├── .gitattributes
├── CODE_OF_CONDUCT.md
├── LICENSE
├── Pause Menu Assetstore
├── .gitignore
├── .vs
│ └── Pause Menu Assetstore
│ │ └── v14
│ │ └── .suo
├── Assets
│ ├── Editor.meta
│ ├── Editor
│ │ └── Doxygen.meta
│ ├── Pause Menu Assets.meta
│ └── Pause Menu Assets
│ │ ├── Animation.meta
│ │ ├── Animation
│ │ ├── Audio Idle.anim
│ │ ├── Audio Idle.anim.meta
│ │ ├── Audio Panel.anim
│ │ ├── Audio Panel.anim.meta
│ │ ├── Audio Panel.controller
│ │ ├── Audio Panel.controller.meta
│ │ ├── Credits Panel Out.anim
│ │ ├── Credits Panel Out.anim.meta
│ │ ├── Credits Panel.controller
│ │ ├── Credits Panel.controller.meta
│ │ ├── Quit Button.controller
│ │ ├── Quit Button.controller.meta
│ │ ├── Quit Panel.controller
│ │ ├── Quit Panel.controller.meta
│ │ ├── Quit.controller
│ │ ├── Quit.controller.meta
│ │ ├── QuitPanelIn.anim
│ │ ├── QuitPanelIn.anim.meta
│ │ ├── Video Panel.controller
│ │ ├── Video Panel.controller.meta
│ │ ├── Video in.anim
│ │ └── Video in.anim.meta
│ │ ├── Art.meta
│ │ ├── Art
│ │ ├── Backgrounds.meta
│ │ ├── Backgrounds
│ │ │ ├── Label Background.png
│ │ │ └── Label Background.png.meta
│ │ ├── Button.meta
│ │ ├── Button
│ │ │ ├── Button Style 1.meta
│ │ │ ├── Button Style 1
│ │ │ │ ├── Button click blue .png
│ │ │ │ ├── Button click blue .png.meta
│ │ │ │ ├── Button click blue.png
│ │ │ │ ├── Button click blue.png.meta
│ │ │ │ ├── Button click red 1.png
│ │ │ │ ├── Button click red 1.png.meta
│ │ │ │ ├── Button click red 2.png
│ │ │ │ ├── Button click red 2.png.meta
│ │ │ │ ├── Button click red.png
│ │ │ │ ├── Button click red.png.meta
│ │ │ │ ├── Button hover blue.png
│ │ │ │ ├── Button hover blue.png.meta
│ │ │ │ ├── Button hover red.png
│ │ │ │ ├── Button hover red.png.meta
│ │ │ │ ├── Button hover.png
│ │ │ │ ├── Button hover.png.meta
│ │ │ │ ├── Button idle 1.png
│ │ │ │ ├── Button idle 1.png.meta
│ │ │ │ ├── Button idle 2.png
│ │ │ │ ├── Button idle 2.png.meta
│ │ │ │ ├── Button idle.png
│ │ │ │ ├── Button idle.png.meta
│ │ │ │ ├── PMenu Button Simple.png
│ │ │ │ └── PMenu Button Simple.png.meta
│ │ │ ├── Button Style 2.meta
│ │ │ ├── Button Style 2
│ │ │ │ ├── button style 2 clicked (1).png
│ │ │ │ ├── button style 2 clicked (1).png.meta
│ │ │ │ ├── button style 2 hover (1).png
│ │ │ │ ├── button style 2 hover (1).png.meta
│ │ │ │ ├── button style 2 idle (2).png
│ │ │ │ └── button style 2 idle (2).png.meta
│ │ │ ├── Button Style 3.meta
│ │ │ └── Button Style 3
│ │ │ │ ├── Button lines idle 1.png
│ │ │ │ ├── Button lines idle 1.png.meta
│ │ │ │ ├── Button style 3 clicked.png
│ │ │ │ ├── Button style 3 clicked.png.meta
│ │ │ │ ├── Button style 3 hover.png
│ │ │ │ ├── Button style 3 hover.png.meta
│ │ │ │ ├── Button style 3 idle transparent.png
│ │ │ │ └── Button style 3 idle transparent.png.meta
│ │ ├── Scrollbar.meta
│ │ ├── Scrollbar
│ │ │ ├── Scrollbar 1.png
│ │ │ ├── Scrollbar 1.png.meta
│ │ │ ├── Scrollbar handle.png
│ │ │ ├── Scrollbar handle.png.meta
│ │ │ ├── Scrollbar.png
│ │ │ └── Scrollbar.png.meta
│ │ ├── Ui elements.meta
│ │ └── Ui elements
│ │ │ ├── Divider.png
│ │ │ └── Divider.png.meta
│ │ ├── Fonts.meta
│ │ ├── Fonts
│ │ ├── exo.meta
│ │ ├── exo
│ │ │ ├── Exo-Black.otf
│ │ │ ├── Exo-Black.otf.meta
│ │ │ ├── Exo-BlackItalic.otf
│ │ │ ├── Exo-BlackItalic.otf.meta
│ │ │ ├── Exo-Bold.otf
│ │ │ ├── Exo-Bold.otf.meta
│ │ │ ├── Exo-BoldItalic.otf
│ │ │ ├── Exo-BoldItalic.otf.meta
│ │ │ ├── Exo-ExtraBold.otf
│ │ │ ├── Exo-ExtraBold.otf.meta
│ │ │ ├── Exo-ExtraBoldItalic.otf
│ │ │ ├── Exo-ExtraBoldItalic.otf.meta
│ │ │ ├── Exo-ExtraLight.otf
│ │ │ ├── Exo-ExtraLight.otf.meta
│ │ │ ├── Exo-ExtraLightItalic.otf
│ │ │ ├── Exo-ExtraLightItalic.otf.meta
│ │ │ ├── Exo-Italic.otf
