├── .gitattributes ├── .gitignore ├── external-cheat-base.sln └── external-cheat-base ├── external-cheat-base.vcxproj ├── external-cheat-base.vcxproj.filters ├── main.cpp ├── math └── vector.h ├── memory ├── memory.cpp └── memory.h └── renderer ├── renderer.cpp └── renderer.h /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. 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Backup files are not needed, 256 | # because we have git ;-) 257 | _UpgradeReport_Files/ 258 | Backup*/ 259 | UpgradeLog*.XML 260 | UpgradeLog*.htm 261 | ServiceFabricBackup/ 262 | *.rptproj.bak 263 | 264 | # SQL Server files 265 | *.mdf 266 | *.ldf 267 | *.ndf 268 | 269 | # Business Intelligence projects 270 | *.rdl.data 271 | *.bim.layout 272 | *.bim_*.settings 273 | *.rptproj.rsuser 274 | *- [Bb]ackup.rdl 275 | *- [Bb]ackup ([0-9]).rdl 276 | *- [Bb]ackup ([0-9][0-9]).rdl 277 | 278 | # Microsoft Fakes 279 | FakesAssemblies/ 280 | 281 | # GhostDoc plugin setting file 282 | *.GhostDoc.xml 283 | 284 | # Node.js Tools for Visual Studio 285 | .ntvs_analysis.dat 286 | node_modules/ 287 | 288 | # Visual Studio 6 build log 289 | *.plg 290 | 291 | # Visual Studio 6 workspace options file 292 | *.opt 293 | 294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 295 | *.vbw 296 | 297 | # Visual Studio LightSwitch build output 298 | **/*.HTMLClient/GeneratedArtifacts 299 | **/*.DesktopClient/GeneratedArtifacts 300 | **/*.DesktopClient/ModelManifest.xml 301 | **/*.Server/GeneratedArtifacts 302 | **/*.Server/ModelManifest.xml 303 | _Pvt_Extensions 304 | 305 | # Paket dependency manager 306 | .paket/paket.exe 307 | paket-files/ 308 | 309 | # FAKE - F# Make 310 | .fake/ 311 | 312 | # CodeRush personal settings 313 | .cr/personal 314 | 315 | # Python Tools for Visual Studio (PTVS) 316 | __pycache__/ 317 | *.pyc 318 | 319 | # Cake - Uncomment if you are using it 320 | # tools/** 321 | # !tools/packages.config 322 | 323 | # Tabs Studio 324 | *.tss 325 | 326 | # Telerik's JustMock configuration file 327 | *.jmconfig 328 | 329 | # BizTalk build output 330 | *.btp.cs 331 | *.btm.cs 332 | *.odx.cs 333 | *.xsd.cs 334 | 335 | # OpenCover UI analysis results 336 | OpenCover/ 337 | 338 | # Azure Stream Analytics local run output 339 | ASALocalRun/ 340 | 341 | # MSBuild Binary and Structured Log 342 | *.binlog 343 | 344 | # NVidia Nsight GPU debugger configuration file 345 | *.nvuser 346 | 347 | # MFractors (Xamarin productivity tool) working folder 348 | .mfractor/ 349 | 350 | # Local History for Visual Studio 351 | .localhistory/ 352 | 353 | # BeatPulse healthcheck temp database 354 | healthchecksdb 355 | 356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 357 | MigrationBackup/ 358 | 359 | # Ionide (cross platform F# VS Code tools) working folder 360 | .ionide/ 361 | 362 | # Fody - auto-generated XML schema 363 | FodyWeavers.xsd -------------------------------------------------------------------------------- /external-cheat-base.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.6.33829.357 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external-cheat-base", "external-cheat-base\external-cheat-base.vcxproj", "{2D181B4A-5E98-4C6F-B40C-E94921AE06AC}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Debug|x64.ActiveCfg = Debug|x64 17 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Debug|x64.Build.0 = Debug|x64 18 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Debug|x86.ActiveCfg = Debug|Win32 19 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Debug|x86.Build.0 = Debug|Win32 20 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Release|x64.ActiveCfg = Release|x64 21 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Release|x64.Build.0 = Release|x64 22 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Release|x86.ActiveCfg = Release|Win32 23 | {2D181B4A-5E98-4C6F-B40C-E94921AE06AC}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {87A48B3D-409B-4D17-A3B2-EEEEB18AB9AC} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /external-cheat-base/external-cheat-base.