├── .gitattributes ├── CODE_OF_CONDUCT.md ├── LICENSE ├── Pause Menu Assetstore ├── .gitignore ├── .vs │ └── Pause Menu Assetstore │ │ └── v14 │ │ └── .suo ├── Assets │ ├── Editor.meta │ ├── Editor │ │ └── Doxygen.meta │ ├── Pause Menu Assets.meta │ └── Pause Menu Assets │ │ ├── Animation.meta │ │ ├── Animation │ │ ├── Audio Idle.anim │ │ ├── Audio Idle.anim.meta │ │ ├── Audio Panel.anim │ │ ├── Audio Panel.anim.meta │ │ ├── Audio Panel.controller │ │ ├── Audio Panel.controller.meta │ │ ├── Credits Panel Out.anim │ │ ├── Credits Panel Out.anim.meta │ │ ├── Credits Panel.controller │ │ ├── Credits Panel.controller.meta │ │ ├── Quit Button.controller │ │ ├── Quit Button.controller.meta │ │ ├── Quit Panel.controller │ │ ├── Quit Panel.controller.meta │ │ ├── Quit.controller │ │ ├── Quit.controller.meta │ │ ├── QuitPanelIn.anim │ │ ├── QuitPanelIn.anim.meta │ │ ├── Video Panel.controller │ │ ├── Video Panel.controller.meta │ │ ├── Video in.anim │ │ └── Video in.anim.meta │ │ ├── Art.meta │ │ ├── Art │ │ ├── Backgrounds.meta │ │ ├── Backgrounds │ │ │ ├── Label Background.png │ │ │ └── Label Background.png.meta │ │ ├── Button.meta │ │ ├── Button │ │ │ ├── Button Style 1.meta │ │ │ ├── Button Style 1 │ │ │ │ ├── Button click blue .png │ │ │ │ ├── Button click blue .png.meta │ │ │ │ ├── Button click blue.png │ │ │ │ ├── Button click blue.png.meta │ │ │ │ ├── Button click red 1.png │ │ │ │ ├── Button click red 1.png.meta │ │ │ │ ├── Button click red 2.png │ │ │ │ ├── Button click red 2.png.meta │ │ │ │ ├── Button click red.png │ │ │ │ ├── Button click red.png.meta │ │ │ │ ├── Button hover blue.png │ │ │ │ ├── Button hover blue.png.meta │ │ │ │ ├── Button hover red.png │ │ │ │ ├── Button hover red.png.meta │ │ │ │ ├── Button hover.png │ │ │ │ ├── Button hover.png.meta │ │ │ │ ├── Button idle 1.png │ │ │ │ ├── Button idle 1.png.meta │ │ │ │ ├── Button idle 2.png │ │ │ │ ├── Button idle 2.png.meta │ │ │ │ ├── Button idle.png │ │ │ │ ├── Button idle.png.meta │ │ │ │ ├── PMenu Button Simple.png │ │ │ │ └── PMenu Button Simple.png.meta │ │ │ ├── Button Style 2.meta │ │ │ ├── Button Style 2 │ │ │ │ ├── button style 2 clicked (1).png │ │ │ │ ├── button style 2 clicked (1).png.meta │ │ │ │ ├── button style 2 hover (1).png │ │ │ │ ├── button style 2 hover (1).png.meta │ │ │ │ ├── button style 2 idle (2).png │ │ │ │ └── button style 2 idle (2).png.meta │ │ │ ├── Button Style 3.meta │ │ │ └── Button Style 3 │ │ │ │ ├── Button lines idle 1.png │ │ │ │ ├── Button lines idle 1.png.meta │ │ │ │ ├── Button style 3 clicked.png │ │ │ │ ├── Button style 3 clicked.png.meta │ │ │ │ ├── Button style 3 hover.png │ │ │ │ ├── Button style 3 hover.png.meta │ │ │ │ ├── Button style 3 idle transparent.png │ │ │ │ └── Button style 3 idle transparent.png.meta │ │ ├── Scrollbar.meta │ │ ├── Scrollbar │ │ │ ├── Scrollbar 1.png │ │ │ ├── Scrollbar 1.png.meta │ │ │ ├── Scrollbar handle.png │ │ │ ├── Scrollbar handle.png.meta │ │ │ ├── Scrollbar.png │ │ │ └── Scrollbar.png.meta │ │ ├── Ui elements.meta │ │ └── Ui elements │ │ │ ├── Divider.png │ │ │ └── Divider.png.meta │ │ ├── Fonts.meta │ │ ├── Fonts │ │ ├── exo.meta │ │ ├── exo │ │ │ ├── Exo-Black.otf │ │ │ ├── Exo-Black.otf.meta │ │ │ ├── Exo-BlackItalic.otf │ │ │ ├── Exo-BlackItalic.otf.meta │ │ │ ├── Exo-Bold.otf │ │ │ ├── Exo-Bold.otf.meta │ │ │ ├── Exo-BoldItalic.otf │ │ │ ├── Exo-BoldItalic.otf.meta │ │ │ ├── Exo-ExtraBold.otf │ │ │ ├── Exo-ExtraBold.otf.meta │ │ │ ├── Exo-ExtraBoldItalic.otf │ │ │ ├── Exo-ExtraBoldItalic.otf.meta │ │ │ ├── Exo-ExtraLight.otf │ │ │ ├── Exo-ExtraLight.otf.meta │ │ │ ├── Exo-ExtraLightItalic.otf │ │ │ ├── Exo-ExtraLightItalic.otf.meta │ │ │ ├── Exo-Italic.otf │ │ │ ├── Exo-Italic.otf.meta │ │ │ ├── Exo-Light.otf │ │ │ ├── Exo-Light.otf.meta │ │ │ ├── Exo-LightItalic.otf │ │ │ ├── Exo-LightItalic.otf.meta │ │ │ ├── Exo-Medium.otf │ │ │ ├── Exo-Medium.otf.meta │ │ │ ├── Exo-MediumItalic.otf │ │ │ ├── Exo-MediumItalic.otf.meta │ │ │ ├── Exo-Regular.otf │ │ │ ├── Exo-Regular.otf.meta │ │ │ ├── Exo-SemiBold.otf │ │ │ ├── Exo-SemiBold.otf.meta │ │ │ ├── Exo-SemiBoldItalic.otf │ │ │ ├── Exo-SemiBoldItalic.otf.meta │ │ │ ├── Exo-Thin.otf │ │ │ ├── Exo-Thin.otf.meta │ │ │ ├── Exo-ThinItalic.otf │ │ │ ├── Exo-ThinItalic.otf.meta │ │ │ ├── SIL Open Font License.txt │ │ │ └── SIL Open Font License.txt.meta │ │ ├── open-sans.meta │ │ └── open-sans │ │ │ ├── Apache License.txt │ │ │ ├── Apache License.txt.meta │ │ │ ├── OpenSans-Bold.ttf │ │ │ ├── OpenSans-Bold.ttf.meta │ │ │ ├── OpenSans-BoldItalic.ttf │ │ │ ├── OpenSans-BoldItalic.ttf.meta │ │ │ ├── OpenSans-ExtraBold.ttf │ │ │ ├── OpenSans-ExtraBold.ttf.meta │ │ │ ├── OpenSans-ExtraBoldItalic.ttf │ │ │ ├── OpenSans-ExtraBoldItalic.ttf.meta │ │ │ ├── OpenSans-Italic.ttf │ │ │ ├── OpenSans-Italic.ttf.meta │ │ │ ├── OpenSans-Light.ttf │ │ │ ├── OpenSans-Light.ttf.meta │ │ │ ├── OpenSans-LightItalic.ttf │ │ │ ├── OpenSans-LightItalic.ttf.meta │ │ │ ├── OpenSans-Regular.ttf │ │ │ ├── OpenSans-Regular.ttf.meta │ │ │ ├── OpenSans-Semibold.ttf │ │ │ ├── OpenSans-Semibold.ttf.meta │ │ │ ├── OpenSans-SemiboldItalic.ttf │ │ │ └── OpenSans-SemiboldItalic.ttf.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── UI Mat.mat │ │ └── UI Mat.mat.meta │ │ ├── Pausemenu.unity │ │ ├── Pausemenu.unity.meta │ │ ├── Prefab.meta │ │ ├── Prefab │ │ ├── Pause Menu Scene.prefab │ │ ├── Pause Menu Scene.prefab.meta │ │ ├── Pause Menu.prefab │ │ └── Pause Menu.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── Pausemenu.meta │ │ ├── Pausemenu │ │ │ ├── PauseManager.cs │ │ │ ├── PauseManager.cs.meta │ │ │ ├── SaveSettings.cs │ │ │ └── SaveSettings.cs.meta │ │ ├── Utlities.meta │ │ └── Utlities │ │ │ ├── CoroutineUtlities.cs │ │ │ ├── CoroutineUtlities.cs.meta │ │ │ ├── PopulateUI.cs │ │ │ ├── PopulateUI.cs.meta │ │ │ ├── Rotate.cs │ │ │ └── Rotate.cs.meta │ │ ├── jun1816-1.0R Docs.zip │ │ └── jun1816-1.0R Docs.zip.meta ├── LICENSE.txt ├── Pause Menu Assetstore.CSharp.Editor.csproj ├── Pause Menu Assetstore.CSharp.csproj ├── Pause Menu Assetstore.sln ├── Pausemenu.jun1816-1.0Hotfix.unitypackage ├── Pausemenu.jun1816-1.0R.unitypackage └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityAdsSettings.asset │ └── UnityConnectSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | .png filter=lfs diff=lfs merge=lfs -text 2 | .ttf filter=lfs diff=lfs merge=lfs -text 3 | .otf filter=lfs diff=lfs merge=lfs -text 4 | -------------------------------------------------------------------------------- /CODE_OF_CONDUCT.md: -------------------------------------------------------------------------------- 1 | # Contributor Covenant Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation. 6 | 7 | ## Our Standards 8 | 9 | Examples of behavior that contributes to creating a positive environment include: 10 | 11 | * Using welcoming and inclusive language 12 | * Being respectful of differing viewpoints and experiences 13 | * Gracefully accepting constructive criticism 14 | * Focusing on what is best for the community 15 | * Showing empathy towards other community members 16 | 17 | Examples of unacceptable behavior by participants include: 18 | 19 | * The use of sexualized language or imagery and unwelcome sexual attention or advances 20 | * Trolling, insulting/derogatory comments, and personal or political attacks 21 | * Public or private harassment 22 | * Publishing others' private information, such as a physical or electronic address, without explicit permission 23 | * Other conduct which could reasonably be considered inappropriate in a professional setting 24 | 25 | ## Our Responsibilities 26 | 27 | Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior. 28 | 29 | Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful. 30 | 31 | ## Scope 32 | 33 | This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers. 34 | 35 | ## Enforcement 36 | 37 | Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at ericz2241@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately. 