│ │ │ ├── Exo-Italic.otf.meta
│ │ │ ├── Exo-Light.otf
│ │ │ ├── Exo-Light.otf.meta
│ │ │ ├── Exo-LightItalic.otf
│ │ │ ├── Exo-LightItalic.otf.meta
│ │ │ ├── Exo-Medium.otf
│ │ │ ├── Exo-Medium.otf.meta
│ │ │ ├── Exo-MediumItalic.otf
│ │ │ ├── Exo-MediumItalic.otf.meta
│ │ │ ├── Exo-Regular.otf
│ │ │ ├── Exo-Regular.otf.meta
│ │ │ ├── Exo-SemiBold.otf
│ │ │ ├── Exo-SemiBold.otf.meta
│ │ │ ├── Exo-SemiBoldItalic.otf
│ │ │ ├── Exo-SemiBoldItalic.otf.meta
│ │ │ ├── Exo-Thin.otf
│ │ │ ├── Exo-Thin.otf.meta
│ │ │ ├── Exo-ThinItalic.otf
│ │ │ ├── Exo-ThinItalic.otf.meta
│ │ │ ├── SIL Open Font License.txt
│ │ │ └── SIL Open Font License.txt.meta
│ │ ├── open-sans.meta
│ │ └── open-sans
│ │ │ ├── Apache License.txt
│ │ │ ├── Apache License.txt.meta
│ │ │ ├── OpenSans-Bold.ttf
│ │ │ ├── OpenSans-Bold.ttf.meta
│ │ │ ├── OpenSans-BoldItalic.ttf
│ │ │ ├── OpenSans-BoldItalic.ttf.meta
│ │ │ ├── OpenSans-ExtraBold.ttf
│ │ │ ├── OpenSans-ExtraBold.ttf.meta
│ │ │ ├── OpenSans-ExtraBoldItalic.ttf
│ │ │ ├── OpenSans-ExtraBoldItalic.ttf.meta
│ │ │ ├── OpenSans-Italic.ttf
│ │ │ ├── OpenSans-Italic.ttf.meta
│ │ │ ├── OpenSans-Light.ttf
│ │ │ ├── OpenSans-Light.ttf.meta
│ │ │ ├── OpenSans-LightItalic.ttf
│ │ │ ├── OpenSans-LightItalic.ttf.meta
│ │ │ ├── OpenSans-Regular.ttf
│ │ │ ├── OpenSans-Regular.ttf.meta
│ │ │ ├── OpenSans-Semibold.ttf
│ │ │ ├── OpenSans-Semibold.ttf.meta
│ │ │ ├── OpenSans-SemiboldItalic.ttf
│ │ │ └── OpenSans-SemiboldItalic.ttf.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ ├── UI Mat.mat
│ │ └── UI Mat.mat.meta
│ │ ├── Pausemenu.unity
│ │ ├── Pausemenu.unity.meta
│ │ ├── Prefab.meta
│ │ ├── Prefab
│ │ ├── Pause Menu Scene.prefab
│ │ ├── Pause Menu Scene.prefab.meta
│ │ ├── Pause Menu.prefab
│ │ └── Pause Menu.prefab.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ ├── Pausemenu.meta
│ │ ├── Pausemenu
│ │ │ ├── PauseManager.cs
│ │ │ ├── PauseManager.cs.meta
│ │ │ ├── SaveSettings.cs
│ │ │ └── SaveSettings.cs.meta
│ │ ├── Utlities.meta
│ │ └── Utlities
│ │ │ ├── CoroutineUtlities.cs
│ │ │ ├── CoroutineUtlities.cs.meta
│ │ │ ├── PopulateUI.cs
│ │ │ ├── PopulateUI.cs.meta
│ │ │ ├── Rotate.cs
│ │ │ └── Rotate.cs.meta
│ │ ├── jun1816-1.0R Docs.zip
│ │ └── jun1816-1.0R Docs.zip.meta
├── LICENSE.txt
├── Pause Menu Assetstore.CSharp.Editor.csproj
├── Pause Menu Assetstore.CSharp.csproj
├── Pause Menu Assetstore.sln
├── Pausemenu.jun1816-1.0Hotfix.unitypackage
├── Pausemenu.jun1816-1.0R.unitypackage
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── NetworkManager.asset
│ ├── Physics2DSettings.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityAdsSettings.asset
│ └── UnityConnectSettings.asset
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | .png filter=lfs diff=lfs merge=lfs -text
2 | .ttf filter=lfs diff=lfs merge=lfs -text
3 | .otf filter=lfs diff=lfs merge=lfs -text
4 |
--------------------------------------------------------------------------------
/CODE_OF_CONDUCT.md:
--------------------------------------------------------------------------------
1 | # Contributor Covenant Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.
6 |
7 | ## Our Standards
8 |
9 | Examples of behavior that contributes to creating a positive environment include:
10 |
11 | * Using welcoming and inclusive language
12 | * Being respectful of differing viewpoints and experiences
13 | * Gracefully accepting constructive criticism
14 | * Focusing on what is best for the community
15 | * Showing empathy towards other community members
16 |
17 | Examples of unacceptable behavior by participants include:
18 |
19 | * The use of sexualized language or imagery and unwelcome sexual attention or advances
