void UnityEngine_Shader_SetGlobalRenderTextureImpl(System.Int32 name,UnityEngine.RenderTexture value,UnityEngine.Rendering.RenderTextureSubElement element) 1395 | 1396 | TOKEN: 100664052 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1397 | (C++) UnityEngine.Shader::SetGlobalBufferImpl(System.Int32,UnityEngine.ComputeBuffer) 1398 | (C# ) System.Void UnityEngine_Shader_SetGlobalBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value) 1399 | 1400 | TOKEN: 100664053 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1401 | (C++) UnityEngine.Shader::SetGlobalGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer) 1402 | (C# ) System.Void UnityEngine_Shader_SetGlobalGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value) 1403 | 1404 | TOKEN: 100664054 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1405 | (C++) UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) 1406 | (C# ) System.Void UnityEngine_Shader_SetGlobalConstantBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value,System.Int32 offset,System.Int32 size) 1407 | 1408 | TOKEN: 100664055 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1409 | (C++) UnityEngine.Shader::SetGlobalConstantGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) 1410 | (C# ) System.Void UnityEngine_Shader_SetGlobalConstantGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value,System.Int32 offset,System.Int32 size) 1411 | 1412 | TOKEN: 100664056 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1413 | (C++) UnityEngine.Shader::GetGlobalFloatImpl(System.Int32) 1414 | (C# ) System.Single UnityEngine_Shader_GetGlobalFloatImpl(System.Int32 name) 1415 | 1416 | TOKEN: 100664059 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1417 | (C++) UnityEngine.Shader::GetGlobalTextureImpl(System.Int32) 1418 | (C# ) UnityEngine.Texture UnityEngine_Shader_GetGlobalTextureImpl(System.Int32 name) 1419 | 1420 | TOKEN: 100664060 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1421 | (C++) UnityEngine.Shader::SetGlobalFloatArrayImpl(System.Int32,System.Single[],System.Int32) 1422 | (C# ) System.Void UnityEngine_Shader_SetGlobalFloatArrayImpl(System.Int32 name,System.Single[] values,System.Int32 count) 1423 | 1424 | TOKEN: 100664061 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1425 | (C++) UnityEngine.Shader::SetGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) 1426 | (C# ) System.Void UnityEngine_Shader_SetGlobalVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] values,System.Int32 count) 1427 | 1428 | TOKEN: 100664062 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1429 | (C++) UnityEngine.Shader::SetGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32) 1430 | (C# ) System.Void UnityEngine_Shader_SetGlobalMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] values,System.Int32 count) 1431 | 1432 | TOKEN: 100664063 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1433 | (C++) UnityEngine.Shader::GetGlobalFloatArrayImpl(System.Int32) 1434 | (C# ) System.Single[] UnityEngine_Shader_GetGlobalFloatArrayImpl(System.Int32 name) 1435 | 1436 | TOKEN: 100664064 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1437 | (C++) UnityEngine.Shader::GetGlobalVectorArrayImpl(System.Int32) 1438 | (C# ) UnityEngine.Vector4[] UnityEngine_Shader_GetGlobalVectorArrayImpl(System.Int32 name) 1439 | 1440 | TOKEN: 100664065 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1441 | (C++) UnityEngine.Shader::GetGlobalMatrixArrayImpl(System.Int32) 1442 | (C# ) UnityEngine.Matrix4x4[] UnityEngine_Shader_GetGlobalMatrixArrayImpl(System.Int32 name) 1443 | 1444 | TOKEN: 100664066 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1445 | (C++) UnityEngine.Shader::GetGlobalFloatArrayCountImpl(System.Int32) 1446 | (C# ) System.Int32 UnityEngine_Shader_GetGlobalFloatArrayCountImpl(System.Int32 name) 1447 | 1448 | TOKEN: 100664067 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1449 | (C++) UnityEngine.Shader::GetGlobalVectorArrayCountImpl(System.Int32) 1450 | (C# ) System.Int32 UnityEngine_Shader_GetGlobalVectorArrayCountImpl(System.Int32 name) 1451 | 1452 | TOKEN: 100664068 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1453 | (C++) UnityEngine.Shader::GetGlobalMatrixArrayCountImpl(System.Int32) 1454 | (C# ) System.Int32 UnityEngine_Shader_GetGlobalMatrixArrayCountImpl(System.Int32 name) 1455 | 1456 | TOKEN: 100664069 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1457 | (C++) UnityEngine.Shader::ExtractGlobalFloatArrayImpl(System.Int32,System.Single[]) 1458 | (C# ) System.Void UnityEngine_Shader_ExtractGlobalFloatArrayImpl(System.Int32 name,System.Single[] val) 1459 | 1460 | TOKEN: 100664070 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1461 | (C++) UnityEngine.Shader::ExtractGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[]) 1462 | (C# ) System.Void UnityEngine_Shader_ExtractGlobalVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] val) 1463 | 1464 | TOKEN: 100664071 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1465 | (C++) UnityEngine.Shader::ExtractGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[]) 1466 | (C# ) System.Void UnityEngine_Shader_ExtractGlobalMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] val) 1467 | 1468 | TOKEN: 100664137 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1469 | (C++) UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32) 1470 | (C# ) System.String UnityEngine_Shader_GetPropertyName(UnityEngine.Shader shader,System.Int32 propertyIndex) 1471 | 1472 | TOKEN: 100664138 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1473 | (C++) UnityEngine.Shader::GetPropertyNameId(UnityEngine.Shader,System.Int32) 1474 | (C# ) System.Int32 UnityEngine_Shader_GetPropertyNameId(UnityEngine.Shader shader,System.Int32 propertyIndex) 1475 | 1476 | TOKEN: 100664139 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1477 | (C++) UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32) 1478 | (C# ) UnityEngine.Rendering.ShaderPropertyType UnityEngine_Shader_GetPropertyType(UnityEngine.Shader shader,System.Int32 propertyIndex) 1479 | 1480 | TOKEN: 100664140 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1481 | (C++) UnityEngine.Shader::GetPropertyDescription(UnityEngine.Shader,System.Int32) 1482 | (C# ) System.String UnityEngine_Shader_GetPropertyDescription(UnityEngine.Shader shader,System.Int32 propertyIndex) 1483 | 1484 | TOKEN: 100664141 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1485 | (C++) UnityEngine.Shader::GetPropertyFlags(UnityEngine.Shader,System.Int32) 1486 | (C# ) UnityEngine.Rendering.ShaderPropertyFlags UnityEngine_Shader_GetPropertyFlags(UnityEngine.Shader shader,System.Int32 propertyIndex) 1487 | 1488 | TOKEN: 100664142 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1489 | (C++) UnityEngine.Shader::GetPropertyAttributes(UnityEngine.Shader,System.Int32) 1490 | (C# ) System.String[] UnityEngine_Shader_GetPropertyAttributes(UnityEngine.Shader shader,System.Int32 propertyIndex) 1491 | 1492 | TOKEN: 100664144 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1493 | (C++) UnityEngine.Shader::GetPropertyTextureDimension(UnityEngine.Shader,System.Int32) 1494 | (C# ) UnityEngine.Rendering.TextureDimension UnityEngine_Shader_GetPropertyTextureDimension(UnityEngine.Shader shader,System.Int32 propertyIndex) 1495 | 1496 | TOKEN: 100664145 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1497 | (C++) UnityEngine.Shader::GetPropertyTextureDefaultName(UnityEngine.Shader,System.Int32) 1498 | (C# ) System.String UnityEngine_Shader_GetPropertyTextureDefaultName(UnityEngine.Shader shader,System.Int32 propertyIndex) 1499 | 1500 | TOKEN: 100664146 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1501 | (C++) UnityEngine.Shader::FindTextureStackImpl(UnityEngine.Shader,System.Int32,System.String&,System.Int32&) 1502 | (C# ) System.Boolean UnityEngine_Shader_FindTextureStackImpl(UnityEngine.Shader s,System.Int32 propertyIdx,System.String& stackName,System.Int32& layerIndex) 1503 | 1504 | TOKEN: 100664148 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1505 | (C++) UnityEngine.Shader::GetPropertyCount() 1506 | (C# ) System.Int32 UnityEngine_Shader_GetPropertyCount() 1507 | 1508 | TOKEN: 100664149 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1509 | (C++) UnityEngine.Shader::FindPropertyIndex(System.String) 1510 | (C# ) System.Int32 UnityEngine_Shader_FindPropertyIndex(System.String propertyName) 1511 | 1512 | TOKEN: 100664150 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1513 | (C++) UnityEngine.Shader::GetPropertyName(System.Int32) 1514 | (C# ) System.String UnityEngine_Shader_GetPropertyName(System.Int32 propertyIndex) 1515 | 1516 | TOKEN: 100664151 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1517 | (C++) UnityEngine.Shader::GetPropertyNameId(System.Int32) 1518 | (C# ) System.Int32 UnityEngine_Shader_GetPropertyNameId(System.Int32 propertyIndex) 1519 | 1520 | TOKEN: 100664152 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1521 | (C++) UnityEngine.Shader::GetPropertyType(System.Int32) 1522 | (C# ) UnityEngine.Rendering.ShaderPropertyType UnityEngine_Shader_GetPropertyType(System.Int32 propertyIndex) 1523 | 1524 | TOKEN: 100664153 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1525 | (C++) UnityEngine.Shader::GetPropertyDescription(System.Int32) 1526 | (C# ) System.String UnityEngine_Shader_GetPropertyDescription(System.Int32 propertyIndex) 1527 | 1528 | TOKEN: 100664154 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1529 | (C++) UnityEngine.Shader::GetPropertyFlags(System.Int32) 1530 | (C# ) UnityEngine.Rendering.ShaderPropertyFlags UnityEngine_Shader_GetPropertyFlags(System.Int32 propertyIndex) 1531 | 1532 | TOKEN: 100664155 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1533 | (C++) UnityEngine.Shader::GetPropertyAttributes(System.Int32) 1534 | (C# ) System.String[] UnityEngine_Shader_GetPropertyAttributes(System.Int32 propertyIndex) 1535 | 1536 | TOKEN: 100664159 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1537 | (C++) UnityEngine.Shader::GetPropertyTextureDimension(System.Int32) 1538 | (C# ) UnityEngine.Rendering.TextureDimension UnityEngine_Shader_GetPropertyTextureDimension(System.Int32 propertyIndex) 1539 | 1540 | TOKEN: 100664160 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1541 | (C++) UnityEngine.Shader::GetPropertyTextureDefaultName(System.Int32) 1542 | (C# ) System.String UnityEngine_Shader_GetPropertyTextureDefaultName(System.Int32 propertyIndex) 1543 | 1544 | TOKEN: 100664162 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1545 | (C++) UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) 1546 | (C# ) System.Void UnityEngine_Shader_SetGlobalVectorImpl_Injected(System.Int32 name,UnityEngine.Vector4& value) 1547 | 1548 | TOKEN: 100664163 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1549 | (C++) UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) 1550 | (C# ) System.Void UnityEngine_Shader_SetGlobalMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& value) 1551 | 1552 | TOKEN: 100664164 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1553 | (C++) UnityEngine.Shader::GetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) 1554 | (C# ) System.Void UnityEngine_Shader_GetGlobalVectorImpl_Injected(System.Int32 name,UnityEngine.Vector4& ret) 1555 | 1556 | TOKEN: 100664165 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1557 | (C++) UnityEngine.Shader::GetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) 1558 | (C# ) System.Void UnityEngine_Shader_GetGlobalMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& ret) 1559 | 1560 | TOKEN: 100664166 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1561 | (C++) UnityEngine.Shader::GetPropertyDefaultValue_Injected(UnityEngine.Shader,System.Int32,UnityEngine.Vector4&) 1562 | (C# ) System.Void UnityEngine_Shader_GetPropertyDefaultValue_Injected(UnityEngine.Shader shader,System.Int32 propertyIndex,UnityEngine.Vector4& ret) 1563 | 1564 | TOKEN: 100664168 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1565 | (C++) UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) 1566 | (C# ) System.Void UnityEngine_Material_CreateWithShader(UnityEngine.Material self,UnityEngine.Shader shader) 1567 | 1568 | TOKEN: 100664169 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1569 | (C++) UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) 1570 | (C# ) System.Void UnityEngine_Material_CreateWithMaterial(UnityEngine.Material self,UnityEngine.Material source) 1571 | 1572 | TOKEN: 100664170 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1573 | (C++) UnityEngine.Material::CreateWithString(UnityEngine.Material) 1574 | (C# ) System.Void UnityEngine_Material_CreateWithString(UnityEngine.Material self) 1575 | 1576 | TOKEN: 100664174 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1577 | (C++) UnityEngine.Material::GetDefaultMaterial() 1578 | (C# ) UnityEngine.Material UnityEngine_Material_GetDefaultMaterial() 1579 | 1580 | TOKEN: 100664175 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1581 | (C++) UnityEngine.Material::GetDefaultParticleMaterial() 1582 | (C# ) UnityEngine.Material UnityEngine_Material_GetDefaultParticleMaterial() 1583 | 1584 | TOKEN: 100664176 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1585 | (C++) UnityEngine.Material::GetDefaultLineMaterial() 1586 | (C# ) UnityEngine.Material UnityEngine_Material_GetDefaultLineMaterial() 1587 | 1588 | TOKEN: 100664177 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1589 | (C++) UnityEngine.Material::get_shader() 1590 | (C# ) UnityEngine.Shader UnityEngine_Material_get_shader() 1591 | 1592 | TOKEN: 100664178 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1593 | (C++) UnityEngine.Material::set_shader(UnityEngine.Shader) 1594 | (C# ) System.Void UnityEngine_Material_set_shader(UnityEngine.Shader value) 1595 | 1596 | TOKEN: 100664187 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1597 | (C++) UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) 1598 | (C# ) System.Int32 UnityEngine_Material_GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags attributeFlag) 1599 | 1600 | TOKEN: 100664188 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1601 | (C++) UnityEngine.Material::HasProperty(System.Int32) 1602 | (C# ) System.Boolean UnityEngine_Material_HasProperty(System.Int32 nameID) 1603 | 1604 | TOKEN: 100664189 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1605 | (C++) UnityEngine.Material::HasProperty(System.String) 1606 | (C# ) System.Boolean UnityEngine_Material_HasProperty(System.String name) 1607 | 1608 | TOKEN: 100664190 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1609 | (C++) UnityEngine.Material::get_renderQueue() 1610 | (C# ) System.Int32 UnityEngine_Material_get_renderQueue() 1611 | 1612 | TOKEN: 100664191 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1613 | (C++) UnityEngine.Material::set_renderQueue(System.Int32) 1614 | (C# ) System.Void UnityEngine_Material_set_renderQueue(System.Int32 value) 1615 | 1616 | TOKEN: 100664192 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1617 | (C++) UnityEngine.Material::get_rawRenderQueue() 1618 | (C# ) System.Int32 UnityEngine_Material_get_rawRenderQueue() 1619 | 1620 | TOKEN: 100664193 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1621 | (C++) UnityEngine.Material::EnableKeyword(System.String) 1622 | (C# ) System.Void UnityEngine_Material_EnableKeyword(System.String keyword) 1623 | 1624 | TOKEN: 100664194 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1625 | (C++) UnityEngine.Material::DisableKeyword(System.String) 1626 | (C# ) System.Void UnityEngine_Material_DisableKeyword(System.String keyword) 1627 | 1628 | TOKEN: 100664195 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1629 | (C++) UnityEngine.Material::IsKeywordEnabled(System.String) 1630 | (C# ) System.Boolean UnityEngine_Material_IsKeywordEnabled(System.String keyword) 1631 | 1632 | TOKEN: 100664196 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1633 | (C++) UnityEngine.Material::get_globalIlluminationFlags() 1634 | (C# ) UnityEngine.MaterialGlobalIlluminationFlags UnityEngine_Material_get_globalIlluminationFlags() 1635 | 1636 | TOKEN: 100664197 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1637 | (C++) UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags) 1638 | (C# ) System.Void UnityEngine_Material_set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags value) 1639 | 1640 | TOKEN: 100664198 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1641 | (C++) UnityEngine.Material::get_doubleSidedGI() 1642 | (C# ) System.Boolean UnityEngine_Material_get_doubleSidedGI() 1643 | 1644 | TOKEN: 100664199 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1645 | (C++) UnityEngine.Material::set_doubleSidedGI(System.Boolean) 1646 | (C# ) System.Void UnityEngine_Material_set_doubleSidedGI(System.Boolean value) 1647 | 1648 | TOKEN: 100664200 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1649 | (C++) UnityEngine.Material::get_enableInstancing() 1650 | (C# ) System.Boolean UnityEngine_Material_get_enableInstancing() 1651 | 1652 | TOKEN: 100664201 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1653 | (C++) UnityEngine.Material::set_enableInstancing(System.Boolean) 1654 | (C# ) System.Void UnityEngine_Material_set_enableInstancing(System.Boolean value) 1655 | 1656 | TOKEN: 100664202 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1657 | (C++) UnityEngine.Material::get_passCount() 1658 | (C# ) System.Int32 UnityEngine_Material_get_passCount() 1659 | 1660 | TOKEN: 100664203 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1661 | (C++) UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean) 1662 | (C# ) System.Void UnityEngine_Material_SetShaderPassEnabled(System.String passName,System.Boolean enabled) 1663 | 1664 | TOKEN: 100664204 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1665 | (C++) UnityEngine.Material::GetShaderPassEnabled(System.String) 1666 | (C# ) System.Boolean UnityEngine_Material_GetShaderPassEnabled(System.String passName) 1667 | 1668 | TOKEN: 100664205 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1669 | (C++) UnityEngine.Material::GetPassName(System.Int32) 1670 | (C# ) System.String UnityEngine_Material_GetPassName(System.Int32 pass) 1671 | 1672 | TOKEN: 100664206 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1673 | (C++) UnityEngine.Material::FindPass(System.String) 1674 | (C# ) System.Int32 UnityEngine_Material_FindPass(System.String passName) 1675 | 1676 | TOKEN: 100664207 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1677 | (C++) UnityEngine.Material::SetOverrideTag(System.String,System.String) 1678 | (C# ) System.Void UnityEngine_Material_SetOverrideTag(System.String tag,System.String val) 1679 | 1680 | TOKEN: 100664208 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1681 | (C++) UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) 1682 | (C# ) System.String UnityEngine_Material_GetTagImpl(System.String tag,System.Boolean currentSubShaderOnly,System.String defaultValue) 1683 | 1684 | TOKEN: 100664211 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1685 | (C++) UnityEngine.Material::Lerp(UnityEngine.Material,UnityEngine.Material,System.Single) 1686 | (C# ) System.Void UnityEngine_Material_Lerp(UnityEngine.Material start,UnityEngine.Material end,System.Single t) 1687 | 1688 | TOKEN: 100664212 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1689 | (C++) UnityEngine.Material::SetPass(System.Int32) 1690 | (C# ) System.Boolean UnityEngine_Material_SetPass(System.Int32 pass) 1691 | 1692 | TOKEN: 100664213 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1693 | (C++) UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) 1694 | (C# ) System.Void UnityEngine_Material_CopyPropertiesFromMaterial(UnityEngine.Material mat) 1695 | 1696 | TOKEN: 100664214 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1697 | (C++) UnityEngine.Material::GetShaderKeywords() 1698 | (C# ) System.String[] UnityEngine_Material_GetShaderKeywords() 1699 | 1700 | TOKEN: 100664215 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1701 | (C++) UnityEngine.Material::SetShaderKeywords(System.String[]) 1702 | (C# ) System.Void UnityEngine_Material_SetShaderKeywords(System.String[] names) 1703 | 1704 | TOKEN: 100664218 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1705 | (C++) UnityEngine.Material::ComputeCRC() 1706 | (C# ) System.Int32 UnityEngine_Material_ComputeCRC() 1707 | 1708 | TOKEN: 100664219 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1709 | (C++) UnityEngine.Material::GetTexturePropertyNames() 1710 | (C# ) System.String[] UnityEngine_Material_GetTexturePropertyNames() 1711 | 1712 | TOKEN: 100664220 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1713 | (C++) UnityEngine.Material::GetTexturePropertyNameIDs() 1714 | (C# ) System.Int32[] UnityEngine_Material_GetTexturePropertyNameIDs() 1715 | 1716 | TOKEN: 100664221 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1717 | (C++) UnityEngine.Material::GetTexturePropertyNamesInternal(System.Object) 1718 | (C# ) System.Void UnityEngine_Material_GetTexturePropertyNamesInternal(System.Object outNames) 1719 | 1720 | TOKEN: 100664222 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1721 | (C++) UnityEngine.Material::GetTexturePropertyNameIDsInternal(System.Object) 1722 | (C# ) System.Void UnityEngine_Material_GetTexturePropertyNameIDsInternal(System.Object outNames) 1723 | 1724 | TOKEN: 100664223 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1725 | (C++) UnityEngine.Material::GetTexturePropertyNames(System.Collections.Generic.List) 1726 | (C# ) System.Void UnityEngine_Material_GetTexturePropertyNames(System.Collections.Generic.List outNames) 1727 | 1728 | TOKEN: 100664224 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 1729 | (C++) UnityEngine.Material::GetTexturePropertyNameIDs(System.Collections.Generic.List) 1730 | (C# ) System.Void UnityEngine_Material_GetTexturePropertyNameIDs(System.Collections.Generic.List outNames) 1731 | 1732 | TOKEN: 100664225 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1733 | (C++) UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) 1734 | (C# ) System.Void UnityEngine_Material_SetFloatImpl(System.Int32 name,System.Single value) 1735 | 1736 | TOKEN: 100664228 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1737 | (C++) UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) 1738 | (C# ) System.Void UnityEngine_Material_SetTextureImpl(System.Int32 name,UnityEngine.Texture value) 1739 | 1740 | TOKEN: 100664229 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1741 | (C++) UnityEngine.Material::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) 1742 | (C# ) System.Void UnityEngine_Material_SetRenderTextureImpl(System.Int32 name,UnityEngine.RenderTexture value,UnityEngine.Rendering.RenderTextureSubElement element) 1743 | 1744 | TOKEN: 100664230 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1745 | (C++) UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer) 1746 | (C# ) System.Void UnityEngine_Material_SetBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value) 1747 | 1748 | TOKEN: 100664231 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1749 | (C++) UnityEngine.Material::SetGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer) 1750 | (C# ) System.Void UnityEngine_Material_SetGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value) 1751 | 1752 | TOKEN: 100664232 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1753 | (C++) UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) 1754 | (C# ) System.Void UnityEngine_Material_SetConstantBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value,System.Int32 offset,System.Int32 size) 1755 | 1756 | TOKEN: 100664233 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1757 | (C++) UnityEngine.Material::SetConstantGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) 1758 | (C# ) System.Void UnityEngine_Material_SetConstantGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value,System.Int32 offset,System.Int32 size) 1759 | 1760 | TOKEN: 100664234 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1761 | (C++) UnityEngine.Material::GetFloatImpl(System.Int32) 1762 | (C# ) System.Single UnityEngine_Material_GetFloatImpl(System.Int32 name) 1763 | 1764 | TOKEN: 100664237 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1765 | (C++) UnityEngine.Material::GetTextureImpl(System.Int32) 1766 | (C# ) UnityEngine.Texture UnityEngine_Material_GetTextureImpl(System.Int32 name) 1767 | 1768 | TOKEN: 100664238 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1769 | (C++) UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32) 1770 | (C# ) System.Void UnityEngine_Material_SetFloatArrayImpl(System.Int32 name,System.Single[] values,System.Int32 count) 1771 | 1772 | TOKEN: 100664239 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1773 | (C++) UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) 1774 | (C# ) System.Void UnityEngine_Material_SetVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] values,System.Int32 count) 1775 | 1776 | TOKEN: 100664240 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1777 | (C++) UnityEngine.Material::SetColorArrayImpl(System.Int32,UnityEngine.Color[],System.Int32) 1778 | (C# ) System.Void UnityEngine_Material_SetColorArrayImpl(System.Int32 name,UnityEngine.Color[] values,System.Int32 count) 1779 | 1780 | TOKEN: 100664241 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1781 | (C++) UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32) 1782 | (C# ) System.Void UnityEngine_Material_SetMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] values,System.Int32 count) 1783 | 1784 | TOKEN: 100664242 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1785 | (C++) UnityEngine.Material::GetFloatArrayImpl(System.Int32) 1786 | (C# ) System.Single[] UnityEngine_Material_GetFloatArrayImpl(System.Int32 name) 1787 | 1788 | TOKEN: 100664243 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1789 | (C++) UnityEngine.Material::GetVectorArrayImpl(System.Int32) 1790 | (C# ) UnityEngine.Vector4[] UnityEngine_Material_GetVectorArrayImpl(System.Int32 name) 1791 | 1792 | TOKEN: 100664244 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1793 | (C++) UnityEngine.Material::GetColorArrayImpl(System.Int32) 1794 | (C# ) UnityEngine.Color[] UnityEngine_Material_GetColorArrayImpl(System.Int32 name) 1795 | 1796 | TOKEN: 100664245 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1797 | (C++) UnityEngine.Material::GetMatrixArrayImpl(System.Int32) 1798 | (C# ) UnityEngine.Matrix4x4[] UnityEngine_Material_GetMatrixArrayImpl(System.Int32 name) 1799 | 1800 | TOKEN: 100664246 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1801 | (C++) UnityEngine.Material::GetFloatArrayCountImpl(System.Int32) 1802 | (C# ) System.Int32 UnityEngine_Material_GetFloatArrayCountImpl(System.Int32 name) 1803 | 1804 | TOKEN: 100664247 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1805 | (C++) UnityEngine.Material::GetVectorArrayCountImpl(System.Int32) 1806 | (C# ) System.Int32 UnityEngine_Material_GetVectorArrayCountImpl(System.Int32 name) 1807 | 1808 | TOKEN: 100664248 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1809 | (C++) UnityEngine.Material::GetColorArrayCountImpl(System.Int32) 1810 | (C# ) System.Int32 UnityEngine_Material_GetColorArrayCountImpl(System.Int32 name) 1811 | 1812 | TOKEN: 100664249 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1813 | (C++) UnityEngine.Material::GetMatrixArrayCountImpl(System.Int32) 1814 | (C# ) System.Int32 UnityEngine_Material_GetMatrixArrayCountImpl(System.Int32 name) 1815 | 1816 | TOKEN: 100664250 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1817 | (C++) UnityEngine.Material::ExtractFloatArrayImpl(System.Int32,System.Single[]) 1818 | (C# ) System.Void UnityEngine_Material_ExtractFloatArrayImpl(System.Int32 name,System.Single[] val) 1819 | 1820 | TOKEN: 100664251 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1821 | (C++) UnityEngine.Material::ExtractVectorArrayImpl(System.Int32,UnityEngine.Vector4[]) 1822 | (C# ) System.Void UnityEngine_Material_ExtractVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] val) 1823 | 1824 | TOKEN: 100664252 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1825 | (C++) UnityEngine.Material::ExtractColorArrayImpl(System.Int32,UnityEngine.Color[]) 1826 | (C# ) System.Void UnityEngine_Material_ExtractColorArrayImpl(System.Int32 name,UnityEngine.Color[] val) 1827 | 1828 | TOKEN: 100664253 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1829 | (C++) UnityEngine.Material::ExtractMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[]) 1830 | (C# ) System.Void UnityEngine_Material_ExtractMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] val) 1831 | 1832 | TOKEN: 100664339 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1833 | (C++) UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) 1834 | (C# ) System.Void UnityEngine_Material_SetColorImpl_Injected(System.Int32 name,UnityEngine.Color& value) 1835 | 1836 | TOKEN: 100664340 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1837 | (C++) UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) 1838 | (C# ) System.Void UnityEngine_Material_SetMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& value) 1839 | 1840 | TOKEN: 100664341 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1841 | (C++) UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) 1842 | (C# ) System.Void UnityEngine_Material_GetColorImpl_Injected(System.Int32 name,UnityEngine.Color& ret) 1843 | 1844 | TOKEN: 100664342 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1845 | (C++) UnityEngine.Material::GetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) 1846 | (C# ) System.Void UnityEngine_Material_GetMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& ret) 1847 | 1848 | TOKEN: 100664343 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1849 | (C++) UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&) 1850 | (C# ) System.Void UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(System.Int32 name,UnityEngine.Vector4& ret) 1851 | 1852 | TOKEN: 100664344 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1853 | (C++) UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&) 1854 | (C# ) System.Void UnityEngine_Material_SetTextureOffsetImpl_Injected(System.Int32 name,UnityEngine.Vector2& offset) 1855 | 1856 | TOKEN: 100664345 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1857 | (C++) UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&) 1858 | (C# ) System.Void UnityEngine_Material_SetTextureScaleImpl_Injected(System.Int32 name,UnityEngine.Vector2& scale) 1859 | 1860 | TOKEN: 100664346 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1861 | (C++) UnityEngine.Light::get_type() 1862 | (C# ) UnityEngine.LightType UnityEngine_Light_get_type() 1863 | 1864 | TOKEN: 100664347 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1865 | (C++) UnityEngine.Light::get_spotAngle() 1866 | (C# ) System.Single UnityEngine_Light_get_spotAngle() 1867 | 1868 | TOKEN: 100664349 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1869 | (C++) UnityEngine.Light::get_intensity() 1870 | (C# ) System.Single UnityEngine_Light_get_intensity() 1871 | 1872 | TOKEN: 100664350 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1873 | (C++) UnityEngine.Light::get_bounceIntensity() 1874 | (C# ) System.Single UnityEngine_Light_get_bounceIntensity() 1875 | 1876 | TOKEN: 100664351 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1877 | (C++) UnityEngine.Light::get_range() 1878 | (C# ) System.Single UnityEngine_Light_get_range() 1879 | 1880 | TOKEN: 100664353 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1881 | (C++) UnityEngine.Light::get_shadows() 1882 | (C# ) UnityEngine.LightShadows UnityEngine_Light_get_shadows() 1883 | 1884 | TOKEN: 100664354 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1885 | (C++) UnityEngine.Light::get_cookieSize() 1886 | (C# ) System.Single UnityEngine_Light_get_cookieSize() 1887 | 1888 | TOKEN: 100664355 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1889 | (C++) UnityEngine.Light::get_cookie() 1890 | (C# ) UnityEngine.Texture UnityEngine_Light_get_cookie() 1891 | 1892 | TOKEN: 100664356 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1893 | (C++) UnityEngine.Light::get_color_Injected(UnityEngine.Color&) 1894 | (C# ) System.Void UnityEngine_Light_get_color_Injected(UnityEngine.Color& ret) 1895 | 1896 | TOKEN: 100664357 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1897 | (C++) UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) 1898 | (C# ) System.Void UnityEngine_Light_get_bakingOutput_Injected(UnityEngine.LightBakingOutput& ret) 1899 | 1900 | TOKEN: 100664359 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1901 | (C++) UnityEngine.MeshFilter::get_sharedMesh() 1902 | (C# ) UnityEngine.Mesh UnityEngine_MeshFilter_get_sharedMesh() 1903 | 1904 | TOKEN: 100664360 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1905 | (C++) UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) 1906 | (C# ) System.Void UnityEngine_MeshFilter_set_sharedMesh(UnityEngine.Mesh value) 1907 | 1908 | TOKEN: 100664361 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1909 | (C++) UnityEngine.MeshFilter::get_mesh() 1910 | (C# ) UnityEngine.Mesh UnityEngine_MeshFilter_get_mesh() 1911 | 1912 | TOKEN: 100664362 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1913 | (C++) UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh) 1914 | (C# ) System.Void UnityEngine_MeshFilter_set_mesh(UnityEngine.Mesh value) 1915 | 1916 | TOKEN: 100664365 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1917 | (C++) UnityEngine.MeshRenderer::get_additionalVertexStreams() 1918 | (C# ) UnityEngine.Mesh UnityEngine_MeshRenderer_get_additionalVertexStreams() 1919 | 1920 | TOKEN: 100664366 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1921 | (C++) UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh) 1922 | (C# ) System.Void UnityEngine_MeshRenderer_set_additionalVertexStreams(UnityEngine.Mesh value) 1923 | 1924 | TOKEN: 100664367 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1925 | (C++) UnityEngine.MeshRenderer::get_enlightenVertexStream() 1926 | (C# ) UnityEngine.Mesh UnityEngine_MeshRenderer_get_enlightenVertexStream() 1927 | 1928 | TOKEN: 100664368 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1929 | (C++) UnityEngine.MeshRenderer::set_enlightenVertexStream(UnityEngine.Mesh) 1930 | (C# ) System.Void UnityEngine_MeshRenderer_set_enlightenVertexStream(UnityEngine.Mesh value) 1931 | 1932 | TOKEN: 100664369 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1933 | (C++) UnityEngine.MeshRenderer::get_subMeshStartIndex() 1934 | (C# ) System.Int32 UnityEngine_MeshRenderer_get_subMeshStartIndex() 1935 | 1936 | TOKEN: 100664371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1937 | (C++) UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) 1938 | (C# ) System.Void UnityEngine_Mesh_Internal_Create(UnityEngine.Mesh mono) 1939 | 1940 | TOKEN: 100664373 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 1941 | (C++) UnityEngine.Mesh::FromInstanceID(System.Int32) 1942 | (C# ) UnityEngine.Mesh UnityEngine_Mesh_FromInstanceID(System.Int32 id) 1943 | 1944 | TOKEN: 100664374 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1945 | (C++) UnityEngine.Mesh::get_indexFormat() 1946 | (C# ) UnityEngine.Rendering.IndexFormat UnityEngine_Mesh_get_indexFormat() 1947 | 1948 | TOKEN: 100664375 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 1949 | (C++) UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat) 1950 | (C# ) System.Void UnityEngine_Mesh_set_indexFormat(UnityEngine.Rendering.IndexFormat value) 1951 | 1952 | TOKEN: 100664376 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 1953 | (C++) UnityEngine.Mesh::GetTotalIndexCount() 1954 | (C# ) System.UInt32 UnityEngine_Mesh_GetTotalIndexCount() 1955 | 1956 | TOKEN: 100664377 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 1957 | (C++) UnityEngine.Mesh::SetIndexBufferParams(System.Int32,UnityEngine.Rendering.IndexFormat) 1958 | (C# ) System.Void UnityEngine_Mesh_SetIndexBufferParams(System.Int32 indexCount,UnityEngine.Rendering.IndexFormat format) 1959 | 1960 | TOKEN: 100664378 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1961 | (C++) UnityEngine.Mesh::InternalSetIndexBufferData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 1962 | (C# ) System.Void UnityEngine_Mesh_InternalSetIndexBufferData(System.IntPtr data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags) 1963 | 1964 | TOKEN: 100664379 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1965 | (C++) UnityEngine.Mesh::InternalSetIndexBufferDataFromArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 1966 | (C# ) System.Void UnityEngine_Mesh_InternalSetIndexBufferDataFromArray(System.Array data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags) 1967 | 1968 | TOKEN: 100664380 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1969 | (C++) UnityEngine.Mesh::SetVertexBufferParamsFromPtr(System.Int32,System.IntPtr,System.Int32) 1970 | (C# ) System.Void UnityEngine_Mesh_SetVertexBufferParamsFromPtr(System.Int32 vertexCount,System.IntPtr attributesPtr,System.Int32 attributesCount) 1971 | 1972 | TOKEN: 100664381 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1973 | (C++) UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[]) 1974 | (C# ) System.Void UnityEngine_Mesh_SetVertexBufferParamsFromArray(System.Int32 vertexCount,UnityEngine.Rendering.VertexAttributeDescriptor[] attributes) 1975 | 1976 | TOKEN: 100664382 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1977 | (C++) UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 1978 | (C# ) System.Void UnityEngine_Mesh_InternalSetVertexBufferData(System.Int32 stream,System.IntPtr data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags) 1979 | 1980 | TOKEN: 100664383 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1981 | (C++) UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 1982 | (C# ) System.Void UnityEngine_Mesh_InternalSetVertexBufferDataFromArray(System.Int32 stream,System.Array data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags) 1983 | 1984 | TOKEN: 100664384 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1985 | (C++) UnityEngine.Mesh::GetVertexAttributesAlloc() 1986 | (C# ) System.Array UnityEngine_Mesh_GetVertexAttributesAlloc() 1987 | 1988 | TOKEN: 100664385 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1989 | (C++) UnityEngine.Mesh::GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[]) 1990 | (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[] attributes) 1991 | 1992 | TOKEN: 100664386 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1993 | (C++) UnityEngine.Mesh::GetVertexAttributesList(System.Collections.Generic.List) 1994 | (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributesList(System.Collections.Generic.List attributes) 1995 | 1996 | TOKEN: 100664387 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 1997 | (C++) UnityEngine.Mesh::GetVertexAttributeCountImpl() 1998 | (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributeCountImpl() 1999 | 2000 | TOKEN: 100664389 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2001 | (C++) UnityEngine.Mesh::GetIndexStartImpl(System.Int32) 2002 | (C# ) System.UInt32 UnityEngine_Mesh_GetIndexStartImpl(System.Int32 submesh) 2003 | 2004 | TOKEN: 100664390 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2005 | (C++) UnityEngine.Mesh::GetIndexCountImpl(System.Int32) 2006 | (C# ) System.UInt32 UnityEngine_Mesh_GetIndexCountImpl(System.Int32 submesh) 2007 | 2008 | TOKEN: 100664391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2009 | (C++) UnityEngine.Mesh::GetTrianglesCountImpl(System.Int32) 2010 | (C# ) System.UInt32 UnityEngine_Mesh_GetTrianglesCountImpl(System.Int32 submesh) 2011 | 2012 | TOKEN: 100664392 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2013 | (C++) UnityEngine.Mesh::GetBaseVertexImpl(System.Int32) 2014 | (C# ) System.UInt32 UnityEngine_Mesh_GetBaseVertexImpl(System.Int32 submesh) 2015 | 2016 | TOKEN: 100664393 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2017 | (C++) UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean) 2018 | (C# ) System.Int32[] UnityEngine_Mesh_GetTrianglesImpl(System.Int32 submesh,System.Boolean applyBaseVertex) 2019 | 2020 | TOKEN: 100664394 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2021 | (C++) UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) 2022 | (C# ) System.Int32[] UnityEngine_Mesh_GetIndicesImpl(System.Int32 submesh,System.Boolean applyBaseVertex) 2023 | 2024 | TOKEN: 100664395 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2025 | (C++) UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) 2026 | (C# ) System.Void UnityEngine_Mesh_SetIndicesImpl(System.Int32 submesh,UnityEngine.MeshTopology topology,UnityEngine.Rendering.IndexFormat indicesFormat,System.Array indices,System.Int32 arrayStart,System.Int32 arraySize,System.Boolean calculateBounds,System.Int32 baseVertex) 2027 | 2028 | TOKEN: 100664396 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2029 | (C++) UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32) 2030 | (C# ) System.Void UnityEngine_Mesh_SetIndicesNativeArrayImpl(System.Int32 submesh,UnityEngine.MeshTopology topology,UnityEngine.Rendering.IndexFormat indicesFormat,System.IntPtr indices,System.Int32 arrayStart,System.Int32 arraySize,System.Boolean calculateBounds,System.Int32 baseVertex) 2031 | 2032 | TOKEN: 100664397 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2033 | (C++) UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Int32[],System.Int32,System.Boolean) 2034 | (C# ) System.Void UnityEngine_Mesh_GetTrianglesNonAllocImpl(System.Int32[] values,System.Int32 submesh,System.Boolean applyBaseVertex) 2035 | 2036 | TOKEN: 100664398 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2037 | (C++) UnityEngine.Mesh::GetTrianglesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean) 2038 | (C# ) System.Void UnityEngine_Mesh_GetTrianglesNonAllocImpl16(System.UInt16[] values,System.Int32 submesh,System.Boolean applyBaseVertex) 2039 | 2040 | TOKEN: 100664399 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2041 | (C++) UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Int32[],System.Int32,System.Boolean) 2042 | (C# ) System.Void UnityEngine_Mesh_GetIndicesNonAllocImpl(System.Int32[] values,System.Int32 submesh,System.Boolean applyBaseVertex) 2043 | 2044 | TOKEN: 100664400 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2045 | (C++) UnityEngine.Mesh::GetIndicesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean) 2046 | (C# ) System.Void UnityEngine_Mesh_GetIndicesNonAllocImpl16(System.UInt16[] values,System.Int32 submesh,System.Boolean applyBaseVertex) 2047 | 2048 | TOKEN: 100664401 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2049 | (C++) UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) 2050 | (C# ) System.Void UnityEngine_Mesh_PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute ch) 2051 | 2052 | TOKEN: 100664402 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2053 | (C++) UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) 2054 | (C# ) System.Boolean UnityEngine_Mesh_HasVertexAttribute(UnityEngine.Rendering.VertexAttribute attr) 2055 | 2056 | TOKEN: 100664403 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2057 | (C++) UnityEngine.Mesh::GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute) 2058 | (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute attr) 2059 | 2060 | TOKEN: 100664404 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2061 | (C++) UnityEngine.Mesh::GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute) 2062 | (C# ) UnityEngine.Rendering.VertexAttributeFormat UnityEngine_Mesh_GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute attr) 2063 | 2064 | TOKEN: 100664405 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2065 | (C++) UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 2066 | (C# ) System.Void UnityEngine_Mesh_SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim,System.Array values,System.Int32 arraySize,System.Int32 valuesStart,System.Int32 valuesCount,UnityEngine.Rendering.MeshUpdateFlags flags) 2067 | 2068 | TOKEN: 100664406 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2069 | (C++) UnityEngine.Mesh::SetNativeArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 2070 | (C# ) System.Void UnityEngine_Mesh_SetNativeArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim,System.IntPtr values,System.Int32 arraySize,System.Int32 valuesStart,System.Int32 valuesCount,UnityEngine.Rendering.MeshUpdateFlags flags) 2071 | 2072 | TOKEN: 100664407 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2073 | (C++) UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) 2074 | (C# ) System.Array UnityEngine_Mesh_GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim) 2075 | 2076 | TOKEN: 100664408 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2077 | (C++) UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) 2078 | (C# ) System.Void UnityEngine_Mesh_GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim,System.Array values) 2079 | 2080 | TOKEN: 100664409 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2081 | (C++) UnityEngine.Mesh::get_vertexBufferCount() 2082 | (C# ) System.Int32 UnityEngine_Mesh_get_vertexBufferCount() 2083 | 2084 | TOKEN: 100664410 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2085 | (C++) UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32) 2086 | (C# ) System.IntPtr UnityEngine_Mesh_GetNativeVertexBufferPtr(System.Int32 index) 2087 | 2088 | TOKEN: 100664411 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2089 | (C++) UnityEngine.Mesh::GetNativeIndexBufferPtr() 2090 | (C# ) System.IntPtr UnityEngine_Mesh_GetNativeIndexBufferPtr() 2091 | 2092 | TOKEN: 100664412 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2093 | (C++) UnityEngine.Mesh::get_blendShapeCount() 2094 | (C# ) System.Int32 UnityEngine_Mesh_get_blendShapeCount() 2095 | 2096 | TOKEN: 100664413 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2097 | (C++) UnityEngine.Mesh::ClearBlendShapes() 2098 | (C# ) System.Void UnityEngine_Mesh_ClearBlendShapes() 2099 | 2100 | TOKEN: 100664414 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2101 | (C++) UnityEngine.Mesh::GetBlendShapeName(System.Int32) 2102 | (C# ) System.String UnityEngine_Mesh_GetBlendShapeName(System.Int32 shapeIndex) 2103 | 2104 | TOKEN: 100664415 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2105 | (C++) UnityEngine.Mesh::GetBlendShapeIndex(System.String) 2106 | (C# ) System.Int32 UnityEngine_Mesh_GetBlendShapeIndex(System.String blendShapeName) 2107 | 2108 | TOKEN: 100664416 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2109 | (C++) UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32) 2110 | (C# ) System.Int32 UnityEngine_Mesh_GetBlendShapeFrameCount(System.Int32 shapeIndex) 2111 | 2112 | TOKEN: 100664417 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2113 | (C++) UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32) 2114 | (C# ) System.Single UnityEngine_Mesh_GetBlendShapeFrameWeight(System.Int32 shapeIndex,System.Int32 frameIndex) 2115 | 2116 | TOKEN: 100664418 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2117 | (C++) UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) 2118 | (C# ) System.Void UnityEngine_Mesh_GetBlendShapeFrameVertices(System.Int32 shapeIndex,System.Int32 frameIndex,UnityEngine.Vector3[] deltaVertices,UnityEngine.Vector3[] deltaNormals,UnityEngine.Vector3[] deltaTangents) 2119 | 2120 | TOKEN: 100664419 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2121 | (C++) UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) 2122 | (C# ) System.Void UnityEngine_Mesh_AddBlendShapeFrame(System.String shapeName,System.Single frameWeight,UnityEngine.Vector3[] deltaVertices,UnityEngine.Vector3[] deltaNormals,UnityEngine.Vector3[] deltaTangents) 2123 | 2124 | TOKEN: 100664420 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2125 | (C++) UnityEngine.Mesh::HasBoneWeights() 2126 | (C# ) System.Boolean UnityEngine_Mesh_HasBoneWeights() 2127 | 2128 | TOKEN: 100664421 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2129 | (C++) UnityEngine.Mesh::GetBoneWeightsImpl() 2130 | (C# ) UnityEngine.BoneWeight[] UnityEngine_Mesh_GetBoneWeightsImpl() 2131 | 2132 | TOKEN: 100664422 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2133 | (C++) UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[]) 2134 | (C# ) System.Void UnityEngine_Mesh_SetBoneWeightsImpl(UnityEngine.BoneWeight[] weights) 2135 | 2136 | TOKEN: 100664424 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2137 | (C++) UnityEngine.Mesh::InternalSetBoneWeights(System.IntPtr,System.Int32,System.IntPtr,System.Int32) 2138 | (C# ) System.Void UnityEngine_Mesh_InternalSetBoneWeights(System.IntPtr bonesPerVertex,System.Int32 bonesPerVertexSize,System.IntPtr weights,System.Int32 weightsSize) 2139 | 2140 | TOKEN: 100664427 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2141 | (C++) UnityEngine.Mesh::GetAllBoneWeightsArraySize() 2142 | (C# ) System.Int32 UnityEngine_Mesh_GetAllBoneWeightsArraySize() 2143 | 2144 | TOKEN: 100664428 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2145 | (C++) UnityEngine.Mesh::GetAllBoneWeightsArray() 2146 | (C# ) System.IntPtr UnityEngine_Mesh_GetAllBoneWeightsArray() 2147 | 2148 | TOKEN: 100664429 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2149 | (C++) UnityEngine.Mesh::GetBonesPerVertexArray() 2150 | (C# ) System.IntPtr UnityEngine_Mesh_GetBonesPerVertexArray() 2151 | 2152 | TOKEN: 100664430 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2153 | (C++) UnityEngine.Mesh::GetBindposeCount() 2154 | (C# ) System.Int32 UnityEngine_Mesh_GetBindposeCount() 2155 | 2156 | TOKEN: 100664431 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2157 | (C++) UnityEngine.Mesh::get_bindposes() 2158 | (C# ) UnityEngine.Matrix4x4[] UnityEngine_Mesh_get_bindposes() 2159 | 2160 | TOKEN: 100664432 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2161 | (C++) UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[]) 2162 | (C# ) System.Void UnityEngine_Mesh_set_bindposes(UnityEngine.Matrix4x4[] value) 2163 | 2164 | TOKEN: 100664433 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2165 | (C++) UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(UnityEngine.BoneWeight[]) 2166 | (C# ) System.Void UnityEngine_Mesh_GetBoneWeightsNonAllocImpl(UnityEngine.BoneWeight[] values) 2167 | 2168 | TOKEN: 100664434 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2169 | (C++) UnityEngine.Mesh::GetBindposesNonAllocImpl(UnityEngine.Matrix4x4[]) 2170 | (C# ) System.Void UnityEngine_Mesh_GetBindposesNonAllocImpl(UnityEngine.Matrix4x4[] values) 2171 | 2172 | TOKEN: 100664435 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2173 | (C++) UnityEngine.Mesh::get_isReadable() 2174 | (C# ) System.Boolean UnityEngine_Mesh_get_isReadable() 2175 | 2176 | TOKEN: 100664436 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2177 | (C++) UnityEngine.Mesh::get_canAccess() 2178 | (C# ) System.Boolean UnityEngine_Mesh_get_canAccess() 2179 | 2180 | TOKEN: 100664437 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2181 | (C++) UnityEngine.Mesh::get_vertexCount() 2182 | (C# ) System.Int32 UnityEngine_Mesh_get_vertexCount() 2183 | 2184 | TOKEN: 100664438 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2185 | (C++) UnityEngine.Mesh::get_subMeshCount() 2186 | (C# ) System.Int32 UnityEngine_Mesh_get_subMeshCount() 2187 | 2188 | TOKEN: 100664439 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2189 | (C++) UnityEngine.Mesh::set_subMeshCount(System.Int32) 2190 | (C# ) System.Void UnityEngine_Mesh_set_subMeshCount(System.Int32 value) 2191 | 2192 | TOKEN: 100664442 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2193 | (C++) UnityEngine.Mesh::SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 2194 | (C# ) System.Void UnityEngine_Mesh_SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[] desc,System.Int32 start,System.Int32 count,UnityEngine.Rendering.MeshUpdateFlags flags) 2195 | 2196 | TOKEN: 100664443 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2197 | (C++) UnityEngine.Mesh::SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) 2198 | (C# ) System.Void UnityEngine_Mesh_SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr desc,System.Int32 start,System.Int32 count,UnityEngine.Rendering.MeshUpdateFlags flags) 2199 | 2200 | TOKEN: 100664446 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2201 | (C++) UnityEngine.Mesh::ClearImpl(System.Boolean) 2202 | (C# ) System.Void UnityEngine_Mesh_ClearImpl(System.Boolean keepVertexLayout) 2203 | 2204 | TOKEN: 100664447 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2205 | (C++) UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) 2206 | (C# ) System.Void UnityEngine_Mesh_RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags flags) 2207 | 2208 | TOKEN: 100664448 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2209 | (C++) UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags) 2210 | (C# ) System.Void UnityEngine_Mesh_RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags flags) 2211 | 2212 | TOKEN: 100664449 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2213 | (C++) UnityEngine.Mesh::RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags) 2214 | (C# ) System.Void UnityEngine_Mesh_RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags flags) 2215 | 2216 | TOKEN: 100664450 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2217 | (C++) UnityEngine.Mesh::MarkDynamicImpl() 2218 | (C# ) System.Void UnityEngine_Mesh_MarkDynamicImpl() 2219 | 2220 | TOKEN: 100664451 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2221 | (C++) UnityEngine.Mesh::MarkModified() 2222 | (C# ) System.Void UnityEngine_Mesh_MarkModified() 2223 | 2224 | TOKEN: 100664452 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2225 | (C++) UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean) 2226 | (C# ) System.Void UnityEngine_Mesh_UploadMeshDataImpl(System.Boolean markNoLongerReadable) 2227 | 2228 | TOKEN: 100664453 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2229 | (C++) UnityEngine.Mesh::GetTopologyImpl(System.Int32) 2230 | (C# ) UnityEngine.MeshTopology UnityEngine_Mesh_GetTopologyImpl(System.Int32 submesh) 2231 | 2232 | TOKEN: 100664454 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2233 | (C++) UnityEngine.Mesh::RecalculateUVDistributionMetricImpl(System.Int32,System.Single) 2234 | (C# ) System.Void UnityEngine_Mesh_RecalculateUVDistributionMetricImpl(System.Int32 uvSetIndex,System.Single uvAreaThreshold) 2235 | 2236 | TOKEN: 100664455 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2237 | (C++) UnityEngine.Mesh::RecalculateUVDistributionMetricsImpl(System.Single) 2238 | (C# ) System.Void UnityEngine_Mesh_RecalculateUVDistributionMetricsImpl(System.Single uvAreaThreshold) 2239 | 2240 | TOKEN: 100664456 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2241 | (C++) UnityEngine.Mesh::GetUVDistributionMetric(System.Int32) 2242 | (C# ) System.Single UnityEngine_Mesh_GetUVDistributionMetric(System.Int32 uvSetIndex) 2243 | 2244 | TOKEN: 100664457 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2245 | (C++) UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean) 2246 | (C# ) System.Void UnityEngine_Mesh_CombineMeshesImpl(UnityEngine.CombineInstance[] combine,System.Boolean mergeSubMeshes,System.Boolean useMatrices,System.Boolean hasLightmapData) 2247 | 2248 | TOKEN: 100664458 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2249 | (C++) UnityEngine.Mesh::OptimizeImpl() 2250 | (C# ) System.Void UnityEngine_Mesh_OptimizeImpl() 2251 | 2252 | TOKEN: 100664459 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2253 | (C++) UnityEngine.Mesh::OptimizeIndexBuffersImpl() 2254 | (C# ) System.Void UnityEngine_Mesh_OptimizeIndexBuffersImpl() 2255 | 2256 | TOKEN: 100664460 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2257 | (C++) UnityEngine.Mesh::OptimizeReorderVertexBufferImpl() 2258 | (C# ) System.Void UnityEngine_Mesh_OptimizeReorderVertexBufferImpl() 2259 | 2260 | TOKEN: 100664667 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2261 | (C++) UnityEngine.Mesh::GetVertexAttribute_Injected(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor&) 2262 | (C# ) System.Void UnityEngine_Mesh_GetVertexAttribute_Injected(System.Int32 index,UnityEngine.Rendering.VertexAttributeDescriptor& ret) 2263 | 2264 | TOKEN: 100664668 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2265 | (C++) UnityEngine.Mesh::SetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&,UnityEngine.Rendering.MeshUpdateFlags) 2266 | (C# ) System.Void UnityEngine_Mesh_SetSubMesh_Injected(System.Int32 index,UnityEngine.Rendering.SubMeshDescriptor& desc,UnityEngine.Rendering.MeshUpdateFlags flags) 2267 | 2268 | TOKEN: 100664669 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2269 | (C++) UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&) 2270 | (C# ) System.Void UnityEngine_Mesh_GetSubMesh_Injected(System.Int32 index,UnityEngine.Rendering.SubMeshDescriptor& ret) 2271 | 2272 | TOKEN: 100664670 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2273 | (C++) UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) 2274 | (C# ) System.Void UnityEngine_Mesh_get_bounds_Injected(UnityEngine.Bounds& ret) 2275 | 2276 | TOKEN: 100664671 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2277 | (C++) UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) 2278 | (C# ) System.Void