├── HealOtherPlayers ├── MyProjectCharacter.cpp ├── MyProjectCharacter.h ├── README.md └── img │ ├── add-sphere-mesh.png │ ├── custom-overlap.png │ ├── healing-param.png │ ├── healing-screenshot.png │ ├── m-healing-translucent-material.png │ └── player-input-heal.png ├── LICENSE ├── README.md ├── RadialForceComponent ├── MyProject.Build.cs ├── MyProjectProjectile.cpp ├── MyProjectProjectile.h ├── README.md └── img │ └── projectile-explosion.png ├── ShootLineTraceDownCrosshair ├── MyProjectCharacter.cpp ├── MyProjectCharacter.h ├── MyProjectHUD.cpp ├── README.md └── img │ └── screenshot-line-trace.png ├── ShootProjectileDownCrosshair ├── MyProjectCharacter.cpp ├── MyProjectCharacter.h ├── MyProjectHUD.cpp ├── MyProjectProjectile.cpp ├── MyProjectProjectile.h ├── README.md └── img │ ├── screenshot-projectile-crosshair.png │ └── screenshot-projectile-gravity-velocity.png ├── SpawnSystemAtLocation ├── FPUE5.Build.cs ├── FPUE5Character.cpp ├── FPUE5Character.h ├── README.md └── img │ ├── add-system-to-character.png │ └── velocity-change.png ├── SweepMultiByChannel ├── MyProject.Build.cs ├── MyProjectProjectile.cpp ├── MyProjectProjectile.h ├── README.md └── img │ └── sweep-screenshot.png ├── SwitchWeapons ├── MyAnimInstance.cpp ├── MyAnimInstance.h ├── MyPickupWeapon.cpp ├── MyPickupWeapon.h ├── MyProjectCharacter.cpp ├── MyProjectCharacter.h ├── MyWeapon.cpp ├── MyWeapon.h ├── README.md └── img │ ├── anim-event-graph.png │ ├── anim-graph.png │ ├── anim-state-machine-holding-rifle-rule.png │ ├── anim-state-machine.png │ ├── hand_r_pistol_socket.png │ ├── hand_r_rifle_socket.png │ ├── holding-pistol-layered-anim.png │ ├── pistol-attach-notify.png │ ├── spine_pistol_socket.png │ ├── spine_rifle_socket.png │ ├── switch-weapons-screenshot.png │ ├── weapon-data-table.png │ └── weapon-inputs.png ├── TriggerBox ├── MyTriggerBox.cpp ├── MyTriggerBox.h └── README.md └── repo-image.png /HealOtherPlayers/MyProjectCharacter.cpp: 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