20 | * Trolling, insulting/derogatory comments, and personal or political attacks
21 | * Public or private harassment
22 | * Publishing others' private information, such as a physical or electronic address, without explicit permission
23 | * Other conduct which could reasonably be considered inappropriate in a professional setting
24 |
25 | ## Our Responsibilities
26 |
27 | Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.
28 |
29 | Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.
30 |
31 | ## Scope
32 |
33 | This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.
34 |
35 | ## Enforcement
36 |
37 | Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at ericz2241@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.
38 |
39 | Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.
40 |
41 | ## Attribution
42 |
43 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
44 |
45 | [homepage]: http://contributor-covenant.org
46 | [version]: http://contributor-covenant.org/version/1/4/
47 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2016 Eric Zhu
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Pause Menu Assetstore/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 | /Assets/Demigiant*
8 | /Assets/ConsolE*
9 | /Assets/unity-ui-extensions*
10 | /Assets/Standard Assets/*
11 | /Assets/StandardAssets/*
12 | /Assets/SVG Importer/*
13 |
14 | # Autogenerated VS/MD solution and project files
15 | ExportedObj/
16 | *.csproj
17 | *.unityproj
18 | *.sln
19 | *.suo
20 | *.tmp
21 | *.user
22 | *.userprefs
23 | *.pidb
24 | *.booproj
25 | *.svd
26 |
27 |
28 | # Unity3D generated meta files
29 | *.pidb.meta
30 |
31 | # Unity3D Generated File On Crash Reports
32 | sysinfo.txt
33 |
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/Pause Menu Assetstore/.vs/Pause Menu Assetstore/v14/.suo:
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1 | Copyright (c) 2011 Natanael Gama (exo@ndiscovered.com), with Reserved Font Name "Exo"
2 |
3 | This Font Software is licensed under the SIL Open Font License, Version 1.1.
4 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
5 |
6 | -----------------------------------------------------------
7 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
8 | -----------------------------------------------------------
9 |
10 | PREAMBLE
11 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
12 |
13 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
14 |
15 | DEFINITIONS
16 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
17 |
18 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s).
19 |
20 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
21 |
22 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
23 |
24 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
25 |
26 | PERMISSION & CONDITIONS
27 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
28 |
29 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
30 |
31 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
32 |
33 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
34 |
35 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
36 |
37 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
38 |
39 | TERMINATION
40 | This license becomes null and void if any of the above conditions are not met.
41 |
42 | DISCLAIMER
43 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
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/Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/open-sans/Apache License.txt:
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1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
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10 | and distribution as defined by Sections 1 through 9 of this document.
