├── .github └── workflows │ └── ci.yml ├── .gitignore ├── BuildRelease.ps1 ├── CMake ├── Default.cmake ├── DefaultCXX.cmake ├── DefaultFortran.cmake └── Utils.cmake ├── CMakeLists.txt ├── Configurator ├── App.config ├── App.xaml ├── App.xaml.cs ├── Configurator.csproj ├── HouseRulesWindow.xaml ├── HouseRulesWindow.xaml.cs ├── IniViewModel.cs ├── InstallationDir.xaml ├── InstallationDir.xaml.cs ├── InstallationDirValidator.cs ├── Installed.jpg ├── InstalledNotifWnd.xaml ├── InstalledNotifWnd.xaml.cs ├── Installing.gif ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── Program.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── SaveGameFolder.cs ├── ScreenResolution.cs ├── Temple+.jpg ├── TempleDllVersion.cs ├── configuratorBg.png ├── packages.config └── toee_gog_icon.ico ├── CrashReporting └── dump_syms.exe ├── EASTL ├── .gitattributes ├── .gitignore ├── 3RDPARTYLICENSES.TXT ├── CMakeLists.txt ├── CONTRIBUTING.md ├── EASTL.vcxproj ├── EASTL.vcxproj.filters ├── LICENSE ├── README.md ├── _clang-format ├── doc │ ├── Benchmarks.md │ ├── BestPractices.md │ ├── Bonus │ │ └── tuple_vector_readme.md │ ├── CMake │ │ └── EASTL_Project_Integration.md │ ├── Design.md │ ├── EASTL-n2271.pdf │ ├── EASTL.natvis │ ├── FAQ.md │ ├── Glossary.md │ ├── Gotchas.md │ ├── Introduction.md │ ├── Maintenance.md │ ├── Modules.md │ ├── html │ │ ├── EASTL Benchmarks.html │ │ ├── EASTL Best Practices.html │ │ ├── EASTL Design.html │ │ ├── EASTL FAQ.html │ │ ├── EASTL Glossary.html │ │ ├── EASTL Gotchas.html │ │ ├── EASTL Introduction.html │ │ ├── EASTL Maintenance.html │ │ ├── EASTL Modules.html │ │ └── EASTLDoc.css │ └── quick-reference.pdf ├── include │ ├── EABase │ │ ├── config │ │ │ ├── eacompiler.h │ │ │ ├── eacompilertraits.h │ │ │ └── eaplatform.h │ │ ├── eabase.h │ │ ├── eahave.h │ │ ├── earesult.h │ │ ├── eastdarg.h │ │ ├── eaunits.h │ │ ├── int128.h │ │ ├── nullptr.h │ │ └── version.h │ └── EASTL │ │ ├── algorithm.h │ │ ├── allocator.h │ │ ├── allocator_malloc.h │ │ ├── any.h │ │ ├── array.h │ │ ├── atomic.h │ │ ├── bit.h │ │ ├── bitset.h │ │ ├── bitvector.h │ │ ├── bonus │ │ ├── adaptors.h │ │ ├── call_traits.h │ │ ├── compressed_pair.h │ │ ├── fixed_ring_buffer.h │ │ ├── fixed_tuple_vector.h │ │ ├── intrusive_sdlist.h │ │ ├── intrusive_slist.h │ │ ├── list_map.h │ │ ├── lru_cache.h │ │ ├── overloaded.h │ │ ├── ring_buffer.h │ │ ├── sort_extra.h │ │ └── tuple_vector.h │ │ ├── chrono.h │ │ ├── compare.h │ │ ├── core_allocator.h │ │ ├── core_allocator_adapter.h │ │ ├── deque.h │ │ ├── finally.h │ │ ├── fixed_allocator.h │ │ ├── fixed_function.h │ │ ├── fixed_hash_map.h │ │ ├── fixed_hash_set.h │ │ ├── fixed_list.h │ │ ├── fixed_map.h │ │ ├── fixed_set.h │ │ ├── fixed_slist.h │ │ ├── fixed_string.h │ │ ├── fixed_substring.h │ │ ├── fixed_vector.h │ │ ├── functional.h │ │ ├── hash_map.h │ │ ├── hash_set.h │ │ ├── heap.h │ │ ├── initializer_list.h │ │ ├── internal │ │ ├── atomic │ │ │ ├── arch │ │ │ │ ├── arch.h │ │ │ │ ├── arch_add_fetch.h │ │ │ │ ├── arch_and_fetch.h │ │ │ │ ├── arch_cmpxchg_strong.h │ │ │ │ ├── arch_cmpxchg_weak.h │ │ │ │ ├── arch_compiler_barrier.h │ │ │ │ ├── arch_cpu_pause.h │ │ │ │ ├── arch_exchange.h │ │ │ │ ├── arch_fetch_add.h │ │ │ │ ├── arch_fetch_and.h │ │ │ │ ├── arch_fetch_or.h │ │ │ │ ├── arch_fetch_sub.h │ │ │ │ ├── arch_fetch_xor.h │ │ │ │ ├── arch_load.h │ │ │ │ ├── arch_memory_barrier.h │ │ │ │ ├── arch_or_fetch.h │ │ │ │ ├── arch_signal_fence.h │ │ │ │ ├── arch_store.h │ │ │ │ ├── arch_sub_fetch.h │ │ │ │ ├── arch_thread_fence.h │ │ │ │ ├── arch_xor_fetch.h │ │ │ │ └── arm │ │ │ │ │ ├── arch_arm.h │ │ │ │ │ ├── arch_arm_load.h │ │ │ │ │ ├── arch_arm_memory_barrier.h │ │ │ │ │ ├── arch_arm_store.h │ │ │ │ │ └── arch_arm_thread_fence.h │ │ │ ├── atomic.h │ │ │ ├── atomic_asserts.h │ │ │ ├── atomic_base_width.h │ │ │ ├── atomic_casts.h │ │ │ ├── atomic_flag.h │ │ │ ├── atomic_flag_standalone.h │ │ │ ├── atomic_integral.h │ │ │ ├── atomic_macros.h │ │ │ ├── atomic_macros │ │ │ │ ├── atomic_macros.h │ │ │ │ ├── atomic_macros_add_fetch.h │ │ │ │ ├── atomic_macros_and_fetch.h │ │ │ │ ├── atomic_macros_base.h │ │ │ │ ├── atomic_macros_cmpxchg_strong.h │ │ │ │ ├── atomic_macros_cmpxchg_weak.h │ │ │ │ ├── atomic_macros_compiler_barrier.h │ │ │ │ ├── atomic_macros_cpu_pause.h │ │ │ │ ├── atomic_macros_exchange.h │ │ │ │ ├── atomic_macros_fetch_add.h │ │ │ │ ├── atomic_macros_fetch_and.h │ │ │ │ ├── atomic_macros_fetch_or.h │ │ │ │ ├── atomic_macros_fetch_sub.h │ │ │ │ ├── atomic_macros_fetch_xor.h │ │ │ │ ├── atomic_macros_load.h │ │ │ │ ├── atomic_macros_memory_barrier.h │ │ │ │ ├── atomic_macros_or_fetch.h │ │ │ │ ├── atomic_macros_signal_fence.h │ │ │ │ ├── atomic_macros_store.h │ │ │ │ ├── atomic_macros_sub_fetch.h │ │ │ │ ├── atomic_macros_thread_fence.h │ │ │ │ └── atomic_macros_xor_fetch.h │ │ │ ├── atomic_memory_order.h │ │ │ ├── atomic_pointer.h │ │ │ ├── atomic_pop_compiler_options.h │ │ │ ├── atomic_push_compiler_options.h │ │ │ ├── atomic_size_aligned.h │ │ │ ├── atomic_standalone.h │ │ │ └── compiler │ │ │ │ ├── compiler.h │ │ │ │ ├── compiler_add_fetch.h │ │ │ │ ├── compiler_and_fetch.h │ │ │ │ ├── compiler_barrier.h │ │ │ │ ├── compiler_cmpxchg_strong.h │ │ │ │ ├── compiler_cmpxchg_weak.h │ │ │ │ ├── compiler_cpu_pause.h │ │ │ │ ├── compiler_exchange.h │ │ │ │ ├── compiler_fetch_add.h │ │ │ │ ├── compiler_fetch_and.h │ │ │ │ ├── compiler_fetch_or.h │ │ │ │ ├── compiler_fetch_sub.h │ │ │ │ ├── compiler_fetch_xor.h │ │ │ │ ├── compiler_load.h │ │ │ │ ├── compiler_memory_barrier.h │ │ │ │ ├── compiler_or_fetch.h │ │ │ │ ├── compiler_signal_fence.h │ │ │ │ ├── compiler_store.h │ │ │ │ ├── compiler_sub_fetch.h │ │ │ │ ├── compiler_thread_fence.h │ │ │ │ ├── compiler_xor_fetch.h │ │ │ │ ├── gcc │ │ │ │ ├── compiler_gcc.h │ │ │ │ ├── compiler_gcc_add_fetch.h │ │ │ │ ├── compiler_gcc_and_fetch.h │ │ │ │ ├── compiler_gcc_barrier.h │ │ │ │ ├── compiler_gcc_cmpxchg_strong.h │ │ │ │ ├── compiler_gcc_cmpxchg_weak.h │ │ │ │ ├── compiler_gcc_cpu_pause.h │ │ │ │ ├── compiler_gcc_exchange.h │ │ │ │ ├── compiler_gcc_fetch_add.h │ │ │ │ ├── compiler_gcc_fetch_and.h │ │ │ │ ├── compiler_gcc_fetch_or.h │ │ │ │ ├── compiler_gcc_fetch_sub.h │ │ │ │ ├── compiler_gcc_fetch_xor.h │ │ │ │ ├── compiler_gcc_load.h │ │ │ │ ├── compiler_gcc_or_fetch.h │ │ │ │ ├── compiler_gcc_signal_fence.h │ │ │ │ ├── compiler_gcc_store.h │ │ │ │ ├── compiler_gcc_sub_fetch.h │ │ │ │ ├── compiler_gcc_thread_fence.h │ │ │ │ └── compiler_gcc_xor_fetch.h │ │ │ │ └── msvc │ │ │ │ ├── compiler_msvc.h │ │ │ │ ├── compiler_msvc_add_fetch.h │ │ │ │ ├── compiler_msvc_and_fetch.h │ │ │ │ ├── compiler_msvc_barrier.h │ │ │ │ ├── compiler_msvc_cmpxchg_strong.h │ │ │ │ ├── compiler_msvc_cmpxchg_weak.h │ │ │ │ ├── compiler_msvc_cpu_pause.h │ │ │ │ ├── compiler_msvc_exchange.h │ │ │ │ ├── compiler_msvc_fetch_add.h │ │ │ │ ├── compiler_msvc_fetch_and.h │ │ │ │ ├── compiler_msvc_fetch_or.h │ │ │ │ ├── compiler_msvc_fetch_sub.h │ │ │ │ ├── compiler_msvc_fetch_xor.h │ │ │ │ ├── compiler_msvc_or_fetch.h │ │ │ │ ├── compiler_msvc_signal_fence.h │ │ │ │ ├── compiler_msvc_sub_fetch.h │ │ │ │ └── compiler_msvc_xor_fetch.h │ │ ├── char_traits.h │ │ ├── config.h │ │ ├── copy_help.h │ │ ├── enable_shared.h │ │ ├── fill_help.h │ │ ├── fixed_pool.h │ │ ├── function.h │ │ ├── function_detail.h │ │ ├── function_help.h │ │ ├── functional_base.h │ │ ├── generic_iterator.h │ │ ├── hashtable.h │ │ ├── in_place_t.h │ │ ├── integer_sequence.h │ │ ├── intrusive_hashtable.h │ │ ├── mem_fn.h │ │ ├── memory_base.h │ │ ├── move_help.h │ │ ├── pair_fwd_decls.h │ │ ├── piecewise_construct_t.h │ │ ├── red_black_tree.h │ │ ├── smart_ptr.h │ │ ├── thread_support.h │ │ ├── tuple_fwd_decls.h │ │ ├── type_compound.h │ │ ├── type_detected.h │ │ ├── type_fundamental.h │ │ ├── type_pod.h │ │ ├── type_properties.h │ │ ├── type_transformations.h │ │ └── type_void_t.h │ │ ├── intrusive_hash_map.h │ │ ├── intrusive_hash_set.h │ │ ├── intrusive_list.h │ │ ├── intrusive_ptr.h │ │ ├── iterator.h │ │ ├── linked_array.h │ │ ├── linked_ptr.h │ │ ├── list.h │ │ ├── map.h │ │ ├── memory.h │ │ ├── meta.h │ │ ├── numeric.h │ │ ├── numeric_limits.h │ │ ├── optional.h │ │ ├── priority_queue.h │ │ ├── queue.h │ │ ├── random.h │ │ ├── ratio.h │ │ ├── safe_ptr.h │ │ ├── scoped_array.h │ │ ├── scoped_ptr.h │ │ ├── segmented_vector.h │ │ ├── set.h │ │ ├── shared_array.h │ │ ├── shared_ptr.h │ │ ├── slist.h │ │ ├── sort.h │ │ ├── span.h │ │ ├── stack.h │ │ ├── string.h │ │ ├── string_hash_map.h │ │ ├── string_map.h │ │ ├── string_view.h │ │ ├── tuple.h │ │ ├── type_traits.h │ │ ├── unique_ptr.h │ │ ├── unordered_map.h │ │ ├── unordered_set.h │ │ ├── utility.h │ │ ├── variant.h │ │ ├── vector.h │ │ ├── vector_map.h │ │ ├── vector_multimap.h │ │ ├── vector_multiset.h │ │ ├── vector_set.h │ │ ├── version.h │ │ └── weak_ptr.h └── source │ ├── allocator_eastl.cpp │ ├── assert.cpp │ ├── atomic.cpp │ ├── fixed_pool.cpp │ ├── hashtable.cpp │ ├── intrusive_list.cpp │ ├── numeric_limits.cpp │ ├── red_black_tree.cpp │ ├── string.cpp │ └── thread_support.cpp ├── Infrastructure ├── CMakeLists.txt ├── Infrastructure.vcxproj ├── Infrastructure.vcxproj.filters ├── breakpad.cpp ├── crypto.cpp ├── d3d.cpp ├── elfhash.cpp ├── images.cpp ├── images_jpeg.cpp ├── images_tga.cpp ├── include │ ├── aas │ │ ├── aas.h │ │ ├── aas_math.h │ │ ├── aas_model_factory.h │ │ └── aas_renderer.h │ ├── debugui.h │ ├── fmt │ │ ├── CMakeLists.txt │ │ ├── container.h │ │ ├── format.cc │ │ ├── format.h │ │ ├── ostream.cc │ │ ├── ostream.h │ │ ├── posix.cc │ │ ├── posix.h │ │ ├── printf.cc │ │ ├── printf.h │ │ ├── string.h │ │ └── time.h │ ├── graphics │ │ ├── bufferbinding.h │ │ ├── buffers.h │ │ ├── camera.h │ │ ├── collision.h │ │ ├── device.h │ │ ├── dynamictexture.h │ │ ├── materials.h │ │ ├── math.h │ │ ├── mdfmaterials.h │ │ ├── shaders.h │ │ ├── shaperenderer2d.h │ │ ├── shaperenderer3d.h │ │ ├── textengine.h │ │ └── textures.h │ ├── gsl │ │ ├── gsl │ │ ├── gsl_algorithm │ │ ├── gsl_assert │ │ ├── gsl_byte │ │ ├── gsl_util │ │ ├── multi_span │ │ ├── pointers │ │ ├── span │ │ └── string_span │ ├── imconfig.h │ ├── imgui.h │ ├── infrastructure │ │ ├── INI.h │ │ ├── binaryreader.h │ │ ├── breakpad.h │ │ ├── crypto.h │ │ ├── elfhash.h │ │ ├── exception.h │ │ ├── images.h │ │ ├── infrastructure.h │ │ ├── json11.hpp │ │ ├── keyboard.h │ │ ├── location.h │ │ ├── logging.h │ │ ├── macros.h │ │ ├── mathutil.h │ │ ├── mdfmaterial.h │ │ ├── mdfparser.h │ │ ├── meshes.h │ │ ├── mesparser.h │ │ ├── stopwatch.h │ │ ├── stringutil.h │ │ ├── tabparser.h │ │ ├── tokenizer.h │ │ ├── version.h │ │ └── vfs.h │ ├── platform │ │ ├── d3d.h │ │ └── windows.h │ └── spdlog │ │ ├── async_logger.h │ │ ├── common.h │ │ ├── contrib │ │ ├── README.md │ │ └── sinks │ │ │ ├── .gitignore │ │ │ └── step_file_sink.h │ │ ├── details │ │ ├── async_log_helper.h │ │ ├── async_logger_impl.h │ │ ├── file_helper.h │ │ ├── log_msg.h │ │ ├── logger_impl.h │ │ ├── mpmc_blocking_q.h │ │ ├── null_mutex.h │ │ ├── os.h │ │ ├── pattern_formatter_impl.h │ │ ├── registry.h │ │ └── spdlog_impl.h │ │ ├── fmt │ │ ├── fmt.h │ │ └── ostr.h │ │ ├── formatter.h │ │ ├── logger.h │ │ ├── sinks │ │ ├── android_sink.h │ │ ├── ansicolor_sink.h │ │ ├── base_sink.h │ │ ├── dist_sink.h │ │ ├── file_sinks.h │ │ ├── msvc_sink.h │ │ ├── null_sink.h │ │ ├── ostream_sink.h │ │ ├── sink.h │ │ ├── stdout_sinks.h │ │ ├── syslog_sink.h │ │ ├── wincolor_sink.h │ │ └── windebug_sink.h │ │ ├── spdlog.h │ │ └── tweakme.h ├── json11.cpp ├── keyboard.cpp ├── logging.cpp ├── mdfparser.cpp ├── meshes_animfallbacks.cpp ├── mesparser.cpp ├── src │ ├── aas │ │ ├── aas.cpp │ │ ├── aas_anim_events.h │ │ ├── aas_anim_player.cpp │ │ ├── aas_anim_player.h │ │ ├── aas_anim_player_stream.cpp │ │ ├── aas_anim_player_stream.h │ │ ├── aas_animated_model.cpp │ │ ├── aas_animated_model.h │ │ ├── aas_cloth_collision.cpp │ │ ├── aas_cloth_collision.h │ │ ├── aas_cloth_sim.cpp │ │ ├── aas_cloth_sim.h │ │ ├── aas_cloth_sim_mesh.cpp │ │ ├── aas_cloth_sim_mesh.h │ │ ├── aas_math.cpp │ │ ├── aas_mesh.cpp │ │ ├── aas_mesh.h │ │ ├── aas_model_factory.cpp │ │ ├── aas_renderer.cpp │ │ ├── aas_skeleton.cpp │ │ └── aas_skeleton.h │ ├── allocator.cpp │ ├── debugui │ │ ├── debugui.cpp │ │ └── imgui │ │ │ ├── LICENSE │ │ │ ├── README.md │ │ │ ├── imgui.cpp │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ ├── imgui_internal.