├── README.md └── assets ├── .DS_Store └── pipeline.png /README.md: -------------------------------------------------------------------------------- 1 | # CoGS: Controllable Gaussian Splatting 2 | ### [Project Page](https://cogs2023.github.io/) | [Paper](https://arxiv.org/abs/2312.05664) 3 | 4 | > [**CoGS: Controllable Gaussian Splatting**](https://arxiv.org/abs/2312.05664), 5 | > [Heng Yu](https://heng14.github.io/), [Joel Julin](https://joeljulin.github.io/), [Zoltan Á Milacski](https://scholar.google.com/citations?user=rSqodggAAAAJ&hl=es), [Koichiro Niinuma](https://scholar.google.com/citations?user=AFaeUrYAAAAJ&hl=en), [László A. Jeni](https://www.laszlojeni.com/) 6 | > **Arxiv preprint** 7 | 8 | **This repository is the official implementation of "CoGS: Controllable Gaussian Splatting".** In this paper, we present CoGS, a method for Controllable Gaussian Splatting, that enables the direct manipulation of scene elements, offering real-time control of dynamic scenes without the prerequisite of pre-computing control signals. 9 | 10 | ## Pipeline 11 |
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14 | 15 | The code is coming soon! Stay tuned! 16 | 17 | 18 | 27 | -------------------------------------------------------------------------------- /assets/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Heng14/CoGS/ec366c1c3e26187226632b6e4a2cd734e6b8e7d4/assets/.DS_Store -------------------------------------------------------------------------------- /assets/pipeline.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Heng14/CoGS/ec366c1c3e26187226632b6e4a2cd734e6b8e7d4/assets/pipeline.png --------------------------------------------------------------------------------