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19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
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34 |
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36 | Object form, made available under the License, as indicated by a
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24 | - first:
25 | name: _DecalTex
26 | second:
27 | m_Texture: {fileID: 0}
28 | m_Scale: {x: 1, y: 1}
29 | m_Offset: {x: 0, y: 0}
30 | - first:
31 | name: _DetailAlbedoMap
32 | second:
33 | m_Texture: {fileID: 0}
34 | m_Scale: {x: 1, y: 1}
35 | m_Offset: {x: 0, y: 0}
36 | - first:
37 | name: _DetailMask
38 | second:
39 | m_Texture: {fileID: 0}
40 | m_Scale: {x: 1, y: 1}
41 | m_Offset: {x: 0, y: 0}
42 | - first:
43 | name: _DetailNormalMap
44 | second:
45 | m_Texture: {fileID: 0}
46 | m_Scale: {x: 1, y: 1}
47 | m_Offset: {x: 0, y: 0}
48 | - first:
49 | name: _EmissionMap
50 | second:
51 | m_Texture: {fileID: 0}
52 | m_Scale: {x: 1, y: 1}
53 | m_Offset: {x: 0, y: 0}
54 | - first:
55 | name: _MainBump
56 | second:
57 | m_Texture: {fileID: 0}
58 | m_Scale: {x: 1, y: 1}
59 | m_Offset: {x: 0, y: 0}
60 | - first:
61 | name: _MainTex
62 | second:
63 | m_Texture: {fileID: 2800000, guid: 29773568b6a753040af2ebde66a30213, type: 3}
64 | m_Scale: {x: 1, y: 1}
65 | m_Offset: {x: 0, y: 0}
66 | - first:
67 | name: _Mask
68 | second:
69 | m_Texture: {fileID: 0}
70 | m_Scale: {x: 1, y: 1}
71 | m_Offset: {x: 0, y: 0}
72 | - first:
73 | name: _MetallicGlossMap
74 | second:
75 | m_Texture: {fileID: 0}
76 | m_Scale: {x: 1, y: 1}
77 | m_Offset: {x: 0, y: 0}
78 | - first:
79 | name: _OcclusionMap
80 | second:
81 | m_Texture: {fileID: 0}
82 | m_Scale: {x: 1, y: 1}
83 | m_Offset: {x: 0, y: 0}
84 | - first:
85 | name: _ParallaxMap
86 | second:
87 | m_Texture: {fileID: 0}
88 | m_Scale: {x: 1, y: 1}
89 | m_Offset: {x: 0, y: 0}
90 | m_Floats:
91 | - first:
92 | name: _BumpScale
93 | second: 1
94 | - first:
95 | name: _ColorMask
96 | second: 15
97 | - first:
98 | name: _Cutoff
99 | second: 0.5
100 | - first:
101 | name: _DetailNormalMapScale
102 | second: 1
103 | - first:
104 | name: _DstBlend
105 | second: 0
106 | - first:
107 | name: _Focus
108 | second: -44
109 | - first:
110 | name: _Glossiness
111 | second: 1
112 | - first:
113 | name: _Metallic
114 | second: 1
115 | - first:
116 | name: _Mode
117 | second: 0
118 | - first:
119 | name: _OcclusionStrength
120 | second: 1
121 | - first:
122 | name: _Parallax
123 | second: 0.02
124 | - first:
125 | name: _Shininess
126 | second: 0.95
127 | - first:
128 | name: _SrcBlend
129 | second: 1
130 | - first:
131 | name: _Stencil
132 | second: 0
133 | - first:
134 | name: _StencilComp
135 | second: 8
136 | - first:
137 | name: _StencilOp
138 | second: 0
139 | - first:
140 | name: _StencilReadMask
141 | second: 255
142 | - first:
143 | name: _StencilWriteMask
144 | second: 255
145 | - first:
146 | name: _UVSec
147 | second: 0
148 | - first:
149 | name: _UseUIAlphaClip
150 | second: 0
151 | - first:
152 | name: _ZWrite
153 | second: 1
154 | m_Colors:
155 | - first:
156 | name: _Color
157 | second: {r: 0.625, g: 0.625, b: 0.625, a: 0.584}
158 | - first:
159 | name: _EmissionColor
160 | second: {r: 0, g: 0, b: 0, a: 1}
161 | - first:
162 | name: _Specular
163 | second: {r: 0.9264706, g: 0.9264706, b: 0.9264706, a: 0}
164 |
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/Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Pausemenu/SaveSettings.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using UnityEngine;
4 | ///
5 | /// Copyright (c) 2016 Eric Zhu
6 | ///
7 | namespace GreatArcStudios
8 | {
9 | [System.Serializable]
10 | public class SaveSettings
11 | {
12 | ///
13 | /// Change the file name if something else floats your boat
14 | ///
15 | public string FileName = "GameSettings.json";
16 | ///
17 | /// Music volume
18 | ///
19 | public float MusicVolume;
20 | ///
21 | /// Effects volume
22 | ///
23 | public float EffectsVolume;
24 | ///
25 | /// Master volume
26 | ///
