├── .gitattributes
├── .gitignore
├── AdminTools
├── AdminTools.csproj
├── MainFilterscript.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Settings.Designer.cs
│ └── Settings.settings
└── app.config
├── Client
├── Chat.cs
├── ChatData.cs
├── DebugWindow.cs
├── GTACoOp.csproj
├── Main.cs
├── NativeData.cs
├── PedThread.cs
├── PlayerSettings.cs
├── Program.cs
├── Properties
│ └── AssemblyInfo.cs
├── SyncPed.cs
├── Util.cs
├── VehicleData.cs
└── packages.config
├── GTACoOp.sln
├── LICENSE.md
├── README.md
├── Race
├── Gamemode.cs
├── Properties
│ └── AssemblyInfo.cs
├── Race.cs
├── Race.csproj
└── VehicleHashes.cs
├── Server
├── App.config
├── ChatData.cs
├── GTAServer.csproj
├── GameServer.cs
├── NativeData.cs
├── Program.cs
├── Properties
│ └── AssemblyInfo.cs
├── ServerScript.cs
├── ServerSettings.cs
├── VehicleData.cs
└── packages.config
├── gtamasterserver
├── .gitignore
├── Procfile
├── app.py
├── json_test.py
├── ping_test.py
└── requirements.txt
└── libs
├── Lidgren.Network.dll
├── NativeUI.dll
├── Newtonsoft.Json.dll
├── ScriptHookVDotNet.dll
└── protobuf-net.dll
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | build/
21 | bld/
22 | [Bb]in/
23 | [Oo]bj/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 |
28 | # MSTest test Results
29 | [Tt]est[Rr]esult*/
30 | [Bb]uild[Ll]og.*
31 |
32 | # NUNIT
33 | *.VisualState.xml
34 | TestResult.xml
35 |
36 | # Build Results of an ATL Project
37 | [Dd]ebugPS/
38 | [Rr]eleasePS/
39 | dlldata.c
40 |
41 | # DNX
42 | project.lock.json
43 | artifacts/
44 |
45 | *_i.c
46 | *_p.c
47 | *_i.h
48 | *.ilk
49 | *.meta
50 | *.obj
51 | *.pch
52 | *.pdb
53 | *.pgc
54 | *.pgd
55 | *.rsp
56 | *.sbr
57 | *.tlb
58 | *.tli
59 | *.tlh
60 | *.tmp
61 | *.tmp_proj
62 | *.log
63 | *.vspscc
64 | *.vssscc
65 | .builds
66 | *.pidb
67 | *.svclog
68 | *.scc
69 |
70 | # Chutzpah Test files
71 | _Chutzpah*
72 |
73 | # Visual C++ cache files
74 | ipch/
75 | *.aps
76 | *.ncb
77 | *.opensdf
78 | *.sdf
79 | *.cachefile
80 |
81 | # Visual Studio profiler
82 | *.psess
83 | *.vsp
84 | *.vspx
85 |
86 | # TFS 2012 Local Workspace
87 | $tf/
88 |
89 | # Guidance Automation Toolkit
90 | *.gpState
91 |
92 | # ReSharper is a .NET coding add-in
93 | _ReSharper*/
94 | *.[Rr]e[Ss]harper
95 | *.DotSettings.user
96 |
97 | # JustCode is a .NET coding add-in
98 | .JustCode
99 |
100 | # TeamCity is a build add-in
101 | _TeamCity*
102 |
103 | # DotCover is a Code Coverage Tool
104 | *.dotCover
105 |
106 | # NCrunch
107 | _NCrunch_*
108 | .*crunch*.local.xml
109 |
110 | # MightyMoose
111 | *.mm.*
112 | AutoTest.Net/
113 |
114 | # Web workbench (sass)
115 | .sass-cache/
116 |
117 | # Installshield output folder
118 | [Ee]xpress/
119 |
120 | # DocProject is a documentation generator add-in
121 | DocProject/buildhelp/
122 | DocProject/Help/*.HxT
123 | DocProject/Help/*.HxC
124 | DocProject/Help/*.hhc
125 | DocProject/Help/*.hhk
126 | DocProject/Help/*.hhp
127 | DocProject/Help/Html2
128 | DocProject/Help/html
129 |
130 | # Click-Once directory
131 | publish/
132 |
133 | # Publish Web Output
134 | *.[Pp]ublish.xml
135 | *.azurePubxml
136 | ## TODO: Comment the next line if you want to checkin your
137 | ## web deploy settings but do note that will include unencrypted
138 | ## passwords
139 | #*.pubxml
140 |
141 | *.publishproj
142 |
143 | # NuGet Packages
144 | *.nupkg
145 | # The packages folder can be ignored because of Package Restore
146 | **/packages/*
147 | # except build/, which is used as an MSBuild target.
148 | !**/packages/build/
149 | # Uncomment if necessary however generally it will be regenerated when needed
150 | #!**/packages/repositories.config
151 |
152 | # Windows Azure Build Output
153 | csx/
154 | *.build.csdef
155 |
156 | # Windows Store app package directory
157 | AppPackages/
158 |
159 | # Visual Studio cache files
160 | # files ending in .cache can be ignored
161 | *.[Cc]ache
162 | # but keep track of directories ending in .cache
163 | !*.[Cc]ache/
164 |
165 | # Others
166 | ClientBin/
167 | [Ss]tyle[Cc]op.*
168 | ~$*
169 | *~
170 | *.dbmdl
171 | *.dbproj.schemaview
172 | *.pfx
173 | *.publishsettings
174 | node_modules/
175 | orleans.codegen.cs
176 |
177 | # RIA/Silverlight projects
178 | Generated_Code/
179 |
180 | # Backup & report files from converting an old project file
181 | # to a newer Visual Studio version. Backup files are not needed,
182 | # because we have git ;-)
183 | _UpgradeReport_Files/
184 | Backup*/
185 | UpgradeLog*.XML
186 | UpgradeLog*.htm
187 |
188 | # SQL Server files
189 | *.mdf
190 | *.ldf
191 |
192 | # Business Intelligence projects
193 | *.rdl.data
194 | *.bim.layout
195 | *.bim_*.settings
196 |
197 | # Microsoft Fakes
198 | FakesAssemblies/
199 |
200 | # Node.js Tools for Visual Studio
201 | .ntvs_analysis.dat
202 |
203 | # Visual Studio 6 build log
204 | *.plg
205 |
206 | # Visual Studio 6 workspace options file
207 | *.opt
208 |
209 | # LightSwitch generated files
210 | GeneratedArtifacts/
211 | _Pvt_Extensions/
212 | ModelManifest.xml
213 | *.csproj
214 |
--------------------------------------------------------------------------------
/AdminTools/AdminTools.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {158CCEB2-E6EC-457B-BA61-E448BD6B0F40}
8 | Library
9 | Properties
10 | AdminTools
11 | AdminTools
12 | v4.5.2
13 | 512
14 |
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 |
33 |
34 | false
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | ..\libs\Lidgren.Network.dll
43 |
44 |
45 | False
46 | ..\libs\Newtonsoft.Json.dll
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 | True
62 | True
63 | Settings.settings
64 |
65 |
66 |
67 |
68 | {559ee224-bf7b-49d8-9cee-11e6ba71fe4e}
69 | GTAServer
70 |
71 |
72 |
73 |
74 |
75 | SettingsSingleFileGenerator
76 | Settings.Designer.cs
77 |
78 |
79 |
80 |
87 |
--------------------------------------------------------------------------------
/AdminTools/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("TestGamemode")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("TestGamemode")]
13 | [assembly: AssemblyCopyright("Copyright © 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("158cceb2-e6ec-457b-ba61-e448bd6b0f40")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/AdminTools/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace AdminTools.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 |
26 | [global::System.Configuration.UserScopedSettingAttribute()]
27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
28 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
29 | public bool KickOnDefaultName {
30 | get {
31 | return ((bool)(this["KickOnDefaultName"]));
32 | }
33 | set {
34 | this["KickOnDefaultName"] = value;
35 | }
36 | }
37 |
38 | [global::System.Configuration.UserScopedSettingAttribute()]
39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
40 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
41 | public bool KickOnNameDifference {
42 | get {
43 | return ((bool)(this["KickOnNameDifference"]));
44 | }
45 | set {
46 | this["KickOnNameDifference"] = value;
47 | }
48 | }
49 |
50 | [global::System.Configuration.UserScopedSettingAttribute()]
51 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
52 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
53 | public bool SocialClubOnly {
54 | get {
55 | return ((bool)(this["SocialClubOnly"]));
56 | }
57 | set {
58 | this["SocialClubOnly"] = value;
59 | }
60 | }
61 |
62 | [global::System.Configuration.UserScopedSettingAttribute()]
63 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
64 | [global::System.Configuration.DefaultSettingValueAttribute("Welcome to this GTA 5 Co-op Server! Max Ping: 250")]
65 | public string MOTD {
66 | get {
67 | return ((string)(this["MOTD"]));
68 | }
69 | set {
70 | this["MOTD"] = value;
71 | }
72 | }
73 |
74 | [global::System.Configuration.UserScopedSettingAttribute()]
75 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
76 | [global::System.Configuration.DefaultSettingValueAttribute("250")]
77 | public int MaxPing {
78 | get {
79 | return ((int)(this["MaxPing"]));
80 | }
81 | set {
82 | this["MaxPing"] = value;
83 | }
84 | }
85 |
86 | [global::System.Configuration.UserScopedSettingAttribute()]
87 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
88 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
89 | public bool AntiClones {
90 | get {
91 | return ((bool)(this["AntiClones"]));
92 | }
93 | set {
94 | this["AntiClones"] = value;
95 | }
96 | }
97 |
98 | [global::System.Configuration.UserScopedSettingAttribute()]
99 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
100 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
101 | public bool KickOnOutdatedScript {
102 | get {
103 | return ((bool)(this["KickOnOutdatedScript"]));
104 | }
105 | set {
106 | this["KickOnOutdatedScript"] = value;
107 | }
108 | }
109 |
110 | [global::System.Configuration.UserScopedSettingAttribute()]
111 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
112 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
113 | public bool KickOnOutdatedGame {
114 | get {
115 | return ((bool)(this["KickOnOutdatedGame"]));
116 | }
117 | set {
118 | this["KickOnOutdatedGame"] = value;
119 | }
120 | }
121 |
122 | [global::System.Configuration.UserScopedSettingAttribute()]
123 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
124 | [global::System.Configuration.DefaultSettingValueAttribute("VERSION_0_9")]
125 | public string ScriptVersion {
126 | get {
127 | return ((string)(this["ScriptVersion"]));
128 | }
129 | set {
130 | this["ScriptVersion"] = value;
131 | }
132 | }
133 |
134 | [global::System.Configuration.UserScopedSettingAttribute()]
135 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
136 | [global::System.Configuration.DefaultSettingValueAttribute("26")]
137 | public string GameVersion {
138 | get {
139 | return ((string)(this["GameVersion"]));
140 | }
141 | set {
142 | this["GameVersion"] = value;
143 | }
144 | }
145 |
146 | [global::System.Configuration.UserScopedSettingAttribute()]
147 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
148 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
149 | public bool ColoredNicknames {
150 | get {
151 | return ((bool)(this["ColoredNicknames"]));
152 | }
153 | set {
154 | this["ColoredNicknames"] = value;
155 | }
156 | }
157 |
158 | [global::System.Configuration.UserScopedSettingAttribute()]
159 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
160 | [global::System.Configuration.DefaultSettingValueAttribute("[~h~EU~n~/~b~G~r~E~y~R~n~] Blu\'s World (LSPD:FR|Roleplay|Fun)")]
161 | public string ServerName {
162 | get {
163 | return ((string)(this["ServerName"]));
164 | }
165 | set {
166 | this["ServerName"] = value;
167 | }
168 | }
169 |
170 | [global::System.Configuration.UserScopedSettingAttribute()]
171 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
172 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
173 | public bool OnlyAsciiNickName {
174 | get {
175 | return ((bool)(this["OnlyAsciiNickName"]));
176 | }
177 | set {
178 | this["OnlyAsciiNickName"] = value;
179 | }
180 | }
181 |
182 | [global::System.Configuration.UserScopedSettingAttribute()]
183 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
184 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
185 | public bool OnlyAsciiUserName {
186 | get {
187 | return ((bool)(this["OnlyAsciiUserName"]));
188 | }
189 | set {
190 | this["OnlyAsciiUserName"] = value;
191 | }
192 | }
193 |
194 | [global::System.Configuration.UserScopedSettingAttribute()]
195 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
196 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
197 | public bool LimitNickNames {
198 | get {
199 | return ((bool)(this["LimitNickNames"]));
200 | }
201 | set {
202 | this["LimitNickNames"] = value;
203 | }
204 | }
205 | }
206 | }
207 |
--------------------------------------------------------------------------------
/AdminTools/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | True
7 |
8 |
9 | False
10 |
11 |
12 | True
13 |
14 |
15 | Welcome to this GTA 5 Co-op Server! Max Ping: 250
16 |
17 |
18 | 250
19 |
20 |
21 | False
22 |
23 |
24 | True
25 |
26 |
27 | False
28 |
29 |
30 | VERSION_0_9
31 |
32 |
33 | 26
34 |
35 |
36 | True
37 |
38 |
39 | [~h~EU~n~/~b~G~r~E~y~R~n~] Blu's World (LSPD:FR|Roleplay|Fun)
40 |
41 |
42 | True
43 |
44 |
45 | False
46 |
47 |
48 | True
49 |
50 |
51 |
--------------------------------------------------------------------------------
/AdminTools/app.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 | True
12 |
13 |
14 | False
15 |
16 |
17 | True
18 |
19 |
20 | Welcome to this GTA 5 Co-op Server! Max Ping: 250
21 |
22 |
23 | 250
24 |
25 |
26 | False
27 |
28 |
29 | True
30 |
31 |
32 | False
33 |
34 |
35 | VERSION_0_9
36 |
37 |
38 | 26
39 |
40 |
41 | True
42 |
43 |
44 | [~h~EU~n~/~b~G~r~E~y~R~n~] Blu's World (LSPD:FR|Roleplay|Fun)
45 |
46 |
47 | True
48 |
49 |
50 | False
51 |
52 |
53 | True
54 |
55 |
56 |
57 |
--------------------------------------------------------------------------------
/Client/Chat.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Drawing;
3 | using System.Linq;
4 | using System.Runtime.InteropServices;
5 | using System.Text;
6 | using System.Text.RegularExpressions;
7 | using System.Windows.Forms;
8 | using GTA;
9 | using GTA.Native;
10 | using NativeUI;
11 | using Control = GTA.Control;
12 | using Font = GTA.Font;
13 |
14 | namespace GTACoOp
15 | {
16 | public class Chat
17 | {
18 | public event EventHandler OnComplete;
19 |
20 | public Chat()
21 | {
22 | CurrentInput = "";
23 | _mainScaleform = new Scaleform(0);
24 | _mainScaleform.Load("multiplayer_chat");
25 | }
26 |
27 | public bool HasInitialized;
28 |
29 | public void Init()
30 | {
31 | _mainScaleform.CallFunction("SET_FOCUS", 2, 2, "ALL");
32 | _mainScaleform.CallFunction("SET_FOCUS", 1, 2, "ALL");
33 | HasInitialized = true;
34 | }
35 |
36 | public bool IsFocused
37 | {
38 | get { return _isFocused; }
39 | set
40 | {
41 | if (value && !_isFocused)
42 | {
43 | _mainScaleform.CallFunction("SET_FOCUS", 2, 2, "ALL");
44 | }
45 | else if (!value && _isFocused)
46 | {
47 | _mainScaleform.CallFunction("SET_FOCUS", 1, 2, "ALL");
48 | }
49 |
50 | _isFocused = value;
51 |
52 | }
53 | }
54 |
55 | private Scaleform _mainScaleform;
56 |
57 | public string CurrentInput;
58 |
59 | private int _switch = 1;
60 | private Keys _lastKey;
61 | private bool _isFocused;
62 |
63 | public void Tick()
64 | {
65 | if (!Main.IsOnServer()) return;
66 |
67 | _mainScaleform.Render2D();
68 |
69 |
70 | if (!IsFocused) return;
71 | Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 0);
72 | }
73 |
74 | public void AddMessage(string sender, string msg)
75 | {
76 | if (string.IsNullOrEmpty(sender))