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ ├── graphics │ │ ├── bufferbinding.cpp │ │ ├── buffers.cpp │ │ ├── camera.cpp │ │ ├── device.cpp │ │ ├── dynamictexture.cpp │ │ ├── mdfmaterials.cpp │ │ ├── shaders.cpp │ │ ├── shaders_compiler.cpp │ │ ├── shaders_compiler.h │ │ ├── shaperenderer2d.cpp │ │ ├── shaperenderer3d.cpp │ │ ├── textengine.cpp │ │ └── textures.cpp │ ├── location.cpp │ └── meshes.cpp ├── stb_image.h ├── stringutil.cpp ├── tabparser.cpp ├── tokenizer.cpp ├── version.cpp ├── vfs.cpp └── windows.cpp ├── LICENSE ├── PackRelease.ps1 ├── ParticleSystems ├── CMakeLists.txt ├── ParticleSystems.vcxproj ├── ParticleSystems.vcxproj.filters ├── include │ └── particles │ │ ├── alignedarray.h │ │ ├── bones.h │ │ ├── external.h │ │ ├── instances.h │ │ ├── params.h │ │ ├── parser.h │ │ ├── parser_keyframes.h │ │ ├── parser_params.h │ │ ├── render.h │ │ ├── render_point.h │ │ ├── simulation.h │ │ ├── spec.h │ │ └── types.h └── src │ ├── bones.cpp │ ├── instances.cpp │ ├── params.cpp │ ├── parser.cpp │ ├── parser_keyframes.cpp │ ├── parser_params.cpp │ ├── render.cpp │ ├── render_general.cpp │ ├── render_general.h │ ├── render_model.cpp │ ├── render_quad.cpp │ ├── simulation.cpp │ └── spec.cpp ├── README.md ├── Temple ├── CMakeLists.txt ├── Temple.vcxproj ├── Temple.vcxproj.filters ├── include │ ├── temple │ │ ├── dll.h │ │ ├── materials.h │ │ ├── meshes.h │ │ ├── moviesystem.h │ │ ├── soundsystem.h │ │ └── vfs.h │ └── tig │ │ └── texture.h └── src │ ├── dll.cpp │ ├── meshes.cpp │ ├── moviesystem.cpp │ ├── soundsystem.cpp │ └── vfs.cpp ├── TemplePlus.nuspec ├── TemplePlus.sln ├── TemplePlus ├── CMakeLists.txt ├── InfinityEngine.cpp ├── InfinityEngine.h ├── TemplePlus.vcxproj ├── TemplePlus.vcxproj.filters ├── ability_fixes.cpp ├── action_sequence.cpp ├── action_sequence.h ├── ai.cpp ├── ai.h ├── animalcompanion.cpp ├── animgoals │ ├── anim.cpp │ ├── anim.h │ ├── anim_slot.h │ ├── animgoal.cpp │ ├── animgoal.h │ ├── animgoals.cpp │ ├── animgoals.h │ ├── animgoals_callbacks.cpp │ ├── animgoals_callbacks.h │ ├── animgoals_debugrenderer.cpp │ ├── animgoals_debugrenderer.h │ ├── animgoals_hooks.cpp │ ├── animgoals_stackentry.cpp │ └── animgoals_stackentry.h ├── attackrollcpp.cpp ├── bonus.cpp ├── bonus.h ├── bonusspells.cpp ├── combat.cpp ├── combat.h ├── common.cpp ├── common.h ├── condition.cpp ├── condition.h ├── config │ ├── config.cpp │ ├── config.h │ └── config_hooks.cpp ├── critter.cpp ├── critter.h ├── d20.cpp ├── d20.h ├── d20_class.cpp ├── d20_class.h ├── d20_defs.cpp ├── d20_defs.h ├── d20_level.cpp ├── d20_level.h ├── d20_levelup.cpp ├── d20_levelup.h ├── d20_obj_registry.cpp ├── d20_obj_registry.h ├── d20_race.cpp ├── d20_race.h ├── d20_status.cpp ├── d20_status.h ├── damage.cpp ├── damage.h ├── debugMessageToggles.cpp ├── description.cpp ├── description.h ├── diag │ ├── diag.cpp │ ├── diag.h │ └── proto_cols.cpp ├── dialog.cpp ├── dialog.h ├── dice.cpp ├── dice.h ├── dispatcher.cpp ├── dispatcher.h ├── dungeon_master.cpp ├── dungeon_master.h ├── dungeon_master_obj_editor.cpp ├── externalizer.cpp ├── externalizer.h ├── faction.cpp ├── faction.h ├── fade.cpp ├── fade.h ├── feat.cpp ├── feat.h ├── fixes │ ├── generalfixes.cpp │ ├── keyboard.cpp │ ├── light_load.cpp │ ├── messages.cpp │ ├── pointbuyconfig.cpp │ └── sector_cache_size.cpp ├── float_line.cpp ├── float_line.h ├── fonts │ ├── fonts.h │ ├── fonts_hooks.cpp │ ├── fonts_layout.cpp │ ├── fonts_mapping.cpp │ ├── fonts_mapping.h │ └── fonts_render.cpp ├── frozen_obj_ref.cpp ├── frozen_obj_ref.h ├── frozen_obj_ref_hooks.cpp ├── gamesystems │ ├── aas_hooks.cpp │ ├── aas_hooks.h │ ├── clipping │ │ ├── clipping.cpp │ │ ├── clipping.h │ │ ├── clipping_hooks.cpp │ │ ├── clippingmesh.cpp │ │ └── clippingmesh.h │ ├── d20 │ │ ├── d20_help.cpp │ │ ├── d20_help.h │ │ ├── d20stats.cpp │ │ └── d20stats.h │ ├── deity │ │ ├── legacydeitysystem.cpp │ │ └── legacydeitysystem.h │ ├── fogrenderer.cpp │ ├── fogrenderer.h │ ├── froggrapplecontroller.cpp │ ├── froggrapplecontroller.h │ ├── gamelib_load.cpp │ ├── gamelib_save.cpp │ ├── gamerenderer.cpp │ ├── gamerenderer.h │ ├── gamesystem.h │ ├── gamesystems.cpp │ ├── gamesystems.h │ ├── legacy.cpp │ ├── legacy.h │ ├── legacymapsystems.cpp │ ├── legacymapsystems.h │ ├── legacysystems.cpp │ ├── legacysystems.h │ ├── lightningrenderer.cpp │ ├── lightningrenderer.h │ ├── map │ │ ├── gmesh.cpp │ │ ├── gmesh.h │ │ ├── sector.cpp │ │ └── sector.h │ ├── mapobjrender.cpp │ ├── mapobjrender.h │ ├── mappreprocessor.cpp │ ├── mappreprocessor.h │ ├── mapsystem.cpp │ ├── mapsystem.h │ ├── mapsystem_hooks.cpp │ ├── objects │ │ ├── arrayidxbitmaps.cpp │ │ ├── arrayidxbitmaps.h │ │ ├── arrayidxbitmaps_hooks.cpp │ │ ├── gameobject.cpp │ │ ├── gameobject.h │ │ ├── objarrays.h │ │ ├── objevent.cpp │ │ ├── objevent.h │ │ ├── objfields.cpp │ │ ├── objfields.h │ │ ├── objfind.cpp │ │ ├── objfind.h │ │ ├── objid_hooks.cpp │ │ ├── objprotos.cpp │ │ ├── objregistry.cpp │ │ ├── objregistry.h │ │ ├── objregistry_hooks.cpp │ │ ├── objsystem.cpp │ │ ├── objsystem.h │ │ └── objsystem_hooks.cpp │ ├── objfade.cpp │ ├── objfade.h │ ├── particlesystems.cpp │ ├── particlesystems.h │ ├── particlesystems_hooks.cpp │ ├── partsystemsrenderer.cpp │ ├── partsystemsrenderer.h │ ├── random_encounter.h │ ├── staticmeshes.cpp │ ├── staticmeshes.h │ ├── tilerender.cpp │ ├── tilerender.h │ ├── timeevents.cpp │ ├── timeevents.h │ ├── ui_intgame_renderer.cpp │ └── ui_intgame_renderer.h ├── gametime.cpp ├── gametime.h ├── gameview.cpp ├── gameview.h ├── general_condition_fixes.cpp ├── goalfuncnames.h ├── graphics │ ├── imgfile.cpp │ ├── imgfile.h │ ├── legacyvideosystem.h │ ├── loadingscreen.cpp │ ├── loadingscreen.h │ ├── mapterrain.cpp │ ├── mapterrain.h │ ├── materials_hooks.cpp │ ├── materials_hooks.h │ ├── rectangle.cpp │ ├── rectangle.h │ ├── render_hooks.cpp │ ├── render_hooks.h │ ├── renderstates_hooks.cpp │ ├── renderstates_hooks.h │ ├── textures_hooks.cpp │ ├── video_hooks.cpp │ └── video_hooks.h ├── hashtable.h ├── history.cpp ├── history.h ├── hotkeys.cpp ├── hotkeys.h ├── idxtables.cpp ├── idxtables.h ├── inventory.cpp ├── inventory.h ├── legacyscriptsystem.cpp ├── legacyscriptsystem.h ├── location.cpp ├── location.h ├── main.cpp ├── mainloop.cpp ├── mainloop.h ├── mainwindow.cpp ├── mainwindow.h ├── manifest.xml ├── map_obj.cpp ├── map_obj.h ├── maps.cpp ├── maps.h ├── messages │ ├── messagequeue.cpp │ └── messagequeue.h ├── mod_support.cpp ├── mod_support.h ├── movies.cpp ├── movies.h ├── obj.cpp ├── obj.h ├── obj_fieldnames.cpp ├── obj_fieldnames.h ├── obj_hooks.cpp ├── obj_structs.cpp ├── obj_structs.h ├── objlist.cpp ├── objlist.h ├── particles.cpp ├── particles.h ├── party.cpp ├── party.h ├── path_node.cpp ├── path_node.h ├── pathfinding.cpp ├── pathfinding.h ├── poison.cpp ├── poison.h ├── portrait.cpp ├── portrait_in_mainmenu.cpp ├── protos.cpp ├── python │ ├── python22.lib │ ├── python22_d.lib │ ├── python_areas.cpp │ ├── python_areas.h │ ├── python_bonus.cpp │ ├── python_bonus.h │ ├── python_cheats.cpp │ ├── python_cheats.h │ ├── python_console.cpp │ ├── python_console.h │ ├── python_consoleout.cpp │ ├── python_consoleout.h │ ├── python_counters.cpp │ ├── python_counters.h │ ├── python_damage.cpp │ ├── python_damage.h │ ├── python_debug.cpp │ ├── python_debug.h │ ├── python_dice.cpp │ ├── python_dice.h │ ├── python_dispatcher.cpp │ ├── python_dispatcher.h │ ├── python_embed.cpp │ ├── python_embed.h │ ├── python_error.h │ ├── python_game.cpp │ ├── python_game.h │ ├── python_globalflags.cpp │ ├── python_globalflags.h │ ├── python_globalvars.cpp │ ├── python_globalvars.h │ ├── python_gui.cpp │ ├── python_header.h │ ├── python_importer.cpp │ ├── python_importer.h │ ├── python_integration.cpp │ ├── python_integration.h │ ├── python_integration_brawl.cpp │ ├── python_integration_class_spec.cpp │ ├── python_integration_class_spec.h │ ├── python_integration_d20_action.cpp │ ├── python_integration_d20_action.h │ ├── python_integration_encounter.cpp │ ├── python_integration_feat.cpp │ ├── python_integration_feat.h │ ├── python_integration_obj.cpp │ ├── python_integration_obj.h │ ├── python_integration_race.cpp │ ├── python_integration_race.h │ ├── python_integration_spells.cpp │ ├── python_integration_spells.h │ ├── python_logbook.cpp │ ├── python_module.cpp │ ├── python_module.h │ ├── python_object.cpp │ ├── python_object.h │ ├── python_objectscripts.cpp │ ├── python_objectscripts.h │ ├── python_quests.cpp │ ├── python_quests.h │ ├── python_roll_history.cpp │ ├── python_scripts.cpp │ ├── python_spell.cpp │ ├── python_spell.h │ ├── python_support.h │ ├── python_time.cpp │ ├── python_time.h │ ├── python_timeevents.cpp │ ├── python_timeevents.h │ ├── python_tio.cpp │ ├── python_tio.h │ ├── python_trap.cpp │ ├── python_trap.h │ ├── pythonglobal.cpp │ ├── pythonglobal.h │ └── pytoee22.def ├── quest.cpp ├── quest.h ├── radialmenu.cpp ├── radialmenu.h ├── raycast.cpp ├── raycast.h ├── raycast_hooks.cpp ├── reputations.cpp ├── reputations.h ├── resource.h ├── resource.rc ├── rng.cpp ├── rng.h ├── secret_door.cpp ├── secret_door.h ├── skill.cpp ├── skill.h ├── sound.cpp ├── sound.h ├── spell.cpp ├── spell.h ├── spell_condition.cpp ├── spell_structs.cpp ├── spell_structs.h ├── stdafx.cpp ├── stdafx.h ├── tab_file.cpp ├── tab_file.h ├── temple_enums.cpp ├── temple_enums.h ├── temple_functions.cpp ├── temple_functions.h ├── temple_main.cpp ├── textbubbles.cpp ├── textbubbles.h ├── tig │ ├── tig.cpp │ ├── tig.h │ ├── tig_console.cpp │ ├── tig_console.h │ ├── tig_console_wrapper.cpp │ ├── tig_font.cpp │ ├── tig_font.h │ ├── tig_keyboard.h │ ├── tig_loadingscreen.cpp │ ├── tig_loadingscreen.h │ ├── tig_mes.cpp │ ├── tig_mes.h │ ├── tig_mouse.cpp │ ├── tig_mouse.h │ ├── tig_msg.h │ ├── tig_shader.cpp │ ├── tig_shader.h │ ├── tig_sound.cpp │ ├── tig_sound.h │ ├── tig_startup.cpp │ ├── tig_startup.h │ ├── tig_tabparser.h │ ├── tig_texture.cpp │ ├── tig_texture.h │ ├── tig_timer.h │ ├── tig_tokenizer.cpp │ └── tig_tokenizer.h ├── tio │ ├── tio.def │ ├── tio.h │ ├── tio.lib │ ├── tio_utils.cpp │ └── tio_utils.h ├── toee_gog_icon.ico ├── traps.cpp ├── traps.h ├── turn_based.cpp ├── turn_based.h ├── tutorial.cpp ├── tutorial.h ├── ui │ ├── ui.cpp │ ├── ui.h │ ├── ui_alert.cpp │ ├── ui_alert.h │ ├── ui_assets.cpp │ ├── ui_assets.h │ ├── ui_char.cpp │ ├── ui_char.h │ ├── ui_char_editor.cpp │ ├── ui_char_editor.h │ ├── ui_char_editor_feats.cpp │ ├── ui_char_highresfix.cpp │ ├── ui_charegen.cpp │ ├── ui_chargen.cpp │ ├── ui_chargen.h │ ├── ui_combat.cpp │ ├── ui_combat.h │ ├── ui_debug.cpp │ ├── ui_debug.h │ ├── ui_dialog.cpp │ ├── ui_dialog.h │ ├── ui_dm.cpp │ ├── ui_dm.h │ ├── ui_ingame.cpp │ ├── ui_ingame.h │ ├── ui_ingame_wrapper.cpp │ ├── ui_intgame_select.cpp │ ├── ui_intgame_select.h │ ├── ui_intgame_turnbased.cpp │ ├── ui_intgame_turnbased.h │ ├── ui_item_creation.cpp │ ├── ui_item_creation.h │ ├── ui_legacysystems.cpp │ ├── ui_legacysystems.h │ ├── ui_logbook.cpp │ ├── ui_logbook.h │ ├── ui_mainmenu.cpp │ ├── ui_mainmenu.h │ ├── ui_mainmenu_wrapper.cpp │ ├── ui_party.cpp │ ├── ui_party.h │ ├── ui_pc_creation.cpp │ ├── ui_pc_creation.h │ ├── ui_pc_creation_hooks.cpp │ ├── ui_picker.cpp │ ├── ui_picker.h │ ├── ui_popup.cpp │ ├── ui_popup.h │ ├── ui_python.h │ ├── ui_render.cpp │ ├── ui_render.h │ ├── ui_slider.cpp │ ├── ui_slider.h │ ├── ui_sticky.cpp │ ├── ui_sticky.h │ ├── ui_system.h │ ├── ui_systems.cpp │ ├── ui_systems.h │ ├── ui_systems_hooks.cpp │ ├── ui_tooltip.cpp │ ├── ui_tooltip.h │ ├── ui_townmap.cpp │ ├── ui_townmap.h │ ├── ui_turn_based.cpp │ ├── ui_turn_based.h │ ├── ui_tutorial.cpp │ ├── ui_tutorial.h │ ├── ui_utility_bar.cpp │ ├── ui_worldmap.cpp │ ├── ui_worldmap.h │ ├── ui_wrapper.cpp │ └── widgets │ │ ├── widget_content.cpp │ │ ├── widget_content.h │ │ ├── widget_doc.cpp │ │ ├── widget_doc.h │ │ ├── widget_styles.cpp │ │ ├── widget_styles.h │ │ ├── widgets.cpp │ │ └── widgets.h ├── updater │ ├── updater.cpp │ └── updater.h ├── util │ ├── datadump.cpp │ ├── datadump.h │ ├── fixes.cpp │ ├── fixes.h │ ├── folderutils.cpp │ ├── folderutils.h │ ├── savegame.cpp │ ├── savegame.h │ ├── streams.cpp │ └── streams.h ├── weapon.cpp ├── weapon.h ├── xp.cpp └── xp.h ├── Tests ├── InfrastructureTests │ ├── CMakeLists.txt │ ├── InfrastructureTests.vcxproj │ ├── InfrastructureTests.vcxproj.filters │ ├── ReadMe.txt │ ├── main.cpp │ ├── stdafx.cpp │ ├── stdafx.h │ ├── targetver.h │ └── tokenizer_test.cpp └── PartSysTests │ ├── CMakeLists.txt │ ├── PartSysTests.vcxproj │ ├── PartSysTests.vcxproj.filters │ ├── alignedarray_test.cpp │ ├── data │ ├── keyframedump.txt │ ├── meshes.mes │ ├── minimal.tab │ ├── partsys0.tab │ ├── partsys1.tab │ ├── partsys2.tab │ └── partsysdump.txt │ ├── main.cpp │ ├── mesparser_test.cpp │ ├── parser_param_test.cpp │ ├── parser_test.cpp │ ├── partsyskeyframes_test.cpp │ ├── partsysrandom_test.cpp │ ├── simulation_test.cpp │ ├── stdafx.cpp │ ├── stdafx.h │ └── targetver.h ├── Tools ├── MdfLint │ ├── CMakeLists.txt │ ├── MdfLint.cpp │ ├── MdfLint.vcxproj │ └── MdfLint.vcxproj.filters ├── MdfPreview │ ├── App.config │ ├── MainWindow.Designer.cs │ ├── MainWindow.cs │ ├── MainWindow.resx │ ├── MdfPreview.csproj │ ├── MdfPreviewNative.cs │ ├── Program.cs │ ├── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ ├── Resources.resx │ │ ├── Settings.Designer.cs │ │ └── Settings.settings │ ├── Settings.cs │ └── packages.config ├── MdfPreviewNative │ ├── CMakeLists.txt │ ├── MdfPreviewNative.vcxproj │ ├── MdfPreviewNative.vcxproj.filters │ ├── api.h │ └── native.cpp ├── ParticleEditor │ ├── AnimatedModel.cs │ ├── App.config │ ├── App.xaml │ ├── App.xaml.cs │ ├── BooleanInverter.cs │ ├── EditorViewModel.cs │ ├── Icons │ │ ├── Open_6529.png │ │ ├── Property_501.png │ │ └── action_Cancel_16xLG.png │ ├── MainWindow.xaml │ ├── MainWindow.xaml.cs │ ├── ParticleEditor.csproj │ ├── ParticleSystem.cs │ ├── ParticleSystemEmitter.cs │ ├── PreviewControl.xaml │ ├── PreviewControl.xaml.cs │ ├── PreviewControlModel.cs │ ├── Properties │ │ ├── AssemblyInfo.cs │ │ ├── Resources.Designer.cs │ │ ├── Resources.resx │ │ ├── Settings.Designer.cs │ │ └── Settings.settings │ ├── TempleDll.cs │ ├── VideoRenderer.cs │ └── packages.config ├── ParticleEditorNative │ ├── CMakeLists.txt │ ├── ParticleEditorNative.cpp │ ├── ParticleEditorNative.vcxproj │ ├── ParticleEditorNative.vcxproj.filters │ ├── animatedmodel.cpp │ ├── api.h │ ├── dll.cpp │ ├── external.cpp │ ├── external.h │ ├── video.cpp │ ├── video.h │ ├── video_avcodec.cpp │ └── video_mf.cpp ├── ParticleEditorTests │ ├── EmitterSpecTest.cs │ ├── ParticleEditorTests.csproj │ ├── Properties │ │ └── AssemblyInfo.cs │ └── packages.config └── ParticleModel │ ├── EmitterSpec.cs │ ├── PartSysFile.cs │ ├── ParticleModel.csproj │ ├── Properties │ └── AssemblyInfo.cs │ └── VariableParam.cs ├── deploy_symbols_s3.py ├── tpdata ├── clearances.dat ├── fonts │ ├── Junicode-Bold.ttf │ ├── Junicode-BoldItalic.ttf │ ├── Junicode-Italic.ttf │ ├── Junicode.ttf │ ├── Scurlock License.txt │ ├── Scurlock.ttf │ ├── mapping.json │ └── newfonts_mapping.json ├── maps │ ├── HOMMLET_01_Exterior │ │ ├── clearance.bin │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── IMERYDS_RUN_01_Exterior │ │ └── clearance.bin │ ├── MOATHOUSE_03_Interior │ │ └── clearance.bin │ ├── MOATHOUSE_04_Dungeon │ │ ├── clearance.bin │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── MOATHOUSE_05_Exit │ │ └── clearance.bin │ ├── Map-2-Hommlet-Exterior │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── Map-7-Ruins-of-the-moathouse │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── Map13-dungeon-level-02 │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── Map15-dungeon-level-04 │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── NULB_01_Exterior │ │ ├── clearance.bin │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── TEMPLE_09_Level_1 │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── TEMPLE_10_Level_2 │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ ├── TEMPLE_11_Level_3_Lower │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd │ └── TEMPLE_13_Level_4 │ │ ├── pathnodedist.pnd │ │ └── pathnodenew.pnd ├── shaders │ ├── clipping_ps.hlsl │ ├── clipping_vs.hlsl │ ├── diffuse_only_ps.hlsl │ ├── fogofwar_ps.hlsl │ ├── fogofwar_vs.hlsl │ ├── font_vs.hlsl │ ├── gaussian_blur_ps.hlsl │ ├── gaussian_blur_vs.hlsl │ ├── gui_vs.hlsl │ ├── lighting.fxh │ ├── line_vs.hlsl │ ├── mdf_ps.hlsl │ ├── mdf_vs.hlsl │ ├── particles_points_vs.hlsl │ ├── particles_quads_vs.hlsl │ ├── shadow_geom_vs.hlsl │ ├── shadowmap_geom_vs.hlsl │ ├── textured_simple_ps.hlsl │ └── textured_two_ps.hlsl ├── templeplus │ ├── button_styles.json │ ├── data_present │ ├── lib │ │ ├── pygui_example.py │ │ └── templeplus │ │ │ ├── __init__.py │ │ │ ├── constants.py │ │ │ ├── legacypickle.py │ │ │ ├── pymod.py │ │ │ └── savehook.py │ ├── text_styles.json │ └── ui │ │ ├── Copy (1) main_menu.json │ │ ├── main_menu.json │ │ ├── main_menu_cinematics.json │ │ └── main_menu_setpieces.json ├── tpmes │ ├── bonus.mes │ ├── combat.mes │ ├── damage.mes │ ├── feat.mes │ ├── help_extensions.tab │ ├── item_creation.mes │ └── sounds.mes └── tprules │ ├── ai_tactic_defs.tab │ ├── class_specs.tab │ ├── craft_maa_specs.tab │ ├── d20actions.tab │ ├── feat_properties.tab │ └── spell_enums_ext.mes └── tpdatasrc ├── PackFiles.bat ├── co8fixes ├── dlg │ ├── 00012jaroo.dlg │ ├── 00035brother_smyth_replacement.dlg │ ├── 00061gremag.dlg │ ├── 00062rannosdavl.dlg │ ├── 00073innkeeper.dlg │ ├── 00116Tolub.dlg │ ├── 00119romag.dlg │ ├── 00200zaxis.dlg │ ├── 00262burne_apprentice.dlg │ ├── 00435the_postNPC.dlg │ └── 00439script_daemon.dlg ├── mes │ ├── action.mes │ ├── description_ext.mes │ └── item_creation_names.mes ├── rules │ ├── jumppoint.tab │ ├── protos_override.tab │ └── strategy.tab ├── scr │ ├── Spell400 - Resist Elements.py │ ├── _co8init.py │ ├── _include.py │ ├── co8Util │ │ └── PersistentData.py │ ├── py00004burne.py │ ├── py00006captain.py │ ├── py00011farmer wife.py │ ├── py00012jaroo.py │ ├── py00017prosperous younger d.py │ ├── py00018rufus.py │ ├── py00034farm_animals.py │ ├── py00035brother_smyth_replacement.py │ ├── py00038hommlet_refugees.py │ ├── py00040hedrack_allies.py │ ├── py00041animal_companion.py │ ├── py00051smigmal_assassin.py │ ├── py00058wainwright.py │ ├── py00059blacksmith.py │ ├── py00060lareth.py │ ├── py00061gremag.py │ ├── py00062rannosdavl.py │ ├── py00069spinster.py │ ├── py00070furnok.py │ ├── py00073innkeeper.py │ ├── py00074lubash.py │ ├── py00075gnoll_leader.py │ ├── py00081spugnoir.py │ ├── py00091elmo.py │ ├── py00097otis.py │ ├── py00109dala.py │ ├── py00111y'dey.py │ ├── py00112murfles.py │ ├── py00116Tolub.py │ ├── py00121tower sentinel.py │ ├── py00125belsornig.py │ ├── py00126oohlgrist.py │ ├── py00129wonnilon.py │ ├── py00130sailor prisoner.py │ ├── py00133brigand prisoner.py │ ├── py00141smigmal.py │ ├── py00142senshock.py │ ├── py00143paida.py │ ├── py00147barkinar.py │ ├── py00148deggum.py │ ├── py00149thrommel.py │ ├── py00153turnkey.py │ ├── py00155falrinth.py │ ├── py00158jaer.py │ ├── py00167feldrin.py │ ├── py00170taki.py │ ├── py00172iuz.py │ ├── py00174hedrack.py │ ├── py00176zuggtmoy.py │ ├── py00182assassin.py │ ├── py00184elven maiden.py │ ├── py00185knight.py │ ├── py00186Lareth_item_insert.py │ ├── py00187caravan survivor.py │ ├── py00193murderous thief.py │ ├── py00199talking peasant.py │ ├── py00201ikian.py │ ├── py00205NodeVrock.py │ ├── py00228kids_off.py │ ├── py00237sadmerchant.py │ ├── py00240tutorial_room_1.py │ ├── py00241tutorial_room_2.py │ ├── py00243tutorial_room_3.py │ ├── py00244tutorial_room_4.py │ ├── py00245tutorial_passage_icon.py │ ├── py00246tutorial_dialogue.py │ ├── py00247tutorial_room_6.py │ ├── py00248tutorial_room_7.py │ ├── py00249tutorial_loot_preference.py │ ├── py00251tutorial_passage_icon.py │ ├── py00253tutorial_room_9.py │ ├── py00254fireballhallway.py │ ├── py00256usefirechest.py │ ├── py00260removing_gem_hoard.py │ ├── py00262burne_apprentice.py │ ├── py00270elmo_sober.py │ ├── py00281Yvy.py │ ├── py00284OrboftheMoons.py │ ├── py00285Box.py │ ├── py00287Ronald.py │ ├── py00291AtropalScion.py │ ├── py00302brigand.py │ ├── py00308lareth.py │ ├── py00309demon.py │ ├── py00313thug_dualwield.py │ ├── py00323Nulb_village_woman.py │ ├── py00329rakham.py │ ├── py00330boroquin.py │ ├── py00334generic_spawner.py │ ├── py00338Viscount.py │ ├── py00340assassin_leader.py │ ├── py00342tarah.py │ ├── py00343sharar.py │ ├── py00353gladstone.py │ ├── py00356corporal_holly.py │ ├── py00365iuz_verbobonc.py │ ├── py00395ghost.py │ ├── py00439script_daemon.py │ ├── py00446earthcombat.py │ ├── py00450lareth_troops.py │ ├── py00485hextor_invader.py │ ├── py00488ariakas.py │ ├── py00542moathouse_respawn_gnoll_area.py │ ├── py00543moathouse_respawn_lareth_area.py │ ├── py00546moathouse_witch.py │ ├── py00547mother.py │ ├── py00551nightwalker.py │ ├── py00583hb_ravine.py │ ├── py00590angra_mainyu.py │ ├── py00620generic_citizen.py │ ├── py00802spawner map15_dungeon_level_04.py │ ├── py32006Trap6_fire_trap.py │ └── random_encounter.py └── sound │ └── schemelist.mes ├── co8infra ├── art │ ├── interface │ │ ├── CHAR_UI │ │ │ ├── 0_char_ui.mes │ │ │ ├── main_exit_button_hover_off.tga │ │ │ ├── main_exit_button_hover_on.tga │ │ │ └── main_exit_button_pressed.tga │ │ └── item_creation_ui │ │ │ ├── ITEM_CREATION_WIDENED_0_0.tga │ │ │ ├── ITEM_CREATION_WIDENED_0_1.tga │ │ │ ├── ITEM_CREATION_WIDENED_1_0.tga │ │ │ └── ITEM_CREATION_WIDENED_1_1.tga │ └── meshes │ │ ├── Helms │ │ └── Kyton_Head │ │ │ ├── Kyton_head.SKM │ │ │ ├── Kyton_head_addmesh.SKM │ │ │ ├── Kyton_head_addmesh1.SKM │ │ │ ├── Kyton_head_ground.SKM │ │ │ └── fixed bad mdf refs.txt │ │ └── Monsters │ │ ├── Air_Elemental │ │ └── Air_Elemental.SKA │ │ ├── Earth_Elemental │ │ └── EarthElemental.SKA │ │ ├── Efreet │ │ └── Efreet.SKA │ │ └── Fungus │ │ └── Ascomid │ │ └── ascomid.SKA ├── mes │ ├── help │ │ └── class_spell_lists.tab │ └── stat.mes ├── rules │ ├── feat_enum.mes │ ├── materials.mes │ ├── spells │ │ ├── 1000 - Moment of Prescience.txt │ │ ├── 1001 - Touch of Fatigue.txt │ │ ├── 1002 - Ray of Exhaustion.txt │ │ ├── 1003 - Waves of Fatigue.txt │ │ ├── 1004 - Waves of Exhaustion.txt │ │ ├── 1300 - Disrupting Weapon.txt │ │ ├── 150 - Energy Drain.txt │ │ ├── 151 - Enervation.txt │ │ ├── 186 - Foresight.txt │ │ ├── 206 - Greater Planar Ally.txt │ │ ├── 234 - Horrid Wilting.txt │ │ ├── 270 - Lesser Planar Ally.txt │ │ ├── 297 - Mass Charm Monster.txt │ │ ├── 308 - Mind Blank.txt │ │ ├── 348 - Planar Ally.txt │ │ ├── 434 - Silence.txt │ │ ├── 467 - Summon Monster I.txt │ │ ├── 468 - Summon Monster II.txt │ │ ├── 469 - Summon Monster III.txt │ │ ├── 470 - Summon Monster IV.txt │ │ ├── 471 - Summon Monster V.txt │ │ ├── 472 - Summon Monster VI.txt │ │ ├── 473 - Summon Monster VII.txt │ │ ├── 474 - Summon Monster VIII.txt │ │ ├── 475 - Summon Monster IX.txt │ │ ├── 476 - Summon Nature's Ally I.txt │ │ ├── 477 - Summon Nature's Ally II.txt │ │ ├── 478 - Summon Nature's Ally III.txt │ │ ├── 479 - Summon Nature's Ally IV.txt │ │ ├── 480 - Summon Nature's Ally V.txt │ │ ├── 481 - Summon Nature's Ally VI.txt │ │ ├── 482 - Summon Nature's Ally VII.txt │ │ ├── 483 - Summon Nature's Ally VIII.txt │ │ ├── 484 - Summon Nature's Ally IX.txt │ │ ├── 515 - vampiric touch.txt │ │ ├── 522 - Wall of Fire.txt │ │ ├── 551 - Reduce Animal.txt │ │ ├── 581 - Mass Inflict Moderate Wounds.txt │ │ ├── 582 - Mass Inflict Serious Wounds.txt │ │ ├── 583 - Mass Inflict Critical Wounds.txt │ │ ├── 588 - Mass Hold Person.txt │ │ ├── 602 - Vrock Spores.txt │ │ ├── 735 - Hezrou Stench.txt │ │ ├── 753 - Harpy Song.txt │ │ ├── 758 - Infatuation.txt │ │ ├── 759 - Enslavement.txt │ │ └── 762 - All Die.txt │ └── start_equipment.mes ├── scr │ ├── Co8.py │ ├── InventoryRespawn.py │ ├── Livonya.py │ ├── PC_START.PY │ ├── Spell000 - Acid Fog.py │ ├── Spell025 - Bane.py │ ├── Spell026 - Banishment.py │ ├── Spell036 - Blasphemy.py │ ├── Spell040 - Blindness Deafness.py │ ├── Spell056 - Charm Person.py │ ├── Spell065 - Cloudkill.py │ ├── Spell067 - Command.py │ ├── Spell074 - Consecrate.py │ ├── Spell079 - Control Plants.py │ ├── Spell090 - Cure Light Wounds.py │ ├── Spell092 - Cure Moderate Wounds.py │ ├── Spell093 - Cure Serious Wounds.py │ ├── Spell1003 - Waves of Fatigue.py │ ├── Spell1004 - Waves of Exhaustion.py │ ├── Spell104 - Delay Poison.py │ ├── Spell105 - Delayed Blast Fireball.py │ ├── Spell107 - Desecrate.py │ ├── Spell121 - Dictum.py │ ├── Spell122 - Dimensional Anchor.py │ ├── Spell127 - Disintegrate.py │ ├── Spell133 - Dispel Magic.py │ ├── Spell135 - Disrupt Undead.py │ ├── Spell139 - Dominate Animal.py │ ├── Spell141 - Dominate Person.py │ ├── Spell142 - Doom.py │ ├── Spell150 - Energy Drain.py │ ├── Spell151 - Enervation.py │ ├── Spell152 - Enlarge.py │ ├── Spell153 - Entangle.py │ ├── Spell170 - Finger of Death.py │ ├── Spell183 - Fog Cloud.py │ ├── Spell192 - Gentle Repose.py │ ├── Spell199 - Goodberry.py │ ├── Spell200 - Grease.py │ ├── Spell201 - Greater Command.py │ ├── Spell202 - Greater Dispelling.py │ ├── Spell225 - Heroes' Feast.py │ ├── Spell228 - Hold Person.py │ ├── Spell233 - Holy Word.py │ ├── Spell237 - Ice Storm.py │ ├── Spell246 - Inflict Critical Wounds.py │ ├── Spell247 - Inflict Light Wounds.py │ ├── Spell248 - Inflict Minor Wounds.py │ ├── Spell249 - Inflict Moderate Wounds.py │ ├── Spell250 - Inflict Serious Wounds.py │ ├── Spell255 - Invisibility Sphere.py │ ├── Spell288 - Magic Missile.py │ ├── Spell290 - Magic Stone.py │ ├── Spell307 - Meteor Swarm.py │ ├── Spell309 - Mind Fog.py │ ├── Spell311 - Minor Globe of Invulnerability.py │ ├── Spell317 - Mislead.py │ ├── Spell318 - Modify Memory.py │ ├── Spell364 - Produce Flame.py │ ├── Spell379 - Raise Dead.py │ ├── Spell384 - Ray of Frost.py │ ├── Spell385 - Read Magic.py │ ├── Spell386 - Reduce.py │ ├── Spell401 - Restoration.py │ ├── Spell404 - Righteous Might.py │ ├── Spell412 - Searing Light.py │ ├── Spell432 - Shout.py │ ├── Spell434 - Silence.py │ ├── Spell438 - Sleep.py │ ├── Spell439 - Sleet Storm.py │ ├── Spell442 - Soften Earth and Stone.py │ ├── Spell443 - Solid Fog.py │ ├── Spell455 - Spike Growth.py │ ├── Spell456 - Spike Stones.py │ ├── Spell457 - Spiritual Weapon.py │ ├── Spell460 - Stinking Cloud.py │ ├── Spell466 - Suggestion.py │ ├── Spell467 - Summon Monster I.py │ ├── Spell468 - Summon Monster II.py │ ├── Spell469 - Summon Monster III.py │ ├── Spell470 - Summon Monster IV.py │ ├── Spell471 - Summon Monster V.py │ ├── Spell472 - Summon Monster VI.py │ ├── Spell473 - Summon Monster VII.py │ ├── Spell474 - Summon Monster VIII.py │ ├── Spell475 - Summon Monster IX.py │ ├── Spell476 - Summon Nature's Ally I.py │ ├── Spell477 - Summon Nature's Ally II.py │ ├── Spell478 - Summon Nature's Ally III.py │ ├── Spell479 - Summon Nature's Ally IV.py │ ├── Spell480 - Summon Nature's Ally V.py │ ├── Spell481 - Summon Nature's Ally VI.py │ ├── Spell482 - Summon Nature's Ally VII.py │ ├── Spell483 - Summon Nature's Ally VIII.py │ ├── Spell484 - Summon Nature's Ally IX.py │ ├── Spell486 - Sunbeam.py │ ├── Spell515 - Vampiric Touch.py │ ├── Spell531 - Web.py │ ├── Spell539 - Word of Chaos.py │ ├── Spell551 - Reduce Animal.py │ ├── Spell555 - Acid Splash.py │ ├── Spell559 - Quench.py │ ├── Spell567 - Reincarnation.py │ ├── Spell577 - Mass Cure Moderate Wounds.py │ ├── Spell578 - Mass Cure Serious Wounds.py │ ├── Spell579 - Mass Cure Critical Wounds.py │ ├── Spell586 - Polar Ray.py │ ├── Spell588 - Mass Hold Person.py │ ├── Spell589 - Resist Fire.py │ ├── Spell590 - Resist Acid.py │ ├── Spell591 - Resist Electricity.py │ ├── Spell592 - Resist Cold.py │ ├── Spell593 - Resist Sonic.py │ ├── Spell595 - Bolt of Glory.py │ ├── Spell602 - Vrock Spores.py │ ├── Spell609 - phycomid attack.py │ ├── Spell713 - Flame tongue.py │ ├── Spell733 - Scorching Ray.py │ ├── Spell735 - Hezrou Stench.py │ ├── Spell738 - Petrifying Gaze.py │ ├── Spell740 - Ray of Clumsiness.py │ ├── Spell741 - Ice Breath Weapon.py │ ├── Spell753 - Harpy Song.py │ ├── Spell760 - Summon Familiar.py │ ├── Spell761 - Extraplanar Chest.py │ ├── Spell766 - Baleful Transposition.py │ ├── Spell771 - Ray of Entropy.py │ ├── Spell772 - Ray of Stupidity.py │ ├── Spell773 - Avasculate.py │ ├── Spell775 - Resonance.py │ ├── Spell804 - Electric Jolt.py │ ├── SummonMonsterTools.py │ ├── Ugignadl.py │ ├── batch.py │ ├── combat_standard_routines.py │ ├── ed.py │ ├── familiar_protos.py │ ├── itt.py │ ├── py00002black jay.py │ ├── py00282Ranged_Ammo.py │ ├── py00310livonya3f.py │ ├── py00311livonya9f.py │ ├── py00416standard_equipment_chest.py │ ├── stench.py │ ├── t.py │ ├── teleport_shortcuts.py │ └── utilities.py └── tpmes │ └── help_extensions.tab ├── kotbfixes ├── art │ ├── interface │ │ ├── CHAR_UI │ │ │ └── 0_char_ui.mes │ │ └── item_creation_ui │ │ │ ├── ITEM_CREATION_WIDENED_0_0.tga │ │ │ ├── ITEM_CREATION_WIDENED_0_1.tga │ │ │ ├── ITEM_CREATION_WIDENED_1_0.tga │ │ │ └── ITEM_CREATION_WIDENED_1_1.tga │ └── meshes │ │ └── Monsters │ │ ├── Air_Elemental │ │ └── Air_Elemental.SKA │ │ ├── Earth_Elemental │ │ └── EarthElemental.SKA │ │ ├── Efreet │ │ └── Efreet.SKA │ │ └── Fungus │ │ └── Ascomid │ │ └── ascomid.SKA ├── mes │ └── stat.mes ├── rules │ ├── feat_enum.mes │ └── spells │ │ ├── 1000 - Moment of Prescience.txt │ │ ├── 1001 - Touch of Fatigue.txt │ │ ├── 1002 - Ray of Exhaustion.txt │ │ ├── 186 - Foresight.txt │ │ ├── 206 - Greater Planar Ally.txt │ │ ├── 270 - Lesser Planar Ally.txt │ │ ├── 297 - Mass Charm Monster.txt │ │ ├── 308 - Mind Blank.txt │ │ ├── 348 - Planar Ally.txt │ │ ├── 434 - Silence.txt │ │ ├── 467 - Summon Monster I.txt │ │ ├── 468 - Summon Monster II.txt │ │ ├── 469 - Summon Monster III.txt │ │ ├── 470 - Summon Monster IV.txt │ │ ├── 471 - Summon Monster V.txt │ │ ├── 472 - Summon Monster VI.txt │ │ ├── 473 - Summon Monster VII.txt │ │ ├── 474 - Summon Monster VIII.txt │ │ ├── 475 - Summon Monster IX.txt │ │ ├── 476 - Summon Nature's Ally I.txt │ │ ├── 477 - Summon Nature's Ally II.txt │ │ ├── 478 - Summon Nature's Ally III.txt │ │ ├── 479 - Summon Nature's Ally IV.txt │ │ ├── 480 - Summon Nature's Ally V.txt │ │ ├── 481 - Summon Nature's Ally VI.txt │ │ ├── 482 - Summon Nature's Ally VII.txt │ │ ├── 483 - Summon Nature's Ally VIII.txt │ │ ├── 484 - Summon Nature's Ally IX.txt │ │ ├── 515 - vampiric touch.txt │ │ ├── 522 - Wall of Fire.txt │ │ ├── 581 - Mass Inflict Moderate Wounds.txt │ │ ├── 582 - Mass Inflict Serious Wounds.txt │ │ ├── 583 - Mass Inflict Critical Wounds.txt │ │ ├── 590 - Disrupting Weapon.txt │ │ ├── 735 - Hezrou Stench.txt │ │ ├── 758 - Infatuation.txt │ │ ├── 759 - Enslavement.txt │ │ └── 762 - All Die.txt ├── scr │ ├── Co8.py │ ├── InventoryRespawn.py │ ├── PersistentData.py │ ├── Spell000 - Acid Fog.py │ ├── Spell025 - Bane.py │ ├── Spell026 - Banishment.py │ ├── Spell036 - Blasphemy.py │ ├── Spell040 - Blindness Deafness.py │ ├── Spell056 - Charm Person.py │ ├── Spell065 - Cloudkill.py │ ├── Spell067 - Command.py │ ├── Spell074 - Consecrate.py │ ├── Spell079 - Control Plants.py │ ├── Spell090 - Cure Light Wounds.py │ ├── Spell092 - Cure Moderate Wounds.py │ ├── Spell093 - Cure Serious Wounds.py │ ├── Spell105 - Delayed Blast Fireball.py │ ├── Spell121 - Dictum.py │ ├── Spell122 - Dimensional Anchor.py │ ├── Spell127 - Disintegrate.py │ ├── Spell135 - Disrupt Undead.py │ ├── Spell139 - Dominate Animal.py │ ├── Spell141 - Dominate Person.py │ ├── Spell142 - Doom.py │ ├── Spell200 - Grease.py │ ├── Spell233 - Holy Word.py │ ├── Spell379 - Raise Dead.py │ ├── Spell434 - Silence.py │ ├── Spell460 - Stinking Cloud.py │ ├── Spell466 - Suggestion.py │ ├── Spell467 - Summon Monster I.py │ ├── Spell468 - Summon Monster II.py │ ├── Spell469 - Summon Monster III.py │ ├── Spell470 - Summon Monster IV.py │ ├── Spell471 - Summon Monster V.py │ ├── Spell472 - Summon Monster VI.py │ ├── Spell473 - Summon Monster VII.py │ ├── Spell474 - Summon Monster VIII.py │ ├── Spell475 - Summon Monster IX.py │ ├── Spell476 - Summon Nature's Ally I.py │ ├── Spell477 - Summon Nature's Ally II.py │ ├── Spell478 - Summon Nature's Ally III.py │ ├── Spell479 - Summon Nature's Ally IV.py │ ├── Spell480 - Summon Nature's Ally V.py │ ├── Spell481 - Summon Nature's Ally VI.py │ ├── Spell482 - Summon Nature's Ally VII.py │ ├── Spell483 - Summon Nature's Ally VIII.py │ ├── Spell484 - Summon Nature's Ally IX.py │ ├── Spell539 - Word of Chaos.py │ ├── Spell559 - Quench.py │ ├── Spell577 - Mass Cure Moderate Wounds.py │ ├── Spell578 - Mass Cure Serious Wounds.py │ ├── Spell579 - Mass Cure Critical Wounds.py │ ├── Spell586 - Polar Ray.py │ ├── Spell595 - Bolt of Glory.py │ ├── Spell609 - phycomid attack.py │ ├── Spell761 - Extraplanar Chest.py │ ├── Spell764 - Looking for Livonya.py │ ├── SummonMonsterTools.py │ ├── Ugignadl.py │ ├── _include.py │ ├── banish_utils.py │ ├── batch.py │ ├── combat_standard_routines.py │ ├── familiar_protos.py │ ├── py00468RogueGuard.py │ ├── py00648script_daemon.py │ ├── quickstart_module.py │ ├── stench.py │ ├── t.py │ └── teleport_shortcuts.py └── tpmes │ └── help_extensions.tab ├── maps.7z ├── palcov ├── rules │ ├── materials.mes │ └── spells │ │ ├── 467 - Summon Monster I.txt │ │ ├── 468 - Summon Monster II.txt │ │ ├── 469 - Summon Monster III.txt │ │ ├── 470 - Summon Monster IV.txt │ │ ├── 471 - Summon Monster V.txt │ │ ├── 472 - Summon Monster VI.txt │ │ ├── 473 - Summon Monster VII.txt │ │ ├── 474 - Summon Monster VIII.txt │ │ ├── 475 - Summon Monster IX.txt │ │ ├── 476 - Summon Nature's Ally I.txt │ │ ├── 477 - Summon Nature's Ally II.txt │ │ ├── 478 - Summon Nature's Ally III.txt │ │ ├── 479 - Summon Nature's Ally IV.txt │ │ ├── 480 - Summon Nature's Ally V.txt │ │ ├── 481 - Summon Nature's Ally VI.txt │ │ ├── 482 - Summon Nature's Ally VII.txt │ │ ├── 483 - Summon Nature's Ally VIII.txt │ │ └── 484 - Summon Nature's Ally IX.txt └── scr │ ├── Spell026 - Banishment.py │ ├── Spell036 - Blasphemy.py │ ├── Spell040 - Blindness Deafness.py │ ├── Spell056 - Charm Person.py │ ├── Spell065 - Cloudkill.py │ ├── Spell067 - Command.py │ ├── Spell090 - Cure Light Wounds.py │ ├── Spell092 - Cure Moderate Wounds.py │ ├── Spell093 - Cure Serious Wounds.py │ ├── Spell104 - Delay Poison.py │ ├── Spell105 - Delayed Blast Fireball.py │ ├── Spell121 - Dictum.py │ ├── Spell122 - Dimensional Anchor.py │ ├── Spell127 - Disintegrate.py │ ├── Spell133 - Dispel Magic.py │ ├── Spell135 - Disrupt Undead.py │ ├── Spell141 - Dominate Person.py │ ├── Spell142 - Doom.py │ ├── Spell152 - Enlarge.py │ ├── Spell153 - Entangle.py │ ├── Spell170 - Finger of Death.py │ ├── Spell183 - Fog Cloud.py │ ├── Spell192 - Gentle Repose.py │ ├── Spell201 - Greater Command.py │ ├── Spell202 - Greater Dispelling.py │ ├── Spell225 - Heroes' Feast.py │ ├── Spell228 - Hold Person.py │ ├── Spell233 - Holy Word.py │ ├── Spell237 - Ice Storm.py │ ├── Spell247 - Inflict Light Wounds.py │ ├── Spell255 - Invisibility Sphere.py │ ├── Spell288 - Magic Missile.py │ ├── Spell307 - Meteor Swarm.py │ ├── Spell311 - Minor Globe of Invulnerability.py │ ├── Spell317 - Mislead.py │ ├── Spell318 - Modify Memory.py │ ├── Spell364 - Produce Flame.py │ ├── Spell379 - Raise Dead.py │ ├── Spell384 - Ray of Frost.py │ ├── Spell385 - Read Magic.py │ ├── Spell401 - Restoration.py │ ├── Spell404 - Righteous Might.py │ ├── Spell412 - Searing Light.py │ ├── Spell432 - Shout.py │ ├── Spell434 - Silence.py │ ├── Spell455 - Spike Growth.py │ ├── Spell457 - Spiritual Weapon.py │ ├── Spell460 - Stinking Cloud.py │ ├── Spell467 - Summon Monster I.py │ ├── Spell468 - Summon Monster II.py │ ├── Spell469 - Summon Monster III.py │ ├── Spell470 - Summon Monster IV.py │ ├── Spell471 - Summon Monster V.py │ ├── Spell472 - Summon Monster VI.py │ ├── Spell473 - Summon Monster VII.py │ ├── Spell474 - Summon Monster VIII.py │ ├── Spell475 - Summon Monster IX.py │ ├── Spell476 - Summon Nature's Ally I.py │ ├── Spell477 - Summon Nature's Ally II.py │ ├── Spell478 - Summon Nature's Ally III.py │ ├── Spell479 - Summon Nature's Ally IV.py │ ├── Spell480 - Summon Nature's Ally V.py │ ├── Spell481 - Summon Nature's Ally VI.py │ ├── Spell482 - Summon Nature's Ally VII.py │ ├── Spell483 - Summon Nature's Ally VIII.py │ ├── Spell484 - Summon Nature's Ally IX.py │ ├── Spell539 - Word of Chaos.py │ ├── Spell555 - Acid Splash.py │ ├── Spell567 - Reincarnation.py │ ├── Spell577 - Mass Cure Moderate Wounds.py │ ├── Spell578 - Mass Cure Serious Wounds.py │ ├── Spell579 - Mass Cure Critical Wounds.py │ ├── Spell586 - Polar Ray.py │ ├── Spell588 - Mass Hold Person.py │ ├── Spell589 - Resist Fire.py │ ├── Spell590 - Resist Acid.py │ ├── Spell591 - Resist Electricity.py │ ├── Spell592 - Resist Cold.py │ ├── Spell593 - Resist Sonic.py │ ├── Spell733 - Scorching Ray.py │ ├── Spell735 - Hezrou Stench.py │ ├── Spell738 - Petrifying Gaze.py │ ├── Spell753 - Harpy Song.py │ ├── Spell760 - Summon Familiar.py │ ├── Spell761 - Extraplanar Chest.py │ ├── Spell775 - Resonance.py │ ├── add_inventory_text.py │ ├── chapters.py │ ├── dungeon.py │ ├── inventory.py │ ├── marc.py │ ├── py00439script_daemon.py │ ├── py00865frost_giant.py │ ├── scripts.py │ ├── transform.py │ └── utilities.py └── tpgamefiles ├── art ├── interface │ ├── Player_Conditions │ │ ├── Ailments │ │ │ ├── Sickened.tga │ │ │ ├── Spell Bonefiddle.tga │ │ │ ├── Spell Cloud of Bewilderment.tga │ │ │ ├── Spell Curse of Impending Blades.tga │ │ │ ├── Spell Fugue Disoriented.tga │ │ │ ├── Spell Fugue Effect.tga │ │ │ └── Spell Loves Lament.tga │ │ └── Buffs │ │ │ ├── Accuracy.tga │ │ │ ├── ArcaneBoost.tga │ │ │ ├── AugmentCasting.tga │ │ │ ├── Blades of Fire.tga │ │ │ ├── Captivating Melody.tga │ │ │ ├── Hunter's Eye.tga │ │ │ ├── Moment of Prescience.tga │ │ │ ├── Spell Corona of Cold Aura.tga │ │ │ ├── Spell Demonhide.tga │ │ │ ├── Spell Foresight.tga │ │ │ ├── Spell Masters Touch.tga │ │ │ ├── Spell Mind Blank.tga │ │ │ ├── Spell Oaken Resilience.tga │ │ │ ├── Spell Sonic Weapon.tga │ │ │ ├── Spell Undersong.tga │ │ │ ├── Spell Vigor.tga │ │ │ ├── Sure Strike.tga │ │ │ ├── Tactical Precision.tga │ │ │ ├── Touch of Fatigue.tga │ │ │ └── greater-mirror-image.tga │ ├── char_ui │ │ ├── char_looting_ui │ │ │ ├── ActionPointer.tga │ │ │ ├── ActionPointerClicked.tga │ │ │ ├── ActionPointerDisabled.tga │ │ │ └── ActionPointerHovered.tga │ │ └── main_exit_button_hover_off.tga │ ├── cursors │ │ ├── DungeonMaster.mdf │ │ ├── DungeonMaster.tga │ │ ├── SlidePortraits.tga │ │ └── UsePotion.mdf │ ├── dungeon_master_ui │ │ ├── 0_locations.mes │ │ ├── DU.tga │ │ ├── Dialog_Unselected.tga │ │ ├── Toolbar_Icon.pdn │ │ └── Toolbar_Icon.tga │ └── item_creation_ui │ │ ├── ITEM_CREATION_WIDENED_0_0.tga │ │ ├── ITEM_CREATION_WIDENED_0_1.tga │ │ ├── ITEM_CREATION_WIDENED_1_0.tga │ │ ├── ITEM_CREATION_WIDENED_1_1.tga │ │ ├── down_arrow.tga │ │ ├── down_arrow_click.tga │ │ ├── down_arrow_disabled.tga │ │ └── down_arrow_hovered.tga └── meshes │ ├── Armor │ ├── Banded │ │ ├── ftrDrowfemale.mdf │ │ ├── ftrDrowfemale.tga │ │ ├── ftrDrowmale.mdf │ │ └── ftrDrowmale.tga │ ├── Black_noble │ │ ├── noble_black_F_drow.mdf │ │ └── noble_black_F_drow.tga │ ├── Breastplate │ │ ├── PC_Breastgold__F_Drow.mdf │ │ ├── PC_Breastgold__F_Drow.tga │ │ ├── PC_Breastgold__M_Drow.mdf │ │ ├── PC_Breastgold__M_Drow.tga │ │ ├── PC_Breastplate_F_Drow.mdf │ │ ├── PC_Breastplate_F_Drow.tga │ │ ├── PC_Breastplate_M_Drow.mdf │ │ ├── PC_Breastplate_M_Drow.tga │ │ ├── PC_Temple_Breastplate_F_Drow.mdf │ │ ├── PC_Temple_Breastplate_F_Drow.tga │ │ ├── PC_Temple_Breastplate_M_Drow.mdf │ │ └── PC_Temple_Breastplate_M_Drow.tga │ ├── Chainmail_fineS_Drow_Female.tga │ ├── Corset │ │ ├── corset_F_drow.mdf │ │ ├── corset_F_drow.tga │ │ ├── corset_M_drow.mdf │ │ └── corset_M_drow.tga │ ├── Elvin_chain │ │ ├── Elfchain_black_F_drow.mdf │ │ ├── Elfchain_black_F_drow.tga │ │ ├── Elfchain_black_M_drow.mdf │ │ ├── Elfchain_black_M_drow.tga │ │ ├── Elfchain_blue_F_drow.mdf │ │ ├── Elfchain_blue_F_drow.tga │ │ ├── Elfchain_blue_M_drow.mdf │ │ ├── Elfchain_blue_M_drow.tga │ │ ├── Elfchain_green_F_drow.mdf │ │ ├── Elfchain_green_F_drow.tga │ │ ├── Elfchain_green_M_drow.mdf │ │ ├── Elfchain_green_M_drow.tga │ │ ├── Elfchain_purple_F_drow.mdf │ │ ├── Elfchain_purple_F_drow.tga │ │ ├── Elfchain_purple_M_drow.mdf │ │ └── Elfchain_purple_M_drow.tga │ ├── Gladiator │ │ ├── gladiator_female_drow.mdf │ │ ├── gladiator_female_drow.tga │ │ ├── gladiator_male_drow.mdf │ │ └── gladiator_male_drow.tga │ ├── Halfplate │ │ ├── drowblack_female.mdf │ │ └── drowblack_female.tga │ ├── Hx_drow_female_scale_armor.tga │ ├── Marauder │ │ ├── Marauder_drow_female_armor.mdf │ │ ├── Marauder_drow_female_armor.tga │ │ ├── Marauder_drow_male_armor.mdf │ │ └── Marauder_drow_male_armor.tga │ ├── PC_Chainshirt_drow_female.mdf │ ├── PC_Chainshirt_drow_female.tga │ ├── PC_Cloth_Female_Drow1.tga │ ├── PC_Cloth_Female_Drow2.mdf │ ├── PC_Cloth_Female_Drow2.tga │ ├── PC_Cloth_Male_drow1.mdf │ ├── PC_Cloth_Male_drow1.tga │ ├── PC_Cloth_female_drow1.mdf │ ├── PC_Drow_male_brigand_armorA.mdf │ ├── PC_Drow_male_brigand_armorA.tga │ ├── PC_Drow_male_brigand_armorB.mdf │ ├── PC_Drow_male_brigand_armorB.tga │ ├── PC_Drow_male_brigand_armorC.mdf │ ├── PC_Drow_male_brigand_armorC.tga │ ├── PC_Female_drow_Barbarian.mdf │ ├── PC_Female_drow_Barbarian.tga │ ├── PC_Padded_Female_drow.mdf │ ├── PC_Padded_Female_drow.tga │ ├── PC_Padded_Female_drow_red.mdf │ ├── PC_Padded_Female_drow_red.tga │ ├── PC_drow_female_Brigand_armor.mdf │ ├── PC_drow_female_Brigand_armor.tga │ ├── PC_drow_female_Brigand_armorB.mdf │ ├── PC_drow_female_Brigand_armorB.tga │ ├── PC_drow_female_Brigand_armorC.mdf │ ├── PC_drow_female_Brigand_armorC.tga │ ├── PC_drow_female_scale_armor.mdf │ ├── PC_drow_female_scale_armor.tga │ ├── PC_drow_female_scale_armorB.mdf │ ├── PC_drow_female_scale_armorB.tga │ ├── PC_drow_female_scale_armorD.mdf │ ├── PC_drow_female_scale_armorD.tga │ ├── PC_drow_female_scale_armor_C.mdf │ ├── PC_drow_female_scale_armor_C.tga │ ├── PC_male_drow_Barbarian.mdf │ ├── PC_male_drow_Barbarian.tga │ ├── SKIMPY │ │ ├── ninja_F_Drow.mdf │ │ ├── ninja_F_Drow.tga │ │ ├── ninja_M_Drow.mdf │ │ ├── ninja_M_Drow.tga │ │ ├── skimpy_F_Drow.mdf │ │ ├── skimpy_F_Drow.tga │ │ ├── skimpy_M_Drow.mdf │ │ └── skimpy_M_Drow.tga │ ├── Sorcerer │ │ ├── drow_spider_silk.tga │ │ ├── drow_spider_silk_ground.tga │ │ ├── sorcerer_black_F_drow.mdf │ │ ├── sorcerer_black_F_drow.tga │ │ ├── sorcerer_black_M_drow.mdf │ │ ├── sorcerer_black_M_drow.tga │ │ ├── sorcerer_blue_F_drow.mdf │ │ ├── sorcerer_blue_F_drow.tga │ │ ├── sorcerer_blue_M_drow.mdf │ │ ├── sorcerer_blue_M_drow.tga │ │ ├── sorcerer_green_F_drow.mdf │ │ ├── sorcerer_green_F_drow.tga │ │ ├── sorcerer_green_M_drow.mdf │ │ ├── sorcerer_green_M_drow.tga │ │ ├── sorcerer_nblue_F_drow.mdf │ │ ├── sorcerer_nblue_F_drow.tga │ │ ├── sorcerer_nblue_M_drow.mdf │ │ ├── sorcerer_nblue_M_drow.tga │ │ ├── sorcerer_nred_F_drow.mdf │ │ ├── sorcerer_nred_F_drow.tga │ │ ├── sorcerer_nred_M_drow.mdf │ │ ├── sorcerer_nred_M_drow.tga │ │ ├── sorcerer_orang_F_drow.mdf │ │ ├── sorcerer_orang_F_drow.tga │ │ ├── sorcerer_orang_M_drow.mdf │ │ ├── sorcerer_orang_M_drow.tga │ │ ├── sorcerer_purpl_F_drow.mdf │ │ ├── sorcerer_purpl_F_drow.tga │ │ ├── sorcerer_purpl_M_drow.mdf │ │ ├── sorcerer_purpl_M_drow.tga │ │ ├── sorcerer_red_F_drow.mdf │ │ ├── sorcerer_red_F_drow.tga │ │ ├── sorcerer_red_M_drow.mdf │ │ ├── sorcerer_red_M_drow.tga │ │ ├── sorcerer_white_F_drow.mdf │ │ ├── sorcerer_white_F_drow.tga │ │ ├── sorcerer_white_M_drow.mdf │ │ ├── sorcerer_white_M_drow.tga │ │ ├── sorcerer_yello_F_drow.mdf │ │ ├── sorcerer_yello_F_drow.tga │ │ ├── sorcerer_yello_M_drow.mdf │ │ └── sorcerer_yello_M_drow.tga │ ├── Villagers │ │ ├── farmer_black_F_drow.mdf │ │ ├── farmer_black_F_drow.tga │ │ ├── farmer_black_M_drow.mdf │ │ ├── farmer_black_M_drow.tga │ │ ├── farmer_blue_F_drow.mdf │ │ ├── farmer_blue_F_drow.tga │ │ ├── farmer_blue_M_drow.mdf │ │ ├── farmer_blue_M_drow.tga │ │ ├── farmer_brown_F_drow.mdf │ │ ├── farmer_brown_F_drow.tga │ │ ├── farmer_brown_M_drow.mdf │ │ ├── farmer_brown_M_drow.tga │ │ ├── farmer_green_F_drow.mdf │ │ ├── farmer_green_F_drow.tga │ │ ├── farmer_green_M_drow.mdf │ │ ├── farmer_green_M_drow.tga │ │ ├── farmer_grey_F_drow.mdf │ │ ├── farmer_grey_F_drow.tga │ │ ├── farmer_grey_M_drow.mdf │ │ ├── farmer_grey_M_drow.tga │ │ ├── noble_purple_F_drow.mdf │ │ ├── noble_purple_F_drow.tga │ │ ├── noble_purple_M_drow.mdf │ │ ├── noble_purple_M_drow.tga │ │ ├── noble_red_F_drow.mdf │ │ ├── noble_red_F_drow.tga │ │ ├── noble_red_M_drow.mdf │ │ ├── noble_red_M_drow.tga │ │ ├── villager_blue_F_drow.mdf │ │ ├── villager_blue_F_drow.tga │ │ ├── villager_blue_M_drow.mdf │ │ ├── villager_blue_M_drow.tga │ │ ├── villager_green_F_drow.mdf │ │ ├── villager_green_F_drow.tga │ │ ├── villager_green_M_drow.mdf │ │ ├── villager_green_M_drow.tga │ │ ├── villager_ochre_F_drow.mdf │ │ ├── villager_ochre_F_drow.tga │ │ ├── villager_ochre_M_drow.mdf │ │ ├── villager_ochre_M_drow.tga │ │ ├── villager_red_F_drow.mdf │ │ ├── villager_red_F_drow.tga │ │ ├── villager_red_M_drow.mdf │ │ └── villager_red_M_drow.tga │ ├── chainmail_fineG_drow_female.mdf │ ├── chainmail_fineG_drow_female.tga │ ├── chainmail_fineS_drow_female.mdf │ ├── chainmail_plain_drow_female.mdf │ ├── chainmail_plain_drow_female.tga │ ├── druidic_hide │ │ ├── hide_F_drow.mdf │ │ ├── hide_F_drow.tga │ │ ├── hide_M_drow.mdf │ │ └── hide_M_drow.tga │ ├── lamellar_armr │ │ └── _addmesh.mdf │ ├── leather_scale │ │ ├── drow_female_scale_armor.mdf │ │ └── drow_female_scale_armor.tga │ └── moon_ivy_arm │ │ ├── ivy_F_drow.mdf │ │ ├── ivy_F_drow.tga │ │ ├── ivy_M_drow.mdf │ │ └── ivy_M_drow.tga │ ├── Cloaks │ └── pc_fur_cloak_addmesh11.mdf │ ├── Monsters │ └── hugeSpider │ │ └── 10 - Default.mdf │ ├── PCs │ ├── PC_Drow_female │ │ ├── Female_Drow_chest.mdf │ │ ├── Female_Drow_chest.tga │ │ ├── female_drow_feet.mdf │ │ ├── female_drow_feet.tga │ │ ├── female_drow_hands.mdf │ │ ├── female_drow_hands.tga │ │ ├── female_drow_head.mdf │ │ └── female_drow_head.tga │ └── PC_Drow_male │ │ ├── Drow_Chest.tga │ │ ├── Drow_chest.mdf │ │ ├── Drow_head.tga │ │ ├── drow_feet.mdf │ │ ├── drow_feet.tga │ │ ├── drow_hands.mdf │ │ ├── drow_hands.tga │ │ └── drow_head.mdf │ ├── Particle │ ├── bullseye.mdf │ ├── bullseye.tga │ ├── crossed_swords.mdf │ ├── crossed_swords.tga │ ├── fiddle_bow.mdf │ ├── fiddle_bow.tga │ ├── hunters_eye.mdf │ └── hunters_eye.tga │ └── robes │ ├── Hextor_priests │ ├── robe_hex_F_drow.mdf │ └── robe_hex_F_drow.tga │ ├── monk_robes_black_female_drow.mdf │ ├── monk_robes_black_male_drow.mdf │ ├── monk_robes_blue_female_drow.mdf │ ├── monk_robes_blue_male_drow.mdf │ ├── monk_robes_brown_female_drow.mdf │ ├── monk_robes_brown_male_drow.mdf │ ├── monk_robes_orange_female_drow.mdf │ ├── monk_robes_orange_male_drow.mdf │ ├── monk_robes_red_female_drow.mdf │ ├── monk_robes_red_male_drow.mdf │ ├── monk_robes_white_female_drow.mdf │ ├── monk_robes_white_female_halforc.mdf │ ├── monk_robes_white_male_drow.mdf │ ├── robe_monk_black_female_drow.tga │ ├── robe_monk_black_male_drow.tga │ ├── robe_monk_blue_female_drow.tga │ ├── robe_monk_blue_male_drow.tga │ ├── robe_monk_brown_female_drow.tga │ ├── robe_monk_brown_male_drow.tga │ ├── robe_monk_orange_female_drow.tga │ ├── robe_monk_orange_male_drow.tga │ ├── robe_monk_red_female_drow.tga │ ├── robe_monk_red_male_drow.tga │ ├── robe_monk_white_female_drow.tga │ ├── robe_monk_white_male_drow.tga │ └── robes_senshock_chest_female.mdf ├── mes ├── bonus_description.mes ├── damage_ext.mes ├── description │ └── subraces.mes ├── description_ext.mes ├── help │ ├── dolio_help.tab │ ├── general_fixes.tab │ ├── modifiers.tab │ ├── new_feats_help.tab │ ├── spell_compendium_help.tab │ └── stormlord_help.tab ├── spell_ext.mes ├── spell_ext │ ├── dolio_spell.mes │ ├── spell_compendium_spell.mes │ └── unarmed_feats_spells.mes ├── spell_long_descriptions.mes ├── spell_long_descriptions_ext │ ├── dolio_spell_long_descriptions.mes │ └── spell_compendium_spell_long_descriptions.mes ├── spells_radial_menu_options_ext.mes └── stat_ext.mes ├── rules ├── char_class │ ├── char_class_utils.py │ ├── class007_barbarian.py │ ├── class008_bard.py │ ├── class009_cleric.py │ ├── class010_druid.py │ ├── class011_fighter.py │ ├── class012_monk.py │ ├── class013_paladin.py │ ├── class014_ranger.py │ ├── class015_rogue.py │ ├── class016_sorcerer.py │ ├── class017_wizard.py │ ├── class018_arcane_archer.py │ ├── class019_arcane_trickster.py │ ├── class020_archmage.py │ ├── class021_assassin.py │ ├── class022_blackguard.py │ ├── class023_dragon_disciple.py │ ├── class024_duelist.py │ ├── class025_dwarven_defender.py │ ├── class026_eldritch_knight.py │ ├── class027_hierophant.py │ ├── class028_horizon_walker.py │ ├── class029_loremaster.py │ ├── class030_mystic_theurge.py │ ├── class031_shadowdancer.py │ ├── class032_thaumaturgist.py │ ├── class034_favored_soul.py │ ├── class038_stormlord.py │ ├── class045_abjurant_champion.py │ ├── class046_scout.py │ ├── class047_warmage.py │ ├── class048_beguiler.py │ ├── class049_swashbuckler.py │ ├── class082_fochlucan_lyrist.py │ ├── class088_ultimate_magus.py │ └── class089_unseen_seer.py ├── d20_actions │ ├── action01201_stunning_fist.py │ ├── action01220_fists_of_iron.py │ ├── action01221_axiomatic_strike.py │ ├── action01222_fiery_fist.py │ ├── action01223_fiery_ki_defense.py │ ├── action01224_ki_blast.py │ ├── action01225_freezing_the_lifeblood.py │ ├── action01900_arc_trick_imp_sneak.py │ ├── action02000_arc_archer_imbue_arrow.py │ ├── action02001_arc_archer_seeker_arrow.py │ ├── action02002_arc_archer_phase_arrow.py │ ├── action02003_arc_archer_hail_of_arrows.py │ ├── action02004_arc_arch_arrow_of_death.py │ ├── action02100_assn_study_target.py │ ├── action02101_assn_death_attack.py │ ├── action02200_blackguard_detect_good.py │ ├── action02201_blackguard_smite_good.py │ ├── action02400_duelist_precise_strike.py │ ├── action02500_dwd_defensive_stance.py │ ├── action02501_dwd_defensive_stance_winded.py │ ├── action02600_feat_divine_armor.py │ ├── action02601_feat_divine_vigor.py │ ├── action02602_feat_divine_shield.py │ ├── action02603_feat_divine_spell_power.py │ ├── action02700_feat_wolverine_rage.py │ ├── action02701_feat_oaken_resilience.py │ ├── action02800_feat_versatile_unarmed_strike_bludgeoning.py │ ├── action02801_feat_versatile_unarmed_strike_piercing.py │ ├── action02802_feat_versatile_unarmed_strike_slashing.py │ ├── action02900_abjurant_champion_arcane_boost.py │ ├── action03000_captivating_melody.py │ ├── action03801_stormlord_storm_sla.py │ ├── action0801_bard_fascinate.py │ ├── action0803_bard_insp_greatness.py │ ├── action0810_bardic_music_stop_singing.py │ ├── action08800_ultimate_magus_expanded_spell_knowledge.py │ ├── action08801_ultimate_magus_augmented_casting.py │ ├── action08900_unseen_seer_advanced_learning.py │ └── d20_action_utils.py ├── d20_ai │ ├── __init__.py │ ├── combat_strategy.py │ ├── d20_ai_utils.py │ ├── friendship.py │ └── targeting.py ├── d20_combat │ ├── __init__.py │ ├── common.py │ ├── damage_critter.py │ └── to_hit_processing.py ├── feats │ ├── Extra Music.txt │ ├── Swashbuckler Acrobatic Charge.txt │ ├── Swashbuckler Acrobatic Skill Mastery.txt │ ├── Swashbuckler Dodge.txt │ ├── Swashbuckler Grace.txt │ ├── Swashbuckler Improved Flanking.txt │ ├── Swashbuckler Insightful Strike.txt │ ├── Swashbuckler Lucky.txt │ ├── Swashbuckler Weakening Critical.txt │ ├── Swashbuckler Wounding Critical.txt │ ├── abjurant champion abjurant armor.txt │ ├── abjurant champion arcane boost.txt │ ├── abjurant champion extended abjuration.txt │ ├── abjurant champion martial arcanist.txt │ ├── abjurant champion swift abjuration.txt │ ├── active shield defense.txt │ ├── agile shield fighter.txt │ ├── arcane arch arrow of death.txt │ ├── arcane arch enhance arrow.txt │ ├── arcane arch hail of arrows.txt │ ├── arcane arch imbue arrow.txt │ ├── arcane arch phase arrow.txt │ ├── arcane arch seeker arrow.txt │ ├── assassin death attack.txt │ ├── assassin hide in plain sight.txt │ ├── assassin save against poison.txt │ ├── augment healing.txt │ ├── axiomatic strike.txt │ ├── battle blessing.txt │ ├── battle caster.txt │ ├── beguiler armored mage.txt │ ├── beguiler cloaked casting.txt │ ├── beguiler surprise casting.txt │ ├── blackguard aura of despair.txt │ ├── blackguard dark blessing.txt │ ├── blackguard detect good.txt │ ├── blackguard smite good.txt │ ├── brutal throw.txt │ ├── captivating melody.txt │ ├── craven.txt │ ├── crossbow sniper.txt │ ├── daring outlaw.txt │ ├── dash.txt │ ├── deadly defense.txt │ ├── deft opportunist.txt │ ├── divine armor.txt │ ├── divine metamagic empower.txt │ ├── divine metamagic enlarge.txt │ ├── divine metamagic extend.txt │ ├── divine metamagic heighten.txt │ ├── divine metamagic maximize.txt │ ├── divine metamagic quicken.txt │ ├── divine metamagic silent.txt │ ├── divine metamagic still.txt │ ├── divine metamagic widen.txt │ ├── divine metamagic.txt │ ├── divine shield.txt │ ├── divine spell power.txt │ ├── divine vigor.txt │ ├── dragon disciple natural armor.txt │ ├── extend rage.txt │ ├── extra edge.txt │ ├── extra rage.txt │ ├── extra smiting.txt │ ├── extra stunning.txt │ ├── extra wild shape.txt │ ├── fast_wild_shape.txt │ ├── favored power attack.txt │ ├── favored soul energy res acid.txt │ ├── favored soul energy res cold.txt │ ├── favored soul energy res electricity.txt │ ├── favored soul energy res fire.txt │ ├── favored soul energy res sonic.txt │ ├── fiery fist.txt │ ├── fiery ki defense.txt │ ├── fists of iron.txt │ ├── flying kick.txt │ ├── fochlucan lyrist bardic music.txt │ ├── fochlucan lyrist unbound.txt │ ├── freezing the lifeblood.txt │ ├── greater powerful charge.txt │ ├── greater two-weapon defense.txt │ ├── improved buckler defense.txt │ ├── improved favored enemy.txt │ ├── improved rapid shot.txt │ ├── improved skirmish.txt │ ├── improved two-weapon defense.txt │ ├── karmic strike.txt │ ├── ki blast.txt │ ├── light shield