├── .github ├── FUNDING.yml ├── ISSUE_TEMPLATE │ ├── config.yml │ └── new-issue-template.md └── workflows │ ├── android.yml │ ├── cmake.yml │ ├── linux.yml │ ├── linux_examples.yml │ ├── macos.yml │ ├── webassembly.yml │ ├── windows.yml │ └── windows_examples.yml ├── .gitignore ├── BINDINGS.md ├── CHANGELOG ├── CMakeLists.txt ├── CMakeOptions.txt ├── CONTRIBUTING.md ├── CONTRIBUTORS.md ├── CONVENTIONS.md ├── HISTORY.md ├── LICENSE ├── README.md ├── ROADMAP.md ├── SPONSORS.md ├── cmake ├── AddIfFlagCompiles.cmake ├── BuildOptions.cmake ├── CompileDefinitions.cmake ├── CompilerFlags.cmake ├── EnumOption.cmake ├── GlfwImport.cmake ├── InstallConfigurations.cmake ├── JoinPaths.cmake ├── LibraryConfigurations.cmake ├── LibraryPathToLinkerFlags.cmake ├── PackConfigurations.cmake ├── PopulateConfigVariablesLocally.cmake ├── raylib-config-version.cmake └── raylib-config.cmake ├── example-nx ├── Makefile ├── README.md ├── romfs │ └── resources │ │ └── heightmap.png └── source │ └── main.c ├── examples ├── CMakeLists.txt ├── Makefile ├── Makefile.Android ├── Makefile.Web ├── README.md ├── audio │ ├── audio_module_playing.c │ ├── audio_module_playing.png │ ├── audio_multichannel_sound.c │ ├── audio_multichannel_sound.png │ ├── audio_music_stream.c │ ├── audio_music_stream.png │ ├── audio_raw_stream.c │ ├── audio_raw_stream.png │ ├── audio_sound_loading.c │ ├── audio_sound_loading.png │ └── resources │ │ ├── LICENSE.md │ │ ├── coin.wav │ │ ├── country.mp3 │ │ ├── mini1111.xm │ │ ├── sound.wav │ │ ├── spring.wav │ │ ├── target.flac │ │ ├── target.ogg │ │ └── weird.wav ├── build.zig ├── core │ ├── core_2d_camera.c │ ├── core_2d_camera.png │ ├── core_2d_camera_platformer.c │ ├── core_2d_camera_platformer.png │ ├── core_2d_camera_smooth_pixelperfect.png │ ├── core_3d_camera_first_person.c │ ├── core_3d_camera_first_person.png │ ├── core_3d_camera_free.c │ ├── core_3d_camera_free.png │ ├── core_3d_camera_mode.c │ ├── core_3d_camera_mode.png │ ├── core_3d_picking.c │ ├── core_3d_picking.png │ ├── core_basic_screen_manager.c │ ├── core_basic_screen_manager.png │ ├── core_basic_window.c │ ├── core_basic_window.png │ ├── core_basic_window_web.c │ ├── core_custom_frame_control.c │ ├── core_custom_frame_control.png │ ├── core_custom_logging.c │ ├── core_custom_logging.png │ ├── core_drop_files.c │ ├── core_drop_files.png │ ├── core_input_gamepad.c │ ├── core_input_gamepad.png │ ├── core_input_gestures.c │ ├── core_input_gestures.png │ ├── core_input_keys.c │ ├── core_input_keys.png │ ├── core_input_mouse.c │ ├── core_input_mouse.png │ ├── core_input_mouse_wheel.c │ ├── core_input_mouse_wheel.png │ ├── core_input_multitouch.c │ ├── core_input_multitouch.png │ ├── core_loading_thread.c │ ├── core_loading_thread.png │ ├── core_quat_conversion.c │ ├── core_quat_conversion.png │ ├── core_random_values.c │ ├── core_random_values.png │ ├── core_scissor_test.c │ ├── core_scissor_test.png │ ├── core_smooth_pixelperfect.c │ ├── core_smooth_pixelperfect.png │ ├── core_split_screen.c │ ├── core_split_screen.png │ ├── core_storage_values.c │ ├── core_storage_values.png │ ├── core_vr_simulator.c │ ├── core_vr_simulator.png │ ├── core_window_flags.c │ ├── core_window_flags.png │ ├── core_window_letterbox.c │ ├── core_window_letterbox.png │ ├── core_world_screen.c │ ├── core_world_screen.png │ └── resources │ │ ├── LICENSE.md │ │ ├── distortion100.fs │ │ ├── distortion330.fs │ │ ├── ps3.png │ │ └── xbox.png ├── examples_template.c ├── models │ ├── models_animation.c │ ├── models_animation.png │ ├── models_billboard.c │ ├── models_billboard.png │ ├── models_box_collisions.c │ ├── models_box_collisions.png │ ├── models_cubicmap.c │ ├── models_cubicmap.png │ ├── models_first_person_maze.c │ ├── models_first_person_maze.png │ ├── models_geometric_shapes.c │ ├── models_geometric_shapes.png │ ├── models_heightmap.c │ ├── models_heightmap.png │ ├── models_loading.c │ ├── models_loading.png │ ├── models_loading_gltf.c │ ├── models_loading_gltf.png │ ├── models_loading_vox.c │ ├── models_loading_vox.png │ ├── models_mesh_generation.c │ ├── models_mesh_generation.png │ ├── models_mesh_picking.c │ ├── models_mesh_picking.png │ ├── models_orthographic_projection.c │ ├── models_orthographic_projection.png │ ├── models_rlgl_solar_system.c │ ├── models_rlgl_solar_system.png │ ├── models_skybox.c │ ├── models_skybox.png │ ├── models_waving_cubes.c │ ├── models_waving_cubes.png │ ├── models_yaw_pitch_roll.c │ ├── models_yaw_pitch_roll.png │ ├── resources │ │ ├── LICENSE.md │ │ ├── billboard.png │ │ ├── cubicmap.png │ │ ├── cubicmap_atlas.png │ │ ├── dresden_square_1k.hdr │ │ ├── dresden_square_2k.hdr │ │ ├── heightmap.png │ │ ├── models │ │ │ ├── gltf │ │ │ │ ├── AnimatedMorphCube.glb │ │ │ │ ├── AnimatedTriangle.gltf │ │ │ │ ├── BoxAnimated.glb │ │ │ │ ├── LICENSE │ │ │ │ ├── girl.glb │ │ │ │ ├── raylib_32x32.glb │ │ │ │ ├── rigged_figure.glb │ │ │ │ └── vertex_colored_object.glb │ │ │ ├── iqm │ │ │ │ ├── guy.blend │ │ │ │ ├── guy.iqm │ │ │ │ ├── guyanim.iqm │ │ │ │ ├── guytex.png │ │ │ │ └── vertex_colored_object.iqm │ │ │ ├── obj │ │ │ │ ├── bridge.obj │ │ │ │ ├── bridge_diffuse.png │ │ │ │ ├── castle.obj │ │ │ │ ├── castle_diffuse.png │ │ │ │ ├── cube.obj │ │ │ │ ├── cube_diffuse.png │ │ │ │ ├── house.obj │ │ │ │ ├── house_diffuse.png │ │ │ │ ├── market.obj │ │ │ │ ├── market_diffuse.png │ │ │ │ ├── plane.obj │ │ │ │ ├── plane_diffuse.png │ │ │ │ ├── turret.obj │ │ │ │ ├── turret_diffuse.png │ │ │ │ ├── well.obj │ │ │ │ └── well_diffuse.png │ │ │ └── vox │ │ │ │ ├── LICENSE │ │ │ │ ├── chr_knight.vox │ │ │ │ ├── chr_sword.vox │ │ │ │ └── monu9.vox │ │ ├── shaders │ │ │ ├── glsl100 │ │ │ │ ├── cubemap.fs │ │ │ │ ├── cubemap.vs │ │ │ │ ├── skybox.fs │ │ │ │ └── skybox.vs │ │ │ └── glsl330 │ │ │ │ ├── cubemap.fs │ │ │ │ ├── cubemap.vs │ │ │ │ ├── skybox.fs │ │ │ │ └── skybox.vs │ │ └── skybox.png │ └── rlights.h ├── others │ ├── easings.h │ ├── easings_testbed.c │ ├── embedded_files_loading.c │ ├── external │ │ ├── include │ │ │ ├── GLFW │ │ │ │ ├── glfw3.h │ │ │ │ └── glfw3native.h │ │ │ └── glad.h │ │ └── lib │ │ │ └── libglfw3.a │ ├── raudio_standalone.c │ ├── raylib_opengl_interop.c │ ├── raylib_opengl_interop.png │ ├── resources │ │ ├── audio │ │ │ ├── country.mp3 │ │ │ ├── target.ogg │ │ │ └── weird.wav │ │ ├── audio_data.h │ │ ├── image_data.h │ │ └── shaders │ │ │ ├── glsl100 │ │ │ ├── point_particle.fs │ │ │ └── point_particle.vs │ │ │ ├── glsl330 │ │ │ ├── point_particle.fs │ │ │ └── point_particle.vs │ │ │ └── glsl430 │ │ │ ├── gol.glsl │ │ │ ├── gol_render.glsl │ │ │ └── gol_transfert.glsl │ ├── rlgl_compute_shader.c │ └── rlgl_standalone.c ├── physics │ ├── physics_demo.c │ ├── physics_demo.png │ ├── physics_friction.c │ ├── physics_friction.png │ ├── physics_movement.c │ ├── physics_movement.png │ ├── physics_restitution.c │ ├── physics_restitution.png │ ├── physics_shatter.c │ └── physics_shatter.png ├── raylib_compile_execute.bat ├── raylib_makefile_example.bat ├── shaders │ ├── resources │ │ ├── LICENSE.md │ │ ├── fudesumi.png │ │ ├── mask.png │ │ ├── models │ │ │ ├── barracks.obj │ │ │ ├── barracks_diffuse.png │ │ │ ├── church.obj │ │ │ ├── church_diffuse.png │ │ │ ├── watermill.obj │ │ │ └── watermill_diffuse.png │ │ ├── plasma.png │ │ ├── raysan.png │ │ ├── shaders │ │ │ ├── glsl100 │ │ │ │ ├── base.fs │ │ │ │ ├── base.vs │ │ │ │ ├── base_lighting.vs │ │ │ │ ├── base_lighting_instanced.vs │ │ │ │ ├── bloom.fs │ │ │ │ ├── blur.fs │ │ │ │ ├── color_mix.fs │ │ │ │ ├── cross_hatching.fs │ │ │ │ ├── cross_stitching.fs │ │ │ │ ├── cubes_panning.fs │ │ │ │ ├── depth.fs │ │ │ │ ├── distortion.fs │ │ │ │ ├── dream_vision.fs │ │ │ │ ├── eratosthenes.fs │ │ │ │ ├── fisheye.fs │ │ │ │ ├── fog.fs │ │ │ │ ├── grayscale.fs │ │ │ │ ├── julia_set.fs │ │ │ │ ├── lighting.fs │ │ │ │ ├── mask.fs │ │ │ │ ├── outline.fs │ │ │ │ ├── palette_switch.fs │ │ │ │ ├── pixelizer.fs │ │ │ │ ├── posterization.fs │ │ │ │ ├── predator.fs │ │ │ │ ├── raymarching.fs │ │ │ │ ├── reload.fs │ │ │ │ ├── scanlines.fs │ │ │ │ ├── sobel.fs │ │ │ │ ├── spotlight.fs │ │ │ │ ├── swirl.fs │ │ │ │ └── wave.fs │ │ │ ├── glsl120 │ │ │ │ ├── base.fs │ │ │ │ ├── base.vs │ │ │ │ ├── base_lighting.vs │ │ │ │ ├── bloom.fs │ │ │ │ ├── blur.fs │ │ │ │ ├── cross_hatching.fs │ │ │ │ ├── cross_stitching.fs │ │ │ │ ├── distortion.fs │ │ │ │ ├── dream_vision.fs │ │ │ │ ├── fisheye.fs │ │ │ │ ├── fog.fs │ │ │ │ ├── grayscale.fs │ │ │ │ ├── palette_switch.fs │ │ │ │ ├── pixelizer.fs │ │ │ │ ├── posterization.fs │ │ │ │ ├── predator.fs │ │ │ │ ├── scanlines.fs │ │ │ │ ├── sobel.fs │ │ │ │ └── swirl.fs │ │ │ └── glsl330 │ │ │ │ ├── base.fs │ │ │ │ ├── base.vs │ │ │ │ ├── base_lighting.vs │ │ │ │ ├── base_lighting_instanced.vs │ │ │ │ ├── bloom.fs │ │ │ │ ├── blur.fs │ │ │ │ ├── color_mix.fs │ │ │ │ ├── cross_hatching.fs │ │ │ │ ├── cross_stitching.fs │ │ │ │ ├── cubes_panning.fs │ │ │ │ ├── depth.fs │ │ │ │ ├── distortion.fs │ │ │ │ ├── dream_vision.fs │ │ │ │ ├── eratosthenes.fs │ │ │ │ ├── fisheye.fs │ │ │ │ ├── fog.fs │ │ │ │ ├── grayscale.fs │ │ │ │ ├── julia_set.fs │ │ │ │ ├── lighting.fs │ │ │ │ ├── mask.fs │ │ │ │ ├── outline.fs │ │ │ │ ├── overdraw.fs │ │ │ │ ├── palette_switch.fs │ │ │ │ ├── pixelizer.fs │ │ │ │ ├── posterization.fs │ │ │ │ ├── predator.fs │ │ │ │ ├── raymarching.fs │ │ │ │ ├── reload.fs │ │ │ │ ├── scanlines.fs │ │ │ │ ├── sobel.fs │ │ │ │ ├── spotlight.fs │ │ │ │ ├── swirl.fs │ │ │ │ └── wave.fs │ │ ├── space.png │ │ └── texel_checker.png │ ├── rlights.h │ ├── shaders_basic_lighting.c │ ├── shaders_basic_lighting.png │ ├── shaders_custom_uniform.c │ ├── shaders_custom_uniform.png │ ├── shaders_eratosthenes.c │ ├── shaders_eratosthenes.png │ ├── shaders_fog.c │ ├── shaders_fog.png │ ├── shaders_hot_reloading.c │ ├── shaders_hot_reloading.png │ ├── shaders_julia_set.c │ ├── shaders_julia_set.png │ ├── shaders_mesh_instancing.c │ ├── shaders_mesh_instancing.png │ ├── shaders_model_shader.c │ ├── shaders_model_shader.png │ ├── shaders_multi_sample2d.c │ ├── shaders_multi_sample2d.png │ ├── shaders_palette_switch.c │ ├── shaders_palette_switch.png │ ├── shaders_postprocessing.c │ ├── shaders_postprocessing.png │ ├── shaders_raymarching.c │ ├── shaders_raymarching.png │ ├── shaders_shapes_textures.c │ ├── shaders_shapes_textures.png │ ├── shaders_simple_mask.c │ ├── shaders_simple_mask.png │ ├── shaders_spotlight.c │ ├── shaders_spotlight.png │ ├── shaders_texture_drawing.c │ ├── shaders_texture_drawing.png │ ├── shaders_texture_outline.c │ ├── shaders_texture_outline.png │ ├── shaders_texture_waves.c │ └── shaders_texture_waves.png ├── shapes │ ├── shapes_basic_shapes.c │ ├── shapes_basic_shapes.png │ ├── shapes_bouncing_ball.c │ ├── shapes_bouncing_ball.png │ ├── shapes_collision_area.c │ ├── shapes_collision_area.png │ ├── shapes_colors_palette.c │ ├── shapes_colors_palette.png │ ├── shapes_draw_circle_sector.c │ ├── shapes_draw_circle_sector.png │ ├── shapes_draw_rectangle_rounded.c │ ├── shapes_draw_rectangle_rounded.png │ ├── shapes_draw_ring.c │ ├── shapes_draw_ring.png │ ├── shapes_easings_ball_anim.c │ ├── shapes_easings_ball_anim.png │ ├── shapes_easings_box_anim.c │ ├── shapes_easings_box_anim.png │ ├── shapes_easings_rectangle_array.c │ ├── shapes_easings_rectangle_array.png │ ├── shapes_following_eyes.c │ ├── shapes_following_eyes.png │ ├── shapes_lines_bezier.c │ ├── shapes_lines_bezier.png │ ├── shapes_logo_raylib.c │ ├── shapes_logo_raylib.png │ ├── shapes_logo_raylib_anim.c │ ├── shapes_logo_raylib_anim.png │ ├── shapes_rectangle_scaling.c │ ├── shapes_rectangle_scaling.png │ ├── shapes_top_down_lights.c │ └── shapes_top_down_lights.png ├── text │ ├── resources │ │ ├── KAISG.ttf │ │ ├── LICENSE.md │ │ ├── anonymous_pro_bold.ttf │ │ ├── custom_alagard.png │ │ ├── custom_jupiter_crash.png │ │ ├── custom_mecha.png │ │ ├── dejavu.fnt │ │ ├── dejavu.png │ │ ├── fonts │ │ │ ├── alagard.png │ │ │ ├── alpha_beta.png │ │ │ ├── jupiter_crash.png │ │ │ ├── mecha.png │ │ │ ├── pixantiqua.png │ │ │ ├── pixelplay.png │ │ │ ├── romulus.png │ │ │ └── setback.png │ │ ├── noto_cjk.fnt │ │ ├── noto_cjk.png │ │ ├── pixantiqua.fnt │ │ ├── pixantiqua.png │ │ ├── pixantiqua.ttf │ │ ├── shaders │ │ │ ├── glsl100 │ │ │ │ ├── alpha_discard.fs │ │ │ │ └── sdf.fs │ │ │ └── glsl330 │ │ │ │ ├── alpha_discard.fs │ │ │ │ └── sdf.fs │ │ ├── symbola.fnt │ │ └── symbola.png │ ├── text_draw_3d.c │ ├── text_draw_3d.png │ ├── text_font_filters.c │ ├── text_font_filters.png │ ├── text_font_loading.c │ ├── text_font_loading.png │ ├── text_font_sdf.c │ ├── text_font_sdf.png │ ├── text_font_spritefont.c │ ├── text_font_spritefont.png │ ├── text_format_text.c │ ├── text_format_text.png │ ├── text_input_box.c │ ├── text_input_box.png │ ├── text_raylib_fonts.c │ ├── text_raylib_fonts.png │ ├── text_rectangle_bounds.c │ ├── text_rectangle_bounds.png │ ├── text_unicode.c │ ├── text_unicode.png │ ├── text_writing_anim.c │ └── text_writing_anim.png └── textures │ ├── resources │ ├── KAISG.ttf │ ├── LICENSE.md │ ├── boom.wav │ ├── button.png │ ├── buttonfx.wav │ ├── cat.png │ ├── custom_jupiter_crash.png │ ├── cyberpunk_street_background.png │ ├── cyberpunk_street_foreground.png │ ├── cyberpunk_street_midground.png │ ├── explosion.png │ ├── fudesumi.png │ ├── fudesumi.raw │ ├── ninepatch_button.png │ ├── parrots.png │ ├── patterns.png │ ├── raylib_logo.png │ ├── scarfy.png │ ├── spark_flame.png │ └── wabbit_alpha.png │ ├── textures_background_scrolling.c │ ├── textures_background_scrolling.png │ ├── textures_blend_modes.c │ ├── textures_blend_modes.png │ ├── textures_bunnymark.c │ ├── textures_bunnymark.png │ ├── textures_draw_tiled.c │ ├── textures_draw_tiled.png │ ├── textures_image_drawing.c │ ├── textures_image_drawing.png │ ├── textures_image_generation.c │ ├── textures_image_generation.png │ ├── textures_image_loading.c │ ├── textures_image_loading.png │ ├── textures_image_processing.c │ ├── textures_image_processing.png │ ├── textures_image_text.c │ ├── textures_image_text.png │ ├── textures_logo_raylib.c │ ├── textures_logo_raylib.png │ ├── textures_mouse_painting.c │ ├── textures_mouse_painting.png │ ├── textures_npatch_drawing.c │ ├── textures_npatch_drawing.png │ ├── textures_particles_blending.c │ ├── textures_particles_blending.png │ ├── textures_polygon.c │ ├── textures_polygon.png │ ├── textures_raw_data.c │ ├── textures_raw_data.png │ ├── textures_rectangle.c │ ├── textures_rectangle.png │ ├── textures_sprite_button.c │ ├── textures_sprite_button.png │ ├── textures_sprite_explosion.c │ ├── textures_sprite_explosion.png │ ├── textures_srcrec_dstrec.c │ ├── textures_srcrec_dstrec.png │ ├── textures_to_image.c │ └── textures_to_image.png ├── logo ├── raylib.ico ├── raylib_128x128.png ├── raylib_144x144.png ├── raylib_16x16.png ├── raylib_180x180.png ├── raylib_24x24.png ├── raylib_256x256.png ├── raylib_32x32.png ├── raylib_36x36.png ├── raylib_48x48.png ├── raylib_512x512.png ├── raylib_64x64.png ├── raylib_72x72.png ├── raylib_96x96.png └── raylib_logo_animation.gif ├── parser ├── LICENSE ├── Makefile ├── README.md ├── raylib_api.json ├── raylib_api.lua ├── raylib_api.txt ├── raylib_api.xml └── raylib_parser.c ├── projects ├── 4coder │ ├── Makefile │ ├── Makefile.Android │ ├── main.c │ └── project.4coder ├── Builder │ ├── README.md │ ├── examples │ │ ├── README.md │ │ └── meson.build │ └── meson.build ├── CMake │ ├── CMakeLists.txt │ ├── README.md │ └── core_basic_window.c ├── CodeBlocks │ ├── README.md │ ├── compiler_settings.png │ ├── core_basic_window.c │ └── core_basic_window.cbp ├── Geany │ ├── core_basic_window.c │ ├── raylib.c.tags │ ├── raylib_compile_execute.bat │ ├── raylib_compile_sources.bat │ └── raylib_project.geany ├── Notepad++ │ ├── README.md │ ├── c_raylib.xml │ ├── npes_saved_mingw.txt │ ├── npes_saved_tcc.txt │ ├── npes_saved_w64devkit.txt │ ├── npes_saved_zig.txt │ └── raylib_npp_parser │ │ ├── raylib_npp.xml │ │ ├── raylib_npp_parser.c │ │ └── raylib_to_parse.h ├── README.md ├── SublimeText │ ├── README.md │ ├── raylib.sublime-build │ └── raylib.sublime-project ├── VS2019-Android │ ├── raylib_android.sln │ └── raylib_android │ │ ├── raylib_android.NativeActivity │ │ ├── android_native_app_glue.c │ │ ├── android_native_app_glue.h │ │ ├── main.c │ │ ├── raylib_android.NativeActivity.vcxproj │ │ ├── raylib_android.NativeActivity.vcxproj.filters │ │ └── raylib_android.NativeActivity.vcxproj.user │ │ └── raylib_android.Packaging │ │ ├── AndroidManifest.xml │ │ ├── build.xml │ │ ├── project.properties │ │ ├── raylib_android.Packaging.androidproj │ │ └── res │ │ └── values │ │ └── strings.xml ├── VS2019 │ ├── examples │ │ ├── audio_module_playing.vcxproj │ │ ├── audio_multichannel_sound.vcxproj │ │ ├── audio_music_stream.vcxproj │ │ ├── audio_raw_stream.vcxproj │ │ ├── audio_sound_loading.vcxproj │ │ ├── core_2d_camera.vcxproj │ │ ├── core_2d_camera_platformer.vcxproj │ │ ├── core_3d_camera_first_person.vcxproj │ │ ├── core_3d_camera_free.vcxproj │ │ ├── core_3d_camera_mode.vcxproj │ │ ├── core_3d_picking.vcxproj │ │ ├── core_basic_window.vcxproj │ │ ├── core_custom_logging.vcxproj │ │ ├── core_drop_files.vcxproj │ │ ├── core_input_gamepad.vcxproj │ │ ├── core_input_gestures.vcxproj │ │ ├── core_input_keys.vcxproj │ │ ├── core_input_mouse.vcxproj │ │ ├── core_input_mouse_wheel.vcxproj │ │ ├── core_input_multitouch.vcxproj │ │ ├── core_loading_thread.vcxproj │ │ ├── core_quat_conversion.vcxproj │ │ ├── core_random_values.vcxproj │ │ ├── core_scissor_test.vcxproj │ │ ├── core_split_screen.vcxproj │ │ ├── core_storage_values.vcxproj │ │ ├── core_vr_simulator.vcxproj │ │ ├── core_window_flags.vcxproj │ │ ├── core_window_letterbox.vcxproj │ │ ├── core_world_screen.vcxproj │ │ ├── easings_testbed.vcxproj │ │ ├── embedded_files_loading.vcxproj │ │ ├── models_animation.vcxproj │ │ ├── models_billboard.vcxproj │ │ ├── models_box_collisions.vcxproj │ │ ├── models_cubicmap.vcxproj │ │ ├── models_first_person_maze.vcxproj │ │ ├── models_geometric_shapes.vcxproj │ │ ├── models_heightmap.vcxproj │ │ ├── models_loading.vcxproj │ │ ├── models_loading_gltf.vcxproj │ │ ├── models_loading_vox.vcxproj │ │ ├── models_mesh_generation.vcxproj │ │ ├── models_mesh_picking.vcxproj │ │ ├── models_orthographic_projection.vcxproj │ │ ├── models_rlgl_solar_system.vcxproj │ │ ├── models_skybox.vcxproj │ │ ├── models_waving_cubes.vcxproj │ │ ├── models_yaw_pitch_roll.vcxproj │ │ ├── physics_demo.vcxproj │ │ ├── physics_friction.vcxproj │ │ ├── physics_movement.vcxproj │ │ ├── physics_restitution.vcxproj │ │ ├── physics_shatter.vcxproj │ │ ├── raudio_standalone.vcxproj │ │ ├── rlgl_standalone.vcxproj │ │ ├── shaders_basic_lighting.vcxproj │ │ ├── shaders_custom_uniform.vcxproj │ │ ├── shaders_eratosthenes.vcxproj │ │ ├── shaders_fog.vcxproj │ │ ├── shaders_hot_reloading.vcxproj │ │ ├── shaders_julia_set.vcxproj │ │ ├── shaders_mesh_instancing.vcxproj │ │ ├── shaders_model_shader.vcxproj │ │ ├── shaders_multi_sample2d.vcxproj │ │ ├── shaders_palette_switch.vcxproj │ │ ├── shaders_postprocessing.vcxproj │ │ ├── shaders_raymarching.vcxproj │ │ ├── shaders_shapes_textures.vcxproj │ │ ├── shaders_simple_mask.vcxproj │ │ ├── shaders_spotlight.vcxproj │ │ ├── shaders_texture_drawing.vcxproj │ │ ├── shaders_texture_waves.vcxproj │ │ ├── shapes_basic_shapes.vcxproj │ │ ├── shapes_bouncing_ball.vcxproj │ │ ├── shapes_collision_area.vcxproj │ │ ├── shapes_colors_palette.vcxproj │ │ ├── shapes_draw_circle_sector.vcxproj │ │ ├── shapes_draw_rectangle_rounded.vcxproj │ │ ├── shapes_draw_ring.vcxproj │ │ ├── shapes_easings_ball_anim.vcxproj │ │ ├── shapes_easings_box_anim.vcxproj │ │ ├── shapes_easings_rectangle_array.vcxproj │ │ ├── shapes_following_eyes.vcxproj │ │ ├── shapes_lines_bezier.vcxproj │ │ ├── shapes_logo_raylib.vcxproj │ │ ├── shapes_logo_raylib_anim.vcxproj │ │ ├── shapes_rectangle_scaling.vcxproj │ │ ├── shapes_top_down_lights.vcxproj │ │ ├── text_font_filters.vcxproj │ │ ├── text_font_loading.vcxproj │ │ ├── text_font_sdf.vcxproj │ │ ├── text_font_spritefont.vcxproj │ │ ├── text_format_text.vcxproj │ │ ├── text_input_box.vcxproj │ │ ├── text_raylib_fonts.vcxproj │ │ ├── text_rectangle_bounds.vcxproj │ │ ├── text_unicode.vcxproj │ │ ├── text_writing_anim.vcxproj │ │ ├── textures_background_scrolling.vcxproj │ │ ├── textures_blend_modes.vcxproj │ │ ├── textures_bunnymark.vcxproj │ │ ├── textures_draw_tiled.vcxproj │ │ ├── textures_image_drawing.vcxproj │ │ ├── textures_image_generation.vcxproj │ │ ├── textures_image_loading.vcxproj │ │ ├── textures_image_processing.vcxproj │ │ ├── textures_image_text.vcxproj │ │ ├── textures_logo_raylib.vcxproj │ │ ├── textures_mouse_painting.vcxproj │ │ ├── textures_npatch_drawing.vcxproj │ │ ├── textures_particles_blending.vcxproj │ │ ├── textures_raw_data.vcxproj │ │ ├── textures_rectangle.vcxproj │ │ ├── textures_sprite_button.vcxproj │ │ ├── textures_sprite_explosion.vcxproj │ │ ├── textures_srcrec_dstrec.vcxproj │ │ └── textures_to_image.vcxproj │ ├── raylib.sln │ └── raylib │ │ ├── raylib.rc │ │ ├── raylib.vcxproj │ │ └── resource.h ├── VS2022 │ ├── examples │ │ ├── audio_module_playing.vcxproj │ │ ├── audio_multichannel_sound.vcxproj │ │ ├── audio_music_stream.vcxproj │ │ ├── audio_raw_stream.vcxproj │ │ ├── audio_sound_loading.vcxproj │ │ ├── core_2d_camera.vcxproj │ │ ├── core_2d_camera_platformer.vcxproj │ │ ├── core_3d_camera_first_person.vcxproj │ │ ├── core_3d_camera_free.vcxproj │ │ ├── core_3d_camera_mode.vcxproj │ │ ├── core_3d_picking.vcxproj │ │ ├── core_basic_window.vcxproj │ │ ├── core_custom_logging.vcxproj │ │ ├── core_drop_files.vcxproj │ │ ├── core_input_gamepad.vcxproj │ │ ├── core_input_gestures.vcxproj │ │ ├── core_input_keys.vcxproj │ │ ├── core_input_mouse.vcxproj │ │ ├── core_input_mouse_wheel.vcxproj │ │ ├── core_input_multitouch.vcxproj │ │ ├── core_loading_thread.vcxproj │ │ ├── core_quat_conversion.vcxproj │ │ ├── core_random_values.vcxproj │ │ ├── core_scissor_test.vcxproj │ │ ├── core_split_screen.vcxproj │ │ ├── core_storage_values.vcxproj │ │ ├── core_vr_simulator.vcxproj │ │ ├── core_window_flags.vcxproj │ │ ├── core_window_letterbox.vcxproj │ │ ├── core_world_screen.vcxproj │ │ ├── easings_testbed.vcxproj │ │ ├── embedded_files_loading.vcxproj │ │ ├── models_animation.vcxproj │ │ ├── models_billboard.vcxproj │ │ ├── models_box_collisions.vcxproj │ │ ├── models_cubicmap.vcxproj │ │ ├── models_first_person_maze.vcxproj │ │ ├── models_geometric_shapes.vcxproj │ │ ├── models_heightmap.vcxproj │ │ ├── models_loading.vcxproj │ │ ├── models_loading_gltf.vcxproj │ │ ├── models_loading_vox.vcxproj │ │ ├── models_mesh_generation.vcxproj │ │ ├── models_mesh_picking.vcxproj │ │ ├── models_orthographic_projection.vcxproj │ │ ├── models_rlgl_solar_system.vcxproj │ │ ├── models_skybox.vcxproj │ │ ├── models_waving_cubes.vcxproj │ │ ├── models_yaw_pitch_roll.vcxproj │ │ ├── physics_demo.vcxproj │ │ ├── physics_friction.vcxproj │ │ ├── physics_movement.vcxproj │ │ ├── physics_restitution.vcxproj │ │ ├── physics_shatter.vcxproj │ │ ├── raudio_standalone.vcxproj │ │ ├── rlgl_standalone.vcxproj │ │ ├── shaders_basic_lighting.vcxproj │ │ ├── shaders_custom_uniform.vcxproj │ │ ├── shaders_eratosthenes.vcxproj │ │ ├── shaders_fog.vcxproj │ │ ├── shaders_hot_reloading.vcxproj │ │ ├── shaders_julia_set.vcxproj │ │ ├── shaders_mesh_instancing.vcxproj │ │ ├── shaders_model_shader.vcxproj │ │ ├── shaders_multi_sample2d.vcxproj │ │ ├── shaders_palette_switch.vcxproj │ │ ├── shaders_postprocessing.vcxproj │ │ ├── shaders_raymarching.vcxproj │ │ ├── shaders_shapes_textures.vcxproj │ │ ├── shaders_simple_mask.vcxproj │ │ ├── shaders_spotlight.vcxproj │ │ ├── shaders_texture_drawing.vcxproj │ │ ├── shaders_texture_waves.vcxproj │ │ ├── shapes_basic_shapes.vcxproj │ │ ├── shapes_bouncing_ball.vcxproj │ │ ├── shapes_collision_area.vcxproj │ │ ├── shapes_colors_palette.vcxproj │ │ ├── shapes_draw_circle_sector.vcxproj │ │ ├── shapes_draw_rectangle_rounded.vcxproj │ │ ├── shapes_draw_ring.vcxproj │ │ ├── shapes_easings_ball_anim.vcxproj │ │ ├── shapes_easings_box_anim.vcxproj │ │ ├── shapes_easings_rectangle_array.vcxproj │ │ ├── shapes_following_eyes.vcxproj │ │ ├── shapes_lines_bezier.vcxproj │ │ ├── shapes_logo_raylib.vcxproj │ │ ├── shapes_logo_raylib_anim.vcxproj │ │ ├── shapes_rectangle_scaling.vcxproj │ │ ├── text_font_filters.vcxproj │ │ ├── text_font_loading.vcxproj │ │ ├── text_font_sdf.vcxproj │ │ ├── text_font_spritefont.vcxproj │ │ ├── text_format_text.vcxproj │ │ ├── text_input_box.vcxproj │ │ ├── text_raylib_fonts.vcxproj │ │ ├── text_rectangle_bounds.vcxproj │ │ ├── text_unicode.vcxproj │ │ ├── text_writing_anim.vcxproj │ │ ├── textures_background_scrolling.vcxproj │ │ ├── textures_blend_modes.vcxproj │ │ ├── textures_bunnymark.vcxproj │ │ ├── textures_draw_tiled.vcxproj │ │ ├── textures_image_drawing.vcxproj │ │ ├── textures_image_generation.vcxproj │ │ ├── textures_image_loading.vcxproj │ │ ├── textures_image_processing.vcxproj │ │ ├── textures_image_text.vcxproj │ │ ├── textures_logo_raylib.vcxproj │ │ ├── textures_mouse_painting.vcxproj │ │ ├── textures_npatch_drawing.vcxproj │ │ ├── textures_particles_blending.vcxproj │ │ ├── textures_raw_data.vcxproj │ │ ├── textures_rectangle.vcxproj │ │ ├── textures_sprite_button.vcxproj │ │ ├── textures_sprite_explosion.vcxproj │ │ ├── textures_srcrec_dstrec.vcxproj │ │ └── textures_to_image.vcxproj │ ├── raylib.sln │ └── raylib │ │ └── raylib.vcxproj ├── VSCode │ ├── .vscode │ │ ├── c_cpp_properties.json │ │ ├── launch.json │ │ ├── settings.json │ │ └── tasks.json │ ├── Makefile │ ├── Makefile.Android │ ├── main.c │ ├── main.code-workspace │ └── resources │ │ └── LICENSE └── scripts │ ├── README.md │ ├── build-linux.sh │ ├── build-osx.sh │ ├── build-rpi.sh │ ├── build-windows.bat │ └── core_basic_window.c ├── raylib.pc.in └── src ├── CMakeLists.txt ├── Makefile ├── build.zig ├── config.h ├── external ├── cgltf.h ├── dirent.h ├── dr_flac.h ├── dr_mp3.h ├── dr_wav.h ├── glad.h ├── glfw │ ├── .mailmap │ ├── CMake │ │ ├── GenerateMappings.cmake │ │ ├── Info.plist.in │ │ ├── MacOSXBundleInfo.plist.in │ │ ├── cmake_uninstall.cmake.in │ │ ├── glfw3.pc.in │ │ ├── glfw3Config.cmake.in │ │ ├── i686-w64-mingw32-clang.cmake │ │ ├── i686-w64-mingw32.cmake │ │ ├── modules │ │ │ ├── FindEpollShim.cmake │ │ │ ├── FindOSMesa.cmake │ │ │ ├── FindWaylandProtocols.cmake │ │ │ └── FindXKBCommon.cmake │ │ ├── x86_64-w64-mingw32-clang.cmake │ │ └── x86_64-w64-mingw32.cmake │ ├── CMakeLists.txt │ ├── LICENSE.md │ ├── README.md │ ├── deps │ │ ├── getopt.c │ │ ├── getopt.h │ │ ├── glad │ │ │ ├── gl.h │ │ │ ├── khrplatform.h │ │ │ ├── vk_platform.h │ │ │ └── vulkan.h │ │ ├── glad_gl.c │ │ ├── glad_vulkan.c │ │ ├── mingw │ │ │ ├── _mingw_dxhelper.h │ │ │ ├── dinput.h │ │ │ └── xinput.h │ │ └── vs2008 │ │ │ └── stdint.h │ ├── include │ │ └── GLFW │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ └── src │ │ ├── CMakeLists.txt │ │ ├── cocoa_init.m │ │ ├── cocoa_joystick.h │ │ ├── cocoa_joystick.m │ │ ├── cocoa_monitor.m │ │ ├── cocoa_platform.h │ │ ├── cocoa_time.c │ │ ├── cocoa_window.m │ │ ├── context.c │ │ ├── egl_context.c │ │ ├── egl_context.h │ │ ├── glfw.rc.in │ │ ├── glfw_config.h.in │ │ ├── glx_context.c │ │ ├── glx_context.h │ │ ├── init.c │ │ ├── input.c │ │ ├── internal.h │ │ ├── linux_joystick.c │ │ ├── linux_joystick.h │ │ ├── mappings.h │ │ ├── mappings.h.in │ │ ├── monitor.c │ │ ├── nsgl_context.h │ │ ├── nsgl_context.m │ │ ├── null_init.c │ │ ├── null_joystick.c │ │ ├── null_joystick.h │ │ ├── null_monitor.c │ │ ├── null_platform.h │ │ ├── null_window.c │ │ ├── osmesa_context.c │ │ ├── osmesa_context.h │ │ ├── posix_thread.c │ │ ├── posix_thread.h │ │ ├── posix_time.c │ │ ├── posix_time.h │ │ ├── vulkan.c │ │ ├── wgl_context.c │ │ ├── wgl_context.h │ │ ├── win32_init.c │ │ ├── win32_joystick.c │ │ ├── win32_joystick.h │ │ ├── win32_monitor.c │ │ ├── win32_platform.h │ │ ├── win32_thread.c │ │ ├── win32_time.c │ │ ├── win32_window.c │ │ ├── window.c │ │ ├── wl_init.c │ │ ├── wl_monitor.c │ │ ├── wl_platform.h │ │ ├── wl_window.c │ │ ├── x11_init.c │ │ ├── x11_monitor.c │ │ ├── x11_platform.h │ │ ├── x11_window.c │ │ ├── xkb_unicode.c │ │ └── xkb_unicode.h ├── jar_mod.h ├── jar_xm.h ├── miniaudio.h ├── msf_gif.h ├── par_shapes.h ├── qoi.h ├── sdefl.h ├── sinfl.h ├── stb_image.h ├── stb_image_resize.h ├── stb_image_write.h ├── stb_rect_pack.h ├── stb_truetype.h ├── stb_vorbis.h ├── tinyobj_loader_c.h └── vox_loader.h ├── extras ├── easings.h ├── physac.h ├── raygui.h └── rmem.h ├── minshell.html ├── raudio.c ├── raudio.h ├── raylib.dll.rc ├── raylib.dll.rc.data ├── raylib.h ├── raylib.ico ├── raylib.rc ├── raylib.rc.data ├── raymath.h ├── rcamera.h ├── rcore.c ├── rgestures.h ├── rglfw.c ├── rlgl.h ├── rmodels.c ├── rshapes.c ├── rtext.c ├── rtextures.c ├── shell.html ├── utils.c └── utils.h /.github/FUNDING.yml: -------------------------------------------------------------------------------- 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