77 | _mainScaleform.CallFunction("ADD_MESSAGE", "", SanitizeString(msg));
78 | else
79 | _mainScaleform.CallFunction("ADD_MESSAGE", SanitizeString(sender) + ":", SanitizeString(msg));
80 | }
81 |
82 | public string SanitizeString(string input)
83 | {
84 | input = Regex.Replace(input, "~.~", "", RegexOptions.IgnoreCase);
85 | return input;
86 | }
87 |
88 | public void OnKeyDown(Keys key)
89 | {
90 | if (key == Keys.PageUp && Main.IsOnServer())
91 | _mainScaleform.CallFunction("PAGE_UP");
92 |
93 | else if (key == Keys.PageDown && Main.IsOnServer())
94 | _mainScaleform.CallFunction("PAGE_DOWN");
95 |
96 | if (!IsFocused) return;
97 |
98 | if ((key == Keys.ShiftKey && _lastKey == Keys.Menu) || (key == Keys.Menu && _lastKey == Keys.ShiftKey))
99 | ActivateKeyboardLayout(1, 0);
100 |
101 | _lastKey = key;
102 |
103 | if (key == Keys.Escape)
104 | {
105 | IsFocused = false;
106 | CurrentInput = "";
107 | }
108 |
109 | var keyChar = GetCharFromKey(key, Game.IsKeyPressed(Keys.ShiftKey), false);
110 |
111 | if (keyChar.Length == 0) return;
112 |
113 | if (keyChar[0] == (char)8)
114 | {
115 | _mainScaleform.CallFunction("SET_FOCUS", 1, 2, "ALL");
116 | _mainScaleform.CallFunction("SET_FOCUS", 2, 2, "ALL");
117 |
118 | if (CurrentInput.Length > 0)
119 | {
120 | CurrentInput = CurrentInput.Substring(0, CurrentInput.Length - 1);
121 | _mainScaleform.CallFunction("ADD_TEXT", CurrentInput);
122 | }
123 | return;
124 | }
125 | if (keyChar[0] == (char)13)
126 | {
127 | _mainScaleform.CallFunction("ADD_TEXT", "ENTER");
128 | if (OnComplete != null) OnComplete.Invoke(this, EventArgs.Empty);
129 | CurrentInput = "";
130 | return;
131 | }
132 | var str = keyChar;
133 |
134 | CurrentInput += str;
135 | _mainScaleform.CallFunction("ADD_TEXT", str);
136 | }
137 |
138 |
139 | [DllImport("user32.dll")]
140 | public static extern int ToUnicodeEx(uint virtualKeyCode, uint scanCode,
141 | byte[] keyboardState,
142 | [Out, MarshalAs(UnmanagedType.LPWStr, SizeConst = 64)]
143 | StringBuilder receivingBuffer,
144 | int bufferSize, uint flags, IntPtr kblayout);
145 |
146 | [DllImport("user32.dll")]
147 | public static extern int ActivateKeyboardLayout(int hkl, uint flags);
148 |
149 | public static string GetCharFromKey(Keys key, bool shift, bool altGr)
150 | {
151 | var buf = new StringBuilder(256);
152 | var keyboardState = new byte[256];
153 | if (shift)
154 | keyboardState[(int)Keys.ShiftKey] = 0xff;
155 | if (altGr)
156 | {
157 | keyboardState[(int)Keys.ControlKey] = 0xff;
158 | keyboardState[(int)Keys.Menu] = 0xff;
159 | }
160 |
161 | ToUnicodeEx((uint)key, 0, keyboardState, buf, 256, 0, InputLanguage.CurrentInputLanguage.Handle);
162 | return buf.ToString();
163 | }
164 | }
165 | }
--------------------------------------------------------------------------------
/Client/ChatData.cs:
--------------------------------------------------------------------------------
1 | using ProtoBuf;
2 |
3 | namespace GTACoOp
4 | {
5 | [ProtoContract]
6 | public class ChatData
7 | {
8 | [ProtoMember(1)]
9 | public long Id { get; set; }
10 | [ProtoMember(2)]
11 | public string Sender { get; set; }
12 | [ProtoMember(3)]
13 | public string Message { get; set; }
14 | }
15 | }
--------------------------------------------------------------------------------
/Client/DebugWindow.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Drawing;
3 | using System.Linq;
4 | using GTA;
5 | using NativeUI;
6 |
7 | namespace GTACoOp
8 | {
9 | public class DebugWindow
10 | {
11 | public bool Visible { get; set; }
12 | public int PlayerIndex { get; set; }
13 |
14 | public void Draw()
15 | {
16 | if (!Visible) return;
17 |
18 | if (Game.IsControlJustPressed(0, Control.FrontendLeft))
19 | {
20 | PlayerIndex--;
21 | }
22 |
23 | else if (Game.IsControlJustPressed(0, Control.FrontendRight))
24 | {
25 | PlayerIndex++;
26 | }
27 |
28 | if (PlayerIndex >= Main.Opponents.Count || PlayerIndex < 0)
29 | {
30 | // wrong index
31 | return;
32 | }
33 |
34 | var player = Main.Opponents.ElementAt(PlayerIndex);
35 | string output = "=======PLAYER #" + PlayerIndex + " INFO=======\n";
36 | output += "Name: " + player.Value.Name + "\n";
37 | output += "UID: " + player.Key + "\n";
38 | output += "IsInVehicle: " + player.Value.IsInVehicle + "\n";
39 | output += "Position: " + player.Value.Position + "\n";
40 | output += "VehiclePosition: " + player.Value.VehiclePosition + "\n";
41 | output += "VehModel: " + player.Value.VehicleHash + "\n";
42 | output += "Last Updated: " + player.Value.LastUpdateReceived + "\n";
43 | output += "Latency: " + player.Value.Latency + "\n";
44 | output += "Character Pos: " + player.Value.Character?.Position + "\n";
45 | output += "CharacterIsInVeh: " + player.Value.Character?.IsInVehicle() + "\n";
46 | output += "Net Speed: " + player.Value.Speed + "\n";
47 | output += "Char Speed: " + player.Value.Character?.CurrentVehicle?.Speed + "\n";
48 |
49 | new UIResText(output, new Point(500, 10), 0.5f) {Outline = true}.Draw();
50 | }
51 | }
52 | }
--------------------------------------------------------------------------------
/Client/GTACoOp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {1BC495C9-DC44-478A-9E16-3FC482A8B850}
8 | Library
9 | Properties
10 | GTACoOp
11 | GTACoOp
12 | v4.5.2
13 | 512
14 |
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 | AnyCPU
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | x64
34 |
35 |
36 |
37 |
38 |
39 |
40 | ..\libs\Lidgren.Network.dll
41 |
42 |
43 | ..\libs\NativeUI.dll
44 |
45 |
46 | False
47 | ..\libs\Newtonsoft.Json.dll
48 |
49 |
50 | ..\libs\protobuf-net.dll
51 |
52 |
53 | ..\libs\ScriptHookVDotNet.dll
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
99 |
--------------------------------------------------------------------------------
/Client/NativeData.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using ProtoBuf;
4 |
5 | namespace GTACoOp
6 | {
7 | [ProtoContract]
8 | public class NativeResponse
9 | {
10 | [ProtoMember(1)]
11 | public NativeArgument Response { get; set; }
12 |
13 | [ProtoMember(2)]
14 | public string Id { get; set; }
15 | }
16 |
17 | [ProtoContract]
18 | public class NativeTickCall
19 | {
20 | [ProtoMember(1)]
21 | public NativeData Native { get; set; }
22 |
23 | [ProtoMember(2)]
24 | public string Identifier { get; set; }
25 | }
26 |
27 | [ProtoContract]
28 | public class NativeData
29 | {
30 | [ProtoMember(1)]
31 | public ulong Hash { get; set; }
32 |
33 | [ProtoMember(2)]
34 | public List Arguments { get; set; }
35 |
36 | [ProtoMember(3)]
37 | public NativeArgument ReturnType { get; set; }
38 |
39 | [ProtoMember(4)]
40 | public string Id { get; set; }
41 | }
42 |
43 | [ProtoContract]
44 | [ProtoInclude(2, typeof(IntArgument))]
45 | [ProtoInclude(3, typeof(UIntArgument))]
46 | [ProtoInclude(4, typeof(StringArgument))]
47 | [ProtoInclude(5, typeof(FloatArgument))]
48 | [ProtoInclude(6, typeof(BooleanArgument))]
49 | [ProtoInclude(7, typeof(LocalPlayerArgument))]
50 | [ProtoInclude(8, typeof(Vector3Argument))]
51 | [ProtoInclude(9, typeof(LocalGamePlayerArgument))]
52 | public class NativeArgument
53 | {
54 | [ProtoMember(1)]
55 | public string Id { get; set; }
56 | }
57 |
58 | [ProtoContract]
59 | public class LocalPlayerArgument : NativeArgument
60 | {
61 | }
62 |
63 | [ProtoContract]
64 | public class LocalGamePlayerArgument : NativeArgument
65 | {
66 | }
67 |
68 | [ProtoContract]
69 | public class OpponentPedHandleArgument : NativeArgument
70 | {
71 | public OpponentPedHandleArgument(long opponentHandle)
72 | {
73 | Data = opponentHandle;
74 | }
75 |
76 | [ProtoMember(1)]
77 | public long Data { get; set; }
78 | }
79 |
80 | [ProtoContract]
81 | public class IntArgument : NativeArgument
82 | {
83 | [ProtoMember(1)]
84 | public int Data { get; set; }
85 | }
86 |
87 | [ProtoContract]
88 | public class UIntArgument : NativeArgument
89 | {
90 | [ProtoMember(1)]
91 | public uint Data { get; set; }
92 | }
93 |
94 | [ProtoContract]
95 | public class StringArgument : NativeArgument
96 | {
97 | [ProtoMember(1)]
98 | public string Data { get; set; }
99 | }
100 |
101 | [ProtoContract]
102 | public class FloatArgument : NativeArgument
103 | {
104 | [ProtoMember(1)]
105 | public float Data { get; set; }
106 | }
107 |
108 | [ProtoContract]
109 | public class BooleanArgument : NativeArgument
110 | {
111 | [ProtoMember(1)]
112 | public bool Data { get; set; }
113 | }
114 |
115 |
116 | [ProtoContract]
117 | public class Vector3Argument : NativeArgument
118 | {
119 | [ProtoMember(1)]
120 | public float X { get; set; }
121 | [ProtoMember(2)]
122 | public float Y { get; set; }
123 | [ProtoMember(3)]
124 | public float Z { get; set; }
125 | }
126 | }
--------------------------------------------------------------------------------
/Client/PedThread.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using GTA;
5 |
6 | namespace GTACoOp
7 | {
8 | public class PedThread : Script
9 | {
10 | public PedThread()
11 | {
12 | Tick += OnTick;
13 | }
14 |
15 | public void OnTick(object sender, EventArgs e)
16 | {
17 | if (!Main.IsOnServer()) return;
18 |
19 | const int npcThreshold = 5000; // 5 second timeout
20 | const int playerThreshold = 60000; // 60 second timeout
21 |
22 | Dictionary localOpps = null;
23 | lock (Main.Opponents) localOpps = new Dictionary(Main.Opponents);
24 | for (int i = localOpps.Count - 1; i >= 0; i--)
25 | {
26 | if (DateTime.Now.Subtract(localOpps.ElementAt(i).Value.LastUpdateReceived).TotalMilliseconds > playerThreshold)
27 | {
28 | var key = localOpps.ElementAt(i).Key;
29 | localOpps[key].Clear();
30 | localOpps.Remove(key);
31 | }
32 | }
33 |
34 | Dictionary localNpcs = null;
35 | lock (Main.Npcs) localNpcs = new Dictionary(Main.Npcs);
36 | for (int i = localNpcs.Count - 1; i >= 0; i--)
37 | {
38 | if (DateTime.Now.Subtract(localNpcs.ElementAt(i).Value.LastUpdateReceived).TotalMilliseconds > npcThreshold)
39 | {
40 | var key = localNpcs.ElementAt(i).Key;
41 | localNpcs[key].Clear();
42 | localNpcs.Remove(key);
43 | }
44 | }
45 |
46 | lock (Main.Opponents) foreach (KeyValuePair opp in new Dictionary(Main.Opponents)) if (!localOpps.ContainsKey(opp.Key)) Main.Opponents.Remove(opp.Key);
47 |
48 | lock (Main.Npcs) foreach (KeyValuePair npc in new Dictionary(Main.Npcs)) if (!localNpcs.ContainsKey(npc.Key)) Main.Npcs.Remove(npc.Key);
49 |
50 | for (int i = 0; i < localOpps.Count; i++) localOpps.ElementAt(i).Value.DisplayLocally();
51 |
52 | for (int i = 0; i < localNpcs.Count; i++) localNpcs.ElementAt(i).Value.DisplayLocally();
53 |
54 | if (Main.SendNpcs)
55 | {
56 | var list = new List(localNpcs.Where(pair => pair.Value.Character != null).Select(pair => pair.Value.Character.Handle));
57 | list.AddRange(localOpps.Where(pair => pair.Value.Character != null).Select(pair => pair.Value.Character.Handle));
58 | list.Add(Game.Player.Character.Handle);
59 |
60 | foreach (Ped ped in World.GetAllPeds()
61 | .OrderBy(p => (p.Position - Game.Player.Character.Position).Length())
62 | .Take(Main.PlayerSettings.MaxStreamedNpcs == 0 ? 10 : Main.PlayerSettings.MaxStreamedNpcs))
63 | {
64 | if (!list.Contains(ped.Handle))
65 | {
66 | Main.SendPedData(ped);
67 | }
68 | }
69 | }
70 |
71 | Main.SendPlayerData();
72 | }
73 | }
74 | }
--------------------------------------------------------------------------------
/Client/PlayerSettings.cs:
--------------------------------------------------------------------------------
1 | using System.Windows.Forms;
2 |
3 | namespace GTACoOp
4 | {
5 | public class PlayerSettings
6 | {
7 | public string DisplayName { get; set; }
8 | public int MaxStreamedNpcs { get; set; }
9 | public string MasterServerAddress { get; set; }
10 | public Keys ActivationKey { get; set; }
11 |
12 | public PlayerSettings()
13 | {
14 | DisplayName = string.IsNullOrWhiteSpace(GTA.Game.Player.Name) ? "Player" : GTA.Game.Player.Name;
15 | MaxStreamedNpcs = 10;
16 | MasterServerAddress = "http://46.101.1.92/";
17 | ActivationKey = Keys.F9;
18 | }
19 | }
20 | }
--------------------------------------------------------------------------------
/Client/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Threading;
5 | using System.Xml.Serialization;
6 | using GTA;
7 | using GTA.Native;
8 | using Lidgren.Network;
9 | using ProtoBuf;
10 |
11 | namespace GTACoOp
12 | {
13 | public static class Program
14 | {
15 | public static string Location { get { return AppDomain.CurrentDomain.BaseDirectory; } }
16 |
17 | public static void Main(string[] args)
18 | {
19 | Console.WriteLine("Starting...");
20 |
21 | SynchronizationContext.SetSynchronizationContext(new SynchronizationContext());
22 |
23 | var _config = new NetPeerConfiguration("GTAVOnlineRaces");
24 | _config.Port = new Random().Next(1000, 9999);
25 |
26 | var _client = new NetClient(_config);
27 | _client.Start();
28 |
29 | var msg = _client.CreateMessage();
30 | msg.Write("Player");
31 | _client.Connect("127.0.0.1", 4499, msg);
32 | _client.RegisterReceivedCallback(ProcessMessages, SynchronizationContext.Current);
33 |
34 | while (true)
35 | {
36 | }
37 | }
38 |
39 | public static void ProcessMessages(object sender)
40 | {
41 | Console.WriteLine("Received message.");
42 |
43 | var peer = (NetPeer)sender;
44 | var msg = peer.ReadMessage();
45 |
46 | var type = (PacketType)msg.ReadInt32();
47 |
48 |
49 | Console.WriteLine("Data is " + type);
50 |
51 | switch (type)
52 | {
53 | case PacketType.ChatData:
54 | {
55 | var len = msg.ReadInt32();
56 | var data = DeserializeBinary(msg.ReadBytes(len)) as ChatData;
57 | if (data != null) Console.WriteLine("Chat: " + data.Message);
58 | }
59 | break;
60 | case PacketType.VehiclePositionData:
61 | {
62 | var len = msg.ReadInt32();
63 | var data = DeserializeBinary(msg.ReadBytes(len)) as VehicleData;
64 | Console.WriteLine("Updated Vehicle Data");
65 | }
66 | break;
67 | }
68 | }
69 |
70 | public static object DeserializeBinary(byte[] data)
71 | {
72 | object output;
73 | using (var stream = new MemoryStream(data))
74 | {
75 | try
76 | {
77 | output = Serializer.Deserialize(stream);
78 | }
79 | catch (ProtoException e)
80 | {
81 | Console.WriteLine("ERROR: " + e.Message);
82 | return null;
83 | }
84 | }
85 | return output;
86 | }
87 |
88 | public static byte[] SerializeBinary(object data)
89 | {
90 | using (var stream = new MemoryStream())
91 | {
92 | stream.SetLength(0);
93 | Serializer.Serialize(stream, data);
94 | return stream.ToArray();
95 | }
96 | }
97 | }
98 | }
--------------------------------------------------------------------------------
/Client/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GTACoOp")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GTACoOp")]
