├── .vscode ├── c_cpp_properties.json ├── launch.json ├── settings.json └── tasks.json ├── Builds ├── Linux_Build │ └── engine └── Win_Build │ ├── Fonts │ ├── Andy Bold.ttf │ └── OpenSans-Regular.ttf │ ├── OpenAL32.dll │ ├── SDL2.dll │ ├── SDL2_image.dll │ ├── SDL2_ttf.dll │ ├── SDL2main.lib │ ├── Terraria OpenGL.exe │ ├── glew32.dll │ ├── glew32mx.dll │ ├── glu32.dll │ ├── images │ ├── Player-Falling-L.png │ ├── Player-Falling-R.png │ ├── Player-Idle-L.png │ ├── Player-Idle-R.png │ ├── Player-Use-1-L.png │ ├── Player-Use-1-R.png │ ├── Player-Use-2-L.png │ ├── Player-Use-2-R.png │ ├── Player-Use-3-L.png │ ├── Player-Use-3-R.png │ ├── Player-Use-4-L.png │ ├── Player-Use-4-R.png │ ├── Player-Walk-1-L.png │ ├── Player-Walk-1-R.png │ ├── Player-Walk-10-L.png │ ├── Player-Walk-10-R.png │ ├── Player-Walk-11-L.png │ ├── Player-Walk-11-R.png │ ├── Player-Walk-12-L.png │ ├── Player-Walk-12-R.png │ ├── Player-Walk-13-L.png │ ├── Player-Walk-13-R.png │ ├── Player-Walk-2-L.png │ ├── Player-Walk-2-R.png │ ├── Player-Walk-3-L.png │ ├── Player-Walk-3-R.png │ ├── Player-Walk-4-L.png │ ├── Player-Walk-4-R.png │ ├── Player-Walk-5-L.png │ ├── Player-Walk-5-R.png │ ├── Player-Walk-6-L.png │ ├── Player-Walk-6-R.png │ ├── Player-Walk-7-L.png │ ├── Player-Walk-7-R.png │ ├── Player-Walk-8-L.png │ ├── Player-Walk-8-R.png │ ├── Player-Walk-9-L.png │ ├── Player-Walk-9-R.png │ ├── dirt-0000.png │ ├── dirt-000x.png │ ├── dirt-00x0.png │ ├── dirt-00xx.png │ ├── dirt-0x00.png │ ├── dirt-0x0x.png │ ├── dirt-0xx0.png │ ├── dirt-0xxx.png │ ├── dirt-wall-0x0x.png │ ├── dirt-wall-0xx0.png │ ├── dirt-wall-0xxx.png │ ├── dirt-wall-x00x.png │ ├── dirt-wall-x0x0.png │ ├── dirt-wall-x0xx.png │ ├── dirt-wall-xx0x1.png │ ├── dirt-wall-xx0x2.png │ ├── dirt-wall-xxx0.png │ ├── dirt-wall-xxxx1.png │ ├── dirt-wall-xxxx2.png │ ├── dirt-wall-xxxx3.png │ ├── dirt-x000.png │ ├── dirt-x00x.png │ ├── dirt-x0x0.png │ ├── dirt-x0xx.png │ ├── dirt-xx00.png │ ├── dirt-xx0x.png │ ├── dirt-xxx0.png │ ├── dirt-xxxx1.png │ ├── dirt-xxxx2.png │ ├── dirt-xxxx3.png │ ├── flora1.png │ ├── flora10.png │ ├── flora11.png │ ├── flora2.png │ ├── flora3.png │ ├── flora4.png │ ├── flora5.png │ ├── flora6.png │ ├── flora7.png │ ├── flora8.png │ ├── flora9.png │ ├── grass-0000.png │ ├── grass-000x.png │ ├── grass-00x0.png │ ├── grass-00xx.png │ ├── grass-0x00.png │ ├── grass-0x0x.png │ ├── grass-0xx0.png │ ├── grass-0xxx.png │ ├── grass-corner-0x0x.png │ ├── grass-corner-0xx0.png │ ├── grass-corner-x00x.png │ ├── grass-corner-x0x0.png │ ├── grass-x000.png │ ├── grass-x00x.png │ ├── grass-x0x0.png │ ├── grass-x0xx.png │ ├── grass-xx00.png │ ├── grass-xx0x1.png │ ├── grass-xx0x2.png │ ├── grass-xx0x3.png │ ├── grass-xxx0.png │ ├── grass-xxxx1.png │ ├── grass-xxxx2.png │ ├── grass-xxxx3.png │ ├── sky (2).png │ ├── sky (3).png │ ├── sky (4).png │ ├── sky (5).png │ ├── sky (6).png │ ├── sky (7).png │ ├── sky (8).png │ ├── sky.png │ ├── stone-0000.png │ ├── stone-000x.png │ ├── stone-00x0.png │ ├── stone-00xx.png │ ├── stone-0x00.png │ ├── stone-0x0x.png │ ├── stone-0xx0.png │ ├── stone-0xxx.png │ ├── stone-wall-0x0x.png │ ├── stone-wall-0xx0.png │ ├── stone-wall-0xxx.png │ ├── stone-wall-x00x.png │ ├── stone-wall-x0x0.png │ ├── stone-wall-x0xx.png │ ├── stone-wall-xx0x.png │ ├── stone-wall-xxx0.png │ ├── stone-wall-xxxx1.png │ ├── stone-wall-xxxx2.png │ ├── stone-wall-xxxx3.png │ ├── stone-x000.png │ ├── stone-x00x.png │ ├── stone-x0x0.png │ ├── stone-x0xx.png │ ├── stone-xx00.png │ ├── stone-xx0x1.png │ ├── stone-xx0x2.png │ ├── stone-xx0x3.png │ ├── stone-xxx0.png │ ├── stone-xxxx1.png │ ├── stone-xxxx2.png │ ├── stone-xxxx3.png │ ├── torch.png │ ├── tree-3.png │ ├── tree-4.png │ ├── tree-5.png │ ├── tree-b-both.png │ ├── tree-b-left.png │ ├── tree-b-right.png │ ├── tree-branch-left.png │ ├── tree-branch-right.png │ ├── tree-left-1.png │ ├── tree-left-2.png │ ├── tree-left-3.png │ ├── tree-r-both.png │ ├── tree-r-left.png │ ├── tree-r-right.png │ ├── tree-right-1.png │ ├── tree-right-2.png │ ├── tree-right-3.png │ ├── tree-root-left.png │ ├── tree-root-right.png │ ├── tree-top-1.png │ ├── tree-top-2.png │ ├── tree-top.png │ ├── wood-0000.png │ ├── wood-000x.png │ ├── wood-00x0.png │ ├── wood-00xx.png │ ├── wood-0x00.png │ ├── wood-0x0x.png │ ├── wood-0xx0.png │ ├── wood-0xxx.png │ ├── wood-plat-00.png │ ├── wood-plat-0x.png │ ├── wood-plat-x0.png │ ├── wood-plat-xx.png │ ├── wood-wall-0x0x.png │ ├── wood-wall-0xx0.png │ ├── wood-wall-0xxx.png │ ├── wood-wall-x00x.png │ ├── wood-wall-x0x0.png │ ├── wood-wall-x0xx.png │ ├── wood-wall-xx0x.png │ ├── wood-wall-xxx0.png │ ├── wood-wall-xxxx1.png │ ├── wood-wall-xxxx2.png │ ├── wood-wall-xxxx3.png │ ├── wood-x000.png │ ├── wood-x00x.png │ ├── wood-x0x0.png │ ├── wood-x0xx.png │ ├── wood-xx00.png │ ├── wood-xx0x1.png │ ├── wood-xx0x2.png │ ├── wood-xx0x3.png │ ├── wood-xxx0.png │ ├── wood-xxxx1.png │ ├── wood-xxxx2.png │ └── wood-xxxx3.png │ ├── libfreetype-6.dll │ ├── libgcc_s_dw2-1.dll │ ├── libjpeg-9.dll │ ├── libpng16-16.dll │ ├── libstdc++-6.dll │ ├── libtiff-5.dll │ ├── libwebp-4.dll │ └── zlib1.dll ├── Dependencies ├── bin │ ├── OpenAL32.dll │ ├── SDL2.dll │ ├── SDL2_image.dll │ ├── SDL2_ttf.dll │ ├── SDL2main.lib │ ├── glew32.dll │ ├── glew32mx.dll │ ├── glu32.dll │ ├── libfreetype-6.dll │ ├── libgcc_s_dw2-1.dll │ ├── libjpeg-9.dll │ ├── libpng16-16.dll │ ├── libstdc++-6.dll │ ├── libtiff-5.dll │ ├── libwebp-4.dll │ └── zlib1.dll ├── include │ ├── AL │ │ ├── al.h │ │ ├── alc.h │ │ ├── alext.h │ │ ├── efx-creative.h │ │ ├── efx-presets.h │ │ └── efx.h │ ├── Bullet-C-Api.h │ ├── BulletCollision │ │ ├── BroadphaseCollision │ │ │ ├── btAxisSweep3.h │ │ │ ├── btBroadphaseInterface.h │ │ │ ├── btBroadphaseProxy.h │ │ │ ├── btCollisionAlgorithm.h │ │ │ ├── btDbvt.h │ │ │ ├── btDbvtBroadphase.h │ │ │ ├── btDispatcher.h │ │ │ ├── btMultiSapBroadphase.h │ │ │ ├── btOverlappingPairCache.h │ │ │ ├── btOverlappingPairCallback.h │ │ │ ├── btQuantizedBvh.h │ │ │ └── btSimpleBroadphase.h │ │ ├── CollisionDispatch │ │ │ ├── SphereTriangleDetector.h │ │ │ ├── btActivatingCollisionAlgorithm.h │ │ │ ├── btBox2dBox2dCollisionAlgorithm.h │ │ │ ├── btBoxBoxCollisionAlgorithm.h │ │ │ ├── btBoxBoxDetector.h │ │ │ ├── btCollisionConfiguration.h │ │ │ ├── btCollisionCreateFunc.h │ │ │ ├── btCollisionDispatcher.h │ │ │ ├── btCollisionObject.h │ │ │ ├── btCollisionObjectWrapper.h │ │ │ ├── btCollisionWorld.h │ │ │ ├── btCompoundCollisionAlgorithm.h │ │ │ ├── btCompoundCompoundCollisionAlgorithm.h │ │ │ ├── btConvex2dConvex2dAlgorithm.h │ │ │ ├── btConvexConcaveCollisionAlgorithm.h │ │ │ ├── btConvexConvexAlgorithm.h │ │ │ ├── btConvexPlaneCollisionAlgorithm.h │ │ │ ├── btDefaultCollisionConfiguration.h │ │ │ ├── btEmptyCollisionAlgorithm.h │ │ │ ├── btGhostObject.h │ │ │ ├── btHashedSimplePairCache.h │ │ │ ├── btInternalEdgeUtility.h │ │ │ ├── btManifoldResult.h │ │ │ ├── btSimulationIslandManager.h │ │ │ ├── btSphereBoxCollisionAlgorithm.h │ │ │ ├── btSphereSphereCollisionAlgorithm.h │ │ │ ├── btSphereTriangleCollisionAlgorithm.h │ │ │ └── btUnionFind.h │ │ ├── CollisionShapes │ │ │ ├── btBox2dShape.h │ │ │ ├── btBoxShape.h │ │ │ ├── btBvhTriangleMeshShape.h │ │ │ ├── btCapsuleShape.h │ │ │ ├── btCollisionMargin.h │ │ │ ├── btCollisionShape.h │ │ │ ├── btCompoundShape.h │ │ │ ├── btConcaveShape.h │ │ │ ├── btConeShape.h │ │ │ ├── btConvex2dShape.h │ │ │ ├── btConvexHullShape.h │ │ │ ├── btConvexInternalShape.h │ │ │ ├── btConvexPointCloudShape.h │ │ │ ├── btConvexPolyhedron.h │ │ │ ├── btConvexShape.h │ │ │ ├── btConvexTriangleMeshShape.h │ │ │ ├── btCylinderShape.h │ │ │ ├── btEmptyShape.h │ │ │ ├── btHeightfieldTerrainShape.h │ │ │ ├── btMaterial.h │ │ │ ├── btMinkowskiSumShape.h │ │ │ ├── btMultiSphereShape.h │ │ │ ├── btMultimaterialTriangleMeshShape.h │ │ │ ├── btOptimizedBvh.h │ │ │ ├── btPolyhedralConvexShape.h │ │ │ ├── btScaledBvhTriangleMeshShape.h │ │ │ ├── btShapeHull.h │ │ │ ├── btSphereShape.h │ │ │ ├── btStaticPlaneShape.h │ │ │ ├── btStridingMeshInterface.h │ │ │ ├── btTetrahedronShape.h │ │ │ ├── btTriangleBuffer.h │ │ │ ├── btTriangleCallback.h │ │ │ ├── btTriangleIndexVertexArray.h │ │ │ ├── btTriangleIndexVertexMaterialArray.h │ │ │ ├── btTriangleInfoMap.h │ │ │ ├── btTriangleMesh.h │ │ │ ├── btTriangleMeshShape.h │ │ │ ├── btTriangleShape.h │ │ │ └── btUniformScalingShape.h │ │ ├── Doxyfile │ │ ├── Gimpact │ │ │ ├── btBoxCollision.h │ │ │ ├── btClipPolygon.h │ │ │ ├── btCompoundFromGimpact.h │ │ │ ├── btContactProcessing.h │ │ │ ├── btGImpactBvh.h │ │ │ ├── btGImpactCollisionAlgorithm.h │ │ │ ├── btGImpactMassUtil.h │ │ │ ├── btGImpactQuantizedBvh.h │ │ │ ├── btGImpactShape.h │ │ │ ├── btGenericPoolAllocator.h │ │ │ ├── btGeometryOperations.h │ │ │ ├── btQuantization.h │ │ │ ├── btTriangleShapeEx.h │ │ │ ├── gim_array.h │ │ │ ├── gim_basic_geometry_operations.h │ │ │ ├── gim_bitset.h │ │ │ ├── gim_box_collision.h │ │ │ ├── gim_box_set.h │ │ │ ├── gim_clip_polygon.h │ │ │ ├── gim_contact.h │ │ │ ├── gim_geom_types.h │ │ │ ├── gim_geometry.h │ │ │ ├── gim_hash_table.h │ │ │ ├── gim_linear_math.h │ │ │ ├── gim_math.h │ │ │ ├── gim_memory.h │ │ │ ├── gim_radixsort.h │ │ │ └── gim_tri_collision.h │ │ ├── NarrowPhaseCollision │ │ │ ├── btContinuousConvexCollision.h │ │ │ ├── btConvexCast.h │ │ │ ├── btConvexPenetrationDepthSolver.h │ │ │ ├── btDiscreteCollisionDetectorInterface.h │ │ │ ├── btGjkConvexCast.h │ │ │ ├── btGjkEpa2.h │ │ │ ├── btGjkEpaPenetrationDepthSolver.h │ │ │ ├── btGjkPairDetector.h │ │ │ ├── btManifoldPoint.h │ │ │ ├── btMinkowskiPenetrationDepthSolver.h │ │ │ ├── btPersistentManifold.h │ │ │ ├── btPointCollector.h │ │ │ ├── btPolyhedralContactClipping.h │ │ │ ├── btRaycastCallback.h │ │ │ ├── btSimplexSolverInterface.h │ │ │ ├── btSubSimplexConvexCast.h │ │ │ └── btVoronoiSimplexSolver.h │ │ └── premake4.lua │ ├── BulletDynamics │ │ ├── Character │ │ │ ├── btCharacterControllerInterface.h │ │ │ └── btKinematicCharacterController.h │ │ ├── ConstraintSolver │ │ │ ├── btConeTwistConstraint.h │ │ │ ├── btConstraintSolver.h │ │ │ ├── btContactConstraint.h │ │ │ ├── btContactSolverInfo.h │ │ │ ├── btFixedConstraint.h │ │ │ ├── btGearConstraint.h │ │ │ ├── btGeneric6DofConstraint.h │ │ │ ├── btGeneric6DofSpringConstraint.h │ │ │ ├── btHinge2Constraint.h │ │ │ ├── btHingeConstraint.h │ │ │ ├── btJacobianEntry.h │ │ │ ├── btPoint2PointConstraint.h │ │ │ ├── btSequentialImpulseConstraintSolver.h │ │ │ ├── btSliderConstraint.h │ │ │ ├── btSolve2LinearConstraint.h │ │ │ ├── btSolverBody.h │ │ │ ├── btSolverConstraint.h │ │ │ ├── btTypedConstraint.h │ │ │ └── btUniversalConstraint.h │ │ ├── Dynamics │ │ │ ├── btActionInterface.h │ │ │ ├── btDiscreteDynamicsWorld.h │ │ │ ├── btDynamicsWorld.h │ │ │ ├── btRigidBody.h │ │ │ └── btSimpleDynamicsWorld.h │ │ ├── Featherstone │ │ │ ├── btMultiBody.h │ │ │ ├── btMultiBodyConstraint.h │ │ │ ├── btMultiBodyConstraintSolver.h │ │ │ ├── btMultiBodyDynamicsWorld.h │ │ │ ├── btMultiBodyJointLimitConstraint.h │ │ │ ├── btMultiBodyJointMotor.h │ │ │ ├── btMultiBodyLink.h │ │ │ ├── btMultiBodyLinkCollider.h │ │ │ ├── btMultiBodyPoint2Point.h │ │ │ └── btMultiBodySolverConstraint.h │ │ ├── MLCPSolvers │ │ │ ├── btDantzigLCP.h │ │ │ ├── btDantzigSolver.h │ │ │ ├── btMLCPSolver.h │ │ │ ├── btMLCPSolverInterface.h │ │ │ ├── btPATHSolver.h │ │ │ └── btSolveProjectedGaussSeidel.h │ │ ├── Vehicle │ │ │ ├── btRaycastVehicle.h │ │ │ ├── btVehicleRaycaster.h │ │ │ └── btWheelInfo.h │ │ └── premake4.lua │ ├── BulletMultiThreaded │ │ ├── GpuSoftBodySolvers │ │ │ ├── DX11 │ │ │ │ ├── HLSL │ │ │ │ │ ├── ApplyForces.hlsl │ │ │ │ │ ├── ComputeBounds.hlsl │ │ │ │ │ ├── Integrate.hlsl │ │ │ │ │ ├── OutputToVertexArray.hlsl │ │ │ │ │ ├── PrepareLinks.hlsl │ │ │ │ │ ├── SolvePositions.hlsl │ │ │ │ │ ├── SolvePositionsSIMDBatched.hlsl │ │ │ │ │ ├── UpdateConstants.hlsl │ │ │ │ │ ├── UpdateNodes.hlsl │ │ │ │ │ ├── UpdateNormals.hlsl │ │ │ │ │ ├── UpdatePositions.hlsl │ │ │ │ │ ├── UpdatePositionsFromVelocities.hlsl │ │ │ │ │ ├── VSolveLinks.hlsl │ │ │ │ │ ├── solveCollisionsAndUpdateVelocities.hlsl │ │ │ │ │ └── solveCollisionsAndUpdateVelocitiesSIMDBatched.hlsl │ │ │ │ ├── btSoftBodySolverBuffer_DX11.h │ │ │ │ ├── btSoftBodySolverLinkData_DX11.h │ │ │ │ ├── btSoftBodySolverLinkData_DX11SIMDAware.h │ │ │ │ ├── btSoftBodySolverTriangleData_DX11.h │ │ │ │ ├── btSoftBodySolverVertexBuffer_DX11.h │ │ │ │ ├── btSoftBodySolverVertexData_DX11.h │ │ │ │ ├── btSoftBodySolver_DX11.h │ │ │ │ ├── btSoftBodySolver_DX11SIMDAware.h │ │ │ │ └── premake4.lua │ │ │ ├── OpenCL │ │ │ │ ├── AMD │ │ │ │ │ └── premake4.lua │ │ │ │ ├── Intel │ │ │ │ │ └── premake4.lua │ │ │ │ ├── NVidia │ │ │ │ │ └── premake4.lua │ │ │ │ ├── OpenCLC10 │ │ │ │ │ ├── ApplyForces.cl │ │ │ │ │ ├── ComputeBounds.cl │ │ │ │ │ ├── Integrate.cl │ │ │ │ │ ├── OutputToVertexArray.cl │ │ │ │ │ ├── PrepareLinks.cl │ │ │ │ │ ├── SolveCollisionsAndUpdateVelocities.cl │ │ │ │ │ ├── SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl │ │ │ │ │ ├── SolvePositions.cl │ │ │ │ │ ├── SolvePositionsSIMDBatched.cl │ │ │ │ │ ├── UpdateConstants.cl │ │ │ │ │ ├── UpdateFixedVertexPositions.cl │ │ │ │ │ ├── UpdateNodes.cl │ │ │ │ │ ├── UpdateNormals.cl │ │ │ │ │ ├── UpdatePositions.cl │ │ │ │ │ ├── UpdatePositionsFromVelocities.cl │ │ │ │ │ └── VSolveLinks.cl │ │ │ │ ├── btSoftBodySolverBuffer_OpenCL.h │ │ │ │ ├── btSoftBodySolverLinkData_OpenCL.h │ │ │ │ ├── btSoftBodySolverLinkData_OpenCLSIMDAware.h │ │ │ │ ├── btSoftBodySolverOutputCLtoGL.h │ │ │ │ ├── btSoftBodySolverTriangleData_OpenCL.h │ │ │ │ ├── btSoftBodySolverVertexBuffer_OpenGL.h │ │ │ │ ├── btSoftBodySolverVertexData_OpenCL.h │ │ │ │ ├── btSoftBodySolver_OpenCL.h │ │ │ │ └── btSoftBodySolver_OpenCLSIMDAware.h │ │ │ └── Shared │ │ │ │ └── btSoftBodySolverData.h │ │ ├── HeapManager.h │ │ ├── PlatformDefinitions.h │ │ ├── PosixThreadSupport.h │ │ ├── PpuAddressSpace.h │ │ ├── SequentialThreadSupport.h │ │ ├── SpuCollisionObjectWrapper.h │ │ ├── SpuCollisionTaskProcess.h │ │ ├── SpuContactManifoldCollisionAlgorithm.h │ │ ├── SpuDoubleBuffer.h │ │ ├── SpuFakeDma.h │ │ ├── SpuGatheringCollisionDispatcher.h │ │ ├── SpuLibspe2Support.h │ │ ├── SpuNarrowPhaseCollisionTask │ │ │ ├── Box.h │ │ │ ├── SpuCollisionShapes.h │ │ │ ├── SpuContactResult.h │ │ │ ├── SpuConvexPenetrationDepthSolver.h │ │ │ ├── SpuGatheringCollisionTask.h │ │ │ ├── SpuLocalSupport.h │ │ │ ├── SpuMinkowskiPenetrationDepthSolver.h │ │ │ ├── SpuPreferredPenetrationDirections.h │ │ │ ├── boxBoxDistance.h │ │ │ └── readme.txt │ │ ├── SpuSampleTask │ │ │ ├── SpuSampleTask.h │ │ │ └── readme.txt │ │ ├── SpuSampleTaskProcess.h │ │ ├── SpuSync.h │ │ ├── TrbDynBody.h │ │ ├── TrbStateVec.h │ │ ├── Win32ThreadSupport.h │ │ ├── btGpu3DGridBroadphase.h │ │ ├── btGpu3DGridBroadphaseSharedCode.h │ │ ├── btGpu3DGridBroadphaseSharedDefs.h │ │ ├── btGpu3DGridBroadphaseSharedTypes.h │ │ ├── btGpuDefines.h │ │ ├── btGpuUtilsSharedCode.h │ │ ├── btGpuUtilsSharedDefs.h │ │ ├── btParallelConstraintSolver.h │ │ ├── btThreadSupportInterface.h │ │ └── vectormath2bullet.h │ ├── BulletSoftBody │ │ ├── btDefaultSoftBodySolver.h │ │ ├── btSoftBody.h │ │ ├── btSoftBodyConcaveCollisionAlgorithm.h │ │ ├── btSoftBodyData.h │ │ ├── btSoftBodyHelpers.h │ │ ├── btSoftBodyInternals.h │ │ ├── btSoftBodyRigidBodyCollisionConfiguration.h │ │ ├── btSoftBodySolverVertexBuffer.h │ │ ├── btSoftBodySolvers.h │ │ ├── btSoftRigidCollisionAlgorithm.h │ │ ├── btSoftRigidDynamicsWorld.h │ │ ├── btSoftSoftCollisionAlgorithm.h │ │ ├── btSparseSDF.h │ │ └── premake4.lua │ ├── GL │ │ ├── eglew.h │ │ ├── gl.h │ │ ├── glew.h │ │ ├── glext.h │ │ ├── glu.h │ │ ├── glxew.h │ │ └── wglew.h │ ├── GLFW │ │ ├── glfw3.h │ │ └── glfw3native.h │ ├── GLM │ │ ├── common.hpp │ │ ├── detail │ │ │ ├── _features.hpp │ │ │ ├── _fixes.hpp │ │ │ ├── _noise.hpp │ │ │ ├── _swizzle.hpp │ │ │ ├── _swizzle_func.hpp │ │ │ ├── _vectorize.hpp │ │ │ ├── dummy.cpp │ │ │ ├── func_common.hpp │ │ │ ├── func_common.inl │ │ │ ├── func_exponential.hpp │ │ │ ├── func_exponential.inl │ │ │ ├── func_geometric.hpp │ │ │ ├── func_geometric.inl │ │ │ ├── func_integer.hpp │ │ │ ├── func_integer.inl │ │ │ ├── func_matrix.hpp │ │ │ ├── func_matrix.inl │ │ │ ├── func_noise.hpp │ │ │ ├── func_noise.inl │ │ │ ├── func_packing.hpp │ │ │ ├── func_packing.inl │ │ │ ├── func_trigonometric.hpp │ │ │ ├── func_trigonometric.inl │ │ │ ├── func_vector_relational.hpp │ │ │ ├── func_vector_relational.inl │ │ │ ├── glm.cpp │ │ │ ├── intrinsic_common.hpp │ │ │ ├── intrinsic_common.inl │ │ │ ├── intrinsic_exponential.hpp │ │ │ ├── intrinsic_exponential.inl │ │ │ ├── intrinsic_geometric.hpp │ │ │ ├── intrinsic_geometric.inl │ │ │ ├── intrinsic_integer.hpp │ │ │ ├── intrinsic_integer.inl │ │ │ ├── intrinsic_matrix.hpp │ │ │ ├── intrinsic_matrix.inl │ │ │ ├── intrinsic_trigonometric.hpp │ │ │ ├── intrinsic_trigonometric.inl │ │ │ ├── intrinsic_vector_relational.hpp │ │ │ ├── intrinsic_vector_relational.inl │ │ │ ├── precision.hpp │ │ │ ├── setup.hpp │ │ │ ├── type_float.hpp │ │ │ ├── type_gentype.hpp │ │ │ ├── type_gentype.inl │ │ │ ├── type_half.hpp │ │ │ ├── type_half.inl │ │ │ ├── type_int.hpp │ │ │ ├── type_mat.hpp │ │ │ ├── type_mat.inl │ │ │ ├── type_mat2x2.hpp │ │ │ ├── type_mat2x2.inl │ │ │ ├── type_mat2x3.hpp │ │ │ ├── type_mat2x3.inl │ │ │ ├── type_mat2x4.hpp │ │ │ ├── type_mat2x4.inl │ │ │ ├── type_mat3x2.hpp │ │ │ ├── type_mat3x2.inl │ │ │ ├── type_mat3x3.hpp │ │ │ ├── type_mat3x3.inl │ │ │ ├── type_mat3x4.hpp │ │ │ ├── type_mat3x4.inl │ │ │ ├── type_mat4x2.hpp │ │ │ ├── type_mat4x2.inl │ │ │ ├── type_mat4x3.hpp │ │ │ ├── type_mat4x3.inl │ │ │ ├── type_mat4x4.hpp │ │ │ ├── type_mat4x4.inl │ │ │ ├── type_vec.hpp │ │ │ ├── type_vec.inl │ │ │ ├── type_vec1.hpp │ │ │ ├── type_vec1.inl │ │ │ ├── type_vec2.hpp │ │ │ ├── type_vec2.inl │ │ │ ├── type_vec3.hpp │ │ │ ├── type_vec3.inl │ │ │ ├── type_vec4.hpp │ │ │ ├── type_vec4.inl │ │ │ ├── type_vec4_avx.inl │ │ │ ├── type_vec4_avx2.inl │ │ │ └── type_vec4_sse2.inl │ │ ├── exponential.hpp │ │ ├── ext.hpp │ │ ├── fwd.hpp │ │ ├── geometric.hpp │ │ ├── glm.hpp │ │ ├── gtc │ │ │ ├── bitfield.hpp │ │ │ ├── bitfield.inl │ │ │ ├── color_space.hpp │ │ │ ├── color_space.inl │ │ │ ├── constants.hpp │ │ │ ├── constants.inl │ │ │ ├── epsilon.hpp │ │ │ ├── epsilon.inl │ │ │ ├── integer.hpp │ │ │ ├── integer.inl │ │ │ ├── matrix_access.hpp │ │ │ ├── matrix_access.inl │ │ │ ├── matrix_integer.hpp │ │ │ ├── matrix_inverse.hpp │ │ │ ├── matrix_inverse.inl │ │ │ ├── matrix_transform.hpp │ │ │ ├── matrix_transform.inl │ │ │ ├── noise.hpp │ │ │ ├── noise.inl │ │ │ ├── packing.hpp │ │ │ ├── packing.inl │ │ │ ├── quaternion.hpp │ │ │ ├── quaternion.inl │ │ │ ├── random.hpp │ │ │ ├── random.inl │ │ │ ├── reciprocal.hpp │ │ │ ├── reciprocal.inl │ │ │ ├── round.hpp │ │ │ ├── round.inl │ │ │ ├── type_precision.hpp │ │ │ ├── type_precision.inl │ │ │ ├── type_ptr.hpp │ │ │ ├── type_ptr.inl │ │ │ ├── ulp.hpp │ │ │ ├── ulp.inl │ │ │ ├── vec1.hpp │ │ │ └── vec1.inl │ │ ├── gtx │ │ │ ├── associated_min_max.hpp │ │ │ ├── associated_min_max.inl │ │ │ ├── bit.hpp │ │ │ ├── bit.inl │ │ │ ├── closest_point.hpp │ │ │ ├── closest_point.inl │ │ │ ├── color_space.hpp │ │ │ ├── color_space.inl │ │ │ ├── color_space_YCoCg.hpp │ │ │ ├── color_space_YCoCg.inl │ │ │ ├── common.hpp │ │ │ ├── common.inl │ │ │ ├── compatibility.hpp │ │ │ ├── compatibility.inl │ │ │ ├── component_wise.hpp │ │ │ ├── component_wise.inl │ │ │ ├── dual_quaternion.hpp │ │ │ ├── dual_quaternion.inl │ │ │ ├── euler_angles.hpp │ │ │ ├── euler_angles.inl │ │ │ ├── extend.hpp │ │ │ ├── extend.inl │ │ │ ├── extented_min_max.hpp │ │ │ ├── extented_min_max.inl │ │ │ ├── fast_exponential.hpp │ │ │ ├── fast_exponential.inl │ │ │ ├── fast_square_root.hpp │ │ │ ├── fast_square_root.inl │ │ │ ├── fast_trigonometry.hpp │ │ │ ├── fast_trigonometry.inl │ │ │ ├── gradient_paint.hpp │ │ │ ├── gradient_paint.inl │ │ │ ├── handed_coordinate_space.hpp │ │ │ ├── handed_coordinate_space.inl │ │ │ ├── hash.hpp │ │ │ ├── hash.inl │ │ │ ├── integer.hpp │ │ │ ├── integer.inl │ │ │ ├── intersect.hpp │ │ │ ├── intersect.inl │ │ │ ├── io.hpp │ │ │ ├── io.inl │ │ │ ├── log_base.hpp │ │ │ ├── log_base.inl │ │ │ ├── matrix_cross_product.hpp │ │ │ ├── matrix_cross_product.inl │ │ │ ├── matrix_decompose.hpp │ │ │ ├── matrix_decompose.inl │ │ │ ├── matrix_interpolation.hpp │ │ │ ├── matrix_interpolation.inl │ │ │ ├── matrix_major_storage.hpp │ │ │ ├── matrix_major_storage.inl │ │ │ ├── matrix_operation.hpp │ │ │ ├── matrix_operation.inl │ │ │ ├── matrix_query.hpp │ │ │ ├── matrix_query.inl │ │ │ ├── matrix_transform_2d.hpp │ │ │ ├── matrix_transform_2d.inl │ │ │ ├── mixed_product.hpp │ │ │ ├── mixed_product.inl │ │ │ ├── norm.hpp │ │ │ ├── norm.inl │ │ │ ├── normal.hpp │ │ │ ├── normal.inl │ │ │ ├── normalize_dot.hpp │ │ │ ├── normalize_dot.inl │ │ │ ├── number_precision.hpp │ │ │ ├── number_precision.inl │ │ │ ├── optimum_pow.hpp │ │ │ ├── optimum_pow.inl │ │ │ ├── orthonormalize.hpp │ │ │ ├── orthonormalize.inl │ │ │ ├── perpendicular.hpp │ │ │ ├── perpendicular.inl │ │ │ ├── polar_coordinates.hpp │ │ │ ├── polar_coordinates.inl │ │ │ ├── projection.hpp │ │ │ ├── projection.inl │ │ │ ├── quaternion.hpp │ │ │ ├── quaternion.inl │ │ │ ├── range.hpp │ │ │ ├── raw_data.hpp │ │ │ ├── raw_data.inl │ │ │ ├── rotate_normalized_axis.hpp │ │ │ ├── rotate_normalized_axis.inl │ │ │ ├── rotate_vector.hpp │ │ │ ├── rotate_vector.inl │ │ │ ├── scalar_multiplication.hpp │ │ │ ├── scalar_relational.hpp │ │ │ ├── scalar_relational.inl │ │ │ ├── simd_mat4.hpp │ │ │ ├── simd_mat4.inl │ │ │ ├── simd_quat.hpp │ │ │ ├── simd_quat.inl │ │ │ ├── simd_vec4.hpp │ │ │ ├── simd_vec4.inl │ │ │ ├── spline.hpp │ │ │ ├── spline.inl │ │ │ ├── std_based_type.hpp │ │ │ ├── std_based_type.inl │ │ │ ├── string_cast.hpp │ │ │ ├── string_cast.inl │ │ │ ├── transform.hpp │ │ │ ├── transform.inl │ │ │ ├── transform2.hpp │ │ │ ├── transform2.inl │ │ │ ├── type_aligned.hpp │ │ │ ├── type_aligned.inl │ │ │ ├── vector_angle.hpp │ │ │ ├── vector_angle.inl │ │ │ ├── vector_query.hpp │ │ │ ├── vector_query.inl │ │ │ ├── wrap.hpp │ │ │ └── wrap.inl │ │ ├── integer.hpp │ │ ├── mat2x2.hpp │ │ ├── mat2x3.hpp │ │ ├── mat2x4.hpp │ │ ├── mat3x2.hpp │ │ ├── mat3x3.hpp │ │ ├── mat3x4.hpp │ │ ├── mat4x2.hpp │ │ ├── mat4x3.hpp │ │ ├── mat4x4.hpp │ │ ├── matrix.hpp │ │ ├── packing.hpp │ │ ├── trigonometric.hpp │ │ ├── vec2.hpp │ │ ├── vec3.hpp │ │ ├── vec4.hpp │ │ └── vector_relational.hpp │ ├── LinearMath │ │ ├── btAabbUtil2.h │ │ ├── btAlignedAllocator.h │ │ ├── btAlignedObjectArray.h │ │ ├── btConvexHull.h │ │ ├── btConvexHullComputer.h │ │ ├── btDefaultMotionState.h │ │ ├── btGeometryUtil.h │ │ ├── btGrahamScan2dConvexHull.h │ │ ├── btHashMap.h │ │ ├── btIDebugDraw.h │ │ ├── btList.h │ │ ├── btMatrix3x3.h │ │ ├── btMatrixX.h │ │ ├── btMinMax.h │ │ ├── btMotionState.h │ │ ├── btPolarDecomposition.h │ │ ├── btPoolAllocator.h │ │ ├── btQuadWord.h │ │ ├── btQuaternion.h │ │ ├── btQuickprof.h │ │ ├── btRandom.h │ │ ├── btScalar.h │ │ ├── btSerializer.h │ │ ├── btStackAlloc.h │ │ ├── btTransform.h │ │ ├── btTransformUtil.h │ │ ├── btVector3.h │ │ └── premake4.lua │ ├── MiniCL │ │ ├── MiniCLTask │ │ │ └── MiniCLTask.h │ │ ├── MiniCLTaskScheduler.h │ │ ├── cl.h │ │ ├── cl_MiniCL_Defs.h │ │ ├── cl_gl.h │ │ └── cl_platform.h │ ├── SDL2 │ │ ├── SDL.h │ │ ├── SDL_assert.h │ │ ├── SDL_atomic.h │ │ ├── SDL_audio.h │ │ ├── SDL_bits.h │ │ ├── SDL_blendmode.h │ │ ├── SDL_clipboard.h │ │ ├── SDL_config.h │ │ ├── SDL_cpuinfo.h │ │ ├── SDL_egl.h │ │ ├── SDL_endian.h │ │ ├── SDL_error.h │ │ ├── SDL_events.h │ │ ├── SDL_filesystem.h │ │ ├── SDL_gamecontroller.h │ │ ├── SDL_gesture.h │ │ ├── SDL_haptic.h │ │ ├── SDL_hints.h │ │ ├── SDL_image.h │ │ ├── SDL_joystick.h │ │ ├── SDL_keyboard.h │ │ ├── SDL_keycode.h │ │ ├── SDL_loadso.h │ │ ├── SDL_log.h │ │ ├── SDL_main.h │ │ ├── SDL_messagebox.h │ │ ├── SDL_mouse.h │ │ ├── SDL_mutex.h │ │ ├── SDL_name.h │ │ ├── SDL_opengl.h │ │ ├── SDL_opengl_glext.h │ │ ├── SDL_opengles.h │ │ ├── SDL_opengles2.h │ │ ├── SDL_opengles2_gl2.h │ │ ├── SDL_opengles2_gl2ext.h │ │ ├── SDL_opengles2_gl2platform.h │ │ ├── SDL_opengles2_khrplatform.h │ │ ├── SDL_pixels.h │ │ ├── SDL_platform.h │ │ ├── SDL_power.h │ │ ├── SDL_quit.h │ │ ├── SDL_rect.h │ │ ├── SDL_render.h │ │ ├── SDL_revision.h │ │ ├── SDL_rwops.h │ │ ├── SDL_scancode.h │ │ ├── SDL_shape.h │ │ ├── SDL_stdinc.h │ │ ├── SDL_surface.h │ │ ├── SDL_system.h │ │ ├── SDL_syswm.h │ │ ├── SDL_test.h │ │ ├── SDL_test_assert.h │ │ ├── SDL_test_common.h │ │ ├── SDL_test_compare.h │ │ ├── SDL_test_crc32.h │ │ ├── SDL_test_font.h │ │ ├── SDL_test_fuzzer.h │ │ ├── SDL_test_harness.h │ │ ├── SDL_test_images.h │ │ ├── SDL_test_log.h │ │ ├── SDL_test_md5.h │ │ ├── SDL_test_random.h │ │ ├── SDL_thread.h │ │ ├── SDL_timer.h │ │ ├── SDL_touch.h │ │ ├── SDL_ttf.h │ │ ├── SDL_types.h │ │ ├── SDL_version.h │ │ ├── SDL_video.h │ │ ├── begin_code.h │ │ └── close_code.h │ ├── align.h │ ├── almalloc.h │ ├── atomic.h │ ├── bool.h │ ├── btBulletCollisionCommon.h │ ├── btBulletDynamicsCommon.h │ ├── math_defs.h │ ├── rwlock.h │ ├── static_assert.h │ ├── threads.h │ ├── tiny_obj_loader.h │ ├── uintmap.h │ └── vectormath │ │ ├── neon │ │ ├── boolInVec.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── quat_aos.h │ │ ├── vec_aos.h │ │ └── vectormath_aos.h │ │ ├── scalar │ │ ├── boolInVec.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── quat_aos.h │ │ ├── vec_aos.h │ │ └── vectormath_aos.h │ │ ├── sse │ │ ├── boolInVec.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── quat_aos.h │ │ ├── vec_aos.h │ │ ├── vecidx_aos.h │ │ └── vectormath_aos.h │ │ └── vmInclude.h └── lib │ ├── libBulletCollision.a │ ├── libBulletDynamics.a │ ├── libBulletSoftBody.a │ ├── libLinearMath.a │ ├── libOpenAL32.dll.a │ ├── libSDL2.a │ ├── libSDL2.dll.a │ ├── libSDL2.la │ ├── libSDL2_image.a │ ├── libSDL2_image.dll.a │ ├── libSDL2_image.la │ ├── libSDL2_test.a │ ├── libSDL2_ttf.a │ ├── libSDL2_ttf.dll.a │ ├── libSDL2_ttf.la │ ├── libSDL2main.a │ ├── libglew32.a │ ├── libglew32.dll.a │ ├── libglew32mx.a │ ├── libglew32mx.dll.a │ └── libglu32.a ├── Fonts ├── Andy Bold.ttf └── OpenSans-Regular.ttf ├── LICENSE ├── OpenSimplexNoise.cpp ├── OpenSimplexNoise.h ├── Player.cpp ├── Player.h ├── README.md ├── common.h ├── github ├── Logo.png ├── game.zip ├── image.png ├── image2.png ├── image3.png ├── main.png └── main2.png ├── images ├── Player-Falling-L.png ├── Player-Falling-R.png ├── Player-Idle-L.png ├── Player-Idle-R.png ├── Player-Use-1-L.png ├── Player-Use-1-R.png ├── Player-Use-2-L.png ├── Player-Use-2-R.png ├── Player-Use-3-L.png ├── Player-Use-3-R.png ├── Player-Use-4-L.png ├── Player-Use-4-R.png ├── Player-Walk-1-L.png ├── Player-Walk-1-R.png ├── Player-Walk-10-L.png ├── Player-Walk-10-R.png ├── Player-Walk-11-L.png ├── Player-Walk-11-R.png ├── Player-Walk-12-L.png ├── Player-Walk-12-R.png ├── Player-Walk-13-L.png ├── Player-Walk-13-R.png ├── Player-Walk-2-L.png ├── Player-Walk-2-R.png ├── Player-Walk-3-L.png ├── Player-Walk-3-R.png ├── Player-Walk-4-L.png ├── Player-Walk-4-R.png ├── Player-Walk-5-L.png ├── Player-Walk-5-R.png ├── Player-Walk-6-L.png ├── Player-Walk-6-R.png ├── Player-Walk-7-L.png ├── Player-Walk-7-R.png ├── Player-Walk-8-L.png ├── Player-Walk-8-R.png ├── Player-Walk-9-L.png ├── Player-Walk-9-R.png ├── dirt-0000.png ├── dirt-000x.png ├── dirt-00x0.png ├── dirt-00xx.png ├── dirt-0x00.png ├── dirt-0x0x.png ├── dirt-0xx0.png ├── dirt-0xxx.png ├── dirt-wall-0x0x.png ├── dirt-wall-0xx0.png ├── dirt-wall-0xxx.png ├── dirt-wall-x00x.png ├── dirt-wall-x0x0.png ├── dirt-wall-x0xx.png ├── dirt-wall-xx0x1.png ├── dirt-wall-xx0x2.png ├── dirt-wall-xxx0.png ├── dirt-wall-xxxx1.png ├── dirt-wall-xxxx2.png ├── dirt-wall-xxxx3.png ├── dirt-x000.png ├── dirt-x00x.png ├── dirt-x0x0.png ├── dirt-x0xx.png ├── dirt-xx00.png ├── dirt-xx0x.png ├── dirt-xxx0.png ├── dirt-xxxx1.png ├── dirt-xxxx2.png ├── dirt-xxxx3.png ├── flora1.png ├── flora10.png ├── flora11.png ├── flora2.png ├── flora3.png ├── flora4.png ├── flora5.png ├── flora6.png ├── flora7.png ├── flora8.png ├── flora9.png ├── grass-0000.png ├── grass-000x.png ├── grass-00x0.png ├── grass-00xx.png ├── grass-0x00.png ├── grass-0x0x.png ├── grass-0xx0.png ├── grass-0xxx.png ├── grass-corner-0x0x.png ├── grass-corner-0xx0.png ├── grass-corner-x00x.png ├── grass-corner-x0x0.png ├── grass-x000.png ├── grass-x00x.png ├── grass-x0x0.png ├── grass-x0xx.png ├── grass-xx00.png ├── grass-xx0x1.png ├── grass-xx0x2.png ├── grass-xx0x3.png ├── grass-xxx0.png ├── grass-xxxx1.png ├── grass-xxxx2.png ├── grass-xxxx3.png ├── sky (2).png ├── sky (3).png ├── sky (4).png ├── sky (5).png ├── sky (6).png ├── sky (7).png ├── sky (8).png ├── sky.png ├── stone-0000.png ├── stone-000x.png ├── stone-00x0.png ├── stone-00xx.png ├── stone-0x00.png ├── stone-0x0x.png ├── stone-0xx0.png ├── stone-0xxx.png ├── stone-wall-0x0x.png ├── stone-wall-0xx0.png ├── stone-wall-0xxx.png ├── stone-wall-x00x.png ├── stone-wall-x0x0.png ├── stone-wall-x0xx.png ├── stone-wall-xx0x.png ├── stone-wall-xxx0.png ├── stone-wall-xxxx1.png ├── stone-wall-xxxx2.png ├── stone-wall-xxxx3.png ├── stone-x000.png ├── stone-x00x.png ├── stone-x0x0.png ├── stone-x0xx.png ├── stone-xx00.png ├── stone-xx0x1.png ├── stone-xx0x2.png ├── stone-xx0x3.png ├── stone-xxx0.png ├── stone-xxxx1.png ├── stone-xxxx2.png ├── stone-xxxx3.png ├── torch.png ├── tree-3.png ├── tree-4.png ├── tree-5.png ├── tree-b-both.png ├── tree-b-left.png ├── tree-b-right.png ├── tree-branch-left.png ├── tree-branch-right.png ├── tree-left-1.png ├── tree-left-2.png ├── tree-left-3.png ├── tree-r-both.png ├── tree-r-left.png ├── tree-r-right.png ├── tree-right-1.png ├── tree-right-2.png ├── tree-right-3.png ├── tree-root-left.png ├── tree-root-right.png ├── tree-top-1.png ├── tree-top-2.png ├── tree-top.png ├── wood-0000.png ├── wood-000x.png ├── wood-00x0.png ├── wood-00xx.png ├── wood-0x00.png ├── wood-0x0x.png ├── wood-0xx0.png ├── wood-0xxx.png ├── wood-plat-00.png ├── wood-plat-0x.png ├── 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