├── .gitattributes
├── .gitignore
├── OldLoadingScreen.sln
├── OldLoadingScreen
├── BetterLoadingScreen.csproj
├── OldLoadingScreenMod.cs
├── OldLoadingScreenSettings.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── loading.assetbundle
└── oldloadingscreen.assetbundle
├── README.md
└── preview.gif
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | project.fragment.lock.json
46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
53 | *.obj
54 | *.pch
55 | *.pdb
56 | *.pgc
57 | *.pgd
58 | *.rsp
59 | *.sbr
60 | *.tlb
61 | *.tli
62 | *.tlh
63 | *.tmp
64 | *.tmp_proj
65 | *.log
66 | *.vspscc
67 | *.vssscc
68 | .builds
69 | *.pidb
70 | *.svclog
71 | *.scc
72 |
73 | # Chutzpah Test files
74 | _Chutzpah*
75 |
76 | # Visual C++ cache files
77 | ipch/
78 | *.aps
79 | *.ncb
80 | *.opendb
81 | *.opensdf
82 | *.sdf
83 | *.cachefile
84 | *.VC.db
85 | *.VC.VC.opendb
86 |
87 | # Visual Studio profiler
88 | *.psess
89 | *.vsp
90 | *.vspx
91 | *.sap
92 |
93 | # TFS 2012 Local Workspace
94 | $tf/
95 |
96 | # Guidance Automation Toolkit
97 | *.gpState
98 |
99 | # ReSharper is a .NET coding add-in
100 | _ReSharper*/
101 | *.[Rr]e[Ss]harper
102 | *.DotSettings.user
103 |
104 | # JustCode is a .NET coding add-in
105 | .JustCode
106 |
107 | # TeamCity is a build add-in
108 | _TeamCity*
109 |
110 | # DotCover is a Code Coverage Tool
111 | *.dotCover
112 |
113 | # NCrunch
114 | _NCrunch_*
115 | .*crunch*.local.xml
116 | nCrunchTemp_*
117 |
118 | # MightyMoose
119 | *.mm.*
120 | AutoTest.Net/
121 |
122 | # Web workbench (sass)
123 | .sass-cache/
124 |
125 | # Installshield output folder
126 | [Ee]xpress/
127 |
128 | # DocProject is a documentation generator add-in
129 | DocProject/buildhelp/
130 | DocProject/Help/*.HxT
131 | DocProject/Help/*.HxC
132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
140 |
141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
153 |
154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
165 |
166 | # Microsoft Azure Build Output
167 | csx/
168 | *.build.csdef
169 |
170 | # Microsoft Azure Emulator
171 | ecf/
172 | rcf/
173 |
174 | # Windows Store app package directories and files
175 | AppPackages/
176 | BundleArtifacts/
177 | Package.StoreAssociation.xml
178 | _pkginfo.txt
179 |
180 | # Visual Studio cache files
181 | # files ending in .cache can be ignored
182 | *.[Cc]ache
183 | # but keep track of directories ending in .cache
184 | !*.[Cc]ache/
185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
204 |
205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
207 | # because we have git ;-)
208 | _UpgradeReport_Files/
209 | Backup*/
210 | UpgradeLog*.XML
211 | UpgradeLog*.htm
212 |
213 | # SQL Server files
214 | *.mdf
215 | *.ldf
216 |
217 | # Business Intelligence projects
218 | *.rdl.data
219 | *.bim.layout
220 | *.bim_*.settings
221 |
222 | # Microsoft Fakes
223 | FakesAssemblies/
224 |
225 | # GhostDoc plugin setting file
226 | *.GhostDoc.xml
227 |
228 | # Node.js Tools for Visual Studio
229 | .ntvs_analysis.dat
230 |
231 | # Visual Studio 6 build log
232 | *.plg
233 |
234 | # Visual Studio 6 workspace options file
235 | *.opt
236 |
237 | # Visual Studio LightSwitch build output
238 | **/*.HTMLClient/GeneratedArtifacts
239 | **/*.DesktopClient/GeneratedArtifacts
240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
262 | /OldLoadingScreen/oldloadingscreen_nobox.assetbundle
263 |
--------------------------------------------------------------------------------
/OldLoadingScreen.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30503.244
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterLoadingScreen", "OldLoadingScreen\BetterLoadingScreen.csproj", "{ADD8E726-64C5-4125-B583-AB65D833099E}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {ADD8E726-64C5-4125-B583-AB65D833099E}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {0710AB8C-A5BA-44D6-9A43-D249C917CBA7}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/OldLoadingScreen/BetterLoadingScreen.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {ADD8E726-64C5-4125-B583-AB65D833099E}
8 | Library
9 | Properties
10 | OldLoadingScreen
11 | BetterLoadingScreen
12 | v4.7.2
13 | 512
14 | true
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 |
33 |
34 |