13 | [assembly: AssemblyCopyright("Copyright © 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("1bc495c9-dc44-478a-9e16-3fc482a8b850")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/Client/SyncPed.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Drawing;
4 | using System.Linq;
5 | using GTA;
6 | using GTA.Math;
7 | using GTA.Native;
8 | using NativeUI;
9 | using Font = GTA.Font;
10 |
11 | namespace GTACoOp
12 | {
13 | public enum SynchronizationMode
14 | {
15 | Tasks,
16 | Teleport,
17 | }
18 |
19 | public class SyncPed
20 | {
21 | public SynchronizationMode SyncMode;
22 | public long Host;
23 | public Ped Character;
24 | public Vector3 Position;
25 | public Quaternion Rotation;
26 | public bool IsInVehicle;
27 | public bool IsJumping;
28 | public int ModelHash;
29 | public int CurrentWeapon;
30 | public bool IsShooting;
31 | public bool IsAiming;
32 | public Vector3 AimCoords;
33 | public float Latency;
34 | public bool IsHornPressed;
35 | public Vehicle MainVehicle { get; set; }
36 |
37 | public int VehicleSeat;
38 | public int PedHealth;
39 |
40 | public int VehicleHealth;
41 | public int VehicleHash;
42 | public Quaternion VehicleRotation;
43 | public int VehiclePrimaryColor;
44 | public int VehicleSecondaryColor;
45 | public string Name;
46 | public bool Siren;
47 |
48 | public float Speed
49 | {
50 | get { return _speed; }
51 | set
52 | {
53 | _lastSpeed = _speed;
54 | _speed = value;
55 | }
56 | }
57 |
58 | public bool IsParachuteOpen;
59 |
60 | public double AverageLatency
61 | {
62 | get { return _latencyAverager.Average(); }
63 | }
64 |
65 | public DateTime LastUpdateReceived
66 | {
67 | get { return _lastUpdateReceived; }
68 | set
69 | {
70 | _secondToLastUpdateReceived = _lastUpdateReceived;
71 | _lastUpdateReceived = value;
72 |
73 | if (_secondToLastUpdateReceived != null && _lastUpdateReceived != null)
74 | {
75 | _latencyAverager.Enqueue(_lastUpdateReceived.Subtract(_secondToLastUpdateReceived).TotalMilliseconds);
76 | if (_latencyAverager.Count >= 10)
77 | _latencyAverager.Dequeue();
78 | }
79 | }
80 | }
81 |
82 | public Dictionary VehicleMods
83 | {
84 | get { return _vehicleMods; }
85 | set
86 | {
87 | if (value == null) return;
88 | _vehicleMods = value;
89 | }
90 | }
91 |
92 | public Dictionary PedProps
93 | {
94 | get { return _pedProps; }
95 | set
96 | {
97 | if (value == null) return;
98 | _pedProps = value;
99 | }
100 | }
101 |
102 | private Vector3 _lastVehiclePos;
103 | public Vector3 VehiclePosition
104 | {
105 | get { return _vehiclePosition; }
106 | set
107 | {
108 | _lastVehiclePos = _vehiclePosition;
109 | _vehiclePosition = value;
110 | }
111 | }
112 |
113 | private bool _lastVehicle;
114 | private uint _switch;
115 | private bool _lastAiming;
116 | private float _lastSpeed;
117 | private DateTime _secondToLastUpdateReceived;
118 | private bool _lastShooting;
119 | private bool _lastJumping;
120 | private bool _blip;
121 | private bool _justEnteredVeh;
122 | private DateTime _lastHornPress = DateTime.Now;
123 | private int _relGroup;
124 | private DateTime _enterVehicleStarted;
125 | private Vector3 _vehiclePosition;
126 | private Dictionary _vehicleMods;
127 | private Dictionary _pedProps;
128 |
129 | private Queue _latencyAverager;
130 |
131 | private int _playerSeat;
132 | private bool _isStreamedIn;
133 | private Blip _mainBlip;
134 | private bool _lastHorn;
135 | private Prop _parachuteProp;
136 |
137 | public SyncPed(int hash, Vector3 pos, Quaternion rot, bool blip = true)
138 | {
139 | Position = pos;
140 | Rotation = rot;
141 | ModelHash = hash;
142 | _blip = blip;
143 |
144 | _latencyAverager = new Queue();
145 |
146 | _relGroup = World.AddRelationshipGroup("SYNCPED");
147 | World.SetRelationshipBetweenGroups(Relationship.Neutral, _relGroup, Game.Player.Character.RelationshipGroup);
148 | World.SetRelationshipBetweenGroups(Relationship.Neutral, Game.Player.Character.RelationshipGroup, _relGroup);
149 | }
150 |
151 | public void SetBlipNameFromTextFile(Blip blip, string text)
152 | {
153 | Function.Call(Hash._0xF9113A30DE5C6670, "STRING");
154 | Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, text);
155 | Function.Call(Hash._0xBC38B49BCB83BC9B, blip);
156 | }
157 |
158 | private int _modSwitch = 0;
159 | private int _clothSwitch = 0;
160 | private DateTime _lastUpdateReceived;
161 | private float _speed;
162 |
163 | public void DisplayLocally()
164 | {
165 | const float hRange = 200f;
166 | var gPos = IsInVehicle ? VehiclePosition : Position;
167 | var inRange = Game.Player.Character.IsInRangeOf(gPos, hRange);
168 |
169 | if (inRange && !_isStreamedIn)
170 | {
171 | _isStreamedIn = true;
172 | if (_mainBlip != null)
173 | {
174 | _mainBlip.Remove();
175 | _mainBlip = null;
176 | }
177 | }
178 | else if(!inRange && _isStreamedIn)
179 | {
180 | Clear();
181 | _isStreamedIn = false;
182 | }
183 |
184 | if (!inRange)
185 | {
186 | if (_mainBlip == null && _blip)
187 | {
188 | _mainBlip = World.CreateBlip(gPos);
189 | _mainBlip.Color = BlipColor.White;
190 | _mainBlip.Scale = 0.8f;
191 | SetBlipNameFromTextFile(_mainBlip, Name == null ? "" : Name);
192 | }
193 | if(_blip && _mainBlip != null)
194 | _mainBlip.Position = gPos;
195 | return;
196 | }
197 |
198 |
199 | if (Character == null || !Character.Exists() || !Character.IsInRangeOf(gPos, hRange) || Character.Model.Hash != ModelHash || (Character.IsDead && PedHealth > 0))
200 | {
201 | if (Character != null) Character.Delete();
202 |
203 | Character = World.CreatePed(new Model(ModelHash), gPos, Rotation.Z);
204 | if (Character == null) return;
205 |
206 | Character.BlockPermanentEvents = true;
207 | Character.IsInvincible = true;
208 | Character.CanRagdoll = false;
209 | Character.RelationshipGroup = _relGroup;
210 | if (_blip)
211 | {
212 | Character.AddBlip();
213 | if (Character.CurrentBlip == null) return;
214 | Character.CurrentBlip.Color = BlipColor.White;
215 | Character.CurrentBlip.Scale = 0.8f;
216 | SetBlipNameFromTextFile(Character.CurrentBlip, Name);
217 | }
218 | return;
219 | }
220 |
221 | if (!Character.IsOccluded && Character.IsInRangeOf(Game.Player.Character.Position, 20f))
222 | {
223 | var oldPos = UI.WorldToScreen(Character.Position + new Vector3(0, 0, 1.5f));
224 | if (oldPos.X != 0 && oldPos.Y != 0)
225 | {
226 | var res = UIMenu.GetScreenResolutionMantainRatio();
227 | var pos = new Point((int)((oldPos.X / (float)UI.WIDTH) * res.Width),
228 | (int)((oldPos.Y / (float)UI.HEIGHT) * res.Height));
229 |
230 |
231 | new UIResText(Name == null ? "" : Name, pos, 0.3f, Color.WhiteSmoke, Font.ChaletLondon, UIResText.Alignment.Centered)
232 | {
233 | Outline = true,
234 | }.Draw();
235 | }
236 | }
237 |
238 | if ((!_lastVehicle && IsInVehicle && VehicleHash != 0) || (_lastVehicle && IsInVehicle && (MainVehicle == null || !Character.IsInVehicle(MainVehicle) || MainVehicle.Model.Hash != VehicleHash || VehicleSeat != Util.GetPedSeat(Character))))
239 | {
240 | if (MainVehicle != null && Util.IsVehicleEmpty(MainVehicle))
241 | MainVehicle.Delete();
242 |
243 | var vehs = World.GetAllVehicles().OrderBy(v =>
244 | {
245 | if (v == null) return float.MaxValue;
246 | return (v.Position - Character.Position).Length();
247 | }).ToList();
248 |
249 |
250 | if (vehs.Any() && vehs[0].Model.Hash == VehicleHash && vehs[0].IsInRangeOf(gPos, 3f))
251 | {
252 | MainVehicle = vehs[0];
253 | if (Game.Player.Character.IsInVehicle(MainVehicle) &&
254 | VehicleSeat == Util.GetPedSeat(Game.Player.Character))
255 | {
256 | Game.Player.Character.Task.WarpOutOfVehicle(MainVehicle);
257 | UI.Notify("~r~Car jacked!");
258 | }
259 | }
260 | else
261 | {
262 | MainVehicle = World.CreateVehicle(new Model(VehicleHash), gPos, 0);
263 | }
264 |
265 | if (MainVehicle != null)
266 | {
267 | MainVehicle.PrimaryColor = (VehicleColor)VehiclePrimaryColor;
268 | MainVehicle.SecondaryColor = (VehicleColor)VehicleSecondaryColor;
269 | MainVehicle.Quaternion = VehicleRotation;
270 | MainVehicle.IsInvincible = true;
271 | Character.Task.WarpIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeat);
272 |
273 | /*if (_playerSeat != -2 && !Game.Player.Character.IsInVehicle(_mainVehicle))
274 | { // TODO: Fix me.
275 | Game.Player.Character.Task.WarpIntoVehicle(_mainVehicle, (VehicleSeat)_playerSeat);
276 | }*/
277 | }
278 |
279 | _lastVehicle = true;
280 | _justEnteredVeh = true;
281 | _enterVehicleStarted = DateTime.Now;
282 | return;
283 | }
284 |
285 | if (_lastVehicle && _justEnteredVeh && IsInVehicle && !Character.IsInVehicle(MainVehicle) && DateTime.Now.Subtract(_enterVehicleStarted).TotalSeconds <= 4)
286 | {
287 | return;
288 | }
289 | _justEnteredVeh = false;
290 |
291 | if (_lastVehicle && !IsInVehicle && MainVehicle != null)
292 | {
293 | if (Character != null) Character.Task.LeaveVehicle(MainVehicle, true);
294 | }
295 |
296 | Character.Health = PedHealth;
297 |
298 | _switch++;
299 | if (IsInVehicle)
300 | {
301 | if (VehicleSeat == (int) GTA.VehicleSeat.Driver ||
302 | MainVehicle.GetPedOnSeat(GTA.VehicleSeat.Driver) == null)
303 | {
304 | MainVehicle.Health = VehicleHealth;
305 | if (MainVehicle.Health <= 0)
306 | {
307 | MainVehicle.IsInvincible = false;
308 | //_mainVehicle.Explode();
309 | }
310 | else
311 | {
312 | MainVehicle.IsInvincible = true;
313 | if (MainVehicle.IsDead)
314 | MainVehicle.Repair();
315 | }
316 |
317 | MainVehicle.PrimaryColor = (VehicleColor) VehiclePrimaryColor;
318 | MainVehicle.SecondaryColor = (VehicleColor) VehicleSecondaryColor;
319 |
320 | if (VehicleMods != null && _modSwitch%50 == 0 &&
321 | Game.Player.Character.IsInRangeOf(VehiclePosition, 30f))
322 | {
323 | var id = _modSwitch/50;
324 |
325 | if (VehicleMods.ContainsKey(id) && VehicleMods[id] != MainVehicle.GetMod((VehicleMod) id))
326 | {
327 | Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle.Handle, 0);
328 | MainVehicle.SetMod((VehicleMod) id, VehicleMods[id], false);
329 | Function.Call(Hash.RELEASE_PRELOAD_MODS, id);
330 | }
331 | }
332 | _modSwitch++;
333 |
334 | if (_modSwitch >= 2500)
335 | _modSwitch = 0;
336 |
337 | if (IsHornPressed && !_lastHorn)
338 | {
339 | _lastHorn = true;
340 | MainVehicle.SoundHorn(99999);
341 | }
342 |
343 | if (!IsHornPressed && _lastHorn)
344 | {
345 | _lastHorn = false;
346 | MainVehicle.SoundHorn(1);
347 | }
348 |
349 | if (MainVehicle.SirenActive && !Siren)
350 | MainVehicle.SirenActive = Siren;
351 | else if (!MainVehicle.SirenActive && Siren)
352 | MainVehicle.SirenActive = Siren;
353 |
354 | var dir = VehiclePosition - _lastVehiclePos;
355 |
356 | dir.Normalize();
357 |
358 | var range = Math.Max(20f, Speed*Math.Ceiling(DateTime.Now.Subtract(LastUpdateReceived).TotalSeconds));
359 |
360 | if (MainVehicle.IsInRangeOf(VehiclePosition, (float) range))
361 | {
362 | var timeElapsed = (float) DateTime.Now.Subtract(LastUpdateReceived).TotalSeconds;
363 | var acceleration = Speed - _lastSpeed;
364 | MainVehicle.Position = _lastVehiclePos + dir*(Speed*timeElapsed) +
365 | dir*(0.5f*acceleration*(float) Math.Pow(timeElapsed, 2));
366 | }
367 | else
368 | {
369 | MainVehicle.Position = VehiclePosition;
370 | _lastVehiclePos = VehiclePosition - (dir*0.5f);
371 | }
372 | #if DEBUG
373 | if (MainVehicle.Heading < 270)
374 | MainVehicle.Quaternion = Util.LerpQuaternion(MainVehicle.Quaternion, VehicleRotation, 0.1f);
375 | else if (MainVehicle.Heading >= 270)
376 | MainVehicle.Quaternion = Util.LerpQuaternion(VehicleRotation, MainVehicle.Quaternion, 0.1f);
377 | #else
378 | MainVehicle.Quaternion = VehicleRotation;
379 | #endif
380 | }
381 | }
382 | else
383 | {
384 | if (PedProps != null && _clothSwitch%50 == 0 && Game.Player.Character.IsInRangeOf(Position, 30f))
385 | {
386 | var id = _clothSwitch/50;
387 |
388 | if (PedProps.ContainsKey(id) &&
389 | PedProps[id] != Function.Call(Hash.GET_PED_DRAWABLE_VARIATION, Character.Handle, id))
390 | {
391 | Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, id, PedProps[id], 0, 0);
392 | }
393 | }
394 |
395 | _clothSwitch++;
396 | if (_clothSwitch >= 750)
397 | _clothSwitch = 0;
398 |
399 | if (Character.Weapons.Current.Hash != (WeaponHash) CurrentWeapon)
400 | {
401 | var wep = Character.Weapons.Give((WeaponHash) CurrentWeapon, 9999, true, true);
402 | Character.Weapons.Select(wep);
403 | }
404 |
405 | if (!_lastJumping && IsJumping)
406 | {
407 | Character.Task.Jump();
408 | }
409 |
410 | if (IsParachuteOpen)
411 | {
412 | if (_parachuteProp == null)
413 | {
414 | _parachuteProp = World.CreateProp(new Model(1740193300), Character.Position,
415 | Character.Rotation, false, false);
416 | _parachuteProp.FreezePosition = true;
417 | Function.Call(Hash.SET_ENTITY_COLLISION, _parachuteProp.Handle, false, 0);
418 | }
419 | Character.FreezePosition = true;
420 | Character.Position = Position - new Vector3(0, 0, 1);
421 | Character.Quaternion = Rotation;
422 | _parachuteProp.Position = Character.Position + new Vector3(0, 0, 3.7f);
423 | _parachuteProp.Quaternion = Character.Quaternion;
424 |
425 | Character.Task.PlayAnimation("skydive@parachute@first_person", "chute_idle_right", 8f, 5000,
426 | false, 8f);
427 | }
428 | else
429 | {
430 | var dest = Position;
431 | Character.FreezePosition = false;
432 |
433 | if (_parachuteProp != null)
434 | {
435 | _parachuteProp.Delete();
436 | _parachuteProp = null;
437 | }
438 |
439 | const int threshold = 50;
440 | if (IsAiming && !IsShooting && !Character.IsInRangeOf(Position, 0.5f) && _switch%threshold == 0)
441 | {
442 | Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, dest.X, dest.Y,
443 | dest.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, 2f, 0, 0x3F000000, 0x40800000, 1, 512, 0,
444 | (uint) FiringPattern.FullAuto);
445 | }
446 | else if (IsAiming && !IsShooting && Character.IsInRangeOf(Position, 0.5f))
447 | {
448 | Character.Task.AimAt(AimCoords, 100);
449 | }
450 |
451 | if (!Character.IsInRangeOf(Position, 0.5f) &&
452 | ((IsShooting && !_lastShooting) ||
453 | (IsShooting && _lastShooting && _switch%(threshold*2) == 0)))
454 | {
455 | Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, dest.X, dest.Y,
456 | dest.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, 2f, 1, 0x3F000000, 0x40800000, 1, 0, 0,
457 | (uint) FiringPattern.FullAuto);
458 | }
459 | else if ((IsShooting && !_lastShooting) ||
460 | (IsShooting && _lastShooting && _switch%(threshold/2) == 0))
461 | {
462 | Function.Call(Hash.TASK_SHOOT_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y,
463 | AimCoords.Z, 1500, (uint) FiringPattern.FullAuto);
464 | }
465 |
466 | if (!IsAiming && !IsShooting && !IsJumping)
467 | {
468 | switch (SyncMode)
469 | {
470 | case SynchronizationMode.Tasks:
471 | if (!Character.IsInRangeOf(Position, 0.5f))
472 | {
473 | Character.Task.RunTo(Position, true, 500);
474 | //var targetAngle = Rotation.Z/Math.Sqrt(1 - Rotation.W*Rotation.W);
475 | //Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, Position.X, Position.Y, Position.Z, 5f, 3000, targetAngle, 0);
