├── .github
└── FUNDING.yml
├── .gitignore
├── LICENSE
├── README.md
├── arccw_support
├── items
│ ├── arccw_ammo
│ │ └── sh_9x18.lua
│ ├── arccw_grenades
│ │ └── sh_arccw_firearms2_nade_claymore.lua
│ ├── arccw_weapons
│ │ └── sh_arccw_fml_fas_ak47.lua
│ └── base
│ │ ├── sh_arccw_ammo.lua
│ │ ├── sh_arccw_attachments.lua
│ │ ├── sh_arccw_grenades.lua
│ │ └── sh_arccw_weapons.lua
├── sh_plugin.lua
└── sv_plugin.lua
├── can_tool.lua
├── durability
├── items
│ ├── base
│ │ └── sh_repair_kit.lua
│ └── repair_kit
│ │ └── sh_hobo_kit.lua
└── sh_plugin.lua
├── durability_img.png
├── inventory_fixes
└── sh_plugin.lua
├── new_vendors
├── README.MD
├── derma
│ ├── cl_vendor_remake.lua
│ ├── cl_vendoreditor_inventory.lua
│ └── cl_vendoreditor_remake.lua
├── entities
│ └── entities
│ │ └── ix_vendor_new.lua
└── sh_plugin.lua
├── safebox
├── entities
│ └── entities
│ │ └── ix_safebox.lua
├── sh_plugin.lua
└── sv_plugin.lua
└── unload_mags
└── sh_plugin.lua
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 |
2 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Compiled Lua sources
2 | luac.out
3 |
4 | # luarocks build files
5 | *.src.rock
6 | *.zip
7 | *.tar.gz
8 |
9 | # Object files
10 | *.o
11 | *.os
12 | *.ko
13 | *.obj
14 | *.elf
15 |
16 | # Precompiled Headers
17 | *.gch
18 | *.pch
19 |
20 | # Libraries
21 | *.lib
22 | *.a
23 | *.la
24 | *.lo
25 | *.def
26 | *.exp
27 |
28 | # Shared objects (inc. Windows DLLs)
29 | *.dll
30 | *.so
31 | *.so.*
32 | *.dylib
33 |
34 | # Executables
35 | *.exe
36 | *.out
37 | *.app
38 | *.i*86
39 | *.x86_64
40 | *.hex
41 |
42 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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623 | How to Apply These Terms to Your New Programs
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637 | This program is free software: you can redistribute it and/or modify
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649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
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657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
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660 | The hypothetical commands `show w' and `show c' should show the appropriate
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667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # helix-plugins
2 | Helix plugins; garrysmod.
3 |
4 | Durability
5 | 
6 |
7 | ------------
8 |
9 | Unload_Mags (aka Ammo Eject) - Can unload magazines from weapons. (overriding base_ammo)
10 |
11 | `ITEM.AmmoID = "id_ammo_for_this_weapon"`
12 | `ITEM.AmmoID = "pistolammo"`
13 |
14 | ------------
15 |
16 | New_Vendors
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 | ### License
25 |
26 | Copyright (C) 2999 Heyter
27 |
28 | This program is free software: you can redistribute it and/or modify
29 | it under the terms of the GNU General Public License as published by
30 | the Free Software Foundation, either version 3 of the License, or
31 | (at your option) any later version.
32 |
33 | This program is distributed in the hope that it will be useful,
34 | but WITHOUT ANY WARRANTY; without even the implied warranty of
35 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
36 | GNU General Public License for more details.
37 |
38 | You should have received a copy of the GNU General Public License
39 | along with this program. If not, see .
40 |
--------------------------------------------------------------------------------
/arccw_support/items/arccw_ammo/sh_9x18.lua:
--------------------------------------------------------------------------------
1 | ITEM.name = "9x18 Ammo"
2 | ITEM.model = "models/gmodz/ammo/9x18.mdl"
3 | ITEM.ammo = "9x18mm"
4 | ITEM.ammoAmount = 24
5 | ITEM.maxRounds = 48
6 | ITEM.description = "Ammo box that contains 9x18 mm caliber"
7 | ITEM.price = 2200
--------------------------------------------------------------------------------
/arccw_support/items/arccw_grenades/sh_arccw_firearms2_nade_claymore.lua:
--------------------------------------------------------------------------------
1 | ITEM.name = "M18A1 Claymore"
2 | ITEM.description = "The M18A1 Claymore is a directional anti-personnel mine developed for the United States Armed Forces. Its inventor, Norman MacLeod, named the mine after a large medieval Scottish sword."
3 | ITEM.model = "models/weapons/fas2/world/explosives/m18a1.mdl"
4 | ITEM.weaponCategory = "slam"
5 | ITEM.class = "arccw_firearms2_nade_claymore"
6 | ITEM.width = 1
7 | ITEM.height = 1
--------------------------------------------------------------------------------
/arccw_support/items/arccw_weapons/sh_arccw_fml_fas_ak47.lua:
--------------------------------------------------------------------------------
1 | ITEM.description = ""
2 | ITEM.model = ""
3 | ITEM.name = ""
4 |
5 | ITEM.width = 2
6 | ITEM.height = 1
7 |
8 | ITEM.price = 200
--------------------------------------------------------------------------------
/arccw_support/items/base/sh_arccw_ammo.lua:
--------------------------------------------------------------------------------
1 | ITEM.name = "Ammo Base"
2 | ITEM.model = "models/Items/BoxSRounds.mdl"
3 | ITEM.width = 1
4 | ITEM.height = 1
5 | ITEM.ammo = "pistol" -- type of the ammo
6 | ITEM.ammoAmount = 30 -- amount of the ammo
7 | ITEM.description = "A Box that contains %s of Pistol Ammo"
8 | ITEM.category = "Ammunition"
9 | ITEM.useSound = "items/ammo_pickup.wav"
10 |
11 | ITEM.maxRounds = 90 -- макс. патронов помещаемых в одну коробку
12 |
13 | function ITEM:GetDescription()
14 | local rounds = self:GetData("rounds", self.ammoAmount)
15 | return Format(self.description, rounds)
16 | end
17 |
18 | if (CLIENT) then
19 | function ITEM:PaintOver(item, w, h)
20 | draw.SimpleTextOutlined(item:GetData("rounds", item.ammoAmount), "DermaDefault", 1, 5, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, color_black)
21 | end
22 | end
--------------------------------------------------------------------------------
/arccw_support/items/base/sh_arccw_attachments.lua:
--------------------------------------------------------------------------------
1 | ITEM.name = "ArcCW Attachment"
2 | ITEM.description = ""
3 | ITEM.category = "ArcCW Attachments"
4 | ITEM.model = "models/Items/BoxMRounds.mdl"
5 | ITEM.width = 1
6 | ITEM.height = 1
7 |
8 | ITEM.isAttachment = true
9 | ITEM.isArcCW = true
10 |
11 | ITEM.functions.Attach = {
12 | name = "Attach",
13 | icon = "icon16/wrench.png",
14 | isMulti = true,
15 | multiOptions = function(item, client)
16 | local targets = {}
17 | local items = client:GetItems()
18 |
19 | if (items) then
20 | local name = ""
21 | local slot
22 | local mods = {}
23 |
24 | for _, v in pairs(items) do
25 | if (v.isWeapon and v.isArcCW and v.attachments) then
26 | slot = v.attachments[item.uniqueID]
27 | if (!slot) then goto SKIP end
28 |
29 | mods = v:GetData("mods", {})
30 |
31 | if (mods[slot]) then
32 | slot = ix.arccw_support.FindAttachSlot(v, item.uniqueID)
33 | if (!slot) then goto SKIP end
34 | end
35 |
36 | if (mods[slot]) then
37 | goto SKIP
38 | end
39 |
40 | name = v:GetName()
41 |
42 | if (v:GetData("equip")) then
43 | name = "> " .. name
44 | end
45 |
46 | targets[#targets + 1] = {
47 | name = name,
48 | data = { v.id },
49 | }
50 |
51 | ::SKIP::
52 | end
53 | end
54 | end
55 |
56 | return targets
57 | end,
58 | OnCanRun = function(item)
59 | return (!IsValid(item.entity) and IsValid(item.player) and item.invID == item.player:GetCharacter():GetInventory():GetID())
60 | end,
61 | OnRun = function(item, data)
62 | if (!item) then return false end
63 | if (!istable(data) or !data[1]) then return false end
64 |
65 | return ix.arccw_support.Attach(ix.item.instances[data[1]], item.uniqueID)
66 | end,
67 | }
--------------------------------------------------------------------------------
/arccw_support/items/base/sh_arccw_grenades.lua:
--------------------------------------------------------------------------------
1 | ITEM.base = "base_weapons"
2 |
3 | ITEM.name = "ArcCW Grenade"
4 | ITEM.category = "ArcCW Grenades"
5 | ITEM.weaponCategory = "grenade"
6 |
7 | ITEM.isArcCW = true
8 | ITEM.isArcCWGrenade = true
9 | ITEM.isGrenade = true
10 | ITEM.isWeapon = true
11 |
12 | if (CLIENT) then
13 | function ITEM:PaintOver(itemObj, w, h)
14 | local x, y = w - 14, h - 14
15 |
16 | if (itemObj:GetData("equip")) then
17 | surface.SetDrawColor(110, 255, 110, 100)
18 | surface.DrawRect(x, y, 8, 8)
19 |
20 | x = x - 8 * 1.6
21 | end
22 | end
23 |
24 | function ITEM:PopulateTooltip(tooltip)
25 | if (self:GetData("equip")) then
26 | local name = tooltip:GetRow("name")
27 | name:SetBackgroundColor(derma.GetColor("Success", tooltip))
28 | end
29 | end
30 | end
--------------------------------------------------------------------------------
/arccw_support/items/base/sh_arccw_weapons.lua:
--------------------------------------------------------------------------------
1 | ITEM.base = "base_weapons"
2 |
3 | ITEM.name = "ArcCW Weapon"
4 | ITEM.category = "ArcCW Weapons"
5 | ITEM.weaponCategory = "primary"
6 | ITEM.attachments = {}
7 | ITEM.isArcCW = true
8 | ITEM.ammo = nil -- type of the ammo
9 |
10 | if (CLIENT) then
11 | function ITEM:PaintOver(itemObj, w, h)
12 | local x, y = w - 14, h - 14
13 |
14 | if (itemObj:GetData("equip")) then
15 | surface.SetDrawColor(110, 255, 110, 100)
16 | surface.DrawRect(x, y, 8, 8)
17 |
18 | x = x - 8 * 1.6
19 | end
20 |
21 | if (!table.IsEmpty(itemObj:GetData("mods", {}))) then
22 | surface.SetDrawColor(255, 255, 110, 100)
23 | surface.DrawRect(x, y, 8, 8)
24 | end
25 |
26 | draw.SimpleTextOutlined(itemObj:GetData("ammo", 0), "DermaDefault", 1, 5, Color(252, 177, 3), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, color_black)
27 | end
28 |
29 | function ITEM:PopulateTooltip(tooltip)
30 | if (self:GetData("equip")) then
31 | local name = tooltip:GetRow("name")
32 | name:SetBackgroundColor(derma.GetColor("Success", tooltip))
33 | end
34 |
35 | if (self.attachments and !table.IsEmpty(self.attachments)) then
36 | local mods = self:GetData("mods", {})
37 |
38 | if (!table.IsEmpty(mods)) then
39 | local text = {}
40 | local item
41 |
42 | for _, itemID in pairs(mods) do
43 | item = ix.item.list[itemID]
44 |
45 | text[#text + 1] = (item and item.name) or itemID
46 | end
47 |
48 | text = table.concat(text, " + ")
49 |
50 | if (isstring(text)) then
51 | local row = tooltip:AddRowAfter("description", "ArcCWMods")
52 | row:SetText(text)
53 | row:SetBackgroundColor(derma.GetColor("Warning", tooltip))
54 | row:SizeToContents()
55 | end
56 | end
57 | end
58 | end
59 | else
60 | function ITEM:Equip(client, bNoSelect, bNoSound)
61 | local items = client:GetCharacter():GetInventory():GetItems(true)
62 |
63 | client.carryWeapons = client.carryWeapons or {}
64 |
65 | local equippedItem
66 | for _, v in pairs(items) do
67 | if (v.id != self.id and v.isWeapon and client.carryWeapons[self.weaponCategory] and v:GetData("equip")) then
68 | equippedItem = v
69 | break
70 | end
71 | end
72 |
73 | if (equippedItem) then
74 | equippedItem:Unequip(client)
75 |
76 | if (equippedItem:GetData("equip")) then
77 | client:NotifyLocalized("weaponSlotFilled", self.weaponCategory)
78 | return false
79 | end
80 | end
81 |
82 | if (client:HasWeapon(self.class)) then
83 | client:StripWeapon(self.class)
84 | end
85 |
86 | local weapon = client:Give(self.class, !self.isGrenade)
87 |
88 | if (IsValid(weapon)) then
89 | local ammoType = weapon:GetPrimaryAmmoType()
90 |
91 | client.carryWeapons[self.weaponCategory] = weapon
92 |
93 | if (!bNoSelect) then
94 | client:SelectWeapon(weapon:GetClass())
95 | end
96 |
97 | if (!bNoSound) then
98 | client:EmitSound(self.useSound, 80)
99 | end
100 |
101 | -- Remove default given ammo.