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {2d181b4a-5e98-4c6f-b40c-e94921ae06ac} 25 | externalcheatbase 26 | 10.0 27 | 28 | 29 | 30 | Application 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | Application 37 | false 38 | v143 39 | true 40 | Unicode 41 | 42 | 43 | Application 44 | true 45 | v143 46 | Unicode 47 | 48 | 49 | Application 50 | false 51 | v143 52 | true 53 | Unicode 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | $(VC_IncludePath);$(WindowsSDK_IncludePath);$(DXSDK_DIR)Include 75 | $(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)$(DXSDK_DIR)Lib\x64; 76 | 77 | 78 | $(VC_IncludePath);$(WindowsSDK_IncludePath);$(DXSDK_DIR)Include 79 | $(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)$(DXSDK_DIR)Lib\x64; 80 | 81 | 82 | 83 | Level3 84 | true 85 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 86 | true 87 | 88 | 89 | Console 90 | true 91 | 92 | 93 | 94 | 95 | Level3 96 | true 97 | true 98 | true 99 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 100 | true 101 | 102 | 103 | Console 104 | true 105 | true 106 | true 107 | 108 | 109 | 110 | 111 | Level3 112 | true 113 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 114 | true 115 | stdcpp20 116 | 117 | 118 | Windows 119 | true 120 | d3d9.lib;d3dx9.lib;%(AdditionalDependencies) 121 | 122 | 123 | 124 | 125 | Level3 126 | true 127 | true 128 | true 129 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 130 | true 131 | stdcpp20 132 | 133 | 134 | Windows 135 | true 136 | true 137 | true 138 | d3d9.lib;d3dx9.lib;%(AdditionalDependencies) 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | -------------------------------------------------------------------------------- /external-cheat-base/external-cheat-base.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Header Files 20 | 21 | 22 | Header Files 23 | 24 | 25 | Header Files 26 | 27 | 28 | 29 | 30 | Source Files 31 | 32 | 33 | Source Files 34 | 35 | 36 | Source Files 37 | 38 | 39 | -------------------------------------------------------------------------------- /external-cheat-base/main.cpp: -------------------------------------------------------------------------------- 1 | #include "renderer/renderer.h" 2 | 3 | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, 4 | LPSTR lpCmdLine, int nCmdShow) 5 | { 6 | 7 | HWND hwnd = window::InitWindow(hInstance); 8 | if (!hwnd) return -1; 9 | 10 | if (!renderer::init(hwnd)) 11 | { 12 | renderer::destroy(); 13 | return -1; 14 | } 15 | 16 | while (!GetAsyncKeyState(VK_F9) && renderer::running) 17 | { 18 | renderer::frame(); 19 | } 20 | 21 | renderer::destroy(); 22 | UnregisterClass(L"overlay", hInstance); 23 | 24 | return 0; 25 | 26 | 27 | } 28 | -------------------------------------------------------------------------------- /external-cheat-base/math/vector.