35 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\Assembly-CSharp.dll
36 |
37 |
38 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\Il2Cppmscorlib.dll
39 |
40 |
41 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\MelonLoader.dll
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\Mods\UIExpansionKit.dll
53 |
54 |
55 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnhollowerBaseLib.dll
56 |
57 |
58 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnhollowerRuntimeLib.dll
59 |
60 |
61 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll
62 |
63 |
64 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.AssetBundleModule.dll
65 |
66 |
67 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.AudioModule.dll
68 |
69 |
70 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll
71 |
72 |
73 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.ParticleSystemModule.dll
74 |
75 |
76 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll
77 |
78 |
79 | D:\Steam Library\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UIModule.dll
80 |
81 |
82 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\Managed\VRCCore-Editor.dll
83 |
84 |
85 | False
86 | ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\Managed\VRCCore-Standalone.dll
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 | True
95 | True
96 | Resources.resx
97 |
98 |
99 |
100 |
101 | ResXFileCodeGenerator
102 | Resources.Designer.cs
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
--------------------------------------------------------------------------------
/OldLoadingScreen/OldLoadingScreenMod.cs:
--------------------------------------------------------------------------------
1 | // Pls be gentle this is my first mod, I know it's messy
2 | // If there's better or more efficient ways of doing things please let me know :)
3 |
4 |
5 | using System;
6 | using System.Collections;
7 | using System.Collections.Generic;
8 | using System.Linq;
9 | using System.Text;
10 | //using System.Threading.Tasks;
11 | using System.Reflection;
12 | using System.IO;
13 | using UnhollowerRuntimeLib;
14 | using MelonLoader;
15 | using OldLoadingScreen;
16 | using UnityEngine;
17 | using Object = UnityEngine.Object;
18 | using VRC;
19 | using VRC.Core;
20 |
21 | [assembly: MelonInfo(typeof(OldLoadingScreenMod), "BetterLoadingScreen", "v0.8.0", "Grummus")]
22 | [assembly: MelonGame("VRChat", "VRChat")]
23 | [assembly: MelonOptionalDependencies("UIExpansionKit")]
24 |
25 |
26 | namespace OldLoadingScreen
27 | {
28 | public class OldLoadingScreenMod : MelonMod
29 | {
30 | private GameObject loadScreenPrefab;
31 | private GameObject loginPrefab;
32 |
33 | private AssetBundle assets;
34 |
35 | public override void OnApplicationStart()
36 | {
37 | if (typeof(MelonLoader.MelonMod).GetMethod("VRChat_OnUiManagerInit") == null)
38 | MelonLoader.MelonCoroutines.Start(GetAssembly());
39 | }
40 | private System.Collections.IEnumerator GetAssembly()
41 | {
42 | System.Reflection.Assembly assemblyCSharp = null;
43 | while (true)
44 | {
45 | assemblyCSharp = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(assembly => assembly.GetName().Name == "Assembly-CSharp");
46 | if (assemblyCSharp == null)
47 | yield return null;
48 | else
49 | break;
50 | }
51 |
52 | MelonLoader.MelonCoroutines.Start(WaitForUiManagerInit(assemblyCSharp));
53 | }
54 | private System.Collections.IEnumerator WaitForUiManagerInit(System.Reflection.Assembly assemblyCSharp)
55 | {
56 |
57 | System.Type vrcUiManager = assemblyCSharp.GetType("VRCUiManager");
58 | System.Reflection.PropertyInfo uiManagerSingleton = vrcUiManager.GetProperties().First(pi => pi.PropertyType == vrcUiManager);
59 |
60 | while (uiManagerSingleton.GetValue(null) == null)
61 | yield return null;
62 |
63 | OnUiManagerInit();
64 | }
65 |
66 | public void OnUiManagerInit()
67 | {
68 |
69 | using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("OldLoadingScreen.loading.assetbundle"))
70 | using (var tempStream = new MemoryStream((int)stream.Length))
71 | {
72 | stream.CopyTo(tempStream);
73 |
74 | assets = AssetBundle.LoadFromMemory_Internal(tempStream.ToArray(), 0);
75 | assets.hideFlags |= HideFlags.DontUnloadUnusedAsset;
76 | }
77 |
78 | loadScreenPrefab = assets.LoadAsset_Internal("Assets/Bundle/LoadingBackground.prefab", Il2CppType.Of()).Cast();