38 | 39 | Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership. 40 | 41 | ## Attribution 42 | 43 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version] 44 | 45 | [homepage]: http://contributor-covenant.org 46 | [version]: http://contributor-covenant.org/version/1/4/ 47 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2016 Eric Zhu 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | /Assets/Demigiant* 8 | /Assets/ConsolE* 9 | /Assets/unity-ui-extensions* 10 | /Assets/Standard Assets/* 11 | /Assets/StandardAssets/* 12 | /Assets/SVG Importer/* 13 | 14 | # Autogenerated VS/MD solution and project files 15 | ExportedObj/ 16 | *.csproj 17 | *.unityproj 18 | *.sln 19 | *.suo 20 | *.tmp 21 | *.user 22 | *.userprefs 23 | *.pidb 24 | *.booproj 25 | *.svd 26 | 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/.vs/Pause Menu Assetstore/v14/.suo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GreatArcStudios/unitypausemenu/89a3dd9b95f223e38f948152e35f0547343b516f/Pause Menu Assetstore/.vs/Pause Menu Assetstore/v14/.suo -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84667e58f1f6fc840a7d0883bda485f8 3 | folderAsset: yes 4 | timeCreated: 1479057767 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Pause 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Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/Exo-Thin.otf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GreatArcStudios/unitypausemenu/89a3dd9b95f223e38f948152e35f0547343b516f/Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/Exo-Thin.otf -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/Exo-Thin.otf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f81e3c8c31305174e943fa94f644aa95 3 | timeCreated: 1454211133 4 | licenseType: Free 5 | TrueTypeFontImporter: 6 | serializedVersion: 2 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 1 10 | characterPadding: 0 11 | includeFontData: 1 12 | use2xBehaviour: 0 13 | fontNames: [] 14 | fallbackFontReferences: [] 15 | customCharacters: 16 | fontRenderingMode: 0 17 | userData: 18 | assetBundleName: 19 | assetBundleVariant: 20 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/Exo-ThinItalic.otf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GreatArcStudios/unitypausemenu/89a3dd9b95f223e38f948152e35f0547343b516f/Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/Exo-ThinItalic.otf -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/Exo-ThinItalic.otf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 941f5f6147f793a43903335b6f6101c4 3 | timeCreated: 1454211133 4 | licenseType: Free 5 | TrueTypeFontImporter: 6 | serializedVersion: 2 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 1 10 | characterPadding: 0 11 | includeFontData: 1 12 | use2xBehaviour: 0 13 | fontNames: [] 14 | fallbackFontReferences: [] 15 | customCharacters: 16 | fontRenderingMode: 0 17 | userData: 18 | assetBundleName: 19 | assetBundleVariant: 20 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/SIL Open Font License.txt: -------------------------------------------------------------------------------- 1 | Copyright (c) 2011 Natanael Gama (exo@ndiscovered.com), with Reserved Font Name "Exo" 2 | 3 | This Font Software is licensed under the SIL Open Font License, Version 1.1. 4 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL 5 | 6 | ----------------------------------------------------------- 7 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 8 | ----------------------------------------------------------- 9 | 10 | PREAMBLE 11 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. 12 | 13 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. 14 | 15 | DEFINITIONS 16 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. 17 | 18 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s). 19 | 20 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). 21 | 22 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. 23 | 24 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. 