476 | }
477 | if (!Character.IsInRangeOf(Position, 5f))
478 | {
479 | Character.Position = dest - new Vector3(0, 0, 1f);
480 | Character.Quaternion = Rotation;
481 | }
482 | break;
483 | case SynchronizationMode.Teleport:
484 | Character.Position = dest - new Vector3(0, 0, 1f);
485 | Character.Quaternion = Rotation;
486 | break;
487 | }
488 | }
489 | }
490 | _lastJumping = IsJumping;
491 | _lastShooting = IsShooting;
492 | _lastAiming = IsAiming;
493 | }
494 | _lastVehicle = IsInVehicle;
495 | }
496 |
497 | public void Clear()
498 | {
499 | /*if (_mainVehicle != null && Character.IsInVehicle(_mainVehicle) && Game.Player.Character.IsInVehicle(_mainVehicle))
500 | {
501 | _playerSeat = Util.GetPedSeat(Game.Player.Character);
502 | }
503 | else
504 | {
505 | _playerSeat = -2;
506 | }*/
507 |
508 | if (Character != null)
509 | {
510 | Character.Model.MarkAsNoLongerNeeded();
511 | Character.Delete();
512 | }
513 | if (_mainBlip != null)
514 | {
515 | _mainBlip.Remove();
516 | _mainBlip = null;
517 | }
518 | if (MainVehicle != null && Util.IsVehicleEmpty(MainVehicle))
519 | {
520 | MainVehicle.Model.MarkAsNoLongerNeeded();
521 | MainVehicle.Delete();
522 | }
523 | if (_parachuteProp != null)
524 | {
525 | _parachuteProp.Delete();
526 | _parachuteProp = null;
527 | }
528 | }
529 | }
530 | }
--------------------------------------------------------------------------------
/Client/Util.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Windows.Forms;
6 | using System.Xml.Serialization;
7 | using GTA;
8 | using GTA.Math;
9 | using GTA.Native;
10 |
11 | namespace GTACoOp
12 | {
13 | public static class Util
14 | {
15 | public static int GetStationId()
16 | {
17 | if (!Game.Player.Character.IsInVehicle()) return -1;
18 | return Function.Call(Hash.GET_PLAYER_RADIO_STATION_INDEX);
19 | }
20 |
21 | public static string GetStationName(int id)
22 | {
23 | return Function.Call(Hash.GET_RADIO_STATION_NAME, id);
24 | }
25 |
26 | public static int GetTrackId()
27 | {
28 | if (!Game.Player.Character.IsInVehicle()) return -1;
29 | return Function.Call(Hash.GET_AUDIBLE_MUSIC_TRACK_TEXT_ID);
30 | }
31 |
32 | public static bool IsVehicleEmpty(Vehicle veh)
33 | {
34 | if (veh == null) return true;
35 | if (!veh.IsSeatFree(VehicleSeat.Driver)) return false;
36 | for (int i = 0; i < veh.PassengerSeats; i++)
37 | {
38 | if (!veh.IsSeatFree((VehicleSeat)i))
39 | return false;
40 | }
41 | return true;
42 | }
43 |
44 | public static Dictionary GetVehicleMods(Vehicle veh)
45 | {
46 | var dict = new Dictionary();
47 | for (int i = 0; i < 50; i++)
48 | {
49 | dict.Add(i, veh.GetMod((VehicleMod)i));
50 | }
51 | return dict;
52 | }
53 |
54 | public static Dictionary GetPlayerProps(Ped ped)
55 | {
56 | var props = new Dictionary();
57 | for (int i = 0; i < 15; i++)
58 | {
59 | var mod = Function.Call(Hash.GET_PED_DRAWABLE_VARIATION, ped.Handle, i);
60 | if (mod == -1) continue;
61 | props.Add(i, mod);
62 | }
63 | return props;
64 | }
65 |
66 | public static int GetPedSeat(Ped ped)
67 | {
68 | if (ped == null || !ped.IsInVehicle()) return -3;
69 | if (ped.CurrentVehicle.GetPedOnSeat(VehicleSeat.Driver) == ped) return (int)VehicleSeat.Driver;
70 | for (int i = 0; i < ped.CurrentVehicle.PassengerSeats; i++)
71 | {
72 | if (ped.CurrentVehicle.GetPedOnSeat((VehicleSeat)i) == ped)
73 | return i;
74 | }
75 | return -3;
76 | }
77 |
78 | public static int GetFreePassengerSeat(Vehicle veh)
79 | {
80 | if (veh == null) return -3;
81 | for (int i = 0; i < veh.PassengerSeats; i++)
82 | {
83 | if (veh.IsSeatFree((VehicleSeat)i))
84 | return i;
85 | }
86 | return -3;
87 | }
88 |
89 | public static PlayerSettings ReadSettings(string path)
90 | {
91 | var ser = new XmlSerializer(typeof(PlayerSettings));
92 |
93 | PlayerSettings settings = null;
94 |
95 | if (File.Exists(path))
96 | {
97 | using (var stream = File.OpenRead(path)) settings = (PlayerSettings)ser.Deserialize(stream);
98 |
99 | using (var stream = new FileStream(path, File.Exists(path) ? FileMode.Truncate : FileMode.Create, FileAccess.ReadWrite)) ser.Serialize(stream, settings);
100 | }
101 | else
102 | {
103 | using (var stream = File.OpenWrite(path)) ser.Serialize(stream, settings = new PlayerSettings());
104 | }
105 |
106 | return settings;
107 | }
108 |
109 | public static void SaveSettings(string path)
110 | {
111 | var ser = new XmlSerializer(typeof(PlayerSettings));
112 | using (var stream = new FileStream(path, File.Exists(path) ? FileMode.Truncate : FileMode.Create, FileAccess.ReadWrite)) ser.Serialize(stream, Main.PlayerSettings);
113 | }
114 |
115 | public static Vector3 GetLastWeaponImpact(Ped ped)
116 | {
117 | var coord = new OutputArgument();
118 | if (!Function.Call(Hash.GET_PED_LAST_WEAPON_IMPACT_COORD, ped.Handle, coord))
119 | {
120 | return new Vector3();
121 | }
122 | return coord.GetResult();
123 | }
124 |
125 | public static Quaternion LerpQuaternion(Quaternion start, Quaternion end, float speed)
126 | {
127 | return new Quaternion()
128 | {
129 | X = start.X + (end.X - start.X) * speed,
130 | Y = start.Y + (end.Y - start.Y) * speed,
131 | Z = start.Z + (end.Z - start.Z) * speed,
132 | W = start.W + (end.W - start.W) * speed,
133 | };
134 | }
135 |
136 | public static Vector3 LerpVector(Vector3 start, Vector3 end, float speed)
137 | {
138 | return new Vector3()
139 | {
140 | X = start.X + (end.X - start.X) * speed,
141 | Y = start.Y + (end.Y - start.Y) * speed,
142 | Z = start.Z + (end.Z - start.Z) * speed,
143 | };
144 | }
145 |
146 | public static Vector3 QuaternionToEuler(Quaternion quat)
147 | {
148 | //heading = atan2(2*qy*qw-2*qx*qz , 1 - 2*qy2 - 2*qz2) (yaw)
149 | //attitude = asin(2 * qx * qy + 2 * qz * qw) (pitch)
150 | //bank = atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx2 - 2 * qz2) (roll)
151 |
152 | return new Vector3()
153 | {
154 | X = (float)Math.Asin(2 * quat.X * quat.Y + 2 *quat.Z * quat.W),
155 | Y = (float)Math.Atan2(2 * quat.X * quat.W - 2 * quat.Y * quat.Z, 1 - 2 * quat.X*quat.X - 2 * quat.Z * quat.Z),
156 | Z = (float)Math.Atan2(2*quat.Y*quat.W - 2*quat.X*quat.Z, 1 - 2*quat.Y*quat.Y - 2*quat.Z * quat.Z),
157 | };
158 |
159 | /*except when qx*qy + qz*qw = 0.5 (north pole)
160 | which gives:
161 | heading = 2 * atan2(x,w)
162 | bank = 0
163 |
164 | and when qx*qy + qz*qw = -0.5 (south pole)
165 | which gives:
166 | heading = -2 * atan2(x,w)
167 | bank = 0 */
168 | }
169 | }
170 | }
--------------------------------------------------------------------------------
/Client/VehicleData.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using GTA.Math;
3 | using ProtoBuf;
4 |
5 | namespace GTACoOp
6 | {
7 | public enum PacketType
8 | {
9 | VehiclePositionData = 0,
10 | ChatData = 1,
11 | PlayerDisconnect = 2,
12 | PedPositionData = 3,
13 | NpcVehPositionData = 4,
14 | NpcPedPositionData = 5,
15 | WorldSharingStop = 6,
16 | DiscoveryResponse = 7,
17 | ConnectionRequest = 8,
18 | NativeCall = 9,
19 | NativeResponse = 10,
20 | PlayerKilled = 11,
21 | NativeTick = 12,
22 | NativeTickRecall = 13,
23 | NativeOnDisconnect = 14,
24 | NativeOnDisconnectRecall = 15,
25 | }
26 |
27 | public enum ScriptVersion
28 | {
29 | Unknown = 0,
30 | VERSION_0_6 = 1,
31 | VERSION_0_6_1 = 2,
32 | VERSION_0_7 = 3,
33 | VERSION_0_8_1 = 4,
34 | VERSION_0_9 = 5,
35 | }
36 |
37 | [ProtoContract]
38 | public class DiscoveryResponse
39 | {
40 | [ProtoMember(1)]
41 | public string ServerName { get; set; }
42 | [ProtoMember(2)]
43 | public int MaxPlayers { get; set; }
44 | [ProtoMember(3)]
45 | public int PlayerCount { get; set; }
46 | [ProtoMember(4)]
47 | public bool PasswordProtected { get; set; }
48 | [ProtoMember(5)]
49 | public int Port { get; set; }
50 | [ProtoMember(6)]
51 | public string Gamemode { get; set; }
52 | }
53 |
54 | [ProtoContract]
55 | public class ConnectionRequest
56 | {
57 | [ProtoMember(1)]
58 | public string Name { get; set; }
59 |
60 | [ProtoMember(2)]
61 | public string Password { get; set; }
62 |
63 | [ProtoMember(3)]
64 | public string DisplayName { get; set; }
65 |
66 | [ProtoMember(4)]
67 | public int GameVersion { get; set; }
68 |
69 | [ProtoMember(5)]
70 | public byte ScriptVersion { get; set; }
71 | }
72 |
73 | [ProtoContract]
74 | public class VehicleData
75 | {
76 | [ProtoMember(1)]
77 | public long Id { get; set; }
78 | [ProtoMember(2)]
79 | public string Name { get; set; }
80 |
81 | [ProtoMember(3)]
82 | public int VehicleModelHash { get; set; }
83 | [ProtoMember(4)]
84 | public int PedModelHash { get; set; }
85 | [ProtoMember(5)]
86 | public int PrimaryColor { get; set; }
87 | [ProtoMember(6)]
88 | public int SecondaryColor { get; set; }
89 |
90 | [ProtoMember(7)]
91 | public LVector3 Position { get; set; }
92 | [ProtoMember(8)]
93 | public LQuaternion Quaternion { get; set; }
94 |
95 | [ProtoMember(9)]
96 | public int VehicleSeat { get; set; }
97 |
98 | [ProtoMember(10)]
99 | public int VehicleHealth { get; set; }
100 |
101 | [ProtoMember(11)]
102 | public int PlayerHealth { get; set; }
103 |
104 | [ProtoMember(12)]
105 | public float Latency { get; set; }
106 |
107 | [ProtoMember(13)]
108 | public Dictionary VehicleMods { get; set; }
109 |
110 | [ProtoMember(14)]
111 | public bool IsPressingHorn { get; set; }
112 |
113 | [ProtoMember(15)]
114 | public bool IsSirenActive { get; set; }
115 |
116 | [ProtoMember(16)]
117 | public float Speed { get; set; }
118 | }
119 |
120 | [ProtoContract]
121 | public class PedData
122 | {
123 | [ProtoMember(1)]
124 | public long Id { get; set; }
125 | [ProtoMember(2)]
126 | public string Name { get; set; }
127 |
128 | [ProtoMember(3)]
129 | public int PedModelHash { get; set; }
130 |
131 | [ProtoMember(4)]
132 | public LVector3 Position { get; set; }
133 | [ProtoMember(5)]
134 | public LQuaternion Quaternion { get; set; }
135 |
136 | [ProtoMember(6)]
137 | public bool IsJumping { get; set; }
138 | [ProtoMember(7)]
139 | public bool IsShooting { get; set; }
140 | [ProtoMember(8)]
141 | public bool IsAiming { get; set; }
142 | [ProtoMember(9)]
143 | public LVector3 AimCoords { get; set; }
144 | [ProtoMember(10)]
145 | public int WeaponHash { get; set; }
146 |
147 | [ProtoMember(11)]
148 | public int PlayerHealth { get; set; }
149 |
150 | [ProtoMember(12)]
151 | public float Latency { get; set; }
152 |
153 | [ProtoMember(13)]
154 | public Dictionary PedProps { get; set; }
155 |
156 | [ProtoMember(14)]
157 | public bool IsParachuteOpen { get; set; }
158 | }
159 |
160 | [ProtoContract]
161 | public class PlayerDisconnect
162 | {
163 | [ProtoMember(1)]
164 | public long Id { get; set; }
165 | }
166 |
167 | [ProtoContract]
168 | public class LVector3
169 | {
170 | [ProtoMember(1)]
171 | public float X { get; set; }
172 | [ProtoMember(2)]
173 | public float Y { get; set; }
174 | [ProtoMember(3)]
175 | public float Z { get; set; }
176 |
177 | public Vector3 ToVector()
178 | {
179 | return new Vector3(X, Y, Z);
180 | }
181 | }
182 |
183 | [ProtoContract]
184 | public class LQuaternion
185 | {
186 | [ProtoMember(1)]
187 | public float X { get; set; }
188 | [ProtoMember(2)]
189 | public float Y { get; set; }
190 | [ProtoMember(3)]
191 | public float Z { get; set; }
192 | [ProtoMember(4)]
193 | public float W { get; set; }
194 |
195 | public Quaternion ToQuaternion()
196 | {
197 | return new Quaternion(X, Y, Z, W);
198 | }
199 | }
200 |
201 | public static class VectorExtensions
202 | {
203 | public static LVector3 ToLVector(this Vector3 vec)
204 | {
205 | return new LVector3()
206 | {
207 | X = vec.X,
208 | Y = vec.Y,
209 | Z = vec.Z,
210 | };
211 | }
212 |
213 | public static LQuaternion ToLQuaternion(this Quaternion vec)
214 | {
215 | return new LQuaternion()
216 | {
217 | X = vec.X,
218 | Y = vec.Y,
219 | Z = vec.Z,
220 | W = vec.W,
221 | };
222 | }
223 | }
224 | }
--------------------------------------------------------------------------------
/Client/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/GTACoOp.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 2013
4 | VisualStudioVersion = 12.0.31101.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GTACoOp", "Client\GTACoOp.csproj", "{1BC495C9-DC44-478A-9E16-3FC482A8B850}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GTAServer", "Server\GTAServer.csproj", "{559EE224-BF7B-49D8-9CEE-11E6BA71FE4E}"
9 | EndProject
10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AdminTools", "AdminTools\AdminTools.csproj", "{158CCEB2-E6EC-457B-BA61-E448BD6B0F40}"
11 | EndProject
12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Race", "Race\Race.csproj", "{988CD1D8-48ED-4C19-8953-79FAFDBB34DD}"
13 | EndProject
14 | Global
15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
16 | Debug|Any CPU = Debug|Any CPU
17 | Release|Any CPU = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
20 | {1BC495C9-DC44-478A-9E16-3FC482A8B850}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {1BC495C9-DC44-478A-9E16-3FC482A8B850}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {1BC495C9-DC44-478A-9E16-3FC482A8B850}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {1BC495C9-DC44-478A-9E16-3FC482A8B850}.Release|Any CPU.Build.0 = Release|Any CPU
24 | {559EE224-BF7B-49D8-9CEE-11E6BA71FE4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
25 | {559EE224-BF7B-49D8-9CEE-11E6BA71FE4E}.Debug|Any CPU.Build.0 = Debug|Any CPU
26 | {559EE224-BF7B-49D8-9CEE-11E6BA71FE4E}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 | {559EE224-BF7B-49D8-9CEE-11E6BA71FE4E}.Release|Any CPU.Build.0 = Release|Any CPU
28 | {158CCEB2-E6EC-457B-BA61-E448BD6B0F40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
29 | {158CCEB2-E6EC-457B-BA61-E448BD6B0F40}.Debug|Any CPU.Build.0 = Debug|Any CPU
30 | {158CCEB2-E6EC-457B-BA61-E448BD6B0F40}.Release|Any CPU.ActiveCfg = Release|Any CPU
31 | {158CCEB2-E6EC-457B-BA61-E448BD6B0F40}.Release|Any CPU.Build.0 = Release|Any CPU
32 | {988CD1D8-48ED-4C19-8953-79FAFDBB34DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
33 | {988CD1D8-48ED-4C19-8953-79FAFDBB34DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
34 | {988CD1D8-48ED-4C19-8953-79FAFDBB34DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
35 | {988CD1D8-48ED-4C19-8953-79FAFDBB34DD}.Release|Any CPU.Build.0 = Release|Any CPU
36 | EndGlobalSection
37 | GlobalSection(SolutionProperties) = preSolution
38 | HideSolutionNode = FALSE
39 | EndGlobalSection
40 | EndGlobal
41 |
--------------------------------------------------------------------------------
/LICENSE.md:
--------------------------------------------------------------------------------
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535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
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551 |
552 | 13. Use with the GNU Affero General Public License.
