├── LICENSE ├── Notes ├── 1-ExecutionContext.md ├── 10-Closures.md ├── 11-setTimeout-closures.md ├── 12-JSInterview-Closures.md ├── 14-Functions.md ├── 15-Callbacks-EventListeners.md ├── 16-Async-EventLoops.md ├── 17-JSEngine-ChromeV8.md ├── 17-setTimeout().md ├── 2-Execution-CallStack.md ├── 3-Hoisting.md ├── 4-Fun-VarEnv.md ├── 5-Window-this.md ├── 6-Undef-NotDef.md ├── 7-Scope-LexEnv.md ├── 8-letConst-deadzone-errors.md ├── 9-BlockScope-Shadowing.md └── README.md └── README.md /LICENSE: -------------------------------------------------------------------------------- 1 | Creative Commons Legal Code 2 | 3 | CC0 1.0 Universal 4 | 5 | CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE 6 | LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN 7 | ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS 8 | INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES 9 | REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS 10 | PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM 11 | THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED 12 | HEREUNDER. 13 | 14 | Statement of Purpose 15 | 16 | The laws of most jurisdictions throughout the world automatically confer 17 | exclusive Copyright and Related Rights (defined below) upon the creator 18 | and subsequent owner(s) (each and all, an "owner") of an original work of 19 | authorship and/or a database (each, a "Work"). 20 | 21 | Certain owners wish to permanently relinquish those rights to a Work for 22 | the purpose of contributing to a commons of creative, cultural and 23 | scientific works ("Commons") that the public can reliably and without fear 24 | of later claims of infringement build upon, modify, incorporate in other 25 | works, reuse and redistribute as freely as possible in any form whatsoever 26 | and for any purposes, including without limitation commercial purposes. 27 | These owners may contribute to the Commons to promote the ideal of a free 28 | culture and the further production of creative, cultural and scientific 29 | works, or to gain reputation or greater distribution for their Work in 30 | part through the use and efforts of others. 31 | 32 | For these and/or other purposes and motivations, and without any 33 | expectation of additional consideration or compensation, the person 34 | associating CC0 with a Work (the "Affirmer"), to the extent that he or she 35 | is an owner of Copyright and Related Rights in the Work, voluntarily 36 | elects to apply CC0 to the Work and publicly distribute the Work under its 37 | terms, with knowledge of his or her Copyright and Related Rights in the 38 | Work and the meaning and intended legal effect of CC0 on those rights. 39 | 40 | 1. Copyright and Related Rights. A Work made available under CC0 may be 41 | protected by copyright and related or neighboring rights ("Copyright and 42 | Related Rights"). Copyright and Related Rights include, but are not 43 | limited to, the following: 44 | 45 | i. the right to reproduce, adapt, distribute, perform, display, 46 | communicate, and translate a Work; 47 | ii. moral rights retained by the original author(s) and/or performer(s); 48 | iii. publicity and privacy rights pertaining to a person's image or 49 | likeness depicted in a Work; 50 | iv. rights protecting against unfair competition in regards to a Work, 51 | subject to the limitations in paragraph 4(a), below; 52 | v. rights protecting the extraction, dissemination, use and reuse of data 53 | in a Work; 54 | vi. database rights (such as those arising under Directive 96/9/EC of the 55 | European Parliament and of the Council of 11 March 1996 on the legal 56 | protection of databases, and under any national implementation 57 | thereof, including any amended or successor version of such 58 | directive); and 59 | vii. other similar, equivalent or corresponding rights throughout the 60 | world based on applicable law or treaty, and any national 61 | implementations thereof. 62 | 63 | 2. Waiver. To the greatest extent permitted by, but not in contravention 64 | of, applicable law, Affirmer hereby overtly, fully, permanently, 65 | irrevocably and unconditionally waives, abandons, and surrenders all of 66 | Affirmer's Copyright and Related Rights and associated claims and causes 67 | of action, whether now known or unknown (including existing as well as 68 | future claims and causes of action), in the Work (i) in all territories 69 | worldwide, (ii) for the maximum duration provided by applicable law or 70 | treaty (including future time extensions), (iii) in any current or future 71 | medium and for any number of copies, and (iv) for any purpose whatsoever, 72 | including without limitation commercial, advertising or promotional 73 | purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each 74 | member of the public at large and to the detriment of Affirmer's heirs and 75 | successors, fully intending that such Waiver shall not be subject to 76 | revocation, rescission, cancellation, termination, or any other legal or 77 | equitable action to disrupt the quiet enjoyment of the Work by the public 78 | as contemplated by Affirmer's express Statement of Purpose. 