27 | public float MasterVolume;
28 | ///
29 | /// Shadow Distance
30 | ///
31 | public float ShadowDistIni;
32 | ///
33 | /// Render distance
34 | ///
35 | public float RenderDistIni;
36 | ///
37 | /// MSAA quality
38 | ///
39 | public float AaQualIni;
40 | ///
41 | /// Density
42 | ///
43 | public float DensityIni;
44 | ///
45 | /// Terrain trees rendered as meshes amount
46 | ///
47 | public float TreeMeshAmtIni;
48 | ///
49 | /// Camera FOV
50 | ///
51 | public float FovIni;
52 | ///
53 | /// Terrain heightmap quality
54 | ///
55 | public float TerrainHeightMapLod;
56 | public int MsaaIni;
57 | ///
58 | /// VSync settings
59 | ///
60 | public int VsyncIni;
61 | ///
62 | /// Texture quality
63 | ///
64 | public int TextureLimit;
65 | ///
66 | /// Quality preset
67 | ///
68 | public int CurQualityLevel;
69 | ///
70 | /// Shadwo Cascade
71 | ///
72 | public int LastShadowCascade;
73 | ///
74 | /// Aniso texture level
75 | ///
76 | public int AnisoLevel;
77 | ///
78 | /// AO on or off
79 | ///
80 | public bool AoBool;
81 | ///
82 | /// DOF on or off
83 | ///
84 | public bool DofBool;
85 | ///
86 | /// Use simple terrain or high quality terrain ie: RTP.
87 | ///
88 | public bool UseSimpleTerrain;
89 | ///
90 | /// Is the game in fullscreen
91 | ///
92 | public bool FullscreenBool;
93 | ///
94 | /// Resolution heigh
95 | ///
96 | public int ResHeight;
97 | ///
98 | /// Resolution Width
99 | ///
100 | public int ResWidth;
101 |
102 | ///
103 | /// Read the game settings from the file
104 | ///
105 | public void LoadGameSettings()
106 | {
107 | String readString = File.ReadAllText(Application.persistentDataPath + "/" + FileName);
108 | JsonUtility.FromJsonOverwrite(readString, this);
109 | QualitySettings.antiAliasing = (int)AaQualIni;
110 | PauseManager.DensityIni = DensityIni;
111 | QualitySettings.shadowDistance = ShadowDistIni;
112 | PauseManager.MainCamShared.farClipPlane = RenderDistIni;
113 | PauseManager.TreeMeshAmtIni = TreeMeshAmtIni;
114 | PauseManager.MainCamShared.fieldOfView = FovIni;
115 | QualitySettings.antiAliasing = MsaaIni;
116 | QualitySettings.vSyncCount = VsyncIni;
117 | PauseManager.LastTexLimit = TextureLimit;
118 | QualitySettings.masterTextureLimit = TextureLimit;
119 | AudioListener.volume = MasterVolume;
120 | PauseManager.LastAudioMult = EffectsVolume;
121 | PauseManager.LastMusicMult = MusicVolume;
122 | PauseManager.DofBool = DofBool;
123 | PauseManager.AoBool = AoBool;
124 | QualitySettings.SetQualityLevel(CurQualityLevel);
125 | QualitySettings.shadowCascades = LastShadowCascade;
126 | //Temp solution for recent resoultion problems
127 | //Screen.SetResolution(resWidth, resHeight, fullscreenBool);
128 | if (AnisoLevel == 0)
129 | {
130 | QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
131 | }
132 | else if (AnisoLevel == 1)
133 | {
134 | QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable;
135 | }
136 | else if (AnisoLevel == 2)
137 | {
138 | QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable;
139 | }
140 | try
141 | {
142 | if (UseSimpleTerrain)
143 | {
144 | PauseManager.ReadTerrain.heightmapMaximumLOD = (int)TerrainHeightMapLod;
145 | }
146 | else
147 | {
148 | PauseManager.ReadSimpleTerrain.heightmapMaximumLOD = (int)TerrainHeightMapLod;
149 | }
150 | PauseManager.ReadUseSimpleTerrain = UseSimpleTerrain;
151 | }
152 | catch
153 | {
154 | Debug.Log("Cannot read terain heightmap LOD because the terrain was not assigned.");
155 | }
156 | }
157 |
158 |
159 |
160 | ///
161 | /// Get the quality/music settings before saving
162 | ///
163 | public void SaveGameSettings()
164 | {
165 | string jsonString;
166 | if (File.Exists(Application.persistentDataPath + "/" + FileName))
167 | {
168 | File.Delete(Application.persistentDataPath + "/" + FileName);
169 | }
170 | AaQualIni = QualitySettings.antiAliasing;
171 | DensityIni = PauseManager.DensityIni;
172 | ShadowDistIni = PauseManager.ShadowDistIni;
173 | RenderDistIni = PauseManager.MainCamShared.farClipPlane;
