├── .gitattributes ├── .gitignore ├── OldLoadingScreen.sln ├── OldLoadingScreen ├── BetterLoadingScreen.csproj ├── OldLoadingScreenMod.cs ├── OldLoadingScreenSettings.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── loading.assetbundle └── oldloadingscreen.assetbundle ├── README.md └── preview.gif /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc 262 | /OldLoadingScreen/oldloadingscreen_nobox.assetbundle 263 | -------------------------------------------------------------------------------- /OldLoadingScreen.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30503.244 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterLoadingScreen", "OldLoadingScreen\BetterLoadingScreen.csproj", "{ADD8E726-64C5-4125-B583-AB65D833099E}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {0710AB8C-A5BA-44D6-9A43-D249C917CBA7} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /OldLoadingScreen/BetterLoadingScreen.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {ADD8E726-64C5-4125-B583-AB65D833099E} 8 | Library 9 | Properties 10 | OldLoadingScreen 11 | BetterLoadingScreen 12 | v4.7.2 13 | 512 14 | true 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\Assembly-CSharp.dll 36 | 37 | 38 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\Il2Cppmscorlib.dll 39 | 40 | 41 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\MelonLoader.dll 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\Mods\UIExpansionKit.dll 53 | 54 | 55 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnhollowerBaseLib.dll 56 | 57 | 58 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnhollowerRuntimeLib.dll 59 | 60 | 61 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll 62 | 63 | 64 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.AssetBundleModule.dll 65 | 66 | 67 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.AudioModule.dll 68 | 69 | 70 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll 71 | 72 | 73 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.ParticleSystemModule.dll 74 | 75 | 76 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll 77 | 78 | 79 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UIModule.dll 80 | 81 | 82 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\Managed\VRCCore-Editor.dll 83 | 84 | 85 | False 86 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\Managed\VRCCore-Standalone.dll 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | True 95 | True 96 | Resources.resx 97 | 98 | 99 | 100 | 101 | ResXFileCodeGenerator 102 | Resources.Designer.cs 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | -------------------------------------------------------------------------------- /OldLoadingScreen/OldLoadingScreenMod.cs: -------------------------------------------------------------------------------- 1 | // Pls be gentle this is my first mod, I know it's messy 2 | // If there's better or more efficient ways of doing things please let me know :) 3 | 4 | 5 | using System; 6 | using System.Collections; 7 | using System.Collections.Generic; 8 | using System.Linq; 9 | using System.Text; 10 | //using System.Threading.Tasks; 11 | using System.Reflection; 12 | using System.IO; 13 | using UnhollowerRuntimeLib; 14 | using MelonLoader; 15 | using OldLoadingScreen; 16 | using UnityEngine; 17 | using Object = UnityEngine.Object; 18 | using VRC; 19 | using VRC.Core; 20 | 21 | [assembly: MelonInfo(typeof(OldLoadingScreenMod), "BetterLoadingScreen", "v0.8.0", "Grummus")] 22 | [assembly: MelonGame("VRChat", "VRChat")] 23 | [assembly: MelonOptionalDependencies("UIExpansionKit")] 24 | 25 | 26 | namespace OldLoadingScreen 27 | { 28 | public class OldLoadingScreenMod : MelonMod 29 | { 30 | private GameObject loadScreenPrefab; 31 | private GameObject loginPrefab; 32 | 33 | private AssetBundle assets; 34 | 35 | public override void OnApplicationStart() 36 | { 37 | if (typeof(MelonLoader.MelonMod).GetMethod("VRChat_OnUiManagerInit") == null) 38 | MelonLoader.MelonCoroutines.Start(GetAssembly()); 39 | } 40 | private System.Collections.IEnumerator GetAssembly() 41 | { 42 | System.Reflection.Assembly assemblyCSharp = null; 43 | while (true) 44 | { 45 | assemblyCSharp = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(assembly => assembly.GetName().Name == "Assembly-CSharp"); 46 | if (assemblyCSharp == null) 47 | yield return null; 48 | else 49 | break; 50 | } 51 | 52 | MelonLoader.MelonCoroutines.Start(WaitForUiManagerInit(assemblyCSharp)); 53 | } 54 | private System.Collections.IEnumerator WaitForUiManagerInit(System.Reflection.Assembly