25 | 26 | PERMISSION & CONDITIONS 27 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 28 | 29 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 30 | 31 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 32 | 33 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 34 | 35 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 36 | 37 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. 38 | 39 | TERMINATION 40 | This license becomes null and void if any of the above conditions are not met. 41 | 42 | DISCLAIMER 43 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/exo/SIL Open Font License.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d8f10fa961746541a66cbb4bd44ad62 3 | timeCreated: 1454211133 4 | licenseType: Free 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/open-sans.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 016bebb08d5924f4292512fb1d6b44ef 3 | folderAsset: yes 4 | timeCreated: 1454725009 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Fonts/open-sans/Apache License.txt: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc90e0aa039d3954f8de2dea80c6ed76 3 | timeCreated: 1454197935 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Prefab/Pause Menu.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 861b75cfe59c43d45bdc2d2a2b73b221 3 | timeCreated: 1454197944 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a9c314541b1647499d176004b350731 3 | folderAsset: yes 4 | timeCreated: 1454197912 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Pausemenu.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c897e45562eaeb842a4fbef2611126a9 3 | folderAsset: yes 4 | timeCreated: 1454780917 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Pausemenu/PauseManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: edc997a6468b3484fb1dc2380fa842f7 3 | timeCreated: 1455665918 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Pausemenu/SaveSettings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using UnityEngine; 4 | /// 5 | /// Copyright (c) 2016 Eric Zhu 6 | /// 7 | namespace GreatArcStudios 8 | { 9 | [System.Serializable] 10 | public class SaveSettings 11 | { 12 | /// 13 | /// Change the file name if something else floats your boat 14 | /// 15 | public string FileName = "GameSettings.json"; 16 | /// 17 | /// Music volume 18 | /// 19 | public float MusicVolume; 20 | /// 21 | /// Effects volume 22 | /// 23 | public float EffectsVolume; 24 | /// 25 | /// Master volume 26 | /// 27 | public float MasterVolume; 28 | /// 29 | /// Shadow Distance 30 | /// 31 | public float ShadowDistIni; 32 | /// 33 | /// Render distance 34 | /// 35 | public float RenderDistIni; 36 | /// 37 | /// MSAA quality 38 | /// 39 | public float AaQualIni; 40 | /// 41 | /// Density 42 | /// 43 | public float DensityIni; 44 | /// 45 | /// Terrain trees rendered as meshes amount 46 | /// 47 | public float TreeMeshAmtIni; 48 | /// 49 | /// Camera FOV 50 | /// 51 | public float FovIni; 52 | /// 53 | /// Terrain heightmap quality 54 | /// 55 | public float TerrainHeightMapLod; 56 | public int MsaaIni; 57 | /// 58 | /// VSync settings 59 | /// 60 | public int VsyncIni; 61 | /// 62 | /// Texture quality 63 | /// 64 | public int TextureLimit; 65 | /// 66 | /// Quality preset 67 | /// 68 | public int CurQualityLevel; 69 | /// 70 | /// Shadwo Cascade 71 | /// 72 | public int LastShadowCascade; 73 | /// 74 | /// Aniso texture level 75 | /// 76 | public int AnisoLevel; 77 | /// 78 | /// AO on or off 79 | /// 80 | public bool AoBool; 81 | /// 82 | /// DOF on or off 83 | /// 84 | public bool DofBool; 85 | /// 86 | /// Use simple terrain or high quality terrain ie: RTP. 87 | /// 88 | public bool UseSimpleTerrain; 89 | /// 90 | /// Is the game in fullscreen 91 | /// 92 | public bool FullscreenBool; 93 | /// 94 | /// Resolution heigh 95 | /// 96 | public int ResHeight; 97 | /// 98 | /// Resolution Width 99 | /// 100 | public int ResWidth; 101 | 102 | /// 103 | /// Read the game settings from the file 104 | /// 105 | public void