174 | TreeMeshAmtIni = PauseManager.TreeMeshAmtIni;
175 | FovIni = PauseManager.MainCamShared.fieldOfView;
176 | MsaaIni = QualitySettings.antiAliasing;
177 | VsyncIni = PauseManager.VsyncIni;
178 | TextureLimit = PauseManager.LastTexLimit;
179 | MasterVolume = PauseManager.BeforeMaster;
180 | EffectsVolume = PauseManager.LastAudioMult;
181 | MusicVolume = PauseManager.LastMusicMult;
182 | AoBool = PauseManager.AoBool;
183 | DofBool = PauseManager.DofBool;
184 | CurQualityLevel = QualitySettings.GetQualityLevel();
185 | LastShadowCascade = PauseManager.LastShadowCascade;
186 | //Temp solution for recent resoultion problems
187 | //resHeight = Screen.height;
188 | //resWidth = Screen.width;
189 | //fullscreenBool = Screen.fullScreen;
190 | if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.Disable)
191 | {
192 | AnisoLevel = 0;
193 | }
194 | else if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.ForceEnable)
195 | {
196 | AnisoLevel = 1;
197 | }
198 | else if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.Enable)
199 | {
200 | AnisoLevel = 2;
201 | }
202 | try
203 | {
204 | if (PauseManager.ReadUseSimpleTerrain)
205 | {
206 | TerrainHeightMapLod = PauseManager.ReadTerrain.heightmapMaximumLOD;
207 | }
208 | else
209 | {
210 | TerrainHeightMapLod = PauseManager.ReadSimpleTerrain.heightmapMaximumLOD;
211 | }
212 | }
213 | catch
214 | {
215 | Debug.Log("Cannot save terain heightmap LOD because the terrain was not assigned.");
216 | }
217 | UseSimpleTerrain = PauseManager.ReadUseSimpleTerrain;
218 | jsonString = JsonUtility.ToJson(this);
219 | Debug.Log(jsonString);
220 | File.WriteAllText(Application.persistentDataPath + "/" + FileName, jsonString);
221 | }
222 |
223 |
224 | }
225 | }
--------------------------------------------------------------------------------
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/Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/CoroutineUtlities.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 | ///
4 | /// Provided by http://rontavstudio.com/use-coroutines-independent-timescale-unity-3d/. Used for running coroutines when the time scale is 0.
5 | ///
6 |
7 | public static class CoroutineUtilities
8 | {
9 | public static IEnumerator WaitForRealTime(float delay)
10 | {
11 | while (true)
12 | {
13 | float pauseEndTime = Time.realtimeSinceStartup + delay;
14 | while (Time.realtimeSinceStartup < pauseEndTime)
15 | {
16 | yield return 0;
17 | }
18 | break;
19 | }
20 | }
21 |
22 | }
23 |
--------------------------------------------------------------------------------
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/Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/PopulateUI.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using UnityEngine.UI;
3 | using System.Collections;
4 | ///
5 | /// Copyright (c) 2016 Eric Zhu
6 | ///
7 | namespace GreatArcStudios
8 | {
9 |
10 | public class PopulateUi : MonoBehaviour
11 | {
12 | public Transform ParentPanel;
13 | public GameObject PopulatePrefab;
14 | public float BorderY;
15 | public bool ChangeControls;
16 | public Text ControlName;
17 | public Text ControlButton;
18 | private string[] _keys = { "backspace",
19 | "delete",
20 | "tab",
21 | "clear",
22 | "return",
23 | "pause",
24 | "escape",
25 | "space",
26 | "up",
27 | "down",
28 | "right",
29 | "left",
30 | "insert",
31 | "home",
32 | "end",
33 | "page up",
34 | "page down",
35 | "f1",
36 | "f2",
37 | "f3",
38 | "f4",
39 | "f5",
40 | "f6",
41 | "f7",
42 | "f8",
43 | "f9",
44 | "f10",
45 | "f11",
46 | "f12",
47 | "f13",
48 | "f14",
49 | "f15",
50 | "0",
51 | "1",
52 | "2",
53 | "3",
54 | "4",
55 | "5",
56 | "6",
57 | "7",
58 | "8",
59 | "9",
60 | "!",
61 | "\"",
62 | "#",
63 | "$",
64 | "&",
65 | "'",
66 | "(",
67 | ")",
68 | "*",
69 | "+",
70 | ",",
71 | "-",
72 | ".",
73 | "/",
74 | ":",
75 | ";",
76 | "<",
77 | "=",
78 | ">",
79 | "?",
80 | "@",
81 | "[",
82 | "\\",
83 | "]",
84 | "^",
85 | "_",
86 | "`",
87 | "a",
88 | "b",
89 | "c",
90 | "d",
91 | "e",
92 | "f",
93 | "g",
94 | "h",
95 | "i",