79 | loadScreenPrefab.hideFlags |= HideFlags.DontUnloadUnusedAsset;
80 |
81 | loginPrefab = assets.LoadAsset_Internal("Assets/Bundle/Login.prefab", Il2CppType.Of()).Cast();
82 | loginPrefab.hideFlags |= HideFlags.DontUnloadUnusedAsset;
83 |
84 | OldLoadingScreenSettings.RegisterSettings();
85 | CreateGameObjects();
86 | }
87 |
88 | public override void OnPreferencesSaved()
89 | {
90 | MelonLogger.Msg("Applying Preferences");
91 |
92 | loadScreenPrefab = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup/LoadingBackground(Clone)");
93 | var music = loadScreenPrefab.transform.Find("MenuMusic");
94 | var spaceSound = loadScreenPrefab.transform.Find("SpaceSound");
95 | var cube = loadScreenPrefab.transform.Find("SkyCube");
96 | var particles = loadScreenPrefab.transform.Find("Stars");
97 | var warpTunnel = loadScreenPrefab.transform.Find("Tunnel");
98 | var logo = loadScreenPrefab.transform.Find("VRCLogo");
99 | var InfoPanel = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingInfoPanel");
100 | var originalLoadingAudio = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/LoadingSound");
101 | var aprfools = loadScreenPrefab.transform.Find("meme");
102 |
103 | if (OldLoadingScreenSettings.ModSounds.Value)
104 | {
105 | music.gameObject.SetActive(true);
106 | spaceSound.gameObject.SetActive(true);
107 |
108 | originalLoadingAudio.SetActive(false);
109 | } else
110 | {
111 | music.gameObject.SetActive(false);
112 | spaceSound.gameObject.SetActive(false);
113 |
114 | originalLoadingAudio.SetActive(true);
115 | }
116 |
117 | if (OldLoadingScreenSettings.WarpTunnel.Value)
118 | {
119 | warpTunnel.gameObject.SetActive(true);
120 | } else
121 | {
122 | warpTunnel.gameObject.SetActive(false);
123 | }
124 |
125 | if (OldLoadingScreenSettings.VrcLogo.Value)
126 | {
127 | logo.gameObject.SetActive(true);
128 | } else
129 | {
130 | logo.gameObject.SetActive(false);
131 | }
132 |
133 | if (OldLoadingScreenSettings.ShowLoadingMessages.Value)
134 | {
135 | InfoPanel.SetActive(true);
136 | } else
137 | {
138 | InfoPanel.SetActive(false);
139 | }
140 |
141 | if (DateTime.Today.Month == 4 && DateTime.Now.Day == 1)
142 | {
143 | logo.gameObject.SetActive(false);
144 | aprfools.gameObject.SetActive(true);
145 | }
146 |
147 |
148 | }
149 |
150 |
151 | private void CreateGameObjects()
152 | {
153 | MelonLogger.Msg("Finding original GameObjects");
154 | var UIRoot = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup");
155 | var InfoPanel = GameObject.Find("UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingInfoPanel");
156 | var SkyCube = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingBackground_TealGradient/SkyCube_Baked");
157 | var bubbles = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/3DElements/LoadingBackground_TealGradient/_FX_ParticleBubbles");
158 | var loginBubbles = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/_FX_ParticleBubbles");
159 | var StartScreen = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/");
160 | var originalStartScreenAudio = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/LoadingSound");
161 | var originalStartScreenSkyCube = GameObject.Find("/UserInterface/LoadingBackground_TealGradient_Music/SkyCube_Baked");
162 | var originalLoadingAudio = GameObject.Find("/UserInterface/MenuContent/Popups/LoadingPopup/LoadingSound");
163 |
164 | MelonLogger.Msg("Creating new GameObjects");
165 | loadScreenPrefab = CreateGameObject(loadScreenPrefab, new Vector3(400, 400, 400), "UserInterface/MenuContent/Popups/", "LoadingPopup");
166 | loginPrefab = CreateGameObject(loginPrefab, new Vector3(0.5f, 0.5f, 0.5f), "UserInterface/", "LoadingBackground_TealGradient_Music");
167 | // newCube = CreateGameObject(newCube, new Vector3(0.5f, 0.5f, 0.5f), "UserInterface/", "LoadingBackground_TealGradient_Music");
168 |
169 | MelonLogger.Msg("Disabling original GameObjects");
170 |
171 | // Disable original objects from loading screen
172 | SkyCube.active = false;
173 | bubbles.active = false;
174 | originalLoadingAudio.active = false;
175 |
176 | // Disable original objects from login screen
177 | originalStartScreenAudio.active = false;
178 | originalStartScreenSkyCube.active = false;
179 | loginBubbles.active = false;
