├── .editorconfig
├── .github
├── dependabot.yml
└── workflows
│ └── codeql-analysis.yml
├── .gitignore
├── GitVersion.yml
├── InputSimulatorStandard.sln
├── InputSimulatorStandard.sln.DotSettings
├── LICENSE
├── README.md
├── azure-pipelines.yml
├── src
└── GregsStack.InputSimulatorStandard
│ ├── GregsStack.InputSimulatorStandard.csproj
│ ├── IInputDeviceStateAdapter.cs
│ ├── IInputMessageDispatcher.cs
│ ├── IInputSimulator.cs
│ ├── IKeyboardSimulator.cs
│ ├── IMouseSimulator.cs
│ ├── InputBuilder.cs
│ ├── InputSimulator.cs
│ ├── KeyboardSimulator.cs
│ ├── MouseButton.cs
│ ├── MouseSimulator.cs
│ ├── Native
│ ├── HardwareInput.cs
│ ├── Input.cs
│ ├── InputType.cs
│ ├── KeyboardFlag.cs
│ ├── KeyboardInput.cs
│ ├── MouseFlag.cs
│ ├── MouseInput.cs
│ ├── MouseKeyboardHardwareInput.cs
│ ├── NativeMethods.cs
│ ├── Point.cs
│ ├── SystemMetric.cs
│ ├── VirtualKeyCode.cs
│ └── XButton.cs
│ ├── WindowsInputDeviceStateAdapter.cs
│ └── WindowsInputMessageDispatcher.cs
├── tests
└── GregsStack.InputSimulatorStandard.Tests
│ ├── GregsStack.InputSimulatorStandard.Tests.csproj
│ ├── InputBuilderTests.cs
│ ├── InputSimulatorExamples.cs
│ ├── InputSimulatorTests.cs
│ ├── MouseSimulatorTests.cs
│ ├── UnicodeText
│ ├── UnicodeRange.cs
│ ├── UnicodeTestForm.Designer.cs
│ ├── UnicodeTestForm.cs
│ ├── UnicodeTestForm.resx
│ └── UnicodeTextTests.cs
│ └── WindowsInputMessageDispatcherTests.cs
└── tools
└── NuGet.Tools
└── NuGet.Tools.csproj
/.editorconfig:
--------------------------------------------------------------------------------
1 | # EditorConfig is awesome: https://EditorConfig.org
2 | # File adapted from https://github.com/RehanSaeed/EditorConfig/blob/master/.editorconfig
3 |
4 | #################
5 | # Common Settings
6 | #################
7 |
8 | # top-most EditorConfig file
9 | root = true
10 |
11 | # All Files
12 | [*]
13 | indent_style = space
14 | insert_final_newline = false
15 | trim_trailing_whitespace = true
16 |
17 | #########################
18 | # File Extension Settings
19 | #########################
20 |
21 | # Code files
22 | [*.{cs,csx,vb,vbx}]
23 | indent_size = 4
24 | insert_final_newline = true
25 | max_line_length = 200
26 |
27 | # Solution Files
28 | [*.sln]
29 | indent_style = tab
30 |
31 | # XML Project Files
32 | [*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
33 | indent_size = 2
34 |
35 | # Configuration Files
36 | [*.{json,xml,yml,config,props,targets,nuspec,resx,ruleset,vsixmanifest,vsct}]
37 | indent_size = 2
38 |
39 | # YAML Files
40 | [*.{yml,yaml}]
41 | indent_size = 2
42 |
43 | # Markdown Files
44 | [*.md]
45 | trim_trailing_whitespace = false
46 |
47 | # Web Files
48 | [*.{htm,html,js,ts,css,scss,less}]
49 | indent_size = 2
50 | insert_final_newline = true
51 |
52 | # Bash Files
53 | [*.sh]
54 | end_of_line = lf
55 |
56 | [*.cs]
57 | #### .NET Coding Conventions ####
58 |
59 | # this. and Me. preferences
60 | dotnet_style_qualification_for_event = true:silent
61 | dotnet_style_qualification_for_field = true:silent
62 | dotnet_style_qualification_for_method = true:silent
63 | dotnet_style_qualification_for_property = true:silent
64 |
65 | # Language keywords vs BCL types preferences
66 | dotnet_style_predefined_type_for_locals_parameters_members = true:silent
67 | dotnet_style_predefined_type_for_member_access = true:silent
68 |
69 | # Parentheses preferences
70 | dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
71 | dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
72 | dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
73 | dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
74 |
75 | # Modifier preferences
76 | dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
77 |
78 | # Expression-level preferences
79 | csharp_style_deconstructed_variable_declaration = true:suggestion
80 | csharp_style_inlined_variable_declaration = true:suggestion
81 | csharp_style_throw_expression = true:suggestion
82 | dotnet_style_coalesce_expression = true:suggestion
83 | dotnet_style_collection_initializer = true:suggestion
84 | dotnet_style_explicit_tuple_names = true:suggestion
85 | dotnet_style_null_propagation = true:suggestion
86 | dotnet_style_object_initializer = true:suggestion
87 | dotnet_style_prefer_auto_properties = true:silent
88 | dotnet_style_prefer_conditional_expression_over_assignment = true:silent
89 | dotnet_style_prefer_conditional_expression_over_return = true:silent
90 | dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
91 | dotnet_style_prefer_inferred_tuple_names = true:suggestion
92 | dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
93 |
94 | # Field preferences
95 | dotnet_style_readonly_field = true:suggestion
96 |
97 | #### C# Coding Conventions ####
98 |
99 | # var preferences
100 | csharp_style_var_elsewhere = false:silent
101 | csharp_style_var_for_built_in_types = false:silent
102 | csharp_style_var_when_type_is_apparent = false:silent
103 |
104 | # Expression-bodied members
105 | csharp_style_expression_bodied_accessors = true:silent
106 | csharp_style_expression_bodied_constructors = false:silent
107 | csharp_style_expression_bodied_indexers = true:silent
108 | csharp_style_expression_bodied_lambdas = true:silent
109 | csharp_style_expression_bodied_methods = false:silent
110 | csharp_style_expression_bodied_operators = false:silent
111 | csharp_style_expression_bodied_properties = true:silent
112 |
113 | # Pattern matching preferences
114 | csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
115 | csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
116 |
117 | # Null-checking preferences
118 | csharp_style_conditional_delegate_call = true:suggestion
119 |
120 | # Modifier preferences
121 | csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async
122 |
123 | # Code-block preferences
124 | csharp_prefer_braces = true:silent
125 |
126 | # Expression-level preferences
127 | csharp_prefer_simple_default_expression = true:suggestion
128 | csharp_style_pattern_local_over_anonymous_function = true:suggestion
129 |
130 | #### C# Formatting Rules ####
131 |
132 | # New line preferences
133 | csharp_new_line_before_catch = true
134 | csharp_new_line_before_else = true
135 | csharp_new_line_before_finally = true
136 | csharp_new_line_before_members_in_anonymous_types = true
137 | csharp_new_line_before_members_in_object_initializers = true
138 | csharp_new_line_before_open_brace = all
139 | csharp_new_line_between_query_expression_clauses = true
140 |
141 | # Indentation preferences
142 | csharp_indent_block_contents = true
143 | csharp_indent_braces = false
144 | csharp_indent_case_contents = true
145 | csharp_indent_case_contents_when_block = true
146 | csharp_indent_labels = one_less_than_current
147 | csharp_indent_switch_labels = true
148 |
149 | # Space preferences
150 | csharp_space_after_cast = false
151 | csharp_space_after_colon_in_inheritance_clause = true
152 | csharp_space_after_comma = true
153 | csharp_space_after_dot = false
154 | csharp_space_after_keywords_in_control_flow_statements = true
155 | csharp_space_after_semicolon_in_for_statement = true
156 | csharp_space_around_binary_operators = before_and_after
157 | csharp_space_around_declaration_statements = false
158 | csharp_space_before_colon_in_inheritance_clause = true
159 | csharp_space_before_comma = false
160 | csharp_space_before_dot = false
161 | csharp_space_before_open_square_brackets = false
162 | csharp_space_before_semicolon_in_for_statement = false
163 | csharp_space_between_empty_square_brackets = false
164 | csharp_space_between_method_call_empty_parameter_list_parentheses = false
165 | csharp_space_between_method_call_name_and_opening_parenthesis = false
166 | csharp_space_between_method_call_parameter_list_parentheses = false
167 | csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
168 | csharp_space_between_method_declaration_name_and_open_parenthesis = false
169 | csharp_space_between_method_declaration_parameter_list_parentheses = false
170 | csharp_space_between_parentheses = false
171 | csharp_space_between_square_brackets = false
172 |
173 | # Wrapping preferences
174 | csharp_preserve_single_line_blocks = true
175 | csharp_preserve_single_line_statements = true
176 |
177 | # Organize usings
178 | dotnet_sort_system_directives_first = true
179 |
--------------------------------------------------------------------------------
/.github/dependabot.yml:
--------------------------------------------------------------------------------
1 | version: 2
2 | updates:
3 | - package-ecosystem: nuget
4 | directory: "/"
5 | schedule:
6 | interval: daily
7 | time: "04:00"
8 | open-pull-requests-limit: 10
9 | ignore:
10 | - dependency-name: altcover
11 | versions:
12 | - 7.6.812
13 | - 8.0.815
14 | - 8.0.816
15 | - 8.1.817
16 | - 8.1.819
17 | - dependency-name: HtmlAgilityPack
18 | versions:
19 | - 1.11.30
20 | - 1.11.31
21 | - 1.11.32
22 | - dependency-name: Microsoft.NET.Test.Sdk
23 | versions:
24 | - 16.8.3
25 | - 16.9.1
26 | - dependency-name: Codecov
27 | versions:
28 | - 1.12.4
29 | - 1.13.0
30 | - dependency-name: Moq
31 | versions:
32 | - 4.16.0
33 | - dependency-name: xunit.runner.visualstudio
34 | versions:
35 | - 2.4.3
36 | - dependency-name: Microsoft.SourceLink.GitHub
37 | versions:
38 | - 1.0.0
39 |
--------------------------------------------------------------------------------
/.github/workflows/codeql-analysis.yml:
--------------------------------------------------------------------------------
1 | # For most projects, this workflow file will not need changing; you simply need
2 | # to commit it to your repository.
3 | #
4 | # You may wish to alter this file to override the set of languages analyzed,
5 | # or to provide custom queries or build logic.
6 | #
7 | # ******** NOTE ********
8 | # We have attempted to detect the languages in your repository. Please check
9 | # the `language` matrix defined below to confirm you have the correct set of
10 | # supported CodeQL languages.
11 | #
12 | name: "CodeQL"
13 |
14 | on:
15 | push:
16 | branches: [ "master" ]
17 | pull_request:
18 | # The branches below must be a subset of the branches above
19 | branches: [ "master" ]
20 | schedule:
21 | - cron: '39 6 * * 4'
22 |
23 | jobs:
24 | analyze:
25 | name: Analyze
26 | runs-on: ubuntu-latest
27 | permissions:
28 | actions: read
29 | contents: read
30 | security-events: write
31 |
32 | strategy:
33 | fail-fast: false
34 | matrix:
35 | language: [ 'csharp' ]
36 | # CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
37 | # Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
38 |
39 | steps:
40 | - name: Checkout repository
41 | uses: actions/checkout@v3
42 |
43 | # Initializes the CodeQL tools for scanning.
44 | - name: Initialize CodeQL
45 | uses: github/codeql-action/init@v2
46 | with:
47 | languages: ${{ matrix.language }}
48 | # If you wish to specify custom queries, you can do so here or in a config file.
49 | # By default, queries listed here will override any specified in a config file.
50 | # Prefix the list here with "+" to use these queries and those in the config file.
51 |
52 | # Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
53 | # queries: security-extended,security-and-quality
54 |
55 |
56 | # Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
57 | # If this step fails, then you should remove it and run the build manually (see below)
58 | - name: Autobuild
59 | uses: github/codeql-action/autobuild@v2
60 |
61 | # ℹ️ Command-line programs to run using the OS shell.
62 | # 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
63 |
64 | # If the Autobuild fails above, remove it and uncomment the following three lines.
65 | # modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
66 |
67 | # - run: |
68 | # echo "Run, Build Application using script"
69 | # ./location_of_script_within_repo/buildscript.sh
70 |
71 | - name: Perform CodeQL Analysis
72 | uses: github/codeql-action/analyze@v2
73 | with:
74 | category: "/language:${{matrix.language}}"
75 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Build results
17 | [Dd]ebug/
18 | [Dd]ebugPublic/
19 | [Rr]elease/
20 | [Rr]eleases/
21 | x64/
22 | x86/
23 | [Aa][Rr][Mm]/
24 | [Aa][Rr][Mm]64/
25 | bld/
26 | [Bb]in/
27 | [Oo]bj/
28 | [Ll]og/
29 |
30 | # Visual Studio 2015/2017 cache/options directory
31 | .vs/
32 | # Uncomment if you have tasks that create the project's static files in wwwroot
33 | #wwwroot/
34 |
35 | # Visual Studio 2017 auto generated files
36 | Generated\ Files/
37 |
38 | # MSTest test Results
39 | [Tt]est[Rr]esult*/
40 | [Bb]uild[Ll]og.*
41 |
42 | # NUNIT
43 | *.VisualState.xml
44 | TestResult.xml
45 |
46 | # Build Results of an ATL Project
47 | [Dd]ebugPS/
48 | [Rr]eleasePS/
49 | dlldata.c
50 |
51 | # Benchmark Results
52 | BenchmarkDotNet.Artifacts/
53 |
54 | # .NET Core
55 | project.lock.json
56 | project.fragment.lock.json
57 | artifacts/
58 |
59 | # StyleCop
60 | StyleCopReport.xml
61 |
62 | # Files built by Visual Studio
63 | *_i.c
64 | *_p.c
65 | *_h.h
66 | *.ilk
67 | *.meta
68 | *.obj
69 | *.iobj
70 | *.pch
71 | *.pdb
72 | *.ipdb
73 | *.pgc
74 | *.pgd
75 | *.rsp
76 | *.sbr
77 | *.tlb
78 | *.tli
79 | *.tlh
80 | *.tmp
81 | *.tmp_proj
82 | *_wpftmp.csproj
83 | *.log
84 | *.vspscc
85 | *.vssscc
86 | .builds
87 | *.pidb
88 | *.svclog
89 | *.scc
90 |
91 | # Chutzpah Test files
92 | _Chutzpah*
93 |
94 | # Visual C++ cache files
95 | ipch/
96 | *.aps
97 | *.ncb
98 | *.opendb
99 | *.opensdf
100 | *.sdf
101 | *.cachefile
102 | *.VC.db
103 | *.VC.VC.opendb
104 |
105 | # Visual Studio profiler
106 | *.psess
107 | *.vsp
108 | *.vspx
109 | *.sap
110 |
111 | # Visual Studio Trace Files
112 | *.e2e
113 |
114 | # TFS 2012 Local Workspace
115 | $tf/
116 |
117 | # Guidance Automation Toolkit
118 | *.gpState
119 |
120 | # ReSharper is a .NET coding add-in
121 | _ReSharper*/
122 | *.[Rr]e[Ss]harper
123 | *.DotSettings.user
124 |
125 | # JustCode is a .NET coding add-in
126 | .JustCode
127 |
128 | # TeamCity is a build add-in
129 | _TeamCity*
130 |
131 | # DotCover is a Code Coverage Tool
132 | *.dotCover
133 |
134 | # AxoCover is a Code Coverage Tool
135 | .axoCover/*
136 | !.axoCover/settings.json
137 |
138 | # Visual Studio code coverage results
139 | *.coverage
140 | *.coveragexml
141 |
142 | # NCrunch
143 | _NCrunch_*
144 | .*crunch*.local.xml
145 | nCrunchTemp_*
146 |
147 | # MightyMoose
148 | *.mm.*
149 | AutoTest.Net/
150 |
151 | # Web workbench (sass)
152 | .sass-cache/
153 |
154 | # Installshield output folder
155 | [Ee]xpress/
156 |
157 | # DocProject is a documentation generator add-in
158 | DocProject/buildhelp/
159 | DocProject/Help/*.HxT
160 | DocProject/Help/*.HxC
161 | DocProject/Help/*.hhc
162 | DocProject/Help/*.hhk
163 | DocProject/Help/*.hhp
164 | DocProject/Help/Html2
165 | DocProject/Help/html
166 |
167 | # Click-Once directory
168 | publish/
169 |
170 | # Publish Web Output
171 | *.[Pp]ublish.xml
172 | *.azurePubxml
173 | # Note: Comment the next line if you want to checkin your web deploy settings,
174 | # but database connection strings (with potential passwords) will be unencrypted
175 | *.pubxml
176 | *.publishproj
177 |
178 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
179 | # checkin your Azure Web App publish settings, but sensitive information contained
180 | # in these scripts will be unencrypted
181 | PublishScripts/
182 |
183 | # NuGet Packages
184 | *.nupkg
185 | # The packages folder can be ignored because of Package Restore
186 | **/[Pp]ackages/*
187 | # except build/, which is used as an MSBuild target.