LoadGameSettings() 106 | { 107 | String readString = File.ReadAllText(Application.persistentDataPath + "/" + FileName); 108 | JsonUtility.FromJsonOverwrite(readString, this); 109 | QualitySettings.antiAliasing = (int)AaQualIni; 110 | PauseManager.DensityIni = DensityIni; 111 | QualitySettings.shadowDistance = ShadowDistIni; 112 | PauseManager.MainCamShared.farClipPlane = RenderDistIni; 113 | PauseManager.TreeMeshAmtIni = TreeMeshAmtIni; 114 | PauseManager.MainCamShared.fieldOfView = FovIni; 115 | QualitySettings.antiAliasing = MsaaIni; 116 | QualitySettings.vSyncCount = VsyncIni; 117 | PauseManager.LastTexLimit = TextureLimit; 118 | QualitySettings.masterTextureLimit = TextureLimit; 119 | AudioListener.volume = MasterVolume; 120 | PauseManager.LastAudioMult = EffectsVolume; 121 | PauseManager.LastMusicMult = MusicVolume; 122 | PauseManager.DofBool = DofBool; 123 | PauseManager.AoBool = AoBool; 124 | QualitySettings.SetQualityLevel(CurQualityLevel); 125 | QualitySettings.shadowCascades = LastShadowCascade; 126 | //Temp solution for recent resoultion problems 127 | //Screen.SetResolution(resWidth, resHeight, fullscreenBool); 128 | if (AnisoLevel == 0) 129 | { 130 | QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable; 131 | } 132 | else if (AnisoLevel == 1) 133 | { 134 | QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable; 135 | } 136 | else if (AnisoLevel == 2) 137 | { 138 | QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable; 139 | } 140 | try 141 | { 142 | if (UseSimpleTerrain) 143 | { 144 | PauseManager.ReadTerrain.heightmapMaximumLOD = (int)TerrainHeightMapLod; 145 | } 146 | else 147 | { 148 | PauseManager.ReadSimpleTerrain.heightmapMaximumLOD = (int)TerrainHeightMapLod; 149 | } 150 | PauseManager.ReadUseSimpleTerrain = UseSimpleTerrain; 151 | } 152 | catch 153 | { 154 | Debug.Log("Cannot read terain heightmap LOD because the terrain was not assigned."); 155 | } 156 | } 157 | 158 | 159 | 160 | /// 161 | /// Get the quality/music settings before saving 162 | /// 163 | public void SaveGameSettings() 164 | { 165 | string jsonString; 166 | if (File.Exists(Application.persistentDataPath + "/" + FileName)) 167 | { 168 | File.Delete(Application.persistentDataPath + "/" + FileName); 169 | } 170 | AaQualIni = QualitySettings.antiAliasing; 171 | DensityIni = PauseManager.DensityIni; 172 | ShadowDistIni = PauseManager.ShadowDistIni; 173 | RenderDistIni = PauseManager.MainCamShared.farClipPlane; 174 | TreeMeshAmtIni = PauseManager.TreeMeshAmtIni; 175 | FovIni = PauseManager.MainCamShared.fieldOfView; 176 | MsaaIni = QualitySettings.antiAliasing; 177 | VsyncIni = PauseManager.VsyncIni; 178 | TextureLimit = PauseManager.LastTexLimit; 179 | MasterVolume = PauseManager.BeforeMaster; 180 | EffectsVolume = PauseManager.LastAudioMult; 181 | MusicVolume = PauseManager.LastMusicMult; 182 | AoBool = PauseManager.AoBool; 183 | DofBool = PauseManager.DofBool; 184 | CurQualityLevel = QualitySettings.GetQualityLevel(); 185 | LastShadowCascade = PauseManager.LastShadowCascade; 186 | //Temp solution for recent resoultion problems 187 | //resHeight = Screen.height; 188 | //resWidth = Screen.width; 189 | //fullscreenBool = Screen.fullScreen; 190 | if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.Disable) 191 | { 192 | AnisoLevel = 0; 193 | } 194 | else if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.ForceEnable) 195 | { 196 | AnisoLevel = 1; 197 | } 198 | else if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.Enable) 199 | { 200 | AnisoLevel = 2; 201 | } 202 | try 203 | { 204 | if (PauseManager.ReadUseSimpleTerrain) 205 | { 206 | TerrainHeightMapLod = PauseManager.ReadTerrain.heightmapMaximumLOD; 207 | } 208 | else 209 | { 210 | TerrainHeightMapLod = PauseManager.ReadSimpleTerrain.heightmapMaximumLOD; 211 | } 212 | } 213 | catch 214 | { 215 | Debug.Log("Cannot save terain heightmap LOD because the terrain was not assigned."); 216 | } 217 | UseSimpleTerrain = PauseManager.ReadUseSimpleTerrain; 218 | jsonString = JsonUtility.ToJson(this); 219 | Debug.Log(jsonString); 220 | File.WriteAllText(Application.persistentDataPath + "/" + FileName, jsonString); 221 | } 222 | 223 | 224 | } 225 | } -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Pausemenu/SaveSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ff1f9d1244cd7249b0602722ab4dfad 3 | timeCreated: 1461014551 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1089c542ab1daf45bfa0a6ca16d40ce 3 | folderAsset: yes 4 | timeCreated: 1454216022 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/CoroutineUtlities.