102 | if (client:GetAmmoCount(ammoType) == weapon:Clip1() and self:GetData("ammo", 0) == 0) then
103 | client:RemoveAmmo(weapon:Clip1(), ammoType)
104 | end
105 |
106 | -- assume that a weapon with -1 clip1 and clip2 would be a throwable (i.e hl2 grenade)
107 | -- TODO: figure out if this interferes with any other weapons
108 | if (weapon:GetMaxClip1() == -1 and weapon:GetMaxClip2() == -1 and client:GetAmmoCount(ammoType) == 0) then
109 | client:SetAmmo(1, ammoType)
110 | end
111 |
112 | self:SetData("equip", true)
113 |
114 | if (self.isGrenade) then
115 | weapon:SetClip1(1)
116 | client:SetAmmo(0, ammoType)
117 | else
118 | weapon:SetClip1(self:GetData("ammo", 0))
119 | end
120 |
121 | weapon.ixItem = self
122 |
123 | if (self.OnEquipWeapon) then
124 | self:OnEquipWeapon(client, weapon)
125 | end
126 | else
127 | print(Format("[Helix] Cannot equip weapon - %s does not exist!", self.class))
128 | end
129 | end
130 | end
131 |
132 | ITEM.functions.Detach = {
133 | name = "Detach",
134 | icon = "icon16/wrench.png",
135 | isMulti = true,
136 | multiOptions = function(item)
137 | local targets = {}
138 | local targetItem
139 |
140 | for _, attItemID in pairs(item:GetData("mods", {})) do
141 | targetItem = ix.item.list[attItemID]
142 |
143 | targets[#targets + 1] = {
144 | name = (targetItem and targetItem.name) or attItemID,
145 | data = { attItemID }
146 | }
147 | end
148 |
149 | return targets
150 | end,
151 |
152 | OnCanRun = function(item)
153 | return (
154 | !IsValid(item.entity) and
155 | IsValid(item.player) and
156 | item.invID == item.player:GetCharacter():GetInventory():GetID() and
157 | !table.IsEmpty(item:GetData("mods", {}))
158 | )
159 | end,
160 |
161 | OnRun = function(item, data)
162 | if (!istable(data) or !data[1]) then return false end
163 | if (!ix.item.list[data[1]]) then return false end
164 |
165 | ix.arccw_support.Detach(item, data[1])
166 | return false
167 | end
168 | }
169 |
170 | hook.Add("PlayerDeath", "ixStripClip", function(client)
171 | client.carryWeapons = {}
172 | local weapon
173 |
174 | for _, v in pairs(client:GetCharacter():GetInventory():GetItems()) do
175 | if (v.isWeapon and v:GetData("equip")) then
176 | weapon = client:GetWeapon(v.class)
177 |
178 | if (IsValid(weapon) and weapon:Clip1() > 0) then
179 | v:SetData("ammo", weapon:Clip1(), false)
180 | else
181 | v:SetData("ammo", nil, false)
182 | end
183 |
184 | v:SetData("equip", nil, false)
185 |
186 | if (v.pacData) then
187 | v:RemovePAC(client)
188 | end
189 | end
190 | end
191 | end)
--------------------------------------------------------------------------------
/arccw_support/sh_plugin.lua:
--------------------------------------------------------------------------------
1 | PLUGIN.name = "ArcCW compatibility"
2 | PLUGIN.author = "STEAM_0:1:29606990"
3 | PLUGIN.description = ""
4 |
5 | if (!ArcCW) then return end
6 |
7 | -- ProcessNPCSmoke very expensive on MP servers
8 | PLUGIN.ProcessNPCSmoke = false
9 |
10 | local pairs, ipairs, net = pairs, ipairs, net
11 |
12 | ix.arccw_support = ix.arccw_support or {}
13 | ix.arccw_support.free_atts = ix.arccw_support.free_atts or {}
14 | ix.arccw_support.atts_slots = {}
15 |
16 | -- https://github.com/HaodongMo/ArcCW/blob/master/lua/arccw/shared/sh_attachments.lua#L95
17 | local function ArcCW_SlotAcceptsAtt(slot, wep, att)
18 | local slots = {}
19 |
20 | if isstring(slot) then
21 | slots[slot] = true
22 | elseif istable(slot) then
23 | for _, i in pairs(slot) do
24 | slots[i] = true
25 | end
26 | end
27 |
28 | local atttbl = ArcCW.AttachmentTable[att]
29 | if !atttbl then return false end
30 |
31 | if atttbl.Hidden or atttbl.Blacklisted or ArcCW.AttachmentBlacklistTable[att] then return false end
32 | if wep.RejectAttachments and wep.RejectAttachments[att] then return false end
33 |
34 | if isstring(atttbl.Slot) then
35 | if !slots[atttbl.Slot] then return false end
36 | elseif istable(atttbl.Slot) then
37 | local yeah = false
38 |
39 | for _, i in pairs(atttbl.Slot) do
40 | if slots[i] then
41 | yeah = true
42 | break
43 | end
44 | end
45 |
46 | if !yeah then
47 | return false
48 | end
49 | end
50 |
51 | -- if wep and atttbl.Hook_Compatible then
52 | -- local compat = atttbl.Hook_Compatible(wep, {slot = slot, att = att})
53 | -- if compat == true then
54 | -- return true
55 | -- elseif compat == false then
56 | -- return false
57 | -- end
58 | -- end
59 |
60 | return true
61 | end
62 |
63 | -- https://github.com/HaodongMo/ArcCW/blob/master/lua/arccw/shared/sh_attachments.lua#L25
64 | local function ArcCW_GetAttsForSlot(slot, wep)
65 | local ret = {}
66 |
67 | for id, atttbl in pairs(ArcCW.AttachmentTable) do
68 | if (ArcCW_SlotAcceptsAtt(slot, wep, id)) then
69 | ret[#ret + 1] = id
70 | end
71 | end
72 |
73 | return ret
74 | end
75 |
76 | function ix.arccw_support.FindAttachSlot(itemWeapon, attName)
77 | local slots = ix.arccw_support.atts_slots[itemWeapon.uniqueID]
78 |
79 | if (slots and slots[attName]) then
80 | local mods = itemWeapon:GetData("mods", {})
81 |
82 | for i in pairs(slots[attName]) do
83 | if (!mods[i]) then
84 | return i
85 | end
86 | end
87 | end
88 | end
89 |
90 | function PLUGIN:InitHooks()
91 | RunConsoleCommand("arccw_npc_atts", 0)
92 |
93 | --if (CLIENT) then
94 | --[[ RunConsoleCommand("arccw_font", "Jura")
95 | RunConsoleCommand("arccw_hud_3dfun_decaytime", 0)
96 | RunConsoleCommand("arccw_hud_3dfun", 0)
97 | RunConsoleCommand("arccw_hud_3dfun_ammotype", 1)
98 | RunConsoleCommand("arccw_hud_3dfun_lite", 0)
99 | RunConsoleCommand("arccw_hud_3dfun_right", 2)
100 | RunConsoleCommand("arccw_hud_3dfun_up", 1)
101 | RunConsoleCommand("arccw_hud_3dfun_forward", 0)
102 | RunConsoleCommand("arccw_hud_size", 1) ]]
103 | --RunConsoleCommand("arccw_automaticreload", 1)
104 | --[[ RunConsoleCommand('arccw_attinv_hideunowned', 0)
105 | RunConsoleCommand('arccw_attinv_darkunowned', 0)
106 | RunConsoleCommand('arccw_attinv_onlyinspect', 0)
107 | RunConsoleCommand('arccw_attinv_simpleproscons', 0) ]]
108 | --end
109 |
110 | if (SERVER) then
111 | RunConsoleCommand('arccw_override_crosshair_off', 1)
112 | RunConsoleCommand("arccw_mult_defaultammo", 0)
113 | RunConsoleCommand("arccw_enable_dropping", 0)
114 | RunConsoleCommand("arccw_attinv_free", 0)
115 | RunConsoleCommand("arccw_attinv_loseondie", 0)
116 | RunConsoleCommand("arccw_malfunction", 2)
117 | end
118 |
119 | hook.Remove("PlayerSpawn", "ArcCW_SpawnAttInv")
120 | hook.Remove("PlayerCanPickupWeapon", "ArcCW_PlayerCanPickupWeapon")
121 |
122 | -- HUD
123 | if (CLIENT) then
124 | local hide = {
125 | ["CHudHealth"] = true,
126 | ["CHudBattery"] = true,
127 | ["CHudAmmo"] = true,
128 | ["CHudSecondaryAmmo"] = true,
129 | }
130 |
131 | hook.Add("HUDShouldDraw", "ArcCW_HideHUD", function(name)
132 | if !hide[name] then return end
133 | if !LocalPlayer():IsValid() then return end
134 | if !LocalPlayer():GetActiveWeapon().ArcCW then return end
135 | if ArcCW.HUDElementConVars[name] and ArcCW.HUDElementConVars[name] == false then return end
136 |
137 | return false
138 | end)
139 |
140 | ArcCW.PollingDefaultHUDElements = false
141 | ArcCW.HUDElementConVars = {
142 | ["CHudAmmo"] = true,
143 | ["CHudSecondaryAmmo"] = true,
144 | }
145 |
146 | function ArcCW:ShouldDrawHUDElement(ele)
147 | if (ArcCW.HUDElementConVars[ele]) then return true end
148 | return false
149 | end
150 | end
151 |
152 | function ArcCW:PlayerGetAtts(client, att)
153 | if (att == "") then
154 | return 999
155 | end
156 |
157 | local atttbl = ArcCW.AttachmentTable[att]
158 |
159 | if (IsValid(client) and att and atttbl) then
160 | if (atttbl.Free) then
161 | return 999
162 | end
163 |
164 | --if (!client:IsAdmin() and atttbl.AdminOnly) then
165 | -- return 0
166 | --end
167 |
168 | if (atttbl.InvAtt) then
169 | att = atttbl.InvAtt
170 | end
171 |
172 | if (client:GetCharacter():GetInventory():HasItem(att)) then
173 | return 1
174 | end
175 | end
176 |
177 | return 0
178 | end
179 |
180 | function ArcCW:PlayerGiveAtt(client, att)
181 | if (!IsValid(client)) then return end
182 |
183 | client.ArcCW_AttInv = client.ArcCW_AttInv or {}
184 |
185 | local atttbl = ArcCW.AttachmentTable[att]
186 |
187 | if (!atttbl) then
188 | ErrorNoHalt("[ArcCW:PlayerGiveAtt] Invalid attachment: " .. att)
189 | return
190 | end
191 |
192 | if (atttbl.InvAtt) then
193 | att = atttbl.InvAtt
194 | end
195 |
196 | if (client:GetCharacter():GetInventory():HasItem(att)) then
197 | client.ArcCW_AttInv[att] = 1
198 | else
199 | client.ArcCW_AttInv[att] = 0
200 | end
201 | end
202 |
203 | function ArcCW:PlayerTakeAtt(client, att)
204 | if (!IsValid(client)) then return end
205 |
206 | client.ArcCW_AttInv = client.ArcCW_AttInv or {}
207 |
208 | local atttbl = ArcCW.AttachmentTable[att]
209 |
210 | if (!atttbl) then
211 | ErrorNoHalt("[ArcCW:PlayerTakeAtt] Invalid attachment: " .. att)
212 | return
213 | end
214 |
215 | if (atttbl.InvAtt) then
216 | att = atttbl.InvAtt
217 | end
218 |
219 | if (client:GetCharacter():GetInventory():HasItem(att)) then
220 | client.ArcCW_AttInv[att] = 0
221 | else
222 | client.ArcCW_AttInv[att] = 1
223 | end
224 | end
225 |
226 | function ArcCW:PlayerSendAttInv(client)
227 | if (!IsValid(client)) then return end
228 |
229 | client.ArcCW_AttInv = {}
230 |
231 | local items = client:GetItems()
232 |
233 | if (items) then
234 | for _, v in pairs(items) do
235 | if (v.isAttachment and v.isArcCW) then
236 | client.ArcCW_AttInv[v.uniqueID] = 1
237 | end
238 | end
239 | end
240 |
241 | if (SERVER) then
242 | local atttbl
243 |
244 | net.Start("arccw_sendattinv")
245 | net.WriteUInt(table.Count(client.ArcCW_AttInv), 32)
246 |
247 | for att, count in pairs(client.ArcCW_AttInv) do
248 | atttbl = ArcCW.AttachmentTable[att]
249 |
250 | net.WriteUInt(atttbl.ID, ArcCW.GetBitNecessity())
251 | net.WriteUInt(count, 32)
252 | end
253 | net.Send(client)
254 | end
255 | end
256 |
257 | function ArcCW:PlayerCanAttach(client, wep, attname, slot, detach)
258 | -- The global variable takes priority over everything
259 | if !ArcCW.EnableCustomization then return false end
260 |
261 | -- Allow hooks to block or force allow attachment usage
262 | local ret = hook.Run("ArcCW_PlayerCanAttach", client, wep, attname, slot, detach)
263 |
264 | -- Followed by convar
265 | if ret == nil and GetConVar("arccw_enable_customization"):GetInt() < 0 then return false end
266 |
267 | return (ret == nil and true) or ret
268 | end
269 |
270 | if (!self.ProcessNPCSmoke) then
271 | ArcCW.NPCsCache = {}
272 | ArcCW.SmokeCache = {}
273 |
274 | hook.Remove("OnEntityCreated", "ArcCW_NPCSmokeCache")
275 | hook.Remove("EntityRemoved", "ArcCW_NPCSmokeCache")
276 | hook.Remove("Think", "ArcCW_NPCSmoke")
277 | ArcCW.ProcessNPCSmoke = nil
278 | end
279 | end
280 |
281 | PLUGIN:InitHooks()
282 |
283 | function PLUGIN:InitPostEntity()
284 | self:InitHooks()
285 |
286 | do
287 | local item, class
288 | local attachments = {}
289 |
290 | -- Оружие
291 | for _, SWEP in ipairs(weapons.GetList()) do
292 | class = SWEP.ClassName
293 |
294 | if (weapons.IsBasedOn(class, "arccw_base")) then
295 | if (class:find("base") or class:find("nade") or class:find("melee")) then continue end
296 |
297 | item = ix.item.list[class] or ix.item.Register(class, "base_arccw_weapons", nil, nil, true)
298 |
299 | if (item and item.isArcCW and item.isWeapon) then
300 | item.class = class
301 | item.description = SWEP.Trivia_Desc or ""
302 | item.model = SWEP.WorldModel or "models/weapons/w_pistol.mdl"
303 | item.name = SWEP.PrintName or SWEP.TrueName
304 |
305 | ix.arccw_support.atts_slots[item.uniqueID] = ix.arccw_support.atts_slots[item.uniqueID] or {}
306 |
307 | item.attachments = {}
308 |
309 | -- pretty heavy.
310 | if (SWEP.Attachments) then
311 | local slots = {}
312 |
313 | for i, k in ipairs(SWEP.Attachments) do
314 | if (!k.PrintName or k.Hidden or k.Blacklisted or k.Integral) then goto SKIP end
315 |
316 | slots = {i}
317 | table.Add(slots, k.MergeSlots or {})
318 |
319 | for _, slot in ipairs(slots) do
320 | for _, attID in ipairs(ArcCW_GetAttsForSlot((SWEP.Attachments[slot] or {}).Slot, SWEP)) do
321 | if (!item.attachments[attID]) then
322 | item.attachments[attID] = slot
323 | else
324 | -- bruh
325 | ix.arccw_support.atts_slots[item.uniqueID][attID] = ix.arccw_support.atts_slots[item.uniqueID][attID] or {}
326 | ix.arccw_support.atts_slots[item.uniqueID][attID][slot] = ix.arccw_support.atts_slots[item.uniqueID][attID][slot] or {}
327 | ix.arccw_support.atts_slots[item.uniqueID][attID][slot] = true
328 | end
329 | end
330 | end
331 |
332 | ::SKIP::
333 | end
334 | end
335 |
336 | if (SWEP.Primary.Ammo and #SWEP.Primary.Ammo > 0) then
337 | game.AddAmmoType({ name = SWEP.Primary.Ammo })
338 |
339 | for _, itemAmmo in pairs(ix.item.list) do
340 | if ((itemAmmo.base == "base_ammo" or itemAmmo.base == "base_arccw_ammo") and itemAmmo.ammo == SWEP.Primary.Ammo) then
341 | item.ammo = itemAmmo.ammo
342 | item.ammoID = itemAmmo.uniqueID
343 | -- ix.item.list[item.ammo].maxRounds = SWEP.Primary.ForceDefaultClip or SWEP.Primary.ClipSize
344 | break
345 | end
346 | end
347 | end
348 |
349 | SWEP.Primary.DefaultClip = 0
350 | SWEP.InitialDefaultClip = nil
351 | SWEP.isIxItem = true
352 |
353 | if (SWEP.ItemData) then
354 | for key, value in pairs(SWEP.ItemData) do
355 | item[key] = value
356 | end
357 | end
358 | end
359 | end
360 | end
361 |
362 | -- Обвесы на оружие
363 | for attID, v in pairs(ArcCW.AttachmentTable) do
364 | if (v.Free) then
365 | ix.arccw_support.free_atts[attID] = 1
366 | else
367 | item = ix.item.list[attID] or ix.item.Register(attID, "base_arccw_attachments", nil, nil, true)
368 | item.name = v.PrintName or v.ShortName
369 | item.description = v.Description
370 | item.model = v.Model or "models/Items/BoxMRounds.mdl"
371 |
372 | -- item.slot = oldItem and item.slot or v.Slot
373 |
374 | if (v.DroppedModel and v.DroppedModel != item.model) then
375 | function item:OnGetDropModel(entity)
376 | return v.DroppedModel
377 | end
378 | end
379 |
380 | if (v.ItemData) then
381 | for key, value in pairs(v.ItemData) do
382 | item[key] = value
383 | end
384 | end
385 | end
386 | end
387 |
388 | -- Добавление патронов в игру
389 | for _, v in pairs(ix.item.list) do
390 | if (v.base == "base_arccw_ammo") then
391 | game.AddAmmoType({ name = v.ammo })
392 | end
393 | end
394 | end
395 |
396 | hook.Run("ArccwSupportPostInit")
397 | end
398 |
399 | ix.util.Include("sv_plugin.lua")
400 |
401 | if (CLIENT) then
402 | ix.arccw_support.cache_weapons = ix.arccw_support.cache_weapons or {}
403 |
404 | local oldWeapon
405 | function PLUGIN:PlayerWeaponChanged(client, weapon)
406 | if (!IsValid(weapon) or oldWeapon == weapon or !weapon.isIxItem) then return end
407 | oldWeapon = weapon
408 |
409 | local weaponItem
410 | local items = client:GetItems()
411 |
412 | if (items) then
413 | for _, v in pairs(items) do
414 | if (v.class == weapon:GetClass() and v:GetData("equip")) then
415 | weaponItem = v
416 |
417 | break
418 | end
419 | end
420 | end
421 |
422 | if (weaponItem) then
423 | ix.arccw_support.cache_weapons[weapon] = weaponItem
424 | client.StopArcAttach = CurTime() + 1
425 | end
426 | end
427 |
428 | function PLUGIN:ArcCW_PlayerCanAttach(client, weapon, attID, slot, detach)
429 | if (ix.arccw_support.free_atts[attID] or !weapon.isIxItem) then
430 | return
431 | end
432 |
433 | if (client.StopArcAttach or 0) > CurTime() then
434 | return false
435 | end
436 |
437 | local inventory = client:GetCharacter():GetInventory()
438 |
439 | if (!inventory) then
440 | return false
441 | end
442 |
443 | if (!detach) then
444 | if (!inventory:HasItem(attID)) then
445 | return false
446 | end
447 | else
448 | local weaponItem = ix.arccw_support.cache_weapons[weapon]
449 |
450 | if (weaponItem) then
451 | local mods = weaponItem:GetData("mods", {})
452 |
453 | if (table.IsEmpty(mods) or !mods[slot] or !inventory:FindEmptySlot(weaponItem.width, weaponItem.height, true)) then
454 | return false
455 | end
456 | end
457 | end
458 | end
459 | end
460 |
--------------------------------------------------------------------------------
/arccw_support/sv_plugin.lua:
--------------------------------------------------------------------------------
1 | local timer, IsValid = timer, IsValid
2 |