188 | !**/[Pp]ackages/build/
189 | # Uncomment if necessary however generally it will be regenerated when needed
190 | #!**/[Pp]ackages/repositories.config
191 | # NuGet v3's project.json files produces more ignorable files
192 | *.nuget.props
193 | *.nuget.targets
194 |
195 | # Microsoft Azure Build Output
196 | csx/
197 | *.build.csdef
198 |
199 | # Microsoft Azure Emulator
200 | ecf/
201 | rcf/
202 |
203 | # Windows Store app package directories and files
204 | AppPackages/
205 | BundleArtifacts/
206 | Package.StoreAssociation.xml
207 | _pkginfo.txt
208 | *.appx
209 |
210 | # Visual Studio cache files
211 | # files ending in .cache can be ignored
212 | *.[Cc]ache
213 | # but keep track of directories ending in .cache
214 | !?*.[Cc]ache/
215 |
216 | # Others
217 | ClientBin/
218 | ~$*
219 | *~
220 | *.dbmdl
221 | *.dbproj.schemaview
222 | *.jfm
223 | *.pfx
224 | *.publishsettings
225 | orleans.codegen.cs
226 |
227 | # Including strong name files can present a security risk
228 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
229 | #*.snk
230 |
231 | # Since there are multiple workflows, uncomment next line to ignore bower_components
232 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
233 | #bower_components/
234 | # ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true
235 | **/wwwroot/lib/
236 |
237 | # RIA/Silverlight projects
238 | Generated_Code/
239 |
240 | # Backup & report files from converting an old project file
241 | # to a newer Visual Studio version. Backup files are not needed,
242 | # because we have git ;-)
243 | _UpgradeReport_Files/
244 | Backup*/
245 | UpgradeLog*.XML
246 | UpgradeLog*.htm
247 | ServiceFabricBackup/
248 | *.rptproj.bak
249 |
250 | # SQL Server files
251 | *.mdf
252 | *.ldf
253 | *.ndf
254 |
255 | # Business Intelligence projects
256 | *.rdl.data
257 | *.bim.layout
258 | *.bim_*.settings
259 | *.rptproj.rsuser
260 |
261 | # Microsoft Fakes
262 | FakesAssemblies/
263 |
264 | # GhostDoc plugin setting file
265 | *.GhostDoc.xml
266 |
267 | # Node.js Tools for Visual Studio
268 | .ntvs_analysis.dat
269 | node_modules/
270 |
271 | # Visual Studio 6 build log
272 | *.plg
273 |
274 | # Visual Studio 6 workspace options file
275 | *.opt
276 |
277 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
278 | *.vbw
279 |
280 | # Visual Studio LightSwitch build output
281 | **/*.HTMLClient/GeneratedArtifacts
282 | **/*.DesktopClient/GeneratedArtifacts
283 | **/*.DesktopClient/ModelManifest.xml
284 | **/*.Server/GeneratedArtifacts
285 | **/*.Server/ModelManifest.xml
286 | _Pvt_Extensions
287 |
288 | # Paket dependency manager
289 | .paket/paket.exe
290 | paket-files/
291 |
292 | # FAKE - F# Make
293 | .fake/
294 |
295 | # JetBrains Rider
296 | .idea/
297 | *.sln.iml
298 |
299 | # CodeRush personal settings
300 | .cr/personal
301 |
302 | # Python Tools for Visual Studio (PTVS)
303 | __pycache__/
304 | *.pyc
305 |
306 | # Cake - Uncomment if you are using it
307 | # tools/**
308 | # !tools/packages.config
309 |
310 | # Tabs Studio
311 | *.tss
312 |
313 | # Telerik's JustMock configuration file
314 | *.jmconfig
315 |
316 | # BizTalk build output
317 | *.btp.cs
318 | *.btm.cs
319 | *.odx.cs
320 | *.xsd.cs
321 |
322 | # OpenCover UI analysis results
323 | OpenCover/
324 |
325 | # Azure Stream Analytics local run output
326 | ASALocalRun/
327 |
328 | # MSBuild Binary and Structured Log
329 | *.binlog
330 |
331 | # NVidia Nsight GPU debugger configuration file
332 | *.nvuser
333 |
334 | # MFractors (Xamarin productivity tool) working folder
335 | .mfractor/
336 |
337 | # Local History for Visual Studio
338 | .localhistory/
339 |
340 | # BeatPulse healthcheck temp database
341 | healthchecksdb
342 |
--------------------------------------------------------------------------------
/GitVersion.yml:
--------------------------------------------------------------------------------
1 | branches:
2 | release:
3 | mode: ContinuousDeployment
4 | tag: rc
5 | develop:
6 | mode: ContinuousDeployment
7 | tag: beta
8 | source-branches: ['master']
9 | tracks-release-branches: false
10 |
--------------------------------------------------------------------------------
/InputSimulatorStandard.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.28407.52
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GregsStack.InputSimulatorStandard", "src\GregsStack.InputSimulatorStandard\GregsStack.InputSimulatorStandard.csproj", "{3549CD6F-80F8-450F-B99E-CF0A736B1F2A}"
7 | EndProject
8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GregsStack.InputSimulatorStandard.Tests", "tests\GregsStack.InputSimulatorStandard.Tests\GregsStack.InputSimulatorStandard.Tests.csproj", "{93982D2F-BEAD-49F7-86A9-C68159410F28}"
9 | EndProject
10 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{C404D6FF-9C4D-4824-B7B6-7CBF2EB29BD9}"
11 | ProjectSection(SolutionItems) = preProject
12 | .editorconfig = .editorconfig
13 | .gitignore = .gitignore
14 | azure-pipelines.yml = azure-pipelines.yml
15 | GitVersion.yml = GitVersion.yml
16 | LICENSE = LICENSE
17 | README.md = README.md
18 | EndProjectSection
19 | EndProject
20 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tools", "tools", "{D92B7BDD-9E42-4FB7-982A-147D4B333CE4}"
21 | EndProject
22 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "NuGet.Tools", "tools\NuGet.Tools\NuGet.Tools.csproj", "{52EE0CF0-C85F-4778-A08B-7D15F1E04F9E}"
23 | EndProject
24 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{CBE9D601-852E-40A9-BBE7-F8CFEA094380}"
25 | EndProject
26 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{81B2CA76-388C-41AE-A34B-53B6474AF283}"
27 | EndProject
28 | Global
29 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
30 | Debug|Any CPU = Debug|Any CPU
31 | Release|Any CPU = Release|Any CPU
32 | EndGlobalSection
33 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
34 | {3549CD6F-80F8-450F-B99E-CF0A736B1F2A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
35 | {3549CD6F-80F8-450F-B99E-CF0A736B1F2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
36 | {3549CD6F-80F8-450F-B99E-CF0A736B1F2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
37 | {3549CD6F-80F8-450F-B99E-CF0A736B1F2A}.Release|Any CPU.Build.0 = Release|Any CPU
38 | {93982D2F-BEAD-49F7-86A9-C68159410F28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
39 | {93982D2F-BEAD-49F7-86A9-C68159410F28}.Debug|Any CPU.Build.0 = Debug|Any CPU
40 | {93982D2F-BEAD-49F7-86A9-C68159410F28}.Release|Any CPU.ActiveCfg = Release|Any CPU
41 | {93982D2F-BEAD-49F7-86A9-C68159410F28}.Release|Any CPU.Build.0 = Release|Any CPU
42 | {52EE0CF0-C85F-4778-A08B-7D15F1E04F9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
43 | {52EE0CF0-C85F-4778-A08B-7D15F1E04F9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
44 | {52EE0CF0-C85F-4778-A08B-7D15F1E04F9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
45 | {52EE0CF0-C85F-4778-A08B-7D15F1E04F9E}.Release|Any CPU.Build.0 = Release|Any CPU
46 | EndGlobalSection
47 | GlobalSection(SolutionProperties) = preSolution
48 | HideSolutionNode = FALSE
49 | EndGlobalSection
50 | GlobalSection(NestedProjects) = preSolution
51 | {3549CD6F-80F8-450F-B99E-CF0A736B1F2A} = {CBE9D601-852E-40A9-BBE7-F8CFEA094380}
52 | {93982D2F-BEAD-49F7-86A9-C68159410F28} = {81B2CA76-388C-41AE-A34B-53B6474AF283}
53 | {52EE0CF0-C85F-4778-A08B-7D15F1E04F9E} = {D92B7BDD-9E42-4FB7-982A-147D4B333CE4}
54 | EndGlobalSection
55 | GlobalSection(ExtensibilityGlobals) = postSolution
56 | SolutionGuid = {4CF19F51-46F7-4DE1-9BC3-2EEC71EE691A}
57 | EndGlobalSection
58 | EndGlobal
59 |
--------------------------------------------------------------------------------
/InputSimulatorStandard.sln.DotSettings:
--------------------------------------------------------------------------------
1 |
2 | True
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 Michael Noonan, Theodoros Chatzigiannakis, Gregor Sindl
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Input Simulator Standard
2 | This library is a fork of Michael Noonan's *Windows Input Simulator* and Theodoros Chatzigiannakis's *Input Simulator Plus* (a C# wrapper around the `SendInput` functionality of Windows). It can be used as a replacement of the original library with some small source code changes.
3 |
4 | This fork supports scan codes, making it compatible with many applications that the original library does not support.
5 |
6 | The target framework has been changed to .Net Standard to support the usage with .Net Core and .Net Framework projects on Windows.
7 |
8 | [](https://www.nuget.org/packages/GregsStack.InputSimulatorStandard)
9 | [](https://dev.azure.com/GregsStack/GitHub/_build/latest?definitionId=2?branchName=master)
10 | [](https://codecov.io/gh/GregsStack/InputSimulatorStandard)
11 |
12 | # Examples
13 |
14 | ## Example: Single key press
15 | ```csharp
16 | public void PressTheSpacebar()
17 | {
18 | var simulator = new InputSimulator();
19 | simulator.Keyboard.KeyPress(VirtualKeyCode.SPACE);
20 | }
21 | ```
22 |
23 | ## Example: Key-down and Key-up
24 | ```csharp
25 | public void ShoutHello()
26 | {
27 | var simulator = new InputSimulator();
28 |
29 | // Simulate each key stroke
30 | simulator.Keyboard.KeyDown(VirtualKeyCode.SHIFT);
31 | simulator.Keyboard.KeyPress(VirtualKeyCode.VK_H);
32 | simulator.Keyboard.KeyPress(VirtualKeyCode.VK_E);
33 | simulator.Keyboard.KeyPress(VirtualKeyCode.VK_L);
34 | simulator.Keyboard.KeyPress(VirtualKeyCode.VK_L);
35 | simulator.Keyboard.KeyPress(VirtualKeyCode.VK_O);
36 | simulator.Keyboard.KeyPress(VirtualKeyCode.VK_1);
37 | simulator.Keyboard.KeyUp(VirtualKeyCode.SHIFT);
38 |
39 | // Alternatively you can simulate text entry to acheive the same end result
40 | simulator.Keyboard.TextEntry("HELLO!");
41 | }
42 | ```
43 |
44 | ## Example: Modified keystrokes such as CTRL-C
45 | ```csharp
46 | public void SimulateSomeModifiedKeystrokes()
47 | {
48 | var simulator = new InputSimulator();
49 |
50 | // CTRL-C (effectively a copy command in many situations)
51 | simulator.Keyboard.ModifiedKeyStroke(VirtualKeyCode.CONTROL, VirtualKeyCode.VK_C);
52 |
53 | // You can simulate chords with multiple modifiers
54 | // For example CTRL-K-C whic is simulated as
55 | // CTRL-down, K, C, CTRL-up
56 | simulator.Keyboard.ModifiedKeyStroke(VirtualKeyCode.CONTROL, new [] {VirtualKeyCode.VK_K, VirtualKeyCode.VK_C});
57 |
58 | // You can simulate complex chords with multiple modifiers and key presses
59 | // For example CTRL-ALT-SHIFT-ESC-K which is simulated as
60 | // CTRL-down, ALT-down, SHIFT-down, press ESC, press K, SHIFT-up, ALT-up, CTRL-up
61 | simulator.Keyboard.ModifiedKeyStroke(
62 | new[] { VirtualKeyCode.CONTROL, VirtualKeyCode.MENU, VirtualKeyCode.SHIFT },
63 | new[] { VirtualKeyCode.ESCAPE, VirtualKeyCode.VK_K });
64 | }
65 | ```
66 |
67 | ## Example: Simulate text entry
68 | ```csharp
69 | public void SayHello()
70 | {
71 | var simulator = new InputSimulator();
72 | simulator.Keyboard.TextEntry("Say hello!");
73 | }
74 | ```
75 |
76 | ## Example: Determine the state of different types of keys
77 | ```csharp
78 | public void GetKeyStatus()
79 | {
80 | var simulator = new InputSimulator();
81 |
82 | // Determines if the shift key is currently down
83 | var isShiftKeyDown = simulator.InputDeviceState.IsKeyDown(VirtualKeyCode.SHIFT);
84 |
85 | // Determines if the caps lock key is currently in effect (toggled on)
86 | var isCapsLockOn = simulator.InputDeviceState.IsTogglingKeyInEffect(VirtualKeyCode.CAPITAL);
87 | }
88 | ```
89 |
90 | ## Example: Get current mouse position
91 | ```csharp
92 | public void GetMousePosition()
93 | {
94 | var simulator = new InputSimulator();
95 |
96 | // Gets the mouse position as System.Drawing.Point
97 | var position = simulator.Mouse.Position;
98 | }
99 | ```
100 |
--------------------------------------------------------------------------------
/azure-pipelines.yml:
--------------------------------------------------------------------------------
1 | # Add steps that publish symbols, save build artifacts, and more:
2 | # https://docs.microsoft.com/azure/devops/pipelines/apps/windows/dot-net
3 |
4 | trigger:
5 | batch: true
6 | branches:
7 | include:
8 | - master
9 | - develop
10 | - release/*
11 |
12 | pr:
13 | branches:
14 | include:
15 | - master
16 | - release/*
17 |
18 | pool:
19 | vmImage: 'windows-2019'
20 |
21 | variables:
22 | Solution: '**/*.sln'
23 | BuildPlatform: 'Any CPU'
24 | BuildConfiguration: 'Release'
25 | DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 'true'
26 |
27 | steps:
28 | - task: UseDotNet@2
29 | displayName: 'Use .NET Core sdk'
30 | inputs:
31 | packageType: 'sdk'
32 | version: '3.x'
33 |
34 | - script: |
35 | dotnet tool install -g GitVersion.Tool --version 5.10.1
36 | displayName: 'Install global tools'
37 |
38 | - script: dotnet-gitversion /output buildserver
39 | displayName: 'Run GitVersion.Tool'
40 |
41 | - powershell: Write-Output "##vso[task.setvariable variable=informationalVersion]$($env:GITVERSION_INFORMATIONALVERSION)"
42 | displayName: 'Set assembly version variable'
43 |
44 | - bash: printenv | sort
45 | displayName: 'List environment variables'
46 |
47 | - task: DotNetCoreCLI@2
48 | displayName: 'Build source'
49 | inputs:
50 | command: 'build'
51 | projects: '$(Solution)'
52 | arguments: '-c $(BuildConfiguration) /p:Version=$(informationalVersion)'
53 |
54 | - powershell: |
55 | $testsDirectory = Join-Path -Path '$(Build.SourcesDirectory)' -ChildPath 'tests'
56 | $testAssemblies = Get-ChildItem -Path "$testsDirectory" -Recurse -File -Filter '*.Tests.csproj' | Select-Object -ExpandProperty BaseName
57 | Write-Output "##vso[task.setvariable variable=testAssemblies]$($testAssemblies -join '|')"
58 | displayName: 'Set test assembly filter variable'
59 |
60 | - task: DotNetCoreCLI@2
61 | displayName: 'Run tests with coverage'
62 | inputs:
63 | command: test
64 | projects: 'tests/**/*.Tests.csproj'
65 | arguments: '-c $(BuildConfiguration) /p:Version=$(informationalVersion) /p:AltCover=true /p:AltCoverOpenCover=true /p:AltCoverAssemblyExcludeFilter="xunit|$(testAssemblies)"'
66 |
67 | - powershell: |
68 | $testsDirectory = Join-Path -Path '$(Build.SourcesDirectory)' -ChildPath 'tests'
69 | $coverageFile = Get-ChildItem -Path "$testsDirectory" -Recurse -File -Filter 'coverage.xml' | Select-Object -First 1
70 | $codecovExecutable = Get-ChildItem -Path "$ENV:USERPROFILE\.nuget\packages\codecov" -Recurse -File -Filter "codecov.exe" | Sort-Object -Descending -Property FullName | Select-Object -First 1
71 | & "$($codecovExecutable.FullName)" -f "$($coverageFile.FullName)" -t '$(CODECOV_TOKEN)'
72 | displayName: 'Upload coverage to codecov.io'
73 |
74 | - task: DotNetCoreCLI@2
75 | displayName: 'Pack projects'
76 | condition: and(succeeded(), or(eq(variables['Build.SourceBranch'], 'refs/heads/master'), eq(variables['Build.SourceBranch'], 'refs/heads/develop'), startsWith(variables['Build.SourceBranch'], 'refs/heads/release/')))
77 | inputs:
78 | command: 'pack'
79 | packagesToPack: '$(Solution)'
80 | nobuild: true
81 | includesymbols: true
82 | versioningScheme: 'byEnvVar'
83 | versionEnvVar: 'GITVERSION_NUGETVERSIONV2'
84 |
85 | - task: NuGetToolInstaller@1
86 | condition: and(succeeded(), or(eq(variables['Build.SourceBranch'], 'refs/heads/master'), eq(variables['Build.SourceBranch'], 'refs/heads/develop'), startsWith(variables['Build.SourceBranch'], 'refs/heads/release/')))
87 | inputs:
88 | versionSpec: '5.1.0'
89 | checkLatest: true
90 |
91 | - task: NuGetCommand@2
92 | displayName: 'Push *.nupkg and *.snupkg to nuget.org'
93 | condition: and(succeeded(), or(eq(variables['Build.SourceBranch'], 'refs/heads/master'), eq(variables['Build.SourceBranch'], 'refs/heads/develop'), startsWith(variables['Build.SourceBranch'], 'refs/heads/release/')))
94 | inputs:
95 | command: 'push'
96 | packagesToPush: '$(Build.ArtifactStagingDirectory)/**/*.nupkg;!$(Build.ArtifactStagingDirectory)/**/*.symbols.nupkg'
97 | nuGetFeedType: 'external'
98 | publishFeedCredentials: 'NuGet.org'
99 | allowPackageConflicts: true
100 |
101 | - task: GitHubRelease@0
102 | condition: and(succeeded(), eq(variables['Build.SourceBranch'], 'refs/heads/master'))
103 | inputs:
104 | gitHubConnection: 'GithubOAuth'
105 | repositoryName: '$(Build.Repository.Name)'
106 | action: 'create'
107 | target: '$(Build.SourceVersion)'
108 | tagSource: 'manual'
109 | tag: 'v$(Build.BuildNumber)'
110 | title: 'v$(Build.BuildNumber)'
111 |
112 | - task: GitHubRelease@0
113 | condition: and(succeeded(), or(eq(variables['Build.SourceBranch'], 'refs/heads/develop'), startsWith(variables['Build.SourceBranch'], 'refs/heads/release/')))
114 | inputs:
115 | gitHubConnection: 'GithubOAuth'
116 | repositoryName: '$(Build.Repository.Name)'
117 | action: 'create'
118 | target: '$(Build.SourceVersion)'
119 | tagSource: 'manual'
120 | tag: 'v$(Build.BuildNumber)'
121 | title: 'v$(Build.BuildNumber)'
122 | isPreRelease: true
123 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/GregsStack.InputSimulatorStandard.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net40;netstandard2.0
5 | Input Simulator Standard
6 | Michael Noonan, Theodoros Chatzigiannakis, Gregor Sindl
7 | Copyright 2009-2019
8 | LICENSE
9 | true
10 | https://github.com/GregsStack/InputSimulatorStandard
11 | This package is a fork of the Windows Input Simulator Plus package. If you have encountered applications that do not receive input from the original Windows Input Simulator, try replacing it with this package instead.
12 | windows;input;keyboard;mouse
13 | https://github.com/GregsStack/InputSimulatorStandard
14 | true
15 | true
16 | true
17 | snupkg
18 |
19 |
20 |
21 |
22 | <_Parameter1>$(AssemblyName).Tests
23 |
24 |
25 | <_Parameter1>DynamicProxyGenAssembly2
26 |
27 |
28 |
29 |
30 |
31 | all
32 | runtime; build; native; contentfiles; analyzers
33 |
34 |
35 |
36 |
37 |
38 | True
39 |
40 |
41 |
42 |
43 |
44 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/IInputDeviceStateAdapter.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using Native;
4 |
5 | ///
6 | /// The contract for a service that interprets the state of input devices.
7 | ///
8 | public interface IInputDeviceStateAdapter
9 | {
10 | ///
11 | /// Determines whether the specified key is up or down.
12 | ///
13 | /// The for the key.
14 | /// true if the key is down; otherwise, false.
15 | bool IsKeyDown(VirtualKeyCode keyCode);
16 |
17 | ///
18 | /// Determines whether the specified key is up or down.
19 | ///
20 | /// The for the key.
21 | /// true if the key is up; otherwise, false.
22 | bool IsKeyUp(VirtualKeyCode keyCode);
23 |
24 | ///
25 | /// Determines whether the physical key is up or down at the time the function is called regardless of whether the application thread has read the keyboard event from the message pump.
26 | ///
27 | /// The for the key.
28 | /// true if the key is down; otherwise, false.
29 | bool IsHardwareKeyDown(VirtualKeyCode keyCode);
30 |
31 | ///
32 | /// Determines whether the physical key is up or down at the time the function is called regardless of whether the application thread has read the keyboard event from the message pump.
33 | ///
34 | /// The for the key.
35 | /// true if the key is up; otherwise, false.
36 | bool IsHardwareKeyUp(VirtualKeyCode keyCode);
37 |
38 | ///
39 | /// Determines whether the toggling key is toggled on (in-effect) or not.
40 | ///
41 | /// The for the key.
42 | /// true if the toggling key is toggled on (in-effect); otherwise, false.
43 | bool IsTogglingKeyInEffect(VirtualKeyCode keyCode);
44 | }
45 | }
46 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/IInputMessageDispatcher.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 |
5 | using Native;
6 |
7 | ///
8 | /// The contract for a service that dispatches messages to the appropriate destination.
9 | ///
10 | internal interface IInputMessageDispatcher
11 | {
12 | ///
13 | /// Dispatches the specified list of messages in their specified order.
14 | ///
15 | /// The list of messages to be dispatched.
16 | /// If the array is empty.
17 | /// If the array is null.
18 | /// If the any of the commands in the array could not be sent successfully.
19 | void DispatchInput(Input[] inputs);
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/IInputSimulator.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | ///
4 | /// The contract for a service that simulates Keyboard and Mouse input and Hardware Input Device state detection for the Windows Platform.
5 | ///
6 | public interface IInputSimulator
7 | {
8 | ///
9 | /// Gets the instance for simulating Keyboard input.
10 | ///
11 | /// The instance.
12 | IKeyboardSimulator Keyboard { get; }
13 |
14 | ///
15 | /// Gets the instance for simulating Mouse input.
16 | ///
17 | /// The instance.
18 | IMouseSimulator Mouse { get; }
19 |
20 | ///
21 | /// Gets the instance for determining the state of the various input devices.
22 | ///
23 | /// The instance.
24 | IInputDeviceStateAdapter InputDeviceState { get; }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/IKeyboardSimulator.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 | using System.Collections.Generic;
5 |
6 | using Native;
7 |
8 | ///
9 | /// The service contract for a keyboard simulator for the Windows platform.
10 | ///
11 | public interface IKeyboardSimulator
12 | {
13 | ///
14 | /// Simulates the key down gesture for the specified key.
15 | ///
16 | /// The for the key.
17 | IKeyboardSimulator KeyDown(VirtualKeyCode keyCode);
18 |
19 | ///
20 | /// Simulates the key press gesture for the specified key.
21 | ///
22 | /// The for the key.