UnityEngine_Mesh_set_bounds_Injected(UnityEngine.Bounds& value) 2279 | 2280 | TOKEN: 100664702 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2281 | (C++) UnityEngine.Texture::GetDataWidth() 2282 | (C# ) System.Int32 UnityEngine_Texture_GetDataWidth() 2283 | 2284 | TOKEN: 100664703 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2285 | (C++) UnityEngine.Texture::GetDataHeight() 2286 | (C# ) System.Int32 UnityEngine_Texture_GetDataHeight() 2287 | 2288 | TOKEN: 100664708 Attributes: [CompilerControlled, Public, Virtual, HideBySig, VtableLayoutMask, SpecialName] ImplAttributes: [IL, InternalCall] 2289 | (C++) UnityEngine.Texture::get_isReadable() 2290 | (C# ) System.Boolean UnityEngine_Texture_get_isReadable() 2291 | 2292 | TOKEN: 100664709 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2293 | (C++) UnityEngine.Texture::get_wrapMode() 2294 | (C# ) UnityEngine.TextureWrapMode UnityEngine_Texture_get_wrapMode() 2295 | 2296 | TOKEN: 100664710 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2297 | (C++) UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) 2298 | (C# ) System.Void UnityEngine_Texture_set_wrapMode(UnityEngine.TextureWrapMode value) 2299 | 2300 | TOKEN: 100664711 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2301 | (C++) UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode) 2302 | (C# ) System.Void UnityEngine_Texture_set_wrapModeU(UnityEngine.TextureWrapMode value) 2303 | 2304 | TOKEN: 100664712 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2305 | (C++) UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode) 2306 | (C# ) System.Void UnityEngine_Texture_set_wrapModeV(UnityEngine.TextureWrapMode value) 2307 | 2308 | TOKEN: 100664713 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2309 | (C++) UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) 2310 | (C# ) System.Void UnityEngine_Texture_set_filterMode(UnityEngine.FilterMode value) 2311 | 2312 | TOKEN: 100664715 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2313 | (C++) UnityEngine.Texture::Internal_GetActiveTextureColorSpace() 2314 | (C# ) System.Int32 UnityEngine_Texture_Internal_GetActiveTextureColorSpace() 2315 | 2316 | TOKEN: 100664717 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 2317 | (C++) UnityEngine.Texture::GetPixelDataSize(System.Int32,System.Int32) 2318 | (C# ) System.Int32 UnityEngine_Texture_GetPixelDataSize(System.Int32 mipLevel,System.Int32 element) 2319 | 2320 | TOKEN: 100664718 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 2321 | (C++) UnityEngine.Texture::GetPixelDataOffset(System.Int32,System.Int32) 2322 | (C# ) System.Int32 UnityEngine_Texture_GetPixelDataOffset(System.Int32 mipLevel,System.Int32 element) 2323 | 2324 | TOKEN: 100664723 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2325 | (C++) UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) 2326 | (C# ) System.Void UnityEngine_Texture_get_texelSize_Injected(UnityEngine.Vector2& ret) 2327 | 2328 | TOKEN: 100664724 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2329 | (C++) UnityEngine.Texture2D::get_format() 2330 | (C# ) UnityEngine.TextureFormat UnityEngine_Texture2D_get_format() 2331 | 2332 | TOKEN: 100664725 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2333 | (C++) UnityEngine.Texture2D::get_whiteTexture() 2334 | (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_whiteTexture() 2335 | 2336 | TOKEN: 100664726 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2337 | (C++) UnityEngine.Texture2D::get_blackTexture() 2338 | (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_blackTexture() 2339 | 2340 | TOKEN: 100664727 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2341 | (C++) UnityEngine.Texture2D::get_redTexture() 2342 | (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_redTexture() 2343 | 2344 | TOKEN: 100664728 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2345 | (C++) UnityEngine.Texture2D::get_grayTexture() 2346 | (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_grayTexture() 2347 | 2348 | TOKEN: 100664729 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2349 | (C++) UnityEngine.Texture2D::get_linearGrayTexture() 2350 | (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_linearGrayTexture() 2351 | 2352 | TOKEN: 100664730 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2353 | (C++) UnityEngine.Texture2D::get_normalTexture() 2354 | (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_normalTexture() 2355 | 2356 | TOKEN: 100664731 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2357 | (C++) UnityEngine.Texture2D::Compress(System.Boolean) 2358 | (C# ) System.Void UnityEngine_Texture2D_Compress(System.Boolean highQuality) 2359 | 2360 | TOKEN: 100664732 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2361 | (C++) UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) 2362 | (C# ) System.Boolean UnityEngine_Texture2D_Internal_CreateImpl(UnityEngine.Texture2D mono,System.Int32 w,System.Int32 h,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags,System.IntPtr nativeTex) 2363 | 2364 | TOKEN: 100664734 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2365 | (C++) UnityEngine.Texture2D::get_isReadable() 2366 | (C# ) System.Boolean UnityEngine_Texture2D_get_isReadable() 2367 | 2368 | TOKEN: 100664735 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2369 | (C++) UnityEngine.Texture2D::get_vtOnly() 2370 | (C# ) System.Boolean UnityEngine_Texture2D_get_vtOnly() 2371 | 2372 | TOKEN: 100664736 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2373 | (C++) UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) 2374 | (C# ) System.Void UnityEngine_Texture2D_ApplyImpl(System.Boolean updateMipmaps,System.Boolean makeNoLongerReadable) 2375 | 2376 | TOKEN: 100664737 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2377 | (C++) UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32) 2378 | (C# ) System.Boolean UnityEngine_Texture2D_ResizeImpl(System.Int32 width,System.Int32 height) 2379 | 2380 | TOKEN: 100664741 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2381 | (C++) UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) 2382 | (C# ) System.Boolean UnityEngine_Texture2D_ResizeWithFormatImpl(System.Int32 width,System.Int32 height,UnityEngine.Experimental.Rendering.GraphicsFormat format,System.Boolean hasMipMap) 2383 | 2384 | TOKEN: 100664743 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2385 | (C++) UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) 2386 | (C# ) System.Void UnityEngine_Texture2D_SetPixelsImpl(System.Int32 x,System.Int32 y,System.Int32 w,System.Int32 h,UnityEngine.Color[] pixel,System.Int32 miplevel,System.Int32 frame) 2387 | 2388 | TOKEN: 100664744 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2389 | (C++) UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.Int32) 2390 | (C# ) System.Boolean UnityEngine_Texture2D_LoadRawTextureDataImpl(System.IntPtr data,System.Int32 size) 2391 | 2392 | TOKEN: 100664745 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2393 | (C++) UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[]) 2394 | (C# ) System.Boolean UnityEngine_Texture2D_LoadRawTextureDataImplArray(System.Byte[] data) 2395 | 2396 | TOKEN: 100664746 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2397 | (C++) UnityEngine.Texture2D::SetPixelDataImplArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32) 2398 | (C# ) System.Boolean UnityEngine_Texture2D_SetPixelDataImplArray(System.Array data,System.Int32 mipLevel,System.Int32 elementSize,System.Int32 dataArraySize,System.Int32 sourceDataStartIndex) 2399 | 2400 | TOKEN: 100664747 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2401 | (C++) UnityEngine.Texture2D::SetPixelDataImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) 2402 | (C# ) System.Boolean UnityEngine_Texture2D_SetPixelDataImpl(System.IntPtr data,System.Int32 mipLevel,System.Int32 elementSize,System.Int32 dataArraySize,System.Int32 sourceDataStartIndex) 2403 | 2404 | TOKEN: 100664748 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2405 | (C++) UnityEngine.Texture2D::GetWritableImageData(System.Int32) 2406 | (C# ) System.IntPtr UnityEngine_Texture2D_GetWritableImageData(System.Int32 frame) 2407 | 2408 | TOKEN: 100664749 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2409 | (C++) UnityEngine.Texture2D::GetRawImageDataSize() 2410 | (C# ) System.Int64 UnityEngine_Texture2D_GetRawImageDataSize() 2411 | 2412 | TOKEN: 100664750 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2413 | (C++) UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[]) 2414 | (C# ) System.Void UnityEngine_Texture2D_GenerateAtlasImpl(UnityEngine.Vector2[] sizes,System.Int32 padding,System.Int32 atlasSize,UnityEngine.Rect[] rect) 2415 | 2416 | TOKEN: 100664751 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2417 | (C++) UnityEngine.Texture2D::get_isPreProcessed() 2418 | (C# ) System.Boolean UnityEngine_Texture2D_get_isPreProcessed() 2419 | 2420 | TOKEN: 100664752 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2421 | (C++) UnityEngine.Texture2D::get_streamingMipmaps() 2422 | (C# ) System.Boolean UnityEngine_Texture2D_get_streamingMipmaps() 2423 | 2424 | TOKEN: 100664753 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2425 | (C++) UnityEngine.Texture2D::get_streamingMipmapsPriority() 2426 | (C# ) System.Int32 UnityEngine_Texture2D_get_streamingMipmapsPriority() 2427 | 2428 | TOKEN: 100664754 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2429 | (C++) UnityEngine.Texture2D::get_requestedMipmapLevel() 2430 | (C# ) System.Int32 UnityEngine_Texture2D_get_requestedMipmapLevel() 2431 | 2432 | TOKEN: 100664755 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2433 | (C++) UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32) 2434 | (C# ) System.Void UnityEngine_Texture2D_set_requestedMipmapLevel(System.Int32 value) 2435 | 2436 | TOKEN: 100664756 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2437 | (C++) UnityEngine.Texture2D::get_minimumMipmapLevel() 2438 | (C# ) System.Int32 UnityEngine_Texture2D_get_minimumMipmapLevel() 2439 | 2440 | TOKEN: 100664757 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2441 | (C++) UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32) 2442 | (C# ) System.Void UnityEngine_Texture2D_set_minimumMipmapLevel(System.Int32 value) 2443 | 2444 | TOKEN: 100664758 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2445 | (C++) UnityEngine.Texture2D::get_loadAllMips() 2446 | (C# ) System.Boolean UnityEngine_Texture2D_get_loadAllMips() 2447 | 2448 | TOKEN: 100664759 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2449 | (C++) UnityEngine.Texture2D::set_loadAllMips(System.Boolean) 2450 | (C# ) System.Void UnityEngine_Texture2D_set_loadAllMips(System.Boolean value) 2451 | 2452 | TOKEN: 100664760 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2453 | (C++) UnityEngine.Texture2D::get_calculatedMipmapLevel() 2454 | (C# ) System.Int32 UnityEngine_Texture2D_get_calculatedMipmapLevel() 2455 | 2456 | TOKEN: 100664761 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2457 | (C++) UnityEngine.Texture2D::get_desiredMipmapLevel() 2458 | (C# ) System.Int32 UnityEngine_Texture2D_get_desiredMipmapLevel() 2459 | 2460 | TOKEN: 100664762 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2461 | (C++) UnityEngine.Texture2D::get_loadingMipmapLevel() 2462 | (C# ) System.Int32 UnityEngine_Texture2D_get_loadingMipmapLevel() 2463 | 2464 | TOKEN: 100664763 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2465 | (C++) UnityEngine.Texture2D::get_loadedMipmapLevel() 2466 | (C# ) System.Int32 UnityEngine_Texture2D_get_loadedMipmapLevel() 2467 | 2468 | TOKEN: 100664764 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2469 | (C++) UnityEngine.Texture2D::ClearRequestedMipmapLevel() 2470 | (C# ) System.Void UnityEngine_Texture2D_ClearRequestedMipmapLevel() 2471 | 2472 | TOKEN: 100664765 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2473 | (C++) UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded() 2474 | (C# ) System.Boolean UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded() 2475 | 2476 | TOKEN: 100664766 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2477 | (C++) UnityEngine.Texture2D::ClearMinimumMipmapLevel() 2478 | (C# ) System.Void UnityEngine_Texture2D_ClearMinimumMipmapLevel() 2479 | 2480 | TOKEN: 100664767 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2481 | (C++) UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr) 2482 | (C# ) System.Void UnityEngine_Texture2D_UpdateExternalTexture(System.IntPtr nativeTex) 2483 | 2484 | TOKEN: 100664768 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2485 | (C++) UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) 2486 | (C# ) System.Void UnityEngine_Texture2D_SetAllPixels32(UnityEngine.Color32[] colors,System.Int32 miplevel) 2487 | 2488 | TOKEN: 100664769 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2489 | (C++) UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32) 2490 | (C# ) System.Void UnityEngine_Texture2D_SetBlockOfPixels32(System.Int32 x,System.Int32 y,System.Int32 blockWidth,System.Int32 blockHeight,UnityEngine.Color32[] colors,System.Int32 miplevel) 2491 | 2492 | TOKEN: 100664770 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2493 | (C++) UnityEngine.Texture2D::GetRawTextureData() 2494 | (C# ) System.Byte[] UnityEngine_Texture2D_GetRawTextureData() 2495 | 2496 | TOKEN: 100664771 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2497 | (C++) UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) 2498 | (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels(System.Int32 x,System.Int32 y,System.Int32 blockWidth,System.Int32 blockHeight,System.Int32 miplevel) 2499 | 2500 | TOKEN: 100664772 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2501 | (C++) UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32) 2502 | (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels(System.Int32 x,System.Int32 y,System.Int32 blockWidth,System.Int32 blockHeight) 2503 | 2504 | TOKEN: 100664773 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2505 | (C++) UnityEngine.Texture2D::GetPixels32(System.Int32) 2506 | (C# ) UnityEngine.Color32[] UnityEngine_Texture2D_GetPixels32(System.Int32 miplevel) 2507 | 2508 | TOKEN: 100664774 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2509 | (C++) UnityEngine.Texture2D::GetPixels32() 2510 | (C# ) UnityEngine.Color32[] UnityEngine_Texture2D_GetPixels32() 2511 | 2512 | TOKEN: 100664775 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2513 | (C++) UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean) 2514 | (C# ) UnityEngine.Rect[] UnityEngine_Texture2D_PackTextures(UnityEngine.Texture2D[] textures,System.Int32 padding,System.Int32 maximumAtlasSize,System.Boolean makeNoLongerReadable) 2515 | 2516 | TOKEN: 100664776 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2517 | (C++) UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32) 2518 | (C# ) UnityEngine.Rect[] UnityEngine_Texture2D_PackTextures(UnityEngine.Texture2D[] textures,System.Int32 padding,System.Int32 maximumAtlasSize) 2519 | 2520 | TOKEN: 100664777 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2521 | (C++) UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32) 2522 | (C# ) UnityEngine.Rect[] UnityEngine_Texture2D_PackTextures(UnityEngine.Texture2D[] textures,System.Int32 padding) 2523 | 2524 | TOKEN: 100664804 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2525 | (C++) UnityEngine.Texture2D::GetRawTextureData() 2526 | (C# ) Unity.Collections.NativeArray UnityEngine_Texture2D_GetRawTextureData() 2527 | 2528 | TOKEN: 100664818 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2529 | (C++) UnityEngine.Texture2D::GetPixels(System.Int32) 2530 | (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels(System.Int32 miplevel) 2531 | 2532 | TOKEN: 100664819 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2533 | (C++) UnityEngine.Texture2D::GetPixels() 2534 | (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels() 2535 | 2536 | TOKEN: 100664820 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2537 | (C++) UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&) 2538 | (C# ) System.Void UnityEngine_Texture2D_SetPixelImpl_Injected(System.Int32 image,System.Int32 x,System.Int32 y,UnityEngine.Color& color) 2539 | 2540 | TOKEN: 100664821 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2541 | (C++) UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&) 2542 | (C# ) System.Void UnityEngine_Texture2D_GetPixelImpl_Injected(System.Int32 image,System.Int32 x,System.Int32 y,UnityEngine.Color& ret) 2543 | 2544 | TOKEN: 100664822 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2545 | (C++) UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&) 2546 | (C# ) System.Void UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(System.Int32 image,System.Single u,System.Single v,UnityEngine.Color& ret) 2547 | 2548 | TOKEN: 100664823 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2549 | (C++) UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) 2550 | (C# ) System.Void UnityEngine_Texture2D_ReadPixelsImpl_Injected(UnityEngine.Rect& source,System.Int32 destX,System.Int32 destY,System.Boolean recalculateMipMaps) 2551 | 2552 | TOKEN: 100664824 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2553 | (C++) UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) 2554 | (C# ) System.Boolean UnityEngine_Cubemap_Internal_CreateImpl(UnityEngine.Cubemap mono,System.Int32 ext,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags,System.IntPtr nativeTex) 2555 | 2556 | TOKEN: 100664826 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2557 | (C++) UnityEngine.Cubemap::get_isReadable() 2558 | (C# ) System.Boolean UnityEngine_Cubemap_get_isReadable() 2559 | 2560 | TOKEN: 100664835 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2561 | (C++) UnityEngine.Texture3D::get_isReadable() 2562 | (C# ) System.Boolean UnityEngine_Texture3D_get_isReadable() 2563 | 2564 | TOKEN: 100664836 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2565 | (C++) UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) 2566 | (C# ) System.Boolean UnityEngine_Texture3D_Internal_CreateImpl(UnityEngine.Texture3D mono,System.Int32 w,System.Int32 h,System.Int32 d,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags,System.IntPtr nativeTex) 2567 | 2568 | TOKEN: 100664846 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2569 | (C++) UnityEngine.Texture2DArray::get_isReadable() 2570 | (C# ) System.Boolean UnityEngine_Texture2DArray_get_isReadable() 2571 | 2572 | TOKEN: 100664847 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2573 | (C++) UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) 2574 | (C# ) System.Boolean UnityEngine_Texture2DArray_Internal_CreateImpl(UnityEngine.Texture2DArray mono,System.Int32 w,System.Int32 h,System.Int32 d,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags) 2575 | 2576 | TOKEN: 100664856 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2577 | (C++) UnityEngine.CubemapArray::get_isReadable() 2578 | (C# ) System.Boolean UnityEngine_CubemapArray_get_isReadable() 2579 | 2580 | TOKEN: 100664857 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2581 | (C++) UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) 2582 | (C# ) System.Boolean UnityEngine_CubemapArray_Internal_CreateImpl(UnityEngine.CubemapArray mono,System.Int32 ext,System.Int32 count,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags) 2583 | 2584 | TOKEN: 100664866 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2585 | (C++) UnityEngine.RenderTexture::get_width() 2586 | (C# ) System.Int32 UnityEngine_RenderTexture_get_width() 2587 | 2588 | TOKEN: 100664867 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2589 | (C++) UnityEngine.RenderTexture::set_width(System.Int32) 2590 | (C# ) System.Void UnityEngine_RenderTexture_set_width(System.Int32 value) 2591 | 2592 | TOKEN: 100664868 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2593 | (C++) UnityEngine.RenderTexture::get_height() 2594 | (C# ) System.Int32 UnityEngine_RenderTexture_get_height() 2595 | 2596 | TOKEN: 100664869 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2597 | (C++) UnityEngine.RenderTexture::set_height(System.Int32) 2598 | (C# ) System.Void UnityEngine_RenderTexture_set_height(System.Int32 value) 2599 | 2600 | TOKEN: 100664870 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2601 | (C++) UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) 2602 | (C# ) System.Void UnityEngine_RenderTexture_set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat value) 2603 | 2604 | TOKEN: 100664871 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2605 | (C++) UnityEngine.RenderTexture::GetActive() 2606 | (C# ) UnityEngine.RenderTexture UnityEngine_RenderTexture_GetActive() 2607 | 2608 | TOKEN: 100664872 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2609 | (C++) UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) 2610 | (C# ) System.Void UnityEngine_RenderTexture_SetActive(UnityEngine.RenderTexture rt) 2611 | 2612 | TOKEN: 100664875 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2613 | (C++) UnityEngine.RenderTexture::Create() 2614 | (C# ) System.Boolean UnityEngine_RenderTexture_Create() 2615 | 2616 | TOKEN: 100664876 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2617 | (C++) UnityEngine.RenderTexture::Release() 2618 | (C# ) System.Void UnityEngine_RenderTexture_Release() 2619 | 2620 | TOKEN: 100664877 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 2621 | (C++) UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) 2622 | (C# ) System.Void UnityEngine_RenderTexture_SetSRGBReadWrite(System.Boolean srgb) 2623 | 2624 | TOKEN: 100664878 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2625 | (C++) UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) 2626 | (C# ) System.Void UnityEngine_RenderTexture_Internal_Create(UnityEngine.RenderTexture rt) 2627 | 2628 | TOKEN: 100664882 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2629 | (C++) UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) 2630 | (C# ) System.Void UnityEngine_RenderTexture_ReleaseTemporary(UnityEngine.RenderTexture temp) 2631 | 2632 | TOKEN: 100664883 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2633 | (C++) UnityEngine.RenderTexture::set_depth(System.Int32) 2634 | (C# ) System.Void UnityEngine_RenderTexture_set_depth(System.Int32 value) 2635 | 2636 | TOKEN: 100664902 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2637 | (C++) UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) 2638 | (C# ) System.Void UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor& desc) 2639 | 2640 | TOKEN: 100664903 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2641 | (C++) UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) 2642 | (C# ) System.Void UnityEngine_RenderTexture_GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor& ret) 2643 | 2644 | TOKEN: 100664904 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2645 | (C++) UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) 2646 | (C# ) UnityEngine.RenderTexture UnityEngine_RenderTexture_GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor& desc) 2647 | 2648 | TOKEN: 100664933 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2649 | (C++) UnityEngine.Hash128::ComputeFromString(System.String,UnityEngine.Hash128&) 2650 | (C# ) System.Void UnityEngine_Hash128_ComputeFromString(System.String data,UnityEngine.Hash128& hash) 2651 | 2652 | TOKEN: 100664943 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2653 | (C++) UnityEngine.Hash128::Parse_Injected(System.String,UnityEngine.Hash128&) 2654 | (C# ) System.Void UnityEngine_Hash128_Parse_Injected(System.String hashString,UnityEngine.Hash128& ret) 2655 | 2656 | TOKEN: 100664944 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2657 | (C++) UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&) 2658 | (C# ) System.String UnityEngine_Hash128_Hash128ToStringImpl_Injected(UnityEngine.Hash128& hash) 2659 | 2660 | TOKEN: 100664945 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2661 | (C++) UnityEngine.Cursor::get_visible() 2662 | (C# ) System.Boolean UnityEngine_Cursor_get_visible() 2663 | 2664 | TOKEN: 100664946 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2665 | (C++) UnityEngine.Cursor::set_visible(System.Boolean) 2666 | (C# ) System.Void UnityEngine_Cursor_set_visible(System.Boolean value) 2667 | 2668 | TOKEN: 100664947 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2669 | (C++) UnityEngine.Cursor::get_lockState() 2670 | (C# ) UnityEngine.CursorLockMode UnityEngine_Cursor_get_lockState() 2671 | 2672 | TOKEN: 100664979 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2673 | (C++) UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String) 2674 | (C# ) System.Void UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(System.String s) 2675 | 2676 | TOKEN: 100665021 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2677 | (C++) UnityEngine.Gradient::Init() 2678 | (C# ) System.IntPtr UnityEngine_Gradient_Init() 2679 | 2680 | TOKEN: 100665022 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2681 | (C++) UnityEngine.Gradient::Cleanup() 2682 | (C# ) System.Void UnityEngine_Gradient_Cleanup() 2683 | 2684 | TOKEN: 100665023 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2685 | (C++) UnityEngine.Gradient::Internal_Equals(System.IntPtr) 2686 | (C# ) System.Boolean UnityEngine_Gradient_Internal_Equals(System.IntPtr other) 2687 | 2688 | TOKEN: 100665045 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2689 | (C++) UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) 2690 | (C# ) System.Void UnityEngine_Matrix4x4_GetLossyScale_Injected(UnityEngine.Matrix4x4& _unity_self,UnityEngine.Vector3& ret) 2691 | 2692 | TOKEN: 100665046 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2693 | (C++) UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) 2694 | (C# ) System.Void UnityEngine_Matrix4x4_TRS_Injected(UnityEngine.Vector3& pos,UnityEngine.Quaternion& q,UnityEngine.Vector3& s,UnityEngine.Matrix4x4& ret) 2695 | 2696 | TOKEN: 100665117 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2697 | (C++) UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) 2698 | (C# ) System.Void UnityEngine_Quaternion_FromToRotation_Injected(UnityEngine.Vector3& fromDirection,UnityEngine.Vector3& toDirection,UnityEngine.Quaternion& ret) 2699 | 2700 | TOKEN: 100665118 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2701 | (C++) UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) 2702 | (C# ) System.Void UnityEngine_Quaternion_Inverse_Injected(UnityEngine.Quaternion& rotation,UnityEngine.Quaternion& ret) 2703 | 2704 | TOKEN: 100665119 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2705 | (C++) UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) 2706 | (C# ) System.Void UnityEngine_Quaternion_Lerp_Injected(UnityEngine.Quaternion& a,UnityEngine.Quaternion& b,System.Single t,UnityEngine.Quaternion& ret) 2707 | 2708 | TOKEN: 100665120 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2709 | (C++) UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) 2710 | (C# ) System.Void UnityEngine_Quaternion_Internal_FromEulerRad_Injected(UnityEngine.Vector3& euler,UnityEngine.Quaternion& ret) 2711 | 2712 | TOKEN: 100665121 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2713 | (C++) UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) 2714 | (C# ) System.Void UnityEngine_Quaternion_Internal_ToEulerRad_Injected(UnityEngine.Quaternion& rotation,UnityEngine.Vector3& ret) 2715 | 2716 | TOKEN: 100665122 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2717 | (C++) UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) 2718 | (C# ) System.Void UnityEngine_Quaternion_AngleAxis_Injected(System.Single angle,UnityEngine.Vector3& axis,UnityEngine.Quaternion& ret) 2719 | 2720 | TOKEN: 100665123 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2721 | (C++) UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) 2722 | (C# ) System.Void UnityEngine_Quaternion_LookRotation_Injected(UnityEngine.Vector3& forward,UnityEngine.Vector3& upwards,UnityEngine.Quaternion& ret) 2723 | 2724 | TOKEN: 100665124 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2725 | (C++) UnityEngine.Mathf::NextPowerOfTwo(System.Int32) 2726 | (C# ) System.Int32 UnityEngine_Mathf_NextPowerOfTwo(System.Int32 value) 2727 | 2728 | TOKEN: 100665125 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2729 | (C++) UnityEngine.Mathf::GammaToLinearSpace(System.Single) 2730 | (C# ) System.Single UnityEngine_Mathf_GammaToLinearSpace(System.Single value) 2731 | 2732 | TOKEN: 100665126 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2733 | (C++) UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) 2734 | (C# ) System.Single UnityEngine_Mathf_PerlinNoise(System.Single x,System.Single y) 2735 | 2736 | TOKEN: 100665257 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2737 | (C++) UnityEngine.Ping::Internal_Destroy(System.IntPtr) 2738 | (C# ) System.Void UnityEngine_Ping_Internal_Destroy(System.IntPtr ptr) 2739 | 2740 | TOKEN: 100665258 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2741 | (C++) UnityEngine.Ping::Internal_Create(System.String) 2742 | (C# ) System.IntPtr UnityEngine_Ping_Internal_Create(System.String address) 2743 | 2744 | TOKEN: 100665260 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2745 | (C++) UnityEngine.Ping::Internal_IsDone() 2746 | (C# ) System.Boolean UnityEngine_Ping_Internal_IsDone() 2747 | 2748 | TOKEN: 100665261 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2749 | (C++) UnityEngine.Ping::get_time() 2750 | (C# ) System.Int32 UnityEngine_Ping_get_time() 2751 | 2752 | TOKEN: 100665278 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2753 | (C++) UnityEngine.PlayerConnectionInternal::IsConnected() 2754 | (C# ) System.Boolean UnityEngine_PlayerConnectionInternal_IsConnected() 2755 | 2756 | TOKEN: 100665279 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2757 | (C++) UnityEngine.PlayerConnectionInternal::Initialize() 2758 | (C# ) System.Void UnityEngine_PlayerConnectionInternal_Initialize() 2759 | 2760 | TOKEN: 100665280 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2761 | (C++) UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) 2762 | (C# ) System.Void UnityEngine_PlayerConnectionInternal_RegisterInternal(System.String messageId) 2763 | 2764 | TOKEN: 100665281 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2765 | (C++) UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) 2766 | (C# ) System.Void UnityEngine_PlayerConnectionInternal_UnregisterInternal(System.String messageId) 2767 | 2768 | TOKEN: 100665282 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2769 | (C++) UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) 2770 | (C# ) System.Void UnityEngine_PlayerConnectionInternal_SendMessage(System.String messageId,System.Byte[] data,System.Int32 playerId) 2771 | 2772 | TOKEN: 100665283 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2773 | (C++) UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) 2774 | (C# ) System.Boolean UnityEngine_PlayerConnectionInternal_TrySendMessage(System.String messageId,System.Byte[] data,System.Int32 playerId) 2775 | 2776 | TOKEN: 100665284 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2777 | (C++) UnityEngine.PlayerConnectionInternal::PollInternal() 2778 | (C# ) System.Void UnityEngine_PlayerConnectionInternal_PollInternal() 2779 | 2780 | TOKEN: 100665285 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2781 | (C++) UnityEngine.PlayerConnectionInternal::DisconnectAll() 2782 | (C# ) System.Void UnityEngine_PlayerConnectionInternal_DisconnectAll() 2783 | 2784 | TOKEN: 100665288 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2785 | (C++) UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) 2786 | (C# ) System.Boolean UnityEngine_PlayerPrefs_TrySetInt(System.String key,System.Int32 value) 2787 | 2788 | TOKEN: 100665289 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2789 | (C++) UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) 2790 | (C# ) System.Boolean UnityEngine_PlayerPrefs_TrySetSetString(System.String key,System.String value) 2791 | 2792 | TOKEN: 100665291 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2793 | (C++) UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) 2794 | (C# ) System.Int32 UnityEngine_PlayerPrefs_GetInt(System.String key,System.Int32 defaultValue) 2795 | 2796 | TOKEN: 100665293 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2797 | (C++) UnityEngine.PlayerPrefs::GetString(System.String,System.String) 2798 | (C# ) System.String UnityEngine_PlayerPrefs_GetString(System.String key,System.String defaultValue) 2799 | 2800 | TOKEN: 100665294 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 2801 | (C++) UnityEngine.PlayerPrefs::GetString(System.String) 2802 | (C# ) System.String UnityEngine_PlayerPrefs_GetString(System.String key) 2803 | 2804 | TOKEN: 100665295 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2805 | (C++) UnityEngine.PlayerPrefs::HasKey(System.String) 2806 | (C# ) System.Boolean UnityEngine_PlayerPrefs_HasKey(System.String key) 2807 | 2808 | TOKEN: 100665296 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2809 | (C++) UnityEngine.PlayerPrefs::Save() 2810 | (C# ) System.Void UnityEngine_PlayerPrefs_Save() 2811 | 2812 | TOKEN: 100665305 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2813 | (C++) UnityEngine.Random::Range(System.Single,System.Single) 2814 | (C# ) System.Single UnityEngine_Random_Range(System.Single minInclusive,System.Single maxInclusive) 2815 | 2816 | TOKEN: 100665306 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 2817 | (C++) UnityEngine.Random::Range(System.Int32,System.Int32) 2818 | (C# ) System.Int32 UnityEngine_Random_Range(System.Int32 minInclusive,System.Int32 maxExclusive) 2819 | 2820 | TOKEN: 100665307 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2821 | (C++) UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) 2822 | (C# ) System.Int32 UnityEngine_Random_RandomRangeInt(System.Int32 minInclusive,System.Int32 maxExclusive) 2823 | 2824 | TOKEN: 100665308 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2825 | (C++) UnityEngine.Random::get_value() 2826 | (C# ) System.Single UnityEngine_Random_get_value() 2827 | 2828 | TOKEN: 100665309 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2829 | (C++) UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&) 2830 | (C# ) System.Void UnityEngine_Random_GetRandomUnitCircle(UnityEngine.Vector2& output) 2831 | 2832 | TOKEN: 100665314 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2833 | (C++) UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type) 2834 | (C# ) UnityEngine.Object[] UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(System.Type type) 2835 | 2836 | TOKEN: 100665315 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2837 | (C++) UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String) 2838 | (C# ) UnityEngine.Shader UnityEngine_ResourcesAPIInternal_FindShaderByName(System.String name) 2839 | 2840 | TOKEN: 100665316 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2841 | (C++) UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) 2842 | (C# ) UnityEngine.Object UnityEngine_ResourcesAPIInternal_Load(System.String path,System.Type systemTypeInstance) 2843 | 2844 | TOKEN: 100665317 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2845 | (C++) UnityEngine.ResourcesAPIInternal::LoadAll(System.String,System.Type) 2846 | (C# ) UnityEngine.Object[] UnityEngine_ResourcesAPIInternal_LoadAll(System.String path,System.Type systemTypeInstance) 2847 | 2848 | TOKEN: 100665318 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2849 | (C++) UnityEngine.ResourcesAPIInternal::LoadAsyncInternal(System.String,System.Type) 2850 | (C# ) UnityEngine.ResourceRequest UnityEngine_ResourcesAPIInternal_LoadAsyncInternal(System.String path,System.Type type) 2851 | 2852 | TOKEN: 100665319 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2853 | (C++) UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object) 2854 | (C# ) System.Void UnityEngine_ResourcesAPIInternal_UnloadAsset(UnityEngine.Object assetToUnload) 2855 | 2856 | TOKEN: 100665337 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2857 | (C++) UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) 2858 | (C# ) UnityEngine.Object UnityEngine_Resources_GetBuiltinResource(System.Type type,System.String path) 2859 | 2860 | TOKEN: 100665338 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 2861 | (C++) UnityEngine.Resources::GetBuiltinResource(System.String) 2862 | (C# ) T UnityEngine_Resources_GetBuiltinResource(System.String path) 2863 | 2864 | TOKEN: 100665340 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2865 | (C++) UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) 2866 | (C# ) System.Void UnityEngine_AsyncOperation_InternalDestroy(System.IntPtr ptr) 2867 | 2868 | TOKEN: 100665341 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2869 | (C++) UnityEngine.AsyncOperation::get_isDone() 2870 | (C# ) System.Boolean UnityEngine_AsyncOperation_get_isDone() 2871 | 2872 | TOKEN: 100665342 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2873 | (C++) UnityEngine.AsyncOperation::get_progress() 2874 | (C# ) System.Single UnityEngine_AsyncOperation_get_progress() 2875 | 2876 | TOKEN: 100665343 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2877 | (C++) UnityEngine.AsyncOperation::set_priority(System.Int32) 2878 | (C# ) System.Void UnityEngine_AsyncOperation_set_priority(System.Int32 value) 2879 | 2880 | TOKEN: 100665344 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2881 | (C++) UnityEngine.AsyncOperation::get_allowSceneActivation() 2882 | (C# ) System.Boolean UnityEngine_AsyncOperation_get_allowSceneActivation() 2883 | 2884 | TOKEN: 100665345 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2885 | (C++) UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) 2886 | (C# ) System.Void UnityEngine_AsyncOperation_set_allowSceneActivation(System.Boolean value) 2887 | 2888 | TOKEN: 100665376 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2889 | (C++) UnityEngine.Behaviour::get_enabled() 2890 | (C# ) System.Boolean UnityEngine_Behaviour_get_enabled() 2891 | 2892 | TOKEN: 100665377 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2893 | (C++) UnityEngine.Behaviour::set_enabled(System.Boolean) 2894 | (C# ) System.Void UnityEngine_Behaviour_set_enabled(System.Boolean value) 2895 | 2896 | TOKEN: 100665378 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2897 | (C++) UnityEngine.Behaviour::get_isActiveAndEnabled() 2898 | (C# ) System.Boolean UnityEngine_Behaviour_get_isActiveAndEnabled() 2899 | 2900 | TOKEN: 100665381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2901 | (C++) UnityEngine.Component::get_transform() 2902 | (C# ) UnityEngine.Transform UnityEngine_Component_get_transform() 2903 | 2904 | TOKEN: 100665382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 2905 | (C++) UnityEngine.Component::get_gameObject() 2906 | (C# ) UnityEngine.GameObject UnityEngine_Component_get_gameObject() 2907 | 2908 | TOKEN: 100665383 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2909 | (C++) UnityEngine.Component::GetComponent(System.Type) 2910 | (C# ) UnityEngine.Component UnityEngine_Component_GetComponent(System.Type type) 2911 | 2912 | TOKEN: 100665384 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 2913 | (C++) UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) 2914 | (C# ) System.Void UnityEngine_Component_GetComponentFastPath(System.Type type,System.IntPtr oneFurtherThanResultValue) 2915 | 2916 | TOKEN: 100665385 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2917 | (C++) UnityEngine.Component::GetComponent() 2918 | (C# ) T UnityEngine_Component_GetComponent() 2919 | 2920 | TOKEN: 100665398 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2921 | (C++) UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) 2922 | (C# ) System.Void UnityEngine_Component_GetComponentsForListInternal(System.Type searchType,System.Object resultList) 2923 | 2924 | TOKEN: 100665403 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2925 | (C++) UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) 2926 | (C# ) System.Void UnityEngine_Component_SendMessageUpwards(System.String methodName,System.Object value,UnityEngine.SendMessageOptions options) 2927 | 2928 | TOKEN: 100665404 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2929 | (C++) UnityEngine.Component::SendMessageUpwards(System.String,UnityEngine.SendMessageOptions) 2930 | (C# ) System.Void UnityEngine_Component_SendMessageUpwards(System.String methodName,UnityEngine.SendMessageOptions options) 2931 | 2932 | TOKEN: 100665408 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2933 | (C++) UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) 2934 | (C# ) System.Void UnityEngine_Coroutine_ReleaseCoroutine(System.IntPtr ptr) 2935 | 2936 | TOKEN: 100665418 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 2937 | (C++) UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType) 2938 | (C# ) UnityEngine.GameObject UnityEngine_GameObject_CreatePrimitive(UnityEngine.PrimitiveType type) 2939 | 2940 | TOKEN: 100665419 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2941 | (C++) UnityEngine.GameObject::GetComponent() 2942 | (C# ) T UnityEngine_GameObject_GetComponent() 2943 | 2944 | TOKEN: 100665420 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2945 | (C++) UnityEngine.GameObject::GetComponent(System.Type) 2946 | (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponent(System.Type type) 2947 | 2948 | TOKEN: 100665421 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 2949 | (C++) UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) 2950 | (C# ) System.Void UnityEngine_GameObject_GetComponentFastPath(System.Type type,System.IntPtr oneFurtherThanResultValue) 2951 | 2952 | TOKEN: 100665422 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 2953 | (C++) UnityEngine.GameObject::GetComponentByName(System.String) 2954 | (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentByName(System.String type) 2955 | 2956 | TOKEN: 100665423 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2957 | (C++) UnityEngine.GameObject::GetComponent(System.String) 2958 | (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponent(System.String type) 2959 | 2960 | TOKEN: 100665424 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2961 | (C++) UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) 2962 | (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInChildren(System.Type type,System.Boolean includeInactive) 2963 | 2964 | TOKEN: 100665425 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2965 | (C++) UnityEngine.GameObject::GetComponentInChildren(System.Type) 2966 | (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInChildren(System.Type type) 2967 | 2968 | TOKEN: 100665426 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2969 | (C++) UnityEngine.GameObject::GetComponentInChildren() 2970 | (C# ) T UnityEngine_GameObject_GetComponentInChildren() 2971 | 2972 | TOKEN: 100665427 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2973 | (C++) UnityEngine.GameObject::GetComponentInChildren(System.Boolean) 2974 | (C# ) T UnityEngine_GameObject_GetComponentInChildren(System.Boolean includeInactive) 2975 | 2976 | TOKEN: 100665428 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 2977 | (C++) UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) 2978 | (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInParent(System.Type type,System.Boolean includeInactive) 2979 | 2980 | TOKEN: 100665429 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2981 | (C++) UnityEngine.GameObject::GetComponentInParent(System.Type) 2982 | (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInParent(System.Type type) 2983 | 2984 | TOKEN: 100665430 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2985 | (C++) UnityEngine.GameObject::GetComponentInParent() 2986 | (C# ) T UnityEngine_GameObject_GetComponentInParent() 2987 | 2988 | TOKEN: 100665431 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 2989 | (C++) UnityEngine.GameObject::GetComponentInParent(System.Boolean) 2990 | (C# ) T UnityEngine_GameObject_GetComponentInParent(System.Boolean includeInactive) 2991 | 2992 | TOKEN: 100665432 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 2993 | (C++) UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) 2994 | (C# ) System.Array UnityEngine_GameObject_GetComponentsInternal(System.Type type,System.Boolean useSearchTypeAsArrayReturnType,System.Boolean recursive,System.Boolean includeInactive,System.Boolean reverse,System.Object resultList) 2995 | 2996 | TOKEN: 100665450 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 2997 | (C++) UnityEngine.GameObject::TryGetComponentInternal(System.Type) 2998 | (C# ) UnityEngine.Component UnityEngine_GameObject_TryGetComponentInternal(System.Type type) 2999 | 3000 | TOKEN: 100665451 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3001 | (C++) UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr) 3002 | (C# ) System.Void UnityEngine_GameObject_TryGetComponentFastPath(System.Type type,System.IntPtr oneFurtherThanResultValue) 3003 | 3004 | TOKEN: 100665453 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3005 | (C++) UnityEngine.GameObject::SendMessageUpwards(System.String,UnityEngine.SendMessageOptions) 3006 | (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName,UnityEngine.SendMessageOptions options) 3007 | 3008 | TOKEN: 100665454 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3009 | (C++) UnityEngine.GameObject::SendMessage(System.String,UnityEngine.SendMessageOptions) 3010 | (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName,UnityEngine.SendMessageOptions options) 3011 | 3012 | TOKEN: 100665455 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3013 | (C++) UnityEngine.GameObject::BroadcastMessage(System.String,UnityEngine.SendMessageOptions) 3014 | (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName,UnityEngine.SendMessageOptions options) 3015 | 3016 | TOKEN: 100665456 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3017 | (C++) UnityEngine.GameObject::AddComponentInternal(System.String) 3018 | (C# ) UnityEngine.Component UnityEngine_GameObject_AddComponentInternal(System.String className) 3019 | 3020 | TOKEN: 100665457 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3021 | (C++) UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) 3022 | (C# ) UnityEngine.Component UnityEngine_GameObject_Internal_AddComponentWithType(System.Type componentType) 3023 | 3024 | TOKEN: 100665460 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3025 | (C++) UnityEngine.GameObject::get_transform() 3026 | (C# ) UnityEngine.Transform UnityEngine_GameObject_get_transform() 3027 | 3028 | TOKEN: 100665461 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3029 | (C++) UnityEngine.GameObject::get_layer() 3030 | (C# ) System.Int32 UnityEngine_GameObject_get_layer() 3031 | 3032 | TOKEN: 100665462 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3033 | (C++) UnityEngine.GameObject::set_layer(System.Int32) 3034 | (C# ) System.Void UnityEngine_GameObject_set_layer(System.Int32 value) 3035 | 3036 | TOKEN: 100665463 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3037 | (C++) UnityEngine.GameObject::get_active() 3038 | (C# ) System.Boolean UnityEngine_GameObject_get_active() 3039 | 3040 | TOKEN: 100665464 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3041 | (C++) UnityEngine.GameObject::set_active(System.Boolean) 3042 | (C# ) System.Void UnityEngine_GameObject_set_active(System.Boolean value) 3043 | 3044 | TOKEN: 100665465 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3045 | (C++) UnityEngine.GameObject::SetActive(System.Boolean) 3046 | (C# ) System.Void UnityEngine_GameObject_SetActive(System.Boolean value) 3047 | 3048 | TOKEN: 100665466 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3049 | (C++) UnityEngine.GameObject::get_activeSelf() 3050 | (C# ) System.Boolean UnityEngine_GameObject_get_activeSelf() 3051 | 3052 | TOKEN: 100665467 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3053 | (C++) UnityEngine.GameObject::get_activeInHierarchy() 3054 | (C# ) System.Boolean UnityEngine_GameObject_get_activeInHierarchy() 3055 | 3056 | TOKEN: 100665468 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3057 | (C++) UnityEngine.GameObject::SetActiveRecursively(System.Boolean) 3058 | (C# ) System.Void UnityEngine_GameObject_SetActiveRecursively(System.Boolean state) 3059 | 3060 | TOKEN: 100665469 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3061 | (C++) UnityEngine.GameObject::get_isStatic() 3062 | (C# ) System.Boolean UnityEngine_GameObject_get_isStatic() 3063 | 3064 | TOKEN: 100665470 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3065 | (C++) UnityEngine.GameObject::set_isStatic(System.Boolean) 3066 | (C# ) System.Void UnityEngine_GameObject_set_isStatic(System.Boolean value) 3067 | 3068 | TOKEN: 100665471 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3069 | (C++) UnityEngine.GameObject::get_isStaticBatchable() 3070 | (C# ) System.Boolean UnityEngine_GameObject_get_isStaticBatchable() 3071 | 3072 | TOKEN: 100665472 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3073 | (C++) UnityEngine.GameObject::get_tag() 3074 | (C# ) System.String UnityEngine_GameObject_get_tag() 3075 | 3076 | TOKEN: 100665473 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3077 | (C++) UnityEngine.GameObject::set_tag(System.String) 3078 | (C# ) System.Void UnityEngine_GameObject_set_tag(System.String value) 3079 | 3080 | TOKEN: 100665474 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3081 | (C++) UnityEngine.GameObject::CompareTag(System.String) 3082 | (C# ) System.Boolean UnityEngine_GameObject_CompareTag(System.String tag) 3083 | 3084 | TOKEN: 100665475 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3085 | (C++) UnityEngine.GameObject::FindGameObjectWithTag(System.String) 3086 | (C# ) UnityEngine.GameObject UnityEngine_GameObject_FindGameObjectWithTag(System.String tag) 3087 | 3088 | TOKEN: 100665476 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3089 | (C++) UnityEngine.GameObject::FindGameObjectsWithTag(System.String) 3090 | (C# ) UnityEngine.GameObject[] UnityEngine_GameObject_FindGameObjectsWithTag(System.String tag) 3091 | 3092 | TOKEN: 100665477 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3093 | (C++) UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) 3094 | (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName,System.Object value,UnityEngine.SendMessageOptions options) 3095 | 3096 | TOKEN: 100665478 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3097 | (C++) UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object) 3098 | (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName,System.Object value) 3099 | 3100 | TOKEN: 100665479 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3101 | (C++) UnityEngine.GameObject::SendMessageUpwards(System.String) 3102 | (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName) 3103 | 3104 | TOKEN: 100665480 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3105 | (C++) UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) 3106 | (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName,System.Object value,UnityEngine.SendMessageOptions options) 3107 | 3108 | TOKEN: 100665481 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3109 | (C++) UnityEngine.GameObject::SendMessage(System.String,System.Object) 3110 | (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName,System.Object value) 3111 | 3112 | TOKEN: 100665482 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3113 | (C++) UnityEngine.GameObject::SendMessage(System.String) 3114 | (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName) 3115 | 3116 | TOKEN: 100665483 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3117 | (C++) UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) 3118 | (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName,System.Object parameter,UnityEngine.SendMessageOptions options) 3119 | 3120 | TOKEN: 100665484 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3121 | (C++) UnityEngine.GameObject::BroadcastMessage(System.String,System.Object) 3122 | (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName,System.Object parameter) 3123 | 3124 | TOKEN: 100665485 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3125 | (C++) UnityEngine.GameObject::BroadcastMessage(System.String) 3126 | (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName) 3127 | 3128 | TOKEN: 100665489 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3129 | (C++) UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) 3130 | (C# ) System.Void UnityEngine_GameObject_Internal_CreateGameObject(UnityEngine.GameObject self,System.String name) 3131 | 3132 | TOKEN: 100665490 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3133 | (C++) UnityEngine.GameObject::Find(System.String) 3134 | (C# ) UnityEngine.GameObject UnityEngine_GameObject_Find(System.String name) 3135 | 3136 | TOKEN: 100665492 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3137 | (C++) UnityEngine.GameObject::get_sceneCullingMask() 3138 | (C# ) System.UInt64 UnityEngine_GameObject_get_sceneCullingMask() 3139 | 3140 | TOKEN: 100665494 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3141 | (C++) UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&) 3142 | (C# ) System.Void UnityEngine_GameObject_get_scene_Injected(UnityEngine.SceneManagement.Scene& ret) 3143 | 3144 | TOKEN: 100665497 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3145 | (C++) UnityEngine.LayerMask::NameToLayer(System.String) 3146 | (C# ) System.Int32 UnityEngine_LayerMask_NameToLayer(System.String layerName) 3147 | 3148 | TOKEN: 100665503 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3149 | (C++) UnityEngine.MonoBehaviour::IsInvoking() 3150 | (C# ) System.Boolean UnityEngine_MonoBehaviour_IsInvoking() 3151 | 3152 | TOKEN: 100665504 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3153 | (C++) UnityEngine.MonoBehaviour::CancelInvoke() 3154 | (C# ) System.Void UnityEngine_MonoBehaviour_CancelInvoke() 3155 | 3156 | TOKEN: 100665507 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3157 | (C++) UnityEngine.MonoBehaviour::CancelInvoke(System.String) 3158 | (C# ) System.Void UnityEngine_MonoBehaviour_CancelInvoke(System.String methodName) 3159 | 3160 | TOKEN: 100665508 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3161 | (C++) UnityEngine.MonoBehaviour::IsInvoking(System.String) 3162 | (C# ) System.Boolean UnityEngine_MonoBehaviour_IsInvoking(System.String methodName) 3163 | 3164 | TOKEN: 100665513 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3165 | (C++) UnityEngine.MonoBehaviour::StopCoroutine(System.Collections.IEnumerator) 3166 | (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutine(System.Collections.IEnumerator routine) 3167 | 3168 | TOKEN: 100665514 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3169 | (C++) UnityEngine.MonoBehaviour::StopCoroutine(UnityEngine.Coroutine) 3170 | (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutine(UnityEngine.Coroutine routine) 3171 | 3172 | TOKEN: 100665515 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3173 | (C++) UnityEngine.MonoBehaviour::StopCoroutine(System.String) 3174 | (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutine(System.String methodName) 3175 | 3176 | TOKEN: 100665516 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3177 | (C++) UnityEngine.MonoBehaviour::StopAllCoroutines() 3178 | (C# ) System.Void UnityEngine_MonoBehaviour_StopAllCoroutines() 3179 | 3180 | TOKEN: 100665517 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3181 | (C++) UnityEngine.MonoBehaviour::get_useGUILayout() 3182 | (C# ) System.Boolean UnityEngine_MonoBehaviour_get_useGUILayout() 3183 | 3184 | TOKEN: 100665518 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3185 | (C++) UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) 3186 | (C# ) System.Void UnityEngine_MonoBehaviour_set_useGUILayout(System.Boolean value) 3187 | 3188 | TOKEN: 100665520 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3189 | (C++) UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) 3190 | (C# ) System.Void UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(UnityEngine.MonoBehaviour self) 3191 | 3192 | TOKEN: 100665521 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3193 | (C++) UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) 3194 | (C# ) System.Boolean UnityEngine_MonoBehaviour_Internal_IsInvokingAll(UnityEngine.MonoBehaviour self) 3195 | 3196 | TOKEN: 100665522 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3197 | (C++) UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) 3198 | (C# ) System.Void UnityEngine_MonoBehaviour_InvokeDelayed(UnityEngine.MonoBehaviour self,System.String methodName,System.Single time,System.Single repeatRate) 3199 | 3200 | TOKEN: 100665523 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3201 | (C++) UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) 3202 | (C# ) System.Void UnityEngine_MonoBehaviour_CancelInvoke(UnityEngine.MonoBehaviour self,System.String methodName) 3203 | 3204 | TOKEN: 100665524 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3205 | (C++) UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) 3206 | (C# ) System.Boolean UnityEngine_MonoBehaviour_IsInvoking(UnityEngine.MonoBehaviour self,System.String methodName) 3207 | 3208 | TOKEN: 100665525 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3209 | (C++) UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) 3210 | (C# ) System.Boolean UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(UnityEngine.Object obj) 3211 | 3212 | TOKEN: 100665526 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3213 | (C++) UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) 3214 | (C# ) UnityEngine.Coroutine UnityEngine_MonoBehaviour_StartCoroutineManaged(System.String methodName,System.Object value) 3215 | 3216 | TOKEN: 100665527 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3217 | (C++) UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) 3218 | (C# ) UnityEngine.Coroutine UnityEngine_MonoBehaviour_StartCoroutineManaged2(System.Collections.IEnumerator enumerator) 3219 | 3220 | TOKEN: 100665528 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3221 | (C++) UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) 3222 | (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutineManaged(UnityEngine.Coroutine routine) 3223 | 3224 | TOKEN: 100665529 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3225 | (C++) UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) 3226 | (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator routine) 3227 | 3228 | TOKEN: 100665530 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3229 | (C++) UnityEngine.MonoBehaviour::GetScriptClassName() 3230 | (C# ) System.String UnityEngine_MonoBehaviour_GetScriptClassName() 3231 | 3232 | TOKEN: 100665537 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3233 | (C++) UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) 3234 | (C# ) System.Void UnityEngine_NoAllocHelpers_Internal_ResizeList(System.Object list,System.Int32 size) 3235 | 3236 | TOKEN: 100665538 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3237 | (C++) UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) 3238 | (C# ) System.Array UnityEngine_NoAllocHelpers_ExtractArrayFromList(System.Object list) 3239 | 3240 | TOKEN: 100665547 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3241 | (C++) UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) 3242 | (C# ) System.Void UnityEngine_ScriptableObject_CreateScriptableObject(UnityEngine.ScriptableObject self) 3243 | 3244 | TOKEN: 100665548 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3245 | (C++) UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) 3246 | (C# ) UnityEngine.ScriptableObject UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(System.Type type,System.Boolean applyDefaultsAndReset) 3247 | 3248 | TOKEN: 100665559 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3249 | (C++) UnityEngine.TextAsset::get_bytes() 3250 | (C# ) System.Byte[] UnityEngine_TextAsset_get_bytes() 3251 | 3252 | TOKEN: 100665560 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3253 | (C++) UnityEngine.TextAsset::GetPreviewBytes(System.Int32) 3254 | (C# ) System.Byte[] UnityEngine_TextAsset_GetPreviewBytes(System.Int32 maxByteCount) 3255 | 3256 | TOKEN: 100665561 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3257 | (C++) UnityEngine.TextAsset::Internal_CreateInstance(UnityEngine.TextAsset,System.String) 3258 | (C# ) System.Void UnityEngine_TextAsset_Internal_CreateInstance(UnityEngine.TextAsset self,System.String text) 3259 | 3260 | TOKEN: 100665594 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3261 | (C++) UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) 3262 | (C# ) System.Void UnityEngine_Object_Destroy(UnityEngine.Object obj,System.Single t) 3263 | 3264 | TOKEN: 100665595 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 3265 | (C++) UnityEngine.Object::Destroy(UnityEngine.Object) 3266 | (C# ) System.Void UnityEngine_Object_Destroy(UnityEngine.Object obj) 3267 | 3268 | TOKEN: 100665596 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3269 | (C++) UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) 3270 | (C# ) System.Void UnityEngine_Object_DestroyImmediate(UnityEngine.Object obj,System.Boolean allowDestroyingAssets) 3271 | 3272 | TOKEN: 100665597 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 3273 | (C++) UnityEngine.Object::DestroyImmediate(UnityEngine.Object) 3274 | (C# ) System.Void UnityEngine_Object_DestroyImmediate(UnityEngine.Object obj) 3275 | 3276 | TOKEN: 100665598 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 3277 | (C++) UnityEngine.Object::FindObjectsOfType(System.Type) 3278 | (C# ) UnityEngine.Object[] UnityEngine_Object_FindObjectsOfType(System.Type type) 3279 | 3280 | TOKEN: 100665599 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3281 | (C++) UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) 3282 | (C# ) UnityEngine.Object[] UnityEngine_Object_FindObjectsOfType(System.Type type,System.Boolean includeInactive) 3283 | 3284 | TOKEN: 100665600 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3285 | (C++) UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) 3286 | (C# ) System.Void UnityEngine_Object_DontDestroyOnLoad(UnityEngine.Object target) 3287 | 3288 | TOKEN: 100665601 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3289 | (C++) UnityEngine.Object::get_hideFlags() 3290 | (C# ) UnityEngine.HideFlags UnityEngine_Object_get_hideFlags() 3291 | 3292 | TOKEN: 100665602 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3293 | (C++) UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) 3294 | (C# ) System.Void UnityEngine_Object_set_hideFlags(UnityEngine.HideFlags value) 3295 | 3296 | TOKEN: 100665606 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3297 | (C++) UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type) 3298 | (C# ) UnityEngine.Object[] UnityEngine_Object_FindObjectsOfTypeIncludingAssets(System.Type type) 3299 | 3300 | TOKEN: 100665607 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 3301 | (C++) UnityEngine.Object::FindObjectsOfType() 3302 | (C# ) T[] UnityEngine_Object_FindObjectsOfType() 3303 | 3304 | TOKEN: 100665608 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 3305 | (C++) UnityEngine.Object::FindObjectsOfType(System.Boolean) 3306 | (C# ) T[] UnityEngine_Object_FindObjectsOfType(System.Boolean includeInactive) 3307 | 3308 | TOKEN: 100665615 Attributes: [CompilerControlled, Public, Virtual, HideBySig] ImplAttributes: [Managed] 3309 | (C++) UnityEngine.Object::ToString() 3310 | (C# ) System.String UnityEngine_Object_ToString() 3311 | 3312 | TOKEN: 100665618 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3313 | (C++) UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() 3314 | (C# ) System.Int32 UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject() 3315 | 3316 | TOKEN: 100665619 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3317 | (C++) UnityEngine.Object::CurrentThreadIsMainThread() 3318 | (C# ) System.Boolean UnityEngine_Object_CurrentThreadIsMainThread() 3319 | 3320 | TOKEN: 100665620 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3321 | (C++) UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) 3322 | (C# ) UnityEngine.Object UnityEngine_Object_Internal_CloneSingle(UnityEngine.Object data) 3323 | 3324 | TOKEN: 100665621 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3325 | (C++) UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) 3326 | (C# ) UnityEngine.Object UnityEngine_Object_Internal_CloneSingleWithParent(UnityEngine.Object data,UnityEngine.Transform parent,System.Boolean worldPositionStays) 3327 | 3328 | TOKEN: 100665624 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3329 | (C++) UnityEngine.Object::ToString(UnityEngine.Object) 3330 | (C# ) System.String UnityEngine_Object_ToString(UnityEngine.Object obj) 3331 | 3332 | TOKEN: 100665625 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3333 | (C++) UnityEngine.Object::GetName(UnityEngine.Object) 3334 | (C# ) System.String UnityEngine_Object_GetName(UnityEngine.Object obj) 3335 | 3336 | TOKEN: 100665626 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3337 | (C++) UnityEngine.Object::IsPersistent(UnityEngine.Object) 3338 | (C# ) System.Boolean UnityEngine_Object_IsPersistent(UnityEngine.Object obj) 3339 | 3340 | TOKEN: 100665627 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3341 | (C++) UnityEngine.Object::SetName(UnityEngine.Object,System.String) 3342 | (C# ) System.Void UnityEngine_Object_SetName(UnityEngine.Object obj,System.String name) 3343 | 3344 | TOKEN: 100665628 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3345 | (C++) UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32) 3346 | (C# ) System.Boolean UnityEngine_Object_DoesObjectWithInstanceIDExist(System.Int32 instanceID) 3347 | 3348 | TOKEN: 100665629 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3349 | (C++) UnityEngine.Object::FindObjectFromInstanceID(System.Int32) 3350 | (C# ) UnityEngine.Object UnityEngine_Object_FindObjectFromInstanceID(System.Int32 instanceID) 3351 | 3352 | TOKEN: 100665630 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3353 | (C++) UnityEngine.Object::ForceLoadFromInstanceID(System.Int32) 3354 | (C# ) UnityEngine.Object UnityEngine_Object_ForceLoadFromInstanceID(System.Int32 instanceID) 3355 | 3356 | TOKEN: 100665633 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3357 | (C++) UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) 3358 | (C# ) UnityEngine.Object UnityEngine_Object_Internal_InstantiateSingle_Injected(UnityEngine.Object data,UnityEngine.Vector3& pos,UnityEngine.Quaternion& rot) 3359 | 3360 | TOKEN: 100665634 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3361 | (C++) UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) 3362 | (C# ) UnityEngine.Object UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object data,UnityEngine.Transform parent,UnityEngine.Vector3& pos,UnityEngine.Quaternion& rot) 3363 | 3364 | TOKEN: 100665661 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3365 | (C++) UnityEngine.ComputeShader::FindKernel(System.String) 3366 | (C# ) System.Int32 UnityEngine_ComputeShader_FindKernel(System.String name) 3367 | 3368 | TOKEN: 100665696 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3369 | (C++) UnityEngine.SystemInfo::GetBatteryLevel() 3370 | (C# ) System.Single UnityEngine_SystemInfo_GetBatteryLevel() 3371 | 3372 | TOKEN: 100665697 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3373 | (C++) UnityEngine.SystemInfo::GetBatteryStatus() 3374 | (C# ) UnityEngine.BatteryStatus UnityEngine_SystemInfo_GetBatteryStatus() 3375 | 3376 | TOKEN: 100665698 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3377 | (C++) UnityEngine.SystemInfo::GetOperatingSystem() 3378 | (C# ) System.String UnityEngine_SystemInfo_GetOperatingSystem() 3379 | 3380 | TOKEN: 100665699 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3381 | (C++) UnityEngine.SystemInfo::GetOperatingSystemFamily() 3382 | (C# ) UnityEngine.OperatingSystemFamily UnityEngine_SystemInfo_GetOperatingSystemFamily() 3383 | 3384 | TOKEN: 100665700 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3385 | (C++) UnityEngine.SystemInfo::GetProcessorType() 3386 | (C# ) System.String UnityEngine_SystemInfo_GetProcessorType() 3387 | 3388 | TOKEN: 100665701 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3389 | (C++) UnityEngine.SystemInfo::GetProcessorCount() 3390 | (C# ) System.Int32 UnityEngine_SystemInfo_GetProcessorCount() 3391 | 3392 | TOKEN: 100665702 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3393 | (C++) UnityEngine.SystemInfo::GetPhysicalMemoryMB() 3394 | (C# ) System.Int32 UnityEngine_SystemInfo_GetPhysicalMemoryMB() 3395 | 3396 | TOKEN: 100665703 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3397 | (C++) UnityEngine.SystemInfo::GetDeviceUniqueIdentifier() 3398 | (C# ) System.String UnityEngine_SystemInfo_GetDeviceUniqueIdentifier() 3399 | 3400 | TOKEN: 100665704 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3401 | (C++) UnityEngine.SystemInfo::GetDeviceName() 3402 | (C# ) System.String UnityEngine_SystemInfo_GetDeviceName() 3403 | 3404 | TOKEN: 100665705 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3405 | (C++) UnityEngine.SystemInfo::GetDeviceModel() 3406 | (C# ) System.String UnityEngine_SystemInfo_GetDeviceModel() 3407 | 3408 | TOKEN: 100665706 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3409 | (C++) UnityEngine.SystemInfo::SupportsVibration() 3410 | (C# ) System.Boolean UnityEngine_SystemInfo_SupportsVibration() 3411 | 3412 | TOKEN: 100665707 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3413 | (C++) UnityEngine.SystemInfo::GetDeviceType() 3414 | (C# ) UnityEngine.DeviceType UnityEngine_SystemInfo_GetDeviceType() 3415 | 3416 | TOKEN: 100665708 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3417 | (C++) UnityEngine.SystemInfo::GetGraphicsMemorySize() 3418 | (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsMemorySize() 3419 | 3420 | TOKEN: 100665709 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3421 | (C++) UnityEngine.SystemInfo::GetGraphicsDeviceName() 3422 | (C# ) System.String UnityEngine_SystemInfo_GetGraphicsDeviceName() 3423 | 3424 | TOKEN: 100665710 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3425 | (C++) UnityEngine.SystemInfo::GetGraphicsDeviceVendor() 3426 | (C# ) System.String UnityEngine_SystemInfo_GetGraphicsDeviceVendor() 3427 | 3428 | TOKEN: 100665711 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3429 | (C++) UnityEngine.SystemInfo::GetGraphicsDeviceID() 3430 | (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsDeviceID() 3431 | 3432 | TOKEN: 100665712 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3433 | (C++) UnityEngine.SystemInfo::GetGraphicsDeviceVendorID() 3434 | (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsDeviceVendorID() 3435 | 3436 | TOKEN: 100665713 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3437 | (C++) UnityEngine.SystemInfo::GetGraphicsDeviceType() 3438 | (C# ) UnityEngine.Rendering.GraphicsDeviceType UnityEngine_SystemInfo_GetGraphicsDeviceType() 3439 | 3440 | TOKEN: 100665714 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3441 | (C++) UnityEngine.SystemInfo::GetGraphicsDeviceVersion() 3442 | (C# ) System.String UnityEngine_SystemInfo_GetGraphicsDeviceVersion() 3443 | 3444 | TOKEN: 100665715 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3445 | (C++) UnityEngine.SystemInfo::GetGraphicsShaderLevel() 3446 | (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsShaderLevel() 3447 | 3448 | TOKEN: 100665716 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3449 | (C++) UnityEngine.SystemInfo::GetGraphicsMultiThreaded() 3450 | (C# ) System.Boolean UnityEngine_SystemInfo_GetGraphicsMultiThreaded() 3451 | 3452 | TOKEN: 100665717 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3453 | (C++) UnityEngine.SystemInfo::GetRenderingThreadingMode() 3454 | (C# ) UnityEngine.Rendering.RenderingThreadingMode UnityEngine_SystemInfo_GetRenderingThreadingMode() 3455 | 3456 | TOKEN: 100665718 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3457 | (C++) UnityEngine.SystemInfo::GetCopyTextureSupport() 3458 | (C# ) UnityEngine.Rendering.CopyTextureSupport UnityEngine_SystemInfo_GetCopyTextureSupport() 3459 | 3460 | TOKEN: 100665719 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3461 | (C++) UnityEngine.SystemInfo::SupportsComputeShaders() 3462 | (C# ) System.Boolean UnityEngine_SystemInfo_SupportsComputeShaders() 3463 | 3464 | TOKEN: 100665720 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3465 | (C++) UnityEngine.SystemInfo::SupportsGeometryShaders() 3466 | (C# ) System.Boolean UnityEngine_SystemInfo_SupportsGeometryShaders() 3467 | 3468 | TOKEN: 100665721 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3469 | (C++) UnityEngine.SystemInfo::SupportsInstancing() 3470 | (C# ) System.Boolean UnityEngine_SystemInfo_SupportsInstancing() 3471 | 3472 | TOKEN: 100665722 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3473 | (C++) UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat) 3474 | (C# ) System.Boolean UnityEngine_SystemInfo_HasRenderTextureNative(UnityEngine.RenderTextureFormat format) 3475 | 3476 | TOKEN: 100665723 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3477 | (C++) UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) 3478 | (C# ) System.Boolean UnityEngine_SystemInfo_SupportsTextureFormatNative(UnityEngine.TextureFormat format) 3479 | 3480 | TOKEN: 100665724 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3481 | (C++) UnityEngine.SystemInfo::GetNPOTSupport() 3482 | (C# ) UnityEngine.NPOTSupport UnityEngine_SystemInfo_GetNPOTSupport() 3483 | 3484 | TOKEN: 100665725 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3485 | (C++) UnityEngine.SystemInfo::GetMaxTextureSize() 3486 | (C# ) System.Int32 UnityEngine_SystemInfo_GetMaxTextureSize() 3487 | 3488 | TOKEN: 100665726 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3489 | (C++) UnityEngine.SystemInfo::SupportsRayTracing() 3490 | (C# ) System.Boolean UnityEngine_SystemInfo_SupportsRayTracing() 3491 | 3492 | TOKEN: 100665727 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3493 | (C++) UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) 3494 | (C# ) System.Boolean UnityEngine_SystemInfo_IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.FormatUsage usage) 3495 | 3496 | TOKEN: 100665728 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3497 | (C++) UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) 3498 | (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine_SystemInfo_GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.FormatUsage usage) 3499 | 3500 | TOKEN: 100665729 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3501 | (C++) UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) 3502 | (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine_SystemInfo_GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat format) 3503 | 3504 | TOKEN: 100665732 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3505 | (C++) UnityEngine.Time::get_time() 3506 | (C# ) System.Single UnityEngine_Time_get_time() 3507 | 3508 | TOKEN: 100665733 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3509 | (C++) UnityEngine.Time::get_deltaTime() 3510 | (C# ) System.Single UnityEngine_Time_get_deltaTime() 3511 | 3512 | TOKEN: 100665734 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3513 | (C++) UnityEngine.Time::get_fixedTime() 3514 | (C# ) System.Single UnityEngine_Time_get_fixedTime() 3515 | 3516 | TOKEN: 100665735 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3517 | (C++) UnityEngine.Time::get_unscaledTime() 3518 | (C# ) System.Single UnityEngine_Time_get_unscaledTime() 3519 | 3520 | TOKEN: 100665736 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3521 | (C++) UnityEngine.Time::get_unscaledDeltaTime() 3522 | (C# ) System.Single UnityEngine_Time_get_unscaledDeltaTime() 3523 | 3524 | TOKEN: 100665737 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3525 | (C++) UnityEngine.Time::get_fixedDeltaTime() 3526 | (C# ) System.Single UnityEngine_Time_get_fixedDeltaTime() 3527 | 3528 | TOKEN: 100665738 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3529 | (C++) UnityEngine.Time::get_smoothDeltaTime() 3530 | (C# ) System.Single UnityEngine_Time_get_smoothDeltaTime() 3531 | 3532 | TOKEN: 100665739 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3533 | (C++) UnityEngine.Time::get_timeScale() 3534 | (C# ) System.Single UnityEngine_Time_get_timeScale() 3535 | 3536 | TOKEN: 100665740 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3537 | (C++) UnityEngine.Time::get_frameCount() 3538 | (C# ) System.Int32 UnityEngine_Time_get_frameCount() 3539 | 3540 | TOKEN: 100665741 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3541 | (C++) UnityEngine.Time::get_realtimeSinceStartup() 3542 | (C# ) System.Single UnityEngine_Time_get_realtimeSinceStartup() 3543 | 3544 | TOKEN: 100665742 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3545 | (C++) UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) 3546 | (C# ) System.Void UnityEngine_TouchScreenKeyboard_Internal_Destroy(System.IntPtr ptr) 3547 | 3548 | TOKEN: 100665746 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3549 | (C++) UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) 3550 | (C# ) System.IntPtr UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments& arguments,System.String text,System.String textPlaceholder) 3551 | 3552 | TOKEN: 100665752 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3553 | (C++) UnityEngine.TouchScreenKeyboard::get_text() 3554 | (C# ) System.String UnityEngine_TouchScreenKeyboard_get_text() 3555 | 3556 | TOKEN: 100665753 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3557 | (C++) UnityEngine.TouchScreenKeyboard::set_text(System.String) 3558 | (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_text(System.String value) 3559 | 3560 | TOKEN: 100665754 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3561 | (C++) UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) 3562 | (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_hideInput(System.Boolean value) 3563 | 3564 | TOKEN: 100665755 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3565 | (C++) UnityEngine.TouchScreenKeyboard::get_active() 3566 | (C# ) System.Boolean UnityEngine_TouchScreenKeyboard_get_active() 3567 | 3568 | TOKEN: 100665756 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3569 | (C++) UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) 3570 | (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_active(System.Boolean value) 3571 | 3572 | TOKEN: 100665757 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3573 | (C++) UnityEngine.TouchScreenKeyboard::get_status() 3574 | (C# ) UnityEngine.TouchScreenKeyboard.Status UnityEngine_TouchScreenKeyboard_get_status() 3575 | 3576 | TOKEN: 100665758 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3577 | (C++) UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) 3578 | (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_characterLimit(System.Int32 value) 3579 | 3580 | TOKEN: 100665759 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3581 | (C++) UnityEngine.TouchScreenKeyboard::get_canGetSelection() 3582 | (C# ) System.Boolean UnityEngine_TouchScreenKeyboard_get_canGetSelection() 3583 | 3584 | TOKEN: 100665760 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3585 | (C++) UnityEngine.TouchScreenKeyboard::get_canSetSelection() 3586 | (C# ) System.Boolean UnityEngine_TouchScreenKeyboard_get_canSetSelection() 3587 | 3588 | TOKEN: 100665763 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3589 | (C++) UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) 3590 | (C# ) System.Void UnityEngine_TouchScreenKeyboard_GetSelection(System.Int32& start,System.Int32& length) 3591 | 3592 | TOKEN: 100665764 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3593 | (C++) UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) 3594 | (C# ) System.Void UnityEngine_TouchScreenKeyboard_SetSelection(System.Int32 start,System.Int32 length) 3595 | 3596 | TOKEN: 100665786 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3597 | (C++) UnityEngine.RectTransform::get_drivenByObject() 3598 | (C# ) UnityEngine.Object UnityEngine_RectTransform_get_drivenByObject() 3599 | 3600 | TOKEN: 100665787 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3601 | (C++) UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object) 3602 | (C# ) System.Void UnityEngine_RectTransform_set_drivenByObject(UnityEngine.Object value) 3603 | 3604 | TOKEN: 100665788 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3605 | (C++) UnityEngine.RectTransform::get_drivenProperties() 3606 | (C# ) UnityEngine.DrivenTransformProperties UnityEngine_RectTransform_get_drivenProperties() 3607 | 3608 | TOKEN: 100665789 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3609 | (C++) UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties) 3610 | (C# ) System.Void UnityEngine_RectTransform_set_drivenProperties(UnityEngine.DrivenTransformProperties value) 3611 | 3612 | TOKEN: 100665790 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3613 | (C++) UnityEngine.RectTransform::ForceUpdateRectTransforms() 3614 | (C# ) System.Void UnityEngine_RectTransform_ForceUpdateRectTransforms() 3615 | 3616 | TOKEN: 100665799 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3617 | (C++) UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) 3618 | (C# ) System.Void UnityEngine_RectTransform_get_rect_Injected(UnityEngine.Rect& ret) 3619 | 3620 | TOKEN: 100665800 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3621 | (C++) UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) 3622 | (C# ) System.Void UnityEngine_RectTransform_get_anchorMin_Injected(UnityEngine.Vector2& ret) 3623 | 3624 | TOKEN: 100665801 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3625 | (C++) UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) 3626 | (C# ) System.Void UnityEngine_RectTransform_set_anchorMin_Injected(UnityEngine.Vector2& value) 3627 | 3628 | TOKEN: 100665802 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3629 | (C++) UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) 3630 | (C# ) System.Void UnityEngine_RectTransform_get_anchorMax_Injected(UnityEngine.Vector2& ret) 3631 | 3632 | TOKEN: 100665803 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3633 | (C++) UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) 3634 | (C# ) System.Void UnityEngine_RectTransform_set_anchorMax_Injected(UnityEngine.Vector2& value) 3635 | 3636 | TOKEN: 100665804 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3637 | (C++) UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) 3638 | (C# ) System.Void UnityEngine_RectTransform_get_anchoredPosition_Injected(UnityEngine.Vector2& ret) 3639 | 3640 | TOKEN: 100665805 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3641 | (C++) UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) 3642 | (C# ) System.Void UnityEngine_RectTransform_set_anchoredPosition_Injected(UnityEngine.Vector2& value) 3643 | 3644 | TOKEN: 100665806 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3645 | (C++) UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) 3646 | (C# ) System.Void UnityEngine_RectTransform_get_sizeDelta_Injected(UnityEngine.Vector2& ret) 3647 | 3648 | TOKEN: 100665807 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3649 | (C++) UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) 3650 | (C# ) System.Void UnityEngine_RectTransform_set_sizeDelta_Injected(UnityEngine.Vector2& value) 3651 | 3652 | TOKEN: 100665808 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3653 | (C++) UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) 3654 | (C# ) System.Void UnityEngine_RectTransform_get_pivot_Injected(UnityEngine.Vector2& ret) 3655 | 3656 | TOKEN: 100665809 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3657 | (C++) UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) 3658 | (C# ) System.Void UnityEngine_RectTransform_set_pivot_Injected(UnityEngine.Vector2& value) 3659 | 3660 | TOKEN: 100665838 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3661 | (C++) UnityEngine.Transform::GetRotationOrderInternal() 3662 | (C# ) System.Int32 UnityEngine_Transform_GetRotationOrderInternal() 3663 | 3664 | TOKEN: 100665839 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3665 | (C++) UnityEngine.Transform::SetRotationOrderInternal(UnityEngine.RotationOrder) 3666 | (C# ) System.Void UnityEngine_Transform_SetRotationOrderInternal(UnityEngine.RotationOrder rotationOrder) 3667 | 3668 | TOKEN: 100665846 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3669 | (C++) UnityEngine.Transform::GetParent() 3670 | (C# ) UnityEngine.Transform UnityEngine_Transform_GetParent() 3671 | 3672 | TOKEN: 100665847 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 3673 | (C++) UnityEngine.Transform::SetParent(UnityEngine.Transform) 3674 | (C# ) System.Void UnityEngine_Transform_SetParent(UnityEngine.Transform p) 3675 | 3676 | TOKEN: 100665848 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3677 | (C++) UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) 3678 | (C# ) System.Void UnityEngine_Transform_SetParent(UnityEngine.Transform parent,System.Boolean worldPositionStays) 3679 | 3680 | TOKEN: 100665884 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3681 | (C++) UnityEngine.Transform::GetRoot() 3682 | (C# ) UnityEngine.Transform UnityEngine_Transform_GetRoot() 3683 | 3684 | TOKEN: 100665885 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3685 | (C++) UnityEngine.Transform::get_childCount() 3686 | (C# ) System.Int32 UnityEngine_Transform_get_childCount() 3687 | 3688 | TOKEN: 100665886 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3689 | (C++) UnityEngine.Transform::DetachChildren() 3690 | (C# ) System.Void UnityEngine_Transform_DetachChildren() 3691 | 3692 | TOKEN: 100665887 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3693 | (C++) UnityEngine.Transform::SetAsFirstSibling() 3694 | (C# ) System.Void UnityEngine_Transform_SetAsFirstSibling() 3695 | 3696 | TOKEN: 100665888 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3697 | (C++) UnityEngine.Transform::SetAsLastSibling() 3698 | (C# ) System.Void UnityEngine_Transform_SetAsLastSibling() 3699 | 3700 | TOKEN: 100665889 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3701 | (C++) UnityEngine.Transform::SetSiblingIndex(System.Int32) 3702 | (C# ) System.Void UnityEngine_Transform_SetSiblingIndex(System.Int32 index) 3703 | 3704 | TOKEN: 100665890 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3705 | (C++) UnityEngine.Transform::MoveAfterSibling(UnityEngine.Transform,System.Boolean) 3706 | (C# ) System.Void UnityEngine_Transform_MoveAfterSibling(UnityEngine.Transform transform,System.Boolean notifyEditorAndMarkDirty) 3707 | 3708 | TOKEN: 100665891 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3709 | (C++) UnityEngine.Transform::GetSiblingIndex() 3710 | (C# ) System.Int32 UnityEngine_Transform_GetSiblingIndex() 3711 | 3712 | TOKEN: 100665892 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 3713 | (C++) UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) 3714 | (C# ) UnityEngine.Transform UnityEngine_Transform_FindRelativeTransformWithPath(UnityEngine.Transform transform,System.String path,System.Boolean isActiveOnly) 3715 | 3716 | TOKEN: 100665894 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3717 | (C++) UnityEngine.Transform::SendTransformChangedScale() 3718 | (C# ) System.Void UnityEngine_Transform_SendTransformChangedScale() 3719 | 3720 | TOKEN: 100665896 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3721 | (C++) UnityEngine.Transform::IsChildOf(UnityEngine.Transform) 3722 | (C# ) System.Boolean UnityEngine_Transform_IsChildOf(UnityEngine.Transform parent) 3723 | 3724 | TOKEN: 100665897 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3725 | (C++) UnityEngine.Transform::get_hasChanged() 3726 | (C# ) System.Boolean UnityEngine_Transform_get_hasChanged() 3727 | 3728 | TOKEN: 100665898 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3729 | (C++) UnityEngine.Transform::set_hasChanged(System.Boolean) 3730 | (C# ) System.Void UnityEngine_Transform_set_hasChanged(System.Boolean value) 3731 | 3732 | TOKEN: 100665903 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3733 | (C++) UnityEngine.Transform::GetChild(System.Int32) 3734 | (C# ) UnityEngine.Transform UnityEngine_Transform_GetChild(System.Int32 index) 3735 | 3736 | TOKEN: 100665904 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3737 | (C++) UnityEngine.Transform::GetChildCount() 3738 | (C# ) System.Int32 UnityEngine_Transform_GetChildCount() 3739 | 3740 | TOKEN: 100665907 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3741 | (C++) UnityEngine.Transform::internal_getHierarchyCapacity() 3742 | (C# ) System.Int32 UnityEngine_Transform_internal_getHierarchyCapacity() 3743 | 3744 | TOKEN: 100665908 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3745 | (C++) UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32) 3746 | (C# ) System.Void UnityEngine_Transform_internal_setHierarchyCapacity(System.Int32 value) 3747 | 3748 | TOKEN: 100665910 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3749 | (C++) UnityEngine.Transform::internal_getHierarchyCount() 3750 | (C# ) System.Int32 UnityEngine_Transform_internal_getHierarchyCount() 3751 | 3752 | TOKEN: 100665911 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3753 | (C++) UnityEngine.Transform::IsNonUniformScaleTransform() 3754 | (C# ) System.Boolean UnityEngine_Transform_IsNonUniformScaleTransform() 3755 | 3756 | TOKEN: 100665912 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3757 | (C++) UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) 3758 | (C# ) System.Void UnityEngine_Transform_get_position_Injected(UnityEngine.Vector3& ret) 3759 | 3760 | TOKEN: 100665913 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3761 | (C++) UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) 3762 | (C# ) System.Void UnityEngine_Transform_set_position_Injected(UnityEngine.Vector3& value) 3763 | 3764 | TOKEN: 100665914 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3765 | (C++) UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) 3766 | (C# ) System.Void UnityEngine_Transform_get_localPosition_Injected(UnityEngine.Vector3& ret) 3767 | 3768 | TOKEN: 100665915 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3769 | (C++) UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) 3770 | (C# ) System.Void UnityEngine_Transform_set_localPosition_Injected(UnityEngine.Vector3& value) 3771 | 3772 | TOKEN: 100665916 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3773 | (C++) UnityEngine.Transform::GetLocalEulerAngles_Injected(UnityEngine.RotationOrder,UnityEngine.Vector3&) 3774 | (C# ) System.Void UnityEngine_Transform_GetLocalEulerAngles_Injected(UnityEngine.RotationOrder order,UnityEngine.Vector3& ret) 3775 | 3776 | TOKEN: 100665917 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3777 | (C++) UnityEngine.Transform::SetLocalEulerAngles_Injected(UnityEngine.Vector3&,UnityEngine.RotationOrder) 3778 | (C# ) System.Void UnityEngine_Transform_SetLocalEulerAngles_Injected(UnityEngine.Vector3& euler,UnityEngine.RotationOrder order) 3779 | 3780 | TOKEN: 100665918 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3781 | (C++) UnityEngine.Transform::SetLocalEulerHint_Injected(UnityEngine.Vector3&) 3782 | (C# ) System.Void UnityEngine_Transform_SetLocalEulerHint_Injected(UnityEngine.Vector3& euler) 3783 | 3784 | TOKEN: 100665919 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3785 | (C++) UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) 3786 | (C# ) System.Void UnityEngine_Transform_get_rotation_Injected(UnityEngine.Quaternion& ret) 3787 | 3788 | TOKEN: 100665920 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3789 | (C++) UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) 3790 | (C# ) System.Void UnityEngine_Transform_set_rotation_Injected(UnityEngine.Quaternion& value) 3791 | 3792 | TOKEN: 100665921 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3793 | (C++) UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) 3794 | (C# ) System.Void UnityEngine_Transform_get_localRotation_Injected(UnityEngine.Quaternion& ret) 3795 | 3796 | TOKEN: 100665922 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3797 | (C++) UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) 3798 | (C# ) System.Void UnityEngine_Transform_set_localRotation_Injected(UnityEngine.Quaternion& value) 3799 | 3800 | TOKEN: 100665923 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3801 | (C++) UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) 3802 | (C# ) System.Void UnityEngine_Transform_get_localScale_Injected(UnityEngine.Vector3& ret) 3803 | 3804 | TOKEN: 100665924 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3805 | (C++) UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) 3806 | (C# ) System.Void UnityEngine_Transform_set_localScale_Injected(UnityEngine.Vector3& value) 3807 | 3808 | TOKEN: 100665925 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3809 | (C++) UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) 3810 | (C# ) System.Void UnityEngine_Transform_get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4& ret) 3811 | 3812 | TOKEN: 100665926 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3813 | (C++) UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) 3814 | (C# ) System.Void UnityEngine_Transform_get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4& ret) 3815 | 3816 | TOKEN: 100665927 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3817 | (C++) UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) 3818 | (C# ) System.Void UnityEngine_Transform_SetPositionAndRotation_Injected(UnityEngine.Vector3& position,UnityEngine.Quaternion& rotation) 3819 | 3820 | TOKEN: 100665928 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3821 | (C++) UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single) 3822 | (C# ) System.Void UnityEngine_Transform_RotateAroundInternal_Injected(UnityEngine.Vector3& axis,System.Single angle) 3823 | 3824 | TOKEN: 100665929 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3825 | (C++) UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 3826 | (C# ) System.Void UnityEngine_Transform_Internal_LookAt_Injected(UnityEngine.Vector3& worldPosition,UnityEngine.Vector3& worldUp) 3827 | 3828 | TOKEN: 100665930 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3829 | (C++) UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 3830 | (C# ) System.Void UnityEngine_Transform_TransformDirection_Injected(UnityEngine.Vector3& direction,UnityEngine.Vector3& ret) 3831 | 3832 | TOKEN: 100665931 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3833 | (C++) UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 3834 | (C# ) System.Void UnityEngine_Transform_InverseTransformDirection_Injected(UnityEngine.Vector3& direction,UnityEngine.Vector3& ret) 3835 | 3836 | TOKEN: 100665932 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3837 | (C++) UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 3838 | (C# ) System.Void UnityEngine_Transform_TransformVector_Injected(UnityEngine.Vector3& vector,UnityEngine.Vector3& ret) 3839 | 3840 | TOKEN: 100665933 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3841 | (C++) UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 3842 | (C# ) System.Void UnityEngine_Transform_InverseTransformVector_Injected(UnityEngine.Vector3& vector,UnityEngine.Vector3& ret) 3843 | 3844 | TOKEN: 100665934 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3845 | (C++) UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 3846 | (C# ) System.Void UnityEngine_Transform_TransformPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret) 3847 | 3848 | TOKEN: 100665935 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3849 | (C++) UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 3850 | (C# ) System.Void UnityEngine_Transform_InverseTransformPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret) 3851 | 3852 | TOKEN: 100665936 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3853 | (C++) UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) 3854 | (C# ) System.Void UnityEngine_Transform_get_lossyScale_Injected(UnityEngine.Vector3& ret) 3855 | 3856 | TOKEN: 100665937 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3857 | (C++) UnityEngine.Transform::RotateAround_Injected(UnityEngine.Vector3&,System.Single) 3858 | (C# ) System.Void UnityEngine_Transform_RotateAround_Injected(UnityEngine.Vector3& axis,System.Single angle) 3859 | 3860 | TOKEN: 100665938 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3861 | (C++) UnityEngine.Transform::RotateAroundLocal_Injected(UnityEngine.Vector3&,System.Single) 3862 | (C# ) System.Void UnityEngine_Transform_RotateAroundLocal_Injected(UnityEngine.Vector3& axis,System.Single angle) 3863 | 3864 | TOKEN: 100665943 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3865 | (C++) UnityEngine.SpriteRenderer::get_shouldSupportTiling() 3866 | (C# ) System.Boolean UnityEngine_SpriteRenderer_get_shouldSupportTiling() 3867 | 3868 | TOKEN: 100665944 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3869 | (C++) UnityEngine.SpriteRenderer::get_sprite() 3870 | (C# ) UnityEngine.Sprite UnityEngine_SpriteRenderer_get_sprite() 3871 | 3872 | TOKEN: 100665945 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3873 | (C++) UnityEngine.SpriteRenderer::set_sprite(UnityEngine.Sprite) 3874 | (C# ) System.Void UnityEngine_SpriteRenderer_set_sprite(UnityEngine.Sprite value) 3875 | 3876 | TOKEN: 100665946 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3877 | (C++) UnityEngine.SpriteRenderer::get_drawMode() 3878 | (C# ) UnityEngine.SpriteDrawMode UnityEngine_SpriteRenderer_get_drawMode() 3879 | 3880 | TOKEN: 100665947 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3881 | (C++) UnityEngine.SpriteRenderer::set_drawMode(UnityEngine.SpriteDrawMode) 3882 | (C# ) System.Void UnityEngine_SpriteRenderer_set_drawMode(UnityEngine.SpriteDrawMode value) 3883 | 3884 | TOKEN: 100665950 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3885 | (C++) UnityEngine.SpriteRenderer::get_adaptiveModeThreshold() 3886 | (C# ) System.Single UnityEngine_SpriteRenderer_get_adaptiveModeThreshold() 3887 | 3888 | TOKEN: 100665951 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3889 | (C++) UnityEngine.SpriteRenderer::set_adaptiveModeThreshold(System.Single) 3890 | (C# ) System.Void UnityEngine_SpriteRenderer_set_adaptiveModeThreshold(System.Single value) 3891 | 3892 | TOKEN: 100665952 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3893 | (C++) UnityEngine.SpriteRenderer::get_tileMode() 3894 | (C# ) UnityEngine.SpriteTileMode UnityEngine_SpriteRenderer_get_tileMode() 3895 | 3896 | TOKEN: 100665953 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3897 | (C++) UnityEngine.SpriteRenderer::set_tileMode(UnityEngine.SpriteTileMode) 3898 | (C# ) System.Void UnityEngine_SpriteRenderer_set_tileMode(UnityEngine.SpriteTileMode value) 3899 | 3900 | TOKEN: 100665956 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3901 | (C++) UnityEngine.SpriteRenderer::get_maskInteraction() 3902 | (C# ) UnityEngine.SpriteMaskInteraction UnityEngine_SpriteRenderer_get_maskInteraction() 3903 | 3904 | TOKEN: 100665957 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3905 | (C++) UnityEngine.SpriteRenderer::set_maskInteraction(UnityEngine.SpriteMaskInteraction) 3906 | (C# ) System.Void UnityEngine_SpriteRenderer_set_maskInteraction(UnityEngine.SpriteMaskInteraction value) 3907 | 3908 | TOKEN: 100665958 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3909 | (C++) UnityEngine.SpriteRenderer::get_flipX() 3910 | (C# ) System.Boolean UnityEngine_SpriteRenderer_get_flipX() 3911 | 3912 | TOKEN: 100665959 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3913 | (C++) UnityEngine.SpriteRenderer::set_flipX(System.Boolean) 3914 | (C# ) System.Void UnityEngine_SpriteRenderer_set_flipX(System.Boolean value) 3915 | 3916 | TOKEN: 100665960 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3917 | (C++) UnityEngine.SpriteRenderer::get_flipY() 3918 | (C# ) System.Boolean UnityEngine_SpriteRenderer_get_flipY() 3919 | 3920 | TOKEN: 100665961 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3921 | (C++) UnityEngine.SpriteRenderer::set_flipY(System.Boolean) 3922 | (C# ) System.Void UnityEngine_SpriteRenderer_set_flipY(System.Boolean value) 3923 | 3924 | TOKEN: 100665962 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3925 | (C++) UnityEngine.SpriteRenderer::get_spriteSortPoint() 3926 | (C# ) UnityEngine.SpriteSortPoint UnityEngine_SpriteRenderer_get_spriteSortPoint() 3927 | 3928 | TOKEN: 100665963 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3929 | (C++) UnityEngine.SpriteRenderer::set_spriteSortPoint(UnityEngine.SpriteSortPoint) 3930 | (C# ) System.Void UnityEngine_SpriteRenderer_set_spriteSortPoint(UnityEngine.SpriteSortPoint value) 3931 | 3932 | TOKEN: 100665967 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3933 | (C++) UnityEngine.SpriteRenderer::get_size_Injected(UnityEngine.Vector2&) 3934 | (C# ) System.Void UnityEngine_SpriteRenderer_get_size_Injected(UnityEngine.Vector2& ret) 3935 | 3936 | TOKEN: 100665968 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3937 | (C++) UnityEngine.SpriteRenderer::set_size_Injected(UnityEngine.Vector2&) 3938 | (C# ) System.Void UnityEngine_SpriteRenderer_set_size_Injected(UnityEngine.Vector2& value) 3939 | 3940 | TOKEN: 100665969 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3941 | (C++) UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&) 3942 | (C# ) System.Void UnityEngine_SpriteRenderer_get_color_Injected(UnityEngine.Color& ret) 3943 | 3944 | TOKEN: 100665970 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3945 | (C++) UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&) 3946 | (C# ) System.Void UnityEngine_SpriteRenderer_set_color_Injected(UnityEngine.Color& value) 3947 | 3948 | TOKEN: 100665971 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 3949 | (C++) UnityEngine.SpriteRenderer::Internal_GetSpriteBounds_Injected(UnityEngine.SpriteDrawMode,UnityEngine.Bounds&) 3950 | (C# ) System.Void UnityEngine_SpriteRenderer_Internal_GetSpriteBounds_Injected(UnityEngine.SpriteDrawMode mode,UnityEngine.Bounds& ret) 3951 | 3952 | TOKEN: 100665973 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3953 | (C++) UnityEngine.Sprite::GetPackingMode() 3954 | (C# ) System.Int32 UnityEngine_Sprite_GetPackingMode() 3955 | 3956 | TOKEN: 100665974 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3957 | (C++) UnityEngine.Sprite::GetPackingRotation() 3958 | (C# ) System.Int32 UnityEngine_Sprite_GetPackingRotation() 3959 | 3960 | TOKEN: 100665975 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3961 | (C++) UnityEngine.Sprite::GetPacked() 3962 | (C# ) System.Int32 UnityEngine_Sprite_GetPacked() 3963 | 3964 | TOKEN: 100665986 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3965 | (C++) UnityEngine.Sprite::get_texture() 3966 | (C# ) UnityEngine.Texture2D UnityEngine_Sprite_get_texture() 3967 | 3968 | TOKEN: 100665987 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 3969 | (C++) UnityEngine.Sprite::GetSecondaryTexture(System.Int32) 3970 | (C# ) UnityEngine.Texture2D UnityEngine_Sprite_GetSecondaryTexture(System.Int32 index) 3971 | 3972 | TOKEN: 100665988 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3973 | (C++) UnityEngine.Sprite::get_pixelsPerUnit() 3974 | (C# ) System.Single UnityEngine_Sprite_get_pixelsPerUnit() 3975 | 3976 | TOKEN: 100665989 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3977 | (C++) UnityEngine.Sprite::get_spriteAtlasTextureScale() 3978 | (C# ) System.Single UnityEngine_Sprite_get_spriteAtlasTextureScale() 3979 | 3980 | TOKEN: 100665990 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3981 | (C++) UnityEngine.Sprite::get_associatedAlphaSplitTexture() 3982 | (C# ) UnityEngine.Texture2D UnityEngine_Sprite_get_associatedAlphaSplitTexture() 3983 | 3984 | TOKEN: 100665997 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3985 | (C++) UnityEngine.Sprite::get_vertices() 3986 | (C# ) UnityEngine.Vector2[] UnityEngine_Sprite_get_vertices() 3987 | 3988 | TOKEN: 100665998 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3989 | (C++) UnityEngine.Sprite::get_triangles() 3990 | (C# ) System.UInt16[] UnityEngine_Sprite_get_triangles() 3991 | 3992 | TOKEN: 100665999 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 3993 | (C++) UnityEngine.Sprite::get_uv() 3994 | (C# ) UnityEngine.Vector2[] UnityEngine_Sprite_get_uv() 3995 | 3996 | TOKEN: 100666000 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 3997 | (C++) UnityEngine.Sprite::GetPhysicsShapeCount() 3998 | (C# ) System.Int32 UnityEngine_Sprite_GetPhysicsShapeCount() 3999 | 4000 | TOKEN: 100666002 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4001 | (C++) UnityEngine.Sprite::Internal_GetPhysicsShapePointCount(System.Int32) 4002 | (C# ) System.Int32 UnityEngine_Sprite_Internal_GetPhysicsShapePointCount(System.Int32 shapeIdx) 4003 | 4004 | TOKEN: 100666004 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4005 | (C++) UnityEngine.Sprite::GetPhysicsShapeImpl(UnityEngine.Sprite,System.Int32,System.Collections.Generic.List) 4006 | (C# ) System.Void UnityEngine_Sprite_GetPhysicsShapeImpl(UnityEngine.Sprite sprite,System.Int32 shapeIdx,System.Collections.Generic.List physicsShape) 4007 | 4008 | TOKEN: 100666005 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4009 | (C++) UnityEngine.Sprite::OverridePhysicsShape(System.Collections.Generic.IList) 4010 | (C# ) System.Void UnityEngine_Sprite_OverridePhysicsShape(System.Collections.Generic.IList physicsShapes) 4011 | 4012 | TOKEN: 100666006 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4013 | (C++) UnityEngine.Sprite::OverridePhysicsShapeCount(UnityEngine.Sprite,System.Int32) 4014 | (C# ) System.Void UnityEngine_Sprite_OverridePhysicsShapeCount(UnityEngine.Sprite sprite,System.Int32 physicsShapeCount) 4015 | 4016 | TOKEN: 100666007 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4017 | (C++) UnityEngine.Sprite::OverridePhysicsShape(UnityEngine.Sprite,UnityEngine.Vector2[],System.Int32) 4018 | (C# ) System.Void UnityEngine_Sprite_OverridePhysicsShape(UnityEngine.Sprite sprite,UnityEngine.Vector2[] physicsShape,System.Int32 idx) 4019 | 4020 | TOKEN: 100666008 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4021 | (C++) UnityEngine.Sprite::OverrideGeometry(UnityEngine.Vector2[],System.UInt16[]) 4022 | (C# ) System.Void UnityEngine_Sprite_OverrideGeometry(UnityEngine.Vector2[] vertices,System.UInt16[] triangles) 4023 | 4024 | TOKEN: 100666017 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4025 | (C++) UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) 4026 | (C# ) System.Void UnityEngine_Sprite_GetTextureRect_Injected(UnityEngine.Rect& ret) 4027 | 4028 | TOKEN: 100666018 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4029 | (C++) UnityEngine.Sprite::GetTextureRectOffset_Injected(UnityEngine.Vector2&) 4030 | (C# ) System.Void UnityEngine_Sprite_GetTextureRectOffset_Injected(UnityEngine.Vector2& ret) 4031 | 4032 | TOKEN: 100666019 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4033 | (C++) UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) 4034 | (C# ) System.Void UnityEngine_Sprite_GetInnerUVs_Injected(UnityEngine.Vector4& ret) 4035 | 4036 | TOKEN: 100666020 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4037 | (C++) UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) 4038 | (C# ) System.Void UnityEngine_Sprite_GetOuterUVs_Injected(UnityEngine.Vector4& ret) 4039 | 4040 | TOKEN: 100666021 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4041 | (C++) UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) 4042 | (C# ) System.Void UnityEngine_Sprite_GetPadding_Injected(UnityEngine.Vector4& ret) 4043 | 4044 | TOKEN: 100666022 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4045 | (C++) UnityEngine.Sprite::CreateSpriteWithoutTextureScripting_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,UnityEngine.Texture2D) 4046 | (C# ) UnityEngine.Sprite UnityEngine_Sprite_CreateSpriteWithoutTextureScripting_Injected(UnityEngine.Rect& rect,UnityEngine.Vector2& pivot,System.Single pixelsToUnits,UnityEngine.Texture2D texture) 4047 | 4048 | TOKEN: 100666023 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4049 | (C++) UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean) 4050 | (C# ) UnityEngine.Sprite UnityEngine_Sprite_CreateSprite_Injected(UnityEngine.Texture2D texture,UnityEngine.Rect& rect,UnityEngine.Vector2& pivot,System.Single pixelsPerUnit,System.UInt32 extrude,UnityEngine.SpriteMeshType meshType,UnityEngine.Vector4& border,System.Boolean generateFallbackPhysicsShape) 4051 | 4052 | TOKEN: 100666024 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4053 | (C++) UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) 4054 | (C# ) System.Void UnityEngine_Sprite_get_bounds_Injected(UnityEngine.Bounds& ret) 4055 | 4056 | TOKEN: 100666025 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4057 | (C++) UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) 4058 | (C# ) System.Void UnityEngine_Sprite_get_rect_Injected(UnityEngine.Rect& ret) 4059 | 4060 | TOKEN: 100666026 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4061 | (C++) UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) 4062 | (C# ) System.Void UnityEngine_Sprite_get_border_Injected(UnityEngine.Vector4& ret) 4063 | 4064 | TOKEN: 100666027 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4065 | (C++) UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) 4066 | (C# ) System.Void UnityEngine_Sprite_get_pivot_Injected(UnityEngine.Vector2& ret) 4067 | 4068 | TOKEN: 100666038 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4069 | (C++) UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) 4070 | (C# ) System.Void UnityEngine.U2D_SpriteAtlasManager_Register(UnityEngine.U2D.SpriteAtlas spriteAtlas) 4071 | 4072 | TOKEN: 100666040 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4073 | (C++) UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) 4074 | (C# ) System.Boolean UnityEngine.U2D_SpriteAtlas_CanBindTo(UnityEngine.Sprite sprite) 4075 | 4076 | TOKEN: 100666041 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4077 | (C++) UnityEngine.U2D.SpriteAtlas::GetSprite(System.String) 4078 | (C# ) UnityEngine.Sprite UnityEngine.U2D_SpriteAtlas_GetSprite(System.String name) 4079 | 4080 | TOKEN: 100666042 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4081 | (C++) UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong() 4082 | (C# ) System.Int64 UnityEngine.Profiling_Profiler_GetMonoUsedSizeLong() 4083 | 4084 | TOKEN: 100666098 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4085 | (C++) UnityEngine.Windows.WebCam.PhotoCapture::Dispose_Internal() 4086 | (C# ) System.Void UnityEngine.Windows.WebCam_PhotoCapture_Dispose_Internal() 4087 | 4088 | TOKEN: 100666100 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4089 | (C++) UnityEngine.Windows.WebCam.PhotoCapture::DisposeThreaded_Internal() 4090 | (C# ) System.Void UnityEngine.Windows.WebCam_PhotoCapture_DisposeThreaded_Internal() 4091 | 4092 | TOKEN: 100666126 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4093 | (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetDataLength() 4094 | (C# ) System.Int32 UnityEngine.Windows.WebCam_PhotoCaptureFrame_GetDataLength() 4095 | 4096 | TOKEN: 100666127 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4097 | (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetHasLocationData() 4098 | (C# ) System.Boolean UnityEngine.Windows.WebCam_PhotoCaptureFrame_GetHasLocationData() 4099 | 4100 | TOKEN: 100666128 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4101 | (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetCapturePixelFormat() 4102 | (C# ) UnityEngine.Windows.WebCam.CapturePixelFormat UnityEngine.Windows.WebCam_PhotoCaptureFrame_GetCapturePixelFormat() 4103 | 4104 | TOKEN: 100666131 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4105 | (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::Dispose_Internal() 4106 | (C# ) System.Void UnityEngine.Windows.WebCam_PhotoCaptureFrame_Dispose_Internal() 4107 | 4108 | TOKEN: 100666142 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4109 | (C++) UnityEngine.Windows.WebCam.VideoCapture::Dispose_Internal() 4110 | (C# ) System.Void UnityEngine.Windows.WebCam_VideoCapture_Dispose_Internal() 4111 | 4112 | TOKEN: 100666144 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4113 | (C++) UnityEngine.Windows.WebCam.VideoCapture::DisposeThreaded_Internal() 4114 | (C# ) System.Void UnityEngine.Windows.WebCam_VideoCapture_DisposeThreaded_Internal() 4115 | 4116 | TOKEN: 100666299 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4117 | (C++) UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) 4118 | (C# ) System.String UnityEngine.SceneManagement_Scene_GetNameInternal(System.Int32 sceneHandle) 4119 | 4120 | TOKEN: 100666300 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4121 | (C++) UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32) 4122 | (C# ) System.Boolean UnityEngine.SceneManagement_Scene_GetIsLoadedInternal(System.Int32 sceneHandle) 4123 | 4124 | TOKEN: 100666308 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4125 | (C++) UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) 4126 | (C# ) UnityEngine.AsyncOperation UnityEngine.SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(System.String sceneName,System.Int32 sceneBuildIndex,UnityEngine.SceneManagement.LoadSceneParameters& parameters,System.Boolean mustCompleteNextFrame) 4127 | 4128 | TOKEN: 100666315 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4129 | (C++) UnityEngine.SceneManagement.SceneManager::get_sceneCount() 4130 | (C# ) System.Int32 UnityEngine.SceneManagement_SceneManager_get_sceneCount() 4131 | 4132 | TOKEN: 100666337 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4133 | (C++) UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) 4134 | (C# ) System.Void UnityEngine.SceneManagement_SceneManager_GetActiveScene_Injected(UnityEngine.SceneManagement.Scene& ret) 4135 | 4136 | TOKEN: 100666338 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4137 | (C++) UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) 4138 | (C# ) System.Boolean UnityEngine.SceneManagement_SceneManager_SetActiveScene_Injected(UnityEngine.SceneManagement.Scene& scene) 4139 | 4140 | TOKEN: 100666339 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4141 | (C++) UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) 4142 | (C# ) System.Void UnityEngine.SceneManagement_SceneManager_GetSceneAt_Injected(System.Int32 index,UnityEngine.SceneManagement.Scene& ret) 4143 | 4144 | TOKEN: 100666340 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4145 | (C++) UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions) 4146 | (C# ) UnityEngine.AsyncOperation UnityEngine.SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene& scene,UnityEngine.SceneManagement.UnloadSceneOptions options) 4147 | 4148 | TOKEN: 100666416 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4149 | (C++) UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() 4150 | (C# ) System.Boolean UnityEngine.Rendering_GraphicsSettings_get_lightsUseLinearIntensity() 4151 | 4152 | TOKEN: 100666417 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4153 | (C++) UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline() 4154 | (C# ) UnityEngine.ScriptableObject UnityEngine.Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline() 4155 | 4156 | TOKEN: 100666422 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4157 | (C++) UnityEngine.Rendering.CommandBuffer::InitBuffer() 4158 | (C# ) System.IntPtr UnityEngine.Rendering_CommandBuffer_InitBuffer() 4159 | 4160 | TOKEN: 100666423 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4161 | (C++) UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() 4162 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_ReleaseBuffer() 4163 | 4164 | TOKEN: 100666424 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4165 | (C++) UnityEngine.Rendering.CommandBuffer::set_name(System.String) 4166 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_set_name(System.String value) 4167 | 4168 | TOKEN: 100666425 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4169 | (C++) UnityEngine.Rendering.CommandBuffer::Clear() 4170 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_Clear() 4171 | 4172 | TOKEN: 100666429 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4173 | (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single) 4174 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalFloat(System.Int32 nameID,System.Single value) 4175 | 4176 | TOKEN: 100666431 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4177 | (C++) UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String) 4178 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_DisableShaderKeyword(System.String keyword) 4179 | 4180 | TOKEN: 100666432 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4181 | (C++) UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags) 4182 | (C# ) System.Boolean UnityEngine.Rendering_CommandBuffer_ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags requiredFlags,UnityEngine.Rendering.CommandBufferExecutionFlags invalidFlags) 4183 | 4184 | TOKEN: 100666433 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4185 | (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement) 4186 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalTexture_Impl(System.Int32 nameID,UnityEngine.Rendering.RenderTargetIdentifier& rt,UnityEngine.Rendering.RenderTextureSubElement element) 4187 | 4188 | TOKEN: 100666444 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4189 | (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.String,System.Single) 4190 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalFloat(System.String name,System.Single value) 4191 | 4192 | TOKEN: 100666448 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4193 | (C++) UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) 4194 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_Internal_DrawMesh_Injected(UnityEngine.Mesh mesh,UnityEngine.Matrix4x4& matrix,UnityEngine.Material material,System.Int32 submeshIndex,System.Int32 shaderPass,UnityEngine.MaterialPropertyBlock properties) 4195 | 4196 | TOKEN: 100666449 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4197 | (C++) UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) 4198 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_ClearRenderTarget_Injected(System.Boolean clearDepth,System.Boolean clearColor,UnityEngine.Color& backgroundColor,System.Single depth) 4199 | 4200 | TOKEN: 100666450 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4201 | (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&) 4202 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalVector_Injected(System.Int32 nameID,UnityEngine.Vector4& value) 4203 | 4204 | TOKEN: 100666451 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4205 | (C++) UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) 4206 | (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier& rt,UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction,UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction,UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction,UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction) 4207 | 4208 | TOKEN: 100666523 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4209 | (C++) UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&) 4210 | (C# ) System.Int32 UnityEngine.Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext& _unity_self) 4211 | 4212 | TOKEN: 100666524 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4213 | (C++) UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32) 4214 | (C# ) UnityEngine.Camera UnityEngine.Rendering_ScriptableRenderContext_GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext& _unity_self,System.Int32 index) 4215 | 4216 | TOKEN: 100666555 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4217 | (C++) UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID() 4218 | (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_invalidSortingGroupID() 4219 | 4220 | TOKEN: 100666556 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4221 | (C++) UnityEngine.Rendering.SortingGroup::UpdateAllSortingGroups() 4222 | (C# ) System.Void UnityEngine.Rendering_SortingGroup_UpdateAllSortingGroups() 4223 | 4224 | TOKEN: 100666557 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4225 | (C++) UnityEngine.Rendering.SortingGroup::get_sortingLayerName() 4226 | (C# ) System.String UnityEngine.Rendering_SortingGroup_get_sortingLayerName() 4227 | 4228 | TOKEN: 100666558 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4229 | (C++) UnityEngine.Rendering.SortingGroup::set_sortingLayerName(System.String) 4230 | (C# ) System.Void UnityEngine.Rendering_SortingGroup_set_sortingLayerName(System.String value) 4231 | 4232 | TOKEN: 100666559 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4233 | (C++) UnityEngine.Rendering.SortingGroup::get_sortingLayerID() 4234 | (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingLayerID() 4235 | 4236 | TOKEN: 100666560 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4237 | (C++) UnityEngine.Rendering.SortingGroup::set_sortingLayerID(System.Int32) 4238 | (C# ) System.Void UnityEngine.Rendering_SortingGroup_set_sortingLayerID(System.Int32 value) 4239 | 4240 | TOKEN: 100666561 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4241 | (C++) UnityEngine.Rendering.SortingGroup::get_sortingOrder() 4242 | (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingOrder() 4243 | 4244 | TOKEN: 100666562 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4245 | (C++) UnityEngine.Rendering.SortingGroup::set_sortingOrder(System.Int32) 4246 | (C# ) System.Void UnityEngine.Rendering_SortingGroup_set_sortingOrder(System.Int32 value) 4247 | 4248 | TOKEN: 100666563 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4249 | (C++) UnityEngine.Rendering.SortingGroup::get_sortingGroupID() 4250 | (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingGroupID() 4251 | 4252 | TOKEN: 100666564 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4253 | (C++) UnityEngine.Rendering.SortingGroup::get_sortingGroupOrder() 4254 | (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingGroupOrder() 4255 | 4256 | TOKEN: 100666565 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4257 | (C++) UnityEngine.Rendering.SortingGroup::get_index() 4258 | (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_index() 4259 | 4260 | TOKEN: 100666612 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4261 | (C++) UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) 4262 | (C# ) System.Boolean UnityEngine.Playables_PlayableHandle_IsValid_Injected(UnityEngine.Playables.PlayableHandle& _unity_self) 4263 | 4264 | TOKEN: 100666613 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4265 | (C++) UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) 4266 | (C# ) System.Type UnityEngine.Playables_PlayableHandle_GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle& _unity_self) 4267 | 4268 | TOKEN: 100666671 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4269 | (C++) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() 4270 | (C# ) System.Boolean UnityEngine.Experimental.Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate() 4271 | 4272 | TOKEN: 100666677 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4273 | (C++) UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() 4274 | (C# ) System.Void UnityEngine.Experimental.Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance() 4275 | 4276 | TOKEN: 100666684 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4277 | (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) 4278 | (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat format,System.Boolean isSRGB) 4279 | 4280 | TOKEN: 100666686 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4281 | (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) 4282 | (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat format,System.Boolean isSRGB) 4283 | 4284 | TOKEN: 100666688 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4285 | (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) 4286 | (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format) 4287 | 4288 | TOKEN: 100666689 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4289 | (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) 4290 | (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(UnityEngine.TextureFormat format) 4291 | 4292 | TOKEN: 100666690 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4293 | (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) 4294 | (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format,System.Boolean wholeImage) 4295 | 4296 | TOKEN: 100666691 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [Managed] 4297 | (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) 4298 | (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format) 4299 | 4300 | TOKEN: 100663305 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4301 | (C++) UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) 4302 | (C# ) UnityEngine.GameObject UnityEngine_CameraRaycastHelper_RaycastTry_Injected(UnityEngine.Camera cam,UnityEngine.Ray& ray,System.Single distance,System.Int32 layerMask) 4303 | 4304 | TOKEN: 100663306 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4305 | (C++) UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) 4306 | (C# ) UnityEngine.GameObject UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(UnityEngine.Camera cam,UnityEngine.Ray& ray,System.Single distance,System.Int32 layerMask) 4307 | 4308 | TOKEN: 100663307 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4309 | (C++) UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) 4310 | (C# ) System.Boolean UnityEngine_Input_GetKeyInt(UnityEngine.KeyCode key) 4311 | 4312 | TOKEN: 100663308 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4313 | (C++) UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode) 4314 | (C# ) System.Boolean UnityEngine_Input_GetKeyUpInt(UnityEngine.KeyCode key) 4315 | 4316 | TOKEN: 100663309 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4317 | (C++) UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) 4318 | (C# ) System.Boolean UnityEngine_Input_GetKeyDownInt(UnityEngine.KeyCode key) 4319 | 4320 | TOKEN: 100663310 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4321 | (C++) UnityEngine.Input::GetAxis(System.String) 4322 | (C# ) System.Single UnityEngine_Input_GetAxis(System.String axisName) 4323 | 4324 | TOKEN: 100663311 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4325 | (C++) UnityEngine.Input::GetAxisRaw(System.String) 4326 | (C# ) System.Single UnityEngine_Input_GetAxisRaw(System.String axisName) 4327 | 4328 | TOKEN: 100663312 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4329 | (C++) UnityEngine.Input::GetButton(System.String) 4330 | (C# ) System.Boolean UnityEngine_Input_GetButton(System.String buttonName) 4331 | 4332 | TOKEN: 100663313 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4333 | (C++) UnityEngine.Input::GetButtonDown(System.String) 4334 | (C# ) System.Boolean UnityEngine_Input_GetButtonDown(System.String buttonName) 4335 | 4336 | TOKEN: 100663314 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4337 | (C++) UnityEngine.Input::GetButtonUp(System.String) 4338 | (C# ) System.Boolean UnityEngine_Input_GetButtonUp(System.String buttonName) 4339 | 4340 | TOKEN: 100663315 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4341 | (C++) UnityEngine.Input::GetMouseButton(System.Int32) 4342 | (C# ) System.Boolean UnityEngine_Input_GetMouseButton(System.Int32 button) 4343 | 4344 | TOKEN: 100663316 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4345 | (C++) UnityEngine.Input::GetMouseButtonDown(System.Int32) 4346 | (C# ) System.Boolean UnityEngine_Input_GetMouseButtonDown(System.Int32 button) 4347 | 4348 | TOKEN: 100663317 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4349 | (C++) UnityEngine.Input::GetMouseButtonUp(System.Int32) 4350 | (C# ) System.Boolean UnityEngine_Input_GetMouseButtonUp(System.Int32 button) 4351 | 4352 | TOKEN: 100663318 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4353 | (C++) UnityEngine.Input::GetJoystickNames() 4354 | (C# ) System.String[] UnityEngine_Input_GetJoystickNames() 4355 | 4356 | TOKEN: 100663323 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4357 | (C++) UnityEngine.Input::get_simulateMouseWithTouches() 4358 | (C# ) System.Boolean UnityEngine_Input_get_simulateMouseWithTouches() 4359 | 4360 | TOKEN: 100663324 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4361 | (C++) UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean) 4362 | (C# ) System.Void UnityEngine_Input_set_simulateMouseWithTouches(System.Boolean value) 4363 | 4364 | TOKEN: 100663325 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4365 | (C++) UnityEngine.Input::get_anyKey() 4366 | (C# ) System.Boolean UnityEngine_Input_get_anyKey() 4367 | 4368 | TOKEN: 100663326 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4369 | (C++) UnityEngine.Input::get_anyKeyDown() 4370 | (C# ) System.Boolean UnityEngine_Input_get_anyKeyDown() 4371 | 4372 | TOKEN: 100663327 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4373 | (C++) UnityEngine.Input::get_inputString() 4374 | (C# ) System.String UnityEngine_Input_get_inputString() 4375 | 4376 | TOKEN: 100663330 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4377 | (C++) UnityEngine.Input::get_imeCompositionMode() 4378 | (C# ) UnityEngine.IMECompositionMode UnityEngine_Input_get_imeCompositionMode() 4379 | 4380 | TOKEN: 100663331 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4381 | (C++) UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) 4382 | (C# ) System.Void UnityEngine_Input_set_imeCompositionMode(UnityEngine.IMECompositionMode value) 4383 | 4384 | TOKEN: 100663332 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4385 | (C++) UnityEngine.Input::get_compositionString() 4386 | (C# ) System.String UnityEngine_Input_get_compositionString() 4387 | 4388 | TOKEN: 100663335 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4389 | (C++) UnityEngine.Input::get_mousePresent() 4390 | (C# ) System.Boolean UnityEngine_Input_get_mousePresent() 4391 | 4392 | TOKEN: 100663336 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4393 | (C++) UnityEngine.Input::get_touchCount() 4394 | (C# ) System.Int32 UnityEngine_Input_get_touchCount() 4395 | 4396 | TOKEN: 100663337 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4397 | (C++) UnityEngine.Input::get_touchPressureSupported() 4398 | (C# ) System.Boolean UnityEngine_Input_get_touchPressureSupported() 4399 | 4400 | TOKEN: 100663338 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4401 | (C++) UnityEngine.Input::get_touchSupported() 4402 | (C# ) System.Boolean UnityEngine_Input_get_touchSupported() 4403 | 4404 | TOKEN: 100663339 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4405 | (C++) UnityEngine.Input::get_multiTouchEnabled() 4406 | (C# ) System.Boolean UnityEngine_Input_get_multiTouchEnabled() 4407 | 4408 | TOKEN: 100663340 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4409 | (C++) UnityEngine.Input::set_multiTouchEnabled(System.Boolean) 4410 | (C# ) System.Void UnityEngine_Input_set_multiTouchEnabled(System.Boolean value) 4411 | 4412 | TOKEN: 100663341 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4413 | (C++) UnityEngine.Input::get_deviceOrientation() 4414 | (C# ) UnityEngine.DeviceOrientation UnityEngine_Input_get_deviceOrientation() 4415 | 4416 | TOKEN: 100663344 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4417 | (C++) UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) 4418 | (C# ) System.Void UnityEngine_Input_GetTouch_Injected(System.Int32 index,UnityEngine.Touch& ret) 4419 | 4420 | TOKEN: 100663345 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4421 | (C++) UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) 4422 | (C# ) System.Void UnityEngine_Input_get_mousePosition_Injected(UnityEngine.Vector3& ret) 4423 | 4424 | TOKEN: 100663346 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4425 | (C++) UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) 4426 | (C# ) System.Void UnityEngine_Input_get_mouseScrollDelta_Injected(UnityEngine.Vector2& ret) 4427 | 4428 | TOKEN: 100663347 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4429 | (C++) UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) 4430 | (C# ) System.Void UnityEngine_Input_get_compositionCursorPos_Injected(UnityEngine.Vector2& ret) 4431 | 4432 | TOKEN: 100663348 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4433 | (C++) UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) 4434 | (C# ) System.Void UnityEngine_Input_set_compositionCursorPos_Injected(UnityEngine.Vector2& value) 4435 | 4436 | TOKEN: 100663349 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4437 | (C++) UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&) 4438 | (C# ) System.Void UnityEngine_Input_get_acceleration_Injected(UnityEngine.Vector3& ret) 4439 | 4440 | TOKEN: 100663320 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4441 | (C++) UnityEngine.TextGenerator::get_characterCount() 4442 | (C# ) System.Int32 UnityEngine_TextGenerator_get_characterCount() 4443 | 4444 | TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4445 | (C++) UnityEngine.TextGenerator::get_lineCount() 4446 | (C# ) System.Int32 UnityEngine_TextGenerator_get_lineCount() 4447 | 4448 | TOKEN: 100663322 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4449 | (C++) UnityEngine.TextGenerator::Internal_Create() 4450 | (C# ) System.IntPtr UnityEngine_TextGenerator_Internal_Create() 4451 | 4452 | TOKEN: 100663323 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4453 | (C++) UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) 4454 | (C# ) System.Void UnityEngine_TextGenerator_Internal_Destroy(System.IntPtr ptr) 4455 | 4456 | TOKEN: 100663326 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4457 | (C++) UnityEngine.TextGenerator::GetVerticesInternal(System.Object) 4458 | (C# ) System.Void UnityEngine_TextGenerator_GetVerticesInternal(System.Object vertices) 4459 | 4460 | TOKEN: 100663327 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4461 | (C++) UnityEngine.TextGenerator::GetCharactersInternal(System.Object) 4462 | (C# ) System.Void UnityEngine_TextGenerator_GetCharactersInternal(System.Object characters) 4463 | 4464 | TOKEN: 100663328 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4465 | (C++) UnityEngine.TextGenerator::GetLinesInternal(System.Object) 4466 | (C# ) System.Void UnityEngine_TextGenerator_GetLinesInternal(System.Object lines) 4467 | 4468 | TOKEN: 100663329 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4469 | (C++) UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) 4470 | (C# ) System.Void UnityEngine_TextGenerator_get_rectExtents_Injected(UnityEngine.Rect& ret) 4471 | 4472 | TOKEN: 100663330 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4473 | (C++) UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) 4474 | (C# ) System.Boolean UnityEngine_TextGenerator_Populate_Internal_Injected(System.String str,UnityEngine.Font font,UnityEngine.Color& color,System.Int32 fontSize,System.Single scaleFactor,System.Single lineSpacing,UnityEngine.FontStyle style,System.Boolean richText,System.Boolean resizeTextForBestFit,System.Int32 resizeTextMinSize,System.Int32 resizeTextMaxSize,System.Int32 verticalOverFlow,System.Int32 horizontalOverflow,System.Boolean updateBounds,UnityEngine.TextAnchor anchor,System.Single extentsX,System.Single extentsY,System.Single pivotX,System.Single pivotY,System.Boolean generateOutOfBounds,System.Boolean alignByGeometry,System.UInt32& error) 4475 | 4476 | TOKEN: 100663336 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4477 | (C++) UnityEngine.Font::get_material() 4478 | (C# ) UnityEngine.Material UnityEngine_Font_get_material() 4479 | 4480 | TOKEN: 100663337 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4481 | (C++) UnityEngine.Font::set_material(UnityEngine.Material) 4482 | (C# ) System.Void UnityEngine_Font_set_material(UnityEngine.Material value) 4483 | 4484 | TOKEN: 100663338 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4485 | (C++) UnityEngine.Font::get_fontNames() 4486 | (C# ) System.String[] UnityEngine_Font_get_fontNames() 4487 | 4488 | TOKEN: 100663339 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4489 | (C++) UnityEngine.Font::set_fontNames(System.String[]) 4490 | (C# ) System.Void UnityEngine_Font_set_fontNames(System.String[] value) 4491 | 4492 | TOKEN: 100663340 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4493 | (C++) UnityEngine.Font::get_dynamic() 4494 | (C# ) System.Boolean UnityEngine_Font_get_dynamic() 4495 | 4496 | TOKEN: 100663341 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4497 | (C++) UnityEngine.Font::get_ascent() 4498 | (C# ) System.Int32 UnityEngine_Font_get_ascent() 4499 | 4500 | TOKEN: 100663342 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4501 | (C++) UnityEngine.Font::get_fontSize() 4502 | (C# ) System.Int32 UnityEngine_Font_get_fontSize() 4503 | 4504 | TOKEN: 100663343 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4505 | (C++) UnityEngine.Font::get_characterInfo() 4506 | (C# ) UnityEngine.CharacterInfo[] UnityEngine_Font_get_characterInfo() 4507 | 4508 | TOKEN: 100663344 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4509 | (C++) UnityEngine.Font::set_characterInfo(UnityEngine.CharacterInfo[]) 4510 | (C# ) System.Void UnityEngine_Font_set_characterInfo(UnityEngine.CharacterInfo[] value) 4511 | 4512 | TOKEN: 100663345 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4513 | (C++) UnityEngine.Font::get_lineHeight() 4514 | (C# ) System.Int32 UnityEngine_Font_get_lineHeight() 4515 | 4516 | TOKEN: 100663355 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4517 | (C++) UnityEngine.Font::GetDefault() 4518 | (C# ) UnityEngine.Font UnityEngine_Font_GetDefault() 4519 | 4520 | TOKEN: 100663356 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4521 | (C++) UnityEngine.Font::HasCharacter(System.Char) 4522 | (C# ) System.Boolean UnityEngine_Font_HasCharacter(System.Char c) 4523 | 4524 | TOKEN: 100663357 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4525 | (C++) UnityEngine.Font::HasCharacter(System.Int32) 4526 | (C# ) System.Boolean UnityEngine_Font_HasCharacter(System.Int32 c) 4527 | 4528 | TOKEN: 100663358 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4529 | (C++) UnityEngine.Font::GetOSInstalledFontNames() 4530 | (C# ) System.String[] UnityEngine_Font_GetOSInstalledFontNames() 4531 | 4532 | TOKEN: 100663359 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4533 | (C++) UnityEngine.Font::GetPathsToOSFonts() 4534 | (C# ) System.String[] UnityEngine_Font_GetPathsToOSFonts() 4535 | 4536 | TOKEN: 100663360 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4537 | (C++) UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) 4538 | (C# ) System.Void UnityEngine_Font_Internal_CreateFont(UnityEngine.Font self,System.String name) 4539 | 4540 | TOKEN: 100663361 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4541 | (C++) UnityEngine.Font::Internal_CreateFontFromPath(UnityEngine.Font,System.String) 4542 | (C# ) System.Void UnityEngine_Font_Internal_CreateFontFromPath(UnityEngine.Font self,System.String fontPath) 4543 | 4544 | TOKEN: 100663362 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4545 | (C++) UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32) 4546 | (C# ) System.Void UnityEngine_Font_Internal_CreateDynamicFont(UnityEngine.Font self,System.String[] _names,System.Int32 size) 4547 | 4548 | TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4549 | (C++) UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) 4550 | (C# ) System.Boolean UnityEngine_Font_GetCharacterInfo(System.Char ch,UnityEngine.CharacterInfo& info,System.Int32 size,UnityEngine.FontStyle style) 4551 | 4552 | TOKEN: 100663364 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4553 | (C++) UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32) 4554 | (C# ) System.Boolean UnityEngine_Font_GetCharacterInfo(System.Char ch,UnityEngine.CharacterInfo& info,System.Int32 size) 4555 | 4556 | TOKEN: 100663365 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4557 | (C++) UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&) 4558 | (C# ) System.Boolean UnityEngine_Font_GetCharacterInfo(System.Char ch,UnityEngine.CharacterInfo& info) 4559 | 4560 | TOKEN: 100663366 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4561 | (C++) UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) 4562 | (C# ) System.Void UnityEngine_Font_RequestCharactersInTexture(System.String characters,System.Int32 size,UnityEngine.FontStyle style) 4563 | 4564 | TOKEN: 100663367 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4565 | (C++) UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32) 4566 | (C# ) System.Void UnityEngine_Font_RequestCharactersInTexture(System.String characters,System.Int32 size) 4567 | 4568 | TOKEN: 100663368 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4569 | (C++) UnityEngine.Font::RequestCharactersInTexture(System.String) 4570 | (C# ) System.Void UnityEngine_Font_RequestCharactersInTexture(System.String characters) 4571 | 4572 | TOKEN: 100663298 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4573 | (C++) UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64) 4574 | (C# ) UnityEngine.AssetBundleCreateRequest UnityEngine_AssetBundle_LoadFromFileAsync_Internal(System.String path,System.UInt32 crc,System.UInt64 offset) 4575 | 4576 | TOKEN: 100663301 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4577 | (C++) UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64) 4578 | (C# ) UnityEngine.AssetBundle UnityEngine_AssetBundle_LoadFromFile_Internal(System.String path,System.UInt32 crc,System.UInt64 offset) 4579 | 4580 | TOKEN: 100663304 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4581 | (C++) UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) 4582 | (C# ) UnityEngine.Object UnityEngine_AssetBundle_LoadAsset_Internal(System.String name,System.Type type) 4583 | 4584 | TOKEN: 100663313 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4585 | (C++) UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type) 4586 | (C# ) UnityEngine.AssetBundleRequest UnityEngine_AssetBundle_LoadAssetAsync_Internal(System.String name,System.Type type) 4587 | 4588 | TOKEN: 100663314 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4589 | (C++) UnityEngine.AssetBundle::Unload(System.Boolean) 4590 | (C# ) System.Void UnityEngine_AssetBundle_Unload(System.Boolean unloadAllLoadedObjects) 4591 | 4592 | TOKEN: 100663315 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 4593 | (C++) UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type) 4594 | (C# ) UnityEngine.Object[] UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(System.String name,System.Type type) 4595 | 4596 | TOKEN: 100663316 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4597 | (C++) UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type) 4598 | (C# ) UnityEngine.AssetBundleRequest UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(System.String name,System.Type type) 4599 | 4600 | TOKEN: 100663317 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4601 | (C++) UnityEngine.AssetBundleCreateRequest::get_assetBundle() 4602 | (C# ) UnityEngine.AssetBundle UnityEngine_AssetBundleCreateRequest_get_assetBundle() 4603 | 4604 | TOKEN: 100663319 Attributes: [CompilerControlled, Family, Virtual, HideBySig] ImplAttributes: [IL, InternalCall] 4605 | (C++) UnityEngine.AssetBundleRequest::GetResult() 4606 | (C# ) UnityEngine.Object UnityEngine_AssetBundleRequest_GetResult() 4607 | 4608 | TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4609 | (C++) UnityEngine.AssetBundleRequest::get_allAssets() 4610 | (C# ) UnityEngine.Object[] UnityEngine_AssetBundleRequest_get_allAssets() 4611 | 4612 | TOKEN: 100663303 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4613 | (C++) UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32) 4614 | (C# ) System.Boolean UnityEngine_AudioClip_GetData(UnityEngine.AudioClip clip,System.Single[] data,System.Int32 numSamples,System.Int32 samplesOffset) 4615 | 4616 | TOKEN: 100663304 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4617 | (C++) UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32) 4618 | (C# ) System.Boolean UnityEngine_AudioClip_SetData(UnityEngine.AudioClip clip,System.Single[] data,System.Int32 numsamples,System.Int32 samplesOffset) 4619 | 4620 | TOKEN: 100663305 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4621 | (C++) UnityEngine.AudioClip::Construct_Internal() 4622 | (C# ) UnityEngine.AudioClip UnityEngine_AudioClip_Construct_Internal() 4623 | 4624 | TOKEN: 100663306 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4625 | (C++) UnityEngine.AudioClip::GetName() 4626 | (C# ) System.String UnityEngine_AudioClip_GetName() 4627 | 4628 | TOKEN: 100663307 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4629 | (C++) UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean) 4630 | (C# ) System.Void UnityEngine_AudioClip_CreateUserSound(System.String name,System.Int32 lengthSamples,System.Int32 channels,System.Int32 frequency,System.Boolean stream) 4631 | 4632 | TOKEN: 100663308 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4633 | (C++) UnityEngine.AudioClip::get_length() 4634 | (C# ) System.Single UnityEngine_AudioClip_get_length() 4635 | 4636 | TOKEN: 100663309 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4637 | (C++) UnityEngine.AudioClip::get_samples() 4638 | (C# ) System.Int32 UnityEngine_AudioClip_get_samples() 4639 | 4640 | TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4641 | (C++) UnityEngine.AudioClip::get_channels() 4642 | (C# ) System.Int32 UnityEngine_AudioClip_get_channels() 4643 | 4644 | TOKEN: 100663311 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4645 | (C++) UnityEngine.AudioClip::get_frequency() 4646 | (C# ) System.Int32 UnityEngine_AudioClip_get_frequency() 4647 | 4648 | TOKEN: 100663312 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4649 | (C++) UnityEngine.AudioClip::get_isReadyToPlay() 4650 | (C# ) System.Boolean UnityEngine_AudioClip_get_isReadyToPlay() 4651 | 4652 | TOKEN: 100663313 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4653 | (C++) UnityEngine.AudioClip::get_loadType() 4654 | (C# ) UnityEngine.AudioClipLoadType UnityEngine_AudioClip_get_loadType() 4655 | 4656 | TOKEN: 100663314 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4657 | (C++) UnityEngine.AudioClip::LoadAudioData() 4658 | (C# ) System.Boolean UnityEngine_AudioClip_LoadAudioData() 4659 | 4660 | TOKEN: 100663315 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4661 | (C++) UnityEngine.AudioClip::UnloadAudioData() 4662 | (C# ) System.Boolean UnityEngine_AudioClip_UnloadAudioData() 4663 | 4664 | TOKEN: 100663316 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4665 | (C++) UnityEngine.AudioClip::get_preloadAudioData() 4666 | (C# ) System.Boolean UnityEngine_AudioClip_get_preloadAudioData() 4667 | 4668 | TOKEN: 100663317 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4669 | (C++) UnityEngine.AudioClip::get_ambisonic() 4670 | (C# ) System.Boolean UnityEngine_AudioClip_get_ambisonic() 4671 | 4672 | TOKEN: 100663318 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4673 | (C++) UnityEngine.AudioClip::get_loadInBackground() 4674 | (C# ) System.Boolean UnityEngine_AudioClip_get_loadInBackground() 4675 | 4676 | TOKEN: 100663319 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4677 | (C++) UnityEngine.AudioClip::get_loadState() 4678 | (C# ) UnityEngine.AudioDataLoadState UnityEngine_AudioClip_get_loadState() 4679 | 4680 | TOKEN: 100663320 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4681 | (C++) UnityEngine.AudioClip::GetData(System.Single[],System.Int32) 4682 | (C# ) System.Boolean UnityEngine_AudioClip_GetData(System.Single[] data,System.Int32 offsetSamples) 4683 | 4684 | TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4685 | (C++) UnityEngine.AudioClip::SetData(System.Single[],System.Int32) 4686 | (C# ) System.Boolean UnityEngine_AudioClip_SetData(System.Single[] data,System.Int32 offsetSamples) 4687 | 4688 | TOKEN: 100663343 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4689 | (C++) UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource) 4690 | (C# ) System.Single UnityEngine_AudioSource_GetPitch(UnityEngine.AudioSource source) 4691 | 4692 | TOKEN: 100663344 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4693 | (C++) UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single) 4694 | (C# ) System.Void UnityEngine_AudioSource_SetPitch(UnityEngine.AudioSource source,System.Single pitch) 4695 | 4696 | TOKEN: 100663345 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4697 | (C++) UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) 4698 | (C# ) System.Void UnityEngine_AudioSource_PlayHelper(UnityEngine.AudioSource source,System.UInt64 delay) 4699 | 4700 | TOKEN: 100663346 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4701 | (C++) UnityEngine.AudioSource::Play(System.Double) 4702 | (C# ) System.Void UnityEngine_AudioSource_Play(System.Double delay) 4703 | 4704 | TOKEN: 100663347 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4705 | (C++) UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single) 4706 | (C# ) System.Void UnityEngine_AudioSource_PlayOneShotHelper(UnityEngine.AudioSource source,UnityEngine.AudioClip clip,System.Single volumeScale) 4707 | 4708 | TOKEN: 100663348 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 4709 | (C++) UnityEngine.AudioSource::Stop(System.Boolean) 4710 | (C# ) System.Void UnityEngine_AudioSource_Stop(System.Boolean stopOneShots) 4711 | 4712 | TOKEN: 100663349 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4713 | (C++) UnityEngine.AudioSource::SetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve) 4714 | (C# ) System.Void UnityEngine_AudioSource_SetCustomCurveHelper(UnityEngine.AudioSource source,UnityEngine.AudioSourceCurveType type,UnityEngine.AnimationCurve curve) 4715 | 4716 | TOKEN: 100663350 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4717 | (C++) UnityEngine.AudioSource::GetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType) 4718 | (C# ) UnityEngine.AnimationCurve UnityEngine_AudioSource_GetCustomCurveHelper(UnityEngine.AudioSource source,UnityEngine.AudioSourceCurveType type) 4719 | 4720 | TOKEN: 100663351 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4721 | (C++) UnityEngine.AudioSource::GetOutputDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32) 4722 | (C# ) System.Void UnityEngine_AudioSource_GetOutputDataHelper(UnityEngine.AudioSource source,System.Single[] samples,System.Int32 channel) 4723 | 4724 | TOKEN: 100663352 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 4725 | (C++) UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow) 4726 | (C# ) System.Void UnityEngine_AudioSource_GetSpectrumDataHelper(UnityEngine.AudioSource source,System.Single[] samples,System.Int32 channel,UnityEngine.FFTWindow window) 4727 | 4728 | TOKEN: 100663353 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4729 | (C++) UnityEngine.AudioSource::get_volume() 4730 | (C# ) System.Single UnityEngine_AudioSource_get_volume() 4731 | 4732 | TOKEN: 100663354 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4733 | (C++) UnityEngine.AudioSource::set_volume(System.Single) 4734 | (C# ) System.Void UnityEngine_AudioSource_set_volume(System.Single value) 4735 | 4736 | TOKEN: 100663357 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4737 | (C++) UnityEngine.AudioSource::get_time() 4738 | (C# ) System.Single UnityEngine_AudioSource_get_time() 4739 | 4740 | TOKEN: 100663358 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4741 | (C++) UnityEngine.AudioSource::set_time(System.Single) 4742 | (C# ) System.Void UnityEngine_AudioSource_set_time(System.Single value) 4743 | 4744 | TOKEN: 100663359 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4745 | (C++) UnityEngine.AudioSource::get_timeSamples() 4746 | (C# ) System.Int32 UnityEngine_AudioSource_get_timeSamples() 4747 | 4748 | TOKEN: 100663360 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4749 | (C++) UnityEngine.AudioSource::set_timeSamples(System.Int32) 4750 | (C# ) System.Void UnityEngine_AudioSource_set_timeSamples(System.Int32 value) 4751 | 4752 | TOKEN: 100663361 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4753 | (C++) UnityEngine.AudioSource::get_clip() 4754 | (C# ) UnityEngine.AudioClip UnityEngine_AudioSource_get_clip() 4755 | 4756 | TOKEN: 100663362 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4757 | (C++) UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) 4758 | (C# ) System.Void UnityEngine_AudioSource_set_clip(UnityEngine.AudioClip value) 4759 | 4760 | TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4761 | (C++) UnityEngine.AudioSource::get_outputAudioMixerGroup() 4762 | (C# ) UnityEngine.Audio.AudioMixerGroup UnityEngine_AudioSource_get_outputAudioMixerGroup() 4763 | 4764 | TOKEN: 100663364 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4765 | (C++) UnityEngine.AudioSource::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup) 4766 | (C# ) System.Void UnityEngine_AudioSource_set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup value) 4767 | 4768 | TOKEN: 100663365 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4769 | (C++) UnityEngine.AudioSource::Play() 4770 | (C# ) System.Void UnityEngine_AudioSource_Play() 4771 | 4772 | TOKEN: 100663366 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4773 | (C++) UnityEngine.AudioSource::Play(System.UInt64) 4774 | (C# ) System.Void UnityEngine_AudioSource_Play(System.UInt64 delay) 4775 | 4776 | TOKEN: 100663371 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4777 | (C++) UnityEngine.AudioSource::SetScheduledStartTime(System.Double) 4778 | (C# ) System.Void UnityEngine_AudioSource_SetScheduledStartTime(System.Double time) 4779 | 4780 | TOKEN: 100663372 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4781 | (C++) UnityEngine.AudioSource::SetScheduledEndTime(System.Double) 4782 | (C# ) System.Void UnityEngine_AudioSource_SetScheduledEndTime(System.Double time) 4783 | 4784 | TOKEN: 100663373 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 4785 | (C++) UnityEngine.AudioSource::Stop() 4786 | (C# ) System.Void UnityEngine_AudioSource_Stop() 4787 | 4788 | TOKEN: 100663374 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4789 | (C++) UnityEngine.AudioSource::Pause() 4790 | (C# ) System.Void UnityEngine_AudioSource_Pause() 4791 | 4792 | TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4793 | (C++) UnityEngine.AudioSource::UnPause() 4794 | (C# ) System.Void UnityEngine_AudioSource_UnPause() 4795 | 4796 | TOKEN: 100663376 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4797 | (C++) UnityEngine.AudioSource::get_isPlaying() 4798 | (C# ) System.Boolean UnityEngine_AudioSource_get_isPlaying() 4799 | 4800 | TOKEN: 100663377 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4801 | (C++) UnityEngine.AudioSource::get_isVirtual() 4802 | (C# ) System.Boolean UnityEngine_AudioSource_get_isVirtual() 4803 | 4804 | TOKEN: 100663380 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4805 | (C++) UnityEngine.AudioSource::get_loop() 4806 | (C# ) System.Boolean UnityEngine_AudioSource_get_loop() 4807 | 4808 | TOKEN: 100663381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4809 | (C++) UnityEngine.AudioSource::set_loop(System.Boolean) 4810 | (C# ) System.Void UnityEngine_AudioSource_set_loop(System.Boolean value) 4811 | 4812 | TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4813 | (C++) UnityEngine.AudioSource::get_ignoreListenerVolume() 4814 | (C# ) System.Boolean UnityEngine_AudioSource_get_ignoreListenerVolume() 4815 | 4816 | TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4817 | (C++) UnityEngine.AudioSource::set_ignoreListenerVolume(System.Boolean) 4818 | (C# ) System.Void UnityEngine_AudioSource_set_ignoreListenerVolume(System.Boolean value) 4819 | 4820 | TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4821 | (C++) UnityEngine.AudioSource::get_playOnAwake() 4822 | (C# ) System.Boolean UnityEngine_AudioSource_get_playOnAwake() 4823 | 4824 | TOKEN: 100663385 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4825 | (C++) UnityEngine.AudioSource::set_playOnAwake(System.Boolean) 4826 | (C# ) System.Void UnityEngine_AudioSource_set_playOnAwake(System.Boolean value) 4827 | 4828 | TOKEN: 100663386 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4829 | (C++) UnityEngine.AudioSource::get_ignoreListenerPause() 4830 | (C# ) System.Boolean UnityEngine_AudioSource_get_ignoreListenerPause() 4831 | 4832 | TOKEN: 100663387 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4833 | (C++) UnityEngine.AudioSource::set_ignoreListenerPause(System.Boolean) 4834 | (C# ) System.Void UnityEngine_AudioSource_set_ignoreListenerPause(System.Boolean value) 4835 | 4836 | TOKEN: 100663388 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4837 | (C++) UnityEngine.AudioSource::get_velocityUpdateMode() 4838 | (C# ) UnityEngine.AudioVelocityUpdateMode UnityEngine_AudioSource_get_velocityUpdateMode() 4839 | 4840 | TOKEN: 100663389 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4841 | (C++) UnityEngine.AudioSource::set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode) 4842 | (C# ) System.Void UnityEngine_AudioSource_set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode value) 4843 | 4844 | TOKEN: 100663390 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4845 | (C++) UnityEngine.AudioSource::get_panStereo() 4846 | (C# ) System.Single UnityEngine_AudioSource_get_panStereo() 4847 | 4848 | TOKEN: 100663391 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4849 | (C++) UnityEngine.AudioSource::set_panStereo(System.Single) 4850 | (C# ) System.Void UnityEngine_AudioSource_set_panStereo(System.Single value) 4851 | 4852 | TOKEN: 100663392 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4853 | (C++) UnityEngine.AudioSource::get_spatialBlend() 4854 | (C# ) System.Single UnityEngine_AudioSource_get_spatialBlend() 4855 | 4856 | TOKEN: 100663393 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4857 | (C++) UnityEngine.AudioSource::set_spatialBlend(System.Single) 4858 | (C# ) System.Void UnityEngine_AudioSource_set_spatialBlend(System.Single value) 4859 | 4860 | TOKEN: 100663394 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4861 | (C++) UnityEngine.AudioSource::get_spatialize() 4862 | (C# ) System.Boolean UnityEngine_AudioSource_get_spatialize() 4863 | 4864 | TOKEN: 100663395 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4865 | (C++) UnityEngine.AudioSource::set_spatialize(System.Boolean) 4866 | (C# ) System.Void UnityEngine_AudioSource_set_spatialize(System.Boolean value) 4867 | 4868 | TOKEN: 100663396 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4869 | (C++) UnityEngine.AudioSource::get_spatializePostEffects() 4870 | (C# ) System.Boolean UnityEngine_AudioSource_get_spatializePostEffects() 4871 | 4872 | TOKEN: 100663397 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4873 | (C++) UnityEngine.AudioSource::set_spatializePostEffects(System.Boolean) 4874 | (C# ) System.Void UnityEngine_AudioSource_set_spatializePostEffects(System.Boolean value) 4875 | 4876 | TOKEN: 100663400 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4877 | (C++) UnityEngine.AudioSource::get_reverbZoneMix() 4878 | (C# ) System.Single UnityEngine_AudioSource_get_reverbZoneMix() 4879 | 4880 | TOKEN: 100663401 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4881 | (C++) UnityEngine.AudioSource::set_reverbZoneMix(System.Single) 4882 | (C# ) System.Void UnityEngine_AudioSource_set_reverbZoneMix(System.Single value) 4883 | 4884 | TOKEN: 100663402 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4885 | (C++) UnityEngine.AudioSource::get_bypassEffects() 4886 | (C# ) System.Boolean UnityEngine_AudioSource_get_bypassEffects() 4887 | 4888 | TOKEN: 100663403 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4889 | (C++) UnityEngine.AudioSource::set_bypassEffects(System.Boolean) 4890 | (C# ) System.Void UnityEngine_AudioSource_set_bypassEffects(System.Boolean value) 4891 | 4892 | TOKEN: 100663404 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4893 | (C++) UnityEngine.AudioSource::get_bypassListenerEffects() 4894 | (C# ) System.Boolean UnityEngine_AudioSource_get_bypassListenerEffects() 4895 | 4896 | TOKEN: 100663405 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4897 | (C++) UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean) 4898 | (C# ) System.Void UnityEngine_AudioSource_set_bypassListenerEffects(System.Boolean value) 4899 | 4900 | TOKEN: 100663406 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4901 | (C++) UnityEngine.AudioSource::get_bypassReverbZones() 4902 | (C# ) System.Boolean UnityEngine_AudioSource_get_bypassReverbZones() 4903 | 4904 | TOKEN: 100663407 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4905 | (C++) UnityEngine.AudioSource::set_bypassReverbZones(System.Boolean) 4906 | (C# ) System.Void UnityEngine_AudioSource_set_bypassReverbZones(System.Boolean value) 4907 | 4908 | TOKEN: 100663408 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4909 | (C++) UnityEngine.AudioSource::get_dopplerLevel() 4910 | (C# ) System.Single UnityEngine_AudioSource_get_dopplerLevel() 4911 | 4912 | TOKEN: 100663409 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4913 | (C++) UnityEngine.AudioSource::set_dopplerLevel(System.Single) 4914 | (C# ) System.Void UnityEngine_AudioSource_set_dopplerLevel(System.Single value) 4915 | 4916 | TOKEN: 100663410 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4917 | (C++) UnityEngine.AudioSource::get_spread() 4918 | (C# ) System.Single UnityEngine_AudioSource_get_spread() 4919 | 4920 | TOKEN: 100663411 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4921 | (C++) UnityEngine.AudioSource::set_spread(System.Single) 4922 | (C# ) System.Void UnityEngine_AudioSource_set_spread(System.Single value) 4923 | 4924 | TOKEN: 100663412 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4925 | (C++) UnityEngine.AudioSource::get_priority() 4926 | (C# ) System.Int32 UnityEngine_AudioSource_get_priority() 4927 | 4928 | TOKEN: 100663413 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4929 | (C++) UnityEngine.AudioSource::set_priority(System.Int32) 4930 | (C# ) System.Void UnityEngine_AudioSource_set_priority(System.Int32 value) 4931 | 4932 | TOKEN: 100663414 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4933 | (C++) UnityEngine.AudioSource::get_mute() 4934 | (C# ) System.Boolean UnityEngine_AudioSource_get_mute() 4935 | 4936 | TOKEN: 100663415 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4937 | (C++) UnityEngine.AudioSource::set_mute(System.Boolean) 4938 | (C# ) System.Void UnityEngine_AudioSource_set_mute(System.Boolean value) 4939 | 4940 | TOKEN: 100663416 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4941 | (C++) UnityEngine.AudioSource::get_minDistance() 4942 | (C# ) System.Single UnityEngine_AudioSource_get_minDistance() 4943 | 4944 | TOKEN: 100663417 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4945 | (C++) UnityEngine.AudioSource::set_minDistance(System.Single) 4946 | (C# ) System.Void UnityEngine_AudioSource_set_minDistance(System.Single value) 4947 | 4948 | TOKEN: 100663418 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4949 | (C++) UnityEngine.AudioSource::get_maxDistance() 4950 | (C# ) System.Single UnityEngine_AudioSource_get_maxDistance() 4951 | 4952 | TOKEN: 100663419 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4953 | (C++) UnityEngine.AudioSource::set_maxDistance(System.Single) 4954 | (C# ) System.Void UnityEngine_AudioSource_set_maxDistance(System.Single value) 4955 | 4956 | TOKEN: 100663420 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4957 | (C++) UnityEngine.AudioSource::get_rolloffMode() 4958 | (C# ) UnityEngine.AudioRolloffMode UnityEngine_AudioSource_get_rolloffMode() 4959 | 4960 | TOKEN: 100663421 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4961 | (C++) UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode) 4962 | (C# ) System.Void UnityEngine_AudioSource_set_rolloffMode(UnityEngine.AudioRolloffMode value) 4963 | 4964 | TOKEN: 100663432 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4965 | (C++) UnityEngine.AudioSource::SetSpatializerFloat(System.Int32,System.Single) 4966 | (C# ) System.Boolean UnityEngine_AudioSource_SetSpatializerFloat(System.Int32 index,System.Single value) 4967 | 4968 | TOKEN: 100663433 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4969 | (C++) UnityEngine.AudioSource::GetSpatializerFloat(System.Int32,System.Single&) 4970 | (C# ) System.Boolean UnityEngine_AudioSource_GetSpatializerFloat(System.Int32 index,System.Single& value) 4971 | 4972 | TOKEN: 100663434 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4973 | (C++) UnityEngine.AudioSource::GetAmbisonicDecoderFloat(System.Int32,System.Single&) 4974 | (C# ) System.Boolean UnityEngine_AudioSource_GetAmbisonicDecoderFloat(System.Int32 index,System.Single& value) 4975 | 4976 | TOKEN: 100663435 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4977 | (C++) UnityEngine.AudioSource::SetAmbisonicDecoderFloat(System.Int32,System.Single) 4978 | (C# ) System.Boolean UnityEngine_AudioSource_SetAmbisonicDecoderFloat(System.Int32 index,System.Single value) 4979 | 4980 | TOKEN: 100663440 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 4981 | (C++) UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single) 4982 | (C# ) System.Boolean UnityEngine.Audio_AudioMixer_SetFloat(System.String name,System.Single value) 4983 | 4984 | TOKEN: 100663442 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4985 | (C++) UnityEngine.Audio.AudioMixerGroup::get_audioMixer() 4986 | (C# ) UnityEngine.Audio.AudioMixer UnityEngine.Audio_AudioMixerGroup_get_audioMixer() 4987 | 4988 | TOKEN: 100663303 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4989 | (C++) UnityEngine.Grid::get_cellLayout() 4990 | (C# ) UnityEngine.GridLayout.CellLayout UnityEngine_Grid_get_cellLayout() 4991 | 4992 | TOKEN: 100663304 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4993 | (C++) UnityEngine.Grid::set_cellLayout(UnityEngine.GridLayout.CellLayout) 4994 | (C# ) System.Void UnityEngine_Grid_set_cellLayout(UnityEngine.GridLayout.CellLayout value) 4995 | 4996 | TOKEN: 100663305 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 4997 | (C++) UnityEngine.Grid::get_cellSwizzle() 4998 | (C# ) UnityEngine.GridLayout.CellSwizzle UnityEngine_Grid_get_cellSwizzle() 4999 | 5000 | TOKEN: 100663306 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5001 | (C++) UnityEngine.Grid::set_cellSwizzle(UnityEngine.GridLayout.CellSwizzle) 5002 | (C# ) System.Void UnityEngine_Grid_set_cellSwizzle(UnityEngine.GridLayout.CellSwizzle value) 5003 | 5004 | TOKEN: 100663310 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5005 | (C++) UnityEngine.Grid::get_cellSize_Injected(UnityEngine.Vector3&) 5006 | (C# ) System.Void UnityEngine_Grid_get_cellSize_Injected(UnityEngine.Vector3& ret) 5007 | 5008 | TOKEN: 100663311 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5009 | (C++) UnityEngine.Grid::set_cellSize_Injected(UnityEngine.Vector3&) 5010 | (C# ) System.Void UnityEngine_Grid_set_cellSize_Injected(UnityEngine.Vector3& value) 5011 | 5012 | TOKEN: 100663312 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5013 | (C++) UnityEngine.Grid::get_cellGap_Injected(UnityEngine.Vector3&) 5014 | (C# ) System.Void UnityEngine_Grid_get_cellGap_Injected(UnityEngine.Vector3& ret) 5015 | 5016 | TOKEN: 100663313 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5017 | (C++) UnityEngine.Grid::set_cellGap_Injected(UnityEngine.Vector3&) 5018 | (C# ) System.Void UnityEngine_Grid_set_cellGap_Injected(UnityEngine.Vector3& value) 5019 | 5020 | TOKEN: 100663314 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5021 | (C++) UnityEngine.Grid::Swizzle_Injected(UnityEngine.GridLayout.CellSwizzle,UnityEngine.Vector3&,UnityEngine.Vector3&) 5022 | (C# ) System.Void UnityEngine_Grid_Swizzle_Injected(UnityEngine.GridLayout.CellSwizzle swizzle,UnityEngine.Vector3& position,UnityEngine.Vector3& ret) 5023 | 5024 | TOKEN: 100663315 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5025 | (C++) UnityEngine.Grid::InverseSwizzle_Injected(UnityEngine.GridLayout.CellSwizzle,UnityEngine.Vector3&,UnityEngine.Vector3&) 5026 | (C# ) System.Void UnityEngine_Grid_InverseSwizzle_Injected(UnityEngine.GridLayout.CellSwizzle swizzle,UnityEngine.Vector3& position,UnityEngine.Vector3& ret) 5027 | 5028 | TOKEN: 100663323 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5029 | (C++) UnityEngine.GridLayout::CellToLocalInterpolated_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 5030 | (C# ) System.Void UnityEngine_GridLayout_CellToLocalInterpolated_Injected(UnityEngine.Vector3& cellPosition,UnityEngine.Vector3& ret) 5031 | 5032 | TOKEN: 100663324 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5033 | (C++) UnityEngine.GridLayout::CellToWorld_Injected(UnityEngine.Vector3Int&,UnityEngine.Vector3&) 5034 | (C# ) System.Void UnityEngine_GridLayout_CellToWorld_Injected(UnityEngine.Vector3Int& cellPosition,UnityEngine.Vector3& ret) 5035 | 5036 | TOKEN: 100663325 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5037 | (C++) UnityEngine.GridLayout::WorldToCell_Injected(UnityEngine.Vector3&,UnityEngine.Vector3Int&) 5038 | (C# ) System.Void UnityEngine_GridLayout_WorldToCell_Injected(UnityEngine.Vector3& worldPosition,UnityEngine.Vector3Int& ret) 5039 | 5040 | TOKEN: 100663326 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5041 | (C++) UnityEngine.GridLayout::LocalToWorld_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) 5042 | (C# ) System.Void UnityEngine_GridLayout_LocalToWorld_Injected(UnityEngine.Vector3& localPosition,UnityEngine.Vector3& ret) 5043 | 5044 | TOKEN: 100663327 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5045 | (C++) UnityEngine.GridLayout::GetLayoutCellCenter_Injected(UnityEngine.Vector3&) 5046 | (C# ) System.Void UnityEngine_GridLayout_GetLayoutCellCenter_Injected(UnityEngine.Vector3& ret) 5047 | 5048 | TOKEN: 100663297 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5049 | (C++) UnityEngine.Event::get_rawType() 5050 | (C# ) UnityEngine.EventType UnityEngine_Event_get_rawType() 5051 | 5052 | TOKEN: 100663300 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5053 | (C++) UnityEngine.Event::get_pointerType() 5054 | (C# ) UnityEngine.PointerType UnityEngine_Event_get_pointerType() 5055 | 5056 | TOKEN: 100663301 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5057 | (C++) UnityEngine.Event::get_modifiers() 5058 | (C# ) UnityEngine.EventModifiers UnityEngine_Event_get_modifiers() 5059 | 5060 | TOKEN: 100663302 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5061 | (C++) UnityEngine.Event::get_character() 5062 | (C# ) System.Char UnityEngine_Event_get_character() 5063 | 5064 | TOKEN: 100663303 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5065 | (C++) UnityEngine.Event::get_keyCode() 5066 | (C# ) UnityEngine.KeyCode UnityEngine_Event_get_keyCode() 5067 | 5068 | TOKEN: 100663304 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5069 | (C++) UnityEngine.Event::set_displayIndex(System.Int32) 5070 | (C# ) System.Void UnityEngine_Event_set_displayIndex(System.Int32 value) 5071 | 5072 | TOKEN: 100663305 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5073 | (C++) UnityEngine.Event::get_type() 5074 | (C# ) UnityEngine.EventType UnityEngine_Event_get_type() 5075 | 5076 | TOKEN: 100663306 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5077 | (C++) UnityEngine.Event::get_commandName() 5078 | (C# ) System.String UnityEngine_Event_get_commandName() 5079 | 5080 | TOKEN: 100663307 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5081 | (C++) UnityEngine.Event::Internal_Use() 5082 | (C# ) System.Void UnityEngine_Event_Internal_Use() 5083 | 5084 | TOKEN: 100663308 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5085 | (C++) UnityEngine.Event::Internal_Create(System.Int32) 5086 | (C# ) System.IntPtr UnityEngine_Event_Internal_Create(System.Int32 displayIndex) 5087 | 5088 | TOKEN: 100663309 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5089 | (C++) UnityEngine.Event::Internal_Destroy(System.IntPtr) 5090 | (C# ) System.Void UnityEngine_Event_Internal_Destroy(System.IntPtr ptr) 5091 | 5092 | TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5093 | (C++) UnityEngine.Event::GetTypeForControl(System.Int32) 5094 | (C# ) UnityEngine.EventType UnityEngine_Event_GetTypeForControl(System.Int32 controlID) 5095 | 5096 | TOKEN: 100663311 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5097 | (C++) UnityEngine.Event::PopEvent(UnityEngine.Event) 5098 | (C# ) System.Boolean UnityEngine_Event_PopEvent(UnityEngine.Event outEvent) 5099 | 5100 | TOKEN: 100663312 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5101 | (C++) UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) 5102 | (C# ) System.Void UnityEngine_Event_Internal_SetNativeEvent(System.IntPtr ptr) 5103 | 5104 | TOKEN: 100663329 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5105 | (C++) UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) 5106 | (C# ) System.Void UnityEngine_Event_get_mousePosition_Injected(UnityEngine.Vector2& ret) 5107 | 5108 | TOKEN: 100663330 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5109 | (C++) UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) 5110 | (C# ) System.Void UnityEngine_Event_get_delta_Injected(UnityEngine.Vector2& ret) 5111 | 5112 | TOKEN: 100663331 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5113 | (C++) UnityEngine.GUI::set_changed(System.Boolean) 5114 | (C# ) System.Void UnityEngine_GUI_set_changed(System.Boolean value) 5115 | 5116 | TOKEN: 100663332 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5117 | (C++) UnityEngine.GUI::get_enabled() 5118 | (C# ) System.Boolean UnityEngine_GUI_get_enabled() 5119 | 5120 | TOKEN: 100663333 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5121 | (C++) UnityEngine.GUI::set_enabled(System.Boolean) 5122 | (C# ) System.Void UnityEngine_GUI_set_enabled(System.Boolean value) 5123 | 5124 | TOKEN: 100663334 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5125 | (C++) UnityEngine.GUI::get_usePageScrollbars() 5126 | (C# ) System.Boolean UnityEngine_GUI_get_usePageScrollbars() 5127 | 5128 | TOKEN: 100663335 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5129 | (C++) UnityEngine.GUI::GrabMouseControl(System.Int32) 5130 | (C# ) System.Void UnityEngine_GUI_GrabMouseControl(System.Int32 id) 5131 | 5132 | TOKEN: 100663336 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5133 | (C++) UnityEngine.GUI::HasMouseControl(System.Int32) 5134 | (C# ) System.Boolean UnityEngine_GUI_HasMouseControl(System.Int32 id) 5135 | 5136 | TOKEN: 100663337 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5137 | (C++) UnityEngine.GUI::ReleaseMouseControl() 5138 | (C# ) System.Void UnityEngine_GUI_ReleaseMouseControl() 5139 | 5140 | TOKEN: 100663338 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5141 | (C++) UnityEngine.GUI::InternalRepaintEditorWindow() 5142 | (C# ) System.Void UnityEngine_GUI_InternalRepaintEditorWindow() 5143 | 5144 | TOKEN: 100663340 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5145 | (C++) UnityEngine.GUI::FocusWindow(System.Int32) 5146 | (C# ) System.Void UnityEngine_GUI_FocusWindow(System.Int32 windowID) 5147 | 5148 | TOKEN: 100663374 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5149 | (C++) UnityEngine.GUI::Internal_DoWindow_Injected(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI.WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Object,System.Boolean,UnityEngine.Rect&) 5150 | (C# ) System.Void UnityEngine_GUI_Internal_DoWindow_Injected(System.Int32 id,System.Int32 instanceID,UnityEngine.Rect& clientRect,UnityEngine.GUI.WindowFunction func,UnityEngine.GUIContent title,UnityEngine.GUIStyle style,System.Object skin,System.Boolean forceRectOnLayout,UnityEngine.Rect& ret) 5151 | 5152 | TOKEN: 100663381 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5153 | (C++) UnityEngine.GUIClip::Internal_Pop() 5154 | (C# ) System.Void UnityEngine_GUIClip_Internal_Pop() 5155 | 5156 | TOKEN: 100663384 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5157 | (C++) UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) 5158 | (C# ) System.Void UnityEngine_GUIClip_get_visibleRect_Injected(UnityEngine.Rect& ret) 5159 | 5160 | TOKEN: 100663385 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5161 | (C++) UnityEngine.GUIClip::Internal_Push_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean) 5162 | (C# ) System.Void UnityEngine_GUIClip_Internal_Push_Injected(UnityEngine.Rect& screenRect,UnityEngine.Vector2& scrollOffset,UnityEngine.Vector2& renderOffset,System.Boolean resetOffset) 5163 | 5164 | TOKEN: 100663454 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5165 | (C++) UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) 5166 | (C# ) System.Void UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(System.Int32 windowID,UnityEngine.Rect& ret) 5167 | 5168 | TOKEN: 100663455 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5169 | (C++) UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) 5170 | (C# ) System.Void UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(System.Int32 windowID,UnityEngine.Rect& r) 5171 | 5172 | TOKEN: 100663528 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5173 | (C++) UnityEngine.GUIStyleState::Init() 5174 | (C# ) System.IntPtr UnityEngine_GUIStyleState_Init() 5175 | 5176 | TOKEN: 100663529 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5177 | (C++) UnityEngine.GUIStyleState::Cleanup() 5178 | (C# ) System.Void UnityEngine_GUIStyleState_Cleanup() 5179 | 5180 | TOKEN: 100663534 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5181 | (C++) UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&) 5182 | (C# ) System.Void UnityEngine_GUIStyleState_get_textColor_Injected(UnityEngine.Color& ret) 5183 | 5184 | TOKEN: 100663535 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5185 | (C++) UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) 5186 | (C# ) System.Void UnityEngine_GUIStyleState_set_textColor_Injected(UnityEngine.Color& value) 5187 | 5188 | TOKEN: 100663536 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5189 | (C++) UnityEngine.GUIStyle::get_rawName() 5190 | (C# ) System.String UnityEngine_GUIStyle_get_rawName() 5191 | 5192 | TOKEN: 100663537 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5193 | (C++) UnityEngine.GUIStyle::set_rawName(System.String) 5194 | (C# ) System.Void UnityEngine_GUIStyle_set_rawName(System.String value) 5195 | 5196 | TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5197 | (C++) UnityEngine.GUIStyle::get_font() 5198 | (C# ) UnityEngine.Font UnityEngine_GUIStyle_get_font() 5199 | 5200 | TOKEN: 100663539 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5201 | (C++) UnityEngine.GUIStyle::set_font(UnityEngine.Font) 5202 | (C# ) System.Void UnityEngine_GUIStyle_set_font(UnityEngine.Font value) 5203 | 5204 | TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5205 | (C++) UnityEngine.GUIStyle::get_imagePosition() 5206 | (C# ) UnityEngine.ImagePosition UnityEngine_GUIStyle_get_imagePosition() 5207 | 5208 | TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5209 | (C++) UnityEngine.GUIStyle::get_alignment() 5210 | (C# ) UnityEngine.TextAnchor UnityEngine_GUIStyle_get_alignment() 5211 | 5212 | TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5213 | (C++) UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) 5214 | (C# ) System.Void UnityEngine_GUIStyle_set_alignment(UnityEngine.TextAnchor value) 5215 | 5216 | TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5217 | (C++) UnityEngine.GUIStyle::get_wordWrap() 5218 | (C# ) System.Boolean UnityEngine_GUIStyle_get_wordWrap() 5219 | 5220 | TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5221 | (C++) UnityEngine.GUIStyle::set_wordWrap(System.Boolean) 5222 | (C# ) System.Void UnityEngine_GUIStyle_set_wordWrap(System.Boolean value) 5223 | 5224 | TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5225 | (C++) UnityEngine.GUIStyle::get_fixedWidth() 5226 | (C# ) System.Single UnityEngine_GUIStyle_get_fixedWidth() 5227 | 5228 | TOKEN: 100663546 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5229 | (C++) UnityEngine.GUIStyle::get_fixedHeight() 5230 | (C# ) System.Single UnityEngine_GUIStyle_get_fixedHeight() 5231 | 5232 | TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5233 | (C++) UnityEngine.GUIStyle::get_stretchWidth() 5234 | (C# ) System.Boolean UnityEngine_GUIStyle_get_stretchWidth() 5235 | 5236 | TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5237 | (C++) UnityEngine.GUIStyle::set_stretchWidth(System.Boolean) 5238 | (C# ) System.Void UnityEngine_GUIStyle_set_stretchWidth(System.Boolean value) 5239 | 5240 | TOKEN: 100663549 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5241 | (C++) UnityEngine.GUIStyle::get_stretchHeight() 5242 | (C# ) System.Boolean UnityEngine_GUIStyle_get_stretchHeight() 5243 | 5244 | TOKEN: 100663550 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5245 | (C++) UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) 5246 | (C# ) System.Void UnityEngine_GUIStyle_set_stretchHeight(System.Boolean value) 5247 | 5248 | TOKEN: 100663551 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5249 | (C++) UnityEngine.GUIStyle::get_fontSize() 5250 | (C# ) System.Int32 UnityEngine_GUIStyle_get_fontSize() 5251 | 5252 | TOKEN: 100663552 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5253 | (C++) UnityEngine.GUIStyle::set_fontSize(System.Int32) 5254 | (C# ) System.Void UnityEngine_GUIStyle_set_fontSize(System.Int32 value) 5255 | 5256 | TOKEN: 100663553 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5257 | (C++) UnityEngine.GUIStyle::get_fontStyle() 5258 | (C# ) UnityEngine.FontStyle UnityEngine_GUIStyle_get_fontStyle() 5259 | 5260 | TOKEN: 100663554 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5261 | (C++) UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle) 5262 | (C# ) System.Void UnityEngine_GUIStyle_set_fontStyle(UnityEngine.FontStyle value) 5263 | 5264 | TOKEN: 100663555 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5265 | (C++) UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) 5266 | (C# ) System.IntPtr UnityEngine_GUIStyle_Internal_Create(UnityEngine.GUIStyle self) 5267 | 5268 | TOKEN: 100663556 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5269 | (C++) UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle) 5270 | (C# ) System.IntPtr UnityEngine_GUIStyle_Internal_Copy(UnityEngine.GUIStyle self,UnityEngine.GUIStyle other) 5271 | 5272 | TOKEN: 100663557 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5273 | (C++) UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) 5274 | (C# ) System.Void UnityEngine_GUIStyle_Internal_Destroy(System.IntPtr self) 5275 | 5276 | TOKEN: 100663558 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5277 | (C++) UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) 5278 | (C# ) System.IntPtr UnityEngine_GUIStyle_GetStyleStatePtr(System.Int32 idx) 5279 | 5280 | TOKEN: 100663559 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5281 | (C++) UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) 5282 | (C# ) System.IntPtr UnityEngine_GUIStyle_GetRectOffsetPtr(System.Int32 idx) 5283 | 5284 | TOKEN: 100663563 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5285 | (C++) UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) 5286 | (C# ) System.Single UnityEngine_GUIStyle_Internal_CalcHeight(UnityEngine.GUIContent content,System.Single width) 5287 | 5288 | TOKEN: 100663566 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5289 | (C++) UnityEngine.GUIStyle::IsTooltipActive(System.String) 5290 | (C# ) System.Boolean UnityEngine_GUIStyle_IsTooltipActive(System.String tooltip) 5291 | 5292 | TOKEN: 100663567 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5293 | (C++) UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) 5294 | (C# ) System.Void UnityEngine_GUIStyle_SetDefaultFont(UnityEngine.Font font) 5295 | 5296 | TOKEN: 100663589 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5297 | (C++) UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) 5298 | (C# ) System.Void UnityEngine_GUIStyle_Internal_Draw_Injected(UnityEngine.Rect& screenRect,UnityEngine.GUIContent content,System.Boolean isHover,System.Boolean isActive,System.Boolean on,System.Boolean hasKeyboardFocus) 5299 | 5300 | TOKEN: 100663590 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5301 | (C++) UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) 5302 | (C# ) System.Void UnityEngine_GUIStyle_Internal_Draw2_Injected(UnityEngine.Rect& position,UnityEngine.GUIContent content,System.Int32 controlID,System.Boolean on) 5303 | 5304 | TOKEN: 100663591 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5305 | (C++) UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&) 5306 | (C# ) System.Void UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent content,UnityEngine.Vector2& maxSize,UnityEngine.Vector2& ret) 5307 | 5308 | TOKEN: 100663592 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5309 | (C++) UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) 5310 | (C# ) System.Void UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent content,UnityEngine.Vector2& ret) 5311 | 5312 | TOKEN: 100663593 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5313 | (C++) UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&) 5314 | (C# ) System.Void UnityEngine_GUIStyle_SetMouseTooltip_Injected(System.String tooltip,UnityEngine.Rect& screenRect) 5315 | 5316 | TOKEN: 100663595 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5317 | (C++) UnityEngine.GUIUtility::get_pixelsPerPoint() 5318 | (C# ) System.Single UnityEngine_GUIUtility_get_pixelsPerPoint() 5319 | 5320 | TOKEN: 100663596 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5321 | (C++) UnityEngine.GUIUtility::get_guiDepth() 5322 | (C# ) System.Int32 UnityEngine_GUIUtility_get_guiDepth() 5323 | 5324 | TOKEN: 100663597 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5325 | (C++) UnityEngine.GUIUtility::set_mouseUsed(System.Boolean) 5326 | (C# ) System.Void UnityEngine_GUIUtility_set_mouseUsed(System.Boolean value) 5327 | 5328 | TOKEN: 100663598 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5329 | (C++) UnityEngine.GUIUtility::get_systemCopyBuffer() 5330 | (C# ) System.String UnityEngine_GUIUtility_get_systemCopyBuffer() 5331 | 5332 | TOKEN: 100663599 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5333 | (C++) UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) 5334 | (C# ) System.Void UnityEngine_GUIUtility_set_systemCopyBuffer(System.String value) 5335 | 5336 | TOKEN: 100663601 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5337 | (C++) UnityEngine.GUIUtility::Internal_GetHotControl() 5338 | (C# ) System.Int32 UnityEngine_GUIUtility_Internal_GetHotControl() 5339 | 5340 | TOKEN: 100663602 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5341 | (C++) UnityEngine.GUIUtility::Internal_GetKeyboardControl() 5342 | (C# ) System.Int32 UnityEngine_GUIUtility_Internal_GetKeyboardControl() 5343 | 5344 | TOKEN: 100663603 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5345 | (C++) UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) 5346 | (C# ) System.Void UnityEngine_GUIUtility_Internal_SetHotControl(System.Int32 value) 5347 | 5348 | TOKEN: 100663604 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5349 | (C++) UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) 5350 | (C# ) System.Object UnityEngine_GUIUtility_Internal_GetDefaultSkin(System.Int32 skinMode) 5351 | 5352 | TOKEN: 100663605 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5353 | (C++) UnityEngine.GUIUtility::Internal_ExitGUI() 5354 | (C# ) System.Void UnityEngine_GUIUtility_Internal_ExitGUI() 5355 | 5356 | TOKEN: 100663629 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5357 | (C++) UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) 5358 | (C# ) System.Int32 UnityEngine_GUIUtility_GetControlID_Injected(System.Int32 hint,UnityEngine.FocusType focusType,UnityEngine.Rect& rect) 5359 | 5360 | TOKEN: 100663316 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5361 | (C++) UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) 5362 | (C# ) System.Void UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.RaycastHit2D& ret) 5363 | 5364 | TOKEN: 100663317 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5365 | (C++) UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) 5366 | (C# ) System.Int32 UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.RaycastHit2D[] results) 5367 | 5368 | TOKEN: 100663318 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5369 | (C++) UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List) 5370 | (C# ) System.Int32 UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List results) 5371 | 5372 | TOKEN: 100663319 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5373 | (C++) UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) 5374 | (C# ) System.Int32 UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector3& origin,UnityEngine.Vector3& direction,System.Single distance,System.Int32 layerMask,UnityEngine.RaycastHit2D[] results) 5375 | 5376 | TOKEN: 100663320 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5377 | (C++) UnityEngine.PhysicsScene2D::OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) 5378 | (C# ) System.Int32 UnityEngine_PhysicsScene2D_OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& point,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results) 5379 | 5380 | TOKEN: 100663321 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5381 | (C++) UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) 5382 | (C# ) System.Int32 UnityEngine_PhysicsScene2D_OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& point,System.Single radius,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results) 5383 | 5384 | TOKEN: 100663322 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5385 | (C++) UnityEngine.PhysicsScene2D::OverlapColliderArray_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) 5386 | (C# ) System.Int32 UnityEngine_PhysicsScene2D_OverlapColliderArray_Internal_Injected(UnityEngine.Collider2D collider,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results) 5387 | 5388 | TOKEN: 100663324 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5389 | (C++) UnityEngine.Physics2D::get_queriesHitTriggers() 5390 | (C# ) System.Boolean UnityEngine_Physics2D_get_queriesHitTriggers() 5391 | 5392 | TOKEN: 100663358 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5393 | (C++) UnityEngine.Physics2D::ClosestPoint_Rigidbody_Injected(UnityEngine.Vector2&,UnityEngine.Rigidbody2D,UnityEngine.Vector2&) 5394 | (C# ) System.Void UnityEngine_Physics2D_ClosestPoint_Rigidbody_Injected(UnityEngine.Vector2& position,UnityEngine.Rigidbody2D rigidbody,UnityEngine.Vector2& ret) 5395 | 5396 | TOKEN: 100663359 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5397 | (C++) UnityEngine.Physics2D::CircleCastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) 5398 | (C# ) UnityEngine.RaycastHit2D[] UnityEngine_Physics2D_CircleCastAll_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,System.Single radius,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter) 5399 | 5400 | TOKEN: 100663360 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5401 | (C++) UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) 5402 | (C# ) UnityEngine.RaycastHit2D[] UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector3& origin,UnityEngine.Vector3& direction,System.Single distance,System.Int32 layerMask) 5403 | 5404 | TOKEN: 100663361 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5405 | (C++) UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) 5406 | (C# ) UnityEngine.Collider2D[] UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& point,System.Single radius,UnityEngine.ContactFilter2D& contactFilter) 5407 | 5408 | TOKEN: 100663362 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5409 | (C++) UnityEngine.Physics2D::GetRigidbodyContactsArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[]) 5410 | (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsArray_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.ContactPoint2D[] results) 5411 | 5412 | TOKEN: 100663363 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5413 | (C++) UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) 5414 | (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsCollidersOnlyArray_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results) 5415 | 5416 | TOKEN: 100663364 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5417 | (C++) UnityEngine.Physics2D::GetRigidbodyContactsList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List) 5418 | (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsList_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List results) 5419 | 5420 | TOKEN: 100663365 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5421 | (C++) UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List) 5422 | (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsCollidersOnlyList_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List results) 5423 | 5424 | TOKEN: 100663371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5425 | (C++) UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) 5426 | (C# ) System.Void UnityEngine_ContactFilter2D_CheckConsistency_Injected(UnityEngine.ContactFilter2D& _unity_self) 5427 | 5428 | TOKEN: 100663381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5429 | (C++) UnityEngine.Rigidbody2D::get_rotation() 5430 | (C# ) System.Single UnityEngine_Rigidbody2D_get_rotation() 5431 | 5432 | TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5433 | (C++) UnityEngine.Rigidbody2D::set_rotation(System.Single) 5434 | (C# ) System.Void UnityEngine_Rigidbody2D_set_rotation(System.Single value) 5435 | 5436 | TOKEN: 100663384 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5437 | (C++) UnityEngine.Rigidbody2D::SetRotation_Angle(System.Single) 5438 | (C# ) System.Void UnityEngine_Rigidbody2D_SetRotation_Angle(System.Single angle) 5439 | 5440 | TOKEN: 100663389 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5441 | (C++) UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) 5442 | (C# ) System.Void UnityEngine_Rigidbody2D_MoveRotation_Angle(System.Single angle) 5443 | 5444 | TOKEN: 100663394 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5445 | (C++) UnityEngine.Rigidbody2D::get_angularVelocity() 5446 | (C# ) System.Single UnityEngine_Rigidbody2D_get_angularVelocity() 5447 | 5448 | TOKEN: 100663395 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5449 | (C++) UnityEngine.Rigidbody2D::set_angularVelocity(System.Single) 5450 | (C# ) System.Void UnityEngine_Rigidbody2D_set_angularVelocity(System.Single value) 5451 | 5452 | TOKEN: 100663396 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5453 | (C++) UnityEngine.Rigidbody2D::get_useAutoMass() 5454 | (C# ) System.Boolean UnityEngine_Rigidbody2D_get_useAutoMass() 5455 | 5456 | TOKEN: 100663397 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5457 | (C++) UnityEngine.Rigidbody2D::set_useAutoMass(System.Boolean) 5458 | (C# ) System.Void UnityEngine_Rigidbody2D_set_useAutoMass(System.Boolean value) 5459 | 5460 | TOKEN: 100663398 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5461 | (C++) UnityEngine.Rigidbody2D::get_mass() 5462 | (C# ) System.Single UnityEngine_Rigidbody2D_get_mass() 5463 | 5464 | TOKEN: 100663399 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5465 | (C++) UnityEngine.Rigidbody2D::set_mass(System.Single) 5466 | (C# ) System.Void UnityEngine_Rigidbody2D_set_mass(System.Single value) 5467 | 5468 | TOKEN: 100663400 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5469 | (C++) UnityEngine.Rigidbody2D::get_sharedMaterial() 5470 | (C# ) UnityEngine.PhysicsMaterial2D UnityEngine_Rigidbody2D_get_sharedMaterial() 5471 | 5472 | TOKEN: 100663401 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5473 | (C++) UnityEngine.Rigidbody2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D) 5474 | (C# ) System.Void UnityEngine_Rigidbody2D_set_sharedMaterial(UnityEngine.PhysicsMaterial2D value) 5475 | 5476 | TOKEN: 100663405 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5477 | (C++) UnityEngine.Rigidbody2D::get_inertia() 5478 | (C# ) System.Single UnityEngine_Rigidbody2D_get_inertia() 5479 | 5480 | TOKEN: 100663406 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5481 | (C++) UnityEngine.Rigidbody2D::set_inertia(System.Single) 5482 | (C# ) System.Void UnityEngine_Rigidbody2D_set_inertia(System.Single value) 5483 | 5484 | TOKEN: 100663407 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5485 | (C++) UnityEngine.Rigidbody2D::get_drag() 5486 | (C# ) System.Single UnityEngine_Rigidbody2D_get_drag() 5487 | 5488 | TOKEN: 100663408 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5489 | (C++) UnityEngine.Rigidbody2D::set_drag(System.Single) 5490 | (C# ) System.Void UnityEngine_Rigidbody2D_set_drag(System.Single value) 5491 | 5492 | TOKEN: 100663409 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5493 | (C++) UnityEngine.Rigidbody2D::get_angularDrag() 5494 | (C# ) System.Single UnityEngine_Rigidbody2D_get_angularDrag() 5495 | 5496 | TOKEN: 100663410 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5497 | (C++) UnityEngine.Rigidbody2D::set_angularDrag(System.Single) 5498 | (C# ) System.Void UnityEngine_Rigidbody2D_set_angularDrag(System.Single value) 5499 | 5500 | TOKEN: 100663411 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5501 | (C++) UnityEngine.Rigidbody2D::get_gravityScale() 5502 | (C# ) System.Single UnityEngine_Rigidbody2D_get_gravityScale() 5503 | 5504 | TOKEN: 100663412 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5505 | (C++) UnityEngine.Rigidbody2D::set_gravityScale(System.Single) 5506 | (C# ) System.Void UnityEngine_Rigidbody2D_set_gravityScale(System.Single value) 5507 | 5508 | TOKEN: 100663413 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5509 | (C++) UnityEngine.Rigidbody2D::get_bodyType() 5510 | (C# ) UnityEngine.RigidbodyType2D UnityEngine_Rigidbody2D_get_bodyType() 5511 | 5512 | TOKEN: 100663414 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5513 | (C++) UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D) 5514 | (C# ) System.Void UnityEngine_Rigidbody2D_set_bodyType(UnityEngine.RigidbodyType2D value) 5515 | 5516 | TOKEN: 100663415 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 5517 | (C++) UnityEngine.Rigidbody2D::SetDragBehaviour(System.Boolean) 5518 | (C# ) System.Void UnityEngine_Rigidbody2D_SetDragBehaviour(System.Boolean dragged) 5519 | 5520 | TOKEN: 100663416 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5521 | (C++) UnityEngine.Rigidbody2D::get_useFullKinematicContacts() 5522 | (C# ) System.Boolean UnityEngine_Rigidbody2D_get_useFullKinematicContacts() 5523 | 5524 | TOKEN: 100663417 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5525 | (C++) UnityEngine.Rigidbody2D::set_useFullKinematicContacts(System.Boolean) 5526 | (C# ) System.Void UnityEngine_Rigidbody2D_set_useFullKinematicContacts(System.Boolean value) 5527 | 5528 | TOKEN: 100663420 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5529 | (C++) UnityEngine.Rigidbody2D::get_fixedAngle() 5530 | (C# ) System.Boolean UnityEngine_Rigidbody2D_get_fixedAngle() 5531 | 5532 | TOKEN: 100663421 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5533 | (C++) UnityEngine.Rigidbody2D::set_fixedAngle(System.Boolean) 5534 | (C# ) System.Void UnityEngine_Rigidbody2D_set_fixedAngle(System.Boolean value) 5535 | 5536 | TOKEN: 100663422 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5537 | (C++) UnityEngine.Rigidbody2D::get_freezeRotation() 5538 | (C# ) System.Boolean UnityEngine_Rigidbody2D_get_freezeRotation() 5539 | 5540 | TOKEN: 100663423 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5541 | (C++) UnityEngine.Rigidbody2D::set_freezeRotation(System.Boolean) 5542 | (C# ) System.Void UnityEngine_Rigidbody2D_set_freezeRotation(System.Boolean value) 5543 | 5544 | TOKEN: 100663424 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5545 | (C++) UnityEngine.Rigidbody2D::get_constraints() 5546 | (C# ) UnityEngine.RigidbodyConstraints2D UnityEngine_Rigidbody2D_get_constraints() 5547 | 5548 | TOKEN: 100663425 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5549 | (C++) UnityEngine.Rigidbody2D::set_constraints(UnityEngine.RigidbodyConstraints2D) 5550 | (C# ) System.Void UnityEngine_Rigidbody2D_set_constraints(UnityEngine.RigidbodyConstraints2D value) 5551 | 5552 | TOKEN: 100663426 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5553 | (C++) UnityEngine.Rigidbody2D::IsSleeping() 5554 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsSleeping() 5555 | 5556 | TOKEN: 100663427 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5557 | (C++) UnityEngine.Rigidbody2D::IsAwake() 5558 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsAwake() 5559 | 5560 | TOKEN: 100663428 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5561 | (C++) UnityEngine.Rigidbody2D::Sleep() 5562 | (C# ) System.Void UnityEngine_Rigidbody2D_Sleep() 5563 | 5564 | TOKEN: 100663429 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5565 | (C++) UnityEngine.Rigidbody2D::WakeUp() 5566 | (C# ) System.Void UnityEngine_Rigidbody2D_WakeUp() 5567 | 5568 | TOKEN: 100663430 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5569 | (C++) UnityEngine.Rigidbody2D::get_simulated() 5570 | (C# ) System.Boolean UnityEngine_Rigidbody2D_get_simulated() 5571 | 5572 | TOKEN: 100663431 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5573 | (C++) UnityEngine.Rigidbody2D::set_simulated(System.Boolean) 5574 | (C# ) System.Void UnityEngine_Rigidbody2D_set_simulated(System.Boolean value) 5575 | 5576 | TOKEN: 100663432 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5577 | (C++) UnityEngine.Rigidbody2D::get_interpolation() 5578 | (C# ) UnityEngine.RigidbodyInterpolation2D UnityEngine_Rigidbody2D_get_interpolation() 5579 | 5580 | TOKEN: 100663433 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5581 | (C++) UnityEngine.Rigidbody2D::set_interpolation(UnityEngine.RigidbodyInterpolation2D) 5582 | (C# ) System.Void UnityEngine_Rigidbody2D_set_interpolation(UnityEngine.RigidbodyInterpolation2D value) 5583 | 5584 | TOKEN: 100663434 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5585 | (C++) UnityEngine.Rigidbody2D::get_sleepMode() 5586 | (C# ) UnityEngine.RigidbodySleepMode2D UnityEngine_Rigidbody2D_get_sleepMode() 5587 | 5588 | TOKEN: 100663435 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5589 | (C++) UnityEngine.Rigidbody2D::set_sleepMode(UnityEngine.RigidbodySleepMode2D) 5590 | (C# ) System.Void UnityEngine_Rigidbody2D_set_sleepMode(UnityEngine.RigidbodySleepMode2D value) 5591 | 5592 | TOKEN: 100663436 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5593 | (C++) UnityEngine.Rigidbody2D::get_collisionDetectionMode() 5594 | (C# ) UnityEngine.CollisionDetectionMode2D UnityEngine_Rigidbody2D_get_collisionDetectionMode() 5595 | 5596 | TOKEN: 100663437 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5597 | (C++) UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D) 5598 | (C# ) System.Void UnityEngine_Rigidbody2D_set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D value) 5599 | 5600 | TOKEN: 100663438 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5601 | (C++) UnityEngine.Rigidbody2D::get_attachedColliderCount() 5602 | (C# ) System.Int32 UnityEngine_Rigidbody2D_get_attachedColliderCount() 5603 | 5604 | TOKEN: 100663439 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5605 | (C++) UnityEngine.Rigidbody2D::IsTouching(UnityEngine.Collider2D) 5606 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching(UnityEngine.Collider2D collider) 5607 | 5608 | TOKEN: 100663440 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 5609 | (C++) UnityEngine.Rigidbody2D::IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D) 5610 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching(UnityEngine.Collider2D collider,UnityEngine.ContactFilter2D contactFilter) 5611 | 5612 | TOKEN: 100663442 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 5613 | (C++) UnityEngine.Rigidbody2D::IsTouching(UnityEngine.ContactFilter2D) 5614 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching(UnityEngine.ContactFilter2D contactFilter) 5615 | 5616 | TOKEN: 100663444 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 5617 | (C++) UnityEngine.Rigidbody2D::IsTouchingLayers() 5618 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouchingLayers() 5619 | 5620 | TOKEN: 100663445 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5621 | (C++) UnityEngine.Rigidbody2D::IsTouchingLayers(System.Int32) 5622 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouchingLayers(System.Int32 layerMask) 5623 | 5624 | TOKEN: 100663456 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 5625 | (C++) UnityEngine.Rigidbody2D::AddTorque(System.Single) 5626 | (C# ) System.Void UnityEngine_Rigidbody2D_AddTorque(System.Single torque) 5627 | 5628 | TOKEN: 100663457 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5629 | (C++) UnityEngine.Rigidbody2D::AddTorque(System.Single,UnityEngine.ForceMode2D) 5630 | (C# ) System.Void UnityEngine_Rigidbody2D_AddTorque(System.Single torque,UnityEngine.ForceMode2D mode) 5631 | 5632 | TOKEN: 100663477 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5633 | (C++) UnityEngine.Rigidbody2D::GetAttachedCollidersArray_Internal(UnityEngine.Collider2D[]) 5634 | (C# ) System.Int32 UnityEngine_Rigidbody2D_GetAttachedCollidersArray_Internal(UnityEngine.Collider2D[] results) 5635 | 5636 | TOKEN: 100663479 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5637 | (C++) UnityEngine.Rigidbody2D::GetAttachedCollidersList_Internal(System.Collections.Generic.List) 5638 | (C# ) System.Int32 UnityEngine_Rigidbody2D_GetAttachedCollidersList_Internal(System.Collections.Generic.List results) 5639 | 5640 | TOKEN: 100663491 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5641 | (C++) UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) 5642 | (C# ) System.Void UnityEngine_Rigidbody2D_get_position_Injected(UnityEngine.Vector2& ret) 5643 | 5644 | TOKEN: 100663492 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5645 | (C++) UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) 5646 | (C# ) System.Void UnityEngine_Rigidbody2D_set_position_Injected(UnityEngine.Vector2& value) 5647 | 5648 | TOKEN: 100663493 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5649 | (C++) UnityEngine.Rigidbody2D::SetRotation_Quaternion_Injected(UnityEngine.Quaternion&) 5650 | (C# ) System.Void UnityEngine_Rigidbody2D_SetRotation_Quaternion_Injected(UnityEngine.Quaternion& rotation) 5651 | 5652 | TOKEN: 100663494 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5653 | (C++) UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) 5654 | (C# ) System.Void UnityEngine_Rigidbody2D_MovePosition_Injected(UnityEngine.Vector2& position) 5655 | 5656 | TOKEN: 100663495 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5657 | (C++) UnityEngine.Rigidbody2D::MoveRotation_Quaternion_Injected(UnityEngine.Quaternion&) 5658 | (C# ) System.Void UnityEngine_Rigidbody2D_MoveRotation_Quaternion_Injected(UnityEngine.Quaternion& rotation) 5659 | 5660 | TOKEN: 100663496 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5661 | (C++) UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) 5662 | (C# ) System.Void UnityEngine_Rigidbody2D_get_velocity_Injected(UnityEngine.Vector2& ret) 5663 | 5664 | TOKEN: 100663497 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5665 | (C++) UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) 5666 | (C# ) System.Void UnityEngine_Rigidbody2D_set_velocity_Injected(UnityEngine.Vector2& value) 5667 | 5668 | TOKEN: 100663498 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5669 | (C++) UnityEngine.Rigidbody2D::get_centerOfMass_Injected(UnityEngine.Vector2&) 5670 | (C# ) System.Void UnityEngine_Rigidbody2D_get_centerOfMass_Injected(UnityEngine.Vector2& ret) 5671 | 5672 | TOKEN: 100663499 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5673 | (C++) UnityEngine.Rigidbody2D::set_centerOfMass_Injected(UnityEngine.Vector2&) 5674 | (C# ) System.Void UnityEngine_Rigidbody2D_set_centerOfMass_Injected(UnityEngine.Vector2& value) 5675 | 5676 | TOKEN: 100663500 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5677 | (C++) UnityEngine.Rigidbody2D::get_worldCenterOfMass_Injected(UnityEngine.Vector2&) 5678 | (C# ) System.Void UnityEngine_Rigidbody2D_get_worldCenterOfMass_Injected(UnityEngine.Vector2& ret) 5679 | 5680 | TOKEN: 100663501 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5681 | (C++) UnityEngine.Rigidbody2D::IsTouching_OtherColliderWithFilter_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&) 5682 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching_OtherColliderWithFilter_Internal_Injected(UnityEngine.Collider2D collider,UnityEngine.ContactFilter2D& contactFilter) 5683 | 5684 | TOKEN: 100663502 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5685 | (C++) UnityEngine.Rigidbody2D::IsTouching_AnyColliderWithFilter_Internal_Injected(UnityEngine.ContactFilter2D&) 5686 | (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching_AnyColliderWithFilter_Internal_Injected(UnityEngine.ContactFilter2D& contactFilter) 5687 | 5688 | TOKEN: 100663503 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5689 | (C++) UnityEngine.Rigidbody2D::OverlapPoint_Injected(UnityEngine.Vector2&) 5690 | (C# ) System.Boolean UnityEngine_Rigidbody2D_OverlapPoint_Injected(UnityEngine.Vector2& point) 5691 | 5692 | TOKEN: 100663504 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5693 | (C++) UnityEngine.Rigidbody2D::Distance_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ColliderDistance2D&) 5694 | (C# ) System.Void UnityEngine_Rigidbody2D_Distance_Internal_Injected(UnityEngine.Collider2D collider,UnityEngine.ColliderDistance2D& ret) 5695 | 5696 | TOKEN: 100663505 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5697 | (C++) UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D) 5698 | (C# ) System.Void UnityEngine_Rigidbody2D_AddForce_Injected(UnityEngine.Vector2& force,UnityEngine.ForceMode2D mode) 5699 | 5700 | TOKEN: 100663506 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5701 | (C++) UnityEngine.Rigidbody2D::AddRelativeForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D) 5702 | (C# ) System.Void UnityEngine_Rigidbody2D_AddRelativeForce_Injected(UnityEngine.Vector2& relativeForce,UnityEngine.ForceMode2D mode) 5703 | 5704 | TOKEN: 100663507 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5705 | (C++) UnityEngine.Rigidbody2D::AddForceAtPosition_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ForceMode2D) 5706 | (C# ) System.Void UnityEngine_Rigidbody2D_AddForceAtPosition_Injected(UnityEngine.Vector2& force,UnityEngine.Vector2& position,UnityEngine.ForceMode2D mode) 5707 | 5708 | TOKEN: 100663508 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5709 | (C++) UnityEngine.Rigidbody2D::GetPoint_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) 5710 | (C# ) System.Void UnityEngine_Rigidbody2D_GetPoint_Injected(UnityEngine.Vector2& point,UnityEngine.Vector2& ret) 5711 | 5712 | TOKEN: 100663509 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5713 | (C++) UnityEngine.Rigidbody2D::GetRelativePoint_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) 5714 | (C# ) System.Void UnityEngine_Rigidbody2D_GetRelativePoint_Injected(UnityEngine.Vector2& relativePoint,UnityEngine.Vector2& ret) 5715 | 5716 | TOKEN: 100663510 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5717 | (C++) UnityEngine.Rigidbody2D::GetVector_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) 5718 | (C# ) System.Void UnityEngine_Rigidbody2D_GetVector_Injected(UnityEngine.Vector2& vector,UnityEngine.Vector2& ret) 5719 | 5720 | TOKEN: 100663511 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5721 | (C++) UnityEngine.Rigidbody2D::GetRelativeVector_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) 5722 | (C# ) System.Void UnityEngine_Rigidbody2D_GetRelativeVector_Injected(UnityEngine.Vector2& relativeVector,UnityEngine.Vector2& ret) 5723 | 5724 | TOKEN: 100663512 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5725 | (C++) UnityEngine.Rigidbody2D::GetPointVelocity_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) 5726 | (C# ) System.Void UnityEngine_Rigidbody2D_GetPointVelocity_Injected(UnityEngine.Vector2& point,UnityEngine.Vector2& ret) 5727 | 5728 | TOKEN: 100663513 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5729 | (C++) UnityEngine.Rigidbody2D::GetRelativePointVelocity_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) 5730 | (C# ) System.Void UnityEngine_Rigidbody2D_GetRelativePointVelocity_Injected(UnityEngine.Vector2& relativePoint,UnityEngine.Vector2& ret) 5731 | 5732 | TOKEN: 100663514 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5733 | (C++) UnityEngine.Rigidbody2D::OverlapColliderArray_Internal_Injected(UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) 5734 | (C# ) System.Int32 UnityEngine_Rigidbody2D_OverlapColliderArray_Internal_Injected(UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results) 5735 | 5736 | TOKEN: 100663515 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5737 | (C++) UnityEngine.Rigidbody2D::OverlapColliderList_Internal_Injected(UnityEngine.ContactFilter2D&,System.Collections.Generic.List) 5738 | (C# ) System.Int32 UnityEngine_Rigidbody2D_OverlapColliderList_Internal_Injected(UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List results) 5739 | 5740 | TOKEN: 100663516 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5741 | (C++) UnityEngine.Rigidbody2D::CastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.RaycastHit2D[]) 5742 | (C# ) System.Int32 UnityEngine_Rigidbody2D_CastArray_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.RaycastHit2D[] results) 5743 | 5744 | TOKEN: 100663517 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5745 | (C++) UnityEngine.Rigidbody2D::CastList_Internal_Injected(UnityEngine.Vector2&,System.Single,System.Collections.Generic.List) 5746 | (C# ) System.Int32 UnityEngine_Rigidbody2D_CastList_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,System.Collections.Generic.List results) 5747 | 5748 | TOKEN: 100663518 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5749 | (C++) UnityEngine.Rigidbody2D::CastFilteredArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) 5750 | (C# ) System.Int32 UnityEngine_Rigidbody2D_CastFilteredArray_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.RaycastHit2D[] results) 5751 | 5752 | TOKEN: 100663519 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5753 | (C++) UnityEngine.Rigidbody2D::CastFilteredList_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List) 5754 | (C# ) System.Int32 UnityEngine_Rigidbody2D_CastFilteredList_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List results) 5755 | 5756 | TOKEN: 100663520 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5757 | (C++) UnityEngine.Collider2D::get_isTrigger() 5758 | (C# ) System.Boolean UnityEngine_Collider2D_get_isTrigger() 5759 | 5760 | TOKEN: 100663521 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5761 | (C++) UnityEngine.Collider2D::set_isTrigger(System.Boolean) 5762 | (C# ) System.Void UnityEngine_Collider2D_set_isTrigger(System.Boolean value) 5763 | 5764 | TOKEN: 100663524 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5765 | (C++) UnityEngine.Collider2D::get_attachedRigidbody() 5766 | (C# ) UnityEngine.Rigidbody2D UnityEngine_Collider2D_get_attachedRigidbody() 5767 | 5768 | TOKEN: 100663526 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5769 | (C++) UnityEngine.Collider2D::IsTouching(UnityEngine.Collider2D) 5770 | (C# ) System.Boolean UnityEngine_Collider2D_IsTouching(UnityEngine.Collider2D collider) 5771 | 5772 | TOKEN: 100663532 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5773 | (C++) UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&) 5774 | (C# ) System.Void UnityEngine_Collider2D_get_offset_Injected(UnityEngine.Vector2& ret) 5775 | 5776 | TOKEN: 100663533 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5777 | (C++) UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&) 5778 | (C# ) System.Void UnityEngine_Collider2D_set_offset_Injected(UnityEngine.Vector2& value) 5779 | 5780 | TOKEN: 100663534 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5781 | (C++) UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&) 5782 | (C# ) System.Void UnityEngine_Collider2D_get_bounds_Injected(UnityEngine.Bounds& ret) 5783 | 5784 | TOKEN: 100663535 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5785 | (C++) UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&) 5786 | (C# ) System.Boolean UnityEngine_Collider2D_OverlapPoint_Injected(UnityEngine.Vector2& point) 5787 | 5788 | TOKEN: 100663536 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5789 | (C++) UnityEngine.Collider2D::CastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Boolean,UnityEngine.RaycastHit2D[]) 5790 | (C# ) System.Int32 UnityEngine_Collider2D_CastArray_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,System.Boolean ignoreSiblingColliders,UnityEngine.RaycastHit2D[] results) 5791 | 5792 | TOKEN: 100663537 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5793 | (C++) UnityEngine.CircleCollider2D::get_radius() 5794 | (C# ) System.Single UnityEngine_CircleCollider2D_get_radius() 5795 | 5796 | TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5797 | (C++) UnityEngine.CircleCollider2D::set_radius(System.Single) 5798 | (C# ) System.Void UnityEngine_CircleCollider2D_set_radius(System.Single value) 5799 | 5800 | TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5801 | (C++) UnityEngine.EdgeCollider2D::Reset() 5802 | (C# ) System.Void UnityEngine_EdgeCollider2D_Reset() 5803 | 5804 | TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5805 | (C++) UnityEngine.EdgeCollider2D::get_edgeRadius() 5806 | (C# ) System.Single UnityEngine_EdgeCollider2D_get_edgeRadius() 5807 | 5808 | TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5809 | (C++) UnityEngine.EdgeCollider2D::set_edgeRadius(System.Single) 5810 | (C# ) System.Void UnityEngine_EdgeCollider2D_set_edgeRadius(System.Single value) 5811 | 5812 | TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5813 | (C++) UnityEngine.EdgeCollider2D::get_edgeCount() 5814 | (C# ) System.Int32 UnityEngine_EdgeCollider2D_get_edgeCount() 5815 | 5816 | TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5817 | (C++) UnityEngine.EdgeCollider2D::get_pointCount() 5818 | (C# ) System.Int32 UnityEngine_EdgeCollider2D_get_pointCount() 5819 | 5820 | TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5821 | (C++) UnityEngine.EdgeCollider2D::get_points() 5822 | (C# ) UnityEngine.Vector2[] UnityEngine_EdgeCollider2D_get_points() 5823 | 5824 | TOKEN: 100663546 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5825 | (C++) UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[]) 5826 | (C# ) System.Void UnityEngine_EdgeCollider2D_set_points(UnityEngine.Vector2[] value) 5827 | 5828 | TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5829 | (C++) UnityEngine.EdgeCollider2D::GetPoints(System.Collections.Generic.List) 5830 | (C# ) System.Int32 UnityEngine_EdgeCollider2D_GetPoints(System.Collections.Generic.List points) 5831 | 5832 | TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5833 | (C++) UnityEngine.EdgeCollider2D::SetPoints(System.Collections.Generic.List) 5834 | (C# ) System.Boolean UnityEngine_EdgeCollider2D_SetPoints(System.Collections.Generic.List points) 5835 | 5836 | TOKEN: 100663549 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5837 | (C++) UnityEngine.EdgeCollider2D::get_useAdjacentStartPoint() 5838 | (C# ) System.Boolean UnityEngine_EdgeCollider2D_get_useAdjacentStartPoint() 5839 | 5840 | TOKEN: 100663550 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5841 | (C++) UnityEngine.EdgeCollider2D::set_useAdjacentStartPoint(System.Boolean) 5842 | (C# ) System.Void UnityEngine_EdgeCollider2D_set_useAdjacentStartPoint(System.Boolean value) 5843 | 5844 | TOKEN: 100663551 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5845 | (C++) UnityEngine.EdgeCollider2D::get_useAdjacentEndPoint() 5846 | (C# ) System.Boolean UnityEngine_EdgeCollider2D_get_useAdjacentEndPoint() 5847 | 5848 | TOKEN: 100663552 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5849 | (C++) UnityEngine.EdgeCollider2D::set_useAdjacentEndPoint(System.Boolean) 5850 | (C# ) System.Void UnityEngine_EdgeCollider2D_set_useAdjacentEndPoint(System.Boolean value) 5851 | 5852 | TOKEN: 100663558 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5853 | (C++) UnityEngine.EdgeCollider2D::get_adjacentStartPoint_Injected(UnityEngine.Vector2&) 5854 | (C# ) System.Void UnityEngine_EdgeCollider2D_get_adjacentStartPoint_Injected(UnityEngine.Vector2& ret) 5855 | 5856 | TOKEN: 100663559 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5857 | (C++) UnityEngine.EdgeCollider2D::set_adjacentStartPoint_Injected(UnityEngine.Vector2&) 5858 | (C# ) System.Void UnityEngine_EdgeCollider2D_set_adjacentStartPoint_Injected(UnityEngine.Vector2& value) 5859 | 5860 | TOKEN: 100663560 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5861 | (C++) UnityEngine.EdgeCollider2D::get_adjacentEndPoint_Injected(UnityEngine.Vector2&) 5862 | (C# ) System.Void UnityEngine_EdgeCollider2D_get_adjacentEndPoint_Injected(UnityEngine.Vector2& ret) 5863 | 5864 | TOKEN: 100663561 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5865 | (C++) UnityEngine.EdgeCollider2D::set_adjacentEndPoint_Injected(UnityEngine.Vector2&) 5866 | (C# ) System.Void UnityEngine_EdgeCollider2D_set_adjacentEndPoint_Injected(UnityEngine.Vector2& value) 5867 | 5868 | TOKEN: 100663564 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5869 | (C++) UnityEngine.BoxCollider2D::get_edgeRadius() 5870 | (C# ) System.Single UnityEngine_BoxCollider2D_get_edgeRadius() 5871 | 5872 | TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5873 | (C++) UnityEngine.BoxCollider2D::set_edgeRadius(System.Single) 5874 | (C# ) System.Void UnityEngine_BoxCollider2D_set_edgeRadius(System.Single value) 5875 | 5876 | TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5877 | (C++) UnityEngine.BoxCollider2D::get_autoTiling() 5878 | (C# ) System.Boolean UnityEngine_BoxCollider2D_get_autoTiling() 5879 | 5880 | TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5881 | (C++) UnityEngine.BoxCollider2D::set_autoTiling(System.Boolean) 5882 | (C# ) System.Void UnityEngine_BoxCollider2D_set_autoTiling(System.Boolean value) 5883 | 5884 | TOKEN: 100663569 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5885 | (C++) UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&) 5886 | (C# ) System.Void UnityEngine_BoxCollider2D_get_size_Injected(UnityEngine.Vector2& ret) 5887 | 5888 | TOKEN: 100663570 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5889 | (C++) UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&) 5890 | (C# ) System.Void UnityEngine_BoxCollider2D_set_size_Injected(UnityEngine.Vector2& value) 5891 | 5892 | TOKEN: 100663571 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5893 | (C++) UnityEngine.PolygonCollider2D::get_autoTiling() 5894 | (C# ) System.Boolean UnityEngine_PolygonCollider2D_get_autoTiling() 5895 | 5896 | TOKEN: 100663572 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5897 | (C++) UnityEngine.PolygonCollider2D::set_autoTiling(System.Boolean) 5898 | (C# ) System.Void UnityEngine_PolygonCollider2D_set_autoTiling(System.Boolean value) 5899 | 5900 | TOKEN: 100663573 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 5901 | (C++) UnityEngine.PolygonCollider2D::GetTotalPointCount() 5902 | (C# ) System.Int32 UnityEngine_PolygonCollider2D_GetTotalPointCount() 5903 | 5904 | TOKEN: 100663574 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5905 | (C++) UnityEngine.PolygonCollider2D::get_points() 5906 | (C# ) UnityEngine.Vector2[] UnityEngine_PolygonCollider2D_get_points() 5907 | 5908 | TOKEN: 100663575 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5909 | (C++) UnityEngine.PolygonCollider2D::set_points(UnityEngine.Vector2[]) 5910 | (C# ) System.Void UnityEngine_PolygonCollider2D_set_points(UnityEngine.Vector2[] value) 5911 | 5912 | TOKEN: 100663576 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5913 | (C++) UnityEngine.PolygonCollider2D::get_pathCount() 5914 | (C# ) System.Int32 UnityEngine_PolygonCollider2D_get_pathCount() 5915 | 5916 | TOKEN: 100663577 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5917 | (C++) UnityEngine.PolygonCollider2D::set_pathCount(System.Int32) 5918 | (C# ) System.Void UnityEngine_PolygonCollider2D_set_pathCount(System.Int32 value) 5919 | 5920 | TOKEN: 100663579 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5921 | (C++) UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32) 5922 | (C# ) UnityEngine.Vector2[] UnityEngine_PolygonCollider2D_GetPath_Internal(System.Int32 index) 5923 | 5924 | TOKEN: 100663581 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5925 | (C++) UnityEngine.PolygonCollider2D::SetPath_Internal(System.Int32,UnityEngine.Vector2[]) 5926 | (C# ) System.Void UnityEngine_PolygonCollider2D_SetPath_Internal(System.Int32 index,UnityEngine.Vector2[] points) 5927 | 5928 | TOKEN: 100663583 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5929 | (C++) UnityEngine.PolygonCollider2D::GetPathList_Internal(System.Int32,System.Collections.Generic.List) 5930 | (C# ) System.Int32 UnityEngine_PolygonCollider2D_GetPathList_Internal(System.Int32 index,System.Collections.Generic.List points) 5931 | 5932 | TOKEN: 100663585 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5933 | (C++) UnityEngine.PolygonCollider2D::SetPathList_Internal(System.Int32,System.Collections.Generic.List) 5934 | (C# ) System.Void UnityEngine_PolygonCollider2D_SetPathList_Internal(System.Int32 index,System.Collections.Generic.List points) 5935 | 5936 | TOKEN: 100663591 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 5937 | (C++) UnityEngine.PolygonCollider2D::CreatePrimitive_Internal_Injected(System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean) 5938 | (C# ) System.Void UnityEngine_PolygonCollider2D_CreatePrimitive_Internal_Injected(System.Int32 sides,UnityEngine.Vector2& scale,UnityEngine.Vector2& offset,System.Boolean autoRefresh) 5939 | 5940 | TOKEN: 100663593 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5941 | (C++) UnityEngine.AreaEffector2D::get_forceAngle() 5942 | (C# ) System.Single UnityEngine_AreaEffector2D_get_forceAngle() 5943 | 5944 | TOKEN: 100663594 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5945 | (C++) UnityEngine.AreaEffector2D::set_forceAngle(System.Single) 5946 | (C# ) System.Void UnityEngine_AreaEffector2D_set_forceAngle(System.Single value) 5947 | 5948 | TOKEN: 100663595 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5949 | (C++) UnityEngine.AreaEffector2D::get_useGlobalAngle() 5950 | (C# ) System.Boolean UnityEngine_AreaEffector2D_get_useGlobalAngle() 5951 | 5952 | TOKEN: 100663596 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5953 | (C++) UnityEngine.AreaEffector2D::set_useGlobalAngle(System.Boolean) 5954 | (C# ) System.Void UnityEngine_AreaEffector2D_set_useGlobalAngle(System.Boolean value) 5955 | 5956 | TOKEN: 100663597 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5957 | (C++) UnityEngine.AreaEffector2D::get_forceMagnitude() 5958 | (C# ) System.Single UnityEngine_AreaEffector2D_get_forceMagnitude() 5959 | 5960 | TOKEN: 100663598 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5961 | (C++) UnityEngine.AreaEffector2D::set_forceMagnitude(System.Single) 5962 | (C# ) System.Void UnityEngine_AreaEffector2D_set_forceMagnitude(System.Single value) 5963 | 5964 | TOKEN: 100663599 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5965 | (C++) UnityEngine.AreaEffector2D::get_forceVariation() 5966 | (C# ) System.Single UnityEngine_AreaEffector2D_get_forceVariation() 5967 | 5968 | TOKEN: 100663600 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5969 | (C++) UnityEngine.AreaEffector2D::set_forceVariation(System.Single) 5970 | (C# ) System.Void UnityEngine_AreaEffector2D_set_forceVariation(System.Single value) 5971 | 5972 | TOKEN: 100663601 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5973 | (C++) UnityEngine.AreaEffector2D::get_drag() 5974 | (C# ) System.Single UnityEngine_AreaEffector2D_get_drag() 5975 | 5976 | TOKEN: 100663602 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5977 | (C++) UnityEngine.AreaEffector2D::set_drag(System.Single) 5978 | (C# ) System.Void UnityEngine_AreaEffector2D_set_drag(System.Single value) 5979 | 5980 | TOKEN: 100663603 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5981 | (C++) UnityEngine.AreaEffector2D::get_angularDrag() 5982 | (C# ) System.Single UnityEngine_AreaEffector2D_get_angularDrag() 5983 | 5984 | TOKEN: 100663604 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5985 | (C++) UnityEngine.AreaEffector2D::set_angularDrag(System.Single) 5986 | (C# ) System.Void UnityEngine_AreaEffector2D_set_angularDrag(System.Single value) 5987 | 5988 | TOKEN: 100663605 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5989 | (C++) UnityEngine.AreaEffector2D::get_forceTarget() 5990 | (C# ) UnityEngine.EffectorSelection2D UnityEngine_AreaEffector2D_get_forceTarget() 5991 | 5992 | TOKEN: 100663606 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 5993 | (C++) UnityEngine.AreaEffector2D::set_forceTarget(UnityEngine.EffectorSelection2D) 5994 | (C# ) System.Void UnityEngine_AreaEffector2D_set_forceTarget(UnityEngine.EffectorSelection2D value) 5995 | 5996 | TOKEN: 100663610 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 5997 | (C++) UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String) 5998 | (C# ) System.Void UnityEngine_PhysicsMaterial2D_Create_Internal(UnityEngine.PhysicsMaterial2D scriptMaterial,System.String name) 5999 | 6000 | TOKEN: 100663611 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6001 | (C++) UnityEngine.PhysicsMaterial2D::get_bounciness() 6002 | (C# ) System.Single UnityEngine_PhysicsMaterial2D_get_bounciness() 6003 | 6004 | TOKEN: 100663612 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6005 | (C++) UnityEngine.PhysicsMaterial2D::set_bounciness(System.Single) 6006 | (C# ) System.Void UnityEngine_PhysicsMaterial2D_set_bounciness(System.Single value) 6007 | 6008 | TOKEN: 100663613 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6009 | (C++) UnityEngine.PhysicsMaterial2D::get_friction() 6010 | (C# ) System.Single UnityEngine_PhysicsMaterial2D_get_friction() 6011 | 6012 | TOKEN: 100663614 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6013 | (C++) UnityEngine.PhysicsMaterial2D::set_friction(System.Single) 6014 | (C# ) System.Void UnityEngine_PhysicsMaterial2D_set_friction(System.Single value) 6015 | 6016 | TOKEN: 100663303 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6017 | (C++) UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) 6018 | (C# ) System.Void UnityEngine_Rigidbody_set_velocity_Injected(UnityEngine.Vector3& value) 6019 | 6020 | TOKEN: 100663304 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6021 | (C++) UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) 6022 | (C# ) System.Void UnityEngine_Rigidbody_AddForce_Injected(UnityEngine.Vector3& force,UnityEngine.ForceMode mode) 6023 | 6024 | TOKEN: 100663307 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6025 | (C++) UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) 6026 | (C# ) UnityEngine.CollisionFlags UnityEngine_CharacterController_Move_Injected(UnityEngine.Vector3& motion) 6027 | 6028 | TOKEN: 100663308 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6029 | (C++) UnityEngine.MeshCollider::get_sharedMesh() 6030 | (C# ) UnityEngine.Mesh UnityEngine_MeshCollider_get_sharedMesh() 6031 | 6032 | TOKEN: 100663309 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6033 | (C++) UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) 6034 | (C# ) System.Void UnityEngine_MeshCollider_set_sharedMesh(UnityEngine.Mesh value) 6035 | 6036 | TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6037 | (C++) UnityEngine.MeshCollider::get_convex() 6038 | (C# ) System.Boolean UnityEngine_MeshCollider_get_convex() 6039 | 6040 | TOKEN: 100663311 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6041 | (C++) UnityEngine.MeshCollider::set_convex(System.Boolean) 6042 | (C# ) System.Void UnityEngine_MeshCollider_set_convex(System.Boolean value) 6043 | 6044 | TOKEN: 100663314 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6045 | (C++) UnityEngine.MeshCollider::get_cookingOptions() 6046 | (C# ) UnityEngine.MeshColliderCookingOptions UnityEngine_MeshCollider_get_cookingOptions() 6047 | 6048 | TOKEN: 100663315 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6049 | (C++) UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions) 6050 | (C# ) System.Void UnityEngine_MeshCollider_set_cookingOptions(UnityEngine.MeshColliderCookingOptions value) 6051 | 6052 | TOKEN: 100663328 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6053 | (C++) UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) 6054 | (C# ) System.Void UnityEngine_BoxCollider_get_center_Injected(UnityEngine.Vector3& ret) 6055 | 6056 | TOKEN: 100663329 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6057 | (C++) UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) 6058 | (C# ) System.Void UnityEngine_BoxCollider_set_center_Injected(UnityEngine.Vector3& value) 6059 | 6060 | TOKEN: 100663330 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6061 | (C++) UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) 6062 | (C# ) System.Void UnityEngine_BoxCollider_get_size_Injected(UnityEngine.Vector3& ret) 6063 | 6064 | TOKEN: 100663331 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6065 | (C++) UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) 6066 | (C# ) System.Void UnityEngine_BoxCollider_set_size_Injected(UnityEngine.Vector3& value) 6067 | 6068 | TOKEN: 100663342 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6069 | (C++) UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) 6070 | (C# ) System.Boolean UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,System.Single maxDistance,System.Int32 layerMask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction) 6071 | 6072 | TOKEN: 100663343 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6073 | (C++) UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) 6074 | (C# ) System.Boolean UnityEngine_PhysicsScene_Internal_Raycast_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,System.Single maxDistance,UnityEngine.RaycastHit& hit,System.Int32 layerMask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction) 6075 | 6076 | TOKEN: 100663344 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6077 | (C++) UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) 6078 | (C# ) System.Int32 UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,UnityEngine.RaycastHit[] raycastHits,System.Single maxDistance,System.Int32 mask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction) 6079 | 6080 | TOKEN: 100663379 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6081 | (C++) UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) 6082 | (C# ) System.Void UnityEngine_Physics_get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene& ret) 6083 | 6084 | TOKEN: 100663380 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6085 | (C++) UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) 6086 | (C# ) UnityEngine.RaycastHit[] UnityEngine_Physics_Internal_RaycastAll_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,System.Single maxDistance,System.Int32 mask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction) 6087 | 6088 | TOKEN: 100663297 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6089 | (C++) UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem) 6090 | (C# ) System.Void UnityEngine_IntegratedSubsystem_SetHandle(UnityEngine.IntegratedSubsystem subsystem) 6091 | 6092 | TOKEN: 100663303 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6093 | (C++) UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr) 6094 | (C# ) System.String UnityEngine_SubsystemDescriptorBindings_GetId(System.IntPtr descriptorPtr) 6095 | 6096 | TOKEN: 100663313 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6097 | (C++) UnityEngine.SubsystemManager::StaticConstructScriptingClassMap() 6098 | (C# ) System.Void UnityEngine_SubsystemManager_StaticConstructScriptingClassMap() 6099 | 6100 | TOKEN: 100663318 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6101 | (C++) UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String) 6102 | (C# ) System.Void UnityEngine.SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(System.String id) 6103 | 6104 | TOKEN: 100663315 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6105 | (C++) UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest.UnityWebRequestError) 6106 | (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetWebErrorString(UnityEngine.Networking.UnityWebRequest.UnityWebRequestError err) 6107 | 6108 | TOKEN: 100663316 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6109 | (C++) UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) 6110 | (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetHTTPStatusString(System.Int64 responseCode) 6111 | 6112 | TOKEN: 100663323 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6113 | (C++) UnityEngine.Networking.UnityWebRequest::Create() 6114 | (C# ) System.IntPtr UnityEngine.Networking_UnityWebRequest_Create() 6115 | 6116 | TOKEN: 100663324 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6117 | (C++) UnityEngine.Networking.UnityWebRequest::Release() 6118 | (C# ) System.Void UnityEngine.Networking_UnityWebRequest_Release() 6119 | 6120 | TOKEN: 100663333 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6121 | (C++) UnityEngine.Networking.UnityWebRequest::BeginWebRequest() 6122 | (C# ) UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking_UnityWebRequest_BeginWebRequest() 6123 | 6124 | TOKEN: 100663335 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6125 | (C++) UnityEngine.Networking.UnityWebRequest::Abort() 6126 | (C# ) System.Void UnityEngine.Networking_UnityWebRequest_Abort() 6127 | 6128 | TOKEN: 100663336 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6129 | (C++) UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod) 6130 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetMethod(UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod methodType) 6131 | 6132 | TOKEN: 100663338 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6133 | (C++) UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) 6134 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetCustomMethod(System.String customMethodName) 6135 | 6136 | TOKEN: 100663340 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6137 | (C++) UnityEngine.Networking.UnityWebRequest::GetMethod() 6138 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod UnityEngine.Networking_UnityWebRequest_GetMethod() 6139 | 6140 | TOKEN: 100663341 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6141 | (C++) UnityEngine.Networking.UnityWebRequest::GetCustomMethod() 6142 | (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetCustomMethod() 6143 | 6144 | TOKEN: 100663344 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6145 | (C++) UnityEngine.Networking.UnityWebRequest::GetError() 6146 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_GetError() 6147 | 6148 | TOKEN: 100663346 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6149 | (C++) UnityEngine.Networking.UnityWebRequest::set_use100Continue(System.Boolean) 6150 | (C# ) System.Void UnityEngine.Networking_UnityWebRequest_set_use100Continue(System.Boolean value) 6151 | 6152 | TOKEN: 100663350 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6153 | (C++) UnityEngine.Networking.UnityWebRequest::GetUrl() 6154 | (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetUrl() 6155 | 6156 | TOKEN: 100663351 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6157 | (C++) UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) 6158 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetUrl(System.String url) 6159 | 6160 | TOKEN: 100663353 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6161 | (C++) UnityEngine.Networking.UnityWebRequest::get_responseCode() 6162 | (C# ) System.Int64 UnityEngine.Networking_UnityWebRequest_get_responseCode() 6163 | 6164 | TOKEN: 100663354 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6165 | (C++) UnityEngine.Networking.UnityWebRequest::get_isModifiable() 6166 | (C# ) System.Boolean UnityEngine.Networking_UnityWebRequest_get_isModifiable() 6167 | 6168 | TOKEN: 100663357 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6169 | (C++) UnityEngine.Networking.UnityWebRequest::get_result() 6170 | (C# ) UnityEngine.Networking.UnityWebRequest.Result UnityEngine.Networking_UnityWebRequest_get_result() 6171 | 6172 | TOKEN: 100663358 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6173 | (C++) UnityEngine.Networking.UnityWebRequest::get_downloadedBytes() 6174 | (C# ) System.UInt64 UnityEngine.Networking_UnityWebRequest_get_downloadedBytes() 6175 | 6176 | TOKEN: 100663359 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6177 | (C++) UnityEngine.Networking.UnityWebRequest::SetRedirectLimitFromScripting(System.Int32) 6178 | (C# ) System.Void UnityEngine.Networking_UnityWebRequest_SetRedirectLimitFromScripting(System.Int32 limit) 6179 | 6180 | TOKEN: 100663361 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6181 | (C++) UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) 6182 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_InternalSetRequestHeader(System.String name,System.String value) 6183 | 6184 | TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6185 | (C++) UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String) 6186 | (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetResponseHeader(System.String name) 6187 | 6188 | TOKEN: 100663364 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6189 | (C++) UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys() 6190 | (C# ) System.String[] UnityEngine.Networking_UnityWebRequest_GetResponseHeaderKeys() 6191 | 6192 | TOKEN: 100663366 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6193 | (C++) UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) 6194 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetUploadHandler(UnityEngine.Networking.UploadHandler uh) 6195 | 6196 | TOKEN: 100663369 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6197 | (C++) UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) 6198 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetDownloadHandler(UnityEngine.Networking.DownloadHandler dh) 6199 | 6200 | TOKEN: 100663372 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6201 | (C++) UnityEngine.Networking.UnityWebRequest::SetCertificateHandler(UnityEngine.Networking.CertificateHandler) 6202 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetCertificateHandler(UnityEngine.Networking.CertificateHandler ch) 6203 | 6204 | TOKEN: 100663375 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6205 | (C++) UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32) 6206 | (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetTimeoutMsec(System.Int32 timeout) 6207 | 6208 | TOKEN: 100663382 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6209 | (C++) UnityEngine.Networking.CertificateHandler::Release() 6210 | (C# ) System.Void UnityEngine.Networking_CertificateHandler_Release() 6211 | 6212 | TOKEN: 100663386 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6213 | (C++) UnityEngine.Networking.DownloadHandler::Release() 6214 | (C# ) System.Void UnityEngine.Networking_DownloadHandler_Release() 6215 | 6216 | TOKEN: 100663391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6217 | (C++) UnityEngine.Networking.DownloadHandler::GetErrorMsg() 6218 | (C# ) System.String UnityEngine.Networking_DownloadHandler_GetErrorMsg() 6219 | 6220 | TOKEN: 100663396 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6221 | (C++) UnityEngine.Networking.DownloadHandler::GetContentType() 6222 | (C# ) System.String UnityEngine.Networking_DownloadHandler_GetContentType() 6223 | 6224 | TOKEN: 100663399 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6225 | (C++) UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler) 6226 | (C# ) System.Byte[] UnityEngine.Networking_DownloadHandler_InternalGetByteArray(UnityEngine.Networking.DownloadHandler dh) 6227 | 6228 | TOKEN: 100663400 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6229 | (C++) UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) 6230 | (C# ) System.IntPtr UnityEngine.Networking_DownloadHandlerBuffer_Create(UnityEngine.Networking.DownloadHandlerBuffer obj) 6231 | 6232 | TOKEN: 100663405 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6233 | (C++) UnityEngine.Networking.UploadHandler::Release() 6234 | (C# ) System.Void UnityEngine.Networking_UploadHandler_Release() 6235 | 6236 | TOKEN: 100663413 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6237 | (C++) UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String) 6238 | (C# ) System.Void UnityEngine.Networking_UploadHandler_InternalSetContentType(System.String newContentType) 6239 | 6240 | TOKEN: 100663414 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6241 | (C++) UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[]) 6242 | (C# ) System.IntPtr UnityEngine.Networking_UploadHandlerRaw_Create(UnityEngine.Networking.UploadHandlerRaw self,System.Byte[] data) 6243 | 6244 | TOKEN: 100663416 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6245 | (C++) UnityEngine.Networking.UploadHandlerRaw::InternalGetData() 6246 | (C# ) System.Byte[] UnityEngine.Networking_UploadHandlerRaw_InternalGetData() 6247 | 6248 | TOKEN: 100663374 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6249 | (C++) UnityEngine.AndroidJNI::FindClass(System.String) 6250 | (C# ) System.IntPtr UnityEngine_AndroidJNI_FindClass(System.String name) 6251 | 6252 | TOKEN: 100663375 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6253 | (C++) UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr) 6254 | (C# ) System.IntPtr UnityEngine_AndroidJNI_FromReflectedMethod(System.IntPtr refMethod) 6255 | 6256 | TOKEN: 100663376 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6257 | (C++) UnityEngine.AndroidJNI::ExceptionOccurred() 6258 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ExceptionOccurred() 6259 | 6260 | TOKEN: 100663377 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6261 | (C++) UnityEngine.AndroidJNI::ExceptionClear() 6262 | (C# ) System.Void UnityEngine_AndroidJNI_ExceptionClear() 6263 | 6264 | TOKEN: 100663378 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6265 | (C++) UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr) 6266 | (C# ) System.IntPtr UnityEngine_AndroidJNI_NewGlobalRef(System.IntPtr obj) 6267 | 6268 | TOKEN: 100663379 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6269 | (C++) UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr) 6270 | (C# ) System.Void UnityEngine_AndroidJNI_DeleteGlobalRef(System.IntPtr obj) 6271 | 6272 | TOKEN: 100663380 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6273 | (C++) UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr) 6274 | (C# ) System.IntPtr UnityEngine_AndroidJNI_NewWeakGlobalRef(System.IntPtr obj) 6275 | 6276 | TOKEN: 100663381 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6277 | (C++) UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr) 6278 | (C# ) System.Void UnityEngine_AndroidJNI_DeleteWeakGlobalRef(System.IntPtr obj) 6279 | 6280 | TOKEN: 100663382 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6281 | (C++) UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr) 6282 | (C# ) System.IntPtr UnityEngine_AndroidJNI_NewLocalRef(System.IntPtr obj) 6283 | 6284 | TOKEN: 100663383 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6285 | (C++) UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) 6286 | (C# ) System.Void UnityEngine_AndroidJNI_DeleteLocalRef(System.IntPtr obj) 6287 | 6288 | TOKEN: 100663384 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6289 | (C++) UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6290 | (C# ) System.IntPtr UnityEngine_AndroidJNI_NewObject(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6291 | 6292 | TOKEN: 100663385 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6293 | (C++) UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr) 6294 | (C# ) System.IntPtr UnityEngine_AndroidJNI_GetObjectClass(System.IntPtr obj) 6295 | 6296 | TOKEN: 100663386 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6297 | (C++) UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String) 6298 | (C# ) System.IntPtr UnityEngine_AndroidJNI_GetMethodID(System.IntPtr clazz,System.String name,System.String sig) 6299 | 6300 | TOKEN: 100663387 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6301 | (C++) UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String) 6302 | (C# ) System.IntPtr UnityEngine_AndroidJNI_GetStaticMethodID(System.IntPtr clazz,System.String name,System.String sig) 6303 | 6304 | TOKEN: 100663388 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 6305 | (C++) UnityEngine.AndroidJNI::NewString(System.String) 6306 | (C# ) System.IntPtr UnityEngine_AndroidJNI_NewString(System.String chars) 6307 | 6308 | TOKEN: 100663389 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6309 | (C++) UnityEngine.AndroidJNI::NewStringFromStr(System.String) 6310 | (C# ) System.IntPtr UnityEngine_AndroidJNI_NewStringFromStr(System.String chars) 6311 | 6312 | TOKEN: 100663390 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6313 | (C++) UnityEngine.AndroidJNI::GetStringChars(System.IntPtr) 6314 | (C# ) System.String UnityEngine_AndroidJNI_GetStringChars(System.IntPtr str) 6315 | 6316 | TOKEN: 100663391 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6317 | (C++) UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6318 | (C# ) System.String UnityEngine_AndroidJNI_CallStringMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6319 | 6320 | TOKEN: 100663392 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6321 | (C++) UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6322 | (C# ) System.IntPtr UnityEngine_AndroidJNI_CallObjectMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6323 | 6324 | TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6325 | (C++) UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6326 | (C# ) System.Int32 UnityEngine_AndroidJNI_CallIntMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6327 | 6328 | TOKEN: 100663394 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6329 | (C++) UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6330 | (C# ) System.Boolean UnityEngine_AndroidJNI_CallBooleanMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6331 | 6332 | TOKEN: 100663395 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6333 | (C++) UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6334 | (C# ) System.Int16 UnityEngine_AndroidJNI_CallShortMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6335 | 6336 | TOKEN: 100663396 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6337 | (C++) UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6338 | (C# ) System.SByte UnityEngine_AndroidJNI_CallSByteMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6339 | 6340 | TOKEN: 100663397 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6341 | (C++) UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6342 | (C# ) System.Char UnityEngine_AndroidJNI_CallCharMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6343 | 6344 | TOKEN: 100663398 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6345 | (C++) UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6346 | (C# ) System.Single UnityEngine_AndroidJNI_CallFloatMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6347 | 6348 | TOKEN: 100663399 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6349 | (C++) UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6350 | (C# ) System.Double UnityEngine_AndroidJNI_CallDoubleMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6351 | 6352 | TOKEN: 100663400 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6353 | (C++) UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6354 | (C# ) System.Int64 UnityEngine_AndroidJNI_CallLongMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args) 6355 | 6356 | TOKEN: 100663401 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6357 | (C++) UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6358 | (C# ) System.String UnityEngine_AndroidJNI_CallStaticStringMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6359 | 6360 | TOKEN: 100663402 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6361 | (C++) UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6362 | (C# ) System.IntPtr UnityEngine_AndroidJNI_CallStaticObjectMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6363 | 6364 | TOKEN: 100663403 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6365 | (C++) UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6366 | (C# ) System.Int32 UnityEngine_AndroidJNI_CallStaticIntMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6367 | 6368 | TOKEN: 100663404 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6369 | (C++) UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6370 | (C# ) System.Boolean UnityEngine_AndroidJNI_CallStaticBooleanMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6371 | 6372 | TOKEN: 100663405 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6373 | (C++) UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6374 | (C# ) System.Int16 UnityEngine_AndroidJNI_CallStaticShortMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6375 | 6376 | TOKEN: 100663406 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6377 | (C++) UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6378 | (C# ) System.SByte UnityEngine_AndroidJNI_CallStaticSByteMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6379 | 6380 | TOKEN: 100663407 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6381 | (C++) UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6382 | (C# ) System.Char UnityEngine_AndroidJNI_CallStaticCharMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6383 | 6384 | TOKEN: 100663408 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6385 | (C++) UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6386 | (C# ) System.Single UnityEngine_AndroidJNI_CallStaticFloatMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6387 | 6388 | TOKEN: 100663409 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6389 | (C++) UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6390 | (C# ) System.Double UnityEngine_AndroidJNI_CallStaticDoubleMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6391 | 6392 | TOKEN: 100663410 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6393 | (C++) UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6394 | (C# ) System.Int64 UnityEngine_AndroidJNI_CallStaticLongMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6395 | 6396 | TOKEN: 100663411 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6397 | (C++) UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) 6398 | (C# ) System.Void UnityEngine_AndroidJNI_CallStaticVoidMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args) 6399 | 6400 | TOKEN: 100663412 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6401 | (C++) UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[]) 6402 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToBooleanArray(System.Boolean[] array) 6403 | 6404 | TOKEN: 100663413 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6405 | (C++) UnityEngine.AndroidJNI::ToByteArray(System.Byte[]) 6406 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToByteArray(System.Byte[] array) 6407 | 6408 | TOKEN: 100663414 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6409 | (C++) UnityEngine.AndroidJNI::ToSByteArray(System.SByte[]) 6410 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToSByteArray(System.SByte[] array) 6411 | 6412 | TOKEN: 100663415 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6413 | (C++) UnityEngine.AndroidJNI::ToCharArray(System.Char[]) 6414 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToCharArray(System.Char[] array) 6415 | 6416 | TOKEN: 100663416 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6417 | (C++) UnityEngine.AndroidJNI::ToShortArray(System.Int16[]) 6418 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToShortArray(System.Int16[] array) 6419 | 6420 | TOKEN: 100663417 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6421 | (C++) UnityEngine.AndroidJNI::ToIntArray(System.Int32[]) 6422 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToIntArray(System.Int32[] array) 6423 | 6424 | TOKEN: 100663418 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6425 | (C++) UnityEngine.AndroidJNI::ToLongArray(System.Int64[]) 6426 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToLongArray(System.Int64[] array) 6427 | 6428 | TOKEN: 100663419 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6429 | (C++) UnityEngine.AndroidJNI::ToFloatArray(System.Single[]) 6430 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToFloatArray(System.Single[] array) 6431 | 6432 | TOKEN: 100663420 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6433 | (C++) UnityEngine.AndroidJNI::ToDoubleArray(System.Double[]) 6434 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToDoubleArray(System.Double[] array) 6435 | 6436 | TOKEN: 100663421 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6437 | (C++) UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr) 6438 | (C# ) System.IntPtr UnityEngine_AndroidJNI_ToObjectArray(System.IntPtr[] array,System.IntPtr arrayClass) 6439 | 6440 | TOKEN: 100663422 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6441 | (C++) UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) 6442 | (C# ) System.Boolean[] UnityEngine_AndroidJNI_FromBooleanArray(System.IntPtr array) 6443 | 6444 | TOKEN: 100663423 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6445 | (C++) UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) 6446 | (C# ) System.Byte[] UnityEngine_AndroidJNI_FromByteArray(System.IntPtr array) 6447 | 6448 | TOKEN: 100663424 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6449 | (C++) UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr) 6450 | (C# ) System.SByte[] UnityEngine_AndroidJNI_FromSByteArray(System.IntPtr array) 6451 | 6452 | TOKEN: 100663425 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6453 | (C++) UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) 6454 | (C# ) System.Char[] UnityEngine_AndroidJNI_FromCharArray(System.IntPtr array) 6455 | 6456 | TOKEN: 100663426 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6457 | (C++) UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) 6458 | (C# ) System.Int16[] UnityEngine_AndroidJNI_FromShortArray(System.IntPtr array) 6459 | 6460 | TOKEN: 100663427 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6461 | (C++) UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) 6462 | (C# ) System.Int32[] UnityEngine_AndroidJNI_FromIntArray(System.IntPtr array) 6463 | 6464 | TOKEN: 100663428 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6465 | (C++) UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) 6466 | (C# ) System.Int64[] UnityEngine_AndroidJNI_FromLongArray(System.IntPtr array) 6467 | 6468 | TOKEN: 100663429 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6469 | (C++) UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) 6470 | (C# ) System.Single[] UnityEngine_AndroidJNI_FromFloatArray(System.IntPtr array) 6471 | 6472 | TOKEN: 100663430 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6473 | (C++) UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) 6474 | (C# ) System.Double[] UnityEngine_AndroidJNI_FromDoubleArray(System.IntPtr array) 6475 | 6476 | TOKEN: 100663431 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6477 | (C++) UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) 6478 | (C# ) System.Int32 UnityEngine_AndroidJNI_GetArrayLength(System.IntPtr array) 6479 | 6480 | TOKEN: 100663432 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6481 | (C++) UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) 6482 | (C# ) System.IntPtr UnityEngine_AndroidJNI_NewObjectArray(System.Int32 size,System.IntPtr clazz,System.IntPtr obj) 6483 | 6484 | TOKEN: 100663433 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6485 | (C++) UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32) 6486 | (C# ) System.IntPtr UnityEngine_AndroidJNI_GetObjectArrayElement(System.IntPtr array,System.Int32 index) 6487 | 6488 | TOKEN: 100663434 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6489 | (C++) UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) 6490 | (C# ) System.Void UnityEngine_AndroidJNI_SetObjectArrayElement(System.IntPtr array,System.Int32 index,System.IntPtr obj) 6491 | 6492 | TOKEN: 100663493 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6493 | (C++) UnityEngine.Android.AndroidAssetPacks::CoreUnityAssetPacksDownloaded() 6494 | (C# ) System.Boolean UnityEngine.Android_AndroidAssetPacks_CoreUnityAssetPacksDownloaded() 6495 | 6496 | TOKEN: 100663314 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6497 | (C++) UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) 6498 | (C# ) System.Void UnityEngine_AnimationClip_Internal_CreateAnimationClip(UnityEngine.AnimationClip self) 6499 | 6500 | TOKEN: 100663315 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6501 | (C++) UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single) 6502 | (C# ) System.Void UnityEngine_AnimationClip_SampleAnimation(UnityEngine.GameObject go,System.Single time) 6503 | 6504 | TOKEN: 100663316 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 6505 | (C++) UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode) 6506 | (C# ) System.Void UnityEngine_AnimationClip_SampleAnimation(UnityEngine.GameObject go,UnityEngine.AnimationClip clip,System.Single inTime,UnityEngine.WrapMode wrapMode) 6507 | 6508 | TOKEN: 100663317 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6509 | (C++) UnityEngine.AnimationClip::get_length() 6510 | (C# ) System.Single UnityEngine_AnimationClip_get_length() 6511 | 6512 | TOKEN: 100663318 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6513 | (C++) UnityEngine.AnimationClip::get_startTime() 6514 | (C# ) System.Single UnityEngine_AnimationClip_get_startTime() 6515 | 6516 | TOKEN: 100663319 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6517 | (C++) UnityEngine.AnimationClip::get_stopTime() 6518 | (C# ) System.Single UnityEngine_AnimationClip_get_stopTime() 6519 | 6520 | TOKEN: 100663320 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6521 | (C++) UnityEngine.AnimationClip::get_frameRate() 6522 | (C# ) System.Single UnityEngine_AnimationClip_get_frameRate() 6523 | 6524 | TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6525 | (C++) UnityEngine.AnimationClip::set_frameRate(System.Single) 6526 | (C# ) System.Void UnityEngine_AnimationClip_set_frameRate(System.Single value) 6527 | 6528 | TOKEN: 100663322 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6529 | (C++) UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve) 6530 | (C# ) System.Void UnityEngine_AnimationClip_SetCurve(System.String relativePath,System.Type type,System.String propertyName,UnityEngine.AnimationCurve curve) 6531 | 6532 | TOKEN: 100663323 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6533 | (C++) UnityEngine.AnimationClip::EnsureQuaternionContinuity() 6534 | (C# ) System.Void UnityEngine_AnimationClip_EnsureQuaternionContinuity() 6535 | 6536 | TOKEN: 100663324 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6537 | (C++) UnityEngine.AnimationClip::ClearCurves() 6538 | (C# ) System.Void UnityEngine_AnimationClip_ClearCurves() 6539 | 6540 | TOKEN: 100663325 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6541 | (C++) UnityEngine.AnimationClip::get_wrapMode() 6542 | (C# ) UnityEngine.WrapMode UnityEngine_AnimationClip_get_wrapMode() 6543 | 6544 | TOKEN: 100663326 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6545 | (C++) UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) 6546 | (C# ) System.Void UnityEngine_AnimationClip_set_wrapMode(UnityEngine.WrapMode value) 6547 | 6548 | TOKEN: 100663329 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6549 | (C++) UnityEngine.AnimationClip::get_legacy() 6550 | (C# ) System.Boolean UnityEngine_AnimationClip_get_legacy() 6551 | 6552 | TOKEN: 100663330 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6553 | (C++) UnityEngine.AnimationClip::set_legacy(System.Boolean) 6554 | (C# ) System.Void UnityEngine_AnimationClip_set_legacy(System.Boolean value) 6555 | 6556 | TOKEN: 100663331 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6557 | (C++) UnityEngine.AnimationClip::get_humanMotion() 6558 | (C# ) System.Boolean UnityEngine_AnimationClip_get_humanMotion() 6559 | 6560 | TOKEN: 100663332 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6561 | (C++) UnityEngine.AnimationClip::get_empty() 6562 | (C# ) System.Boolean UnityEngine_AnimationClip_get_empty() 6563 | 6564 | TOKEN: 100663333 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6565 | (C++) UnityEngine.AnimationClip::get_hasGenericRootTransform() 6566 | (C# ) System.Boolean UnityEngine_AnimationClip_get_hasGenericRootTransform() 6567 | 6568 | TOKEN: 100663334 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6569 | (C++) UnityEngine.AnimationClip::get_hasMotionFloatCurves() 6570 | (C# ) System.Boolean UnityEngine_AnimationClip_get_hasMotionFloatCurves() 6571 | 6572 | TOKEN: 100663335 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6573 | (C++) UnityEngine.AnimationClip::get_hasMotionCurves() 6574 | (C# ) System.Boolean UnityEngine_AnimationClip_get_hasMotionCurves() 6575 | 6576 | TOKEN: 100663336 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6577 | (C++) UnityEngine.AnimationClip::get_hasRootCurves() 6578 | (C# ) System.Boolean UnityEngine_AnimationClip_get_hasRootCurves() 6579 | 6580 | TOKEN: 100663337 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6581 | (C++) UnityEngine.AnimationClip::get_hasRootMotion() 6582 | (C# ) System.Boolean UnityEngine_AnimationClip_get_hasRootMotion() 6583 | 6584 | TOKEN: 100663339 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6585 | (C++) UnityEngine.AnimationClip::AddEventInternal(System.Object) 6586 | (C# ) System.Void UnityEngine_AnimationClip_AddEventInternal(System.Object evt) 6587 | 6588 | TOKEN: 100663342 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6589 | (C++) UnityEngine.AnimationClip::SetEventsInternal(System.Array) 6590 | (C# ) System.Void UnityEngine_AnimationClip_SetEventsInternal(System.Array value) 6591 | 6592 | TOKEN: 100663343 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6593 | (C++) UnityEngine.AnimationClip::GetEventsInternal() 6594 | (C# ) System.Array UnityEngine_AnimationClip_GetEventsInternal() 6595 | 6596 | TOKEN: 100663344 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6597 | (C++) UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&) 6598 | (C# ) System.Void UnityEngine_AnimationClip_get_localBounds_Injected(UnityEngine.Bounds& ret) 6599 | 6600 | TOKEN: 100663345 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6601 | (C++) UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&) 6602 | (C# ) System.Void UnityEngine_AnimationClip_set_localBounds_Injected(UnityEngine.Bounds& value) 6603 | 6604 | TOKEN: 100663347 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6605 | (C++) UnityEngine.Animator::get_isOptimizable() 6606 | (C# ) System.Boolean UnityEngine_Animator_get_isOptimizable() 6607 | 6608 | TOKEN: 100663348 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6609 | (C++) UnityEngine.Animator::get_isHuman() 6610 | (C# ) System.Boolean UnityEngine_Animator_get_isHuman() 6611 | 6612 | TOKEN: 100663349 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6613 | (C++) UnityEngine.Animator::get_hasRootMotion() 6614 | (C# ) System.Boolean UnityEngine_Animator_get_hasRootMotion() 6615 | 6616 | TOKEN: 100663350 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6617 | (C++) UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves() 6618 | (C# ) System.Boolean UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves() 6619 | 6620 | TOKEN: 100663351 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6621 | (C++) UnityEngine.Animator::get_humanScale() 6622 | (C# ) System.Single UnityEngine_Animator_get_humanScale() 6623 | 6624 | TOKEN: 100663352 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6625 | (C++) UnityEngine.Animator::get_isInitialized() 6626 | (C# ) System.Boolean UnityEngine_Animator_get_isInitialized() 6627 | 6628 | TOKEN: 100663381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6629 | (C++) UnityEngine.Animator::get_applyRootMotion() 6630 | (C# ) System.Boolean UnityEngine_Animator_get_applyRootMotion() 6631 | 6632 | TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6633 | (C++) UnityEngine.Animator::set_applyRootMotion(System.Boolean) 6634 | (C# ) System.Void UnityEngine_Animator_set_applyRootMotion(System.Boolean value) 6635 | 6636 | TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6637 | (C++) UnityEngine.Animator::get_linearVelocityBlending() 6638 | (C# ) System.Boolean UnityEngine_Animator_get_linearVelocityBlending() 6639 | 6640 | TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6641 | (C++) UnityEngine.Animator::set_linearVelocityBlending(System.Boolean) 6642 | (C# ) System.Void UnityEngine_Animator_set_linearVelocityBlending(System.Boolean value) 6643 | 6644 | TOKEN: 100663387 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6645 | (C++) UnityEngine.Animator::get_updateMode() 6646 | (C# ) UnityEngine.AnimatorUpdateMode UnityEngine_Animator_get_updateMode() 6647 | 6648 | TOKEN: 100663388 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6649 | (C++) UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode) 6650 | (C# ) System.Void UnityEngine_Animator_set_updateMode(UnityEngine.AnimatorUpdateMode value) 6651 | 6652 | TOKEN: 100663389 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6653 | (C++) UnityEngine.Animator::get_hasTransformHierarchy() 6654 | (C# ) System.Boolean UnityEngine_Animator_get_hasTransformHierarchy() 6655 | 6656 | TOKEN: 100663390 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6657 | (C++) UnityEngine.Animator::get_allowConstantClipSamplingOptimization() 6658 | (C# ) System.Boolean UnityEngine_Animator_get_allowConstantClipSamplingOptimization() 6659 | 6660 | TOKEN: 100663391 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6661 | (C++) UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean) 6662 | (C# ) System.Void UnityEngine_Animator_set_allowConstantClipSamplingOptimization(System.Boolean value) 6663 | 6664 | TOKEN: 100663392 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6665 | (C++) UnityEngine.Animator::get_gravityWeight() 6666 | (C# ) System.Single UnityEngine_Animator_get_gravityWeight() 6667 | 6668 | TOKEN: 100663410 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6669 | (C++) UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal) 6670 | (C# ) System.Single UnityEngine_Animator_GetGoalWeightPosition(UnityEngine.AvatarIKGoal goal) 6671 | 6672 | TOKEN: 100663412 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6673 | (C++) UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single) 6674 | (C# ) System.Void UnityEngine_Animator_SetGoalWeightPosition(UnityEngine.AvatarIKGoal goal,System.Single value) 6675 | 6676 | TOKEN: 100663414 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6677 | (C++) UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal) 6678 | (C# ) System.Single UnityEngine_Animator_GetGoalWeightRotation(UnityEngine.AvatarIKGoal goal) 6679 | 6680 | TOKEN: 100663416 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6681 | (C++) UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single) 6682 | (C# ) System.Void UnityEngine_Animator_SetGoalWeightRotation(UnityEngine.AvatarIKGoal goal,System.Single value) 6683 | 6684 | TOKEN: 100663422 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6685 | (C++) UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint) 6686 | (C# ) System.Single UnityEngine_Animator_GetHintWeightPosition(UnityEngine.AvatarIKHint hint) 6687 | 6688 | TOKEN: 100663424 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6689 | (C++) UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single) 6690 | (C# ) System.Void UnityEngine_Animator_SetHintWeightPosition(UnityEngine.AvatarIKHint hint,System.Single value) 6691 | 6692 | TOKEN: 100663432 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6693 | (C++) UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single) 6694 | (C# ) System.Void UnityEngine_Animator_SetLookAtWeightInternal(System.Single weight,System.Single bodyWeight,System.Single headWeight,System.Single eyesWeight,System.Single clampWeight) 6695 | 6696 | TOKEN: 100663435 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6697 | (C++) UnityEngine.Animator::GetBehaviour(System.Type) 6698 | (C# ) UnityEngine.ScriptableObject UnityEngine_Animator_GetBehaviour(System.Type type) 6699 | 6700 | TOKEN: 100663436 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6701 | (C++) UnityEngine.Animator::GetBehaviour() 6702 | (C# ) T UnityEngine_Animator_GetBehaviour() 6703 | 6704 | TOKEN: 100663439 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6705 | (C++) UnityEngine.Animator::InternalGetBehaviours(System.Type) 6706 | (C# ) UnityEngine.ScriptableObject[] UnityEngine_Animator_InternalGetBehaviours(System.Type type) 6707 | 6708 | TOKEN: 100663441 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6709 | (C++) UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type) 6710 | (C# ) UnityEngine.ScriptableObject[] UnityEngine_Animator_InternalGetBehavioursByKey(System.Int32 fullPathHash,System.Int32 layerIndex,System.Type type) 6711 | 6712 | TOKEN: 100663442 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6713 | (C++) UnityEngine.Animator::get_stabilizeFeet() 6714 | (C# ) System.Boolean UnityEngine_Animator_get_stabilizeFeet() 6715 | 6716 | TOKEN: 100663443 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6717 | (C++) UnityEngine.Animator::set_stabilizeFeet(System.Boolean) 6718 | (C# ) System.Void UnityEngine_Animator_set_stabilizeFeet(System.Boolean value) 6719 | 6720 | TOKEN: 100663444 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6721 | (C++) UnityEngine.Animator::get_layerCount() 6722 | (C# ) System.Int32 UnityEngine_Animator_get_layerCount() 6723 | 6724 | TOKEN: 100663445 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6725 | (C++) UnityEngine.Animator::GetLayerName(System.Int32) 6726 | (C# ) System.String UnityEngine_Animator_GetLayerName(System.Int32 layerIndex) 6727 | 6728 | TOKEN: 100663446 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6729 | (C++) UnityEngine.Animator::GetLayerIndex(System.String) 6730 | (C# ) System.Int32 UnityEngine_Animator_GetLayerIndex(System.String layerName) 6731 | 6732 | TOKEN: 100663447 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6733 | (C++) UnityEngine.Animator::GetLayerWeight(System.Int32) 6734 | (C# ) System.Single UnityEngine_Animator_GetLayerWeight(System.Int32 layerIndex) 6735 | 6736 | TOKEN: 100663448 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6737 | (C++) UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single) 6738 | (C# ) System.Void UnityEngine_Animator_SetLayerWeight(System.Int32 layerIndex,System.Single weight) 6739 | 6740 | TOKEN: 100663449 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6741 | (C++) UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&) 6742 | (C# ) System.Void UnityEngine_Animator_GetAnimatorStateInfo(System.Int32 layerIndex,UnityEngine.StateInfoIndex stateInfoIndex,UnityEngine.AnimatorStateInfo& info) 6743 | 6744 | TOKEN: 100663452 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6745 | (C++) UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&) 6746 | (C# ) System.Void UnityEngine_Animator_GetAnimatorTransitionInfo(System.Int32 layerIndex,UnityEngine.AnimatorTransitionInfo& info) 6747 | 6748 | TOKEN: 100663453 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6749 | (C++) UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32) 6750 | (C# ) UnityEngine.AnimatorTransitionInfo UnityEngine_Animator_GetAnimatorTransitionInfo(System.Int32 layerIndex) 6751 | 6752 | TOKEN: 100663454 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6753 | (C++) UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean) 6754 | (C# ) System.Int32 UnityEngine_Animator_GetAnimatorClipInfoCount(System.Int32 layerIndex,System.Boolean current) 6755 | 6756 | TOKEN: 100663457 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6757 | (C++) UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32) 6758 | (C# ) UnityEngine.AnimatorClipInfo[] UnityEngine_Animator_GetCurrentAnimatorClipInfo(System.Int32 layerIndex) 6759 | 6760 | TOKEN: 100663458 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6761 | (C++) UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32) 6762 | (C# ) UnityEngine.AnimatorClipInfo[] UnityEngine_Animator_GetNextAnimatorClipInfo(System.Int32 layerIndex) 6763 | 6764 | TOKEN: 100663459 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6765 | (C++) UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32,System.Collections.Generic.List) 6766 | (C# ) System.Void UnityEngine_Animator_GetCurrentAnimatorClipInfo(System.Int32 layerIndex,System.Collections.Generic.List clips) 6767 | 6768 | TOKEN: 100663460 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6769 | (C++) UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) 6770 | (C# ) System.Void UnityEngine_Animator_GetAnimatorClipInfoInternal(System.Int32 layerIndex,System.Boolean isCurrent,System.Object clips) 6771 | 6772 | TOKEN: 100663461 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6773 | (C++) UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32,System.Collections.Generic.List) 6774 | (C# ) System.Void UnityEngine_Animator_GetNextAnimatorClipInfo(System.Int32 layerIndex,System.Collections.Generic.List clips) 6775 | 6776 | TOKEN: 100663462 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6777 | (C++) UnityEngine.Animator::IsInTransition(System.Int32) 6778 | (C# ) System.Boolean UnityEngine_Animator_IsInTransition(System.Int32 layerIndex) 6779 | 6780 | TOKEN: 100663463 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6781 | (C++) UnityEngine.Animator::get_parameters() 6782 | (C# ) UnityEngine.AnimatorControllerParameter[] UnityEngine_Animator_get_parameters() 6783 | 6784 | TOKEN: 100663464 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6785 | (C++) UnityEngine.Animator::get_parameterCount() 6786 | (C# ) System.Int32 UnityEngine_Animator_get_parameterCount() 6787 | 6788 | TOKEN: 100663466 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6789 | (C++) UnityEngine.Animator::get_feetPivotActive() 6790 | (C# ) System.Single UnityEngine_Animator_get_feetPivotActive() 6791 | 6792 | TOKEN: 100663467 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6793 | (C++) UnityEngine.Animator::set_feetPivotActive(System.Single) 6794 | (C# ) System.Void UnityEngine_Animator_set_feetPivotActive(System.Single value) 6795 | 6796 | TOKEN: 100663468 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6797 | (C++) UnityEngine.Animator::get_pivotWeight() 6798 | (C# ) System.Single UnityEngine_Animator_get_pivotWeight() 6799 | 6800 | TOKEN: 100663474 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6801 | (C++) UnityEngine.Animator::InterruptMatchTarget() 6802 | (C# ) System.Void UnityEngine_Animator_InterruptMatchTarget() 6803 | 6804 | TOKEN: 100663475 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6805 | (C++) UnityEngine.Animator::InterruptMatchTarget(System.Boolean) 6806 | (C# ) System.Void UnityEngine_Animator_InterruptMatchTarget(System.Boolean completeMatch) 6807 | 6808 | TOKEN: 100663476 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6809 | (C++) UnityEngine.Animator::get_isMatchingTarget() 6810 | (C# ) System.Boolean UnityEngine_Animator_get_isMatchingTarget() 6811 | 6812 | TOKEN: 100663477 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6813 | (C++) UnityEngine.Animator::get_speed() 6814 | (C# ) System.Single UnityEngine_Animator_get_speed() 6815 | 6816 | TOKEN: 100663478 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6817 | (C++) UnityEngine.Animator::set_speed(System.Single) 6818 | (C# ) System.Void UnityEngine_Animator_set_speed(System.Single value) 6819 | 6820 | TOKEN: 100663480 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6821 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single) 6822 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration) 6823 | 6824 | TOKEN: 100663481 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6825 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32) 6826 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration,System.Int32 layer) 6827 | 6828 | TOKEN: 100663482 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6829 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single) 6830 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration,System.Int32 layer,System.Single fixedTimeOffset) 6831 | 6832 | TOKEN: 100663483 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6833 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single) 6834 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration,System.Int32 layer,System.Single fixedTimeOffset,System.Single normalizedTransitionTime) 6835 | 6836 | TOKEN: 100663484 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6837 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single) 6838 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.Int32 stateHashName,System.Single fixedTransitionDuration,System.Int32 layer,System.Single fixedTimeOffset) 6839 | 6840 | TOKEN: 100663485 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6841 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32) 6842 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.Int32 stateHashName,System.Single fixedTransitionDuration,System.Int32 layer) 6843 | 6844 | TOKEN: 100663486 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6845 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single) 6846 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.Int32 stateHashName,System.Single fixedTransitionDuration) 6847 | 6848 | TOKEN: 100663487 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6849 | (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single) 6850 | (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.Int32 stateHashName,System.Single fixedTransitionDuration,System.Int32 layer,System.Single fixedTimeOffset,System.Single normalizedTransitionTime) 6851 | 6852 | TOKEN: 100663488 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6853 | (C++) UnityEngine.Animator::WriteDefaultValues() 6854 | (C# ) System.Void UnityEngine_Animator_WriteDefaultValues() 6855 | 6856 | TOKEN: 100663489 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6857 | (C++) UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single) 6858 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.String stateName,System.Single normalizedTransitionDuration,System.Int32 layer,System.Single normalizedTimeOffset) 6859 | 6860 | TOKEN: 100663490 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6861 | (C++) UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32) 6862 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.String stateName,System.Single normalizedTransitionDuration,System.Int32 layer) 6863 | 6864 | TOKEN: 100663491 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6865 | (C++) UnityEngine.Animator::CrossFade(System.String,System.Single) 6866 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.String stateName,System.Single normalizedTransitionDuration) 6867 | 6868 | TOKEN: 100663492 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6869 | (C++) UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single) 6870 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.String stateName,System.Single normalizedTransitionDuration,System.Int32 layer,System.Single normalizedTimeOffset,System.Single normalizedTransitionTime) 6871 | 6872 | TOKEN: 100663493 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6873 | (C++) UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) 6874 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.Int32 stateHashName,System.Single normalizedTransitionDuration,System.Int32 layer,System.Single normalizedTimeOffset,System.Single normalizedTransitionTime) 6875 | 6876 | TOKEN: 100663494 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6877 | (C++) UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single) 6878 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.Int32 stateHashName,System.Single normalizedTransitionDuration,System.Int32 layer,System.Single normalizedTimeOffset) 6879 | 6880 | TOKEN: 100663495 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6881 | (C++) UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32) 6882 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.Int32 stateHashName,System.Single normalizedTransitionDuration,System.Int32 layer) 6883 | 6884 | TOKEN: 100663496 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6885 | (C++) UnityEngine.Animator::CrossFade(System.Int32,System.Single) 6886 | (C# ) System.Void UnityEngine_Animator_CrossFade(System.Int32 stateHashName,System.Single normalizedTransitionDuration) 6887 | 6888 | TOKEN: 100663497 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6889 | (C++) UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32) 6890 | (C# ) System.Void UnityEngine_Animator_PlayInFixedTime(System.String stateName,System.Int32 layer) 6891 | 6892 | TOKEN: 100663498 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6893 | (C++) UnityEngine.Animator::PlayInFixedTime(System.String) 6894 | (C# ) System.Void UnityEngine_Animator_PlayInFixedTime(System.String stateName) 6895 | 6896 | TOKEN: 100663499 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6897 | (C++) UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32,System.Single) 6898 | (C# ) System.Void UnityEngine_Animator_PlayInFixedTime(System.String stateName,System.Int32 layer,System.Single fixedTime) 6899 | 6900 | TOKEN: 100663500 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6901 | (C++) UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single) 6902 | (C# ) System.Void UnityEngine_Animator_PlayInFixedTime(System.Int32 stateNameHash,System.Int32 layer,System.Single