├── .gitignore ├── Assets ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta └── Scripts │ ├── DownloadFile.cs │ ├── DownloadFile.cs.meta │ ├── Main.cs │ └── Main.cs.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | Packages/ 2 | Library/ 3 | *.log 4 | Temp/ 5 | .vscode/settings.json 6 | obj/ 7 | *.csproj 8 | *.sln 9 | -------------------------------------------------------------------------------- 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| guid: b14ec4fc1d398904c8f2b37164045ce6 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b35cb55e92fc134d816841df1d87855 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/DownloadFile.cs: -------------------------------------------------------------------------------- 1 |  2 | using System; 3 | using System.Net; 4 | using System.Threading; 5 | using System.IO; 6 | 7 | public class DownloadFile 8 | { 9 | /// 10 | /// 主线程 11 | /// 12 | private SynchronizationContext _mainThreadSynContext; 13 | 14 | /// 15 | /// 下载网址 16 | /// 17 | public string Url; 18 | 19 | public event Action OnError; 20 | 21 | private static object errorlock = new object(); 22 | 23 | /// 24 | /// 主要用于关闭线程 25 | /// 26 | private bool _isDownload = false; 27 | public DownloadFile(string url) 28 | { 29 | // 主线程赋值 30 | _mainThreadSynContext = SynchronizationContext.Current; 31 | // 突破Http协议的并发连接数限制 32 | System.Net.ServicePointManager.DefaultConnectionLimit = 512; 33 | 34 | Url = url; 35 | } 36 | /// 37 | /// 查询文件大小 38 | /// 39 | /// 40 | public long GetFileSize() 41 | { 42 | HttpWebRequest request; 43 | HttpWebResponse response; 44 | try 45 | { 46 | request = (HttpWebRequest)HttpWebRequest.CreateHttp(new Uri(Url)); 47 | request.Method = "HEAD"; 48 | response = (HttpWebResponse)request.GetResponse(); 49 | // 获得文件长度 50 | long contentLength = response.ContentLength; 51 | 52 | response.Close(); 53 | request.Abort(); 54 | 55 | return contentLength; 56 | } 57 | catch (Exception ex) 58 | { 59 | onError(ex); 60 | // throw; 61 | return -1; 62 | } 63 | } 64 | /// 65 | /// 异步查询文件大小 66 | /// 67 | /// 68 | public void GetFileSizeAsyn(Action onTrigger = null) 69 | { 70 | ThreadStart threadStart = new ThreadStart(() => 71 | { 72 | PostMainThreadAction(onTrigger, GetFileSize()); 73 | }); 74 | Thread thread = new Thread(threadStart); 75 | thread.Start(); 76 | } 77 | /// 78 | /// 多线程下载文件至本地 79 | /// 80 | /// 线程总数 81 | /// 保存文件路径 82 | /// 下载过程回调(已下载文件大小、总文件大小) 83 | /// 下载完毕回调(下载文件数据) 84 | public void DownloadToFile(int threadCount, string filePath, Action onDownloading = null, Action onTrigger = null) 85 | { 86 | _isDownload = true; 87 | 88 | long csize = 0; //已下载大小 89 | int ocnt = 0; //完成线程数 90 | 91 | 92 | // 下载逻辑 93 | GetFileSizeAsyn((size) => 94 | { 95 | if (size == -1) return; 96 | // 准备工作 97 | var tempFilePaths = new string[threadCount]; 98 | var tempFileFileStreams = new FileStream[threadCount]; 99 | var dirPath = Path.GetDirectoryName(filePath); 100 | var fileName = Path.GetFileName(filePath); 101 | // 下载根目录不存在则创建 102 | if (!Directory.Exists(dirPath)) 103 | { 104 | Directory.CreateDirectory(dirPath); 105 | } 106 | // 查看下载临时文件是否可以继续断点续传 107 | var fileInfos = new DirectoryInfo(dirPath).GetFiles(fileName + "*.temp"); 108 | if (fileInfos.Length != threadCount) 109 | { 110 | // 下载临时文件数量不相同,则清理 111 | foreach (var info in fileInfos) 112 | { 113 | info.Delete(); 114 | } 115 | } 116 | // 创建下载临时文件,并创建文件流 117 | for (int i = 0; i < threadCount; i++) 118 | { 119 | tempFilePaths[i] = filePath + i + ".temp"; 120 | if (!File.Exists(tempFilePaths[i])) 121 | { 122 | File.Create(tempFilePaths[i]).Dispose(); 123 | } 124 | tempFileFileStreams[i] = File.OpenWrite(tempFilePaths[i]); 125 | tempFileFileStreams[i].Seek(tempFileFileStreams[i].Length, System.IO.SeekOrigin.Current); 126 | 127 | csize += tempFileFileStreams[i].Length; 128 | } 129 | // 单线程下载过程回调函数 130 | Action t_onDownloading = (index, rsize, rbytes, data) => 131 | { 132 | csize += rsize; 133 | tempFileFileStreams[index].Write(rbytes, 0, (int)rsize); 134 | PostMainThreadAction(onDownloading, csize, size); 135 | }; 136 | // 单线程下载完毕回调函数 137 | Action t_onTrigger = (index, data) => 138 | { 139 | // 关闭文件流 140 | tempFileFileStreams[index].Close(); 141 | ocnt++; 142 | if (ocnt >= threadCount) 143 | { 144 | // 将临时文件转为下载文件 145 | if (!File.Exists(filePath)) 146 | { 147 | File.Create(filePath).Dispose(); 148 | } 149 | else 150 | { 151 | File.WriteAllBytes(filePath, new byte[] { }); 152 | } 153 | FileStream fs = File.OpenWrite(filePath); 154 | fs.Seek(fs.Length, System.IO.SeekOrigin.Current); 155 | foreach (var tempPath in tempFilePaths) 156 | { 157 | var tempData = File.ReadAllBytes(tempPath); 158 | fs.Write(tempData, 0, tempData.Length); 159 | File.Delete(tempPath); 160 | } 161 | fs.Close(); 162 | PostMainThreadAction(onTrigger, File.ReadAllBytes(filePath)); 163 | } 164 | }; 165 | // 分割文件尺寸,多线程下载 166 | long[] sizes = SplitFileSize(size, threadCount); 167 | for (int i = 0; i < sizes.Length; i = i + 2) 168 | { 169 | long from = sizes[i]; 170 | long to = sizes[i + 1]; 171 | 172 | // 断点续传 173 | from += tempFileFileStreams[i / 2].Length; 174 | if (from >= to) 175 | { 176 | t_onTrigger(i / 2, null); 177 | continue; 178 | } 179 | 180 | _threadDownload(i / 2, from, to, t_onDownloading, t_onTrigger); 181 | } 182 | }); 183 | } 184 | /// 185 | /// 多线程下载文件至内存 186 | /// 187 | /// 线程总数 188 | /// 下载过程回调(已下载文件大小、总文件大小) 189 | /// 下载完毕回调(下载文件数据) 190 | public void DownloadToMemory(int threadCount, Action onDownloading = null, Action onTrigger = null) 191 | { 192 | _isDownload = true; 193 | 194 | long csize = 0; // 已下载大小 195 | int ocnt = 0; // 完成线程数 196 | byte[] cdata; // 已下载数据 197 | // 下载逻辑 198 | GetFileSizeAsyn((size) => 199 | { 200 | cdata = new byte[size]; 201 | // 单线程下载过程回调函数 202 | Action t_onDownloading = (index, rsize, rbytes, data) => 203 | { 204 | csize += rsize; 205 | PostMainThreadAction(onDownloading, csize, size); 206 | }; 207 | // 单线程下载完毕回调函数 208 | Action t_onTrigger = (index, data) => 209 | { 210 | long dIndex = (long)Math.Ceiling((double)(size * index / threadCount)); 211 | Array.Copy(data, 0, cdata, dIndex, data.Length); 212 | 213 | ocnt++; 214 | if (ocnt >= threadCount) 215 | { 216 | PostMainThreadAction(onTrigger, cdata); 217 | } 218 | }; 219 | // 分割文件尺寸,多线程下载 220 | long[] sizes = SplitFileSize(size, threadCount); 221 | for (int i = 0; i < sizes.Length; i = i + 2) 222 | { 223 | long from = sizes[i]; 224 | long to = sizes[i + 1]; 225 | _threadDownload(i / 2, from, to, t_onDownloading, t_onTrigger); 226 | } 227 | }); 228 | } 229 | /// 230 | /// 单线程下载 231 | /// 232 | /// 线程ID 233 | /// 下载起始位置 234 | /// 下载结束位置 235 | /// 下载过程回调(线程ID、单次下载数据大小、单次下载数据缓存区、已下载文件数据) 236 | /// 下载完毕回调(线程ID、下载文件数据) 237 | private void _threadDownload(int index, long from, long to, Action onDownloading = null, Action onTrigger = null) 238 | { 239 | Thread thread = new Thread(new ThreadStart(() => 240 | { 241 | try 242 | { 243 | var request = (HttpWebRequest)HttpWebRequest.Create(new Uri(Url)); 244 | request.AddRange(from, to); 245 | 246 | HttpWebResponse response = (HttpWebResponse)request.GetResponse(); 247 | Stream ns = response.GetResponseStream(); 248 | 249 | byte[] rbytes = new byte[8 * 1024]; 250 | int rSize = 0; 251 | MemoryStream ms = new MemoryStream(); 252 | while (true) 253 | { 254 | if (!