23 | IKeyboardSimulator KeyPress(VirtualKeyCode keyCode);
24 |
25 | ///
26 | /// Simulates a key press for each of the specified key codes in the order they are specified.
27 | ///
28 | ///
29 | IKeyboardSimulator KeyPress(params VirtualKeyCode[] keyCodes);
30 |
31 | ///
32 | /// Simulates the key up gesture for the specified key.
33 | ///
34 | /// The for the key.
35 | IKeyboardSimulator KeyUp(VirtualKeyCode keyCode);
36 |
37 | ///
38 | /// Simulates a modified keystroke where there are multiple modifiers and multiple keys like CTRL-ALT-K-C where CTRL and ALT are the modifierKeys and K and C are the keys.
39 | /// The flow is Modifiers KeyDown in order, Keys Press in order, Modifiers KeyUp in reverse order.
40 | ///
41 | /// The list of s for the modifier keys.
42 | /// The list of s for the keys to simulate.
43 | IKeyboardSimulator ModifiedKeyStroke(IEnumerable modifierKeyCodes, IEnumerable keyCodes);
44 |
45 | ///
46 | /// Simulates a modified keystroke where there are multiple modifiers and one key like CTRL-ALT-C where CTRL and ALT are the modifierKeys and C is the key.
47 | /// The flow is Modifiers KeyDown in order, Key Press, Modifiers KeyUp in reverse order.
48 | ///
49 | /// The list of s for the modifier keys.
50 | /// The for the key.
51 | IKeyboardSimulator ModifiedKeyStroke(IEnumerable modifierKeyCodes, VirtualKeyCode keyCode);
52 |
53 | ///
54 | /// Simulates a modified keystroke where there is one modifier and multiple keys like CTRL-K-C where CTRL is the modifierKey and K and C are the keys.
55 | /// The flow is Modifier KeyDown, Keys Press in order, Modifier KeyUp.
56 | ///
57 | /// The for the modifier key.
58 | /// The list of s for the keys to simulate.
59 | IKeyboardSimulator ModifiedKeyStroke(VirtualKeyCode modifierKey, IEnumerable keyCodes);
60 |
61 | ///
62 | /// Simulates a simple modified keystroke like CTRL-C where CTRL is the modifierKey and C is the key.
63 | /// The flow is Modifier KeyDown, Key Press, Modifier KeyUp.
64 | ///
65 | /// The for the modifier key.
66 | /// The for the key.
67 | IKeyboardSimulator ModifiedKeyStroke(VirtualKeyCode modifierKeyCode, VirtualKeyCode keyCode);
68 |
69 | ///
70 | /// Simulates uninterrupted text entry via the keyboard.
71 | ///
72 | /// The text to be simulated.
73 | IKeyboardSimulator TextEntry(string text);
74 |
75 | ///
76 | /// Simulates a single character text entry via the keyboard.
77 | ///
78 | /// The unicode character to be simulated.
79 | IKeyboardSimulator TextEntry(char character);
80 |
81 | ///
82 | /// Sleeps the executing thread to create a pause between simulated inputs.
83 | ///
84 | /// The number of milliseconds to wait.
85 | IKeyboardSimulator Sleep(int millisecondsTimeout);
86 |
87 | ///
88 | /// Sleeps the executing thread to create a pause between simulated inputs.
89 | ///
90 | /// The time to wait.
91 | IKeyboardSimulator Sleep(TimeSpan timeout);
92 | }
93 | }
94 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/IMouseSimulator.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 |
5 | ///
6 | /// The service contract for a mouse simulator for the Windows platform.
7 | ///
8 | public interface IMouseSimulator
9 | {
10 | ///
11 | /// Gets or sets the amount of mouse wheel scrolling per click. The default value for this property is 120 and different values may cause some applications to interpret the scrolling differently than expected.
12 | ///
13 | int MouseWheelClickSize { get; set; }
14 |
15 | ///
16 | /// Retrieves the position of the mouse cursor, in screen coordinates.
17 | ///
18 | System.Drawing.Point Position { get; }
19 |
20 | ///
21 | /// Simulates mouse movement by the specified distance measured as a delta from the current mouse location in pixels.
22 | ///
23 | /// The distance in pixels to move the mouse horizontally.
24 | /// The distance in pixels to move the mouse vertically.
25 | IMouseSimulator MoveMouseBy(int pixelDeltaX, int pixelDeltaY);
26 |
27 | ///
28 | /// Simulates mouse movement to the specified location on the primary display device.
29 | ///
30 | /// The destination's absolute X-coordinate on the primary display device where 0 is the extreme left hand side of the display device and 65535 is the extreme right hand side of the display device.
31 | /// The destination's absolute Y-coordinate on the primary display device where 0 is the top of the display device and 65535 is the bottom of the display device.
32 | IMouseSimulator MoveMouseTo(double absoluteX, double absoluteY);
33 |
34 | ///
35 | /// Simulates mouse movement to the specified location on the Virtual Desktop which includes all active displays.
36 | ///
37 | /// The destination's absolute X-coordinate on the virtual desktop where 0 is the left hand side of the virtual desktop and 65535 is the extreme right hand side of the virtual desktop.
38 | /// The destination's absolute Y-coordinate on the virtual desktop where 0 is the top of the virtual desktop and 65535 is the bottom of the virtual desktop.
39 | IMouseSimulator MoveMouseToPositionOnVirtualDesktop(double absoluteX, double absoluteY);
40 |
41 | ///
42 | /// Simulates a mouse left button down gesture.
43 | ///
44 | IMouseSimulator LeftButtonDown();
45 |
46 | ///
47 | /// Simulates a mouse left button up gesture.
48 | ///
49 | IMouseSimulator LeftButtonUp();
50 |
51 | ///
52 | /// Simulates a mouse left button click gesture.
53 | ///
54 | IMouseSimulator LeftButtonClick();
55 |
56 | ///
57 | /// Simulates a mouse left button double-click gesture.
58 | ///
59 | IMouseSimulator LeftButtonDoubleClick();
60 |
61 | ///
62 | /// Simulates a mouse middle button down gesture.
63 | ///
64 | IMouseSimulator MiddleButtonDown();
65 |
66 | ///
67 | /// Simulates a mouse middle button up gesture.
68 | ///
69 | IMouseSimulator MiddleButtonUp();
70 |
71 | ///
72 | /// Simulates a mouse middle button click gesture.
73 | ///
74 | IMouseSimulator MiddleButtonClick();
75 |
76 | ///
77 | /// Simulates a mouse middle button double-click gesture.
78 | ///
79 | IMouseSimulator MiddleButtonDoubleClick();
80 |
81 | ///
82 | /// Simulates a mouse right button down gesture.
83 | ///
84 | IMouseSimulator RightButtonDown();
85 |
86 | ///
87 | /// Simulates a mouse right button up gesture.
88 | ///
89 | IMouseSimulator RightButtonUp();
90 |
91 | ///
92 | /// Simulates a mouse right button click gesture.
93 | ///
94 | IMouseSimulator RightButtonClick();
95 |
96 | ///
97 | /// Simulates a mouse right button double-click gesture.
98 | ///
99 | IMouseSimulator RightButtonDoubleClick();
100 |
101 | ///
102 | /// Simulates a mouse X button down gesture.
103 | ///
104 | /// The button id.
105 | IMouseSimulator XButtonDown(int buttonId);
106 |
107 | ///
108 | /// Simulates a mouse X button up gesture.
109 | ///
110 | /// The button id.
111 | IMouseSimulator XButtonUp(int buttonId);
112 |
113 | ///
114 | /// Simulates a mouse X button click gesture.
115 | ///
116 | /// The button id.
117 | IMouseSimulator XButtonClick(int buttonId);
118 |
119 | ///
120 | /// Simulates a mouse X button double-click gesture.
121 | ///
122 | /// The button id.
123 | IMouseSimulator XButtonDoubleClick(int buttonId);
124 |
125 | ///
126 | /// Simulates mouse vertical wheel scroll gesture.
127 | ///
128 | /// The amount to scroll in clicks. A positive value indicates that the wheel was rotated forward, away from the user; a negative value indicates that the wheel was rotated backward, toward the user.
129 | IMouseSimulator VerticalScroll(int scrollAmountInClicks);
130 |
131 | ///
132 | /// Simulates a mouse horizontal wheel scroll gesture. Supported by Windows Vista and later.
133 | ///
134 | /// The amount to scroll in clicks. A positive value indicates that the wheel was rotated to the right; a negative value indicates that the wheel was rotated to the left.
135 | IMouseSimulator HorizontalScroll(int scrollAmountInClicks);
136 |
137 | ///
138 | /// Sleeps the executing thread to create a pause between simulated inputs.
139 | ///
140 | /// The number of milliseconds to wait.
141 | IMouseSimulator Sleep(int millisecondsTimeout);
142 |
143 | ///
144 | /// Sleeps the executing thread to create a pause between simulated inputs.
145 | ///
146 | /// The time to wait.
147 | IMouseSimulator Sleep(TimeSpan timeout);
148 | }
149 | }
150 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/InputBuilder.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 | using System.Collections;
5 | using System.Collections.Generic;
6 |
7 | using Native;
8 |
9 | ///
10 | ///
11 | /// A helper class for building a list of messages ready to be sent to the native Windows API.
12 | ///
13 | internal class InputBuilder : IEnumerable
14 | {
15 | ///
16 | /// The public list of messages being built by this instance.
17 | ///
18 | private readonly List inputList;
19 |
20 | private static readonly List ExtendedKeys = new List
21 | {
22 | VirtualKeyCode.NUMPAD_RETURN,
23 | VirtualKeyCode.MENU,
24 | VirtualKeyCode.RMENU,
25 | VirtualKeyCode.CONTROL,
26 | VirtualKeyCode.RCONTROL,
27 | VirtualKeyCode.INSERT,
28 | VirtualKeyCode.DELETE,
29 | VirtualKeyCode.HOME,
30 | VirtualKeyCode.END,
31 | VirtualKeyCode.PRIOR,
32 | VirtualKeyCode.NEXT,
33 | VirtualKeyCode.RIGHT,
34 | VirtualKeyCode.UP,
35 | VirtualKeyCode.LEFT,
36 | VirtualKeyCode.DOWN,
37 | VirtualKeyCode.NUMLOCK,
38 | VirtualKeyCode.CANCEL,
39 | VirtualKeyCode.SNAPSHOT,
40 | VirtualKeyCode.DIVIDE
41 | };
42 |
43 | ///
44 | /// Initializes a new instance of the class.
45 | ///
46 | public InputBuilder()
47 | {
48 | this.inputList = new List();
49 | }
50 |
51 | ///
52 | /// Returns the list of messages as a of messages.
53 | ///
54 | /// The of messages.
55 | public Input[] ToArray() => this.inputList.ToArray();
56 |
57 | ///
58 | ///
59 | /// Returns an enumerator that iterates through the list of messages.
60 | ///
61 | ///
62 | /// A that can be used to iterate through the list of messages.
63 | ///
64 | /// 1
65 | public IEnumerator GetEnumerator() => this.inputList.GetEnumerator();
66 |
67 | ///
68 | ///
69 | /// Returns an enumerator that iterates through the list of messages.
70 | ///
71 | ///
72 | /// An object that can be used to iterate through the list of messages.
73 | ///
74 | /// 2
75 | IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
76 |
77 | ///
78 | /// Gets the at the specified position.
79 | ///
80 | /// The message at the specified position.
81 | public Input this[int position] => this.inputList[position];
82 |
83 | ///
84 | /// Determines if the is an ExtendedKey
85 | ///
86 | /// The key code.
87 | /// true if the key code is an extended key; otherwise, false.
88 | ///
89 | /// The extended keys consist of the ALT and CTRL keys on the right-hand side of the keyboard; the INS, DEL, HOME, END, PAGE UP, PAGE DOWN, and arrow keys in the clusters to the left of the numeric keypad; the NUM LOCK key; the BREAK (CTRL+PAUSE) key; the PRINT SCRN key; and the divide (/) and ENTER keys in the numeric keypad.
90 | ///
91 | /// See http://msdn.microsoft.com/en-us/library/ms646267(v=vs.85).aspx Section "Extended-Key Flag"
92 | ///
93 | public static bool IsExtendedKey(VirtualKeyCode keyCode) => ExtendedKeys.Contains(keyCode);
94 |
95 | ///
96 | /// Adds a key down to the list of messages.
97 | ///
98 | /// The .
99 | /// This instance.
100 | public InputBuilder AddKeyDown(VirtualKeyCode keyCode)
101 | {
102 | var code = (ushort)((int)keyCode & 0xFFFF);
103 | var down =
104 | new Input
105 | {
106 | Type = (uint)InputType.Keyboard,
107 | Data =
108 | {
109 | Keyboard =
110 | new KeyboardInput
111 | {
112 | KeyCode = (ushort) code ,
113 | Scan = (ushort)(NativeMethods.MapVirtualKey((uint)code, 0) & 0xFFU),
114 | Flags = IsExtendedKey(keyCode) ? (uint) KeyboardFlag.ExtendedKey : 0,
115 | Time = 0,
116 | ExtraInfo = IntPtr.Zero
117 | }
118 | }
119 | };
120 |
121 | this.inputList.Add(down);
122 | return this;
123 | }
124 |
125 | ///
126 | /// Adds a key up to the list of messages.
127 | ///
128 | /// The .
129 | /// This instance.
130 | public InputBuilder AddKeyUp(VirtualKeyCode keyCode)
131 | {
132 | var code = (ushort)((int)keyCode & 0xFFFF);
133 | var up =
134 | new Input
135 | {
136 | Type = (uint)InputType.Keyboard,
137 | Data =
138 | {
139 | Keyboard =
140 | new KeyboardInput
141 | {
142 | KeyCode = (ushort) code,
143 | Scan = (ushort)(NativeMethods.MapVirtualKey((uint)code, 0) & 0xFFU),
144 | Flags = (uint) (IsExtendedKey(keyCode)
145 | ? KeyboardFlag.KeyUp | KeyboardFlag.ExtendedKey
146 | : KeyboardFlag.KeyUp),
147 | Time = 0,
148 | ExtraInfo = IntPtr.Zero
149 | }
150 | }
151 | };
152 |
153 | this.inputList.Add(up);
154 | return this;
155 | }
156 |
157 | ///
158 | /// Adds a key press to the list of messages which is equivalent to a key down followed by a key up.
159 | ///
160 | /// The .
161 | /// This instance.
162 | public InputBuilder AddKeyPress(VirtualKeyCode keyCode)
163 | {
164 | this.AddKeyDown(keyCode);
165 | this.AddKeyUp(keyCode);
166 | return this;
167 | }
168 |
169 | ///
170 | /// Adds the character to the list of messages.
171 | ///
172 | /// The to be added to the list of messages.
173 | /// This instance.
174 | public InputBuilder AddCharacter(char character)
175 | {
176 | ushort scanCode = character;
177 |
178 | var down = new Input
179 | {
180 | Type = (uint)InputType.Keyboard,
181 | Data =
182 | {
183 | Keyboard =
184 | new KeyboardInput
185 | {
186 | KeyCode = 0,
187 | Scan = scanCode,
188 | Flags = (uint)KeyboardFlag.Unicode,
189 | Time = 0,
190 | ExtraInfo = IntPtr.Zero
191 | }
192 | }
193 | };
194 |
195 | var up = new Input
196 | {
197 | Type = (uint)InputType.Keyboard,
198 | Data =
199 | {
200 | Keyboard =
201 | new KeyboardInput
202 | {
203 | KeyCode = 0,
204 | Scan = scanCode,
205 | Flags =
206 | (uint)(KeyboardFlag.KeyUp | KeyboardFlag.Unicode),
207 | Time = 0,
208 | ExtraInfo = IntPtr.Zero
209 | }
210 | }
211 | };
212 |
213 | // Handle extended keys:
214 | // If the scan code is preceded by a prefix byte that has the value 0xE0 (224),
215 | // we need to include the KEYEVENTF_EXTENDEDKEY flag in the Flags property.
216 | if ((scanCode & 0xFF00) == 0xE000)
217 | {
218 | down.Data.Keyboard.Flags |= (uint)KeyboardFlag.ExtendedKey;
219 | up.Data.Keyboard.Flags |= (uint)KeyboardFlag.ExtendedKey;
220 | }
221 |
222 | this.inputList.Add(down);
223 | this.inputList.Add(up);
224 | return this;
225 | }
226 |
227 | ///
228 | /// Adds all of the characters in the specified of .
229 | ///
230 | /// The characters to add.
231 | /// This instance.
232 | public InputBuilder AddCharacters(IEnumerable characters)
233 | {
234 | foreach (var character in characters)
235 | {
236 | this.AddCharacter(character);
237 | }
238 |
239 | return this;
240 | }
241 |
242 | ///
243 | /// Adds the characters in the specified .
244 | ///
245 | /// The string of to add.
246 | /// This instance.
247 | public InputBuilder AddCharacters(string characters) => this.AddCharacters(characters.ToCharArray());
248 |
249 | ///
250 | /// Moves the mouse relative to its current position.
251 | ///
252 | ///
253 | ///
254 | /// This instance.
255 | public InputBuilder AddRelativeMouseMovement(int x, int y)
256 | {
257 | var movement = new Input { Type = (uint)InputType.Mouse };
258 | movement.Data.Mouse.Flags = (uint)MouseFlag.Move;
259 | movement.Data.Mouse.X = x;
260 | movement.Data.Mouse.Y = y;
261 |
262 | this.inputList.Add(movement);
263 |
264 | return this;
265 | }
266 |
267 | ///
268 | /// Move the mouse to an absolute position.
269 | ///
270 | ///
271 | ///
272 | /// This instance.
273 | public InputBuilder AddAbsoluteMouseMovement(int absoluteX, int absoluteY)
274 | {
275 | var movement = new Input { Type = (uint)InputType.Mouse };
276 | movement.Data.Mouse.Flags = (uint)(MouseFlag.Move | MouseFlag.Absolute);
277 | movement.Data.Mouse.X = (int)((absoluteX * 65536) / NativeMethods.GetSystemMetrics((uint)SystemMetric.SM_CXSCREEN));
278 | movement.Data.Mouse.Y = (int)((absoluteY * 65536) / NativeMethods.GetSystemMetrics((uint)SystemMetric.SM_CYSCREEN));
279 |
280 | this.inputList.Add(movement);
281 |
282 | return this;
283 | }
284 |
285 | ///
286 | /// Move the mouse to the absolute position on the virtual desktop.
287 | ///
288 | ///
289 | ///
290 | /// This instance.
291 | public InputBuilder AddAbsoluteMouseMovementOnVirtualDesktop(int absoluteX, int absoluteY)
292 | {
293 | var movement = new Input { Type = (uint)InputType.Mouse };
294 | movement.Data.Mouse.Flags = (uint)(MouseFlag.Move | MouseFlag.Absolute | MouseFlag.VirtualDesk);
295 | movement.Data.Mouse.X = absoluteX;
296 | movement.Data.Mouse.Y = absoluteY;
297 |
298 | this.inputList.Add(movement);
299 |
300 | return this;
301 | }
302 |
303 | ///
304 | /// Adds a mouse button down for the specified button.
305 | ///
306 | ///
307 | /// This instance.
308 | public InputBuilder AddMouseButtonDown(MouseButton button)
309 | {
310 | var buttonDown = new Input { Type = (uint)InputType.Mouse };
311 | buttonDown.Data.Mouse.Flags = (uint)ToMouseButtonDownFlag(button);
312 |
313 | this.inputList.Add(buttonDown);
314 |
315 | return this;
316 | }
317 |
318 | ///
319 | /// Adds a mouse button down for the specified button.
320 | ///
321 | ///
322 | /// This instance.
323 | public InputBuilder AddMouseXButtonDown(int xButtonId)
324 | {
325 | var buttonDown = new Input { Type = (uint)InputType.Mouse };
326 | buttonDown.Data.Mouse.Flags = (uint)MouseFlag.XDown;
327 | buttonDown.Data.Mouse.MouseData = (uint)xButtonId;
328 |
329 | this.inputList.Add(buttonDown);
330 |
331 | return this;
332 | }
333 |
334 | ///
335 | /// Adds a mouse button up for the specified button.
336 | ///
337 | ///
338 | /// This instance.
339 | public InputBuilder AddMouseButtonUp(MouseButton button)
340 | {
341 | var buttonUp = new Input { Type = (uint)InputType.Mouse };
342 | buttonUp.Data.Mouse.Flags = (uint)ToMouseButtonUpFlag(button);
343 |
344 | this.inputList.Add(buttonUp);
345 |
346 | return this;
347 | }
348 |
349 | ///
350 | /// Adds a mouse button up for the specified button.