79 | 80 | 3. Public License Fallback. Should any part of the Waiver for any reason 81 | be judged legally invalid or ineffective under applicable law, then the 82 | Waiver shall be preserved to the maximum extent permitted taking into 83 | account Affirmer's express Statement of Purpose. In addition, to the 84 | extent the Waiver is so judged Affirmer hereby grants to each affected 85 | person a royalty-free, non transferable, non sublicensable, non exclusive, 86 | irrevocable and unconditional license to exercise Affirmer's Copyright and 87 | Related Rights in the Work (i) in all territories worldwide, (ii) for the 88 | maximum duration provided by applicable law or treaty (including future 89 | time extensions), (iii) in any current or future medium and for any number 90 | of copies, and (iv) for any purpose whatsoever, including without 91 | limitation commercial, advertising or promotional purposes (the 92 | "License"). The License shall be deemed effective as of the date CC0 was 93 | applied by Affirmer to the Work. Should any part of the License for any 94 | reason be judged legally invalid or ineffective under applicable law, such 95 | partial invalidity or ineffectiveness shall not invalidate the remainder 96 | of the License, and in such case Affirmer hereby affirms that he or she 97 | will not (i) exercise any of his or her remaining Copyright and Related 98 | Rights in the Work or (ii) assert any associated claims and causes of 99 | action with respect to the Work, in either case contrary to Affirmer's 100 | express Statement of Purpose. 101 | 102 | 4. Limitations and Disclaimers. 103 | 104 | a. No trademark or patent rights held by Affirmer are waived, abandoned, 105 | surrendered, licensed or otherwise affected by this document. 106 | b. Affirmer offers the Work as-is and makes no representations or 107 | warranties of any kind concerning the Work, express, implied, 108 | statutory or otherwise, including without limitation warranties of 109 | title, merchantability, fitness for a particular purpose, non 110 | infringement, or the absence of latent or other defects, accuracy, or 111 | the present or absence of errors, whether or not discoverable, all to 112 | the greatest extent permissible under applicable law. 113 | c. Affirmer disclaims responsibility for clearing rights of other persons 114 | that may apply to the Work or any use thereof, including without 115 | limitation any person's Copyright and Related Rights in the Work. 116 | Further, Affirmer disclaims responsibility for obtaining any necessary 117 | consents, permissions or other rights required for any use of the 118 | Work. 119 | d. Affirmer understands and acknowledges that Creative Commons is not a 120 | party to this document and has no duty or obligation with respect to 121 | this CC0 or use of the Work. 122 | -------------------------------------------------------------------------------- /Notes/1-ExecutionContext.md: -------------------------------------------------------------------------------- 1 | # Episode 1 : Execution Context 2 | 3 | ### Everything in JS happens inside the execution context. 4 | 5 | Assume execution context to be a big box where everything takes place. It has 2 components in it: 6 |
  • Memory : The place where all the variables and functions are stored as (key:value) pairs. Memory component is also known as variable environment. 7 |
  • Code : The place where code is executed one line at a time. Code component is also known as Thread of Execution 8 | 9 | ### JS is a synchronous single-threaded language. 10 |
  • By single threaded, we mean JS can only run 1 command at a time 11 |