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | 6 | struct vec4 7 | { 8 | float w, x, y, z; 9 | }; 10 | 11 | struct vec3 12 | { 13 | float x, y, z; 14 | vec3 operator+(vec3 other) 15 | { 16 | return { this->x + other.x, this->y + other.y, this->z + other.z }; 17 | } 18 | vec3 operator-(vec3 other) 19 | { 20 | return { this->x - other.x, this->y - other.y, this->z - other.z }; 21 | } 22 | 23 | vec3 RelativeAngle() 24 | { 25 | return { 26 | std::atan2(-z, std::hypot(x, y)) * (180.0f / std::numbers::pi_v), 27 | std::atan2(y, x) * (180.0f / std::numbers::pi_v), 28 | 0.0f 29 | }; 30 | } 31 | 32 | }; 33 | 34 | struct vec2 35 | { 36 | float x, y; 37 | }; 38 | -------------------------------------------------------------------------------- /external-cheat-base/memory/memory.cpp: -------------------------------------------------------------------------------- 1 | #include "memory.h" 2 | 3 | uintptr_t memory::GetProcID(const wchar_t* process) 4 | { 5 | HANDLE handle; 6 | handle = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL); 7 | 8 | PROCESSENTRY32 proc; 9 | proc.dwSize = sizeof(PROCESSENTRY32); 10 | Process32First(handle, &proc); 11 | 12 | do 13 | { 14 | if (!wcscmp(process, proc.szExeFile)) 15 | { 16 | CloseHandle(handle); 17 | pID = proc.th32ProcessID; 18 | gHandle = OpenProcess(PROCESS_ALL_ACCESS, NULL, pID); 19 | return proc.th32ProcessID; 20 | } 21 | } while (Process32Next(handle, &proc)); 22 | 23 | CloseHandle(handle); 24 | return 0; 25 | } 26 | 27 | uintptr_t memory::GetModuleBaseAddress(uintptr_t procID, const wchar_t* module) 28 | { 29 | HANDLE handle; 30 | handle = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, procID); 31 | 32 | MODULEENTRY32 mod; 33 | mod.dwSize = sizeof(MODULEENTRY32); 34 | Module32First(handle, &mod); 35 | 36 | do 37 | { 38 | if (!wcscmp(module, mod.szModule)) 39 | { 40 | CloseHandle(handle); 41 | return (uintptr_t)mod.modBaseAddr; 42 | } 43 | } while (Module32Next(handle, &mod)); 44 | 45 | CloseHandle(handle); 46 | return 0; 47 | } 48 | 49 | -------------------------------------------------------------------------------- /external-cheat-base/memory/memory.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | 6 | namespace memory 7 | { 8 | inline HANDLE gHandle; 9 | 10 | inline uintptr_t pID; 11 | 12 | 13 | uintptr_t GetProcID(const wchar_t* process); 14 | uintptr_t GetModuleBaseAddress(uintptr_t procID, const wchar_t* module); 15 | 16 | template T Read(uintptr_t address) 17 | { 18 | T ret; 19 | ReadProcessMemory(gHandle, (LPCVOID)address, &ret, sizeof(T), nullptr); 20 | return ret; 21 | } 22 | template bool Write(uintptr_t address, T value) 23 | { 24 | return WriteProcessMemory(gHandle, (LPVOID)address, &value, sizeof(T), nullptr); 25 | } 26 | 27 | 28 | } 29 | 30 | -------------------------------------------------------------------------------- /external-cheat-base/renderer/renderer.cpp: -------------------------------------------------------------------------------- 1 | #include "renderer.h" 2 | 3 | HWND window::InitWindow(HINSTANCE hInstance) 4 | { 5 | HWND hwnd = NULL; 6 | 7 | // fill out the window class structure 8 | 9 | WNDCLASS wc = { }; 10 | 11 | wc.lpfnWndProc = WinProc; 12 | wc.hInstance = hInstance; 13 | wc.lpszClassName = L"overlay"; 14 | 15 | 16 | 17 | if (!RegisterClass(&wc)) 18 | return 0; 19 | 20 | hwnd = CreateWindowEx(WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_LAYERED, L"Overlay", L"Overlay", 21 | WS_VISIBLE | WS_POPUP, 22 | 0, 0, WIDTH, HEIGHT, 23 | NULL, NULL, hInstance, NULL); 24 | 25 | SetLayeredWindowAttributes(hwnd, 0, 0, LWA_ALPHA); 26 | SetLayeredWindowAttributes(hwnd, 0, RGB(0, 0, 0), LWA_COLORKEY); 27 | 28 | return hwnd; 29 | } 30 | 31 | bool renderer::init(HWND hwnd) 32 | { 33 | pD3D = Direct3DCreate9(D3D_SDK_VERSION); 34 | if (!pD3D) 35 | return false; 36 | 37 | 38 | 39 | // set the presentation parameters 40 | D3DPRESENT_PARAMETERS d3dpp = {}; 