3 | function ix.arccw_support.Attach(itemWeapon, attID)
4 | if (!itemWeapon or !attID or !itemWeapon.isWeapon or !itemWeapon.attachments) then
5 | return false
6 | end
7 |
8 | if (table.IsEmpty(itemWeapon.attachments)) then
9 | return false
10 | end
11 |
12 | local client = itemWeapon.player or itemWeapon:GetOwner()
13 |
14 | if (IsValid(client) and (client.StopArcAttach or 0) < CurTime()) then
15 | local slot = itemWeapon.attachments[attID]
16 | if (!slot) then return false end
17 |
18 | local mods = itemWeapon:GetData("mods", {})
19 |
20 | if (mods[slot]) then
21 | slot = ix.arccw_support.FindAttachSlot(itemWeapon, attID)
22 |
23 | if (!slot) then return false end
24 | end
25 |
26 | if (mods[slot]) then
27 | client:NotifyLocalized("arccw_alreadyAttached")
28 | return false
29 | end
30 |
31 | local weapon = client.carryWeapons and client.carryWeapons[itemWeapon.weaponCategory]
32 |
33 | if (!IsValid(weapon)) then
34 | weapon = client:GetWeapon(itemWeapon.class)
35 | end
36 |
37 | if (IsValid(weapon) and weapon.ixItem and weapon.ixItem == itemWeapon) then
38 | weapon:Attach(slot, attID)
39 | client:EmitSound("weapons/crossbow/reload1.wav")
40 |
41 | return false
42 | else
43 | mods[slot] = attID
44 | itemWeapon:SetData("mods", mods, true)
45 | mods = nil
46 |
47 | client:EmitSound("weapons/crossbow/reload1.wav")
48 | end
49 |
50 | return true
51 | end
52 |
53 | return false
54 | end
55 |
56 | function ix.arccw_support.Detach(itemWeapon, attID)
57 | if (!itemWeapon or itemWeapon.invID == 0 or !attID or !itemWeapon.isWeapon or !itemWeapon.attachments) then
58 | return false
59 | end
60 |
61 | if (table.IsEmpty(itemWeapon.attachments)) then
62 | return false
63 | end
64 |
65 | local inventory = ix.item.inventories[itemWeapon.invID]
66 | if (!inventory) then return end
67 |
68 | local client = itemWeapon.player or itemWeapon:GetOwner()
69 |
70 | if (IsValid(client) and (client.StopArcAttach or 0) < CurTime()) then
71 | local slot = itemWeapon.attachments[attID]
72 | local mods = itemWeapon:GetData("mods", {})
73 |
74 | if (!slot or table.IsEmpty(mods)) then
75 | return false
76 | end
77 |
78 | if (!mods[slot]) then
79 | for slot2, attID2 in pairs(mods) do
80 | if (slot2 == slot) then goto SKIP end
81 |
82 | if (attID == attID2) then
83 | slot = slot2
84 | break
85 | end
86 |
87 | ::SKIP::
88 | end
89 | end
90 |
91 | if (!mods[slot]) then
92 | return false
93 | end
94 |
95 | local weapon = client.carryWeapons and client.carryWeapons[itemWeapon.weaponCategory]
96 |
97 | if (!IsValid(weapon)) then
98 | weapon = client:GetWeapon(itemWeapon.class)
99 | end
100 |
101 | if (IsValid(weapon) and weapon.ixItem and weapon.ixItem == itemWeapon) then
102 | local attItem = ix.item.list[attID]
103 |
104 | if (!attItem or !inventory:FindEmptySlot(attItem.width, attItem.height, true)) then
105 | client:NotifyLocalized("noFit")
106 | return false
107 | end
108 |
109 | weapon:Detach(slot)
110 | client:EmitSound("weapons/crossbow/reload1.wav")
111 |
112 | return true
113 | else
114 | if (!inventory:Add(attID)) then
115 | client:NotifyLocalized("noFit")
116 | return false
117 | end
118 |
119 | mods[slot] = nil
120 |
121 | if (table.IsEmpty(mods)) then
122 | itemWeapon:SetData("mods", nil, true)
123 | else
124 | itemWeapon:SetData("mods", mods, true)
125 | end
126 |
127 | mods = nil
128 |
129 | client:EmitSound("weapons/crossbow/reload1.wav")
130 | end
131 |
132 | return true
133 | end
134 |
135 | return false
136 | end
137 |
138 | function ix.arccw_support.InitWeapon(client, weapon)
139 | if (IsValid(weapon) and IsValid(client)) then
140 | for _, i in pairs(weapon.Attachments) do
141 | if (!i.Integral) then
142 | i.Installed = nil
143 | end
144 | end
145 |
146 | local weaponItem = weapon.ixItem
147 | local items = client:GetItems()
148 |
149 | if (items and !weaponItem) then
150 | for _, v in pairs(items) do
151 | if (v.class == weapon:GetClass() and v:GetData("equip")) then
152 | weaponItem = v
153 |
154 | break
155 | end
156 | end
157 | end
158 |
159 | if (weaponItem) then
160 | local mods = weaponItem:GetData("mods", {})
161 |
162 | if (!table.IsEmpty(mods)) then
163 | for slot, attID in pairs(mods) do
164 | weapon.Attachments[slot].Installed = attID
165 | end
166 | end
167 | end
168 |
169 | client.StopArcAttach = CurTime() + 1
170 | weapon:NetworkWeapon(client)
171 | end
172 | end
173 |
174 | -- HOOKS --
175 | function PLUGIN:ArcCW_PlayerCanAttach(client, weapon, attID, slot, detach)
176 | if (ix.arccw_support.free_atts[attID] or !weapon.isIxItem or (client.StopArcAttach or 0) > CurTime()) then
177 | return
178 | end
179 |
180 | local weaponItem = weapon.ixItem
181 |
182 | if (weaponItem) then
183 | if (!detach) then
184 | local attItem = client:GetCharacter():GetInventory():HasItem(attID)
185 |
186 | if (!attItem) then
187 | return false
188 | end
189 |
190 | local mods = weaponItem:GetData("mods", {})
191 |
192 | mods[slot] = attID
193 | weaponItem:SetData("mods", mods)
194 | mods = nil
195 |
196 | timer.Simple(.0, function()
197 | attItem:Remove()
198 | end)
199 | else
200 | local mods = weaponItem:GetData("mods", {})
201 |
202 | if (table.IsEmpty(mods)) then
203 | return false
204 | end
205 |
206 | if (mods[slot]) then
207 | if (!client:GetCharacter():GetInventory():Add(attID)) then
208 | client:NotifyLocalized("noFit")
209 | return false
210 | end
211 |
212 | mods[slot] = nil
213 |
214 | if (table.IsEmpty(mods)) then
215 | weaponItem:SetData("mods", nil)
216 | else
217 | weaponItem:SetData("mods", mods)
218 | end
219 |
220 | mods = nil
221 | end
222 | end
223 | end
224 | end
225 |
226 | function PLUGIN:PlayerCanPickupWeapon(client, weapon)
227 | if (weapon.ArcCW and !weapon.Singleton and weapon.isIxItem) then
228 | -- if (!ArcCW.EnableCustomization or GetConVar("arccw_enable_customization"):GetInt() < 0 or GetConVar("arccw_attinv_free"):GetBool()) then
229 | -- return
230 | -- end
231 |
232 | weapon:SetNWBool("ArcCW_DisableAutosave", true)
233 |
234 | timer.Simple(.2, function()
235 | ix.arccw_support.InitWeapon(client, weapon)
236 | end)
237 | end
238 | end
--------------------------------------------------------------------------------
/can_tool.lua:
--------------------------------------------------------------------------------
1 | PLUGIN.name = "CanTool"
2 | PLUGIN.author = "STEAM_0:1:29606990"
3 | PLUGIN.description = "Overwrite CanTool method"
4 |
5 | local NO_DUPLICATE_ENTS = {}
6 | NO_DUPLICATE_ENTS['ix_money'] = true
7 | NO_DUPLICATE_ENTS['ix_item'] = true
8 | NO_DUPLICATE_ENTS['ix_shipment'] = true
9 |
10 | do
11 | local TOOL_DANGEROUS = {}
12 | TOOL_DANGEROUS["dynamite"] = true
13 | TOOL_DANGEROUS["duplicator"] = true
14 |
15 | function GAMEMODE:CanTool(client, trace, tool_name)
16 | if (tool_name == "duplicator" and IsValid(trace.Entity) and (trace.Entity.NoDuplicate or NO_DUPLICATE_ENTS[trace.Entity:GetClass()])) then
17 | return false
18 | end
19 |
20 | if (client:IsAdmin()) then
21 | return true
22 | end
23 |
24 | if (TOOL_DANGEROUS[tool_name]) then
25 | return false
26 | end
27 |
28 | return self.BaseClass:CanTool(client, trace, tool_name)
29 | end
30 | end
31 |
--------------------------------------------------------------------------------
/durability/items/base/sh_repair_kit.lua:
--------------------------------------------------------------------------------
1 | ITEM.name = "Repair Kit Base"
2 | ITEM.category = "RepairKit"
3 | ITEM.description = "The repair kit repairs %s%% of the durability."
4 | ITEM.model = "models/props_lab/box01a.mdl"
5 | ITEM.useSound = "interface/inv_repair_kit.ogg"
6 | ITEM.width = 1
7 | ITEM.height = 1
8 |
9 | -- Percentage of the difference between maximum and current durability. See in ITEM:UseRepair
10 | ITEM.durability = 25
11 |
12 | -- How many times can an item be used before it is removed?
13 | ITEM.quantity = 1
14 |
15 | -- Only allowed for weapons.
16 | ITEM.isWeaponKit = true
17 |
18 | if (SERVER) then
19 | -- You can override this method in your item.
20 | -- item: The current used item.
21 | function ITEM:UseRepair(item, client)
22 | local maxDurability = item.maxDurability or ix.config.Get("maxValueDurability", 100)
23 | local durability = item:GetData("durability", maxDurability)
24 | local amount = math.max(0, (self.durability / 100) * (maxDurability - durability))
25 |
26 | item:SetData("durability", math.Clamp(math.floor(durability + amount), 0, maxDurability))
27 | end
28 | end
29 |
30 | if (CLIENT) then
31 | function ITEM:PaintOver(item, w, h)
32 | local quantity = item:GetData("quantity", item.quantity or 1)
33 |
34 | if (quantity > 0) then
35 | draw.SimpleText(quantity, "DermaDefault", w - 5, h - 5, color_white, TEXT_ALIGN_RIGHT, TEXT_ALIGN_BOTTOM, 1, color_black)
36 | end
37 | end
38 |
39 | function ITEM:GetDescription()
40 | return Format(self.description, self.durability)
41 | end
42 | end
43 |
44 | function ITEM:OnInstanced(invID, x, y, item)
45 | item:SetData("quantity", item.quantity or 1)
46 | end
47 |
--------------------------------------------------------------------------------
/durability/items/repair_kit/sh_hobo_kit.lua:
--------------------------------------------------------------------------------
1 | ITEM.name = "Hobo kit"
2 | ITEM.durability = 15
3 | ITEM.quantity = 3
--------------------------------------------------------------------------------
/durability/sh_plugin.lua:
--------------------------------------------------------------------------------
1 | PLUGIN.name = "Durability"
2 | PLUGIN.author = "STEAM_0:1:29606990" -- AleXXX_007 - original idea.
3 | PLUGIN.description = "Adds durability for all weapons."
4 |
5 | -- HL2 Weapons bullet damage is not counted.
6 | -- bullet.Damage = (bullet.Damage / 100) * durability
7 | -- bullet.Damage always 0
8 |
9 | ix.config.Add("maxValueDurability", 100, "Maximum value of the durability.", nil, {
10 | data = {min = 1, max = 9999},
11 | category = PLUGIN.name
12 | })
13 |
14 | ix.config.Add("decDurability", 0.5, "By how many units do reduce the durability with each shot?", nil, {
15 | data = {min = 0.0001, max = 100, decimals = 4},
16 | category = PLUGIN.name
17 | })
18 |
19 | ix.config.Add("unequipItemDurability", false, "Unequip the item if durability is less than zero?", nil, {
20 | category = PLUGIN.name
21 | })
22 |
23 | ix.lang.AddTable("russian", {
24 | ['Repair'] = "Починить",
25 | ['RepairKitWrong'] = 'У вас нет ремкомплекта!',
26 | ['DurabilityUnusableTip'] = 'Оружие теперь полностью сломано!',
27 | ['DurabilityText'] = 'Прочность',
28 | })
29 |
30 | ix.lang.AddTable("english", {
31 | ['RepairKitWrong'] = 'You do not have a repair kit!',
32 | ['DurabilityUnusableTip'] = 'Your weapon is now completely broken!',
33 | ['DurabilityText'] = 'Durability',
34 | })
35 |
36 | if (SERVER) then
37 | function PLUGIN:Tick()
38 | local curTime = CurTime()
39 |
40 | for _, v in ipairs(player.GetAll()) do
41 | if (curTime >= (v.ixNextTickDurability or 0) and v:Alive() and v:GetCharacter()) then
42 | local weapon = v:GetActiveWeapon()
43 |
44 | if (IsValid(weapon) and weapon.ixItem and weapon.ixItem.isWeapon) then
45 | local canShoot = weapon.ixItem:GetData("durability", weapon.ixItem.maxDurability or ix.config.Get("maxValueDurability", 100)) > 0
46 |
47 | if (!v:IsWepRaised()) then
48 | canShoot = false
49 | end
50 |
51 | if (canShoot ~= v:CanShootWeapon()) then
52 | v:SetNetVar("canShoot", canShoot)
53 | end
54 | end
55 |
56 | v.ixNextTickDurability = curTime + 0.1
57 | end
58 | end
59 | end
60 |
61 | function PLUGIN:EntityFireBullets(entity, bullet)
62 | if (IsValid(entity) and entity:IsPlayer()) then
63 | local weapon = entity:GetActiveWeapon()
64 |
65 | if (IsValid(weapon) and weapon.ixItem) then
66 | local item = weapon.ixItem
67 |
68 | if (item.isWeapon) then
69 | local durability = item:GetData("durability", item.maxDurability or ix.config.Get("maxValueDurability", 100))
70 | local oldDurability = durability
71 | local originalDamage = bullet.Damage
72 |
73 | bullet.Damage = (originalDamage / 100) * durability
74 | bullet.Spread = bullet.Spread * (1 + (1 - (0.01 * durability)))
75 |
76 | if (originalDamage < 1) then
77 | durability = math.max(durability - ix.config.Get("decDurability", 1), 0)
78 | else
79 | durability = math.max(durability - (originalDamage / 100), 0) -- 100 = drainScale
80 | end
81 |
82 | if (oldDurability ~= durability) then
83 | item:SetData("durability", durability)
84 | end
85 |
86 | if (oldDurability > 0 and durability == 0) then
87 | entity:SetNetVar("canShoot", false)
88 | entity:NotifyLocalized('DurabilityUnusableTip')
89 | end
90 |
91 | if (ix.config.Get("unequipItemDurability", false) and durability < 1 and item.Unequip) then
92 | item:Unequip(entity)
93 | end
94 | end
95 | end
96 | end
97 | end
98 | else
99 | function PLUGIN:PopulateItemTooltip(tooltip, item)
100 | if (!item.isWeapon) then
101 | return
102 | end
103 |
104 | local panel = tooltip:AddRowAfter("description", "durability")
105 | local maxDurability = item.maxDurability or ix.config.Get("maxValueDurability", 100)
106 | local durability = math.Clamp(math.floor(item:GetData("durability", maxDurability)), 0, maxDurability)
107 | durability = math.max(0, math.floor((durability / maxDurability) * 100))
108 |
109 | panel:SetText(Format("%s: %s%% / 100%%", L("DurabilityText"), durability))
110 | panel:SetBackgroundColor(Color(219, 52, 52))
111 | panel:SizeToContents()
112 | end
113 | end
114 |
115 | function PLUGIN:InitializedPlugins()
116 | local maxDurability = ix.config.Get("maxValueDurability", 100)
117 |
118 | for _, v in pairs(ix.item.list) do
119 | if (!v.isWeapon) then continue end
120 |
121 | maxDurability = v.maxDurability or maxDurability
122 |
123 | if CLIENT then
124 | function v:PaintOver(item, w, h)
125 | if (item:GetData("equip")) then
126 | surface.SetDrawColor(110, 255, 110, 100)
127 | surface.DrawRect(w - 14, h - 14, 8, 8)
128 | end
129 |
130 | local durability = item:GetData("durability", maxDurability)
131 | local durabilityPercent = math.Clamp(durability / maxDurability, 0, maxDurability)
132 |
133 | if (durabilityPercent > 0) then
134 | -- 2.55 = (255 / 100)
135 | local durabilityColor = Color(2.55 * (100 - durability), 2.55 * durability, 0, 255)
136 |
137 | surface.SetDrawColor(durabilityColor)
138 | surface.DrawRect(0, h - 2, w * durabilityPercent, 2)
139 | end
140 | end
141 | end
142 |
143 | v.functions.Repair = {
144 | name = "Repair",
145 | tip = "equipTip",
146 | icon = "icon16/bullet_wrench.png",
147 | OnRun = function(item)
148 | local client = item.player
149 | local itemKit = client:GetCharacter():GetInventory():HasItemOfBase("base_repair_kit")
150 |
151 | if (itemKit and itemKit.isWeaponKit) then
152 | local quantity = itemKit:GetData("quantity", itemKit.quantity or 1) - 1
153 |
154 | if (quantity < 1) then
155 | itemKit:Remove()
156 | else
157 | itemKit:SetData("quantity", quantity)
158 | end
159 |
160 | if (itemKit.UseRepair) then
161 | itemKit:UseRepair(item, client)
162 | end
163 |
164 | if (itemKit.useSound) then
165 | client:EmitSound(itemKit.useSound, 110)
166 | end
167 |
168 | itemKit = nil
169 | else
170 | client:NotifyLocalized('RepairKitWrong')
171 | end
172 |
173 | return false
174 | end,
175 |
176 | OnCanRun = function(item)
177 | if (item:GetData("durability", maxDurability) >= maxDurability) then
178 | return false
179 | end
180 |
181 | if (!item.player:GetCharacter():GetInventory():HasItemOfBase("base_repair_kit")) then
182 | return false
183 | end
184 |
185 | return true
186 | end
187 | }
188 | end
189 | end
190 |
191 | function PLUGIN:CanPlayerEquipItem(_, itemObj)
192 | if (ix.config.Get("unequipItemDurability", false)) then
193 | return itemObj:GetData("durability", ix.config.Get("maxValueDurability", 100)) > 0
194 | end
195 | end
--------------------------------------------------------------------------------
/durability_img.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Heyter/helix-plugins/68e443cad8986d42e37902cf64c0412b9177f428/durability_img.png
--------------------------------------------------------------------------------
/inventory_fixes/sh_plugin.lua:
--------------------------------------------------------------------------------
1 | PLUGIN.name = "Inventory fixes"
2 | PLUGIN.description = "Bug fix with complete removal of inventory."