  • By synchronous single threaded, we mean it can run 1 command at a time, in a specific order 12 | -------------------------------------------------------------------------------- /Notes/10-Closures.md: -------------------------------------------------------------------------------- 1 | # Episode 10 : Closures in JS 2 | 3 | ### Important Interview Question 4 | 5 | **Closure :** Function bundled together with its lexical environment/scope. 6 | 7 | ``` 8 | JS is a weird language. You can pass functions as parameters to another function, assign a variable to an entire function, or even return a function. 9 | eg: 10 | 11 | function x() { 12 | var a = 7; 13 | function y() { 14 | console.log(a); 15 | } 16 | return y; // instead of y(); 17 | } 18 | var z = x(); 19 | console.log(z); // value of z is entire code of function y. 20 | 21 | ``` 22 | 23 | When functions are returned from another fun, they still maintain their lexical 24 | scope. 25 | 26 | - When y is returned, not only is the fun returned but the entire closure (fun 27 | y + its lexical scope) is returned and put inside z. So when z is used 28 | somewhere else in program, it still remembers var a inside x() 29 | - Closure is a very powerful concept of JS, just because this function remembers 30 | things even if they are not in their lexical scope 31 | 32 | ### Uses of Closure 33 | 34 | Module Design Pattern, Currying, Functions like once(fun that can be run only 35 | once), memoize, maintaining state in async world, setTimeout, iterators... 36 | -------------------------------------------------------------------------------- /Notes/11-setTimeout-closures.md: -------------------------------------------------------------------------------- 1 | # Episode 11 : setTimeout + Closures Interview Question 2 | 3 | #### Time, tide and Javascript wait for none 4 | 5 | ``` 6 | function x() { 7 | var i = 1; 8 | setTimeout(function() { 9 | console.log(i); 10 | }, 3000); 11 | console.log("This is Hari"); 12 | } 13 | x(); 14 | 15 | ``` 16 | > This is Hari 17 | 18 | > 1 //after waiting 3 seconds (3000ms) 19 | 20 | We expect JS to wait 3 sec, print 1 and then go down and print the string. But JS prints string immediately, waits 3 sec and then prints 1. 21 | 22 | - The fun inside setTimeout forms a closure (remembers reference to i). So wherever fun goes it carries this ref along with it. 23 | - setTimeout takes this callback function & attaches timer of 3000ms and stores it. Goes to next line without waiting and prints string. 24 | - After 3000ms runs out, JS takes function, puts it into call stack and runs it. 25 | 26 | #### Print 1 after 1 sec, 2 after 2 sec till 5 : Tricky interview question 27 | 28 | We assume this has a simple approach as below 29 | 30 | ``` 31 | function x() { 32 | for(var i = 1; i<=5; i++){ 33 | setTimeout(function() { 34 | console.log(i); 35 | }, i*1000); 36 | } 37 | console.log("This is Hari"); 38 | } 39 | x(); 40 | 41 | ``` 42 | 43 | > This is Hari 44 | 45 | > 6 46 | 47 | > 6 48 | 49 | > 6 50 | 51 | > 6 52 | 53 | > 6 54 | 55 | - This happens because of closures. When setTimeout stores the function somewhere and attaches timer to it, the fun remembers its reference to i, **not value of i** 56 | - All 5 copies of fun point to same reference of i. 57 | - JS stores these 5 functions, prints string and then comes back to the functions. By then the timer has run fully. And due to looping, the i value became 6. And when the 58 | callback fun runs the variable i = 6. So same 6 is printed in each log 59 | - **To stop this from happening, use let instead of var** as let has black scope. For each iteration, the i is a new variable altogether(new copy of i). 60 | - Everytime setTimeout is run, the inside fun forms closure with new variable i 61 | 62 | #### Using let instead of var is the best option. But if asked to use var only..? 63 | 64 | ``` 65 | function x() { 66 | for(var i = 1; i<=5; i++){ 67 | function close(i) { 68 | setTimeout(function() { 69 | console.log(i); 70 | }, i*1000); 71 | // put the setT fun inside new function close() 72 | } 73 | close(i); // everytime you call close(i) it creates new copy of i. Only this time, it is with var itself! 74 | } 75 | console.log("This is Hari"); 76 | } 77 | x(); 78 | 79 | ``` 80 | 81 | -------------------------------------------------------------------------------- /Notes/12-JSInterview-Closures.md: -------------------------------------------------------------------------------- 1 | ## Only the important new concepts 2 | 3 | - Closures are used in encapsulation and data hiding. 4 | 5 | ``` 6 | (without closures) 7 | var count = 0; 8 | 9 | function increment(){ 10 | count++; 11 | } 12 | 13 | in this code, anyone can access count and change it. 14 | 15 | (with closures) -> put everything into a function 16 | 17 | function counter() { 18 | var count = 0; 19 | 20 | function increment(){ 21 | count++; 22 | } 23 | } 24 | console.log(count); // this will give referenceError as count can't be accessed. 