├── assets
├── eat.wav
├── food.png
├── preview.png
└── game over.wav
├── README.md
├── LICENSE
├── index.html
└── mein.js
/assets/eat.wav:
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https://raw.githubusercontent.com/Hazrat-Ali9/Cold-Game/HEAD/assets/eat.wav
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/assets/food.png:
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https://raw.githubusercontent.com/Hazrat-Ali9/Cold-Game/HEAD/assets/food.png
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/assets/preview.png:
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https://raw.githubusercontent.com/Hazrat-Ali9/Cold-Game/HEAD/assets/preview.png
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/assets/game over.wav:
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https://raw.githubusercontent.com/Hazrat-Ali9/Cold-Game/HEAD/assets/game over.wav
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/README.md:
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1 | # Cold_snake
2 | This classic Snake game is developed using plain JavaScript, HTML5, and CSS. In "Cold Zone Snake," players control a snake that grows in length as it eats the food items. The goal is to navigate the snake using arrow keys, consume the food to increase your score, and avoid collisions with the walls or the snake's own body. The game includes sound effects for eating food and game over scenarios to enhance the interactive experience.
3 |
4 | Created by Hazrat Ali, this game demonstrates fundamental JavaScript programming concepts, including game loops, collision detection, and canvas rendering.
5 |
6 | ## game preview
7 |
8 | - [play game]()
9 |
10 |
11 |
12 | ## Author
13 | - [Hazrat Ali]()
14 |
15 | ## LICENSE
16 | this project under the mit [LICENSE](./LICENSE)
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) Hazrat Ali
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/index.html:
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1 |
2 |
3 |
4 |
5 |
6 |
7 | Snake Game
8 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
score :
43 |
44 |
45 | press space key to play
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
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/mein.js:
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1 | // Calling canvas
2 | const canvas = document.getElementById('gameCanvas');
3 | const scoreDisplay = document.getElementById('score');
4 | // Main js
5 | // calling audio sound effect and food img
6 | const eatSound = new Audio('./assets/eat.wav');
7 | const gameOverSound = new Audio('./assets/game over.wav');
8 |
9 | /*
10 | const foodImg = new Image();
11 | foodImg.src = './assets/food.png';
12 | */
13 |
14 | const ctx = canvas.getContext('2d');
15 |
16 | // Size of snake and food
17 | const grid = 20;
18 | const canvasSize = 900;
19 |
20 | // Position of snake and food
21 | let snake = [{
22 | x: 160,
23 | y: 160
24 | }];
25 |
26 | let food = {
27 | x: 160,
28 | y: 160
29 | }; // Changed to an object
30 |
31 | // Snake speed
32 | let dx = grid;
33 | let dy = 0;
34 |
35 | // Ensure the snake doesn't reverse direction
36 | let changingDirection = false;
37 |
38 | // Game score
39 | let scoreCount = 0;
40 | scoreDisplay.innerHTML = `score: ${scoreCount}`;
41 |
42 | // Control the game progression
43 | function gameLoop() {
44 | if (changingDirection) return;
45 | changingDirection = true;
46 | moveSnake();
47 | if (isCollision()) {
48 | gameOverSound.play()
49 | alert(`Game Over! Your score: ${scoreCount}`);
50 | document.location.reload();
51 | return;
52 | }
53 | // Clear the canvas
54 | clearCanvas();
55 | drawFood();
56 | drawSnake();
57 |
58 |
59 | // Adjust the timeout for game speed
60 | // setTimeout(gameLoop, 100);
61 |
62 | // next gear of game speed, the game level will be hard when you hit 10 score
63 | if (scoreCount < 10) {
64 | setTimeout(gameLoop, 100);
65 | } else{6
66 | setTimeout(gameLoop, 60);
67 | }
68 | }
69 |
70 | // Move the snake function
71 | function moveSnake() {
72 | // Position of the snake's head
73 | const head = {
74 | x: snake[0].x + dx,
75 | y: snake[0].y + dy
76 | };
77 | // Add new snake head
78 | snake.unshift(head);
79 |
80 | if (head.x === food.x && head.y === food.y) {
81 | // Increase score
82 | scoreCount++;
83 | scoreDisplay.innerHTML = `score: ${scoreCount}`;
84 | // sound effect
85 | eatSound.play()
86 | // Place new food
87 | placeFood();
88 | } else {
89 | // Remove the tail if not eating food
90 | snake.pop();
91 | }
92 | changingDirection = false;
93 | }
94 |
95 | // Draw new snake function
96 | function drawSnake() {
97 | // Snake color
98 | ctx.fillStyle = 'white';
99 | snake.forEach(segment => ctx.fillRect(segment.x, segment.y, grid, grid));
100 | }
101 |
102 | // Draw new food function
103 | function drawFood() {
104 | // Food color
105 | ctx.fillStyle = 'red';
106 | ctx.fillRect(food.x, food.y, grid, grid);
107 | }
108 |
109 | // Clear canvas function
110 | function clearCanvas() {
111 | ctx.clearRect(0, 0, canvasSize, canvasSize);
112 | }
113 |
114 | // Detect collision with walls or itself
115 | function isCollision() {
116 | const head = snake[0];
117 | // Check if the head hits the walls
118 | if (head.x < 0 || head.x >= canvasSize || head.y < 0 || head.y >= canvasSize) {
119 | return true;
120 | }
121 | // Check if the head collides with itself
122 | for (let i = 1; i < snake.length; i++) {
123 | if (head.x === snake[i].x && head.y === snake[i].y) return true;
124 | }
125 | return false;
126 | }
127 |
128 | // Direction control with keyboard
129 | document.addEventListener('keydown', e => {
130 | if (e.key === 'ArrowUp' && dy === 0) {
131 | dx = 0;
132 | dy = -grid;
133 | }
134 | if (e.key === 'ArrowDown' && dy === 0) {
135 | dx = 0;
136 | dy = grid;
137 | }
138 | if (e.key === 'ArrowLeft' && dx === 0) {
139 | dx = -grid;
140 | dy = 0;
141 | }
142 | if (e.key === 'ArrowRight' && dx === 0) {
143 | dx = grid;
144 | dy = 0;
145 | }
146 | });
147 |
148 | // Place food at a random position
149 | function placeFood() {
150 | food.x = Math.floor(Math.random() * canvasSize / grid) * grid;
151 | food.y = Math.floor(Math.random() * canvasSize / grid) * grid;
152 | }
153 |
154 | // Start the game loop
155 | document.addEventListener('keypress', () => {
156 | gameLoop();
157 | })
158 |
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