3 | local ITEM = ix.meta.item or {}
4 |
5 | --- Removes the item.
6 | -- @realm shared
7 | -- @bool bNoReplication Whether or not the item's removal should not be replicated.
8 | -- @bool bNoDelete Whether or not the item should not be fully deleted
9 | -- @treturn number The X position that the item was removed from
10 | -- @treturn number The Y position that the item was removed from
11 | function ITEM:Remove(bNoReplication, bNoDelete)
12 | local inv = ix.inventory.Get(self.invID)
13 | local x2, y2
14 |
15 | if (inv) then
16 | if (self.invID ~= 0) then
17 | local failed = false
18 |
19 | for x = self.gridX, self.gridX + (self.width - 1) do
20 | if (inv.slots[x]) then
21 | for y = self.gridY, self.gridY + (self.height - 1) do
22 | local item = inv.slots[x][y]
23 |
24 | if (item and item.id == self.id) then
25 | inv.slots[x][y] = nil
26 |
27 | x2 = x2 or x
28 | y2 = y2 or y
29 | else
30 | failed = true
31 | end
32 | end
33 | end
34 | end
35 |
36 | if (failed) then
37 | local invW, invH = inv:GetSize()
38 | x2, y2 = nil, nil
39 |
40 | for x = 1, invW do
41 | if (inv.slots[x]) then
42 | for y = 1, invH do
43 | local item = inv.slots[x][y]
44 |
45 | if (item and item.id == self.id) then
46 | inv.slots[x][y] = nil
47 |
48 | x2 = x2 or x
49 | y2 = y2 or y
50 | end
51 | end
52 | end
53 | end
54 | end
55 | else
56 | ix.item.inventories[self.invID][self.id] = nil
57 | end
58 | end
59 |
60 | if (SERVER and !bNoReplication) then
61 | local entity = self:GetEntity()
62 |
63 | if (IsValid(entity)) then
64 | entity:Remove()
65 | end
66 |
67 | if (inv and inv.GetReceivers) then
68 | local receivers = inv:GetReceivers()
69 |
70 | if (self.invID ~= 0 and istable(receivers) and #receivers > 0) then
71 | net.Start("ixInventoryRemove")
72 | net.WriteUInt(self.id, 32)
73 | net.WriteUInt(self.invID, 32)
74 | net.Send(receivers)
75 | end
76 | end
77 |
78 | if (!bNoDelete) then
79 | local item = ix.item.instances[self.id]
80 |
81 | if (item and item.OnRemoved) then
82 | item:OnRemoved()
83 | end
84 |
85 | local query = mysql:Delete("ix_items")
86 | query:Where("item_id", self.id)
87 | query:Execute()
88 |
89 | ix.item.instances[self.id] = nil
90 | end
91 | end
92 |
93 | return x2, y2
94 | end
95 |
96 | ix.meta.item = ITEM
97 |
--------------------------------------------------------------------------------
/new_vendors/README.MD:
--------------------------------------------------------------------------------
1 | \
2 | https://imgur.com/a/2t7QBsU
3 |
--------------------------------------------------------------------------------
/new_vendors/derma/cl_vendor_remake.lua:
--------------------------------------------------------------------------------
1 | local PANEL = {}
2 |
3 | AccessorFunc(PANEL, "money", "Money", FORCE_NUMBER)
4 |
5 | function PANEL:Init()
6 | self:DockPadding(1, 1, 1, 1)
7 | self:SetTall(22)
8 | self:Dock(BOTTOM)
9 |
10 | self.moneyLabel = self:Add("DLabel")
11 | self.moneyLabel:Dock(TOP)
12 | self.moneyLabel:SetFont("ixGenericFont")
13 | self.moneyLabel:SetText("")
14 | self.moneyLabel:SetTextInset(2, 0)
15 | self.moneyLabel:SizeToContents()
16 | self.moneyLabel.Paint = function(panel, width, height)
17 | derma.SkinFunc("DrawImportantBackground", 0, 0, width, height, ix.config.Get("color"))
18 | end
19 |
20 | self.bNoBackgroundBlur = true
21 | end
22 |
23 | function PANEL:SetMoney(money)
24 | money = math.max(math.Round(tonumber(money) or 0), 0)
25 | self.moneyLabel:SetText(ix.currency.Get(money))
26 | end
27 |
28 | function PANEL:Paint(width, height)
29 | derma.SkinFunc("PaintBaseFrame", self, width, height)
30 | end
31 |
32 | vgui.Register("ixVendorRemakeMoney", PANEL, "EditablePanel")
33 |
34 | DEFINE_BASECLASS("Panel")
35 | PANEL = {}
36 |
37 | AccessorFunc(PANEL, "fadeTime", "FadeTime", FORCE_NUMBER)
38 | AccessorFunc(PANEL, "frameMargin", "FrameMargin", FORCE_NUMBER)
39 |
40 | function PANEL:Init()
41 | self:SetSize(ScrW(), ScrH())
42 | self:SetPos(0, 0)
43 | self:SetFadeTime(0.25)
44 | self:SetFrameMargin(4)
45 |
46 | self.vendorInventory = self:Add("ixInventory")
47 | self.vendorInventory.bNoBackgroundBlur = true
48 | self.vendorInventory:ShowCloseButton(true)
49 | self.vendorInventory:SetTitle("John Doe")
50 | self.vendorInventory.Close = function(this)
51 | net.Start("ixVendorRemakeClose")
52 | net.SendToServer()
53 | self:Remove()
54 | end
55 |
56 | self.vendorMoney = self.vendorInventory:Add("ixVendorRemakeMoney")
57 | self.vendorMoney:SetVisible(false)
58 |
59 | -- Player inventory
60 | ix.gui.inv1 = self:Add("ixInventory")
61 | ix.gui.inv1.bNoBackgroundBlur = true
62 | ix.gui.inv1:ShowCloseButton(true)
63 | ix.gui.inv1.Close = function(this)
64 | net.Start("ixVendorRemakeClose")
65 | net.SendToServer()
66 | self:Remove()
67 | end
68 |
69 | self.localMoney = ix.gui.inv1:Add("ixVendorRemakeMoney")
70 | self.localMoney:SetVisible(false)
71 |
72 | self:SetAlpha(0)
73 | self:AlphaTo(255, self:GetFadeTime())
74 |
75 | self.vendorInventory:MakePopup()
76 | ix.gui.inv1:MakePopup()
77 | end
78 |
79 | function PANEL:OnChildAdded(panel)
80 | panel:SetPaintedManually(true)
81 | end
82 |
83 | function PANEL:SetLocalInventory(inventory)
84 | if (IsValid(ix.gui.inv1) and !IsValid(ix.gui.menu)) then
85 | ix.gui.inv1:SetInventory(inventory)
86 | ix.gui.inv1:SetPos(self:GetWide() / 2 + self:GetFrameMargin() / 2, self:GetTall() / 2 - ix.gui.inv1:GetTall() / 2)
87 | end
88 | end
89 |
90 | function PANEL:SetLocalMoney(money)
91 | if (!self.localMoney:IsVisible()) then
92 | self.localMoney:SetVisible(true)
93 | ix.gui.inv1:SetTall(ix.gui.inv1:GetTall() + self.localMoney:GetTall() + 2)
94 | end
95 |
96 | self.localMoney:SetMoney(money)
97 | end
98 |
99 | function PANEL:SetVendorTitle(title)
100 | self.vendorInventory:SetTitle(title)
101 | end
102 |
103 | function PANEL:SetVendorInventory(inventory)
104 | self.vendorInventory:SetInventory(inventory)
105 | self.vendorInventory:SetPos(
106 | self:GetWide() / 2 - self.vendorInventory:GetWide() - 2,
107 | self:GetTall() / 2 - self.vendorInventory:GetTall() / 2
108 | )
109 |
110 | ix.gui["inv" .. inventory:GetID()] = self.vendorInventory
111 | end
112 |
113 | function PANEL:SetVendorMoney(money)
114 | if (!self.vendorMoney:IsVisible()) then
115 | self.vendorMoney:SetVisible(true)
116 | self.vendorInventory:SetTall(self.vendorInventory:GetTall() + self.vendorMoney:GetTall() + 2)
117 | end
118 |
119 | self.vendorMoney:SetMoney(money)
120 | end
121 |
122 | function PANEL:Paint(width, height)
123 | ix.util.DrawBlurAt(0, 0, width, height)
124 |
125 | for _, v in ipairs(self:GetChildren()) do
126 | v:PaintManual()
127 | end
128 | end
129 |
130 | function PANEL:Remove()
131 | self:SetAlpha(255)
132 | self:AlphaTo(0, self:GetFadeTime(), 0, function()
133 | BaseClass.Remove(self)
134 | end)
135 | end
136 |
137 | function PANEL:OnRemove()
138 | if (!IsValid(ix.gui.menu)) then
139 | -- net.Start("ixVendorRemakeClose")
140 | -- net.SendToServer()
141 |
142 | self.vendorInventory:Remove()
143 | ix.gui.inv1:Remove()
144 |
145 | if (IsValid(ix.gui.vendorRemakeEditor)) then
146 | ix.gui.vendorRemakeEditor:Remove()
147 | end
148 | end
149 | end
150 |
151 | function PANEL:Think()
152 | local entity = self.entity
153 |
154 | if (!IsValid(entity)) then
155 | self:Remove()
156 | return
157 | end
158 |
159 | if ((self.nextUpdate or 0) < CurTime()) then
160 | self:SetVendorTitle(entity:GetDisplayName())
161 | self.localMoney:SetMoney(LocalPlayer():GetCharacter():GetMoney())
162 | self.vendorMoney:SetMoney(entity.money)
163 |
164 | self.nextUpdate = CurTime() + 0.25
165 | end
166 | end
167 |
168 | vgui.Register("ixVendorRemakeView", PANEL, "DFrame")
169 |
--------------------------------------------------------------------------------
/new_vendors/derma/cl_vendoreditor_inventory.lua:
--------------------------------------------------------------------------------
1 | local PANEL = {}
2 |
3 | function PANEL:Init()
4 | self:SetSize(256, 132)
5 | self:Center()
6 | self:MakePopup()
7 | self:SetTitle(L"vendorTitleInvSize")
8 | end
9 |
10 | function PANEL:Setup()
11 | self.inventories = self.entity:GetInventory()
12 |
13 | self.invW = self:Add("DNumSlider")
14 | self.invW:Dock(TOP)
15 | self.invW:DockMargin(0, 4, 0, 0)
16 | self.invW:SetText(L"vendorSlideWInvSize")
17 | self.invW.Label:SetTextColor(color_white)
18 | self.invW.TextArea:SetTextColor(color_white)
19 | self.invW:SetDecimals(0)
20 | self.invW:SetValue(self.inventories.w)
21 | self.invW:SetMinMax(1, 32)
22 |
23 | self.invH = self:Add("DNumSlider")
24 | self.invH:Dock(TOP)
25 | self.invH:DockMargin(0, 4, 0, 0)
26 | self.invH:SetText(L"vendorSlideHInvSize")
27 | self.invH.Label:SetTextColor(color_white)
28 | self.invH.TextArea:SetTextColor(color_white)
29 | self.invH:SetDecimals(0)
30 | self.invH:SetValue(self.inventories.h)
31 | self.invH:SetMinMax(1, 32)
32 |
33 | self.send = self:Add("DButton")
34 | self.send:SetText(L"vendorResizeBtnInvSize")
35 | self.send:Dock(TOP)
36 | self.send:SetTextColor(color_white)
37 | self.send:DockMargin(0, 4, 0, 0)
38 | self.send.DoClick = function(this)
39 | self:Remove()
40 |
41 | self:updateVendor("inventory_size", {self.invW:GetValue(), self.invH:GetValue()})
42 | end
43 | end
44 |
45 | vgui.Register("ixVendorInventoryEditor", PANEL, "DFrame")
46 |
--------------------------------------------------------------------------------
/new_vendors/derma/cl_vendoreditor_remake.lua:
--------------------------------------------------------------------------------
1 | local PANEL = {}
2 |
3 | function PANEL:Init()
4 | local entity = ix.gui.vendorRemake.entity
5 |
6 | self:SetSize(320, 480)
7 |
8 | self:SetPos(0, 0)
9 | self:MakePopup()
10 | self:CenterVertical()
11 | self:SetTitle(L"vendorEditor")
12 |
13 | self.name = self:Add("DTextEntry")
14 | self.name:Dock(TOP)
15 | self.name:SetText(entity:GetDisplayName())
16 | self.name.OnEnter = function(this)
17 | if (entity:GetDisplayName() != this:GetText()) then
18 | self:updateVendor("name", this:GetText())
19 | end
20 | end
21 |
22 | self.description = self:Add("DTextEntry")
23 | self.description:Dock(TOP)
24 | self.description:DockMargin(0, 4, 0, 0)
25 | self.description:SetText(entity:GetDescription())
26 | self.description.OnEnter = function(this)
27 | if (entity:GetDescription() != this:GetText()) then
28 | self:updateVendor("description", this:GetText())
29 | end
30 | end
31 |
32 | self.model = self:Add("DTextEntry")
33 | self.model:Dock(TOP)
34 | self.model:DockMargin(0, 4, 0, 0)
35 | self.model:SetText(entity:GetModel())
36 | self.model.OnEnter = function(this)
37 | if (entity:GetModel():lower() != this:GetText():lower()) then
38 | self:updateVendor("model", this:GetText():lower())
39 | end
40 | end
41 |
42 | local useMoney = tonumber(entity.money) != nil
43 |
44 | self.money = self:Add("DTextEntry")
45 | self.money:Dock(TOP)
46 | self.money:DockMargin(0, 4, 0, 0)
47 | self.money:SetText(!useMoney and "∞" or entity.money)
48 | self.money:SetDisabled(!useMoney)
49 | self.money:SetEnabled(useMoney)
50 | self.money:SetNumeric(true)
51 | self.money.OnEnter = function(this)
52 | local value = tonumber(this:GetText()) or entity.money
53 |
54 | if (value == entity.money) then
55 | return
56 | end
57 |
58 | self:updateVendor("money", value)
59 | end
60 |
61 | self.bubble = self:Add("DCheckBoxLabel")
62 | self.bubble:SetText(L"vendorNoBubble")
63 | self.bubble:Dock(TOP)
64 | self.bubble:DockMargin(0, 4, 0, 0)
65 | self.bubble:SetValue(entity:GetNoBubble() and 1 or 0)
66 | self.bubble.OnChange = function(this, value)
67 | if (this.noSend) then
68 | this.noSend = nil
69 | else
70 | self:updateVendor("bubble", value)
71 | end
72 | end
73 |
74 | self.useMoney = self:Add("DCheckBoxLabel")
75 | self.useMoney:SetText(L"vendorUseMoney")
76 | self.useMoney:Dock(TOP)
77 | self.useMoney:DockMargin(0, 4, 0, 0)
78 | self.useMoney:SetChecked(useMoney)
79 | self.useMoney.OnChange = function(this, value)
80 | self:updateVendor("useMoney")
81 | end
82 |
83 | self.sellScale = self:Add("DNumSlider")
84 | self.sellScale:Dock(TOP)
85 | self.sellScale:DockMargin(0, 4, 0, 0)
86 | self.sellScale:SetText(L"vendorSellScale")
87 | self.sellScale.Label:SetTextColor(color_white)
88 | self.sellScale.TextArea:SetTextColor(color_white)
89 | self.sellScale:SetDecimals(1)
90 | self.sellScale.noSend = true
91 | self.sellScale:SetValue(entity.scale)
92 | self.sellScale.OnValueChanged = function(this, value)
93 | if (this.noSend) then
94 | this.noSend = nil
95 | else
96 | timer.Create("ixVendorScale", 1, 1, function()
97 | if (IsValid(self) and IsValid(self.sellScale)) then
98 | value = self.sellScale:GetValue()
99 |
100 | if (value != entity.scale) then
101 | self:updateVendor("scale", value)
102 | end
103 | end
104 | end)
105 | end
106 | end
107 |
108 | self.faction = self:Add("DButton")
109 | self.faction:SetText(L"vendorFaction")
110 | self.faction:Dock(TOP)
111 | self.faction:SetTextColor(color_white)
112 | self.faction:DockMargin(0, 4, 0, 0)
113 | self.faction.DoClick = function(this)
114 | if (IsValid(ix.gui.editorFaction)) then
115 | ix.gui.editorFaction:Remove()
116 | end
117 |
118 | ix.gui.editorFaction = vgui.Create("ixVendorFactionEditor")
119 | ix.gui.editorFaction.updateVendor = self.updateVendor
120 | ix.gui.editorFaction.entity = entity
121 | ix.gui.editorFaction:Setup()
122 | end
123 |
124 | self.inventory = self:Add("DButton")
125 | self.inventory:SetText(L"vendorTitleInvSize")
126 | self.inventory:Dock(TOP)
127 | self.inventory:SetTextColor(color_white)
128 | self.inventory:DockMargin(0, 4, 0, 0)
129 | self.inventory.DoClick = function(this)
130 | if (IsValid(ix.gui.editorInventory)) then
131 | ix.gui.editorInventory:Remove()
132 | end
133 |
134 | ix.gui.editorInventory = vgui.Create("ixVendorInventoryEditor")
135 | ix.gui.editorInventory.updateVendor = self.updateVendor
136 | ix.gui.editorInventory.entity = entity
137 | ix.gui.editorInventory:Setup()
138 | end
139 |
140 | local menu
141 |
142 | self.items = self:Add("DListView")
143 | self.items:Dock(FILL)
144 | self.items:DockMargin(0, 4, 0, 0)
145 | self.items:AddColumn(L"name").Header:SetTextColor(color_black)
146 | self.items:AddColumn(L"mode").Header:SetTextColor(color_black)
147 | self.items:AddColumn(L"price").Header:SetTextColor(color_black)
148 | self.items:AddColumn(L"stock").Header:SetTextColor(color_black)
149 | self.items:SetMultiSelect(false)
150 | self.items.OnRowRightClick = function(this, index, line)
151 | if (IsValid(menu)) then
152 | menu:Remove()
153 | end
154 |
155 | local uniqueID = line.item
156 |
157 | menu = DermaMenu()
158 | -- Modes of the item.