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554 | Notwithstanding any other provision of this License, you have
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562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
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570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
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578 |
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621 | END OF TERMS AND CONDITIONS
622 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # [GTA Co-Op](http://www.gtampco-op.cf/) []()
2 |
3 | An abandoned (still works) online co-op modification for GTA5. Does not use Rockstar's Online code.
4 |
5 | If you have questions be sure to check the [wiki](https://github.com/Guad/GTACoop/wiki) first.
6 |
7 | 
8 | Copyright (C) 2016 Guad
9 |
10 | []()
11 | [](https://gitter.im/Bluscream/GTACoop?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
12 |
--------------------------------------------------------------------------------
/Race/Gamemode.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Threading;
7 | using System.Threading.Tasks;
8 | using System.Xml.Serialization;
9 | using GTAServer;
10 |
11 | namespace Race
12 | {
13 | public class Opponent
14 | {
15 | public Opponent(Client c)
16 | {
17 | Client = c;
18 | CheckpointsPassed = 0;
19 | }
20 |
21 | public Client Client { get; set; }
22 | public int CheckpointsPassed { get; set; }
23 | public bool HasFinished { get; set; }
24 | public bool HasStarted { get; set; }
25 | public int Vehicle { get; set; }
26 | public int Blip { get; set; }
27 | }
28 |
29 | public class Gamemode : ServerScript
30 | {
31 | public bool IsRaceOngoing { get; set; }
32 | public List Opponents { get; set; }
33 | public Race CurrentRace { get; set; }
34 | public List AvailableRaces { get; set; }
35 | public List CurrentRaceCheckpoints { get; set; }
36 | public Dictionary RememberedBlips { get; set; }
37 | public DateTime RaceStart { get; set; }
38 |
39 |
40 | // Voting
41 | public DateTime VoteStart { get; set; }
42 | public List Voters { get; set; }
43 | public Dictionary Votes { get; set; }
44 | public Dictionary AvailableChoices { get; set; }
45 |
46 | public override void Start()
47 | {
48 | AvailableRaces = new List();
49 | Opponents = new List();
50 | RememberedBlips = new Dictionary();
51 | CurrentRaceCheckpoints = new List();
52 | LoadRaces();
53 |
54 | Console.WriteLine("Race gamemode started! Loaded " + AvailableRaces.Count + " races.");
55 |
56 | StartVote();
57 | }
58 |
59 | public bool IsVoteActive()
60 | {
61 | return DateTime.Now.Subtract(VoteStart).TotalSeconds < 60;
62 | }
63 |
64 | public override void OnTick()
65 | {
66 | if (!IsRaceOngoing) return;
67 |
68 | lock (Opponents)
69 | {
70 | lock (CurrentRaceCheckpoints)
71 | foreach (var opponent in Opponents)
72 | {
73 | if (opponent.HasFinished || !opponent.HasStarted) continue;
74 | if (CurrentRaceCheckpoints.Any() && opponent.Client.LastKnownPosition.IsInRangeOf(CurrentRaceCheckpoints[opponent.CheckpointsPassed], 10f))
75 | {
76 | opponent.CheckpointsPassed++;
77 | if (opponent.CheckpointsPassed >= CurrentRaceCheckpoints.Count)
78 | {
79 | if (Opponents.All(op => !op.HasFinished))
80 | {
81 | var t = new Thread((ThreadStart) delegate
82 | {
83 | Thread.Sleep(10000);
84 | Program.ServerInstance.SendChatMessageToAll("Vote for next map will start in 60 seconds!");
85 | Thread.Sleep(30000);
86 | Program.ServerInstance.SendChatMessageToAll("Vote for next map will start in 30 seconds!");
87 | Thread.Sleep(30000);
88 | if (!IsVoteActive())
89 | StartVote();
90 | });
91 | t.Start();
92 | }
93 |
94 | opponent.HasFinished = true;
95 | var pos = Opponents.Count(o => o.HasFinished);
96 | var suffix = pos.ToString().EndsWith("1")
97 | ? "st"
98 | : pos.ToString().EndsWith("2") ? "nd" : pos.ToString().EndsWith("3") ? "rd" : "th";
99 | Program.ServerInstance.SendNotificationToAll("~h~" + opponent.Client.DisplayName + "~h~ has finished " + pos + suffix);
100 | Program.ServerInstance.SendNativeCallToPlayer(opponent.Client, 0x45FF974EEE1C8734, opponent.Blip, 0);
101 | Program.ServerInstance.RecallNativeCallOnTickForPlayer(opponent.Client, "RACE_CHECKPOINT_MARKER");
102 | Program.ServerInstance.RecallNativeCallOnTickForPlayer(opponent.Client, "RACE_CHECKPOINT_MARKER_DIR");
103 | continue;
104 | }
105 |
106 | Program.ServerInstance.SendNativeCallToPlayer(opponent.Client, 0xAE2AF67E9D9AF65D, opponent.Blip,
107 | CurrentRaceCheckpoints[opponent.CheckpointsPassed].X,
108 | CurrentRaceCheckpoints[opponent.CheckpointsPassed].Y,
109 | CurrentRaceCheckpoints[opponent.CheckpointsPassed].Z);
110 |
111 | Program.ServerInstance.SetNativeCallOnTickForPlayer(opponent.Client, "RACE_CHECKPOINT_MARKER",
112 | 0x28477EC23D892089, 1, CurrentRaceCheckpoints[opponent.CheckpointsPassed], new Vector3(), new Vector3(),
113 | new Vector3() { X = 10f, Y = 10f, Z = 2f }, 241, 247, 57, 180, false, false, 2, false, false,
114 | false, false);
115 |
116 | if (CurrentRaceCheckpoints.Count > opponent.CheckpointsPassed+1)
117 | {
118 | var nextCp = CurrentRaceCheckpoints[opponent.CheckpointsPassed + 1];
119 | var curCp = CurrentRaceCheckpoints[opponent.CheckpointsPassed];
120 |
121 | if (nextCp != null && curCp != null)
122 | {
123 | Vector3 dir = nextCp.Subtract(curCp);
124 | dir = dir.Normalize();
125 |
126 | Program.ServerInstance.SetNativeCallOnTickForPlayer(opponent.Client,
127 | "RACE_CHECKPOINT_MARKER_DIR",
128 | 0x28477EC23D892089, 20, curCp.Subtract(new Vector3() {X = 0f, Y = 0f, Z = -2f}), dir,
129 | new Vector3() {X = 60f, Y = 0f, Z = 0f},
130 | new Vector3() {X = 4f, Y = 4f, Z = 4f}, 87, 193, 250, 200, false, false, 2, false,
131 | false,
132 | false, false);
133 | }
134 | }
135 | else
136 | {
137 | Program.ServerInstance.RecallNativeCallOnTickForPlayer(opponent.Client, "RACE_CHECKPOINT_MARKER_DIR");
138 | }
139 | }
140 | }
141 | }
142 |
143 | }
144 |
145 | public override bool OnPlayerDisconnect(Client player)
146 | {
147 | Opponent curOp = Opponents.FirstOrDefault(op => op.Client == player);
148 | if (curOp == null) return true;
149 |
150 | if (RememberedBlips.ContainsKey(player.NetConnection.RemoteUniqueIdentifier))
151 | RememberedBlips[player.NetConnection.RemoteUniqueIdentifier] = curOp.Blip;
152 | else
153 | RememberedBlips.Add(player.NetConnection.RemoteUniqueIdentifier, curOp.Blip);
154 |
155 | if (curOp.Vehicle != 0)
156 | {
157 | Program.ServerInstance.SendNativeCallToPlayer(player, 0xAD738C3085FE7E11, curOp.Vehicle, true, false);
158 | Program.ServerInstance.SendNativeCallToPlayer(player, 0xAE3CBE5BF394C9C9, curOp.Vehicle);
159 | }
160 |
161 | if (curOp.Blip != 0)
162 | {
163 | Program.ServerInstance.SendNativeCallToPlayer(player, 0x45FF974EEE1C8734, curOp.Blip, 0);
164 | }
165 |
166 | lock (Opponents) Opponents.Remove(curOp);
167 | return true;
168 | }
169 |
170 | public override bool OnChatMessage(Client sender, string message)
171 | {
172 | if (message == "/votemap" && !IsVoteActive() && (!IsRaceOngoing || DateTime.UtcNow.Subtract(RaceStart).TotalSeconds > 60))
173 | {
174 | StartVote();
175 | return false;
176 | }
177 | else if (message.StartsWith("/vote"))
178 | {
179 | if (DateTime.Now.Subtract(VoteStart).TotalSeconds > 60)
180 | {
181 | Program.ServerInstance.SendChatMessageToPlayer(sender, "No current vote is in progress.");
182 | return false;
183 | }
184 |
185 | var args = message.Split();
186 |
187 | if (args.Length <= 1)
188 | {
189 | Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/vote [id]");
190 | return false;
191 | }
192 |
193 | if (Voters.Contains(sender))
194 | {
195 | Program.ServerInstance.SendChatMessageToPlayer(sender, "ERROR", "You have already voted!");
196 | return false;
197 | }
198 |
199 | int choice;
200 | if (!int.TryParse(args[1], out choice) || choice <= 0 || choice > AvailableChoices.Count)
201 | {
202 | Program.ServerInstance.SendChatMessageToPlayer(sender, "USAGE", "/vote [id]");
203 | return false;
204 | }
205 |
206 | Votes[choice]++;
207 | Program.ServerInstance.SendChatMessageToPlayer(sender, "You have voted for " + AvailableChoices[choice].Name);
208 | Voters.Add(sender);
209 | return false;
210 | }
211 | else if (message == "/q")
212 | {
213 | Opponent curOp = Opponents.FirstOrDefault(op => op.Client == sender);
214 |
215 | if (curOp != null)
216 | {
217 | if (curOp.Blip != 0)
218 | {
219 | Program.ServerInstance.SendNativeCallToPlayer(sender, 0x45FF974EEE1C8734, curOp.Blip, 0);
220 | //Program.ServerInstance.SendNativeCallToPlayer(sender, 0x86A652570E5F25DD, new PointerArgumentInt() {Data = curOp.Blip});
221 | }
222 |
223 | lock (Opponents) Opponents.Remove(curOp);
224 | }
225 |
226 | Program.ServerInstance.KickPlayer(sender, "requested");
227 | return false;
228 | }
229 | return true;
230 | }
231 |
232 | public override bool OnPlayerConnect(Client player)
233 | {
234 | Program.ServerInstance.SetNativeCallOnTickForPlayer(player, "RACE_DISABLE_VEHICLE_EXIT", 0xFE99B66D079CF6BC, 0, 75, true);
235 | Program.ServerInstance.SendNotificationToPlayer(player, "~r~IMPORTANT~w~~n~" + "Quit the server using the ~h~/q~h~ command to remove the blip.");
236 |
237 | if (IsRaceOngoing)
238 | {
239 | SetUpPlayerForRace(player, CurrentRace, false, 0);
240 | }
241 |
242 | if (DateTime.Now.Subtract(VoteStart).TotalSeconds < 60)
243 | {
244 | Program.ServerInstance.SendNotificationToPlayer(player, GetVoteHelpString());
245 | }
246 |
247 | if (RememberedBlips.ContainsKey(player.NetConnection.RemoteUniqueIdentifier))
248 | {
249 | Opponents.Add(new Opponent(player) {Blip = RememberedBlips[player.NetConnection.RemoteUniqueIdentifier]});
250 | }
251 | return true;
252 | }
253 |
254 | private int LoadRaces()
255 | {
256 | int counter = 0;
257 | if (!Directory.Exists("races")) return 0;
258 | foreach (string path in Directory.GetFiles("races", "*.xml"))
259 | {
260 | XmlSerializer serializer = new XmlSerializer(typeof(Race));
261 | StreamReader file = new StreamReader(path);
262 | var raceout = (Race)serializer.Deserialize(file);
263 | file.Close();
264 | AvailableRaces.Add(raceout);
265 | counter++;
266 | }
267 | return counter;
268 | }
269 |
270 | private void StartRace(Race race)
271 | {
272 | race = new Race(race);
273 | //Game.FadeScreenOut(500);
274 |
275 | CurrentRace = race;
276 |
277 | /*if (_raceSettings["Laps"] > 1)
278 | {
279 | _totalLaps = race.Checkpoints.Length;
280 | List tmpCheckpoints = new List();
281 | for (int i = 0; i < _raceSettings["Laps"]; i++)
282 | {
283 | tmpCheckpoints.AddRange(race.Checkpoints);
284 | }
285 | _currentRace.Checkpoints = tmpCheckpoints.ToArray();
286 | }*/
287 |
288 | Opponents.ForEach(op =>
289 | {
290 | op.HasFinished = false;
291 | op.CheckpointsPassed = 0;
292 | });
293 |
294 |
295 | lock (Program.ServerInstance.Clients)
296 | for (int i = 0; i < Program.ServerInstance.Clients.Count; i++)
297 | {
298 | SetUpPlayerForRace(Program.ServerInstance.Clients[i], CurrentRace, true, i);
299 | }
300 |
301 | CurrentRaceCheckpoints = race.Checkpoints.ToList();
302 | RaceStart = DateTime.UtcNow;
303 |
304 | Console.WriteLine("RACE: Starting race " + race.Name);
305 |
306 | var t = new Thread((ThreadStart) delegate
307 | {
308 | Thread.Sleep(10000);
309 | Program.ServerInstance.SendNotificationToAll("3"); // I should probably automate this
310 | Thread.Sleep(1000);
311 | Program.ServerInstance.SendNotificationToAll("2");
312 | Thread.Sleep(1000);
313 | Program.ServerInstance.SendNotificationToAll("1");
314 | Thread.Sleep(1000);
315 | Program.ServerInstance.SendNotificationToAll("Go!");
316 | IsRaceOngoing = true;
317 |
318 |
319 | lock (Opponents)
320 | foreach (var opponent in Opponents)
321 | {
322 | Program.ServerInstance.SendNativeCallToPlayer(opponent.Client, 0x428CA6DBD1094446, opponent.Vehicle, false);
323 | opponent.HasStarted = true;
324 | }
325 | });
326 | t.Start();
327 | }
328 |
329 | private void EndRace()
330 | {
331 | IsRaceOngoing = false;
332 | CurrentRace = null;
333 |
334 | foreach (var opponent in Opponents)
335 | {
336 | opponent.CheckpointsPassed = 0;
337 | opponent.HasFinished = true;
338 | opponent.HasStarted = false;
339 |
340 | if (opponent.Blip != 0)
341 | {
342 | Program.ServerInstance.SendNativeCallToPlayer(opponent.Client, 0x45FF974EEE1C8734, opponent.Blip, 0);
343 | }
344 | }
345 |
346 | Program.ServerInstance.RecallNativeCallOnTickForAllPlayers("RACE_CHECKPOINT_MARKER");
347 | Program.ServerInstance.RecallNativeCallOnTickForAllPlayers("RACE_CHECKPOINT_MARKER_DIR");
348 |
349 | CurrentRaceCheckpoints.Clear();
350 | }
351 |
352 | private Random randGen = new Random();
353 | private void SetUpPlayerForRace(Client client, Race race, bool freeze, int spawnpoint)
354 | {
355 | if (race == null) return;