assemblyCSharp) 55 | { 56 | 57 | System.Type vrcUiManager = assemblyCSharp.GetType("VRCUiManager"); 58 | System.Reflection.PropertyInfo uiManagerSingleton = vrcUiManager.GetProperties().First(pi => pi.PropertyType == vrcUiManager); 59 | 60 | while (uiManagerSingleton.GetValue(null) == null) 61 | yield return null; 62 | 63 | OnUiManagerInit(); 64 | } 65 | 66 | public void OnUiManagerInit() 67 | { 68 | 69 | using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("OldLoadingScreen.loading.assetbundle")) 70 | using (var tempStream = new MemoryStream((int)stream.Length)) 71 | { 72 | stream.CopyTo(tempStream); 73 | 74 | assets = AssetBundle.LoadFromMemory_Internal(tempStream.ToArray(), 0); 75 | assets.hideFlags |= HideFlags.DontUnloadUnusedAsset; 76 | } 77 | 78 | loadScreenPrefab = assets.LoadAsset_Internal("Assets/Bundle/LoadingBackground.prefab", Il2CppType.Of()).Cast(); 79 | loadScreenPrefab.hideFlags |= HideFlags.DontUnloadUnusedAsset; 80 | 81 | loginPrefab = assets.LoadAsset_Internal("Assets/Bundle/Login.prefab", Il2CppType.Of()).Cast(); 82 | loginPrefab.hideFlags |= HideFlags.DontUnloadUnusedAsset; 83 | 84 | OldLoadingScreenSettings.RegisterSettings(); 85 | CreateGameObjects(); 86 | } 87 | 88 | public override void OnPreferencesSaved() 89 | { 90 | MelonLogger.Msg("Applying Preferences"); 91 | 92 | loadScreenPrefab = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup/LoadingBackground(Clone)"); 93 | var music = loadScreenPrefab.transform.Find("MenuMusic"); 94 | var spaceSound = loadScreenPrefab.transform.Find("SpaceSound"); 95 | var cube = loadScreenPrefab.transform.Find("SkyCube"); 96 | var particles = loadScreenPrefab.transform.Find("Stars"); 97 | var warpTunnel = loadScreenPrefab.transform.Find("Tunnel"); 98 | var logo = loadScreenPrefab.transform.Find("VRCLogo"); 99 | var InfoPanel = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingInfoPanel"); 100 | var originalLoadingAudio = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/LoadingSound"); 101 | var aprfools = loadScreenPrefab.transform.Find("meme"); 102 | 103 | if (OldLoadingScreenSettings.ModSounds.Value) 104 | { 105 | music.gameObject.SetActive(true); 106 | spaceSound.gameObject.SetActive(true); 107 | 108 | originalLoadingAudio.SetActive(false); 109 | } else 110 | { 111 | music.gameObject.SetActive(false); 112 | spaceSound.gameObject.SetActive(false); 113 | 114 | originalLoadingAudio.SetActive(true); 115 | } 116 | 117 | if (OldLoadingScreenSettings.WarpTunnel.Value) 118 | { 119 | warpTunnel.gameObject.SetActive(true); 120 | } else 121 | { 122 | warpTunnel.gameObject.SetActive(false); 123 | } 124 | 125 | if (OldLoadingScreenSettings.VrcLogo.Value) 126 | { 127 | logo.gameObject.SetActive(true); 128 | } else 129 | { 130 | logo.gameObject.SetActive(false); 131 | } 132 | 133 | if (OldLoadingScreenSettings.ShowLoadingMessages.Value) 134 | { 135 | InfoPanel.SetActive(true); 136 | } else 137 | { 138 | InfoPanel.SetActive(false); 139 | } 140 | 141 | if (DateTime.Today.Month == 4 && DateTime.Now.Day == 1) 142 | { 143 | logo.gameObject.SetActive(false); 144 | aprfools.gameObject.SetActive(true); 145 | } 146 | 147 | 148 | } 149 | 150 | 151 | private void CreateGameObjects() 152 | { 153 | MelonLogger.Msg("Finding original GameObjects"); 154 | var UIRoot = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup"); 155 | var InfoPanel = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingInfoPanel"); 156 | var SkyCube = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingBackground_TealGradient/SkyCube_Baked"); 157 | var bubbles = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingBackground_TealGradient/_FX_ParticleBubbles"); 158 | var loginBubbles = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/_FX_ParticleBubbles"); 159 | var StartScreen = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/"); 160 | var originalStartScreenAudio = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/LoadingSound"); 161 | var originalStartScreenSkyCube = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/SkyCube_Baked"); 162 | var originalLoadingAudio = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/LoadingSound"); 163 | 164 | MelonLogger.Msg("Creating new GameObjects"); 165 | loadScreenPrefab = CreateGameObject(loadScreenPrefab, new Vector3(400, 400, 400), "UserInterface/MenuContent/Popups/", "LoadingPopup"); 166 | loginPrefab = CreateGameObject(loginPrefab, new Vector3(0.5f, 0.5f, 0.5f), "UserInterface/", "LoadingBackground_TealGradient_Music"); 167 | // newCube = CreateGameObject(newCube, new