159 | local mode, panel = menu:AddSubMenu(L"mode")
160 | panel:SetImage("icon16/key.png")
161 |
162 | -- Disable buying/selling of the item.
163 | mode:AddOption(L"none", function()
164 | self:updateVendor("mode", {uniqueID, nil})
165 | end):SetImage("icon16/cog_error.png")
166 |
167 | -- Allow the vendor to sell and buy this item.
168 | mode:AddOption(L"vendorBoth", function()
169 | self:updateVendor("mode", {uniqueID, VENDOR.SELLANDBUY})
170 | end):SetImage("icon16/cog.png")
171 |
172 | -- Only allow the vendor to buy this item from players.
173 | mode:AddOption(L"vendorBuy", function()
174 | self:updateVendor("mode", {uniqueID, VENDOR.BUYONLY})
175 | end):SetImage("icon16/cog_delete.png")
176 |
177 | -- Only allow the vendor to sell this item to players.
178 | mode:AddOption(L"vendorSell", function()
179 | self:updateVendor("mode", {uniqueID, VENDOR.SELLONLY})
180 | end):SetImage("icon16/cog_add.png")
181 |
182 | local itemTable = ix.item.list[uniqueID]
183 |
184 | -- Set the price of the item.
185 | menu:AddOption(L"price", function()
186 | Derma_StringRequest(
187 | itemTable.GetName and itemTable:GetName() or L(itemTable.name),
188 | L"vendorPriceReq",
189 | entity:GetPrice(uniqueID),
190 | function(text)
191 | text = tonumber(text)
192 |
193 | if (text == itemTable.price) then
194 | text = nil
195 | end
196 |
197 | self:updateVendor("price", {uniqueID, text})
198 | end
199 | )
200 | end):SetImage("icon16/coins.png")
201 |
202 | -- Set the stock of the item or disable it.
203 | local stock, menuPanel = menu:AddSubMenu(L"stock")
204 | menuPanel:SetImage("icon16/table.png")
205 |
206 | -- Disable the use of stocks for this item.
207 | stock:AddOption(L"disable", function()
208 | self:updateVendor("stockDisable", uniqueID)
209 | end):SetImage("icon16/table_delete.png")
210 |
211 | -- Edit the maximum stock for this item.
212 | stock:AddOption(L"edit", function()
213 | local _, max = entity:GetStock(uniqueID)
214 |
215 | Derma_StringRequest(
216 | itemTable.GetName and itemTable:GetName() or L(itemTable.name),
217 | L"vendorStockReq",
218 | max or 1,
219 | function(text)
220 | self:updateVendor("stockMax", {uniqueID, text})
221 | end
222 | )
223 | end):SetImage("icon16/table_edit.png")
224 |
225 | -- Edit the current stock of this item.
226 | stock:AddOption(L"vendorEditCurStock", function()
227 | Derma_StringRequest(
228 | itemTable.GetName and itemTable:GetName() or L(itemTable.name),
229 | L"vendorStockCurReq",
230 | entity:GetStock(uniqueID) or 0,
231 | function(text)
232 | self:updateVendor("stock", {uniqueID, text})
233 | end
234 | )
235 | end):SetImage("icon16/table_edit.png")
236 | menu:Open()
237 | end
238 |
239 | self.lines = {}
240 |
241 | for k, v in SortedPairs(ix.item.list) do
242 | local mode = entity.items[k] and entity.items[k][VENDOR.MODE]
243 | local current, max = entity:GetStock(k)
244 | local panel = self.items:AddLine(
245 | v.GetName and v:GetName() or L(v.name),
246 | mode and L(VENDOR_TEXT[mode]) or L"none",
247 | entity:GetPrice(k),
248 | max and current.."/"..max or "-"
249 | )
250 |
251 | panel.item = k
252 | self.lines[k] = panel
253 | end
254 | end
255 |
256 | function PANEL:OnRemove()
257 | if (IsValid(ix.gui.vendorRemake)) then
258 | ix.gui.vendorRemake:Remove()
259 | end
260 |
261 | if (IsValid(ix.gui.editorFaction)) then
262 | ix.gui.editorFaction:Remove()
263 | end
264 |
265 | if (IsValid(ix.gui.editorInventory)) then
266 | ix.gui.editorInventory:Remove()
267 | end
268 | end
269 |
270 | function PANEL:updateVendor(key, value)
271 | net.Start("ixVendorRemakeEdit")
272 | net.WriteString(key)
273 | net.WriteType(value)
274 | net.SendToServer()
275 | end
276 |
277 | vgui.Register("ixVendorRemakeEditor", PANEL, "DFrame")
278 |
--------------------------------------------------------------------------------
/new_vendors/entities/entities/ix_vendor_new.lua:
--------------------------------------------------------------------------------
1 | local PLUGIN = PLUGIN
2 | ENT.Type = "anim"
3 | ENT.PrintName = "Vendor Remake"
4 | ENT.Category = "Helix"
5 | ENT.Spawnable = true
6 | ENT.AdminOnly = true
7 | ENT.bNoPersist = true
8 |
9 | function ENT:SetupDataTables()
10 | self:NetworkVar("Int", 0, "ID")
11 | self:NetworkVar("Bool", 0, "NoBubble")
12 | self:NetworkVar("String", 0, "DisplayName")
13 | self:NetworkVar("String", 1, "Description")
14 | end
15 |
16 | function ENT:Initialize()
17 | if (SERVER) then
18 | self:SetModel("models/mossman.mdl")
19 | self:SetUseType(SIMPLE_USE)
20 | self:SetMoveType(MOVETYPE_NONE)
21 | self:DrawShadow(true)
22 | self:SetSolid(SOLID_BBOX)
23 | self:PhysicsInit(SOLID_BBOX)
24 |
25 | self.items = {}
26 | self.messages = {}
27 | self.factions = {}
28 | self.classes = {}
29 | self.inventory_size = {w = 1, h = 1}
30 |
31 | self:SetDisplayName("John Doe")
32 | self:SetDescription("")
33 |
34 | self.receivers = {}
35 |
36 | local physObj = self:GetPhysicsObject()
37 |
38 | if (IsValid(physObj)) then
39 | physObj:EnableMotion(false)
40 | physObj:Sleep()
41 | end
42 | end
43 |
44 | timer.Simple(1, function()
45 | if (IsValid(self)) then
46 | self:SetAnim()
47 | end
48 | end)
49 | end
50 |
51 | if (SERVER) then
52 | local PLUGIN = PLUGIN
53 |
54 | function ENT:SpawnFunction(client, trace)
55 | local angles = (trace.HitPos - client:GetPos()):Angle()
56 | angles.r = 0
57 | angles.p = 0
58 | angles.y = angles.y + 180
59 |
60 | local entity = ents.Create("ix_vendor_new")
61 | entity:SetPos(trace.HitPos)
62 | entity:SetAngles(angles)
63 | entity:Spawn()
64 | entity:BuildInventory()
65 |
66 | PLUGIN:SaveData()
67 |
68 | return entity
69 | end
70 |
71 | function ENT:BuildInventory(callback, w, h)
72 | local invID = os.time() + self:EntIndex()
73 |
74 | if self:GetID() ~= 0 then
75 | invID = self:GetID()
76 | end
77 |
78 | local inventory = ix.inventory.Create(w or 1, h or 1, invID)
79 |
80 | inventory.vars.isNewVendor = true
81 | inventory.noSave = true
82 |
83 | if (callback) then
84 | callback(inventory)
85 | end
86 |
87 | self:SetInventory(inventory)
88 | end
89 |
90 | function ENT:SetInventory(inventory)
91 | if (inventory) then
92 | self:SetID(inventory:GetID())
93 | inventory.OnAuthorizeTransfer = function(inventory, client, oldInventory, item)
94 | if (IsValid(client) and IsValid(self) and inventory.vars and inventory.vars.isNewVendor) then
95 | return false
96 | end
97 | end
98 | end
99 | end
100 |
101 | function ENT:OnRemoveInventory()
102 | local index = self:GetID()
103 |
104 | if (!ix.shuttingDown and !self.ixIsSafe and ix.entityDataLoaded and index) then
105 | local inventory = ix.item.inventories[index]
106 |
107 | if (inventory) then
108 | ix.item.inventories[index] = nil
109 | self.items = {}
110 |
111 | hook.Run("VendorRemakeRemoved", self, inventory)
112 | end
113 | end
114 | end
115 |
116 | function ENT:OnRemove()
117 | self:OnRemoveInventory()
118 | end
119 |
120 | function ENT:Use(activator)
121 | local inventory = self:GetInventory()
122 |
123 | if (inventory and (activator.ixNextOpen or 0) < CurTime()) then
124 | if (!self:CanAccess(activator) or hook.Run("CanPlayerUseVendor", activator) == false) then
125 | if (self.messages[VENDOR.NOTRADE]) then
126 | activator:ChatPrint(self:GetDisplayName()..": "..self.messages[VENDOR.NOTRADE])
127 | else
128 | activator:NotifyLocalized("vendorNoTrade")
129 | end
130 |
131 | return
132 | end
133 |
134 | if (self.messages[VENDOR.WELCOME]) then
135 | activator:ChatPrint(self:GetDisplayName()..": "..self.messages[VENDOR.WELCOME])
136 | end
137 |
138 | local items = {}
139 |
140 | -- Only send what is needed.
141 | for k, v in pairs(self.items) do
142 | if (!table.IsEmpty(v) and (CAMI.PlayerHasAccess(activator, "Helix - Manage Vendors", nil) or v[VENDOR.MODE])) then
143 | items[k] = v
144 | end
145 | end
146 |
147 | self.scale = self.scale or 0.5
148 |
149 | -- Open Inventory
150 | local character = activator:GetCharacter()
151 | if (character) then
152 | character:GetInventory():Sync(activator, true)
153 | end
154 |
155 | inventory:AddReceiver(activator)
156 | self.receivers[#self.receivers + 1] = activator
157 | activator.ixOpenVendorRemake = self
158 | inventory:Sync(activator)
159 |
160 | net.Start('ixVendorRemakeOpen')
161 | net.WriteEntity(self)
162 | net.WriteUInt(self.money or 0, 16)
163 | net.WriteTable(items)
164 | net.Send(activator)
165 |
166 | ix.log.Add(activator, "vendorRemakeUse", self:GetDisplayName())
167 |
168 | activator.ixNextOpen = CurTime() + 1
169 | end
170 | end
171 |
172 | function ENT:SetMoney(value)
173 | self.money = value
174 |
175 | net.Start("ixVendorRemakeMoney")
176 | net.WriteUInt(value and value or -1, 16)
177 | net.Send(self.receivers)
178 | end
179 |
180 | function ENT:GiveMoney(value)
181 | if (self.money) then
182 | self:SetMoney(self:GetMoney() + value)
183 | end
184 | end
185 |
186 | function ENT:TakeMoney(value)
187 | if (self.money) then
188 | self:GiveMoney(-value)
189 | end
190 | end
191 |
192 | function ENT:SetStock(uniqueID, value)
193 | if (!self.items[uniqueID][VENDOR.MAXSTOCK]) then
194 | return
195 | end
196 |
197 | self.items[uniqueID] = self.items[uniqueID] or {}
198 | self.items[uniqueID][VENDOR.STOCK] = math.min(value, self.items[uniqueID][VENDOR.MAXSTOCK])
199 |
200 | net.Start("ixVendorRemakeStock")
201 | net.WriteString(uniqueID)
202 | net.WriteUInt(value, 16)
203 | net.Send(self.receivers)
204 | end
205 |
206 | function ENT:AddStock(uniqueID, value)
207 | if (!self.items[uniqueID][VENDOR.MAXSTOCK]) then
208 | return
209 | end
210 |
211 | self:SetStock(uniqueID, self:GetStock(uniqueID) + (value or 1))
212 | end
213 |
214 | function ENT:TakeStock(uniqueID, value)
215 | if (!self.items[uniqueID][VENDOR.MAXSTOCK]) then
216 | return
217 | end
218 |
219 | self:AddStock(uniqueID, -(value or 1))
220 | end
221 | else
222 | function ENT:CreateBubble()
223 | self.bubble = ClientsideModel("models/extras/info_speech.mdl", RENDERGROUP_OPAQUE)
224 | self.bubble:SetPos(self:GetPos() + Vector(0, 0, 84))
225 | self.bubble:SetModelScale(0.6, 0)
226 | end
227 |
228 | function ENT:Draw()
229 | local bubble = self.bubble
230 |
231 | if (IsValid(bubble)) then
232 | local realTime = RealTime()
233 |
234 | bubble:SetRenderOrigin(self:GetPos() + Vector(0, 0, 84 + math.sin(realTime * 3) * 0.05))
235 | bubble:SetRenderAngles(Angle(0, realTime * 100, 0))
236 | end
237 |
238 | self:DrawModel()
239 | end
240 |
241 | function ENT:Think()
242 | local noBubble = self:GetNoBubble()
243 |
244 | if (IsValid(self.bubble) and noBubble) then
245 | self.bubble:Remove()
246 | elseif (!IsValid(self.bubble) and !noBubble) then
247 | self:CreateBubble()
248 | end
249 |
250 | if ((self.nextAnimCheck or 0) < CurTime()) then
251 | self:SetAnim()
252 | self.nextAnimCheck = CurTime() + 60
253 | end
254 |
255 | self:SetNextClientThink(CurTime() + 0.25)
256 |
257 | return true
258 | end
259 |
260 | function ENT:OnRemove()
261 | if (IsValid(self.bubble)) then
262 | self.bubble:Remove()
263 | end
264 | end
265 |
266 | ENT.PopulateEntityInfo = true
267 |
268 | function ENT:OnPopulateEntityInfo(container)
269 | local name = container:AddRow("name")
270 | name:SetImportant()
271 | name:SetText(self:GetDisplayName())
272 | name:SizeToContents()
273 |
274 | local descriptionText = self:GetDescription()
275 |
276 | if (descriptionText != "") then
277 | local description = container:AddRow("description")
278 | description:SetText(self:GetDescription())
279 | description:SizeToContents()
280 | end
281 | end
282 | end
283 |
284 | function ENT:GetInventory()
285 | return ix.item.inventories[self:GetID()]
286 | end
287 |
288 | function ENT:GetMoney()
289 | return self.money
290 | end
291 |
292 | function ENT:CanAccess(client)
293 | local bAccess = false
294 | local uniqueID = ix.faction.indices[client:Team()].uniqueID
295 |
296 | if (self.factions and !table.IsEmpty(self.factions)) then
297 | if (self.factions[uniqueID]) then
298 | bAccess = true
299 | else
300 | return false
301 | end
302 | end
303 |
304 | if (bAccess and self.classes and !table.IsEmpty(self.classes)) then
305 | local class = ix.class.list[client:GetCharacter():GetClass()]
306 | local classID = class and class.uniqueID
307 |
308 | if (classID and !self.classes[classID]) then
309 | return false
310 | end
311 | end
312 |
313 | return true
314 | end
315 |
316 | function ENT:GetStock(uniqueID)
317 | if (self.items[uniqueID] and self.items[uniqueID][VENDOR.MAXSTOCK]) then
318 | return self.items[uniqueID][VENDOR.STOCK] or 0, self.items[uniqueID][VENDOR.MAXSTOCK]
319 | end
320 | end
321 |
322 | function ENT:GetPrice(uniqueID, selling)
323 | local price = ix.item.list[uniqueID] and self.items[uniqueID] and
324 | self.items[uniqueID][VENDOR.PRICE] or ix.item.list[uniqueID].price or 0
325 |
326 | if (selling) then
327 | price = math.floor(price * (self.scale or 0.5))
328 | end
329 |
330 | return price
331 | end
332 |
333 | function ENT:HasMoney(amount)
334 | -- Vendor not using money system so they can always afford it.