96 | "j",
97 | "k",
98 | "l",
99 | "m",
100 | "n",
101 | "o",
102 | "p",
103 | "q",
104 | "r",
105 | "s",
106 | "t",
107 | "u",
108 | "v",
109 | "w",
110 | "x",
111 | "y",
112 | "z",
113 | "numlock",
114 | "caps lock",
115 | "scroll lock",
116 | "right shift",
117 | "left shift",
118 | "right ctrl",
119 | "left ctrl",
120 | "right alt",
121 | "left alt" };
122 | // Populate panel
123 | void Start()
124 | {
125 | if (ChangeControls)
126 | {
127 | //Iterate thorugh list of controls
128 | for(int i =0; i < _keys.Length; i++)
129 | {
130 |
131 | }
132 | //If it matches instance a new prefab
133 | }
134 | }
135 |
136 | public void ClickButton()
137 | {
138 |
139 | }
140 | }
141 | }
--------------------------------------------------------------------------------
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/Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/Rotate.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 | ///
4 | /// Copyright (c) 2016 Eric Zhu.
5 | ///
6 | namespace GreatArcStudios
7 | {
8 | ///
9 | /// This script is used for rotating a cube around in the demo.
10 | ///
11 |
12 | public class Rotate : MonoBehaviour
13 | {
14 | public int X =5;
15 | public int Y =3 ;
16 | public int Z = 5;
17 |
18 | // Update is called once per frame
19 | ///
20 | /// Rotate the cube
21 | ///
22 | public void Update()
23 | {
24 | transform.Rotate(Vector3.right, X*Time.deltaTime);
25 | transform.Rotate(Vector3.up, Y * Time.deltaTime);
26 | transform.Rotate(Vector3.down, Z * Time.deltaTime);
27 | }
28 | }
29 | }
30 |
31 |
--------------------------------------------------------------------------------
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/Pause Menu Assetstore/Assets/Pause Menu Assets/jun1816-1.0R Docs.zip:
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/Pause Menu Assetstore/LICENSE.txt:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2016 Eric Zhu
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
/Pause Menu Assetstore/Pause Menu Assetstore.CSharp.Editor.csproj:
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {7A3A809B-4320-5FFC-910B-6D400CFCFAF6}
9 | Library
10 | Assembly-CSharp-Editor
11 | 512
12 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
13 | .NETFramework
14 | v3.5
15 | Unity Full v3.5
16 |
17 | Editor:5
18 | StandaloneWindows:5
19 | 5.3.2f1
20 |
21 | 4
22 |
23 |
24 | pdbonly
25 | false
26 | Temp\UnityVS_bin\Debug\
27 | Temp\UnityVS_obj\Debug\
28 | prompt
29 | 4
30 | DEBUG;TRACE;UNITY_5_3_2;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
31 | false
32 |
33 |
34 | pdbonly
35 | false
36 | Temp\UnityVS_bin\Release\
37 | Temp\UnityVS_obj\Release\
38 | prompt
39 | 4
40 | TRACE;UNITY_5_3_2;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
41 | false
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 | Library\UnityAssemblies\UnityEngine.dll
54 |
55 |
56 | Library\UnityAssemblies\UnityEditor.dll
57 |
58 |
59 | Library\UnityAssemblies\UnityEditor.Advertisements.dll
60 |
61 |
62 | Library\UnityAssemblies\nunit.framework.dll
63 |
64 |
65 | Library\UnityAssemblies\UnityEditor.EditorTestsRunner.dll
66 |
67 |
68 | Library\UnityAssemblies\UnityEngine.UI.dll
69 |
70 |
71 | Library\UnityAssemblies\UnityEditor.UI.dll
72 |
73 |
74 | Library\UnityAssemblies\UnityEngine.Networking.dll
75 |
76 |
77 | Library\UnityAssemblies\UnityEditor.Networking.dll
78 |
79 |
80 | Library\UnityAssemblies\UnityEditor.TreeEditor.dll
81 |
82 |
83 | Library\UnityAssemblies\UnityEditor.Graphs.dll
84 |
85 |
86 | Library\UnityAssemblies\UnityEditor.WebGL.Extensions.dll
87 |
88 |
89 | Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll
90 |
91 |
92 | Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll
93 |
94 |
95 | Assets\AssetStoreTools\Editor\AssetStoreToolsExtra.dll
96 |
97 |
98 | Assets\AssetStoreTools\Editor\AssetStoreTools.dll
99 |
100 |
101 |
102 |
103 | {2429A984-1708-47B3-078A-66BD8EC658BE}
104 | Pause Menu Assetstore.CSharp
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {2429A984-1708-47B3-078A-66BD8EC658BE}