356 |
357 | var selectedModel = unchecked((int)((uint)race.AvailableVehicles[randGen.Next(race.AvailableVehicles.Length)]));
358 | var position = race.SpawnPoints[spawnpoint % race.SpawnPoints.Length].Position;
359 | var heading = race.SpawnPoints[spawnpoint % race.SpawnPoints.Length].Heading;
360 | Program.ServerInstance.SendNativeCallToPlayer(client, 0x06843DA7060A026B, new LocalPlayerArgument(),
361 | position.X, position.Y, position.Z, 0, 0, 0, 1);
362 |
363 | if (race.Checkpoints.Length >= 2)
364 | {
365 | Vector3 dir = race.Checkpoints[1].Subtract(race.Checkpoints[0]);
366 | dir = dir.Normalize();
367 |
368 | Program.ServerInstance.SetNativeCallOnTickForPlayer(client, "RACE_CHECKPOINT_MARKER_DIR",
369 | 0x28477EC23D892089, 20, race.Checkpoints[0].Subtract(new Vector3() { X = 0f, Y = 0f, Z = -2f }), dir, new Vector3() { X = 60f, Y = 0f, Z = 0f },
370 | new Vector3() { X = 4f, Y = 4f, Z = 4f }, 87, 193, 250, 200, false, false, 2, false, false,
371 | false, false);
372 | }
373 |
374 |
375 | Program.ServerInstance.SetNativeCallOnTickForPlayer(client, "RACE_CHECKPOINT_MARKER",
376 | 0x28477EC23D892089, 1, race.Checkpoints[0], new Vector3(), new Vector3(),
377 | new Vector3() { X = 10f, Y = 10f, Z = 2f }, 241, 247, 57, 180, false, false, 2, false, false,
378 | false, false);
379 |
380 |
381 | var nt = new Thread((ThreadStart)delegate
382 | {
383 | SetPlayerInVehicle(client, selectedModel, position, heading, freeze);
384 | });
385 | nt.Start();
386 |
387 | Opponent curOp = Opponents.FirstOrDefault(op => op.Client == client);
388 | if (curOp == null || curOp.Blip == 0)
389 | {
390 | Program.ServerInstance.GetNativeCallFromPlayer(client, "start_blip", 0x5A039BB0BCA604B6,
391 | new IntArgument(), // ADD_BLIP_FOR_COORD
392 | delegate (object o)
393 | {
394 | lock (Opponents)
395 | {
396 | Opponent secOp = Opponents.FirstOrDefault(op => op.Client == client);
397 |
398 | if (secOp != null)
399 | {
400 | secOp.Blip = (int)o;
401 | }
402 | else
403 | Opponents.Add(new Opponent(client) { Blip = (int)o });
404 | }
405 | }, race.Checkpoints[0].X, race.Checkpoints[0].Y, race.Checkpoints[0].Z);
406 | }
407 | else
408 | {
409 | Program.ServerInstance.SendNativeCallToPlayer(client, 0x45FF974EEE1C8734, curOp.Blip, 255);
410 | Program.ServerInstance.SendNativeCallToPlayer(client, 0xAE2AF67E9D9AF65D, curOp.Blip, race.Checkpoints[0].X, race.Checkpoints[0].Y, race.Checkpoints[0].Z);
411 | }
412 | }
413 |
414 | /*private int CalculatePlayerPositionInRace(Client player)
415 | {
416 | int output = 0;
417 | int playerCheckpoint = _currentRace.Checkpoints.Length - _checkpoints.Count;
418 |
419 | int beforeYou = _rivalCheckpointStatus.Count(tuple => tuple.Item2 > playerCheckpoint);
420 | output += beforeYou;
421 |
422 | var samePosAsYou = _rivalCheckpointStatus.Where(tuple => tuple.Item2 == playerCheckpoint);
423 | output +=
424 | samePosAsYou.Count(
425 | tuple =>
426 | (_currentRace.Checkpoints[playerCheckpoint] - tuple.Item1.Vehicle.Position).Length() <
427 | (_currentRace.Checkpoints[playerCheckpoint] - Game.Player.Character.Position).Length());
428 |
429 | return output;
430 | }*/
431 |
432 | private void SetPlayerInVehicle(Client player, int model, Vector3 pos, float heading, bool freeze)
433 | {
434 | Program.ServerInstance.SetNativeCallOnTickForPlayer(player, "RACE_REQUEST_MODEL", 0x963D27A58DF860AC, model);
435 | Thread.Sleep(5000);
436 | Program.ServerInstance.RecallNativeCallOnTickForPlayer(player, "RACE_REQUEST_MODEL");
437 |
438 | Program.ServerInstance.GetNativeCallFromPlayer(player, "spawn", 0xAF35D0D2583051B0, new IntArgument(),
439 | delegate (object o)
440 | {
441 | Program.ServerInstance.SendNativeCallToPlayer(player, 0xF75B0D629E1C063D, new LocalPlayerArgument(), (int)o, -1);
442 | if (freeze)
443 | Program.ServerInstance.SendNativeCallToPlayer(player, 0x428CA6DBD1094446, (int)o, true);
444 |
445 | Opponent inOp = Opponents.FirstOrDefault(op => op.Client == player);
446 |
447 | lock (Opponents)
448 | {
449 | if (inOp != null)
450 | {
451 | inOp.Vehicle = (int)o;
452 | inOp.HasStarted = true;
453 | }
454 | else
455 | Opponents.Add(new Opponent(player) { Vehicle = (int)o, HasStarted = true});
456 | }
457 |
458 | Program.ServerInstance.SendNativeCallToPlayer(player, 0xE532F5D78798DAAB, model);
459 | }, model, pos.X, pos.Y, pos.Z, heading, false, false);
460 | }
461 |
462 | public void StartVote()
463 | {
464 | var pickedRaces = new List();
465 | var racePool = new List(AvailableRaces);
466 | var rand = new Random();
467 |
468 | for (int i = 0; i < Math.Min(9, AvailableRaces.Count); i++)
469 | {
470 | var pick = rand.Next(racePool.Count);
471 | pickedRaces.Add(racePool[pick]);
472 | racePool.RemoveAt(pick);
473 | }
474 |
475 | Votes = new Dictionary();
476 | Voters = new List();
477 | AvailableChoices = new Dictionary();
478 |
479 | var build = new StringBuilder();
480 | build.Append("Type /vote [id] to vote for the next race! The options are:");
481 |
482 | var counter = 1;
483 | foreach (var race in pickedRaces)
484 | {
485 | build.Append("\n" + counter + ": " + race.Name);
486 | Votes.Add(counter, 0);
487 | AvailableChoices.Add(counter, race);
488 | counter++;
489 | }
490 |
491 | VoteStart = DateTime.Now;
492 | Program.ServerInstance.SendNotificationToAll(build.ToString());
493 |
494 | var t = new Thread((ThreadStart)delegate
495 | {
496 | Thread.Sleep(60*1000);
497 | EndRace();
498 | var raceWon = AvailableChoices[Votes.OrderByDescending(pair => pair.Value).ToList()[0].Key];
499 | Program.ServerInstance.SendNotificationToAll(raceWon.Name + " has won the vote!");
500 |
501 | Thread.Sleep(1000);
502 | StartRace(raceWon);
503 | });
504 | t.Start();
505 | }
506 |
507 | private string GetVoteHelpString()
508 | {
509 | if (DateTime.Now.Subtract(VoteStart).TotalSeconds > 60)
510 | return null;
511 |
512 | var build = new StringBuilder();
513 | build.Append("Type /vote [id] to vote for the next race! The options are:");
514 |
515 | foreach (var race in AvailableChoices)
516 | {
517 | build.Append("\n" + race.Key + ": " + race.Value.Name);
518 | }
519 |
520 | return build.ToString();
521 | }
522 | }
523 |
524 | public static class RangeExtension
525 | {
526 | public static bool IsInRangeOf(this Vector3 center, Vector3 dest, float radius)
527 | {
528 | return center.Subtract(dest).Length() < radius;
529 | }
530 |
531 | public static Vector3 Subtract(this Vector3 left, Vector3 right)
532 | {
533 | return new Vector3()
534 | {
535 | X = left.X - right.X,
536 | Y = left.Y - right.Y,
537 | Z = left.Z - right.Z,
538 | };
539 | }
540 |
541 | public static float Length(this Vector3 vect)
542 | {
543 | return (float) Math.Sqrt((vect.X*vect.X) + (vect.Y*vect.Y) + (vect.Z*vect.Z));
544 | }
545 |
546 | public static Vector3 Normalize(this Vector3 vect)
547 | {
548 | float length = vect.Length();
549 | if (length == 0) return vect;
550 |
551 | float num = 1/length;
552 |
553 | return new Vector3()
554 | {
555 | X = vect.X * num,
556 | Y = vect.Y * num,
557 | Z = vect.Z * num,
558 | };
559 | }
560 | }
561 | }
562 |
--------------------------------------------------------------------------------
/Race/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Freeroam")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Freeroam")]
13 | [assembly: AssemblyCopyright("Copyright © 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("988cd1d8-48ed-4c19-8953-79fafdbb34dd")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/Race/Race.cs:
--------------------------------------------------------------------------------
1 | using GTAServer;
2 |
3 |
4 | namespace Race
5 | {
6 | public class Race
7 | {
8 | public Vector3[] Checkpoints;
9 | public SpawnPoint[] SpawnPoints;
10 | public VehicleHash[] AvailableVehicles;
11 | public bool LapsAvailable = true;
12 | public Vector3 Trigger;
13 |
14 | public string Name;
15 | public string Description;
16 |
17 | public Race() { }
18 |
19 | public Race(Race copyFrom)
20 | {
21 | Checkpoints = copyFrom.Checkpoints;
22 | SpawnPoints = copyFrom.SpawnPoints;
23 | AvailableVehicles = copyFrom.AvailableVehicles;
24 | LapsAvailable = copyFrom.LapsAvailable;
25 | Trigger = copyFrom.Trigger;
26 |
27 | Name = copyFrom.Name;
28 | Description = copyFrom.Description;
29 | }
30 | }
31 |
32 | public class SpawnPoint
33 | {
34 | public Vector3 Position { get; set; }
35 | public float Heading { get; set; }
36 | }
37 | }
--------------------------------------------------------------------------------
/Race/Race.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {988CD1D8-48ED-4C19-8953-79FAFDBB34DD}
8 | Library
9 | Properties
10 | Race
11 | Race
12 | v4.5.2
13 | 512
14 |
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 |
33 |
34 |
35 | ..\Server\bin\Release\GTAServer.exe
36 |
37 |
38 | False
39 | ..\libs\Lidgren.Network.dll
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
64 |
--------------------------------------------------------------------------------
/Race/VehicleHashes.cs:
--------------------------------------------------------------------------------
1 | namespace Race
2 | {
3 | public enum VehicleHash : uint
4 | {
5 | Adder = 0xB779A091,
6 | Airbus = 0x4C80EB0E,
7 | Airtug = 0x5D0AAC8F,
8 | Akuma = 0x63ABADE7,
9 | Alpha = 0x2DB8D1AA,
10 | Ambulance = 0x45D56ADA,
11 | Annihilator = 0x31F0B376,
12 | ArmyTanker = 0xB8081009,
13 | ArmyTrailer = 0xA7FF33F5,
14 | ArmyTrailer2 = 0x9E6B14D6,
15 | Asea = 0x94204D89,
16 | Asea2 = 0x9441D8D5,
17 | Asterope = 0x8E9254FB,
18 | Bagger = 0x806B9CC3,
19 | BaleTrailer = 0xE82AE656,
20 | Baller = 0xCFCA3668,
21 | Baller2 = 0x8852855,
22 | Banshee = 0xC1E908D2,
23 | Barracks = 0xCEEA3F4B,
24 | Barracks2 = 0x4008EABB,
25 | Barracks3 = 0x2592B5CF,
26 | Bati = 0xF9300CC5,
27 | Bati2 = 0xCADD5D2D,
28 | Benson = 0x7A61B330,
29 | Besra = 0x6CBD1D6D,
30 | BfInjection = 0x432AA566,
31 | Biff = 0x32B91AE8,
32 | Bifta = 0xEB298297,
33 | Bison = 0xFEFD644F,
34 | Bison2 = 0x7B8297C5,
35 | Bison3 = 0x67B3F020,
36 | BJXL = 0x32B29A4B,
37 | Blade = 0xB820ED5E,
38 | Blazer = 0x8125BCF9,
39 | Blazer2 = 0xFD231729,
40 | Blazer3 = 0xB44F0582,
41 | Blimp = 0xF7004C86,
42 | Blimp2 = 0xDB6B4924,
43 | Blista = 0xEB70965F,
44 | Blista2 = 0x3DEE5EDA,
45 | Blista3 = 0xDCBC1C3B,
46 | Bmx = 0x43779C54,
47 | BoatTrailer = 0x1F3D44B5,
48 | BobcatXL = 0x3FC5D440,
49 | Bodhi2 = 0xAA699BB6,
50 | Boxville = 0x898ECCEA,
51 | Boxville2 = 0xF21B33BE,
52 | Boxville3 = 0x7405E08,
53 | Boxville4 = 0x1A79847A,
54 | Brawler = 0xA7CE1BC5,
55 | BType = 0x6FF6914,
56 | BType2 = 0xCE6B35A4,
57 | Buccaneer = 0xD756460C,
58 | Buccaneer2 = 0xC397F748,
59 | Buffalo = 0xEDD516C6,
60 | Buffalo2 = 0x2BEC3CBE,
61 | Buffalo3 = 0xE2C013E,
62 | Bulldozer = 0x7074F39D,
63 | Bullet = 0x9AE6DDA1,
64 | Burrito = 0xAFBB2CA4,
65 | Burrito2 = 0xC9E8FF76,
66 | Burrito3 = 0x98171BD3,
67 | Burrito4 = 0x353B561D,
68 | Burrito5 = 0x437CF2A0,
69 | Bus = 0xD577C962,
70 | Buzzard = 0x2F03547B,
71 | Buzzard2 = 0x2C75F0DD,
72 | CableCar = 0xC6C3242D,
73 | Caddy = 0x44623884,
74 | Caddy2 = 0xDFF0594C,
75 | Camper = 0x6FD95F68,
76 | Carbonizzare = 0x7B8AB45F,
77 | CarbonRS = 0xABB0C0,
78 | Cargobob = 0xFCFCB68B,
79 | Cargobob2 = 0x60A7EA10,
80 | Cargobob3 = 0x53174EEF,
81 | CargoPlane = 0x15F27762,
82 | Casco = 0x3822BDFE,
83 | Cavalcade = 0x779F23AA,
84 | Cavalcade2 = 0xD0EB2BE5,
85 | Cheetah = 0xB1D95DA0,
86 | Chino = 0x14D69010,
87 | Chino2 = 0xAED64A63,
88 | Coach = 0x84718D34,
89 | CogCabrio = 0x13B57D8A,
90 | Comet2 = 0xC1AE4D16,
91 | Coquette = 0x67BC037,
92 | Coquette2 = 0x3C4E2113,
93 | Coquette3 = 0x2EC385FE,
94 | Cruiser = 0x1ABA13B5,
95 | Crusader = 0x132D5A1A,
96 | Cuban800 = 0xD9927FE3,
97 | Cutter = 0xC3FBA120,
98 | Daemon = 0x77934CEE,
99 | Dilettante = 0xBC993509,
100 | Dilettante2 = 0x64430650,
101 | Dinghy = 0x3D961290,
102 | Dinghy2 = 0x107F392C,
103 | Dinghy3 = 0x1E5E54EA,
104 | DLoader = 0x698521E3,
105 | DockTrailer = 0x806EFBEE,
106 | Docktug = 0xCB44B1CA,
107 | Dodo = 0xCA495705,
108 | Dominator = 0x4CE68AC,
109 | Dominator2 = 0xC96B73D9,
110 | Double = 0x9C669788,
111 | Dubsta = 0x462FE277,
112 | Dubsta2 = 0xE882E5F6,
113 | Dubsta3 = 0xB6410173,
114 | Dukes = 0x2B26F456,
115 | Dukes2 = 0xEC8F7094,
116 | Dump = 0x810369E2,
117 | Dune = 0x9CF21E0F,
118 | Dune2 = 0x1FD824AF,
119 | Duster = 0x39D6779E,
120 | Elegy2 = 0xDE3D9D22,
121 | Emperor = 0xD7278283,
122 | Emperor2 = 0x8FC3AADC,
123 | Emperor3 = 0xB5FCF74E,
124 | Enduro = 0x6882FA73,
125 | EntityXF = 0xB2FE5CF9,
126 | Exemplar = 0xFFB15B5E,
127 | F620 = 0xDCBCBE48,
128 | Faction = 0x81A9CDDF,
129 | Faction2 = 0x95466BDB,
130 | Faggio2 = 0x350D1AB,
131 | FBI = 0x432EA949,
132 | FBI2 = 0x9DC66994,
133 | Felon = 0xE8A8BDA8,
134 | Felon2 = 0xFAAD85EE,
135 | Feltzer2 = 0x8911B9F5,