335 | if (!self.money) then
336 | return true
337 | end
338 |
339 | return self.money >= amount
340 | end
341 |
342 | function ENT:SetAnim()
343 | for k, v in ipairs(self:GetSequenceList()) do
344 | if (v:lower():find("idle") and v != "idlenoise") then
345 | return self:ResetSequence(k)
346 | end
347 | end
348 |
349 | if (self:GetSequenceCount() > 1) then
350 | self:ResetSequence(4)
351 | end
352 | end
353 |
--------------------------------------------------------------------------------
/new_vendors/sh_plugin.lua:
--------------------------------------------------------------------------------
1 | local PLUGIN = PLUGIN
2 |
3 | PLUGIN.name = "RE:Vendors"
4 | PLUGIN.author = "STEAM_0:1:29606990" -- Chessnut original code
5 | PLUGIN.description = "Adds NPC vendors that can sell things."
6 |
7 | ix.lang.AddTable("russian", {
8 | ['vendorTitleInvSize'] = "Размер инвентаря",
9 | ['vendorSlideWInvSize'] = "Ширина",
10 | ['vendorSlideHInvSize'] = "Высота",
11 | ['vendorResizeBtnInvSize'] = "Изменить размер",
12 | ['vendorRemoveItemEditor'] = "Удалить",
13 | ['vendorMaxStock'] = "У данного продавца полный запас этого товара!"
14 | })
15 |
16 | ix.lang.AddTable("english", {
17 | ['vendorTitleInvSize'] = "Inventory size",
18 | ['vendorSlideWInvSize'] = "Width",
19 | ['vendorSlideHInvSize'] = "Height",
20 | ['vendorResizeBtnInvSize'] = "Resize",
21 | ['vendorRemoveItemEditor'] = "Remove item",
22 | ['vendorMaxStock'] = "This vendor has full stock of that item!"
23 | })
24 |
25 | CAMI.RegisterPrivilege({
26 | Name = "Helix - Manage Vendors",
27 | MinAccess = "admin"
28 | })
29 |
30 | VENDOR = {
31 | SELLANDBUY = 1, -- Sell and buy the item.
32 | SELLONLY = 2, -- Only sell the item to the player.
33 | BUYONLY = 3, -- Only buy the item from the player.
34 | PRICE = 1,
35 | STOCK = 2,
36 | MODE = 3,
37 | MAXSTOCK = 4,
38 | NOTRADE = 3,
39 | WELCOME = 1
40 | }
41 |
42 | if CLIENT then
43 | local stockPnl, pricePnl = nil, nil
44 | local intPriceVendor = 0
45 | function PLUGIN:PopulateItemTooltip( tooltip, item )
46 | if not item.invID then
47 | return
48 | end
49 |
50 | local panel = ix.gui.vendorRemake
51 | if (IsValid(panel)) then
52 | local entity = panel.entity
53 | if IsValid(entity) and entity.items[item.uniqueID] then
54 | local info = entity.items[item.uniqueID]
55 | if not info then
56 | return
57 | end
58 |
59 | local inventory = ix.inventory.Get(item.invID)
60 |
61 | if inventory and inventory.slots and inventory.vars then
62 | intPriceVendor = entity:GetPrice(item.uniqueID, not inventory.vars.isNewVendor)
63 | intPriceVendor = ix.currency.Get(intPriceVendor)
64 |
65 | pricePnl = tooltip:AddRowAfter("name", "priceVendor")
66 |
67 | if inventory.vars.isNewVendor then
68 | pricePnl:SetText(L"purchase".." ("..intPriceVendor..")")
69 | else
70 | -- elseif not inventory.vars.isNewVendor and IsValid(ix.gui.inv1) and not IsValid(ix.gui.menu) then
71 | pricePnl:SetText(L"sell".." ("..intPriceVendor..")")
72 | end
73 | pricePnl:SetBackgroundColor(derma.GetColor("Warning", panel))
74 | pricePnl:SizeToContents()
75 |
76 | if (inventory.vars.isNewVendor and info[VENDOR.MAXSTOCK]) then
77 | if IsValid(pricePnl) then
78 | stockPnl = tooltip:AddRowAfter("priceVendor", "stockVendor")
79 | else
80 | stockPnl = tooltip:AddRowAfter("name", "stockVendor")
81 | end
82 |
83 | stockPnl:SetText(string.format("%s: %d/%d", L'stock', info[VENDOR.STOCK], info[VENDOR.MAXSTOCK]))
84 | stockPnl:SetBackgroundColor(derma.GetColor("Error", panel))
85 | stockPnl:SizeToContents()
86 | end
87 | end
88 | end
89 | end
90 | end
91 |
92 | function PLUGIN:SendTradeToVendor(itemObject, isSellingToVendor)
93 | if (not IsValid(ix.gui.vendorRemake) or not itemObject.id) then
94 | return
95 | end
96 |
97 | local entity = ix.gui.vendorRemake.entity
98 |
99 | if (not entity.items[itemObject.uniqueID]) then
100 | return
101 | end
102 |
103 | net.Start("ixVendorRemakeTrade")
104 | net.WriteUInt(itemObject.id, 32)
105 | net.WriteBool(isSellingToVendor)
106 | net.SendToServer()
107 | end
108 |
109 | function PLUGIN:InventoryItemOnDrop(itemObject, curInv, newInventory)
110 | if curInv and newInventory then
111 | if (newInventory.vars and newInventory.vars.isNewVendor and curInv.slots) or (curInv.vars and curInv.vars.isNewVendor and newInventory.slots) then
112 | if (newInventory == curInv) then
113 | return
114 | end
115 |
116 | if IsValid(ix.gui.vendorRemake) and not IsValid(ix.gui.vendorRemakeEditor) then -- sell / purchase that item
117 | local entity = ix.gui.vendorRemake.entity
118 | if (not entity.items[itemObject.uniqueID]) then
119 | return
120 | end
121 |
122 | if curInv.vars.isNewVendor then -- purchase item to vendor
123 | self:SendTradeToVendor(itemObject, false)
124 | elseif newInventory.vars.isNewVendor then -- sell item to vendor
125 | self:SendTradeToVendor(itemObject, true)
126 | end
127 | end
128 | end
129 | end
130 | end
131 | end
132 |
133 | function PLUGIN:CanTransferItem(itemObject, curInv, newInventory)
134 | if curInv and newInventory then
135 | if (newInventory.vars and newInventory.vars.isNewVendor) or (curInv.vars and curInv.vars.isNewVendor) then
136 | if curInv:GetID() == 0 then
137 | return true -- META:Add()
138 | end
139 |
140 | return false
141 | end
142 | end
143 | end
144 |
145 | if (SERVER) then
146 | util.AddNetworkString("ixVendorRemakeOpen")
147 | util.AddNetworkString("ixVendorRemakeClose")
148 | util.AddNetworkString("ixVendorRemakeEditor")
149 | util.AddNetworkString("ixVendorRemakeEditFinish")
150 | util.AddNetworkString("ixVendorRemakeEdit")
151 | util.AddNetworkString("ixVendorRemakeTrade")
152 | util.AddNetworkString("ixVendorRemakeStock")
153 | util.AddNetworkString("ixVendorRemakeMoney")
154 |
155 | ix.log.AddType("vendorCharacterTraded", function(client, ...)
156 | local arg = {...}
157 | return string.format("%s %s '%s' to the vendor '%s'.", client:Name(), arg[3] == true and "selling" or "purchased", arg[2], arg[1])
158 | end)
159 |
160 | ix.log.AddType("vendorRemakeUse", function(client, ...)
161 | local arg = {...}
162 | return string.format("%s used the '%s' vendor.", client:Name(), arg[1])
163 | end)
164 |
165 | function PLUGIN:SaveData()
166 | local data = {}
167 |
168 | for _, entity in ipairs(ents.FindByClass("ix_vendor_new")) do
169 | local inventory = entity:GetInventory()
170 |
171 | if (inventory) then
172 | local bodygroups = {}
173 |
174 | for _, v in ipairs(entity:GetBodyGroups() or {}) do
175 | bodygroups[v.id] = entity:GetBodygroup(v.id)
176 | end
177 |
178 | data[#data + 1] = {
179 | name = entity:GetDisplayName(),
180 | description = entity:GetDescription(),
181 | pos = entity:GetPos(),
182 | angles = entity:GetAngles(),
183 | model = entity:GetModel(),
184 | skin = entity:GetSkin(),
185 | bodygroups = bodygroups,
186 | bubble = entity:GetNoBubble(),
187 | inventory_id = inventory:GetID(),
188 | items = entity.items,
189 | factions = entity.factions,
190 | classes = entity.classes,
191 | money = entity.money,
192 | scale = entity.scale,
193 | inventory_size = {w = entity.inventory_size.w or 1, h = entity.inventory_size.h or 1},
194 | }
195 | end
196 | end
197 |
198 | self:SetData(data)
199 | end
200 |
201 | function PLUGIN:CharacterVendorTraded(client, vendor, uniqueID, isSellingToVendor)
202 | ix.log.Add(client, "vendorCharacterTraded", vendor:GetDisplayName(), uniqueID, isSellingToVendor)
203 | end
204 |
205 | function PLUGIN:VendorRemakeRemoved(entity, inventory)
206 | self:SaveData()
207 | end
208 |
209 | function PLUGIN:LoadData()
210 | for _, v in ipairs(self:GetData() or {}) do
211 | local inventoryID = tonumber(v.inventory_id)
212 |
213 | if (!inventoryID or inventoryID < 1) then
214 | ErrorNoHalt(string.format("[Helix] Attempted to restore container inventory with invalid inventory ID '%s'\n", tostring(inventoryID)))
215 | continue
216 | end
217 |
218 | local entity = ents.Create("ix_vendor_new")
219 | entity:SetPos(v.pos)
220 | entity:SetAngles(v.angles)
221 | entity:Spawn()
222 |
223 | entity:SetModel(v.model)
224 | entity:SetSkin(v.skin or 0)
225 | entity:SetSolid(SOLID_BBOX)
226 | entity:PhysicsInit(SOLID_BBOX)
227 |
228 | local physObj = entity:GetPhysicsObject()
229 |
230 | if (IsValid(physObj)) then
231 | physObj:EnableMotion(false)
232 | physObj:Sleep()
233 | end
234 |
235 | entity:SetNoBubble(v.bubble)
236 | entity:SetDisplayName(v.name or "John Doe")
237 | entity:SetDescription(v.description)
238 |
239 | for id, bodygroup in pairs(v.bodygroups or {}) do
240 | entity:SetBodygroup(id, bodygroup)
241 | end
242 |
243 | entity.inventory_size = {w = v.inventory_size.w or 1, h = v.inventory_size.h or 1}
244 | entity:BuildInventory(function(inventory)
245 | for uniqueID, data in pairs(v.items) do
246 | if (not data or not ix.item.Get(tostring(uniqueID))) then continue end
247 | inventory:Add(tostring(uniqueID), 1, nil, nil, nil, true)
248 | end
249 | end, entity.inventory_size.w, entity.inventory_size.h)
250 |
251 |
252 | local items = {}
253 |
254 | for uniqueID, data in pairs(v.items) do
255 | if (not data or not ix.item.Get(tostring(uniqueID))) then continue end
256 | items[tostring(uniqueID)] = data
257 | end
258 |
259 | entity.items = items
260 | entity.factions = v.factions or {}
261 | entity.classes = v.classes or {}
262 | entity.money = v.money
263 | entity.scale = v.scale or 0.5
264 |
265 | items = nil
266 | end
267 | end
268 |
269 | net.Receive("ixVendorRemakeClose", function(len, client)
270 | local entity = client.ixOpenVendorRemake
271 | if (IsValid(entity)) then
272 | local inventory = entity:GetInventory()
273 | if (inventory) then
274 | inventory:RemoveReceiver(client)
275 | end
276 |
277 | for k, v in ipairs(entity.receivers) do
278 | if (v == client) then
279 | table.remove(entity.receivers, k)
280 | break
281 | end
282 | end
283 |
284 | client.ixOpenVendorRemake = nil
285 | end
286 | end)
287 |
288 | local function UpdateEditReceivers(receivers, key, value)
289 | net.Start("ixVendorRemakeEdit")
290 | net.WriteString(key)
291 | net.WriteType(value)
292 | net.Send(receivers)
293 | end
294 | -- SERVER
295 | net.Receive("ixVendorRemakeEdit", function(len, client)
296 | if (!CAMI.PlayerHasAccess(client, "Helix - Manage Vendors", nil)) then
297 | return
298 | end
299 |
300 | local entity = client.ixOpenVendorRemake
301 | if (!IsValid(entity)) then
302 | return
303 | end
304 |
305 | local key = net.ReadString()
306 | local data = net.ReadType()
307 | local feedback = true
308 |
309 | if (key == "name") then
310 | entity:SetDisplayName(data)
311 | elseif (key == 'inventory_size') then
312 | entity:OnRemoveInventory()
313 |
314 | local invW, invH = math.floor(data[1]), math.floor(data[2])
315 |
316 | timer.Create("ixVendorRemakeRestoreInvSize", 1, 1, function()
317 | entity:BuildInventory(function(inventory)
318 | entity.inventory_size = {w = inventory.w, h = inventory.h}
319 |
320 | for k, v in ipairs(entity.receivers) do
321 | inventory:AddReceiver(v)
322 | inventory:Sync(v)
323 | end
324 |
325 | UpdateEditReceivers(entity.receivers, key, value)
326 | end, invW, invH)
327 | end)
328 |
329 | feedback = false
330 | elseif (key == "remove_inv_item") then
331 | if (IsValid(entity)) then
332 | entity:GetInventory():Remove(data[1], nil, true, true)
333 | entity.items[data[2]] = nil
334 | end
335 | elseif (key == "description") then
336 | entity:SetDescription(data)
337 | elseif (key == "bubble") then
338 | entity:SetNoBubble(data)
339 | elseif (key == "mode") then
340 | local uniqueID = data[1]
341 | local mode = data[2]
342 | local inventory = entity:GetInventory()
343 | local items = inventory:GetItemsByUniqueID(uniqueID, true)
344 |
345 | if (mode and #items == 0 and !inventory:Add(uniqueID)) then
346 | feedback = false
347 | else
348 | if (not mode and #items > 0) then
349 | for _, v in ipairs(items) do
350 | if (v.uniqueID == uniqueID) then
351 | inventory:Remove(v.id, nil, true, true)
352 | break
353 | end
354 | end
355 | end
356 |
357 | entity.items[uniqueID] = entity.items[uniqueID] or {}
358 | entity.items[uniqueID][VENDOR.MODE] = mode
359 | end
360 |
361 | UpdateEditReceivers(entity.receivers, key, data)
362 | elseif (key == "price") then
363 | local uniqueID = data[1]
364 | data[2] = tonumber(data[2])
365 |
366 | if (data[2]) then
367 | data[2] = math.Round(data[2])
368 | end
369 |
370 | entity.items[uniqueID] = entity.items[uniqueID] or {}
371 | entity.items[uniqueID][VENDOR.PRICE] = data[2]
372 |
373 | UpdateEditReceivers(entity.receivers, key, data)
374 |
375 | data = uniqueID
376 | elseif (key == "stockDisable") then
377 | local uniqueID = data[1]
378 |
379 | entity.items[data] = entity.items[uniqueID] or {}
380 | entity.items[data][VENDOR.MAXSTOCK] = nil
381 |
382 | UpdateEditReceivers(entity.receivers, key, data)
383 | elseif (key == "stockMax") then
384 | local uniqueID = data[1]
385 | data[2] = math.max(math.Round(tonumber(data[2]) or 1), 1)
386 |
387 | entity.items[uniqueID] = entity.items[uniqueID] or {}
388 | entity.items[uniqueID][VENDOR.MAXSTOCK] = data[2]
389 | entity.items[uniqueID][VENDOR.STOCK] = math.Clamp(entity.items[uniqueID][VENDOR.STOCK] or data[2], 1, data[2])
390 |
391 | data[3] = entity.items[uniqueID][VENDOR.STOCK]
392 |
393 | UpdateEditReceivers(entity.receivers, key, data)
394 |
395 | data = uniqueID
396 | elseif (key == "stock") then
397 | local uniqueID = data[1]
398 |
399 | entity.items[uniqueID] = entity.items[uniqueID] or {}
400 |
401 | if (!entity.items[uniqueID][VENDOR.MAXSTOCK]) then
402 | data[2] = math.max(math.Round(tonumber(data[2]) or 0), 0)
403 | entity.items[uniqueID][VENDOR.MAXSTOCK] = data[2]
404 | end
405 |
406 | data[2] = math.Clamp(math.Round(tonumber(data[2]) or 0), 0, entity.items[uniqueID][VENDOR.MAXSTOCK])
407 | entity.items[uniqueID][VENDOR.STOCK] = data[2]
408 |
409 | UpdateEditReceivers(entity.receivers, key, data)
410 |
411 | data = uniqueID
412 | elseif (key == "faction") then
413 | local faction = ix.faction.teams[data]
414 |
415 | if (faction) then
416 | entity.factions[data] = !entity.factions[data]
417 |
418 | if (!entity.factions[data]) then
419 | entity.factions[data] = nil
420 | end
421 | end
422 |
423 | local uniqueID = data
424 | data = {uniqueID, entity.factions[uniqueID]}
425 | elseif (key == "class") then
426 | local class
427 |
428 | for _, v in ipairs(ix.class.list) do
429 | if (v.uniqueID == data) then
430 | class = v
431 |
432 | break
433 | end
434 | end
435 |
436 | if (class) then
437 | entity.classes[data] = !entity.classes[data]
438 |
439 | if (!entity.classes[data]) then
440 | entity.classes[data] = nil
441 | end
442 | end
443 |
444 | local uniqueID = data
445 | data = {uniqueID, entity.classes[uniqueID]}
446 | elseif (key == "model") then
447 | entity:SetModel(data)
448 | entity:SetSolid(SOLID_BBOX)
449 | entity:PhysicsInit(SOLID_BBOX)
450 | entity:SetAnim()
451 |
452 | timer.Create("ixVendorRemakeUpdateInvType", 1, 1, function()
453 | local strModel = tostring(entity:GetModel()):lower()
454 | local query = mysql:Update("ix_inventories")
455 | query:Update("inventory_type", "vendor_new:"..strModel)
456 | query:Where("inventory_id", entity:GetID())
457 | query:Execute()
458 | query, strModel = nil, nil
459 | end)
460 |
461 | elseif (key == "useMoney") then
462 | if (entity.money) then
463 | entity:SetMoney()
464 | else
465 | entity:SetMoney(0)
466 | end
467 | elseif (key == "money") then
468 | data = math.Round(math.abs(tonumber(data) or 0))
469 |
470 | entity:SetMoney(data)
471 | feedback = false
472 | elseif (key == "scale") then
473 | data = tonumber(data) or 0.5
474 |
475 | entity.scale = data
476 |
477 | UpdateEditReceivers(entity.receivers, key, data)
478 | end
479 |
480 | PLUGIN:SaveData()
481 |
482 | if (feedback) then
483 | local receivers = {}
484 |
485 | for _, v in ipairs(entity.receivers) do
486 | if (CAMI.PlayerHasAccess(v, "Helix - Manage Vendors", nil)) then
487 | receivers[#receivers + 1] = v
488 | end
489 | end
490 |
491 | net.Start("ixVendorRemakeEditFinish")
492 | net.WriteString(key)
493 | net.WriteType(data)
494 | net.Send(receivers)
495 | receivers = nil
496 | end
497 | end)
498 |
499 | net.Receive("ixVendorRemakeTrade", function(length, client)
500 | if ((client.ixVendorTry or 0) < CurTime()) then
501 | client.ixVendorTry = CurTime() + 0.33