9 | Library
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11 | 512
12 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
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20 |
21 | 4
22 |
23 |
24 | pdbonly
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26 | Temp\UnityVS_bin\Debug\
27 | Temp\UnityVS_obj\Debug\
28 | prompt
29 | 4
30 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_2;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU
31 | false
32 |
33 |
34 | pdbonly
35 | false
36 | Temp\UnityVS_bin\Release\
37 | Temp\UnityVS_obj\Release\
38 | prompt
39 | 4
40 | TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_2;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU
41 | false
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 | Library\UnityAssemblies\UnityEngine.dll
54 |
55 |
56 | Library\UnityAssemblies\UnityEngine.UI.dll
57 |
58 |
59 | Library\UnityAssemblies\UnityEngine.Networking.dll
60 |
61 |
62 | Library\UnityAssemblies\UnityEditor.dll
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
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5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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/README.md:
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1 | ### Unrelated request: please check out my new asset [uDocumentGenerator](https://github.com/GreatArcStudios/uDocumentGenerator)
2 |
3 | 
4 | ### Setup
5 | Just drag the pause menu prefab from the prefab folder into your scene, and then bring it into view by editing the x value of the PREFAB to 0 , y to 0 and Z to 0.
6 | ### Updating
7 | Completely delete the pause menu **folder** and install the new version.
8 |
9 | If you have a custom prefab or manager you can always keep that version in a different folder and merge the changes from there.
10 |
11 | ### Things to note
12 | 1. Assign the main cam obj as the camera with your image effects like DOF and AO.
13 | 2. The docs are located here: https://github.com/GreatArcStudios/UnityPauseMenuDocs
14 | 3. **Special note for 5.4 and above:** you may ignore the _Coroutine Utlities_ folder and or update the script due to Unity 5.4's (and above) addition of a [WaitForSecondsRealTime](https://docs.unity3d.com/ScriptReference/WaitForSecondsRealtime.html) method.
15 |
16 | ### Joystick/Controller support
17 | Using a joystick/controller should work fine. Just remeber to change the highlighted dropdown to Joystick.
18 | 
19 |
20 | ### Enabling pause blur
21 | First, make sure you have the unity image effects package. Then follow the next few steps.
22 |
23 | Uncomment the following variable declarations found starting at line ***270***
24 | ```csharp
25 | //Blur Variables
26 | //Blur Effect Script (using the standard image effects package)
27 | public Blur blurEffect;
28 | //Blur Effect Shader (should be the one that came with the package)
29 | public Shader blurEffectShader;
30 | //Boolean for if the blur effect was originally enabled
31 | public Boolean blurBool;
32 | ```
33 |
34 | Find and uncomment the following code found starting at line ***349***
35 | ```csharp
36 | //set the blur boolean to false;
37 | blurBool = false;
38 | //Add the blur effect
39 | mainCamObj.AddComponent(typeof(Blur));
40 | blurEffect = (Blur)mainCamObj.GetComponent(typeof(Blur));
41 | blurEffect.blurShader = blurEffectShader;
42 | blurEffect.enabled = false;
43 | ```
44 |
45 | Uncomment the following code found starting at line ***382***
46 | ```csharp
47 | if (blurBool == false)
48 | {
49 | blurEffect.enabled = false;
50 | }
51 | else
52 | {
53 | //if you want to add in your own stuff do so here
54 | return;
55 | }
56 | ```
57 |
58 | Uncomment the following code found starting at line ***465*** .
59 | ```csharp
60 | if (blurBool == false)
61 | {
62 | blurEffect.enabled = true;
63 | }
64 | ```
65 | And that's it. Just a few steps to enable a blury background on your pause menu!
66 |
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