351 | ///
352 | ///
353 | /// This instance.
354 | public InputBuilder AddMouseXButtonUp(int xButtonId)
355 | {
356 | var buttonUp = new Input { Type = (uint)InputType.Mouse };
357 | buttonUp.Data.Mouse.Flags = (uint)MouseFlag.XUp;
358 | buttonUp.Data.Mouse.MouseData = (uint)xButtonId;
359 |
360 | this.inputList.Add(buttonUp);
361 |
362 | return this;
363 | }
364 |
365 | ///
366 | /// Adds a single click of the specified button.
367 | ///
368 | ///
369 | /// This instance.
370 | public InputBuilder AddMouseButtonClick(MouseButton button) => this.AddMouseButtonDown(button).AddMouseButtonUp(button);
371 |
372 | ///
373 | /// Adds a single click of the specified button.
374 | ///
375 | ///
376 | /// This instance.
377 | public InputBuilder AddMouseXButtonClick(int xButtonId) => this.AddMouseXButtonDown(xButtonId).AddMouseXButtonUp(xButtonId);
378 |
379 | ///
380 | /// Adds a double click of the specified button.
381 | ///
382 | ///
383 | /// This instance.
384 | public InputBuilder AddMouseButtonDoubleClick(MouseButton button) => this.AddMouseButtonClick(button).AddMouseButtonClick(button);
385 |
386 | ///
387 | /// Adds a double click of the specified button.
388 | ///
389 | ///
390 | /// This instance.
391 | public InputBuilder AddMouseXButtonDoubleClick(int xButtonId) => this.AddMouseXButtonClick(xButtonId).AddMouseXButtonClick(xButtonId);
392 |
393 | ///
394 | /// Scroll the vertical mouse wheel by the specified amount.
395 | ///
396 | ///
397 | /// This instance.
398 | public InputBuilder AddMouseVerticalWheelScroll(int scrollAmount)
399 | {
400 | var scroll = new Input { Type = (uint)InputType.Mouse };
401 | scroll.Data.Mouse.Flags = (uint)MouseFlag.VerticalWheel;
402 | scroll.Data.Mouse.MouseData = (uint)scrollAmount;
403 |
404 | this.inputList.Add(scroll);
405 |
406 | return this;
407 | }
408 |
409 | ///
410 | /// Scroll the horizontal mouse wheel by the specified amount.
411 | ///
412 | ///
413 | /// This instance.
414 | public InputBuilder AddMouseHorizontalWheelScroll(int scrollAmount)
415 | {
416 | var scroll = new Input { Type = (uint)InputType.Mouse };
417 | scroll.Data.Mouse.Flags = (uint)MouseFlag.HorizontalWheel;
418 | scroll.Data.Mouse.MouseData = (uint)scrollAmount;
419 |
420 | this.inputList.Add(scroll);
421 |
422 | return this;
423 | }
424 |
425 | private static MouseFlag ToMouseButtonDownFlag(MouseButton button)
426 | {
427 | switch (button)
428 | {
429 | case MouseButton.LeftButton:
430 | return MouseFlag.LeftDown;
431 |
432 | case MouseButton.MiddleButton:
433 | return MouseFlag.MiddleDown;
434 |
435 | case MouseButton.RightButton:
436 | return MouseFlag.RightDown;
437 |
438 | default:
439 | return MouseFlag.LeftDown;
440 | }
441 | }
442 |
443 | private static MouseFlag ToMouseButtonUpFlag(MouseButton button)
444 | {
445 | switch (button)
446 | {
447 | case MouseButton.LeftButton:
448 | return MouseFlag.LeftUp;
449 |
450 | case MouseButton.MiddleButton:
451 | return MouseFlag.MiddleUp;
452 |
453 | case MouseButton.RightButton:
454 | return MouseFlag.RightUp;
455 |
456 | default:
457 | return MouseFlag.LeftUp;
458 | }
459 | }
460 | }
461 | }
462 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/InputSimulator.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 |
5 | ///
6 | ///
7 | /// Implements the interface to simulate Keyboard and Mouse input and provide the state of those input devices.
8 | ///
9 | public class InputSimulator : IInputSimulator
10 | {
11 | ///
12 | /// Initializes a new instance of the class using the default , and instances.
13 | ///
14 | public InputSimulator()
15 | : this(new KeyboardSimulator(), new MouseSimulator(), new WindowsInputDeviceStateAdapter())
16 | {
17 | }
18 |
19 | ///
20 | /// Initializes a new instance of the class using the specified , and instances.
21 | ///
22 | /// The instance to use for simulating keyboard input.
23 | /// The instance to use for simulating mouse input.
24 | /// The instance to use for interpreting the state of input devices.
25 | public InputSimulator(IKeyboardSimulator keyboardSimulator, IMouseSimulator mouseSimulator, IInputDeviceStateAdapter inputDeviceStateAdapter)
26 | {
27 | this.Keyboard = keyboardSimulator ?? throw new ArgumentNullException(nameof(keyboardSimulator));
28 | this.Mouse = mouseSimulator ?? throw new ArgumentNullException(nameof(mouseSimulator));
29 | this.InputDeviceState = inputDeviceStateAdapter ?? throw new ArgumentNullException(nameof(inputDeviceStateAdapter));
30 | }
31 |
32 | ///
33 | ///
34 | /// Gets the instance for simulating Keyboard input.
35 | ///
36 | /// The instance.
37 | public IKeyboardSimulator Keyboard { get; }
38 |
39 | ///
40 | ///
41 | /// Gets the instance for simulating Mouse input.
42 | ///
43 | /// The instance.
44 | public IMouseSimulator Mouse { get; }
45 |
46 | ///
47 | ///
48 | /// Gets the instance for determining the state of the various input devices.
49 | ///
50 | /// The instance.
51 | public IInputDeviceStateAdapter InputDeviceState { get; }
52 | }
53 | }
54 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/KeyboardSimulator.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Threading;
6 |
7 | using Native;
8 |
9 | ///
10 | ///
11 | /// Implements the interface by calling the an to simulate Keyboard gestures.
12 | ///
13 | public class KeyboardSimulator : IKeyboardSimulator
14 | {
15 | ///
16 | /// The instance of the to use for dispatching messages.
17 | ///
18 | private readonly IInputMessageDispatcher messageDispatcher;
19 |
20 | ///
21 | ///
22 | /// Initializes a new instance of the class using an instance of a for dispatching messages.
23 | ///
24 | public KeyboardSimulator()
25 | : this(new WindowsInputMessageDispatcher())
26 | {
27 | }
28 |
29 | ///
30 | /// Initializes a new instance of the class using the specified for dispatching messages.
31 | ///
32 | /// The to use for dispatching messages.
33 | /// If null is passed as the .
34 | internal KeyboardSimulator(IInputMessageDispatcher messageDispatcher)
35 | {
36 | this.messageDispatcher = messageDispatcher ?? throw new InvalidOperationException(
37 | string.Format("The {0} cannot operate with a null {1}. Please provide a valid {1} instance to use for dispatching {2} messages.",
38 | typeof(KeyboardSimulator).Name, typeof(IInputMessageDispatcher).Name, typeof(Input).Name));
39 | }
40 |
41 | ///
42 | ///
43 | /// Calls the Win32 SendInput method to simulate a KeyDown.
44 | ///
45 | /// The to press
46 | public IKeyboardSimulator KeyDown(VirtualKeyCode keyCode)
47 | {
48 | var inputList = new InputBuilder().AddKeyDown(keyCode).ToArray();
49 | this.SendSimulatedInput(inputList);
50 | return this;
51 | }
52 |
53 | ///
54 | ///
55 | /// Calls the Win32 SendInput method to simulate a KeyUp.
56 | ///
57 | /// The to lift up
58 | public IKeyboardSimulator KeyUp(VirtualKeyCode keyCode)
59 | {
60 | var inputList = new InputBuilder().AddKeyUp(keyCode).ToArray();
61 | this.SendSimulatedInput(inputList);
62 | return this;
63 | }
64 |
65 | ///
66 | ///
67 | /// Calls the Win32 SendInput method with a KeyDown and KeyUp message in the same input sequence in order to simulate a Key PRESS.
68 | ///
69 | /// The to press
70 | public IKeyboardSimulator KeyPress(VirtualKeyCode keyCode)
71 | {
72 | var inputList = new InputBuilder().AddKeyPress(keyCode).ToArray();
73 | this.SendSimulatedInput(inputList);
74 | return this;
75 | }
76 |
77 | ///
78 | ///
79 | /// Simulates a key press for each of the specified key codes in the order they are specified.
80 | ///
81 | ///
82 | public IKeyboardSimulator KeyPress(params VirtualKeyCode[] keyCodes)
83 | {
84 | var builder = new InputBuilder();
85 | this.KeysPress(builder, keyCodes);
86 | this.SendSimulatedInput(builder.ToArray());
87 | return this;
88 | }
89 |
90 | ///
91 | ///
92 | /// Simulates a simple modified keystroke like CTRL-C where CTRL is the modifierKey and C is the key.
93 | /// The flow is Modifier KeyDown, Key Press, Modifier KeyUp.
94 | ///
95 | /// The modifier key
96 | /// The key to simulate
97 | public IKeyboardSimulator ModifiedKeyStroke(VirtualKeyCode modifierKeyCode, VirtualKeyCode keyCode)
98 | {
99 | this.ModifiedKeyStroke(new[] { modifierKeyCode }, new[] { keyCode });
100 | return this;
101 | }
102 |
103 | ///
104 | ///
105 | /// Simulates a modified keystroke where there are multiple modifiers and one key like CTRL-ALT-C where CTRL and ALT are the modifierKeys and C is the key.
106 | /// The flow is Modifiers KeyDown in order, Key Press, Modifiers KeyUp in reverse order.
107 | ///
108 | /// The list of modifier keys
109 | /// The key to simulate
110 | public IKeyboardSimulator ModifiedKeyStroke(IEnumerable modifierKeyCodes, VirtualKeyCode keyCode)
111 | {
112 | this.ModifiedKeyStroke(modifierKeyCodes, new[] { keyCode });
113 | return this;
114 | }
115 |
116 | ///
117 | ///
118 | /// Simulates a modified keystroke where there is one modifier and multiple keys like CTRL-K-C where CTRL is the modifierKey and K and C are the keys.
119 | /// The flow is Modifier KeyDown, Keys Press in order, Modifier KeyUp.
120 | ///
121 | /// The modifier key
122 | /// The list of keys to simulate
123 | public IKeyboardSimulator ModifiedKeyStroke(VirtualKeyCode modifierKey, IEnumerable keyCodes)
124 | {
125 | this.ModifiedKeyStroke(new[] { modifierKey }, keyCodes);
126 | return this;
127 | }
128 |
129 | ///
130 | ///
131 | /// Simulates a modified keystroke where there are multiple modifiers and multiple keys like CTRL-ALT-K-C where CTRL and ALT are the modifierKeys and K and C are the keys.
132 | /// The flow is Modifiers KeyDown in order, Keys Press in order, Modifiers KeyUp in reverse order.
133 | ///
134 | /// The list of modifier keys
135 | /// The list of keys to simulate
136 | public IKeyboardSimulator ModifiedKeyStroke(IEnumerable modifierKeyCodes, IEnumerable keyCodes)
137 | {
138 | var builder = new InputBuilder();
139 | this.ModifiersDown(builder, modifierKeyCodes);
140 | this.KeysPress(builder, keyCodes);
141 | this.ModifiersUp(builder, modifierKeyCodes);
142 |
143 | this.SendSimulatedInput(builder.ToArray());
144 | return this;
145 | }
146 |
147 | ///
148 | ///
149 | /// Calls the Win32 SendInput method with a stream of KeyDown and KeyUp messages in order to simulate uninterrupted text entry via the keyboard.
150 | ///
151 | /// The text to be simulated.
152 | public IKeyboardSimulator TextEntry(string text)
153 | {
154 | if (text.Length > uint.MaxValue / 2)
155 | {
156 | throw new ArgumentException($"The text parameter is too long. It must be less than {uint.MaxValue / 2} characters.", nameof(text));
157 | }
158 |
159 | var inputList = new InputBuilder().AddCharacters(text).ToArray();
160 | this.SendSimulatedInput(inputList);
161 | return this;
162 | }
163 |
164 | ///
165 | ///
166 | /// Simulates a single character text entry via the keyboard.
167 | ///
168 | /// The unicode character to be simulated.
169 | public IKeyboardSimulator TextEntry(char character)
170 | {
171 | var inputList = new InputBuilder().AddCharacter(character).ToArray();
172 | this.SendSimulatedInput(inputList);
173 | return this;
174 | }
175 |
176 | ///
177 | ///
178 | /// Sleeps the executing thread to create a pause between simulated inputs.
179 | ///
180 | /// The number of milliseconds to wait.
181 | public IKeyboardSimulator Sleep(int millisecondsTimeout)
182 | {
183 | return this.Sleep(TimeSpan.FromMilliseconds(millisecondsTimeout));
184 | }
185 |
186 | ///
187 | ///
188 | /// Sleeps the executing thread to create a pause between simulated inputs.
189 | ///
190 | /// The time to wait.
191 | public IKeyboardSimulator Sleep(TimeSpan timeout)
192 | {
193 | Thread.Sleep(timeout);
194 | return this;
195 | }
196 |
197 | private void ModifiersDown(InputBuilder builder, IEnumerable modifierKeyCodes)
198 | {
199 | if (modifierKeyCodes == null)
200 | {
201 | return;
202 | }
203 |
204 | foreach (var key in modifierKeyCodes)
205 | {
206 | builder.AddKeyDown(key);
207 | }
208 | }
209 |
210 | private void ModifiersUp(InputBuilder builder, IEnumerable modifierKeyCodes)
211 | {
212 | if (modifierKeyCodes == null)
213 | {
214 | return;
215 | }
216 |
217 | // Key up in reverse (I miss LINQ)
218 | var stack = new Stack(modifierKeyCodes);
219 | while (stack.Count > 0)
220 | {
221 | builder.AddKeyUp(stack.Pop());
222 | }
223 | }
224 |
225 | private void KeysPress(InputBuilder builder, IEnumerable keyCodes)
226 | {
227 | if (keyCodes == null)
228 | {
229 | return;
230 | }
231 |
232 | foreach (var key in keyCodes)
233 | {
234 | builder.AddKeyPress(key);
235 | }
236 | }
237 |
238 | ///
239 | /// Sends the list of messages using the instance.
240 | ///
241 | /// The of messages to send.
242 | private void SendSimulatedInput(Input[] inputList)
243 | {
244 | this.messageDispatcher.DispatchInput(inputList);
245 | }
246 | }
247 | }
248 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/MouseButton.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | ///
4 | /// The mouse button
5 | ///
6 | public enum MouseButton
7 | {
8 | ///
9 | /// Left mouse button
10 | ///
11 | LeftButton,
12 |
13 | ///
14 | /// Middle mouse button
15 | ///
16 | MiddleButton,
17 |
18 | ///
19 | /// Right mouse button
20 | ///
21 | RightButton,
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/MouseSimulator.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 | using System.Threading;
5 |
6 | using Native;
7 |
8 | ///
9 | ///
10 | /// Implements the interface by calling the an to simulate Mouse gestures.
11 | ///
12 | public class MouseSimulator : IMouseSimulator
13 | {
14 | ///
15 | /// The instance of the to use for dispatching messages.
16 | ///
17 | private readonly IInputMessageDispatcher messageDispatcher;
18 |
19 | ///
20 | ///
21 | /// Initializes a new instance of the class using an instance of a for dispatching messages.
22 | ///
23 | public MouseSimulator()
24 | : this(new WindowsInputMessageDispatcher())
25 | {
26 | }
27 |
28 | ///
29 | /// Initializes a new instance of the class using the specified for dispatching messages.
30 | ///
31 | /// The to use for dispatching messages.
32 | /// If null is passed as the .
33 | internal MouseSimulator(IInputMessageDispatcher messageDispatcher)
34 | {
35 | this.messageDispatcher = messageDispatcher ?? throw new InvalidOperationException(
36 | string.Format("The {0} cannot operate with a null {1}. Please provide a valid {1} instance to use for dispatching {2} messages.",
37 | typeof(MouseSimulator).Name, typeof(IInputMessageDispatcher).Name, typeof(Input).Name));
38 | }
39 |
40 | ///
41 | ///
42 | /// Gets or sets the amount of mouse wheel scrolling per click. The default value for this property is 120 and different values may cause some applications to interpret the scrolling differently than expected.
43 | ///
44 | public int MouseWheelClickSize { get; set; } = 120;
45 |
46 | ///
47 | ///
48 | /// Retrieves the position of the mouse cursor, in screen coordinates.
49 | ///
50 | public System.Drawing.Point Position
51 | {
52 | get
53 | {
54 | NativeMethods.GetCursorPos(out Point lpPoint);
55 | return lpPoint;
56 | }
57 | }
58 |
59 | ///
60 | ///
61 | /// Simulates mouse movement by the specified distance measured as a delta from the current mouse location in pixels.
62 | ///
63 | /// The distance in pixels to move the mouse horizontally.
64 | /// The distance in pixels to move the mouse vertically.
65 | public IMouseSimulator MoveMouseBy(int pixelDeltaX, int pixelDeltaY)
66 | {
67 | var inputList = new InputBuilder().AddRelativeMouseMovement(pixelDeltaX, pixelDeltaY).ToArray();
68 | this.SendSimulatedInput(inputList);
69 | return this;
70 | }
71 |
72 | ///
73 | ///
74 | /// Simulates mouse movement to the specified location on the primary display device.
75 | ///
76 | /// The destination's absolute X-coordinate on the primary display device where 0 is the extreme left hand side of the display device and 65535 is the extreme right hand side of the display device.
77 | /// The destination's absolute Y-coordinate on the primary display device where 0 is the top of the display device and 65535 is the bottom of the display device.
78 | public IMouseSimulator MoveMouseTo(double absoluteX, double absoluteY)
79 | {
80 | var inputList = new InputBuilder().AddAbsoluteMouseMovement((int)Math.Truncate(absoluteX), (int)Math.Truncate(absoluteY)).ToArray();
81 | this.SendSimulatedInput(inputList);
82 | return this;
83 | }
84 |
85 | ///
86 | ///
87 | /// Simulates mouse movement to the specified location on the Virtual Desktop which includes all active displays.
88 | ///
89 | /// The destination's absolute X-coordinate on the virtual desktop where 0 is the left hand side of the virtual desktop and 65535 is the extreme right hand side of the virtual desktop.
90 | /// The destination's absolute Y-coordinate on the virtual desktop where 0 is the top of the virtual desktop and 65535 is the bottom of the virtual desktop.
91 | public IMouseSimulator MoveMouseToPositionOnVirtualDesktop(double absoluteX, double absoluteY)
92 | {
93 | var inputList = new InputBuilder().AddAbsoluteMouseMovementOnVirtualDesktop((int)Math.Truncate(absoluteX), (int)Math.Truncate(absoluteY)).ToArray();
94 | this.SendSimulatedInput(inputList);
95 | return this;
96 | }
97 |
98 | ///
99 | ///
100 | /// Simulates a mouse left button down gesture.
101 | ///
102 | public IMouseSimulator LeftButtonDown() => this.ButtonDown(MouseButton.LeftButton);
103 |
104 | ///
105 | ///
106 | /// Simulates a mouse left button up gesture.
107 | ///
108 | public IMouseSimulator LeftButtonUp() => this.ButtonUp(MouseButton.LeftButton);
109 |
110 | ///
111 | ///
112 | /// Simulates a mouse left-click gesture.
113 | ///
114 | public IMouseSimulator LeftButtonClick() => this.ButtonClick(MouseButton.LeftButton);
115 |
116 | ///
117 | ///
118 | /// Simulates a mouse left button double-click gesture.
119 | ///
120 | public IMouseSimulator LeftButtonDoubleClick() => this.ButtonDoubleClick(MouseButton.LeftButton);
121 |
122 | ///
123 | ///
124 | /// Simulates a mouse middle button down gesture.
125 | ///
126 | public IMouseSimulator MiddleButtonDown() => this.ButtonDown(MouseButton.MiddleButton);
127 |
128 | ///
129 | ///
130 | /// Simulates a mouse middle button up gesture.
131 | ///
132 | public IMouseSimulator MiddleButtonUp() => this.ButtonUp(MouseButton.MiddleButton);
133 |
134 | ///
135 | ///
136 | /// Simulates a mouse middle button click gesture.
137 | ///
138 | public IMouseSimulator MiddleButtonClick() => this.ButtonClick(MouseButton.MiddleButton);
139 |
140 | ///
141 | ///
142 | /// Simulates a mouse middle button double click gesture.