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | /// 4 | /// Provided by http://rontavstudio.com/use-coroutines-independent-timescale-unity-3d/. Used for running coroutines when the time scale is 0. 5 | /// 6 | 7 | public static class CoroutineUtilities 8 | { 9 | public static IEnumerator WaitForRealTime(float delay) 10 | { 11 | while (true) 12 | { 13 | float pauseEndTime = Time.realtimeSinceStartup + delay; 14 | while (Time.realtimeSinceStartup < pauseEndTime) 15 | { 16 | yield return 0; 17 | } 18 | break; 19 | } 20 | } 21 | 22 | } 23 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/CoroutineUtlities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ee6a2f4691b15ae4fbda7970c9064aba 3 | timeCreated: 1454216032 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/PopulateUI.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | /// 5 | /// Copyright (c) 2016 Eric Zhu 6 | /// 7 | namespace GreatArcStudios 8 | { 9 | 10 | public class PopulateUi : MonoBehaviour 11 | { 12 | public Transform ParentPanel; 13 | public GameObject PopulatePrefab; 14 | public float BorderY; 15 | public bool ChangeControls; 16 | public Text ControlName; 17 | public Text ControlButton; 18 | private string[] _keys = { "backspace", 19 | "delete", 20 | "tab", 21 | "clear", 22 | "return", 23 | "pause", 24 | "escape", 25 | "space", 26 | "up", 27 | "down", 28 | "right", 29 | "left", 30 | "insert", 31 | "home", 32 | "end", 33 | "page up", 34 | "page down", 35 | "f1", 36 | "f2", 37 | "f3", 38 | "f4", 39 | "f5", 40 | "f6", 41 | "f7", 42 | "f8", 43 | "f9", 44 | "f10", 45 | "f11", 46 | "f12", 47 | "f13", 48 | "f14", 49 | "f15", 50 | "0", 51 | "1", 52 | "2", 53 | "3", 54 | "4", 55 | "5", 56 | "6", 57 | "7", 58 | "8", 59 | "9", 60 | "!", 61 | "\"", 62 | "#", 63 | "$", 64 | "&", 65 | "'", 66 | "(", 67 | ")", 68 | "*", 69 | "+", 70 | ",", 71 | "-", 72 | ".", 73 | "/", 74 | ":", 75 | ";", 76 | "<", 77 | "=", 78 | ">", 79 | "?", 80 | "@", 81 | "[", 82 | "\\", 83 | "]", 84 | "^", 85 | "_", 86 | "`", 87 | "a", 88 | "b", 89 | "c", 90 | "d", 91 | "e", 92 | "f", 93 | "g", 94 | "h", 95 | "i", 96 | "j", 97 | "k", 98 | "l", 99 | "m", 100 | "n", 101 | "o", 102 | "p", 103 | "q", 104 | "r", 105 | "s", 106 | "t", 107 | "u", 108 | "v", 109 | "w", 110 | "x", 111 | "y", 112 | "z", 113 | "numlock", 114 | "caps lock", 115 | "scroll lock", 116 | "right shift", 117 | "left shift", 118 | "right ctrl", 119 | "left ctrl", 120 | "right alt", 121 | "left alt" }; 122 | // Populate panel 123 | void Start() 124 | { 125 | if (ChangeControls) 126 | { 127 | //Iterate thorugh list of controls 128 | for(int i =0; i < _keys.Length; i++) 129 | { 130 | 131 | } 132 | //If it matches instance a new prefab 133 | } 134 | } 135 | 136 | public void ClickButton() 137 | { 138 | 139 | } 140 | } 141 | } -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/PopulateUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98fbdf4664b95f247804a9a9b99bca4d 3 | timeCreated: 1466426316 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/Rotate.