fixedTime) 6903 | 6904 | TOKEN: 100663501 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6905 | (C++) UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32) 6906 | (C# ) System.Void UnityEngine_Animator_PlayInFixedTime(System.Int32 stateNameHash,System.Int32 layer) 6907 | 6908 | TOKEN: 100663502 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6909 | (C++) UnityEngine.Animator::PlayInFixedTime(System.Int32) 6910 | (C# ) System.Void UnityEngine_Animator_PlayInFixedTime(System.Int32 stateNameHash) 6911 | 6912 | TOKEN: 100663503 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6913 | (C++) UnityEngine.Animator::Play(System.String,System.Int32) 6914 | (C# ) System.Void UnityEngine_Animator_Play(System.String stateName,System.Int32 layer) 6915 | 6916 | TOKEN: 100663504 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6917 | (C++) UnityEngine.Animator::Play(System.String) 6918 | (C# ) System.Void UnityEngine_Animator_Play(System.String stateName) 6919 | 6920 | TOKEN: 100663505 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6921 | (C++) UnityEngine.Animator::Play(System.String,System.Int32,System.Single) 6922 | (C# ) System.Void UnityEngine_Animator_Play(System.String stateName,System.Int32 layer,System.Single normalizedTime) 6923 | 6924 | TOKEN: 100663506 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6925 | (C++) UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) 6926 | (C# ) System.Void UnityEngine_Animator_Play(System.Int32 stateNameHash,System.Int32 layer,System.Single normalizedTime) 6927 | 6928 | TOKEN: 100663507 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6929 | (C++) UnityEngine.Animator::Play(System.Int32,System.Int32) 6930 | (C# ) System.Void UnityEngine_Animator_Play(System.Int32 stateNameHash,System.Int32 layer) 6931 | 6932 | TOKEN: 100663508 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 6933 | (C++) UnityEngine.Animator::Play(System.Int32) 6934 | (C# ) System.Void UnityEngine_Animator_Play(System.Int32 stateNameHash) 6935 | 6936 | TOKEN: 100663509 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6937 | (C++) UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single) 6938 | (C# ) System.Void UnityEngine_Animator_SetTarget(UnityEngine.AvatarTarget targetIndex,System.Single targetNormalizedTime) 6939 | 6940 | TOKEN: 100663513 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6941 | (C++) UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform) 6942 | (C# ) System.Boolean UnityEngine_Animator_IsBoneTransform(UnityEngine.Transform transform) 6943 | 6944 | TOKEN: 100663514 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6945 | (C++) UnityEngine.Animator::get_avatarRoot() 6946 | (C# ) UnityEngine.Transform UnityEngine_Animator_get_avatarRoot() 6947 | 6948 | TOKEN: 100663516 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 6949 | (C++) UnityEngine.Animator::GetBoneTransformInternal(System.Int32) 6950 | (C# ) UnityEngine.Transform UnityEngine_Animator_GetBoneTransformInternal(System.Int32 humanBoneId) 6951 | 6952 | TOKEN: 100663517 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6953 | (C++) UnityEngine.Animator::get_cullingMode() 6954 | (C# ) UnityEngine.AnimatorCullingMode UnityEngine_Animator_get_cullingMode() 6955 | 6956 | TOKEN: 100663518 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6957 | (C++) UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode) 6958 | (C# ) System.Void UnityEngine_Animator_set_cullingMode(UnityEngine.AnimatorCullingMode value) 6959 | 6960 | TOKEN: 100663519 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6961 | (C++) UnityEngine.Animator::StartPlayback() 6962 | (C# ) System.Void UnityEngine_Animator_StartPlayback() 6963 | 6964 | TOKEN: 100663520 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6965 | (C++) UnityEngine.Animator::StopPlayback() 6966 | (C# ) System.Void UnityEngine_Animator_StopPlayback() 6967 | 6968 | TOKEN: 100663521 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6969 | (C++) UnityEngine.Animator::get_playbackTime() 6970 | (C# ) System.Single UnityEngine_Animator_get_playbackTime() 6971 | 6972 | TOKEN: 100663522 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6973 | (C++) UnityEngine.Animator::set_playbackTime(System.Single) 6974 | (C# ) System.Void UnityEngine_Animator_set_playbackTime(System.Single value) 6975 | 6976 | TOKEN: 100663523 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6977 | (C++) UnityEngine.Animator::StartRecording(System.Int32) 6978 | (C# ) System.Void UnityEngine_Animator_StartRecording(System.Int32 frameCount) 6979 | 6980 | TOKEN: 100663524 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 6981 | (C++) UnityEngine.Animator::StopRecording() 6982 | (C# ) System.Void UnityEngine_Animator_StopRecording() 6983 | 6984 | TOKEN: 100663527 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6985 | (C++) UnityEngine.Animator::GetRecorderStartTime() 6986 | (C# ) System.Single UnityEngine_Animator_GetRecorderStartTime() 6987 | 6988 | TOKEN: 100663530 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 6989 | (C++) UnityEngine.Animator::GetRecorderStopTime() 6990 | (C# ) System.Single UnityEngine_Animator_GetRecorderStopTime() 6991 | 6992 | TOKEN: 100663531 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6993 | (C++) UnityEngine.Animator::get_recorderMode() 6994 | (C# ) UnityEngine.AnimatorRecorderMode UnityEngine_Animator_get_recorderMode() 6995 | 6996 | TOKEN: 100663532 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 6997 | (C++) UnityEngine.Animator::get_runtimeAnimatorController() 6998 | (C# ) UnityEngine.RuntimeAnimatorController UnityEngine_Animator_get_runtimeAnimatorController() 6999 | 7000 | TOKEN: 100663533 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7001 | (C++) UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) 7002 | (C# ) System.Void UnityEngine_Animator_set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController value) 7003 | 7004 | TOKEN: 100663534 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7005 | (C++) UnityEngine.Animator::get_hasBoundPlayables() 7006 | (C# ) System.Boolean UnityEngine_Animator_get_hasBoundPlayables() 7007 | 7008 | TOKEN: 100663535 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7009 | (C++) UnityEngine.Animator::ClearInternalControllerPlayable() 7010 | (C# ) System.Void UnityEngine_Animator_ClearInternalControllerPlayable() 7011 | 7012 | TOKEN: 100663536 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7013 | (C++) UnityEngine.Animator::HasState(System.Int32,System.Int32) 7014 | (C# ) System.Boolean UnityEngine_Animator_HasState(System.Int32 layerIndex,System.Int32 stateID) 7015 | 7016 | TOKEN: 100663537 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7017 | (C++) UnityEngine.Animator::StringToHash(System.String) 7018 | (C# ) System.Int32 UnityEngine_Animator_StringToHash(System.String name) 7019 | 7020 | TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7021 | (C++) UnityEngine.Animator::get_avatar() 7022 | (C# ) UnityEngine.Avatar UnityEngine_Animator_get_avatar() 7023 | 7024 | TOKEN: 100663539 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7025 | (C++) UnityEngine.Animator::set_avatar(UnityEngine.Avatar) 7026 | (C# ) System.Void UnityEngine_Animator_set_avatar(UnityEngine.Avatar value) 7027 | 7028 | TOKEN: 100663540 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7029 | (C++) UnityEngine.Animator::GetStats() 7030 | (C# ) System.String UnityEngine_Animator_GetStats() 7031 | 7032 | TOKEN: 100663542 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7033 | (C++) UnityEngine.Animator::GetCurrentGraph(UnityEngine.Playables.PlayableGraph&) 7034 | (C# ) System.Void UnityEngine_Animator_GetCurrentGraph(UnityEngine.Playables.PlayableGraph& graph) 7035 | 7036 | TOKEN: 100663544 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7037 | (C++) UnityEngine.Animator::IsInIKPass() 7038 | (C# ) System.Boolean UnityEngine_Animator_IsInIKPass() 7039 | 7040 | TOKEN: 100663545 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7041 | (C++) UnityEngine.Animator::SetFloatString(System.String,System.Single) 7042 | (C# ) System.Void UnityEngine_Animator_SetFloatString(System.String name,System.Single value) 7043 | 7044 | TOKEN: 100663546 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7045 | (C++) UnityEngine.Animator::SetFloatID(System.Int32,System.Single) 7046 | (C# ) System.Void UnityEngine_Animator_SetFloatID(System.Int32 id,System.Single value) 7047 | 7048 | TOKEN: 100663547 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7049 | (C++) UnityEngine.Animator::GetFloatString(System.String) 7050 | (C# ) System.Single UnityEngine_Animator_GetFloatString(System.String name) 7051 | 7052 | TOKEN: 100663548 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7053 | (C++) UnityEngine.Animator::GetFloatID(System.Int32) 7054 | (C# ) System.Single UnityEngine_Animator_GetFloatID(System.Int32 id) 7055 | 7056 | TOKEN: 100663549 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7057 | (C++) UnityEngine.Animator::SetBoolString(System.String,System.Boolean) 7058 | (C# ) System.Void UnityEngine_Animator_SetBoolString(System.String name,System.Boolean value) 7059 | 7060 | TOKEN: 100663550 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7061 | (C++) UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean) 7062 | (C# ) System.Void UnityEngine_Animator_SetBoolID(System.Int32 id,System.Boolean value) 7063 | 7064 | TOKEN: 100663551 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7065 | (C++) UnityEngine.Animator::GetBoolString(System.String) 7066 | (C# ) System.Boolean UnityEngine_Animator_GetBoolString(System.String name) 7067 | 7068 | TOKEN: 100663552 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7069 | (C++) UnityEngine.Animator::GetBoolID(System.Int32) 7070 | (C# ) System.Boolean UnityEngine_Animator_GetBoolID(System.Int32 id) 7071 | 7072 | TOKEN: 100663553 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7073 | (C++) UnityEngine.Animator::SetIntegerString(System.String,System.Int32) 7074 | (C# ) System.Void UnityEngine_Animator_SetIntegerString(System.String name,System.Int32 value) 7075 | 7076 | TOKEN: 100663554 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7077 | (C++) UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32) 7078 | (C# ) System.Void UnityEngine_Animator_SetIntegerID(System.Int32 id,System.Int32 value) 7079 | 7080 | TOKEN: 100663555 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7081 | (C++) UnityEngine.Animator::GetIntegerString(System.String) 7082 | (C# ) System.Int32 UnityEngine_Animator_GetIntegerString(System.String name) 7083 | 7084 | TOKEN: 100663556 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7085 | (C++) UnityEngine.Animator::GetIntegerID(System.Int32) 7086 | (C# ) System.Int32 UnityEngine_Animator_GetIntegerID(System.Int32 id) 7087 | 7088 | TOKEN: 100663557 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7089 | (C++) UnityEngine.Animator::SetTriggerString(System.String) 7090 | (C# ) System.Void UnityEngine_Animator_SetTriggerString(System.String name) 7091 | 7092 | TOKEN: 100663558 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7093 | (C++) UnityEngine.Animator::SetTriggerID(System.Int32) 7094 | (C# ) System.Void UnityEngine_Animator_SetTriggerID(System.Int32 id) 7095 | 7096 | TOKEN: 100663559 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7097 | (C++) UnityEngine.Animator::ResetTriggerString(System.String) 7098 | (C# ) System.Void UnityEngine_Animator_ResetTriggerString(System.String name) 7099 | 7100 | TOKEN: 100663560 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7101 | (C++) UnityEngine.Animator::ResetTriggerID(System.Int32) 7102 | (C# ) System.Void UnityEngine_Animator_ResetTriggerID(System.Int32 id) 7103 | 7104 | TOKEN: 100663561 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7105 | (C++) UnityEngine.Animator::IsParameterControlledByCurveString(System.String) 7106 | (C# ) System.Boolean UnityEngine_Animator_IsParameterControlledByCurveString(System.String name) 7107 | 7108 | TOKEN: 100663562 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7109 | (C++) UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32) 7110 | (C# ) System.Boolean UnityEngine_Animator_IsParameterControlledByCurveID(System.Int32 id) 7111 | 7112 | TOKEN: 100663563 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7113 | (C++) UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) 7114 | (C# ) System.Void UnityEngine_Animator_SetFloatStringDamp(System.String name,System.Single value,System.Single dampTime,System.Single deltaTime) 7115 | 7116 | TOKEN: 100663564 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7117 | (C++) UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single) 7118 | (C# ) System.Void UnityEngine_Animator_SetFloatIDDamp(System.Int32 id,System.Single value,System.Single dampTime,System.Single deltaTime) 7119 | 7120 | TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7121 | (C++) UnityEngine.Animator::get_layersAffectMassCenter() 7122 | (C# ) System.Boolean UnityEngine_Animator_get_layersAffectMassCenter() 7123 | 7124 | TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7125 | (C++) UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean) 7126 | (C# ) System.Void UnityEngine_Animator_set_layersAffectMassCenter(System.Boolean value) 7127 | 7128 | TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7129 | (C++) UnityEngine.Animator::get_leftFeetBottomHeight() 7130 | (C# ) System.Single UnityEngine_Animator_get_leftFeetBottomHeight() 7131 | 7132 | TOKEN: 100663568 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7133 | (C++) UnityEngine.Animator::get_rightFeetBottomHeight() 7134 | (C# ) System.Single UnityEngine_Animator_get_rightFeetBottomHeight() 7135 | 7136 | TOKEN: 100663569 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7137 | (C++) UnityEngine.Animator::get_supportsOnAnimatorMove() 7138 | (C# ) System.Boolean UnityEngine_Animator_get_supportsOnAnimatorMove() 7139 | 7140 | TOKEN: 100663570 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7141 | (C++) UnityEngine.Animator::OnUpdateModeChanged() 7142 | (C# ) System.Void UnityEngine_Animator_OnUpdateModeChanged() 7143 | 7144 | TOKEN: 100663571 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7145 | (C++) UnityEngine.Animator::OnCullingModeChanged() 7146 | (C# ) System.Void UnityEngine_Animator_OnCullingModeChanged() 7147 | 7148 | TOKEN: 100663572 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7149 | (C++) UnityEngine.Animator::WriteDefaultPose() 7150 | (C# ) System.Void UnityEngine_Animator_WriteDefaultPose() 7151 | 7152 | TOKEN: 100663573 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7153 | (C++) UnityEngine.Animator::Update(System.Single) 7154 | (C# ) System.Void UnityEngine_Animator_Update(System.Single deltaTime) 7155 | 7156 | TOKEN: 100663574 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7157 | (C++) UnityEngine.Animator::Rebind() 7158 | (C# ) System.Void UnityEngine_Animator_Rebind() 7159 | 7160 | TOKEN: 100663575 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7161 | (C++) UnityEngine.Animator::Rebind(System.Boolean) 7162 | (C# ) System.Void UnityEngine_Animator_Rebind(System.Boolean writeDefaultValues) 7163 | 7164 | TOKEN: 100663576 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7165 | (C++) UnityEngine.Animator::ApplyBuiltinRootMotion() 7166 | (C# ) System.Void UnityEngine_Animator_ApplyBuiltinRootMotion() 7167 | 7168 | TOKEN: 100663577 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [Managed] 7169 | (C++) UnityEngine.Animator::EvaluateController() 7170 | (C# ) System.Void UnityEngine_Animator_EvaluateController() 7171 | 7172 | TOKEN: 100663578 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7173 | (C++) UnityEngine.Animator::EvaluateController(System.Single) 7174 | (C# ) System.Void UnityEngine_Animator_EvaluateController(System.Single deltaTime) 7175 | 7176 | TOKEN: 100663581 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7177 | (C++) UnityEngine.Animator::GetAnimatorStateName(System.Int32,System.Boolean) 7178 | (C# ) System.String UnityEngine_Animator_GetAnimatorStateName(System.Int32 layerIndex,System.Boolean current) 7179 | 7180 | TOKEN: 100663582 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7181 | (C++) UnityEngine.Animator::ResolveHash(System.Int32) 7182 | (C# ) System.String UnityEngine_Animator_ResolveHash(System.Int32 hash) 7183 | 7184 | TOKEN: 100663583 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7185 | (C++) UnityEngine.Animator::get_logWarnings() 7186 | (C# ) System.Boolean UnityEngine_Animator_get_logWarnings() 7187 | 7188 | TOKEN: 100663584 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7189 | (C++) UnityEngine.Animator::set_logWarnings(System.Boolean) 7190 | (C# ) System.Void UnityEngine_Animator_set_logWarnings(System.Boolean value) 7191 | 7192 | TOKEN: 100663585 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7193 | (C++) UnityEngine.Animator::get_fireEvents() 7194 | (C# ) System.Boolean UnityEngine_Animator_get_fireEvents() 7195 | 7196 | TOKEN: 100663586 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7197 | (C++) UnityEngine.Animator::set_fireEvents(System.Boolean) 7198 | (C# ) System.Void UnityEngine_Animator_set_fireEvents(System.Boolean value) 7199 | 7200 | TOKEN: 100663587 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7201 | (C++) UnityEngine.Animator::get_keepAnimatorControllerStateOnDisable() 7202 | (C# ) System.Boolean UnityEngine_Animator_get_keepAnimatorControllerStateOnDisable() 7203 | 7204 | TOKEN: 100663588 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7205 | (C++) UnityEngine.Animator::set_keepAnimatorControllerStateOnDisable(System.Boolean) 7206 | (C# ) System.Void UnityEngine_Animator_set_keepAnimatorControllerStateOnDisable(System.Boolean value) 7207 | 7208 | TOKEN: 100663598 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7209 | (C++) UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&) 7210 | (C# ) System.Void UnityEngine_Animator_get_deltaPosition_Injected(UnityEngine.Vector3& ret) 7211 | 7212 | TOKEN: 100663599 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7213 | (C++) UnityEngine.Animator::get_deltaRotation_Injected(UnityEngine.Quaternion&) 7214 | (C# ) System.Void UnityEngine_Animator_get_deltaRotation_Injected(UnityEngine.Quaternion& ret) 7215 | 7216 | TOKEN: 100663600 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7217 | (C++) UnityEngine.Animator::get_velocity_Injected(UnityEngine.Vector3&) 7218 | (C# ) System.Void UnityEngine_Animator_get_velocity_Injected(UnityEngine.Vector3& ret) 7219 | 7220 | TOKEN: 100663601 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7221 | (C++) UnityEngine.Animator::get_angularVelocity_Injected(UnityEngine.Vector3&) 7222 | (C# ) System.Void UnityEngine_Animator_get_angularVelocity_Injected(UnityEngine.Vector3& ret) 7223 | 7224 | TOKEN: 100663602 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7225 | (C++) UnityEngine.Animator::get_rootPosition_Injected(UnityEngine.Vector3&) 7226 | (C# ) System.Void UnityEngine_Animator_get_rootPosition_Injected(UnityEngine.Vector3& ret) 7227 | 7228 | TOKEN: 100663603 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7229 | (C++) UnityEngine.Animator::set_rootPosition_Injected(UnityEngine.Vector3&) 7230 | (C# ) System.Void UnityEngine_Animator_set_rootPosition_Injected(UnityEngine.Vector3& value) 7231 | 7232 | TOKEN: 100663604 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7233 | (C++) UnityEngine.Animator::get_rootRotation_Injected(UnityEngine.Quaternion&) 7234 | (C# ) System.Void UnityEngine_Animator_get_rootRotation_Injected(UnityEngine.Quaternion& ret) 7235 | 7236 | TOKEN: 100663605 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7237 | (C++) UnityEngine.Animator::set_rootRotation_Injected(UnityEngine.Quaternion&) 7238 | (C# ) System.Void UnityEngine_Animator_set_rootRotation_Injected(UnityEngine.Quaternion& value) 7239 | 7240 | TOKEN: 100663606 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7241 | (C++) UnityEngine.Animator::get_bodyPositionInternal_Injected(UnityEngine.Vector3&) 7242 | (C# ) System.Void UnityEngine_Animator_get_bodyPositionInternal_Injected(UnityEngine.Vector3& ret) 7243 | 7244 | TOKEN: 100663607 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7245 | (C++) UnityEngine.Animator::set_bodyPositionInternal_Injected(UnityEngine.Vector3&) 7246 | (C# ) System.Void UnityEngine_Animator_set_bodyPositionInternal_Injected(UnityEngine.Vector3& value) 7247 | 7248 | TOKEN: 100663608 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7249 | (C++) UnityEngine.Animator::get_bodyRotationInternal_Injected(UnityEngine.Quaternion&) 7250 | (C# ) System.Void UnityEngine_Animator_get_bodyRotationInternal_Injected(UnityEngine.Quaternion& ret) 7251 | 7252 | TOKEN: 100663609 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7253 | (C++) UnityEngine.Animator::set_bodyRotationInternal_Injected(UnityEngine.Quaternion&) 7254 | (C# ) System.Void UnityEngine_Animator_set_bodyRotationInternal_Injected(UnityEngine.Quaternion& value) 7255 | 7256 | TOKEN: 100663610 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7257 | (C++) UnityEngine.Animator::GetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) 7258 | (C# ) System.Void UnityEngine_Animator_GetGoalPosition_Injected(UnityEngine.AvatarIKGoal goal,UnityEngine.Vector3& ret) 7259 | 7260 | TOKEN: 100663611 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7261 | (C++) UnityEngine.Animator::SetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) 7262 | (C# ) System.Void UnityEngine_Animator_SetGoalPosition_Injected(UnityEngine.AvatarIKGoal goal,UnityEngine.Vector3& goalPosition) 7263 | 7264 | TOKEN: 100663612 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7265 | (C++) UnityEngine.Animator::GetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) 7266 | (C# ) System.Void UnityEngine_Animator_GetGoalRotation_Injected(UnityEngine.AvatarIKGoal goal,UnityEngine.Quaternion& ret) 7267 | 7268 | TOKEN: 100663613 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7269 | (C++) UnityEngine.Animator::SetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) 7270 | (C# ) System.Void UnityEngine_Animator_SetGoalRotation_Injected(UnityEngine.AvatarIKGoal goal,UnityEngine.Quaternion& goalRotation) 7271 | 7272 | TOKEN: 100663614 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7273 | (C++) UnityEngine.Animator::GetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&) 7274 | (C# ) System.Void UnityEngine_Animator_GetHintPosition_Injected(UnityEngine.AvatarIKHint hint,UnityEngine.Vector3& ret) 7275 | 7276 | TOKEN: 100663615 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7277 | (C++) UnityEngine.Animator::SetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&) 7278 | (C# ) System.Void UnityEngine_Animator_SetHintPosition_Injected(UnityEngine.AvatarIKHint hint,UnityEngine.Vector3& hintPosition) 7279 | 7280 | TOKEN: 100663616 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7281 | (C++) UnityEngine.Animator::SetLookAtPositionInternal_Injected(UnityEngine.Vector3&) 7282 | (C# ) System.Void UnityEngine_Animator_SetLookAtPositionInternal_Injected(UnityEngine.Vector3& lookAtPosition) 7283 | 7284 | TOKEN: 100663617 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7285 | (C++) UnityEngine.Animator::SetBoneLocalRotationInternal_Injected(System.Int32,UnityEngine.Quaternion&) 7286 | (C# ) System.Void UnityEngine_Animator_SetBoneLocalRotationInternal_Injected(System.Int32 humanBoneId,UnityEngine.Quaternion& rotation) 7287 | 7288 | TOKEN: 100663618 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7289 | (C++) UnityEngine.Animator::get_pivotPosition_Injected(UnityEngine.Vector3&) 7290 | (C# ) System.Void UnityEngine_Animator_get_pivotPosition_Injected(UnityEngine.Vector3& ret) 7291 | 7292 | TOKEN: 100663619 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7293 | (C++) UnityEngine.Animator::MatchTarget_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single,System.Boolean) 7294 | (C# ) System.Void UnityEngine_Animator_MatchTarget_Injected(UnityEngine.Vector3& matchPosition,UnityEngine.Quaternion& matchRotation,System.Int32 targetBodyPart,UnityEngine.MatchTargetWeightMask& weightMask,System.Single startNormalizedTime,System.Single targetNormalizedTime,System.Boolean completeMatch) 7295 | 7296 | TOKEN: 100663620 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7297 | (C++) UnityEngine.Animator::get_targetPosition_Injected(UnityEngine.Vector3&) 7298 | (C# ) System.Void UnityEngine_Animator_get_targetPosition_Injected(UnityEngine.Vector3& ret) 7299 | 7300 | TOKEN: 100663621 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7301 | (C++) UnityEngine.Animator::get_targetRotation_Injected(UnityEngine.Quaternion&) 7302 | (C# ) System.Void UnityEngine_Animator_get_targetRotation_Injected(UnityEngine.Quaternion& ret) 7303 | 7304 | TOKEN: 100663627 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7305 | (C++) UnityEngine.AnimatorOverrideController::Internal_Create(UnityEngine.AnimatorOverrideController,UnityEngine.RuntimeAnimatorController) 7306 | (C# ) System.Void UnityEngine_AnimatorOverrideController_Internal_Create(UnityEngine.AnimatorOverrideController self,UnityEngine.RuntimeAnimatorController controller) 7307 | 7308 | TOKEN: 100663628 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7309 | (C++) UnityEngine.AnimatorOverrideController::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) 7310 | (C# ) System.Void UnityEngine_AnimatorOverrideController_set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController value) 7311 | 7312 | TOKEN: 100663629 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7313 | (C++) UnityEngine.AnimatorOverrideController::SetClip(UnityEngine.AnimationClip,UnityEngine.AnimationClip,System.Boolean) 7314 | (C# ) System.Void UnityEngine_AnimatorOverrideController_SetClip(UnityEngine.AnimationClip originalClip,UnityEngine.AnimationClip overrideClip,System.Boolean notify) 7315 | 7316 | TOKEN: 100663630 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7317 | (C++) UnityEngine.AnimatorOverrideController::SendNotification() 7318 | (C# ) System.Void UnityEngine_AnimatorOverrideController_SendNotification() 7319 | 7320 | TOKEN: 100663631 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7321 | (C++) UnityEngine.AnimatorOverrideController::GetOriginalClip(System.Int32) 7322 | (C# ) UnityEngine.AnimationClip UnityEngine_AnimatorOverrideController_GetOriginalClip(System.Int32 index) 7323 | 7324 | TOKEN: 100663632 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7325 | (C++) UnityEngine.AnimatorOverrideController::GetOverrideClip(UnityEngine.AnimationClip) 7326 | (C# ) UnityEngine.AnimationClip UnityEngine_AnimatorOverrideController_GetOverrideClip(UnityEngine.AnimationClip originalClip) 7327 | 7328 | TOKEN: 100663633 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7329 | (C++) UnityEngine.AnimatorOverrideController::get_overridesCount() 7330 | (C# ) System.Int32 UnityEngine_AnimatorOverrideController_get_overridesCount() 7331 | 7332 | TOKEN: 100663642 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7333 | (C++) UnityEngine.HumanTrait::GetBoneIndexFromMono(System.Int32) 7334 | (C# ) System.Int32 UnityEngine_HumanTrait_GetBoneIndexFromMono(System.Int32 humanId) 7335 | 7336 | TOKEN: 100663644 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7337 | (C++) UnityEngine.Motion::get_isLooping() 7338 | (C# ) System.Boolean UnityEngine_Motion_get_isLooping() 7339 | 7340 | TOKEN: 100663646 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7341 | (C++) UnityEngine.RuntimeAnimatorController::get_animationClips() 7342 | (C# ) UnityEngine.AnimationClip[] UnityEngine_RuntimeAnimatorController_get_animationClips() 7343 | 7344 | TOKEN: 100663297 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7345 | (C++) UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) 7346 | (C# ) System.Byte[] UnityEngine_ImageConversion_EncodeToPNG(UnityEngine.Texture2D tex) 7347 | 7348 | TOKEN: 100663298 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7349 | (C++) UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32) 7350 | (C# ) System.Byte[] UnityEngine_ImageConversion_EncodeToJPG(UnityEngine.Texture2D tex,System.Int32 quality) 7351 | 7352 | TOKEN: 100663299 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 7353 | (C++) UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D) 7354 | (C# ) System.Byte[] UnityEngine_ImageConversion_EncodeToJPG(UnityEngine.Texture2D tex) 7355 | 7356 | TOKEN: 100663306 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7357 | (C++) UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) 7358 | (C# ) System.Void UnityEngineInternal.Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(System.Boolean value) 7359 | 7360 | TOKEN: 100663297 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7361 | (C++) UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean) 7362 | (C# ) System.String UnityEngine_JsonUtility_ToJsonInternal(System.Object obj,System.Boolean prettyPrint) 7363 | 7364 | TOKEN: 100663298 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7365 | (C++) UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type) 7366 | (C# ) System.Object UnityEngine_JsonUtility_FromJsonInternal(System.String json,System.Object objectToOverwrite,System.Type type) 7367 | 7368 | TOKEN: 100663333 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7369 | (C++) UnityEngine.ParticleSystem::get_isPlaying() 7370 | (C# ) System.Boolean UnityEngine_ParticleSystem_get_isPlaying() 7371 | 7372 | TOKEN: 100663334 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7373 | (C++) UnityEngine.ParticleSystem::get_isEmitting() 7374 | (C# ) System.Boolean UnityEngine_ParticleSystem_get_isEmitting() 7375 | 7376 | TOKEN: 100663335 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7377 | (C++) UnityEngine.ParticleSystem::get_isStopped() 7378 | (C# ) System.Boolean UnityEngine_ParticleSystem_get_isStopped() 7379 | 7380 | TOKEN: 100663336 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7381 | (C++) UnityEngine.ParticleSystem::get_isPaused() 7382 | (C# ) System.Boolean UnityEngine_ParticleSystem_get_isPaused() 7383 | 7384 | TOKEN: 100663337 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7385 | (C++) UnityEngine.ParticleSystem::get_particleCount() 7386 | (C# ) System.Int32 UnityEngine_ParticleSystem_get_particleCount() 7387 | 7388 | TOKEN: 100663338 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7389 | (C++) UnityEngine.ParticleSystem::get_time() 7390 | (C# ) System.Single UnityEngine_ParticleSystem_get_time() 7391 | 7392 | TOKEN: 100663339 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7393 | (C++) UnityEngine.ParticleSystem::set_time(System.Single) 7394 | (C# ) System.Void UnityEngine_ParticleSystem_set_time(System.Single value) 7395 | 7396 | TOKEN: 100663340 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7397 | (C++) UnityEngine.ParticleSystem::get_randomSeed() 7398 | (C# ) System.UInt32 UnityEngine_ParticleSystem_get_randomSeed() 7399 | 7400 | TOKEN: 100663341 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7401 | (C++) UnityEngine.ParticleSystem::set_randomSeed(System.UInt32) 7402 | (C# ) System.Void UnityEngine_ParticleSystem_set_randomSeed(System.UInt32 value) 7403 | 7404 | TOKEN: 100663342 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7405 | (C++) UnityEngine.ParticleSystem::get_useAutoRandomSeed() 7406 | (C# ) System.Boolean UnityEngine_ParticleSystem_get_useAutoRandomSeed() 7407 | 7408 | TOKEN: 100663343 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7409 | (C++) UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean) 7410 | (C# ) System.Void UnityEngine_ParticleSystem_set_useAutoRandomSeed(System.Boolean value) 7411 | 7412 | TOKEN: 100663344 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7413 | (C++) UnityEngine.ParticleSystem::get_proceduralSimulationSupported() 7414 | (C# ) System.Boolean UnityEngine_ParticleSystem_get_proceduralSimulationSupported() 7415 | 7416 | TOKEN: 100663345 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7417 | (C++) UnityEngine.ParticleSystem::GetParticleCurrentSize(UnityEngine.ParticleSystem.Particle&) 7418 | (C# ) System.Single UnityEngine_ParticleSystem_GetParticleCurrentSize(UnityEngine.ParticleSystem.Particle& particle) 7419 | 7420 | TOKEN: 100663348 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7421 | (C++) UnityEngine.ParticleSystem::GetParticleMeshIndex(UnityEngine.ParticleSystem.Particle&) 7422 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticleMeshIndex(UnityEngine.ParticleSystem.Particle& particle) 7423 | 7424 | TOKEN: 100663349 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7425 | (C++) UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem.Particle[],System.Int32,System.Int32) 7426 | (C# ) System.Void UnityEngine_ParticleSystem_SetParticles(UnityEngine.ParticleSystem.Particle[] particles,System.Int32 size,System.Int32 offset) 7427 | 7428 | TOKEN: 100663350 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7429 | (C++) UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem.Particle[],System.Int32) 7430 | (C# ) System.Void UnityEngine_ParticleSystem_SetParticles(UnityEngine.ParticleSystem.Particle[] particles,System.Int32 size) 7431 | 7432 | TOKEN: 100663351 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7433 | (C++) UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem.Particle[]) 7434 | (C# ) System.Void UnityEngine_ParticleSystem_SetParticles(UnityEngine.ParticleSystem.Particle[] particles) 7435 | 7436 | TOKEN: 100663352 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7437 | (C++) UnityEngine.ParticleSystem::SetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32) 7438 | (C# ) System.Void UnityEngine_ParticleSystem_SetParticlesWithNativeArray(System.IntPtr particles,System.Int32 particlesLength,System.Int32 size,System.Int32 offset) 7439 | 7440 | TOKEN: 100663353 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7441 | (C++) UnityEngine.ParticleSystem::SetParticles(Unity.Collections.NativeArray,System.Int32,System.Int32) 7442 | (C# ) System.Void UnityEngine_ParticleSystem_SetParticles(Unity.Collections.NativeArray particles,System.Int32 size,System.Int32 offset) 7443 | 7444 | TOKEN: 100663354 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7445 | (C++) UnityEngine.ParticleSystem::SetParticles(Unity.Collections.NativeArray,System.Int32) 7446 | (C# ) System.Void UnityEngine_ParticleSystem_SetParticles(Unity.Collections.NativeArray particles,System.Int32 size) 7447 | 7448 | TOKEN: 100663355 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7449 | (C++) UnityEngine.ParticleSystem::SetParticles(Unity.Collections.NativeArray) 7450 | (C# ) System.Void UnityEngine_ParticleSystem_SetParticles(Unity.Collections.NativeArray particles) 7451 | 7452 | TOKEN: 100663356 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7453 | (C++) UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem.Particle[],System.Int32,System.Int32) 7454 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticles(UnityEngine.ParticleSystem.Particle[] particles,System.Int32 size,System.Int32 offset) 7455 | 7456 | TOKEN: 100663357 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7457 | (C++) UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem.Particle[],System.Int32) 7458 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticles(UnityEngine.ParticleSystem.Particle[] particles,System.Int32 size) 7459 | 7460 | TOKEN: 100663358 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7461 | (C++) UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem.Particle[]) 7462 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticles(UnityEngine.ParticleSystem.Particle[] particles) 7463 | 7464 | TOKEN: 100663359 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7465 | (C++) UnityEngine.ParticleSystem::GetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32) 7466 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticlesWithNativeArray(System.IntPtr particles,System.Int32 particlesLength,System.Int32 size,System.Int32 offset) 7467 | 7468 | TOKEN: 100663360 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7469 | (C++) UnityEngine.ParticleSystem::GetParticles(Unity.Collections.NativeArray,System.Int32,System.Int32) 7470 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticles(Unity.Collections.NativeArray particles,System.Int32 size,System.Int32 offset) 7471 | 7472 | TOKEN: 100663361 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7473 | (C++) UnityEngine.ParticleSystem::GetParticles(Unity.Collections.NativeArray,System.Int32) 7474 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticles(Unity.Collections.NativeArray particles,System.Int32 size) 7475 | 7476 | TOKEN: 100663362 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7477 | (C++) UnityEngine.ParticleSystem::GetParticles(Unity.Collections.NativeArray) 7478 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetParticles(Unity.Collections.NativeArray particles) 7479 | 7480 | TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7481 | (C++) UnityEngine.ParticleSystem::SetCustomParticleData(System.Collections.Generic.List,UnityEngine.ParticleSystemCustomData) 7482 | (C# ) System.Void UnityEngine_ParticleSystem_SetCustomParticleData(System.Collections.Generic.List customData,UnityEngine.ParticleSystemCustomData streamIndex) 7483 | 7484 | TOKEN: 100663364 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7485 | (C++) UnityEngine.ParticleSystem::GetCustomParticleData(System.Collections.Generic.List,UnityEngine.ParticleSystemCustomData) 7486 | (C# ) System.Int32 UnityEngine_ParticleSystem_GetCustomParticleData(System.Collections.Generic.List customData,UnityEngine.ParticleSystemCustomData streamIndex) 7487 | 7488 | TOKEN: 100663367 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7489 | (C++) UnityEngine.ParticleSystem::GetTrailDataInternal(UnityEngine.ParticleSystem.Trails&) 7490 | (C# ) System.Void UnityEngine_ParticleSystem_GetTrailDataInternal(UnityEngine.ParticleSystem.Trails& trailData) 7491 | 7492 | TOKEN: 100663370 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7493 | (C++) UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean) 7494 | (C# ) System.Void UnityEngine_ParticleSystem_Simulate(System.Single t,System.Boolean withChildren,System.Boolean restart,System.Boolean fixedTimeStep) 7495 | 7496 | TOKEN: 100663371 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7497 | (C++) UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean) 7498 | (C# ) System.Void UnityEngine_ParticleSystem_Simulate(System.Single t,System.Boolean withChildren,System.Boolean restart) 7499 | 7500 | TOKEN: 100663372 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7501 | (C++) UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean) 7502 | (C# ) System.Void UnityEngine_ParticleSystem_Simulate(System.Single t,System.Boolean withChildren) 7503 | 7504 | TOKEN: 100663373 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7505 | (C++) UnityEngine.ParticleSystem::Simulate(System.Single) 7506 | (C# ) System.Void UnityEngine_ParticleSystem_Simulate(System.Single t) 7507 | 7508 | TOKEN: 100663374 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7509 | (C++) UnityEngine.ParticleSystem::Play(System.Boolean) 7510 | (C# ) System.Void UnityEngine_ParticleSystem_Play(System.Boolean withChildren) 7511 | 7512 | TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7513 | (C++) UnityEngine.ParticleSystem::Play() 7514 | (C# ) System.Void UnityEngine_ParticleSystem_Play() 7515 | 7516 | TOKEN: 100663376 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7517 | (C++) UnityEngine.ParticleSystem::Pause(System.Boolean) 7518 | (C# ) System.Void UnityEngine_ParticleSystem_Pause(System.Boolean withChildren) 7519 | 7520 | TOKEN: 100663377 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7521 | (C++) UnityEngine.ParticleSystem::Pause() 7522 | (C# ) System.Void UnityEngine_ParticleSystem_Pause() 7523 | 7524 | TOKEN: 100663378 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7525 | (C++) UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) 7526 | (C# ) System.Void UnityEngine_ParticleSystem_Stop(System.Boolean withChildren,UnityEngine.ParticleSystemStopBehavior stopBehavior) 7527 | 7528 | TOKEN: 100663379 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7529 | (C++) UnityEngine.ParticleSystem::Stop(System.Boolean) 7530 | (C# ) System.Void UnityEngine_ParticleSystem_Stop(System.Boolean withChildren) 7531 | 7532 | TOKEN: 100663380 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7533 | (C++) UnityEngine.ParticleSystem::Stop() 7534 | (C# ) System.Void UnityEngine_ParticleSystem_Stop() 7535 | 7536 | TOKEN: 100663381 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7537 | (C++) UnityEngine.ParticleSystem::Clear(System.Boolean) 7538 | (C# ) System.Void UnityEngine_ParticleSystem_Clear(System.Boolean withChildren) 7539 | 7540 | TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7541 | (C++) UnityEngine.ParticleSystem::Clear() 7542 | (C# ) System.Void UnityEngine_ParticleSystem_Clear() 7543 | 7544 | TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7545 | (C++) UnityEngine.ParticleSystem::IsAlive(System.Boolean) 7546 | (C# ) System.Boolean UnityEngine_ParticleSystem_IsAlive(System.Boolean withChildren) 7547 | 7548 | TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7549 | (C++) UnityEngine.ParticleSystem::IsAlive() 7550 | (C# ) System.Boolean UnityEngine_ParticleSystem_IsAlive() 7551 | 7552 | TOKEN: 100663386 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7553 | (C++) UnityEngine.ParticleSystem::Emit_Internal(System.Int32) 7554 | (C# ) System.Void UnityEngine_ParticleSystem_Emit_Internal(System.Int32 count) 7555 | 7556 | TOKEN: 100663388 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7557 | (C++) UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem.Particle&) 7558 | (C# ) System.Void UnityEngine_ParticleSystem_EmitOld_Internal(UnityEngine.ParticleSystem.Particle& particle) 7559 | 7560 | TOKEN: 100663389 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7561 | (C++) UnityEngine.ParticleSystem::TriggerSubEmitter(System.Int32) 7562 | (C# ) System.Void UnityEngine_ParticleSystem_TriggerSubEmitter(System.Int32 subEmitterIndex) 7563 | 7564 | TOKEN: 100663390 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7565 | (C++) UnityEngine.ParticleSystem::TriggerSubEmitter(System.Int32,UnityEngine.ParticleSystem.Particle&) 7566 | (C# ) System.Void UnityEngine_ParticleSystem_TriggerSubEmitter(System.Int32 subEmitterIndex,UnityEngine.ParticleSystem.Particle& particle) 7567 | 7568 | TOKEN: 100663392 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7569 | (C++) UnityEngine.ParticleSystem::TriggerSubEmitter(System.Int32,System.Collections.Generic.List) 7570 | (C# ) System.Void UnityEngine_ParticleSystem_TriggerSubEmitter(System.Int32 subEmitterIndex,System.Collections.Generic.List particles) 7571 | 7572 | TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7573 | (C++) UnityEngine.ParticleSystem::ResetPreMappedBufferMemory() 7574 | (C# ) System.Void UnityEngine_ParticleSystem_ResetPreMappedBufferMemory() 7575 | 7576 | TOKEN: 100663394 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7577 | (C++) UnityEngine.ParticleSystem::SetMaximumPreMappedBufferCounts(System.Int32,System.Int32) 7578 | (C# ) System.Void UnityEngine_ParticleSystem_SetMaximumPreMappedBufferCounts(System.Int32 vertexBuffersCount,System.Int32 indexBuffersCount) 7579 | 7580 | TOKEN: 100663395 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7581 | (C++) UnityEngine.ParticleSystem::AllocateAxisOfRotationAttribute() 7582 | (C# ) System.Void UnityEngine_ParticleSystem_AllocateAxisOfRotationAttribute() 7583 | 7584 | TOKEN: 100663396 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7585 | (C++) UnityEngine.ParticleSystem::AllocateMeshIndexAttribute() 7586 | (C# ) System.Void UnityEngine_ParticleSystem_AllocateMeshIndexAttribute() 7587 | 7588 | TOKEN: 100663397 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7589 | (C++) UnityEngine.ParticleSystem::AllocateCustomDataAttribute(UnityEngine.ParticleSystemCustomData) 7590 | (C# ) System.Void UnityEngine_ParticleSystem_AllocateCustomDataAttribute(UnityEngine.ParticleSystemCustomData stream) 7591 | 7592 | TOKEN: 100663398 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7593 | (C++) UnityEngine.ParticleSystem::GetManagedJobData() 7594 | (C# ) System.Void* UnityEngine_ParticleSystem_GetManagedJobData() 7595 | 7596 | TOKEN: 100663402 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7597 | (C++) UnityEngine.ParticleSystem::CopyManagedJobData(System.Void*,UnityEngine.ParticleSystemJobs.NativeParticleData&) 7598 | (C# ) System.Void UnityEngine_ParticleSystem_CopyManagedJobData(System.Void* systemPtr,UnityEngine.ParticleSystemJobs.NativeParticleData& particleData) 7599 | 7600 | TOKEN: 100663427 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7601 | (C++) UnityEngine.ParticleSystem::GetParticleCurrentSize3D_Injected(UnityEngine.ParticleSystem.Particle&,UnityEngine.Vector3&) 7602 | (C# ) System.Void UnityEngine_ParticleSystem_GetParticleCurrentSize3D_Injected(UnityEngine.ParticleSystem.Particle& particle,UnityEngine.Vector3& ret) 7603 | 7604 | TOKEN: 100663428 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7605 | (C++) UnityEngine.ParticleSystem::GetParticleCurrentColor_Injected(UnityEngine.ParticleSystem.Particle&,UnityEngine.Color32&) 7606 | (C# ) System.Void UnityEngine_ParticleSystem_GetParticleCurrentColor_Injected(UnityEngine.ParticleSystem.Particle& particle,UnityEngine.Color32& ret) 7607 | 7608 | TOKEN: 100663429 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7609 | (C++) UnityEngine.ParticleSystem::GetPlaybackState_Injected(UnityEngine.ParticleSystem.PlaybackState&) 7610 | (C# ) System.Void UnityEngine_ParticleSystem_GetPlaybackState_Injected(UnityEngine.ParticleSystem.PlaybackState& ret) 7611 | 7612 | TOKEN: 100663430 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7613 | (C++) UnityEngine.ParticleSystem::SetPlaybackState_Injected(UnityEngine.ParticleSystem.PlaybackState&) 7614 | (C# ) System.Void UnityEngine_ParticleSystem_SetPlaybackState_Injected(UnityEngine.ParticleSystem.PlaybackState& playbackState) 7615 | 7616 | TOKEN: 100663431 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7617 | (C++) UnityEngine.ParticleSystem::SetTrails_Injected(UnityEngine.ParticleSystem.Trails&) 7618 | (C# ) System.Void UnityEngine_ParticleSystem_SetTrails_Injected(UnityEngine.ParticleSystem.Trails& trailData) 7619 | 7620 | TOKEN: 100663432 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7621 | (C++) UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem.EmitParams&,System.Int32) 7622 | (C# ) System.Void UnityEngine_ParticleSystem_Emit_Injected(UnityEngine.ParticleSystem.EmitParams& emitParams,System.Int32 count) 7623 | 7624 | TOKEN: 100663433 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7625 | (C++) UnityEngine.ParticleSystem::TriggerSubEmitterForParticle_Injected(System.Int32,UnityEngine.ParticleSystem.Particle&) 7626 | (C# ) System.Void UnityEngine_ParticleSystem_TriggerSubEmitterForParticle_Injected(System.Int32 subEmitterIndex,UnityEngine.ParticleSystem.Particle& particle) 7627 | 7628 | TOKEN: 100663434 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7629 | (C++) UnityEngine.ParticleSystem::GetManagedJobHandle_Injected(Unity.Jobs.JobHandle&) 7630 | (C# ) System.Void UnityEngine_ParticleSystem_GetManagedJobHandle_Injected(Unity.Jobs.JobHandle& ret) 7631 | 7632 | TOKEN: 100663435 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7633 | (C++) UnityEngine.ParticleSystem::SetManagedJobHandle_Injected(Unity.Jobs.JobHandle&) 7634 | (C# ) System.Void UnityEngine_ParticleSystem_SetManagedJobHandle_Injected(Unity.Jobs.JobHandle& handle) 7635 | 7636 | TOKEN: 100663436 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7637 | (C++) UnityEngine.ParticleSystem::ScheduleManagedJob_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters&,System.Void*,Unity.Jobs.JobHandle&) 7638 | (C# ) System.Void UnityEngine_ParticleSystem_ScheduleManagedJob_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters& parameters,System.Void* additionalData,Unity.Jobs.JobHandle& ret) 7639 | 7640 | TOKEN: 100663555 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7641 | (C++) UnityEngine.ParticleSystemRenderer::get_alignment() 7642 | (C# ) UnityEngine.ParticleSystemRenderSpace UnityEngine_ParticleSystemRenderer_get_alignment() 7643 | 7644 | TOKEN: 100663556 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7645 | (C++) UnityEngine.ParticleSystemRenderer::set_alignment(UnityEngine.ParticleSystemRenderSpace) 7646 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_alignment(UnityEngine.ParticleSystemRenderSpace value) 7647 | 7648 | TOKEN: 100663557 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7649 | (C++) UnityEngine.ParticleSystemRenderer::get_renderMode() 7650 | (C# ) UnityEngine.ParticleSystemRenderMode UnityEngine_ParticleSystemRenderer_get_renderMode() 7651 | 7652 | TOKEN: 100663558 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7653 | (C++) UnityEngine.ParticleSystemRenderer::set_renderMode(UnityEngine.ParticleSystemRenderMode) 7654 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_renderMode(UnityEngine.ParticleSystemRenderMode value) 7655 | 7656 | TOKEN: 100663559 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7657 | (C++) UnityEngine.ParticleSystemRenderer::get_sortMode() 7658 | (C# ) UnityEngine.ParticleSystemSortMode UnityEngine_ParticleSystemRenderer_get_sortMode() 7659 | 7660 | TOKEN: 100663560 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7661 | (C++) UnityEngine.ParticleSystemRenderer::set_sortMode(UnityEngine.ParticleSystemSortMode) 7662 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_sortMode(UnityEngine.ParticleSystemSortMode value) 7663 | 7664 | TOKEN: 100663561 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7665 | (C++) UnityEngine.ParticleSystemRenderer::get_lengthScale() 7666 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_lengthScale() 7667 | 7668 | TOKEN: 100663562 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7669 | (C++) UnityEngine.ParticleSystemRenderer::set_lengthScale(System.Single) 7670 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_lengthScale(System.Single value) 7671 | 7672 | TOKEN: 100663563 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7673 | (C++) UnityEngine.ParticleSystemRenderer::get_velocityScale() 7674 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_velocityScale() 7675 | 7676 | TOKEN: 100663564 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7677 | (C++) UnityEngine.ParticleSystemRenderer::set_velocityScale(System.Single) 7678 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_velocityScale(System.Single value) 7679 | 7680 | TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7681 | (C++) UnityEngine.ParticleSystemRenderer::get_cameraVelocityScale() 7682 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_cameraVelocityScale() 7683 | 7684 | TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7685 | (C++) UnityEngine.ParticleSystemRenderer::set_cameraVelocityScale(System.Single) 7686 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_cameraVelocityScale(System.Single value) 7687 | 7688 | TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7689 | (C++) UnityEngine.ParticleSystemRenderer::get_normalDirection() 7690 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_normalDirection() 7691 | 7692 | TOKEN: 100663568 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7693 | (C++) UnityEngine.ParticleSystemRenderer::set_normalDirection(System.Single) 7694 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_normalDirection(System.Single value) 7695 | 7696 | TOKEN: 100663569 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7697 | (C++) UnityEngine.ParticleSystemRenderer::get_shadowBias() 7698 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_shadowBias() 7699 | 7700 | TOKEN: 100663570 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7701 | (C++) UnityEngine.ParticleSystemRenderer::set_shadowBias(System.Single) 7702 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_shadowBias(System.Single value) 7703 | 7704 | TOKEN: 100663571 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7705 | (C++) UnityEngine.ParticleSystemRenderer::get_sortingFudge() 7706 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_sortingFudge() 7707 | 7708 | TOKEN: 100663572 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7709 | (C++) UnityEngine.ParticleSystemRenderer::set_sortingFudge(System.Single) 7710 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_sortingFudge(System.Single value) 7711 | 7712 | TOKEN: 100663573 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7713 | (C++) UnityEngine.ParticleSystemRenderer::get_minParticleSize() 7714 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_minParticleSize() 7715 | 7716 | TOKEN: 100663574 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7717 | (C++) UnityEngine.ParticleSystemRenderer::set_minParticleSize(System.Single) 7718 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_minParticleSize(System.Single value) 7719 | 7720 | TOKEN: 100663575 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7721 | (C++) UnityEngine.ParticleSystemRenderer::get_maxParticleSize() 7722 | (C# ) System.Single UnityEngine_ParticleSystemRenderer_get_maxParticleSize() 7723 | 7724 | TOKEN: 100663576 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7725 | (C++) UnityEngine.ParticleSystemRenderer::set_maxParticleSize(System.Single) 7726 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_maxParticleSize(System.Single value) 7727 | 7728 | TOKEN: 100663581 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7729 | (C++) UnityEngine.ParticleSystemRenderer::get_maskInteraction() 7730 | (C# ) UnityEngine.SpriteMaskInteraction UnityEngine_ParticleSystemRenderer_get_maskInteraction() 7731 | 7732 | TOKEN: 100663582 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7733 | (C++) UnityEngine.ParticleSystemRenderer::set_maskInteraction(UnityEngine.SpriteMaskInteraction) 7734 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_maskInteraction(UnityEngine.SpriteMaskInteraction value) 7735 | 7736 | TOKEN: 100663583 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7737 | (C++) UnityEngine.ParticleSystemRenderer::get_trailMaterial() 7738 | (C# ) UnityEngine.Material UnityEngine_ParticleSystemRenderer_get_trailMaterial() 7739 | 7740 | TOKEN: 100663584 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7741 | (C++) UnityEngine.ParticleSystemRenderer::set_trailMaterial(UnityEngine.Material) 7742 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_trailMaterial(UnityEngine.Material value) 7743 | 7744 | TOKEN: 100663585 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7745 | (C++) UnityEngine.ParticleSystemRenderer::get_enableGPUInstancing() 7746 | (C# ) System.Boolean UnityEngine_ParticleSystemRenderer_get_enableGPUInstancing() 7747 | 7748 | TOKEN: 100663586 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7749 | (C++) UnityEngine.ParticleSystemRenderer::set_enableGPUInstancing(System.Boolean) 7750 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_enableGPUInstancing(System.Boolean value) 7751 | 7752 | TOKEN: 100663587 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7753 | (C++) UnityEngine.ParticleSystemRenderer::get_allowRoll() 7754 | (C# ) System.Boolean UnityEngine_ParticleSystemRenderer_get_allowRoll() 7755 | 7756 | TOKEN: 100663588 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7757 | (C++) UnityEngine.ParticleSystemRenderer::set_allowRoll(System.Boolean) 7758 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_allowRoll(System.Boolean value) 7759 | 7760 | TOKEN: 100663589 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7761 | (C++) UnityEngine.ParticleSystemRenderer::get_freeformStretching() 7762 | (C# ) System.Boolean UnityEngine_ParticleSystemRenderer_get_freeformStretching() 7763 | 7764 | TOKEN: 100663590 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7765 | (C++) UnityEngine.ParticleSystemRenderer::set_freeformStretching(System.Boolean) 7766 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_freeformStretching(System.Boolean value) 7767 | 7768 | TOKEN: 100663591 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7769 | (C++) UnityEngine.ParticleSystemRenderer::get_rotateWithStretchDirection() 7770 | (C# ) System.Boolean UnityEngine_ParticleSystemRenderer_get_rotateWithStretchDirection() 7771 | 7772 | TOKEN: 100663592 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7773 | (C++) UnityEngine.ParticleSystemRenderer::set_rotateWithStretchDirection(System.Boolean) 7774 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_rotateWithStretchDirection(System.Boolean value) 7775 | 7776 | TOKEN: 100663593 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7777 | (C++) UnityEngine.ParticleSystemRenderer::get_mesh() 7778 | (C# ) UnityEngine.Mesh UnityEngine_ParticleSystemRenderer_get_mesh() 7779 | 7780 | TOKEN: 100663594 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7781 | (C++) UnityEngine.ParticleSystemRenderer::set_mesh(UnityEngine.Mesh) 7782 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_mesh(UnityEngine.Mesh value) 7783 | 7784 | TOKEN: 100663595 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7785 | (C++) UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) 7786 | (C# ) System.Int32 UnityEngine_ParticleSystemRenderer_GetMeshes(UnityEngine.Mesh[] meshes) 7787 | 7788 | TOKEN: 100663596 