143 | ///
144 | public IMouseSimulator MiddleButtonDoubleClick() => this.ButtonDoubleClick(MouseButton.MiddleButton);
145 |
146 | ///
147 | ///
148 | /// Simulates a mouse right button down gesture.
149 | ///
150 | public IMouseSimulator RightButtonDown() => this.ButtonDown(MouseButton.RightButton);
151 |
152 | ///
153 | ///
154 | /// Simulates a mouse right button up gesture.
155 | ///
156 | public IMouseSimulator RightButtonUp() => this.ButtonUp(MouseButton.RightButton);
157 |
158 | ///
159 | ///
160 | /// Simulates a mouse right button click gesture.
161 | ///
162 | public IMouseSimulator RightButtonClick() => this.ButtonClick(MouseButton.RightButton);
163 |
164 | ///
165 | ///
166 | /// Simulates a mouse right button double-click gesture.
167 | ///
168 | public IMouseSimulator RightButtonDoubleClick() => this.ButtonDoubleClick(MouseButton.RightButton);
169 |
170 | ///
171 | ///
172 | /// Simulates a mouse X button down gesture.
173 | ///
174 | /// The button id.
175 | public IMouseSimulator XButtonDown(int buttonId)
176 | {
177 | var inputList = new InputBuilder().AddMouseXButtonDown(buttonId).ToArray();
178 | this.SendSimulatedInput(inputList);
179 | return this;
180 | }
181 |
182 | ///
183 | ///
184 | /// Simulates a mouse X button up gesture.
185 | ///
186 | /// The button id.
187 | public IMouseSimulator XButtonUp(int buttonId)
188 | {
189 | var inputList = new InputBuilder().AddMouseXButtonUp(buttonId).ToArray();
190 | this.SendSimulatedInput(inputList);
191 | return this;
192 | }
193 |
194 | ///
195 | ///
196 | /// Simulates a mouse X button click gesture.
197 | ///
198 | /// The button id.
199 | public IMouseSimulator XButtonClick(int buttonId)
200 | {
201 | var inputList = new InputBuilder().AddMouseXButtonClick(buttonId).ToArray();
202 | this.SendSimulatedInput(inputList);
203 | return this;
204 | }
205 |
206 | ///
207 | ///
208 | /// Simulates a mouse X button double-click gesture.
209 | ///
210 | /// The button id.
211 | public IMouseSimulator XButtonDoubleClick(int buttonId)
212 | {
213 | var inputList = new InputBuilder().AddMouseXButtonDoubleClick(buttonId).ToArray();
214 | this.SendSimulatedInput(inputList);
215 | return this;
216 | }
217 |
218 | ///
219 | ///
220 | /// Simulates mouse vertical wheel scroll gesture.
221 | ///
222 | /// The amount to scroll in clicks. A positive value indicates that the wheel was rotated forward, away from the user; a negative value indicates that the wheel was rotated backward, toward the user.
223 | public IMouseSimulator VerticalScroll(int scrollAmountInClicks)
224 | {
225 | var inputList = new InputBuilder().AddMouseVerticalWheelScroll(scrollAmountInClicks * this.MouseWheelClickSize).ToArray();
226 | this.SendSimulatedInput(inputList);
227 | return this;
228 | }
229 |
230 | ///
231 | ///
232 | /// Simulates a mouse horizontal wheel scroll gesture. Supported by Windows Vista and later.
233 | ///
234 | /// The amount to scroll in clicks. A positive value indicates that the wheel was rotated to the right; a negative value indicates that the wheel was rotated to the left.
235 | public IMouseSimulator HorizontalScroll(int scrollAmountInClicks)
236 | {
237 | var inputList = new InputBuilder().AddMouseHorizontalWheelScroll(scrollAmountInClicks * this.MouseWheelClickSize).ToArray();
238 | this.SendSimulatedInput(inputList);
239 | return this;
240 | }
241 |
242 | ///
243 | ///
244 | /// Sleeps the executing thread to create a pause between simulated inputs.
245 | ///
246 | /// The number of milliseconds to wait.
247 | public IMouseSimulator Sleep(int millisecondsTimeout)
248 | {
249 | return this.Sleep(TimeSpan.FromMilliseconds(millisecondsTimeout));
250 | }
251 |
252 | ///
253 | ///
254 | /// Sleeps the executing thread to create a pause between simulated inputs.
255 | ///
256 | /// The time to wait.
257 | public IMouseSimulator Sleep(TimeSpan timeout)
258 | {
259 | Thread.Sleep(timeout);
260 | return this;
261 | }
262 |
263 | ///
264 | /// Sends the list of messages using the instance.
265 | ///
266 | /// The of messages to send.
267 | private void SendSimulatedInput(Input[] inputList)
268 | {
269 | this.messageDispatcher.DispatchInput(inputList);
270 | }
271 |
272 | private IMouseSimulator ButtonDown(MouseButton mouseButton)
273 | {
274 | var inputList = new InputBuilder().AddMouseButtonDown(mouseButton).ToArray();
275 | this.SendSimulatedInput(inputList);
276 | return this;
277 | }
278 |
279 | private IMouseSimulator ButtonUp(MouseButton mouseButton)
280 | {
281 | var inputList = new InputBuilder().AddMouseButtonUp(mouseButton).ToArray();
282 | this.SendSimulatedInput(inputList);
283 | return this;
284 | }
285 |
286 | private IMouseSimulator ButtonClick(MouseButton mouseButton)
287 | {
288 | var inputList = new InputBuilder().AddMouseButtonClick(mouseButton).ToArray();
289 | this.SendSimulatedInput(inputList);
290 | return this;
291 | }
292 |
293 | private IMouseSimulator ButtonDoubleClick(MouseButton mouseButton)
294 | {
295 | var inputList = new InputBuilder().AddMouseButtonDoubleClick(mouseButton).ToArray();
296 | this.SendSimulatedInput(inputList);
297 | return this;
298 | }
299 | }
300 | }
301 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/HardwareInput.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | ///
4 | /// The structure contains information about a simulated message generated by an input device other than a keyboard or mouse. (see: http://msdn.microsoft.com/en-us/library/ms646269(VS.85).aspx)
5 | /// Declared in Winuser.h, include Windows.h
6 | ///
7 | internal struct HardwareInput
8 | {
9 | ///
10 | /// Value specifying the message generated by the input hardware.
11 | ///
12 | public uint Msg;
13 |
14 | ///
15 | /// Specifies the low-order word of the lParam parameter for uMsg.
16 | ///
17 | public ushort ParamL;
18 |
19 | ///
20 | /// Specifies the high-order word of the lParam parameter for uMsg.
21 | ///
22 | public ushort ParamH;
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/Input.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | ///
4 | /// The structure is used by SendInput to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks. (see: http://msdn.microsoft.com/en-us/library/ms646270(VS.85).aspx)
5 | /// Declared in Winuser.h, include Windows.h
6 | ///
7 | ///
8 | /// This structure contains information identical to that used in the parameter list of the keybd_event or mouse_event function.
9 | /// Windows 2000/XP: INPUT_KEYBOARD supports nonkeyboard input methods, such as handwriting recognition or voice recognition, as if it were text input by using the KEYEVENTF_UNICODE flag. For more information, see the remarks section of KEYBDINPUT.
10 | ///
11 | internal struct Input
12 | {
13 | ///
14 | /// Specifies the type of the input event. This member can be one of the following values.
15 | /// - The event is a mouse event. Use the mi structure of the union.
16 | /// - The event is a keyboard event. Use the ki structure of the union.
17 | /// - Windows 95/98/Me: The event is from input hardware other than a keyboard or mouse. Use the hi structure of the union.
18 | ///
19 | public uint Type;
20 |
21 | ///
22 | /// The data structure that contains information about the simulated Mouse, Keyboard or Hardware event.
23 | ///
24 | public MouseKeyboardHardwareInput Data;
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/InputType.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | ///
4 | /// Specifies the type of the input event. This member can be one of the following values.
5 | ///
6 | internal enum InputType : uint
7 | {
8 | ///
9 | /// INPUT_MOUSE = 0x00 (The event is a mouse event. Use the mi structure of the union.)
10 | ///
11 | Mouse = 0,
12 |
13 | ///
14 | /// INPUT_KEYBOARD = 0x01 (The event is a keyboard event. Use the ki structure of the union.)
15 | ///
16 | Keyboard = 1,
17 |
18 | ///
19 | /// INPUT_HARDWARE = 0x02 (Windows 95/98/Me: The event is from input hardware other than a keyboard or mouse. Use the hi structure of the union.)
20 | ///
21 | Hardware = 2,
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/KeyboardFlag.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | using System;
4 |
5 | ///
6 | /// Specifies various aspects of a keystroke. This member can be certain combinations of the following values.
7 | ///
8 | [Flags]
9 | internal enum KeyboardFlag : uint
10 | {
11 | ///
12 | /// KEYEVENTF_EXTENDEDKEY = 0x0001 (If specified, the scan code was preceded by a prefix byte that has the value 0xE0 (224).)
13 | ///
14 | ExtendedKey = 0x0001,
15 |
16 | ///
17 | /// KEYEVENTF_KEYUP = 0x0002 (If specified, the key is being released. If not specified, the key is being pressed.)
18 | ///
19 | KeyUp = 0x0002,
20 |
21 | ///
22 | /// KEYEVENTF_UNICODE = 0x0004 (If specified, wScan identifies the key and wVk is ignored.)
23 | ///
24 | Unicode = 0x0004,
25 |
26 | ///
27 | /// KEYEVENTF_SCANCODE = 0x0008 (Windows 2000/XP: If specified, the system synthesizes a VK_PACKET keystroke. The wVk parameter must be zero. This flag can only be combined with the KEYEVENTF_KEYUP flag. For more information, see the Remarks section.)
28 | ///
29 | ScanCode = 0x0008,
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/KeyboardInput.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | using System;
4 |
5 | ///
6 | /// The structure contains information about a simulated keyboard event. (see: http://msdn.microsoft.com/en-us/library/ms646271(VS.85).aspx)
7 | /// Declared in Winuser.h, include Windows.h
8 | ///
9 | ///
10 | /// Windows 2000/XP: INPUT_KEYBOARD supports nonkeyboard-input methodssuch as handwriting recognition or voice recognitionas if it were text input by using the KEYEVENTF_UNICODE flag. If KEYEVENTF_UNICODE is specified, SendInput sends a WM_KEYDOWN or WM_KEYUP message to the foreground thread's message queue with wParam equal to VK_PACKET. Once GetMessage or PeekMessage obtains this message, passing the message to TranslateMessage posts a WM_CHAR message with the Unicode character originally specified by wScan. This Unicode character will automatically be converted to the appropriate ANSI value if it is posted to an ANSI window.
11 | /// Windows 2000/XP: Set the KEYEVENTF_SCANCODE flag to define keyboard input in terms of the scan code. This is useful to simulate a physical keystroke regardless of which keyboard is currently being used. The virtual key value of a key may alter depending on the current keyboard layout or what other keys were pressed, but the scan code will always be the same.
12 | ///
13 | internal struct KeyboardInput
14 | {
15 | ///
16 | /// Specifies a virtual-key code. The code must be a value in the range 1 to 254. The Winuser.h header file provides macro definitions (VK_*) for each value. If the dwFlags member specifies KEYEVENTF_UNICODE, wVk must be 0.
17 | ///
18 | public ushort KeyCode;
19 |
20 | ///
21 | /// Specifies a hardware scan code for the key. If dwFlags specifies KEYEVENTF_UNICODE, wScan specifies a Unicode character which is to be sent to the foreground application.
22 | ///
23 | public ushort Scan;
24 |
25 | ///
26 | /// Specifies various aspects of a keystroke. This member can be certain combinations of the following values.
27 | /// KEYEVENTF_EXTENDEDKEY - If specified, the scan code was preceded by a prefix byte that has the value 0xE0 (224).
28 | /// KEYEVENTF_KEYUP - If specified, the key is being released. If not specified, the key is being pressed.
29 | /// KEYEVENTF_SCANCODE - If specified, wScan identifies the key and wVk is ignored.
30 | /// KEYEVENTF_UNICODE - Windows 2000/XP: If specified, the system synthesizes a VK_PACKET keystroke. The wVk parameter must be zero. This flag can only be combined with the KEYEVENTF_KEYUP flag. For more information, see the Remarks section.
31 | ///
32 | public uint Flags;
33 |
34 | ///
35 | /// Time stamp for the event, in milliseconds. If this parameter is zero, the system will provide its own time stamp.
36 | ///
37 | public uint Time;
38 |
39 | ///
40 | /// Specifies an additional value associated with the keystroke. Use the GetMessageExtraInfo function to obtain this information.
41 | ///
42 | public IntPtr ExtraInfo;
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/MouseFlag.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | using System;
4 |
5 | ///
6 | /// The set of mouse flags for use in the Flags property of the structure. (See: http://msdn.microsoft.com/en-us/library/ms646273(VS.85).aspx)
7 | ///
8 | [Flags]
9 | internal enum MouseFlag : uint
10 | {
11 | ///
12 | /// Specifies that movement occurred.
13 | ///
14 | Move = 0x0001,
15 |
16 | ///
17 | /// Specifies that the left button was pressed.
18 | ///
19 | LeftDown = 0x0002,
20 |
21 | ///
22 | /// Specifies that the left button was released.
23 | ///
24 | LeftUp = 0x0004,
25 |
26 | ///
27 | /// Specifies that the right button was pressed.
28 | ///
29 | RightDown = 0x0008,
30 |
31 | ///
32 | /// Specifies that the right button was released.
33 | ///
34 | RightUp = 0x0010,
35 |
36 | ///
37 | /// Specifies that the middle button was pressed.
38 | ///
39 | MiddleDown = 0x0020,
40 |
41 | ///
42 | /// Specifies that the middle button was released.
43 | ///
44 | MiddleUp = 0x0040,
45 |
46 | ///
47 | /// Windows 2000/XP: Specifies that an X button was pressed.
48 | ///
49 | XDown = 0x0080,
50 |
51 | ///
52 | /// Windows 2000/XP: Specifies that an X button was released.
53 | ///
54 | XUp = 0x0100,
55 |
56 | ///
57 | /// Windows NT/2000/XP: Specifies that the wheel was moved, if the mouse has a wheel. The amount of movement is specified in mouseData.
58 | ///
59 | VerticalWheel = 0x0800,
60 |
61 | ///
62 | /// Specifies that the wheel was moved horizontally, if the mouse has a wheel. The amount of movement is specified in mouseData. Windows 2000/XP: Not supported.
63 | ///
64 | HorizontalWheel = 0x1000,
65 |
66 | ///
67 | /// Windows 2000/XP: Maps coordinates to the entire desktop. Must be used with MOUSEEVENTF_ABSOLUTE.
68 | ///
69 | VirtualDesk = 0x4000,
70 |
71 | ///
72 | /// Specifies that the dx and dy members contain normalized absolute coordinates. If the flag is not set, dxand dy contain relative data (the change in position since the last reported position). This flag can be set, or not set, regardless of what kind of mouse or other pointing device, if any, is connected to the system. For further information about relative mouse motion, see the following Remarks section.
73 | ///
74 | Absolute = 0x8000,
75 | }
76 | }
77 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/MouseInput.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | using System;
4 |
5 | ///
6 | /// The structure contains information about a simulated mouse event. (see: http://msdn.microsoft.com/en-us/library/ms646273(VS.85).aspx)
7 | /// Declared in Winuser.h, include Windows.h
8 | ///
9 | ///
10 | /// If the mouse has moved, indicated by MOUSEEVENTF_MOVE, dx and dy specify information about that movement. The information is specified as absolute or relative integer values.
11 | /// If MOUSEEVENTF_ABSOLUTE value is specified, dx and dy contain normalized absolute coordinates between 0 and 65,535. The event procedure maps these coordinates onto the display surface. Coordinate (0,0) maps onto the upper-left corner of the display surface; coordinate (65535,65535) maps onto the lower-right corner. In a multi-monitor system, the coordinates map to the primary monitor.
12 | /// Windows 2000/XP: If MOUSEEVENTF_VIRTUALDESK is specified, the coordinates map to the entire virtual desktop.
13 | /// If the MOUSEEVENTF_ABSOLUTE value is not specified, dx and dy specify movement relative to the previous mouse event (the last reported position). Positive values mean the mouse moved right (or down); negative values mean the mouse moved left (or up).
14 | /// Relative mouse motion is subject to the effects of the mouse speed and the two-mouse threshold values. A user sets these three values with the Pointer Speed slider of the Control Panel's Mouse Properties sheet. You can obtain and set these values using the SystemParametersInfo function.
15 | /// The system applies two tests to the specified relative mouse movement. If the specified distance along either the x or y axis is greater than the first mouse threshold value, and the mouse speed is not zero, the system doubles the distance. If the specified distance along either the x or y axis is greater than the second mouse threshold value, and the mouse speed is equal to two, the system doubles the distance that resulted from applying the first threshold test. It is thus possible for the system to multiply specified relative mouse movement along the x or y axis by up to four times.
16 | ///
17 | internal struct MouseInput
18 | {
19 | ///
20 | /// Specifies the absolute position of the mouse, or the amount of motion since the last mouse event was generated, depending on the value of the dwFlags member. Absolute data is specified as the x coordinate of the mouse; relative data is specified as the number of pixels moved.
21 | ///
22 | public int X;
23 |
24 | ///
25 | /// Specifies the absolute position of the mouse, or the amount of motion since the last mouse event was generated, depending on the value of the dwFlags member. Absolute data is specified as the y coordinate of the mouse; relative data is specified as the number of pixels moved.
26 | ///
27 | public int Y;
28 |
29 | ///
30 | /// If dwFlags contains MOUSEEVENTF_WHEEL, then mouseData specifies the amount of wheel movement. A positive value indicates that the wheel was rotated forward, away from the user; a negative value indicates that the wheel was rotated backward, toward the user. One wheel click is defined as WHEEL_DELTA, which is 120.
31 | /// Windows Vista: If dwFlags contains MOUSEEVENTF_HWHEEL, then dwData specifies the amount of wheel movement. A positive value indicates that the wheel was rotated to the right; a negative value indicates that the wheel was rotated to the left. One wheel click is defined as WHEEL_DELTA, which is 120.
32 | /// Windows 2000/XP: IfdwFlags does not contain MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN, or MOUSEEVENTF_XUP, then mouseData should be zero.
33 | /// If dwFlags contains MOUSEEVENTF_XDOWN or MOUSEEVENTF_XUP, then mouseData specifies which X buttons were pressed or released. This value may be any combination of the following flags.
34 | ///
35 | public uint MouseData;
36 |
37 | ///
38 | /// A set of bit flags that specify various aspects of mouse motion and button clicks. The bits in this member can be any reasonable combination of the following values.
39 | /// The bit flags that specify mouse button status are set to indicate changes in status, not ongoing conditions. For example, if the left mouse button is pressed and held down, MOUSEEVENTF_LEFTDOWN is set when the left button is first pressed, but not for subsequent motions. Similarly, MOUSEEVENTF_LEFTUP is set only when the button is first released.
40 | /// You cannot specify both the MOUSEEVENTF_WHEEL flag and either MOUSEEVENTF_XDOWN or MOUSEEVENTF_XUP flags simultaneously in the dwFlags parameter, because they both require use of the mouseData field.
41 | ///
42 | public uint Flags;
43 |
44 | ///
45 | /// Time stamp for the event, in milliseconds. If this parameter is 0, the system will provide its own time stamp.
46 | ///
47 | public uint Time;
48 |
49 | ///
50 | /// Specifies an additional value associated with the mouse event. An application calls GetMessageExtraInfo to obtain this extra information.
51 | ///
52 | public IntPtr ExtraInfo;
53 | }
54 | }
55 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/MouseKeyboardHardwareInput.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | using System.Runtime.InteropServices;
4 |
5 | ///
6 | /// The combined structure that includes Mouse, Keyboard and Hardware Input message data (see: http://msdn.microsoft.com/en-us/library/ms646270(VS.85).aspx)
7 | ///
8 | [StructLayout(LayoutKind.Explicit)]
9 | internal struct MouseKeyboardHardwareInput
10 | {
11 | ///
12 | /// The definition.
13 | ///
14 | [FieldOffset(0)]
15 | public MouseInput Mouse;
16 |
17 | ///
18 | /// The definition.
19 | ///
20 | [FieldOffset(0)]
21 | public KeyboardInput Keyboard;
22 |
23 | ///
24 | /// The definition.