25 | 26 | (inc with function using closure) 27 | 28 | function counter() { 29 | var count = 0; 30 | return function increment(){ 31 | count++; 32 | console.log(count); 33 | } 34 | } 35 | var counter1 = counter(); //counter fun has closure with count var. 36 | counter1(); // increments counter 37 | 38 | Above code is not good and scalable for say, when you plan to implement decrement counter at a later stage. 39 | To address this issue, we use constructors 40 | 41 | Adding decrement counter and refactoring code: 42 | 43 | function Counter() { //constructor function. Good coding would be to capitalize first letter of ctor fun. 44 | var count = 0; 45 | this.incrementCounter = function(){ //anonymous function 46 | count++; 47 | console.log(count); 48 | } 49 | this.decrementCounter = function(){ 50 | count--; 51 | console.log(count); 52 | } 53 | } 54 | 55 | var counter1 = new Counter(); // new keyword for ctor fun 56 | counter1.incrementCounter(); 57 | counter1.incrementCounter(); 58 | counter1.decrementCounter(); 59 | 60 | // returns 1 2 1 61 | 62 | ``` 63 | ### Disadvantages of closure 64 | - Overconsumption of memory when using closure as everytime as those closed over variables are not garbage collected till program expires. 65 | So when creating many closures, more memory is accumulated and this can create memory leaks if not handled. 66 | - **Garbage collector** : Program in JS engine or browser that frees up unused memory. In highlevel languages like C++ or JAVA, garbage collection is left to the 67 | programmer, but in JS engine its done implicitly. 68 | 69 | ``` 70 | function a() { 71 | var x = 0; 72 | return function b() { 73 | console.log(x); 74 | } 75 | } 76 | 77 | var y = a(); // y is a copy of b() 78 | y(); 79 | 80 | Once a() is called, its element x should be garbage collected ideally. But fun b has closure over var x. So mem of x cannot be freed. 81 | Like this if more closures formed, it becomes an issue. To tacke this, JS engines like v8 and Chrome have smart garbage collection mechanisms. 82 | Say we have var x = 0, z = 10 inabove code. When console log happens, x is printed as 0 but z is removed automatically. 83 | 84 | ``` -------------------------------------------------------------------------------- /Notes/14-Functions.md: -------------------------------------------------------------------------------- 1 | # Episode 14 : First class and Anonymous functions 2 | 3 | (there is no Episode 13 idk why lol) 4 | 5 | #### Function statement : Just your normal function definition 6 | 7 | ``` 8 | function a() { 9 | console.log("a called"); 10 | } 11 | a(); 12 | 13 | ``` 14 | 15 | #### Function Expression : Assigning a function to a variable. Function acts like a value 16 | 17 | ``` 18 | var b = function() { 19 | console.log("b called"); 20 | } 21 | b(); 22 | 23 | ``` 24 | 25 | **Difference btw function statement and expression is Hoisting** 26 | - You can put "a();" before "function a()" and it will still work. But putting "b();" before "var b = function()" throws a typeError. 27 | - Why? During mem creation phase a is created in memory and function assigned to a. But b is created like a variable (b:undefined) and until code reaches the function() 28 | part, it is still undefined. So it cannot be called. 29 | 30 | #### Function Declaration : Exactly same as function statement 31 | 32 | #### Anonymous Function : A function without a name 33 | - They don't have their own identity. So an anony function without code inside it results in an error. 34 | - Anony functions are used when functions are used as values eg. the code sample for function expression above 35 | 36 | #### Named Function Expression : Same as Function Expression but function has a name instead of being anonymous 37 | ``` 38 | var b = function xyz() { 39 | console.log("b called"); 40 | } 41 | b(); // prints "b called" properly 42 | xyz(); // Throws ReferenceError:xyz is not defined. 43 | 44 | ``` 45 | > xyz function is not created in global scope. So it can't be called. 46 | 47 | #### Parameters vs Arguments 48 | ``` 49 | var b = function(param1, param2) { // labels/identifiers that get the arg values 50 | console.log("b called"); 51 | } 52 | b(arg1, arg2); // arguments - values passed inside function call 53 | 54 | ``` 55 | #### First Class Function aka First Class Citizens 56 | - You can pass functions inside a function as arguments(WOW!) 57 | 58 | ``` 59 | var b = function(param1) { 60 | console.log(param1); // prints " f() {} " 61 | } 62 | b(function(){ 63 | 64 | }); 65 | 66 | this can also be done: 67 | 68 | var b = function(param1) { 69 | console.log(param1); 70 | } 71 | function xyz(){ 72 | 73 | } 74 | b(xyz); // same thing as prev code 75 | 76 | you can return a function from