502 | else
503 | return
504 | end
505 |
506 | local entity = client.ixOpenVendorRemake
507 |
508 | if (!IsValid(entity) or client:GetPos():Distance(entity:GetPos()) > 192) then
509 | return
510 | end
511 |
512 | local itemID = net.ReadUInt(32)
513 | local isSellingToVendor = net.ReadBool()
514 |
515 | local itemData = ix.item.instances[itemID]
516 | local uniqueID = itemData.uniqueID
517 | local data = entity.items[uniqueID]
518 |
519 | if (data and
520 | hook.Run("CanPlayerTradeWithVendor", client, entity, uniqueID, isSellingToVendor) != false) then
521 | local price = entity:GetPrice(uniqueID, isSellingToVendor)
522 |
523 | if (isSellingToVendor) then
524 | if (data[VENDOR.MODE] ~= VENDOR.SELLANDBUY and data[VENDOR.MODE] ~= VENDOR.BUYONLY) then
525 | return false
526 | end
527 |
528 | local found = false
529 | local name
530 |
531 | if (!entity:HasMoney(price)) then
532 | return client:NotifyLocalized("vendorNoMoney")
533 | end
534 |
535 | local stock, max = entity:GetStock(uniqueID)
536 | if (stock and stock >= max) then
537 | return client:NotifyLocalized("vendorMaxStock")
538 | end
539 |
540 | local invOkay = true
541 |
542 | for _, v in pairs(client:GetCharacter():GetInventory():GetItems()) do
543 | if (v.id == itemID and v:GetID() != 0 and ix.item.instances[v:GetID()] and v:GetData("equip", false) == false) then
544 | invOkay = v:Remove()
545 | found = true
546 | name = L(v.name, client)
547 |
548 | break
549 | end
550 | end
551 |
552 | if (!found) then
553 | return
554 | end
555 |
556 | if (!invOkay) then
557 | client:GetCharacter():GetInventory():Sync(client, true)
558 | return client:NotifyLocalized("tellAdmin", "trd!iid")
559 | end
560 |
561 | client:GetCharacter():GiveMoney(price)
562 | client:NotifyLocalized("businessSell", name, ix.currency.Get(price))
563 | entity:TakeMoney(price)
564 | entity:AddStock(uniqueID)
565 |
566 | PLUGIN:SaveData()
567 | hook.Run("CharacterVendorTraded", client, entity, uniqueID, isSellingToVendor)
568 | else
569 | if (data[VENDOR.MODE] ~= VENDOR.SELLANDBUY and data[VENDOR.MODE] ~= VENDOR.SELLONLY) then
570 | return false
571 | end
572 |
573 | local stock = entity:GetStock(uniqueID)
574 |
575 | if (stock and stock < 1) then
576 | return client:NotifyLocalized("vendorNoStock")
577 | end
578 |
579 | if (!client:GetCharacter():HasMoney(price)) then
580 | return client:NotifyLocalized("canNotAfford")
581 | end
582 |
583 | local name = L(ix.item.list[uniqueID].name, client)
584 |
585 | client:GetCharacter():TakeMoney(price)
586 | client:NotifyLocalized("businessPurchase", name, ix.currency.Get(price))
587 |
588 | entity:GiveMoney(price)
589 |
590 | if (!client:GetCharacter():GetInventory():Add(uniqueID)) then
591 | ix.item.Spawn(uniqueID, client)
592 | end
593 |
594 | entity:TakeStock(uniqueID)
595 |
596 | PLUGIN:SaveData()
597 | hook.Run("CharacterVendorTraded", client, entity, uniqueID, isSellingToVendor)
598 | end
599 | else
600 | client:NotifyLocalized("vendorNoTrade")
601 | end
602 | end)
603 | else
604 | VENDOR_TEXT = {}
605 | VENDOR_TEXT[VENDOR.SELLANDBUY] = "vendorBoth"
606 | VENDOR_TEXT[VENDOR.BUYONLY] = "vendorBuy"
607 | VENDOR_TEXT[VENDOR.SELLONLY] = "vendorSell"
608 |
609 | function PLUGIN:CreateItemInteractionMenu(item_panel, menu, itemTable)
610 | if not IsValid(ix.gui.vendorRemake) then
611 | return
612 | end
613 |
614 | local entity = ix.gui.vendorRemake.entity
615 | local inventory = ix.item.inventories[item_panel.inventoryID]
616 | local data = entity.items[itemTable.uniqueID] and entity.items[itemTable.uniqueID][VENDOR.MODE] or 0
617 |
618 | menu = DermaMenu()
619 |
620 | if inventory.vars.isNewVendor then
621 | if (data == VENDOR.SELLANDBUY or data == VENDOR.SELLONLY) then
622 | menu:AddOption(L"purchase", function()
623 | self:SendTradeToVendor(itemTable, false)
624 | end):SetImage("icon16/basket_put.png")
625 | end
626 |
627 | if IsValid(ix.gui.vendorRemakeEditor) then
628 | menu:AddOption(L"vendorRemoveItemEditor", function()
629 | ix.gui.vendorRemakeEditor:updateVendor("remove_inv_item", {itemTable.id, itemTable.uniqueID})
630 | end):SetImage("icon16/basket_delete.png")
631 | end
632 | else -- client inventory
633 | if (data == VENDOR.SELLANDBUY or data == VENDOR.BUYONLY) then
634 | menu:AddOption(L"sell", function()
635 | self:SendTradeToVendor(itemTable, true)
636 | end):SetImage("icon16/basket_remove.png")
637 | end
638 | end
639 |
640 | menu:Open()
641 |
642 | return true
643 | end
644 |
645 | net.Receive("ixVendorRemakeEdit", function()
646 | local panel = ix.gui.vendorRemake
647 |
648 | if (!IsValid(panel)) then
649 | return
650 | end
651 |
652 | local entity = panel.entity
653 |
654 | if (!IsValid(entity)) then
655 | return
656 | end
657 |
658 | local key = net.ReadString()
659 | local data = net.ReadType()
660 |
661 | if (key == "mode") then
662 | local uniqueID = data[1]
663 |
664 | entity.items[uniqueID] = entity.items[uniqueID] or {}
665 | entity.items[uniqueID][VENDOR.MODE] = data[2]
666 | elseif (key == 'inventory_size') then
667 | if (!IsValid(ix.gui.menu) and IsValid(ix.gui.vendorRemake)) then
668 | ix.gui.vendorRemake:SetLocalInventory(LocalPlayer():GetCharacter():GetInventory())
669 | ix.gui.vendorRemake:SetVendorInventory(entity:GetInventory())
670 | end
671 | elseif (key == "price") then
672 | local uniqueID = data[1]
673 |
674 | entity.items[uniqueID] = entity.items[uniqueID] or {}
675 | entity.items[uniqueID][VENDOR.PRICE] = tonumber(data[2])
676 | elseif (key == "stockDisable") then
677 | if (entity.items[data]) then
678 | entity.items[data][VENDOR.MAXSTOCK] = nil
679 | end
680 | elseif (key == "stockMax") then
681 | local uniqueID = data[1]
682 | local value = data[2]
683 | local current = data[3]
684 |
685 | entity.items[uniqueID] = entity.items[uniqueID] or {}
686 | entity.items[uniqueID][VENDOR.MAXSTOCK] = value
687 | entity.items[uniqueID][VENDOR.STOCK] = current
688 | elseif (key == "stock") then
689 | local uniqueID = data[1]
690 | local value = data[2]
691 |
692 | entity.items[uniqueID] = entity.items[uniqueID] or {}
693 |
694 | if (!entity.items[uniqueID][VENDOR.MAXSTOCK]) then
695 | entity.items[uniqueID][VENDOR.MAXSTOCK] = value
696 | end
697 |
698 | entity.items[uniqueID][VENDOR.STOCK] = value
699 | elseif (key == "scale") then
700 | entity.scale = data
701 | elseif (key == "remove_inv_item") then
702 | entity.items[data[2]] = nil
703 | end
704 | end)
705 |
706 | net.Receive("ixVendorRemakeEditFinish", function()
707 | local panel = ix.gui.vendorRemake
708 | local editor = ix.gui.vendorRemakeEditor
709 |
710 | if (!IsValid(panel) or !IsValid(editor)) then
711 | return
712 | end
713 |
714 | local entity = panel.entity
715 |
716 | if (!IsValid(entity)) then
717 | return
718 | end
719 |
720 | local key = net.ReadString()
721 | local data = net.ReadType()
722 |
723 | if (key == "name") then
724 | editor.name:SetText(data)
725 | elseif (key == "description") then
726 | editor.description:SetText(data)
727 | elseif (key == "bubble") then
728 | editor.bubble.noSend = true
729 | editor.bubble:SetValue(data and 1 or 0)
730 | elseif (key == "mode") then
731 | if (data[2] == nil) then
732 | editor.lines[data[1]]:SetValue(2, L"none")
733 | else
734 | editor.lines[data[1]]:SetValue(2, L(VENDOR_TEXT[data[2]]))
735 | end
736 | elseif (key == "price") then
737 | editor.lines[data]:SetValue(3, entity:GetPrice(data))
738 | elseif (key == "stockDisable") then
739 | editor.lines[data]:SetValue(4, "-")
740 | elseif (key == "stockMax" or key == "stock") then
741 | local current, max = entity:GetStock(data)
742 |
743 | editor.lines[data]:SetValue(4, current.."/"..max)
744 | elseif (key == "faction") then
745 | local uniqueID = data[1]
746 | local state = data[2]
747 | local editPanel = ix.gui.editorFaction
748 |
749 | entity.factions[uniqueID] = state
750 |
751 | if (IsValid(editPanel) and IsValid(editPanel.factions[uniqueID])) then
752 | editPanel.factions[uniqueID]:SetChecked(state == true)
753 | end
754 | elseif (key == "class") then
755 | local uniqueID = data[1]
756 | local state = data[2]
757 | local editPanel = ix.gui.editorFaction
758 |
759 | entity.classes[uniqueID] = state
760 |
761 | if (IsValid(editPanel) and IsValid(editPanel.classes[uniqueID])) then
762 | editPanel.classes[uniqueID]:SetChecked(state == true)
763 | end
764 | elseif (key == "model") then
765 | editor.model:SetText(entity:GetModel())
766 | elseif (key == "scale") then
767 | editor.sellScale.noSend = true
768 | editor.sellScale:SetValue(data)
769 | elseif (key == "remove_inv_item") then
770 | editor.lines[data[2]]:SetValue(2, L"none")
771 | end
772 |
773 | surface.PlaySound("buttons/button14.wav")
774 | end)
775 |
776 | net.Receive("ixVendorRemakeOpen", function()
777 | if (IsValid(ix.gui.menu)) then
778 | net.Start("ixVendorRemakeClose")
779 | net.SendToServer()
780 | return
781 | end
782 |
783 | local entity = net.ReadEntity()
784 |
785 | if (!IsValid(entity)) then
786 | return
787 | end
788 |
789 | entity.money = net.ReadUInt(16)
790 | entity.items = net.ReadTable()
791 |
792 | local inventory = entity:GetInventory()
793 | if (inventory and inventory.slots) then
794 | if IsValid(ix.gui.vendorRemake) then
795 | ix.gui.vendorRemake:Remove()
796 | end
797 |
798 | local localInventory = LocalPlayer():GetCharacter():GetInventory()
799 | ix.gui.vendorRemake = vgui.Create("ixVendorRemakeView")
800 | ix.gui.vendorRemake.entity = entity
801 |
802 | if (localInventory) then
803 | ix.gui.vendorRemake:SetLocalInventory(localInventory)
804 | end
805 |
806 | ix.gui.vendorRemake:SetVendorTitle(entity:GetDisplayName())
807 | ix.gui.vendorRemake:SetVendorInventory(entity:GetInventory())
808 |
809 | if (entity.money) then
810 | if (localInventory) then
811 | ix.gui.vendorRemake:SetLocalMoney(LocalPlayer():GetCharacter():GetMoney())
812 | end
813 | ix.gui.vendorRemake:SetVendorMoney(entity.money)
814 | end
815 | end
816 | end)
817 |
818 | net.Receive("ixVendorRemakeEditor", function()
819 | local entity = net.ReadEntity()
820 |
821 | if (!IsValid(entity) or !CAMI.PlayerHasAccess(LocalPlayer(), "Helix - Manage Vendors", nil)) then
822 | return
823 | end
824 |
825 | entity.money = net.ReadUInt(16)
826 | entity.items = net.ReadTable()
827 | entity.scale = net.ReadFloat()
828 | entity.messages = net.ReadTable()
829 | entity.factions = net.ReadTable()
830 | entity.classes = net.ReadTable()
831 |
832 | local inventory = entity:GetInventory()
833 | if (inventory and inventory.slots) then
834 | if IsValid(ix.gui.vendorRemake) then
835 | ix.gui.vendorRemake:Remove()
836 | end
837 |
838 | local localInventory = LocalPlayer():GetCharacter():GetInventory()
839 | ix.gui.vendorRemake = vgui.Create("ixVendorRemakeView")
840 | ix.gui.vendorRemake.entity = entity
841 |
842 | if (localInventory) then
843 | ix.gui.vendorRemake:SetLocalInventory(localInventory)
844 | end
845 |
846 | ix.gui.vendorRemake:SetVendorTitle(entity:GetDisplayName())
847 | ix.gui.vendorRemake:SetVendorInventory(entity:GetInventory())
848 |
849 | if (entity.money) then
850 | if (localInventory) then
851 | ix.gui.vendorRemake:SetLocalMoney(LocalPlayer():GetCharacter():GetMoney())
852 | end
853 | ix.gui.vendorRemake:SetVendorMoney(entity.money)
854 | end
855 |
856 | ix.gui.vendorRemakeEditor = vgui.Create("ixVendorRemakeEditor")
857 | end
858 | end)
859 |
860 | net.Receive("ixVendorRemakeMoney", function()
861 | local panel = ix.gui.vendorRemake
862 |
863 | if (!IsValid(panel)) then
864 | return
865 | end
866 |
867 | local entity = panel.entity
868 |
869 | if (!IsValid(entity)) then
870 | return
871 | end
872 |
873 | local value = net.ReadUInt(16)
874 | value = value != -1 and value or nil
875 | entity.money = value
876 |
877 | local editor = ix.gui.vendorRemakeEditor
878 |
879 | if (IsValid(editor)) then
880 | local useMoney = tonumber(value) != nil
881 |
882 | editor.money:SetDisabled(!useMoney)
883 | editor.money:SetEnabled(useMoney)
884 | editor.money:SetText(useMoney and value or "∞")
885 | end
886 | end)
887 |
888 | net.Receive("ixVendorRemakeStock", function()
889 | local panel = ix.gui.vendorRemake
890 |
891 | if (!IsValid(panel)) then
892 | return
893 | end
894 |
895 | local entity = panel.entity
896 |
897 | if (!IsValid(entity)) then
898 | return
899 | end
900 |
901 | local uniqueID = net.ReadString()
902 | local amount = net.ReadUInt(16)
903 |
904 | entity.items[uniqueID] = entity.items[uniqueID] or {}
905 | entity.items[uniqueID][VENDOR.STOCK] = amount
906 |
907 | local editor = ix.gui.vendorRemakeEditor
908 |
909 | if (IsValid(editor)) then
910 | local _, max = entity:GetStock(uniqueID)
911 |
912 | editor.lines[uniqueID]:SetValue(4, amount .. "/" .. max)
913 | end
914 | end)
915 | end
916 |
917 | properties.Add("vendor_remake_edit", {
918 | MenuLabel = "Edit Vendor",
919 | Order = 999,
920 | MenuIcon = "icon16/user_edit.png",
921 |
922 | Filter = function(self, entity, client)
923 | if (!IsValid(entity)) then return false end
924 | if (entity:GetClass() ~= "ix_vendor_new") then return false end
925 | if (!gamemode.Call( "CanProperty", client, "vendor_remake_edit", entity)) then return false end
926 |
927 | return CAMI.PlayerHasAccess(client, "Helix - Manage Vendors", nil)
928 | end,
929 |
930 | Action = function(self, entity)
931 | self:MsgStart()
932 | net.WriteEntity(entity)
933 | self:MsgEnd()
934 | end,
935 |
936 | Receive = function(self, length, client)
937 | local entity = net.ReadEntity()
938 |
939 | if (!IsValid(entity)) then return end
940 | if (!self:Filter(entity, client)) then return end
941 |
942 | local itemsTable = {}
943 |
944 | for k, v in pairs(entity.items) do
945 | if (!table.IsEmpty(v)) then
946 | itemsTable[k] = v
947 | end
948 | end
949 |
950 | -- Open Inventory
951 | local character = client:GetCharacter()
952 | if (character) then
953 | character:GetInventory():Sync(client, true)
954 | end
955 |
956 | entity:GetInventory():AddReceiver(client)
957 | entity.receivers[#entity.receivers + 1] = client
958 | client.ixOpenVendorRemake = entity
959 | entity:GetInventory():Sync(client)
960 |
961 | net.Start("ixVendorRemakeEditor")
962 | net.WriteEntity(entity)
963 | net.WriteUInt(entity.money or 0, 16)
964 | net.WriteTable(itemsTable)
965 | net.WriteFloat(entity.scale or 0.5)
966 | net.WriteTable(entity.messages)
967 | net.WriteTable(entity.factions)
968 | net.WriteTable(entity.classes)
969 | net.Send(client)
970 | end
971 | })
972 |
--------------------------------------------------------------------------------
/safebox/entities/entities/ix_safebox.lua:
--------------------------------------------------------------------------------
1 | ENT.Type = "anim"
2 | ENT.PrintName = "Safebox"
3 | ENT.Category = "Helix"
4 | ENT.Spawnable = true
5 | ENT.AdminOnly = true
6 | ENT.bNoPersist = true
7 |
8 | if (SERVER) then
9 | function ENT:Initialize()
10 | self:SetModel("models/props_junk/trashdumpster01a.mdl")
11 | self:PhysicsInit(SOLID_VPHYSICS)
12 | self:SetSolid(SOLID_VPHYSICS)
13 | self:SetUseType(SIMPLE_USE)
14 |
15 | local physObj = self:GetPhysicsObject()
16 |
17 | if (IsValid(physObj)) then
18 | physObj:EnableMotion(true)
19 | physObj:Wake()
20 | end
21 | end
22 |
23 | function ENT:Use(activator)
24 | if (CurTime() < (activator.ixNextOpen or 0)) then
25 | return
26 | end
27 |
28 | local openTime = ix.config.Get("safeboxOpenTime", 1)
29 |
30 | ix.safebox.Restore(activator, function()
31 | if (openTime > 0) then
32 | activator:SetAction("@storageSearching", openTime)
33 | activator:DoStaredAction(self, function()
34 | if (IsValid(activator) and activator:Alive()) then
35 | net.Start("ixSafeboxOpen")
36 | net.Send(activator)
37 | end
38 | end, openTime, function()
39 | if (IsValid(activator)) then
40 | activator:SetAction()
41 | end
42 | end)
43 | else
44 | net.Start("ixSafeboxOpen")
45 | net.Send(activator)
46 | end
47 | end)
48 |
49 | activator.ixNextOpen = CurTime() + 1
50 | end
51 | else
52 | ENT.PopulateEntityInfo = true
53 |
54 | function ENT:OnPopulateEntityInfo(tooltip)
55 | local title = tooltip:AddRow("name")
56 | title:SetImportant()
57 | title:SetText(self.PrintName)
58 | title:SetBackgroundColor(ix.config.Get("color"))
59 | title:SizeToContents()
60 |
61 | local description = tooltip:AddRow("description")
62 | description:SetText("It can permanently hold stuff.")