proficiency.txt │ ├── lingering song.txt │ ├── melee weapon mastery bludgeoning.txt │ ├── melee weapon mastery piercing.txt │ ├── melee weapon mastery slashing.txt │ ├── melee weapon mastery.txt │ ├── melodic casting.txt │ ├── natural_bond.txt │ ├── oaken_resilience.txt │ ├── oversized two-weapon fighting.txt │ ├── pain touch.txt │ ├── power critical.txt │ ├── power throw.txt │ ├── powerful charge.txt │ ├── practiced spellcaster - arcane.txt │ ├── practiced spellcaster - divine.txt │ ├── practiced spellcaster.txt │ ├── quicken_turning.txt │ ├── ranged weapon mastery bludgeoning.txt │ ├── ranged weapon mastery piercing.txt │ ├── ranged weapon mastery slashing.txt │ ├── ranged weapon mastery.txt │ ├── rapid metamagic.txt │ ├── reckless charge.txt │ ├── reckless rage.txt │ ├── scout battle fortitude.txt │ ├── scout blindsight.txt │ ├── scout fast movement.txt │ ├── scout free movement.txt │ ├── scout hide in plain sight.txt │ ├── scout skirmish.txt │ ├── shield charge.txt │ ├── shield specialization.txt │ ├── shield ward.txt │ ├── shielded casting.txt │ ├── staggering strike.txt │ ├── stormlord enhanced javelins.txt │ ├── stormlord immunity to electricity.txt │ ├── stormlord resistance to electricity.txt │ ├── stormlord shock weapon.txt │ ├── stormlord storm of elemental fury.txt │ ├── stormlord storm ride.txt │ ├── stormlord storm walk.txt │ ├── stormlord thundering weapon.txt │ ├── sudden empower.txt │ ├── sudden enlarge.txt │ ├── sudden extend.txt │ ├── sudden maximize.txt │ ├── sudden quicken.txt │ ├── sudden silent.txt │ ├── sudden still.txt │ ├── sudden widen.txt │ ├── swift ambusher.txt │ ├── telling blow.txt │ ├── two weapon rend.txt │ ├── ultimate magus arcane expanded spell knowledge.txt │ ├── ultimate magus arcane spell power.txt │ ├── ultimate magus augmented casting.txt │ ├── unseen seer advanced learning.txt │ ├── unseen seer damage bonus.txt │ ├── unseen seer divination spell power.txt │ ├── versatile_unarmed_strike.txt │ ├── vexing flanker.txt │ ├── warmage armored mage.txt │ ├── warmage edge.txt │ ├── wolverine_rage.txt │ └── zen archery.txt ├── indicators │ ├── accuracy.txt │ ├── allegro.txt │ ├── angelskin.txt │ ├── appraising_touch.txt │ ├── arcane_boost.txt │ ├── augment_casting.txt │ ├── blades_of_fire.txt │ ├── blessed_aim.txt │ ├── blessing_of_bahamut.txt │ ├── bonefiddle.txt │ ├── camouflage.txt │ ├── captivating_melody.txt │ ├── confusion.txt │ ├── conviction.txt │ ├── critical_strike.txt │ ├── curse_of_ill_fortune.txt │ ├── curse_of_impending_blades.txt │ ├── deafness.txt │ ├── demon_dirge.txt │ ├── demonhide.txt │ ├── devil_blight.txt │ ├── divine_armor.txt │ ├── divine_protection.txt │ ├── divine_shield.txt │ ├── divine_spell_power.txt │ ├── divine_vigor.txt │ ├── dwarven_defender_stance.txt │ ├── fatigue_exhaust.txt │ ├── fell_the_greatest_foe.txt │ ├── find_the_gap.txt │ ├── focusing_chant.txt │ ├── foresight.txt │ ├── greater_mirror_image.txt │ ├── greater_vigor.txt │ ├── hunters_eye.txt │ ├── inspire_heroics.txt │ ├── lesser_vigor.txt │ ├── magic_circle_outward_fixed.txt │ ├── magic_circle_outward_fixed_effect.txt │ ├── mind_blank.txt │ ├── moment_of_prescience.txt │ ├── nightshield.txt │ ├── nixies_grace.txt │ ├── oaken_resilience.txt │ ├── pain_touch.txt │ ├── prayer_beads_karma.txt │ ├── ray_of_clumsiness.txt │ ├── resistance_greater.txt │ ├── resistance_superior.txt │ ├── scout_skirmish.txt │ ├── serene_visage.txt │ ├── sickened.txt │ ├── sirines_grace.txt │ ├── slow.txt │ ├── snipers_shot.txt │ ├── staggering_strike.txt │ ├── sticky_fingers.txt │ ├── sure_strike.txt │ ├── tactical_precision.txt │ ├── touch_of_Fatigue.txt │ ├── undersong.txt │ ├── versatile_unarmed_strike.txt │ ├── vigor.txt │ ├── vigor_greater.txt │ ├── vigor_lesser.txt │ ├── vigor_mass_improved.txt │ ├── vigor_mass_lesser.txt │ ├── visage_of_the_deity_lesser.txt │ ├── wave_of_grief.txt │ ├── weakness.txt │ ├── wolverine_rage.txt │ └── wraithstrike.txt ├── materials_ext.mes ├── partsys │ ├── new_feats_partsys.tab │ ├── spell_compendium_partsys.tab │ ├── stormlord.tab │ └── tppartsys.tab ├── poisons.json ├── protos │ └── subraces.tab ├── protos_override.tab ├── races │ ├── __init__.py │ ├── race000_human.py │ ├── race001_dwarf.py │ ├── race002_elf.py │ ├── race003_gnome.py │ ├── race004_half_elf.py │ ├── race005_half_orc.py │ ├── race006_halfling.py │ ├── race008_bugbear.py │ ├── race010_hill_giant.py │ ├── race011_troll.py │ ├── race034_aquatic _elf.py │ ├── race035_svirfneblin.py │ ├── race038_tallfellow_halfling.py │ ├── race064_aasimar.py │ ├── race066_drow.py │ ├── race096_tiefling.py │ ├── race097_duergar.py │ ├── race098_gray_elf.py │ ├── race102_strongheart_halfling.py │ ├── race130_wild_elf.py │ ├── race134_ghostwise_halfling.py │ ├── race161_gold_dwarf.py │ └── race162_wood_elf.py ├── spell_enums │ ├── dolio_spell_enum.mes │ └── spell_compendium_spell_enum.mes ├── spells │ ├── 011 - Animate Dead.txt │ ├── 028 - Bestow Curse.txt │ ├── 040 - Blindness Deafness.txt │ ├── 067 - Command.txt │ ├── 076 - Contagion.txt │ ├── 1005 - Fire Shield Mass.txt │ ├── 1006 - Prismatic Ray.txt │ ├── 1050 - Sound Lance.txt │ ├── 1051 - Critical Strike.txt │ ├── 1052 - Camouflage.txt │ ├── 1057 - Focusing Chant.txt │ ├── 1058 - Heralds Call.txt │ ├── 1062 - Invisibility Swift.txt │ ├── 1064 - Ironthunder Horn.txt │ ├── 1067 - Serene Visage.txt │ ├── 1069 - Sticky Fingers.txt │ ├── 1070 - Undersong.txt │ ├── 1074 - Snipers Shot.txt │ ├── 1076 - Bonefiddle.txt │ ├── 1078 - Curse of Impending Blades.txt │ ├── 1079 - Wave of Grief.txt │ ├── 1085 - Fell the Greatest Foe.txt │ ├── 1089 - Curse of Impending Blades Mass.txt │ ├── 1090 - Dissonant Chord.txt │ ├── 1096 - Allegro.txt │ ├── 1097 - Find the Gap.txt │ ├── 1098 - Wraithstrike.txt │ ├── 1100 - Resistance Greater.txt │ ├── 1102 - Sirines Grace.txt │ ├── 1105 - Cacophonic Burst.txt │ ├── 1107 - Heart Ripper.txt │ ├── 1109 - Nixies Grace.txt │ ├── 1110 - Ray of Light.txt │ ├── 1111 - Resistance Superior.txt │ ├── 1113 - Blessed Aim.txt │ ├── 1118 - Faith Healing.txt │ ├── 1120 - Angelskin.txt │ ├── 1121 - Demonhide.txt │ ├── 1124 - Curse of Ill Fortune.txt │ ├── 1125 - Awaken Sin.txt │ ├── 1128 - Divine Protection.txt │ ├── 1129 - Quick March.txt │ ├── 1131 - Blessing of Bahamut.txt │ ├── 1140 - Visage of the Deity lesser.txt │ ├── 1145 - Conviction.txt │ ├── 1147 - Nightshield.txt │ ├── 1150 - Deific Vengeance.txt │ ├── 1151 - Frost Breath.txt │ ├── 1158 - Conviction Mass.txt │ ├── 1161 - Demon Dirge.txt │ ├── 1162 - Devil Blight.txt │ ├── 1163 - Energy Vortex.txt │ ├── 1165 - Resist Energy Mass.txt │ ├── 1167 - Slashing Darkness.txt │ ├── 1173 - Touch of Madness.txt │ ├── 1177 - Vigor, Mass Lesser.txt │ ├── 1178 - Vigor, Mass Improved.txt │ ├── 1179 - Sure Strike.txt │ ├── 1180 - Hunters Eye.txt │ ├── 1181 - Tactical Precision.txt │ ├── 1182 - Accuracy.txt │ ├── 1183 - Hail of Stone.txt │ ├── 1184 - Lesser Orb of Acid.txt │ ├── 1185 - Lesser Orb of Cold.txt │ ├── 1186 - Lesser Orb of Electricity.txt │ ├── 1187 - Lesser Orb of Fire.txt │ ├── 1188 - Lesser Orb of Sound.txt │ ├── 1189 - Blades of Fire.txt │ ├── 1190 - Fireburst.txt │ ├── 1191 - Greater Fireburst.txt │ ├── 1195 - Blast of Flame.txt │ ├── 1196 - Orb of Acid.txt │ ├── 1197 - Orb of Cold.txt │ ├── 1198 - Orb of Electricity.txt │ ├── 1199 - Orb of Fire.txt │ ├── 1200 - Orb of Sonic.txt │ ├── 1311 - Greater Mirror Image.txt │ ├── 149 - Endure Elements.txt │ ├── 173 - Fire Shield.txt │ ├── 195 - Giant Vermin.txt │ ├── 201 - Greater Command.txt │ ├── 272 - Lesser Restoration.txt │ ├── 288 - Magic Missile.txt │ ├── 3000 - Bardic Suggestion.txt │ ├── 3001 - Bardic Inspire Heroism.txt │ ├── 3002 - Bardic Inspire Greatness.txt │ ├── 3003 - Bardic Fascinate.txt │ ├── 3004 - Bardic Inspire Competence.txt │ ├── 3005 - Bardic Inspire Heroics.txt │ ├── 3006 - Bardic Suggestion Mass.txt │ ├── 3007 - Bardic Song of Freedom.txt │ ├── 3120 - Ki Blast.txt │ ├── 3180 - Arc Arch Hail of Arrows.txt │ ├── 3210 - Assassin Death Attack.txt │ ├── 369 - Protection From Elements.txt │ ├── 390 - Remove Blindness Deafness.txt │ ├── 400 - Resist Elements.txt │ ├── 401 - Restoration.txt │ ├── 467 - Summon Monster I.txt │ ├── 468 - Summon Monster II.txt │ ├── 469 - Summon Monster III.txt │ ├── 470 - Summon Monster IV.txt │ ├── 471 - Summon Monster V.txt │ ├── 476 - Summon Nature's Ally I.txt │ ├── 477 - Summon Nature's Ally II.txt │ ├── 478 - Summon Nature's Ally III.txt │ ├── 479 - Summon Nature's Ally IV.txt │ ├── 480 - Summon Nature's Ally V.txt │ ├── 515 - vampiric touch.txt │ ├── 547 - Rage.txt │ ├── 794 - Lesser Vigor.txt │ ├── 795 - Vigor.txt │ └── 796 - Greater Vigor.txt ├── stat_enum.mes ├── stat_ext.mes └── weapon_types.mes ├── scr ├── Spell043 - Break Enchantment.py ├── Spell066 - Color Spray.py ├── Spell1000 - Moment of Prescience.py ├── Spell1001 - Touch of Fatigue.py ├── Spell1002 - Ray of Exhaustion.py ├── Spell1005 - Fire Shield Mass.py ├── Spell1006 - Prismatic Ray.py ├── Spell1050 - Sound Lance.py ├── Spell1051 - Critical Strike.py ├── Spell1052 - Camouflage.py ├── Spell1057 - Focusing Chant.py ├── Spell1058 - Heralds Call.py ├── Spell1062 - Invisibility Swift.py ├── Spell1064 - Ironthunder Horn.py ├── Spell1067 - Serene Visage.py ├── Spell1069 - Sticky Fingers.py ├── Spell1070 - Undersong.py ├── Spell1074 - Snipers Shot.py ├── Spell1076 - Bonefiddle.py ├── Spell1078 - Curse of Impending Blades.py ├── Spell1079 - Wave of Grief.py ├── Spell1085 - Fell the Greatest Foe.py ├── Spell1089 - Curse of Impending Blades Mass.py ├── Spell1090 - Dissonant Chord.py ├── Spell1096 - Allegro.py ├── Spell1097 - Find the gap.py ├── Spell1098 - Wraithstrike.py ├── Spell1100 - Resistance Greater.py ├── Spell1102 - Sirines Grace.py ├── Spell1105 - Cacophonic Burst.py ├── Spell1107 - Heart Ripper.py ├── Spell1109 - Nixies Grace.py ├── Spell1110 - Ray of Light.py ├── Spell1111 - Resistance Superior.py ├── Spell1113 - Blessed Aim.py ├── Spell1118 - Faith Healing.py ├── Spell1120 - Angelskin.py ├── Spell1121 - Demonhide.py ├── Spell1124 - Curse of Ill Fortune.py ├── Spell1125 - Awaken Sin.py ├── Spell1128 - Divine Protection.py ├── Spell1129 - Quick March.py ├── Spell1131 - Blessing of Bahamut.py ├── Spell1140 - Visage of the Deity lesser.py ├── Spell1145 - Conviction.py ├── Spell1147 - Nightshield.py ├── Spell1150 - Deific Vengeance.py ├── Spell1151 - Frost Breath.py ├── Spell1158 - Conviction Mass.py ├── Spell1161 - Demon Dirge.py ├── Spell1162 - Devil Blight.py ├── Spell1163 - Energy Vortex.py ├── Spell1165 - Resist Energy Mass.py ├── Spell1167 - Slashing Darkness.py ├── Spell1173 - Touch of Madness.py ├── Spell1177 - Vigor, Mass Lesser.py ├── Spell1178 - Vigor, Mass Improved.py ├── Spell1179 - Sure Strike.py ├── Spell1180 - Hunters Eye.py ├── Spell1181 - Tactical Precicion.py ├── Spell1182 - Accuracy.py ├── Spell1183 - Hail of Stone.py ├── Spell1184 - Lesser Orb of Acid.py ├── Spell1185 - Lesser Orb of Cold.py ├── Spell1186 - Lesser Orb of Electricity.py ├── Spell1187 - Lesser Orb of Fire.py ├── Spell1188 - Lesser Orb of Sound.py ├── Spell1189 - Blades