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | /// 4 | /// Copyright (c) 2016 Eric Zhu. 5 | /// 6 | namespace GreatArcStudios 7 | { 8 | /// 9 | /// This script is used for rotating a cube around in the demo. 10 | /// 11 | 12 | public class Rotate : MonoBehaviour 13 | { 14 | public int X =5; 15 | public int Y =3 ; 16 | public int Z = 5; 17 | 18 | // Update is called once per frame 19 | /// 20 | /// Rotate the cube 21 | /// 22 | public void Update() 23 | { 24 | transform.Rotate(Vector3.right, X*Time.deltaTime); 25 | transform.Rotate(Vector3.up, Y * Time.deltaTime); 26 | transform.Rotate(Vector3.down, Z * Time.deltaTime); 27 | } 28 | } 29 | } 30 | 31 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/Rotate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18e9cb462273b0c42baf948c7dd388d2 3 | timeCreated: 1455665689 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/jun1816-1.0R Docs.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GreatArcStudios/unitypausemenu/89a3dd9b95f223e38f948152e35f0547343b516f/Pause Menu Assetstore/Assets/Pause Menu Assets/jun1816-1.0R Docs.zip -------------------------------------------------------------------------------- /Pause Menu Assetstore/Assets/Pause Menu Assets/jun1816-1.0R Docs.zip.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2eb414094aae07b49a2325437256e211 3 | timeCreated: 1466262996 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/LICENSE.txt: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2016 Eric Zhu 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Pause Menu Assetstore/Pause Menu Assetstore.CSharp.Editor.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {7A3A809B-4320-5FFC-910B-6D400CFCFAF6} 9 | Library 10 | Assembly-CSharp-Editor 11 | 512 12 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 13 | .NETFramework 14 | v3.5 15 | Unity Full v3.5 16 | 17 | Editor:5 18 | StandaloneWindows:5 19 | 5.3.2f1 20 | 21 | 4 22 | 23 | 24 | pdbonly 25 | false 26 | Temp\UnityVS_bin\Debug\ 27 | Temp\UnityVS_obj\Debug\ 28 | prompt 29 | 4 30 | DEBUG;TRACE;UNITY_5_3_2;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN 31 | false 32 | 33 | 34 | pdbonly 35 | false 36 | Temp\UnityVS_bin\Release\ 37 | Temp\UnityVS_obj\Release\ 38 | prompt 39 | 4 40 | TRACE;UNITY_5_3_2;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN 41 | false 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | Library\UnityAssemblies\UnityEngine.dll 54 | 55 | 56 | Library\UnityAssemblies\UnityEditor.dll 57 | 58 | 59 | Library\UnityAssemblies\UnityEditor.Advertisements.dll 60 | 61 | 62 | Library\UnityAssemblies\nunit.framework.dll 63 | 64 | 65 | Library\UnityAssemblies\UnityEditor.EditorTestsRunner.dll 66 | 67 | 68 | Library\UnityAssemblies\UnityEngine.UI.dll 69 | 70 | 71 | Library\UnityAssemblies\UnityEditor.UI.dll 72 | 73 | 74 | Library\UnityAssemblies\UnityEngine.Networking.dll 75 | 76 | 77 | Library\UnityAssemblies\UnityEditor.Networking.dll 78 | 79 | 80 | Library\UnityAssemblies\UnityEditor.TreeEditor.dll 81 | 82 | 83 | Library\UnityAssemblies\UnityEditor.Graphs.dll 84 | 85 | 86 | Library\UnityAssemblies\UnityEditor.WebGL.Extensions.dll 87 | 88 | 89 | Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll 90 | 91 | 92 | Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll 93 | 94 | 95 | Assets\AssetStoreTools\Editor\AssetStoreToolsExtra.dll 96 | 97 | 98 | Assets\AssetStoreTools\Editor\AssetStoreTools.dll 99 | 100 | 101 | 102 | 103 | {2429A984-1708-47B3-078A-66BD8EC658BE} 104 | Pause Menu Assetstore.CSharp 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Pause Menu Assetstore.CSharp.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {2429A984-1708-47B3-078A-66BD8EC658BE} 9 | Library 10 | Assembly-CSharp 11 | 512 12 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 13 | .NETFramework 14 | v3.5 15 | Unity Full v3.5 16 | 17 | Game:1 18 | StandaloneWindows:5 19 | 5.4.2f2 20 | 21 | 4 22 | 23 | 24 | pdbonly 25 | false 26 | Temp\UnityVS_bin\Debug\ 27 | Temp\UnityVS_obj\Debug\ 28 | prompt 29 | 4 30 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_2;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU 31 | false 32 | 33 | 34 | pdbonly 35 | false 36 | Temp\UnityVS_bin\Release\ 37 | Temp\UnityVS_obj\Release\ 38 | prompt 39 | 4 40 | TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_2;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU 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Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {2429A984-1708-47B3-078A-66BD8EC658BE}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/Pausemenu.jun1816-1.0Hotfix.