_isDownload) return; 255 | rSize = ns.Read(rbytes, 0, rbytes.Length); 256 | if (rSize <= 0) break; 257 | ms.Write(rbytes, 0, rSize); 258 | if (onDownloading != null) onDownloading(index, rSize, rbytes, ms.ToArray()); 259 | } 260 | 261 | ns.Close(); 262 | response.Close(); 263 | request.Abort(); 264 | 265 | if (ms.Length == (to - from) + 1) 266 | { 267 | if (onTrigger != null) onTrigger(index, ms.ToArray()); 268 | } 269 | else 270 | { 271 | lock (errorlock) 272 | { 273 | if (_isDownload) 274 | { 275 | onError(new Exception("文件大小校验不通过")); 276 | } 277 | } 278 | } 279 | 280 | } 281 | catch (Exception ex) 282 | { 283 | onError(ex); 284 | } 285 | 286 | 287 | })); 288 | thread.Start(); 289 | } 290 | 291 | public void Close() 292 | { 293 | _isDownload = false; 294 | } 295 | 296 | /// 297 | /// 分割文件大小 298 | /// 299 | /// 300 | private long[] SplitFileSize(long size, int count) 301 | { 302 | long[] result = new long[count * 2]; 303 | for (int i = 0; i < count; i++) 304 | { 305 | long from = (long)Math.Ceiling((double)(size * i / count)); 306 | long to = (long)Math.Ceiling((double)(size * (i + 1) / count)) - 1; 307 | result[i * 2] = from; 308 | result[i * 2 + 1] = to; 309 | } 310 | 311 | return result; 312 | } 313 | 314 | private void onError(Exception ex) 315 | { 316 | Close(); 317 | PostMainThreadAction(OnError, ex); 318 | } 319 | 320 | /// 321 | /// 通知主线程回调 322 | /// 323 | private void PostMainThreadAction(Action action) 324 | { 325 | _mainThreadSynContext.Post(new SendOrPostCallback((o) => 326 | { 327 | Action e = (Action)o.GetType().GetProperty("action").GetValue(o); 328 | if (e != null) e(); 329 | }), new { action = action }); 330 | } 331 | private void PostMainThreadAction(Action action, T arg1) 332 | { 333 | _mainThreadSynContext.Post(new SendOrPostCallback((o) => 334 | { 335 | Action e = (Action)o.GetType().GetProperty("action").GetValue(o); 336 | T t1 = (T)o.GetType().GetProperty("arg1").GetValue(o); 337 | if (e != null) e(t1); 338 | }), new { action = action, arg1 = arg1 }); 339 | } 340 | public void PostMainThreadAction(Action action, T1 arg1, T2 arg2) 341 | { 342 | _mainThreadSynContext.Post(new SendOrPostCallback((o) => 343 | { 344 | Action e = (Action)o.GetType().GetProperty("action").GetValue(o); 345 | T1 t1 = (T1)o.GetType().GetProperty("arg1").GetValue(o); 346 | T2 t2 = (T2)o.GetType().GetProperty("arg2").GetValue(o); 347 | if (e != null) e(t1, t2); 348 | }), new { action = action, arg1 = arg1, arg2 = arg2 }); 349 | } 350 | public void PostMainThreadAction(Action action, T1 arg1, T2 arg2, T3 arg3) 351 | { 352 | _mainThreadSynContext.Post(new SendOrPostCallback((o) => 353 | { 354 | Action e = (Action)o.GetType().GetProperty("action").GetValue(o); 355 | T1 t1 = (T1)o.GetType().GetProperty("arg1").GetValue(o); 356 | T2 t2 = (T2)o.GetType().GetProperty("arg2").GetValue(o); 357 | T3 t3 = (T3)o.GetType().GetProperty("arg3").GetValue(o); 358 | if (e != null) e(t1, t2, t3); 359 | }), new { action = action, arg1 = arg1, arg2 = arg2, arg3 = arg3 }); 360 | } 361 | public void PostMainThreadAction(Action action, T1 arg1, T2 arg2, T3 arg3, T4 arg4) 