63 | description:SizeToContents()
64 | end
65 | end
--------------------------------------------------------------------------------
/safebox/sh_plugin.lua:
--------------------------------------------------------------------------------
1 | PLUGIN.name = "Safebox"
2 | PLUGIN.author = "STEAM_0:1:29606990"
3 | PLUGIN.description = "Personal storage of items for players."
4 |
5 | ix.config.Add("safeInvWidth", 5, "How many slots in a row there is in a safebox inventory.", nil, {
6 | data = {min = 0, max = 20},
7 | category = PLUGIN.name
8 | })
9 |
10 | ix.config.Add("safeInvHeight", 5, "How many slots in a column there is in a safebox inventory.", nil, {
11 | data = {min = 0, max = 20},
12 | category = PLUGIN.name
13 | })
14 |
15 | ix.config.Add("safeboxOpenTime", 0.5, "How long it takes to open a safebox.", nil, {
16 | data = {min = 0, max = 50, decimals = 1},
17 | category = PLUGIN.name
18 | })
19 |
20 | ix.config.Add("safeEnableMoney", true, "Allow money transfer.", nil, {
21 | category = PLUGIN.name
22 | })
23 |
24 | ix.safebox = ix.safebox or {}
25 | ix.util.Include("sv_plugin.lua")
26 |
27 | function PLUGIN:InitializedPlugins()
28 | ix.inventory.Register("safebox", ix.config.Get("safeInvWidth"), ix.config.Get("safeInvHeight"))
29 | end
30 |
31 | if (CLIENT) then
32 | net.Receive("ixSafeboxOpen", function()
33 | if (IsValid(ix.gui.menu)) then
34 | return
35 | end
36 |
37 | local client = LocalPlayer()
38 | local character = client:GetCharacter()
39 |
40 | if (!character) then
41 | return
42 | end
43 |
44 | local index = character:GetData("safeboxID")
45 | local inventory = ix.inventory.Get(index)
46 |
47 | if (inventory and inventory.slots) then
48 | local localInventory = character:GetInventory()
49 | local panel = vgui.Create("ixStorageView")
50 |
51 | local allowMoney = ix.config.Get("safeEnableMoney")
52 |
53 | if (localInventory) then
54 | panel:SetLocalInventory(localInventory)
55 |
56 | if (allowMoney) then
57 | panel:SetLocalMoney(character:GetMoney())
58 | end
59 | end
60 |
61 | panel:SetStorageID(index)
62 | panel:SetStorageInventory(inventory)
63 |
64 | if (allowMoney) then
65 | panel:SetStorageMoney(character:GetData("safeboxMoney", 0))
66 |
67 | panel.storageMoney.OnTransfer = function(_, amount)
68 | net.Start("ixSafeboxMoneyTake")
69 | net.WriteUInt(amount, 32)
70 | net.SendToServer()
71 | end
72 |
73 | panel.localMoney.OnTransfer = function(_, amount)
74 | net.Start("ixStorageMoneyGive")
75 | net.WriteUInt(amount, 32)
76 | net.SendToServer()
77 | end
78 |
79 | panel.Think = function(this)
80 | local money = character:GetMoney()
81 |
82 | if (this.localMoney:GetMoney() ~= money) then
83 | this.localMoney:SetMoney(money)
84 | end
85 |
86 | money = character:GetData("safeboxMoney", 0)
87 |
88 | if (this.storageMoney:GetMoney() ~= money) then
89 | this.storageMoney:SetMoney(money)
90 | end
91 | end
92 | end
93 | end
94 | end)
95 | end
--------------------------------------------------------------------------------
/safebox/sv_plugin.lua:
--------------------------------------------------------------------------------
1 | util.AddNetworkString("ixSafeboxOpen")
2 | util.AddNetworkString("ixSafeboxMoneyTake")
3 | util.AddNetworkString("ixSafeboxMoneyGive")
4 |
5 | function PLUGIN:PlayerLoadedCharacter(client)
6 | ix.safebox.Restore(client)
7 | end
8 |
9 | function PLUGIN:SaveData()
10 | local data = {}
11 |
12 | for _, v in ipairs(ents.FindByClass("ix_safebox")) do
13 | local motion = v:GetPhysicsObject()
14 |
15 | if (IsValid(motion)) then
16 | motion = motion:IsMotionEnabled()
17 | end
18 |
19 | data[#data + 1] = { v:GetPos(), v:GetAngles(), v:GetModel(), motion }
20 | end
21 |
22 | self:SetData(data)
23 | data = nil
24 | end
25 |
26 | function PLUGIN:LoadData()
27 | local data = self:GetData()
28 |
29 | if (data) then
30 | for _, v in ipairs(data) do
31 | local entity = ents.Create("ix_safebox")
32 | entity:SetPos(v[1])
33 | entity:SetAngles(v[2])
34 | entity:Spawn()
35 | entity:SetModel(v[3])
36 | entity:SetSolid(SOLID_VPHYSICS)
37 | entity:PhysicsInit(SOLID_VPHYSICS)
38 |
39 | local physObject = entity:GetPhysicsObject()
40 |
41 | if (IsValid(physObject)) then
42 | if (v[4] == false) then
43 | physObject:EnableMotion(false)
44 | physObject:Sleep()
45 | else
46 | physObject:EnableMotion(true)
47 | end
48 | end
49 | end
50 | end
51 |
52 | data = nil
53 | end
54 |
55 | function ix.safebox.Restore(client, callback)
56 | local character = client:GetCharacter()
57 |
58 | if (!character) then
59 | return
60 | end
61 |
62 | local index = character:GetData("safeboxID")
63 | local characterID = character:GetID()
64 |
65 | if (index) then
66 | local inventory = ix.inventory.Get(index)
67 |
68 | if (inventory) then
69 | inventory:Sync(client)
70 | inventory:AddReceiver(client)
71 |
72 | if (callback) then
73 | callback()
74 | end
75 | else
76 | local invType = ix.item.inventoryTypes["safebox"]
77 | ix.inventory.Restore(index, invType.w, invType.h, function(inv)
78 | inv:SetOwner(characterID)
79 | end)
80 | end
81 | else
82 | ix.inventory.New(characterID, "safebox", function(inv)
83 | character:SetData("safeboxID", inv:GetID())
84 | end)
85 | end
86 | end
87 |
88 | net.Receive("ixSafeboxMoneyTake", function(length, client)
89 | if (!ix.config.Get("safeEnableMoney") or CurTime() < (client.ixSafeboxMoneyTimer or 0)) then
90 | return
91 | end
92 |
93 | local character = client:GetCharacter()
94 |
95 | if (!character) then
96 | return
97 | end
98 |
99 | local index = character:GetData("safeboxID")
100 | local inventory = ix.inventory.Get(index)
101 |
102 | if (!inventory) then
103 | return
104 | end
105 |
106 | local safeboxMoney = character:GetData("safeboxMoney", 0)
107 | local amount = net.ReadUInt(32)
108 | amount = math.Clamp(math.Round(tonumber(amount) or 0), 0, safeboxMoney)
109 |
110 | if (amount == 0) then
111 | return
112 | end
113 |
114 | character:SetMoney(character:GetMoney() + amount)
115 |
116 | local total = safeboxMoney - amount
117 | character:SetData("safeboxMoney", total)
118 |
119 | client.ixSafeboxMoneyTimer = CurTime() + 0.5
120 | end)
121 |
122 | net.Receive("ixStorageMoneyGive", function(length, client)
123 | if (!ix.config.Get("safeEnableMoney") or CurTime() < (client.ixSafeboxMoneyTimer or 0)) then
124 | return
125 | end
126 |
127 | local character = client:GetCharacter()
128 |
129 | if (!character) then
130 | return
131 | end
132 |
133 | local index = character:GetData("safeboxID")
134 | local inventory = ix.inventory.Get(index)
135 |
136 | if (!inventory) then
137 | return
138 | end
139 |
140 | local amount = net.ReadUInt(32)
141 | amount = math.Clamp(math.Round(tonumber(amount) or 0), 0, character:GetMoney())
142 |
143 | if (amount == 0) then
144 | return
145 | end
146 |
147 | character:SetMoney(character:GetMoney() - amount)
148 |
149 | local safeboxMoney = character:GetData("safeboxMoney", 0)
150 | local total = safeboxMoney + amount
151 | character:SetData("safeboxMoney", total)
152 |
153 | client.ixSafeboxMoneyTimer = CurTime() + 0.5
154 | end)
--------------------------------------------------------------------------------
/unload_mags/sh_plugin.lua:
--------------------------------------------------------------------------------
1 | PLUGIN.name = "Unload mags"
2 | PLUGIN.author = "STEAM_0:1:29606990"
3 | PLUGIN.desc = "Unload mags for weapons."
4 |
5 | ix.lang.AddTable("russian", {
6 | ['Unload mags'] = "Разгрузить обойму"
7 | })
8 |
9 | local cache_ammo = {}
10 |
11 | function PLUGIN:InitializedPlugins()
12 | for k, v in pairs(ix.item.list) do
13 | if v.ammo and v.ammoAmount then
14 | -- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
15 | v.functions.use = { -- sorry, for name order.
16 | name = "Load",
17 | tip = "useTip",
18 | icon = "icon16/add.png",
19 | OnRun = function(item)
20 | local ammo = item:GetData('mags_ammo', item.ammoAmount)
21 | if ammo < 1 then
22 | return true
23 | end
24 |
25 | item.player:GiveAmmo(ammo, item.ammo)
26 | item.player:EmitSound("items/ammo_pickup.wav", 110)
27 | ammo = nil
28 |
29 | return true
30 | end,
31 | }
32 |
33 | function v:OnInstanced(invID, x, y, item)
34 | if item.data and item.data.mags_ammo then
35 | item:SetData('mags_ammo', item.data.mags_ammo)
36 | end
37 | end
38 |
39 | if CLIENT then
40 | function v:PaintOver(item, w, h)
41 | draw.SimpleText(item:GetData('mags_ammo', item.ammoAmount), "DermaDefault",w - 5, h - 5, color_white, TEXT_ALIGN_RIGHT, TEXT_ALIGN_BOTTOM, 1, color_black)
42 | end
43 |
44 | function v:GetDescription()
45 | return Format(self.description, self:GetData('mags_ammo', self.ammoAmount))
46 | end
47 | end
48 | elseif v.isWeapon and not v.isGrenade then
49 | v.functions.unloadAmmo = {
50 | name = "Unload mags",
51 | tip = "unloadAmmoTip",
52 | icon = "icon16/bullet_wrench.png",
53 | OnRun = function(item)
54 | local client = item.player
55 | client.carryWeapons = client.carryWeapons or {}
56 |
57 | local weapon = client.carryWeapons[item.weaponCategory]
58 | if (!IsValid(weapon)) then
59 | weapon = client:GetWeapon(item.class)
60 | end
61 |
62 | if (IsValid(weapon) and weapon:Clip1() > 0) then
63 | local char = client:GetCharacter()
64 | if not char then return false end
65 |
66 | local itemID = item.AmmoID
67 |
68 | if not itemID then
69 | local ammoName = game.GetAmmoName(weapon:GetPrimaryAmmoType())
70 | if not ammoName or ammoName == "" then return false end
71 |
72 | itemID = cache_ammo[ammoName]
73 |
74 | if not itemID then
75 | for k, v in pairs(ix.item.list) do
76 | if not v.ammo then continue end
77 | if v.ammo:lower() == ammoName:lower() then
78 | itemID = k
79 | cache_ammo[ammoName] = itemID
80 | break
81 | end
82 | end
83 | end
84 |
85 | ammoName = nil
86 | end
87 |
88 | if itemID then
89 | item:SetData('ammo', nil)
90 | local ammo = weapon:Clip1()
91 | weapon:SetClip1(0)
92 |
93 | local tbl = {mags_ammo = ammo}
94 | if (!char:GetInventory():Add(itemID, nil, tbl)) then
95 | ix.item.Spawn(itemID, client, nil, nil, tbl)
96 | end
97 |
98 | tbl, ammo, itemID = nil, nil, nil
99 | end
100 |
101 | char = nil
102 | end
103 |
104 | weapon, client = nil, nil
105 |
106 | return false
107 | end,
108 | OnCanRun = function(item)
109 | local client = item.player
110 | client.carryWeapons = client.carryWeapons or {}
111 |
112 | local weapon = client.carryWeapons[item.weaponCategory]
113 | if (!IsValid(weapon)) then
114 | weapon = client:GetWeapon(item.class)
115 | end
116 |
117 | return not IsValid(item.entity) and IsValid(client) and item:GetData("equip") == true and item.invID == client:GetCharacter():GetInventory():GetID()
118 | and item.isWeapon and not item.isGrenade and IsValid(weapon) and weapon:Clip1() > 0
119 | end
120 | }
121 | end
122 | end
123 | end
124 |
--------------------------------------------------------------------------------