25 | ///
26 | [FieldOffset(0)]
27 | public HardwareInput Hardware;
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/NativeMethods.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | using System;
4 | using System.Runtime.InteropServices;
5 |
6 | ///
7 | /// References all of the Native Windows API methods for the WindowsInput functionality.
8 | ///
9 | internal static class NativeMethods
10 | {
11 | ///
12 | /// The function determines whether a key is up or down at the time the function is called, and whether the key was pressed after a previous call to GetAsyncKeyState. (See: http://msdn.microsoft.com/en-us/library/ms646293(VS.85).aspx)
13 | ///
14 | /// Specifies one of 256 possible virtual-key codes. For more information, see Virtual Key Codes. Windows NT/2000/XP: You can use left- and right-distinguishing constants to specify certain keys. See the Remarks section for further information.
15 | ///
16 | /// If the function succeeds, the return value specifies whether the key was pressed since the last call to GetAsyncKeyState, and whether the key is currently up or down. If the most significant bit is set, the key is down, and if the least significant bit is set, the key was pressed after the previous call to GetAsyncKeyState. However, you should not rely on this last behavior; for more information, see the Remarks.
17 | ///
18 | /// Windows NT/2000/XP: The return value is zero for the following cases:
19 | /// - The current desktop is not the active desktop
20 | /// - The foreground thread belongs to another process and the desktop does not allow the hook or the journal record.
21 | ///
22 | /// Windows 95/98/Me: The return value is the global asynchronous key state for each virtual key. The system does not check which thread has the keyboard focus.
23 | ///
24 | /// Windows 95/98/Me: Windows 95 does not support the left- and right-distinguishing constants. If you call GetAsyncKeyState with these constants, the return value is zero.
25 | ///
26 | ///
27 | /// The GetAsyncKeyState function works with mouse buttons. However, it checks on the state of the physical mouse buttons, not on the logical mouse buttons that the physical buttons are mapped to. For example, the call GetAsyncKeyState(VK_LBUTTON) always returns the state of the left physical mouse button, regardless of whether it is mapped to the left or right logical mouse button. You can determine the system's current mapping of physical mouse buttons to logical mouse buttons by calling
28 | /// Copy CodeGetSystemMetrics(SM_SWAPBUTTON) which returns TRUE if the mouse buttons have been swapped.
29 | ///
30 | /// Although the least significant bit of the return value indicates whether the key has been pressed since the last query, due to the pre-emptive multitasking nature of Windows, another application can call and receive the "recently pressed" bit instead of your application. The behavior of the least significant bit of the return value is retained strictly for compatibility with 16-bit Windows applications (which are non-preemptive) and should not be relied upon.
31 | ///
32 | /// You can use the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU as values for the vKey parameter. This gives the state of the SHIFT, CTRL, or ALT keys without distinguishing between left and right.
33 | ///
34 | /// Windows NT/2000/XP: You can use the following virtual-key code constants as values for vKey to distinguish between the left and right instances of those keys.
35 | ///
36 | /// Code Meaning
37 | /// VK_LSHIFT Left-shift key.
38 | /// VK_RSHIFT Right-shift key.
39 | /// VK_LCONTROL Left-control key.
40 | /// VK_RCONTROL Right-control key.
41 | /// VK_LMENU Left-menu key.
42 | /// VK_RMENU Right-menu key.
43 | ///
44 | /// These left- and right-distinguishing constants are only available when you call the GetKeyboardState, SetKeyboardState, GetAsyncKeyState, GetKeyState, and MapVirtualKey functions.
45 | ///
46 | [DllImport("user32.dll", SetLastError = true)]
47 | public static extern short GetAsyncKeyState(ushort virtualKeyCode);
48 |
49 | ///
50 | /// The function retrieves the status of the specified virtual key. The status specifies whether the key is up, down, or toggled (on, off alternating each time the key is pressed). (See: http://msdn.microsoft.com/en-us/library/ms646301(VS.85).aspx)
51 | ///
52 | ///
53 | /// Specifies a virtual key. If the desired virtual key is a letter or digit (A through Z, a through z, or 0 through 9), nVirtKey must be set to the ASCII value of that character. For other keys, it must be a virtual-key code.
54 | /// If a non-English keyboard layout is used, virtual keys with values in the range ASCII A through Z and 0 through 9 are used to specify most of the character keys. For example, for the German keyboard layout, the virtual key of value ASCII O (0x4F) refers to the "o" key, whereas VK_OEM_1 refers to the "o with umlaut" key.
55 | ///
56 | ///
57 | /// The return value specifies the status of the specified virtual key, as follows:
58 | /// If the high-order bit is 1, the key is down; otherwise, it is up.
59 | /// If the low-order bit is 1, the key is toggled. A key, such as the CAPS LOCK key, is toggled if it is turned on. The key is off and untoggled if the low-order bit is 0. A toggle key's indicator light (if any) on the keyboard will be on when the key is toggled, and off when the key is untoggled.
60 | ///
61 | ///
62 | /// The key status returned from this function changes as a thread reads key messages from its message queue. The status does not reflect the interrupt-level state associated with the hardware. Use the GetAsyncKeyState function to retrieve that information.
63 | /// An application calls GetKeyState in response to a keyboard-input message. This function retrieves the state of the key when the input message was generated.
64 | /// To retrieve state information for all the virtual keys, use the GetKeyboardState function.
65 | /// An application can use the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU as values for the nVirtKey parameter. This gives the status of the SHIFT, CTRL, or ALT keys without distinguishing between left and right. An application can also use the following virtual-key code constants as values for nVirtKey to distinguish between the left and right instances of those keys.
66 | /// VK_LSHIFT
67 | /// VK_RSHIFT
68 | /// VK_LCONTROL
69 | /// VK_RCONTROL
70 | /// VK_LMENU
71 | /// VK_RMENU
72 | ///
73 | /// These left- and right-distinguishing constants are available to an application only through the GetKeyboardState, SetKeyboardState, GetAsyncKeyState, GetKeyState, and MapVirtualKey functions.
74 | ///
75 | [DllImport("user32.dll", SetLastError = true)]
76 | public static extern short GetKeyState(ushort virtualKeyCode);
77 |
78 | ///
79 | /// The function synthesizes keystrokes, mouse motions, and button clicks.
80 | ///
81 | /// Number of structures in the Inputs array.
82 | /// Pointer to an array of INPUT structures. Each structure represents an event to be inserted into the keyboard or mouse input stream.
83 | /// Specifies the size, in bytes, of an INPUT structure. If cbSize is not the size of an INPUT structure, the function fails.
84 | /// The function returns the number of events that it successfully inserted into the keyboard or mouse input stream. If the function returns zero, the input was already blocked by another thread. To get extended error information, call GetLastError.Microsoft Windows Vista. This function fails when it is blocked by User Interface Privilege Isolation (UIPI). Note that neither GetLastError nor the return value will indicate the failure was caused by UIPI blocking.
85 | ///
86 | /// Microsoft Windows Vista. This function is subject to UIPI. Applications are permitted to inject input only into applications that are at an equal or lesser integrity level.
87 | /// The SendInput function inserts the events in the INPUT structures serially into the keyboard or mouse input stream. These events are not interspersed with other keyboard or mouse input events inserted either by the user (with the keyboard or mouse) or by calls to keybd_event, mouse_event, or other calls to SendInput.
88 | /// This function does not reset the keyboard's current state. Any keys that are already pressed when the function is called might interfere with the events that this function generates. To avoid this problem, check the keyboard's state with the GetAsyncKeyState function and correct as necessary.
89 | ///
90 | [DllImport("user32.dll", SetLastError = true)]
91 | public static extern uint SendInput(uint numberOfInputs, Input[] inputs, int sizeOfInputStructure);
92 |
93 | ///
94 | /// The function retrieves the extra message information for the current thread. Extra message information is an application- or driver-defined value associated with the current thread's message queue.
95 | ///
96 | ///
97 | /// To set a thread's extra message information, use the SetMessageExtraInfo function.
98 | [DllImport("user32.dll")]
99 | public static extern IntPtr GetMessageExtraInfo();
100 |
101 | ///
102 | /// Used to find the keyboard input scan code for single key input. Some applications do not receive the input when scan is not set.
103 | ///
104 | ///
105 | ///
106 | ///
107 | [DllImport("user32.dll")]
108 | public static extern uint MapVirtualKey(uint uCode, uint uMapType);
109 |
110 | ///
111 | /// Retrieves the cursor's position, in screen coordinates.
112 | ///
113 | /// A pointer to a structure that receives the screen coordinates of the cursor.
114 | /// Returns true if successful or false otherwise.
115 | [DllImport("user32.dll", SetLastError = true)]
116 | public static extern bool GetCursorPos(out Point lpPoint);
117 |
118 | [DllImport("user32.dll")]
119 | public static extern uint GetSystemMetrics(uint smIndex);
120 | }
121 | }
122 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/Point.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | using System.Runtime.InteropServices;
4 |
5 | [StructLayout(LayoutKind.Sequential)]
6 | internal struct Point
7 | {
8 | ///
9 | /// Gets or sets the x-coordinate of this Point.
10 | ///
11 | public int X { get; set; }
12 |
13 | ///
14 | /// Gets or sets the y-coordinate of this Point.
15 | ///
16 | public int Y { get; set; }
17 |
18 | public static implicit operator System.Drawing.Point(Point point)
19 | {
20 | return new System.Drawing.Point(point.X, point.Y);
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/SystemMetric.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | ///
4 | /// Specifies the type of the system metric. This member can be one of the following values.
5 | ///
6 | internal enum SystemMetric : uint
7 | {
8 | SM_CXSCREEN = 0,
9 | SM_CYSCREEN = 1,
10 | SM_CXVSCROLL = 2,
11 | SM_CYHSCROLL = 3,
12 | SM_CYCAPTION = 4,
13 | SM_CXBORDER = 5,
14 | SM_CYBORDER = 6,
15 | SM_CXDLGFRAME = 7,
16 | //SM_CXFIXEDFRAME = 7,
17 | SM_CYDLGFRAME = 8,
18 | //SM_CYFIXEDFRAME = 8,
19 | SM_CYVTHUMB = 9,
20 | SM_CXHTHUMB = 10,
21 | SM_CXICON = 11,
22 | SM_CYICON = 12,
23 | SM_CXCURSOR = 13,
24 | SM_CYCURSOR = 14,
25 | SM_CYMENU = 15,
26 | SM_CXFULLSCREEN = 16,
27 | SM_CYFULLSCREEN = 17,
28 | SM_CYKANJIWINDOW = 18,
29 | SM_MOUSEPRESENT = 19,
30 | SM_CYVSCROLL = 20,
31 | SM_CXHSCROLL = 21,
32 | SM_DEBUG = 22,
33 | SM_SWAPBUTTON = 23,
34 | SM_CXMIN = 28,
35 | SM_CYMIN = 29,
36 | SM_CXSIZE = 30,
37 | SM_CYSIZE = 31,
38 | //SM_CXSIZEFRAME = 32,
39 | SM_CXFRAME = 32,
40 | //SM_CYSIZEFRAME = 33,
41 | SM_CYFRAME = 33,
42 | SM_CXMINTRACK = 34,
43 | SM_CYMINTRACK = 35,
44 | SM_CXDOUBLECLK = 36,
45 | SM_CYDOUBLECLK = 37,
46 | SM_CXICONSPACING = 38,
47 | SM_CYICONSPACING = 39,
48 | SM_MENUDROPALIGNMENT = 40,
49 | SM_PENWINDOWS = 41,
50 | SM_DBCSENABLED = 42,
51 | SM_CMOUSEBUTTONS = 43,
52 | SM_SECURE = 44,
53 | SM_CXEDGE = 45,
54 | SM_CYEDGE = 46,
55 | SM_CXMINSPACING = 47,
56 | SM_CYMINSPACING = 48,
57 | SM_CXSMICON = 49,
58 | SM_CYSMICON = 50,
59 | SM_CYSMCAPTION = 51,
60 | SM_CXSMSIZE = 52,
61 | SM_CYSMSIZE = 53,
62 | SM_CXMENUSIZE = 54,
63 | SM_CYMENUSIZE = 55,
64 | SM_ARRANGE = 56,
65 | SM_CXMINIMIZED = 57,
66 | SM_CYMINIMIZED = 58,
67 | SM_CXMAXTRACK = 59,
68 | SM_CYMAXTRACK = 60,
69 | SM_CXMAXIMIZED = 61,
70 | SM_CYMAXIMIZED = 62,
71 | SM_NETWORK = 63,
72 | SM_CLEANBOOT = 67,
73 | SM_CXDRAG = 68,
74 | SM_CYDRAG = 69,
75 | SM_SHOWSOUNDS = 70,
76 | SM_CXMENUCHECK = 71,
77 | SM_CYMENUCHECK = 72,
78 | SM_SLOWMACHINE = 73,
79 | SM_MIDEASTENABLED = 74,
80 | SM_MOUSEWHEELPRESENT = 75,
81 | SM_XVIRTUALSCREEN = 76,
82 | SM_YVIRTUALSCREEN = 77,
83 | SM_CXVIRTUALSCREEN = 78,
84 | SM_CYVIRTUALSCREEN = 79,
85 | SM_CMONITORS = 80,
86 | SM_SAMEDISPLAYFORMAT = 81,
87 | SM_IMMENABLED = 82,
88 | SM_CXFOCUSBORDER = 83,
89 | SM_CYFOCUSBORDER = 84,
90 | SM_TABLETPC = 86,
91 | SM_MEDIACENTER = 87,
92 | SM_STARTER = 88,
93 | SM_SERVERR2 = 89,
94 | SM_MOUSEHORIZONTALWHEELPRESENT = 91,
95 | SM_CXPADDEDBORDER = 92,
96 | SM_DIGITIZER = 94,
97 | SM_MAXIMUMTOUCHES = 95,
98 | SM_REMOTESESSION = 0x1000,
99 | SM_SHUTTINGDOWN = 0x2000,
100 | SM_REMOTECONTROL = 0x2001
101 | }
102 | }
103 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/VirtualKeyCode.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | ///
4 | /// The list of virtual key codes (see: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)
5 | ///
6 | public enum VirtualKeyCode
7 | {
8 | ///
9 | /// Left mouse button
10 | ///
11 | LBUTTON = 0x01,
12 |
13 | ///
14 | /// Right mouse button
15 | ///
16 | RBUTTON = 0x02,
17 |
18 | ///
19 | /// Control-break processing
20 | ///
21 | CANCEL = 0x03,
22 |
23 | ///
24 | /// Middle mouse button (three-button mouse) - NOT contiguous with LBUTTON and RBUTTON
25 | ///
26 | MBUTTON = 0x04,
27 |
28 | ///
29 | /// Windows 2000/XP: X1 mouse button - NOT contiguous with LBUTTON and RBUTTON
30 | ///
31 | XBUTTON1 = 0x05,
32 |
33 | ///
34 | /// Windows 2000/XP: X2 mouse button - NOT contiguous with LBUTTON and RBUTTON
35 | ///
36 | XBUTTON2 = 0x06,
37 |
38 | // 0x07 : Undefined
39 |
40 | ///
41 | /// BACKSPACE key
42 | ///
43 | BACK = 0x08,
44 |
45 | ///
46 | /// TAB key
47 | ///
48 | TAB = 0x09,
49 |
50 | // 0x0A - 0x0B : Reserved
51 |
52 | ///
53 | /// CLEAR key
54 | ///
55 | CLEAR = 0x0C,
56 |
57 | ///
58 | /// ENTER key
59 | ///
60 | RETURN = 0x0D,
61 |
62 | ///
63 | /// Numeric keypad ENTER key
64 | ///
65 | NUMPAD_RETURN = 0x4000000D,
66 |
67 | // 0x0E - 0x0F : Undefined
68 |
69 | ///
70 | /// SHIFT key
71 | ///
72 | SHIFT = 0x10,
73 |
74 | ///
75 | /// CTRL key
76 | ///
77 | CONTROL = 0x11,
78 |
79 | ///
80 | /// ALT key
81 | ///
82 | MENU = 0x12,
83 |
84 | ///
85 | /// PAUSE key
86 | ///
87 | PAUSE = 0x13,
88 |
89 | ///
90 | /// CAPS LOCK key
91 | ///
92 | CAPITAL = 0x14,
93 |
94 | ///
95 | /// Input Method Editor (IME) Kana mode
96 | ///
97 | KANA = 0x15,
98 |
99 | ///
100 | /// IME Hanguel mode (maintained for compatibility; use HANGUL)
101 | ///
102 | HANGEUL = 0x15,
103 |
104 | ///
105 | /// IME Hangul mode
106 | ///
107 | HANGUL = 0x15,
108 |
109 | // 0x16 : Undefined
110 |
111 | ///
112 | /// IME Junja mode
113 | ///
114 | JUNJA = 0x17,
115 |
116 | ///
117 | /// IME final mode
118 | ///
119 | FINAL = 0x18,
120 |
121 | ///
122 | /// IME Hanja mode
123 | ///
124 | HANJA = 0x19,
125 |
126 | ///
127 | /// IME Kanji mode
128 | ///
129 | KANJI = 0x19,
130 |
131 | // 0x1A : Undefined
132 |
133 | ///
134 | /// ESC key
135 | ///
136 | ESCAPE = 0x1B,
137 |
138 | ///
139 | /// IME convert
140 | ///
141 | CONVERT = 0x1C,
142 |
143 | ///
144 | /// IME nonconvert
145 | ///
146 | NONCONVERT = 0x1D,
147 |
148 | ///
149 | /// IME accept
150 | ///
151 | ACCEPT = 0x1E,
152 |
153 | ///
154 | /// IME mode change request
155 | ///
156 | MODECHANGE = 0x1F,
157 |
158 | ///
159 | /// SPACEBAR
160 | ///
161 | SPACE = 0x20,
162 |
163 | ///
164 | /// PAGE UP key
165 | ///
166 | PRIOR = 0x21,
167 |
168 | ///
169 | /// PAGE DOWN key
170 | ///
171 | NEXT = 0x22,
172 |
173 | ///
174 | /// END key
175 | ///
176 | END = 0x23,
177 |
178 | ///
179 | /// HOME key
180 | ///
181 | HOME = 0x24,
182 |
183 | ///
184 | /// LEFT ARROW key
185 | ///
186 | LEFT = 0x25,
187 |
188 | ///
189 | /// UP ARROW key
190 | ///
191 | UP = 0x26,
192 |
193 | ///
194 | /// RIGHT ARROW key
195 | ///
196 | RIGHT = 0x27,
197 |
198 | ///
199 | /// DOWN ARROW key
200 | ///
201 | DOWN = 0x28,
202 |
203 | ///
204 | /// SELECT key
205 | ///
206 | SELECT = 0x29,
207 |
208 | ///
209 | /// PRINT key
210 | ///
211 | PRINT = 0x2A,
212 |
213 | ///
214 | /// EXECUTE key
215 | ///
216 | EXECUTE = 0x2B,
217 |
218 | ///
219 | /// PRINT SCREEN key
220 | ///
221 | SNAPSHOT = 0x2C,
222 |
223 | ///
224 | /// INS key
225 | ///
226 | INSERT = 0x2D,
227 |
228 | ///
229 | /// DEL key
230 | ///
231 | DELETE = 0x2E,
232 |
233 | ///
234 | /// HELP key
235 | ///
236 | HELP = 0x2F,
237 |
238 | ///
239 | /// 0 key
240 | ///
241 | VK_0 = 0x30,
242 |
243 | ///
244 | /// 1 key
245 | ///
246 | VK_1 = 0x31,
247 |
248 | ///
249 | /// 2 key
250 | ///
251 | VK_2 = 0x32,
252 |
253 | ///
254 | /// 3 key
255 | ///
256 | VK_3 = 0x33,
257 |
258 | ///
259 | /// 4 key
260 | ///
261 | VK_4 = 0x34,
262 |
263 | ///
264 | /// 5 key
265 | ///
266 | VK_5 = 0x35,
267 |
268 | ///
269 | /// 6 key
270 | ///
271 | VK_6 = 0x36,