of Fire.py ├── Spell1190 - Fireburst.py ├── Spell1191 - Greater Fireburst.py ├── Spell1195 - Blast of Flame.py ├── Spell1196 - Orb of Acid.py ├── Spell1197 - Orb of Cold.py ├── Spell1198 - Orb of Electricity.py ├── Spell1199 - Orb of Fire.py ├── Spell1200 - Orb of Sound.py ├── Spell122 - Dimensional Anchor.py ├── Spell128 - Dismissal.py ├── Spell1300 - Disrupting Weapon.py ├── Spell1311 - Greater Mirror Image.py ├── Spell135 - Disrupt Undead.py ├── Spell186 - Foresight.py ├── Spell194 - Ghoul Touch.py ├── Spell199 - Goodberry.py ├── Spell246 - Inflict Critical Wounds.py ├── Spell247 - Inflict Light Wounds.py ├── Spell248 - Inflict Minor Wounds.py ├── Spell249 - Inflict Moderate Wounds.py ├── Spell250 - Inflict Serious Wounds.py ├── Spell282 - Magic Circle against Chaos.py ├── Spell283 - Magic Circle against Evil.py ├── Spell284 - Magic Circle against Good.py ├── Spell285 - Magic Circle against Law.py ├── Spell290 - Magic Stone.py ├── Spell3000 - Bard Suggestion.py ├── Spell3002 - Bard Inspire Greatness.py ├── Spell3003 - Bard Fascinate.py ├── Spell3005 - Bard Inspire Heroics.py ├── Spell3006 - Bard Suggestion Mass.py ├── Spell3007 - Break Enchantment.py ├── Spell304 - Melf's Acid Arrow.py ├── Spell308 - Mind Blank.py ├── Spell315 - Mirror Image.py ├── Spell3180 - Arc Arch Hail of Arrows.py ├── Spell3210 - Death Attack.py ├── Spell327 - Neutralize Poison.py ├── Spell364 - Produce Flame.py ├── Spell383 - Ray of Enfeeblement.py ├── Spell384 - Ray of Frost.py ├── Spell385 - Read Magic.py ├── Spell391 - Remove Curse.py ├── Spell393 - Remove Fear.py ├── Spell394 - Remove Paralysis.py ├── Spell400 - Resist Elements.py ├── Spell412 - Searing Light.py ├── Spell440 - Slow.py ├── Spell515 - Vampiric Touch.py ├── Spell522 - Wall of Fire.py ├── Spell528 - Warp Wood.py ├── Spell547 - Rage.py ├── Spell555 - Acid Splash.py ├── Spell559 - Quench.py ├── Spell566 - Harm.py ├── Spell600 - Frog Tongue.py ├── Spell609 - phycomid attack.py ├── Spell713 - Flame tongue.py ├── Spell733 - Scorching Ray.py ├── Spell736 - Petrifying Breath.py ├── Spell794 - Lesser Vigor.py ├── Spell795 - Vigor.py ├── Spell796 - Greater Vigor.py ├── SummonMonsterTools.py ├── alignment_words.py ├── banish_utils.py ├── combat.py ├── combat_standard_routines.py ├── cond_utils.py ├── crafting.py ├── d20.py ├── feats │ ├── feat - Active Shield Defense.py │ ├── feat - Agile Shield Fighter.py │ ├── feat - Augment Healing.py │ ├── feat - Axiomatic Strike.py │ ├── feat - Battle Blessing.py │ ├── feat - Battle Caster.py │ ├── feat - Captivating Melody.py │ ├── feat - Craven.py │ ├── feat - Crossbow Sniper.py │ ├── feat - Daring Outlaw.py │ ├── feat - Divine Armor.py │ ├── feat - Divine Metamagic.py │ ├── feat - Divine Shield.py │ ├── feat - Divine Spell Power.py │ ├── feat - Divine Vigor.py │ ├── feat - Extend Rage.py │ ├── feat - Extra Edge.py │ ├── feat - Extra Music.py │ ├── feat - Extra Rage.py │ ├── feat - Extra Smiting.py │ ├── feat - Extra Stunning.py │ ├── feat - Extra Wild Shape.py │ ├── feat - Fast Wild Shape.py │ ├── feat - Favored Power Attack.py │ ├── feat - Fiery Fist.py │ ├── feat - Fiery Ki Defense.py │ ├── feat - Fists of Iron.py │ ├── feat - Flying Kick.py │ ├── feat - Freezing The Lifeblood.py │ ├── feat - Greater Powerful Charge.py │ ├── feat - Greater Two-Weapon Defense.py │ ├── feat - Improved Buckler Defense.py │ ├── feat - Improved Favored Enemy.py │ ├── feat - Improved Rapid Shot.py │ ├── feat - Improved Skirmish.py │ ├── feat - Improved Two-Weapon Defense.py │ ├── feat - Ki Blast.py │ ├── feat - Lingering Song.py │ ├── feat - Melee Weapon Mastery - Bludgeoning.py │ ├── feat - Melee Weapon Mastery - Piercing.py │ ├── feat - Melee Weapon Mastery - Slashing.py │ ├── feat - Melee Weapon Mastery.py │ ├── feat - Melodic Casting.py │ ├── feat - Natural Bond.py │ ├── feat - Oaken Resilience.py │ ├── feat - Oversized Two-Weapon Fighting.py │ ├── feat - Pain Touch.py │ ├── feat - Powerful Charge.py │ ├── feat - Practiced Spellcaster - Arcane.py │ ├── feat - Practiced Spellcaster - Divine.py │ ├── feat - Practiced Spellcaster.py │ ├── feat - Quicken Turning.py │ ├── feat - Ranged Weapon Mastery - Bludgeoning.py │ ├── feat - Ranged Weapon Mastery - Piercing.py │ ├── feat - Ranged Weapon Mastery - Slashing.py │ ├── feat - Ranged Weapon Mastery.py │ ├── feat - Rapid Metamagic.py │ ├── feat - Reckless Rage.py │ ├── feat - Shield Charge.py │ ├── feat - Shield Specialization.py │ ├── feat - Shield Ward.py │ ├── feat - Shielded Casting.py │ ├── feat - Staggering Strike.py │ ├── feat - Sudden Empower.py │ ├── feat - Sudden Maximize.py │ ├── feat - Sudden Quicken.py │ ├── feat - Swift Ambusher.py │ ├── feat - Telling Blow.py │ ├── feat - Two-Weapon Rend.py │ ├── feat - Wolverine's Rage.py │ └── feat -Power Throw.py ├── itt.py ├── pc_start.py ├── py32006Trap6_fire_trap.py ├── pymod_utils.py ├── quickstart_module.py ├── race_utils.py ├── spell_utils.py ├── t.py ├── teleport_shortcuts.py ├── tpModifiers │ ├── __init__.py │ ├── aasimar.py │ ├── ability_penalty.py │ ├── abjurant_champion.py │ ├── active_shield_defense.py │ ├── agile_shield_fighter.py │ ├── aquatic_elf.py │ ├── arcane_archer.py │ ├── arcane_trickster.py │ ├── archmage.py │ ├── armor_damage_reduction.py │ ├── armor_energy_resistance.py │ ├── armor_freedom.py │ ├── armor_mobility.py │ ├── armor_nimbleness.py │ ├── armor_quickness.py │ ├── armor_save_bonus.py │ ├── armor_twilight.py │ ├── assassin.py │ ├── augment_healing.py │ ├── axiomatic_strike.py │ ├── bard.py │ ├── battle_blessing.py │ ├── battle_caster.py │ ├── beguiler.py │ ├── blackguard.py │ ├── blindness.py │ ├── bracers_of_archery.py │ ├── brutal_throw.py │ ├── buckler.py │ ├── bugbear.py │ ├── captivating_melody.py │ ├── captivating_song.py │ ├── charging.py │ ├── cleric.py │ ├── combat_casting.py │ ├── combat_expertise.py │ ├── confusion.py │ ├── countersong.py │ ├── craven.py │ ├── crossbow_sniper.py │ ├── daring_outlaw.py │ ├── dash.py │ ├── deadly_defense.py │ ├── deafness.py │ ├── deft_opportunist.py │ ├── detect_good.py │ ├── dismiss.py │ ├── divine_armor.py │ ├── divine_metamagic.py │ ├── divine_shield.py │ ├── divine_spell_power.py │ ├── divine_vigor.py │ ├── dragon_disciple.py │ ├── drow.py │ ├── druid.py │ ├── duelist.py │ ├── duergar.py │ ├── dwarven_defender.py │ ├── eldritch_knight.py │ ├── enhancement.py │ ├── extend_rage.py │ ├── extra_edge.py │ ├── extra_music.py │ ├── extra_rage.py │ ├── extra_smiting.py │ ├── extra_stunning.py │ ├── extra_wild_shape.py │ ├── far_shot.py │ ├── fast_wild_shape.py │ ├── fatigue_exhaustion.py │ ├── favored_power_attack.py │ ├── favored_soul.py │ ├── fear.py │ ├── fiery_fist.py │ ├── fiery_ki_defense.py │ ├── fighting_defensively.py │ ├── fists_of_iron.py │ ├── flying_kick.py │ ├── fochlucan_lyrist.py │ ├── freezing_the_lifeblood.py │ ├── generic_monster_dr.py │ ├── ghostwise_halfling.py │ ├── gold_dwarf.py │ ├── gray_elf.py │ ├── greater two weapon defense.py │ ├── greater_turn_undead.py │ ├── half_elf.py │ ├── hill_giant.py │ ├── human.py │ ├── improved two weapon defense.py │ ├── improved_buckler_defense.py │ ├── improved_favored_enemy.py │ ├── improved_rapid_shot.py │ ├── improved_skirmish.py │ ├── karmic_strike.py │ ├── ki_blast.py │ ├── lingering_song.py │ ├── masterwork.py │ ├── melee weapon mastery.py │ ├── melodic_casting.py │ ├── monster_hydra.py │ ├── monster_melee_poison_ex.py │ ├── monster_ooze.py │ ├── mystic_theurge.py │ ├── natural_bond.py │ ├── oaken_resilience.py │ ├── opportunist.py │ ├── oversized_two_weapon_fighting.py │ ├── pain_touch.py │ ├── paladin.py │ ├── power_attack.py │ ├── power_critical.py │ ├── power_throw.py │ ├── powerful_charge.py │ ├── practiced_spellcaster.py │ ├── prayer_beads.py │ ├── psi.py │ ├── pymod_example.py │ ├── quicken_turning.py │ ├── ranged_weapon_mastery.py │ ├── ranger.py │ ├── rapid_metamagic.py │ ├── rapid_shot.py │ ├── rapid_shot_ranger.py │ ├── reckless_charge.py │ ├── reckless_rage.py │ ├── remove_deafness_helper_condition.py │ ├── rogue.py │ ├── scout.py │ ├── shield.py │ ├── shield_bashing.py │ ├── shield_charge.py │ ├── shield_specialization.py │ ├── shield_ward.py │ ├── shielded_casting.py │ ├── sickened.py │ ├── slow.py │ ├── sorcerer.py │ ├── sp_accuracy.py │ ├── sp_allegro.py │ ├── sp_angelskin.py │ ├── sp_blades_of_fire.py │ ├── sp_blessed_aim.py │ ├── sp_blessing_of_bahamut.py │ ├── sp_bonefiddle.py │ ├── sp_calm_emotions.py │ ├── sp_camouflage.py │ ├── sp_conviction.py │ ├── sp_critical_strike.py │ ├── sp_curse_of_ill_fortune.py │ ├── sp_curse_of_impending_blades.py │ ├── sp_demon_dirge.py │ ├── sp_demonhide.py │ ├── sp_devil_blight.py │ ├── sp_disrupting_weapon.py │ ├── sp_divine_protection.py │ ├── sp_fell_the_greatest_foe.py │ ├── sp_find_the_gap.py │ ├── sp_focusing_chant.py │ ├── sp_foresight.py │ ├── sp_greater_mirror_image.py │ ├── sp_hunters_eye.py │ ├── sp_magic_circle_outward_fixed.py │ ├── sp_magic_missile.py │ ├── sp_mind_blank.py │ ├── sp_mirror_image.py │ ├── sp_moment_of_prescience.py │ ├── sp_nightshield.py │ ├── sp_nixies_grace.py │ ├── sp_quick_march.py │ ├── sp_rage.py │ ├── sp_resistance_greater.py │ ├── sp_resistance_superior.py │ ├── sp_serene_visage.py │ ├── sp_sirines_grace.py │ ├── sp_snipers_shot.py │ ├── sp_spike_growth_damage.py │ ├── sp_spike_stones.py │ ├── sp_spike_stones_damage.py │ ├── sp_sticky_fingers.py │ ├── sp_summoned.py │ ├── sp_sure_strike.py │ ├── sp_tactical_precision.py │ ├── sp_touch_of_fatigue.py │ ├── sp_undersong.py │ ├── sp_vigor_fast_healing.py │ ├── sp_visage_of_the_deity_lesser.py │ ├── sp_wall_of_fire.py │ ├── sp_wave_of_grief.py │ ├── sp_wraithstrike.py │ ├── staggering_strike.py │ ├── stinking_cloud_fix.py │ ├── stormlord.py │ ├── strongheart_halfling.py │ ├── stun.py │ ├── stunning_fist.py │ ├── sudden_empower.py │ ├── sudden_enlarge.py │ ├── sudden_extend.py │ ├── sudden_maximize.py │ ├── sudden_quicken.py │ ├── sudden_silent.py │ ├── sudden_still.py │ ├── sudden_widen.py │ ├── svirfneblin.py │ ├── swashbuckler.py │ ├── swift_ambusher.py │ ├── tallfellow_halfling.py │ ├── telling_blow.py │ ├── tiefling.py │ ├── total_defense.py │ ├── tripping_bite.py │ ├── troll.py │ ├── turn_undead.py │ ├── two_weapon_rend.py │ ├── ultimate_magus.py │ ├── unseen_seer.py │ ├── versatile_unarmed_strike.py │ ├── vexing_flanker.py │ ├── warmage.py │ ├── weapon_berserker.py │ ├── weapon_focus.py │ ├── weapon_hunting.py │ ├── weapon_precise.py │ ├── weapon_warning.py │ ├── wild_elf.py │ ├── wildshape.py │ ├── wizard.py │ ├── wolverine_rage.py │ ├── wood_elf.py │ └── zen_archery.py └── tptrace.py └── sound ├── thunderclap.mp3 └── user_sounds ├── dolio_sounds.mes ├── spell_compendium_sounds.mes └── tpsounds.mes /.github/workflows/ci.yml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GrognardsFromHell/TemplePlus/HEAD/.github/workflows/ci.yml -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/GrognardsFromHell/TemplePlus/HEAD/.gitignore -------------------------------------------------------------------------------- /BuildRelease.ps1: 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