362 | { 363 | _mainThreadSynContext.Post(new SendOrPostCallback((o) => 364 | { 365 | Action e = (Action)o.GetType().GetProperty("action").GetValue(o); 366 | T1 t1 = (T1)o.GetType().GetProperty("arg1").GetValue(o); 367 | T2 t2 = (T2)o.GetType().GetProperty("arg2").GetValue(o); 368 | T3 t3 = (T3)o.GetType().GetProperty("arg3").GetValue(o); 369 | T4 t4 = (T4)o.GetType().GetProperty("arg4").GetValue(o); 370 | if (e != null) e(t1, t2, t3, t4); 371 | }), new { action = action, arg1 = arg1, arg2 = arg2, arg3 = arg3, arg4 = arg4 }); 372 | } 373 | } 374 | -------------------------------------------------------------------------------- /Assets/Scripts/DownloadFile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 441555b29375575459337f1ecbacf2d0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Main.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Main : MonoBehaviour 6 | { 7 | private DownloadFile _downloadFile; 8 | // Start is called before the first frame update 9 | 10 | void Start() 11 | { 12 | var savePath = System.IO.Path.Combine(Application.dataPath, "../SaveFiles"); 13 | string filePath; 14 | // var url = "https://dlc2.pconline.com.cn/filedown_1117483_12749837/gFETfFfp/pconline1552198052014.zip"; 15 | // var url = "https://down.sandai.net/thunder11/XunLeiWebSetup11.2.4.1750dl.exe"; 16 | var url = "http://127.0.0.1/Download/111.exe"; 17 | 18 | _downloadFile = new DownloadFile(url); 19 | 20 | _downloadFile.OnError += (ex) => 21 | { 22 | UnityEngine.Debug.Log("捕获异常 >>> " + ex); 23 | }; 24 | 25 | 26 | // 多线程下载文件至内存 无法断点续传 27 | // filePath = System.IO.Path.Combine(savePath, "./多线程下载至内存.exe"); 28 | // _downloadFile.DownloadToMemory( 29 | // 4, 30 | // (size, count) => 31 | // { 32 | // UnityEngine.Debug.LogFormat("[{0}]下载进度 >>> {1}/{2}", "多线程下载至内存", size, count); 33 | // }, 34 | // (data) => 35 | // { 36 | // UnityEngine.Debug.LogFormat("[{0}]下载完毕>>>{1}", "多线程下载至内存", data.Length); 37 | 38 | // // 下载至内存后保存到文件 39 | // if (!System.IO.File.Exists(filePath)) 40 | // { 41 | // System.IO.File.Create(filePath).Dispose(); 42 | // } 43 | // System.IO.File.WriteAllBytes(filePath, data); 44 | 45 | // } 46 | // ); 47 | 48 | // 多线程下载文件至本地 支持断点续传 49 | filePath = System.IO.Path.Combine(savePath, "./多线程下载至本地.exe"); 50 | _downloadFile.DownloadToFile( 51 | 4, 52 | filePath, 53 | (size, count) => 54 | { 55 | UnityEngine.Debug.LogFormat("[{0}]下载进度 >>> {1}/{2}", "多线程下载至本地", size, count); 56 | }, 57 | (data) => 58 | { 59 | UnityEngine.Debug.LogFormat("[{0}]下载完毕>>>{1}", "多线程下载至本地", data.Length); 60 | } 61 | ); 62 | 63 | } 64 | 65 | private void OnDestroy() 66 | { 67 | _downloadFile.Close(); 68 | } 69 | 70 | } 71 | 72 | 73 | -------------------------------------------------------------------------------- /Assets/Scripts/Main.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd4d49e9f58696841b6a20e2a11531ab 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | 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| m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DownloadFile 2 | 该项目是基于Unity平台 纯C#编写的多线程下载模块 3 | 4 | (针对Unity对线程的不友好,做了部分处理,本质是还是纯粹的C#代码编写,可以随意移植) 5 | 6 | ## 环境依赖 7 | 8 | - 项目运行平台: Unity2018.3.10f1 9 | 10 | 该项目仅包含几个C#脚本,可以随意选择Unity版本测试。 11 | 12 | ## 特点 13 | 1. 支持多线程下载 14 | 2. 包含下载到文件与下载到缓存两种方式 15 | 3. 支持断点续传 16 | 17 | ## 工作流 18 | 详见个人博客文章[C#多线程下载、断点续传的实现](http://ggblog.site/2021/07/14/ckra9wmag000958upg2ua3yhj/) --------------------------------------------------------------------------------