272 |
273 | ///
274 | /// 7 key
275 | ///
276 | VK_7 = 0x37,
277 |
278 | ///
279 | /// 8 key
280 | ///
281 | VK_8 = 0x38,
282 |
283 | ///
284 | /// 9 key
285 | ///
286 | VK_9 = 0x39,
287 |
288 | //
289 | // 0x3A - 0x40 : Udefined
290 | //
291 |
292 | ///
293 | /// A key
294 | ///
295 | VK_A = 0x41,
296 |
297 | ///
298 | /// B key
299 | ///
300 | VK_B = 0x42,
301 |
302 | ///
303 | /// C key
304 | ///
305 | VK_C = 0x43,
306 |
307 | ///
308 | /// D key
309 | ///
310 | VK_D = 0x44,
311 |
312 | ///
313 | /// E key
314 | ///
315 | VK_E = 0x45,
316 |
317 | ///
318 | /// F key
319 | ///
320 | VK_F = 0x46,
321 |
322 | ///
323 | /// G key
324 | ///
325 | VK_G = 0x47,
326 |
327 | ///
328 | /// H key
329 | ///
330 | VK_H = 0x48,
331 |
332 | ///
333 | /// I key
334 | ///
335 | VK_I = 0x49,
336 |
337 | ///
338 | /// J key
339 | ///
340 | VK_J = 0x4A,
341 |
342 | ///
343 | /// K key
344 | ///
345 | VK_K = 0x4B,
346 |
347 | ///
348 | /// L key
349 | ///
350 | VK_L = 0x4C,
351 |
352 | ///
353 | /// M key
354 | ///
355 | VK_M = 0x4D,
356 |
357 | ///
358 | /// N key
359 | ///
360 | VK_N = 0x4E,
361 |
362 | ///
363 | /// O key
364 | ///
365 | VK_O = 0x4F,
366 |
367 | ///
368 | /// P key
369 | ///
370 | VK_P = 0x50,
371 |
372 | ///
373 | /// Q key
374 | ///
375 | VK_Q = 0x51,
376 |
377 | ///
378 | /// R key
379 | ///
380 | VK_R = 0x52,
381 |
382 | ///
383 | /// S key
384 | ///
385 | VK_S = 0x53,
386 |
387 | ///
388 | /// T key
389 | ///
390 | VK_T = 0x54,
391 |
392 | ///
393 | /// U key
394 | ///
395 | VK_U = 0x55,
396 |
397 | ///
398 | /// V key
399 | ///
400 | VK_V = 0x56,
401 |
402 | ///
403 | /// W key
404 | ///
405 | VK_W = 0x57,
406 |
407 | ///
408 | /// X key
409 | ///
410 | VK_X = 0x58,
411 |
412 | ///
413 | /// Y key
414 | ///
415 | VK_Y = 0x59,
416 |
417 | ///
418 | /// Z key
419 | ///
420 | VK_Z = 0x5A,
421 |
422 | ///
423 | /// Left Windows key (Microsoft Natural keyboard)
424 | ///
425 | LWIN = 0x5B,
426 |
427 | ///
428 | /// Right Windows key (Natural keyboard)
429 | ///
430 | RWIN = 0x5C,
431 |
432 | ///
433 | /// Applications key (Natural keyboard)
434 | ///
435 | APPS = 0x5D,
436 |
437 | // 0x5E : reserved
438 |
439 | ///
440 | /// Computer Sleep key
441 | ///
442 | SLEEP = 0x5F,
443 |
444 | ///
445 | /// Numeric keypad 0 key
446 | ///
447 | NUMPAD0 = 0x60,
448 |
449 | ///
450 | /// Numeric keypad 1 key
451 | ///
452 | NUMPAD1 = 0x61,
453 |
454 | ///
455 | /// Numeric keypad 2 key
456 | ///
457 | NUMPAD2 = 0x62,
458 |
459 | ///
460 | /// Numeric keypad 3 key
461 | ///
462 | NUMPAD3 = 0x63,
463 |
464 | ///
465 | /// Numeric keypad 4 key
466 | ///
467 | NUMPAD4 = 0x64,
468 |
469 | ///
470 | /// Numeric keypad 5 key
471 | ///
472 | NUMPAD5 = 0x65,
473 |
474 | ///
475 | /// Numeric keypad 6 key
476 | ///
477 | NUMPAD6 = 0x66,
478 |
479 | ///
480 | /// Numeric keypad 7 key
481 | ///
482 | NUMPAD7 = 0x67,
483 |
484 | ///
485 | /// Numeric keypad 8 key
486 | ///
487 | NUMPAD8 = 0x68,
488 |
489 | ///
490 | /// Numeric keypad 9 key
491 | ///
492 | NUMPAD9 = 0x69,
493 |
494 | ///
495 | /// Multiply key
496 | ///
497 | MULTIPLY = 0x6A,
498 |
499 | ///
500 | /// Add key
501 | ///
502 | ADD = 0x6B,
503 |
504 | ///
505 | /// Separator key
506 | ///
507 | SEPARATOR = 0x6C,
508 |
509 | ///
510 | /// Subtract key
511 | ///
512 | SUBTRACT = 0x6D,
513 |
514 | ///
515 | /// Decimal key
516 | ///
517 | DECIMAL = 0x6E,
518 |
519 | ///
520 | /// Divide key
521 | ///
522 | DIVIDE = 0x6F,
523 |
524 | ///
525 | /// F1 key
526 | ///
527 | F1 = 0x70,
528 |
529 | ///
530 | /// F2 key
531 | ///
532 | F2 = 0x71,
533 |
534 | ///
535 | /// F3 key
536 | ///
537 | F3 = 0x72,
538 |
539 | ///
540 | /// F4 key
541 | ///
542 | F4 = 0x73,
543 |
544 | ///
545 | /// F5 key
546 | ///
547 | F5 = 0x74,
548 |
549 | ///
550 | /// F6 key
551 | ///
552 | F6 = 0x75,
553 |
554 | ///
555 | /// F7 key
556 | ///
557 | F7 = 0x76,
558 |
559 | ///
560 | /// F8 key
561 | ///
562 | F8 = 0x77,
563 |
564 | ///
565 | /// F9 key
566 | ///
567 | F9 = 0x78,
568 |
569 | ///
570 | /// F10 key
571 | ///
572 | F10 = 0x79,
573 |
574 | ///
575 | /// F11 key
576 | ///
577 | F11 = 0x7A,
578 |
579 | ///
580 | /// F12 key
581 | ///
582 | F12 = 0x7B,
583 |
584 | ///
585 | /// F13 key
586 | ///
587 | F13 = 0x7C,
588 |
589 | ///
590 | /// F14 key
591 | ///
592 | F14 = 0x7D,
593 |
594 | ///
595 | /// F15 key
596 | ///
597 | F15 = 0x7E,
598 |
599 | ///
600 | /// F16 key
601 | ///
602 | F16 = 0x7F,
603 |
604 | ///
605 | /// F17 key
606 | ///
607 | F17 = 0x80,
608 |
609 | ///
610 | /// F18 key
611 | ///
612 | F18 = 0x81,
613 |
614 | ///
615 | /// F19 key
616 | ///
617 | F19 = 0x82,
618 |
619 | ///
620 | /// F20 key
621 | ///
622 | F20 = 0x83,
623 |
624 | ///
625 | /// F21 key
626 | ///
627 | F21 = 0x84,
628 |
629 | ///
630 | /// F22 key
631 | ///
632 | F22 = 0x85,
633 |
634 | ///
635 | /// F23 key
636 | ///
637 | F23 = 0x86,
638 |
639 | ///
640 | /// F24 key
641 | ///
642 | F24 = 0x87,
643 |
644 | //
645 | // 0x88 - 0x8F : Unassigned
646 | //
647 |
648 | ///
649 | /// NUM LOCK key
650 | ///
651 | NUMLOCK = 0x90,
652 |
653 | ///
654 | /// SCROLL LOCK key
655 | ///
656 | SCROLL = 0x91,
657 |
658 | // 0x92 - 0x96 : OEM Specific
659 |
660 | // 0x97 - 0x9F : Unassigned
661 |
662 | //
663 | // L* & R* - left and right Alt, Ctrl and Shift virtual keys.
664 | // Used only as parameters to GetAsyncKeyState() and GetKeyState().
665 | // No other API or message will distinguish left and right keys in this way.
666 | //
667 |
668 | ///
669 | /// Left SHIFT key - Used only as parameters to GetAsyncKeyState() and GetKeyState()
670 | ///
671 | LSHIFT = 0xA0,
672 |
673 | ///
674 | /// Right SHIFT key - Used only as parameters to GetAsyncKeyState() and GetKeyState()
675 | ///
676 | RSHIFT = 0xA1,
677 |
678 | ///
679 | /// Left CONTROL key - Used only as parameters to GetAsyncKeyState() and GetKeyState()
680 | ///
681 | LCONTROL = 0xA2,
682 |
683 | ///
684 | /// Right CONTROL key - Used only as parameters to GetAsyncKeyState() and GetKeyState()
685 | ///
686 | RCONTROL = 0xA3,
687 |
688 | ///
689 | /// Left MENU key - Used only as parameters to GetAsyncKeyState() and GetKeyState()
690 | ///
691 | LMENU = 0xA4,
692 |
693 | ///
694 | /// Right MENU key - Used only as parameters to GetAsyncKeyState() and GetKeyState()
695 | ///
696 | RMENU = 0xA5,
697 |
698 | ///
699 | /// Windows 2000/XP: Browser Back key
700 | ///
701 | BROWSER_BACK = 0xA6,
702 |
703 | ///
704 | /// Windows 2000/XP: Browser Forward key
705 | ///
706 | BROWSER_FORWARD = 0xA7,
707 |
708 | ///
709 | /// Windows 2000/XP: Browser Refresh key
710 | ///
711 | BROWSER_REFRESH = 0xA8,
712 |
713 | ///
714 | /// Windows 2000/XP: Browser Stop key
715 | ///
716 | BROWSER_STOP = 0xA9,
717 |
718 | ///
719 | /// Windows 2000/XP: Browser Search key
720 | ///
721 | BROWSER_SEARCH = 0xAA,
722 |
723 | ///
724 | /// Windows 2000/XP: Browser Favorites key
725 | ///
726 | BROWSER_FAVORITES = 0xAB,
727 |
728 | ///
729 | /// Windows 2000/XP: Browser Start and Home key
730 | ///
731 | BROWSER_HOME = 0xAC,
732 |
733 | ///
734 | /// Windows 2000/XP: Volume Mute key
735 | ///
736 | VOLUME_MUTE = 0xAD,
737 |
738 | ///
739 | /// Windows 2000/XP: Volume Down key
740 | ///
741 | VOLUME_DOWN = 0xAE,
742 |
743 | ///
744 | /// Windows 2000/XP: Volume Up key
745 | ///
746 | VOLUME_UP = 0xAF,
747 |
748 | ///
749 | /// Windows 2000/XP: Next Track key
750 | ///
751 | MEDIA_NEXT_TRACK = 0xB0,
752 |
753 | ///
754 | /// Windows 2000/XP: Previous Track key
755 | ///
756 | MEDIA_PREV_TRACK = 0xB1,
757 |
758 | ///
759 | /// Windows 2000/XP: Stop Media key
760 | ///
761 | MEDIA_STOP = 0xB2,
762 |
763 | ///
764 | /// Windows 2000/XP: Play/Pause Media key
765 | ///
766 | MEDIA_PLAY_PAUSE = 0xB3,
767 |
768 | ///
769 | /// Windows 2000/XP: Start Mail key
770 | ///
771 | LAUNCH_MAIL = 0xB4,
772 |
773 | ///
774 | /// Windows 2000/XP: Select Media key
775 | ///
776 | LAUNCH_MEDIA_SELECT = 0xB5,
777 |
778 | ///
779 | /// Windows 2000/XP: Start Application 1 key
780 | ///
781 | LAUNCH_APP1 = 0xB6,
782 |
783 | ///
784 | /// Windows 2000/XP: Start Application 2 key
785 | ///
786 | LAUNCH_APP2 = 0xB7,
787 |
788 | //
789 | // 0xB8 - 0xB9 : Reserved
790 | //
791 |
792 | ///
793 | /// Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ';:' key
794 | ///
795 | OEM_1 = 0xBA,
796 |
797 | ///
798 | /// Windows 2000/XP: For any country/region, the '+' key
799 | ///
800 | OEM_PLUS = 0xBB,
801 |
802 | ///
803 | /// Windows 2000/XP: For any country/region, the ',' key
804 | ///
805 | OEM_COMMA = 0xBC,
806 |
807 | ///
808 | /// Windows 2000/XP: For any country/region, the '-' key
809 | ///
810 | OEM_MINUS = 0xBD,
811 |
812 | ///
813 | /// Windows 2000/XP: For any country/region, the '.' key
814 | ///
815 | OEM_PERIOD = 0xBE,
816 |
817 | ///
818 | /// Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '/?' key
819 | ///
820 | OEM_2 = 0xBF,
821 |
822 | ///
823 | /// Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '`~' key
824 | ///
825 | OEM_3 = 0xC0,
826 |
827 | //
828 | // 0xC1 - 0xD7 : Reserved
829 | //
830 |
831 | //
832 | // 0xD8 - 0xDA : Unassigned
833 | //
834 |
835 | ///
836 | /// Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '[{' key
837 | ///
838 | OEM_4 = 0xDB,
839 |
840 | ///
841 | /// Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '\|' key
842 | ///
843 | OEM_5 = 0xDC,
844 |
845 | ///
846 | /// Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ']}' key
847 | ///
848 | OEM_6 = 0xDD,
849 |
850 | ///
851 | /// Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
852 | ///
853 | OEM_7 = 0xDE,
854 |
855 | ///
856 | /// Used for miscellaneous characters; it can vary by keyboard.
857 | ///
858 | OEM_8 = 0xDF,
859 |
860 | //
861 | // 0xE0 : Reserved
862 | //
863 |
864 | //
865 | // 0xE1 : OEM Specific
866 | //
867 |
868 | ///
869 | /// Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
870 | ///
871 | OEM_102 = 0xE2,
872 |
873 | //
874 | // (0xE3-E4) : OEM specific
875 | //
876 |
877 | ///
878 | /// Windows 95/98/Me, Windows NT 4.0, Windows 2000/XP: IME PROCESS key
879 | ///
880 | PROCESSKEY = 0xE5,
881 |
882 | //
883 | // 0xE6 : OEM specific
884 | //
885 |
886 | ///
887 | /// Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT, SendInput, WM_KEYDOWN, and WM_KEYUP
888 | ///
889 | PACKET = 0xE7,
890 |
891 | //
892 | // 0xE8 : Unassigned
893 | //
894 |
895 | //
896 | // 0xE9-F5 : OEM specific
897 | //
898 |
899 | ///
900 | /// Attn key
901 | ///
902 | ATTN = 0xF6,
903 |
904 | ///
905 | /// CrSel key
906 | ///
907 | CRSEL = 0xF7,
908 |
909 | ///
910 | /// ExSel key
911 | ///
912 | EXSEL = 0xF8,
913 |
914 | ///
915 | /// Erase EOF key
916 | ///
917 | EREOF = 0xF9,
918 |
919 | ///
920 | /// Play key
921 | ///
922 | PLAY = 0xFA,
923 |
924 | ///
925 | /// Zoom key
926 | ///
927 | ZOOM = 0xFB,
928 |
929 | ///
930 | /// Reserved
931 | ///
932 | NONAME = 0xFC,
933 |
934 | ///
935 | /// PA1 key
936 | ///
937 | PA1 = 0xFD,
938 |
939 | ///
940 | /// Clear key
941 | ///
942 | OEM_CLEAR = 0xFE,
943 |
944 |
945 | }
946 | }
947 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/Native/XButton.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Native
2 | {
3 | ///
4 | /// XButton definitions for use in the MouseData property of the structure. (See: http://msdn.microsoft.com/en-us/library/ms646273(VS.85).aspx)
5 | ///
6 | internal enum XButton : uint
7 | {
8 | ///
9 | /// Set if the first X button is pressed or released.
10 | ///
11 | XButton1 = 0x0001,
12 |
13 | ///
14 | /// Set if the second X button is pressed or released.
15 | ///
16 | XButton2 = 0x0002,
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/WindowsInputDeviceStateAdapter.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using Native;
4 |
5 | ///
6 | ///
7 | /// An implementation of for Windows by calling the native and methods.
8 | ///
9 | public class WindowsInputDeviceStateAdapter : IInputDeviceStateAdapter
10 | {
11 | ///
12 | ///
13 | /// Determines whether the specified key is up or down by calling the GetKeyState function. (See: http://msdn.microsoft.com/en-us/library/ms646301(VS.85).aspx)
14 | ///
15 | /// The for the key.
16 | /// true if the key is down; otherwise, false.
17 | ///
18 | /// The key status returned from this function changes as a thread reads key messages from its message queue. The status does not reflect the interrupt-level state associated with the hardware. Use the GetAsyncKeyState function to retrieve that information.
19 | /// An application calls GetKeyState in response to a keyboard-input message. This function retrieves the state of the key when the input message was generated.
20 | /// To retrieve state information for all the virtual keys, use the GetKeyboardState function.
21 | /// An application can use the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU as values for Bthe nVirtKey parameter. This gives the status of the SHIFT, CTRL, or ALT keys without distinguishing between left and right. An application can also use the following virtual-key code constants as values for nVirtKey to distinguish between the left and right instances of those keys.
22 | /// VK_LSHIFT
23 | /// VK_RSHIFT
24 | /// VK_LCONTROL
25 | /// VK_RCONTROL
26 | /// VK_LMENU
27 | /// VK_RMENU
28 | /// These left- and right-distinguishing constants are available to an application only through the GetKeyboardState, SetKeyboardState, GetAsyncKeyState, GetKeyState, and MapVirtualKey functions.
29 | ///
30 | public bool IsKeyDown(VirtualKeyCode keyCode)
31 | {
32 | var result = NativeMethods.GetKeyState((ushort)keyCode);
33 | return (result < 0);
34 | }
35 |
36 | ///
37 | ///
38 | /// Determines whether the specified key is up or down by calling the function. (See: http://msdn.microsoft.com/en-us/library/ms646301(VS.85).aspx)
39 | ///
40 | /// The for the key.
41 | /// true if the key is up; otherwise, false.
42 | ///
43 | /// The key status returned from this function changes as a thread reads key messages from its message queue. The status does not reflect the interrupt-level state associated with the hardware. Use the GetAsyncKeyState function to retrieve that information.
44 | /// An application calls GetKeyState in response to a keyboard-input message. This function retrieves the state of the key when the input message was generated.
45 | /// To retrieve state information for all the virtual keys, use the GetKeyboardState function.
46 | /// An application can use the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU as values for Bthe nVirtKey parameter. This gives the status of the SHIFT, CTRL, or ALT keys without distinguishing between left and right. An application can also use the following virtual-key code constants as values for nVirtKey to distinguish between the left and right instances of those keys.
47 | /// VK_LSHIFT
48 | /// VK_RSHIFT
49 | /// VK_LCONTROL
50 | /// VK_RCONTROL
51 | /// VK_LMENU
52 | /// VK_RMENU
53 | /// These left- and right-distinguishing constants are available to an application only through the GetKeyboardState, SetKeyboardState, GetAsyncKeyState, GetKeyState, and MapVirtualKey functions.
54 | ///
55 | public bool IsKeyUp(VirtualKeyCode keyCode) => !this.IsKeyDown(keyCode);
56 |
57 | ///
58 | ///
59 | /// Determines whether the physical key is up or down at the time the function is called regardless of whether the application thread has read the keyboard event from the message pump by calling the function. (See: http://msdn.microsoft.com/en-us/library/ms646293(VS.85).aspx)
60 | ///
61 | /// The for the key.
62 | /// true if the key is down; otherwise, false.
63 | ///
64 | /// The GetAsyncKeyState function works with mouse buttons. However, it checks on the state of the physical mouse buttons, not on the logical mouse buttons that the physical buttons are mapped to. For example, the call GetAsyncKeyState(VK_LBUTTON) always returns the state of the left physical mouse button, regardless of whether it is mapped to the left or right logical mouse button. You can determine the system's current mapping of physical mouse buttons to logical mouse buttons by calling
65 | /// Copy CodeGetSystemMetrics(SM_SWAPBUTTON) which returns TRUE if the mouse buttons have been swapped.
66 | /// Although the least significant bit of the return value indicates whether the key has been pressed since the last query, due to the preemptive multitasking nature of Windows, another application can call GetAsyncKeyState and receive the "recently pressed" bit instead of your application. The behavior of the least significant bit of the return value is retained strictly for compatibility with 16-bit Windows applications (which are non-preemptive) and should not be relied upon.
67 | /// You can use the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU as values for the vKey parameter. This gives the state of the SHIFT, CTRL, or ALT keys without distinguishing between left and right.
68 | /// Windows NT/2000/XP: You can use the following virtual-key code constants as values for vKey to distinguish between the left and right instances of those keys.
69 | /// Code Meaning
70 | /// VK_LSHIFT Left-shift key.
71 | /// VK_RSHIFT Right-shift key.
72 | /// VK_LCONTROL Left-control key.
73 | /// VK_RCONTROL Right-control key.
74 | /// VK_LMENU Left-menu key.
75 | /// VK_RMENU Right-menu key.