136 | Feltzer3 = 0xA29D6D10,
137 | FireTruck = 0x73920F8E,
138 | Fixter = 0xCE23D3BF,
139 | Flatbed = 0x50B0215A,
140 | Forklift = 0x58E49664,
141 | Fq2 = 0xBC32A33B,
142 | Freight = 0x3D6AAA9B,
143 | FreightCar = 0x0AFD22A6,
144 | FreightCont1 = 0x36DCFF98,
145 | FreightCont2 = 0x0E512E79,
146 | FreightGrain = 0x264D9262,
147 | FreightTrailer = 0xD1ABB666,
148 | Frogger = 0x2C634FBD,
149 | Frogger2 = 0x742E9AC0,
150 | Fugitive = 0x71CB2FFB,
151 | Furoregt = 0xBF1691E0,
152 | Fusilade = 0x1DC0BA53,
153 | Futo = 0x7836CE2F,
154 | Gauntlet = 0x94B395C5,
155 | Gauntlet2 = 0x14D22159,
156 | GBurrito = 0x97FA4F36,
157 | GBurrito2 = 0x11AA0E14,
158 | Glendale = 0x47A6BC1,
159 | GrainTrailer = 0x3CC7F596,
160 | Granger = 0x9628879C,
161 | Gresley = 0xA3FC0F4D,
162 | Guardian = 0x825A9F4C,
163 | Habanero = 0x34B7390F,
164 | Hakuchou = 0x4B6C568A,
165 | Handler = 0x1A7FCEFA,
166 | Hauler = 0x5A82F9AE,
167 | Hexer = 0x11F76C14,
168 | Hotknife = 0x239E390,
169 | Huntley = 0x1D06D681,
170 | Hydra = 0x39D6E83F,
171 | Infernus = 0x18F25AC7,
172 | Ingot = 0xB3206692,
173 | Innovation = 0xF683EACA,
174 | Insurgent = 0x9114EADA,
175 | Insurgent2 = 0x7B7E56F0,
176 | Intruder = 0x34DD8AA1,
177 | Issi2 = 0xB9CB3B69,
178 | Jackal = 0xDAC67112,
179 | JB700 = 0x3EAB5555,
180 | Jester = 0xB2A716A3,
181 | Jester2 = 0xBE0E6126,
182 | Jet = 0x3F119114,
183 | Jetmax = 0x33581161,
184 | Journey = 0xF8D48E7A,
185 | Kalahari = 0x5852838,
186 | Khamelion = 0x206D1B68,
187 | Kuruma = 0xAE2BFE94,
188 | Kuruma2 = 0x187D938D,
189 | Landstalker = 0x4BA4E8DC,
190 | Lazer = 0xB39B0AE6,
191 | Lectro = 0x26321E67,
192 | Lguard = 0x1BF8D381,
193 | Lurcher = 0x7B47A6A7,
194 | Luxor = 0x250B0C5E,
195 | Luxor2 = 0xB79F589E,
196 | Mammatus = 0x97E55D11,
197 | Manana = 0x81634188,
198 | Marquis = 0xC1CE1183,
199 | Marshall = 0x49863E9C,
200 | Massacro = 0xF77ADE32,
201 | Massacro2 = 0xDA5819A3,
202 | Maverick = 0x9D0450CA,
203 | Mesa = 0x36848602,
204 | Mesa2 = 0xD36A4B44,
205 | Mesa3 = 0x84F42E51,
206 | Miljet = 0x9D80F93,
207 | Minivan = 0xED7EADA4,
208 | Mixer = 0xD138A6BB,
209 | Mixer2 = 0x1C534995,
210 | Monroe = 0xE62B361B,
211 | Monster = 0xCD93A7DB,
212 | Moonbeam = 0x1F52A43F,
213 | Moonbeam2 = 0x710A2B9B,
214 | Mower = 0x6A4BD8F6,
215 | Mule = 0x35ED670B,
216 | Mule2 = 0xC1632BEB,
217 | Mule3 = 0x85A5B471,
218 | Nemesis = 0xDA288376,
219 | Ninef = 0x3D8FA25C,
220 | Ninef2 = 0xA8E38B01,
221 | Oracle = 0x506434F6,
222 | Oracle2 = 0xE18195B2,
223 | Osiris = 0x767164D6,
224 | Packer = 0x21EEE87D,
225 | Panto = 0xE644E480,
226 | Paradise = 0x58B3979C,
227 | Patriot = 0xCFCFEB3B,
228 | PBus = 0x885F3671,
229 | PCJ = 0xC9CEAF06,
230 | Penumbra = 0xE9805550,
231 | Peyote = 0x6D19CCBC,
232 | Phantom = 0x809AA4CB,
233 | Phoenix = 0x831A21D5,
234 | Picador = 0x59E0FBF3,
235 | Pigalle = 0x404B6381,
236 | Police = 0x79FBB0C5,
237 | Police2 = 0x9F05F101,
238 | Police3 = 0x71FA16EA,
239 | Police4 = 0x8A63C7B9,
240 | Policeb = 0xFDEFAEC3,
241 | PoliceOld1 = 0xA46462F7,
242 | PoliceOld2 = 0x95F4C618,
243 | PoliceT = 0x1B38E955,
244 | Polmav = 0x1517D4D9,
245 | Pony = 0xF8DE29A8,
246 | Pony2 = 0x38408341,
247 | Pounder = 0x7DE35E7D,
248 | Prairie = 0xA988D3A2,
249 | Pranger = 0x2C33B46E,
250 | Predator = 0xE2E7D4AB,
251 | Premier = 0x8FB66F9B,
252 | Primo = 0xBB6B404F,
253 | Primo2 = 0x86618EDA,
254 | PropTrailer = 0x153E1B0A,
255 | Radi = 0x9D96B45B,
256 | RakeTrailer = 0x174CB172,
257 | RancherXL = 0x6210CBB0,
258 | RancherXL2 = 0x7341576B,
259 | RapidGT = 0x8CB29A14,
260 | RapidGT2 = 0x679450AF,
261 | RatLoader = 0xD83C13CE,
262 | RatLoader2 = 0xDCE1D9F7,
263 | Rebel = 0xB802DD46,
264 | Rebel2 = 0x8612B64B,
265 | Regina = 0xFF22D208,
266 | RentalBus = 0xBE819C63,
267 | Rhapsody = 0x322CF98F,
268 | Rhino = 0x2EA68690,
269 | Riot = 0xB822A1AA,
270 | Ripley = 0xCD935EF9,
271 | Rocoto = 0x7F5C91F1,
272 | Romero = 0x2560B2FC,
273 | Rubble = 0x9A5B1DCC,
274 | Ruffian = 0xCABD11E8,
275 | Ruiner = 0xF26CEFF9,
276 | Rumpo = 0x4543B74D,
277 | Rumpo2 = 0x961AFEF7,
278 | SabreGT = 0x9B909C94,
279 | Sadler = 0xDC434E51,
280 | Sadler2 = 0x2BC345D1,
281 | Sanchez = 0x2EF89E46,
282 | Sanchez2 = 0xA960B13E,
283 | Sandking = 0xB9210FD0,
284 | Sandking2 = 0x3AF8C345,
285 | Savage = 0xFB133A17,
286 | Schafter2 = 0xB52B5113,
287 | Schwarzer = 0xD37B7976,
288 | Scorcher = 0xF4E1AA15,
289 | Scrap = 0x9A9FD3DF,
290 | Seashark = 0xC2974024,
291 | Seashark2 = 0xDB4388E4,
292 | Seminole = 0x48CECED3,
293 | Sentinel = 0x50732C82,
294 | Sentinel2 = 0x3412AE2D,
295 | Serrano = 0x4FB1A214,
296 | Shamal = 0xB79C1BF5,
297 | Sheriff = 0x9BAA707C,
298 | Sheriff2 = 0x72935408,
299 | Skylift = 0x3E48BF23,
300 | SlamVan = 0x2B7F9DE3,
301 | SlamVan2 = 0x31ADBBFC,
302 | Sovereign = 0x2C509634,
303 | Speeder = 0xDC60D2B,
304 | Speedo = 0xCFB3870C,
305 | Speedo2 = 0x2B6DC64A,
306 | Squalo = 0x17DF5EC2,
307 | Stalion = 0x72A4C31E,
308 | Stalion2 = 0xE80F67EE,
309 | Stanier = 0xA7EDE74D,
310 | Stinger = 0x5C23AF9B,
311 | StingerGT = 0x82E499FA,
312 | Stockade = 0x6827CF72,
313 | Stockade3 = 0xF337AB36,
314 | Stratum = 0x66B4FC45,
315 | Stretch = 0x8B13F083,
316 | Stunt = 0x81794C70,
317 | Submersible = 0x2DFF622F,
318 | Submersible2 = 0xC07107EE,
319 | Sultan = 0x39DA2754,
320 | Suntrap = 0xEF2295C9,
321 | Superd = 0x42F2ED16,
322 | Surano = 0x16E478C1,
323 | Surfer = 0x29B0DA97,
324 | Surfer2 = 0xB1D80E06,
325 | Surge = 0x8F0E3594,
326 | Swift2 = 0x4019CB4C,
327 | Swift = 0xEBC24DF2,
328 | T20 = 0x6322B39A,
329 | Taco = 0x744CA80D,
330 | Tailgater = 0xC3DDFDCE,
331 | Tanker = 0xD46F4737,
332 | Tanker2 = 0x74998082,
333 | TankerCar = 0x22EDDC30,
334 | Taxi = 0xC703DB5F,
335 | Technical = 0x83051506,
336 | Thrust = 0x6D6F8F43,
337 | TipTruck = 0x2E19879,
338 | TipTruck2 = 0xC7824E5E,
339 | Titan = 0x761E2AD3,
340 | Tornado = 0x1BB290BC,
341 | Tornado2 = 0x5B42A5C4,
342 | Tornado3 = 0x690A4153,
343 | Tornado4 = 0x86CF7CDD,
344 | Toro = 0x3FD5AA2F,
345 | Tourbus = 0x73B1C3CB,
346 | TowTruck = 0xB12314E0,
347 | TowTruck2 = 0xE5A2D6C6,
348 | TR2 = 0x7BE032C6,
349 | TR3 = 0x6A59902D,
350 | TR4 = 0x7CAB34D0,
351 | Tractor = 0x61D6BA8C,
352 | Tractor2 = 0x843B73DE,
353 | Tractor3 = 0x562A97BD,
354 | TrailerLogs = 0x782A236D,
355 | Trailers = 0xCBB2BE0E,
356 | Trailers2 = 0xA1DA3C91,
357 | Trailers3 = 0x8548036D,
358 | TrailerSmall = 0x2A72BEAB,
359 | Trash = 0x72435A19,
360 | Trash2 = 0xB527915C,
361 | TRFlat = 0xAF62F6B2,
362 | TriBike = 0x4339CD69,
363 | TriBike2 = 0xB67597EC,
364 | TriBike3 = 0xE823FB48,
365 | Tropic = 0x1149422F,
366 | Turismor = 0x185484E1,
367 | TVTrailer = 0x967620BE,
368 | UtilityTruck = 0x1ED0A534,
369 | UtilityTruck2 = 0x34E6BF6B,
370 | UtilityTruck3 = 0x7F2153DF,
371 | UtilliTruck = 0x1ED0A534,
372 | UtilliTruck2 = 0x34E6BF6B,
373 | UtilliTruck3 = 0x7F2153DF,
374 | Vacca = 0x142E0DC3,
375 | Vader = 0xF79A00F7,
376 | Valkyrie = 0xA09E15FD,
377 | Velum = 0x9C429B6A,
378 | Velum2 = 0x403820E8,
379 | Vestra = 0x4FF77E37,
380 | Vigero = 0xCEC6B9B7,
381 | Vindicator = 0xAF599F01,
382 | Virgo = 0xE2504942,
383 | Voltic = 0x9F4B77BE,
384 | Voodoo = 0x779B4F2D,
385 | Voodoo2 = 0x1F3766E3,
386 | Warrener = 0x51D83328,
387 | Washington = 0x69F06B57,
388 | Windsor = 0x5E4327C8,
389 | Youga = 0x3E5F6B8,
390 | Zentorno = 0xAC5DF515,
391 | Zion = 0xBD1B39C3,
392 | Zion2 = 0xB8E2AE18,
393 | Ztype = 0x2D3BD401,
394 | };
395 | }
--------------------------------------------------------------------------------
/Server/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Server/ChatData.cs:
--------------------------------------------------------------------------------
1 | using ProtoBuf;
2 |
3 | namespace GTAServer
4 | {
5 | [ProtoContract]
6 | public class ChatData
7 | {
8 | [ProtoMember(1)]
9 | public long Id { get; set; }
10 | [ProtoMember(2)]
11 | public string Sender { get; set; }
12 | [ProtoMember(3)]
13 | public string Message { get; set; }
14 | }
15 | }
--------------------------------------------------------------------------------
/Server/GTAServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {559EE224-BF7B-49D8-9CEE-11E6BA71FE4E}
8 | Exe
9 | Properties
10 | GTAServer
11 | GTAServer
12 | v4.5.1
13 | 512
14 |
15 | publish\
16 | true
17 | Disk
18 | false
19 | Foreground
20 | 7
21 | Days
22 | false
23 | false
24 | true
25 | 0
26 | 1.0.0.%2a
27 | false
28 | false
29 | true
30 |
31 |
32 | AnyCPU
33 | true
34 | full
35 | false
36 | bin\Debug\
37 | DEBUG;TRACE
38 | prompt
39 | 4
40 | false
41 |
42 |
43 | AnyCPU
44 | pdbonly
45 | true
46 | bin\Release\
47 | TRACE;__CONSTRAINED__
48 | prompt
49 | 4
50 | false
51 |
52 |
53 |
54 |
55 |
56 | false
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 | ..\libs\Lidgren.Network.dll
65 |
66 |
67 | ..\libs\protobuf-net.dll
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 | False
95 | Microsoft .NET Framework 4.5.2 %28x86 and x64%29
96 | true
97 |
98 |
99 | False
100 | .NET Framework 3.5 SP1
101 | false
102 |
103 |
104 |
105 |
112 |
--------------------------------------------------------------------------------
/Server/NativeData.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using ProtoBuf;
4 |
5 | namespace GTAServer
6 | {
7 | [ProtoContract]
8 | public class NativeResponse
9 | {
10 | [ProtoMember(1)]
11 | public NativeArgument Response { get; set; }
12 |
13 | [ProtoMember(2)]
14 | public string Id { get; set; }
15 | }
16 |
17 | [ProtoContract]
18 | public class NativeTickCall
19 | {
20 | [ProtoMember(1)]
21 | public NativeData Native { get; set; }
22 |
23 | [ProtoMember(2)]
24 | public string Identifier { get; set; }
25 | }
26 |
27 | [ProtoContract]
28 | public class NativeData
29 | {
30 | [ProtoMember(1)]
31 | public ulong Hash { get; set; }
32 |
33 | [ProtoMember(2)]
34 | public List Arguments { get; set; }
35 |
36 | [ProtoMember(3)]
37 | public NativeArgument ReturnType { get; set; }
38 |
39 | [ProtoMember(4)]
40 | public string Id { get; set; }
41 | }
42 |
43 | [ProtoContract]
44 | [ProtoInclude(2, typeof(IntArgument))]
45 | [ProtoInclude(3, typeof(UIntArgument))]
46 | [ProtoInclude(4, typeof(StringArgument))]
47 | [ProtoInclude(5, typeof(FloatArgument))]
48 | [ProtoInclude(6, typeof(BooleanArgument))]
49 | [ProtoInclude(7, typeof(LocalPlayerArgument))]
50 | [ProtoInclude(8, typeof(Vector3Argument))]
51 | [ProtoInclude(9, typeof(LocalGamePlayerArgument))]
52 | public class NativeArgument
53 | {
54 | [ProtoMember(1)]
55 | public string Id { get; set; }
56 | }
57 |
58 | [ProtoContract]
59 | public class LocalPlayerArgument : NativeArgument
60 | {
61 | }
62 |
63 | [ProtoContract]
64 | public class LocalGamePlayerArgument : NativeArgument
65 | {
66 | }
67 |
68 | [ProtoContract]
69 | public class OpponentPedHandleArgument : NativeArgument
70 | {
71 | public OpponentPedHandleArgument(long opponentHandle)
72 | {
73 | Data = opponentHandle;
74 | }
75 |
76 | [ProtoMember(1)]
77 | public long Data { get; set; }
78 | }
79 |
80 | [ProtoContract]
81 | public class IntArgument : NativeArgument
82 | {
83 | [ProtoMember(1)]
84 | public int Data { get; set; }
85 | }
86 |
87 | [ProtoContract]
88 | public class UIntArgument : NativeArgument
89 | {
90 | [ProtoMember(1)]
91 | public uint Data { get; set; }
92 | }
93 |
94 | [ProtoContract]
95 | public class StringArgument : NativeArgument
96 | {
97 | [ProtoMember(1)]
98 | public string Data { get; set; }
99 | }
100 |
101 | [ProtoContract]
102 | public class FloatArgument : NativeArgument
103 | {
104 | [ProtoMember(1)]
105 | public float Data { get; set; }
106 | }
107 |
108 | [ProtoContract]
109 | public class BooleanArgument : NativeArgument
110 | {
111 | [ProtoMember(1)]
112 | public bool Data { get; set; }
113 | }
114 |
115 | [ProtoContract]
116 | public class Vector3Argument : NativeArgument
117 | {
118 | [ProtoMember(1)]
119 | public float X { get; set; }
120 | [ProtoMember(2)]
121 | public float Y { get; set; }
122 | [ProtoMember(3)]
123 | public float Z { get; set; }
124 | }
125 | }
--------------------------------------------------------------------------------
/Server/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices;
6 | using System.Text;
7 | using System.Threading.Tasks;
8 | using System.Xml.Serialization;
9 |
10 | namespace GTAServer
11 | {
12 | public static class Program
13 | {
14 | public static string Location { get { return AppDomain.CurrentDomain.BaseDirectory; } }
15 | public static GameServer ServerInstance { get; set; }
16 |
17 | [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
18 | [return: MarshalAs(UnmanagedType.Bool)]
19 | public static extern bool DeleteFile(string name);
20 |
21 | static void Main(string[] args)
22 | {
23 | var settings = ReadSettings(Program.Location + "Settings.xml");
24 |
25 | Console.WriteLine("Name: " + settings.Name);
26 | Console.WriteLine("Port: " + settings.Port);