41 | ZeroMemory(&d3dpp, sizeof(d3dpp)); 42 | d3dpp.BackBufferWidth = WIDTH; 43 | d3dpp.BackBufferHeight = HEIGHT; 44 | d3dpp.BackBufferCount = 1; 45 | d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; 46 | d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 47 | d3dpp.Windowed = true; 48 | d3dpp.EnableAutoDepthStencil = true; 49 | d3dpp.AutoDepthStencilFormat = D3DFMT_D16; 50 | d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; 51 | 52 | 53 | if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, 54 | D3DDEVTYPE_HAL, hwnd, 55 | D3DCREATE_SOFTWARE_VERTEXPROCESSING, 56 | &d3dpp, &pDevice))) 57 | return false; 58 | 59 | if (FAILED(D3DXCreateLine(pDevice, &mLine))) 60 | return false; 61 | 62 | return true; 63 | 64 | } 65 | 66 | void renderer::frame() 67 | { 68 | handle_events(); 69 | pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, NULL, 1.0f, 0); 70 | 71 | pDevice->BeginScene(); 72 | 73 | // render here 74 | renderer::draw::line(D3DXVECTOR2(0, 0), D3DXVECTOR2(1920, 1080), D3DCOLOR_XRGB(255, 0, 0)); 75 | 76 | pDevice->EndScene(); 77 | pDevice->Present(NULL, NULL, NULL, NULL); 78 | } 79 | 80 | void renderer::destroy() 81 | { 82 | if (pDevice) 83 | { 84 | pDevice->Release(); 85 | pDevice = NULL; 86 | } 87 | 88 | if (pD3D) 89 | { 90 | pD3D->Release(); 91 | pD3D = NULL; 92 | } 93 | } 94 | 95 | void renderer::draw::line(D3DXVECTOR2 p1, D3DXVECTOR2 p2, D3DCOLOR color) 96 | { 97 | const D3DXVECTOR2 list[] = { 98 | p1, 99 | p2 100 | }; 101 | 102 | mLine->Begin(); 103 | mLine->Draw(list, 2, color); 104 | mLine->End(); 105 | 106 | } 107 | 108 | void renderer::draw::box(D3DXVECTOR2 tl, D3DXVECTOR2 br, D3DCOLOR color) 109 | { 110 | const D3DXVECTOR2 list[] = { 111 | tl, 112 | D3DXVECTOR2(tl.x,br.y), 113 | br, 114 | D3DXVECTOR2(br.x,tl.y), 115 | tl 116 | }; 117 | 118 | mLine->Begin(); 119 | mLine->Draw(list, 5, color); 120 | mLine->End(); 121 | } 122 | 123 | void renderer::handle_events() 124 | { 125 | while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) 126 | { 127 | TranslateMessage(&msg); 128 | DispatchMessage(&msg); 129 | } 130 | } 131 | 132 | -------------------------------------------------------------------------------- /external-cheat-base/renderer/renderer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "../memory/memory.h" 4 | #include 5 | #include 6 | 7 | #include "../math/vector.h" 8 | 9 | #define WIDTH 1920 10 | #define HEIGHT 1080 11 | #define WINDOW_W 1920 12 | #define WINDOW_H 1080 13 | 14 | namespace renderer 15 | { 16 | inline IDirect3D9* pD3D = nullptr; 17 | inline IDirect3DDevice9* pDevice = nullptr; 18 | inline ID3DXLine* mLine = nullptr; 19 | 20 | inline MSG msg; 21 | inline bool running = true; 22 | 23 | bool init(HWND hwnd); 24 | void destroy(); 25 | 26 | void frame(); 27 | void handle_events(); 28 | 29 | namespace draw 30 | { 31 | void line(D3DXVECTOR2 p1, D3DXVECTOR2 p2, D3DCOLOR color); 32 | void box(D3DXVECTOR2 tl, D3DXVECTOR2 br, D3DCOLOR color); 33 | } 34 | 35 | }; 36 | 37 | namespace window 38 | { 39 | HWND InitWindow(HINSTANCE hInstance); 40 | inline LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 41 | { 42 | LRESULT Result = 0; 43 | switch (message) 44 | { 45 | case WM_DESTROY: 46 | { 47 | renderer::running = false; 48 | break; 49 | } 50 | case WM_CLOSE: 51 | { 52 | renderer::running = false; 53 | break; 54 | } 55 | default: 56 | { 57 | Result = DefWindowProc(hWnd, message, wParam, lParam); 58 | break; 59 | } 60 | 61 | } 62 | return Result; 63 | } 64 | 65 | 66 | } 67 | 68 | 69 | --------------------------------------------------------------------------------