76 | /// These left- and right-distinguishing constants are only available when you call the GetKeyboardState, SetKeyboardState, GetAsyncKeyState, GetKeyState, and MapVirtualKey functions.
77 | ///
78 | public bool IsHardwareKeyDown(VirtualKeyCode keyCode)
79 | {
80 | var result = NativeMethods.GetAsyncKeyState((ushort)keyCode);
81 | return result < 0;
82 | }
83 |
84 | ///
85 | ///
86 | /// Determines whether the physical key is up or down at the time the function is called regardless of whether the application thread has read the keyboard event from the message pump by calling the function. (See: http://msdn.microsoft.com/en-us/library/ms646293(VS.85).aspx)
87 | ///
88 | /// The for the key.
89 | /// true if the key is up; otherwise, false.
90 | ///
91 | /// The GetAsyncKeyState function works with mouse buttons. However, it checks on the state of the physical mouse buttons, not on the logical mouse buttons that the physical buttons are mapped to. For example, the call GetAsyncKeyState(VK_LBUTTON) always returns the state of the left physical mouse button, regardless of whether it is mapped to the left or right logical mouse button. You can determine the system's current mapping of physical mouse buttons to logical mouse buttons by calling
92 | /// Copy CodeGetSystemMetrics(SM_SWAPBUTTON) which returns TRUE if the mouse buttons have been swapped.
93 | /// Although the least significant bit of the return value indicates whether the key has been pressed since the last query, due to the preemptive multitasking nature of Windows, another application can call GetAsyncKeyState and receive the "recently pressed" bit instead of your application. The behavior of the least significant bit of the return value is retained strictly for compatibility with 16-bit Windows applications (which are non-preemptive) and should not be relied upon.
94 | /// You can use the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU as values for the vKey parameter. This gives the state of the SHIFT, CTRL, or ALT keys without distinguishing between left and right.
95 | /// Windows NT/2000/XP: You can use the following virtual-key code constants as values for vKey to distinguish between the left and right instances of those keys.
96 | /// Code Meaning
97 | /// VK_LSHIFT Left-shift key.
98 | /// VK_RSHIFT Right-shift key.
99 | /// VK_LCONTROL Left-control key.
100 | /// VK_RCONTROL Right-control key.
101 | /// VK_LMENU Left-menu key.
102 | /// VK_RMENU Right-menu key.
103 | /// These left- and right-distinguishing constants are only available when you call the GetKeyboardState, SetKeyboardState, GetAsyncKeyState, GetKeyState, and MapVirtualKey functions.
104 | ///
105 | public bool IsHardwareKeyUp(VirtualKeyCode keyCode) => !this.IsHardwareKeyDown(keyCode);
106 |
107 | ///
108 | ///
109 | /// Determines whether the toggling key is toggled on (in-effect) or not by calling the function. (See: http://msdn.microsoft.com/en-us/library/ms646301(VS.85).aspx)
110 | ///
111 | /// The for the key.
112 | /// true if the toggling key is toggled on (in-effect); otherwise, false.
113 | ///
114 | /// The key status returned from this function changes as a thread reads key messages from its message queue. The status does not reflect the interrupt-level state associated with the hardware. Use the GetAsyncKeyState function to retrieve that information.
115 | /// An application calls GetKeyState in response to a keyboard-input message. This function retrieves the state of the key when the input message was generated.
116 | /// To retrieve state information for all the virtual keys, use the GetKeyboardState function.
117 | /// An application can use the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU as values for the nVirtKey parameter. This gives the status of the SHIFT, CTRL, or ALT keys without distinguishing between left and right. An application can also use the following virtual-key code constants as values for nVirtKey to distinguish between the left and right instances of those keys.
118 | /// VK_LSHIFT
119 | /// VK_RSHIFT
120 | /// VK_LCONTROL
121 | /// VK_RCONTROL
122 | /// VK_LMENU
123 | /// VK_RMENU
124 | /// These left- and right-distinguishing constants are available to an application only through the GetKeyboardState, SetKeyboardState, GetAsyncKeyState, GetKeyState, and MapVirtualKey functions.
125 | ///
126 | public bool IsTogglingKeyInEffect(VirtualKeyCode keyCode)
127 | {
128 | var result = NativeMethods.GetKeyState((ushort)keyCode);
129 | return (result & 0x01) == 0x01;
130 | }
131 | }
132 | }
133 |
--------------------------------------------------------------------------------
/src/GregsStack.InputSimulatorStandard/WindowsInputMessageDispatcher.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard
2 | {
3 | using System;
4 | using System.Runtime.InteropServices;
5 |
6 | using Native;
7 |
8 | ///
9 | ///
10 | /// Implements the by calling .
11 | ///
12 | internal class WindowsInputMessageDispatcher : IInputMessageDispatcher
13 | {
14 | ///
15 | ///
16 | /// Dispatches the specified list of messages in their specified order by issuing a single called to .
17 | ///
18 | /// The list of messages to be dispatched.
19 | /// If the array is empty.
20 | /// If the array is null.
21 | /// If the any of the commands in the array could not be sent successfully.
22 | public void DispatchInput(Input[] inputs)
23 | {
24 | if (inputs == null)
25 | {
26 | throw new ArgumentNullException(nameof(inputs));
27 | }
28 |
29 | if (inputs.Length == 0)
30 | {
31 | throw new ArgumentException("The input array was empty", nameof(inputs));
32 | }
33 |
34 | var successful = NativeMethods.SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(Input)));
35 | if (successful != inputs.Length)
36 | {
37 | throw new Exception("Some simulated input commands were not sent successfully. The most common reason for this happening are the security features of Windows including User Interface Privacy Isolation (UIPI). Your application can only send commands to applications of the same or lower elevation. Similarly certain commands are restricted to Accessibility/UIAutomation applications. Refer to the project home page and the code samples for more information.");
38 | }
39 | }
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/tests/GregsStack.InputSimulatorStandard.Tests/GregsStack.InputSimulatorStandard.Tests.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net472
5 | false
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 | all
16 | runtime; build; native; contentfiles; analyzers
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
--------------------------------------------------------------------------------
/tests/GregsStack.InputSimulatorStandard.Tests/InputBuilderTests.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Tests
2 | {
3 | using System.Collections.Generic;
4 |
5 | using Native;
6 |
7 | using Xunit;
8 |
9 | public class InputBuilderTests
10 | {
11 | private readonly InputBuilder inputBuilder;
12 |
13 | public InputBuilderTests()
14 | {
15 | this.inputBuilder = new InputBuilder();
16 | }
17 |
18 | public class GetEnumeratorMethod : InputBuilderTests
19 | {
20 | [Fact]
21 | public void ReturnsIEnumerator()
22 | {
23 | var result = this.inputBuilder.GetEnumerator();
24 | Assert.IsAssignableFrom>(result);
25 | }
26 | }
27 |
28 | public class IsExtendedKeyMethod : InputBuilderTests
29 | {
30 | [Theory]
31 | [InlineData(VirtualKeyCode.NUMPAD_RETURN)]
32 | [InlineData(VirtualKeyCode.MENU)]
33 | [InlineData(VirtualKeyCode.RMENU)]
34 | [InlineData(VirtualKeyCode.CONTROL)]
35 | [InlineData(VirtualKeyCode.RCONTROL)]
36 | [InlineData(VirtualKeyCode.INSERT)]
37 | [InlineData(VirtualKeyCode.DELETE)]
38 | [InlineData(VirtualKeyCode.HOME)]
39 | [InlineData(VirtualKeyCode.END)]
40 | [InlineData(VirtualKeyCode.PRIOR)]
41 | [InlineData(VirtualKeyCode.NEXT)]
42 | [InlineData(VirtualKeyCode.RIGHT)]
43 | [InlineData(VirtualKeyCode.UP)]
44 | [InlineData(VirtualKeyCode.LEFT)]
45 | [InlineData(VirtualKeyCode.DOWN)]
46 | [InlineData(VirtualKeyCode.NUMLOCK)]
47 | [InlineData(VirtualKeyCode.CANCEL)]
48 | [InlineData(VirtualKeyCode.SNAPSHOT)]
49 | [InlineData(VirtualKeyCode.DIVIDE)]
50 | public void ReturnsTrue(VirtualKeyCode keyCode)
51 | {
52 | var result = InputBuilder.IsExtendedKey(keyCode);
53 | Assert.True(result);
54 | }
55 | }
56 |
57 | public class AddKeyDownMethod : InputBuilderTests
58 | {
59 | [Fact]
60 | public void AddKeyDown()
61 | {
62 | Assert.Empty(this.inputBuilder.ToArray());
63 | this.inputBuilder.AddKeyDown(VirtualKeyCode.VK_A);
64 | Assert.Single(this.inputBuilder);
65 | Assert.Equal((uint)InputType.Keyboard, this.inputBuilder[0].Type);
66 | Assert.Equal((ushort)VirtualKeyCode.VK_A, this.inputBuilder[0].Data.Keyboard.KeyCode);
67 | }
68 | }
69 | }
70 | }
71 |
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/tests/GregsStack.InputSimulatorStandard.Tests/InputSimulatorExamples.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Tests
2 | {
3 | using Native;
4 |
5 | using Xunit;
6 |
7 | public class InputSimulatorExamples
8 | {
9 | [Fact]
10 | public void OpenWindowsExplorer()
11 | {
12 | var sim = new InputSimulator();
13 | sim.Keyboard.ModifiedKeyStroke(VirtualKeyCode.LWIN, VirtualKeyCode.VK_E);
14 | }
15 |
16 | [Fact]
17 | public void SayHello()
18 | {
19 | var sim = new InputSimulator();
20 | sim.Keyboard
21 | .ModifiedKeyStroke(VirtualKeyCode.LWIN, VirtualKeyCode.VK_R)
22 | .Sleep(1000)
23 | .TextEntry("notepad")
24 | .Sleep(1000)
25 | .KeyPress(VirtualKeyCode.NUMPAD_RETURN)
26 | .Sleep(1000)
27 | .TextEntry("These are your orders if you choose to accept them...")
28 | .TextEntry("This message will self destruct in 5 seconds.")
29 | .Sleep(5000)
30 | .ModifiedKeyStroke(VirtualKeyCode.MENU, VirtualKeyCode.SPACE)
31 | .KeyPress(VirtualKeyCode.DOWN)
32 | .KeyPress(VirtualKeyCode.RETURN);
33 |
34 | var i = 10;
35 | while (i-- > 0)
36 | {
37 | sim.Keyboard.KeyPress(VirtualKeyCode.DOWN).Sleep(100);
38 | }
39 |
40 | sim.Keyboard
41 | .KeyPress(VirtualKeyCode.RETURN)
42 | .Sleep(1000)
43 | .ModifiedKeyStroke(VirtualKeyCode.MENU, VirtualKeyCode.F4)
44 | .KeyPress(VirtualKeyCode.VK_N);
45 | }
46 |
47 | [Fact]
48 | public void AnotherTest()
49 | {
50 | var sim = new InputSimulator();
51 | sim.Keyboard.KeyPress(VirtualKeyCode.SPACE);
52 |
53 | sim.Keyboard.ModifiedKeyStroke(VirtualKeyCode.LWIN, VirtualKeyCode.VK_R)
54 | .Sleep(1000)
55 | .TextEntry("mspaint")
56 | .Sleep(1000)
57 | .KeyPress(VirtualKeyCode.RETURN)
58 | .Sleep(1000);
59 | sim.Mouse
60 | .LeftButtonDown()
61 | .MoveMouseToPositionOnVirtualDesktop(65535 / 2, 65535 / 2)
62 | .LeftButtonUp();
63 | }
64 |
65 | [Fact]
66 | public void TestMouseMoveTo()
67 | {
68 | var sim = new InputSimulator();
69 | sim.Mouse
70 | .MoveMouseTo(0, 0)
71 | .Sleep(1000)
72 | .MoveMouseTo(65535, 65535)
73 | .Sleep(1000)
74 | .MoveMouseTo(65535 / 2, 65535 / 2);
75 | }
76 | }
77 | }
78 |
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/tests/GregsStack.InputSimulatorStandard.Tests/InputSimulatorTests.cs:
--------------------------------------------------------------------------------
1 | namespace GregsStack.InputSimulatorStandard.Tests
2 | {
3 | using System;
4 |
5 | using Moq;
6 |
7 | using Xunit;
8 |
9 | public class InputSimulatorTests
10 | {
11 | private IInputSimulator inputSimulator;
12 |
13 | public InputSimulatorTests()
14 | {
15 | this.inputSimulator = new InputSimulator(Mock.Of(), Mock.Of(), Mock.Of());
16 | }
17 |
18 | public class Constructor : InputSimulatorTests
19 | {
20 | [Fact]
21 | public void NullKeyboardSimulatorThrowsArgumentNullException()
22 | {
23 | Assert.Throws("keyboardSimulator", () =>
24 | {
25 | this.inputSimulator = new InputSimulator(null, Mock.Of(), Mock.Of());
26 | });
27 | }
28 |
29 | [Fact]
30 | public void NullMouseSimulatorThrowsArgumentNullException()
31 | {
32 | Assert.Throws("mouseSimulator", () =>
33 | {
34 | this.inputSimulator = new InputSimulator(Mock.Of(), null, Mock.Of());
35 | });
36 | }
37 |
38 | [Fact]
39 | public void NullInputDeviceStateAdapterThrowsArgumentNullException()
40 | {
41 | Assert.Throws("inputDeviceStateAdapter", () =>
42 | {
43 | this.inputSimulator = new InputSimulator(Mock.Of(), Mock.Of(), null);
44 | });
45 | }
46 | }
47 |
48 | public class KeyboardProperty : InputSimulatorTests
49 | {
50 | [Fact]
51 | public void IsNotNull()
52 | {
53 | var result = this.inputSimulator.Keyboard;
54 | Assert.IsAssignableFrom(result);
55 | }
56 | }
57 |
58 | public class MouseProperty : InputSimulatorTests
59 | {
60 | [Fact]
61 | public void IsNotNull()
62 | {
63 | var result = this.inputSimulator.Mouse;
64 | Assert.IsAssignableFrom(result);
65 | }
66 | }
67 |
68 | public class InputDeviceStateProperty : InputSimulatorTests
69 | {
70 | [Fact]
71 | public void IsNotNull()
72 | {
73 | var result = this.inputSimulator.InputDeviceState;
74 | Assert.IsAssignableFrom(result);
75 | }
76 | }
77 | }
78 | }
79 |
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/tests/GregsStack.InputSimulatorStandard.Tests/MouseSimulatorTests.cs:
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1 | namespace GregsStack.InputSimulatorStandard.Tests
2 | {
3 | using System;
4 |
5 | using Moq;
6 |
7 | using Xunit;
8 |
9 | public class MouseSimulatorTests
10 | {
11 | private IMouseSimulator mouseSimulator;
12 |
13 | public MouseSimulatorTests()
14 | {
15 | this.mouseSimulator = new MouseSimulator(Mock.Of());
16 | }
17 |
18 | public class Constructor : MouseSimulatorTests
19 | {
20 | [Fact]
21 | public void NullMessageDispatcherThrowsInvalidOperationException()
22 | {
23 | Assert.Throws(() => this.mouseSimulator = new MouseSimulator(null));
24 | }
25 | }
26 |
27 | public class PositionProperty : MouseSimulatorTests
28 | {
29 | [Fact]
30 | public void GetPosition()
31 | {
32 | var position = this.mouseSimulator.Position;
33 | Assert.False(position.IsEmpty);
34 | }
35 | }
36 | }
37 | }
38 |
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/tests/GregsStack.InputSimulatorStandard.Tests/UnicodeText/UnicodeRange.cs:
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1 | namespace GregsStack.InputSimulatorStandard.Tests.UnicodeText
2 | {
3 | using System.Text;
4 |
5 | public class UnicodeRange
6 | {
7 | public string Name { get; set; }
8 |
9 | public int Low { get; set; }
10 |
11 | public int High { get; set; }
12 |
13 | public string Characters
14 | {
15 | get
16 | {
17 | var i = this.Low;
18 | var sb = new StringBuilder(this.High - this.Low + 10);
19 | while (i <= this.High)
20 | {
21 | sb.Append(char.ConvertFromUtf32(i));
22 | i++;
23 | }
24 |
25 | return sb.ToString();
26 | }
27 | }
28 |
29 | public UnicodeRange(string name, int low, int high)
30 | {
31 | this.Name = name;
32 | this.Low = low;
33 | this.High = high;
34 | }
35 | }
36 | }
37 |
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/tests/GregsStack.InputSimulatorStandard.Tests/UnicodeText/UnicodeTestForm.Designer.cs:
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1 | namespace GregsStack.InputSimulatorStandard.Tests.UnicodeText
2 | {
3 | partial class UnicodeTestForm
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 |
21 | base.Dispose(disposing);
22 | }
23 |
24 | #region Windows Form Designer generated code
25 |
26 | ///
27 | /// Required method for Designer support - do not modify
28 | /// the contents of this method with the code editor.
29 | ///
30 | private void InitializeComponent()
31 | {
32 | this.RecievedTextBox = new System.Windows.Forms.TextBox();
33 | this.ExpectedTextBox = new System.Windows.Forms.TextBox();
34 | this.SuspendLayout();
35 | //
36 | // RecievedTextBox
37 | //
38 | this.RecievedTextBox.Dock = System.Windows.Forms.DockStyle.Top;
39 | this.RecievedTextBox.Font = new System.Drawing.Font("Segoe UI", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
40 | this.RecievedTextBox.Location = new System.Drawing.Point(0, 0);
41 | this.RecievedTextBox.Name = "RecievedTextBox";
42 | this.RecievedTextBox.Size = new System.Drawing.Size(981, 39);
43 | this.RecievedTextBox.TabIndex = 0;
44 | //
45 | // ExpectedTextBox
46 | //
47 | this.ExpectedTextBox.Dock = System.Windows.Forms.DockStyle.Bottom;
48 | this.ExpectedTextBox.Font = new System.Drawing.Font("Segoe UI", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
49 | this.ExpectedTextBox.Location = new System.Drawing.Point(0, 40);
50 | this.ExpectedTextBox.Name = "ExpectedTextBox";
51 | this.ExpectedTextBox.ReadOnly = true;
52 | this.ExpectedTextBox.Size = new System.Drawing.Size(981, 39);
53 | this.ExpectedTextBox.TabIndex = 1;
54 | //
55 | // UnicodeTestForm
56 | //
57 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
58 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
59 | this.ClientSize = new System.Drawing.Size(981, 79);
60 | this.Controls.Add(this.ExpectedTextBox);
61 | this.Controls.Add(this.RecievedTextBox);
62 | this.Name = "UnicodeTestForm";
63 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
64 | this.Text = "UnicodeTestForm";
65 | this.TopMost = true;
66 | this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
67 | this.ResumeLayout(false);
68 | this.PerformLayout();
69 |
70 | }
71 |
72 | #endregion
73 |
74 | private System.Windows.Forms.TextBox RecievedTextBox;
75 | private System.Windows.Forms.TextBox ExpectedTextBox;
76 | }
77 | }
78 |
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/tests/GregsStack.InputSimulatorStandard.Tests/UnicodeText/UnicodeTestForm.cs:
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1 | namespace GregsStack.InputSimulatorStandard.Tests.UnicodeText
2 | {
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | public partial class UnicodeTestForm : Form
7 | {
8 | public UnicodeTestForm()
9 | {
10 | this.InitializeComponent();
11 | }
12 |
13 | public string Expected
14 | {
15 | get => this.ExpectedTextBox.Text;
16 | set => this.ExpectedTextBox.Text = value;
17 | }
18 |
19 | public string Received => this.RecievedTextBox.Text;
20 |
21 | protected override void OnLoad(EventArgs e)
22 | {
23 | base.OnLoad(e);
24 | this.RecievedTextBox.Focus();
25 | }
26 | }
27 | }
28 |
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/tests/GregsStack.InputSimulatorStandard.Tests/UnicodeText/UnicodeTestForm.resx:
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109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/tests/GregsStack.InputSimulatorStandard.Tests/UnicodeText/UnicodeTextTests.cs:
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1 | namespace GregsStack.InputSimulatorStandard.Tests.UnicodeText
2 | {
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Net;
6 | using System.Threading;
7 | using System.Threading.Tasks;
8 |
9 | using HtmlAgilityPack;
10 |
11 | using Xunit;
12 | using Xunit.Abstractions;
13 |
14 | public class UnicodeTextTests
15 | {
16 | private readonly ITestOutputHelper testOutputHelper;
17 |
18 | public UnicodeTextTests(ITestOutputHelper testOutputHelper)
19 | {
20 | this.testOutputHelper = testOutputHelper;
21 | }
22 |
23 | public static IEnumerable