180 |
181 | // Apply any preferences (yes ik this is lazy)
182 | OnPreferencesSaved();
183 |
184 | }
185 |
186 | private GameObject CreateGameObject(GameObject obj, Vector3 scale, String rootDest, String parent)
187 | {
188 | MelonLogger.Msg("Creating " + obj.name);
189 | var UIRoot = GameObject.Find(rootDest);
190 | var requestedParent = UIRoot.transform.Find(parent);
191 | var newObject = Object.Instantiate(obj, requestedParent, false).Cast();
192 | newObject.transform.parent = requestedParent;
193 | newObject.transform.localScale = scale;
194 | return newObject;
195 | }
196 | }
197 | }
198 |
--------------------------------------------------------------------------------
/OldLoadingScreen/OldLoadingScreenSettings.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using UIExpansionKit.API;
7 | using UnityEngine;
8 | using MelonLoader;
9 |
10 | namespace OldLoadingScreen
11 | {
12 | class OldLoadingScreenSettings
13 | {
14 |
15 | public static MelonPreferences_Entry ShowLoadingMessages;
16 | public static MelonPreferences_Entry WarpTunnel;
17 | public static MelonPreferences_Entry VrcLogo;
18 | public static MelonPreferences_Entry ModSounds;
19 |
20 | public static void RegisterSettings()
21 | {
22 | var category = MelonPreferences.CreateCategory("BetterLoadingScreen", "Better Loading Screen");
23 |
24 | ShowLoadingMessages = category.CreateEntry("LoadingMessages", false, "Show loading messages. (Enable for LoadingScreenPictures compatibility)");
25 | WarpTunnel = category.CreateEntry("Warp Tunnel", true, "Toggle warp tunnel (good for reducing motion)");
26 | VrcLogo = category.CreateEntry("Vrchat Logo", true, "Toggle VRChat logo");
27 | ModSounds = category.CreateEntry("Mod Sounds", true, "Toggle mod music");
28 |
29 | }
30 |
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/OldLoadingScreen/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("OldLoadingScreen")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("OldLoadingScreen")]
13 | [assembly: AssemblyCopyright("Copyright © 2020")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("add8e726-64c5-4125-b583-ab65d833099e")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/OldLoadingScreen/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace OldLoadingScreen.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OldLoadingScreen.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
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/OldLoadingScreen/Properties/Resources.resx:
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109 | text/microsoft-resx
110 |
111 |
112 | 2.0
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114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/OldLoadingScreen/loading.assetbundle:
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https://raw.githubusercontent.com/Grummus/BetterLoadingScreen/7fdd4fb943c371fc0b69956f5c4d18ad2256ff43/OldLoadingScreen/loading.assetbundle
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/OldLoadingScreen/oldloadingscreen.assetbundle:
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https://raw.githubusercontent.com/Grummus/BetterLoadingScreen/7fdd4fb943c371fc0b69956f5c4d18ad2256ff43/OldLoadingScreen/oldloadingscreen.assetbundle
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/README.md:
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1 | # BetterLoadingScreen []()
2 | ### Exactly what it says it is
3 |
4 | Replaces the default VRChat world loading screen with the original warp tunnel!
5 |
6 |
7 |
8 |
9 |
10 | Still Under Construction
11 |
12 | ## Planned Features:
13 | - ✔ Option to toggle warp tunnel effect and other things
14 | - Get the old UI working!
15 |
16 | **Download Here:**
17 | https://github.com/Grummus/BetterLoadingScreen/releases/
18 |
19 | **Track progress here: (if anyone actually bothers reading this)**
20 | https://github.com/Grummus/BetterLoadingScreen/projects/1
21 |
22 |
23 | *Hello everyone! :^) - AAMBIENTT*
24 |
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/preview.gif:
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https://raw.githubusercontent.com/Grummus/BetterLoadingScreen/7fdd4fb943c371fc0b69956f5c4d18ad2256ff43/preview.gif
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