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GreatArcStudios/unitypausemenu/89a3dd9b95f223e38f948152e35f0547343b516f/Pause Menu Assetstore/Pausemenu.jun1816-1.0Hotfix.unitypackage 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31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!292 &1 4 | UnityAdsSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_EnabledPlatforms: 4294967295 10 | m_IosGameId: 11 | m_AndroidGameId: 12 | -------------------------------------------------------------------------------- /Pause Menu Assetstore/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | CrashReportingSettings: 11 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 12 | m_Enabled: 0 13 | UnityPurchasingSettings: 14 | m_Enabled: 0 15 | m_TestMode: 0 16 | UnityAnalyticsSettings: 17 | m_Enabled: 0 18 | m_InitializeOnStartup: 1 19 | m_TestMode: 0 20 | m_TestEventUrl: 21 | m_TestConfigUrl: 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ### Unrelated request: please check out my new asset [uDocumentGenerator](https://github.com/GreatArcStudios/uDocumentGenerator) 2 | 3 | ![alt text](http://i.imgur.com/QvaVqvN.png) 4 | ### Setup 5 | Just drag the pause menu prefab from the prefab folder into your scene, and then bring it into view by editing the x value of the PREFAB to 0 , y to 0 and Z to 0. 6 | ### Updating 7 | Completely delete the pause menu **folder** and install the new version. 8 | 9 | If you have a custom prefab or manager you can always keep that version in a different folder and merge the changes from there. 10 | 11 | ### Things to note 12 | 1. Assign the main cam obj as the camera with your image effects like DOF and AO. 13 | 2. The docs are located here: https://github.com/GreatArcStudios/UnityPauseMenuDocs 14 | 3. **Special note for 5.4 and above:** you may ignore the _Coroutine Utlities_ folder and or update the script due to Unity 5.4's (and above) addition of a [WaitForSecondsRealTime](https://docs.unity3d.com/ScriptReference/WaitForSecondsRealtime.html) method. 15 | 16 | ### Joystick/Controller support 17 | Using a joystick/controller should work fine. Just remeber to change the highlighted dropdown to Joystick. 18 | ![alt text](http://i.imgur.com/Pf7poMk.png) 19 | 20 | ### Enabling pause blur 21 | First, make sure you have the unity image effects package. Then follow the next few steps. 22 | 23 | Uncomment the following variable declarations found starting at line ***270*** 24 | ```csharp 25 | //Blur Variables 26 | //Blur Effect Script (using the standard image effects package) 27 | public Blur blurEffect; 28 | //Blur Effect Shader (should be the one that came with the package) 29 | public Shader blurEffectShader; 30 | //Boolean for if the blur effect was originally enabled 31 | public Boolean blurBool; 32 | ``` 33 | 34 | Find and uncomment the following code found starting at line ***349*** 35 | ```csharp 36 | //set the blur boolean to false; 37 | blurBool = false; 38 | //Add the blur effect 39 | mainCamObj.AddComponent(typeof(Blur)); 40 | blurEffect = (Blur)mainCamObj.GetComponent(typeof(Blur)); 41 | blurEffect.blurShader = blurEffectShader; 42 | blurEffect.enabled = false; 43 | ``` 44 | 45 | Uncomment the following code found starting at line ***382*** 46 | ```csharp 47 | if (blurBool == false) 48 | { 49 | blurEffect.enabled = false; 50 | } 51 | else 52 | { 53 | //if you want to add in your own stuff do so here 54 | return; 55 | } 56 | ``` 57 | 58 | Uncomment the following code found starting at line ***465*** . 59 | ```csharp 60 | if (blurBool == false) 61 | { 62 | blurEffect.enabled = true; 63 | } 64 | ``` 65 | And that's it. Just a few steps to enable a blury background on your pause menu! 66 | --------------------------------------------------------------------------------