a function: 77 | 78 | var b = function(param1) { 79 | return function() { 80 | 81 | } 82 | } 83 | console.log(b()); //we log the entire fun within b. 84 | 85 | ``` 86 | #### Arrow Functions (latest in ES6 (ECMAScript 2015) -> coming in future lecture 87 | 88 | -------------------------------------------------------------------------------- /Notes/15-Callbacks-EventListeners.md: -------------------------------------------------------------------------------- 1 | # Episode 15 : Callbacks and Event Listeners 2 | 3 | **Callback Function :** Functions are first class citizens (see prev lecture) ie. take a fun A and pass it to another fun B. Here, A is a callback function 4 | - JS is a synchronous and singlethreaded language. But due to callbacks, we can do async things in JS. 5 | 6 | > setTimeout(function () {}, 1000) -> here the anony function is a callback function as it is passed to setT and called sometime later in code after certain time (here 1000ms). 7 | - This is how we do async things. JS is a synch language, but it doesn't wait 1 sec for setT to finish before going to code below it. It stores the function, attaches timer 8 | and goes down the code. 9 | 10 | ``` 11 | setTimeout(function () { 12 | console.log("timer"); 13 | }, 5000); 14 | 15 | function x(y) { 16 | console.log("x"); 17 | y(); 18 | } 19 | 20 | x(function y() { 21 | console.log("y"); 22 | }); 23 | ``` 24 | 25 | > x 26 | 27 | > y 28 | 29 | > timer 30 | 31 | - In the call stack, first x and y are present. After completion, they go away and stack is empty. Then after 5 seconds(from beginning) anonymous suddenly pops up in stack ie. setTimeout 32 | - All 3 functions are executed through call stack. If any operation blocks the call stack, its called **blocking the main thread** 33 | - Say if x() takes 30 sec to run, then JS has to wait for it to finish as it has only 1 call stack/1 main thread. *Never block main thread*. 34 | - **Always use async for functions that take time eg. setTimeout** 35 | 36 | **Event Listener** 37 | 38 | - When we create a button in HTML and attack a clickListener in JS : 39 | ``` 40 | in index.html 41 | 42 | 43 | 44 | in index.js 45 | 46 | document.getElementById("clickMe").addEventListener("click", function xyz(){ //when event click occurs, this callback function is called into callstack 47 | console.log("Button clicked"); 48 | }); 49 | ``` 50 | Suppose we want to increase count by 1 each time button clicked. 51 | - Use global variable (not good as anyone can change it) 52 | 53 | ``` 54 | let count = 0; 55 | document.getElementById("clickMe").addEventListener("click", function xyz(){ 56 | console.log("Button clicked", ++count); 57 | }); 58 | ``` 59 | - Use closures for data abstraction 60 | 61 | ``` 62 | function attachEventList() { //creating new fun for closure 63 | let count = 0; 64 | document.getElementById("clickMe").addEventListener("click", function xyz(){ 65 | console.log("Button clicked", ++count); //now callback fun forms closure with outer scope(count) 66 | }); 67 | } 68 | attachEventList(); 69 | ``` 70 | 71 | #### Garbage Collection and removeEventListeners 72 | - Event listeners are heavy as they form closures. So even when call stack is empty, EventListener won't free up memory allocated to *count* as it doesn't know 73 | when it may need *count* again. 74 | - **So we remove event listeners when we don't need them (garbage collected)** 75 | - onClick, onHover, onScroll all in a page can slow it down heavily. 76 | -------------------------------------------------------------------------------- /Notes/16-Async-EventLoops.md: -------------------------------------------------------------------------------- 1 | # Episode 16 : Asynchronous JS and Event Loops 2 | 3 | > Note that call stack will execeute any execeution context which enters it. Time, tide and JS waits for none. TLDR : Call stack has no timer 4 | 5 | **Browser has JS Engine which has Call Stack which has Global exec context, local exec context etc** 6 | - But browser has many other *superpowers* - Local storage space, Timer, place to enter URL, Bluetooth access, Geolocation access and so on 7 | - Now JS needs some way to connect the callstack with all these superpowers. This is done using **Web APIs** 8 | 9 | ### WebAPIs 10 | None of the below are part of Javascript! These are extra superpowers that browser has. Browser gives access to JS callstack to use these powers. 11 | > setTimeout(), DOM APIs, fetch(), localstorage, console (yes, even console.log is not JS!!), location and so many more.. 12 | 13 | - setTimeout() : Timer function 14 | - DOM APIs : eg.Document.xxxx ; Used to access HTML