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7789 | (C++) UnityEngine.ParticleSystemRenderer::SetMeshes(UnityEngine.Mesh[],System.Int32) 7790 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_SetMeshes(UnityEngine.Mesh[] meshes,System.Int32 size) 7791 | 7792 | TOKEN: 100663597 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7793 | (C++) UnityEngine.ParticleSystemRenderer::SetMeshes(UnityEngine.Mesh[]) 7794 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_SetMeshes(UnityEngine.Mesh[] meshes) 7795 | 7796 | TOKEN: 100663598 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7797 | (C++) UnityEngine.ParticleSystemRenderer::get_meshCount() 7798 | (C# ) System.Int32 UnityEngine_ParticleSystemRenderer_get_meshCount() 7799 | 7800 | TOKEN: 100663599 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7801 | (C++) UnityEngine.ParticleSystemRenderer::BakeMesh(UnityEngine.Mesh,System.Boolean) 7802 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_BakeMesh(UnityEngine.Mesh mesh,System.Boolean useTransform) 7803 | 7804 | TOKEN: 100663600 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7805 | (C++) UnityEngine.ParticleSystemRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean) 7806 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_BakeMesh(UnityEngine.Mesh mesh,UnityEngine.Camera camera,System.Boolean useTransform) 7807 | 7808 | TOKEN: 100663601 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 7809 | (C++) UnityEngine.ParticleSystemRenderer::BakeTrailsMesh(UnityEngine.Mesh,System.Boolean) 7810 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_BakeTrailsMesh(UnityEngine.Mesh mesh,System.Boolean useTransform) 7811 | 7812 | TOKEN: 100663602 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7813 | (C++) UnityEngine.ParticleSystemRenderer::BakeTrailsMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean) 7814 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_BakeTrailsMesh(UnityEngine.Mesh mesh,UnityEngine.Camera camera,System.Boolean useTransform) 7815 | 7816 | TOKEN: 100663603 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7817 | (C++) UnityEngine.ParticleSystemRenderer::get_activeVertexStreamsCount() 7818 | (C# ) System.Int32 UnityEngine_ParticleSystemRenderer_get_activeVertexStreamsCount() 7819 | 7820 | TOKEN: 100663604 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7821 | (C++) UnityEngine.ParticleSystemRenderer::SetActiveVertexStreams(System.Collections.Generic.List) 7822 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_SetActiveVertexStreams(System.Collections.Generic.List streams) 7823 | 7824 | TOKEN: 100663605 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7825 | (C++) UnityEngine.ParticleSystemRenderer::GetActiveVertexStreams(System.Collections.Generic.List) 7826 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_GetActiveVertexStreams(System.Collections.Generic.List streams) 7827 | 7828 | TOKEN: 100663607 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7829 | (C++) UnityEngine.ParticleSystemRenderer::get_pivot_Injected(UnityEngine.Vector3&) 7830 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_get_pivot_Injected(UnityEngine.Vector3& ret) 7831 | 7832 | TOKEN: 100663608 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7833 | (C++) UnityEngine.ParticleSystemRenderer::set_pivot_Injected(UnityEngine.Vector3&) 7834 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_pivot_Injected(UnityEngine.Vector3& value) 7835 | 7836 | TOKEN: 100663609 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7837 | (C++) UnityEngine.ParticleSystemRenderer::get_flip_Injected(UnityEngine.Vector3&) 7838 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_get_flip_Injected(UnityEngine.Vector3& ret) 7839 | 7840 | TOKEN: 100663610 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7841 | (C++) UnityEngine.ParticleSystemRenderer::set_flip_Injected(UnityEngine.Vector3&) 7842 | (C# ) System.Void UnityEngine_ParticleSystemRenderer_set_flip_Injected(UnityEngine.Vector3& value) 7843 | 7844 | TOKEN: 100663297 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 7845 | (C++) UnityEngine.ScreenCapture::CaptureScreenshot(System.String) 7846 | (C# ) System.Void UnityEngine_ScreenCapture_CaptureScreenshot(System.String filename) 7847 | 7848 | TOKEN: 100663298 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 7849 | (C++) UnityEngine.ScreenCapture::CaptureScreenshotAsTexture() 7850 | (C# ) UnityEngine.Texture2D UnityEngine_ScreenCapture_CaptureScreenshotAsTexture() 7851 | 7852 | TOKEN: 100663299 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7853 | (C++) UnityEngine.ScreenCapture::CaptureScreenshotIntoRenderTexture(UnityEngine.RenderTexture) 7854 | (C# ) System.Void UnityEngine_ScreenCapture_CaptureScreenshotIntoRenderTexture(UnityEngine.RenderTexture renderTexture) 7855 | 7856 | TOKEN: 100663300 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7857 | (C++) UnityEngine.ScreenCapture::CaptureScreenshot(System.String,System.Int32,UnityEngine.ScreenCapture.StereoScreenCaptureMode) 7858 | (C# ) System.Void UnityEngine_ScreenCapture_CaptureScreenshot(System.String filename,System.Int32 superSize,UnityEngine.ScreenCapture.StereoScreenCaptureMode CaptureMode) 7859 | 7860 | TOKEN: 100663301 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7861 | (C++) UnityEngine.ScreenCapture::CaptureScreenshotAsTexture(System.Int32,UnityEngine.ScreenCapture.StereoScreenCaptureMode) 7862 | (C# ) UnityEngine.Texture2D UnityEngine_ScreenCapture_CaptureScreenshotAsTexture(System.Int32 superSize,UnityEngine.ScreenCapture.StereoScreenCaptureMode stereoScreenCaptureMode) 7863 | 7864 | TOKEN: 100663297 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7865 | (C++) UnityEngine.SpriteMask::get_frontSortingLayerID() 7866 | (C# ) System.Int32 UnityEngine_SpriteMask_get_frontSortingLayerID() 7867 | 7868 | TOKEN: 100663298 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7869 | (C++) UnityEngine.SpriteMask::set_frontSortingLayerID(System.Int32) 7870 | (C# ) System.Void UnityEngine_SpriteMask_set_frontSortingLayerID(System.Int32 value) 7871 | 7872 | TOKEN: 100663299 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7873 | (C++) UnityEngine.SpriteMask::get_frontSortingOrder() 7874 | (C# ) System.Int32 UnityEngine_SpriteMask_get_frontSortingOrder() 7875 | 7876 | TOKEN: 100663300 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7877 | (C++) UnityEngine.SpriteMask::set_frontSortingOrder(System.Int32) 7878 | (C# ) System.Void UnityEngine_SpriteMask_set_frontSortingOrder(System.Int32 value) 7879 | 7880 | TOKEN: 100663301 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7881 | (C++) UnityEngine.SpriteMask::get_backSortingLayerID() 7882 | (C# ) System.Int32 UnityEngine_SpriteMask_get_backSortingLayerID() 7883 | 7884 | TOKEN: 100663302 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7885 | (C++) UnityEngine.SpriteMask::set_backSortingLayerID(System.Int32) 7886 | (C# ) System.Void UnityEngine_SpriteMask_set_backSortingLayerID(System.Int32 value) 7887 | 7888 | TOKEN: 100663303 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7889 | (C++) UnityEngine.SpriteMask::get_backSortingOrder() 7890 | (C# ) System.Int32 UnityEngine_SpriteMask_get_backSortingOrder() 7891 | 7892 | TOKEN: 100663304 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7893 | (C++) UnityEngine.SpriteMask::set_backSortingOrder(System.Int32) 7894 | (C# ) System.Void UnityEngine_SpriteMask_set_backSortingOrder(System.Int32 value) 7895 | 7896 | TOKEN: 100663305 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7897 | (C++) UnityEngine.SpriteMask::get_alphaCutoff() 7898 | (C# ) System.Single UnityEngine_SpriteMask_get_alphaCutoff() 7899 | 7900 | TOKEN: 100663306 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7901 | (C++) UnityEngine.SpriteMask::set_alphaCutoff(System.Single) 7902 | (C# ) System.Void UnityEngine_SpriteMask_set_alphaCutoff(System.Single value) 7903 | 7904 | TOKEN: 100663307 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7905 | (C++) UnityEngine.SpriteMask::get_sprite() 7906 | (C# ) UnityEngine.Sprite UnityEngine_SpriteMask_get_sprite() 7907 | 7908 | TOKEN: 100663308 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7909 | (C++) UnityEngine.SpriteMask::set_sprite(UnityEngine.Sprite) 7910 | (C# ) System.Void UnityEngine_SpriteMask_set_sprite(UnityEngine.Sprite value) 7911 | 7912 | TOKEN: 100663309 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7913 | (C++) UnityEngine.SpriteMask::get_isCustomRangeActive() 7914 | (C# ) System.Boolean UnityEngine_SpriteMask_get_isCustomRangeActive() 7915 | 7916 | TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7917 | (C++) UnityEngine.SpriteMask::set_isCustomRangeActive(System.Boolean) 7918 | (C# ) System.Void UnityEngine_SpriteMask_set_isCustomRangeActive(System.Boolean value) 7919 | 7920 | TOKEN: 100663311 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7921 | (C++) UnityEngine.SpriteMask::get_spriteSortPoint() 7922 | (C# ) UnityEngine.SpriteSortPoint UnityEngine_SpriteMask_get_spriteSortPoint() 7923 | 7924 | TOKEN: 100663312 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7925 | (C++) UnityEngine.SpriteMask::set_spriteSortPoint(UnityEngine.SpriteSortPoint) 7926 | (C# ) System.Void UnityEngine_SpriteMask_set_spriteSortPoint(UnityEngine.SpriteSortPoint value) 7927 | 7928 | TOKEN: 100663315 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 7929 | (C++) UnityEngine.SpriteMask::GetSpriteBounds_Injected(UnityEngine.Bounds&) 7930 | (C# ) System.Void UnityEngine_SpriteMask_GetSpriteBounds_Injected(UnityEngine.Bounds& ret) 7931 | 7932 | TOKEN: 100663297 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7933 | (C++) UnityEngine.Terrain::get_terrainData() 7934 | (C# ) UnityEngine.TerrainData UnityEngine_Terrain_get_terrainData() 7935 | 7936 | TOKEN: 100663298 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7937 | (C++) UnityEngine.Terrain::get_allowAutoConnect() 7938 | (C# ) System.Boolean UnityEngine_Terrain_get_allowAutoConnect() 7939 | 7940 | TOKEN: 100663299 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7941 | (C++) UnityEngine.Terrain::get_groupingID() 7942 | (C# ) System.Int32 UnityEngine_Terrain_get_groupingID() 7943 | 7944 | TOKEN: 100663300 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 7945 | (C++) UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain) 7946 | (C# ) System.Void UnityEngine_Terrain_SetNeighbors(UnityEngine.Terrain left,UnityEngine.Terrain top,UnityEngine.Terrain right,UnityEngine.Terrain bottom) 7947 | 7948 | TOKEN: 100663301 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7949 | (C++) UnityEngine.Terrain::get_activeTerrains() 7950 | (C# ) UnityEngine.Terrain[] UnityEngine_Terrain_get_activeTerrains() 7951 | 7952 | TOKEN: 100663303 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7953 | (C++) UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData.BoundaryValueType) 7954 | (C# ) System.Int32 UnityEngine_TerrainData_GetBoundaryValue(UnityEngine.TerrainData.BoundaryValueType type) 7955 | 7956 | TOKEN: 100663305 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7957 | (C++) UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData) 7958 | (C# ) System.Void UnityEngine_TerrainData_Internal_Create(UnityEngine.TerrainData terrainData) 7959 | 7960 | TOKEN: 100663307 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 7961 | (C++) UnityEngine.TerrainData::GetAlphamapResolutionInternal() 7962 | (C# ) System.Single UnityEngine_TerrainData_GetAlphamapResolutionInternal() 7963 | 7964 | TOKEN: 100663308 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7965 | (C++) UnityEngine.TerrainData::get_users() 7966 | (C# ) UnityEngine.Terrain[] UnityEngine_TerrainData_get_users() 7967 | 7968 | TOKEN: 100663310 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 7969 | (C++) UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&) 7970 | (C# ) System.Void UnityEngine_TerrainData_get_size_Injected(UnityEngine.Vector3& ret) 7971 | 7972 | TOKEN: 100663376 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7973 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal() 7974 | (C# ) System.Int32 UnityEngine.TextCore.LowLevel_FontEngine_InitializeFontEngine_Internal() 7975 | 7976 | TOKEN: 100663378 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7977 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32) 7978 | (C# ) System.Int32 UnityEngine.TextCore.LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font font,System.Int32 pointSize) 7979 | 7980 | TOKEN: 100663380 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7981 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) 7982 | (C# ) System.Int32 UnityEngine.TextCore.LowLevel_FontEngine_GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo& faceInfo) 7983 | 7984 | TOKEN: 100663381 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7985 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) 7986 | (C# ) System.UInt32 UnityEngine.TextCore.LowLevel_FontEngine_GetGlyphIndex(System.UInt32 unicode) 7987 | 7988 | TOKEN: 100663383 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7989 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) 7990 | (C# ) System.Boolean UnityEngine.TextCore.LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(System.UInt32 unicode,UnityEngine.TextCore.LowLevel.GlyphLoadFlags loadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct& glyphStruct) 7991 | 7992 | TOKEN: 100663385 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7993 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) 7994 | (C# ) System.Boolean UnityEngine.TextCore.LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(System.UInt32 glyphIndex,UnityEngine.TextCore.LowLevel.GlyphLoadFlags loadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct& glyphStruct) 7995 | 7996 | TOKEN: 100663387 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 7997 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) 7998 | (C# ) System.Boolean UnityEngine.TextCore.LowLevel_FontEngine_TryAddGlyphToTexture_Internal(System.UInt32 glyphIndex,System.Int32 padding,UnityEngine.TextCore.LowLevel.GlyphPackingMode packingMode,UnityEngine.TextCore.GlyphRect[] freeGlyphRects,System.Int32& freeGlyphRectCount,UnityEngine.TextCore.GlyphRect[] usedGlyphRects,System.Int32& usedGlyphRectCount,UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode,UnityEngine.Texture2D texture,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct& glyph) 7999 | 8000 | TOKEN: 100663389 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8001 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&) 8002 | (C# ) System.Boolean UnityEngine.TextCore.LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(System.UInt32[] glyphIndex,System.Int32 padding,UnityEngine.TextCore.LowLevel.GlyphPackingMode packingMode,UnityEngine.TextCore.GlyphRect[] freeGlyphRects,System.Int32& freeGlyphRectCount,UnityEngine.TextCore.GlyphRect[] usedGlyphRects,System.Int32& usedGlyphRectCount,UnityEngine.TextCore.LowLevel.GlyphRenderMode renderMode,UnityEngine.Texture2D texture,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[] glyphs,System.Int32& glyphCount) 8003 | 8004 | TOKEN: 100663392 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8005 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&) 8006 | (C# ) System.Int32 UnityEngine.TextCore.LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[] glyphIndexes,System.Int32& recordCount) 8007 | 8008 | TOKEN: 100663393 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8009 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[]) 8010 | (C# ) System.Int32 UnityEngine.TextCore.LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[] glyphPairAdjustmentRecords) 8011 | 8012 | TOKEN: 100663396 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8013 | (C++) UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D) 8014 | (C# ) System.Void UnityEngine.TextCore.LowLevel_FontEngine_ResetAtlasTexture(UnityEngine.Texture2D texture) 8015 | 8016 | TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8017 | (C++) UnityEngine.Tilemaps.Tilemap::get_layoutGrid() 8018 | (C# ) UnityEngine.Grid UnityEngine.Tilemaps_Tilemap_get_layoutGrid() 8019 | 8020 | TOKEN: 100663327 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8021 | (C++) UnityEngine.Tilemaps.Tilemap::get_animationFrameRate() 8022 | (C# ) System.Single UnityEngine.Tilemaps_Tilemap_get_animationFrameRate() 8023 | 8024 | TOKEN: 100663328 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8025 | (C++) UnityEngine.Tilemaps.Tilemap::set_animationFrameRate(System.Single) 8026 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_set_animationFrameRate(System.Single value) 8027 | 8028 | TOKEN: 100663337 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8029 | (C++) UnityEngine.Tilemaps.Tilemap::get_orientation() 8030 | (C# ) UnityEngine.Tilemaps.Tilemap.Orientation UnityEngine.Tilemaps_Tilemap_get_orientation() 8031 | 8032 | TOKEN: 100663338 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8033 | (C++) UnityEngine.Tilemaps.Tilemap::set_orientation(UnityEngine.Tilemaps.Tilemap.Orientation) 8034 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_set_orientation(UnityEngine.Tilemaps.Tilemap.Orientation value) 8035 | 8036 | TOKEN: 100663348 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 8037 | (C++) UnityEngine.Tilemaps.Tilemap::SetTileAssets(UnityEngine.Vector3Int[],UnityEngine.Object[]) 8038 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_SetTileAssets(UnityEngine.Vector3Int[] positionArray,UnityEngine.Object[] tileArray) 8039 | 8040 | TOKEN: 100663354 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8041 | (C++) UnityEngine.Tilemaps.Tilemap::RefreshAllTiles() 8042 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_RefreshAllTiles() 8043 | 8044 | TOKEN: 100663355 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 8045 | (C++) UnityEngine.Tilemaps.Tilemap::SwapTileAsset(UnityEngine.Object,UnityEngine.Object) 8046 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_SwapTileAsset(UnityEngine.Object changeTile,UnityEngine.Object newTile) 8047 | 8048 | TOKEN: 100663357 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 8049 | (C++) UnityEngine.Tilemaps.Tilemap::ContainsTileAsset(UnityEngine.Object) 8050 | (C# ) System.Boolean UnityEngine.Tilemaps_Tilemap_ContainsTileAsset(UnityEngine.Object tileAsset) 8051 | 8052 | TOKEN: 100663359 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8053 | (C++) UnityEngine.Tilemaps.Tilemap::GetUsedTilesCount() 8054 | (C# ) System.Int32 UnityEngine.Tilemaps_Tilemap_GetUsedTilesCount() 8055 | 8056 | TOKEN: 100663361 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 8057 | (C++) UnityEngine.Tilemaps.Tilemap::Internal_GetUsedTilesNonAlloc(UnityEngine.Object[]) 8058 | (C# ) System.Int32 UnityEngine.Tilemaps_Tilemap_Internal_GetUsedTilesNonAlloc(UnityEngine.Object[] usedTiles) 8059 | 8060 | TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8061 | (C++) UnityEngine.Tilemaps.Tilemap::ClearAllTiles() 8062 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_ClearAllTiles() 8063 | 8064 | TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8065 | (C++) UnityEngine.Tilemaps.Tilemap::ResizeBounds() 8066 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_ResizeBounds() 8067 | 8068 | TOKEN: 100663385 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8069 | (C++) UnityEngine.Tilemaps.Tilemap::CompressBounds() 8070 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_CompressBounds() 8071 | 8072 | TOKEN: 100663387 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8073 | (C++) UnityEngine.Tilemaps.Tilemap::get_localBounds_Injected(UnityEngine.Bounds&) 8074 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_get_localBounds_Injected(UnityEngine.Bounds& ret) 8075 | 8076 | TOKEN: 100663388 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8077 | (C++) UnityEngine.Tilemaps.Tilemap::get_localFrameBounds_Injected(UnityEngine.Bounds&) 8078 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_get_localFrameBounds_Injected(UnityEngine.Bounds& ret) 8079 | 8080 | TOKEN: 100663389 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8081 | (C++) UnityEngine.Tilemaps.Tilemap::get_color_Injected(UnityEngine.Color&) 8082 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_get_color_Injected(UnityEngine.Color& ret) 8083 | 8084 | TOKEN: 100663390 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8085 | (C++) UnityEngine.Tilemaps.Tilemap::set_color_Injected(UnityEngine.Color&) 8086 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_set_color_Injected(UnityEngine.Color& value) 8087 | 8088 | TOKEN: 100663391 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8089 | (C++) UnityEngine.Tilemaps.Tilemap::get_origin_Injected(UnityEngine.Vector3Int&) 8090 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_get_origin_Injected(UnityEngine.Vector3Int& ret) 8091 | 8092 | TOKEN: 100663392 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8093 | (C++) UnityEngine.Tilemaps.Tilemap::set_origin_Injected(UnityEngine.Vector3Int&) 8094 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_set_origin_Injected(UnityEngine.Vector3Int& value) 8095 | 8096 | TOKEN: 100663393 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8097 | (C++) UnityEngine.Tilemaps.Tilemap::get_size_Injected(UnityEngine.Vector3Int&) 8098 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_get_size_Injected(UnityEngine.Vector3Int& ret) 8099 | 8100 | TOKEN: 100663394 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8101 | (C++) UnityEngine.Tilemaps.Tilemap::set_size_Injected(UnityEngine.Vector3Int&) 8102 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_set_size_Injected(UnityEngine.Vector3Int& value) 8103 | 8104 | TOKEN: 100663395 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8105 | (C++) UnityEngine.Tilemaps.Tilemap::get_tileAnchor_Injected(UnityEngine.Vector3&) 8106 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_get_tileAnchor_Injected(UnityEngine.Vector3& ret) 8107 | 8108 | TOKEN: 100663396 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8109 | (C++) UnityEngine.Tilemaps.Tilemap::set_tileAnchor_Injected(UnityEngine.Vector3&) 8110 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_set_tileAnchor_Injected(UnityEngine.Vector3& value) 8111 | 8112 | TOKEN: 100663397 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8113 | (C++) UnityEngine.Tilemaps.Tilemap::get_orientationMatrix_Injected(UnityEngine.Matrix4x4&) 8114 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_get_orientationMatrix_Injected(UnityEngine.Matrix4x4& ret) 8115 | 8116 | TOKEN: 100663398 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8117 | (C++) UnityEngine.Tilemaps.Tilemap::set_orientationMatrix_Injected(UnityEngine.Matrix4x4&) 8118 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_set_orientationMatrix_Injected(UnityEngine.Matrix4x4& value) 8119 | 8120 | TOKEN: 100663399 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8121 | (C++) UnityEngine.Tilemaps.Tilemap::GetTileAsset_Injected(UnityEngine.Vector3Int&) 8122 | (C# ) UnityEngine.Object UnityEngine.Tilemaps_Tilemap_GetTileAsset_Injected(UnityEngine.Vector3Int& position) 8123 | 8124 | TOKEN: 100663400 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8125 | (C++) UnityEngine.Tilemaps.Tilemap::GetTileAssetsBlock_Injected(UnityEngine.Vector3Int&,UnityEngine.Vector3Int&) 8126 | (C# ) UnityEngine.Object[] UnityEngine.Tilemaps_Tilemap_GetTileAssetsBlock_Injected(UnityEngine.Vector3Int& position,UnityEngine.Vector3Int& blockDimensions) 8127 | 8128 | TOKEN: 100663401 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8129 | (C++) UnityEngine.Tilemaps.Tilemap::SetTileAsset_Injected(UnityEngine.Vector3Int&,UnityEngine.Object) 8130 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_SetTileAsset_Injected(UnityEngine.Vector3Int& position,UnityEngine.Object tile) 8131 | 8132 | TOKEN: 100663402 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8133 | (C++) UnityEngine.Tilemaps.Tilemap::INTERNAL_CALL_SetTileAssetsBlock_Injected(UnityEngine.Vector3Int&,UnityEngine.Vector3Int&,UnityEngine.Object[]) 8134 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_INTERNAL_CALL_SetTileAssetsBlock_Injected(UnityEngine.Vector3Int& position,UnityEngine.Vector3Int& blockDimensions,UnityEngine.Object[] tileArray) 8135 | 8136 | TOKEN: 100663403 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8137 | (C++) UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&) 8138 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_RefreshTile_Injected(UnityEngine.Vector3Int& position) 8139 | 8140 | TOKEN: 100663404 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8141 | (C++) UnityEngine.Tilemaps.Tilemap::GetSprite_Injected(UnityEngine.Vector3Int&) 8142 | (C# ) UnityEngine.Sprite UnityEngine.Tilemaps_Tilemap_GetSprite_Injected(UnityEngine.Vector3Int& position) 8143 | 8144 | TOKEN: 100663405 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8145 | (C++) UnityEngine.Tilemaps.Tilemap::GetTransformMatrix_Injected(UnityEngine.Vector3Int&,UnityEngine.Matrix4x4&) 8146 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_GetTransformMatrix_Injected(UnityEngine.Vector3Int& position,UnityEngine.Matrix4x4& ret) 8147 | 8148 | TOKEN: 100663406 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8149 | (C++) UnityEngine.Tilemaps.Tilemap::SetTransformMatrix_Injected(UnityEngine.Vector3Int&,UnityEngine.Matrix4x4&) 8150 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_SetTransformMatrix_Injected(UnityEngine.Vector3Int& position,UnityEngine.Matrix4x4& transform) 8151 | 8152 | TOKEN: 100663407 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8153 | (C++) UnityEngine.Tilemaps.Tilemap::GetColor_Injected(UnityEngine.Vector3Int&,UnityEngine.Color&) 8154 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_GetColor_Injected(UnityEngine.Vector3Int& position,UnityEngine.Color& ret) 8155 | 8156 | TOKEN: 100663408 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8157 | (C++) UnityEngine.Tilemaps.Tilemap::SetColor_Injected(UnityEngine.Vector3Int&,UnityEngine.Color&) 8158 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_SetColor_Injected(UnityEngine.Vector3Int& position,UnityEngine.Color& color) 8159 | 8160 | TOKEN: 100663409 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8161 | (C++) UnityEngine.Tilemaps.Tilemap::GetTileFlags_Injected(UnityEngine.Vector3Int&) 8162 | (C# ) UnityEngine.Tilemaps.TileFlags UnityEngine.Tilemaps_Tilemap_GetTileFlags_Injected(UnityEngine.Vector3Int& position) 8163 | 8164 | TOKEN: 100663410 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8165 | (C++) UnityEngine.Tilemaps.Tilemap::SetTileFlags_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.TileFlags) 8166 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_SetTileFlags_Injected(UnityEngine.Vector3Int& position,UnityEngine.Tilemaps.TileFlags flags) 8167 | 8168 | TOKEN: 100663411 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8169 | (C++) UnityEngine.Tilemaps.Tilemap::AddTileFlags_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.TileFlags) 8170 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_AddTileFlags_Injected(UnityEngine.Vector3Int& position,UnityEngine.Tilemaps.TileFlags flags) 8171 | 8172 | TOKEN: 100663412 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8173 | (C++) UnityEngine.Tilemaps.Tilemap::RemoveTileFlags_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.TileFlags) 8174 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_RemoveTileFlags_Injected(UnityEngine.Vector3Int& position,UnityEngine.Tilemaps.TileFlags flags) 8175 | 8176 | TOKEN: 100663413 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8177 | (C++) UnityEngine.Tilemaps.Tilemap::GetInstantiatedObject_Injected(UnityEngine.Vector3Int&) 8178 | (C# ) UnityEngine.GameObject UnityEngine.Tilemaps_Tilemap_GetInstantiatedObject_Injected(UnityEngine.Vector3Int& position) 8179 | 8180 | TOKEN: 100663414 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8181 | (C++) UnityEngine.Tilemaps.Tilemap::GetObjectToInstantiate_Injected(UnityEngine.Vector3Int&) 8182 | (C# ) UnityEngine.GameObject UnityEngine.Tilemaps_Tilemap_GetObjectToInstantiate_Injected(UnityEngine.Vector3Int& position) 8183 | 8184 | TOKEN: 100663415 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8185 | (C++) UnityEngine.Tilemaps.Tilemap::SetColliderType_Injected(UnityEngine.Vector3Int&,UnityEngine.Tilemaps.Tile.ColliderType) 8186 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_SetColliderType_Injected(UnityEngine.Vector3Int& position,UnityEngine.Tilemaps.Tile.ColliderType colliderType) 8187 | 8188 | TOKEN: 100663416 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8189 | (C++) UnityEngine.Tilemaps.Tilemap::GetColliderType_Injected(UnityEngine.Vector3Int&) 8190 | (C# ) UnityEngine.Tilemaps.Tile.ColliderType UnityEngine.Tilemaps_Tilemap_GetColliderType_Injected(UnityEngine.Vector3Int& position) 8191 | 8192 | TOKEN: 100663417 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8193 | (C++) UnityEngine.Tilemaps.Tilemap::FloodFillTileAsset_Injected(UnityEngine.Vector3Int&,UnityEngine.Object) 8194 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_FloodFillTileAsset_Injected(UnityEngine.Vector3Int& position,UnityEngine.Object tile) 8195 | 8196 | TOKEN: 100663418 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8197 | (C++) UnityEngine.Tilemaps.Tilemap::BoxFillTileAsset_Injected(UnityEngine.Vector3Int&,UnityEngine.Object,System.Int32,System.Int32,System.Int32,System.Int32) 8198 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_BoxFillTileAsset_Injected(UnityEngine.Vector3Int& position,UnityEngine.Object tile,System.Int32 startX,System.Int32 startY,System.Int32 endX,System.Int32 endY) 8199 | 8200 | TOKEN: 100663419 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8201 | (C++) UnityEngine.Tilemaps.Tilemap::InsertCells_Injected(UnityEngine.Vector3Int&,System.Int32,System.Int32,System.Int32) 8202 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_InsertCells_Injected(UnityEngine.Vector3Int& position,System.Int32 numColumns,System.Int32 numRows,System.Int32 numLayers) 8203 | 8204 | TOKEN: 100663420 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8205 | (C++) UnityEngine.Tilemaps.Tilemap::DeleteCells_Injected(UnityEngine.Vector3Int&,System.Int32,System.Int32,System.Int32) 8206 | (C# ) System.Void UnityEngine.Tilemaps_Tilemap_DeleteCells_Injected(UnityEngine.Vector3Int& position,System.Int32 numColumns,System.Int32 numRows,System.Int32 numLayers) 8207 | 8208 | TOKEN: 100663425 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8209 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_maxChunkCount() 8210 | (C# ) System.Int32 UnityEngine.Tilemaps_TilemapRenderer_get_maxChunkCount() 8211 | 8212 | TOKEN: 100663426 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8213 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_maxChunkCount(System.Int32) 8214 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_maxChunkCount(System.Int32 value) 8215 | 8216 | TOKEN: 100663427 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8217 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_maxFrameAge() 8218 | (C# ) System.Int32 UnityEngine.Tilemaps_TilemapRenderer_get_maxFrameAge() 8219 | 8220 | TOKEN: 100663428 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8221 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_maxFrameAge(System.Int32) 8222 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_maxFrameAge(System.Int32 value) 8223 | 8224 | TOKEN: 100663429 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8225 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_sortOrder() 8226 | (C# ) UnityEngine.Tilemaps.TilemapRenderer.SortOrder UnityEngine.Tilemaps_TilemapRenderer_get_sortOrder() 8227 | 8228 | TOKEN: 100663430 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8229 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_sortOrder(UnityEngine.Tilemaps.TilemapRenderer.SortOrder) 8230 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_sortOrder(UnityEngine.Tilemaps.TilemapRenderer.SortOrder value) 8231 | 8232 | TOKEN: 100663431 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8233 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_mode() 8234 | (C# ) UnityEngine.Tilemaps.TilemapRenderer.Mode UnityEngine.Tilemaps_TilemapRenderer_get_mode() 8235 | 8236 | TOKEN: 100663432 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8237 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_mode(UnityEngine.Tilemaps.TilemapRenderer.Mode) 8238 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_mode(UnityEngine.Tilemaps.TilemapRenderer.Mode value) 8239 | 8240 | TOKEN: 100663433 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8241 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_detectChunkCullingBounds() 8242 | (C# ) UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds UnityEngine.Tilemaps_TilemapRenderer_get_detectChunkCullingBounds() 8243 | 8244 | TOKEN: 100663434 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8245 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_detectChunkCullingBounds(UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds) 8246 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_detectChunkCullingBounds(UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds value) 8247 | 8248 | TOKEN: 100663435 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8249 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_maskInteraction() 8250 | (C# ) UnityEngine.SpriteMaskInteraction UnityEngine.Tilemaps_TilemapRenderer_get_maskInteraction() 8251 | 8252 | TOKEN: 100663436 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8253 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_maskInteraction(UnityEngine.SpriteMaskInteraction) 8254 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_maskInteraction(UnityEngine.SpriteMaskInteraction value) 8255 | 8256 | TOKEN: 100663439 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 8257 | (C++) UnityEngine.Tilemaps.TilemapRenderer::OnSpriteAtlasRegistered(UnityEngine.U2D.SpriteAtlas) 8258 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered(UnityEngine.U2D.SpriteAtlas atlas) 8259 | 8260 | TOKEN: 100663441 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8261 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_chunkSize_Injected(UnityEngine.Vector3Int&) 8262 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_get_chunkSize_Injected(UnityEngine.Vector3Int& ret) 8263 | 8264 | TOKEN: 100663442 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8265 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_chunkSize_Injected(UnityEngine.Vector3Int&) 8266 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_chunkSize_Injected(UnityEngine.Vector3Int& value) 8267 | 8268 | TOKEN: 100663443 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8269 | (C++) UnityEngine.Tilemaps.TilemapRenderer::get_chunkCullingBounds_Injected(UnityEngine.Vector3&) 8270 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_get_chunkCullingBounds_Injected(UnityEngine.Vector3& ret) 8271 | 8272 | TOKEN: 100663444 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8273 | (C++) UnityEngine.Tilemaps.TilemapRenderer::set_chunkCullingBounds_Injected(UnityEngine.Vector3&) 8274 | (C# ) System.Void UnityEngine.Tilemaps_TilemapRenderer_set_chunkCullingBounds_Injected(UnityEngine.Vector3& value) 8275 | 8276 | TOKEN: 100663298 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8277 | (C++) UnityEngine.CanvasGroup::get_alpha() 8278 | (C# ) System.Single UnityEngine_CanvasGroup_get_alpha() 8279 | 8280 | TOKEN: 100663299 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8281 | (C++) UnityEngine.CanvasGroup::set_alpha(System.Single) 8282 | (C# ) System.Void UnityEngine_CanvasGroup_set_alpha(System.Single value) 8283 | 8284 | TOKEN: 100663300 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8285 | (C++) UnityEngine.CanvasGroup::get_interactable() 8286 | (C# ) System.Boolean UnityEngine_CanvasGroup_get_interactable() 8287 | 8288 | TOKEN: 100663301 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8289 | (C++) UnityEngine.CanvasGroup::set_interactable(System.Boolean) 8290 | (C# ) System.Void UnityEngine_CanvasGroup_set_interactable(System.Boolean value) 8291 | 8292 | TOKEN: 100663302 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8293 | (C++) UnityEngine.CanvasGroup::get_blocksRaycasts() 8294 | (C# ) System.Boolean UnityEngine_CanvasGroup_get_blocksRaycasts() 8295 | 8296 | TOKEN: 100663303 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8297 | (C++) UnityEngine.CanvasGroup::get_ignoreParentGroups() 8298 | (C# ) System.Boolean UnityEngine_CanvasGroup_get_ignoreParentGroups() 8299 | 8300 | TOKEN: 100663305 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8301 | (C++) UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) 8302 | (C# ) System.Void UnityEngine_CanvasRenderer_set_hasPopInstruction(System.Boolean value) 8303 | 8304 | TOKEN: 100663306 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8305 | (C++) UnityEngine.CanvasRenderer::get_materialCount() 8306 | (C# ) System.Int32 UnityEngine_CanvasRenderer_get_materialCount() 8307 | 8308 | TOKEN: 100663307 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8309 | (C++) UnityEngine.CanvasRenderer::set_materialCount(System.Int32) 8310 | (C# ) System.Void UnityEngine_CanvasRenderer_set_materialCount(System.Int32 value) 8311 | 8312 | TOKEN: 100663308 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8313 | (C++) UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) 8314 | (C# ) System.Void UnityEngine_CanvasRenderer_set_popMaterialCount(System.Int32 value) 8315 | 8316 | TOKEN: 100663309 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8317 | (C++) UnityEngine.CanvasRenderer::get_absoluteDepth() 8318 | (C# ) System.Int32 UnityEngine_CanvasRenderer_get_absoluteDepth() 8319 | 8320 | TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8321 | (C++) UnityEngine.CanvasRenderer::get_hasMoved() 8322 | (C# ) System.Boolean UnityEngine_CanvasRenderer_get_hasMoved() 8323 | 8324 | TOKEN: 100663311 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8325 | (C++) UnityEngine.CanvasRenderer::get_cullTransparentMesh() 8326 | (C# ) System.Boolean UnityEngine_CanvasRenderer_get_cullTransparentMesh() 8327 | 8328 | TOKEN: 100663312 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8329 | (C++) UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) 8330 | (C# ) System.Void UnityEngine_CanvasRenderer_set_cullTransparentMesh(System.Boolean value) 8331 | 8332 | TOKEN: 100663313 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8333 | (C++) UnityEngine.CanvasRenderer::get_cull() 8334 | (C# ) System.Boolean UnityEngine_CanvasRenderer_get_cull() 8335 | 8336 | TOKEN: 100663314 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8337 | (C++) UnityEngine.CanvasRenderer::set_cull(System.Boolean) 8338 | (C# ) System.Void UnityEngine_CanvasRenderer_set_cull(System.Boolean value) 8339 | 8340 | TOKEN: 100663319 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8341 | (C++) UnityEngine.CanvasRenderer::DisableRectClipping() 8342 | (C# ) System.Void UnityEngine_CanvasRenderer_DisableRectClipping() 8343 | 8344 | TOKEN: 100663320 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8345 | (C++) UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) 8346 | (C# ) System.Void UnityEngine_CanvasRenderer_SetMaterial(UnityEngine.Material material,System.Int32 index) 8347 | 8348 | TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8349 | (C++) UnityEngine.CanvasRenderer::GetMaterial(System.Int32) 8350 | (C# ) UnityEngine.Material UnityEngine_CanvasRenderer_GetMaterial(System.Int32 index) 8351 | 8352 | TOKEN: 100663322 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8353 | (C++) UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) 8354 | (C# ) System.Void UnityEngine_CanvasRenderer_SetPopMaterial(UnityEngine.Material material,System.Int32 index) 8355 | 8356 | TOKEN: 100663323 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8357 | (C++) UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) 8358 | (C# ) System.Void UnityEngine_CanvasRenderer_SetTexture(UnityEngine.Texture texture) 8359 | 8360 | TOKEN: 100663324 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8361 | (C++) UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) 8362 | (C# ) System.Void UnityEngine_CanvasRenderer_SetAlphaTexture(UnityEngine.Texture texture) 8363 | 8364 | TOKEN: 100663325 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8365 | (C++) UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) 8366 | (C# ) System.Void UnityEngine_CanvasRenderer_SetMesh(UnityEngine.Mesh mesh) 8367 | 8368 | TOKEN: 100663326 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8369 | (C++) UnityEngine.CanvasRenderer::Clear() 8370 | (C# ) System.Void UnityEngine_CanvasRenderer_Clear() 8371 | 8372 | TOKEN: 100663327 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 8373 | (C++) UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,UnityEngine.Texture) 8374 | (C# ) System.Void UnityEngine_CanvasRenderer_SetMaterial(UnityEngine.Material material,UnityEngine.Texture texture) 8375 | 8376 | TOKEN: 100663328 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed] 8377 | (C++) UnityEngine.CanvasRenderer::GetMaterial() 8378 | (C# ) UnityEngine.Material UnityEngine_CanvasRenderer_GetMaterial() 8379 | 8380 | TOKEN: 100663332 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8381 | (C++) UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) 8382 | (C# ) System.Void UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(System.Object verts,System.Object indices) 8383 | 8384 | TOKEN: 100663333 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8385 | (C++) UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) 8386 | (C# ) System.Void UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(System.Object verts,System.Object positions,System.Object colors,System.Object uv0S,System.Object uv1S,System.Object uv2S,System.Object uv3S,System.Object normals,System.Object tangents) 8387 | 8388 | TOKEN: 100663334 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8389 | (C++) UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) 8390 | (C# ) System.Void UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(System.Object verts,System.Object positions,System.Object colors,System.Object uv0S,System.Object uv1S,System.Object uv2S,System.Object uv3S,System.Object normals,System.Object tangents,System.Object indices) 8391 | 8392 | TOKEN: 100663335 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8393 | (C++) UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) 8394 | (C# ) System.Void UnityEngine_CanvasRenderer_SetColor_Injected(UnityEngine.Color& color) 8395 | 8396 | TOKEN: 100663336 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8397 | (C++) UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) 8398 | (C# ) System.Void UnityEngine_CanvasRenderer_GetColor_Injected(UnityEngine.Color& ret) 8399 | 8400 | TOKEN: 100663337 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall] 8401 | (C++) UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) 8402 | (C# ) System.Void UnityEngine_CanvasRenderer_EnableRectClipping_Injected(UnityEngine.Rect& rect) 8403 | 8404 | TOKEN: 100663338 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8405 | (C++) UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) 8406 | (C# ) System.Void UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(UnityEngine.Vector2& value) 8407 | 8408 | TOKEN: 100663352 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8409 | (C++) UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) 8410 | (C# ) System.Void UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(UnityEngine.Vector2& point,UnityEngine.Transform elementTransform,UnityEngine.Canvas canvas,UnityEngine.Vector2& ret) 8411 | 8412 | TOKEN: 100663353 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8413 | (C++) UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) 8414 | (C# ) System.Void UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(UnityEngine.RectTransform rectTransform,UnityEngine.Canvas canvas,UnityEngine.Rect& ret) 8415 | 8416 | TOKEN: 100663354 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8417 | (C++) UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) 8418 | (C# ) System.Boolean UnityEngine_RectTransformUtility_PointInRectangle_Injected(UnityEngine.Vector2& screenPoint,UnityEngine.RectTransform rect,UnityEngine.Camera cam,UnityEngine.Vector4& offset) 8419 | 8420 | TOKEN: 100663359 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8421 | (C++) UnityEngine.Canvas::get_renderMode() 8422 | (C# ) UnityEngine.RenderMode UnityEngine_Canvas_get_renderMode() 8423 | 8424 | TOKEN: 100663360 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8425 | (C++) UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) 8426 | (C# ) System.Void UnityEngine_Canvas_set_renderMode(UnityEngine.RenderMode value) 8427 | 8428 | TOKEN: 100663361 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8429 | (C++) UnityEngine.Canvas::get_isRootCanvas() 8430 | (C# ) System.Boolean UnityEngine_Canvas_get_isRootCanvas() 8431 | 8432 | TOKEN: 100663362 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8433 | (C++) UnityEngine.Canvas::get_scaleFactor() 8434 | (C# ) System.Single UnityEngine_Canvas_get_scaleFactor() 8435 | 8436 | TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8437 | (C++) UnityEngine.Canvas::set_scaleFactor(System.Single) 8438 | (C# ) System.Void UnityEngine_Canvas_set_scaleFactor(System.Single value) 8439 | 8440 | TOKEN: 100663364 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8441 | (C++) UnityEngine.Canvas::get_referencePixelsPerUnit() 8442 | (C# ) System.Single UnityEngine_Canvas_get_referencePixelsPerUnit() 8443 | 8444 | TOKEN: 100663365 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8445 | (C++) UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) 8446 | (C# ) System.Void UnityEngine_Canvas_set_referencePixelsPerUnit(System.Single value) 8447 | 8448 | TOKEN: 100663366 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8449 | (C++) UnityEngine.Canvas::get_pixelPerfect() 8450 | (C# ) System.Boolean UnityEngine_Canvas_get_pixelPerfect() 8451 | 8452 | TOKEN: 100663367 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8453 | (C++) UnityEngine.Canvas::get_renderOrder() 8454 | (C# ) System.Int32 UnityEngine_Canvas_get_renderOrder() 8455 | 8456 | TOKEN: 100663368 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8457 | (C++) UnityEngine.Canvas::get_overrideSorting() 8458 | (C# ) System.Boolean UnityEngine_Canvas_get_overrideSorting() 8459 | 8460 | TOKEN: 100663369 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8461 | (C++) UnityEngine.Canvas::set_overrideSorting(System.Boolean) 8462 | (C# ) System.Void UnityEngine_Canvas_set_overrideSorting(System.Boolean value) 8463 | 8464 | TOKEN: 100663370 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8465 | (C++) UnityEngine.Canvas::get_sortingOrder() 8466 | (C# ) System.Int32 UnityEngine_Canvas_get_sortingOrder() 8467 | 8468 | TOKEN: 100663371 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8469 | (C++) UnityEngine.Canvas::set_sortingOrder(System.Int32) 8470 | (C# ) System.Void UnityEngine_Canvas_set_sortingOrder(System.Int32 value) 8471 | 8472 | TOKEN: 100663372 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8473 | (C++) UnityEngine.Canvas::get_targetDisplay() 8474 | (C# ) System.Int32 UnityEngine_Canvas_get_targetDisplay() 8475 | 8476 | TOKEN: 100663373 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8477 | (C++) UnityEngine.Canvas::get_sortingLayerID() 8478 | (C# ) System.Int32 UnityEngine_Canvas_get_sortingLayerID() 8479 | 8480 | TOKEN: 100663374 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8481 | (C++) UnityEngine.Canvas::set_sortingLayerID(System.Int32) 8482 | (C# ) System.Void UnityEngine_Canvas_set_sortingLayerID(System.Int32 value) 8483 | 8484 | TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8485 | (C++) UnityEngine.Canvas::get_additionalShaderChannels() 8486 | (C# ) UnityEngine.AdditionalCanvasShaderChannels UnityEngine_Canvas_get_additionalShaderChannels() 8487 | 8488 | TOKEN: 100663376 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8489 | (C++) UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) 8490 | (C# ) System.Void UnityEngine_Canvas_set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels value) 8491 | 8492 | TOKEN: 100663377 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8493 | (C++) UnityEngine.Canvas::get_rootCanvas() 8494 | (C# ) UnityEngine.Canvas UnityEngine_Canvas_get_rootCanvas() 8495 | 8496 | TOKEN: 100663379 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8497 | (C++) UnityEngine.Canvas::get_worldCamera() 8498 | (C# ) UnityEngine.Camera UnityEngine_Canvas_get_worldCamera() 8499 | 8500 | TOKEN: 100663380 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8501 | (C++) UnityEngine.Canvas::GetDefaultCanvasMaterial() 8502 | (C# ) UnityEngine.Material UnityEngine_Canvas_GetDefaultCanvasMaterial() 8503 | 8504 | TOKEN: 100663381 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8505 | (C++) UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() 8506 | (C# ) UnityEngine.Material UnityEngine_Canvas_GetETC1SupportedCanvasMaterial() 8507 | 8508 | TOKEN: 100663386 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8509 | (C++) UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) 8510 | (C# ) System.Void UnityEngine_Canvas_get_renderingDisplaySize_Injected(UnityEngine.Vector2& ret) 8511 | 8512 | TOKEN: 100663391 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8513 | (C++) UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi.SampleType) 8514 | (C# ) System.Void UnityEngine_UISystemProfilerApi_BeginSample(UnityEngine.UISystemProfilerApi.SampleType type) 8515 | 8516 | TOKEN: 100663392 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8517 | (C++) UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi.SampleType) 8518 | (C# ) System.Void UnityEngine_UISystemProfilerApi_EndSample(UnityEngine.UISystemProfilerApi.SampleType type) 8519 | 8520 | TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8521 | (C++) UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) 8522 | (C# ) System.Void UnityEngine_UISystemProfilerApi_AddMarker(System.String name,UnityEngine.Object obj) 8523 | 8524 | TOKEN: 100663306 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8525 | (C++) UnityEngine.Analytics.AnalyticsSessionInfo::get_sessionId() 8526 | (C# ) System.Int64 UnityEngine.Analytics_AnalyticsSessionInfo_get_sessionId() 8527 | 8528 | TOKEN: 100663307 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8529 | (C++) UnityEngine.Analytics.AnalyticsSessionInfo::get_userId() 8530 | (C# ) System.String UnityEngine.Analytics_AnalyticsSessionInfo_get_userId() 8531 | 8532 | TOKEN: 100663317 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8533 | (C++) UnityEngine.Analytics.Analytics::IsInitialized() 8534 | (C# ) System.Boolean UnityEngine.Analytics_Analytics_IsInitialized() 8535 | 8536 | TOKEN: 100663318 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8537 | (C++) UnityEngine.Analytics.Analytics::Transaction(System.String,System.Double,System.String,System.String,System.String,System.Boolean) 8538 | (C# ) UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics_Analytics_Transaction(System.String productId,System.Double amount,System.String currency,System.String receiptPurchaseData,System.String signature,System.Boolean usingIAPService) 8539 | 8540 | TOKEN: 100663319 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8541 | (C++) UnityEngine.Analytics.Analytics::SendCustomEventName(System.String) 8542 | (C# ) UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics_Analytics_SendCustomEventName(System.String customEventName) 8543 | 8544 | TOKEN: 100663320 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8545 | (C++) UnityEngine.Analytics.Analytics::SendCustomEvent(UnityEngine.Analytics.CustomEventData) 8546 | (C# ) UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics_Analytics_SendCustomEvent(UnityEngine.Analytics.CustomEventData eventData) 8547 | 8548 | TOKEN: 100663321 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed] 8549 | (C++) UnityEngine.Analytics.Analytics::Transaction(System.String,System.Decimal,System.String,System.String,System.String,System.Boolean) 8550 | (C# ) UnityEngine.Analytics.AnalyticsResult UnityEngine.Analytics_Analytics_Transaction(System.String productId,System.Decimal amount,System.String currency,System.String receiptPurchaseData,System.String signature,System.Boolean usingIAPService) 8551 | 8552 | TOKEN: 100663328 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8553 | (C++) UnityEngine.Analytics.CustomEventData::Internal_Create(UnityEngine.Analytics.CustomEventData,System.String) 8554 | (C# ) System.IntPtr UnityEngine.Analytics_CustomEventData_Internal_Create(UnityEngine.Analytics.CustomEventData ced,System.String name) 8555 | 8556 | TOKEN: 100663329 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8557 | (C++) UnityEngine.Analytics.CustomEventData::Internal_Destroy(System.IntPtr) 8558 | (C# ) System.Void UnityEngine.Analytics_CustomEventData_Internal_Destroy(System.IntPtr ptr) 8559 | 8560 | TOKEN: 100663330 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8561 | (C++) UnityEngine.Analytics.CustomEventData::AddString(System.String,System.String) 8562 | (C# ) System.Boolean UnityEngine.Analytics_CustomEventData_AddString(System.String key,System.String value) 8563 | 8564 | TOKEN: 100663331 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8565 | (C++) UnityEngine.Analytics.CustomEventData::AddInt32(System.String,System.Int32) 8566 | (C# ) System.Boolean UnityEngine.Analytics_CustomEventData_AddInt32(System.String key,System.Int32 value) 8567 | 8568 | TOKEN: 100663332 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8569 | (C++) UnityEngine.Analytics.CustomEventData::AddUInt32(System.String,System.UInt32) 8570 | (C# ) System.Boolean UnityEngine.Analytics_CustomEventData_AddUInt32(System.String key,System.UInt32 value) 8571 | 8572 | TOKEN: 100663333 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8573 | (C++) UnityEngine.Analytics.CustomEventData::AddInt64(System.String,System.Int64) 8574 | (C# ) System.Boolean UnityEngine.Analytics_CustomEventData_AddInt64(System.String key,System.Int64 value) 8575 | 8576 | TOKEN: 100663334 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8577 | (C++) UnityEngine.Analytics.CustomEventData::AddUInt64(System.String,System.UInt64) 8578 | (C# ) System.Boolean UnityEngine.Analytics_CustomEventData_AddUInt64(System.String key,System.UInt64 value) 8579 | 8580 | TOKEN: 100663335 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8581 | (C++) UnityEngine.Analytics.CustomEventData::AddBool(System.String,System.Boolean) 8582 | (C# ) System.Boolean UnityEngine.Analytics_CustomEventData_AddBool(System.String key,System.Boolean value) 8583 | 8584 | TOKEN: 100663336 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall] 8585 | (C++) UnityEngine.Analytics.CustomEventData::AddDouble(System.String,System.Double) 8586 | (C# ) System.Boolean UnityEngine.Analytics_CustomEventData_AddDouble(System.String key,System.Double value) 8587 | 8588 | TOKEN: 100663300 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8589 | (C++) UnityEngine.Networking.DownloadHandlerAssetBundle::Create(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.UInt32) 8590 | (C# ) System.IntPtr UnityEngine.Networking_DownloadHandlerAssetBundle_Create(UnityEngine.Networking.DownloadHandlerAssetBundle obj,System.String url,System.UInt32 crc) 8591 | 8592 | TOKEN: 100663308 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8593 | (C++) UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle() 8594 | (C# ) UnityEngine.AssetBundle UnityEngine.Networking_DownloadHandlerAssetBundle_get_assetBundle() 8595 | 8596 | TOKEN: 100663309 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8597 | (C++) UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32) 8598 | (C# ) System.IntPtr UnityEngine.Networking_DownloadHandlerAssetBundle_CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle obj,System.String url,System.String name,UnityEngine.Hash128& hash,System.UInt32 crc) 8599 | 8600 | TOKEN: 100663298 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8601 | (C++) UnityEngine.VFX.VFXEventAttribute::Internal_Create() 8602 | (C# ) System.IntPtr UnityEngine.VFX_VFXEventAttribute_Internal_Create() 8603 | 8604 | TOKEN: 100663300 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall] 8605 | (C++) UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset) 8606 | (C# ) System.Void UnityEngine.VFX_VFXEventAttribute_Internal_InitFromAsset(UnityEngine.VFX.VisualEffectAsset vfxAsset) 8607 | 8608 | TOKEN: 100663304 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8609 | (C++) UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr) 8610 | (C# ) System.Void UnityEngine.VFX_VFXEventAttribute_Internal_Destroy(System.IntPtr ptr) 8611 | 8612 | TOKEN: 100663317 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall] 8613 | (C++) UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr) 8614 | (C# ) System.Void UnityEngine.VFX_VFXSpawnerState_Internal_Destroy(System.IntPtr ptr) 8615 | 8616 | TOKEN: 100663322 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall] 8617 | (C++) UnityEngine.VFX.VisualEffect::get_visualEffectAsset() 8618 | (C# ) UnityEngine.VFX.VisualEffectAsset UnityEngine.VFX_VisualEffect_get_visualEffectAsset() 8619 | 8620 | ``` 8621 | 8622 | --------------------------------------------------------------------------------