Vector3(0.5f, 0.5f, 0.5f), "UserInterface/", "LoadingBackground_TealGradient_Music"); 168 | 169 | MelonLogger.Msg("Disabling original GameObjects"); 170 | 171 | // Disable original objects from loading screen 172 | SkyCube.active = false; 173 | bubbles.active = false; 174 | originalLoadingAudio.active = false; 175 | 176 | // Disable original objects from login screen 177 | originalStartScreenAudio.active = false; 178 | originalStartScreenSkyCube.active = false; 179 | loginBubbles.active = false; 180 | 181 | // Apply any preferences (yes ik this is lazy) 182 | OnPreferencesSaved(); 183 | 184 | } 185 | 186 | private GameObject CreateGameObject(GameObject obj, Vector3 scale, String rootDest, String parent) 187 | { 188 | MelonLogger.Msg("Creating " + obj.name); 189 | var UIRoot = GameObject.Find(rootDest); 190 | var requestedParent = UIRoot.transform.Find(parent); 191 | var newObject = Object.Instantiate(obj, requestedParent, false).Cast(); 192 | newObject.transform.parent = requestedParent; 193 | newObject.transform.localScale = scale; 194 | return newObject; 195 | } 196 | } 197 | } 198 | -------------------------------------------------------------------------------- /OldLoadingScreen/OldLoadingScreenSettings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using UIExpansionKit.API; 7 | using UnityEngine; 8 | using MelonLoader; 9 | 10 | namespace OldLoadingScreen 11 | { 12 | class OldLoadingScreenSettings 13 | { 14 | 15 | public static MelonPreferences_Entry ShowLoadingMessages; 16 | public static MelonPreferences_Entry WarpTunnel; 17 | public static MelonPreferences_Entry VrcLogo; 18 | public static MelonPreferences_Entry ModSounds; 19 | 20 | public static void RegisterSettings() 21 | { 22 | var category = MelonPreferences.CreateCategory("BetterLoadingScreen", "Better Loading Screen"); 23 | 24 | ShowLoadingMessages = category.CreateEntry("LoadingMessages", false, "Show loading messages. (Enable for LoadingScreenPictures compatibility)"); 25 | WarpTunnel = category.CreateEntry("Warp Tunnel", true, "Toggle warp tunnel (good for reducing motion)"); 26 | VrcLogo = category.CreateEntry("Vrchat Logo", true, "Toggle VRChat logo"); 27 | ModSounds = category.CreateEntry("Mod Sounds", true, "Toggle mod music"); 28 | 29 | } 30 | 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /OldLoadingScreen/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("OldLoadingScreen")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("OldLoadingScreen")] 13 | [assembly: AssemblyCopyright("Copyright © 2020")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("add8e726-64c5-4125-b583-ab65d833099e")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /OldLoadingScreen/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace OldLoadingScreen.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OldLoadingScreen.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /OldLoadingScreen/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /OldLoadingScreen/loading.assetbundle: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Grummus/BetterLoadingScreen/7fdd4fb943c371fc0b69956f5c4d18ad2256ff43/OldLoadingScreen/loading.assetbundle -------------------------------------------------------------------------------- /OldLoadingScreen/oldloadingscreen.assetbundle: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Grummus/BetterLoadingScreen/7fdd4fb943c371fc0b69956f5c4d18ad2256ff43/OldLoadingScreen/oldloadingscreen.assetbundle -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # BetterLoadingScreen [![Github All Releases](https://img.shields.io/github/downloads/Grummus/BetterLoadingScreen/total.svg)]() 2 | ### Exactly what it says it is 3 | 4 | Replaces the default VRChat world loading screen with the original warp tunnel! 5 | 6 |

7 | 8 |

9 | 10 | Still Under Construction 11 | 12 | ## Planned Features: 13 | - ✔ Option to toggle warp tunnel effect and other things 14 | - Get the old UI working! 15 | 16 | **Download Here:** 17 | https://github.com/Grummus/BetterLoadingScreen/releases/ 18 | 19 | **Track progress here: (if anyone actually bothers reading this)** 20 | https://github.com/Grummus/BetterLoadingScreen/projects/1 21 | 22 | 23 | *Hello everyone! :^) - AAMBIENTT* 24 | -------------------------------------------------------------------------------- /preview.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Grummus/BetterLoadingScreen/7fdd4fb943c371fc0b69956f5c4d18ad2256ff43/preview.gif --------------------------------------------------------------------------------