27 | Console.WriteLine("Player Limit: " + settings.MaxPlayers);
28 | Console.WriteLine("Starting...");
29 |
30 | ServerInstance = new GameServer(settings.Port, settings.Name, settings.Gamemode);
31 | ServerInstance.PasswordProtected = settings.PasswordProtected;
32 | ServerInstance.Password = settings.Password;
33 | ServerInstance.AnnounceSelf = settings.Announce;
34 | ServerInstance.MasterServer = settings.MasterServer;
35 | ServerInstance.MaxPlayers = settings.MaxPlayers;
36 | ServerInstance.AllowDisplayNames = settings.AllowDisplayNames;
37 |
38 | ServerInstance.Start(settings.Filterscripts);
39 |
40 | Console.WriteLine("Started! Waiting for connections.");
41 |
42 | while (true)
43 | {
44 | ServerInstance.Tick();
45 | System.Threading.Thread.Sleep(10); // Reducing CPU Usage (Win7 from average 15 % to 0-1 %, Linux from 100 % to 0-2 %)
46 | }
47 | }
48 |
49 | static ServerSettings ReadSettings(string path)
50 | {
51 | var ser = new XmlSerializer(typeof(ServerSettings));
52 |
53 | ServerSettings settings = null;
54 |
55 | if (File.Exists(path))
56 | {
57 | using (var stream = File.OpenRead(path)) settings = (ServerSettings)ser.Deserialize(stream);
58 |
59 | using (var stream = new FileStream(path, File.Exists(path) ? FileMode.Truncate : FileMode.Create, FileAccess.ReadWrite)) ser.Serialize(stream, settings);
60 | }
61 | else
62 | {
63 | using (var stream = File.OpenWrite(path)) ser.Serialize(stream, settings = new ServerSettings());
64 | }
65 |
66 | return settings;
67 | }
68 | }
69 | }
70 |
--------------------------------------------------------------------------------
/Server/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("GTAServer")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("GTAServer")]
13 | [assembly: AssemblyCopyright("Copyright © 2015")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("559ee224-bf7b-49d8-9cee-11e6ba71fe4e")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/Server/ServerScript.cs:
--------------------------------------------------------------------------------
1 | using Lidgren.Network;
2 |
3 | namespace GTAServer
4 | {
5 | public class ServerScript
6 | {
7 | public virtual string Name { get; set; }
8 |
9 | public virtual void Start()
10 | {
11 | }
12 |
13 |
14 | public virtual bool OnChatMessage(Client sender, string message)
15 | {
16 | return true;
17 | }
18 |
19 | public virtual bool OnPlayerConnect(Client player)
20 | {
21 | return true;
22 | }
23 |
24 | public virtual void OnIncomingConnection(Client player)
25 | {
26 | }
27 |
28 | public virtual bool OnPlayerDisconnect(Client player)
29 | {
30 | return true;
31 | }
32 |
33 |
34 | public virtual void OnConnectionRefused(Client player, string reason)
35 | {
36 | }
37 |
38 | public virtual void OnPlayerKilled(Client player)
39 | {
40 | }
41 |
42 | public virtual void OnTick()
43 | {
44 | }
45 | }
46 | }
--------------------------------------------------------------------------------
/Server/ServerSettings.cs:
--------------------------------------------------------------------------------
1 | namespace GTAServer
2 | {
3 | public class ServerSettings
4 | {
5 | public string Name { get; set; }
6 | public int MaxPlayers { get; set; }
7 | public int Port { get; set; }
8 | public bool PasswordProtected { get; set; }
9 | public string Password { get; set; }
10 | public bool Announce { get; set; }
11 | public string MasterServer { get; set; }
12 |
13 | public bool AllowDisplayNames { get; set; }
14 |
15 | public string Gamemode { get; set; }
16 | public string[] Filterscripts { get; set; }
17 |
18 | public ServerSettings()
19 | {
20 | Port = 4499;
21 | MaxPlayers = 16;
22 | Name = "Simple GTA Server";
23 | Password = "changeme";
24 | PasswordProtected = false;
25 | Gamemode = "freeroam";
26 | Announce = true;
27 | AllowDisplayNames = true;
28 | MasterServer = "http://46.101.1.92/";
29 | Filterscripts = new string[] { "" };
30 | }
31 | }
32 | }
--------------------------------------------------------------------------------
/Server/VehicleData.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using ProtoBuf;
4 |
5 | namespace GTAServer
6 | {
7 | public enum PacketType
8 | {
9 | VehiclePositionData = 0,
10 | ChatData = 1,
11 | PlayerDisconnect = 2,
12 | PedPositionData = 3,
13 | NpcVehPositionData = 4,
14 | NpcPedPositionData = 5,
15 | WorldSharingStop = 6,
16 | DiscoveryResponse = 7,
17 | ConnectionRequest = 8,
18 | NativeCall = 9,
19 | NativeResponse = 10,
20 | PlayerKilled = 11,
21 | NativeTick = 12,
22 | NativeTickRecall = 13,
23 | NativeOnDisconnect = 14,
24 | NativeOnDisconnectRecall = 15,
25 | }
26 |
27 | public enum ScriptVersion
28 | {
29 | Unknown = 0,
30 | VERSION_0_6 = 1,
31 | VERSION_0_6_1 = 2,
32 | VERSION_0_7 = 3,
33 | VERSION_0_8_1 = 4,
34 | VERSION_0_9 = 5,
35 | }
36 |
37 | [ProtoContract]
38 | public class DiscoveryResponse
39 | {
40 | [ProtoMember(1)]
41 | public string ServerName { get; set; }
42 | [ProtoMember(2)]
43 | public int MaxPlayers { get; set; }
44 | [ProtoMember(3)]
45 | public int PlayerCount { get; set; }
46 | [ProtoMember(4)]
47 | public bool PasswordProtected { get; set; }
48 | [ProtoMember(5)]
49 | public int Port { get; set; }
50 | [ProtoMember(6)]
51 | public string Gamemode { get; set; }
52 | }
53 |
54 | [ProtoContract]
55 | public class ConnectionRequest
56 | {
57 | [ProtoMember(1)]
58 | public string Name { get; set; }
59 |
60 | [ProtoMember(2)]
61 | public string Password { get; set; }
62 |
63 | [ProtoMember(3)]
64 | public string DisplayName { get; set; }
65 |
66 | [ProtoMember(4)]
67 | public int GameVersion { get; set; }
68 |
69 | [ProtoMember(5)]
70 | public byte ScriptVersion { get; set; }
71 | }
72 |
73 | [ProtoContract]
74 | public class PlayerDisconnect
75 | {
76 | [ProtoMember(1)]
77 | public long Id { get; set; }
78 | }
79 |
80 | [ProtoContract]
81 | public class VehicleData
82 | {
83 | [ProtoMember(1)]
84 | public long Id { get; set; }
85 | [ProtoMember(2)]
86 | public string Name { get; set; }
87 |
88 | [ProtoMember(3)]
89 | public int VehicleModelHash { get; set; }
90 | [ProtoMember(4)]
91 | public int PedModelHash { get; set; }
92 | [ProtoMember(5)]
93 | public int PrimaryColor { get; set; }
94 | [ProtoMember(6)]
95 | public int SecondaryColor { get; set; }
96 |
97 | [ProtoMember(7)]
98 | public Vector3 Position { get; set; }
99 | [ProtoMember(8)]
100 | public Quaternion Quaternion { get; set; }
101 |
102 | [ProtoMember(9)]
103 | public int VehicleSeat { get; set; }
104 |
105 | [ProtoMember(10)]
106 | public int VehicleHealth { get; set; }
107 |
108 | [ProtoMember(11)]
109 | public int PlayerHealth { get; set; }
110 |
111 | [ProtoMember(12)]
112 | public float Latency { get; set; }
113 |
114 | [ProtoMember(13)]
115 | public Dictionary VehicleMods { get; set; }
116 |
117 | [ProtoMember(14)]
118 | public bool IsPressingHorn { get; set; }
119 |
120 | [ProtoMember(15)]
121 | public bool IsSirenActive { get; set; }
122 |
123 | [ProtoMember(16)]
124 | public float Speed { get; set; }
125 | }
126 |
127 | [ProtoContract]
128 | public class PedData
129 | {
130 | [ProtoMember(1)]
131 | public long Id { get; set; }
132 | [ProtoMember(2)]
133 | public string Name { get; set; }
134 |
135 | [ProtoMember(3)]
136 | public int PedModelHash { get; set; }
137 |
138 | [ProtoMember(4)]
139 | public Vector3 Position { get; set; }
140 | [ProtoMember(5)]
141 | public Quaternion Quaternion { get; set; }
142 |
143 | [ProtoMember(6)]
144 | public bool IsJumping { get; set; }
145 | [ProtoMember(7)]
146 | public bool IsShooting { get; set; }
147 | [ProtoMember(8)]
148 | public bool IsAiming { get; set; }
149 | [ProtoMember(9)]
150 | public Vector3 AimCoords { get; set; }
151 | [ProtoMember(10)]
152 | public int WeaponHash { get; set; }
153 |
154 | [ProtoMember(11)]
155 | public int PlayerHealth { get; set; }
156 |
157 | [ProtoMember(12)]
158 | public float Latency { get; set; }
159 |
160 | [ProtoMember(13)]
161 | public Dictionary PedProps { get; set; }
162 |
163 | [ProtoMember(14)]
164 | public bool IsParachuteOpen { get; set; }
165 | }
166 |
167 |
168 | [ProtoContract]
169 | public class Vector3
170 | {
171 | public Vector3()
172 | {
173 | X = 0f;
174 | Y = 0f;
175 | Z = 0f;
176 | }
177 |
178 | public Vector3(float x, float y, float z)
179 | {
180 | X = x;
181 | Y = y;
182 | Z = z;
183 | }
184 |
185 | [ProtoMember(1)]
186 | public float X { get; set; }
187 | [ProtoMember(2)]
188 | public float Y { get; set; }
189 | [ProtoMember(3)]
190 | public float Z { get; set; }
191 | }
192 |
193 | [ProtoContract]
194 | public class Quaternion
195 | {
196 | [ProtoMember(1)]
197 | public float X { get; set; }
198 | [ProtoMember(2)]
199 | public float Y { get; set; }
200 | [ProtoMember(3)]
201 | public float Z { get; set; }
202 | [ProtoMember(4)]
203 | public float W { get; set; }
204 | }
205 | }
--------------------------------------------------------------------------------
/Server/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/gtamasterserver/.gitignore:
--------------------------------------------------------------------------------
1 | *.ini
2 | *.pyc
--------------------------------------------------------------------------------
/gtamasterserver/Procfile:
--------------------------------------------------------------------------------
1 | web: python app.py
--------------------------------------------------------------------------------
/gtamasterserver/app.py:
--------------------------------------------------------------------------------
1 | import flask
2 | import threading
3 | from datetime import datetime
4 | from json import dumps
5 | from os import environ
6 | from waitress import serve
7 | from time import sleep
8 |
9 | app = flask.Flask(__name__)
10 |
11 | servers = {}
12 |
13 | @app.route('/', methods=['GET', 'POST'])
14 | def index():
15 | global servers
16 | if flask.request.method == 'POST':
17 | dejson = {'port': flask.request.data}
18 | print dejson['port']
19 | srvString = flask.request.remote_addr + ':' + dejson['port']
20 | servers[srvString] = datetime.now()
21 | return '200'
22 | else:
23 | return dumps({"list":servers.keys()})
24 |
25 |
26 | def checkThread():
27 | print 'cleaning list...'
28 | for server in dict(servers):
29 | date = servers[server]
30 | if (datetime.now() - date).total_seconds() > 10*60:
31 | del servers[server]
32 |
33 | sleep(10*60)
34 | checkThread()
35 |
36 |
37 | if __name__ == '__main__':
38 | t = threading.Thread(target=checkThread)
39 | t.daemon = True
40 | t.start()
41 |
42 | app.debug = True #InDev ONLY
43 | #serve(app, port=int(environ['PORT'])) #For deployment
44 | app.run() #Run our app. #InDev ONLY
--------------------------------------------------------------------------------
/gtamasterserver/json_test.py:
--------------------------------------------------------------------------------
1 | import json
2 | import requests
3 |
4 | resp = requests.post('http://localhost:5000/', data='4499')
5 | print resp
--------------------------------------------------------------------------------
/gtamasterserver/ping_test.py:
--------------------------------------------------------------------------------
1 | import socket
2 |
3 | UDP_IP = "127.0.0.1"
4 | UDP_PORT = 4499
5 | MESSAGE = "ping"
6 |
7 |
8 | sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP)
9 |
10 | sock.sendto(MESSAGE, (UDP_IP, UDP_PORT))
--------------------------------------------------------------------------------
/gtamasterserver/requirements.txt:
--------------------------------------------------------------------------------
1 | Flask
2 | waitress
--------------------------------------------------------------------------------
/libs/Lidgren.Network.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Guad/GTACoop/1e964af528dcab5e028802a6c70992b2d453fcc0/libs/Lidgren.Network.dll
--------------------------------------------------------------------------------
/libs/NativeUI.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Guad/GTACoop/1e964af528dcab5e028802a6c70992b2d453fcc0/libs/NativeUI.dll
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/libs/Newtonsoft.Json.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Guad/GTACoop/1e964af528dcab5e028802a6c70992b2d453fcc0/libs/Newtonsoft.Json.dll
--------------------------------------------------------------------------------
/libs/ScriptHookVDotNet.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Guad/GTACoop/1e964af528dcab5e028802a6c70992b2d453fcc0/libs/ScriptHookVDotNet.dll
--------------------------------------------------------------------------------
/libs/protobuf-net.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Guad/GTACoop/1e964af528dcab5e028802a6c70992b2d453fcc0/libs/protobuf-net.dll
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